***************************************************************************** Cheetahmen - The Creation FAQ For the NES Version 1.0 (Created 7/15/2013) By Devin Morgan This file is Copyright (c)2013 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Walkthrough 5. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (7/15/13): The first and probably last version unless someone has new information to add. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Those who have played the NES Action 52 cart may be familiar with the Cheetahmen already. This game, known as The Creation, was recently unearthed after being "missing" for nearly 20 years. It is most likely an unfinished prototype, as is evidenced by the extremely clunky gameplay and apparently only two playable levels. If you want to play it, it is actually being sold for a ridiculously high $500 price point. I would absolutely not recommend it though unless you are a collector, as this is a major waste of time and money. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Start: Start the game Control Pad: Move cursor on menu screens, move character in game A: Attack B: Jump ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 4. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= ======= Level 1 ======= In this blue stage, your attack will be a projectile that shoots straight ahead. The enemies consist of floating blue blob enemies, which are either stationary in the air or running back and forth on a given platform. The stationary blobs will shoot white projectiles in your direction if you do not kill them quickly enough, so keep that in mind. In certain spots, white projectiles will fall from the ceiling, so try and avoid them as one hit from any enemy will kill you. Aside from that, just head right and jump over the gaps as you encounter them, while shooting every enemy along the way. Eventually you will be sent back to the main menu screen; choose "1 Player" again and you will continue to the second level. ======= Level 2 ======= Here, you will face an extremely glitchy level with a terrible green background. There is no music, and your only attack is a close-range baton of sorts. Enemies here consist of stationary square blocks that shoot multiple projectiles towards you, lizard enemies that charge at you from the right, and strange floating green block enemies that move across the screen from right to left. The numerous projectiles can become overwhelming, so you need to be very cautious as you proceed. Continue as far the right as you can while defeating the lizards and floating green blocks, and eventually the game will apparently end. That's it. It seems that no matter what you do, you get killed by some invisible force and you can not progress any further. If you are reading this and can provide more insight or information on later levels, if any even exist, please email me. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 5. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2013 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=