Final Fantasy: Thief Party Guide + Walkthrough Version 2.01 (Final) Writen By: ` |_|_ ` /0 \ ` `~-_ o\ Aspie ` \ o\ Giraffe ` \o \____ ` | o o o \_/ ` |o_o_o_o| ` | | | \ ` \ \ \ \ The NES game Final Fantasy is (c) 1989 by Squaresoft, all rights reserved. This FAQ is property of Aspie Giraffe, Copyright (c) 7/15/04, all rights reserved. Any relation to guide books or other websites dedicated to Final Fantasy are purely coincential, for this FAQ was put together by experience of playing the game without any form of manual or other FAQs. Feel free to distribute this FAQ or link this FAQ to your website. Just be sure to give the proper credit where it's due. I have removed my e-mail info, because I don't have time to answer questions about video games anymore. You may best consult another FAQ if you have questions regarding Final Fantasy. There's certainly enough of them. Last Updated: 3/2/08 --- VERSION UPDATES --- Version 2.01: This is the 'final' final update of this FAQ. I have basically updated this to change my contributor info, to remove my e-mail, and to correct a handful of errors. Version 2.0: This will be the final update of this FAQ. I've decided not to do a solo Thief FAQ, and to just leave my first ever FAQ the way it is. However, I have added a very brief guideline as to what you need to do to beat a solo Thief. But there is one major correction in this whole deal. I'm glad there are no Thief fans in FF world, otherwise I would've been swamped with several e-mails stating that THERE IS NO PRORING IN THE CASTLE OF ORDEAL!!! I have readjusted the FAQ to make up for this really stupid mistake created by myself from 5 years ago. Version 1.5: To my surprise that this FAQ was accepted, I've gone on to correct errors that are present all over the Walkthrough. Version 1.0: This FAQ is submitted as-is. Updates to follow, considering the age of this FAQ (see LOST FAQ section.) --- TABLE OF CONTENTS --- - A Lost FAQ, Finally Rediscovered - This is Not a Detailed Walkthrough/Quickie FAQ - Not as Useless As People Think --- Advantages --- Disadvantages --- Preps - Choose Your Damage Dealers - Have Imp Will Slaughter - Ruined Temples Must Be Evil - En Garde! Battle Vs. Garland - Why Do Pirates Have Fewer HP Then Imps? - Sorry, the Penninsula Trick Won't Work Here - The Choices, The Choices - I'm At Level 10 Now, I'm Sick of Leveling!!! - Individual Level Raising - As the Thieves Go Marshing On - One Crown To Rule Them All: Battle Vs. Astos - CALL US TREASURE HUNTERS!!! (Part 1) - Boredom To Follow Soon - Two Options Here - Revampiring Your Plans - For Unlawful Thief Carnage Knowledge - Ninjas!? We Don't Need No Stinkin' Ninjas! - Walking On Ice Hurts For Some Reason - CALL US TREASURE HUNTERS!!! (Part 2) - A Trick of the Tail - Kary, Things They Change My Friend - The Great Agama Controversy: An Alternative To Leveling - A Real Kraken-Pot - Use You Like A Tiamat - Raiders of the Temple of Fiends --- Pre-Fiend Floors --- Lich's Floor --- Kary's Floor --- Kraken's Floor --- Tiamat's Floor --- Four Thieves Sure Turned Into A Solo In A Hurry: Battle vs. Chaose - Thus, Completes A Long Lost FAQ. - Brief Guideline to Thief Solo. --- A LOST FAQ, FINALLY REDISCOVERED --- It was March of 1999. Aspie Giraffe (then called Pelivor) completes his first ever NES FAQ: A Thief Party Guide for Final Fantasy. The next day, his PC crashes without warning! His hard drive failed on boot-up, and his Thief Party Guide was lost. It is now July of 2004. After a friend rediscovered a lost cd-r, Aspie Giraffe received a long-lost second copy of the Thief Party Guide. Now, after a refresher game, a touch of ambition, and a LOT of editing, the Thief Party Guide is available for the first time in 5 years!!! --- THIS IS NOT A DETAILED WALKTHROUGH/QUICKIE FAQ --- Like with all Expert FAQs, details are few and far between. Do not attempt unless you've memorized every aspect of FF1. If you need a refresher course, here's what you do: Garland LUTE & BRIDGE Provakia & Pirates Elfland Level-Up Marsh Cave --> CROWN Astos --> CRYSTAL --> HERB --> KEY --> TNT --> Dwarven Cave Earth Cave --> Vampire RUBY --> Titan --> ROD ROD --> Lich Crescent Lake --> CANOE Castle of Ordeal Ice Cave --> FLOATER FLOATER --> AIRSHIP Pirate in Gaia OASIS --> BOTTLE --> Fairy in Gaia --> OXYALE Sea Shrine at Ornac --> SLAB SLAB -- Dr. Unne at Melond --> Lefein --> CHIME Waterfall Cave --> CUBE Find all useful items Find best level-up place Defeat the Fiends Temple of Fiends Revisited --> CHAOS And that is the briefest FF1 FAQ you'll ever see. Don't say I didn't warn you about the lack of details. --- NOT AS USELESS AS PEOPLE THINK --- Final Fantasy fans have rediculed the Thief to be the most useless character in the game. But since no walkthrough has been made for a group of four thieves, I decided to make one. Before starting this ill-fated quest, you must first keep in mind the strengths and weaknesses of your character. -- DISADVANTAGES -- -- Thieves are horrendous at the start. (worse than White Mages, because | Thieves don't even have Ruse.) -- They're limited to second-rate swords (Sabre, Scimitar, etc.) and have | very few armor options (Bracelets and Wooden Armor). -- They have no spells to defend themselves with, so they're survival is | depended on heavily on a high evade % and a low attack power. -- At max level, Thieves end with a low average HP (my average has been | between 600 and 700.) -- ADVANTAGES -- -- Thieves have high luck (good for running from battle. At least | the reset button can have a rest.) -- They're HP is third to Fighters at the start. -- Their high Agility (which produces the best average Evade % in the game) | makes up for their limited choices for armor. Single-attack monsters will | miss often. -- Because of a lack of weapon and armor options, most of which are found | and not bought, Thieves don't need a lot of money for equipment. This | allows you to use your spare change for many needed Heal and Pure | Potions. -- If assuming you're 'cheating' your level-ups (explained later,) Thieves | can also end up with the best overall stats in the game. (combined Str/ | Agl/Int/Vit/Luck) --- PREPS --- Start a new game by creating 4 Thieves, and enter Corneria. Purchase 4 Rapiers and 4 Cloths (that's right. Cloth, NOT Wooden Armor!) The reason why I say this is because Thieves have limited armor choices, so I will emphasize a higher Evade %, rather than a higher Absorb. 4 Absorb isn't worth the loss of 8% Evade. UPDATE: Wooden Armor does reduce damage, but you'll notice that the number of times Imps hit you will increase by a bit. Experiment until you find which fighting style fits you best. --- CHOOSE YOUR DAMAGE DEALERS --- Because of the Thieves' limited weapons choices, dealing damage is gonna be difficult. Choose two "Damage Dealers" and place them in the back row (they will now be referred to as DD's henceforth.) The other two Thieves are your "Shields" (referred to as SH's from now on.) Whenever you're near a level-up, save your game. When you raise your level, if both your DD's don't get a Str. Up, then reset the game and level up again. This is the age-old trick of making sure that your two DD's will have maximum strength to deal maximum damage. Another important thing, because you'll be relying heavily on Evade % for the first part of the game, I would also recommend resetting the game if AT LEAST THREE of your four Thieves don't get an Agl. Up, including the DD's. So therefore, at each level-up, reset if: ---At least three Thieves, including DD's, don't get an Agl. Up. ---If both DD's don't get a Str. Up. The two SH's will be placed in the front two spots, acting as protection for the DD's. They can fight, but their purpose is to keep the two DD's alive. NOTE: There will be no more reminders of the above mentioned. --- HAVE IMP WILL SLAUGHTER --- Fight Imps until you reach Level 3. Obviously, you'll make trips to the Inn when HPs run low. You'll notice that your Thieves will miss as much as the Imps do, so you may have to tag team just to take them down. (attack one Imp with Two thieves.) If you lose a Thief, reset, because you can't afford the Clinic. At Level 1, you can handle 2-3 battles, but I wouldn't go for 4 unless you get the rare "Chance To Strike First" encounter. Even if you don't take much damage, you should still save your game just in case you get unlucky. At level 2, Imps are a breeze. If you're impatient, you can handle a few battles against GrImps and Wolves in the Northern part of Corneria's Forest between Inn-visits. RUN from the occassional Madpony, because they'll shred your group and give little in return. At Level 3, You can now take on Garland. Use your hard-earned gold on two Tents and four Heal potions, then go north and Tent outside the ToF. --- RUINED TEMPLES MUST BE EVIL --- In the first trip, try to get the treasures without getting too badly damaged. Equip the Cap on the first SH. You'll be able to handle most encounters, but watch out for Ghouls and Creeps. Tent outside again once you have the treasures. --- EN GARDE! BATTLE VS. GARLAND --- You can't do much other than thrust your mighty Rapiers. If you don't miss too often, you should be able to take Garland down without having to take a trip to the morg. PRINCESS = LUTE + BRIDGE Use your remaining money to replace your Tents and to buy 4 Pure Potions. Just make sure you have enough money to save your game. --- WHY DO PIRATES HAVE FEWER HP THAN IMPS? --- You got two options: You can try to get to Level 4 before going to Provaka, or you can take a suicide trek, running from everything that's stronger than a Wolf (though you might be able to handle a single GrWolf if he doesn't get a critical hit.) It's your call. You'll get to Provaka, you'll talk to Bikke, and you'll fight Pirates. if you're lucky, you won't miss too often. Hope the Pirates distribute the damage equally without getting a critical hit. Have that reset button handy if you lose a character. After getting the Ship, use your remaining gold on as many Scimitars as you can buy (maybe one or two if you're lucky.) Watch your damage soar by 1 WHOLE POINT! That's power! If you can't afford the Inn after, Tent outside. --- SORRY, THE PENNINSULA TRICK DOESN'T WORK HERE --- Because of your limited fighting options, the level-up trick that may have worked with most party combinations won't work with this group. Your only choice is to level-up the slow way, by taking on the water and land creatures. Worse than that, the Kyzoku trick won't work, because they'll flaten your Thieves in no time. Instead, get to the Corneria port using the ship, and stay at the inn; All monsters pose a threat, and there is very little you can handle. At Level 3, you can handle OddEyes by themselves (if they don't stun you.) You may also be able to take down 2-4 Sahags if they distribute the damage equally (they rarely don't. Reset if you lose a character.) Run from everything else. You will have to stay at an Inn after every battle. When you get to within 50 exp from your next level-up, fight the Imps, Grimps, and Wolves North of Corneria to be on the safe side. That way, you'll have the reset button handy if you don't get the level-up stats you need. At Level 4, if you have enough gold, go back to Provakia and get Scimitars for the rest of the party. Sahags and Kyzoku are a little easier, and now a single Shark is fair game (if you don't miss often.) Red Sahags are still out of your league, unfortunately. If you're feeling lucky, go steal the Dwarves' gold at their cave, and go back to Corneria to save your game. If you can't pull it off, get to Level 5 first, then try again. At Level 5, you're now finally strong enough to fight either land or water creatures (it's your call, the levelup process will be very slow either way.) Your next goal will be to earn enough gold to purchase 4 Copper Bracelets. This will give you the protection of Wooden Armor without the penalty to Evade %. --- THE CHOICES, THE CHOICES --- Generally, I stick to fighting in the seas until Level 6 or 7, but if you want to try the Elfland area, remember to reset if you're poisoned or killed, and not to stay at the Inn until you can offset the 100 GP cost. On the sea, You'll have to stick to the usual single Sharks or Sahag groups. On the land, you can handle a single Ogre (maybe 2), packs of wolves (run if there are more than 2 GrWolves,) and Asps (if they don't poison you.) Now, enjoy the level-up process! You won't get to your first damage muliplier until Level 10. --- I'M AT LEVEL 10 NOW. I'M SICK OF LEVELING!!! --- Bored yet? Well, we're not through. I assume that your levels are at 10, and your DD's have got the max str. that they can have? (should be 14.) Good. Now go fight an Ogre. Watch as your mighty 2-hit damage shreds through the Ogre with ease! You're not missing as often anymore, and now you're actually dealing an occassional critical hit!!! Your Thieves can now handle multiple battles of Ogres without problem! --- INDIVIDUAL LEVEL RAISING --- The odds of getting the best possible stats with all four characters leveling up at the same time is unlikely. If you want to cheat, you can kill off your Thieves and raise the levels of your two DD's and two SH's individually. Here's how you do it: --- Raise your Thief levels to 10 (when they get 2 hit damage with | Scimitar.) --- Unequip all armor on all the Thieves except one of your DD's. --- Get into a fight with a poisoness monster (Asp, Arachnid) --- Get all characters poisoned, then run. --- Use a Pure Potion on the DD you want to raise. --- Enter Elfland, and walk around until your three poisoned | Thieves drop to 1 HP. --- Get into another encounter. Your Thieves will die the next round. Now you've got DD1 ready to go. Fight groups of Arachnids and Asps to earn exp. Granted, they have a chance to poison, but they deal low damage, and often give as much exp as a single Ogre. You can also try 2 Ogre battles, but you'll have to stay at the Inn after the battle. Earn 7,500 exp with DD1. Now revive DD2, and use the above method to kill off DD1. Use DD2 the same way, but earn only 5,000 Exp. Revive SH1 and use the same methods, but earn only 2,500 Exp. Revive all your Thieves when done. Now you have a 2,500 Exp gap between every Thief. This will make your stat maxing much easier, because you can control each level-up, rather than all 4 at once. --- AS THE THIEVES GO MARSHING ON --- Back to boredom. Make sure your lowest-level Thief is at Level 12 before going through the Marsh Cave. Use the gold you earn for the typical adventuring gear (99 Heal and Pure Potions, many Cabins, the usual bare-essentials.) Also pick up 4 Sabres from the Weapon Shop. At Level 12, you'll be able to equip them without losing your 2-hit damage. With high HP and your 2-hit damage, you should be able to get to the Wizards without too much problem. Just watch out for stunning Ghouls, Crawls, and the Gargoyles and Scorpions who can inflict massive damage on your armor-hurting Thieves. You can take a treasure or two, though it'll only amount to replacement cash for your used Heal Potions. Kill the Wizards before they kill you, and the Crown shall be yours. --- ONE CROWN TO RULE THEM ALL: BATTLE VS. ASTOS --- Regardless of your average Thief level, you will not be able to muster enough strength to defeat Astos. You will be relying on Critical Hits alone! The absolute bare minimum level of your Thieves should be 13. I've pulled off the Astos battle at Level 12, but not until after multiple failures. It isn't until Level 14 when you can pull off the Astos battle consistently without too much problem, as the number of delivered critical hits seemed to jump tremendously. Your fighting options against Astos are few and far between. Hack 'n slash, hack 'n slash, and hack 'n slash some more, and pray you get some critical hits (It's the only way you'll deal more than 1 or 2 damage.) His Rub spell doesn't bother me, because there are low expectations for survival as it is. The spell you should be worried about is his Slow spell, which reduces your hits to 1, hindering any good chance of dealing critical hits. ASTOS --> CRYSTAL --> HERB --> KEY --- CALL US TREASURE HUNTERS!!! (PART 1) --- The Key gets you all the goodies, including some nice explosives that let you continue your journey to Melmond. All your locked door treasure hunting will land you four weapons upgrades, The Dragon and Rune Swords (equip these on your 2 DD's,) and a couple Silver Daggers. Though damage is less than the Sabres, Hit % is tremendously better. But if you prefer damage over Hit %, then sell the Daggers and get Falchions instead. (there's one in Astos castle, and purchase another from Melmond.) --- BOREDOM TO FOLLOW SOON --- One last errand. Go to the Earth Cave, and find the Coral Sword that is located in the northeast room of Floor 2. Equip this Dragon Sword-clone on the DD with the Rune Sword, and trade the hand-me-down to one of your SH's. --- TWO OPTIONS HERE --- With a formidible offensive front (FINALLY!!!) you can now start building levels. The Vampire is doable at this stage, but we can't think short-term. Lich is one mean skeleton-esk creature who will laugh pathetically at your weapons upgrades. Since increasing our damage output should be top priority, the next step is to get to 3-hit damage. Use the money you earned from selling useless equipment and purchase as many Cabins as you can get. Now you've got two options: 1. We can take on the Vampire and Lich, which is doable at as low as Level 15. I know, because I've done it. At the end of battle, the Clinic thanked me for my donation. ;( OR......... We can build levels to the next damage multiplier. Here's how you do it: Level 13-18: The Mummies in Astos Castle. Though they pack a punch, even groups of 5 can be brought down with your pack of muggers. Exit and use a Cabin after every 1 to 2 battles, or when you're about to level-up. Level 19-21: With the money you earn, replace your Cabins and buy yourself 4 Silver Bracelets from Melmond. With a mediocre- at-best absorb, you can now take on a Giant or two in the Earth Cave. Like with the mummy battles, sleep outside if your HP run low. If you face an Iguana or two, kill them off first, because their physical attack is just as painful. Level 22-24: Here, you have a choice. You can continue your Giant massacre, or you can go to the Death Penninsula east of Provakia and finally put up a fight against Zombulls, Giants, and Trolls. (though if you don't want casualties, stick to the Hall of Giants.) When you reach the magic number of 24, the Hit % of three of your Thieves will be high enough to deal 3 hit damage!!! Your Falchion-bearing Thief will feel left-out though, because his Hit % won't be quite high enough. Make him feel better by letting him lead your party, This will leave a nice buffer between the monsters and your 3-hit DD's. --- REVAMPIRING YOUR PLANS --- Since your only method of healing at this stage are Heal Potions, don't spend a lot of time finding treasure. Just get to the third floor, beat the Vampire (no strategy necessary. You can only Fight anyway,) and get out with the Ruby. Run from all battles, and take down Wizards if you face them. With your newly acquired piece of jewelry: RUBY --> TITAN --> ROD --- FOR UNLAWFUL THIEF CARNAGE KNOWLEDGE --- There is little to discuss if you know your way around the Earth Cave. The Rod gets you the fourth and fifth floors, and get to Lich while running from every battle (except for Wizards, which you must fight.) Like with Astos, The strategy against Lich is the same: Fight 'til you puke, and hope you get some critical hits. At level 15, the hoping becomes more necessary. At Level 24, The possibility of hitting three times greatly increases the chance of dealing criticals. The strength earned from level-ups also increases the possibility of dealing more than 3 damage per attack. With Lich defeated: Crescent Lake --> CANOE --- NINJAS!? WE DON'T NEED NO STINKIN' NINJAS! --- Yep, the Castle of Ordeal is next, but it isn't for a Tail. This is a 4 THIEF walkthough, after all. It would be a shame to give this group of pathetic losers some unnecessary and undeserving power. Instead, the other treasures are much more juicy. Run from everything (including the MudGols who guard the Zeus Gauntlet.) When you get the Zeus Gauntlet, give it to the Falchion Thief, and now he's got a decent attack to boot! (and the only real attack that you can use against the Nitemares and ZombieD's.) The treasures of importance are the Gold Bracelet and Heal Staff. --- WALKING ON ICE HURTS FOR SOME REASON --- With the addition of the Gold Bracelet and Zeus Gauntlet (which I hoped you gave to the Falchion Thief,) he can now single- handedly support your Thieves through the Ice Cave (if assuming the Eye and Sorcerers don't kill him. Place him in the back row.) The other three Thieves (including the DD's) are nothing more than attacking shields for the Ice Cave. Get the Floater and escape. FLOATER --> AIRSHIP With your newly acquired airship, Go through the following sequence of things: Pirate in Gaia OASIS --> BOTTLE --> Fairy in Gaia --> OXYALE Sea Shrine at Ornac --> SLAB SLAB -- Dr. Unne at Melond --> Lefein --> CHIME Waterfall Cave --> CUBE --- CALL US TREASURE HUNTERS!!! (Part 2) --- With the above sequence of events completed, you can now steal all the world's treasures. I have listed the ones of importance, as well as where they're located: WEAPONS Defense (Ruse in battle, in Waterfall Cave) Bane Sword (Bane in battle, in Sky Palace) Mage Staff (Fir2 in battle, in Sea Shrine) Thor Hammer (Lit2 in battle, in Mirage Tower) Wizard Staff (Conf in battle, in Waterfall Cave) 2 Light Axes (Hrm2 in battle, both in Sea Shrine) ARMORS Opal Bracelet (best armor for a Thief, in Sea Shrine) 3 Ribbons (one in Sea Shrine, one in Waterfall Cave, one in Sky Palace.) Procape (in Sky Palace) White Shirt (Inv2 in battle, in Sky Palace) Black Shirt (Ice2 in battle, in Sky Palace) 2 Heal Helmets (Heal in battle, one in Sea Shrine, one in Sky Palace.) However, keep in mind that without Exit or Warp, you will be doing a LOT of backing and forthing (and at times you may lose a Thief or two along the way.) Sell the other treasures you find along the way, and purchase Gold Bracelets for the other Thieves. You will find a couple more ProRings during your treasure hunt. You'll only have room for 3 Prorings, so one Thief will be left for sacrifice at all times. (not by choice, because you just don't have enough Armor slots.) When you've found everything you need, set up your equipment like this: SH1 SH2 DD1 DD2 Falchion Rune Sword Coral Sword Dragon Sword Light Axe Thor Hammer Defense Mage Staff Wizard Staff Bane Sword Heal Staff Light Axe Gold Bracelet Gold Bracelet Opal Bracelet Gold Bracelet Zeus Gauntlet ProRing ProRing ProRing Heal Helmet Ribbon Ribbon Ribbon Black Shirt Heal Helmet ProCape White Shirt You're now ready to do some leveling and some Fiend hunting. --- A TRICK OF THE TAIL --- At this point, you're probably extremely frustrated, because let's face it, Thieves are the lowest of lowlives in all of Final Fantasy. If you do choose to take the Ninja route to make things easier, then I don't blame you. However, for argument's sake, the rest of this walkthrough sticks to Thieves. It's your call what you want to do. --- KARY, THINGS THEY CHANGE MY FRIEND --- Fly to the Gurgu Volcano and tread through the lava-filled dungeon. You've got all you need, so treasure hunting is pointless. Just get to the bottom floor and fight Kary. DD1 should use Defense twice, then attack with Coral Sword. DD2 should use the White Shirt every round of battle. SH1 should use the Black Shirt to attack, or the Heal Helmet if damage has been taken. SH2 should use the Wizard Staff until he can Conf Kary, or use the Heal Helmet if the group has taken damage. With one, possibly two characters dealing all the damage, the battle will drag out. But you'll be so Rused up that Kary's attack will be worthless (with the exception of a lucky critical.) You will win eventually. --- THE GREAT AGAMA CONTROVERSY, AN ALTERNATIVE TO LEVELING --- With tradition, the best level-up places have been the ZombieD's in the Castle of Ordeal, or the Eye in the Ice Cave. But with the 4 Thief group, neither one should be used. Here's why: -- With the Ice Cave, you still have to tread to the Eye and then | escape. The odds of surviving the Ice Cave are low enough, and | the ProRings don't guarantee survival against Eye's death attacks. -- ZombieD's still have a pretty strong attack that can potentially | paralyze characters. I have found an even better alternative to leveling, made especially for the Four Thieves. In the last room of the sixth floor (north of the stairs leading to the seventh,) there are two treasure chests, each with fixed squares containing an Agama. This is key to quick level-ups. Here's why: -- The Agama's attack is pathetic (with exception of the occassional | critical.) -- His Heat attack is just as sad, dealing single-digit damage to a | Ribboned Thief. -- Agama gives 2472 exp each! (612 per character.) Not quite as good | as ZombieD's or Eyes, but at a much lower risk of death. The best way to level-up is to do each Thief individually, since there is truly, only one good set of armor equipment. Choose one Thief and equip him with DD1's stuff. (check the list above.) Place him in the back row. Now, save your game and enter Gurgu volcano. Keep walking in lava until all characters are down to 1 HP. Exit the volcano and use Heal Potions to heal your one character. Finally, enter a battle and kill the other three Thieves off. Now you're ready for leveling. Buy Heal Potions until your maxed out, and make your way to the room on the sixth floor. Try NOT to walk on lava, because you want to conserve heal potions. And with your good armor, monsters will struggle to hurt you (with exception of Red Giants and Grey Worms, whom will ALWAYS hurt you.) When you get to the fixed squares with the Agamas, continually fight them. At 3-hit damage It should take no more than 3 rounds to defeat them (2 rounds on critical hits.) Keep walking up and down, fighting Agamas, and you'll level-up in no-time. (be sure to use heal potions between battles.) Keep fighting until you are down to 15 Heal Potions, then escape via Kary's room on th 7th Floor. Restock your Heal Potion supply, then go at it again. It only took me 3 trips to max my level to 50. Take note that you won't be able to control your level-ups using this method (unless you're using save states instead of an original cartridge) so hope that the level-ups were generous with your strength stat. From here, it's up to you. A single level 50 character can support a whole group of Thieves up until the Second Temple of Fiends. But if you want to build your other Thieves, you can use the same method above to raise them all to max level. (Keep note that from here on, I used a Level 50 Thief, and the others were at Level 30.) Time to defeat the other Fiends. You know how to get there, so from here on out, I'm only listing strategies for each. --- A REAL KRAKEN-POT --- The Sea Shrine isn't too difficult. The Zeus Gauntlet and Thor Hammer will make all random encounters easy. The Mage Staff and Light Axes will take down the occassional ghost. You'll get to Kraken in a jiffy. Trade SH1's Black Shirt to DD2's White Shirt for this battle. Your equipment should be set up like this: SH1 SH2 DD1 (lvl 50) DD2 Falchion Rune Sword Coral Sword Dragon Sword Light Axe Thor Hammer Defense Mage Staff Wizard Staff Bane Sword Heal Staff Light Axe Gold Bracelet Gold Bracelet Opal Bracelet Gold Bracelet Zeus Gauntlet ProRing ProRing ProRing Heal Helmet Ribbon Ribbon Ribbon White Shirt Heal Helmet ProCape Black Shirt SH1 Should use the Zeus Gauntlet. SH2 Should use the Thor Hammer. DD1 Should attack with the Coral Sword. DD2 should use the Black Shirt. Kraken will fall in 2-3 rounds. By far, your easiest boss. --- USE YOU LIKE A TIAMAT --- Despite your power, the Blue D in Mirage Tower still hurts. If you don't defeat him before he kills your ribbonless Thief, reset. The Sky Palace is fairly difficult. Run from battles that you can run from, Defense/White Shirt the battles you can't run, Bane Sword the Eyes, and reset if you fight a WarMech. Your equipment should be set up like this: SH1 SH2 DD1 (lvl 50) DD2 Falchion Rune Sword Coral Sword Dragon Sword Light Axe Thor Hammer Defense Mage Staff Heal Staff Bane Sword Wizard Staff Light Axe Gold Bracelet Gold Bracelet Opal Bracelet Gold Bracelet Zeus Gauntlet ProRing ProRing ProRing Heal Helmet Ribbon Ribbon Ribbon Black Shirt White Shirt ProCape Heal Helmet Strategy vs. Tiamat: SH1 probably won't survive the battle, so use the Black Shirt until he bites the dust. SH2 Should use the White Shirt repeatedly. After 4 or 5 uses, use the Heal Staff repeatedly. DD1 should use Defense twice, then attack with the Coral Sword. DD2 should use the Heal Helmet every round. It will take awhile if DD1 doesn't throw many critical hits, but you should prevail. --- RAIDERS OF THE TEMPLE OF FIENDS --- A few factors must be taken into consideration when taking on the Temple of Fiends: -- 1. Lich's Nuke. On every attempt, he nuked me on the first | attack. If your HP average isn't AT LEAST 400, you'll | lose a Thief or Two. -- 2. Accept the fact that your Ribbonless Thief will fall | to Tiamat. There's no way to avoid it, even with leveling | up. -- 3. You cannot Exit or Warp, so you MUST get the Masmune AND | defeat Chaos in one trip. On top of that, you have a lack of Heal Potions. So you will be using your heal items many a times to conserve potions. Here's a quick rundown of random encounters: --- PRE-FIEND FLOORS --- You can't run from Worms. So Defense/White Shirt multiple times until they miss. Have your Lvl 50 DD fight and the others use healing items. Run from all other battles. Reset if you fight a Gas D. For some reason I couldn't get the Bane Sword to work vs. Phantom. If you have problems, just use physical attacks. --- LICH'S FLOOR --- You can't run from Earth Elementals, so use the Worm strategy. Run from all other encounters. Use the Light Axes on Lich, and the Lvl 50 DD should attack with the Coral Sword. DD2 should heal. With luck, you'll survive before he can finish you off after a Nuke. --- KARY'S FLOOR --- You can't run from Agamas, Fires, or Grey Worms, so use the Worm strategy to defeat them. Run from all other random encounters. Against Kary, use the Defense/White Shirt strategy. Afterward, DD1 uses Coral Sword, SH1 uses Black Shirt, then the others Heal. Kary rarely uses anything but a physical attack, so the Defense/White Shirt strategy works well. --- KRAKEN'S FLOOR --- With exception of the Lobsters, GrSharks, and WzSahags, all other encounters can use the Worm strategy to conserve heal potions. Or if your HP are ok, just Thor Hammer/Zeus Gauntlet everything to death. Quite possibly the easiest floor. Kraken, though, isn't so easy. Thor Hammer/Zeus Gauntlet doesn't seem to work well this time around, so follow the usual strategy and White Shirt/Defense several times, then attack with Coral Sword, and Heal with the others. You can also repeatedly attempt to use the Bane Sword, but where's the fun in that? --- TIAMAT'S FLOOR --- The first thing you should do is get the Masmune and equip it to your Lvl 50 DD. Give the Coral Sword to SH2, and the Rune Sword to SH1 thereafter. Run when you can, and use the Worm strategy on all other encounters. Tiamat could very well kill your Ribbonless Thief, so don't panic if he does. Just use the Black Shirt until he is killed. For the others, use White Shirt/Defense strategy as you have all this time, then attack with the Masmune while the others heal. It'll take awhile, but with luck, you'll beat Tiamat before he can take out your other Thieves. --- FOUR THIEVES SURE TURNED INTO A SOLO IN A HURRY...--- ------------------ THE BATTLE VS. CHAOS ----------------- Place your Lvl 50 DD in the back row. You'll be relying on luck alone to win the final battle against Chaos. Take note that Chaos' physical attack can paralyze, so if he paralyzes your Lvl 50 DD, you mine as well hit reset. Like with all battles previously, Defense twice, White Shirt twice more, then have your Lvl 50 DD attack with the Masmune while the others heal. The Masmune will deal between 200-350 damage on a critical, and a lot less on non-criticals. Even though Chaos Cur4'ed on the 4th Round, I still defeated him with 45 HP remaining. --- THUS COMPLETES A LONG LOST FAQ --- There you have it, my first ever FAQ, rediscovered for the first time in 5 years! While some of it has been edited to be up-to-date, a majority of it has remained in-tact. --- BRIEF GUIDELINE TO A THIEF SOLO --- There are other FAQs on my mind that need completion, so I haven't bothered with adding a solo Thief walkthrough. Instead, I'll leave brief guidelines as to what you need to do: Corneria Equipment: Rapier + Wooden Armor (with one Thief taking all ` damage, you need the extra Absorb. Fight Garland at Level 5-6 (Imps to level-up) Fight Pirates at Level 7-8 (Imps to level-up) Provaka Equipment: Scimitar + Gloves Level to 10 (Asps and Arachnids) Elfland Equipment: Copper Bracelet + Sabre (don't equip Sabre until Level 12.) Level to 15 (Sea creatures.) Marsh Cave + Astos at Level 15. CRYSTAL --> HERB --> KEY Call Us Treasure Hunters!!! (Dragon Sword) Melmond Equipment (Silver Bracelet) Earth Cave Equipment (Coral Sword) Level to 23 or 24 (Hall of Giants) Defeat Vampire. Get Ruby. RUBY --> Titan --> Sarda --> ROD Defeat Lich. Crecent Lake --> CANOE Castle of Ordeal --> Zeus Gauntlet, Gold Bracelet. Ice Cave --> FLOATER --> Airship. Call Us Treasure Hunters!!! (Part 2.) Get all equipment like in ` the 4 Thief walkthrough. Use dead characters for backpacks, and ` swap your equipment as needed. Gurgu Volcano --> Defeat Kary Level to 50 (Great Agama Controversy) Defeat the other Fiends. Temple of Fiends Revisited. Defeat Fiends. Get Masmune. Defeat Chaos. Using the walkthrough for 4 Thieves, you should be able to hold your own from Lich onward. Other Note: If you decide to get promoted to Ninja in your solo, keep the same armor (Opal Bracelet, Ribbon, ProCape, ProRing,) use the Katana instead of the Coral Sword, and purchase a Fast spell. Along with the Masmune later on, this should be more than enough to defeat Chaos. --- SPECIAL THANKS --- Thank you CJayC and GameFAQs for hosting my lost Thief Party Guide. It really means a lot to see my first ever FAQ see the light of day. Then the usual suspects: Earthshaker for the inspiration, family for being there for me... And my friend (though he chose to remain anomyous) for finding this FAQ for me on a backup cd-r that I lost 5 years ago! --- DISCLAIMER NOTICE --- The NES game Final Fantasy is (c) 1989 by Squaresoft, all rights reserved. This FAQ is property of Aspie Giraffe, Copyright (c) 7/15/04, all rights reserved. Any relation to guide books or other websites dedicated to Final Fantasy are purely coincential, for this FAQ was put together by experience of playing the game without any form of manual or other FAQs. Feel free to distribute this FAQ or link this FAQ to your website. Just be sure to give the proper credit where it's due. I have removed my e-mail info, because I don't have time to answer questions about video games anymore. You may best consult another FAQ if you have questions regarding Final Fantasy. There's certainly enough of them. Last Updated: 3/2/08