v. 1.0 2000-10-26 ####### ########## ######### ###### #### ## ##### ##### ## ## ## ## ## ## ##### # #### ## ####### ###### #### #### ## ## ### ## ####### #### ## #### ## ## # #### ## ## ## #### ## ## #### ## ## ###### ##### ## ## ## ## ## ## ## ## ## ###### #### ### ## #### ###### ## ### ## ## ## ## ## ## ### ##### ########## ## ## # ## # ## ####### ## ## #### ## ## ########### ######### ## ### ##### ## ## ####### ## ## ### ###### ########### ## # __________________________ THE NEW BATCH _________________________ Nintendo Entertainment System All rights reserved ® Copyright Sunsoft 1990 Gremlins and Gremlins 2 are registered trademarks of Warner bros. FAQ / Walkthrough for Gremlins 2 Copyright 2000 Björn Nilsson Written by Björn Nilsson, megaman@comic.com 1.Background 2.Controls 3.Walkthrough 4.Game Genie codes ______________ 1. Background: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Gizmo has now lived with Mr. Wing for 6 years, but Mr. Wings store is now threatened by Daniel Clamp. He wants to build a genetic lab, Clamp Center, right where Mr. Wings store is. Of course, Mr. Wing refused, but he was old and tired and when he passed away the store and the whole area was pulled up. Gizmo barely succeeded to survive the excavators but he was caught and locked in by an employed at Clamp Center. At the same time, gizmo's old friend Billy Peltzer and his girlfriend Kate were moving to New York. Billy was working at Clamp center as an advertisementguy. One day, he heard the caretaker hum on Gizmo's special song and asked him where he had heard that song. The caretaker told him that he had heard it somewhere at the lab. When Billy had finished work he looked everywhere for Gizmo and eventually found him and hid him in a desk. This is where you start... ___________ 2.Controls: ¯¯¯¯¯¯¯¯¯¯¯ Directional pad: Moves Gizmo. A -button: Makes him jump. This is something that you MUST master in this game. B -button: Fire. Gizmo can shoot various items. Start -button: PAUSES the game. Select -button: Isn't used in the game. _____________ 3.Walkthrough: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________________________________________________________________ Level 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - 1 Gizmo has escaped from the gen lab and is now trying to reach Billy's office. You start at the bottom of a corridor. Go up and kill the rats there. Jump over the gap and you will see two huge genetic mutated tomatoes. Stand on the side and shoot them four times each and they will die. Continue to the left. Jump on the moving platform. When you hit the ground again you will see another two tomatoes. Kill them and go up. You will come to Mr. Wing's store. Buy a life if you have more than two full hearts, otherwise buy health. Continue down and kill the bats and rats there. Go left. You will meet three more genetic tomatoes. Kill them and go up. You have reached Billy's office and finished the level. Password: BVKF 1 - 2 Gizmo has now reached Billy's office and discovers that it's full off enemies. You start at the other side of the door in level 1 - 1. Go left, there's only a dead end to the right. Jump over the gap and proceed up. Kill the spiders (stay behind the wall when they're shooting at you). Go right and kill the spider there. Continue right and jump over the gaps and the spikes. Go up all the time to eventually reach Mr. Wing's store. Then go left, and up. Where the spiders are. Kill them and go on until you come to a big gap with a moving platform in it. Jump on it. You need to time your jump correctly, so you may have to jump half a second before the platform reaches you. When you get past them just go on left and up. There is the goal. You now get the match. A much better weapon than the tomatoes. And you don't have to meet any boss yet either. Password: DXNH _____________________________________________________________________________ Level 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2 - 1 Now, Gizmo is trapped inside the ventilation shaft by Mohawk and other gremlins. You start in a vent corridor. Go up and kill the bats and the bombs. (keep them almost out of sight and shoot them). Go on but watch out for the spike balls in the corridor. Jump over the two electric fences to the right and then go up. Take a left to reach Mr. Wing's store, otherwise go right. Jump over the fences, spikes and gaps and don't forget to watch out for the bats and spiders too. The key is to try to shoot them before they are close enough to attack you. Don't jump over a gap before you've killed the enemies at the other side, for example. OK?? Now go up, right, up and left. Continue going left as far as possible and then go up. Finished the level. Password: CGMW 2 - 2 Gizmo has found his way to the basement which is full of crawling enemies. This was the first level that I felt was difficult. However, it is quite easy beaten after a few tries. In this level you will get to know some new gremlins. First, the airborne ones. The key of defeating them is like other enemies to keep your distance. Go down and then left from the start. You'll see a weird gremlin sitting on a platform shooting fireballs at you. Quickly, jump to the platform close to his and then on to the small space on his. From there you can kill him. Continue up, go with the platform over the gap and go right. Jump over the gap, and wait for the spikeball to move away and jump over the next gap, and then over the spikes. Go to the next spikeball, and when it's over the spikes, jump to the free space and then to the next platform. Wait there for a skating gremlin and shoot him three times. Keep on going and you'll come to a little tricky jump. Jump when the platform is going towards you and not when it's close to you. Proceed upwards. Once again, there's a tricky platform jump and once again you need to jump when the platform is out of sight. That is your only chance of making it. Keep going up and pass the weird gremlin(don't worry about him). Go left for a while and you will reach Mr. Wing's store(puh). You should definitely buy a life. Go left, up, and right a bit. Then go down(watch the spikeballs). Wait for, and shoot the skating-gremlin and jump over the gap. There waits another skating-gremlin. Waste him and proceed to the right and then up. You've finished this quite tough level. Password: You must first beat the boss in next stage. 2 - 3 Now it's time for the first boss in the game. Luckily, he's very easy. Because if you die, you'll have to do that long 2 - 2 stage again. He has a very simple tactic. He tries to chase you and hit you. He isn't very fast though. Gizmo is a little bit faster. So it shouldn't be any problems to finish him. When he chases you just stay away, and when he stands still, shoot him. After 25 hits he dies. Good! You have now finished level 2 and you also get the paperclip, which has a much longer range than the matches. Password: NJTD _______________________________________________________________________________ Level 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3 - 1 Gizmo is now inside Clamp Center. He's trying to find his way through the mess of corridors in Clamp Center and eventually finds the CATV-station. Begin by going upwards and then left-up. Where the gremlin arms that are sticking up through the floor are. They are easily killed and you may continue upwards and then take a right. Jump on the platform and over to the other side. There waits another platform jump which will take you upwards again. Jump over. You will now see a spikeball that goes round and round. Go past it and you'll see some spikes. First shoot the two flying gremlins and then approach the spikes carefully, and shoot the gremlin arm and the bouncing gremlin before they get a chance to attack you. Jump over the spikes and go up-right to see mr. Wing. Then go left, shoot the bouncing gremlin, and jump the spikes. You now see a moving platform and two enemies past the gap. Stand as near the gap as possible and shoot the first gremlin. Continue shooting and the other two gremlins, which you can't see yet will die to. Now jump on the platform, stand on it and shoot the last enemy while the platform's moving. Now go up, and you'll see another of those spinning spikeballs. Jump to the next land LEFT of the spikeball (no it's not hard). Go left until you see a film-camera, Don't worry about it 'cause it doesn't hurt you. Go up, but don't jump over the gap yet. You will see a big gremlin that just appears on the other side of the gap. Shoot him in the stomach and continue. You can run past the next big gremlin if you like. Now you should be at a big gap. Jump to the platform and then to the graveyard. Approach the big bats with care and shoot them. You will come to a spiky area. Shoot the first gremlin arm and when no. two is down jump over all the gaps and proceed to the exit. Password: ZFPJ 3 - 2 In this level, Gizmo continues towards the offices in Clamp Center. Start by going up. You'll see two rolling hoops. You'll get to know these later, I promise. Well, Go left until you see a spinning spikeball. Now here comes a difficult part. Stand to the right of the spikeball, and when it passes you quickly jump to the rolling hoop and to the ground. Quickly waste the two bouncing gremlins and the flying one. Try to stay at the left side all the time. Now jump to the next rolling hoop and to the one after that. Then jump to the ground where you see a spinning spikeball. Keep going right, there will be a few spike jumps, just remember, NEVER stand still! Shoot the two big bats and then go down. Jump to the moving platform and over the electric fence(quite tricky). Now go right, shoot the two gremlins and enter mr. Wing's store. go on to the right and shoot the skating gremlin and then down. Go right, jump the rolling hoops and then go up. Shoot the two gremlins and continue to the right where the goal is. Password: You must first beat the boss in next stage. 3 - 3 Now it's time for a boss. This time it is an electrical gremlin who has drunk Electric-juice from the genetic lab! You should at least have three full hearts before fighting this boss. He may actually be tricky, it can be hard to watch out for his electric shots. But as with every boss in this game, TRY to stay away from him as far as possible and shoot at him from there. Take it EASY! Because you will not finish him if you stand still and go mad with your fingers, I promise you. You'd better take the safe way. Before you shoot make sure you're far away from him. He needs 35 hits to die!! You now get the Bow, an awesome weapon! Password: SHMC _______________________________________________________________________________ Level 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 4 - 1 Gizmo is now inside the genetic lab and continues his fight with the horrible gremlins. You start at the end of a corridor. Walk up and kill the flying gremlin. Continue up and you'll see a new sort of gremlin. He disappears and fires black hats everywhere. Watch out for them and when he gets back to normal get close to him and shoot him. Go right, jump over the gap on the lower side(the spikeball can't hit you there). Continue right and shoot the bouncing gremlin and the two flying gremlins. Now jump to the left rolling hoop and quickly jump over the electric fence to the space left of the spikeball. Jump over the next gap and wait for two flying gremlins there. Kill them. Jump over the next gap too, go up and carefully approach the two bouncing gremlins that waits for you. Then take a right, then up, and kill the flying gremlin and the bouncing one. keep going right and enter Mr. Wing's store. I would buy a life if I were you. Go right and jump the two gaps and shoot the flying gremlin and the little spiky enemy before jumping the next gap. Also take care of the hat-throwing gremlin here. Try to keep the distance. Go down, and jump on the rolling hoops past the spikes and then on the rolling hoop in the gap. Go past a spinning spikeball and a normal spikeball. Carefully go right then and take out the hat-throwing gremlin even before you can see him. Continue and you'll see two rolling hoops and some spikes Don't get fooled by them. Instead, go up, and stand close to the wall, and jump right. When you're in the air, turn towards the land and you'll make it. Keep going up and jump on all the rolling hoops. Don't care about shooting the gremlin arms, just try to avoid them. Continue up to the goal. Password: VLBB 4 - 2 This is probably the hardest stage in the game, together with 5 - 1. And after this stage waits a terrifying machine gun gremlin too. And you don't get a new password until you've completed them both. Puh! Start by going up and kill the three gremlins there. Then go left and jump over the gaps and electrical fences there. You should now see a few rolling hoops in the lava. Jump to the first one and then jump back again. A bouncing gremlin will then come jumpin' towards you. Shoot him and jump on the rolling hoop again. Jump on all the rolling hoops(told you to master jumping in this game) and you should see a big bat. Kill it and jump on the moving platform that will come. Don't jump on the rolling hoops 'cause it's a lot harder. Well, when you land on the other side, be prepared to kill a flying gremlin and two bouncing gremlins. Now go right and jump on the platform and land before the electrical fence. Kill the bouncing gremlin there. Wait for the spikeball to pass you and then run past it. Now get on the rolling hoop and shoot two flying gremlins. One more will come when you get off. Now jump to the rolling hoop on your right side, shoot the flying gremlin and the bouncing one, and enter Mr. Wing's store. Buy health, because he's not selling lives today. Go back left and then up. Shoot the big bat, and jump over to the rolling hoop and to the ground. Mind the spiky enemy there. Jump over him because you can't kill him. Now go left and shoot the bouncing gremlin there. Keep going left and then get on the moving platform there. While on the platform, you should be able to take out both bouncing gremlins and the flying gremlin without going off the platform. When you've done that, continue to the rolling hoops there. Go left and then up and on that rolling hoop. Mind the two bouncing gremlins. Get off and mind the spikeball. You can kill two more bouncing gremlins without going any further. Do that, and jump on the left rolling hoop and then on the ground. Get on the moving platform and then on the right rolling hoop. Whoa! Finished this hard level. Now it's time for the boss! Password: You must beat the boss in the next stage first. 4 - 3 Ok! This time, the boss is a Mohawk gremlin with a machine gun. As usual, you have to do the previous stage again if he kills you. This is how the boss level looks: _________________________ H = spikes I I I H H I I H H I I I I HHHH I I I I HHHH HHHH I I I I HHHH I I I ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The boss will run around in the room with his machine gun. He stops, to fire a round, and then he starts to run again. What you need to do is that when you are firing make sure that you always have spikes between you and him because he can't fire through the spikes, which you can. Therefore, you must fire at him when he's firing at you. His bullets won't reach you if you have spikes between you and him. And when he is running you must stay away. This might not be very easy, since he's very fast sometimes. So don't run straight all the time. You must criss-cross through the spikes a lot, because then, he can't follow you. After 35 hits he dies and you get the last weapon, the fire arrows for your bow! This is the ultimate weapon! Pasword: NXRD ________________________________________________________________________________ Level 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 5 - 1 Gizmo's inside the Control center now! This is the final battle against all the evil creatures that are trying to take over the center's control system. This is the last level (If you don't count the boss) and it really shows. It's VERY HARD, and so is the last boss, so you need to complete this stage with a reasonable amount of health too! Start by going up (how unusual). You need four timed jumps to get over the gap. Whatever you do, don't stand still. Think that was hard? That's nothing compared to what will come later. Well, go right and kill the two bouncing gremlins and the flying gremlin. They only need on shot now. Keep going right and jump on the rolling hoop and then on to the ground. Now you'll see three rolling hoops, a medium one, a small one, and a big one. Jump to the medium one and then to the big one. That is the easiest way of doing it. Now go down, past the spiky enemies and down to a spikeball. Don't care about the bouncing gremlin. Just get on the rolling hoop quickly. When you're on it, turn around and shoot the bouncing gremlin, turn around again and shoot another bouncing gremlin. Continue on the hoop and jump to the next one. Shoot the three flying gremlins there and stand as far down on the hoop as possible. Now run and jump over to the next hoop, jump quickly again and again. You must do this to avoid the spiky enemies on the hoop. Now quickly shoot the bouncing one too and go on to the left. There will be a gremlin arm sticking up right where you're going to jump over so kill it first. Now go left and then up and on the hoops to get past the big gap. On the other side waits a bouncing gremlin. Shoot him and his friend who's waiting a little bit longer up. Get on the hoops, on the platform and over to the other hoops where a spikeball waits. Jump past it and kill the bouncing gremlin in the upper-left corner. Now go right and watch out for the hat-throwing gremlin there. Keep going right to get to Mr. Wing's store. BUY A LIFE. Proceed to the right. Kill the two bouncing gremlins there and you'll come to a gap. jump to the big rolling hoop on the right side and then to the ground where an enemy is sitting. But don't worry about him since he will only explode and not hurt you when you land there. Do the same thing with the hoop and the enemy above you, and jump to the parallel hoop in the middle of the screen. Now this is a hard part. Jump to the moving platform and over the electrical fence. Try to shoot the gremlin at the same time as you jump over to the next hoop. Jump the hoops and then to the platform and over to the next hoops. You've completed the level! Now it's time for you to meet the last boss. 5 - 2 As Gizmo approaches the control panel he sees a huge mohawk with spider-legs which he has got by drinking spider-juice in the genetic lab. You will probably need some practice on this guy because he's tough! To beat him, do like this: The best time to hit him is when he's in the upper part of the screen. Fire at his head. You must be quite close to him to actually hit. The best thing is to aim left of his head because your shot will split up into four parts anyway and one of them will hit him, and you don't have to take the risk to get hit by one of his front legs. When he goes down, stay between his outer and his inner leg. This needs some practice because he is also shooting at you! He needs about 35 hits to die. Congratulations!!! You've beaten the game. Watch the ending sequence if you want. I always do. The END __________________ 4.Game Genie Codes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ZAEKXATA + ZEEELATA Start with only 1 heart AAEKXATE + AEEELATE Start with 4 hearts GAEGEAAA Start with 5 lives PAEGEAAE Start with 10 lives LAEGSAPA Start with 3 balloons TAEGSAPA Start with 6 balloons SZNETEVK Infinite lives SZXEUXVK Infinite balloons SXKEZPVG Don't take damage from monsters (or harmful surfaces) *Game genie codes are taken from Gamesages* This FAQ was made by me and only me, Björn Nilsson. If you want to complain about anything or give suggestions you are welcome to mail me on megaman@comic.com Copyright 2000 Björn Nilsson