***************************************************************************** Hatris (Japan) FAQ For the NES/Famicom Version 1.0 (Created 4/15/2010) By Devin Morgan This file is Copyright (c)2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Secrets/Tips and Tricks 6. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (4/15/10): The first version. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= The Japanese version of Hatris, made by BPS, is a bit different than the US version. It is a much simpler game with no real differentiation between stages, aside from the general pace and difficulty. The concept is simple noentheless: stack five of the same hats to clear them from the playing field, and make 25 stacks to complete a given stage. If you played Tetris, it will be a very familiar concept to you, and a fun one at that. The later stages are tough, but the game DOES end after beating the final stage/shop. Either way, I would suggest checking this out for a quick and fun experience to pass the time. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Start: Start/pause game Control Pad: Move cursor (Down - speed up hat descent) A: Make selection on mode selection screen, switch falling hats when falling B: Go back on mode selection screen ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ============== Mode Selection ============== When you start the game, you will be able to choose from a few different options. You can choose a Stage (0-9), which determines the overall difficulty and pace of the game. Also, not all hat types appear in the lower stages (for instance, in Stage 0 of Shop 0, only the four smaller hat types will appear to match), but in the higher ones, all six hats may appear. You can then choose the Shop level (0-5), where the higher shop level determines how many hats are already on the playing field at the start. Finally, you can choose to turn the game's music on or off. The game will begin once you select your music setting. ======== Gameplay ======== Hatris, as you would guess by its name, is a play off the original Tetris game. In this version, there are hats falling from the open area above, and you must stack five of the same hat in order to clear them from play. Regardless of the stage/shop level, you have to make (or sell, as the game calls it) 25 stacks of hats to complete the stage. When you complete Stage 9 at a Shop, you will view a quick intermission before going to the next Shop. If you complete Stage 9 of Shop 5, you will view the ending. It may seem easy to stack hats, but you must not let your stacks get too high! If any stack passes the white line at the top, you lose. In the top- right corner, you will see what hats are going to fall into the playing area next. The score, as well as the current Shop/Stage settings, are on the right side of the screen. There are six columns in the playing field, and the hats come down two at a time. You can press A to switch them, and the Control Pad to move them over different columns. If one hat lands on a taller stack first, you can move the second hat until it lands, not necessarily in the column immediately adjacent to the first one. If you press Down, the hats will instantly land on the stacks below. You can gain up to 5 extra points, depending on how quickly you place the hats on the stacks. As for actual strategy in this game, obviously the key is to pair the same types of hats together as much as possible. You CAN stack different hats atop each other if you have no other space, but it requires five of the same hat in order to clear them. A good approach may be to place larger hats on the sides, so they don't interfere too much with new hats falling from above. Sometimes you will have to abandon a stack in progress, in favor of clearing an adjacent stack or using some much needed empty space. You have the most options when there are very few hats in play, but you need to work fast in the later stages to have a chance at success. Have patience and you will succeed! ========= Hat Types ========= NOTE: The sizes shown in parentheses describe how much space each hat takes up in a stack. Cowboy Hat Points: 120 Appearance: Brown with a white band (medium) Crown Points: 300 Appearance: White crown with red jewels (medium-large) Derby Points: 50 Appearance: Black with an orange band (small) Feathered Hat Points: 80 Appearance: Green with a white feather (medium) Top Hat Points: 150 Appearance: Tall black hat (large) Wizard Hat Points: 200 Appearance: Pointy orange hat with white stars (large) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 5. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =========== Turbo Speed =========== To speed up the game, even on lower difficulty settings, press Down + Start at the title screen. To verify it works, when you are in the game, the Shop number will have a "B" instead of "A". =============== View the Ending =============== On the title screen, hold Left and press B + Select to view the game ending. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 6. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=