__ __ __________ __________ __________ __________ __________ | | | | | | | | | | | | | | | | | | | ____ | |___ ___| | ____ | |___ ___| | _______| | | | | | | | | | | | | | | | | | | | |____| | | |____| | | | | |____| | | | | |_______ | | | | | | | | | | | | | ____ | | ____ | | | | _ __| | | |_______ | | | | | | | | | | | | | \ \ | | | | | | | | | | | | | | | | \ \ ___| |___ _______| | | | | | | | | | | | | | \ \ | | | | |__| |__| |__| |__| |__| |__| \__\ |__________| |__________| ___________ | | | | | | | | | | | | | | | | _______ | | ______ / \ | | / \ / \ | | / |__| \ |___________| | | | __|__|__ | \_|___________|_/ \_|___________|_/ |/________\| Copyright Bullet Proof Software & Paragraph 1989, 1991 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 1.0 Dates Written: May 30th, 2004 I dedicate this to the NES fans out there, as this one is part of the NES FAQ completion Project of 2004, courtesy of the FAQ Contributor Board. We honour the most truly awesome and great system... the Nintendo Entertainment System! Never mind about Atari, Commodore 64, Colecovision, Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or any of the newer systems, we all know that the good old NES is where true gaming is at! Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.0 ----------- -Submitted guide on May 30th, 2004 ----------- Version 1.2 ----------- -Submitted guide on July 16th, 2005 -I added in Retronintendo and Honestgamers as sites allowed to use my FAQs -Altered the format to make it easier on the eyes of the reader ---------------------------------------------------------------------------- -----------------------------Table Of Contents------------------------------ ---------------------------------------------------------------------------- 1) Introduction 2) Basic Controls 3) Game Rules 4) Hat Types 5) Worker Moves 6) Strategies 7) Final Word ---------------------------------------------------------------------------- -------------------------------Introduction--------------------------------- ---------------------------------------------------------------------------- 1) Here is a game that you can just tell was designed to be Tetris rip-off (I mean, the name is just a dead giveaway after all), but it actually has evolved into its own little game thanks to the programmers. Your goal is to clear hats, making use of shrewd moves and your Worker Moves to get further into things. All in all, well worth a few days of attention before you move onto something else, so give it a try! ---------------------------------------------------------------------------- ------------------------------Basic Controls-------------------------------- ---------------------------------------------------------------------------- 2) This section will give the controls to help in clearing the Hats from your work area. D-Pad : LEFT and RIGHT move the hats in the corresponding directions. DOWN moves the hats down till one hits a pile, stopping the descent, allowing more movements, including a second DOWN to move to a pile. SELECT : No apparent use. START : Pauses/unpauses the game. B Button: Starts a Worker Move. A Button: Switches Hat positions as well as makes selection during Worker Move. ---------------------------------------------------------------------------- --------------------------------Game Rules---------------------------------- ---------------------------------------------------------------------------- 3) This section will go over the rules that dictate how the game is played. o--------------o | Hat Clearing | o--------------o The hats have to be cleared vertically, so try to group them accordingly. It takes five Hats of the same type in a row to remove them, so try to not mix up types or you will have to try and clear a big, mixed pile. o-----------o | Hat Count | o-----------o Within each level is a Hat Count, which is the number that must be cleared before the level is cleared. The first Level (Level 0) has 15 Hats to be cleared out, and that number increases by 1 with each new level achieved. o--------------o | Worker Moves | o--------------o You will see two meters on the right, one for each Worker. Once you have filled up all five portions of one Worker's meter, his face will be moved up into the box above, allowing a Worker Move to be used. o------------o | Cashing In | o------------o After the Hat total for your current level has been cleared, you will have the option of "Cashing In" any Worker Moves that you have built up through the clearing of the Hats. Cashing In = [500 X (Level # Cleared + 1)] + [500 X (Height # + 1) o-----------o | Hat Types | o-----------o As you progress forward in the levels (provided you are on Level 0, Height 0 to start), new hats will begin appearing with each new level (until the Crown appears). However, if you begin on Height 1 or higher, regardless of what level you choose, all the Hat Types will be in the field of play right from the beginning. ---------------------------------------------------------------------------- ---------------------------------Hat Types---------------------------------- ---------------------------------------------------------------------------- 4) This section will examine all the Hat Types, including their appearance, stacking height, and clearing points. o-----o | Cap | o-----o Appearance.....: Red and white with an "H" on the front. Stacking Height: Medium. Clearing Points: 120. o------------o | Cowboy Hat | o------------o Appearance.....: White with an orange stripe. Stacking Height: Small. Clearing Points: 80. o-------o | Crown | o-------o Appearance.....: White and red hat of a King or Queen. Stacking Height: Large. Clearing Points: 300. o-------o | Derby | o-------o Appearance.....: Black with an orange stripe. Stacking Height: Minimal. Clearing Points: 50. o---------o | Top Hat | o---------o Appearance.....: Tall, black hat. Stacking Height: Very large. Clearing Points: 150. o------------o | Wizard Hat | o------------o Appearance.....: Tall, red hat. Stacking Height: Very large. Clearing Points: 200. ---------------------------------------------------------------------------- -------------------------------Worker Moves--------------------------------- ---------------------------------------------------------------------------- 5) This section will look at the two Worker Moves that can be performed. o---------o | Stacker | o---------o He is the blond haired fellow in the bottom right corner. He will be allowed to exchange ONE pile to another space. However, if you pick up a pile and then accidentally set it back down right away, that counts as his Worker Move. o-------------o | Hat Remover | o-------------o He is the red haired fellow at the top of the screen. He will be allowed to pick out ANY FIVE hats from the bottom of ANY OF THE PILES. This is a great way to lower a stack that is made up of lots of different types of Hats. Just note that once a hat is removed it is gone for good, so choose carefully! ---------------------------------------------------------------------------- --------------------------------Strategies---------------------------------- ---------------------------------------------------------------------------- 6) This section will look at a couple strategies to maximize your gaming abilities. a) Perhaps the most important strategy is to build your stacks in height, from smallest to largest. This means that you will have to get the stack made up that way from one side to the other (does not matter what side you start at), allowing the placement of the higher stack type of hat first, then moving through the open space to land the second hat on it's proper stack. b) Although the Wizard hat and the Top Hat are tall to begin with, if you stack them with their own type, very little room will be occupied by them as a group (as opposed tot he Cap or the Crown which take up a lot of room regardless of what type of hat they are stacked with). c) Using DOWN to drop them will gain you some extra points, so be sure to take advantage of this when you aiming for a High Score because those small points really do add up! d) Make use of your Worker Moves to your advantage. Although saving them for "Cashing In" is a great idea for getting a super high score, you may not last long enough to achieve that high score you dream of. e) Speaking of Worker Moves, the Stacker is a great way to re-arrange your stacks to resemble the strategy mentioned in a). The Hat Removal also helps with this by lowering some stacks as needed. However, their best power lies in destroying the two hats coming into play, thus removing an unwanted pairing. ---------------------------------------------------------------------------- --------------------------------Final Word---------------------------------- ---------------------------------------------------------------------------- 7) As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2004. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address. A fun little diversion, it does not live up to the namesake it is leeching off (that namesake being Tetris). Still, it is worth a few plays for a somewhat unique gaming experience that can be very enjoyable once the game has added in all the possible factors.