HONOO NO DOUKYUUJI: DODGE DANPEI FAQ/Walkthrough by: Binta email address: nekketsu_vince@yahoo.com ================================================================================ What is this about? This is an FAQ for Dodge Danpei II. It contains a spoiler-free walkthrough, a list of all the players, the damage formula, and how to play. "Honoo no Doukyuuji: Dodge Danpei" is supposed to be based on an anime which was only released in Japan. When I did mild research, it was aired 1991-1992 or sometime. Koshita Tetsuhiro is the artist. I seriously doubt I could get a hold of any Danpei DVDs or manga books, but if I could I'd buy it. ================================================================================ Copyright I, Binta, have made this FAQ. You can print it, use it freely, or ask me if you want to use it on your own site. Do NOT, however, plagiarize my stuff, sell it, or ruin it in some way. In short: don't steal my work in any way. ================================================================================ Thanks to: -Sunsoft, for creating great games like this -GameFAQs, for accepting this FAQ -Myself, for my hard work ================================================================================ Version History 1.0 - (February 4, 2006) Initial release. 1.1 - (February 10, 2006) Fixed the FAQ a little bit. Also added a small detail regarding the Pass cards. ================================================================================ TABLE OF CONTENTS 1. How to play 2. Team Analysis 3. Walkthrough 4. Game Genie Code ================================================================================ HOW TO PLAY This is sort of like a dodgeball RPG. Sounds cool, huh? After the title screen, you can choose Battle Mode or Scenario Mode. Scenario Mode is basically the story mode, whereas in Battle Mode, you choose any team of your choice (not counting the Fire Emperors) and duke it out with an opponent of your choice. Each player is rated in three categories, which are self-explainitory. (AT is attack power, DP is defense power). ST stands for Stamina, which is basically HP/health/life/whatever you want to call it. Attack power determines how much stamina you shave off when you pull off a successful attack. Defense doesn't reduce damage taken, but it reduces your chances of getting damage. At the start of each match, you elect four players to start on the inside of the court and three to stay on the edges of your opponent's court. The goal is to either defeat all the players, or have more players when the timer runs out. You have 10 minutes of gameplay time, which doesn't pass by unless an action is being done. In case of a tie, the game restarts with the remaining players on the inside. Their stamina isn't replenished, however. The controls are rather simple; A is choose, B is cancel, T-pad moves cursor. Let's talk about how the cards work. You choose 3 cards. You keep the remaining cards (there are 4; total of 7) for the next phase. Each card has 3 numbers lined up vertically, with one of them having the word "HIT" to the left of it. This is where you'll attack (although if you actually hit the player it'll always hit the same area if you watch). While attacking, take a look at your opponent's card, especially where your hit is lined up. If your number is higher than your opponent's, you're likely to hit the opponent, or at least shave off some of his stamina. Let's get an example: You Them [ 4] [ 2] [ 5] [HIT6] [HIT6] [ 3] Your "HIT" is at the bottom, so consider the bottom number on their card. In this case, you got them (unless your attack power is pathetic and their defense is really high). But what if the "HIT" is lined up with your's? Their defense is raised slightly, so you're less likely to do any damage. Let's look at another example: You Them [HIT2] [ 7] [ 6] [HIT3] [ 3] [ 1] Since the top section of their card is much higher than your's, chances are you won't inflict any damage at all. Your character will dodge or catch the ball. If he dodges, the other team still has the ball. I don't know what determines if you dodge or catch. Usually, you lose stamina when dodging or catching, and you actually get hit if you run out of stamina. You'll get some Super Cards at random. If your player can has a special shot up his sleeve, he can unleash a cool-looking, high-damaging throw. If it manages to take away all of a target's stamina, you get to see him fly at a high speed. If a player who doesn't have a special shot uses a super card, their attack will simply do 10 more damage points than normal if it connects. Line Cross cards can work for or against you (although usually for). When used, the player currently holding or throwing the ball will step over the line and get a penalty. As a punishment, he has to give the ball to the other team. You use these when you need to go on the defensive. Oddly, your opponent can still use line cross cards when you're passing the ball from one player in the court to another player who's in the court. Not very realistic, but oh well. Pass cards are pretty common. You'll basically pass the ball to one of your teammates, be it on the inside or the outside. Regardless, if passing and the other team also draws out a pass card, they'll intercept the pass. Again, it isn't very realistic at times, but again, oh well. (okay, sorry if this phrase annoyed you.) If being attacked and the target draws out a Pass card, he's defenseless and will take damage, even if he has a defense rating of 9 and the attack has an attack power of 1. Below is a damage formula. This section is actually simpler than you thought it might have been. Assuming an attack works, it'll always inflict a given amount of damage based on the attacker's attack power, but not the defender's defense power. The chart on the left in the damage dealt with a normal attack. This list is also how much damage players who won't have any fancy shots will do with a Super card. The chart on the right is the super shots. *-AT-*-DMG-*-Super-* *----Super Shot----*-DMG-*---Used by---*------Team-------* | 1 | 3 | 13 | |Cannon Hawk | 46 |Danpei |Tamagawa | | 2 | 6 | 16 | |Cross Shot* | 40 |Yuuichi/Yuuji|Super Dodge | | 3 | 9 | 19 | |Sky Shot | 46 |Taiga |Saint Arrows | | 4 | 12 | 22 | |Axe Shot | 43 |Igarashi |Saint Arrows | | 5 | 15 | 25 | |Spin Tornado Shot | 50 |Arashi |Black Armors | | 6 | 18 | 28 | |Switch Shot | 43 |Takayama |Black Armors | | 7 | 21 | 31 | |Overdrive Shot | 41 |Sakamoto |Attackers | | 8 | 24 | 34 | |Power Shot | 55 |Rikuou |Arasaki | | 9 | 27 | 37 | |Big Burn Shot | 57 |Gai |Fire Emperors | *----*-----*-------* *------------------*-----*-------------*-----------------* *In order to use the Cross Shot, both Yuuichi and Yuuji must be together on either the inside or the outside of the court. If they're separated, choosing a super card with these guys is like choosing a super card with a player who doesn't have a super shot. ================================================================================ TEAM ANALYSIS ......................................Tamagawa.................................. The worst team. They have Danpei and two semi-decent players, but the rest of them are some of the worst players in the league. ................................................................................ ....................................Super Dodge................................. Like Tamagawa, this is tied as the weakest overall. Their offense is pretty bad, and the Yuu brothers can't make use of their Cross Shot unless they're both on the inside or the outside of the court. ................................................................................ ................................. .Saint Arrows 2............................... Better than the previous two teams, but still one of the three worst teams. While the players are better than the first two teams, their star player isn't as good as the others, and their offense isn't very good. Their defense isn't bad, however. ................................................................................ ....................................Saint Arrows................................ Now we're starting to get into the better teams. Their attack power still isn't too great, although Taiga and Igarashi are pretty good for offense. Defense is good, but not great. An average team. ................................................................................ ....................................Street Tigers............................... This is my favorite team, mainly because they look so cool. Although their defense is pretty weak, their attack power is quite high (which is another reason I like this team). Overall, it's a pretty good team, despite their poor defenses. ................................................................................ ....................................Black Armors................................ One of the top three. Their attack power is okay, although Arashi is an awesome player. Their defense isn't that bad, either. ................................................................................ ......................................Attackers................................. A very good team. While their attack power is average, their defense is awesome. ................................................................................ .......................................Arasaki.................................. The best playable team. Their attack power is top-notch, their stamina is high, and their defense isn't that bad. Unless you're playing the scenario mode, or using the Attackers or Black Armors in the battle mode, you cannot beat them. ................................................................................ .....................................Tamagawa OB................................ Perhaps the most balanced team. They're like the Street Tigers, but not as cool and they lean more towards defense than attack power. Not a bad team, but there are better ones around. ................................................................................ ...................................Fire Emperors................................ You only fight these guys in the scenario mode. These guys are superior in just about every way possible. It'll require some skill and a little bit of luck to beat these guys. ................................................................................ Team Total (far right stat) is the total of the team's stats, not an individual player's statistics. Remember, just because a total is high doesn't neccesarily mean one team is better than another. *-Player Name-*-----Team-----*-Stamina-*-Attack-*-Defense-*-Super-*-Team Total-* |Danpei |Tamagawa | 70 | 7 | 6 | Yes |------------| |Ozaki |Tamagawa | 50 | 4 | 4 | No |Tamagawa | |Tsutomu |Tamagawa | 28 | 3 | 3 | No |ST 251 | |Chinnen |Tamagawa | 35 | 3 | 6 | No |AP: 22 | |Misato |Tamagawa | 20 | 1 | 1 | No |DF: 24 | |Kenji |Tamagawa | 23 | 2 | 2 | No | | |Tsuyoshi |Tamagawa | 25 | 2 | 2 | No |Total: 297 | |Yuuichi |Super Dodge | 60 | 6 | 5 | Yes |------------| |Yuuji |Super Dodge | 45 | 6 | 6 | Yes |Super Dodge | |Iwatani |Super Dodge | 30 | 3 | 3 | No |ST: 294 | |Shyouji |Super Dodge | 23 | 2 | 3 | No |AP: 25 | |Hoshi |Super Dodge | 25 | 3 | 2 | No |DF: 24 | |Namiki |Super Dodge | 25 | 3 | 2 | No | | |Masaomi |Super Dodge | 28 | 2 | 3 | No |Total: 343 | |Hidaka |Saint Arrows 2| 50 | 6 | 5 | No |------------| |Kanda |Saint Arrows 2| 46 | 4 | 4 | No |St. Arrows 2| |Uehara |Saint Arrows 2| 28 | 5 | 3 | No |ST: 228 | |Iida |Saint Arrows 2| 26 | 3 | 4 | No |AP: 30 | |Inoue |Saint Arrows 2| 25 | 3 | 4 | No |DF: 27 | |Hukudaku |Saint Arrows 2| 30 | 5 | 4 | No | | |Kaneko |Saint Arrows 2| 23 | 4 | 3 | No |Total: 285 | |Taiga |Saint Arrows | 65 | 7 | 7 | Yes |------------| |Igarashi |Saint Arrows | 60 | 6 | 6 | Yes |Saint Arrows| |Mitamura |Saint Arrows | 54 | 3 | 4 | No |ST: 294 | |Kazuhiko |Saint Arrows | 38 | 4 | 6 | No |AP: 30 | |Ryou |Saint Arrows | 30 | 4 | 5 | No |DF: 42 | |Makoto |Saint Arrows | 35 | 3 | 4 | No | | |Kusunoki |Saint Arrows | 32 | 3 | 5 | No |Total: 366 | |Okita |Street Tigers | 45 | 8 | 5 | No |------------| |Ichikawa |Street Tigers | 38 | 7 | 4 | No |StreetTigers| |Yamafuji |Street Tigers | 30 | 6 | 3 | No |ST: 228 | |Sasaki |Street Tigers | 28 | 7 | 4 | No |AP: 48 | |Matsuda |Street Tigers | 32 | 7 | 2 | No |DF: 23 | |Kouno |Street Tigers | 26 | 6 | 2 | No | | |Maetani |Street Tigers | 29 | 7 | 3 | No |Total: 299 | |Arashi |Black Armors | 68 | 8 | 7 | Yes |------------| |Takayama |Black Armors | 65 | 6 | 7 | Yes |Black Armors| |Yuuki |Black Armors | 52 | 6 | 5 | No |ST: 369 | |Usami |Black Armors | 35 | 5 | 7 | No |AP: 41 | |Huwa |Black Armors | 56 | 6 | 4 | No |DF: 39 | |Ogata |Black Armors | 48 | 5 | 5 | No | | |Hattori |Black Armors | 45 | 5 | 4 | No |Total: 449 | |Sakamoto |Attackers | 58 | 7 | 9 | Yes |------------| |Katsuragi |Attackers | 54 | 6 | 8 | No |Attackers | |Arakida |Attackers | 51 | 6 | 7 | No |ST: 341 | |Kaoro |Attackers | 48 | 5 | 7 | No |AP: 41 | |Hayama |Attackers | 43 | 6 | 8 | No |DF: 61 | |Misaki |Attackers | 45 | 6 | 7 | No | | |Kotouge |Attackers | 42 | 5 | 8 | No |Total: 443 | |Rikuou |Arasaki | 85 | 9 | 9 | Yes |------------| |Koizumi |Arasaki | 58 | 7 | 6 | No |Arasaki | |Taki |Arasaki | 54 | 7 | 6 | No |ST: 457 | |Tsunoda |Arasaki | 51 | 7 | 6 | No |AP: 53 | |Misawa |Arasaki | 49 | 6 | 5 | No |DF: 38 | |Ken |Arasaki | 80 | 9 | 3 | No | | |Gou |Arasaki | 77 | 8 | 3 | No |Total: 548 | |Mikasa |Tamagawa OB | 60 | 6 | 7 | No |------------| |Hiuda |Tamagawa OB | 50 | 7 | 6 | No |Tamagawa OB | |Kazami |Tamagawa OB | 42 | 5 | 7 | No |ST: 340 | |Hijikata |Tamagawa OB | 54 | 6 | 5 | No |AP: 39 | |Hayami |Tamagawa OB | 48 | 6 | 5 | No |DF: 40 | |Kajiyama |Tamagawa OB | 45 | 5 | 5 | No | | |Abe |Tamagawa OB | 41 | 4 | 5 | No |Total: 419 | |Gai |Fire Emperors | 92 | 9 | 9 | Yes |------------| |Ibu |Fire Emperors | 70 | 8 | 8 | No |FireEmperors| |Jin |Fire Emperors | 75 | 7 | 8 | No |ST: 528 | |Ishimaki |Fire Emperors | 63 | 8 | 7 | No |AP: 53 | |Chiba |Fire Emperors | 82 | 6 | 9 | No |DF: 56 | |Raiden |Fire Emperors | 84 | 9 | 7 | No | | |Mikage |Fire Emperors | 62 | 6 | 8 | No |Total: 637 | *-------------*--------------*---------*--------*---------*-------*------------* ================================================================================ WALKTHROUGH This part is also simplified. Just look at the team analysis for strategies. You fight the teams in the following order: Note that in the scenario mode you're forced to use Danpei at all times. What I mean by "Original team members", it's the players Tamagawa team has. *----Battle----*-----------------------Available Players-----------------------* |Super Dodge |Original team members | |Saint Arrows 2|The above plus Yuuichi and Yuuji | |Saint Arrows |See above | |Street Tigers |The above plus Taiga and Igarashi | |Black Armors |See above | |Attackers |The above plus Arashi and Takayama | |Arasaki |The above plus Sakamoto | |Tamagawa OB |Original team members, Yuuichi and Yuuji (others are not here) | |Fire Emperors |All of your players, plus Rikuou | *--------------*---------------------------------------------------------------* Strategy is usually simple, although it isn't one-dimensional. Here are some hints to help you beat the game: 1) Know the ratio between your attack power and your targets' defense power. If your attack power is low, throw the ball at someone with low defense and hope for good luck. 2) Chances are, if the phase starts when someone with a special shot is holding the ball, they'll use a super card. Be ready for it. 3) Use your line cross cards wisely. I usually save these for when the other team is about to use a super shot or when my player's are low on stamina. 4) Don't rely on intercepting the other team's passes, even though the computer can pull it off wisely. You never know when they pass, and by choosing a pass card, you're rendered 100% vulnerable for that attack. 5) When you fight Arasaki, you're probably wondering: "Yuuichi or Yuuji? Who's better?" Both are nearly equal, but I'd take Yuuichi. At full health, he can survive Rikuou's Power Shot. Besides, with a defense rating of 6, Yuuji won't stand long against players with an attack power of 7 to 9. ================================================================================ GAME GENIE CODE Here's an interesting Game Genie code you should try out. "ZUPPIL": The first six players in your lineup are Danpei, although you're 7th character isn't modified. This only applies to the Battle Mode, however, and you can have an all-Danpei team by choosing Tamagawa and putting Danpei in the 7th slot. In addition, each Danpei duplicate has Danpei's stats, and they can all use his Cannon Hawk! ================================================================================ And that's all. Pretty simple, eh? Now if only I knew how to determine the success rate at the jumping part, and when you whether you dodge or catch...then I'd consider this whole FAQ complete.