Legacy of the Wizard faq (introduction, walkthrough and map) version 3 written by Aaditya Rangan (contact at rangan@math.berkeley.edu) version changes: 1-2 made january 23, 2000 minor updates/corrections addition of 2-player mode 2-3 made february 10, 2000 added item info and warrior techniques. added correct names and storyline. Contents: I: Manual 0: Overview 1: Introduction 2: Gameplay 3: Characters 4: Items 5: Suggestions II: Maps 0: Overview 1: Large Scale Map 2: Landmarks III: Brief Walkthrough 1: Items 2: Crowns 3: Long Sword IV: Credits I: Manual 0: Overview Legacy of the Wizard is an old NES game from Broderbund/Falcom. It is in the same genre as Legend of Zelda (except with passwords). There is a large world to explore, many items to discover, and many bosses to defeat. Since I bought the cartridge used, I did not have the instruction booklet (or even the back of the box) to look at. I did not know what the characters did, what the items were for, or what the general goal was. This made the game more challenging, but also vexing (at times). To remedy this problem (for future 8bit aficionados) I will outline the structure of the game, and provide maps. I got all this information solely by playing through the game (and watching the credits roll). So don't be too surprised if I get some names wrong. Just so you know, the game has very little replay value. My first time playing through took over 16 hours, and was quite fun. My second time through took under 4 hours, and was very boring. So if you have the time and patience, I strongly suggest playing through without any foreknowledge. (ie, don't read this faq). 1: Introduction You are the Warzen family (more or less). You are stranded in the woods, and have nothing to do. On a whim, you decide to trounce the sleeping dragon Keela. However, this task will not be easy. The dragon is sealed away, and can only be activated after obtaining a large sword. In turn, this large sword can only be accessed after grabbing several lost crowns. Fortunately for you, all these items lie in one large dungeon directly underneath your house. Sadly, this large dungeon (which happens to be exactly 256 blocks wide, and 192 blocks tall) is home to many creatures, all of which damage you when touched. To complete your quest, you must be persistent, resourceful and clever (but mostly just persistent). A more official storyline (from darktoshi@yahoo.com) is that the Dragon Keela is about to revive, and you (a family of lumberjacks) must work together to collect the 4 lost crowns and defeat the dragon. 2: Gameplay The general screen setup is as follows: On the top of the screen is a strip detailing your character's current life, magic, key and gold totals. Each total is out of 110. Your life and magic will start at 99, and your key and gold will start at 0. Each red block counts as 10 units, and each blue block counts as 1 unit. When you suffer damage, you will lose life units. When you shoot pellets, or use some items, you will use magic units. To replenish life and magic, either stay at an inn, or return to your home base. If you run out of life, you die, and must restart from your last password. On the top right of the screen is the item box. This box lists (up to 3) items that your character is currently carrying. At any time you can activate one (or none) of these items. The rest of the screen shows your character, all critters, items, dungeon layout etc. The controller functions are as follows: up: points your character up, or climbs ladders, or checks for secret doors directly above you. This also allows your character to enter doors (and on occasion, teleporters). This also allows your character to tread lightly over spikes, and some enemies. down: points your character down, or climbs down ladders, or checks for secret doors directly below you. left: points your character left, and moves your character left, and checks for secret doors to your left. right: guess. start: pauses game, and allows you to view the item selection screen. However, you cannot actually select any items. Note that this also resets any momentum your character may currently have. select: pauses game, and allows you to change which item you are currently using. After pausing the game with select, press right and left to toggle the item you wish to activate. Then press (and release) any other button to unpause the game, and activate that item. Some items will function immediately after activation. Other items will only function when "used" after activation, or when triggered by an event (again, after activation). No item will work, or do anything if it is not currently activated. A: Jump. This will work only if you are on the ground (or have the wings activated). Once you depress this button, your character immediately ascends, and will not stop until they reach their maximum altitude (or hit something). Note that the jump altitude is fixed when you press the "A" button. Changing the jump altitude in mid-jump (by de-activating an item) does not alter the jump. (This technique is very useful). Note that your character's maximum jump altitude is based on their "jump" statistic. NOTE: after you reach the maximum jump altitude, your character is considered to be falling. This state of falling is also achieved by walking off cliffs. If you character falls at least one block more than their NATURAL UNMODIFIED jump statistic, they will suffer one unit of damage. This "falling" state can be reset by pressing the start button. So for instance, if you are reaching the end of a long plummet, just tap the start button right before you smack the floor, and you will land softly. B: Shoot. This command shoots a pellet in the direction your character is facing. Your character's velocity does not affect the velocity of the projectile. Every shot depletes your "magic" meter by at least one point. The pellet will travel a fixed horizontal/vertical distance (which can be altered by activation of certain items). If the pellet hits an enemy, it will deal damage proportional to your character's "strength" statistic. 2 player mode: The button commands listed above work from BOTH keypads. Playing with 2 players is an effective way of lightening the tedium of goldgaining. There is also an interesting priority system, with different players having the ability to do different things at different times. For example, while player 1 holds left, player 2 cannot cause the character to move right, but can jump. If player 2 then jumps, and holds the jump button down, player 1 will be incapable of jumping (most of the time). In order to stop player 2's jump lockout, player 1 must relinquish the left lockout, and wait for an opportune time to regain control. This makes for some neat battles. Have player 1 try to stay alive, and player 2 try to die (as quickly as possible). Then switch roles and play again. Another good game is to have player 1 try to collect 10 money bags, and player 2 try to collect 10 keys. First one to reach quota wins. Oddly enough, my brother and I had more fun with this ridiculous excercise than with bushido blade 2. (blasphemous, but true). 3: Characters After admiring the mandate of the title screen, you will find yourself in a house. By manipulating a large glove, you can select one of the seven characters. Once you select a playable character, they slip into new threads, and enter the item selection screen. To select an item, run on top of it and "jump". You will slap it onto your item cue. To insert an empty slot in the cue, simply "jump" when not on top of an item. To exit the item closet, just walk down off the bottom of the screen. While visiting the item screen, you will notice your character's 3 statistics, strength, jump and distance. Strength is related to damage dealt per attack, jump is related to jump height, distance is related to horizontal or vertical range of attack. Grandfather: Situated far to the right, is Douel Warzen. This old man sits on a stool all by himself. He exists merely to allow you to input passwords. (name from darktoshi@yahoo.com) Grandmother: To the left of the table is Jiela Warzen, an old woman who will tell you what your current password is. By the way, watch out for the standard 1 vs I, 6 vs G and A vs R confusion. (name from darktoshi@yahoo.com) Father: To the top right of the table is Xemn Warzen, the warrior. He looks like Paul Bunyan. Xemn can wear the glove, which is mildly useful only ONCE in the entire game. I almost never use him. He throws axes, has an attack power of 3, but very little jump or distance. NOTE: I have received input saying that Xemn (with the glove) is a very powerful/useful character. Sadly, I lack the patience to play him well. (from darktoshi@yahoo.com and mantis_knight@yahoo.com). Mother: To the top right of the table is Mayna Warzen, the wizard. She looks kind of like a druid. She can use the wings, crossbow and magic key. She is a good character, since later in the game she can fly around and avoid spikes. She shoots fireballs, has an attack power of 2 and average jump and distance. Son: To the left of the table is Raos Warzen, the ranger. He looks kind of like mighty mouse (or mighty bomb jack, for those old-schoolers). He is worthless. He is just plain useless until you have collected all of the crowns. Then his job is to get the sword, and defeat the Evil Dragon Keela. He throws swords, has an attack power of 1, and average jump and distance. Daughter: Underneath the table is Lyll Warzen, the elf. She looks like something out of burgertime. She is an excellent character. She can don the star shoes, the burger boots and the pickax. She is the best character for most of the game. She throws fireballs, has strength 1 and the greatest jump and distance. Pet: Lying on the floor is Pochi, the white bean bag. Once selected, Pochi joins the barney fan club. He is another useful character. He can only use the restorative items, but is invulnerable to every enemy attack (except bosses). He punches enemies (using his fist, I think). He has a strength of 3, but very low jump and distance. 4: Items On the item screen, you will see two rows of items. On the top row, from left to right, you should see Wing Ball: Only the wizard can use these wings. When activated, your magic supply slowly depletes, but all empty space acts as though filled with ladders. In other words, you can "fly" by jumping, or walking upwards (just as if you were climbing a series of adjacent ladders). This item also allows you to walk over spikes without suffering damage. This item is excellent, and necessary to complete the game. Armor: Only the warrior and the ranger can use this armor. When activated, your magic supply slowly depletes, but all normal enemies are destroyed after they deal damage to you. Note however, that the enemies will still deal their maximum damage to you before perishing. (in other words, the "armor" is really offensive, not defensive). This item is terrible, and not ever necessary. Pickax: Only the elf can use this pickax. When activated, it allows you to destroy certain blocks. (These blocks will look like rocks, instead of the usual cube). To destroy these blocks, hold down the "A" button and push against the block you wish to destroy. Destroying 1 rock costs 1 magic unit. This item is excellent, and necessary to complete the game. Mickey Mouse Glove: Only the warrior can wear this glove (everyone else has 4 fingers and a thumb). When activated, it allows you to push certain blocks one square forward. (again, these blocks are the rock-like ones). To push rocks around, hold down the jump button and push against the rock you wish to move. It is even possible to "ride" blocks horizontally, by jumping, holding 'A' and tapping the direction you wish to go (left or right). You will then have to recenter yourself on the block (so you don't fall off) and repeat the process. This is difficult to do correctly, but very useful once you get the hang of it. This item is necessary for Xemn to do anything worthwhile. (riding technique from mantis_knight@yahoo.com). Crossbow: Only the wizard can use the crossbow. When activated, it allows you to fling rocks across the screen. To do this, hold down the jump button and push against the rock you wish to fling. You will spend 1 magic unit, and then this rock will hurtle across the screen at top-speed, killing all enemies in its path. Then it will continue at such speed, ricocheting off all walls, rocks and Warzens it finds in its path. If (and when) the rock you flung smacks you, it will hurt for one life unit. This item, although irritating is necessary to complete the game. Star Shoes (Cowboy Boots): The elf, ranger and warrior can use this item. When activated, it allows you to destroy all (non-boss) enemies merely by falling on them. More precisely, if your character is falling and contacts another enemy from above (a la Joust) the other enemy will instantly die. This costs no magic, and immediately quashes all normal enemies. While this is not necessary, this item is spectacularly useful. Spring Shoes (Burger Boots): The elf, ranger and wizard can wear these shoes. When activated, your maximum jump statistic increases. This makes the ranger and wizard jump quite high. When burgertime hooks up the burger-boots, she soars almost 8 blocks high. Sadly, this item has two drawbacks. Jumping when the burger-boots are activated costs 1 magic unit. Secondly, the character is no longer able to safely fall from an unhindered jump. So if you are on level terrain, be sure to press start right before you land, or you will suffer one point of damage. This item is very useful, and necessary to complete the game. Magic Key (Money Stick): Only the wizard can use the $tick. Once activated, the cashrod triggers when you try to open a chest or door. Instead of using 1 key unit, you will use 1 magic unit instead. Therefore, you will save on keys, and waste more magic. Sadly, since magic is at a premium for the beleaguered wizard, the buckstaff is nearly useless. Boxing Glove: Everyone but the monster can practice pugilism. Once activated, the boxing glove multiplies your character's strength by 4. However, every pellet fired will cost a total of 2 magic units. I found this item to be totally worthless. Against normal enemies I used the starshoes, and against bosses I needed the life potions. Wing Stick: Everyone but the monster can hold the wingstick. Once activated, the wingstick will double your distance statistic. Every pellet fired will cost a total of 2 magic units. This is another worthless item. Shield: Everyone can strap on a shield, and I am still not totally sure what this does (or where to get it). Some say this reflects boss projectiles, while others say this halves the damage you incur. If the shield does indeed reflect boss-projectiles, it could make some boss battles much easier. I got the shield once, but I must have found it in a chest, since I can't seem to find a shop that sells it. When I replayed the game, I couldn't find it. (shield info from darktoshi@yahoo.com, mantis_knight@yahoo.com and lola99@gte.net). Pear Drink (Magic Potion): Everyone can carry this. Once activated, this triggers when your magic meter is fully depleted. Then the pear drink disappears, and your magic is refilled. Note that this will do NOTHING if not activated. So if you are about to run out of magic, switch items so that you use your peardrink. This item is good for bossfights, but not much else. (correction from mantis_knight@yahoo.com). Wing Drink (Life Potion): Everyone can carry this. Once activated, this item triggers when your life meter is fully depleted. Then the wingdrink disappears, and your life is refilled. Note that this will do NOTHING if not activated. So if you are about to die, make sure you switch items so you use your wingdrink. This item, while perhaps not necessary, makes several of the boss battles much easier. (correction from mantis_knight@yahoo.com). Worm Ball (Polished Snail): Everyone can hold this. Once activated, this item immediately disappears. Then your character is warped back outside the dungeon (near your house). This will not work in a boss battle. (correction from mantis_knight@yahoo.com). Crown (Handle Hat): Only the ranger can hold this. Once you have all 4, Raos can treat the teleporters (little octagons with faces in them) like doors. The purpose of course, is to teleport to the long sword. Long Sword: Only the ranger can hold this. This allows you to awaken the dragon keela (once activated, of course). This item has no other game effect (as far as I can tell). There are also several items that are found in chests and after defeating enemies. Note that when you push against a chest (a real chest, not an enemy posing as a chest) you will waste a key unit and the chest will disappear. In its place will be the item inside. You then have to touch the item to acquire it. Note also that when you destroy an enemy, they will bounce off the screen. As soon as they are off the screen, an item will appear where they were vanquished. The item will then fall until it reaches solid ground. To get these items, touch them. Items that enemies drop will start to blink after a while, and will eventually vanish. After the item is gone (or taken by you) the enemy will start to reform (in its original position). Poison: Enemies will always drop this. well, not always, but almost always. Actually, enemies have a high chance of dropping this if you have near full life meter. If you touch this item, you will lose 5 life units. This is a real pain in the buttocks, and you will have to learn to avoid these pesky droplets. Food: Enemies have a high chance of dropping this if you are at low life. If you touch this, you will gain 5 life units. Magic: Enemies have a high chance of dropping this if you are at low magic. If you touch this, you will gain 5 magic units. Key: Enemies occasionally drop these. Collect it for 1 key unit. Money Bag: Enemies occasionally drop these. Collect it for 2 gold units. Ring: Enemies rarely drop this. Collect it to become invincible for a relatively long period of time. This effect will end immediately if you change screen sets. Cross: Enemies rarely drop this. Touch it to destroy all enemies in your current set of screens (64 x 12 blocks). Scroll: Enemies rarely drop this. Touch it to increase your character's running speed (and distance statistic). This lasts for a relatively long period of time. Note that these are cumulative. Collecting two in a row will increase your character's running speed twice. Note also that collecting additional scrolls will reset the time limit for ALL scrolls collected so far. After you collect 3 scrolls, you can easily outrun your own speeding bullets. Super Food: Found in chests. Refills your life meter (more or less). Super Magic: Found in chests. Refills your magic meter (more or less). Super Key: Found in chests. Refills your key meter (more or less). Super Money: Found in chests. Refills your money meter (more or less). 4: Suggestions. Poison: When you kill an enemy, be sure to walk PAST the spot where you killed it. Then stop and wait for it to fall past the bottom of the screen. Then, if it leaves a good item, walk back and pick it up. On the other hand, if it leaves poison, continue on your way. Disguised Enemies: Most chests (and some rocks) are disguised enemies. To check if a disguised (or hidden) enemy is around, shoot a pellet at its location. If something jiggles, there is an enemy waiting there. If nothing jiggles, the chest (or rock) is real. Mobility: Notice that you can "ride" enemies. That is, just treat them like moving ladder blocks. Just jump on them and keep jumping, realigning yourself when necessary. Some enemies will keep chugging, carrying you places you could not get otherwise. This will hurt you some, but its a small price to pay for the shortcuts gained. If you are going to do this, be sure to de-equip the starshoes. Item Switching: In many instances, you will have to break some rock that is very high up. To do this, jump (with burger-boots) and immediately press select. Then switch items to the pickax. Then press and release jump, then immediately press and hold jump (triggering the pickax). Your jump should continue unperturbed, and you can push against the ill-positioned rock when you reach it. This effectively allows you to use each item for its maximal effect. For example, jump with burger boots, shoot with boxing glove, and fall with star shoes. Enemy Supply: After enemies are vanquished, they start to reform. Enemies are "vanquished" if the treasure they leave disappears, or if they walk off the screen set. When they are in their first stages of reforming, they look like balls. You can "ride" these balls as well as kill them with the star shoes. If you wait long enough, these balls will turn back into the enemies they once were. Gold/Key Collection: At first, run around with Pochi to get rich. Later (when you have the star shoes) use Lyll and just jump on the ever-replenishing enemy supply. I suppose any cowboy booter could do it, but Lyll has the best chance of jumping over poison. The best way to kill enemies quickly is to find a spot where you can jump off the screen set. Jump off the screen set, and when you fall back into it, all the enemies will be back. Land on one of them, and see what it drops. If it is good, pick it up. Then jump again, resetting the enemies. Lyll can quickly build up 110 Gold and Key by doing this. One of the better places to do this is screen (13,5) (see the map section). Spikes: If you haplessly meander onto spikes, you will take damage. However, if you hold up while walking on spikes, you will not take damage. The exception to this, is when spikes are lining a corridor that is 1 block tall (ie, just big enough for you to fit). In this case, a normal character cannot enter this corridor at all, even if they hold up. Only the wizard with the wing ball activated can walk through these thin spike-lined corridors. This is necessary to get one of the crowns. Secret Doors: Apparently Falcom subscribes to the theory that more secret doors make the game more exciting. (In fact, I think there are more secret passageways than normal ones). Anyway, to find and enter these passageways just push against any suspicious walls. If there is a hidden passageway near you, blocks will disappear. Every character can cause these "fake" blocks to disappear. (ie, there are no character-specific secret passageways). II Maps 0: Overview You character is one block tall and one block wide. Each screen is 12 blocks tall and 16 blocks wide. Each screen set is 12 blocks tall and 64 blocks wide. (1 screen tall and 4 screens wide). When you change screens horizontally, the surroundings pan smoothly, and your character remains in the center of the television. When you change screen sets horizontally, the surroundings pan quickly, and your character moves from side to side of the television (while running in place frantically). The dungeon is 256 blocks horizontally and 192 blocks vertically. (16 screens tall and 16 screens wide). (16 screen sets tall and 4 screen sets wide). Each screen will be associated coordinates (x,y). Note that when entering the dungeon, you are deposited in screen (1,1). Falling down 1 screen would put you in screen (1,2). You could then fall down another screen (to (1,3)), then walk left 16 blocks (to (2,3)). Alternatively, from the dungeon entrance, you could walk left more than 64 blocks, leaving the screen set and entering (5,1). I will attempt to display corridors and passageways in their appropriate screens. Often I will deviate from this to preserve connectivity. - / \ | + means walls and other impassable areas. To represent a passageway, I will leave gaps in the walls. If case of ambiguity, I will put a 'O' to indicate a passageway (ladder, hole, etc.) through a wall. ? means passageway is hidden. You must push on walls to find it. X means passageway is an immediate dead end. You may as well not take it. . means screen division. This is not really meaningful, but helps locate screen coordinates more easily. I have omitted these when the area gets too cluttered. S means shop in screen s means hidden shop in screen I means inn in screen i means hidden inn in screen T means teleporter in screen C means crown in screen L means long sword in screen 1: Large Scale (Small Detail) Map. Each screen is represented by a 4x4 block of characters. Screen coordinates are listed above/below and to the left of the map. . 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 .10 .11 .12 .13 .14 .15 .16 . - +-O-------------------------------------------------------------+ | . . . . . . . . . . . . . . . T| 1 | . . . . . . . . . I . . . . . . S | | . . . . . . . . . . . . . . . | - | ----------O-+---------------------------------X--------+--O-+ | . . . | . . . T . +--------+ . . . |. | 2 | . . . | S . . . I . | +---+ | . . . +--+ | | . . . | . . . . | | | +------------\ | | - | ------------+ +-------+-OX+--+ | | +--------------O-+-O-+-+ | . . . |CI | .T | |T | | . . . |T | 3 | I . T . . +---+ . | | S O +--+ | S . . . I +--- | | . . . . | | | | I| | . . . | | - +X---X----------------+- | | -+-+O-+O+-O-+---------O-+--+ | | . . . . . | ? | I | | I|S | | 4 | S . I . . . .S| | +-+ +-+ +---+------ ---+ +--+ | | . . . . . | | | O ------\--- |TL| | - +?--+0+X--------+O+---+ +-+O+-+-O-+-O------+ \-+-- +--+ | | |S| . | | s \ | . . .| | . . . | 5 | I +-+ . | | . I \ | . S . I .+---+ T. . | . | | . | | . \ O . . . . . . | . | - +-X------X---X-?+ | . +O+-X-----------X-+-- +---+ . | | . . . |T| . |T| . . . | ? S| . | 6 | . I . S . | | . | | . . I . S | -+ | +-+ . | | . . . |T . T| . . . | | | | . | - | . . . +O+-----------+O+O+OX+O+-+--+-X-+?+O+-+ | . | | . . . | | . | O | |I| | | | | | | . | 7 | . S . . I | | . +-+-+ +-+ ? | | | | | I . S | | . . . | | . O | S| | | | | . | - +-O------X------+O+-O-----------+---+----+X-+X--+O+--O+ | . | | . . . | | . . | | | | C| | | | . | 8 | . . . I | | . . | ? ? ? S| | | | I . S | | . . . | | . . | | | | I| | | | . | - +X--+-X-+------?+O+-+-O--------?+O--+----+--+-?-+O+O--+ | . | | | | . | | | . . | | . | S| | | | . | 9 |IS ? ? . | | X . . I | ? . ? | | I | | . | | | | . | | | . . | | . | I|S | +-- | - +O--+---+-X-----+O+-+--------?--+---+--?----+---+- -+ | |?| | . . . | | . . . . . . | ---+ | | 10 | I . . . S |i| . . . I . S . . | . T | | | . . . |s| . . . . . . |I . |S| - +O+X-----------O+O+-------------+-------------O-+-----+--O----+-+ | | . . | I | . . . | | | | 11 | | . . +-------------+ | IS . . | S | | | | |IS . . | . . I | | . . . O | |I| - +X+OXXXXXXXXXXXX+ . . | +---------------+-O---+-+-----+O+ | | . . C I | | . . . | . | . | 12 | . . . | . . S | | I . . . I | . I ? . IS| | . . . | . . | | . . . I | . | . | - +-------------?-+-- . | +O+-----------O-+-O-----+-----O-+ | . . . | . . | | | . . | . . . | 13 | . . . | I . . S | | | . . I | . . I . sI| | . . . O . . | | | . . | . . . | - +-X-------------+-------------+O+O+-----------+O+---+-----------+ | . . . . . . . | . . | O | . . | 14 | . S . . . . . . | C . . I +-+ ? S . . I | | . . . . . . . X . . | | . . | - +-X------O+-----+---------------+-X-------+-----+---+-+--O+-----+ | | | . . . | . | | | | | 15 | -------+ I | . . . O . | O S | ? I | | S | . . . | . | | | | | - +-?-------------+O-+----------O-+-----O---+O----+O----+---+--O-X+ | . . . | I| . . | . . . | . s . . | 16 | . . . +--+ . . | . . . S | . I . . | | . . . O . . | . . . | . . . | - +---------------+---------------+---------------+---------------+ . 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 .10 .11 .12 .13 .14 .15 .16 . 2: Landmarks Entrance to Dungeon: (1,1) Dragon Keela: (6,6) and (7,6) Big Fish made of blocks: (16,2) Ram's Head background: (9,6) and (10,6) Large Goofy Face: (2,6), (2,7), (3,6), (3,7) Volcano background: (15,12) Shop for wingball: (11,4) Shop for springshoes: (11,3) Shop for pickax: (13,9) Super Money Bag: (10,10) Super Money Bag (and shop for armor): (9,11) Blue Teleporter (2,3) takes you to screen (16,2) Silver Teleporter (16,1) takes you to screen (1,1) Green Teleporter (8,2) takes you to screen (15,4) Silver Teleporter (7,3) takes you to screen (5,4) Blue Teleporter (9,3) takes you to screen (16,12) Green Teleporter (15,3) takes you to screen (9,2) Blue Teleporter (15,4) takes you to screen (12,10) Yellow Teleporters (5,6) and (8,6) take you to screen (1,14) Silver Teleporter (13,5) takes you to screen (15,4) Silver Teleporter (14,10) takes you to screen (16,3) The irritatingly long rocky corridor is (2,11),(3,11),(4,11) The narrow spiky corridor (only the wizard can go through) is (15,16) III: Brief Walkthrough 1: Items Get the super money bag in (10,10). Then use elf and climb on enemies to reach the wing ball. (located in shop (11,4)). Then get the super money bag in (9,11). Then use the wizard and the wingball to get to the pickax (shop (13,9)). As soon as you get the pickax, use the elf and pickax to get the star shoes (for 20 gold!) in the hidden shop at (6,5). Then get lots of gold. Then use the elf and her new toys to get the springboots (shop (11,3)). Now that you have the star shoes, spring boots and pickax, you can play almost exclusively with Lyll. Just run around and explore everywhere, gathering all the necessary items. Killing enemies is very easy now, since you have the star shoes. Once you have enough healing and magic potions, it is time to get the crowns. 2: Crowns First use Lyll, and get the 2 crowns located at (5,3) and (7,12). You will have to defeat Taratunes and Erebone. Since I gleaned their names from the credits, I couldn't tell you which one was which. Nonetheless, one or two wing drinks should finish either one of them off. Be sure to stay at an Inn and swap items around before opening the chests with the crowns. Then use Pochi, and get the crown located at (12,8). Carry 3 wing drinks with you, and keep punching away at Archwinger. Then use the wizard, wing ball and crossbow. Travel all the way around to the crown at (9,14). This is quite a trek, and you should get all the super-food, super-key and super-magic along the way. Stay at an inn right before the crown, and equip the wing ball, healing potion and magic potion. Rockgaea is quite tough, and you will have to shoot his homing missiles to destroy them. Stand on the ledge to the upper left of rockgaea and repeatedly shoot downwards at him. If you are lucky (this took me 6 tries) Rockgaea will get stuck in the rocks directly below you, and will die. Note: The bosses may follow set "defeat" patterns rather than room patterns. In other words, if you get the wizard's crown first, don't be surprised if you find yourself facing Erebone rather than Rockgaea. Similarly, the 3rd crown battle will always be Archwinger, and the 4th battle will always be rockgaea. (from mantis_knight@yahoo.com). 3: Long Sword Now use the ranger, crown, spring boots and star shoes. Take the (13,5) silver teleporter to (15,4). Then fall. Take the (14,10) silver teleporter to (16,3). Take the (15,3) green teleporter to (9,2). Hold left. Don't fall. Take the (8,2) green teleporter to (15,4). Get the long sword. Take the (15,4) blue teleporter to (12,10). Walk back home. Now use the ranger, long sword. Activate the long sword. Walk to (6,6) and run underneath the dragon. This ridiculous boss battle will start. You cannot switch items, or run out of magic. Stand underneath the 'F' in the words 'PLAYER LIFE'. Repeatedly drum on the 'B' button. Keela will keel over rather quickly. Watch the short ending. Realize that your favorite burgertime buddy is named Lyll. IV: Credits Broderbund/Falcom for obvious reasons. mantis_knight@yahoo.com (shield, warrior, item data) darktoshi@yahoo.com (aka Will) (shield, warrior, family data) lola99@gte.net (aka paul falcon) (shield data) Copyright January 21, 2000, Aaditya Rangan. Feel free to use/distribute this guide, just credit me for writing it. (and credit the people who gave me input too).