Scenario 3 guide for L’empereur on the NES by madmanmike26 Michael_penick@hotmail.com Copyright April 2016. None of this, in part or whole, may be used without my consent. ********************************************************************* * I suggest you read my full FAQ to have some working knowledge of the game first. This FAQ is designed to help get you started playing the third scenario. Scenario 3 is special because it highly encourages economic development as it is pretty much the only time you will ever be able to ally with England and engage in trade. England is a wealthy nation, so it’s a good idea to use some of that money for investing. The reason that I decided to write this up is because I’ve played many strategy games, especially by KOEI, and found that they have a high learning curve if you just want to put the game in and go. Most guides only give you a vague general idea of what to do. It is important to note that this was written for the NES version and the numbers will NOT be the same as for the pc version. City stats are different as are the reserve amounts. NES emulators should be fine. I will be covering only the first year of game play as that will be enough to give you a good start. Besides after that the amount of variables are too high, which is part of the games charm. Keep in mind that I tried to be as specific as possible. For example if I say “send X officer to city Y” and don’t mention any food, gold, or reserves then that means don’t send any. Also, there are random factors that cannot always be accounted for so just do your best. There is no table of contents because of the linear nature of the guide. Searching by month will help if needed. At the end I explain a little why certain actions were taken. Enjoy. ********************************************************************* * Here are the goals this guide will help you achieve: * Acquire Holland and/or Naples without force * Become allied with the best nations for trade * Minimize enemies and battlefronts to help you focus your attack when ready * Establish strong supply bases to gain much needed resources * Have officers with a B in Supply and B in Finance where needed * Establish two sizable armies ready for war Start the game and select Scenario 3. Select Play game, and say No to view wars in other cities. The game begins during March of 1802 and it’s the National Phase. You get two executive orders, during this phase so let’s start there. National Phase for March: Accept all friendship treaties proposed to you. Do not accept a 3 year alliance from Denmark. 1.) Ally Portugal using Napoleon 2.) Ally England using Talleyrand If you do not meet both of the above conditions then reset and try again until you do. Once that’s done it’s time to make city commands. Send Caulaincourt from 26 to 27. Next send La Mette and 50 reserves from 29 to 27. Send Soult, Rapp and 120 reserves from 27 to 26. Send Serurier, MacDonald, Bessieres, Murat, Ney, Sebastiani, and 150 reserves from 28 to 26. Set 30, 31, 32, 33, 34, and 37 as supply bases and tax them. All cities should be used up. When you are finished end the turn by selecting Rest. Note that there is not always a need to use every cities turn. City Phase: If anyone invades Amsterdam always say yes when they ask for help defending. March: Set the Material supply to high then recruit 455 troops April: Send Joseph and 455 reserves to 26 May: Save the game. Send Napoleon and Talleyrand to 29. **If any city hasn’t taken its turn yet, you can perform another action except for moving generals that just transferred there. This is not a glitch, it just illustrates that cities go in a predetermined order. If you get one of these ‘bonus’ actions, use it to arrange troops, train, or give a speech. National Phase for June: Accept all friendship treaties. Do not accept a 3 year alliance from Denmark nor Sweden. You want to keep Sweden in the ‘friend zone’ for now. 1. Ally Naples using Napoleon 2. Friendship treaty with Russia using Talleyrand If you do not meet both of the above conditions then reset and try again until you do. Send 1,500 food to 26. Send 1,000 food and 203 materials to 27. Send Bourrienne from 28 to 30. Send all your money to 29, it should be around 3846. Send 100 materials to 30. Send 100 materials to 31. Send Massena, Davout, Marmont, and Friant from 32 to 30. Put Neri from 33 into your reserves. Put Battalia from 34 into your reserves. Dispatch Oudinot from your reserves to 37. City Phase: Again, if any country invades Amsterdam always say yes when they ask for help. June: Set food supply to low if it’s high in 29, then invest 2,160 in Industry using Talleyrand. July: Send 2,000 food to the Treasury using Napoleon. August: Save the game. Send Napoleon, Talleyrand, reserves (if any), and 2000 gold to 31. National Phase for September: Accept any friendship treaty and keep declining 3 year alliances with Denmark and Sweden. If Turkey wants a 3 year alliance go ahead. Accept all trade proposals because money. 1. Ally Russia using Talleyrand 2. Friendship treaty with Austria using Talleyrand (or ally them if already friendly) If you do not meet both of the above conditions then reset and try again until you do. Take off the tax and say no to supply base for 26, 27, and 28. Make 29 a supply base but do not tax them. Keep 30 as a supply base but take off the tax. Send all of your gold to 31. Send Augereau and Kellerman from 33 to 34. Remember that not all cities need to be used up. City Phase: Keep defending Amsterdam if it’s attacked. September: Set food supply to low, then invest 2145 in Industry using Talleyrand. October: Send Napoleon, Junot, Talleyrand, and 2,000 gold to 30. November: Save the game. Invest 2160 in Industry using Talleyrand. National Phase for December: Again, accept any friendship treaty and reject a 3 year alliance from Denmark or Sweden. We’d rather have Napoleon gain the experience and get a hostility decrease by proposing the alliance ourselves in the case of Sweden. 1. Ally Sweden using Napoleon 2. Ally Austria using Talleyrand (If Allied already, then stop with Bavaria) If you do not meet both of the above conditions then reset and try again until you do. Check out your treasury. You should have a ton of food and a decent amount of materials now. Send 1,500 food and 100 materials to 26. Send 1,000 food and 100 materials to 27. Send 2,000 food and the rest of your materials to 28. Send all your money (about 1275, more if you traded) to 29. Send Napoleon, Talleyrand, and Friant from 30 to 29. Take the tax off 31 and keep it as a supply base. All cities have been used except 32, 33, 34, and 37. City phase: Keep defending Amsterdam if it’s attacked. December: Make sure food supply is low in 29, then move Napoleon, Talleyrand, Friant and the 1275 gold (or more if traded) to 27. [At the beginning of January there is the potential for Naples and Holland to ask for protection. It is not 100%, but it happens with a very high level of frequency if you followed the executive orders I have outlined here. In fact if it doesn’t trigger, then I would reset and start from the November save point and try again.] January: Once you get Amsterdam and/or Naples then arrange troops, or if you already have done so then give a speech or train your troops. February: Save the game. Since I cannot control all the random factors of the game, I can just tell you that if Industry level is at 13 in city 27, then invest 2035 using Talleyrand. That is a full years worth of commands, from March 1802 until February 1803. Where you go from this point is up to you. Just make sure to move Oudinot and St. Cyr from 37 to 38 and then send Carolina from 38 to 37. Deploy Lannes to the city of your choice, preferably on the front lines where you wish to invade. From here you can either escalate hostility with Bavaria by asking other nations to stop trading with them, or flat out declare war if you feel it’s worth the decrease in loyalty among your officers. Why did we perform these specific actions? We sent aid to Amsterdam so that Prussia (the usual aggressor) doesn’t conquer it. We want Amsterdam to become a satellite city because we get a free general in the process and lose fewer men obtaining it this way. Additionally it helps escalate hostility with Prussia so you can invade them after Bavaria (hint hint). We impose a temporary tax on all cities in France proper because you can make improvements much faster by investing with Talleyrand. French cities aren’t very high in commerce so taxing them isn’t a great option in the long run. The Italian cities are a great source of revenue, materials, and food with the exception of Naples. You can keep them taxed to help fund cannons, ships, and city improvements. I designed the foreign policy to give you secure borders, great trade allies, and to keep the hostility of Naples and Holland low towards France in order to have them ask for protection. Note that since England and Spain are your allies, the French coast won’t need much of a garrison. The generals were specifically dispatched to greatly reduce the likelihood of a city going on strike. So long as a city has a general with a B in Finance and a B in Supply then it will improve quite well. I also like to make sure that any city which can recruit a large amount of reserves has a general with a B in Infantry to keep their training levels high. Thanks for reading and I really hope this helps you out. After you try this, you can customize the actions to suit your needs once you get a better idea of what your goals are. Hopefully this inspires someone out there to write more step-by-step guides for these older NES classics because it’s extremely helpful when you know exactly what to do in the early game to get established. Feel free to contact me, just make sure you put L’empereur in the title or it is very unlikely I will find your email. This is by far my favorite NES game ever and writing this has been a labor of love. Under no circumstance can this be used without my permission. Vive L’Emereur!