***************************************************************************** Mahjong Block FAQ For the NES/Famicom Version 1.0 (Created 2/18/2010) By Devin Morgan This file is Copyright (c)2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (2/18/10): The first version. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Mahjong Block is a clone of various other games, most notably Tetris, in its concept. It involves Mahjong tiles, and the objective is to line up three of the same tiles to clear them. To advance to the next stage, you simply need to clear a certain number of tile groups, though it gets a little more involved than that as you go along. Nonetheless, it is a simple game to check out, and worth it if you're a fan of the typical falling-block games. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move cursor, move piece left/right during game A: Quickly move piece directly downward, switch options on game setup screen Start: Pause/resume game Select: Move between options on game setup screen ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ================ General Gameplay ================ When you start the game, you will have a few options you can switch. You can change the difficulty setting (Easy, Norm, Hard), the SCC Next (affects visibility during gameplay), and if there is background music playing. Once you are ready, move the cursor to the Exit option and press Start to begin. Now for the actual gameplay, you will see your score and a tally on the bottom of the screen. The tally will have something like "x15" or "x30" initially; this is the amount of pairs you need to make in order to go on to the next stage. Mahjong pieces will fall from above, one at a time, and they will pile up in your playing area. The objective is to line up three of the same tile (vertically, horizontally, or diagonally) to clear them, thus counting down your tally. However, it's not always that simple. In some stages, you need to line them up horizontally in order for it to count, and others need to be set up diagonally. There are different sets of tiles used in each round, but they are all generally the same: there are numbered tiles from 0-9, and a wildcard tile (shown as a flower tile). You can use a flower tile to clear a set of tiles if you already have two of them lined up properly. Otherwise, you must either line up three of the same tiles, or three in a sequence (for example, 2-3-4 or 8-9-0). You can make a combination chain, where if you clear one line of tiles, the tiles above it can fall into their new positions, forming another set. This can be helpful, but don't go out of your way to try this, or you may end up losing! Anyway, once you clear the quota tallied at the bottom, you go on to the next stage. The best advice is to not let your tiles pile up too high, since if you stack them to the top, no new tiles can appear and the game will be over. In the later stages, there will already be tiles stacked in the playing field when you begin, giving you less open space to work with. As for the pieces themselves, they will generally have small circles on them, signifying the value of that tile. One particular set of tiles in some stages use Japanese symbols for the numbers. If you want a good resource to see what those pieces mean, go here: http://en.wikipedia.org/wiki/Mahjong_tiles ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 5. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=