=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- Mega Man 2 (NES) -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Written By: Ryan "MetroidMoo" Ammerman GUIDE TYPE ......................... FAQ/Walkthrough FILE SIZE .................................... 41 KB FIRST RELEASED ....................... June 12, 1999 LAST UPDATED .................... September 26, 2004 LATEST VERSION ................................ 2.01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- table of contents -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1) Version History 2) Story 3) Controls 4) Weapons 5) Walkthrough [5.1] Metal Man's Stage [5.2] Bubble Man's Stage [5.3] Flash Man's Stage [5.4] Wood Man's Stage [5.5] Air Man's Stage [5.6] Quick Man's Stage [5.7] Heat Man's Stage [5.8] Crash Man's Stage [5.9] Dr. Wily's Fortress 6) Passwords 7) Game Genie Codes 8) Credits 9) Contact/Legal Information <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 1) VERSION HISTORY -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VERSION 2.01 - SEPTEMBER 26, 2004 Updated e-mail address. VERSION 2.0 - JUNE 30, 2004 Added the walkthrough section, and rewrote most of the guide. VERSION 1.65 - NOVEMBER 4, 2003 Revised the file's format, adjusted the number of characters per line, and added/moved sections. VERSION 1.55 - OCTOBER 14, 2002 Updated contact information and made a few other changes. VERSION 1.51 - JULY 31, 2002 Made a spelling correction. VERSION 1.50 - JULY 3, 2002 Divided and rearranged several sections. Version 1.16 - JANUARY 17, 2001 Changed posting notice. VERSION 1.15 - UNKNOWN Made some minor changes. VERSION 1.10 - UNKNOWN Added another strategy for Crash Man. VERSION 1.08 - UNKNOWN Updated legal information. VERSION 1.07 - UNKNOWN Changed the look of the FAQ a bit. VERSION 1.06 - UNKNOWN Changed copyright/legal info. VERSION 1.05 - UNKNOWN Fixed spelling/grammar errors and updated parts of the guide. VERSION 1.00 - JUNE 12, 1999 First version of the guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 2) STORY -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mega Man 2's (short) storyline, from the opening intro... In the year of 200X, a super robot named Megaman was created. Dr. Light created Megaman to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Megaman. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 3) CONTROLS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section describes the basic controls. D-Pad -> (Left/Right) Move Mega Man (Up/Down) Climb ladder A -> Jump B -> Fire weapon Start -> Bring up menu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 4) WEAPONS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is a general overview of Mega Man's weapons. --------------- (A) Air Shooter --------------- Received From: Air Man Fires three tornadoes that fly upwards. Due to their odd movement, nailing some foes with the Air Shooter is a challenge, but on the other hand, it works very well against jumping robots. --------------- (H) Atomic Fire --------------- Received From: Heat Man Atomic Fire could also be considered a "prototype" Mega Buster. It can be charged to three different levels, depending on how long you hold it. The higher the charge, the more damage it does but at an even higher weapon energy cost. --------------- (B) Bubble Lead --------------- Received From: Bubble Man Shoots a gray bubble that travels along the ground. ---------------- (C) Crash Bomber ---------------- Received From: Crash Man Hand downs, the strongest weapon in the game, but it also uses up the most weapon energy! Fires a bomb that attaches to objects. After a while, they explode. Watch your weapon meter; it doesn't take much to use it all! --------------- (W) Leaf Shield --------------- Received From: Wood Man Useful in some stages. A shield of leaves rotates around Mega Man. If you move forward/backward, the shield detaches and flies in that direction. Most enemies that touch the shield will be damaged. --------------- (M) Metal Blade --------------- Received From: Metal Man VERY useful against most enemies (1 shot defeats Metal Man on Normal!). The blades can be fired in multiple directions, and it also uses very little weapon energy, which makes it even better. ------------------- (Q) Quick-Boomerang ------------------- Received From: Quick Man Another weapon that uses very little weapon energy. The boomerangs move in a circle, but they only go a small distance. ---------------- (F) Time Stopper ---------------- Received From: Flash Man This weapon freezes enemies in their tracks. When you use it, it sucks away weapon energy *very* quickly. ---------- (1) Item-1 ---------- Received From: Heat Man It creates a platform with a propeller that slowly rises. You can only make up to 3 platforms at one time. ---------- (2) Item-2 ---------- Received From: Air Man It makes a platform that has a jet on the back. The platform moves fairly quickly forward until it either hits a wall or runs out of weapon energy. ---------- (3) Item-3 ---------- Received From: Flash Man You know what this makes!? You won't believe it...A PLATFORM! This one attaches itself to wall and moves up or down. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 5) WALKTHROUGH -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This sections provides basic tips for the stages and bosses. NOTE: This part is based on the "Difficult" game setting. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.1] metal man's stage -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: 1-Up, E-Tank (x2) After jumping the first gap on the conveyor belts, continue forward to grab the E-Tank, and hop onto the ledge. Ahead reside a few falling spike traps. To avoid them, get close enough so they fall, and then quickly dash underneath them. This next segment involves drilling machines that resemble corncobs. Blast them if you need the energy. There is an extra life found at the end of this screen, but you cannot reach it with your current arsenal. Fall down the next two holes. In this screen, you encounter several clown-like robots that travel on gears. Shoot the robot while he is on the wheel to greatly slow it down, thus making it easier to destroy the gear. The towering trashcan bot takes two shots to be eliminated; however, hitting it the first time causes the foe to lob three of its segments forward. Ignore that E-Tank stashed in the alcove! There is an extremely high chance you will NOT be able to hop out of there. Instead, proceed forward to the gate. --------- Metal Man --------- Weapon Used: (P) Arm Cannon Weapon Received: (M) Metal Blade This Robot Master definitely puts your jumping skills to the test! Keep in mind you are fighting on a conveyor belt, and its direction randomly changes throughout the battle (watch the arrows!). If you are having trouble when the belt starts moving towards Metal Man, continously run into the lower-left corner until it changes back. Generally, Metal Man only throws his Metal Blades if you fire at him, but he occasionally tosses a few to see if you are paying attention. Try to lead your shots a little as you fire away at Metal Man. At the same time, you must dodge his blades by jumping straight up or forward. He uses up to three blades at one time, and you have enough space between each one to move Mega Man somewhat easily. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.2] bubble man's stage -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: None Don't go chasin' waterfalls... Anyhow, watch out for the frog robots at this beginning segment. They launch three tiny frogs to harass Mega Man. Make quick jumps on those purplish red blocks, as they fall the instant you land on one! Hop down to the next screen. It's time Mega Man goes for a swim! Hitting a shell robot once causes its back to fly off, and then it moves faster. Attack with Metal Blades if you feel it is necessary. A mammoth fish machine is building shrimp robots, but you can destroy it by hitting the light above its mouth. Exercise extreme caution at the next part! Those black spikes do not mix very well with Mega Man, so take your time with jumping, and use Metal Blade to take out those enemy ships. When you reach the outside once again, watch the sky for falling crabs. The gate is up ahead. ---------- Bubble Man ---------- Weapon Used: (M) Metal Blade Weapon Received: (B) Bubble Lead Bubble Man never actually moves along the floor and only travels around the room by hopping in diagonals. The frogman deploys one or two bubbles that bounce up and down, but their slow speed makes them simple enough to dodge. Similarly to Metal Man, Bubble Man tends to use his arm cannon only you try to shoot him, but with the Metal Blades, you can fire at an angle and avoid his arm cannon entirely. I may be stating the obvious, but do not jump so high you hit the spikes attached to the ceiling. Please, think of Mega Man! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.3] flash man's stage -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: 1-Up, E-Tank Judging by the flashing lights, I would say Flash Man lives in a night club. Because, you know, robots like to dance...maybe...? The terrain throughout the entire level is icy and makes controlling Mega Man more interesting, so do not be too careless. The robots found near the start volley shots at two different heights depending on their preference. Ignore that 1-Up you spy, and proceed down to the next screen. Blast the robot walker as fast as you can, and then destroy the Sniper Joe. If you can pull it off, try to fall in the hole found on the right. Bypass the spaghetti machines, and hug the left wall to avoid battling a second walker (though you do not get the energy capsule either). By going down the gap on the right here, you earn a chance at obtaining an E-Tank! Very care- fully hop from block to block for it. Proceed forward to Flash Man. --------- Flash Man --------- Weapon Used: (M) Metal Blade Weapon Received: (F) Time Stopper, (3) Item-3 The rough layout of the room makes getting around Flash Man much harder, but with the Metal Blade in hand, you should be fine. This Robot Master just runs back and forth around the room and jumps when he feels like it. His only method of attack is using Time Stopper to freeze Mega Man and then spraying bullet all over the place. His accuracy is laughable. If you stay high or low enough in relation to Flash Man, he cannot hit you. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.4] wood man's stage -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: None Battle your way through the first line of bats and rabbits, and climb down the next two ladders to face off with a giant fire dog. This mutt breathes out chains of fire at Mega Man, but you can evade them by remaining on the ledge and jumping at the right moment. At the third robotic dog, stay at the far left, and throw some Metal Blades. The top of the blade is just high enough to nick the enemy, allowing you to take it out without being concerned about taking a hit or two. Once back outside, gorillas threaten Mega Man by leaping up off the bamboo, and as if that was not annoying enough, birds drop eggs that unleash a swarm of smaller birds. These enemies provide a great source of energy and possibly extra lives, if you are lucky. Head down the ladders. Do not bother fighting the chickens. Just stop in front of them, and they hop over Mega Man. -------- Wood Man -------- Weapon Used: (M) Metal Blade Weapon Received: (W) Leaf Shield The chubby Wood Man follows one attack pattern and sticks to it for the whole battle. The Robot Master sets up his Leaf Shield, tosses several leaves into the air, and then throws his barrier forward, forcing Mega Man to dodge both the shield and falling leaves. Because Metal Blade has such an immense amount of energy, go absolutely crazy with it when you have a free shot at Wood Man. You should be able to defeat him after he throws his third shield. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.5] air man's stage -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: None Near the start, you must jump across a series of bizarre machines. Spikes slowly appear on the ends of each one, and robots pop out the sides as long as you stand on it. Destroy the robot attached to the propeller cloud, and hitch a ride on the platform. Remember that the clouds limit your view as you fight the other robots found here. Scurry past the egg-dropping birds, and then hop down a hole on the far right. Do not fret over the machines here; head down the gap on the left. Jump over a few more machines to discover an obese robot equipped with a fan that is capable of blowing Mega Man off a ledge. Shoot the tiny birds located in front of Air Man's gate to start off with full energy. ------- Air Man ------- Weapon Used: (W) Leaf Shield Weapon Received: (A) Air Shooter, (2) Item-2 Air Man kicks things off by deploying several tornadoes around the room and then blowing them towards Mega Man. Your objective is to move the Blue Bomber so he does not get smacked in the face, and in some instances, you can dodge the Air Shooter by standing in one place. Once he does this three times, Air Man makes a few leaps to the other side of room. This is the perfect oppor- tunity to hit him with the Leaf Shield! Its bulky size makes it challenging to throw it while he is doing his tornado attack. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.6] quick man's stage -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: 1-Up (x3), E-Tank Most people will tell you Quick Man's stage is perhaps the worst of all eight Robot Masters', and you will soon discover why... Snatch the extra life from the ledge with the help of Item-3, and drop down two more screens. Before you leap at the third screen, you should know there are a group of lasers that instantly fry Mega Man if he happens to touch one. Here is how they appear: +----------+ +----------+ +----------+ | Screen 1 | | Screen 2 | | Screen 3 | +----------+ +----------+ +----------+ __________ __________ __________ | | | | | | |<---------X X----------> X----------> | | <----------X | |_ |<--X X----------> | __ | X-->| | | | _| | X----------> | ____ | | _| | | | | | | | | | | |________| | |_| | | | |<--!-X If you can manage to fall down the hole marked "!" on the third screen, you are thrown into a room with a weapon energy capsule, an extra life, and an E-Tank. Continue down into the next hallway. The lights go out, but the robot torches fix that problem. Of course, destroying the enemy puts Mega Man back in the dark again. If you somehow find yourself stuck, jump around to proceed to more laser fun! You can use the Time Stopper to freeze the beams, but remember you could also use it against Quick Man. +----------+ +----------+ +----------+ | Screen 1 | | Screen 2 | | Screen 3 | +----------+ +----------+ +----------+ __________ __________ __________ X----><----X X----><----X X----><----X | ___| |___ ___| |___ ___| X----><----X X-->____<--X | | | --____| | | | | |____ | X----><----X <----------X X----><----X | ______ | | ______| | __ | X----><----X | | | +----------+ +----------+ +----------+ +----------+ | Screen 4 | | Screen 5 | | Screen 6 | | Screen 7 | +----------+ +----------+ +----------+ +----------+ __________ __________ __________ __________ X----><----X | | | <----------X <----------X |__ | | | | <----------X <----------X X----------> <----------X |______ | |_____ __| |____ | | __| | <----------X X----------> X----------> <----------X X---->_____| |_____ __| |_______ | | __| | | | | |<-------X <----------X | |____| |__________| |_| |_____| | ____| | | | Assuming you actually did survive that mess, Quick Man's last defensive line before his gate is a few Sniper Joes, two of which are in mechs. --------- Quick Man --------- Weapon Used: (F) Time Stopper Weapon Received: (Q) Quick Boomerang He isn't called Quick Man for nothing! The boss immediately charges at Mega Man and sends out three boomerangs, and these boomerangs remain stationary for a few moments before flying at the Blue Bomber. Quick Man repeats this method of dashing and attacking for the whole battle. Begin your counterattack with Time Stopper, which freezes Quick Man in his tracks, and if the weapon has full energy, it removes half of his life! Finish him off with the Arm Cannon (or the Air Shooter, as both do the same amount of harm). <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.7] heat man's stage -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: 1-Up Heat Man's lair begins with battling enemies above a nice, toasty lava flow. Take your time clearing the path of robots before you make a careless mistake, and send Mega Man into oblivion. Hop from column to column, and then descend the ladder at the end. Now, do you *really* want to memorize the reappearing block pattern here? Equip Item-3, fire it against the left wall, and ride up to the top. Isn't that much easier? The upcoming segment can become a tad difficult, but you can manage it. You must clamber over a series of tall pillars using those magical blocks. However, the trick here is that Mega Man is continously harassed by robots popping out of the holes. Take advantage of Metal Blade or Leaf Shield to remove them with little trouble. After the previous sequence, Mega Man is faced with a very long series of blocks over another lava flow. Deploy Item-2 to cross it rather than getting frustrated with making jumps (collect the extra life if you can!). Blast the Sniper Joe walker, and Mega Man ends up by Heat Man's room. -------- Heat Man -------- Weapon Used: (B) Bubble Lead Weapon Received: (H) Atomic Fire, (1) Item-1 Heat Man typically tosses three fireballs in Mega Man's general direction, and each one turns into a tiny flame tower. Dodging this is next to imposs- ible, so immediately charge towards the boss with Bubble Lead equipped. For every time you hit him with a bubble, Heat Man glows in a red aura and tele- ports to Mega Man's current position. Smack him again once he reappears. Repeat until Heat Man is all washed up. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.8] crash man's stage -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: 1-Up, E-Tank As you will soon notice, much of Crash Man's stage deals with robots that magically appear out of thin air to bother Mega Man. Stick to using the Metal Blade due to its unique ability to be fired at an angle. When Mega Man must ride around on a small platform, activate the Leaf Shield, but do not move left or right unless you want to toss it! This is a great strategy against the robots. Ascend the giant ladder, and Mega Man encounters two separate ladders. Select the left one. Fight your way to the top (again, Metal Blade and Leaf Shield make handy tools), collect the E-Tank, and climb the left ladder here. This leads to an extra life! You can locate Crash Man's gate following the bouncing robots. --------- Crash Man --------- Weapon Used: (A) Air Shooter Weapon Received: (C) Crash Bomber While many players may find this boss to be challenging, Crash Man is truly not that hard once you figure out how he operates. This boss leaps into the air as soon as you fire, and he launches a Crash Bomb at Mega Man. The bomb's explosion lasts for a couple seconds, making it easy to carelessly walk right into it. Since the Air Shooter itself flies into the air, hitting Crash Man with it should not be terribly difficult. Here is some additional help, provided by gungnir: "Walk towards Crash Man, and when he's about 1/3 screen away, you jump and shoot over his head, which he jumps into. Then you continue to walk under and away from him until he turns around and comes back towards you. Repeat." <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.9] dr. wily's fortress [ stage i ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: 1-Up This beginning segment of Wily's castle is fairly tame. Shoot the birds' eggs before they break on the ground, and then activate Item-3 to climb the wall. Take advantage of Metal Blade to chew up the spaghetii-producing robots. Grab the extra life at the end of the screen, and head on up! Defeat Sniper Joe, and snatch the large weapon energy capsule if you need it at this point. Advance until you encounter what appears to be a dead end. Of course, you CAN reach that ladder in the upper-left corner, but it may take a little bit of practice. Position Mega Man as close to the left edge of the ladder as possible, and quickly deploy and jump on three platforms using Item-1. If you can perform well enough, you can grab onto the ladder. Head into the lair of... ----------- Mech Dragon ----------- Weapon Used: (H) Atomic Fire Due to the lack of anything to stand on, you have virtually no room for error in this battle. If you take a hit while on the topmost block, Mega Man falls onto a lower one, but otherwise, he is going to fall into the abyss. The Mech Dragon lobs either one or a chain of 20 fireballs at Mega Man, but you can evade them by hopping from block to block. That said, charge up the Atomic Fire, and let loose on the dragon with a big blast to the face. Repeat until its energy is depleted. Then switch to the Arm Cannon to end the fight. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.9] dr. wily's fortress [ stage ii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: 1-Up (x2), E-Tank (x2) Fill up your lowest weapon with the weapon energy capsule stashed at the start. Defeat the hopping robots, and activate Item-2 to cross the huge spike trap. You should have enough energy to climb onto the second ladder and pick up the E-Tank. Head down the next ladder for an extra life and several small energy capsules, and then continue to find even more items! The sturdy walls can be taken down with a well-placed Crash Bomb. Take a couple jumps down. Dr. Wily decides to throw in a few gimmicks from Metal Man's lair, and you must deal with corncobs and falling spike traps once more. As if you couldn't guess, Item-3 is needed to climb the wall. But, timing may be tricky with that trap at the top! Proceed forward, and hop down some more screens to land in the boss room. ---------- Wily Boxes ---------- Weapon Used: (B) Bubble Lead This is, uh, different. Two segments from opposite sides fuse together to create a small flying machine that follows Mega Man. Simply hit it once with Bubble Lead to destroy it. Easy enough, eh? The robots become faster as time goes on, but you can defeat them before they get a chance to move. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.9] dr. wily's fortress [ stage iii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: E-Tank Several items can be found at the outset of this stage, so be sure to take them if you absolutely need to. While in the water, be careful when hopping over the gaps with no spikes, for giant metal fish live there! As you plummet down the spike-laced tower, move Mega Man gently to the left and then to the right to avoid being poked. And do not touch the spikes at the very bottom! Slay a few more robots before encountering the boss gate. --------------- Guts Man Mk. II --------------- Weapon Used: (H) Atomic Fire This Guts Man replica relies on two different modes of attack: volleying pellets or throwing Mets at Mega Man. As long as you remain fairly close to the front of the boss, the Mets bounce over Mega Man's head. Attack the robot's eyes with a charged Atomic Fire blast when the Mets temporarily stop appearing. Remember you cannot touch his fist without taking damage! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.9] dr. wily's fortress [ stage iv ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: 1-Up, E-Tank Once again, replenish your weapons with the energy capsules found here, and then climb up the ladder when you are ready. This level features false terrain, meaning that it may look a floor but it is actually a hole. Because it travels along the ground, use Bubble Lead to determine where you can find these gaps. Snatch the E-Tank, if you so desire, and then advance to more platforms. As with Crash Man's area, activate a Leaf Shield to protect Mega Man from any robots that come his way. Do not be afraid to use your Item weapons if you are having any difficulties. The last sequence before the boss is a series of Sniper Joes (and usual, some are operating in metal walkers). Do NOT set foot into that room if your Crash Bomber is not at full energy! ------------ Wily Cannons ------------ Weapon Used: (C) Crash Bomber The objective for this fight is to eliminate all of the cannons using the Crash Bomber, but as you might expect, the catch is that some of the cannons are blocked by walls that can only be destroyed with the same weapon. You only have a limited amount of energy, and one mistake means you WILL fail! This is how the room is laid out ("X" indicates a barrier, while a number represents a cannon): ____________________ | ___| | | |2 _X __ | | | |_| 3| | | |___| |__ | | |1_X ____ | | | |___| |__ | X__4| | X _| | | | | |______| |________| |__X_____5| Use Item-1 to reach the ledge facing Cannon 1, and fire the Crash Bomber twice (one for the wall and one for the gun). Deploy another platform on the very bottom (do it a little higher this time) to leap up nearby Cannon 2. Once it is destroyed, take out 3 and 4. Activate Item-3 to climb out of the hole, and work on eliminating the final cannon. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.9] dr. wily's fortress [ stage v ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: None Following the usual Mega Man formula, it's time for the teleporter room! ___ ___ | | | | | 1 | | 8 | |___| |___| 1. Heat Man | | _ _ | | 5. Quick Man 2. Air Man | 2 | |_| |_| | 7 | 6. Crash Man 3. Wood Man |___|_ ___ ___ _|___| 7. Metal Man 4. Bubble Man | |_| | | | |_| | 8. Flash Man | 3 | | 4 | 5 | | 6 | |___| |___|___| |___| Heat Man......(B) Bubble Lead Air Man.......(W) Leaf Shield Wood Man......(M) Metal Blade Bubble Man....(M) Metal Blade Quick Man....(F) Time Stopper Crash Man.....(A) Air Shooter Metal Man.....(M) Metal Blade Flash Man.....(M) Metal Blade After you have defeated all of the Robot Masters (for the second time), hop into the newly opened teleporter... ---------------------------- Dr. Wily's Ship (First Form) ---------------------------- Weapon Used: (H) Atomic Fire Wily's flying machine has only one attack, firing a blast of energy in a downward arc. You can dodge by keeping Mega Man fairly close to the ship's front and jumping over the shot when it comes by. Aim two fully charged shots of Atomic Fire at the cockpit to destroy it. ----------------------------- Dr. Wily's Ship (Second Form) ----------------------------- Weapon Used: (P) Arm Cannon or (M) Metal Blade Wily attempts to mix these things up a bit by firing bouncing energy shots in this second form. Simply run under them when they go up. Although Metal Blades worked well in Normal, it does the same amount of damage as the Arm Cannon in Difficult, so take your pick. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.9] dr. wily's fortress [ stage v ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> ITEMS: None Mega Man tumbles down into a hidden cavern underneath Wily's castle. The only real enemies here are acid drops from the ceiling, and needless to say, they are extremely painful, taking off about a third of Mega Man's total life. Slowly proceed to the gate found at the end of the tunnel. ---------- Alien Wily ---------- Recommended Weapon(s): (B) Bubble Lead Wily is an alien! Well, it's actually a projection, but anyway... This hologram floats around the room while firing a bullet every now and then. The bullets cause enough harm, but touching the boss himself removes one half of the Blue Bomber's health! Ouch! Fire bubbles at the alien until he finally bites the dust. Remember that each energy unit on the Bubble Lead counts as two bubbles, so hopefully you have enough energy to win. If not, then you are doomed to failure. This battle WILL take a while, so just time your shots and jumps carefully. ~~ Game over, man! Game over! ~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 6) PASSWORDS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section lists several passwords for Mega Man 2. Thanks goes to the password generator at The Mega Man Homepage for these! NOTE: All passwords here give you four E-Tanks. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- air man defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |_X_| |_X_| |_X_| |___| |___| ___ ___ ___ ___ ___ C |___| |___| |___| |_X_| |___| ___ ___ ___ ___ ___ D |___| |_X_| |_X_| |___| |___| ___ ___ ___ ___ ___ E |___| |___| |___| |_X_| |_X_| <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- bubble man defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |_X_| |___| |_X_| |___| |___| ___ ___ ___ ___ ___ C |___| |___| |___| |_X_| |___| ___ ___ ___ ___ ___ D |___| |___| |_X_| |___| |_X_| ___ ___ ___ ___ ___ E |_X_| |___| |___| |_X_| |_X_| <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- crash man defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |___| |___| |_X_| |___| |___| ___ ___ ___ ___ ___ C |___| |___| |___| |_X_| |___| ___ ___ ___ ___ ___ D |___| |_X_| |_X_| |_X_| |___| ___ ___ ___ ___ ___ E |_X_| |___| |___| |_X_| |_X_| <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- flash man defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |_X_| |___| |___| |___| |___| ___ ___ ___ ___ ___ C |___| |___| |___| |_X_| |_X_| ___ ___ ___ ___ ___ D |___| |_X_| |_X_| |___| |___| ___ ___ ___ ___ ___ E |_X_| |___| |___| |_X_| |_X_| <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- heat man defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |_X_| |___| |_X_| |___| |___| ___ ___ ___ ___ ___ C |_X_| |___| |___| |_X_| |___| ___ ___ ___ ___ ___ D |___| |_X_| |_X_| |___| |___| ___ ___ ___ ___ ___ E |_X_| |___| |___| |___| |_X_| <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- metal man defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |_X_| |___| |_X_| |_X_| |___| ___ ___ ___ ___ ___ C |___| |___| |___| |_X_| |___| ___ ___ ___ ___ ___ D |___| |_X_| |_X_| |___| |___| ___ ___ ___ ___ ___ E |_X_| |___| |___| |_X_| |___| <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- quick man defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |_X_| |___| |_X_| |___| |___| ___ ___ ___ ___ ___ C |___| |___| |_X_| |_X_| |___| ___ ___ ___ ___ ___ D |___| |_X_| |___| |___| |___| ___ ___ ___ ___ ___ E |_X_| |___| |___| |_X_| |_X_| <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- wood man defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |_X_| |___| |_X_| |___| |___| ___ ___ ___ ___ ___ C |___| |___| |___| |___| |___| ___ ___ ___ ___ ___ D |___| |_X_| |_X_| |___| |___| ___ ___ ___ ___ ___ E |_X_| |_X_| |___| |_X_| |_X_| <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- all robot masters defeated -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1 2 3 4 5 ___ ___ ___ ___ ___ A |___| |___| |___| |___| |_X_| ___ ___ ___ ___ ___ B |___| |_X_| |___| |_X_| |___| ___ ___ ___ ___ ___ C |_X_| |___| |_X_| |___| |_X_| ___ ___ ___ ___ ___ D |___| |___| |___| |_X_| |_X_| ___ ___ ___ ___ ___ E |___| |_X_| |___| |___| |___| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 7) GAME GENIE CODES -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains codes used for the Game Genie cheating device. SXUGTPVG -- Infinite lives SXXTPSSE -- Infinite energy LZVSSZYZ -- Burst-fire* TANAOZGA -- Power jump AANAOZGE -- Super jump APNAOZGA -- Mega jump GZKEYLAL -- Maximum weapon energy** *Burst-fire shoots 3 bullets from your arm cannon weapon (P) at once. **When you pick up ANY type of weapon energy capsule, it fills up your weapon's energy meter completely. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 8) CREDITS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is here to recognize those who have contributed to this FAQ. gungnir - For a tip on defeating Crash Man. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 9) CONTACT / LEGAL INFORMATION -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------- Copyright Information --------------------- (c) Copyright 1999-2004 Ryan "MetroidMoo" Ammerman This FAQ cannot be distributed in books, magazines, etc. or in any other form of printed or electronic media (CDs, etc.) in any way. It may not be given away as some sort of prize or bonus with a purchase, and it may not be used for promotional or profitable purposes. Any characters, names, or other objects are copyright their respective companies. This document and its author are in no way affiliated with any company involved with this game. ------------------ E-mail Information ------------------ E-mail Address: ryanammerman[at]gmail[dot]com Before you e-mail me a question, make sure you've looked through the FAQ to see if your question is answered. If you send me a question that is answered in the FAQ, it WILL be ignored. -------------- Posting Notice -------------- If you wish to use this guide on your site, you may post it without my permission as long as this document is **NOT** changed in any way, shape, or form. The latest version of this guide can always be found at GameFAQs (http://www.gamefaqs.com). --End of Transmission