=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= MEGA MAN 4 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Complete Guide for Mega Man 4 on the NES Nintendo Entertainment System Version FINAL Released June 14, 2001 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= By Colin Moriarty (CMoriarty) E-Mail Address: cmoriarty311@cs.com AIM: CMoriarty311 http://www.gamefaqs.com/features/recognition/4280.html =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= PLEASE NOTE: This document was created using Microsoft Word with a 7" width, and is best viewed using either your browser (preferably MSIE 5.0 or higher), and a screen setting of 800x600 pixels or more. If the guide seems jumbled up and not quite right looking, it's not the guide, but your screen and computer settings. If you do experience this problem, you probably have your screen settings on 640x480 pixels or less, which is rare but hey, it could be you. Sorry about whatever problems this may cause. IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work. Table of Contents: ~~~~~ ~~ ~~~~~~~~ I.) Disclaimer and Legal Information II.) Versions of the Guide III.) Introduction to the Guide IV.) Storyline and Plot V.) Controls VI.) Characters VII.) Robot Masters VIII.) *WALKTHROUGH* IX.) Ending X.) Weapons XI.) Rush Adaptors XII.) Items XIII.) Damage Chart XIV.) Password Compelation XV.) Special Thanks, About the Author and Closing Notes =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION I - Disclaimer and Legal Information =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This guide/FAQ/walkthrough is copyrighted © 2001 to Colin Moriarty, and is the intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only to be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found this file ANYWHERE else but GameFAQs, please contact the author, Colin Moriarty, immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is protected under International Copyright Laws, and it is prohibited to take any piece of this document and reproduce it in anyway without the written consent of the author, Colin Moriarty. Any website or other medium found to have this document without permission will be dealt with to the fullest extent of the law. Please don't e-mail me and ask to have this document on your webpage. It's too frustrating for me to keep track of all of the webpages that have my document(s) on their page, especially the smaller, domain-less fan sites. GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed to have this document on his website, GameFAQs.com. CjayC, owner and operator of GameFAQs is the only person allowed to use this document on a webpage, so please, I repeat once more, no e-mails regarding using this document on your webpage. If you do e-mail me about it, your e-mail will be promptly erased and ignored. You ARE allowed to download this off of GameFAQs and keep it on your computer's harddrive for personal use, as long as the document is no edited or otherwise distributed except for personal use. You can even print out the entire FAQ or portions therein to share with a friend who also needs help in the game. Just please don't distribute it as your own, sell it for profit, et cetera. Well, you guys get the idea. Onward. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION II - Versions of this Guide =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The version of THIS current document is Version FINAL. This means this is the last and final version that will be released for this guide. Below is a summary of what each version had within it. -Current Version - Version FINAL (V.F) -Released - June 14, 2001 -Percentage Done - 100% -Version Encloses... - Everything is done. -Comments - No more updates. P A S T V E R S I O N S V2.5 (released June 01, 2001 at 100% completed) V2.0 (released May 30, 2001 at 90% completed) V1.5 (released May 29, 2001 at 75% completed) V1.0 (released May 28, 2001 at 50% completed) ORIGINAL RELEASE! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION III - Introduction to the Guide =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Welcome to this guide for Mega Man 4 for your NES Nintendo Entertainment System. You'll find, I guarantee, that this guide/FAQ/walkthrough, whatever you choose to call it, will be the most comprehensive one for Mega Man 4 on the Internet, and on GameFAQs, guaranteed. It will have everything, and more, you'll need to beat this game in good time, with very little to no trouble. I find the Mega Man games/series very easy, but people in general can't touch the experience I have with the series, and hence have some (and sometimes a lot) of trouble with the games, and that's why I choose to write FAQs, not only for Mega Man games, but games in general - to help people that don't have the experience in a game that I do, exactly how I look on GameFAQs for help with games that other writers have more experience with than I do. It's like two sides of the coins. So enjoy the guide, it's here for your help and usage. Any questions, comments, or suggestions can be e-mailed to me, Colin Moriarty, at quickman311@neo-tokyo.org ...onward. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION IV - Storyline and Plot =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= While the Mega Man series, especially with the six Mega Man games on the NES, are hardly known for their stellar storylines, they do exist, in anycase. Mega Man 4's story goes a little something like this. When you turn on your NES, you'll get a screen that looks like-a this: © Capcom 1991 © Capcom U.S.A., Inc. 1991 Licensed by Nintendo of America [Screen 2] CAPCOM PRESENTS NOW… by the time you get to screen 3, the storyline begins, so I'm just going to copy it from the game, copyrighted to Capcom, © 1991, naturally, and anything in brackets describes the scenery. I do this because some people have messed up cartridges and/or ROMs and can't enjoy the game to it's full extent. This is why I consider this to be the most complete guide for Mega Man 4 you can get... it's very, very in-depth. Here we go: "AD 200X" [as the screen changes, you see a panoramic shot of a city, with blue skies, skyscrappers, et cetera. The music is happy and pleasant] "Household robots Rock and Roll were created by master robot designer Dr. Light, and were enjoying their peaceful days. [suddenly, the background turns from a pleasant blue color to an unsettling purplish-dark color] "Then one day, the industrial robots all over the world went on a rampage and the world fell into total chaos." [the city starts to explode, the background music ends] "Dr. Light quickly realized that mad scientist, Dr. Light, was behind the nefarious deed but he didn't know what to do." [a picture of Rock on some sort of rack is now on screen, no music in the background] "Rock, having a strong sense of justice, volunteered to be converted into a fighting robot. Thus, the super robot Mega Man was born." [Rock closes his eyes and his body and the rack start to glow rapidly. After that, a picture of Mega Man's face is shown, and he opens his eyes after a few blinks. The screen then flashes and Mega Man is shown standing on a moving train, the music very triumphant] "Mega Man shattered Dr. Wily's plans three times and world peace had been maintained so far... but history repeats itself. [the background behind Mega Man standing on the train turns from black with small yellow lights {signifying he was in a tunnel} change to sky blue {signifying he's back outside}] "Dr. Cossack, a mysterious scientist, had invented eight powerful robots and sent them after Mega Man. Mega Man starts for the battle again, this time equipped with the powerful new Mega Buster!! [Mega Man puts on his helmet and the train's speed picks up, and Mega Man is now out of the picture. It pans to the start screen] MEGA MAN IV >Press Start [picture of Mega Password Man's helmet] So basically, that's your plot and storyline. The new Mega Buster thing will be explained in the next section. Onward. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION V - Controls =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The controls are very basic for this game, as is the NES controller. Below is an ASCII replica of the controller for the NES, followed by in-depth directions for each button. _______________________________ | | | _ Nintendo | | _| |_ | ||_ o _| SELECT START | | |_| [ ] [ ] o o | | o o o o | |_______________________o_A__o_B| Directional Buttons - (located on the extreme left hand corner of the controller; shaped like a plus sign.) Used to direct Mega Man in four different directions. Used for walking and directing jumps, climbs, and in some instances, the way a weapon is shot. Select - (located to the right of the directional buttons, and to the left of the start button.) No use in Mega Man 4. Start - (located to the right of the Select button, and to the left of the A and B button.) Used to make the menu appear on the screen so you can pick a weapon and/or Rush item. A Button - (located to the right of the Start button, and to the left of the B button.) Primary use is to make Mega Man jump, although it can also be used to pick items/weapons on the menu. B Button - (located on the extreme right hand corner of the controller; to the right of the A button.) Primarily used to make Mega Man shoot his currently selected weapon, although it can also be used to pick items/weapons on the menu. Additionally, as a new addition to the Mega Man series starting with Mega Man 4, if you hold down the B button, Mega Man will charge a shot up and shoot it stronger and bigger. A small power shot is worth one damage (like a regular shot), a medium sized shot is worth two damage, and a super shot, big in size, is worth three damage. Use this addition often, it is VERY useful. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION VI - Characters =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Below is a list of characters and their bios. Characters DO NOT include the eight Robot Masters. See the next section, SECTION VII, for bios on the Robot Masters. ***SPOILERS ARE PRESENT IN THE ACCOMPANYING TEXT WITH THE BIOS BELOW. READ ON AT YOUR OWN RISK*** ............................ Name: Mega Man Number: #001 Weapon: Mega Buster Height: 4'4" Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Mega Man is the main character in the game, obviously, and is back for his fourth adventure to fight against evil robots, their evil master(s), and seek and obtain justice for all. Mega Man is a mere 4'4" tall, but packs an extremely powerful punch. He's defeated a total of 22 Robot Masters prior to his fourth adventure, but will the 8 Robot Masters he's about to faceoff against be his toughest challenge yet? ............................ Name: Dr. Wily Number: None Weapon: His Creations Height: 4'7" Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Dr. Wily is, in fact, behind the entire mess with Dr. Cossack. The eight robots are of his control and creation in the game, and he simply hides behind Dr. Cossack. In his fourth attempt at world domination, Wily has prepared better than ever to combat the relentless intrusion of Mega Man upon his evil plans. Will it be enough for him to succeed this time? ............................ Name: Dr. Light Number: None Weapon: Mega Man Height: 4'6" Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Dr. Light is the most famous robot designer in the world of Mega Man, and has created countless robots that have done the world good in his many years of existance. His one mistake was creating the six robots (as seen in the original Mega Man: Ice Man, Fire Man, Bomb Man, Elec Man, Guts Man, and Cut Man), that Wily, originally Light's assistant-turned-competition re-wired and attempted to take over the world with. After that, Wily twice attempted to create his own robots with similar results. Light re-wired Rock to create Mega Man to combat Wily's evilness, which is Light's strongest creation to date. ............................ Name: Dr. Cossack Number: None Weapon: His robots Height: 4'8" Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Dr. Cossack seems to be the enemy you are fighting against throughout the entire game. You even fight through his castle at the end, which should make any casual gamer who hasn't played the game before that Wily TRULY isn't a part of the game, which is wrong, because he is. However, one should be aware that Cossack is actually being controlled by Wily, and the eight Robot Masters in the game are Wily's and not Cossack's, as far as I'm concerned, anyway. ............................ Name: Rush Number: None Weapon: Various Mechanisms used more as helping tools for Mega Man Height: N/A Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Rush is another creation of Dr. Light, and is primarily available to Mega Man for his special use. Rush has three functions in this game, and can be used as a Coil, amongst other things. Use him wisely however, his use is similar to any special weapon you get in the game from Robot Masters - he too has energy meters for each of his versions and will retract and disappear the second he runs out of juice. ............................ Name: Protoman Number: #000 Weapon: Arm Cannon Height: 4'2" Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Protoman was originally a prototype fighting robot, and Mega Man's brother. He is also Dr. Light's first creation. Although you don't find much out about Protoman until Mega Man 5, he does betray Dr. Wily in the game by revealing Dr. Cossack's true nature by bringing his daughter, Kalinka, into the scene right before Mega Man kills Cossack. Other than that, Protoman remains a mystery... ............................ Name: Roll Number: None Weapon: None Height: 4'2" Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Originally Mega Man's counterpart when Mega Man was still Rock, Roll is a housekeeping robot created by Dr. Light for household use. Roll seems to be a sister of Mega Man's in some instances and a "lover" in others, so it is quite bizarre. ............................ Name: Kalinka Number: None Weapon: None Height: 4'2" Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Kalinka is the daughter of Dr. Cossack, the game's "enemy" (although you later find out he was being controlled by who else, but Dr. Wily.) Nothing is really known about her, she has no real point in the game, but she's in it, so I thought "hell, why not put her in here." ............................ Name: Eddie aka "Fliptop" Number: None Weapon: None Height: 1'2" Strength: ??? Dexterity: ??? Intelligence: ??? Agility: ??? Stamina: ??? Difficulty: N/A Overall: ??? Eddie makes his first appearance in this game, and is quite a valuable commodity for Mega Man. He appears in set places throughout the game and out of his retractable top on his head, he spits out random items to Mega Man (hence the nickname "Fliptop"). He sometimes throws out energy pellets, and othertimes, he throws out weapon energy pellets. If you're lucky, you'll get an extra life once in a while. How clutch would that be? =) ............................ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION VII - Robot Masters =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Below is a list of the Robot Masters in the game and their bios. ***SPOILERS ARE PRESENT IN THE ACCOMPANYING TEXT WITH THE BIOS BELOW. READ ON AT YOUR OWN RISK*** Below are the bios for the eight Robot Masters that appear in the game, but you shouldn't go any farther until you understand 100% that the numbers next to the various stats for the Robot Masters are gotten through some simple and some difficult calculations I perform, so please, I'd prefer you didn't e-mail me asking to find out how I got them, just trust in me that they are accurate and reliable. In anycase, here's how you read the Robot Master bios. _____________________________________________________________________________ | How to read the Character Profiles... | | | | Name: The Robots' Name | | Number: His Number of Creation | | Weapon: His Primary Weapon | Primary Weakness: The weapon the robot master is most weak against | | Height: The Robots' Height | | Strength: How Strong the Robot Is | | Dexterity: How Well the Robot Uses His Weapon/Ability | | Intelligence: How Intelligent the Robot Is/How Smartly He Attacks | | Agility: How Quick the Robot Is | | Stamina: How Able-Bodied the Robot Is | | Difficulty: How Difficult the Robot Is to Defeat In Battle | | Overall: Strength + Dexterity + Intelligence + Agility + Stamina + | | Difficulty = The Total Number [divided by] 6 | |_____________________________________________________________________________| ________________________ | Scoring: | | | | 99-90 = Excellent | | 89-80 = Very Good | | 79-70 = Above Average | | 69-60 = Average | | 59-50 = Below Average | | 49-40 = Bad | | 39-30 = Very Bad | | 29-00 = Terrible | |________________________| (these are in the order that I suggest you initially defeat the Robot Masters) ............................ Name: Toad Man Number: #029 Weapon: Rain Flush Primary Weakness: Drill Bomb Height: 4'9" Strength: 62 Dexterity: 41 Intelligence: 51 Agility: 67 Stamina: 82 Difficulty: 35 Overall: 56 (below average) Toad Man is a large, abnormal looking Robot Master. Made completely to look like a Toad, he is all green with a white "face", large white eyes, and a yellow vent that makes it look like his mouth. His attack pattern is extremly predictable, although his weapon, the Rain Flush, can do massive damage if he can manage to get it out. As long as you keep hitting him, he won't do his "hoola dance" (you'll see what I mean) and shoot Rain Flush at you. Slide under him when he jumps and fire the Mega Buster or Drill Bomb at him, then repeat. He shouldn't give you any trouble at all. ............................ Name: Bright Man Number: #025 Weapon: Flash Stopper Primary Weakness: Rain Flush Height: 4'8" Strength: 55 Dexterity: 77 Intelligence: 75 Agility: 61 Stamina: 68 Difficulty: 60 Overall: 66 (average) Bright Man is an orange robot with a large light bulb attached to his head. His battle tactics are similar, if not identical, to one of his predecceors - Flash Man, from Mega Man 2, in which he uses his time stopping device, the Flash Stopper, and then jumps on Mega Man and attacks him with his arm cannon. Only when Mega Man gets hit will the effects of the Flash Stopper wear off, which makes it impossible to fight Bright Man without receiving any damage. The only difference between Bright Man and Flash Man is Bright man is twice as powerful, twice as smart, and therefore, twice as effective. Short his circuts with Toad Man's Flash Stopper. If you don't have that weapon, be very cautious and never stop firing. ............................ Name: Pharaoh Man Number: #026 Weapon: Pharaoh Shot Primary Weakness: Flash Stopper Height: 4'7" Strength: 91 Dexterity: 79 Intelligence: 83 Agility: 93 Stamina: 85 Difficulty: 85 Overall: 86 (very good) Pharaoh Man is one of Dr. Wily's strongest creations ever. In the form of an ancient Egyptian pharaoh, his speed and strength is rivaled only by Quick Man, Shadow Man, et cetera (in speed anyway), and in strength by even fewer. He is so strong, in fact, that his weakness is the Mega Buster itself. You must slow him down and use Bright Man's Flash Stopper to do this, and then shoot him with the Mega Buster before time runs out on the Flash Stopper. Otherwise, Pharaoh Man is nearly impossible, as he darts around the room in unpredictable patterns, firing his powerful Pharaoh Shot as he goes. If you have the Flash Stopper, he should be no problem. If you don't, however, you're either going to use all of your E-Tanks up, or simply die and go to another stage until you get the Flash Stopper. Either way, good luck. ............................ Name: Ring Man Number: #028 Weapon: Ring Boomerang Primary Weakness: Pharaoh Shot Height: 4'7" Strength: 71 Dexterity: 69 Intelligence: 72 Agility: 64 Stamina: 70 Difficulty: 73 Overall: 70 (above average) Ring Man is a red robot with a giant gold ring on his head. He dart Ring Boomerangs at you from all angles, and can be a nuisance to defeat without the proper weaponry - the Pharaoh Shot. Be weary of his patterns, however. If you can figure out where he is going to move and where he is at all times, even with just the Mega Buster, he shouldn't pose too much of a problem for you. Be weary of getting smacked twice by his Ring Boomerang; it'll hit you once, and again on the way back to him, if you aren't careful. ............................ Name: Dust Man Number: #030 Weapon: Dust Crusher Primary Weakness: Ring Boomerang Height: 4'6" Strength: 78 Dexterity: 74 Intelligence: 71 Agility: 59 Stamina: 71 Difficulty: 70 Overall: 70 (above average) Dust Man is a bizarre blue and silver robot with a built in vacuum mechanism lodged ontop of his head. With his arm cannon he shoots shots at his enemies, while his vacuum mechanism has two uses - to shoot his weapon, the powerful Dust Crusher at you, and also to suck you towards him in an attempt to further damage you, very similar to Mega Man 3's Magnet Man. Be weary of this one, don't take him too lightly, especially if you lack use of the Ring Boomerang and have no E-Tanks. ............................ Name: Skull Man Number: #032 Weapon: Skull Barrier Primary Weakness: Dust Barrier Height: 4'6" Strength: 54 Dexterity: 82 Intelligence: 85 Agility: 66 Stamina: 71 Difficulty: 55 Overall: 69 (average) Skull Man is a bizarre Robot Master indeed, with a skull face and skeleton-modeled body. Skull Man uses a barrier/shield weapon, like Wood Man in Mega Man 2, as well as Mega Man 5's Star Man and Mega Man 6's Plant Man. Although an overused commodity in Mega Man games, his barrier is very powerful if it touches you, and is also a powerful weapon once you acquire it. He'll shoot his arm cannon at you and proceded to equip his barrier and jump around the room, trying to land on you and damage you. Combat this using the Dust Crusher, the only weapon able to deteroriate the skulls that make up his barrier to penetrate and hit his structure. If you don't have the Dust Crusher, use the Mega Buster and fire at him when he puts his shield down, avoiding his shield and arm cannon shots. ............................ Name: Dive Man Number: #031 Weapon: Dive Missile Primary Weakness: Skull Barrier Height: 4'8" Strength: 77 Dexterity: 65 Intelligence: 66 Agility: 79 Stamina: 76 Difficulty: 74 Overall: 73 (above average) Dive Man is an underwater robot that shoots torpedoes AND himself (as a torpedo) in attempts to damage and destory his enemy - in this case, you, Mega Man. Watch him as he fires torpedos and darts around his watery room, and be weary of his high stamina... that's the only advice I can really give you on Dive Man... that, and have fun is you don't have the Skull Barrier equipped, because he's even harder that way. ............................ Name: Drill Man Number: #027 Weapon: Drill Bombs Primary Weakness: Dive Missiles Height: 4'6" Strength: 83 Dexterity: 90 Intelligence: 91 Agility: 83 Stamina: 75 Difficulty: 77 Overall: 83 (good) Drill Man is a difficult and smart Robot Master. His headpiece and both arms have drill bits on them, which he uses to both fire Drill Bombs at you (similar to Crash Bombs in Mega Man 2), and also to drill himself in the ground and come flying out of the ground at Mega Man unpredictably. Use the Dive Torpedoes to put a fork in him before he puts a fork in you. He is formidable, but not that formidable with the correct weapons. ............................ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION VIII - *WALKTHROUGH* =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Here it is, the main part of the guide - the walkthrough. The walkthrough will have comprehensive and in-depth walkthroughs for each part of each stage in the game, stage by stage. At the end of each stage walkthrough is a boss strategy to help you efficiently beat the game with little-to-no difficulty at all. If you're not looking for spoiler-filled walkthroughs, but just want to know the order in which to beat the Robot Masters, as well as what to use, here is the order I recommend. (the order is far more linear than in past Mega Man games, so you'll definetly want to follow the order I give you.) Toad Man ---> Use Mega Buster ---> Go on to Bright Man Bright Man ---> Use Rain Flush ---> Go on to Pharaoh Man Pharaoh Man ---> Use Flash Stopper/ ---> Go on to Ring Man Mega Buster Ring Man ---> Use Pharaoh Shot ---> Go on to Dust Man Dust Man ---> Use Ring Boomerang ---> Go on to Skull Man Skull Man ---> Use Dust Crusher ---> Go on to Dive Man Dive Man ---> Use Skull Barrier ---> Go on to Drill Man Drill Man ---> Use Dive Torpedoes ---> Go on to Cossack's Castle Now below is the in-depth walkthrough, the most IN-DEPTH and COMPLETE walkthrough for Mega Man 4 anywhere. I hope you enjoy it and find it useful. Before we start, here are some basic tips to help you through the game... Tip #1 - TAKE YOUR TIME! There is nothing worse than not taking your time, rushing, and getting yourself killed; quickly. Take your time, there is no time limit in the game. Where's the fire? =) Tip #2 - CHARGE IT UP! You should always hold down the B button to have a charged shot ready when using the Mega Buster to be ready for whatever is ahead of you. Remember, the fully charged Mega Buster shot is worth 3 damage, so it's worth it to do, trust me. If you're Mega Man-like coordinated like me, you can run, jump, et cetera, all while holding down the B button. It takes time, but you should be able to do it with no problem. Tip #3 - TAKE YOUR TIME TO TAKE DOWN PASSWORDS NES consoles are old, and act weird. Everyone knows this... so take down the passwords the game gives you once in a while, even if you're not going to shut the game off. You never do know what's going to happen. Tip #4 - E-TANKS... HOW ANNOYING! You're probably saying to yourself "what!?" Well... E-Tanks can't be saved by the password system in this game, so you'll have to get your E-Tanks all over again if you shut the game off and start all over again. The optimum stage to do this on is Skull Man... 3 E-Tanks on that stage, for your information. All right... lets do this! HERE'S THE WALKTHROUGH!!! After choosing to Start Game, the stage select screen, famous for the Mega Man series, looks something like this... ------ ------ ------ | | | | | | | | | | | | | | | | | | ------ ------ ------ RING DIVE SKULL MAN MAN MAN ------ ------ ------ | | | Dr. | | | | | | C | | | | | | | | | ------ ------ ------ PHARAOH BRIGHT MAN MAN ------ ------ ------ | | | | | | | | | | | | | | | | | | ------ ------ ------ TOAD DRILL DUST MAN MAN MAN First, choose Toad Man's stage, and we're underway! ***** * **** *** STAGE 1 - TOAD MAN ***** * **** *** Toad Man's stage, in the beginning, can be a bit of a pain in the butt. It's raining and windy on his board in the beginning, so your ability to jump is greatly hindered by this. As you go right, large blue birds attack you, each having three smaller birds trailing them. When they get close enough, they swoop and attack, and they can be a real killer. Attempt to take out the lead bird before he gets close enough to do any damage, and then kill the smaller birds behind him as they come and dart at you. Procede a little farther right and a red Metool-looking robot attached to a green and white umbrella will swoop down at you. Shoot him with a super shot or two before he manages to hit the ground and shoot his umbrella at you, and walk around. Once you do this, proceded right. Shoot up the birds and red metools as you go with regular and super shots. They come in swarms here, the enemies do, so try to make quick work out of them as to not get damaged to badly. Once you reach the end of the ledge, carefully jump to the next ledge, and then to the next. Time your jumps appropriatly and get to as far on the edge as you can when jumping here, because the rain and wind will push you back and right into a hole to your death if you're not careful. So jump these two ledges, then walk over a bit on the third. A red metool will come from the sky. Kill it, and again carefully jump to the next platform, where a swarm of birds will meet you. Kill what you can and avoid getting damaged, and kill the final red Metools and birds, go right, and jump down the ditch. From here, go left, and jump down the next ditch. (there are no enemies in this small area, showing you that this is a checkpoint - if you die on this stage, you'll be brought back here.) After jumping down the second ditch, you'll be heading right (automatically) very slowly in a sewer-like setting. Push forward to go fast, and kill the purple rat robot in your path. As you go a bit farther right, you'll see a clear robot with a red eye crawling on the ceiling. When you get near him, he'll swoop down and go after you. Charge your Mega Buster and give him a quick shot with a super shot to kill him, then go a bit right, kill the purple rat, and jump the ditch into the next sewer flow, but this time, the flow is going reverse, so jump to go faster. Right after you jump, kill the purple rat and jump up to the next level. The flow is still going in the opposite direction, mind you. Kill the purple rat here (make sure to not lose him behind the waterfall), and then procede right, kill the clear red-eyed robot and another purple rat, jumping from platform to platform carefully as you go. Finally, you'll jump across a ditch to a platform where half of the flow is going against you and half of it is going towards the right of the screen (depending on which side of the waterfall you're on). Kill the purple rat here, and jump to the next similar platform, killing the purple rat here as well. Drop down to the next platform, and carefully go left towards... well... nothing. Here are hidden small energy pellets hidden behind the water flow. If you need energy, carefully gather them, being aware that the current is slowly pushing you to your death. After you get them, go back right and onto the next platform, then jump to the regular ground again. Kill the clear red-eyed robot and another purple rat, and jump into the ditch at your far right. Here is another empty checkpoint area with no enemies, so drop down again and you'll fight the large robotic snail. These snails can be a pain as well. Fire at their eyes with the Mega Buster (super shots, preferably) when his eyes are open. When his eyes aren't open, parry both the bombs that shoot out of his back and his eyes that shoot at you - both are heat sinking. When he is defeated, proceded right and into the next area. Let the water current drop you into the next area, and as you are dropping, push left on the D-Pad, so that in the next area, you'll land on a silver platform above a purple rat so you don't have to fight it. If you miss, fight the purple rat, and jump down the ditch into the next area. Again in this area, you'll have to fight a large snail again. This time it's a bit harder. Use the same strategy as before, but avoid falling into the small ditches at either end of the platform you're on (the water current will push you one way or the other), and also be weary of the small waterfall in the middle of the platform, which will hinder your ability to jump and fire, or jump to avoid bombs. When he is defeated, go right to the next area. In this area, there is a shallow pool, but don't go into it. Instead, use the small silver platforms above it to jump to your right, avoiding the high jumping blue fish that jump at you as you go. If one of the fish knock you onto the spikes (which equals immidiate death), use your invisability for a second to jump back onto the platform, keeping in mind that the water gives you extra jump, so you'll be able to reach platforms you wouldn't if the water wasn't there. When you get all the way to the right, get ready to do battle with Toad Man himself. ++-BOSS BATTLE-++ | *TOAD MAN STRATEGY* | Toad Man is basic to beat, as long as you keep firing at him, and keep moving. If you don't fire at him, he'll start his hoola dance and fire a Rain Flush at you, which is extremly powerful upon itself, so make sure to give him no grace time to fire at you. When the battle begins, come at him and fire, and he'll jump. Slide under him, turn around, and fire again. You simply repeat this process (as long as you connect each time, you'll fire and slide after the initial hit 27 more times), and he'll be dead without getting off so much as a shot. It's entirely possible, and easy to do, as well, to kill him without getting hit at all. I've done it 100 times, I'm sure you'll have the same luck. Do be weary of his Rain Flush, however. If he does get it off, it does a heavy amount of damage. After you finish him off, go to Bright Man's stage, Rain Flush in hand for the upcoming battle. YOU GOT RAIN FLUSH YOU GOT RUSH MARINE ADAPTOR ~Password Thusfar~ ________________________ | 1 2 3 4 5 6| | | Current Items/Weapons etc. |A x x x| | | -Rain Flush |B x | -Rush Marine Adaptor | | |C | | | |D x | | | |E x | | | |F | |________________________| ***** * ****** *** STAGE 2 - BRIGHT MAN ***** * ****** *** As soon as you are in his stage, procede right and kill the green robot walking towards you. When you kill him, he'll shoot off fireworks... so there is a system on this stage I should definetly explain to you before we procede. There are two types of very important enemies on this stage. There are the little green guys, like the one you just killed, that shoot fireworks when you kill them. They are the light. Then there are flying lightbulb robots, who are, in essence, the dark, when you kill them. If the screen is dark, you shoot a green robot to make it light. And killing a flying lightbulb robot will only make the screen dark, so make sure to avoid them if you can, and kill them only as a last resort, or if you know that there is a green robot ahead. Now that you know this, procede right a bit more and kill one of those bulbs we were just talking about, and the screen will go dark. Walk over in the dark, and then jump (you can't see where you're going), and kill the green robot you see before you to make the room light again so you can see. From here, go right, and jump over the large ditch, firing while you're in the air. After you fire, a lightbulb robot will fly on screen, and these barrage of shots will kill it. Immidiatly kill the green robot right there to make the room light once more. Go right some more and kill the robotic lightbulb, and again, the room will become dark. Stay still and you'll see a green robot guy walking, but don't kill him. Let him walk down and into the ditch, so you can see where you have to jump to in the dark. Jump this distance, and immidiatly kill the second green robot that walks towards you to make it light again. Jump up and go right into the next area. Go right a bit and kill the totem poll robot before you, and watch for the mega shots he shoots at you. Once he's killed, jump onto the robotic cricket on top of the spikes, and he'll automatically start hopping towards the right. After a few hops (don't move) charge up a Mega Shot and let it go, and you'll hit a totem poll. Kill the totem poll, and jump from the cricket you're on onto the next cricket as the cricket turns away to go back. Once on this cricket, at the apex of his first jump, jump from his back on the ledge there, and climb up the ladder. In this part, you'll see a large red robot that has two methods of attack. One from the top of his head (which attacks smiliar to the bombs of the large snail on Toad Man's level), and one that shoots from his mouth, fast, like your own shots from your arm cannon. Depending on where you're standing, he'll use one or the other. If you're in range of his mouth cannon, he'll use that, and if you're not, he'll use his other mode of attack. Kill him with a barrage of regular and charged shots, and then go up the ladder on your right by equipping the Rush Coil and jumping on his back to get to the out-of-reach ladder. (be careful not to deploy Rush right over a ladder, or he'll go right through it, and you'll waste some of his energy. This is an extremly valuable tip for later in the game, trust me). Climb up the ladder and get the large energy pellet there to replenish your energy, and then climb back down. You'll have to kill the large red robot once more here, and after that, climb up the ladder he was guarding on your left. Once up this ladder, immidiatly go up and right and kill the two spinning robots with two swift shots each, and go right s'more. Go through the narrow corridor to a more open area, with three more of these spinning robots. Allow them to come out of their cocoons and start to spin, and fire two shots at each, killing them as you go right. Super Shots are another method of killing them if you want quicker results. Once they are dead, go right and slide into the next area. From here, you can either go right or go down. First, you want to go down. So climb down the ladder and go right. You have to manuver yourself on these moving red platforms that move very quickly in a loop once you jump on them. Jump on the first, allow it to get near its apex, and then jump onto the next one, and so on. When you get to the green one (which is a permanent platform, it won't disappear and drop after you get off of it), jump to the platform and collect the E-Tank and Extra Life, then you have to go back left. Equip the Rush Coil and use it to get over the long ditches (now that the red platforms are gone), and climb up the ladder back into that area, and this time, go right. In this area, jump onto that cricket, and before it jumps into the ditch, jump onto the next one, and immidiatly onto the next one. Let him bring you a bit right as you kill the totem poll in your way, and then jump onto the next cricket, and then onto the next one, before it jumps into a ditch. Take the next one to a totem poll and kill it, and then jump onto the next one, and jump and grapple onto the ladder and climb up it. Here, kill the green spinning robot as it slides down to you from the top platform, and equip the Rush Coil and fill your energy with the large weapon energy pellet up top if you want, then slide left and up the ladder. This next part is probably the biggest pain in the butt in the game. Similar to that optional part we did before to get the E-Tank, you'll have to jump a series of moving red and green platforms to get to the other side, all while avoiding the multiple lightbulb robots shooting at you and floating around in your way. As you jump from one to the next, make sure to shoot as many mega shots as you can (not even mega shots, just regular shots) to kill anything ahead of you, and keep jumping. Remember that the green platforms DO NOT drop after you use them, so if you need to catch your breath on this hyper part, do so on those, or on the one stationary platform in the middle of it all. Once on the other side, walk right, killing the green robots and lightbulb robots as you go, and enter Bright Man's lair. ++-BOSS BATTLE-++ | *BRIGHT MAN STRATEGY* | Bright Man is a nuisance... even with the Rain Flush, his weakness, he is still a pain. You're probably going to have to utilize that E-Tank we just picked up in his stage if you're not at full or near full health. He jumps around the room firing his arm cannon at you and going nuts, and while he does this, you'll want to slide out of his way and avoid the shots he shoots, while firing the Rain Flush rapidly. When one wears off, fire the next one. If you run out of Rain Flush, switch to the Mega Buster and fire away at him! If he uses the Flash Stopper, and he will at least once, you're GOING to get damaged by him, and he'll probably jump on you instead of fire at you, which does pretty massive damage. Just keep up moving around and firing, and with that E-Tank as backup, you'll be fine. Once defeated, go on to Pharaoh Man. YOU GOT FLASH STOPPER ~Password Thusfar~ ________________________ | 1 2 3 4 5 6| | | Current Items/Weapons etc. |A x x x | | | -Rain Flush |B x | -Rush Marine Adaptor | | -Flash Stopper |C | | | |D x | | | |E x | | | |F | |________________________| ***** * ******* *** STAGE 3 - PHARAOH MAN ***** * ******* *** Pharaoh Man's stage is pretty difficult, so here we go. At the beginning of the stage, you're on a small platform surrounded by all desertous terrain. Before we even start, do know that on the sand, it'll suck you in, it's quicksand, so you must keep jumping while you're on it, or you WILL get sucked in, which equals death. Anyway, here, we want to go right (ignore the left), and keep jumping as you go. Jump over the fast moving green robotic scorpions as you go, and try to avoid the shots being dropped by the red robotic bee flying back and forth at the top of the screen. Don't bother trying to kill the green scorpions as you go... they are far too strong and are fast moving, you'll end up losing a lot of energy, it's easier to simply jump over them. When you get to the first platform, walk right and repeat this process until you get to the next platform, and repeat it once more after that. When you get to the final platform, avoid the bee and DO NOT, I repeat DO NOT jump into the ditch. Instead, equip the Rush Coil and jump OVER the ditch, and then walk right and into the next area. You can fall into the ditch, but there is a secret special item we need over here, so go right. Cross the long stretch of quicksand, avoiding the scorpions as you go. Hop onto the small platforms and jump to the green block with a B on it. Take it and you'll get automatically transported to inside the pyramids of Pharaoh Man (where you'd be if you went down the ditch, actually). What you just got was the Ballon Adaptor, which allows you to have a floating "block" sort of thing like Item 1 in Mega Man 2. You don't really need it, but we'll use it later in Cossack's and Wily's castles, for sure. From here, head right and let the black ball turn into a bat, and kill it with two quick shots. Go right some more and repeat the process. Jump onto the balloon thing with the face and let it take you right. This part can get a bit hairy. You have to jump from balloon to balloon all while avoiding the many bats that are around. Once these balloons hit a wall or spike, however, they disappear, so you have to be quick while you're doing what you're doing, and be at full attention, or you will die. If the bats are giving you a hard time, an unorthodox, but effective way, of dealing with them is allowing them to hit you, as they immidiatly retract upon them hitting you, going back into a black ball. Do this if you need to get rid of a few and you can't get a clean shot off. So keep going right, as the platforms get higher and it gets a bit more dangerous. When you get all the way to the end, walk right and kill the four bats here for any items they might be holding, and then walk to the ditch and jump into it all the way at the right. This area is void of any enemies, so it's a checkpoint. Walk left and fall down the next ditch. Walk right a bit and jump onto the balloon. Power up your Mega Buster and jump onto the platform with the mummy on it above you. Fire at the mummy before he shoots his head at you, and go right, jumping from the platform you're on to the next balloon. Take the balloon right, and kill the mummy here, and then jump back onto regular floor. Walk right, and jump onto another balloon, and take it right, killing more mummies. Repeat this process a few times until you get on main land once more. Remember that if you get hit onto spikes, you are momentarily invisible from the hit you took from whatever enemy knocked you into the spikes, so use that moment to get to safety. Don't think you're automatically dead because you're on spikes. That's not a good thing to do. =) Anyway, walk right after the balloon fiasco and into Pharaoh Man's lair. ++-BOSS BATTLE-++ | *PHARAOH MAN STRATEGY* | Pharaoh Man has the potential to not only be the hardest boss in the game, but the hardest boss in the Mega Man series on the NES. His speed and strength and stamina and dexterity are amazing, and the only feasable way to defeat him is to use Bright Man's weapon, the Flash Stopper on him. Without it, you're toast unless you have like 2 or 3 E-Tanks, and why would you want to waste them? The Flash Stopper doesn't actually do any physical damage to Pharaoh Man. Instead, it momentarily stops him from moving, allowing you to get several clear shots on him with your Mega Buster before it wears off. You can use it several times on him too, so that he moves very little. He won't even damage you or get close to doing so if you do it right. Right when the battle begins, immidiatly use the Flash Stopper (have it equipped before you even enter his lair), and fire upon him. And repeat. Just keep pressing the B button and it'll be taken care of for you right there! It's that simple. When he is defeated, you get his very useful weapon, the Pharaoh Shot, which can be charged like Heat Man's Atomic Fire in Mega Man 2. Just watch your energy bar! =) After his defeat, choose Ring Man next. YOU GOT PHARAOH SHOT ~Password Thusfar~ ________________________ | 1 2 3 4 5 6| | | Current Items/Weapons etc. |A x x | | | -Rain Flush |B x | -Rush Marine Adaptor | | -Flash Stopper |C x | -Balloon Adaptor | | -Pharaoh Shot |D x x | | | |E | | | |F | |________________________| ***** * **** *** STAGE 4 - RING MAN ***** * **** *** Right when you begin Ring Man's stage, you'll be on a platform that is disappearing before your eyes. These are retractable platforms, they can go both ways, left and right, and are all over the stage. Let it drop you to the surface level, and then climb up the ladder on your left, and get to the top. From the top of the ladder, shoot and kill the red gun on the right wall, and then walk with the retractable platform to the ladder on the right and climb up it. In this next area, face left and fire at the red gun on the left wall. Slide across the platform, and to the ladder. Climb up it a bit and fire right at the gun on the right wall. Then climb the ladder all the way, go right, and up the next ladder. From here, there are two little retractable platforms. Jump onto the right end of the second one and kill both Saturn robots from there. Go up to the topmost retractable platform, and go up the ladder to your right. In this next area, go across the firsxt platform and climb up so you're right in front of the red gun on the red wall. You're gonna get hit a few times, but you have no choice. Fire point blank at that gun and destroy it, then from that same stationary area, fire at the gun on the left wall and destroy that as well. Then get to the topmost level and go up the ladder. Here, jump on the platform and slide with it to the right, and into the next area. (that was a checkpoint). In this next area, you have to fight a massive hippo (which is kind of an oxymoron =P). There is an easy way and a hard way to fight this guy, so we're going to go with the easy way. Since we don't need the Rain Flush on this stage other than fighting these guys, simply fire five Rain Flushes from the safety of the corner of the screen. The Hippo shoots missiles, so there is a good chance upon the destruction of these missiles, you'll retrieve some energy for the Rain Flush. Make sure to get any weapon energy pellets you come across from here on out for the Rain Flush, because we have to fight another Hippo later. Anyway, after his destruction, head right. Kill the Saturn robot and slide across the retractable platform, making sure to not fall into the moving razor blade on the bottom of the screen. Go right s'more and kill the Saturn robot. You see that energy pellet on the bottom of the screen guarded by two razors and a retractable platform? Fall onto the platform near the right of it, and immidiatly fall into the area with the pellet and get it, and then jump right back up before the platform reforms. If you did it right, you'll have full energy and be safe from those blades. Otherwise, you're kinda- sorta screwed, so be careful. After that, head right and kill another Saturn robot and slide across two more platforms, then kill another Saturn robot, jump to avoid the razor blade and jump down the ditch to your right. Here you'll be in a room guarded by a Ring Robot. This is how we kill them. Equip your Flash Stopper, and when the Rings come away from his body, use the Flash Stopper and fire into his eyes when the rings are frozen beside him. Fire at his eyes and kill him, then go into the ditch he was guarding at your left. Here is the other Hippo we have to kill. SO again, equip the Rain Flush and do a job on him. If you run out of Rain Flush, fire at the barrels that the Hippo is on to get him low to the ground, and fire at his body to destroy him. Once he's destroyed, head right. In this next area right above you you'll see a ladder out of reach. Equip the Rush Coil and jump up to it and climb the ladder. Here you'll have your first contact with Eddie, aka Fliptop. He'll give you a random item (while writing this walkthrough, he gave me an E-Tank. Go figure.) Then climb back down the ladder and head right. As you climb up and to your right, kill the Mag Roader looking enemies (if you've played Final Fantasy VI you'll know what I mean.) You have to hit them in their eyes, and make sure to take them out before they lock onto you and go nuts, then you can't hit them. Kill the four of them and then you'll be in another open area. From here, there are a lot of platforms, all of these retract TOWARDS you, so you can't slide across them. Instead, you must activate them and then wait for them to start to retract, then jump on them and get across. Follow the series of platforms as you head right, and kill the Saturn robots as you go (don't let them knock you into the various holes, they can be a real nuisance.) Once you get to solid ground, head right and kill the two Saturn robots here and go down the ladder at the right. Here, once down the ladder, IMMIDIATLY slide to your left, as the platform immidiatly begins to retract towards your left. Below you are spikes, so you must act quick. Get to the left and go down the ladder in the bottom left of the screen. Here is another Ring Robot. Use the Flash Stopper to freeze his rings when he shoots them at you and shoot him in the eyes, just like you did last time. Then go right and slide under the intrusion, and enter Ring Man's lair. ++-BOSS BATTLE-++ | *RING MAN STRATEGY* | Ring Man is a robot master who has a pattern, but he does a decent clip of damage and can be quite damaging and annoying to fight. His pattern is short and simple. He starts off facing left. He'll throw a Ring Boomerang at you, it'll come back at him, then he'll jump and throw one, and it'll come back at him diagonally. Then he'll run across the screen, face right, and repeat the process. This repeats. So all you really have to do is avoid the Ring Boomerangs best you can, but more importantly, keep barraging him with Pharaoh Shots as you go. Right when the battle begins, when his energy meter is filling up, charge the Pharaoh Shot and let go before the battle begins, and you'll take off a decent amount of damage off of him right from the get-go. Use an E-Tank if you have one available to you, and take him out quick. Time is on his side. Once he is defeated, you get the Ring Boomerang. Choose Dust Man's stage next. YOU GOT RING BOOMERANG ~Password Thusfar~ ________________________ | 1 2 3 4 5 6| | | Current Items/Weapons etc. |A x | | | -Rain Flush |B x x| -Rush Marine Adaptor | | -Flash Stopper |C x | -Balloon Adaptor | | -Pharaoh Shot |D x x | -Ring Boomerang | | |E | | | |F | |________________________| ***** * **** *** STAGE 5 - DUST MAN ***** * **** *** As you begin in Dust Man's stage, immidiatly jump over the red shield that's coming at you, and fire at it when it's facing the other way to do damage to it and destroy it. Go right some more and kill the Metool there when it peeps out of its shell, and continue going right. When you get to a ditch, your instinct would be to jump over it, but don't. Instead, wait until a small robot flies out of it suddenly when you get near the hole, and jump under the robot when it flies up and over the ditch. Otherwise, the robot'll hit you midair and you'll get knocked straight into the hole. From here, head right and repeat this process when you get to the next ditch. Wait for the robot to come out, jump under it and over the ditch. When you land on the other side, immidiatly jump over the red shield coming at you, turn around, and shoot it and kill it from behind. Then go right s'more. When you get to the next ditch, wait for the robot to come out, jump under it and over the ditch, and onto the next, higher-up platform. Go right again, and this time, just jump down the ditch. In this next area here, go left, get the large energy pellet on the small platform at your left if you need it, otherwise leave it there in case you die, then come back and actually need it, and then drop down to the base level and go right. Keep going right until you come across a large orange and red robot, that jumps up and down, has spikes on the bottom of it, et cetera. Shoot at it continuously and kill it as quick as you can, so that it doesn't do anything, like jump on you and do massive damage. When you kill it, continue to your right. Here, auto-blocks start forming in fours and forming larger blocks for you to stand on, which makes things easier here than in previous and future Mega Man games, where they make you use little blocks to get to and fro. Go from block to block as they form, going right, and kill the red robots as they fly and swarm around you. Try to keep them under control the best you can because they start to get extremly annoying in bunches, and may knock you into a ditch. When you get all the way to the right, ignore the now-swarming red robots and climb up the ladder quickly. In this area, you'll meet Eddie again, and he'll give you an item. (he gave me a large weapon energy pellet, boo Eddie!) Climb up the stair-like platforms to the ladder in the upper-lefthand corner and go up it. In this area, there are presses going up and down in continuous motions. Go right and kill the Metool, and then you'll notice beyond where you killed the Metool, as the presses go up and down, there are blocks you have to destroy to get through. So destroy all of the first sets of blocks and walk through, killing another Metool or two as you go. Then, repeat this process right at the next set of blocks you come to. After those blocks, kill two more Metools, and then destroy the entire set of blocks you come across for your third encounter. From here, you'll have to race back and forth and destroy blocks from the next set and then slide back before the presses come down and crush you. The blocks will stay the same if they leave the screen, but the Metools will keep coming back, so do be aware of that. Once you make a clear path in the fourth set of blocks, break through them, kill the Metool right after that, and bust through the presses. Jump up to the next platform and kill the large red robot we found at Bright Man's stage, then head right and right up the ladder. Here, kill the odd Metool (takes two hits), and jump across the two platforms, and to the ladder at the left. Once atop the ladder, head right and kill the large orange and red robot we came across before before he gets nutty on you and start hopping around. Once he's defeated, head right and into Dust Man's lair. ++-BOSS BATTLE-++ | *DUST MAN STRATEGY* | Before entering Dust Man's lair, have the Ring Boomerang equipped. Once you enter his lair, you'll see him not move... that's his basic battle strategy. Dust Man has two modes of attack. He shoots Dust Crushers out of the attachment on his head, which go a certain distance and then split into four parts. The other attack is similar to Magnet Man's in Mega Man 3, where he sucks you into him trying to damage you by making you hit into each other. Either way, Dust Man is an easy target for your Ring Boomerang because he hardly moves, and when he does move, he doesn't run... he jumps. So just keep firing on him and such, and if he tries to suck you in, jump or simply walk/run in the opposite direction. When he is defeated, you get the Dust Crusher. Go to Skull Man next, we're almost done! YOU GOT DUST CRUSHER ~Password Thusfar~ ________________________ | 1 2 3 4 5 6| | | Current Items/Weapons etc. |A x | | | -Rain Flush |B x x | -Rush Marine Adaptor | | -Flash Stopper |C x| -Balloon Adaptor | | -Pharaoh Shot |D x x | -Ring Boomerang | | -Dust Crusher |E | | | |F | |________________________| ***** * ***** *** STAGE 6 - SKULL MAN ***** * ***** *** As the stage begins, head right and into a small corridor. Fire at the large green gun and any red projectiles it shoots to clear the path, and continue right. Kill another green gun and any projectiles, and then jump up and head left, and kill the gun here as well. Jump up to the topmost path here and head right, killing another green gun as you go. Jump down and kill the green floating robot as well as another green gun, and head right once more. Kill another green gun here blocking your path, as well as any floating green enemies, and then head right and up the stairs loacted there. In this part is a skull guard. He flings pieces of bone at his enemy, so how you defeat him is you shoot him once with a regular shot, and he'll collapse. Then you power up a super shot and shoot him when he reforms himself, and he'll die. Once he dies and clears a path, go left and up the ladder located there. In this area, go right and take the top path, as the bottom path is a dead end (a short one, but a dead end nevertheless.) As you go right on the short top corridor, kill the bat that comes at you, and then take the top path once more, and kill the red shield as it comes by you by jumping over it, turning around, and hitting it in it's back. Go all the way right to the end of the platform, and jump onto the protruding area of the platform all the way to the right side, and kill the bat there. From here, go right, and kill any bats coming at you. Take the path here and avoid all of the enemies you can, and continue right. Here, you'll come across another red shield, which you should kill by shooting from behind. After killing it, procede to your right and kill any bats as you go, and then go all the way right and up the ladder. In this next area, you'll meet up with Eddie (Fliptop) again, so take whatever he gives you, then go left and up the ladder. Now this ladder goesup another full screen, but before going up, jump off the ladder and go right, so we can get the E-Tank that's over here. Go right, and you'll have four choices of where to go. Go to the topmost corridor and take that one. Kill the redshield there by hitting it in the back, and go all the way right. Get the large energy pellet here, and then drop down, and equip the Rush Coil. Use the Rush Coil to get to the platform right under where the energy pellet was, where that E-Tank is, visable as day. Get the E-Tank, and then procede to take that corridor back left. Kill the shield if you can, or just run through it and take a bit of damage. Go left back to the huge ladder, and take it up to the next area. From here, go right, and then jump up and go left. Kill the orangish skull here, and then jump up to the topmost platform and go right, killing the orangish skull and the green worm as you go. Then, jump down to the next platform. Ignore the E-Tank below you for right now, and kill the orangish Skull next to you, procede right, kill the green worm and another orangish skull, and then go down and head left, to get that E- Tank. Carefully jump from the very edge of the platform you're on facing left to the higher up platform to your left. Or, equip the Balloon Adaptor, and use it to get safely to the higher up platform by sliding off of it when it's at level with the platform to your left. Either way, head left, kill the green worm and the orangish skull that you come across, drop down and get the E-Tank, then jump back up and head right, killing the skull and worm again, as well as another worm. Jump right and kill the two worms as you go right, then go down the ladder. Now, head left down the corridor, and then head right, there are no enemies here. Go right and into some open space, you're now outside. Here you'll have to traverse a series of platforms with Skeleton Guards on them. Simply fire at them with charged shots to take them out quickly and efficiently as you head right, and also kill any floating green robots as you go. Any diagonal shots that you can't seem to make, equip the Pharaoh Shot and charge it up, then jump and fire diagonally to make the hit. When you get right, go all the way up and get the many little energy pellets there to replenish your health, and then enter Skull Man's lair right below that, to your right. ++-BOSS BATTLE-++ | *SKULL MAN STRATEGY* | Skull Man is a very random and aggressive robot master. He'll run up to you and continuously run into you, he's not passive at all. He'll equip and unequip his Skull Barrier very rapidly as well, and he can jump very high and very far, as well as have use of an arm cannon to boot. Since he has no set pattern, simply equip the Dust Crusher and fire at him when you have a clear shot, as it is your only option. Fire at him and conserve your weapon energy when he puts up his shield, as nothing, not even your Dust Crusher, can penetrate it. If you have to, all though you shouldn't, use an E-Tank to stay alive. When he is defeated, you'll get his Skull Barrier. Go on to Dive Man next. YOU GOT SKULL BARRIER ~Password Thusfar~ ________________________ | 1 2 3 4 5 6| | | Current Items/Weapons etc. |A x | | | -Rain Flush |B x x | -Rush Marine Adaptor | | -Flash Stopper |C | -Balloon Adaptor | | -Pharaoh Shot |D x x | -Ring Boomerang | | -Dust Crusher |E | -Skull Barrier | | |F x | |________________________| ***** * **** *** STAGE 7 - DIVE MAN ***** * **** *** At the beginning of this stage, head right and equip the Rush Marine Adaptor. Enter the shallow water with it equipped, and it'll make things far easier. In your Rush Marine, go right and kill the fish as you go, collecting anything, especially weapon energy pellets (for your Rush Marine Adaptor) as you go. Kill Metools as you go as well. When you get to the green objects with claws that can't be destroyed, unequip the Rush Marine and go by foot. Slide under both of them, as well as slide under the low wall, and under another one of those green objects, and go right. Jump over the row of spikes, and kill the two underwater Metools when you come back down, and keep heading right. Jump over more little spike patches and avoid the green things as you keep heading right, that's the only advice I can really give you here, it's fairly straight forward. Keep heading right into the next area. Here, you'll fight a large whale that rapidly shoots torpedoes (heat sinking ones) and mines that come from the top of the water slowly down. However, he is fairly weak and doesn't take many hits. Allow yourself to jump high in the water, and float slowly down, shooting rapidly at him as you go. You can get hit once or twice, just keep firing at him and avoid anything he fires at you like the plague, if you can. The mines are easy to avoid, but the torpedoes are a different story. When you kill him, head right in the direction he was guarding. In this next area, don't bother to equip the Rush Marine. Simply go right, and jump over the huge patch of spikes, letting the water take you high, and come down slowly. Kill the underwater Metool on your way down, and avoid the three green robots of undestructable nature as you go right. Once right, jump up to the ladder and take it up. Here, you'll meet Eddie (Fliptop) for the fourth time on your journey. Take whatever he gives you and head up and left to the next ladder, which you should take up as well. Head right here and quickly kill the red-orange enemy here we are now familiar with before he gets crazy and jumps all over the place. Head right again, and fall into the ditch all the way to the right. There are no enemies in this next area, just a checkpoint. So head left a bit and fall down the next ditch. In this here area, the water level fluctuates, and so as you go, while avoiding the green robots and killing the mechanical stingray, you'll ALSO have to judge how far and high you can jump based on water level, so this might take a few tries for the unexperienced. Simply head right and judge your jumps when the water level is high. This part is all about patience. Keep heading right, avoiding the green ones and killing stingrays, and before you know it, you'll be out of it. Another option here is to use the Rush Marine to get through it, but it's too congested and confusing for that, for my tastes anyway. Once you go all the way right and into the next area, you'll fight another whale, but you have a little more space here, so it's actually easier the second time around. Just watch out for the spike bed on the floorunder the whale. Use the same tactics, jump high and float slowly down and keep firing steady while avoiding his torpedoes and mines, and he'll be destroyed in no time. Go right, and stop for a second. You see that small ditch in front of you? Your instinct would tell you to jump over it, but you actually are going to want to jump down it. The walls here are lined with spikes, so you must be careful! But fall down it, and traverse the pitfall as you go. Once on the bottom, pick up the green block with the W on it, and you'll automatically be transported back to the fluctuating water-level area. What you just got here was the Wire Adaptor, another secret item in the game, but a useful one in anycase. Traverse the area identically to how you did before, and kill the whale once more as well. Now in the next area, don't fall down the ditch again, just jump over it this time. The water level here fluctuates as well, so be careful. Kill and avoid the stingrays best you can as you continue to head to your right. Stay as far away from the red mines as humanly possible, as they spontaneously explode with little warning and can do a lot of damage. Go all the way to your right and into the next area. From here, there are just a few red mines and some stingrays. Manuver and jump around the red mines and kill the stingrays as you go. It's only a short distance to your right until you get to Dive Man's lair. ++-BOSS BATTLE-++ | *DIVE MAN STRATEGY* | Dive Man has a weird fighting style. He simply jets around like a torpedo and fires torpedoes that are heat sinking at Mega Man. Only when he get hit will he stop this style of fighting. Equip the Skull Barrier on Mega Man and fall onto Dive Man (clip him, don't fall right on him or you'll get damaged). The Skull Barrier is very strong against Dive Man, and he won't stand all that long against it's strength. If you're running low on energy, don't be afraid to use an E-Tank either. Once he is defeated, go on to Drill Man's stage, the last of the Robot Master stages. YOU GOT DIVE TORPEDO ~Password Thusfar~ ________________________ | 1 2 3 4 5 6| | | Current Items/Weapons etc. |A x | | | -Rain Flush |B x x | -Rush Marine Adaptor | | -Flash Stopper |C | -Balloon Adaptor | | -Pharaoh Shot |D | -Ring Boomerang | | -Dust Crusher |E x x| -Skull Barrier | | -Dive Missile |F x | -Wire Adaptor |________________________| ***** * ***** *** STAGE 8 - DRILL MAN ***** * ***** *** As you start off Drill Man's stage, walk to your right and kill the flying red robot with two quick shots from your arm cannon, and kill the Metool right there as well before he manages to get a shot off on you and damage you. Head right to a ledge. Here, before jumping up kill the Metool there and the red flying robot as well, from afar, if at all possible. Jump up onto the higher ledge here and kill the Metool on the ledge up from you right under the ladder as well. After he is killed, jump up and climb the ladder at your right. In this next area, face left and kill the large orangish-red robot at your left with many-a shot from your arm cannon before he starts jumping all over the place like mad. Once he is defeated, go left and up the ladder there. From here, go right and kill the two Metools you come across on the higher up level as you go right, and kill the red flying robot you'll cross paths with in between where the two Metools were before you destroyed them. Go right s'more, and kill another Metool, and as you keep going right, you'll come across two more red flying robots. Destroy both of them and climb down the ladder at your right. Once down here, walk left a bit to wake up the bat right there in the black ball, therefore waking up the other two as well. Jump back to the leftmost platform and fire away at them to do away with them rapidly. Then, carefully jump the two platforms over the spikes heading left, and get the large energy pellet on the topmost platform at your left if you need it, if you don't, leave it there incase you die and come back there and need it. Then jump down carefully, again, avoiding the spikes below, jump right and over the spikes onto the next platform, and then jump into the ditch at your left, but jump as far left into the ditch as you can, so in this next area, you don't fall into the spikes below. Now that you're down here, the two bats will come out of their black shells and go after you. Snipe both of them, and then jump left and down. Equip the Balloon Adaptor and use it to quickly go on and slide across the spikes to the platform with the extra life on it to your left. Once you get the extra life, go back right (just jump carefully if you don't want to use the Balloon Adaptor, going either way, just make sure to be as far on the edge as you can or you'll hit the ceiling and go straight into the spikes), and then jump into the ditch at your left. Now, here you are in an area surrounded by spiked ceilings and you're going to jump over a few spiked lined pits, so be careful not to jump to high, but don't jump too low either, or you won't make the jump. So go right and kill the flying red robot here, and then jump over the first spike-lined ditch and continue right. Repeat this two more times, jumping over two more spike-lined ditches and killing two more red robots in your journey to your right, and then when you get to the end, jump up a few platforms, kill the red robot here, and go up the ladder at your right. From here, there are three guns in here that have shields on them, and go up for a quick second so the gun can fire until they go back down. Kill the one at the bottom left first, each gun only takes one regular bullet from your arm cannon, so they shouldn't give you too much trouble... just time your shots so they arrive at the enemy when they put their shields up. Kill that one first, then the one in the middle. Then jump onto the platform over the spike-lined floor and kill the third one. Once the third one is destroyed, go up the ladder at the top left of the screen, and continue onto the next area. In this area, an E-Tank is above you, high above you, on a platform all the way to the left of the screen here. Equip the Rush Coil Adaptor and use it to jump up there and get it, and continue right. Here you'll meet some Mag Roader (FFVI)-like enemies like we met earlier in another stage, but they will be a blue hue this time. =) Fire at them before they beserk on you, and continue right, going up and down, killing them as you go. Once you get all the way right, and into the next area. This area here can get a bit hairy. What you want to do is continue right and avoid the rock dispensors on the top of the screen, as they will drop large boulders onto Mega Man that do massive damage. As you go right, kill the blue robots that lock onto your location and lock down onto the ground after you. Kill them if you have a clear shot, and go right, avoiding the boulders and the shrapnel they send out after hitting the ground, as well. Plus, the blue enemies. So keep going right until you get to a switch and a place where there is no where to go. Jump on top of the switch to activate it, and a new piece of land, unseen before will appear before you. Continue to your right, and kill the blue robot you come across flying in the air. You'll eventually come to another gap and another switch. This time the switch is over empty space, but fear not - simply jump on top of it and the invisible land will appear right under you. When you do this, immidiatly slide to your right to avoid the boulder coming out of the boulder machine right above you. Once you do this, continue right, killing the blue robots as you go. Once you get to another gap, avoid the boulder machine above, and jump onto the next switch below, over an empty void. Again, the land will appear under you as you hit the switch. Continue right and basically repeat the same 'ole thing; kill the blue robots, avoid the boulders and shrapnel. Finally, you'll come across another switch, and this is a bit tricky. Jump and run into the switch while running, but make it a good, far jump, because the switch activates a land mass to appear beyond where the switch is. Once you activate the switch and land on the piece of land here, avoid the boulder machine, kill the blue robot, and go right and into Drill Man's lair. ++-BOSS BATTLE-++ | *DRILL MAN STRATEGY* | Drill Man is a very predictable robot master to fight, and shouldn't give you too much trouble, especially with the right weapon equipped. This right weapon is the Dive Missile. Simply equip Dive Man's weapon, which is heat-sinking, and fire it at Drill Man when he runs around the room firing Drill Bombs at you. When Drill Man drills into the ground and disappears, however, slide around the room, and quickly. Keep moving and don't stay still. If you do stay still, Drill Man will surface right beneath you, doing massive damage. So keep moving and he'll miss every time. He has a pretty set pattern, so just fire at him when he's firing at you and jump over his projectiles. Otherwise, this should be a fairly easy battle for you. The eight robot masters are toast... although you'll meet them all again later. It's time for Dr. Cossack's castle now. YOU GOT DRILL BOMB YOU GOT RUSH JET ADAPTOR ~Password Thusfar~ ________________________ | 1 2 3 4 5 6| | | Current Items/Weapons etc. |A x x | | | -Rain Flush |B x | -Rush Marine Adaptor | | -Flash Stopper |C | -Balloon Adaptor | | -Pharaoh Shot |D | -Ring Boomerang | | -Dust Crusher |E x | -Skull Barrier | | -Dive Missile |F x x | -Wire Adaptor |________________________| -Drill Bomb -Rush Jet Adaptor This is THE last password in the game, which'll bring you to Cossack's castle. It's as far as the password system in the game will take you, so this is the most vital password, basically. When you get back to the stage select screen, choose Cossack's face, and it'll show his castle, a Russian style castle with Russian circle turrets, and such. Get ready. (also, if you want to gather E-Tanks before you go to the castle, Skull Man's stage is the best place for that.) Just a few things to remember before going to the castle. Number one, you want to pick up all of the weapon energy pellets you can possibly get. In this way, you can refill the energy for various weapons and adaptors as you go. This is because as you go from stage to stage in the game, you do not, and I repeat, DO NOT, get your weapin energy refilled. It stays the same until you lose all of your lives and continues. So just keep an eye on that. Here we go... ***** * *** ********* ****** **** * STAGE 9 - DR. COSSACK'S CASTLE PART 1 ***** * *** ********* ****** **** * Remember that before you start this castle, that you have to go through four stages in this castle, and four stages in Wily's castle. And you can't have passwords in between. Now that we've cleared that up, lets go onward. Just make sure to set aside good time for the game once you're this far, because your final password, the farthest you can get with the password, is past the eight robot masters and that's it! Onward. As you begin the stage, you're outside, pine trees in the background, snow on the ground waist-high. Head to your right and you'll notice this high snow makes it hard to walk, so jump right and onto the solid orange surface straight ahead. You'll notice that it's slippery to stand on, so keep your footing, and kill the slinky here, he takes a few hits, and then continue to go right. Jump through more snow, and jump on another icy, slippery orange surface, killing yet another slinky here. Repeat this process yet a third time, but this time you'll be on the slippery surface for a while. Carefully head right, making sure to keep good footing as you go. Kill the various slinky robots as you go, and traverse the terrain as you go right. Once you hit and kill the third slinky, a ladder to your far right should not be too far away. Once in sight, jump down off of the surface and onto the snow below, and jump to the ladder, and climb up it into the next area. In this area, there are two green Mag Roader type things here. The first one can be lured down onto the lowest platform you're on, just go near the entrance to the second platform and lure it down to the bottom, and then just a super shot on it to kill it before it goes beserk. The second one on the topmost platform, just charge up your arm cannon and climb the ladder on the right, and fire it as soon as you get up there. If he bezerks, climb back down and try it again. Once they are both dead, go on the top platform and take the ladder on the lefthand side of the room up to the next area. Here you'll be back on that slippery stuff again, so go right a bit and you'll see a Skull Guard. Power up your arm cannon and shoot a super shot at him to kill him in one blow. Don't shoot regular shots at him or he'll collapse after each one, making it take forever to kill him. Being weary of the slippery surface, continue going right. Jump to the platform the Skull Guard was on and jump over the ditch, being aware that enemies pop out at you from the ditch, so jump quickly over the following ditches, keep your stepping nice and easy on the icy surfaces, and continue going right. Repeat this process many times until you get to a regular surface, still slippery, though. Don't slide into the first hole you come across, jump up and slide into the second hole and get the weapon energy pellet and use it on whatever you need. Jump up again and supershot the Skeleton Guard here, and jump over the large ditch, although you should avoid the robot coming out of the ditch. Go right, up the two sets of ladders at the right, and into the next area. Here, equip the Rush Coil and use it to get to the out-of-reach sets of platforms, while avoiding the one-hit enemies coming at you. Once all the way up, go to the ladder at the top left and go up it to the next area. Repeat this process in this next area. In this area here is the final area of the stage. There are five ladders above you. Unless you need to refill your weapon energy, and you shouldn't, unless you want to refill what little energy you used on the Rush Coil, simply ignore the first four ladders. Equip the Rush Jet and go on it and hop onto the leftmost ladder, and quickly climb up the ladder and into the next area before the ladder enemy clamps onto you. Now here, kill the red-orange jumpy robot before he gets to you, and enter the lair of the first Cossack Boss, Airborne Drill. ++-BOSS BATTLE-++ | *AIRBORNE DRILL STRATEGY* | The Airborne Drill is one big enemy robot, and he only has one vulnerable spot for your weapons to hit - the crystal at the middle of his structure. Equip the Ring Boomerang and throw them at him while running around, avoiding the shots he fires at you. Also, this guy will start to drill huge holes in the ground, which means you DO have to beat him in a certain amount of time if you want to get out of this fight alive. Otherwise, you'll fall through the ditches in the floor, and if you wait even longer, there won't be any floor left at all. Just avoid him the best you can (he's very big so he will hit you a few times), and keep tossing those Ring Boomerangs at him... before you know it, he'll be toast. ***** ** *** ********* ****** **** * STAGE 10 - DR. COSSACK'S CASTLE PART 2 ***** ** *** ********* ****** **** * As you begin this stage, you'll notice that you can go up and up one of two ladders. There's one on the left of the screen and one on the right side. Go up the one on the left side of the screen. Once up the ladder and in the next area, quickly kill the green spinning robot to your right and jump onto the platform he was on, before the green spinning robot above you falls on top of you. Once they are both killed, go up the stairs, and onto the platform. Climb the stairs at the top left of the screen and into the next area. Climb up this long ladder to the top. Below you'll see a spike-lined floor with a weapon energy pellet below. If you want it to refill one of your weapons, don't fall down the small ditch right there on that platform you're one. Jump off it, and jump down to ground level, and then slide left and get it (make sure to have whatever weapon equipped that you want to refill before sliding), then slide back and continue to your right. Kill the Skull robots that fall from the contraption on the ceiling, make sure they don't fall on top of you! Once a bit past that machine, you come to a huge spike-lined floor. Equip the Rush Coil and go across it, all while killing or avoiding the floating blue robots coming at you. Get the two weapon energy pellets that you see on the two platforms as you go across, and make sure to position yourself on the top of the screen so you don't miss the ladder on the top right of the screen all the way at the end. When you get to the ladder, jump off of the Rush Jet and climb up the ladder into the next area. This part here can get a bit crazy. You have four blocks that, on two of their four sides, have spikes on them. You also have a razor blade going back and forth on the floor. You have to time your jumps in synch with the timing of the blocks changing positions so that you can jump from one to the next without getting damaged or killed. The best way to do this part is to jump on the first block right over the ladder you just climbed up. Once you're on top of it, equip the Rush Jet and jet your way across and over the blocks and to the ladder on the left side of the room and go up it. You have to do the same thing in this next area with four more blocks. Here, you can equip the Rush Jet again to get to the platform on the right side of the screen. Make sure to make an early jump from the Rush Jet to the platform before the jet and platform collide, and you'll fall back to the previous area. Once on the righthand side platform, rquip the Rush Coil and use it to jump on top of the block right in front of you. Once on top of the block, equip the Rush Jet again and use it to get to the ladder on the left hand side of the room once more, and again, climb up it. In this here area, head right and activate the balled-up bat on the ceiling. Once he's activated, kill him, then equip the Rush Coil, and jump up to that high platform. Go around and down it, then slide left, with your Rush Jet equipped, to refill some of your lost energy on it with the weapon energy pellet there. Then re- equip the Rush Coil and jump back up, this time heading right. Kill the Mag Roader guy here before he bezerks, then equip the Rush Coil again, and get the large energy pellet above you on that small out of the way platform. Kill the bat here, then drop back down. Kill the Mag Roader, jump over the spike-lined floor, and, from here, kill the bat and climb the ladder on your right. In this area, kill the two green spinning robots any way you can and fill your weapon energy of your Rush Coil with the weapon energy pellet on your right, and procede to climb up the ladder on your right. In this area here, you have the option of climbing straight up the ladder, or going right and getting the E-Tank and other goodies on your right. If you have no E-Tanks, you want to go right. Otherwise go straight up the ladder into the next area, and skip this part. If you are heading right, you'll find it fairly difficult to get to your right. The ladder hanger is going after you and clamping down on you, and you can't drop down into the small hole or you'll get hit. To get into that little area, go all the way up the ladder into the next area, and then climb back down. This will lure the ladder hanger to go up and after you, so climb below it and drop off of the ladder to your right and get into the crevasse. Collect the energy pellet and weapon energy pellet, and then equip the Drill Bomb. Use it on the barrier to get to the E-Tank. Collect the E-Tank and slide out back to the ladder and up it. In this area, if you want the extra life on the top right platform on the screen, equip your Rush Coil and time your jump so you can safely land on the leftmost block, then jump onto the right block and onto the platform. Get the extra life, drop down, and enter the boss lair. ++-BOSS BATTLE-++ | *SWITCH ROOM STRATEGY* | This is an odd boss, but an easy one if you know what to do. The idea with the switch room is to trap yourself inside of it before it locks itself up and starts firing. The room will split into three parts, and fly across the screen once, then do it again, slower, and the third time, do it really slowly. That third time, instead of sliding under the bottom most section of the room, jump on top of it, and while on top of it, slide under the second piece of the room when it's coming at you, and you'll lock yourself inside of it. Equip the Dust Crusher and jump onto one of the two moving gray platforms on either side of the room to get access to hit the red eye that fires shots in all directions of the room. Once you can get a shot or two in, the room will split and you'll have to repeat the process. Once defeated, you can move on to the next area of the castle. ***** ** *** ********* ****** **** * STAGE 11 - DR. COSSACK'S CASTLE PART 3 ***** ** *** ********* ****** **** * This stage reminds me a lot of Air Man's stage from Mega Man 2, with the clouds and scenery. Anyway, as you go right, the screen will start to move with you, a lot like a Super Mario stage from the past... this means you have to act fast and can't dilly-dally. Go right, and jump onto the platform here, and then again jump onto the next platform to your right, this time avoiding the spark-robot all over the platform best you can. Jump to the next one on your right avoiding the same thing, and then jump right again. Here, kill the red gun on the top platform in front of you, and then jump onto where he was. Jump right s'more, avoiding the spark guys as you go, and kill another red gun as you go, making sure to keep taking the topmost track as you head right. After killing the second red gun, slide under the obtrusion to your right and get the weapon-energy pellet here, and continue to your right. Jump from the tiny platform to the longer platform and go right. Jump to the next platform, drop down and get the weapon energy pellet here, before continuting to your right. As you keep going right, you'll have to start jumping on smaller platforms, which makes it a little harder. Be careful as you go until you get to the final, long platform. Here is a red-orange jumping robot. Kill it before he gets to you and jumps on you, and then climb the ladder at your right into the next area. In this area, there are three platforms in a row, the first two which are covered with one razor blade each. There are also blue robots coming at you from the left. Jump carefully onto the first platform, as you will probably get hit by the razor, and equip the Rush Jet. Use it to get safely to the third, leftmost platform, and go up the ladder on your left. Then, in this next area, head right and the screen will automatically start to move again. Go right and jump from platform to platform until you reach a void, where a block, two Mega Mans in width, appears in front of you. Jump on it and it will start to go down, so jump to the next one that appears next to it, and kill the Saturn robot here before jumping to the third one. Jump back down to the low platform below, and use the weapon energy pellet here on anything that needs it. Kill the Saturn robot and jump to the next platform, and then to the next. Here, more of those blocks will appear. When you jump on the first one, jump up and kill the Saturn robot, and the block will jump up. Use this extra height to get to the next block, and then jump to the next block and back onto a regular platform. Kill another Saturn robot here, and then repeat this process on another set of blocks. When you get back on a regular platform again, repeat the same thing with the blocks that appear before you, and do it quickly. When you get to the third block pushed against a wall, ride it down and slide into the little crevasse to get the E-Tank, and then enter the boss lair. ++-BOSS BATTLE-++ | *WALL CLIMBER DUO STRATEGY* | The Wall Climber Duo are the easiest boss(es) you'll meet in Cossack's and Wily's castles on your journey.Simply equip the Drill Bomb and wait on the leftmost platform for the first climber to come out of the top gate. Pound him with Drill Bombs by jumping and firing at him, and don't bother moving; simply let anything that's coming at you hit you, otherwise you might get knocked into the spike pit below. Use an E-Tank if necessary. Once he's dead (half of the boss energy is gone), the second one will come out of the bottom gate. This guy, instead of just using the ceiling, uses all four walls of the chamber. Fire at him when he's on the sides of the chamber and the top, and watch out for his various attack manuvers and incredible speed. Be persistant and they shall die long before you do, if you stay on the center platform when fighting the second climber. Once done, you go onto the final stage of Cossack's castle. ***** ** *** ********* ****** **** * STAGE 12 - DR. COSSACK'S CASTLE PART 4 ***** ** *** ********* ****** **** * In the beginning, you are outside. Jump off of the platform you're on and into the ditch below. As you jump, hug one wall or the other, and get the weapon energy pellets on either side, filling up your weapons first, and Rush Adaptors second. Then jump down into the next area. Here, go left and kill the two red guns by timing your shots correctly when firing at them. Drop down carefully when at your left and hug the right wall. Equip the Drill Bomb and break the barrier here to get to the E-Tank. Get the E-Tank and then drop down into the next area. In this area, go right and kill the large jumping orange-red robot before proceeding. Go right s'more, and carefully slide under the platform guarded by two sparks circling it. Once through that, jump up and slide left on the topmost platform if you want to grab the large energy pellet there; otherwise, continue going right. Climb up the ladder here to the top platform, and go right and climb up the next ladder as well. Here, you have two options. You can go left and up the ladder, or you can go right and down. Equip the Rush Coil and jump up on the small platform on the right. Then equip the Drill Bomb and bomb the barrier to your right. Jump through that hole and down the long ditch. On your journey down, you'll fall to the right of the previous room. Once you land, equip the Drill Bomb again and destory the barrier to get the E-Tank, then destory the other barrier, and drop down and head right. Go right and up and kill the two slinky robots as you go. When you can either go up a ladder or go right, go right and avoid the two sparks as you slide under a platform. Keep going right and down the ditch all the way to the right. Here, simply go down and left and down the ditch there. Now, go right in this next area, and kill the Skulls as they fall from the contraption on the ceiling. Ignore the platform up top with the weapon energy. Simply go right, avoid or kill the Skulls from the second ceiling contraption, and enter the boss lair to fight Cossack himself. ++-BOSS BATTLE-++ | *DR. COSSACK STRATEGY* | Here he is, the man of the hour. Dr. Cossack fights Wily-eque, in a weird machine type thing. Equip the Dust Crusher and fire away at him. The only hard thing is that he has a claw on the bottom of his machine which can grab you and drop you, doing massive damage. He also has an uneven floor in his lair, making it hard to slide out of the way of the claw. Be cautious as you slide and avoid the claw at all costs, as well as the plasma shots he shoots at you. Blast him with the Dust Crusher relentlessly, and right before he dies, the battle will end. Protoman shoots into the room with Kalinka, Dr. Cossack's daughter in hand. He then shoots away. Kalinka says, "Please Mega Man don't!! My father is not really evil! Dr. Wily took me hostage and forced my father to fight you. Please Mega Man, don't hurt my father any more. After that, Dr. Cossack jumps from his machine and embraces Kalinka, and says "Oh, Kalinka....." to which Kalinka says, "Father....." Dr. Cossack then begs Mega Man for forgiveness - "Mega Man, forgive me!.............." Here, the machine Cossack was just in explodes, and Dr. Wily drops into the room, saying, "You betrayed me, Proto Man!! I'm gonna break you, Mega Man!" Here you see the famous shot of Dr. Wily's UFO flying around in the air, the top comes off, and then he flies into his castle. No friends, the battle isn't over yet! ***** ** *** ****** ****** **** * STAGE 13 - DR. WILY'S CASTLE PART 1 ***** ** *** ****** ****** **** * As you begin in the first stage of Wily's castle, go right and jump left onto the platform. Go left and climb up the ladder on the left, then go right and climb up the ladder on the right and into the next area. From here, face left and kill the two Metools before you before proceeding up and left. Once at the top, climb up the ladder at the left into the next area. In this area, head right and kill the spinning Metool (he takes more than one hit, so be careful). Then jump left to the higher platform and kill the Metool here as well. Go left and climb up the ladder, going into yet another area. If you haven't figured it out yet, this stage is covered in Metools. In this area, head right and kill the Metool on the high-up platform there. Ignore the Metool on the main ground, climb up on the platform and over it. Jump from where you are to the top right platform with the energy pellet on it. Slide under the pertrusion there to get to the pellet to revive yourself, then slide out and kill Metools as you continue right. Keep continuing right as you kill Metools, and beware of the spinning Metools that take more damage and are harder to kill. Once you get all the way to the right, jump down the ditch, hugging the left wall to get the weapon energy pellet there before proceeding. Then jump down the ditch. In this area, head left and jump into the watery-ditch. Now, once you jump in the watery ditch, equip your Rush Marine adaptor. Use it to navigate the beginnings of this area, and kill the underwater Metools as you go. Once you get a bit into it, and you get to an area that you know the Rush Marine won't fit through (because of the spiked ceilings and walls), unequip it and travel by foot. Trust me though, doing that beginning part in the Rush Marine makes things a lot easier, it allows you to kill and avoid enemies easier, traverse the watery terrain easier, and also lets you not have to do crazy underwater jumps into the spiked ceilings. Once all the way to the right, carefully jump in between the wall and the spikes to the ladder in the upper righthand corner. From here, in this area, you'll come across your first sets of appearing blocks, traditional to the Mega Man games. Instead of trying to figure out the pattern of them, however, quickly equip the Rush Jet adaptor and fly across the room and up to the ladder in the lefthand corner of the room. Then, go up the ladder, and repeat the process in this area as well by equipping the Rush Jet adaptor and flying right, to the platform in the lower righthand corner of the room. From here, equip the Balloon Adaptor and use it to get to the highest appearing block, and use that to jump on the top platform. Go left and up the ladder to the next area. Here, go right and jump in the platform. Kill the Metool and refill one of your weapons with the weapon energy pellet here. Then jump back down and continue right. Kill the spinning Metool here, then jump up into the water pool as you go right and kill the underwater Metool and get the E-Tank. Jump out and go right s'more, killing another Metool or two. Head right into the boss lair. ++-BOSS BATTLE-++ | *SUPER METOOL STRATEGY* | This is... well... one big Metool. To destroy it, first equip the Ring Boomerang. He's, at first, just a big helmet, a big yellow helmet. Wait until he peaks his head up. At this point, use your Ring Boomerang and pound him a few times. He will then jump up (and he may land on you, so slide out of the way best you can), and you'll get frozen for a second as four regular Metools come from the ceiling downwards. Repeat this process until he's dead. If you run out of Ring Boomerang energy like I always do on him, a fully charged arm cannon will do as well. ***** ** *** ****** ****** **** * STAGE 14 - DR. WILY'S CASTLE PART 2 ***** ** *** ****** ****** **** * In the beginning of this stage, you can take four possible routes. The bottom three routes you have to slide into, while the top one you can walk. Take the second to top route (the topmost sliding one one) and head right. Once at the end of the platform, you'll get to be on a platform over a spiked floor. Jump from that platform to the platform on your right, and then jump on top of the ladder on your right, over the spikes lining it. Climb down the ladder into the next area. Drop down off the ladder and prepare to fight two red flying robots. If they hit you into the spike floor, remember you are invisible for a second, so jump back on the blocks. Once they are dead, carefully jump into the ditch on the lefthand side of the room, avoiding the spiked lined stuff. From here, land on the lone block about a floor of spikes. You can jump into either a ditch on the left or the right. Jump into the ditch on the left and, in the next area, head right. Equip the Dive Missile to kill the razors you come across as you head right. Once you get all the way to the right, you come across a ditch with a ladder on the other side. Equip the Rush Jet adaptor and use it to get across and to the ladder in the righthand corner. Climb up it to the next area. Here, climb over the various platforms to the lefthand side of the room to meet Fliptop for the last time. Get whatever item he gives you, and then, from the two ladder choices you can choose from, the left one or the right one, absolutly choose the right one. The left one leads you to a razor robot, so take the right one. Once up the ladder, jump up, then down, then up again, killing the two green worms you come across as you go. Once in the top lefthand corner of the room, climb the ladder here to the next area. In this area, simply head right all the way, killing the various Mummies as you go. Slide under the heads they shoot at you, and shoot them up as you go. Once all the way to the right, go up the ladder to the next area. Here is a dark room, so you may not notice the three black Bat cocoons. Wait until the bats come out of the cocoons and shoot them all up before proceeding to equip the Rush Coil and use it to get to the ladder on the left. Once up the ladder, climb up and around and continue to take that linear path to the next ladder leading to the next area. In this area, kill the two Mag Roader robots and get yourself to the ladder in the upper lefthand corner of the room. Take it up to the next area. Face left and shoot and kill the large red robot on your right as he shoots at you. Once he's dead, use the three blocks in front of you to get across the spike pit in front of you as you head right. GO right and jump across s'more blocks across another spike pit. This time, you'll come across another large red robot WHILE over the spike pit. Carefully shoot and kill it, and go right and into the boss lair. ++-BOSS BATTLE-++ | *LARGE RED STRATEGY* | Large Red is a weird robot that has to methods of attack. He shoots fireballs out of his nosepiece, and he can also shoot objects out of his head. The method by which he attacks you all depends on where you are in relation to him. The only way to hit him is to use one of the two conveyor belts in front of him that circle around in and out of range of his vulnerable spot - the green dot on his head. Utilize the belt farthest away from the enemy and equip the Ring Boomerang (although I find a charged up Mega Blaster far more effective) and fire away at him, avoiding the fire he shoots at you best you possibly can. Once he's defeated, it's time to move on to stage 3. ***** ** *** ****** ****** **** * STAGE 15 - DR. WILY'S CASTLE PART 3 ***** ** *** ****** ****** **** * This stage doesn't merit a walkthrough. While there are enemies, your main objective here is to collect the items (E-Tanks, and extra men especially) as you head downwards to the teleport room, where you will face off with the eight Robot Masters once more. The teleport hatch layout looks a little something like this. Although they all look the same in the game and are unlabled (so you have no idea which Robot Master you're about to fight), I've labeled them here with who is in each one, as well as what weapon you should use to fight them. Also, when each Robot Master perishes here, they will each drop a large energy pellet. Make sure to get them before leaving their room and going onto the next one. ---------- ---------- | | | | | DRILL | | PHARAOH | | MAN | | MAN | | | | | | Use: | | Use: | | DIVE | | FLASH | | MISSILE | | STOPPER| ---------- ---------- ---------- ---------- | | ROBOT MASTERS | | | BRIGHT | CHART... | RING | | MAN | TELEPORT SYSTEM | MAN | | | | | | Use: | | Use: | | RAIN | | PHARAOH | | FLUSH | | SHOT | ---------- ---------- ---------- ---------- ---------- ---------- | | | | | | | | | SKULL | | DIVE | | TOAD | | DUST | | MAN | | MAN | | MAN | | MAN | | | | | | | | | | Use: | | Use: | | Use: | | Use: | | DUST | | SKULL | | MEGA | | RING | | CRUSHER | | BARRIER | | BUSTER | | BOOMERANG| ---------- ---------- ---------- ---------- Once all eight teleports are completed, a ninth teleport will appear in the middle of the teleport room. Enter it and get ready for the final battles. ++-BOSS BATTLE-++ | *SKELETON STRATEGY* | The Skeleton is very easy for one of the final bosses. If you stand right in front of him, you won't get hit unless you jump into one of the purple shots he shoots. Time your attacks on him like this. Charge up your Mega Buster and stand right under the mouth. He will shoot three purple shots over your head. After the third one is over you, quickly jump up and shoot the Skeleton with a charged up arm cannon shot. Repeat this process until the Skeleton armor comes off and you realize Wily is controlling the robot! Fight 2! ++-BOSS BATTLE-++ | *WILY #1 STRATEGY* | The first form of Wily in the ship is easy as well. Equip your Drill Bombs and fire at the green light right by the cockpit of the ship. Right before the Drill Bombs get to the green light, hit the B button again to detonate the bomb and the explosion of the airborne bomb will damage the ship. If you don't detonate the bomb before arrival on the ship, they will harmlessly bounce off. Fight #3! (after this second fight, you go to another stage in his castle. Just go down, and go right. Kill the green worms as you head right and make sure to get any weapon energy capsules they drop, as you need a FULL Pharaoh Shot meter before you enter the final battle!) ++-BOSS BATTLE-++ | *FINAL WILY STRATEGY* | The final form of Wily is pretty hard, but beatable. Have the Pharaoh Shot equipped, first of all. Now, you'll be in a dark room. First, four lights will appear and come together to form an energy shot and fire at you, at which point the location of Dr. Wily's UFO will briefly appear then disappear, but he's STILL in that location for two seconds after he appears. Have the Pharaoh Shot fully charged, but don't shoot it. Instead, have it above your head as it is when it's charged, and jump into Wily. Repeat this process until he's defeated. Congratulations, you've beaten Mega Man 4! See the next section for the ending. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION IX - ENDING =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= THE ENDING CONTAINS MAJOR SPOILERS - PLEASE DO NOT READ UNLESS YOU'VE BEATEN THE GAME OR WANT TO SEE THE CONTENTS OF THE ENDING!!! After you defeat Wily, his lab appears in the now lit room. He starts to beg for mercy, and then slips out of the room through a secret exit. He flies out of his UFO and the castle explodes, but not before Mega Man gets out. He is then shown on a train flying through different scenery, hair flowing in the wind. He then meets up with Roll and Rush and jumps off of the train. From here, the credits roll... first, the robot master designers, and then the rest of the credits. At the end, you see "Presented By" and then Fliptop comes out and shoots out a C-A-P-C-O-M. That's your ending! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION X - WEAPONS =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The eight weapons you can get in the game are the most important items you can possibly get in the game, and at some points, they make boss battles easier, and other times, they are absolutly necessary in defeating a particular boss. Below is a list of the eight weapons you get in the game, other than your basic Mega Buster arm cannon weapon, and a short description about them. [the weapons below are found in alphabetical order] Weapon Name: DIVE MISSILE From: Dive Man Description: The Dive Missile (also considered to be called the Dive Torpedo... many Mega Man enthusiasts claim Missile to be a poor translation for Torpedo, especially since Dive Man is an underwater robot master), is a heat sinking and quite useful weapon, primarily useful against Drill Man, to heatsink that fast moving robot master who digs his way underground. You can also use this weapon against tough regular enemies who alude you around the screen. Weapon Name: DRILL BOMB From: Drill Man Description: The Drill Bomb is most similar to the Crash/Clash Bombs found after defeating Crash/Clash Man in Mega Man 2. They explode a second or two after being fired, and can be used against Toad Man, although you probably won't find a use for them into you're in Wily's castle. Use the Drill Bombs wisely, however, they use a lot of its weapon energy in a few shots, and are strong but you may find them to have very limited usage. Weapon Name: DUST CRUSHER From: Dust Man Description: The Dust Crusher is easily the most unique weapon in the game. It's... well... when it's shot from Mega Man's arm cannon, it's a large box of dust that shoots off into four pieces of shrapnal in each of the diagonal directions. It's useful to deteriorate Skull Man's shield and against Skull Man himself. Otherwise, it has very limited usage in the game. Not much else to say about this weapon except it's one of the more original robot master weapons in the series. Weapon Name: FLASH STOPPER From: Bright Man Description: One of the more famous (and overused) weapon-types in the Mega Man series, the Flash Stopper is a form of time stopper, also used by Flash Man (Mega Man 2), and Centaur Man (Mega Man 6). The Flash Stopper works as a freeze time device, and works against all regular enemies to slow them down to a standstill for a limited amount of time. The only boss the weapon actually works again to stop, however, is Pharaoh Man, and using the Flash Stopper on him combined with shots from the arm cannon makes him 20 times easier to beat. The Flash Stopper doesn't actually do any damage, but other than using it on Pharaoh Man, it's also useful on Ring Man's stage against the large Ring Barriers. Weapon Name: PHARAOH SHOT From: Pharaoh Man Description: The Pharaoh Shot is the most versatile and useful weapon in the game. Acquired after defeating Pharaoh Man, the Pharaoh Shot is most useful against the robot master Ring Man, but once you enter the two castles or Cossack and then Wily, the weapon becomes invaluable, especially against the final boss in Wily's castle (it's the only weapon that'll damage him), and various other bosses found there. The Pharaoh Shot can also be charged like your Mega Buster in this game, and is the only robot master weapon in the series up to this point that you can charge. The only other one is in Mega Man 2, where Heat Man's weapon, the Atomic Fire, can also be charged in a similar manner. Weapon Name: RAIN FLUSH From: Toad Man Description: The Rain Flush is a unique weapon that you acquire after you battle and defeat Toad Man. When equipped, Mega Man shoots some sort of rocket in the air, and a second or two later, acidic rain falls over the screen and onto the enemy. Use the Rain Flush against Bright Man for a quick defeat against him, as well as to clear the screen of any annoying, swarming enemies that can easily become a nuisance. Weapon Name: RING BOOMERANG From: Ring Man Description: The Ring Boomerang is similar to the weapon Quick Boomerang in Mega Man 2, used by Quick Man. The Ring Boomerang is most useful when used on Dust Man, but once inside the final areas of the game, the Ring Boomerang is a useful weapon to use on many of the bosses in the castle areas. The Ring Boomerang looks corny, but it's actually a very useful acquisition to your library of weapons, so use it a lot and use it wisely. Weapon Name: SKULL BARRIER From: Skull Man Description: The most infamous of weapon types in the Mega Man series, the shield/barrier weapon. Mega Man 4 is no exception - it to has it's shield/barrier weapon. Like Wood Man in Mega Man 2, Star Man in Mega Man 5, and Plant Man in Mega Man 6 (and that's only covering the NES Mega Man games), Skull Man also has a shield, and this useless contraption is called the Skull Barrier. It's only legitimate use in the game is against Dive Man. Otherwise, don't bother equipping it to use anywhere else; it's useless. OTHER Adaptor Name: Balloon Adaptor From: Pharaoh Man's stage Description: The Balloon Adaptor is an optional item you can get from taking a secret route in Pharaoh Man's stage. When equipped, you can make a small red balloon to stand on that floats slowly in the air before deflating and disappearing. The fact that you can create several at a time makes them very useful as literal "stepping stones." Adaptor Name: Wire Adaptor From: Dive Man's stage Description: The Wire Adaptor is a weapon, unlike the Balloon Adaptor. To use it, you must press up on the D-Pad and press B while it is equipped. Mega Man will shoot a grappling hook up in the air, that can both damage enemies and grapple to ceilings and platforms. Not that useful, but good to have nevertheless. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION XI - RUSH ADAPTORS =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= There are three Rush Adaptors in the game, each with its own use. Below is a short list of them, how you acquire them, and a short description of them as well. [the below list is in alphabetical order] RUSH COIL Acquired: Start the game with it Description: The Rush Coil is the Rush Adaptor you'll probably get the most use out of. TO use it, you deply Rush and a coil pops out of his back. Jump on it to get significant height in a jump to get to hard to reach platforms and ladders, to get those out-of-the-way extra lives and E-Tanks, et cetera. RUSH JET Acquired: After defeating Drill Man Description: The Rush Jet is a nifty little gadget. When you deplor Rush with this equipped, Rush turns into a portable jet to get you to and fro with full control function. Use it to cross long air gaps otherwise uncrossable in the game, mainly in the two castles. RUSH MARINE Acquired: After defeating Bright Man Description: The Rush Marine is an underwater version of Rush. When you choose this item, Rush transforms into an underwater one-man submarine. It has a gun mounted on it (same shot and damage ratio as a regular arm cannon shot), and is used basically to easily manuver in underwater areas. If you try to deploy the Rush Marine on dry land, it won't work. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION XII - ITEMS =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= - Energy Pellet (white): Restores energy to Mega Man's health meter. Big ones restore a lot of energy, little ones restore a little bit of energy. - Energy Pellet (blue): Restores energy to Mega Man's weapons. Big ones restore a lot of energy, little ones restore a little bit of energy. - E-Tank: You can carry as many as nine of these in your inventory. These blue paintcan-looking items can be stored and used to re-fill your energy meter to maximum at any time during the game. Especially useful in Dr. Wily's various stages. - Extra Life- Shaped like Mega Man's head. Pick it up to receive and extra life! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION XIII - DAMAGE CHART =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Please note that all numbers are approximate, although I'm positive most, if not all, numbers are right in this chart. Before we go onto the damage charts, there are two things I must explain. First of all, I'll explain how I got these figures, and then I'll explain how to read the chart. How these figures were obtained: These numbers and whatnot on the chart were obtained via careful calculation. I simply fought every Robot Master with every weapon, including him own. I then saw how many hits with each weapon it took to kill that Robot Master, and put the figures on the chart. A -- symbolizes that the Robot Master is immune to that weapon and that it doesn't effect him in any way. To read the chart: Simply line up the name of the robot master on the left side with the robot master weapon you want to beat him with on the top. There is a key below to read the symbols. Key to the Charts: MM - Mega Man TM - Toad Man BM - Bright Man PM - Pharaoh Man RM - Ring Man DM - Dust Man SM - Skull Man DM²- Dive Man DM³- Drill Man Robot Master MM TM BM PM RM DM SM DM² DM³ ------------------------------------------------- Toad Man 28 28 -- 28 28 28 28 28 07 ------------------------------------------------- Bright Man 28 07 -- 28 28 28 28 28 28 ------------------------------------------------- Pharaoh Man 28 14 -- 28 28 14 28 28 28 ------------------------------------------------- Ring Man 28 28 -- 07 28 28 28 28 28 ------------------------------------------------- Dust Man 28 28 -- 28 07 28 28 28 28 ------------------------------------------------- Skull Man 28 14 -- -- 28 07 28 28 28 ------------------------------------------------- Dive Man 28 28 -- 28 28 09 07 28 28 ------------------------------------------------- Drill Man 28 28 -- 28 28 28 28 09 28 ------------------------------------------------- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION XIV - PASSWORD COMPELATION =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The password system has been "cracked" for Mega Man 4, as it has been for basically every NES game with a password system ever made. The system saves ten things - the eight robot master weapons (with the two Rush Adaptors you can get intertwined into Bright Man's password and Dive Man's password), and the two secret Adaptors for the Wire and Balloon Adaptors. To save room, the programmers made five groups of two items each, and you can choose one item, the other item, or neither, and depending on what you chose, you filled in a certain box for that. After that, you have to fill in another block for how many items you have, 0 through 10, for a total of 11 possibilities for that final box alone. Here we go. First, fill in the box for how many items you have (each robot master weapon counts as 1 and both secret adaptor counts as 1, for 10 total) 0 items = F5 1 item = A6 2 items = B2 3 items = B3 4 items = C1 5 items = C4 6 items = C6 7 items = D2 8 items = E4 9 items = E6 10 items = F1 Now, here are the combonations for the rest of the passwords: Weapon/Item | One | Both | Neither | ----------------------------------------- Rain Flush B1 A1 A2 1 Flash Stopper C2 A1 A2 Weapon/Item | One | Both | Neither | ----------------------------------------- Pharaoh Shot B4 A4 A3 2 Drill Bomb C3 A4 A3 Weapon/Item | One | Both | Neither | ----------------------------------------- Ring Boomerang B6 B5 A5 3 Dust Crusher C5 B5 A5 Weapon/Item | One | Both | Neither | ----------------------------------------- Skull Barrier F2 E2 D1 4 Dive Missile E1 E2 D1 Weapon/Item | One | Both | Neither | ----------------------------------------- Wire Adaptor D4 F3 E3 5 Balloon Adaptor D3 F3 E3 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= SECTION XV - SPECIAL THANKS, ABOUT THE AUTHOR, AND CLOSING NOTES =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ---Special Thanks goes out to:--- *My family (Mom, Dad, Dagan, Dana, and Ali) *My peeps (Mike, Cody, Corey, Jason, Graham, and the rest) *My Favorite Band (311) for keeping me company with background music while playing through this and basically all videogames. *Capcom (for making such a great game and such a great series) *Nintendo (for making the NES way back in '85, my favorite system to this day, even if I DO have like ten other systems, nextgen and all. You don't get better than the NES!) ---About the Author--- [as of June 14, 2001] Well... as of the time I'm writing this, I'm about to finish up the 11th grade. I live on Long Island, in New York, about half an hour from New York City. I play ice hockey, I work at a deli, and I love videogames, especially RPGs. My favorite series for videogames include the Final Fantasy series (excluding VIII), the Dragon Warrior/Quest series, the Mega Man series, and the Tales series. I aspire to go to Northeastern University in the fall of 2002 to study History and Archaeology. ---Closing Notes--- Thanks for reading the guide, and again, any questions, comments, suggestions, or ideas can and should be sent to me, Colin Moriarty, at cmoriarty311@cs.com. Please, constructive criticism only, whether it be positive or negative. I don't care which it is, but please, be polite and above all, constructive. Thanks for reading. This walkthrough is copyright (c) Colin Moriarty and should only be found on GameFAQs at www.gamefaqs.com. CJayC, the owner of GameFAQs, is the ONLY person permitted to have this on his webpage. Please don't e-mail me, asking to have this on your webpage, I'm just going to say "no" and I hope you understand that the reasons for this are too many to be named here. If you found and are reading this guide on any other site but GameFAQs, please contact me at cmoriarty311@cs.com immediately. Thank you. (c) 2000-2001 by Colin Moriarty (cmoriarty311@cs.com) All Rights Reserved http://www.gamefaqs.com/features/recognition/4280.html