******************************************************************************* Monopoly FAQ Copyright 2005, Apathetic Aardvark Email: sinenomine@gmail.com All rights reserved Version 1.0 1/3/2005 ******************************************************************************* Index/Table of Contents ******************************************************************************* Disclaimer.........................................................i How to play/FAQ....................................................ii Credits............................................................iii ******************************************************************************* i) Disclaimer (Legal stuff) ******************************************************************************* Copyright 2005, Apathetic Aardvark All rights reserved. The following sites have my permission to post this; www.gamefaqs.com www.neoseeker.com Any site, magazine, or other form of media, that is not included on this list caught hosting this guide without my written consent is in violation of copyright laws and will be prosecuted to the full extent of the laws. In addition, a terrible curse will be placed upon you and any subsequent generations of your family. ******************************************************************************* ii) How to Play / FAQ ******************************************************************************* 1. Getting Started 2. Taking a turn 3. The Properties & Rent Fees 4. Community Chest and Chance Cards 5. Frequently Asked Questions 1) Getting Started Monopoly works just like the board game. However, since there are many different types of house rules observed in the home game, I felt it necessary to write a brief FAQ on this game. Monopoly is playable by two up to eight players. They can be played by human or computer players. All the human players can share the same controller if necessary. Each player will be asked to pick from a token: Iron, Shoe, Thimble, Car, Wheelbarrow, Boat, Hat and Dog. It makes no difference which is selected, as the player who starts the game is randomly selected. There are eight computer players who may be selected. I do not believe it makes a difference in terms of difficulty who is selected, but their names are: Arthur, Gertrude, Erwin, Maude, Carmen, Isaac, Penelope and Ollie. After every player has picked a token, a menu will appear asking to either start the game or configure special options. On the options menu, players may assign different amounts of starting money for other players, to balance out skill. Properties may also be assigned to players. Their token may be placed anywhere on the map also. Houses and hotels can also be placed on properties. The Short Game option allows you to set a time limit, the player with the most money [Cash + Assets] when time expires wins. You can also select a preset game [4 players maximum]. 2) Taking a Turn A player will randomly be selected to go first. As you have no property by default, you will want to roll the dice. If the player lands on a property, they may elect to buy it for the purchase value. If they do not have enough in cash, other properties may be mortgaged or buildings may be sold in an attempt to get enough money. A player may also elect to auction the property, in which case all players get a chance to bid on it. This is great if no other player has enough money to buy it at the sticker price, and you do, allowing you to get it for a discount. This option is not recommended on "hot" properties, such as Boardwalk. If you land on another players property, you will have to pay them the appropriate rent. The rent level depends on many factors [See sub-section 3]. If unable to pay in cash, a player will have a chance to mortgage properties or sell houses/hotels. If still unable, or just unwilling to do that, a player declares bankruptcy and gives whatever properties she or he had to the player who she or he was eliminated by. If the player was eliminated by something else, all property will be auctioned off. Any mortgaged property obtained through eliminating a player must be un-mortgaged before it may collect rent for its new owner. Other than properties, there are many other places a player may land with any roll of the dice. Railroads and utilities work like properties in terms of purchase, though have very different ways of collecting rent. Other than this, each side of the board has two or three other types of squares to land on. Chance and Community Chests are littered throughout the board. There are three of each. Both force a player to draw a card which can have one of many consequences, see sub-section four for details on these. There is also an income tax square, $200 or 10% of the players total worth. This includes asset worth. There is also a set fee of $75 as a luxury tax. The corner squares are all unique as well. The starting corner is Go. Anytime a player crosses Go, she or he gets $200 dollars. The next corner clockwise is the Jail. A player passing by is considered just visiting, though players in jail remain there for a while. The Next Corner is Free Parking. In many house rules, you get lots of money for landing there. In this game, you get nothing, you lose nothing. The square simply exists. The final square is a Go to Jail square. Players going to jail do not collect $200 from passing go. There are other ways to go to jail, but this is a common one. A player in jail may post bail from the "select" menu when they are in jail, for $50. They may also use a get out of jail free card, provided they have one. Rolling doubles also gets you out of jail. On the third turn in jail, a player is released and moves the number of squares as rolled on the dice. Another way to go to jail is by rolling doubles three consecutive times. While in jail, you can not move, but may still do every other action of the game. Before a player rolls dice, any player may hit "select" to bring up a list of options. This list will show that players assets [Sell Prices of buildings + mortgage prices] as well as their cash. From this menu, a player may do many things: ---Properties: From this main menu a player may Trade, Mortgage and Un- Mortgage. -- Trade: Ah, the good old trade option. Players can bargain properties or money with other players. Computer players are decent at trading, often offering large sums of money for a property they want. They will accept most offers, unless it gives you full control of a color. To get full control of a color from a computer player, you often need to give it full control, or a load of properties all over the place. This is one of the great options of the game, make sure to use it often. -- Mortgage: A player may mortgage a property to get some cash quick. A property mortgages for 50% of its normal buying price. To un-mortgage, a player must 55% of the normal buying price. Other players landing on a property which is mortgaged do not pay rent. This option is not recommended as a long term debt solution. -- Buildings: A player may buy buildings for any properties owned. In order to buy a building, the player must own all properties of that color [2 or 3 properties, depending on location]. There are eight sets of colored properties in the game. A player may build up to four houses on any one property. After that, a player may put a hotel onto that property. Houses and hotels have different prices for different locations on the map, here is the list: Purple and Light Blue: $50 Pink & Orange: $100 Red & Yellow: $150 Green & Blue: $200 There can never be more than 32 houses or 12 hotels on the board at any time. When a hotel is built, houses are removed. --- Status: Brings up a lot of options telling you the turn order, who owns what, how much money each player is worth and so on. --- Game Control: Allows you to tamper with the game options, such as if you are a human player or computer player. You may also shorten the game from here. 3) Properties & Rent Fees There are 28 properties in Monopoly. Each has a deed which is initially held by the bank. Once purchased via buying or auctioning, the said player assumes control of the property. On land properties, the value of it goes up if there are houses or hotels on it. If a player controls all the properties of any given color, but has no buildings on it, he or she is considered to have a building permit and the standard rent doubles until there is a building placed. Railroads work differently for rent. If a player controls one railroad, the rent is $25. It doubles for each additional railroad that player controls. Utilities work differently too. The rent is equal to the value of the dice multiplied by 4. If a player controls both utilities, the value on the dice is multiplied by 10. Properties rent starts to skyrocket once the third house is in place. If you have the choice of decking out one property and ignoring another, or getting them both to three houses, get them both to three houses. It is often best to control every property in ten consecutive squares if possible, making it an almost certainty that someone will step on something of yours. I will list the stats of all the properties in the order they appear around the board. I may make some commentary too. --- Mediterranean Avenue Color: Purple Price to Buy: $60 Mortgage Value: $30 Rent: $2 Permit Rent: $4 1 House Rent: $10 2 House Rent: $30 3 House Rent: $90 4 House Rent: $160 Hotel Rent: $250 House/Hotel Build Cost: $50 This property may be cheap to buy, but it is often useless. The maximum price it can hit a player for is only fifty dollars more than that player will get for passing go. --- Baltic Avenue Color: Purple Price to Buy: $60 Mortgage Value: $30 Rent: $4 Permit Rent: $8 1 House Rent: $20 2 House Rent: $60 3 House Rent: $180 4 House Rent: $320 Hotel Rent: $450 House/Hotel Build Cost: $50 A better buy than Mediterranean, and for the same price. The only property in the game to have this uniqueness. --- Reading Railroad Color: None Price to Buy: $200 Mortgage Value: $100 Rent: $25 Rent 2 RR's: $50 Rent 3 RR's: $100 Rent 4 RR's: $200 Best of the Railroads, multiple chance cards can force a player to this. --- Oriental Avenue Color: Light Blue Price to Buy: $100 Mortgage Value: $50 Rent: $6 Permit Rent: $12 1 House Rent: $30 2 House Rent: $90 3 House Rent: $270 4 House Rent: $400 Hotel Rent: $550 House/Hotel Build Cost: $50 --- Vermont Avenue Color: Light Blue Price to Buy: $100 Mortgage Value: $50 Rent: $6 Permit Rent: $12 1 House Rent: $30 2 House Rent: $90 3 House Rent: $270 4 House Rent: $400 Hotel Rent: $550 House/Hotel Build Cost: $50 --- Connecticut Avenue Color: Light Blue Price to Buy: $120 Mortgage Value: $60 Rent: $8 Permit Rent: $16 1 House Rent: $40 2 House Rent: $100 3 House Rent: $300 4 House Rent: $450 Hotel Rent: $600 House/Hotel Build Cost: $50 --- St. Charles Place Color: Pink Price to Buy: $140 Mortgage Value: $70 Rent: $10 Permit Rent: $20 1 House Rent: $50 2 House Rent: $150 3 House Rent: $450 4 House Rent: $625 Hotel Rent: $750 House/Hotel Build Cost: $100 This is a nice property to nab, as there is a chance card which will send players here, giving the added possibility that one may visit. --- Electric Company Color: None Price to Buy: $150 Mortgage Value: $75 Rent: $4x Dice Total Rent with Water Works: $10x Dice Total --- States Avenue Color: Pink Price to Buy: $140 Mortgage Value: $70 Rent: $10 Permit Rent: $20 1 House Rent: $50 2 House Rent: $150 3 House Rent: $450 4 House Rent: $625 Hotel Rent: $750 House/Hotel Build Cost: $100 --- Virginia Avenue Color: Pink Price to Buy: $160 Mortgage Value: $80 Rent: $12 Permit Rent: $24 1 House Rent: $60 2 House Rent: $180 3 House Rent: $500 4 House Rent: $700 Hotel Rent: $900 House/Hotel Build Cost: $100 --- Pennsylvania Railroad Color: None Price to Buy: $200 Mortgage Value: $100 Rent: $25 Rent 2 RR's: $50 Rent 3 RR's: $100 Rent 4 RR's: $200 --- St. James Place Color: Orange Price to Buy: $180 Mortgage Value: $90 Rent: $14 Permit Rent: $28 1 House Rent: $70 2 House Rent: $200 3 House Rent: $550 4 House Rent: $750 Hotel Rent: $950 House/Hotel Build Cost: $100 --- Tennessee Avenue Color: Orange Price to Buy: $180 Mortgage Value: $90 Rent: $14 Permit Rent: $28 1 House Rent: $70 2 House Rent: $200 3 House Rent: $550 4 House Rent: $750 Hotel Rent: $950 House/Hotel Build Cost: $100 --- New York Avenue Color: Orange Price to Buy: $200 Mortgage Value: $100 Rent: $16 Permit Rent: $32 1 House Rent: $80 2 House Rent: $220 3 House Rent: $600 4 House Rent: $800 Hotel Rent: $1000 House/Hotel Build Cost: $100 This property can be reached via a chance card of go back three spaces, from the nearby chance slot. --- Kentucky Avenue Color: Red Price to Buy: $220 Mortgage Value: $110 Rent: $18 Permit Rent: $36 1 House Rent: $90 2 House Rent: $250 3 House Rent: $700 4 House Rent: $875 Hotel Rent: $1050 House/Hotel Build Cost: $150 --- Indiana Avenue Color: Red Price to Buy: $220 Mortgage Value: $110 Rent: $18 Permit Rent: $36 1 House Rent: $90 2 House Rent: $250 3 House Rent: $700 4 House Rent: $875 Hotel Rent: $1050 House/Hotel Build Cost: $150 --- Illinois Avenue Color: Red Price to Buy: $240 Mortgage Value: $120 Rent: $20 Permit Rent: $40 1 House Rent: $100 2 House Rent: $300 3 House Rent: $750 4 House Rent: $925 Hotel Rent: $1100 House/Hotel Build Cost: $150 A chance card can force a player here. --- B. & O. Railroad Color: None Price to Buy: $200 Mortgage Value: $100 Rent: $25 Rent 2 RR's: $50 Rent 3 RR's: $100 Rent 4 RR's: $200 --- Atlantic Avenue Color: Yellow Price to Buy: $260 Mortgage Value: $130 Rent: $22 Permit Rent: $44 1 House Rent: $110 2 House Rent: $330 3 House Rent: $800 4 House Rent: $975 Hotel Rent: $1150 House/Hotel Build Cost: $150 --- Ventnor Avenue Color: Yellow Price to Buy: $260 Mortgage Value: $130 Rent: $22 Permit Rent: $44 1 House Rent: $110 2 House Rent: $330 3 House Rent: $800 4 House Rent: $975 Hotel Rent: $1150 House/Hotel Build Cost: $150 --- Water Works Color: None Price to Buy: $150 Mortgage Value: $75 Rent: $4x Dice Total Rent with Electric Company: $10x Dice Total --- Marvin Gardens Color: Yellow Price to Buy: $280 Mortgage Value: $140 Rent: $24 Permit Rent: $48 1 House Rent: $120 2 House Rent: $360 3 House Rent: $850 4 House Rent: $1025 Hotel Rent: $1200 House/Hotel Build Cost: $150 --- Pacific Avenue Color: Green Price to Buy: $300 Mortgage Value: $150 Rent: $26 Permit Rent: $52 1 House Rent: $130 2 House Rent: $390 3 House Rent: $900 4 House Rent: $1100 Hotel Rent: $1275 House/Hotel Build Cost: $200 --- North Carolina Avenue Color: Green Price to Buy: $300 Mortgage Value: $150 Rent: $26 Permit Rent: $52 1 House Rent: $130 2 House Rent: $390 3 House Rent: $900 4 House Rent: $1100 Hotel Rent: $1275 House/Hotel Build Cost: $200 --- Pennsylvania Avenue Color: Green Price to Buy: $320 Mortgage Value: $160 Rent: $28 Permit Rent: $56 1 House Rent: $150 2 House Rent: $450 3 House Rent: $1000 4 House Rent: $1200 Hotel Rent: $14000 House/Hotel Build Cost: $200 --- Short Line Railroad Color: None Price to Buy: $200 Mortgage Value: $100 Rent: $25 Rent 2 RR's: $50 Rent 3 RR's: $100 Rent 4 RR's: $200 --- Park Place Color: Blue Price to Buy: $350 Mortgage Value: $175 Rent: $35 Permit Rent: $70 1 House Rent: $175 2 House Rent: $500 3 House Rent: $1100 4 House Rent: $1300 Hotel Rent: $1500 House/Hotel Build Cost: $200 --- Boardwalk Color: Blue Price to Buy: $400 Mortgage Value: $200 Rent: $50 Permit Rent: $100 1 House Rent: $200 2 House Rent: $600 3 House Rent: $1400 4 House Rent: $1700 Hotel Rent: $2000 House/Hotel Build Cost: $200 A chance card can force a player here. The rent costs go up very quickly here, but Boardwalk and Park Place are seldom hit. Invest in three property colors if the choice exists. --- 4) Community Chest & Chance Cards There are three Chance and Community Chest squares on the board. Community Chest cards are often better to get, but both can have big payoffs... or big debts. Here is a list of all the cards.. I may be missing a community chest one... hmmm..: Community Chest: 1) Receive for services, $25. 2) You have won second prize in a beauty contest. Collect $10. 3) Doctor's Fee, Pay $50. 4) Advance to Go, Collect $200. 5) From sale of stock, you get $45. 6) Xmas fun matures, collect $100. 7) Your are assessed for street repairs. $40 per house. $115 per hotel. 8) Grand opera opening. Collect $50 from every player for opening night seats. 9) Get out of Jail, free. This card may be kept until needed or sold. 10) Pay hospital $100. 11) You inherit, $100. 12) Life insurance matures, collect $100. 13) Bank Error in your favor, collect $200. 14) Go to jail. Go directly to jail. Do not pass Go. Do not collect $200. 15) Income tax refund. Collect $20. 16) Bank error in your favor. Collect $200. Chance: 1) Advance token to the nearest railroad and pay the owner twice the rental. If railroad is un-owned you may buy it from the bank. 2) Advance token to the nearest railroad and pay the owner twice the rental. If railroad is un-owned you may buy it from the bank. [Yes, there are multiple ones of these] 3) Advance token to nearest utility. If un-owned you may buy it from the bank. If owned, throw dice, pay owner ten times amount. 4) Pay poor tax of $15. 5) Advance to Go, Collect $200. 6) You have been elected chairman of the board. Pay each player $50. 7) Go directly to jail. Do not pass Go. Do not collect $200. 8) This card may be kept until needed or sold. Get out of jail free. 9) Take a ride on the Reading [Railroad]. If you pass Go, collect $200. 10) Advance to Illinois Avenue. [Collect $200 if you pass Go]. 11) Bank pays you dividend of $50. 12) Your building and loan matures. Collect $150. 13) Go back 3 spaces. 14) Take a walk on the Board walk. Advance token to Board Walk. 15) Make general repairs on all your property. For each house, pay $25. For each hotel, pay $100. 16) Advance to Saint Charles Place , If you pass GO , collect $200. --- 5) Frequently asked questions Q: If I can't get out of jail in three tries, do I have to pay? Nope, you only pay if you try to get out before then using the menu. Q: Do I have to roll the dice again when I land on a utility? Only if you land there with the chance card. Otherwise, take the value showing and multiply accordingly. Q: Anyway to play with house rules, such as money on free parking? Sorry, there is not a way to do that in this game. Q: What spaces do you recommend I secure? Anything on the second row is nice. For one, anyone leaving jail will likely travel on that path. Secondly, houses are cheap to put up, but have great payoffs once three of them are standing. Other than a community chest square, every other place on the entire row can be secured. Any set of properties early in the game can be devastating. Getting $500 dollars of rent when everyone else is getting $26, you will win more often than not. Q: Are railroads worth it? Only if you can get three or four of them. If you have all four and someone has to pay double thanks to a chance card, it is as good of a payday as some properties with a pair of houses. Q: Is this version better than the sega version? Oh god yes, moves much faster, better display of who owns what. ******************************************************************************* iii) Credits ******************************************************************************* GameFAQs - For hosting ___________________________ Apathetic Aardvark - 2005 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯