============================================================================= RAINBOW SILKROAD - WALKTHROUGH --------------------------------------- · VERSION 01.50 [12/19/05] · AUTHOR: enigmaopoeia @ enigmaopoeia [at] gmail [dot] com http://www.gamefaqs.com/features/recognition/3667.html For the use at GameFAQs only @ http://www.gamefaqs.com [This Guide is copyrighted © by enigmaopoeia, 2005.] ============================================================================= [00] TABLE OF CONTENTS ============================================================================= · [01] INTRODUCTION · [02] CONTROLS · [03] GAME MECHANICS · [04] MENUS · [05] TIPS & TRICKS · [06] FOOTNOTES RAINBOW SILKROAD: · [07] PROLOGUE CHAPTER ONE - ARABIA: · [08] ARABIA 0 - OVERLOOK AND BASIC WALKTHROUGH · [09] ARABIA 1 - "THE BEGINNING OF AN ADVENTURE" · [10] ARABIA 2 - "THE RED GEM" · [11] ARABIA 3 - "THE BLUE GEM" · [12] ARABIA 4 - "EXPLORING THE PYRAMID AND DESERT RUINS" CHAPTER TWO - PERSIA: · [13] PERSIA 0 - OVERLOOK AND BASIC WALKTHROUGH · [14] PERSIA 1 - "ABDUCTION" · [15] PERSIA 2 - "THE IMP AND MIRAGES" · [16] PERSIA 3 - "UNDERWATER ADVENTURE" · [17] PERSIA 4 - "EXPLORING PERSIA AND TRADING" CHAPTER THREE - MONGOLIA: · [18] MONGOLIA 0 - OVERLOOK AND BASIC WALKTHROUGH · [19] MONGOLIA 1 - "GODDESS OF THE LAKE" · [20] MONGOLIA 2 - "TOUCHED BY AN ANGEL" · [21] MONGOLIA 3 - "THE CURSE" · [22] MONGOLIA 4 - "GENGHIS KHAN AND THE WAR" CHAPTER FOUR - INDIA: · [23] INDIA 0 - OVERLOOK AND BASIC WALKTHROUGH · [24] INDIA 1 - "HER TRUE REFLECTION" · [25] INDIA 2 - "THE DEVIL CAVE" · [26] INDIA 3 - "TRIAL OF FIRE" · [27] INDIA 4 - "THE MAGIC ROPE" CHAPTER FIVE - CHAM: · [28] CHAM 0 - OVERLOOK AND BASIC WALKTHROUGH · [29] CHAM 1 - "THOSE DAMNED CHAM PIRATES" · [30] CHAM 2 - "THE PALACE OF STONE AND ROCK" · [31] CHAM 3 - "THE PALACE OF SEA AND STORMS" · [32] CHAM 4 - "THE SUPREME MAGUS FROM LITTLELAND" CHAPTER SIX - CHINA: · [33] CHINA 0 - OVERLOOK AND BASIC WALKTHROUGH · [34] CHINA 1 - "LIGHT THE 4 TOWERS OF TIBET" · [35] CHINA 2 - "ENTER THE DRAGON" · [36] CHINA 3 - "THE LINKUEI'S CURSE" · [37] CHINA 4 - "CATCH THE STARS" CHAPTER SEVEN - JAPAN: · [38] JAPAN 0 - OVERLOOK AND BASIC WALKTHROUGH · [39] JAPAN 1 - "BEAUTY AND THE BEAST" · [40] JAPAN 2 - "THE FIVE-STORIED PAGODA" · [41] JAPAN 3 - "THE SAVIOR" · [42] JAPAN 4 - "THE END" · [43] CHARACTERS · [44] RIDES AND THEIR ROUTES · [45] SHIPS AND THEIR ROUTES · [46] GOODS & COMMODITIES · [47] ITEMS, SPECIAL ITEMS, AND EXCLUSIVE ITEMS · [48] ANIMALS, ARMY, AND NOODLE SHOPS · [49] ARMS [WEAPONS & ARMORS] · [50] KEY ITEMS · [51] THE UNEXPLAINED · [52] FREQUENTLY ASKED QUESTIONS · [53] DISCLAIMER & E-MAIL POLICY / VERSION HISTORY / CREDITS [NOTE: Please use CTRL + F to navigate through my guide better!] ============================================================================= [01] INTRODUCTION ============================================================================= "The Silkroad is long and you should rest. But not too long young Hero..." "Niji No Shirukurôdo ~Ziguzagu Bôken Ki~" [Translated as "Rainbow Silkroad ~Zigzag Adventure Chronicles~"] is a RPG by Victor Interactive Software, Inc. for the FamiCom, the Japanese NES. It was released on February 22, 1991 in Japan; but was never released in America. But Gaijin Productions had released the 100% completed translated patch for it on March 3rd, 1999 and titled it "Rainbow Silkroad". Which is nice so that American gamers can finally play this rare gem! They have been working on this project since September 25, 1998! Rainbow Silkroad is a tale of a young boy who is a Prince and his journey through the historical Silkroad to regain back his kingdom. This game very much plays like a Dragon Quest/Warrior clone. The storyline is pretty much your typical "Good VS. Evil" done in an Arabic-Asian setting, but with some fresh elements. Such as you don't gain Levels, Experience, or Money from monsters, but by trades. And also you need to keep an eye on your water supply, or else you'll die from dehydration. A very interesting title for people who like old school FC/NES RPG games like Dragon Quest/Warrior, Final Fantasy I, or Legend of the Ghost Lion. Do note that with this walkthrough, I am typing this so that you would have the full enjoyment of this game without skipping any events! It is possible to finish this game without doing most of the sidequests. Do note that spoilers are possible in this walkthrough. I mainly typed this walkthrough because the only walkthrough for it ends at the beginning of the second chapter, when this game has seven chapters total! I know that I started out on this walkthrough late since I just started it around August, 2005 and finished it on September 6th, 2005. But I am proud of it! So I do hope that you enjoyed reading it as I did typing it! You can read more about the actual Silkroad that connected China and the Middle East here: http://en.wikipedia.org/wiki/Silk_road ============================================================================= [02] CONTROLS ============================================================================= Here is the console controller which you'll be playing Rainbow Silkroad with. Since this game was released only in Japan, this is the layout of the FamiCom controller, it's shaped pretty much like the American NES controller. ---------------------------------------------- __|-[I]---------------- | | _|| _ |_______________________ | || || _| |_ B A || || || |_ O _| SELECT START ___ ___ || || || |_| ______ _____ | | | | || || || (______) (_____) |___| |___| || || ||__________________________________________|| ---------------------------------------------- ----------------------------------------------------------------------------- | COMMAND | DETAILS | ----------------------------------------------------------------------------- | Directional Pad | The directional pad allows you to move your Hero and | | | his party about, and it also moves your cursor around | | | menus so that you can select stuff. | |---------------------------------------------------------------------------| | Select | The select button has no use in this game. | |---------------------------------------------------------------------------| | Start | The start button is only useful in the main screen to | | | select START or CONTINUE. During game, it has no use. | |---------------------------------------------------------------------------| | B Button | The B button cancels your selection. | |---------------------------------------------------------------------------| | A Button | The A button confirms your selection and it also opens | | | up your menu. | ----------------------------------------------------------------------------- ============================================================================= [03] GAME MECHANICS ============================================================================= Since there are no status menus in this game. It is hard to track down what is your Strength, Defense, and other stats. But the only thing that you can keep a track of is your H2O Water Level, Health, License Points, and etc. So here are the mechanics. --------------------------------------- STATUS: --------------------------------------- Here are the status mechanics and their explanation. H2O WATER LEVEL: · This is your H2O water level. This should never decrease down to zero or else your Health would start depleting by 1 HP every step! And eventually you'll die from dehydration. You can also increase your H2O for 20000G at Karakorum in Mongolia and at Ahmadabad in India. · You can buy H2O at an Item Store to refill your water level. For the normal water level, you need to buy 4 H2Os to refill it to max; and for the enhanced water level, you need to buy 8 H2Os to refill it to max. Be sure to buy Bottles or use the Oases, ImpPot, or FairyJar to replenish it! · You would only lose H2O while walking on the overworld and even more if you walk through the desert. Walking through Towns, Palaces, or Dungeons doesn't deplete your H2O. HEALTH: · This is the total amount of Health the party has, which is represented by the letter "H" for "Health". Health is consisted of the Hero's and/or each party member's HP combined. · The maximum amount of Health you can have is 256/256 H. · If the Health is depleted down to 0 H, the game is over. HP: · This is the total amount of HP the Hero or the party member has. You and your party would start out with 20/20 HP. And you can raise your HP by equipping Weapons and Armor. Remember that the better the Arms, the more your HP would raise. · The maximum amount of HP the Hero can have is 70/70 HP. The maximum amount of HP the party can have is 64/64 HP. · If the Hero's HP is depleted down to 00/XX HP, the game is over. LICENSE POINTS [LP]: · You earn License Points from battling monsters, this is typically the RPG's experience. With the License Points, you can walk over to the License Seller at a Palace and buy their specific License, so that you can now do trades with that certain Goods. · The total amount of Licenses you can purchase is 6. Oil [500LP at Baghdad], Ore [1000LP at Tehran], Fur [1500LP at Tartary], Herbs [2500LP at Delhi], General [3500LP at Bangkok], and Gems [5000LP at Chang An or 65000G from the man who lives in the Mountains near the Towers of Tibet in China]. Therefore you need a total of 14000LP to obtain all of the Licenses. BAG: · This is the Bag the Hero carries with him which holds his inventory such as Items, Special Items, and Key Items. You start off carrying up to 8 Items in your Bag. But later on you can obtain the Larger Bag at India, which adds an addition 8, letting you now carry up to 16 Items. ROOM: · Room is important because it is the amount of Goods you can carry throughout your journey. You start off with 5 Room and you can increase it by 10 by owning a Beast. · The maximum amount of Room is 55, since you can only own up to 5 Animals. ARMY [SOL/WAR/ZEN]: · You can recruit an Army to help you with your journey, especially since the monsters would get tougher and would attack in a group. You can hire up to 3 helpers amongst three classes, with their own unique prices. · You can hire Sols [Soldiers] for 3000G, which are your basic missionary; hire Wars [Warriors] for 10000G, which hit monsters twice in one round; or hire Zen [Zen Monks] for 30000G, which they also hit monsters twice in one round and they are stronger than Wars. Each Sol/War/Zen start off with 20/20 HP and no Arms. The Sols are referred in this game as "Sol_", Wars are referred to as "War_", and Zens are referred to as "Zen_". With "_" being the position number such as 1, 2, or 3. ANIMALS/BEASTS: · During your journey, you can purchase Beasts which can increase the amount of Room for your Goods. Every Beast you own adds 10 to your Room, and you can own up a total of 5 Animals which gives you 55 Room. · The Animals you can own are Camels in Arabia and Persia, Horses in Mongolia and China, and Ephants [Elephants] in India and Cham. Japan has Horses, but you don't use them. · When traveling to a land that doesn't use that specific Animal, you would have to transfer them for 2000G each Beast at a Stable Yard. The same goes when traveling by Ship to another land. You can bypass this transfer fee by carrying less than 5 Goods and selling off the Beasts at an Animal Store for a 3000G refund. And then re-buying them at the new area. --------------------------------------- AILMENTS: --------------------------------------- Here are the status ailments that your party can be afflicted with. ASLEEP: · If the Hero or the party member is asleep, they are asleep until they wake up. Once asleep, they cannot hit a monster. This ailment is cured after the battle is over. DIED/SLAIN: · The Hero or the party member would die or be slain if their HP is down to 0. The game is over and you would wake up at the last successful save point you made. POISON: · Represented as a "Skull". If the Hero or the party member is poisoned, they will stay poison even after the battle. This can only be cured by using an Elixir, Medbag, Medkit, Tonic, or sleeping at the Inn. Once poisoned, it takes away 1 HP every 3 steps in the overworld/Dungeons. Walking through Towns/Palaces doesn't deplete your HP if you're poisoned. STUNNED: · If the Hero or the party member is stunned, they are paralyzed for three rounds or until they can shake it off. Once stunned, they cannot hit a monster. This ailment is cured after the battle is over. --------------------------------------- SPECIAL TERRAINS: --------------------------------------- Here are the special terrains that you would encounter. YELLOW DESERT & RED DESERT: · The sandy desert deplete your water level, even more if you walk through the red desert. Use a Bottle, ImpPot, FairyJar, or an Oasis to replenish any loss H2O. PITFALLS / ABYSS: · Usually invisible, these are trap floors usually found in Dungeons. You might fall down from them if you're not too careful! So watch your step! SWAMP: · The dark greenish swamps would take away 3 HP each step. So be quick to get to your destination. Use an Elixir, Medbag, Medkit, Tonic, or sleep at the Inn to recover any loss HP. WHITE MOUNTAINS: · You cannot cross through the white Mountains. BROWN MOUNTAINS: · You can cross through the brown Mountains. ICEY FLOOR: · You cannot walk on the icy floor due to it being slick. You would need the Powder to be able to walk across it. FIREY FLOOR: · You can walk on the fiery floor, but it takes away 10 HP every step! You would need the Sandals to be able to walk across it safely. --------------------------------------- COMMODITIES: --------------------------------------- FOOD [GRAINS / SOY / SALT]: · Food Goods are already accessible in the very beginning of the game. WARES [CLAY / WOOD / GLASS]: · Wares Goods are already accessible in the very beginning of the game. BOLTS [COTTON / HEMP / SILK]: · Bolts Goods are already accessible in the very beginning of the game. OIL [COAL / OIL]: · You would need to purchase an Oil License in Arabia for 500LP to start trades with Oil Goods. ORE [ONYX / JADE]: · You would need to purchase an Ore License in Persia for 1000LP to start trades with Ore Goods. FUR [HIDE / FUR]: · You would need to purchase a Fur License in Mongolia for 1500LP to start trades with Fur Goods. HERBS [PEPPER / CURRY]: · You would need to purchase a Herb License in India for 2500LP to start trades with Herb Goods. You can only buy Herbs in India and Cham. GENERAL [TOOL / MYRRH]: · You would need to purchase a General License in Cham for 3500LP to start trades with General Goods. GEM [PEARL / DIA]: · You need to purchase a Gem License in China for 5000LP to start trades with Gem Goods. Or for 65000G from the man who lives in the Tibet Mountains. You can only buy Gems in Bangkok, Cham. SPECIAL [RUG / HONEY / TEA / DYE / CHINA]: · You get them through bidding and you can only sell them. You only obtain one of each Special Good. Bid 1500G for the Rug at Bukhara; bid 2500G for the Honey at Kashgar; bid 3500G for the Tea at Madurai; bid 1500G for the Dye at Mekong; and bid 4500G for the China at Changsha. ============================================================================= [04] MENUS ============================================================================= Here are the menus that you would encounter during your gameplay. --------------------------------------- OVERWORLD/TOWNS: --------------------------------------- This is the screen that you'll be looking at for the majority of this game. --------------------------------------------- |-------------------------------------------| | ___H2O___ XX/XX H | |---------------------------------oHealtho--| |o------o | Hero | | || Talk | | XX/XX| | || Item | | ___1 | | || Check| | XX/XX| | || Goods| | ___2 | | || Arms | | XX/XX| | || Quest| | ___3 | | |o------o | XX/XX| | | o------o | | | XX LP| | | o------o | | | --------------------------------------------- ----------------------------------------------------------------------------- | MENU COMMAND | DETAILS | ----------------------------------------------------------------------------- | H2O Water Level | This is your H2O water level. | |---------------------------------------------------------------------------| | XX/XX H | "XX" representing the total number of party's Health. | |---------------------------------------------------------------------------| | Hero XX/XX | "XX" representing the number of HP the Hero has. | |---------------------------------------------------------------------------| | ___1/2/3 XX/XX | "XX" representing the number of HP that party member | | | 1/2/3 [Such as Sol, War, or Zen] has. | |---------------------------------------------------------------------------| | XX LP | "XX" representing the number of License Points your | | | party has accumulated from battles. | |---------------------------------------------------------------------------| | Talk | Allows you to talk with NPCs [Non-Playable Characters]. | |---------------------------------------------------------------------------| | Item | Listing of the Items, Special Items, and Key Items | | | you've collected on your journey. | |---------------------------------------------------------------------------| | Check | You would check the ground/floors, or opens chests if | | | you're over them. | |---------------------------------------------------------------------------| | Goods | Listing of your commodities. | |---------------------------------------------------------------------------| | Arms | Listing of your party's equipments. | |---------------------------------------------------------------------------| | Quest | Listing of the seven Rainbow Mirror pieces. | ----------------------------------------------------------------------------- --------------------------------------- ITEM: --------------------------------------- This is the screen that pops up when you select "Item". --------------------------------------------- |oL>Bag---o---------------------------------| || #1|#9 | XX/XX H | || #2|#10 |-----------------------oHealtho--| || #3|#11 | | Hero | | || #4|#12 | | XX/XX| | || #5|#13 | | ___1 | | || #6|#14 | | XX/XX| | || #7|#15 | | ___2 | | || #8|#16 | | XX/XX| | |o--------o | ___3 | | || Use | | XX/XX| | || Jinn | o------o | || Drop | | XX LP| | || Quit | o------o | |o--------o | --------------------------------------------- ----------------------------------------------------------------------------- | MENU COMMAND | DETAILS | ----------------------------------------------------------------------------- | Bag #1 - #8 | "#_" being the Item. You start off carrying up to 8. | |---------------------------------------------------------------------------| | Bag #9 - #16 | "#_" being the Item. You can carry up to 8 more Items | | | if you got the Larger Bag. | |---------------------------------------------------------------------------| | Use | Allows you to use the certain Item. | |---------------------------------------------------------------------------| | Jinn | Summons the fairy, Jinn, to comment on an Item. This | | | command would open up once you acquire the Magic Lamp. | |---------------------------------------------------------------------------| | Drop | Allows you to drop or throw away an Item. | |---------------------------------------------------------------------------| | Quit | Cancels your actions and takes you out of menu. | ----------------------------------------------------------------------------- --------------------------------------- GOODS: --------------------------------------- The listing of your commodities. --------------------------------------------- |o-Hero's Goods-----------------L> XX Room-o| || --Food-- | --Oil--- | -General || || Grain XX | Coal XX | Tool XX || || Soy XX | Oil XX | Myrrh XX || || Salt XX | --Ore--- | --Gems-- || || -Wares-- | Onyx XX | Pearl XX || || Clay XX | Jade XX | Dia XX || || Wood XX | --Fur--- | -Special || || Glass XX | Hide XX | Rugs X || || -Bolts-- | Fur XX | Honey X || || Cotton XX | --Herbs-- | Tea X || || Hemp XX | Pepper XX | Dye X || || Silk XX | Curry XX | China X || |o-----------------------------------------o| | | --------------------------------------------- ----------------------------------------------------------------------------- | MENU COMMAND | DETAILS | ----------------------------------------------------------------------------- | L> XX Room | "XX" being the number of Room you have left to carry. | |---------------------------------------------------------------------------| | Food XX | "XX" being the number of Foods such as Grains, Soy, or | | | Salts you're carrying. | |---------------------------------------------------------------------------| | Wares XX | "XX" being the number of Wares such as Clays, Woods, or | | | Glasses you're carrying. | |---------------------------------------------------------------------------| | Bolts XX | "XX" being the number of Bolts such as Cottons, Hemps, | | | or Silks you're carrying. | |---------------------------------------------------------------------------| | Oil XX | "XX" being the number of Oil such as Coal or Oil you're | | | carrying. | |---------------------------------------------------------------------------| | Ore XX | "XX" being the number of Ore such as Onyx or Jade | | | you're carrying. | |---------------------------------------------------------------------------| | Fur XX | "XX" being the number of Fur such as Hide or Fur you're | | | carrying. | |---------------------------------------------------------------------------| | Herb XX | "XX" being the number of Herbs such as Pepper or Curry | | | you're carrying. | |---------------------------------------------------------------------------| | General XX | "XX" being the number of General such as Tool or Myrrh | | | you're carrying. | |---------------------------------------------------------------------------| | Gem XX | "XX" being the number of Gems such as Pearl or Dia | | | [Diamond] you're carrying. | |---------------------------------------------------------------------------| | Special X | "X" being the number of Special Goods such as Special | | | Rugs, Special Honeys, Special Teas, Special Dye, or | | | Special China you're carrying. | ----------------------------------------------------------------------------- --------------------------------------- ARMS: --------------------------------------- Here is where you equip yourself and your party for battle. You can only equip one Weapon, one Helmet, one Shield, and one Armor. --------------------------------------------- |oL>Bag---o o-Hero-----o o-___1-----o | || #1|#9 | | Weapon | | Weapon | | || #2|#10 | | Helmet | | Helmet | | || #3|#11 | | Shield | | Shield | | || #4|#12 | | Armor | | Armor | | || #5|#13 | | | | | | || #6|#14 | o--XX/XX---o o--XX/XX---o | || #7|#15 | | || #8|#16 | o-___2-----o o-___3-----o | |o--------o | Weapon | | Weapon | | || Equip | | Helmet | | Helmet | | || Switch | | Shield | | Shield | | || UnEqp | | Armor | | Armor | | || Quit | | | | | | |o--------o o--XX/XX---o o--XX/XX---o | --------------------------------------------- ----------------------------------------------------------------------------- | MENU COMMAND | DETAILS | ----------------------------------------------------------------------------- | Bag #1 - #8 | "#_" being the Item. You can carry up to 8 Items. | |---------------------------------------------------------------------------| | Bag #9 - #16 | "#_" being the Item. You can carry up to 8 more Items | | | if you got the Larger Bag. | |---------------------------------------------------------------------------| | Hero | The Hero of the main, which is mainly yourself. | |---------------------------------------------------------------------------| | ___1/2/3 | Your party member 1/2/3 such as Sol, War, or Zen. | |---------------------------------------------------------------------------| | XX/XX | "XX" representing the number of HP that party member | | | has. It raises when equipping Weapons and Armors. | |---------------------------------------------------------------------------| | Weapon | The Weapon that the character would fight with. | |---------------------------------------------------------------------------| | Helmet | The Armor that the character would be protected with. | |---------------------------------------------------------------------------| | Shield | The Armor that the character would be protected with. | |---------------------------------------------------------------------------| | Armor | The Armor that the character would be protected with. | |---------------------------------------------------------------------------| | Equip | Equips the Weapon or Armor onto the party member. | |---------------------------------------------------------------------------| | Switch | Switches Weapon or Armor between party members. | |---------------------------------------------------------------------------| | UnEqp | Unequips the Weapon or Armor the party members has on. | |---------------------------------------------------------------------------| | Quit | Cancels your actions and takes you out of menu. | ----------------------------------------------------------------------------- --------------------------------------- QUEST: --------------------------------------- This is where each seven pieces of the Rainbow Mirror would go to. --------------------------------------------- |-------------------------------------------| | ___H2O___ XX/XX H | |o-Mirrors---o--------------------oHealtho--| || Moon¤ | | Hero | | || Water¤ | | XX/XX| | || Wind¤ | | ___1 | | || Fire¤ | | XX/XX| | || Earth¤ | | ___2 | | || Star¤ | | XX/XX| | || Sun¤ | | ___3 | | |o-----------o | XX/XX| | | o------o | | | XX LP| | | o------o | | | --------------------------------------------- ----------------------------------------------------------------------------- | MENU COMMAND | DETAILS | ----------------------------------------------------------------------------- | Mirrors | Name of the Mirrors you've collected. | |---------------------------------------------------------------------------| | Moon¤ | Moon Mirror. Acquired from Arabia. | |---------------------------------------------------------------------------| | Water¤ | Water Mirror. Acquired from Persia. | |---------------------------------------------------------------------------| | Wind¤ | Wind Mirror. Acquired from Mongolia. | |---------------------------------------------------------------------------| | Fire¤ | Fire Mirror. Acquired from India. | |---------------------------------------------------------------------------| | Earth¤ | Earth Mirror. Acquired from Cham. | |---------------------------------------------------------------------------| | Star¤ | Star Mirror. Acquired from China. | |---------------------------------------------------------------------------| | Sun¤ | Sun Mirror. Acquired from Japan. | ----------------------------------------------------------------------------- --------------------------------------- BATTLES: --------------------------------------- Another screen you'll be looking at for the majority of the gameplay. --------------------------------------------- |-------------------------------------------| | ___H2O___ XX/XX H | |---------------------------------oHealtho--| | | Hero | | | | XX/XX| | |o-----------o | ___1 | | || Fight | | XX/XX| | || Run | | ___2 | | || Item | | XX/XX| | || Arms | | ___3 | | |o-----------o | XX/XX| | |o------o o------------------o o------o | || Self | |* Menu appeared! | | XX LP| | || Army | | | o------o | |o------o o------------------o | --------------------------------------------- ----------------------------------------------------------------------------- | MENU COMMAND | DETAILS | ----------------------------------------------------------------------------- | Fight | You want to battle the monster. Once you selected | | - Self | "Fight", you can't cancel it! When you have a party, | | - Army | you'll be given the choice of "Self" or "Army". "Self" | | | allows everyone to battle, while "Army" only let your | | | party members battle and not the Hero. | |---------------------------------------------------------------------------| | Run | Flees the battle. You have a chance of failing and be | | | trapped, or you would drop some Goods while running. | |---------------------------------------------------------------------------| | Item | Uses Items, Special Items, or Key Items. | |---------------------------------------------------------------------------| | Arms | Change your equipment if needed. | ----------------------------------------------------------------------------- ============================================================================= [05] TIPS & TRICKS ============================================================================= Here are some useful tips and tricks to make your gaming experience enjoyable and pleasant. SAVE OFTEN!: · Be sure to save at every Town you enter. The last thing you want is to die in battle and have it restart from your last save point which is probably a couple of events behind. This is vital! HOLD RESET AND POWER TO SAVE!: · Remember "Hold reset while turning off the power. Or your record will be lost" So be sure to hold reset and power when turning off your game so that your journey would be recorded on the battery save. Or else it fails to save properly and you'll only continue from the last confirmed journey it made. GET TO KNOW YOUR COMMODITY!: · Since you don't earn Gold from monsters. Your only ways of acquiring it is by doing trades. Fear not because my Walkthrough always include in the best trade routes you can make for every section! I do the thinking and the math for you. Be sure to always do trades in between events, such as save yourself time and buy trades for the next upcoming Town to trade in. SPECIAL ITEMS ARE UNNECESSARY!: · I never find myself using Firecracker, Smoke, or any other Special Item other than the Bottle. Just drop them after you pick them up because you can't even sell them in an Item Store. Save the space in your Bag for useful Items such as curative Items and Key Items. LOST? START TALKING!: · Talking with the Townspeople also help you acquire some information that might help you along in your journey. Such as where certain locations are at or what is the best way to do trades or any rumors they've heard. POOR? GET BLESSED!: · Remember that if you are truly broke such as that you have 0G, no Goods, and nothing in your Bank. You can go to the Blessing Room found in every Palace in which they will grant you 100G to get you back on your feet. GET FREE RECOVERY!: · Why pay for the Inns or waste Items, when you can have a free recovery! What you do is that you go over to a save person. Talk to them and record your journey, then tell them that you don't want to continue your game. You should get the usual "Hold reset while turning off the power. Or your record will be lost" screen. Reset your game and continue it. Then your Hero will start off with full health and H2O! Do note that this doesn't work on your other party members, just the Hero. DON'T GET KNOCKED OFF COURSE!: · Plan your Rides travels wisely! It is best to save your game before you set your Ride because there might be an event in which while riding on a magic carpet or nimbus, a whirlwind would hit your ride and throws you off course. Therefore you'll end up somewhere in the world. Saving your game helps you avoid it. DON'T GET SHIPWRECKED!: · Plan your Ship travels wisely! It is best to save your game before you set sail because there might be an event in which while sailing, a storm would hit your ship and it'll crash. Therefore you'll end up shipwreck around somewhere in the world. Saving your game helps you avoid it. And there is only one time where shipwrecking is necessary, but that's in Cham. DON'T PAY YOUR BEAST TRANSFER FEE!: · There is a trick to get around to that! What you do is that you talk to a save person. Talk to them and record your journey, then tell them that you don't want to continue your game. You should get the usual "Hold reset while turning off the power. Or your record will be lost" screen. Reset your game and continue it. Then you start back in Town with that Beast now in your party! So you don't have to pay the 2000G transfer fee! · The transfer fee trick works in Samarkand and Yunnan, but not in Kabul. · Do note that this trick don't work on progressing back, but only forward. Such as you can switch your Camel to a Horse, but not a Horse to a Camel. · To completely ignore the transfer fee all together. Just sell off the Animals for a refund of 3000G at an Animal Store and progress to the next area without hassle. Just be sure that the Animals are carrying no more than 5 Items for you to be able to sell them. KNOW YOUR ENEMIES!: · When battling monsters that can poison the party or summon more monsters, it would be wise to kill them off first. DON'T SURRENDER YOUR GOLD!: · Human opponents such as Bandit, Riffraff, and etc. would demand that you hand over your Gold or your life. You have the option to surrender all or most of your Gold. Or fight the battle and teach them a lesson! When faced with this option, you should always try to battle them. Surrender only if you're at the risk of dying. · Remember that you can also agree to fight them and run away from the battle, but you have a 50% chance that you'll get trapped doing this. Or worse that you'll lose a bit of your Goods from running away. · If you are broke with 0G and you've come face-to-face with them. You can agree to give them the "nonexistent Gold" you have, and they would leave you alone as if though you did have Gold! These are the basic tips and tricks for this game, I do hope that it'll help you in your upcoming journey!! ============================================================================= [06] FOOTNOTES ============================================================================= Do note that with this Walkthrough, I try to make everything as accurate as possible! I could buy the "Niji No Shirukurôdo ~Ziguzagu Bôken Ki~ Hisshô Kôryaku Hô" [Translated as "Rainbow Silkroad ~Zigzag Adventure Chronicles~ Method To Certain Victory"] Guidebook which is ISBN 4-575-15180-7, but it's too hard to find outside from Yahoo! Auctions of Japan. So without that, there might be some mechanics I don't understand, secrets I've missed or mistakes in HP values of the monsters. So here are some footnotes that you should know before proceeding: · I excluded the prices for the Inns, Rides, and Ships around the world because the prices go up after certain events. It would be hard to track which events raise up what prices. So I will list down the services in the area, but not the amount. · The monster's HPs are determined by me adding them up. Since there are no bestiary in this game, so it's hard for me to know their exact HP! · There might be some monsters or events I missed along in my walkthrough, I try to make this walkthrough as informative as possible! I do appreciate any help! Just e-mail me @ enigmaopoeia [at] gmail [dot] com! ============================================================================= [07] PROLOGUE ============================================================================= At the main screen, just press START to begin the game of Rainbow Silkroad. Then you have the option to select a four-lettered name for the Protagonist of this game in the PICK NAME screen, who is the young Prince of Littleland. Since there are no default names for him, I would refer to him as "Hero" in this walkthrough. Then select a Log from 1 or 2 which would save your game's progress. After selecting a Log, you can change the Message Speed from Slow, Medium, or Fast. Then you are given the prologue, "Littleland was a peaceful kingdom off of the Silkroad. Then the vile Zrool conspired against the royal family. Zrool usurped power and killed the King and Queen. But Radley, a Royal Guard, smuggled the infant heir away. Entrusted to a Wet Nurse, the heir was taken far away. Radley fled with the Rainbow Mirror. Zrool in pursuit.. Darkness covered Littleland." Thus starts the world-traveling adventure of Rainbow Silkroad! ============================================================================= [08] ARABIA 0 - OVERLOOK AND BASIC WALKTHROUGH ============================================================================= OVERLOOK: ----------------------------------------------------------------------------- | GOALS: | | · Jinn, 2 Gems, and Moon¤. | |---------------------------------------------------------------------------| | TOWNS/PLACES: | | · Aden, Baghdad, Baghdad Palace, Bridgebuilder's House, Damascus, | | Jerusalem, Mecca, and Muscat. | |---------------------------------------------------------------------------| | DUNGEONS: | | · Bandit Lair, Pyramid, and Desert Ruins. | |---------------------------------------------------------------------------| | IMPORTANT NPCs: | | · Bridgebuilder, Harasarat, Jinn of the Lamp, King of Baghdad, Pharaoh | | Tutankamen, Praying Woman, Princess Ugarit, Pyramid's Sphinx, Red Gem | | Holder, Seer Palom, and Wet Nurse. | |---------------------------------------------------------------------------| | REQUIREMENTS: | | · 400G to sail to Aden; 100G to buy Incense; 100G to build the bridge; | | 500LP for the Oil License; Camels; Spear; and Hide Arms. | |---------------------------------------------------------------------------| | TREASURES - ITEMS: | | · 100G, 100G, 100G, 300G, 300G, 300G, 1000G, 1000G, 1000G, Bottle, | | Bottle, Dirk, Firework, Medkit, Medkit, Medkit, Medkit, Medkit, Medkit, | | Medkit, Oil x10, and Spear. | |---------------------------------------------------------------------------| | TREASURES - KEY ITEMS: | | · BlueGem, Incense, Lamp, Letter to Palom, Letter to Harasarat, Moon¤ | | [Moon Mirror], NileRod, Oil License, Red Gem, Scroll1, Scroll2, and | | VltKey. | |---------------------------------------------------------------------------| | OVERWORLD MONSTERS: | | · Adder, Arachne, Brigand, Riffraff, Rogue, Sandman, Scorpion, Serpent, | | Snake, and Thug. | ----------------------------------------------------------------------------- BASIC WALKTHROUGH: · Start in the Town of Damascus. · Travel to the City of Baghdad and talk with the King of Baghdad. · Travel to Mecca and talk with Palom the Seer. · Travel to the Bandit Lair and get the Magic Lamp there. · Travel to Muscat and trade the Lamp for the Red Gem. · Travel to Jerusalem and donate 100G to the praying woman to get Incense. · Travel to Mecca and give Palom the Incense. · Travel to Baghdad and get the BlueGem from the King. · Buy an Oil License in Baghdad Palace for 500LP. · Travel to the Pyramid. · Answer "Ship", "Man", or "Cleopatra" to the Pyramid's Sphinx's Quiz. And give her the 2 Gems. · Obtain the NileRod inside the Pyramid. Use it on the double doors above Pharaoh Tutankamen's coffin. · Travel to the Shack and pay the man 100G to build a bridge. · Travel to the Desert Ruins, and get the Moon¤ [Moon Mirror] and Scroll2! · Talk to the King of Baghdad and escort Princess Ugarit to Persia. ============================================================================= [09] ARABIA 1 - "THE BEGINNING OF AN ADVENTURE" ============================================================================= You start your journey in the City of Damascus. ----------------------------------------------------------------------------- | DAMASCUS [ARABIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Camel], Bank, Inn, and Save. | | RIDES | Baghdad, Mecca, and Muscat. | | TREASURES | 100G. | | NPCs | Wet Nurse. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Dirk [ 50] |-----------------------------------------| | · ARMOR | Hide Helmet [ 350] | Hide Shield [ 350] | Hide Armor [ 500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 5] |-----------------------------------------| | · HEALING | Medkit [ 10] | Tonic [ 25] | | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 335] | Hemp [ 405] | Silk [4950] | | · FOOD | Grain [ 165] | Soy [ 120] | Salt [ 255] | | · OIL | Coal [ 565] | Oil [ 765] |--------------------| | · WARES | Clay [ 15] | Wood [ 50] | Glass [1065] | ----------------------------------------------------------------------------- The Hero is now placed in a room next to your old Wet Nurse who tells you, "Hero.. You are really a Prince.. But the evil Zrool seized power in your Littleland.. You have to find all 7 pieces of the Rainbow¤.. Radley's Scrolls will guide you to the Mirrors.. Take my 5 Clay goods to begin your quest. Watch your water level too! Bring extra H2O!" You start off with 20/20 HP, 0LP, and Scroll1 and a Bottle in your Bag. You have 5 spaces of Room for Goods, which you're now carrying 5 Clays. Before leaving the room, please take a look at the inventory. Press the A button to open up the menu and select Item. Now click on Scroll1 and "Use" it to read the contents of the Scroll which Radley left behind. Scroll1 states, "Hero- You will need the Rainbow Mirror. With it, reclaim Littleland from Zrool. It lies in 7 pieces. Reunited, it can reveal the truth.. The truth that you are the rightful heir! The Moon piece is hidden in Arabia somewhere. But you must find 2 Gems first.. -Radley" We have to now find the 2 Gems in order to get the Moon¤ [Moon Mirror]. Now climb down the stairs and go through the door to exit out of this House. First thing first, with the 5 Clay Goods you have in storage, do not trade them in Damascus for they are worth more somewhere else! Talking with the Townspeople, you learned that Medkits restores health and cures poison; Magic Lamps are the homes of Jinns; Clayware is in demand in Baghdad; buy Salt in Muscat and sell them in Damascus; read Radley's Scrolls for guidance; and they recommend selling Oil in Muscat. Now head to the south and follow the path to the south-west. Enter the southern House where a man in pink and blue lives in. Talk to him which he gives you 100G to start off your adventure. Nice! Be sure to head to the northwestern House, beneath the port, to find a man in white. This guy keeps a record of your journeys, thus saving your game's progress. Be sure to save at every Town because if you do happen to die, you would end up at the last save point you made. And we don't want any of your hard work to go to waste! I won't tell you to save your game in this walkthrough after this, as I expect you to be prompt about it. There is nothing else that you can do here now, so exit the Town. ----------------------------------------------------------------------------- | ARABIA OVERWORLD | ----------------------------------------------------------------------------- Now head to the far east to enter the great City of Baghdad. You cannot go anywhere pass Baghdad for there is a Guard and he won't let you pass without permission from the King. ----------------------------------------------------------------------------- | BAGHDAD [ARABIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Camel], Bank, Inn, and Save. | | RIDES | Mecca, Muscat, and Damascus. | | TREASURES | 100G and Dirk. | | GOALS | Jinn, 2 Gems, and Moon¤ [Moon Mirror]. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Spear [ 300] |-----------------------------------------| | · ARMOR | Hide Helmet [ 350] | Hide Shield [ 350] | Hide Armor [ 500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 5] |-----------------------------------------| | · HEALING | Medkit [ 10] | Tonic [ 25] | | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 365] | Hemp [ 440] | Silk [5000] | | · FOOD | Grain [ 185] | Soy [ 100] | Salt [ 255] | | · OIL | Coal [ 630] | Oil [ 705] |--------------------| | · ORE | Onyx [1090] | Jade [1505] |--------------------| | · WARES | Clay [ 25] | Wood [ 35] | Glass [1020] | | SPECIAL:------------------------------------------------------------------| | · S-GOODS | Rugs [ 5000] | Honey [ 7900] | Tea [11000] | | · S-GOODS | Dye [12000] | China [18000] |--------------------| ----------------------------------------------------------------------------- Baghdad is the capital and largest City in the Arabian region, which also contains a Palace. Talking with the Cityfolk, you learned that there are two treasures in this Town; the King of Baghdad is looking for help; that you also need an Oil License; a Camel would allow you to carry more Goods; and that the Blessing Room would give you Gold if you ever are broke. To the upper-most northwestern House, there is a hidden back door to the south, near the woman who comments on varying prices and what to invest in. In there, go down the stairs, and descend the two stairs there pass the door to obtain 100G and a Dirk. After obtaining the Dirk, I highly recommend equipping it now for the battles we are about to endure later. There is another hidden back door to the northeastern-most House, right where the three palm trees are. Going there leads you to a shortcut into the Palace. Speaking of the Palace. We'll go the long way for now, go to the far east, pass the House where the man comments about the Blessing Room. There you would go down a path lined by palm trees with a blue Palace at the very end. Enter it to arrive inside of Baghdad Palace. ----------------------------------------------------------------------------- | BAGHDAD PALACE [ARABIA - BAGHDAD] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Oil License [500LP]. | | TREASURES | Letter. | | NPCs | King of Baghdad. | ----------------------------------------------------------------------------- Travel to the east, and you would see two inaccessible chests near a flight of stairs to the southeastern-most corner. Ignore it for now because you'll be able to get to them later. You can find a Blessing Room to the northeastern room on the first floor. The man there would offer 100G if you are poor, but there is a catch. Not only you must be broke with 0G, you must also not have any Goods or anything in the Bank, in order for him to offer his services. Only refer to him if you're in a tight pinch for Gold, but as of now, you are just fine. There is a man who would sell you an Oil License in the first floor lies to the southwestern room near a lake, but you must obtain 500LP first. In order to get LP, you would have to kill monsters for them. We'll remember him for later because now we have to see the King! Talk to the Guard between the two locked doors. Since he knows that you are there to help the King out, he grants you permission and unlocks the two doors. Now climb up the stairs to meet the King. On the second floor lies the throne room where the King and Princess Ugarit stands. Talk with the King and he instructs you that he needs someone to take the Seer Palom to Baghdad. You have no choice, but to accept the mission. Especially since the Guard in the throne room tells you that this is the key to getting permission to cross the border. Agreeing to escort Palom to Baghdad, the King would give you a Letter and ask you to deliver it to him. Do note that the door to the southwestern room is locked for now, but we'll open it later. So descend down the stairs to obtain the first clue as to Palom's whereabouts. They mention that he is in Mecca, so that would be our next destination. Do note that you cannot go upstairs to see the King again until after you come back with the Seer. So let's head back into Baghdad. ----------------------------------------------------------------------------- | BAGHDAD [ARABIA] | ----------------------------------------------------------------------------- One of the ladies in the Town mentioned that Mecca is far south of Damascus. Before we head there, since we would pass by Damascus on the way, go to the Ware Trade Shop. Sell your 5 Clays there for 10G a profit each. That's more than what Damascus, Mecca, and Muscat offers! So selling 5 Clays there would give you a 50G profit! You should now have 325G. With that Gold, buy 5 pieces of Wood. Since we've just starting out with this game, the Hero only have room enough to carry up to 5 Goods. Later on, you can buy a Camel which allows you to carry an additional 10 to your Room. Now we would sell those 5 Woods over at Damascus. Now exit the City, and follow northwest back to Damascus. ----------------------------------------------------------------------------- | DAMASCUS [ARABIA] | ----------------------------------------------------------------------------- If you have been badly damaged from the monsters outside and your water level is running low, you have two healing options. You can sleep at an Inn for 20G. Or go over to the man who saves your journey and ask him to record it. When he asks if you want to continue, say "No." After some parting words, reset the game, and Continue your Log. You would now start with the Hero completely healed and hydrated! Since it only takes a few seconds and we have better stuff to waste our Gold on, go over to the man who saves your journey, and do as I instructed above. Now reloaded your Log and your character is completely refreshed! Now head over to the Ware Trade Shop. Sell your 5 Woods there for a 15G profit, which totals up 75G. You should end up with 400G now. Now we want to get enough Gold to buy us a Spear and all of the Hide Arms, which means that we would need a total of 1500G. It'll make the journey long, but it'll be worth it in the end. We could also do trades in Muscat, but it makes the journey longer and unnecessary. And the only "shortcut" to Muscat is to use the Rides which costs 50G each trip. So this is the cheaper and effective way. Now let's learn about trades, one of the main features found in Rainbow Silkroad! It stretches out the gameplay just from traveling back and forth for the best deals! We'll start by buying 5 Clays at the Ware Trade Shop in Damascus. ----------------------------------------------------------------------------- | TRADES - DAMASCUS TO BAGHDAD TO DAMASCUS [ARABIA] | ----------------------------------------------------------------------------- So make your journey back to Baghdad again and sell the 5 Clays at the Ware Trade Shop. You should have 450G now. Buy 5 Woods, travel back to Damascus, and sell them there to get a total of 525G. Now to make the journey faster. Go over to the Food Trade Shop and buy 3 Grains for 165G each [495G total], and we're left over with 30G. With that 30G, buy 2 Clays. Travel back to Baghdad where they are worth more. After selling the 2 Clays and 3 Grains, you should end up with 605G. We're gonna progress from Wares to Food, since Wares only gives us a 15G profit, while Food gives us a 20G profit. Now buy 5 Soy from the Food Trade Shop for 100G each [500G total]. Travel back to Damascus and sell the 5 Soy for 120G each [600G total], you should result with 705G. Buy 4 Grains and 1 Clay there. Travel back to Baghdad to sell them both to earn a total of 795G. Repeat the process of buying 5 Soy and selling them at Damascus to earn a total of 895G. Though this journey back and forth is long and tedious, do note that we are also earning LP and Gold along the way! We'll take this time to buy ourselves some Arms. I recommend buying a Hide Helmet for 350G, so that we would have enough Gold to keep progressing our Food trades, rather than stepping back with Wares. So with our left over 545G, buy 3 Grains and 2 Clays at Damascus. Travel back to Baghdad, sell them, and buy 5 Soy. Sell them at Damascus, buy 4 Grains and 1 Clay, and sell them at Baghdad. With that 815G, buy yourself the Hide Shield, which leaves you over with 465G. All we need now is the Spear and Hide Armor to start traveling around in this game! But we need to do some more trades so that we'll have a smooth, sailing adventure! Buy 4 Soy and 1 Wood, and sell them at Damascus. Buy 3 Grains and 2 Clays, and sell them in Baghdad to get 640G total. Buy 5 Soy and sell them at Damascus. Buy 4 Grains and 1 Clay, and sell them in Baghdad to get 830G. Now let's buy a Spear for 300G and Hide Armor for 500G, and then we are left over with 30G. Sell your unused Dirk for 50G to end up with 80G. Now we are finally finished with these trades! We can start our pilgrimage toward Mecca to find the Seer Palom. But before we go, since we're gonna pass Damascus, let's do one last trade to get us some more Gold. Buy 2 Woods and leave toward Damascus. Now sell the 2 Woods at Damascus to get a total of 110G. And it's up to you whether or not you want to go to the Item Store to buy some H2O, Medkits, or Tonics. ============================================================================= [10] ARABIA 2 - "THE RED GEM" ============================================================================= ----------------------------------------------------------------------------- | ARABIA OVERWORLD | ----------------------------------------------------------------------------- Before traveling toward Mecca, to the far south of Damascus. Let's make a pit stop at Jerusalem, which is west of Damascus. ----------------------------------------------------------------------------- | JERUSALEM [ARABIA] | ----------------------------------------------------------------------------- | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 5] |-----------------------------------------| | · HEALING | Medkit [ 10] | Tonic [ 25] | | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that the red deserts are extremely hot and takes up a lot of H2O; north of Mecca is a mysterious Pyramid; and west of the Pyramid are some spooky ruins. Also if you enter the hidden entrance on the back of the building, below the Item Store, and go down the stairs. There is a woman on the bottom floor who is praying. If you pray with her, she would mention about the Dew Prayer. But if you refused to pray, she would mention that Palom would always pray with her. Remember her for later. The only thing to do is to stock up on any Items you've missed. Don't bother to head to the Pyramid to the west for there is a Sphinx there and without the 2 Gems, she won't let you pass! So for now, travel south toward Mecca. ----------------------------------------------------------------------------- | MECCA [ARABIA] | ----------------------------------------------------------------------------- | STORES | Bank, Inn, and Save. | | RIDES | Baghdad, Muscat, and Damascus. | | NPCs | Seer Palom. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 5] |-----------------------------------------| | · HEALING | Medkit [ 10] | Tonic [ 25] | | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 310] | Hemp [ 395] | Silk [5010] | | · FOOD | Grain [ 150] | Soy [ 105] | Salt [ 245] | | · OIL | Coal [ 580] | Oil [ 730] |--------------------| | · WARES | Clay [ 15] | Wood [ 40] | Glass [1040] | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that you should bring a lot of supplies before heading off into the Pyramid; a man in Muscat has a shiny Gem; treasure lies in the Bandit Lair; Hemp is expensive in Muscat; and to the west is the Town of Muscat. To the southeastern House lies a man carrying a staff in his right hand. Upon talking with him, he introduces himself as the Seer Palom. When you give him the Letter, Palom tells you that he will come along with you, but he would like some Incense first. Now who is the only person who knows Palom, other than the King of Baghdad? That praying woman over at Jerusalem! Now that you know who can give you the Incense, let's save her for later. Since the most important stuff to do now is to get that Red Gem. Another reason is because you lack in LP to buy an Oil License, you should be around 200 LP. Since we're about to be going on our way to Muscat, might as well take some time to do a trade. Buy 5 Woods at Mecca for 40G each [200G total], and we'll trade them at Muscat later. Leave the Town. Now we COULD go straight to Muscat, but we're going the long way. Let's visit Aden first, a small Town like Jerusalem. What you do is to go south and follow the path. Once you reach the patch of palm trees, go east. You should see the Town of Aden amongst the green. ----------------------------------------------------------------------------- | ADEN [ARABIA] | ----------------------------------------------------------------------------- | STORES | Save. | | SHIPS | Muscat and Hormuz. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 5] |-----------------------------------------| | · HEALING | Medkit [ 10] | Tonic [ 25] | | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that Oil is profitable, but you need an Oil License; a man named Harasarat owns Oilwells; and to invest 1000G in Food. You can find Harasarat to the eastern part of Town in a big House with three chests, but he is blocking entrance to them. So there's nothing much to do here now, so we'll take the long and water-depleting route to Muscat. Be sure to save your journey, reset, and continue it again for free recovery. Now exit the Town. ----------------------------------------------------------------------------- | ARABIA OVERWORLD | ----------------------------------------------------------------------------- Travel north by hugging around the eastern shores. Be sure to be swift, since your H2O water level is decreasing by every step! If you are ever in dire need of water, there are Oases around the desert which are south of Damascus and north of the Bandit Lair. These Oases look like wells with blue water in them and are surrounded by four palm trees. The Oasis will replenish your water level completely, and what you do is to stand over them and "Check" them to refill your water level. You cannot miss Muscat since it's surrounded by grass and palm trees. ----------------------------------------------------------------------------- | MUSCAT [ARABIA] | ----------------------------------------------------------------------------- | STORES | Bank, Inn, and Save. | | RIDES | Baghdad, Mecca, and Damascus. | | SHIPS | Aden, Hormuz, and Karachi. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Dirk [ 50] |-----------------------------------------| | · ARMOR | Hide Helmet [ 350] | Hide Shield [ 350] | Hide Armor [ 500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 5] |-----------------------------------------| | · HEALING | Medkit [ 10] | Tonic [ 25] | | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Firework [ 20] | Smoke [ 30] | Bottle [ 50] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 305] | Hemp [ 450] | Silk [4790] | | · FOOD | Grain [ 145] | Soy [ 130] | Salt [ 205] | | · OIL | Coal [ 645] | Oil [ 680] |--------------------| | · WARES | Clay [ 10] | Wood [ 60] | Glass [1100] | ----------------------------------------------------------------------------- If you have already escorted Palom to Baghdad. Palom would have a vision of, "Hero! The Red Gem.. Muscat.. Is the key.." Talking with the Townspeople, you learned that you a Cave to the south of the Oases was taken by Bandits; a Jinn is inside the Bandit Lair; money is power on the Silkroad, therefore know your trades well; and that Jinns are quite knowledgeable. Be sure to sell the 5 Woods you've been carrying for 20G a profit each! In the House in the central part of Town lies a man who has one of the 2 Gems, the Red Gem. He is willing to trade it under one condition, that you give him a Jinn because they have a Magic Lamp. The Jinn is at the Bandit Lair, which would be our next destination. Be sure to stock up on any Bottles, Medkits, or Tonics if needed. If you are short on Gold, let's do some trades! ----------------------------------------------------------------------------- | TRADES - MUSCAT TO BAGHDAD TO MUSCAT [ARABIA] | ----------------------------------------------------------------------------- If you're looking to earn some Gold for the future or to hold some in the Bank or to buy a Camel, now is a good time to do it! We are gonna start a new and more profitable route from Muscat to Baghdad! You have different ways to earn more Gold. To get to Baghdad from Muscat, just follow north along the coastline. You can buy Cotton for 305G at Muscat and sell it at Baghdad for 770G, which is a 60G profit. Buy Grain for 145G at Muscat and sell it at Baghdad for 185G, which is a 40G profit. Buy Salt for 205G at Muscat and sell it at Baghdad for 255G, which is a 50G profit. Or buy Clay for 10G at Muscat and sell it at Baghdad for 25G, which is a 15G profit. You can buy Hemp for 440G at Baghdad and sell it at Muscat for 450G, which is a 10G profit. Buy Soy for 100G at Baghdad and sell it at Muscat for 430G, which is a 30G profit. Or buy Wood for 35G at Baghdad and sell it at Muscat for 60G, which is a 25G profit. Remember to earn LP along the way and watch out for your water level! Two trips back and forth can easily deplete your water level completely!! Be sure to make a stop at an Oasis if you have to, there are two along the way of your trading route! After you have done all of your trades, travel back to Muscat. ----------------------------------------------------------------------------- | MUSCAT [ARABIA] | ----------------------------------------------------------------------------- Before we continue toward the Bandit Lair! Let's take a Ship to Aden. Walk over to the Ship Cap'um and pay him 400G to sail to Aden. It's a good thing that we did the trades to cover that fee! ----------------------------------------------------------------------------- | ARABIAN SEA - MUSCAT TO ADEN [ARABIA] | ----------------------------------------------------------------------------- | TREASURES | Letter. | ----------------------------------------------------------------------------- While out on sea, the Hero would take a Jar that he saw afloat on the sea. Inside the Jar is a Letter which states, "I am Shinsarat.. I'm shipwrecked.. Please.. Give this note to my brother, Harasarat.. in Aden.." Let's give this message to Harasarat at Aden immediately!! ----------------------------------------------------------------------------- | ADEN [ARABIA] | ----------------------------------------------------------------------------- | TREASURES | 300G, Bottle, Firework, Oil, Oil, Oil, Oil, Oil, Oil, Oil, | | | Oil, Oil, and Oil. | | NPCs | Harasarat. | ----------------------------------------------------------------------------- Go meet Harasarat at the eastern part of Town, and show him his brother's message. Harasarat is shocked by the news, "News of Shinsarat! Oh my.. Shipwrecked.. Oh no.. Hero take these in gratitude." Then he begs of you to find Shinsarat. Now open the three chests, now that Harasarat has moved aside, containing 300G, Bottle, and Firework. Don't worry about finding Shinsarat now, you won't see him until Cham, which is quite a while away! Harasarat will now open up one of his Oilwells to you, so that you can get 10 free Oils. Meaning that you can sell it at Damascus for a 765G profit! Suh-weet! ----------------------------------------------------------------------------- | ARABIA OVERWORLD | ----------------------------------------------------------------------------- | MONSTER | Thug. | ----------------------------------------------------------------------------- From Aden, go north through the desert. You should see a Cave covered by red desert and a man blocking entrance to the Bandit Lair. Talk to the man and a battle with a Thug would ensure. Just one hit from our trusty Spear should do him in, and you would successfully drive him away. Now enter into the Bandit Lair. ----------------------------------------------------------------------------- | BANDIT LAIR [ARABIA] | ----------------------------------------------------------------------------- | MONSTERS | Bat, Ghul, Mpede, Riffraff, and Thug. | | TREASURES | 100G, 300G, Lamp, Medkit, Medkit, and Medkit. | | NPCs | Jinn of the Lamp. | ----------------------------------------------------------------------------- In this Cave, go north, east, and north toward the chest containing 100G. Now go east and south to hit a fork in the road. At the fork, go south to open a door at the end leading to a chest containing a Medkit. Now go through the door and go north back to the fork again. Now take east, south, and keep going straight east toward a chest at the end containing a Medkit. Now go back that eastern path and take the northern path, take the zigzag path north, and then take east for another fork. North is a dead end, therefore go south to reach another chest containing 300G. So go north the far right path from the chest to reach a large room with three doors. The door to the left has a chest containing a Medkit, and the door to the right has a chest containing 100G. Now the middle door has a chest containing a Lamp. Remembering what the Red Gem Holder in Muscat told you that a Magic Lamp contains a Jinn? I guess he was right because no sooner when you picked it up, a Jinn appears! The fairy introduces herself as the Jinn of the Lamp. She is very grateful for rescuing her and asks you to give her a name. You now have the option to select a four-lettered name to the Jinn of the Lamp in the PICK NAME screen. Since there are no default names for her, in this walkthrough I would refer to her as "Jinn". Jinn thanks you for the name and leaves off saying that you can call on her anytime. Also if you have been fighting as much as I did and not retreat from any battles, your LP should be close to 500. Which you can now buy yourself an Oil License! Now leave the Bandit Lair and head back to Muscat. ----------------------------------------------------------------------------- | MUSCAT [ARABIA] | ----------------------------------------------------------------------------- | TREASURES | Red Gem. | | NPCs | Red Gem Holder. | ----------------------------------------------------------------------------- Talk to the man who carries the Red Gem and he would take immediate notice of the Magic Lamp you're carrying. Since he loves antiques, he is willing to trade you the Red Gem for the Magic Lamp. Don't worry, the Jinn would stay with you! Agreeing to his offer, he hands over the Red Gem! Now that we have the Red Gem, it's time to look for the Blue Gem! ============================================================================= [11] ARABIA 3 - "THE BLUE GEM" ============================================================================= ----------------------------------------------------------------------------- | ARABIA OVERWORLD | ----------------------------------------------------------------------------- Leave the Town of Muscat and start heading toward Jerusalem in the northwest. It's time to escort that Seer! But make sure that you have 100G before continuing! ----------------------------------------------------------------------------- | JERUSALEM [ARABIA] | ----------------------------------------------------------------------------- | TREASURES | Incense. | | NPCs | Praying Woman. | ----------------------------------------------------------------------------- Go back down into the hidden entrance, and meet up with the praying woman again. Talk with her and agree to pray with her. Then she notices that you would need the Incense for Palom. She asks if you would like to donate 100G, agree to it, and she would hand over the Incense. Now it's time to head back into Mecca! ----------------------------------------------------------------------------- | MECCA [ARABIA] | ----------------------------------------------------------------------------- | NPCs | Seer Palom. | ----------------------------------------------------------------------------- Walk back over to Palom and you'll give him the Incense. He would now join your party, as you escort him back to Baghdad Palace to meet the anxious King. ----------------------------------------------------------------------------- | BAGHDAD PALACE [ARABIA - BAGHDAD] | ----------------------------------------------------------------------------- | STORES | Oil License [500LP]. | | TREASURES | 1000G, BlueGem, Oil License, Spear, and VltKey. | | NPCs | King of Baghdad, Oil License Seller, and Seer Palom. | ----------------------------------------------------------------------------- Talk with the Guard for him to unlock the doors. Now go upstairs and speak with the King. As gratitude for escorting Palom, the King gives you the VltKey and tells you that it opens the vault. He hands you over the BlueGem and tells you to finding the Red matching Gem, which you already did. Then he bids you farewell. Talk with Palom and he has a vision of a Pyramid. Your next location would be the Pyramid to the west of Jerusalem. Now go to the southwest and enter the room, where the locked door is, and you can now open it with the VltKey! Now go east and down the stairs. Now you'll be in the southeastern-most part of the first floor where the two inaccessible chests were. Open them to obtain 1000G and a Spear. Now go downstairs. If you have been battling like I want you to, you should have at least 500 or more LP. Speak with the Oil License Seller to the southwest room and apply for an Oil License. Now you can start trading Coals and Oils from the Oil Trade Shop!! Just so that we can save up space in your Bag, sell your extra Spear for 300G. Now exit the Palace to go back into Town. ----------------------------------------------------------------------------- | BAGHDAD [ARABIA] | ----------------------------------------------------------------------------- Since we have to pass by Damascus on the way to the Pyramid, might as well take the time to do some trades. You can buy Soy for 100G at Baghdad and sell it at Damascus for 120G, which is a 20G profit. Buy Oil for 705G at Baghdad and sell it at Damascus for 765G, which is a 60G profit. Or buy Wood for 35G at Baghdad and sell it at Damascus for 50G, which is a 15G profit. Now exit the Town. ----------------------------------------------------------------------------- | DAMASCUS [ARABIA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Baghdad here. If you have more than 3000G in your pockets, I think it would be a nice time to invest in a Camel. The Camel is a companion who allows you to carry 10 additional Goods to your original 5 in Room. Therefore you can do better trades and rake in more Gold with 15 Items at your disposal! But make sure that you have around 3100G to 3200G, so that you have enough to have a good start with the trades such as those from Muscat to Baghdad! Just walk over to the Animal Store and purchase a Camel for 3000G. The Camel stays with you on field, in Towns, in Dungeons, and in battles. It would never run away and you don't waste additional H2O on it. The Camels are referred in this game as "Cml_" with "_" being the number of Camels you own. You can own up to a total of 5 Camels, thus giving you 55 to your Room. Now in this walkthrough, I will quit referring to purchases made with 5 Items and tell you instead how much it costs for a single Item. If you need any help, just use a calculator to figure out the math of how much Gold you would need to spend on a certain Item. Now exit the Town, and start heading toward the Pyramid to the west. ============================================================================= [12] ARABIA 4 - "EXPLORING THE PYRAMID AND DESERT RUINS" ============================================================================= ----------------------------------------------------------------------------- | PYRAMID [ARABIA] | ----------------------------------------------------------------------------- | MONSTERS | Arachne, Assassin, Bat, Ghul, Mummy, Newt, Scorpion, Serpent, | | | Shaman, and Snake. | | TREASURES | 300G, Bottle, Medkit, Medkit, Medkit, and NileRod. | | NPCs | Pyramid's Sphinx and Pharaoh Tutankamen. | ----------------------------------------------------------------------------- Be careful of the red desert when traveling inside. As you enter and walk forward, you would encounter with the Pyramid's Sphinx who speaks, "I am the Pyramid's Sphinx.. Answer my Quiz to pass.. Or pay the price in water!" She would now ask you three questions. Question #1: "The camel is called the Desert..?" · Choices : "Fox" or "Home" or "Ship". Question #2: "What walks on 4 legs, then 2 legs, and finally 3?" · Choices : "Ape" or "Ox" or "Man". Question #3: "Who has no Pyramid?" · Choices : "Amon Ra" or "King Tut" or "Cleopatra". If you answer it incorrectly, she would take a bit of your water level and kicks you out of the Pyramid. But if you answer it correctly, she would ask if you have the Blue and Red Gems. The correct answers to the above questions are the third choices, which are "Ship", "Man", and "Cleopatra". She then tells you that you can walk freely in her Pyramid as she takes away the BlueGem and Red Gem. Unlike the Bandit Lair, the Pyramid is booby-trapped with pitfalls. Now listen to my instructions carefully so that you won't get frustrated here. Walk toward the center of the room where there is a staircase leading down, if you do happen to drop down from the pitfall, you would end up here. We'll use this as our marker. From the marker, go left once, and then go all the way south to the first chest containing 300G. Now go back to the marker, walk right seven times, now go north and touch the wall, and hug the wall toward the second chest containing a Medkit. Now go back to the marker, walk left fourteen times, go up once, then walk all the way west, and north toward the stairs to go down to the basement. Now walk east, and go north to open up the door to the left. Open the chest containing a Bottle. Now it's very important that you don't use this Bottle for we are about to give it to someone soon! Exit the room and keep going all the way east into another room which has a chest containing a Medkit. Now exit the room and enter the north alcove next to the unattainable chest. Walk over to the far right wall and you can walk through the upper wall to the chest containing a Medkit. Now go back out of the alcove and walk south, pass the first door and enter the second door which has a chest containing a NileRod. Now go back up to the alcove with the hidden wall. Go through the hidden wall, walk over the chest, and walk to the east toward the second hidden wall on the bottom. Walk south and you should see some coffins to the right. Spooky. Keep going south and east, and approach the six coffins. Five out of the six coffins contains monsters. So unless you need the LP, I would suggest skipping them because they will always regenerate back. Go toward the upper middle coffin, walk over it, and "Check" it. You would have an encounter with Tutankamen, who seems to be quite thirsty. He would ask you if you got any water. Agree and he would drink about 90% - 95% of your water level! Yikes, he wasn't kidding when he said that he was thirsty! He introduces himself as the Pharaoh Tutankamen, and instructs you to use the NileRod to continue forward toward the Desert Ruins. Now use your Bottle to refill your water level back up. Go up through the double doors, and use your NileRod at the second double doors to unlock them. Go upstairs back into the first floor. Now you may encounter some Assassins here, they are a bit tough than most of the monsters you've fought so far, but they are not impossible. So use a Medkit if necessary. Now keep going south until you reach a three way intersection. Then take the left-most path south to exit out the southern entrance of the Pyramid. ----------------------------------------------------------------------------- | ARABIA OVERWORLD | ----------------------------------------------------------------------------- Go south and replenish over at the Oasis if needed. The Desert Ruins are to the south, which is across from a House on the opposite side. But before we enter there, let's go inside the House first. Keep going south pass the Desert Ruins and follow the palm trees to a path. Follow the path north and enter the Bridgebuilder's House at the very end. ----------------------------------------------------------------------------- | BRIDGEBUILDER'S HOUSE [ARABIA] | ----------------------------------------------------------------------------- | NPCs | Bridgebuilder. | ----------------------------------------------------------------------------- Talk to the man inside and he'll offer to build a bridge for 100G. Agree to it and leave the House to see the bridge built to the mainlands! Now you can travel to the other Towns without having to go through the Pyramid again! Take this time to stock up on supplies if necessary. When you're finished, head back into the Desert Ruins. ----------------------------------------------------------------------------- | DESERT RUINS [ARABIA] | ----------------------------------------------------------------------------- | MONSTERS | Assassin, Bat, Mpede, Mummy, and Newt. | | TREASURES | 1000G, Medkit, Moon¤ [Moon Mirror], and Scroll2. | ----------------------------------------------------------------------------- At the Desert Ruins, go east and climb up the stairs to the second floor. For that the other stairs lead you to a dead end. Go east and south to open up the chest containing a Medkit. Keep following the path and then go down the stairs to the first floor. Now take the flight of stairs again down to the basement. Go south to a chest containing 1000G, and then go north and east. Follow the path all the way over to the next chest containing a Moon¤ [Moon Mirror] and Scroll2! Do note that Scroll2 replaces your Scroll1, which you don't need anymore now that you found the Moon¤. Check the "Quest" on the main menu to see that Moon¤ has been added. Scroll2 states, "Hero- The Water Mirror is in Persia. Find the old man of the Mirage. You must meet him. -Radley". [Do note that it originally states the Wind Mirror, which is an error. The Mirror we're getting at Persia is the Water Mirror, not Wind. The Wind Mirror is in the 3rd chapter, Mongolia!] Persia? How can we get there? Let's go ask the King of Baghdad, maybe he might know. Now let us exit these Desert Ruins! Go north from the chest and west, and go up the stairs to the first floor. And then take the flight of stairs again up to the second floor. Go south, east, north, and west to the stairs going down to the first floor. Now go south and east to finally exit out of these Desert Ruins. ----------------------------------------------------------------------------- | ARABIA OVERWORLD | ----------------------------------------------------------------------------- Then make the journey toward Baghdad, but be sure to use the bridge you just built for a faster trip! Also if you're going by way of Mecca-Damascus-Baghdad and you got some Gold to spend, then I would suggest to do some trades, since you're going along that way anyway. MECCA - DAMASCUS: · You can buy Cotton for 310G at Mecca and sell it at Damascus for 335G, which is a 25G profit. Buy Hemp for 395G at Mecca and sell it at Damascus for 405G, which is a 10G profit. Buy Grain for 150G at Mecca and sell it at Damascus for 165G, which is a 15G profit. Buy Soy for 105G at Mecca and sell it at Damascus for 120G, which is a 15G profit. Buy Salt for 245G at Mecca and sell it at Damascus for 255G, which is a 10G profit. Buy Oil for 730G at Mecca and sell it at Damascus for 765G, which is a 35G profit. Buy Wood for 40G at Mecca and sell it at Damascus for 50G, which is a 10G profit. Or buy Glass for 1040G at Mecca and sell it at Damascus for 1065G, which is a 25G profit. MECCA - BAGHDAD: · You can buy Cotton for 310G at Mecca and sell it at Baghdad for 365G, which is a 55G profit. Buy Hemp for 395G at Mecca and sell it at Baghdad for 440G, which is a 45G profit. Buy Grain for 150G at Mecca and sell it at Baghdad for 185G, which is a 35G profit. Buy Salt for 245G at Mecca and sell it at Baghdad for 255G, which is a 10G profit. Buy Coal for 580G at Mecca and sell it at Baghdad for 630G, which is a 50G profit. Or buy Clay for 15G at Mecca and sell it at Baghdad for 25G, which is a 10G profit. DAMASCUS - BAGHDAD: · You can buy Cotton for 335G at Damascus and sell it at Baghdad for 365G, which is a 30G profit. Buy Hemp for 405G at Damascus and sell it at Baghdad for 440G, which is a 35G profit. Buy Glass for 4950G at Damascus and sell it at Baghdad for 5000G, which is a 50G profit. Buy Grain for 165G at Damascus and sell it at Baghdad for 185G, which is a 20G profit. Buy Coal for 565G at Damascus and sell it at Baghdad for 630G, which is a 65G profit. Or buy Clay for 15G at Damascus and sell it at Baghdad for 25G, which is a 10G profit. Choose whatever route profits you the most. In the end, you should be at Baghdad Palace. ----------------------------------------------------------------------------- | BAGHDAD PALACE [ARABIA - BAGHDAD] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Oil License [500LP]. | | TREASURES | 1000G. | | NPCs | King of Baghdad, Oil License Seller, and Princess Ugarit. | ----------------------------------------------------------------------------- Speak with the King and he'll explain that his daughter is to marry the King of Persia, but he wants someone to escort her. Then he asks if you don't mind to take on this task. Agree to it and he hands you 1000G, then he bids you farewell. You'll now be automatically transported to the Persian capital of Tehran with Princess Ugarit. ============================================================================= [13] PERSIA 0 - OVERLOOK AND BASIC WALKTHROUGH ============================================================================= OVERLOOK: ----------------------------------------------------------------------------- | GOALS: | | · Cave, Mirage, Imp Pot, and Water¤ [Water Mirror]. | |---------------------------------------------------------------------------| | TOWNS/PLACES: | | · Astrakhan, Bukhara, Caspia, Hormuz, Istanbul, Nadhali Tower, Tehran, | | and Tehran Palace. | |---------------------------------------------------------------------------| | DUNGEONS: | | · Balel's Mansion, Cave, and Mirage City. | |---------------------------------------------------------------------------| | IMPORTANT NPCs: | | · City Official Balel, Gypsy fortuneteller, King of Persia, Locksmith, | | Marco Polo, Ore License Seller, Plunger, Princess Ugarit, Special Rug | | Seller, and Wise Man. | |---------------------------------------------------------------------------| | REQUIREMENTS: | | · 400G to take plunge at Caspia; 250G as payment to the Locksmith; 1 | | Medkit for Samarkand; 1000LP for the Ore License; Camels; recruit Sols; | | Spear; and Hide and Brnz Arms. | |---------------------------------------------------------------------------| | TREASURES - ITEMS: | | · 300G, 300G, 300G, 500G/600G, 1000G, 1000G, 1000G, 1000G, 2000G, Coupon, | | Coupon, Dirk, Flash, Hide Shield, Medkit, Medkit, Medkit, Medkit, | | Medkit, Medkit, Mute, and Special Rug. | |---------------------------------------------------------------------------| | TREASURES - KEY ITEMS: | | · Chest, FireRock, G-Seed; ImpPot, Ore License, Scroll3, Scroll4, and | | Water¤ [Water Mirror]. | |---------------------------------------------------------------------------| | OVERWORLD MONSTERS: | | · Adder, Arachne, Assassin, Bandit, Barbarian, Brigand, Lizard, | | Maskedman, Riffraff, Rogue, Sandman, Scorpion, Shirk, Thug, and Wolf. | ----------------------------------------------------------------------------- BASIC WALKTHROUGH: · Start in Tehran Palace, leave it. · Re-enter Tehran and go to the Tehran Palace. · Talk with the King of Persia, you learned that the Princess was abducted! · Enter Cave west of Istanbul. · Defeat Braccus to learn that Balel has the Princess. · Enter Balel's Mansion and defeat the Hunter to rescue Princess Ugarit. · Escort Princess Ugarit to Tehran Palace. · Buy an Ore License in Tehran Palace for 1000LP. · Travel to Nadhali Tower to learn about the Mirage City. · Go to the sands ringed by the red desert and "Search" it. · Enter Mirage City to acquire Scroll3 and the FireRock. · Travel to Caspia, use the FireRock on the dock, and plunge in to obtain the Chest from underwater. · Travel to Hormuz and let the Locksmith open the Chest to obtain Scroll4 and Water¤ [Water Mirror]. ============================================================================= [14] PERSIA 1 - "ABDUCTION" ============================================================================= You start out at the Tehran Palace. ----------------------------------------------------------------------------- | TEHRAN PALACE [PERSIA - TEHRAN] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Ore License [1000LP]. | | NPCs | King of Persia, Princess Ugarit, and Ore License Seller. | ----------------------------------------------------------------------------- You are surrounded by the King of Persia, Princess Ugarit, and Guards. Talk to the King of Persia who gives you his gratitude and welcomes you. Talking with the Palacefolk, you learned that you can hire help; Marco Polo might know what you're looking for; a Cave is south of Istanbul; and Balel is an infamous official if Istanbul. There is also an Ore License Seller to the southeastern room. He would sell you an Ore License for 1000LP. If you have that much LP, then go ahead and purchase it from him, but it would be highly unlikely. There is also a Blessing Room to the northeast and if you are every truly broke, he would be more than happy to help you out. And the stairs below him is a shortcut from Tehran Palace to Tehran and vice versa. Now let's exit the Palace to the south and down the path to the west. ----------------------------------------------------------------------------- | TEHRAN [PERSIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Camel], Bank, Inn, Save, and Toll [10G]. | | RIDES | Astrakhan, Hormuz, and Istanbul. | | GOALS | Cave, Mirage, Imp Pot, and Water¤ [Water Mirror]. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Spear [ 300] |-----------------------------------------| | · ARMOR | Brnz Helmet [1250] | Brnz Shield [1350] | Hide Armor [ 500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 10] |-----------------------------------------| | · HEALING | Medkit [ 20] | Tonic [ 50] | | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 375] | Hemp [ 440] | Silk [4505] | | · FOOD | Grain [ 185] | Soy [ 100] | Salt [ 225] | | · FUR | Hide [1600] | Fur [2000] |--------------------| | · OIL | Coal [ 630] | Oil [ 680] |--------------------| | · ORE | Onyx [1090] | Jade [1505] |--------------------| | SPECIAL:------------------------------------------------------------------| | · S-GOODS | Rugs [ 4000] | Honey [ 6700] | Tea [ 9700] | | · S-GOODS | Dye [ 9700] | China [15000] |--------------------| |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | | ----------------------------------------------------------------------------- Tehran is quite a big City compared to Muscat and Baghdad. Be sure to not leave out to the overworld! You are now at the second half of Tehran. Keep going west, pass the bridge, and out into the plaza. Talking with the Cityfolk of the second half, you learned that Persian Rugs are their special export; and Oil is cheap here. To the northeastern part of the City, there is an Arms Store where you can purchase a Brnz Helmet and Brnz Shield. So if you do have the Gold, invest on them, but keep your left over Hide equipment. There is also an Army Store which you can recruit Sol [Soldiers] for 3000G each. I would suggest buying one if you got enough Gold, so that battles would be a lot easier for you. A Sol comes ready with 20 HP and no Arms. The Sols are referred in this game as "Sol_" with "_" being the number of Soldier. With that Sol, give him the Hide Helmet and Hide Shield. And if you still have enough Gold, buy him a Spear and Hide Armor as well. Walk over to the far west, where there is a man blocking entrance. Speak with him and he tells you to pay the 10G toll fee so that you can go to the first half of Tehran. Pay him and he'll move aside, allowing you passage. Do note that once you pay him, you are free to explore both halves of the City. But once you exit out onto the overworld and come back, you would have to pay the toll fee again. So be careful as to not wander off too far! Talking with the Cityfolk of the first half, you learned that Marco Polo passed through from Astrakhan. If you did use that shortcut in Tehran Palace, you should remember the flight of stairs to the northwestern corner. This is a cheap, but long passage to skip the toll fees through the second half of the City and into the Palace. Now after all that, exit Tehran. ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- Now I want you to come right back into Tehran again, you'll see why... ----------------------------------------------------------------------------- | TEHRAN [PERSIA] | ----------------------------------------------------------------------------- Take the "longcut" to get to Tehran Palace. ----------------------------------------------------------------------------- | TEHRAN PALACE [PERSIA - TEHRAN] | ----------------------------------------------------------------------------- | TREASURES | 2000G. | | NPCs | King of Persia. | ----------------------------------------------------------------------------- Speak with the King of Persia for some distressing news that Princess Ugarit has been abducted! There was a ransom note left behind which states, "I have the Princess! Send Hero or she dies! Come to the Cave near Istanbul! -X" In such grief, he hands you 2000G to start recruiting Sols and begs you to help rescue her. So recruit a Sol in the City if you haven't already. Be sure to equip them and stock up on any supplies! Now since we're going to make a trip to Istanbul to the north, let's do some trades to get that Gold coming in! You can buy Soy for 100G at Tehran and sell it at Istanbul for 130G, which is a 30G profit. Buy Salt for 225G at Tehran and sell it at Istanbul for 255G, which is a 30G profit. Or buy Oil for 680G at Tehran and sell it at Istanbul for 760G, which is a 80G profit. Do note that the save trick still works, but it won't heal your Sols. It would only heal your Hero. So you would have to sleep at an Inn to recover their HP. If you play your cards right and trade wisely, Gold should not be an issue. Once you're ready, exit the City. ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- Do note that you can get back to Arabia by going west and you should reach the familiar land of Baghdad. But we want to get to Istanbul first. Follow the path to the northwest and you should be walking around the greens. Now let's make a quick pit stop at a Town before heading to Istanbul. At the fork, go east, and you should see the Town of Caspia next to the sea. ----------------------------------------------------------------------------- | CASPIA [PERSIA] | ----------------------------------------------------------------------------- | STORES | Inn and Save. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 10] |-----------------------------------------| | · HEALING | Medkit [ 20] | Tonic [ 50] | | ----------------------------------------------------------------------------- This is a small Town like Jerusalem and Aden. Talking with the Townspeople, you learned that there's something in the Caspian Sea; Astrakhan is north of here; and a FireRock would be helpful. To the southeast, there is a man next to a dock. Talk to him and he would ask if you would like to take a plunge underwater for 400G. As of the moment say "No" because you would need the FireRock to get to the chest below the Caspian Sea. Remember him for later. Now exit the Town. ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- Now go west from Town and enter the fork again. This time go west and you should see Istanbul to the north surrounded by trees. ----------------------------------------------------------------------------- | ISTANBUL [PERSIA] | ----------------------------------------------------------------------------- | STORES | Bank, Inn, and Save. | | RIDES | Tehran, Astrakhan, and Hormuz. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Spear [ 300] |-----------------------------------------| | · ARMOR | Brnz Helmet [1250] | Hide Shield [ 350] | Hide Armor [ 500] | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 10] |-----------------------------------------| | · HEALING | Medkit [ 20] | Tonic [ 50] | | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · FOOD | Grain [ 145] | Soy [ 130] | Salt [ 255] | | · OIL | Coal [ 540] | Oil [ 760] |--------------------| | · ORE | Onyx [1210] | Jade [1390] |--------------------| | · WARES | Clay [ 10] | Wood [ 45] | Glass [ 950] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Tehran here. Talking with the Cityfolk, you learned that Balel has a huge Mansion in this City and he hoards his wealth, but it's blocked at the time; they make fine Glassware; one man made 20000G easily with the Ore License; and there is a Cave to the west. You cannot enter Balel's Mansion now since a Guard is blocking it, but we'll get to it later. The note mentioned about the Cave west of Istanbul. So buy any necessary equipment or Items and sleep at the Inn, and head west toward the Cave. ----------------------------------------------------------------------------- | CAVE [PERSIA] | ----------------------------------------------------------------------------- | MONSTERS | Arachne, Bat, Braccus, Cpede, Fighter, Mpede, Mote, Moth, | | | Mummy, Sorcerer, Spider, Skull, and Thug. | | TREASURES | 300G, 300G, Hide Shield, Medkit, Medkit, Medkit, Medkit, and | | | Mute. | ----------------------------------------------------------------------------- From the entrance, go west and north. At the fork, keep going north to find a chest at the end containing a Medkit. Now go south and back again to the entrance. Now go all the way north and take the first east at the fork. Go pass the door with contains a chest containing a Hide Shield. Now go back to the fork and keep going north, then you'll reach another fork. Go east to see another fork. And at that fork, take the right path and go north. Open the chest at the far east end containing a Mute. This Mute is useful against those pesky Bats! Now go south and take the left path that curls, which contains a chest at the end containing a Medkit. Now exit out of the path, and go south from the fork to the previous fork. Take the left path and keep going north until you reach another curling path with a flight of stairs leading down at the end. Go down to the basement, and head west. Open the chest in the small room at the far west containing a Medkit. Now go south, and take the path to the west around another curling path to a small room with a chest containing 300G. Now exit out of the curling path. Go south and take the first right, and follow it up and go downstairs. At the second floor basement, go east and take the first south. Go all the way over to the small room with three chests containing 300G, Medkit, and Medkit. Now exit this area and go up the stairs. Now go back to the path south of the curling path with 300G by heading west. Head south, west, and north from the curling path to another flight of stairs leading down. At the second floor basement, go south, east, and north. Enter the door leading to a room where a man is blocking a door. Now is a good time to heal the party with the Medkits you found, since this upcoming battle would be a tough one! Speak with him and after some fighting words, you would encounter a battle with Braccus. He has around 90 HP, so be sure to use your Medkits. After defeating him, he parts with the words, "Ugh.. Tough lil runt.. Ba.. Balel has the wench.." He dies, and you can now enter the door. Follow the monster-free path to the end and go upstairs. ----------------------------------------------------------------------------- | ISTANBUL [PERSIA] | ----------------------------------------------------------------------------- Hey, this place looks familiar! We're at the backroads of Istanbul, and now we can pass that Guard blocking the Mansion! Now go up toward the blue Mansion of Balel's. ----------------------------------------------------------------------------- | BALEL'S MANSION [PERSIA - ISTANBUL] | ----------------------------------------------------------------------------- | MONSTERS | Hunter. | | TREASURES | 300G, Coupon, Dirk, and Medkit. | | NPCs | City Official Balel and Princess Ugarit. | ----------------------------------------------------------------------------- Be careful when treading through this mansion. There are no monsters, but there are pitfalls like the ones in the Pyramid. Remember to follow my instructions! Go through the double doors and make you way toward the long room with a chest. Enter the door and take four steps up, one step left, go all the way up, and open the chest containing a Medkit. Now exit out by going one step left, go all the way down, go one step right, and exit out of the long room. Now make your way to the bridge surrounded by a lake. From the bridge, go two steps down, one step right, one down, and open the chest containing 300G. Now go one step up, one step left, and exit out of the bridge. Go over to the big room containing a chest and flight of stairs leading down. The first big room is safe to walk around. But when you get to the small area with the chest and stairs, go two up, two left, and one down to open the chest containing a Dirk. Now go down the stairs. At the basement, you should see Princess Ugarit locked in a cell with two men outside of it. The cell is naturally locked, and the man in green introduces himself as the City Official Balel. Be sure to heal up your party with the Medkits because we're going into another battle! Talk to the man wielding a scimitar, and he goes on about how Zrool would pay to see you dead. Then you would encounter a battle with the Hunter. The Hunter starts off by attacking the Hero, so it's a good thing you healed up! The Hunter has around 90 HP, so be careful and use Medkits if necessary! Defeating him earns you 100 LP. Talk with Balel again and he said that he has turned a new leaf. The cell is now unlocked, so go in, and speak with Princess Ugarit. She thanks you, you can now escort her out of Istanbul. Go back up to the first floor. We'll now take a shortcut to another piece of treasure. Go two left and go down to fall into the pitfall. Now you're at a dark basement. Go take the flight of stairs going up from the southeastern corner. Now we're back on the first floor, with a chest near us. Go one up, one right, and open the chest containing a Coupon. Now go downstairs again and take the flight of stairs going up in the northwestern corner. Now go all the way south and exit out of Balel's mansion. ----------------------------------------------------------------------------- | ISTANBUL [PERSIA] | ----------------------------------------------------------------------------- It seems that Balel call off the Guard to his mansion, so now you can freely enter Istanbul without going back over to the Cave! If you talk to the woman who called Balel a fink, she'll now be surprised with his change of heart. Now since we're going back to Tehran, might as well do some trades. You can buy Grain for 145G at Istanbul and sell it at Tehran for 185G, which is a 40G profit. Or buy Coal for 540G at Istanbul and sell it at Tehran for 630G, which is a 90G profit. Also do note with that Coupon of your's, you can buy a single Good for ½ off the price if you give it to a Dealer. That way you can buy Grain for 72G at Istanbul and sell it at Tehran for 185G, which is a nice 113G profit. Or buy Coal for 270G at Istanbul and sell it at Tehran for 630G, which is an amazing 360G profit!! I would suggest spending it on the Coal if you have enough. Don't worry about wasting your Coupon, you will get an infinite supply later, which'll really rake in the Gold! Now exit Istanbul. ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- Make your way to the southeast and south from the fork to reach Tehran, where the King of Persia anxiously awaits. ----------------------------------------------------------------------------- | TEHRAN [PERSIA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Istanbul here. Take the "longcut" if you have to or pay the 10G toll, go into Tehran Palace. ----------------------------------------------------------------------------- | TEHRAN PALACE [PERSIA - TEHRAN] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Ore License [1000LP]. | | TREASURES | Ore License. | | NPCs | King of Persia and Ore License Seller. | ----------------------------------------------------------------------------- The King of Tehran thanks you for rescuing Princess Ugarit, and he tells you about the Mirages. That there is a wise man of Nadhali Tower who might know. If you have been battling a lot at the Cave and overworld, you should have around 1000LP by now. Go over to the southeastern room and apply for an Ore License for 1000LP. Now you can buy Ore such as Onyx and Jade! Now we can head for the Nadhali Tower to the south, but we're gonna go to another Town. Exit Tehran Palace and the City. ============================================================================= [15] PERSIA 2 - "THE IMP AND MIRAGES" ============================================================================= ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- Now head to the far south, alongside the path, to enter Hormuz. You should pass by a yellow tower, which is Nadhali Tower, but we want to go into Hormuz first. ----------------------------------------------------------------------------- | HORMUZ [PERSIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Camel], Bank, Inn, and Save. | | RIDES | Tehran, Astrakhan, and Istanbul. | | SHIPS | Aden, Muscat, Karachi, and Ahmadabad. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Spear [ 300] |-----------------------------------------| | · ARMOR | Brnz Helmet [1250] | Hide Shield [ 350] | Hide Armor [ 500] | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 10] |-----------------------------------------| | · HEALING | Medkit [ 20] | Tonic [ 50] | | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 300] | Hemp [ 410] | Silk [4220] | | · FOOD | Grain [ 150] | Soy [ 100] | Salt [ 220] | | · ORE | Onyx [1060] | Jade [1420] | | | · WARES | Clay [ 15] | Wood [ 50] | Glass [ 990] | |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that there might be a locksmith in this Town; and buy some Cotton and Onyx. There is a tiny House in the central part of Town where an old woman in blue lives. She introduces herself as the Gypsy fortuneteller and tells you, "Search the shores to the east well. Then bring it back to me." Remember her request because we are going to do it once we leave this Town. There is also a House next to her which lies a Locksmith. For now, he can't do anything for you. Sleep at the Inn and restock on supplies, exit Hormuz. ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- | TREASURES | ImpPot. | ----------------------------------------------------------------------------- From Hormuz, go right three times, go down six, go right four times, and "Search" the ground. You would find an ImpPot in which an Imp appears and speaks, "Ahoi hoi! Hello new master! I am the Imp of the Pot! I can grant you 3 wishes! But you have to choose.. Wish anytime!" You now can wish from "Fill H2O", "Recover HP", or "Exit Cave". · "Fill H2O" will replenish your water level completely. · "Recover HP" will replenish your party's HP to max. · "Exit Cave" will take you out of a Dungeon. Remember that the Imp would only grant you 3 wishes. So be wise and don't be greedy in your selection! Now you have two choices of what to do with the ImpPot. You can either use up all 3 wishes or sell it to the Gypsy fortuneteller. If you decided to not sell it, travel to Nadhali Tower. If you do decide on selling it, walk over to the Gypsy fortuneteller at Hormuz. ----------------------------------------------------------------------------- | HORMUZ [PERSIA] | ----------------------------------------------------------------------------- | TREASURES | 500G or 600G. | | NPCs | Gypsy fortuneteller. | ----------------------------------------------------------------------------- Talk to the Gypsy fortuneteller and she wants to buy the ImpPot off from you. She first offers 500G. Well, you can take it, but I suggest saying "No" because then she'll raise the price to 600G! She won't go any higher than that, so either you can take the 600G or use up all 3 wishes. If you want to use up all 3 wishes, you can skip her, and use the ImpPot during your travels. But if you do want to sell it, sell wisely! Keep the ImpPot and only use up 2 of the 3 wishes. Then visit the Gypsy fortuneteller, and she'll still buy it off of you for 600G, after you decline her first offer. That way you get the most usage and Gold from it! Now travel to Nadhali Tower. ----------------------------------------------------------------------------- | NADHALI TOWER [PERSIA] | ----------------------------------------------------------------------------- | NPCs | Wise Man. | ----------------------------------------------------------------------------- If you have been here before rescuing Princess Ugarit, these Guards would block passage to the tower, but now they will move aside. This tower is monster-free, and it's a very direct and small tower. Go south and east to reach a fork with two sets of stairs leading up. The stairs to the south leads to a dead end, so go up the northern stairs. Be very careful to not drop into the pit in the middle for it takes you back down to the first floor. Just keep going upstairs. On the fourth floor, there are three sets of stairs. The stairs to the bottom and upper-left leads to a dead end. So go up the stairs to the upper-right. Now you should be in a large room with the Wise Man on the fifth floor, who the King of Tehran mentioned before. Talk to him and he says, "East of Tehran check the sands ringed by red. The Mirage City will be seen." Now that we know this, go back down to the fourth floor and drop into the pit for the easy way out of Nadhali Tower. ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- Remember to "Check the sands ringed by red". Go north and you should see red desert and three patches of the regular yellow-sanded desert in the center. Check the top-most patch to see an image of the Mirage City which would land at a specific area. Go four up, six right, and "Check" the sand. Then an entrance would appear! ----------------------------------------------------------------------------- | MIRAGE CITY [PERSIA] | ----------------------------------------------------------------------------- | MONSTERS | Golem, Mummy, and Sandman. | | TREASURES | 1000G, FireRock, Flash, Medkit, and Scroll3. | ----------------------------------------------------------------------------- Go up the bridge on either side and open up the chests containing 1000G, Flash, and Medkit. Now go north the central part of the City and speak with the old man there. He says, "You have come far Hero.. Radley entrusted me with these.. I now bestow them to you.. A Scroll and Fire Rock." Scroll3 states, "Hero- The Water Mirror is underwater. -Radley". Underwater? Wasn't there a place for us to plunge in at Caspia? Now exit the Mirage City and make your way back to Caspia in the northwest. I think it would be a great idea to do a trade since Istanbul is not far from Caspia. So make a quick pit stop at Tehran. ============================================================================= [16] PERSIA 3 - "UNDERWATER ADVENTURE" ============================================================================= ----------------------------------------------------------------------------- | TEHRAN [PERSIA] | ----------------------------------------------------------------------------- You can buy Soy for 100G at Tehran and sell it at Istanbul for 130G, which is a 30G profit. Buy Oil for 680G at Tehran and sell it at Istanbul for 760G, which is a 80G profit. Or buy Onyx for 1090G at Tehran and sell it at Istanbul for 1210G, which is a nice 120G profit. After that, make the trip toward Caspia. But I would suggest skipping Caspia for now, and go straight to Istanbul and sell your Goods! ----------------------------------------------------------------------------- | ISTANBUL [PERSIA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Tehran here. Since we're going back to Tehran later, might as well do some more trades. You can buy Grain for 145G at Istanbul and sell it at Tehran for 185G, which is a 40G profit. Or buy Coal for 540G at Istanbul and sell it at Tehran for 630G, which is a 90G profit. But if you want to save your trades for later, since we're gonna go to Hormuz soon. I would suggest buying Clay for 10G at Istanbul and sell it at Hormuz for 15G, which is a lousy 5G profit. Buy Wood for 45G at Istanbul and sell it at Hormuz for 50G, which is a lousy 5G profit. Buy Glass for 950G at Istanbul and sell it at Hormuz for 990G, which is a 40G profit. Or buy Jade for 1390G at Istanbul and sell it at Hormuz for 1420G, which is a 30G profit. After your trades, travel right back to Caspia. ----------------------------------------------------------------------------- | CASPIA [PERSIA] | ----------------------------------------------------------------------------- | TREASURES | Chest. | | NPCs | Plunger [400G]. | ----------------------------------------------------------------------------- Before you talk to the man who plunges you, walk on top of the dock and face the Caspian Sea. "Use" your FireRock and it'll melt the ice underneath! Talk to him now and agree to take a plunge for 400G. Make sure that you have full HP, so a save trick would work nicely here! Pay him and he'll mention that there is treasure at the bottom. It's pretty dangerous, and he'll take you back if you swim to the Ship. Now you'll sail underwater where there are six jellyfishes and a Chest. Now the suicidal way is to go straight down, but we're taking the easy and less painful route. Swim all the way over to the right by pressing right on the directional pad. Now swim down by pressing the A button. You might get stung a bit by the jellyfishes, but it's much better than going straight down. Once you hit the seafloor, keep tapping the A button and left on the directional pad to take steps toward the chest. Then walk around it to pick up the Chest. Now keep tapping the A button and left on the directional pad till you reach the western edge. Then carefully swim up toward the Ship and board it. Let the Jinn examine the Chest and she notes that it's "A chest rusted shut". Great, now we cannot get the contents inside! How can we open it? Wasn't there a Locksmith in Hormuz? Let's go there! Make sure to make a quick trip to Tehran on the way to sell your Goods. Remember that obtaining Gold is very important now. Make sure that you have 250G before proceeding. ----------------------------------------------------------------------------- | HORMUZ [PERSIA] | ----------------------------------------------------------------------------- | TREASURES | Scroll4 and Water¤ [Water Mirror]. | | NPCs | Locksmith [250G]. | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Istanbul here. Go over to the Locksmith, who is near the Gypsy fortuneteller, and speak with him. He notices the Chest and offer his services for 250G. After paying him, he immediately opens it for you. You would obtained Scroll4 and the Water¤ [Water Mirror] from it. Scroll4 states, "Hero- The third Mirror is in Mongolia. Talk to the one called Pao. Begin in Tartary -Radley". We are now finished with Persia, but let's explore more before we set off to Mongolia in the east. Since we're going back to Astrakhan later, might as well do some trades. You can buy Cotton for 300G at Hormuz and sell it at Astrakhan for 345G, which is a 45G profit. Buy Hemp for 410G at Hormuz and sell it at Astrakhan for 475G, which is a 65G profit. Or buy Wood for 50G at Hormuz and sell it at Astrakhan for 60G, which is a 10G profit. ============================================================================= [17] PERSIA 4 - "EXPLORING PERSIA AND TRADING" ============================================================================= ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- From Hormuz, travel all the way over to the east and follow the shores up to a Mountainous area. Remember that you can walk around the brown Mountains, but not the white ones. Amongst the Mountains is the small Town of Bukhara. ----------------------------------------------------------------------------- | BUKHARA [PERSIA] | ----------------------------------------------------------------------------- | STORES | Inn and Save. | | TREASURES | Special Rug. | |---------------------------------------------------------------------------| | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Firework [ 20] | Smoke [ 30] | Mute [ 50] | |---------------------------------------------------------------------------| | SPECIAL GOODS:------------------------------------------------------------| | · BIDDING | Special Rug [1500] |-----------------------------------------| ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that Mongolia is to the east; that their Stores sell rare Persian Rugs; and if you have an Ore License, to buy Jade in Istanbul. Someone mentioned that they sell rare Persian Rugs, but how come you don't see them?! Fear not! See where the path ends on the south? Just go down to where the ground path ends and walk east to find the Special Rugs Store! Inside the Special Rugs Store, there is a man in white who allows you to bid on the last Special Rug they have from 0G - 60000G, and the increments goes up by 500G. Bid 1500G to win the Special Rug. Now you have some options of what to do with that Special Rug. You can trade it at Baghdad or Tartary for 5000G. Or save it for the other places like 6000G in Delhi, 7000G in Bangkok, or 8000G in Chang An. The choice is up to you. I'm saving it for Chang An in China. Now exit this Town. ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- From Bukhara, travel north and pass the Guard leading entrance to Mongolia. Keep going north on the greens, and you know you're going the right way if you pass by three patches of water near the path. When you are near the swamps, marked as dark green patches, take west. Go pass the bridge to the Town of Astrakhan. ----------------------------------------------------------------------------- | ASTRAKHAN [PERSIA] | ----------------------------------------------------------------------------- | STORES | Bank, Inn, and Save. | | RIDES | Tehran, Hormuz, and Istanbul. | | TREASURES | Coupon. | | NPCs | Marco Polo. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Spear [ 300] |-----------------------------------------| | · ARMOR | Brnz Helmet [1250] | Hide Shield [ 350] | Hide Armor [ 500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 10] |-----------------------------------------| | · HEALING | Medkit [ 20] | Tonic [ 50] | | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Firework [ 20] | Smoke [ 30] | Bottle [ 50] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 345] | Hemp [ 475] | Silk [4365] | | · OIL | Coal [ 590] | Oil [ 725] |--------------------| | · ORE | Onyx [1120] | Jade [1450] |--------------------| | · WARES | Clay [ 15] | Wood [ 60] | Glass [ 965] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Hormuz here. Talking with the Townspeople, you learned that Glass is pretty expensive; a FireRock would melt any kind of ice; and Nadhali Tower lies in the south. Go into the Item Store and buy yourself a Medkit because we'll need it soon in Mongolia. Or if you have one in your Bag that you don't mind to spare, keep it. Go down the stairs to the northwestern corner and talk with the man in blue and white. He introduces himself as Marco Polo from Italy. He then comments that the Mirage is in this area and asks if you want to hear his story. Either way if you agree or disagree, he gives you the Coupon. [And odd enough, he never tells you his story! The bastard.] Remember I told you that you can get an infinite supply of Coupons? Marco Polo is your man! But the catch is that you have to get rid of one Coupon to gain another. So you cannot hold more than one Coupon in your Bag from him. Take advantage of this Coupon. Buy Camels, Sols, or Arms that you haven't bought already! Now exit the Town, you can either go to Mongolia or start some trades! ----------------------------------------------------------------------------- | TRADES - PERSIA [PERSIA] | ----------------------------------------------------------------------------- If you're looking to earn some Gold for the future or to hold some in the Bank or to buy a Camel, now is a good time to do it! You have these trade routes to choose from! TEHRAN - ISTANBUL - TEHRAN: · You can buy Soy for 100G at Tehran and sell it at Istanbul for 130G, which is a 30G profit. Buy Salt for 225G at Tehran and sell it at Istanbul for 255G, which is a 30G profit. Buy Oil for 680G at Tehran and sell it at Istanbul for 760G, which is a 80G profit. Or buy Onyx for 1090G at Tehran and sell it at Istanbul for 1210G, which is a nice 120G profit. · You can buy Grain for 145G at Istanbul and sell it at Tehran for 185G, which is a 40G profit. Buy Coal for 540G at Istanbul and sell it at Tehran for 630G, which is a 90G profit. Or buy Jade for 1390G at Istanbul and sell it at Tehran for 1505G, which is a nice 115G profit. HORMUZ - TEHRAN: · You can buy Grain for 150G at Hormuz and sell it at Tehran for 185G, which is a 35G profit. Buy Salt for 220G at Hormuz and sell it at Tehran for 225G, which is a lousy 5G profit. Buy Cotton for 300G at Hormuz and sell it at Tehran for 375G, which is a 75G profit. Buy Hemp for 410G at Hormuz and sell it at Tehran for 440G, which is a 30G profit. Buy Onyx for 1060G at Hormuz and sell it at Tehran for 1090G, which is a 30G profit. Or buy Jade for 1420G at Hormuz and sell it at Tehran for 1505G, which is a 85G profit. TEHRAN - BAGHDAD - TEHRAN: · You can buy Salt for 225G at Tehran and sell it at Baghdad for 255G, which is a 30G profit. Or buy Oil for 680G at Tehran and sell it at Baghdad for 705G, which is a 25G profit. · You can buy Cotton for 365G at Baghdad and sell it at Tehran for 375G, which is a 10G profit. ISTANBUL - ASTRAKHAN - ISTANBUL: · You can buy Clay for 10G at Istanbul and sell it at Astrakhan for 15G, which is a lousy 5G profit. Buy Wood for 45G at Istanbul and sell it at Astrakhan for 60G, which is a 15G profit. Buy Glass for 950G at Istanbul and sell it at Astrakhan for 965G, which is a 15G profit. Or buy Coal for 540G at Istanbul and sell it at Astrakhan for 590G, which is a 50G profit. · You can buy Oil for 725G at Astrakhan and sell it at Istanbul for 760G, which is a 35G profit. You can also do one from Hormuz-Muscat or Astrakhan-Muscat, but it requires either wasting Gold each time to use the Rides/Ships or walk there by foot. We want easy Gold! The Rides also don't take Camels and you can't trade much with 5 Items of space. Choose whichever route or use a combination of them to figure out which would earn you the most amount of Gold. I highly suggest doing Tehran-Istanbul trades to earn the most Gold. If you do have a Coupon, use it wisely to earn a nice profit. Therefore making the Istanbul-Astrakhan route not as bad due to Marco Polo's infinite Coupons. After you have done that, make your way back to Balel's Mansion at Istanbul. ----------------------------------------------------------------------------- | BALEL'S MANSION [PERSIA - ISTANBUL] | ----------------------------------------------------------------------------- | TREASURES | G-Seed. | | NPCs | City Official Balel. | ----------------------------------------------------------------------------- [I didn't knew that I could go back to Balel! So I went to him when I was in India, but I think you can go here after completing everything. I haven't confirmed it yet! So if you met him earlier, let me know!!] In Balel's Mansion, go back over to the cell where Balel is at. He still tells you about his change of heart, but he wants to give you the G-Seed and tells you that the Jinn can explain it's use. The Jinn explains that you should "Plant it in earth surrounded by swamp". There is a nice patch of earth surrounded by swamp to the northeast! ----------------------------------------------------------------------------- | PERSIA OVERWORLD | ----------------------------------------------------------------------------- | TREASURES | 1000G, 1000G, and 1000G. | ----------------------------------------------------------------------------- Make your way pass Astrakhan to the swamps to the northeast. Go over to where the white rock stands and plant the G-Seed there. It would tell you that the G-Seed would be sown and then a G-Tree suddenly grew! Now walk on top of the blue G-Tree and "Search" it. The G-Tree, like the name states, gives you 1000G! See, money DO grow on trees! "Search" it three times to get a total of 3000G and then the G-Tree would die. When you are finished, head off to Mongolia, which is east of Tehran and north of Bukhara. A Guard should be standing there, just pass the border. ============================================================================= [18] MONGOLIA 0 - CHECKLIST AND BASIC WALKTHROUGH ============================================================================= OVERLOOK: ----------------------------------------------------------------------------- | GOALS: | | · Goddess, Shrine, Curse, and Wind¤ [Wind Mirror]. | |---------------------------------------------------------------------------| | TOWNS/PLACES: | | · Karakorum, Kashgar, Khotan, Lake, The Lama's House, Pao's Pasture, | | Samarkand, Tartary, and Tartary Palace. | |---------------------------------------------------------------------------| | DUNGEONS: | | · Angel Shrine, Cursed Place, Ice Castle, and Magic Lake. | |---------------------------------------------------------------------------| | IMPORTANT NPCs: | | · Blessed Angel, Fur License Seller, Genghis Khan, Goddess, Horse Man, | | the Lama, Pao, Powder Seller, and Zhang Xun. | |---------------------------------------------------------------------------| | REQUIREMENTS: | | · Ax to drop in the Lake; 500G to pay for the Powder; 5 Horses as payment | | to Pao's Pasture; 1500LP for the Fur License; 20000G to purchase | | Increased H2O at Karakorum; Horses; recruit Wars; Ax; and Brnz Arms. | |---------------------------------------------------------------------------| | TREASURES - ITEMS: | | · 100G, 300G, 300G, 300G, 300G, 1000G, 1000G, 1000G, 1000G, 3000G, Ax, | | Ax, Bottle, Brnz Armor, Brnz Helmet, Firework, GoldWool, Medkit, | | Medkit, Medkit, Medkit, Medkit, Medkit, Mute, Smoke, Spear, Special | | Honey, Tonic, and WingRing. | |---------------------------------------------------------------------------| | TREASURES - KEY ITEMS: | | · Fur License, Icekey, KhanKey, Letter to the Lama, Letter to Genghis | | Khan, Permit, Powder, Scroll5, Scroll6, and Wind¤ [Wind Mirror]. | |---------------------------------------------------------------------------| | OVERWORLD MONSTERS: | | · Adder, Arachne, Bandit, Brigand, K. Bee, Fighter, Medic, Riffraff, | | Salamanda, Sandman, Serpent, Shirk, Snake, Spider, Thief, Thug, and | | Wolf. | ----------------------------------------------------------------------------- BASIC WALKTHROUGH: · Start in Samarkand, and transfer your Camels into Horses. · Buy an Ax at Samarkand. · Travel to the Lake and "Drop" you Ax into the Lake. · Answer "Plain" to the Goddess. · Travel to the Ice Castle, purchase Powder for 500G from the Powder Seller. · "Use" the Powder on the icy floor. · Take the Icekey from the Ice Castle. · Travel to the Angel Shrine, speak with the Angel. · Travel to the Cursed Place, open the final chest to get cursed. · Enter Tartary, speak with Zhang Xun and he hands you a Letter. · Go to the Lama's House and hand him the Letter. · The Lama gives you another Letter, send it to Genghis Khan in Tartary. · Go down into Tartary Palace's Kitchen, speak with Pao to obtain Scroll5. · Now obtain 5 Horses, travel to Pao's Pasture and hand them over. · Travel to the Magic Lake, and acquire Scroll6 and Wind¤ [Wind Mirror]! · Go south of Samarkand to enter India. ============================================================================= [19] MONGOLIA 1 - "GODDESS OF THE LAKE" ============================================================================= ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Keep going east and go into the first Mongolian Town of Samarkand. ----------------------------------------------------------------------------- | SAMARKAND [MONGOLIA] | ----------------------------------------------------------------------------- | STORES | Bank, Inn, Save, and Stable Yard [2000G/Beast]. | | RIDES | Tartary, Khotan, and Karakorum. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Ax [1000] |-----------------------------------------| | · ARMOR | Brnz Helmet [1250] | Brnz Shield [1350] | Hide Armor [ 500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 10] |-----------------------------------------| | · HEALING | Medkit [ 20] | Tonic [ 50] | | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Firework [ 20] | Smoke [ 30] | Bottle [ 50] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 310] | Hemp [ 460] | Silk [4005] | | · OIL | Coal [ 675] | Oil [ 705] |--------------------| | · ORE | Onyx [ 990] | Jade [1440] |--------------------| | · WARES | Clay [ 5] | Wood [ 60] | Glass [1060] | ----------------------------------------------------------------------------- At the checkpoint is a Stable Yard, which transfer your Camels to Horses. If you don't transfer from Camels to Horses, you cannot enter Mongolia. If you don't transfer from Horses to Camels, you cannot enter Persia. If you are carrying no more than 5 Goods on your Camels, it would be best to just sell them at the Animal Store in Tehran because you get a refund. But if not, sell the Camels that isn't carrying any Goods. Then use your Gold to cover the remaining Camels and trade them in for Horses. So the trades we made a while ago are necessary to cover this! But there is also a trick around to that! What you do is that you go to the northwestern-most House which contains a Save person. Talk to him and record your journey, then tell him that you don't want to continue your game. You should get the usual "Hold reset while turning off the power. Or your record will be lost". Reset your game and continue it. Then you start back in Town with Horses replacing every Camel you own! So we don't have to pay the 2000G transfer fee after all! Super sweet! Talking with the Townspeople, you learned that a Magic City's rumored east of Tartary; Camels have a hard time on the Mongolian steppe; and to check on your prices for Onyx and Jade. Talk with the young girl on the northeastern corner, and she would say that her Grandpa is sick and needs a Medkit. Seeing as how Samarkand doesn't have an Item Store, and if you listened to my advice above, you should have one extra Medkit available. Offer it to her and she tells you, "Go to the Lake and throw in an Ax." This would be a good time to buy an Ax if you haven't already! Do note that you cannot enter the Special Item Store yet, now exit Samarkand. ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- There is a path where a Medic would sometimes appear at. They are the brown Mountain path below the white Mountains next to Samarkand. If you walk around there, there is a good chance that you would bump into one. Make sure that you have a Medkit handy so that you can sell it to him for 100G, which is around a 100G to 70G profit depending on the Medkit. Such as if you sold him one you got from a Dungeon, it's a 100G profit! But if you sold him one you bought at a Item Store for 30G, it's a 70G profit! You can't go south because you need a permission from Tartary to enter. So go east and follow the path north to reach Kashgar. ----------------------------------------------------------------------------- | KASHGAR [MONGOLIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Horse] and Save. | | TREASURES | Special Honey. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 15] | | | | · HEALING | Medkit [ 30] | Tonic [ 80] | Elixir [ 300] | |---------------------------------------------------------------------------| | SPECIAL GOODS:------------------------------------------------------------| | · BIDDING | SpecialHoney [2500] |-----------------------------------------| ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that their Lake is special; there is a Cursed Place somewhere; and there could possibly be a Castle of Ice. Like in Bukhara, they have a Special Honey Store. It's located south of the Animal Store. Take the north stairs up, go west, and there is an old man in green. He allows you to bid on the last Honey they have from 0G - 60000G, and the increments goes up by 500G. Bid 2500G to win the Special Honey. Now you have some options of what to do with that Special Honey. You can trade it at Tartary for 5500G. Or save it for the other cities like 6700G in Tehran and Delhi, 7900G in Baghdad and Bangkok, or 9100G in Chang An. The choice is up to you. I'm saving it for now for Chang An. Now exit the Town and go north toward the Lake. ----------------------------------------------------------------------------- | LAKE [MONGOLIA] | ----------------------------------------------------------------------------- | TREASURES | Ax and GoldWool. | | NPCs | Goddess. | ----------------------------------------------------------------------------- There should be a small Lake to the north of Kashgar with a dock, walk over it. "Drop" your Ax so that you'll throw it in there, like what the young girl in Samarkand said. The Hero would throw the Ax into the lake, and a Goddess would appear. She would ask you a question, what kind of an Ax did you throw into the Lake? You have the option to answer "Plain", "Gold", or "Silver". [If you have played Silent Hill 3 for the PlayStation 2 or PC, you should remember the Sewer Fairy scene with the Gold and Silver Pipes!] Just for kicks, say "Gold" or "Silver". A hilarious scene would ensue!! But don't worry, you'll get a second chance! If you lie again to her question, she'll get angry and take away your Ax. But if you answer honestly that it was a "Plain" Ax. She tells you that honesty pays and so does your Ax, she hands you back over your Ax and gives you GoldWool as a reward. The GoldWool is a rare Item which heals the entire party! But it only has 3 uses, so save it for future battles! Don't try to throw the Ax again or the Goddess would yell, "That's enough!" [Misspelled here as "Thet's".] Now she's so pissed off that she let your Ax sink to the bottom of the Lake. Now I'm curious how many Axes have sunk down there... Anyways, just leave the Lake for now. ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Go northwest from Kashgar to a Castle surrounded by trees, the Ice Castle. ----------------------------------------------------------------------------- | ICE CASTLE [MONGOLIA] | ----------------------------------------------------------------------------- | MONSTERS | Blizzard, Skull, and Snowman. | | TREASURES | 300G, Ax, Bottle, Icekey, and Powder. | | NPCs | Powder Seller [500G/Powder]. | ----------------------------------------------------------------------------- There is a man there who asks you if you want to buy some Powder for 500G. Purchase it from him and if you read the description from the Jinn, it helps you walk over slick surfaces. Now go north and enter through the door. You would be sliding across the icy floor. Go back over to the entrance of the door, face the slick surface and "Use" the Powder. Now you'll be able to walk freely! The Powder is useful for a limited time, but you can always purchase more for 500G. Go into the central stairway leading up into the second floor. On the second floor, go one left and go north into the third floor. Go south to see four chests containing 300G, Ax, Bottle, and Icekey. Now exit the Ice Castle. ============================================================================= [20] MONGOLIA 2 - "TOUCHED BY AN ANGEL" ============================================================================= ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Go east and south at the patches of grass to enter the Town of Khotan. ----------------------------------------------------------------------------- | KHOTAN [MONGOLIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Horse], Bank, Inn, and Save. | | RIDES | Tartary, Karakorum, and Samarkand. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Ax [1000] | | | | · ARMOR | Brnz Helmet [1250] | Brnz Shield [1350] | Hide Armor [ 500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 15] | | | | · HEALING | Medkit [ 30] | Tonic [ 80] | Elixir [ 300] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 360] | Hemp [ 410] | Silk [3955] | | · FOOD | Grain [ 160] | Soy [ 120] | Salt [ 245] | | · FUR | Hide [1755] | Fur [2160] |--------------------| | · ORE | Onyx [1060] | Jade [1365] |--------------------| ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that to the southern Mountains is the Lama; Honey is a high cost Good; a Chinese man is in the Tartary jail who was named "Zhang-something"; and to see the Angel, you must have the Icekey. Since we already do have the Icekey. Just stock up on any supplies and save your journey. Now exit the Town. ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Go south toward the red and yellow Palace, the Angel Shrine. ----------------------------------------------------------------------------- | ANGEL SHRINE [MONGOLIA] | ----------------------------------------------------------------------------- | MONSTERS | Bat, Ghost, Mote, Moth, Mummy, and Wolf. | | TREASURES | 300G, 300G, Medkit, Medkit, and WingRing. | | NPCs | Blessed Angel. | ----------------------------------------------------------------------------- Watch for pitfalls like in the ones in the Pyramid and Balel's Mansion! Keep going north, but stop when you reach the crosspaths with the staircase on both sides. Don't worry about the stairs, one leads you to a path that you'll end up if you fell down from a pitfall. And the other leads to a room where there is a girl who comments that she too is looking for the Angel. Now starting from the left edge of the block in the middle. Go one up, one left, six up, five right, three up, and one left to open up the chest containing a Medkit. Now go down once to fall into a pitfall. Now you'll end up in the basement. Follow the path and go up the stairs, and keep going up until you reach the third floor. At the third floor, open the door to the left where you see an Angel walking about. The doors opens, thanks to the Icekey we picked up, and you can open the chests within which contains 300G, 300G, and Medkit. Speak with the Angel, she hands you over the WingRing for your journey and wishes you the best. Now exit out by taking the door to the left. You can keep getting WingRings from her, just all you have to do is go back up the Angel Shrine and talk to her again. But you must up use the WingRing she gave you for her to give you another. ============================================================================= [21] MONGOLIA 3 - "THE CURSE" ============================================================================= ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- From the Angel Shrine, go north from Khotan to see a small shack, this shack is a cursed place filled with undead creatures. ----------------------------------------------------------------------------- | CURSED PLACE [MONGOLIA] | ----------------------------------------------------------------------------- | MONSTERS | Ghost, Moth, Necro, Skeleton, Skull, and Zombie. | | TREASURES | 1000G, 1000G, Medkit, Medkit, and Smoke. | ----------------------------------------------------------------------------- Go through the door and head south to open the chest containing a Medkit. Now go through the door to the right, open the chest in the other room containing Smoke. Go to the east, open the chest in the southeastern corner containing 1000G. Now go north, open up yet another chest containing a Medkit. Go into the next room, open up another chest containing 1000G. Now go north and pass the two doors to a solitary chest in the northwestern corner. Open it and it figures that the chest happens to be cursed! Great, now the Hero is cursed!! Which means that he'll now walks more slowly than before and will attract more monsters. Terrific... But after a while, the curse would be lifted. Now let's exit this cursed place! ============================================================================= [22] MONGOLIA 4 - "GENGHIS KHAN AND THE WAR" ============================================================================= ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Now head east of Kashgar and follow the path. There would be a huge patch of desert covering the path to the north. So go north and follow where the path leads off to the City of Tartary. ----------------------------------------------------------------------------- | TARTARY [MONGOLIA] | ----------------------------------------------------------------------------- | STORES | Bank, Entrance Permit [500G], Inn, and Save. | | RIDES | Khotan, Karakorum, and Samarkand. | | TREASURES | Permit. | | GOALS | Goddess, Shrine, Curse, and Wind¤ [Wind Mirror]. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Ax [1000] |-----------------------------------------| | · ARMOR | Brnz Helmet [1250] | Brnz Shield [1350] | Brnz Armor [3200] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 15] |-----------------------------------------| | · HEALING | Medkit [ 30] | Tonic [ 80] | Elixir [ 300] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Firework [ 20] | Smoke [ 30] | Bottle [ 50] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · FOOD | Grain [ 180] | Soy [ 100] | Salt [ 220] | | · FUR | Hide [1690] | Fur [2055] |--------------------| | · HERB | Pepper [2850] | Curry [3500] |--------------------| | · OIL | Coal [ 625] | Oil [ 720] |--------------------| | SPECIAL:------------------------------------------------------------------| | · S-GOODS | Rugs [ 5000] | Honey [ 5500] | Tea [ 8400] | | · S-GOODS | Dye [ 7400] | China [13000] |--------------------| |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | War [10000] | | ----------------------------------------------------------------------------- Enter the City and there is a Guard blocking entry. He requests that you buy an entrance Permit [Misspelled here as "entrace"] from him for 500G. Pay him the one time fee and he'll move aside. Talking with the Cityfolk, you learned that you can try to get a Fur License because Furs and Hides are Mongolia's Goods; the Lama lives in the south; the Khan attacked China and they're at war; east is Karakorum; once a magic City thrived on the Lake; and Genghis Khan is too quick tempered. Also to the northeast part of the City, the Army Recruits Store now has the latest addition of War [Warriors] for 10000G each. It would be wise to start converting your Sols into Wars now! Since the War can hit the monsters twice in one round! You can enter the Tartary Palace to the upper northeast next to the Army and Arms Stores. There is also a shortcut to the Palace by entering the small House which contains a staircase leading down, next to the Save. Now let's go into Tartary Palace. ----------------------------------------------------------------------------- | TARTARY PALACE [MONGOLIA - TARTARY] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Fur License [1500LP]. | | TREASURES | Brnz Helmet, Letter, and Spear. | | NPCs | Genghis Khan and Zhang Xun. | ----------------------------------------------------------------------------- Talking with the Palacefolk, you learned that they're preparing for war; and an Ice Castle is to the west. There is a man who is blocking the stairway to the Kitchen. Ignore him for now, but we'll get into the Kitchen later. Go downstairs next to the Blessing Room, and speak with the prisoner there. He introduces himself as Zhang Xun from China. Due to the war and Genghis Khan's temper, he was thrown into jail. He then hands you a letter and ask if you would take it to the Lama. Also do note that you can't go into China from Mongolia on the overworld because they are at war now. Now go back upstairs to the first floor and go back to the central part of the Palace, where there are two stairs leading up and down. Take downstairs to the basement where there are many chests. But you can only open the first two in the room which contains a Brnz Helmet and Spear. Now exit back to the first floor and go upstairs this time. On the second floor, there is a man wearing a white turban. Talk to him and he introduces himself as the great Genghis Khan. He says nothing much. Just leave the Tartary Palace and head over to the Lama's House. Remember what one of the people in Khotan said, "The Lama is in the southern Mountains". ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Go south and west from Tartary. And follow the ground path in the desert for a bit, and go south from that where you would see the House where the Lama lives at. ----------------------------------------------------------------------------- | THE LAMA'S HOUSE [MONGOLIA] | ----------------------------------------------------------------------------- | TREASURES | Letter. | | NPCs | The Lama. | ----------------------------------------------------------------------------- Talk to the Lama and he tells you that he's meditating, but when he sees that you got the Letter from Zhang Xun, he reads it. He agrees that this cursed war must end and he'll try to put a stop to it. He wants you to take a Letter to Genghis Khan. Now let's travel back to Tartary! Stop at Khotan if necessary. ----------------------------------------------------------------------------- | TARTARY PALACE [MONGOLIA - TARTARY] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Fur License [1500LP]. | | TREASURES | 300G, 1000G, 3000G, Brnz Armor, Fur License, KhanKey, Mute, | | | and Scroll5. | | NPCs | Fur License Seller, Genghis Khan, Pao, and Zhang Xun. | ----------------------------------------------------------------------------- Take the shortcut or the long way, and make your way to Genghis Khan. If you have been battling while doing trades and quests like I hope you did, you should have enough to buy yourself a Fur License! Talk to the man to the right of the entrance, he is the Fur License Seller. Speak with him and apply for a Fur License. Now you can start trading Hide and Fur from the Fur Trade Shop!! Talk to Genghis Khan, before he takes notice of the Letter from the Lama. He has his eyes set on your GoldWool from the Goddess, and is willing to buy it off of you for 3000G. Unlike the Gypsy fortuneteller, he won't haggle his price any higher. So you either buy it from him for 3000G or nothing. Like the ImpPot in which it has 3 wishes, the GoldWool also has 3 uses. I would suggest using up 2 of the GoldWool and sell it to Genghis Khan, so that you both win in this matter. Then Genghis Khan reads the letter from the Lama, and he decides to have a change of heart. He will try to be a nice man, and he tells you to free the Chinese Emissary, Zhang Xun, and gives you the KhanKey. Don't worry about wasting the KhanKey's 3 uses, you only use it twice in Tartary Palace and once in Samarkand. Now go downstairs and downstairs again to the basement where there is a bunch of chests. You would automatically use the KhanKey to unlock the door and open the chests containing 300G, 1000G, Brnz Armor, and Mute. The chests upstairs contains nothing, but crap. Go down to the cell where Zhang Xun is held. Free him and he tells you, that this castle has a secret. The kitchen has a secret staircase to 3 chests, but we already checked those and it contains crap. So go to the far southeastern corner where a man finally step aside from the stairs to the Kitchen and go downstairs to enter. Talk with the man there who introduces himself as Pao from India as he hands you over Scroll5. He tells you Mongolia is at war and he misses his home at India. He also tells you to go to his Pasture and find the Magic Lake, where a City lies. Scroll5 states, "Hero- To the Magic City under the Lake. -Radley". Now exit Tartary Palace and the City. Now it would be a good time to go to Samarkand to use up the KhanKey! ----------------------------------------------------------------------------- | SAMARKAND [MONGOLIA] | ----------------------------------------------------------------------------- | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Firework [ 20] | Smoke [ 30] | Bottle [ 50] | ----------------------------------------------------------------------------- When you enter, go to the northeast from the young girl and her Grandpa. Now you should see a flight of stairs near them to the south. Go down the stairs and you should reach a House on the offskirts. Use the KhanKey to open the locked door which leads to a Special Item Store. Pretty good because they sell Bottles, which are always useful! Now exit Samarkand. ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Let's visit a new Town called Karakorum. Go straight east of Tartary and you cannot miss it! ----------------------------------------------------------------------------- | KARAKORUM [MONGOLIA] | ----------------------------------------------------------------------------- | STORES | Bank, Increase H2O [20000G], Inn, and Save. | | RIDES | Tartary, Khotan, and Samarkand. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 15] |-----------------------------------------| | · HEALING | Medkit [ 30] | Tonic [ 80] | Elixir [ 300] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Flash [ 100] | Mute [ 50] | Smoke [ 30] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · FUR | Hide [1870] | Fur [1980] |--------------------| | · OIL | Coal [ 605] | Oil [ 775] |--------------------| | · ORE | Onyx [1120] | Oil [1300] |--------------------| | · WARES | Clay [ 35] | Wood [ 30] | Glass [1120] | |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | | | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that there is a Shrine of a Blessed Angel near Khotan; Onyx is expensive, but Jade is much cheaper; and under the Pasture is a Magic Lake to the south. If you go into the large House below the Wares Trade Shop, and go downstairs from there. There is a man who is willing to increase your water level for 20000G! Wow, we don't have that kind of Gold! We'll remember him for later. Let's exit this Town and go to Pao's Pasture. ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Go south and west from Karakorum to where the patches of grass are. You should see a gate and a shack, enter it. ----------------------------------------------------------------------------- | PAO'S PASTURE [MONGOLIA] | ----------------------------------------------------------------------------- | NPCs | Horse Man. | ----------------------------------------------------------------------------- Speak with the man to the right of the shack, the Horse Man. He'll open the gate for you if you got permission from Pao. But he has one request, that he wants you to give him 5 Horses for the upcoming war. Now it's time to do some trades to earn enough to buy additional Horses! ----------------------------------------------------------------------------- | TRADES - MONGOLIA [MONGOLIA] | ----------------------------------------------------------------------------- Do note that the trading in Mongolia isn't as great as Persia was. But here are the options you have. TARTARY - KHOTAN - TARTARY: · You can buy Soy for 100G at Tartary and sell it at Khotan for 120G, which is a 20G profit. And you can buy Salt for 220G at Tartary and sell it at Khotan for 245G, which is a 25G profit. · You can buy Grain for 106G at Khotan and sell it at Tartary for 180G, which is a 20G profit. TARTARY - KARAKORUM - TARTARY: · You can buy Oil for 720G at Tartary and sell it at Karakorum for 775G, which is a 55G profit. · You can buy Coal for 605G at Karakorum and sell it at Tartary for 625G, which is a 20G profit. KHOTAN - KARAKORUM - KHOTAN: · You can buy Onyx for 1060G at Khotan and sell it at Karakorum for 1120G, which is a 60G profit. · You can buy Jade for 1300G at Karakorum and sell it at Khotan for 13650G, which is a 65G profit. MY METHOD: · It's pretty long, but it's gets me over 10000G easily! First I sold all of my Horses, then I travel to Tehran and bought 5 Camels. I now traveled to Astrakhan, and I switch off between obtaining Coupons from Marco Polo and buying their 725G Oil at ½ off, so they are now 362G each. Afterwards, I travel over to Istanbul and sell them there for easy Gold, because they are worth 398G a profit! Remember how many Camels you own and how many Oils you've bought increases your profit! · Then I buy Coal at Istanbul and sell it at Astrakhan. Repeat process. There's also trades you can do to Samarkand-Khotan, Samarkand-Tartary, and Samarkand-Karakorum. But they are too far away and we want to make the quickest Gold possible! Use whatever method works best for you. Remember that you need about 12000G to afford 4 Horses. Even less if you own more than one Horse, and even less than that if you have a Coupon on you! I recommend doing the transfer trick with the Coupon to get them cheaper and easier. If you still got Gold to burn and got around 20000G, I would suggest going to Karakorum and increase your water level if you haven't already! Now that you have 5 horses, let us visit Pao's Pasture again! ----------------------------------------------------------------------------- | PAO'S PASTURE [MONGOLIA] | ----------------------------------------------------------------------------- | NPCs | Horse Man. | ----------------------------------------------------------------------------- Talk to the Horse Man and he'll ask you if you like to enter it, say "Yes". Now he'll ask if you would give him your 5 horses, say "Yes" again. Then he'll confirm it once more, just say "Yes", and he tells you that you can go now. Now you would be Horse-less. Now go enter the Cave south of Pao's Pasture to the Magic Lake. ----------------------------------------------------------------------------- | MAGIC LAKE [MONGOLIA] | ----------------------------------------------------------------------------- | MONSTERS | Assassin, Bat, Ghost, Golem, and Moth. | | TREASURES | 100G, 1000G, Firework, Medkit, Medkit, Scroll6, Tonic, and | | | Wind¤ [Wind Mirror]. | ----------------------------------------------------------------------------- To get to the staircase leading up, from the entrance, go all the way left. Then go up three times, left two times, and then up five times. Turn right and you can walk through the hidden passage to the stairs. Go upstairs. Now here's another place with pitfalls. Follow my instructions carefully! We'll use the stairs we just came up from as a marker. From the marker, go five right, three up, two left, and one up. Open the chest containing a Medkit. Now go back to the marker. Now go left once, up twice, eight left, one down, six left, and three up. Open the chest containing a Medkit. Now go back to the marker. Go right thirteen times, go up seven, one right, five up, five left, three down, three right, and one up. Open the chest containing 100G. From there go one left, one down, two left, three up, nine left, up two, right seven, one up, five right, two up, one right, five up, eleven left, one up, sixteen left, six down, one right, two down, two right, and five up. Open the chest containing 1000G. Now go over to the two other chests to the right containing a Firework and Tonic. Then go right again and open the last chest containing Scroll6 and Wind¤ [Wind Mirror]. Scroll6 states, "Hero- The Fire Mirror is in India. Meet the one called Raichi. -Radley". To India we go! You can exit by going two down and you'll warp back to the stairs. Go down and leave the Magic Lake. ----------------------------------------------------------------------------- | TRADES - KARAKORUM TO TARTARY TO KARAKORUM [MONGOLIA] | ----------------------------------------------------------------------------- Let's do some more trades so that you'll be ready to head into India. The easiest trade route is from Tartary to Karakorum. Because when you exit either place, all you gotta do is walk straight to get there! You can buy Coal for 605G at Karakorum and sell it at Tartary for 625G, which is a 20G profit. Or you can buy Fur for 1980G at Karakorum and sell it at Tartary for 2055G, which is a 75G profit. You can buy Oil for 720G at Tartary and sell it at Karakorum for 775G, which is a 55G profit. Or you can buy Hide for 1690G at Tartary and sell it at Karakorum for 1870G, which is a 180G profit. ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- From Pao's Pasture, travel south of Samarkand. The Guard that blocked the entrance to India now has moved aside allowing you passage to India. ============================================================================= [23] INDIA 0 - CHECKLIST AND BASIC WALKTHROUGH ============================================================================= OVERLOOK: ----------------------------------------------------------------------------- | GOALS: | | · Yoga, Princess, Devil Cave, and Fire¤ [Fire Mirror]. | |---------------------------------------------------------------------------| | TOWNS/PLACES: | | · Ahmadabad, Bhopal, Chai's House, Delhi, Delhi Palace, Indian Mountains, | | Island, Item Store [Indian Mountains], Kabul, Kalikata, Karachi, | | Lahore, Madurai, Menakshi Temple, Taj Mahal, Yoga Master's House, and | | Yoga Master's Trial. | |---------------------------------------------------------------------------| | DUNGEONS: | | · Cham Underpass, Devil Cave, and Island Ruins. | |---------------------------------------------------------------------------| | IMPORTANT NPCs: | | · Capum, Compass Ship Cap'um, Chai, Herb License Seller, King of Delhi, | | Letter Man, Lotus Man, Princess Sarya, Raichi the Dancer, and Yoga | | Master. | |---------------------------------------------------------------------------| | REQUIREMENTS: | | · 400G as payment for the Intro Letter at Delhi; 7000G as payment for the | | Compass at Karachi; 100G to use the Paddle Boat at Bhopal; 20000G to | | purchase Increased H2O at Ahmadabad, if you missed getting it at | | Karakorum; 2500LP for the Herb License; got the Larger Bag at the Devil | | Cave; Ephants; recruit Wars; Brnz Sword; and Iron and Brnz Arms. | |---------------------------------------------------------------------------| | TREASURES - ITEMS: | | · 100G, 1000G, 1000G, 1000G, 2000G, 4500G, Boost, Brnz Shield, Brnz | | Sword, Coupon, Flash, Flute, Iron Helmet, Medkit, Medkit, Medkit, | | Medkit, Medkit, Special Tea, Tonic, and WingRing. | |---------------------------------------------------------------------------| | TREASURES - KEY ITEMS: | | · Compass, Fire¤ [Fire Mirror], Herb License, Larger Bag, Letter, Lotus, | | MgcRope, Oracle, PassKey, Sandals, Scroll7, and Scroll8. | |---------------------------------------------------------------------------| | OVERWORLD MONSTERS: | | · Adder, Arachne, Bandit, Barbarian, Brigand, Cobra, Coyote, Croc, | | Fighter, GoblinBub, Gorgon, EvilLily, Hornet, Ifrit, K. Bee, Lizard, | | Mt. Tiger, Riffraff, Salamanda, Sandman, Serpent, Scorpus, Shirk, | | Snake, Spider, Stump, Thief, Thug, Tiger, and Wolf. | ----------------------------------------------------------------------------- BASIC WALKTHROUGH: · Start in Kabul, and transfer your Horses to Ephants. · Travel to Ahmadabad, speak with Raichi to get Scroll7 and the Sandals. · Travel to the Taj Mahal and speak with Princess Sarya. · Travel to Kalikata and enter the Menakshi Temple. · Search the right Buddha statue and speak to the old man underneath to receive the Oracle. · Travel back to the Taj Mahal, "Use" the Oracle on Sarya to get the PassKey. · Travel to Delhi, buy the Intro Letter from the man for 400G. · Enter the Devil Cave, defeat ClinkClank and the Devil. · Talk to the man who watches over the Devil Cave for the Larger Bag, after defeating the Devil. · Travel to Karachi, buy the Compass from the Ship Cap'um for 7000G. · Travel to Madurai, sell the Compass to the Capum for 4500G. · Talk to the Capum and sail to the Island. · At the Island and facing the Capum. Go up once, four right, and three down. "Search" to find the hidden entrance to the Island Ruins! · Grab the Fire¤ [Fire Mirror] and Scroll8 from the Island Ruins, and exit. · Talk to the Capum to board back to Madurai. · Travel to the Yoga Master's House up in the Mountains. · Give the Yoga Master the Intro Letter and the Fire¤. · Pass the trial and talk to the Yoga Master at the end to get the Lotus. - Blue = Up is Up | Down is Down | Left is Left | Right is Right. - Yellow = Up is Down | Down is Up | Left is Right | Right is Left. - Red = Up is Left | Down is Right | Left is Down | Right is Up. - Green = Up is Right | Down is Left | Left is Up | Right is Down. · Travel to Bhopal, pay 100G for the Paddle Boat, and talk to the man. · Say "No", "No", and "Yes". He'll take 10000G and the Lotus from you, and hands over the MgcRope [Magic Rope]. · Buy a Herb License in Delhi Palace for 2500LP. · Travel to the Taj Mahal, use the PassKey in the locked door below Sarya. · Travel through the Cham Underpass and use the MgcRope at the end. ============================================================================= [24] INDIA 1 - "HER TRUE REFLECTION" ============================================================================= ----------------------------------------------------------------------------- | KABUL [MONGOLIA] | ----------------------------------------------------------------------------- | STORES | Inn, Save, and Stable Yard [2000G/Beast]. | | TREASURES | 2000G. | ----------------------------------------------------------------------------- At the checkpoint is a Stable Yard, which transfer your Horses to Ephants [Elephants]. If you don't transfer from Horses to Ephants, you cannot enter India. If you don't transfer from Ephants to Horses, you cannot enter Mongolia. If you are carrying no more than 5 Goods on your Horses, it would be best to just sell them at the Animal Store in Kashgar because you get a refund. But if not, sell the Horses that isn't carrying any Goods. Then use your Gold to cover the remaining Horses and trade them in for Ephants. So the trades we made a while ago are necessary to cover this! Do note that the transfer fee trick doesn't work here! So you would have to spend your hard earned Gold to switch them! Talking with the Townspeople, you learned that to the south is India; and get a License to get the most profitable trades. There is also a man there who wants to purchase the Tartary Permit from you for 2000G, you might as well sell it to him because you can always enter Tartary again without the Permit. And no, you cannot repurchase the Tartary Permit and re-sell it to him. It would be nice though. ----------------------------------------------------------------------------- | INDIA OVERWORLD | ----------------------------------------------------------------------------- Go southwest from Kabul to reach the nearby Town of Lahore. ----------------------------------------------------------------------------- | LAHORE [INDIA] | ----------------------------------------------------------------------------- | STORES | Inn, Paddle Boat [100G], Save, and Toll [30G]. | | RIDES | Delhi, Kalikata, and Ahmadabad. | | TREASURES | Coupon. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Ax [1000] |-----------------------------------------| | · ARMOR | Iron Helmet [6000] | Brnz Shield [1350] | Brnz Armor [3200] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 20] |-----------------------------------------| | · HEALING | Medbag [ 400] | Tonic [ 120] | Elixir [ 400] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · FOOD | Grain [ 185] | Soy [ 145] | Salt [ 230] | | · FUR | Hide [1630] | Fur [2110] |--------------------| | · HERBS | Pepper [2520] | Curry [3030] |--------------------| | · OIL | Coal [ 625] | Oil [ 720] |--------------------| | · WARES | Clay [ 45] | Wood [ 20] | Glass [1095] | ----------------------------------------------------------------------------- Talk to the Guard blocking entrance to the Town and wants you to pay the toll. Pay him the 30G toll fee and he'll move aside. Talking with the Townspeople, you learned that to the east of Delhi is a lively place; Hides are cheap; Raichi is a dancer; and south is Ahmadabad which has a Theater. Go north into a House with a man next to a Paddle Boat. Speak with him and he would let you ride the Paddle Boat for 100G. Agree to pay for it and you can paddle around it by pressing the directional pad in either direction. With the Paddle Boat you can exit out on any dry land and docks, but you can't cross bridges with it. Sail south to a House on the east which has a dock that you can land on. The person there mentions that a Yoga Master lives up on the Mountains. Now leave the house and keep sailing south to find a chest containing a Coupon. Now since we're going to pass by three places along the way, it'll be a good idea to do some trades! If you're following my walkthrough, we're going to Lahore first, Ahmadabad next, then Kalikata, and finally Delhi. So we're buying stuff in Lahore that we can trade in Ahmadabad, Kalikata, and Delhi. If you have bought enough Ephants, you can make a lot of good profit! LAHORE - AHMADABAD: · You can buy Grain for 185G at Lahore and sell it at Ahmadabad for 205G, which is a 20G profit. Or buy Salt for 230G at Lahore and sell it at Ahmadabad for 250G, which is a 20G profit. LAHORE - KALIKATA: · You can buy Wood for 20G at Lahore and sell it at Kalikata for 65G, which is a 40G profit. Or buy Glass for 1095G at Lahore and sell it at Kalikata for 1200G, which is a nice 105G profit. LAHORE - DELHI: · You can buy Hide for 1630G at Lahore and sell it at Delhi for 1830G, which is a nice 200G profit. Now exit the Town. ----------------------------------------------------------------------------- | INDIA OVERWORLD | ----------------------------------------------------------------------------- Go south, pass the bridge, and keep going to where you see some a bunch of trees. Follow them to the west where you'll be at the Town of Karachi. ----------------------------------------------------------------------------- | KARACHI [INDIA] | ----------------------------------------------------------------------------- | STORES | Save. | | SHIPS | Muscat, Hormuz, Ahmadabad, and Madurai. | | TREASURES | Medkit. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 20] |-----------------------------------------| | · HEALING | Medbag [ 400] | Tonic [ 120] | Elixir [ 400] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Firework [ 20] | Smoke [ 30] | Flute [ 150] | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that the Ship crew miss their Compass; and Karachi is far west. Just pick up the Medkit in the house to the central east and leave Town. ----------------------------------------------------------------------------- | INDIA OVERWORLD | ----------------------------------------------------------------------------- Keep going east and south till you reach the City of Ahmadabad. ----------------------------------------------------------------------------- | AHMADABAD [INDIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Ephant], Bank, Increase H2O [20000G], | | | Inn, and Save. | | RIDES | Delhi, Kalikata, and Lahore. | | SHIPS | Hormuz, Karachi, Madurai, and Kyaikto. | | TREASURES | Sandals and Scroll7. | | NPCs | Raichi the Dancer. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Ax [1000] |-----------------------------------------| | · ARMOR | Iron Helmet [1600] | Brnz Shield [1350] | Brnz Armor [3200] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 20] |-----------------------------------------| | · HEALING | Medbag [ 400] | Tonic [ 120] | Elixir [ 400] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 325] | Hemp [ 520] | Silk [3650] | | · FOOD | Grain [ 205] | Soy [ 125] | Salt [ 250] | | · OIL | Coal [ 630] | Oil [ 735] |--------------------| | · ORE | Onyx [1205] | Jade [1260] |--------------------| |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | War [10000] | | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Lahore here. Talking with the Cityfolk, you learned that northeast is Delhi; near Kalikata is a bridge to Cham; a boy is excited to see Raichi dance; buy increased H2O; they've seen a strange man; and Jade is the best investment. Go into the theater and speak with Raichi in the dressing room. She speaks, "Hero? I'm Raichi. This is from Radley." She hands over Scroll7, "And my gift.. my Sandals.. You can walk on fire with these!" Do note that you can always get more Sandals from her if you do ever happen to use them. Scroll7 states, "Hero- The Fire Mirror is on the Island. Find both entrances. -Radley". Now since we're going to pass by Kalikata and Delhi, let's do some more trades! AHMADABAD - KALIKATA: · You can buy Coal for 630G at Ahmadabad and sell it at Kalikata for 730G, which is a nice 100G profit. Or buy Oil for 735G at Ahmadabad and sell it at Kalikata for 835G, which is a nice 100G profit. AHMADABAD - DELHI: · You can buy Cotton for 325G at Ahmadabad and sell it at Delhi for 385G, which is a 60G profit. Buy Silk for 3650G at Ahmadabad and sell it at Delhi for 3700G, which is a 50G profit. Or buy Jade for 1260G at Ahmadabad and sell it at Delhi for 1420G, which is a nice 160G profit. Go east and south to the confusing Town of Bhopal. ----------------------------------------------------------------------------- | BHOPAL [INDIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [Doesn't sell], Inn, and Paddle Boat [100G]. | | NPCs | Lotus Man. | ----------------------------------------------------------------------------- Why is this Town so confusing? You have a man at the Animal Store who sells Animals, but hate them is one thing. The people would say cryptic messages that you basically realize that they are all a bunch of liars. Just take into account that what they say, they mean the opposite. Such as if they say "No", they mean "Yes". Talking with the Townspeople, you learned that they don't have a Magic Rope; one wonder who lies in this Town; "?nwot ruo ekiL"; one wondered if you catch on yet or are you a bit slow; and that they're normal folk. Go over to the man near the lake and pay him 100G to ride the Paddle Boat. Paddle to the lower-left room and speak with the man there. He would ask if you want to listen, say "No". Then he would ask you if you would like a Magic Rope, say "No". Then he ask if you would give him 10000G, say "Yes". [Don't worry about saying "No" to that, he won't take away your Gold... yet!] Then he finally cracks and says that he wants a Lotus as well. Then he quickly changes his mind and goes back to his cryptic, "No, I don't!" So we know that we need to give him a Lotus and 10000G to get the Magic Rope. So exit the Town. Go south to the Town of Madurai, next to the Island. ----------------------------------------------------------------------------- | MADURAI [INDIA] | ----------------------------------------------------------------------------- | STORES | Save. | | SHIPS 1 | Karachi, Ahmadabad, Kyaikto, and Singapore. | | SHIPS 2 | Island. | | TREASURES | Special Tea. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 20] |-----------------------------------------| | · HEALING | Medbag [ 400] | Tonic [ 120] | Elixir [ 400] | |---------------------------------------------------------------------------| | SPECIAL GOODS:------------------------------------------------------------| | · BIDDING | Special Tea [3500] |-----------------------------------------| ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that they are Compasses in Delhi; you can walk across the hot ground with Wing Sandals; the Capum is land-bound and would need a Compass to navigate; and in the Island Ruins is some hot stuff. Go down the House's hidden entrance, near the palm tree to the southwest. Follow the path carefully and be sure to not fall down the pit! At the end, there is another path of stairs next to a man. Enter that and follow the path toward the end to where there is a Special Tea Store. Inside the Special Tea Store, there is a man in yellow who allows you to bid on the last Special Tea they have from 0G - 60000G, and the increments goes up by 500G. Bid 3500G to win the Special Tea. Now you have some options of what to do with that Special Tea. You can trade it at Delhi or Bangkok for 7100G. Or save it for the other cities like 8400G in Tartary and Chang An, 8700G in Tehran, or 11000G in Baghdad. The choice is up to you. I'm going to sell it at Baghdad! Now exit the Town. ----------------------------------------------------------------------------- | INDIA OVERWORLD | ----------------------------------------------------------------------------- Keep going north and around the swampy areas, you should see a Palace amongst them. Enter the Taj Mahal. ----------------------------------------------------------------------------- | TAJ MAHAL [INDIA - DELHI] | ----------------------------------------------------------------------------- | NPCs | King of Delhi and Princess Sarya. | ----------------------------------------------------------------------------- Talking with the Palacefolk, you learned that Sarya asks a lot of questions; to check the Buddha statues; and there is a secret Underpass, but you would need a Magic Rope. At the Throne Room, you should see the King of Delhi. Talk to him and he boasts that he is wearing no clothes [Oh my!] and ask if you have any new ones for him. Say "Yes" and he comments that they're too drafty. Say "No" and he comments that he likes his nudity. Anyways... To the northwest is Princess Sarya. Talk to her and she asks you a million of questions ranging from are you listening to her; is she pleasant; is she beautiful; do you like her ribbon; do you like her shoes; and her dress from Papa. Just say "Yes", there's nothing much you can do to satisfy her. The door south of Princess Sarya is locked, so just exit the Taj Mahal. ----------------------------------------------------------------------------- | INDIA OVERWORLD | ----------------------------------------------------------------------------- Now go east of Taj Mahal and pass the swamp to the Town of Kalikata, which is surrounded by two bridges. ----------------------------------------------------------------------------- | KALIKATA [INDIA] | ----------------------------------------------------------------------------- | STORES | Bank, Inn, and Save. | | RIDES | Delhi, Lahore, and Ahmadabad. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 20] |-----------------------------------------| | · HEALING | Medbag [ 400] | Tonic [ 120] | Elixir [ 400] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Flash [ 100] | Mute [ 50] | WingRing [ 500] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · FUR | Hide [1755] | Fur [1910] |--------------------| | · HERBS | Pepper [2615] | Curry [2890] |--------------------| | · OIL | Coal [ 730] | Oil [ 835] |--------------------| | · WARES | Clay [ 5] | Wood [ 65] | Glass [1200] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Lahore and Ahmadabad here. Talking with the Townspeople, you learned that south is the Island Ruins; visit their Temples; a dreadful Devil lives in the north Mountains; the bridge to Cham is washed out; and one is upset about the Cham Pirates. One more trade before we make it to our last destination at Delhi! You can buy Fur for 1910G at Kalikata and sell it at Delhi for 2055G, which is a nice 145G profit. ----------------------------------------------------------------------------- | MENAKSHI TEMPLE [INDIA - KALIKATA] | ----------------------------------------------------------------------------- | TREASURES | Oracle. | ----------------------------------------------------------------------------- Go inside the Menakshi Temple to the east, and talk with the people inside to learn that you should buy Fur here. There are two yellow Buddha statues, "Search" the right Buddha statue for a secret flight of staircase to appear! Now go downstairs and one tells you that Sarya knows a secret Underpass. Approach the old man at the top and he gives you the Oracle, telling you to bestow it's spirit onto Princess Sarya. He would only give you the Oracle after speaking with Sarya at Taj Mahal. Also after giving you the Oracle, you would learn the ways of Yoga from him. If you didn't speak with Sarya, you would learn the ways of Yoga from him. Now exit Menakshi Temple and Kalikata, it's time to go to Taj Mahal! ----------------------------------------------------------------------------- | TAJ MAHAL [INDIA - DELHI] | ----------------------------------------------------------------------------- | TREASURES | 100G and PassKey. | | NPCs | King of Delhi and Princess Sarya. | ----------------------------------------------------------------------------- Go back to Sarya and use the Oracle on her. Princess Sarya would start to see through herself, and gives you the PassKey which allows you to go into Cham through the Cham Underpass. Talk to Sarya's father, the nude King of Delhi. He's happy that you changed his daughter's selfish ways. He hands over 100G. [How could he not have use that 100G to buy himself some clothes is beyond me!] Then he would start asking the Hero if he likes the Sarya's ribbon he's wearing. [WHERE he's wearing it, I won't ask!] Answer whatever, if you don't like it, he don't like it. If you like it, he likes it. Some of the Palacefolk would also take notice of Sarya's change of behavior. Now go south of Princess Sarya to the locked door and unlock it with the PassKey. Now enter the Cham Underpass through the left stairway. ----------------------------------------------------------------------------- | CHAM UNDERPASS [INDIA] | ----------------------------------------------------------------------------- | MONSTERS | Arachne, Adder, Bat, and Coyote. | | TREASURES | Brnz Sword, Medkit, and Medkit. | ----------------------------------------------------------------------------- Cham Underpass is pretty much straight-forward. Be sure to open the chests there containing a Brnz Sword, Medkit, and Medkit. Also don't forget to equip the Brnz Sword immediately! At the end, there is a place where there is a hole high up, but you can't get to it without the Magic Rope. So exit the Cham Underpass and the Taj Mahal for now. ============================================================================= [25] INDIA 2 - "THE DEVIL CAVE" ============================================================================= ----------------------------------------------------------------------------- | INDIA OVERWORLD | ----------------------------------------------------------------------------- From the Taj Mahal, head up the path and to the west to enter the City of Delhi. ----------------------------------------------------------------------------- | DELHI [INDIA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Ephant], Bank, Compass Shop [Sold Out], | | | Increase H2O [20000G], Inn, and Save. | | RIDES | Kalikata, Lahore, and Ahmadabad. | | TREASURES | Letter. | | NPCs | Letter Man [400G/Letter]. | | GOALS | Yoga, Princess, Devil Cave, and Fire¤ [Fire Mirror]. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Brnz Sword [3000] |-----------------------------------------| | · ARMOR | Iron Helmet [6000] | Brnz Shield [1350] | Brnz Armor [3200] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 20] |-----------------------------------------| | · HEALING | Medbag [ 400] | Tonic [ 120] | Elixir [ 400] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Firework [ 20] | Smoke [ 30] | Bottle [ 50] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 385] | Hemp [ 465] | Silk [3700] | | · FUR | Hide [1830] | Fur [2055] |--------------------| | · GENERAL | Tool [4000] | Myrrh [5000] |--------------------| | · HERBS | Pepper [2415] | Curry [3090] |--------------------| | · ORE | Onyx [1055] | Jade [1420] |--------------------| | SPECIAL:------------------------------------------------------------------| | · S-GOODS | Rugs [ 6000] | Honey [ 6700] | Tea [ 7100] | | · S-GOODS | Dye [ 5100] | China [11000] |--------------------| |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | War [10000] | | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Lahore, Ahmadabad, and Kalikata here. Talking with the Townspeople, you learned that one guy made 80000G off of Herbs; west of Kalikata is the Taj Mahal; India is the spice center of the world; in Kalikata is a Temple; and an Oracle is at Menakshi Temple. At the Compass Shop to the north, the man tells you that they are sold out of Compasses. He thinks that he left one at a Port, don't bother to search for it for now because someone would pick it up. There is a man next to the large building in the central court who would ask if you got a Magic Rope. Lie and say "Yes" and he tells you that you can use it to reach the Yoga Master. But you would also need an Intro Letter and would ask if you would like to buy one from him for 400G. Buy it off from him. We can't go to the Yoga Master yet because we don't have the Fire¤. So our next location would be the Devil Cave. Since we're going to pass by Ahmadabad along the way during this journey, let's do a future trade. You can buy Hemp for 465G at Delhi and sell it at Ahmadabad for 520G, which is a 55G profit. Or buy Onyx for 1055G at Delhi and sell it at Ahmadabad for 1205G, which is a nice 150G profit. Now go into the blue Palace to the southeast. ----------------------------------------------------------------------------- | DELHI PALACE [INDIA - DELHI] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Herb License [2500LP]. | ----------------------------------------------------------------------------- Talking with the Palacefolk, you learned that the Princess is too selfish; the King's relaxing; the King and Princess are at Taj Mahal; that Princess Sarya is pretty, yet conceited; and the island has two entrances, one of which is a secret. Now leave the Palace. ----------------------------------------------------------------------------- | INDIAN MOUNTAINS [INDIA] | ----------------------------------------------------------------------------- Now go west and north toward the Mountains. Enter the path you see between the white Mountains. You can see the Yoga Master's House to the northwest, but ignore it for now. Like I said before, we don't have the Fire¤. From the path, go east, and ignore the brown Mountains for now. Keep going east and enter the first House which is an Item Store. ----------------------------------------------------------------------------- | ITEM STORE [INDIA - INDIAN MOUNTAINS] | ----------------------------------------------------------------------------- | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 20] |-----------------------------------------| | · HEALING | Medbag [ 400] | Tonic [ 120] | Elixir [ 400] | ----------------------------------------------------------------------------- Talking with the woman, you learned that the Devil Cave is to the south and the fearsome Devil there is terrorizing the land. Be sure to buy any MedBags, Tonics, and Elixirs for the upcoming battles at the Devil Cave! You will need them for the battle against the Devil! ----------------------------------------------------------------------------- | INDIAN MOUNTAINS [INDIA] | ----------------------------------------------------------------------------- If you keep heading east from the Item House, you'll see another House where an old man named Chai lives. ----------------------------------------------------------------------------- | CHAI'S HOUSE [INDIA] | ----------------------------------------------------------------------------- | NPCs | Chai. | ----------------------------------------------------------------------------- Talk to Chai and he tells you that you can heal yourself here. What you do is to "Check" the gray brick floor next to Chai, and it'll completely recover the party's HP and any status ailments they might have. This healing block has unlimited uses, so do be greedy! ----------------------------------------------------------------------------- | INDIAN MOUNTAINS [INDIA] | ----------------------------------------------------------------------------- Now head west from Chai's House and pass the Item Store. Head west and south to pass the brown Mountain toward the Devil Cave. ----------------------------------------------------------------------------- | DEVIL CAVE [INDIA] | ----------------------------------------------------------------------------- | MONSTERS | Adder, ClinkClank, Devil, Earther, EvilLily, Ghost, Ghul, | | | GoblinBud, Gorgon, K. Bee, Moth, Necro, Serpent, Skeleton, | | | Skull, Viper, Witch, and Zombie. | | TREASURES | 1000G, 1000G, Boost, Brnz Shield, Flash, Flute, Iron Helmet, | | | Larger Bag, Medkit, and WingRing. | ----------------------------------------------------------------------------- From the entrance, head east and north. At the four-way intersection, head east and north again to where you will see a man in the north blocking a path. Talk to the man and he tells you that he watches this Cave. His spell is holding the Devil back and he can hold on for a bit longer. Then he asks if you're ready to go on, agree to it, and he tells you that he cannot hold on longer and dies. Now enter to the stairway leading up. At the second floor, head to the northwest where you should see two men blocking the path. Talk to them and they tell you some fighting words and you would encounter a battle with ClinkClank. After some hits, they would unleash their VoidGourd thus making a party member completely disappear! Don't worry because once you kill them, the VoidGourd will break which makes your party members reappear! Once ClinkClank is defeated, head north and go up the stairs. On the third floor, head to the west and south to the room with a chest containing 1000G. Now head north toward the four chests containing Boost, Brnz Shield, Iron Helmet, and Medkit. Now head to the opposite side where the chest in the south room containing 1000G. And the north room above it with chests containing Flash, Flute, and WingRing. Now talk to the man in the central room who threatens you thus encountering a battle with the Devil! Don't underestimate his small height, this guy is no laughing matter! He packs quite a punch! And once you depleted about 260 HP from him, he shows off his true form. This giant is just as strong as his tiny counterpart, so use any healing items as necessary. After a couple of hits, he should be down for the count! Since that battle probably took out a lot of HP from your party, it might be wise to exit this Devil Cave by using the WingRing. Enter back into the Devil Cave and talk to the man who watches over this place. He tells you that he can now rest knowing that the Devil is defeated. He hands over the Larger Bag which allows you to carry 8 more Items. Nice! Now let's get outta here! ----------------------------------------------------------------------------- | INDIAN MOUNTAINS [INDIA] | ----------------------------------------------------------------------------- Quickly make your way to Chai's House to heal up! Now head to Karachi in the southwest. ============================================================================= [26] INDIA 3 - "TRIAL OF FIRE" ============================================================================= ----------------------------------------------------------------------------- | KARACHI [INDIA] | ----------------------------------------------------------------------------- | TREASURES | Compass. | | NPCs | Compass Ship Cap'um [7000G/Compass]. | ----------------------------------------------------------------------------- There should be a Ship Cap'um to the east side of Town who happens to have the Compass! He offers it for a hefty price of 7000G, you can't haggle it, so agree to pay for it. Now let's head to Madurai to the east to talk to the Capum. ----------------------------------------------------------------------------- | MADURAI [INDIA] | ----------------------------------------------------------------------------- | TREASURES | 4500G. | | NPCs | Capum. | ----------------------------------------------------------------------------- Talk to the Capum, who is the southern man at the dock. He takes notice of your newly acquired Compass, and asks you how much should he pay you for it. Offer it to him for 4500G, so that you're really only paying the Compass for 2500G. Not bad. Then he offers to take you to the Island for free, agree to it, and he sails you to the Island across from Madurai. ----------------------------------------------------------------------------- | ISLAND [INDIA] | ----------------------------------------------------------------------------- The Capum will sit tight and wait for you while you go do your thing at the Island Ruins. Remember that there was two entrances to the Ruins? Right now, we're going through one of them. ----------------------------------------------------------------------------- | ISLAND RUINS (FIRST ENTRANCE) [INDIA] | ----------------------------------------------------------------------------- | MONSTERS | EvilLily, GoblinBud, Golem, Hellafon, Ifrit, Salamanda, | | | Tiger, Witch, and Zombie. | | TREASURES | Tonic. | ----------------------------------------------------------------------------- Enter the Island Ruins and you see that the floor is changing from red to yellow! Meaning that this is one hot place! One step on these floors takes away 10 HP every step! So be sure to "Use" the Sandals to avoid them. Now go north and enter the first flight of stairs you see. At the second floor, go north and take the flight of stairs on the west side. Back at the first floor, you would see a chest containing Tonic. Go back up the flight of stairs, and retrace your steps back to outside of the Island Ruins. ----------------------------------------------------------------------------- | ISLAND [INDIA] | ----------------------------------------------------------------------------- Talk to the Capum and agree to get on board, so that he can take you back to Madurai. Now travel east to Ahmadabad. ----------------------------------------------------------------------------- | AHMADABAD [INDIA] | ----------------------------------------------------------------------------- | TREASURES | Sandals. | | NPCs | Raichi the Dancer. | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Delhi here. Talk with Raichi at the Theater and she'll hand you her Sandals again. We would need these for the second part of the Island Ruins. Now exit the Town and head back to Madurai. ----------------------------------------------------------------------------- | MADURAI [INDIA] | ----------------------------------------------------------------------------- | NPCs | Capum. | ----------------------------------------------------------------------------- Talk to the Capum and he'll take you back again to the Island. We're going to enter the second entrance now. ----------------------------------------------------------------------------- | ISLAND [INDIA] | ----------------------------------------------------------------------------- Now start from you facing the Capum. Go up once, four right, and three down. "Search" the grassy area to find the second hidden entrance to the Island Ruins! Enter it. ----------------------------------------------------------------------------- | ISLAND RUINS (SECOND ENTRANCE) [INDIA] | ----------------------------------------------------------------------------- | TREASURES | 1000G, Medkit, Fire¤ [Fire Mirror], and Scroll8. | ----------------------------------------------------------------------------- Wear the Sandals again to protect you from the hot ground. Now go north, east, and north again to where there is a flight of stairs going up. At the second floor, follow the path to the next flight of stairs leading down. At the first floor, follow the path to the next flight of stairs going up. At the second floor, follow the path to the next flight of stairs leading down. At the first floor, follow the path to the next flight of stairs going up. At the second floor, there should be two paths leading down. Take the right path down and follow it to a chest containing 1000G. Now go right back up the path and take the left path down this time. There are two chests at the end containing a Medkit, Fire¤, and Scroll8. Scroll8 states, "Hero- In Cham lies the fifth mirror. Search the Palace of stone and rock. -Radley". Cham? Wasn't there was a Pass to it at Taj Mahal? But we would need the Magic Rope to get there. Hmm, the Yoga Master did said that he needed the Fire Mirror. Let's go to him! Now exit this Island Ruins, it's pretty simple. ----------------------------------------------------------------------------- | ISLAND [INDIA] | ----------------------------------------------------------------------------- Talk to the Capum and board again to Madurai. We're gonna head for the Yoga Master's House this time! ============================================================================= [27] INDIA 4 - "THE MAGIC ROPE" ============================================================================= ----------------------------------------------------------------------------- | INDIA OVERWORLD | ----------------------------------------------------------------------------- Make you way up north to the Mountains and enter the Yoga Master's House to the northwest. ----------------------------------------------------------------------------- | YOGA MASTER'S HOUSE [INDIA] | ----------------------------------------------------------------------------- | NPCs | Yoga Master. | ----------------------------------------------------------------------------- Talk to the Yoga Master and he asks you if you come here to learn. Say "Yes" and he takes notice of the Intro Letter and Fire Mirror. He then tells you that he would wait at the end of the trial and navigate carefully to master the art of Yoga. Now enter the House. ----------------------------------------------------------------------------- | YOGA MASTER'S TRIAL [INDIA] | ----------------------------------------------------------------------------- | NPCs | Yoga Master. | | TREASURES | Lotus. | ----------------------------------------------------------------------------- This is the most frustrating part of this game! You have to navigate yourself through this maze to the Yoga Master at the upper-left end. Sounds easy enough? Think again, because the floor changes which alters your sense of direction. So you gotta be on your toes and not to make a wrong move or else you'll end back outside at the Yoga Master's House and have to start again from scratch! Follow my guide carefully so that you won't make any mistakes! --------------------------------------------------------------- | COLOR | UP D-PAD | DOWN D-PAD | LEFT D-PAD | RIGHT D-PAD | --------------------------------------------------------------- | Blue | Goes Up | Goes Down | Goes Left | Goes Right | --------------------------------------------------------------- | Yellow | Goes Down | Goes Up | Goes Right | Goes Left | --------------------------------------------------------------- | Red | Goes Left | Goes Right | Goes Down | Goes Up | --------------------------------------------------------------- | Green | Goes Right | Goes Left | Goes Up | Goes Down | --------------------------------------------------------------- Then talk to the Yoga Master at the end and he congratulates you. He tells you to find the Magic Rope and trade for it with the Lotus, which he hands over. The Yoga Master would disappear with flames blocking the maze. Go forward to exit and leave the Yoga Master's House. ----------------------------------------------------------------------------- | INDIA OVERWORLD | ----------------------------------------------------------------------------- Now you can make your way to Bhopal in the south. But make sure that you have 10100G on you before entering there. The trades we made earlier was necessary to cover this fee. ----------------------------------------------------------------------------- | BHOPAL [INDIA] | ----------------------------------------------------------------------------- | STORES | Paddle Boat [100G]. | | NPCs | Lotus Man. | | TREASURES | MgcRope. | ----------------------------------------------------------------------------- Pay 100G to use the Paddle Boat and talk to the man who wants the Lotus. He would ask if you want to listen, say "No". Then he would ask you if you would like a Magic Rope, say "No". Then he ask if you would give him 10000G, say "Yes". He then takes away 10000G from you and your Lotus, and hands over the MgcRope [Magic Rope]. Now exit this Town and head for Delhi Palace. ----------------------------------------------------------------------------- | DELHI PALACE [INDIA - DELHI] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Herb License [2500LP]. | | NPCs | Herb License Seller. | ----------------------------------------------------------------------------- If you have been battling while doing trades and quests like I hope you did, you should have enough to buy yourself a Herb License! Talk to the man to the right of the entrance, he is the Herb License Seller. Speak with him and apply for a Herb License. Now you can start trading Pepper and Curry from the Herb Trade Shop!! Now it's time to go back to the Taj Mahal! ----------------------------------------------------------------------------- | TAJ MAHAL [INDIA - DELHI] | ----------------------------------------------------------------------------- Enter the Cham Underpass to the left stairway. ----------------------------------------------------------------------------- | CHAM UNDERPASS [INDIA] | ----------------------------------------------------------------------------- | MONSTERS | Arachne, Adder, Bat, and Coyote. | ----------------------------------------------------------------------------- Just follow through Cham Underpass like last time. Grab any chests that you have forgotten from your first run-through. At the end, there is a place where there is a hole high up. Use the MgcRope there and it'll automatically raise up, allowing you entrance. After climbing up, you are now at Cham! ============================================================================= [28] CHAM 0 - CHECKLIST AND BASIC WALKTHROUGH ============================================================================= OVERLOOK: ----------------------------------------------------------------------------- | GOALS: | | · Pirates, Angkor, SeaPalace, and Earth¤ [Earth Mirror]. | |---------------------------------------------------------------------------| | TOWNS/PLACES: | | · Angkor Retreat, Bangkok, Bangkok Palace, Island, Kyaikto, Laos, Mekong, | | Pagan, and Pirate Island. | |---------------------------------------------------------------------------| | DUNGEONS: | | · Angkor [North Tower], Angkor [South Tower], Island Cave, Pirate's | | Hideout, Pirate's Treasure Shack, and Sea Palace. | |---------------------------------------------------------------------------| | IMPORTANT NPCs: | | · Daughter, Father, General License Seller, Giant, King of Bangkok, | | Pirate Island Cap'um, Pram, Shinsarat, and Trung the Magician. | |---------------------------------------------------------------------------| | REQUIREMENTS: | | · 3500LP for the Ore License; recruit Wars and Zens; Iron Sword; and Brnz | | and Iron Arms. | |---------------------------------------------------------------------------| | TREASURES - ITEMS: | | · 1000G, 1000G, 1000G, 1000G, 1000G, 1000G, 1000G, 1000G, 1000G, 5000G, | | BananaP, BananaP, Boost, Coupon, Elixir, Elixir, Elixir, Elixir, | | FairyJar, Firework, Flute, Iron Armor, Iron Shield, Iron Sword, Medkit, | | Medkit, Medkit, Medkit, Medkit, Medkit, Medkit, Medkit, Special Dye, | | and Tonic. | |---------------------------------------------------------------------------| | TREASURES - KEY ITEMS: | | · Crap, Crown, Earth¤ [Earth Mirror], General License, J-Key, Light, | | MgcBean, Plank, S. Web, Scroll9, and Scroll10. | |---------------------------------------------------------------------------| | OVERWORLD MONSTERS: | | · Adder, Arachne, Bandit, Beastman, Brigand, K. Bee, Fighter, Gator, | | Riffraff, Salamanda, Sandman, Serpent, Shirk, Snake, Spider, Thief, | | Thug, Vagabond, and Wolf. | ----------------------------------------------------------------------------- BASIC WALKTHROUGH: · Start from the exit of Cham Underpass. · Talk to the bottom-most Ship Cap'um at Kyaikto to sail to Pirate Island. · Go into the Pirate's Treasure Shack to obtain the J-Key. · Go into the Pirate's Hideout, free the kidnapped girls with the J-Key. · Take the kidnapped girls to Bangkok, and talk to the Father who allows you to take Ship routes to Cham for free. · Go to Angkor [North Tower] to obtain the MgcBean. · "Use" the MgcBean at the fifth floor to climb up to Angkor [South Tower]. · "Fight" the Giant and agree to drop your Arms so that he'll Quiz you. · Answer "Palom" or "Grandpa" for the Giant to hand over the S. Web. · Face the well and "Use" the S. Web to climb down to Angkor [North Tower]. · Obtain the FairyJar and Scroll9, and exit Angkor. · Travel to Mekong and sail their Ship to shipwreck at the Sea Palace. · Talk to Shinsarat, Harasarat's missing brother, and he'll join your party. · Find the Light and "Use" it so that you can exit out of the Sea Palace safely. Therefore Shinsarat leaves the party to head back to Arabia. · Go to Singapore and speak with Pram so he can take you to the Island Cave. · At the Island Cave, obtain the Earth¤ [Earth Mirror] and Scroll10. · Try to exit and the Magus stops you, he replaces your Earth¤ with Crap. · Go to Laos and talk to Trung, he'll join your party. · Travel to the Island Cave and battle the Magus again. · Defeat him and the Crap is replaced with the Earth¤. · Get the Crown and Plank, and leave the Island Cave. · Travel to Bangkok Palace and give the King of Bangkok back his Crown. · Buy a General License in Bangkok Palace for 3500LP. · Travel to the north to China, and arrive at the Town of Yunnan. ============================================================================= [29] CHAM 1 - "THOSE DAMNED CHAM PIRATES" ============================================================================= ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- If you travel south, you should see that the bridge that was supposed to be between Kalikata and Cham has now been fixed. [Took them long enough, huh?] Well at least now you can travel between India and Cham without trouble. There is a Guard to the north blocking passage to China and he tells you that you would need permission to pass. So let's head south for now and follow the path to the Town of Pagan, next to two bridges. ----------------------------------------------------------------------------- | PAGAN [CHAM] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Ephant], Bank, Inn, and Save. | | RIDES | Bangkok, Laos, and Singapore. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Brnz Sword [3000] |-----------------------------------------| | · ARMOR | Iron Helmet [6000] | Iron Shield [8000] | Brnz Armor [3200] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 25] |-----------------------------------------| | · HEALING | Medbag [ 500] | Potion [1500] | Elixir [ 500] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Flash [ 100] | Flute [ 150] | Mantle [ 300] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 335] | Hemp [ 515] | Silk [3350] | | · FOOD | Grain [ 205] | Soy [ 135] | Salt [ 255] | | · FUR | Hide [1715] | Fur [2020] |--------------------| | · ORE | Onyx [1320] | Jade [1595] |--------------------| ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that Kyaikto is south; the Pirates are interfering with trades and are ruining everything, therefore no Trade Shops are opened; the bridge to India is fixed; and check out the Furs. Seems we've got a Pirate problem on our hands! [Damn those Cham Pirates!] You know who they'll turn to right? Yep, that would be you. Exit the Town. ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Travel all the way south to the village of Kyaikto amongst the greens. ----------------------------------------------------------------------------- | KYAIKTO [CHAM] | ----------------------------------------------------------------------------- | STORES | Save. | | SHIPS | Ahmadabad, Madurai, Singapore, and Bangkok. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 25] |-----------------------------------------| | · HEALING | Medbag [ 500] | Potion [1500] | Elixir [ 500] | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that the Pirates have an Island; the Ship Cap'ums are land-bound; and that the Pirates are stealing the girls. Talk to the bottom-most Cap'um. He would call the Pirates a "bunch of muscleheads", agree with him. He'll ask if you're a wuss and if Pirates scare you. For now, we'll say "Yes". He'll tell you that he would stay here when you're brave enough. Remember him for later. Exit the Town. ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Travel to the east to the City of Bangkok. ----------------------------------------------------------------------------- | BANGKOK [CHAM] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Ephant], Bank, Inn, and Save. | | RIDES | Laos, Pagan, and Singapore. | | SHIPS | Kyaikto, Singapore, Mekong, and Laos. | | GOALS | Pirates, Angkor, SeaPalace, and Earth¤ [Earth Mirror]. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Iron Sword [6000] |-----------------------------------------| | · ARMOR | Iron Helmet [6000] | Iron Shield [8000] | Brnz Armor [3200] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 25] |-----------------------------------------| | · HEALING | Medbag [ 500] | Potion [1500] | Elixir [ 500] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · FOOD | Grain [ 225] | Soy [ 115] | Salt [ 275] | | · GEMS | Pearl [5000] | Dia [7200] |--------------------| | · GENERAL | Tool [3925] | Myrrh [4970] |--------------------| | · HERBS | Pepper [2635] | Curry [3015] |--------------------| | · ORE | Onyx [1150] | Jade [1425] |--------------------| | SPECIAL:------------------------------------------------------------------| | · S-GOODS | Rugs [ 7000] | Honey [ 7900] | Tea [ 7100] | | · S-GOODS | Dye [ 2800] | China [ 9500] |--------------------| |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | War [10000] | Zen [30000] | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that Angkor has a North and South Tower of Stone; they make General Goods like Tool and Myrrh; the Pirates are taking the girls; west is Kyaikto and east is Mekong; the Pirates closed the Shops; the Pirates took someone's daughter; the Ship Cap'um is land-bound; and Angkor is surrounded by swamps. The Army Recruits Store now has the latest addition of Zen [Zen Monks] for 30000G each. It would be wise to start converting your Sols and Wars into Zens now! There is also a shortcut to the Bangkok Palace by the House near the Ship Cap'um. But the "longer route" is just as short. Now enter the Bangkok Palace to the northeast. ----------------------------------------------------------------------------- | BANGKOK PALACE [CHAM - BANGKOK] | ----------------------------------------------------------------------------- Talking with the Palacefolk, you learned that a thief was here; a Giant is in the Stone Palace, Angkor; you need help against the Magus; and the King's Crown was stolen. Now exit Bangkok Palace and the City of Bangkok. ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Now head all of the way south from Bangkok to Singapore. ----------------------------------------------------------------------------- | SINGAPORE [CHAM] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Ephant], Bank, Inn, and Save. | | RIDES | Bangkok, Laos, and Pagan. | | SHIPS | Madurai, Kyaikto, Bangkok, and Mekong. | | TREASURES | 1000G, Boost, and Iron Shield. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 25] |-----------------------------------------| | · HEALING | Medbag [ 500] | Potion [1500] | Elixir [ 500] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | WingRing [ 500] | Mute [ 50] | Boost [ 400] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 405] | Hemp [ 585] | Silk [3205] | | · FUR | Hide [1955] | Fur [2260] |--------------------| | · OIL | Coal [ 725] | Oil [ 840] |--------------------| | · WARES | Clay [ 15] | Wood [ 45] | Glass [1350] | |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | War [10000] | | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that an Island Cave is south of here; a Magus from Littleland inhabits the Island Cave and he's hiding something; if you are in a hurry, you can take their Ships; the one thing to buy in Cham is Dye; several chests are about; and the Ship Cap'um is land-bound. There is also a man named Pram here who has been waiting for you, but he doesn't recognize you. There is also a small maze in the southern House which is easy to navigate through. There are chests there which contains 1000G, Boost, and Iron Shield and a hidden Special Item Store. Now you can exit Singapore. ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Head back north to where Bangkok is and head east of there. You might catch a glimpse of the stone palace, Angkor, to the north surrounded by swamps. Just go pass the bridge and enter the Town of Mekong. ----------------------------------------------------------------------------- | MEKONG [CHAM] | ----------------------------------------------------------------------------- | STORES | Inn and Save. | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that the sea is their livelihood; one mentions the Sea Palace; north along the coast is Laos; you need a Ship to see the Sea Ruins; and one expresses his hatred toward the Pirates. If you step on the tile next to the Buddha statue and "Search" it, a voice would speak. "A storm will lead you to the Sea Palace. From here.." Hmm, there's nothing much we can do now thanks to those Pirates. So exit the Town. ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Follow along the coastline north, like what one of the Townspeople at Mekong mentioned. You'll eventually reach the Town of Laos. ----------------------------------------------------------------------------- | LAOS [CHAM] | ----------------------------------------------------------------------------- | STORES | Bank, Inn, and Save. | | RIDES | Bangkok, Pagan, and Singapore. | | SHIPS | Bangkok, Mekong, Hong Kong, and Liaodong. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Brnz Sword [3000] |-----------------------------------------| | · ARMOR | Iron Helmet [6000] | Iron Shield [8000] | Brnz Armor [3200] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 25] |-----------------------------------------| | · HEALING | Medbag [ 500] | Potion [1500] | Elixir [ 500] | |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · GENERAL | Tool [4275] | Myrrh [4620] |--------------------| | · HERBS | Pepper [2385] | Curry [3265] |--------------------| | · OIL | Coal [ 835] | Oil [ 720] |--------------------| | · WARES | Clay [ 55] | Wood [ 85] | Glass [1270] | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that the King loves children; they have a wandering Magician; the Ship Cap'um is land-bound; Bangkok is south; and one man loves Cham's weather, but not it's jungles. Nothing much we can do here, so let's exit the Town. ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Now it would be the time to put an end to the Pirates! Make sure that you got the best equipment, you are in good shape, you got the necessary party members, and any healing items. Now head for Kyaikto to the southwest. ----------------------------------------------------------------------------- | KYAIKTO [CHAM] | ----------------------------------------------------------------------------- | NPCs | Pirate Island Cap'um. | ----------------------------------------------------------------------------- Talk to the bottom-most Cap'um. When he ask if you're a wuss and if the Pirates scare you, say "No". He'll now take you to the Pirate Island. ----------------------------------------------------------------------------- | PIRATE ISLAND [CHAM] | ----------------------------------------------------------------------------- | NPCs | Pirate Island Cap'um. | ----------------------------------------------------------------------------- The Cap'um then sends you off. He tells you to save those lasses and that he'll be here when you need him. Now travel to where the two shacks are located. Let's enter the shack to the left first which is their Treasure Shack. ----------------------------------------------------------------------------- | PIRATE'S TREASURE SHACK [CHAM] | ----------------------------------------------------------------------------- | MONSTERS | DarkRogue, Mage, Pirate, Riffraff, and Skeleton. | | TREASURES | 1000G, Elixir, and J-Key. | ----------------------------------------------------------------------------- Travel north, west, and south into the room which has three chests containing 1000G, Elixir, and J-Key. Now let's exit their Treasure Shack. ----------------------------------------------------------------------------- | PIRATE ISLAND [CHAM] | ----------------------------------------------------------------------------- Now let's enter the other shack which happens to be their Hideout! ----------------------------------------------------------------------------- | PIRATE'S HIDEOUT [CHAM] | ----------------------------------------------------------------------------- | MONSTERS | DarkRogue, Ghost, Mage, Pirate, PirateBoss, Riffraff, and | | | Skeleton. | | TREASURES | 1000G and Medkit. | | NPCs | Daughter and Kidnapped Girls. | ----------------------------------------------------------------------------- From the entrance, go east, north, and enter the first door to the right. Keep going east and exit out on the other side, and go south. There are two sets of stairs, go to the stairs leading up first. In the second floor, open the chests containing 1000G and Medkit. There is a man here to the west. Talk to him and you'll encounter the battle with the feared PirateBoss. He's pretty easy if you're at good health. Head down the stairs. In the first floor, head south and west through the door where there is a staircase leading down. Then go downstairs to the basement. While there, use the J-Key on the door where there is a girl locked in. She thanks you for saving them and asks of you to return them to Bangkok. Now go up the stairs at the corner and you'll be back at the Pirate's Treasure Shack, just leave out of there. ----------------------------------------------------------------------------- | PIRATE ISLAND [CHAM] | ----------------------------------------------------------------------------- | NPCs | Pirate Island Cap'um. | ----------------------------------------------------------------------------- Make your way back to the Ship Cap'um, who is waiting for you. He is glad that it's finally over and takes you back to Kyaikto. ----------------------------------------------------------------------------- | KYAIKTO [CHAM] | ----------------------------------------------------------------------------- Now that the Pirates are gone, business can resort to usual! Now go shopping to your hearts content! But first, let takes these girls back to Bangkok! ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Most of the places are blocked because they want you to send the girls back to Bangkok. So it would be the best to start heading there now to the east. ----------------------------------------------------------------------------- | BANGKOK [CHAM] | ----------------------------------------------------------------------------- | TREASURES | Coupon. | | NPCs | Daughter and Father. | ----------------------------------------------------------------------------- At Bangkok, enter the House to the far east, where a man once mentioned that his daughter was kidnapped by the Pirates. Talk to him, and he is surprised to see his daughter safe and sound. He tells you that you can now ride Cham's Ship routes for free and gives you a Coupon as well. Sweet!! Things are starting to look good now! Now it's time for us to explore the Stone Palace of Angkor! Let's exit this City. ============================================================================= [30] CHAM 2 - "THE PALACE OF STONE AND ROCK" ============================================================================= ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Angkor is surrounded by swamps, and one step on those swamps takes away 3 HP each step. So you want to be quick and just make your route as short as possible! If you're lucky, you should only lose 9 HP total if you went to the area above Bangkok. Now enter Angkor, the Stone Palace. ----------------------------------------------------------------------------- | ANGKOR [NORTH TOWER] [CHAM] | ----------------------------------------------------------------------------- | MONSTERS | Assassin, Coyote, Ghost, K. Bee, Mage, Mt. Tiger, Rockman, | | | Salamanda, and Skeleton. | ----------------------------------------------------------------------------- Go north and take the east path. Make your way around back to the central front and head north where you should be greeted by two blue flames. Go north and take the flight of stairs to the west. You would end up at a small retreat in Angkor. ----------------------------------------------------------------------------- | ANGKOR RETREAT [CHAM - ANGKOR] | ----------------------------------------------------------------------------- | STORES | Inn. | ----------------------------------------------------------------------------- Wow, I never expected a retreat to be here! Talking with the Townspeople, you learned that you should plant a bean on top of the South Tower; and check out the fire and beware of pitfalls. Sleep at the Inn if you have to and leave this Town. ----------------------------------------------------------------------------- | ANGKOR [NORTH TOWER] [CHAM] | ----------------------------------------------------------------------------- From the stairs, go north and follow the left-hand wall. Walk to the west and take the first north corner. Follow the path to where you see lit torches in the central part. Check the right flame, and you'll notice that there is a lever there and you would pull it. A sizzling sound is heard. Now go south and go down the stairs where a flame initially was blocking. ----------------------------------------------------------------------------- | ANGKOR RETREAT [CHAM - ANGKOR] | ----------------------------------------------------------------------------- | STORES | Paddle Boat [100G]. | | TREASURES | 1000G, BananaP, Elixir, Medkit, and MgcBean. | ----------------------------------------------------------------------------- Pay the man 100G at the counter to ride the Paddle Boat. Remember that you don't have to park at the docks to reach the chests, you can land on the sandy areas and get to them easier. Travel and open up all of the chests you find containing 1000G, BananaP, Elixir, Medkit, and MgcBean [Magic Bean]. Now let's exit this retreat. ----------------------------------------------------------------------------- | ANGKOR [NORTH TOWER] [CHAM] | ----------------------------------------------------------------------------- | TREASURES | 1000G, Medkit, and Medkit. | | NPCs | Giant. | ----------------------------------------------------------------------------- Go west and north. There should be a two walls in the middle. Go into the south opening. You know if you're at the right place if you're at a room with stairs. We'll call this the main floor. Take the stairs to the right leading up. At the second floor, go up the stairs. At the third floor, go up the stairs again. And at the fourth floor, open the chest at the end containing a Medkit. Now leave back down to the main floor. At the main floor, go south and take the stairs leading up in the lower right corner. At the second floor, go up the stairs. At the third floor, go up the stairs again. And at the fourth floor, open the chest at the end containing 1000G. Now leave back down to the main floor. At the main floor, go west and ignore the stairs at the lower left corner for now. So go north and take the stairs leading up in the upper left corner. At the second floor, go up the stairs. At the third floor, go up the stairs again. And at the fourth floor, open the chest at the end containing a Medkit. Now leave back down to the main floor. At the main floor, go south and now take the stairs leading up in the lower left corner. At the second floor, go up the stairs. At the third floor, go up the stairs again. At the fourth floor, go up the stairs again. And at the fifth floor, you should see a dock. Walk over the dock and "Use" the MgcBean. You would plant it and it'll suddenly grew where you'll climb up. ----------------------------------------------------------------------------- | ANGKOR [SOUTH TOWER] [CHAM] | ----------------------------------------------------------------------------- | TREASURES | 1000G, Iron Sword, Medkit, S. Web, and Tonic. | | NPCs | Giant. | ----------------------------------------------------------------------------- At the top floor, go east and through the door. Open the first chest you see which contains an Iron Sword. Go south and open the chest there containing a Medkit. Now exit out of that part and head west. Go into the west room and go south. Open the chest there containing a Tonic. Walk west and go north through the door. Keep going north and enter the two doors to the north. You should be in a room full of pillars. Go east and open the chest at the end containing 1000G. Now enter the door north of the pillars and you'll come face-to-face with the Giant! "Fight" him, but don't worry, you'll keep missing. Then the friendly Giant tells you to lay down your Arms. Don't say "No" or else he'll kick you out of Angkor! So agree to drop your weapons. He says that you're a smart man and now the fun starts! He wants you to take a test about your adventures. I hope you've been paying attention because he will quiz you like the Sphinx, except he's much nicer. He would now ask you two questions. Question #1: "What is the name of the Seer in Arabia?" · Choices : "Porom" or "Palom" or "Ugarit". Question #2: "In Mongolia, you healed who?" · Choices : "Grandma" or "Grandpa" or "Girl". If you answer it incorrectly, he would quiz you with Question #2. But if you answer that wrong, he quizzes you again with Question #1. And so forth until you get it right. If you answer it correctly, he would hand over the S. Web and tells you to use it in the circle next to the well. The correct answers to the above questions are the second choices, which are "Palom" and "Grandpa". Now you can climb down to the North Tower! If you happen to accidentally use up the S. Web, don't worry. Just go back to where the Giant is and he'll give it to you again. Now head south to where the well is and face it. "Use" the S. Web and you'll use the S. Web to climb down. ----------------------------------------------------------------------------- | ANGKOR [NORTH TOWER] [CHAM] | ----------------------------------------------------------------------------- | TREASURES | FairyJar, Flute, and Scroll9. | ----------------------------------------------------------------------------- Go east and go up the doors. Walk right over the weird tile and "Check" it. You would find a note attached to the grate, "Check the chests". Walk west and open the chest containing a FairyJar. This FairyJar is an Item which always replenishes your water level to max. And best yet, it has infinite uses! Heck yeah! Now "Check" the chest again and you would open a hole in the chest's bottom! Now go through the hole. Walk east and open the chest containing Scroll9. Scroll9 states, "Hero- Go to Singapore and find the man.. Pram.. -Radley". Remember that Pram didn't recognize us before? I guess now he would with this Scroll! "Check" the chest again to open up another hole and go through it. Go west and open the chest containing a Flute. "Check" the chest to open up yet another hole and go through it. Now exit out of this room to the south, and we're back to the main area of Angkor! Let's get outta here! ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Now quickly get out of the swamp and now we can get to Pram, but we're going to the Sea Palace. Make your way to Mekong. ============================================================================= [31] CHAM 3 - "THE PALACE OF SEA AND STORMS" ============================================================================= ----------------------------------------------------------------------------- | MEKONG [CHAM] | ----------------------------------------------------------------------------- | SHIPS | Singapore, Bangkok, Laos, and Hong Kong. | |---------------------------------------------------------------------------| | SPECIAL GOODS:------------------------------------------------------------| | · BIDDING | Special Dye [1500] |-----------------------------------------| ----------------------------------------------------------------------------- The man to the far right corner of Mekong, who expresses his feelings about Pirates, would now Special Dye. He allows you to bid on the last Special Dye he has from 0G - 60000G, and the increments goes up by 500G. Bid 1000G to win the Special Dye. Now you have some options of what to do with that Special Dye. You can trade it at Bangkok for 2800G. Or save it for the other cities like 5100G in Delhi and Chang An, 7400G in Tartary, 9700G in Tehran, or 12000G in Baghdad. The choice is up to you. I'm saving it for Baghdad! Now talk to the Ship Cap'um and ride his Ship. Select any destination because we're just looking forward to crash. Be sure to save your game before taking it because it can't be just any shipwreck by storm! Because you usually end up on the coast of Bangkok. So keep doing it until you end up in a dark place with a person nearby. ----------------------------------------------------------------------------- | SEA PALACE [CHAM] | ----------------------------------------------------------------------------- | MONSTERS | Crunch, Eel, Leviath, Nepto, Piran, RagFish, and Scara. | | TREASURES | 1000G, 1000G, Elixir, Iron Armor, Light, Medkit, and Medkit. | | NPCs | Shinsarat. | ----------------------------------------------------------------------------- If you were shipwrecked successfully, the Jinn would ask "What happened? A storm? Where are we?" Talk to the man there and he's dreads that you ended up in the same position as him. He introduces himself as Shinsarat who sank here some time ago. If you remember your adventure in the beginning in Arabia, his brother Harasarat was looking for him! If you have got Shinsarat's Letter from the sea at Arabia, Shinsarat is happy that you got his Letter and met his brother. He joins you so that he can finally get out of here! Just use trial and error to navigate yourself through this dark maze. Your main goal is to get to the two chests because one of them holds a Light! When you get to the two chests, opening them contains an Elixir and Light. Immediately use the Light to navigate better through this place! Now explore throughout this place and be sure to open up the chests along the way containing 1000G, 1000G, Iron Armor, Medkit, and Medkit. Now there are three stairs, one to the lower left, middle, and lower right. The lower left stairway leads to a dead end. The middle staircase leads to a pitfall, thus leading you back into the corner area of the lower left room. So take the lower right-hand stairway. At the second floor, travel south to the next set of stairway leading up. ----------------------------------------------------------------------------- | MEKONG [CHAM] | ----------------------------------------------------------------------------- Hey, we are now at familiar territory! Talk to Shinsarat and he is going to travel to Arabia to see his brother. Hopefully he won't get shipwreck again in the process... Anyways, let's leave this Town. Do note that you have the choice of going back to Arabia to see Shinsarat with his brother, Harasarat. But I am saving that for our journey in China. ============================================================================= [32] CHAM 4 - "THE SUPREME MAGUS FROM LITTLELAND" ============================================================================= ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Head for Singapore, which is south of Bangkok. Remember that you can also use the Ship to get there faster, since it's free. Either way, you're getting to Singapore! ----------------------------------------------------------------------------- | SINGAPORE [CHAM] | ----------------------------------------------------------------------------- | NPCs | Pram. | ----------------------------------------------------------------------------- Talk to Pram, who is above the Ship Cap'um. Pram greets you as you show him Radley's Scroll9. He automatically recognizes it and is happy to finally met you. He can take you to the Island Cave, and when he ask you if you're ready to go there, say "Yes". He then sails you over to the Island south of Singapore. ----------------------------------------------------------------------------- | ISLAND [CHAM] | ----------------------------------------------------------------------------- Enter the Island Cave to the south. ----------------------------------------------------------------------------- | ISLAND CAVE [CHAM] | ----------------------------------------------------------------------------- | MONSTERS | Bat, Earther, Ghul, Leech, Magus, Vampire, and Worm. | | TREASURES | 1000G, BananaP, Crap, Earth¤ [Earth Mirror], Elixir, | | | Firework, and Scroll10. | ----------------------------------------------------------------------------- Take the first path to the right at the end to a chest containing 1000G. Then return back and go north and take the path to the right at the end to a chest containing an Elixir. Return back and go north. Take the left path to the end where there is a chest containing a Firework. Then return back and take the right path. Then go north to the left path where a chest containing a BananaP is at the end. Then return back and go north where there is a set of double doors. Go through the doors and go north to open the chest there containing the Earth¤ [Earth Mirror] and Scroll10. Scroll10 states, "Hero- China has the sixth Mirror. You will find a hint in the Great Wall. -Radley". You can't open the doors on either sides because they are locked by Magic! So head south and you're blocked in by the Magus from Littleland! And he is not Zrool, dammit! The Magus threatens you, he tells you that it was indeed him who was the thief who stole the King of Bangkok's Crown. Then he started to chant and it made the Earth¤ disappear! He then tells you to enjoy the "hot Crap", boasts that he is now powerful, and leaves. If you check your Quest, you see that the Earth¤ was replaced with "Crap". Cute. Just keep going south. Don't bother to enter through that room again because if you do, the Magus would appears once more. He would battle you. Since he is now invincible, if you try to attack him, you'll keep missing as he slowly kills off you and your party. So let's exit the Island Cave now. How disappointing! ----------------------------------------------------------------------------- | ISLAND [CHAM] | ----------------------------------------------------------------------------- Talk to Pram and head home now. ----------------------------------------------------------------------------- | SINGAPORE [CHAM] | ----------------------------------------------------------------------------- There's nothing you can do against that Magus. We gotta figure out a way! Hey wait, the Magus did said that he was a powerful Magician. How about we let him get a taste of his own medicine? Fight Magic with Magic! A woman in Laos said that there's a wandering Magician about. Make your way to Laos. ----------------------------------------------------------------------------- | LAOS [CHAM] | ----------------------------------------------------------------------------- | NPCs | Trung the Magician. | ----------------------------------------------------------------------------- [The translators made a mistake here and named the blind Magician as Urung, but they later corrected it to Trung.] If you talk to the woman again, she mentions that the Magician is back. Now go up into the big building and enter the small room off to the side next to the Oil Trade Shop. Talk to the man and he introduces himself as Trung, the blind Magician. He agrees to come with you to face the Magus at the Island Cave. Now escort the blind Trung back to Singapore by foot. ----------------------------------------------------------------------------- | SINGAPORE [CHAM] | ----------------------------------------------------------------------------- Talk to Pram for him to take you again to the Island Cave. We're gonna have a rematch against the powermongering Magus from Littleland! ----------------------------------------------------------------------------- | ISLAND CAVE [CHAM] | ----------------------------------------------------------------------------- | MONSTERS | Magus. | | TREASURES | Crown, Earth¤ [Earth Mirror], Medkit, and Plank. | ----------------------------------------------------------------------------- Face the Magus again, and Trung would cast "Abra Cadabra!" thus releasing the magic barrier off the Magus. The Magus then says that "evil always win", the battle starts off with him initializing the attack. Do note that in addition to you and your party members, Trung would also fight in the battle! After a couple of hits, the Magus announces that his Magic has failed and admits defeat. He dies and the Earth¤ is returned back to you thus replacing the Crap you had. Also the magical locks the Magus has put on the doors has unlocked! Trung leaves your party and talk to him. He is glad that it's all over, and he gives you the Plank which you can use as a bridge. Telling you that it would be helpful [Misspelled here as "helpul"] in China. He then disappears, leaving you with the chest containing the Plank. Go north, and now you can open the doors to the chests containing the Crown and a Medkit! Now let's get out of here! ----------------------------------------------------------------------------- | ISLAND [CHAM] | ----------------------------------------------------------------------------- Talk to Pram and now we can finally head home for good. ----------------------------------------------------------------------------- | SINGAPORE [CHAM] | ----------------------------------------------------------------------------- Take Ship or go by foot back over to Bangkok, where we have to meet the King! ----------------------------------------------------------------------------- | BANGKOK PALACE [CHAM - BANGKOK] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and General License [3500LP]. | | TREASURES | 5000G and General License. | | NPCs | King of Bangkok and General License Seller. | ----------------------------------------------------------------------------- If you have been battling like I hope you did, you should have enough to buy yourself a General License! Talk to the man right of the entrance, he is the General License Seller. Speak with him and apply for a General License if you have the 3500LP. Now you can start trading Tool and Myrrh from the General Trade Shop! Now go meet the King and talk to him. You would give him back his Crown and he gives you permission to go into China. And as a reward, he hands over 5000G! Then he takes notice of the Plank that Trung gave you earlier. He tells you that you can cross any gap you run across with it. Now let's exit Bangkok Palace and Bangkok. ----------------------------------------------------------------------------- | CHAM OVERWORLD | ----------------------------------------------------------------------------- Head north. The Guard that was once blocking entrance has now moved aside, so you enter China. ============================================================================= [33] CHINA 0 - OVERLOOK AND BASIC WALKTHROUGH ============================================================================= OVERLOOK: ----------------------------------------------------------------------------- | GOALS: | | · Towers, Dragon, LinKuei, and Star¤ [Star Mirror]. | |---------------------------------------------------------------------------| | TOWNS/PLACES: | | · Beijing, Buddha Temple, Chang An, Chang An Palace, Changsha, Great Wall | | of China, Hong Kong, Hou's House, The Lama's House, Liaodong, Pei | | Tang's Temple, Towers of Tibet, Tunhuang, and Yunnan. | |---------------------------------------------------------------------------| | DUNGEONS: | | · Forested Cave, the LinKuei's Cave, The Dragon's Cave, Tibet Mountains, | | and Tower to the Great Wall. | |---------------------------------------------------------------------------| | IMPORTANT NPCs: | | · Captain Long, Emperor of China, Gem License Seller [Chang An Palace], | | Gem License Seller [Tibet Mountains], Hou of the Mountain, the Lama, | | Logger, Monk Pei Tang, Royal Shipwright, Sick Elder, The Dragon, and | | Zhang Xun. | |---------------------------------------------------------------------------| | REQUIREMENTS: | | · 20000G to purchase the Compass; 500G to purchase the TNT; 65000G to | | purchase the Gem License at the Tibet Mountains or 5000LP for the Gem | | License at the Chang An Palace; the Compass and 450000G as payment to | | the Royal Shipwright; 100000G as payment to Captain Long; Horses; | | recruit Zens; Steel Sword; and Iron Arms. | |---------------------------------------------------------------------------| | TREASURES - ITEMS: | | · 300G, 1000G, 1000G, 1000G, 1000G, 1000G, 1000G, 1000G, 20000G, BananaP, | | Coupon, Elixir, Elixir, Elixir, Elixir, Elixir, Flute, Flute, Iron | | Shield Iron Sword, Medkit, Medkit, Medkit, Medkit, Medkit, Medkit, | | Medkit, Smoke, Special China, Steel Sword, Tonic, Tonic, WingRing, and | | WingRing. | |---------------------------------------------------------------------------| | TREASURES - KEY ITEMS: | | · Compass, Gem License, Pin, RainRod, Scroll11, Scroll12, Star¤ [Star | | Mirror], Starnut, TNT, Torch, and WoodAx. | |---------------------------------------------------------------------------| | OVERWORLD MONSTERS: | | · Adder, Arachne, Bandit, Brigand, DarkRogue, Guard, Hornet, Lizard, | | Riffraff, Salamanda, Sandman, Scoundrel, Serpent, Shirk, Snake, Spider, | | Thief, and Viper. | ----------------------------------------------------------------------------- BASIC WALKTHROUGH: · Start in Yunnan, and transfer your Ephants to Horses. · Go to the Tibet Mountains and speak with Hou to get the Torch. · Light the first Tower of Tibet. · Light the second Tower of Tibet. · Light the third Tower of Tibet. · Light the fourth Tower of Tibet. · Use the Plank on the plus-shaped land to obtain the RainRod. · Go to Yunnan and give the RainRod to a man in the western House for him to hand over the WoodAx. · Give the WoodAx to the Logger outside to chop down the tree. · Go to Pei Tang's Temple and battle Pei Tang. · Travel to The Dragon's Cave and defeat The Dragon. · Get the Pin [LinKuei's Pin] left behind. · "Search" the LinKuei's coffin and "Use" the Pin on the LinKuei. · Get 20000G as a reward for driving away the LinKuei at Changsha. · Go to the Chang An Palace and speak with the Emperor of China. · Purchase a Compass at Beijing for 20000G. · Go to the Tower to the Great Wall to obtain Scroll11. · Go to the Buddha Temple and "Search" the red Buddha Statue on the second floor to get Scroll12 and Star¤ [Star Mirror]. · Go to the Forested Cave and purchase the TNT for 500G. · "Use" the TNT on the rock at the Great Wall. · Talk to the sick Elder at Liaodong. · Go to the Chang An Palace and speak with Zhang Xun. · Travel to the Lama's House and speak with the Lama to get the Starnut. · Buy a Gem License in Chang An Palace for 5000LP, or from the man in the Tibet Mountains for 65000G. · Go to Liaodong and give the sick Elder the Starnut. · Talk to the Royal Shipwright at Chang An Palace, and give him the Compass and 450000G to make a new Ship to Japan. · Talk to Captain Long at Hong Kong and pay him 100000G for him to take you to Japan on the new Ship. · Talk to Captain Long at Liaodong and sail to Japan! ============================================================================= [34] CHINA 1 - "LIGHT THE 4 TOWERS OF TIBET" ============================================================================= ----------------------------------------------------------------------------- | YUNNAN [CHINA] | ----------------------------------------------------------------------------- | STORES | Inn, Save, and Stable Yard [2000G/Beast]. | ----------------------------------------------------------------------------- There is a Stable Yard to the north, which transfer your Ephants to Horses. If you don't transfer from Ephants to Horses, you cannot enter China. If you don't transfer from Horses to Ephants, you cannot enter Cham. If you are carrying no more than 5 Goods on your Ephants, it would be best to just sell them at the Animal Store in Pagan because you get a refund. But if not, sell the Ephants that isn't carrying any Goods. Then use your Gold to cover the remaining Ephants and trade them in for Horses. So the trades we made a while ago are necessary to cover this! Do note that the transfer fee trick works here! Talking with the Townspeople, you learned that it hasn't rained there for so long and if you had the RainRod, their dry spell would end; a WoodAx can cut down trees; one man curses the drought; there is an abyss to cross up north; and Hou of the Mountain might know of the RainRod. Now exit the Town. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Heading to the east, you see a Logger next to a blue tree. Talking with him, he explains that this weird tree is in the way. We would need the WoodAx to chop down this tree. And no, a regular Ax won't work here. Let's go to the west and enter the Tibet Mountains. ----------------------------------------------------------------------------- | TIBET MOUNTAINS [CHINA] | ----------------------------------------------------------------------------- | MONSTERS | Mt. Golem, Rockman, Snowman, Wh. Wolf, and Wh Tiger. | ----------------------------------------------------------------------------- Head south and follow the path to where you'll eventually lead to a House, enter it. ----------------------------------------------------------------------------- | HOU'S HOUSE [CHAM] | ----------------------------------------------------------------------------- | NPCs | Hou of the Mountain. | | TREASURES | Torch. | ----------------------------------------------------------------------------- Speak to the man and he introduces himself as Hou. He tells you if you want to continue on your journey, you have to light the 4 Towers of Tibet. This is the way to get the RainRod because you would need it! Then he hands you over a Torch to lit the Towers with. Now leave his House. ----------------------------------------------------------------------------- | TIBET MOUNTAINS [CHINA] | ----------------------------------------------------------------------------- | TREASURES | Medkit and Medkit. | ----------------------------------------------------------------------------- Make your way to the northwest and you should see two set of stairs and an Oasis. Replenish at the Oasis if you have to, you can tell it's going to be a long trip. Go down the stairs to the north and you see a chest containing a Medkit. Go back up the stairs and now take the stairs to the south. Go south and there are two set of stairs. Take the stairs to the west because the one to the east leads to a dead end. Now follow the path north and go down the stairs there. Open the chest you see containing a Medkit. And go up the stairs below it. Follow the path and go down the stairs. Then go up the stairs. You should see one of the Towers of Tibet, enter it. ----------------------------------------------------------------------------- | TOWER OF TIBET [CHINA] | ----------------------------------------------------------------------------- Go north and go up the flight of stairs. At the second floor, go up the flight of stairs. And at the third floor, there should be a place for you to light your Torch at. Face the front and "Use" the Torch. Now it is lighted. This Torch will stay with you so that you can light all 4 Towers. Now exit the first Tower. ----------------------------------------------------------------------------- | TIBET MOUNTAINS [CHINA] | ----------------------------------------------------------------------------- | TREASURES | Tonic. | ----------------------------------------------------------------------------- You should see that now the first Tower of Tibet is lit. Go down the stairs to the south, and you should see two flight of stairs going up. Both of them takes you to about the same area. So take the flight of stairs directly below you. Follow the path and go down the stairs. Open the chest below you containing a Tonic. There are now two sets of stairs. The one to the east leads to a dead end, so enter the west one. Then you should see another set of stairs. The one to the east leads you back to the place where there are two stairs that leads you to the same area. So take the west one. Follow the path and go up the stairs. And you are now at the second Tower of Tibet, enter it. ----------------------------------------------------------------------------- | TOWER OF TIBET [CHINA] | ----------------------------------------------------------------------------- Go north and go up the flight of stairs. At the second floor, go up the flight of stairs. And at the third floor, there should be a place for you to light your Torch at. Face the front and "Use" the Torch. Now it is lighted. Now exit the second Tower. ----------------------------------------------------------------------------- | TIBET MOUNTAINS [CHINA] | ----------------------------------------------------------------------------- | TREASURES | 1000G. | | NPCs | Gem License Seller. | ----------------------------------------------------------------------------- Now take the stairs to the east, and you should see a set of stairs. The stairs to the north leads you to an Oasis, so fill up if you need it. Now go down the stairs and take the stairs to the west. Follow the path and go down the stairs. Now go through the path and up the stairs. And you should see another set of stairs. Take the stairs to the west and they would lead you to a man. Speak with him and he would sell you a Gem License for 65000G. We don't have that kind of Gold. So decline his offer and remember him for later. You would later be offered two choices of how you want to obtain this Gem License, through Gold or through battles. So now get out of here and take the stairs to the east. You should be below the Gem License Seller. So follow the path, and you see two flight of stairs and a chest. They would both eventually lead you to the same area, so take the stairs below the chest. It leads you to a dead end, but go back down the stairs. Now go north to open the chest containing 1000G. Now go up the stairs to the right of the chest. Refill at the Oasis there if you have to and go take the stairs to the east. Since the stairs to the south leads you back to the room with the chest. Follow the path and go up the stairs. You should reach the third Tower of Tibet, enter it. ----------------------------------------------------------------------------- | TOWER OF TIBET [CHINA] | ----------------------------------------------------------------------------- Go north and go up the flight of stairs. At the second floor, go up the flight of stairs. And at the third floor, there should be a place for you to light your Torch at. Face the front and "Use" the Torch. Now it is lighted. Now exit the third Tower. ----------------------------------------------------------------------------- | TIBET MOUNTAINS [CHINA] | ----------------------------------------------------------------------------- Take the stairs to the west and there open the chest containing an Elixir. You should see two flight of stairs, take the stairs to the south and you should see the fourth and final Tower of Tibet, enter it. ----------------------------------------------------------------------------- | TOWER OF TIBET [CHINA] | ----------------------------------------------------------------------------- Go north and go up the flight of stairs. At the second floor, go up the flight of stairs. And at the third floor, there should be a place for you to light your Torch at. Face the front and "Use" the Torch. Now it is lighted and since the Torch had lived it's use, it would disappear. Now exit the fourth Tower. ----------------------------------------------------------------------------- | TIBET MOUNTAINS [CHINA] | ----------------------------------------------------------------------------- | TREASURES | Elixir, RainRod, and Smoke. | ----------------------------------------------------------------------------- Exit back to where the chest with 1000G was at, now take the stairs to the east. Follow the path and refill at the Oasis if necessary, and go down the stairs. You should see two chests containing an Elixir and Smoke. Now go back up the stairs, and you should see a patch of land shaped like a plus sign with a chest in the center. [This chest would not appear unless you light all 4 Towers of Tibet!] Face the abyss and "Use" the Plank to make a path to the chest. Open the chest which contains the RainRod! Now we got what we came for! Just exit the Tibet Mountains and head back to the Town of Yunnan, where they desperately need the RainRod. ----------------------------------------------------------------------------- | YUNNAN [CHINA] | ----------------------------------------------------------------------------- | TREASURES | WoodAx. | ----------------------------------------------------------------------------- Talk to the man in the western House and he sees that you obtain the RainRod. Then as thanks, he hands you over the WoodAx. Now the Townspeople can rejoice for they now can have rain! Exit the Town. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Talk to the Logger next to the weird blue tree, you would give him the WoodAx and he'll thank you as he chopped down that pesky tree. Now we finally can get somewhere in China! ============================================================================= [35] CHINA 2 - "ENTER THE DRAGON" ============================================================================= ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Let's head to the northeast and enter the first Town of Changsha. ----------------------------------------------------------------------------- | CHANGSHA [CHINA] | ----------------------------------------------------------------------------- | STORES | Inn and Save. | |---------------------------------------------------------------------------| | SPECIAL GOODS:------------------------------------------------------------| | · BIDDING | SpecialChina [4500] |-----------------------------------------| ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that Hong Kong is to the south and Pei Tang's Temple is north; the Monk Pei Tang would face... The Dragon!; one wonders if Pei Tang has the Pin; The Dragon has LinKuei's Pin and you need it; and the LinKuei's Pin would break the curse. To the east is a Special China Store, a man there allows you to bid on the last Special China they have from 0G - 60000G, and the increments goes up by 500G. Bid 4500G to win the Special China. Now you have some options of what to do with that Special China. You can trade it at Chang An for 8100G. Or save it for the other cities like 9500G in Bangkok, 11000G in Delhi, 13000G in Tartary, 15000G in Tehran, or 18000G in Baghdad. The choice is up to you. I'm saving it for now for Baghdad! To the northeast of Changsha is a Cave, we'll enter it later. So exit the Town. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Go north from Changsha by passing the bridge, and follow the path to the west where it'll eventually lead up to the City of Chang An. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Horse], Bank, Inn, and Save. | | RIDES | Hong Kong, Tunhuang, and Beijing. | | TREASURES | 1000G, 1000G, 1000G, BananaP, Coupon, Medkit, and Medkit. | | GOALS | Towers, Dragon, LinKuei, and Star¤ [Star Mirror]. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Steel Sword [15000] |-----------------------------------------| | · ARMOR | Iron Helmet [6000] | Iron Shield [8000] | Iron Armor [12500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 30] |-----------------------------------------| | · HEALING | Medbag [ 600] | Potion [2000] | Elixir [ 600] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Flash [ 100] | WingRing [ 500] | Mantle [ 300] | |---------------------------------------------------------------------------| | NOODLE SHOP:--------------------------------------------------------------| | · NOODLES | Soup [ 240] | Meat [ 120] |--------------------| |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 420] | Hemp [ 550] | Silk [2500] | | · FOOD | Grain [ 250] | Soy [ 155] | Salt [ 295] | | · FUR | Hide [1785] | Fur [2095] |--------------------| | · GEMS | Pearl [5310] | Dia [6850] |--------------------| | · GENERAL | Tool [4305] | Myrrh [4705] |--------------------| | · HERBS | Pepper [3500] | Curry [3425] |--------------------| | · OIL | Coal [ 660] | Oil [ 825] |--------------------| | · ORE | Onyx [1270] | Jade [1335] |--------------------| | · WARES | Clay [ 60] | Wood [ 80] | Glass [1500] | | SPECIAL:------------------------------------------------------------------| | · S-GOODS | Rugs [ 8000] | Honey [ 9100] | Tea [ 8400] | | · S-GOODS | Dye [ 5100] | China [ 8100] |--------------------| |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | War [10000] | Zen [30000] | ----------------------------------------------------------------------------- This is a dream. Since this is the trading capital of the world, they have EVERY Trade Shops available to you! We might have to do some trades soon! Talking with the Cityfolk, you learned that people would pay a lot for their Silk; Captains and their Ships are stingy; the war with Mongolia is over [Finally!]; check about Tunhuang; Captain Long is in Hong Kong; and the Emperor has ordered a new fast Ship from Liaodong. And here's a first, there is a Noodle Shop here! They offer Hot Soup and Hot Meat. The Hot Soup will completely heal your whole party. The Hot Meat is good, but too garlicky. And no one wants to talk with someone with garlic breath! But it'll eventually go away after a minute or so. The building to the west has an Army and Info Shop, but going through the stairs between them leads to a Special Goods Store. Sell him your Special Rug and Special Honey, if you have been holding onto them like I want you to, for a grand total of 17100G in your pocket! To the northwest is a House where a woman lives. There is a secret entrance to the right of the House which leads you to a staircase leading down. Go down to the basement and don't worry about falling off here, the blackness is a wall and not the abyss. If you go east, you will open a chest containing a Medkit. And if you go back to the staircase and head south, you should see two paths leading east. Go through either one and they both connect in the middle, where there is a chest containing a Medkit. If you took the northern path and keep following it north, there would be two chests at the end containing a BananaP and Coupon. Go back to the middle intersection and take the southern path to the east. Keep going east, ignoring the path to the north because it's a dead end. At the end, you should see a stairway leading up. This leads to a Special Item Store. So unless you need it, ignore it for now and go north. You should see another branch of two paths, take the lower path to the end where there are three chests containing 1000G, 1000G, and 1000G. Leave this area and take the upper path, it would lead you into Chang An Palace. This is the shortcut, but it's easier to go through the normal way. ----------------------------------------------------------------------------- | CHANG AN PALACE [CHINA - CHANG AN] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Gem License [5000LP]. | ----------------------------------------------------------------------------- Talking with the Palacefolk, you learned that the LinKuei made the Emperor ill and that he can't see you now; Silk help support the Empire; and that Silk is power. [No wonder they call it the "Silkroad"!] There is also a man there, known as the Royal Shipwright, who is building a new Ship for the Emperor. Chang An Palace is another place to get the Gem License, but this is for 5000LP. Like I said, it's upon your personal preference as to how you want to get this Gem License, purchase it for 65000G or fight for it for 5000LP. Personally, I'm going to buy it for 65000G, since getting Gold from trades is a lot easier than battling for me. But do whatever suits you. Since the Emperor is ill, we need to see the LinKuei to make him well. But not now, we have to figure out about The Dragon first! Now exit the Palace and back to Chang An. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- Since we are about to enter Beijing soon, let's do some trades! You can buy Cotton for 420G at Chang An and sell it at Beijing for 500G, which is a 80G profit. Or buy Jade for 1335G at Chang An and sell it at Beijing for 1515G, which is a nice 180G profit. Now let's exit the wonderful City of Chang An. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Follow the bridge to the north and keep going north to Beijing. ----------------------------------------------------------------------------- | BEIJING [CHINA] | ----------------------------------------------------------------------------- | STORES | Bank, Compass Shop [Can't buy], Inn, and Save. | | RIDES | Chang An, Hong Kong, and Tunhuang. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Iron Sword [6000] |-----------------------------------------| | · ARMOR | Iron Helmet [6000] | Iron Shield [8000] | Iron Armor [12500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 30] |-----------------------------------------| | · HEALING | Medbag [ 600] | Potion [2000] | Elixir [ 600] | |---------------------------------------------------------------------------| | NOODLE SHOP:--------------------------------------------------------------| | · NOODLES | Soup [ 240] | Meat [ 120] |--------------------| |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · BOLTS | Cotton [ 500] | Hemp [ 470] | Silk [2485] | | · GEMS | Pearl [5260] | Dia [5950] |--------------------| | · GENERAL | Tool [4130] | Myrrh [4870] |--------------------| | · ORE | Onyx [1090] | Jade [1515] |--------------------| ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Chang An here. Talking with the Townspeople, you learned that a Starnut grows on trees in Mongolia; Silk is cheap here and to buy Dia in Tunhuang; Gems are traded in China; an Elder needs [Misspelled here as "neees"] a Doctor; a great man from Mongolia, Zhang Xun, is in Chang An now; and the Great Wall is near Liaodong. There is also a Compass Shop to the east, but he can't sell one to you yet. Since we're going to pass by Chang An again, let's do some more trades due to that we need the Gold for the Arms! You can buy Hemp for 470G at Beijing and sell it at Chang An for 550G, which is a 80G profit. Buy Silk for 2485G at Beijing and sell it at Chang An for 2500G, which is a 15G profit. Or buy Onyx for 1090G at Beijing and sell it at Chang An for 1270G, which is a nice 180G profit. Now let's exit Beijing. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Go south and enter Chang An again. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Beijing here. Since we're going to Hong Kong, let's do some trades. You can buy Soy for 155G at Chang An and sell it at Hong Kong for 175G, which is a 20G profit. Or buy Salt for 295G at Chang An and sell it at Hong Kong for 315G, which is a 20G profit. Now you can leave the City. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Follow the path to the south, where we'll be above Changsha. Now go to where Changsha is and follow the path lined by trees to the east. If you keep going south, there is a Cave where The Dragon inhabits, but it is blocked by a magical gate. So go north to get to Hong Kong. ----------------------------------------------------------------------------- | HONG KONG [CHINA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Horse], Bank, Inn, and Save. | | RIDES | Chang An, Tunhuang, and Beijing. | | SHIPS | Mekong, Laos, and Liaodong. | |---------------------------------------------------------------------------| | ARMS:---------------------------------------------------------------------| | · WEAPON | Iron Sword [6000] |-----------------------------------------| | · ARMOR | Iron Helmet [6000] | Iron Shield [8000] | Iron Armor [12500] | | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 30] |-----------------------------------------| | · HEALING | Medbag [ 600] | Potion [2000] | Elixir [ 600] | |---------------------------------------------------------------------------| | NOODLE SHOP:--------------------------------------------------------------| | · NOODLES | Soup [ 240] | Meat [ 120] |--------------------| |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · FOOD | Grain [ 230] | Soy [ 175] | Salt [ 315] | | · GENERAL | Tool [3905] | Myrrh [5105] |--------------------| | · HERBS | Pepper [3200] | Curry [3725] |--------------------| |---------------------------------------------------------------------------| | ARMY:---------------------------------------------------------------------| | · RECRUIT | Sol [ 3000] | War [10000] | Zen [30000] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Chang An here. Talking with the Townspeople, you learned that their Noodle Shops are tasty; The Dragon lives to the south; you would need Pei Tang to break the magical gate; Beijing has a Compass Shop; and Tools are inexpensive here. In the Noodle Shop, talk to the Ship Cap'um here who introduces himself as Captain Long. He likes to eat, but he needs the work. Maybe we'll find him a job later, but as of now let's exit this Town. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- To the north of Hong Kong, following the shore, is a Temple. Enter it. ----------------------------------------------------------------------------- | PEI TANG'S TEMPLE [CHINA] | ----------------------------------------------------------------------------- | MONSTERS | Pei Tang. | | NPCs | Monk Pei Tang. | ----------------------------------------------------------------------------- Talk to the Monk and a battle with start against Pei Tang. After one round, Pei Tang apologizes and thought that you were thieves. Then he asks you if you want to fight The Dragon for the LinKuei's Pin. Since we are, he tells you that you would need his Shaolin Kung-Fu to defeat him. Agree to it, and Pei Tang would join your party! You can now exit Pei Tang's Temple. With Pei Tang in your party, the magical gate blocking The Dragon's Cave to the south would be released! ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Keep going south and pass Hong Kong to The Dragon's Cave to the south. ----------------------------------------------------------------------------- | THE DRAGON'S CAVE [CHINA] | ----------------------------------------------------------------------------- | MONSTERS | EvilLily, FireKuei, GoblinBud, Hornet, Kuei, and The Dragon. | | TREASURES | Elixir, Pin, and WingRing. | ----------------------------------------------------------------------------- Go north and at the fork, keep going north and to the east. Then you should reach another fork, go south and keep going. Then go to the east and follow the path to a staircase leading up. At the second floor, there are four staircases for you to go down to! This place is monster-free, so don't worry. The one to the southwest is a dead end, the one to the northwest is a dead end, and the one to the northeast leads to a dead end. So go to the staircase at the southeast and you should reach a place where there is a Paddle Boat. Ride it to the northeast where there is a man walking about. Talk to him and he is the feared fighter, The Dragon! The Dragon threatens Pei Tang's life and boasts that his Wu-Tang Kung-Fu is invincible, as the battle starts off with him initializing the attack. Pei Tang would also join in with him being named as "Tang" in battle. After a couple of hits, it seems that it's the end for The Dragon! Or is it? He pulls out a trump card and changes into his true self... a Dragon! [Man, who saw that one coming...] After a couple of hits to The Dragon, he admits defeat and questions how can one defeat him, who has lived for 10000 years. He damns Pei Tang and return back to the waters. You earned 250LP for defeating The Dragon. Pei Tang says, "Shaolin forever! The Dragon is finished.. I'm off to perfect my Kung-Fu.. Good luck Hero!" He leaves your party. There is now a chest which contains a Pin [LinKuei's Pin]. And if you travel to the west, another chest appears which contains a WingRing. And to the northwest contains a chest containing an Elixir. I would suggest using the WingRing to leave this place. ============================================================================= [36] CHINA 3 - "THE LINKUEI'S CURSE" ============================================================================= ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Go north and make your way back to Changsha now. It's time we break the curse the LinKuei has on the Emperor of China! ----------------------------------------------------------------------------- | CHANGSHA [CHINA] | ----------------------------------------------------------------------------- Refresh at the Inn if you have to and go to the north to where the LinKuei's Cave is at. ----------------------------------------------------------------------------- | THE LINKUEI'S CAVE [CHINA] | ----------------------------------------------------------------------------- | MONSTERS | Arachne, Bat, FireKuei, Kuei, LinKuei, Spider, and Vampire. | | TREASURES | 1000G, Elixir, Elixir, Medkit, and WingRing. | ----------------------------------------------------------------------------- Go to the north and down south pass the zigzags to two chests containing 1000G and a WingRing. To the north is a chest containing an Elixir. To the far west is a chest containing an Elixir. And to the southeast of that is a chest containing a Medkit. Heading west of there and going north into the room is a coffin. "Check" it and out comes the LinKuei who is pretty angry because obviously someone disturbed his slumber. The battle starts off with him initializing the attack. If you try to hit him, he says that his attack has no defense. Now what you do is at the beginning of the battle is to go to "Item" and "Use" the Pin that you got from The Dragon. The LinKuei would recognize his Pin and let you be. His coffin would disappear, is the curse broken? Let's get out of this Cave. ----------------------------------------------------------------------------- | CHANGSHA [CHINA] | ----------------------------------------------------------------------------- | TREASURES | 20000G. | ----------------------------------------------------------------------------- Talk to the man outside of the Cave and he tells you that the LinKuei's curse is indeed lifted, the Town rejoices! Talk to the man in the eastern House and he rewards you with 20000G! Don't spend this Gold, we would need it later to buy a Compass! Now let's exit this Town and let's see how the Emperor is doing at Chang An to the north. Since he should be cured! ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- Take the normal way to enter the Palace. ----------------------------------------------------------------------------- | CHANG AN PALACE [CHINA - CHANG AN] | ----------------------------------------------------------------------------- | NPCs | Emperor of China and Zhang Xun. | ----------------------------------------------------------------------------- Speak with the Guard who was blocking the stairway to the Emperor. He tells you that the Emperor wants to see you now, so go up the stairs. At the second floor, talking with the Guard to learn that you're very famous. Then talk to the man in red and he asks if you recognized him, he's Zhang Xun from back at Mongolia! He tells you that he is a Doctor to Tunhuang. Now talk with the Emperor of China and he thanks you for defeating The Dragon and the LinKuei, as well as saving Zhang Xun. He now gives you permission to use the Great Wall of China. Now exit the Palace and back to the City. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- We gotta go back to Beijing to buy a Compass now. But let's do some trades! You can buy Cotton for 420G at Chang An and sell it at Beijing for 500G, which is a 80G profit. Or buy Jade for 1335G at Chang An and sell it at Beijing for 1515G, which is a nice 180G profit. Now let's leave this City and to the north to Beijing. ----------------------------------------------------------------------------- | BEIJING [CHINA] | ----------------------------------------------------------------------------- | STORES | Compass Shop [20000G]. | | TREASURES | Compass. | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Chang An here. Go over to the Compass Shop and they would now sell one for 20000G! The Gold we got as a reward from Changsha is necessary to pay it off. Buy the Compass and let's do one more trade to Chang An before we travel to the Great Wall. You can buy Hemp for 470G at Beijing and sell it at Chang An for 550G, which is a 80G profit. Buy Silk for 2485G at Beijing and sell it at Chang An for 2500G, which is a 15G profit. Or buy Onyx for 1090G at Beijing and sell it at Chang An for 1270G, which is a nice 180G profit. Now let's leave this Town and back to Chang An. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Beijing here. Since Tunhuang would be our next location, let's do some more trades! You can buy Hide for 1785G at Chang An and sell it at Tunhuang for 2045G, which is an amazing 260G profit. Buy Fur for 2095G at Chang An and sell it at Tunhuang for 2355G, which is an amazing 260G profit. Buy Coal for 660G at Chang An and sell it at Tunhuang for 770G, which is a nice 110G profit. Buy Oil for 825G at Chang An and sell it at Tunhuang for 915G, which is a 90G profit. Buy Wood for 80G at Chang An and sell it at Tunhuang for 120G, which is a 40G profit. Or buy Salt for 1500G at Chang An and sell it at Tunhuang for 1850G, which is an amazing 350G profit. Now make sure that you are prepared because we're now going toward the Great Wall! It would be wise to make sure that your water level is filled up because we have to pass through the desert to get there. ============================================================================= [37] CHINA 4 - "CATCH THE STARS" ============================================================================= ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Go west and pass the bridge to a bunch of desert. Pass the second bridge there and go north to enter the Tower to the Great Wall. ----------------------------------------------------------------------------- | TOWER TO THE GREAT WALL [CHINA] | ----------------------------------------------------------------------------- | MONSTERS | Assassin, Rockman, Tiger, Vampire, Warrior, and Wh. Wolf. | | TREASURES | Tonic. | ----------------------------------------------------------------------------- Go up the stairs to the second floor. There are two Guards there who allow you passage to the Great Wall. To the north is a dead end, so go west. Keep following the path to where there is a fork. Go toward the southeastern path because both leads to dead ends. Open the chest there which contains a Tonic. Then follow the path to where there is a stairway leading up. ----------------------------------------------------------------------------- | GREAT WALL [CHINA] | ----------------------------------------------------------------------------- Go to the west and follow the Great Wall to a stairway going down. Since to the east leads to a rock blocking the path. ----------------------------------------------------------------------------- | TOWER TO THE GREAT WALL [CHINA] | ----------------------------------------------------------------------------- | TREASURES | Elixir, Flute, and Scroll11. | ----------------------------------------------------------------------------- Go to where there is a fork and take the southern path to a chest at the end containing a Flute. Then go back to the fork and take the northern path this time. Keep going east, ignoring the path to the south because it leads to a dead end. And keep following the path to a stairway leading down. At the first floor, keep going west and open the chest there containing an Elixir. Then go up the stairs at the central part to the second floor. Follow the path to a stairway leading up. At the third floor, open the chest there containing Scroll11. Scroll11 states, "Hero- The Star Mirror is near Tunhuang. Search the Temple well. There lies the Mirror. -Radley". Then go down the stairway at the end to the second floor, to where there is a Guard who would allow you to pass through the door to exit the Tower. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Go east and enter the Town of Tunhuang. ----------------------------------------------------------------------------- | TUNHUANG [CHINA] | ----------------------------------------------------------------------------- | STORES | Animal Store [3000G/Horse], Bank, Inn, and Save. | | RIDES | Chang An, Hong Kong, and Beijing. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 30] |-----------------------------------------| | · HEALING | Medbag [ 600] | Potion [2000] | Elixir [ 600] | | SPECIAL ITEM:-------------------------------------------------------------| | · S-ITEMS | Smoke [ 30] | Flute [ 150] | Boost [ 400] | |---------------------------------------------------------------------------| | NOODLE SHOP:--------------------------------------------------------------| | · NOODLES | Soup [ 240] | Meat [ 120] |--------------------| |---------------------------------------------------------------------------| | GOODS:--------------------------------------------------------------------| | · FUR | Hide [2045] | Fur [2355] |--------------------| | · GEMS | Pearl [5900] | Dia [5800] |--------------------| | · OIL | Coal [ 770] | Oil [ 915] |--------------------| | · WARES | Clay [ 20] | Wood [ 120] | Glass [1850] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Chang An here. Talking with the Townspeople, you learned that a rock blocks the Great Wall; TNT is in the northern Cave; you can go to Japan from Liaodong; in the Temple is a secret room; 8 Buddhas hide something; and the war with Mongolia has ended, so trades can flow prosperously again. Since we can't get the TNT yet, so let's go south to the Temple. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Go south to the Temple, you can't miss it! ----------------------------------------------------------------------------- | BUDDHA TEMPLE [CHINA] | ----------------------------------------------------------------------------- | TREASURES | Scroll12 and Star¤ [Star Mirror]. | ----------------------------------------------------------------------------- The Guards allow you to tour the Temple, so let's go take a look shall we? This place is monster-free, so take your time. Instead of going crazy and search every Buddha statue. Just go north and through the double doors. Take the stairs to the northeast going up. At the second floor, keep going south and enter the western room. Keep going east, ignoring the first set of double doors, and enter through the second double doors. Face the red Buddha statue and "Search" it for a set of stairs to appear! Go up the stairs. At the third floor, go up, and open the chest there containing Scroll12 and the Star¤ [Star Mirror]! Scroll12 states, "Hero- The final Mirror is the Sun Mirror. Find the land called Japan.. Come to the City of Kyoto.. I await.. -Radley". We get to finally see Radley!! I know you're excited, so let's exit this Buddha Temple. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Now go to the north so that we can get the TNT. Keep going north, pass the desert, to the Cave surrounded by trees. ----------------------------------------------------------------------------- | FORESTED CAVE [CHINA] | ----------------------------------------------------------------------------- | MONSTERS | Bat, Mt. Golem, Vampire, and Wh. Wolf. | | TREASURES | Flute, Medkit, and TNT. | | NPCs | TNT Seller [500G/TNT]. | ----------------------------------------------------------------------------- Go north and to the east, and open the chest there containing a Medkit. Then go north and open the chest there containing a Flute. Then go north to a man selling TNT. He would let you buy one from him for 500G, you can only carry one TNT at a time. Now exit the Cave and make your way back to the Great Wall, where that pesky rock was. ----------------------------------------------------------------------------- | GREAT WALL [CHINA] | ----------------------------------------------------------------------------- Face the rock and "Use" the TNT to blow it up. Now follow the path to the east and go down the stairs. ----------------------------------------------------------------------------- | TOWER TO THE GREAT WALL [CHINA] | ----------------------------------------------------------------------------- | TREASURES | 1000G, Iron Sword, Medkit, and Steel Sword. | ----------------------------------------------------------------------------- Take the southern path and follow it east to a chest containing a Medkit. Then go back to the west and open the chest there containing an Iron Sword. Equip it to someone who doesn't have one yet. Then keep going west and take the left path south since the right one leads to a dead end. At the fork, to the west leads to a dead end, so take east. At the fork when you took east, go south and open the chest there containing a Steel Sword. Immediately equip that on the Hero, if he doesn't have one equipped, or to someone who needs it. Now go back to the fork and take the east one which leads north which leads to yet another fork. At the fork, keep going east and open the chest there containing 1000G. Now go back to the fork and take the northern path to go east. Go down the stairs at the end to exit out of the Tower. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- You are now on the opposite side of Beijing. Just keep going east to the Town of Liaodong near the edge of the sea. ----------------------------------------------------------------------------- | LIAODONG [CHINA] | ----------------------------------------------------------------------------- | SHIPS | Laos and Hong Kong. | | TREASURES | 300G, 1000G, and Iron Shield. | | NPCs | Sick Elder. | |---------------------------------------------------------------------------| | ITEM:---------------------------------------------------------------------| | · WATER | H2O [ 30] |-----------------------------------------| | · HEALING | Medbag [ 600] | Potion [2000] | Elixir [ 600] | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that the Elder can help you, but he's sick; they need to consult a Doctor fast; and a Starnut can heal the Elder or they hope it does. Talk with the Elder and he introduces himself through coughs. He needs a Doctor, and the only one we know is Zhang Xun at Chang An Palace! Go into the building, next to the empty House, and go down the stairs. Follow it and go down another flight of stairs to the basement. There contains three chests containing 300G, 1000G, and an Iron Shield. We have to save the Elder! You have two options of how to get to your next destination, you can go through the long way and scale through the Great Wall or take a Ship to Hong Kong. I would much rather spend the 400G on a Ship to Hong Kong. ----------------------------------------------------------------------------- | HONG KONG [CHINA] | ----------------------------------------------------------------------------- Sell any Arms that you don't use and let's do some more trades. You can buy Grain for 230G at Hong Kong and sell it at Chang An for 250G, which is a 20G profit. Now let's exit this Town and make the way to Chang An. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Hong Kong here. Take the normal way to enter the Palace. ----------------------------------------------------------------------------- | CHANG AN PALACE [CHINA - CHANG AN] | ----------------------------------------------------------------------------- | NPCs | Zhang Xun. | ----------------------------------------------------------------------------- Talk with Zhang Xun and he tells you that you can know more about the Starnut from the Lama at Mongolia. Leave this Palace. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- Alright, now we gotta travel all the way over to Mongolia. If you want to go through the Great Wall to get to Mongolia, you can do that. I'm finding a shortcut! If you are carrying no more than 5 Goods on your Horses, I would suggest selling them at the Animal Store because you get a refund. Then go over to the Rides and purchase a trip to Tunhuang for 800G. Just be careful to not get blown off by a whirlwind while traveling on the nimbus! Remember that you can do some trades on the way! You can buy Hide for 1785G at Chang An and sell it at Tunhuang for 2045G, which is an amazing 260G profit. Buy Fur for 2095G at Chang An and sell it at Tunhuang for 2355G, which is an amazing 260G profit. Buy Coal for 660G at Chang An and sell it at Tunhuang for 770G, which is a nice 110G profit. Buy Oil for 825G at Chang An and sell it at Tunhuang for 915G, which is a 90G profit. Buy Wood for 80G at Chang An and sell it at Tunhuang for 120G, which is a 40G profit. Or buy Salt for 1500G at Chang An and sell it at Tunhuang for 1850G, which is an amazing 350G profit. If you're using Rides to get there. Then I would suggest buying Hides, Furs, or Salts to make the most, even though you can only carry up to 5. However way you get there, you would arrive at Tunhuang. ----------------------------------------------------------------------------- | TUNHUANG [CHINA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Chang An here. Now exit this Town. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Make your way west, pass the Guard, into Mongolia. ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- Make your way west and to the south, and enter the Lama's House. ----------------------------------------------------------------------------- | THE LAMA'S HOUSE [MONGOLIA] | ----------------------------------------------------------------------------- | TREASURES | Starnut. | | NPCs | The Lama. | ----------------------------------------------------------------------------- Talk with the Lama and he would give you the Starnut. Now we can go back into China! But if you want to do a trade, go to Khotan. ----------------------------------------------------------------------------- | KHOTAN [MONGOLIA] | ----------------------------------------------------------------------------- You can buy Hide for 1755G at Khotan and sell it at Tunhuang for 2045G, which is an amazing 290G profit. Or buy Fur for 2160G at Khotan and sell it at Tunhuang for 2355G, which is a nice 195G profit. Let's leave this Town. ----------------------------------------------------------------------------- | MONGOLIA OVERWORLD | ----------------------------------------------------------------------------- I would suggest heading for Baghdad right now at Arabia. We're doing it for two reasons. One is to sell out Special Tea, Special Dye, and Special China we've acquired. And the other being to meet Harasarat to see if Shinsarat made it back safely at Aden! You can go there by foot or by Rides/Ships. I am doing it by foot because it's not that far a walk, especially since I have no Animals on me. But if you want to do some trades, I would suggest taking the Ship because it can transfer Animals. The choice is up to you. But you'll eventually make it to Baghdad. ----------------------------------------------------------------------------- | BAGHDAD [ARABIA] | ----------------------------------------------------------------------------- Go over to the Special Goods Store there and sell your Special Tea, Special Dye, and Special China there for a whopping total of 41000G! Now if you feeling Gold-hungry, I would suggest buying Goods in Baghdad/Aden and selling it at Tunhuang -- that is if you still got Animals on you. You can buy Coal for 630G at Baghdad and sell it at Tunhuang for 770G, which is a nice 140G profit. Buy Oil for 705G at Baghdad and sell it at Tunhuang for 915G, which is an amazing 210G profit. Buy Wood for 35G at Baghdad and sell it at Tunhuang for 120G, which is an 85G profit. Or buy Glass for 1020G at Baghdad and sell it at Tunhuang for 1850G, which is an amazing 830G profit. Once you're finished, head for Aden to the south. ----------------------------------------------------------------------------- | ADEN [ARABIA] | ----------------------------------------------------------------------------- | TREASURES | Oils. | | NPCs | Harasarat and Shinsarat. | ----------------------------------------------------------------------------- Go into Harasarat's House and you see that his brother Shinsarat is there, safe and sound! Talk with Harasarat and he tells you that he is taking care of his brother. He will open up one of his Oilwells again to you, so that you can get almost an infinite supply of free Oils!! Meaning that you can sell it at Tunhuang for an amazing 915G profit! Therefore selling 55 Oils would give you 50325G! Holy crap! Here's my method, I do everything by foot because I'm crazy like that. =) First, buy 5 Camels at Baghdad. Get 55 Oils at Aden. Travel to Samarkand and do a transfer fee trick to turn your Camels into Horses. Go to Tunhuang, sell the 55 Oils and sell your 5 Horses afterwards. Then travel to Baghdad, and repeat process. Considering that you'll get 50325G every time without wasting Gold on Rides and Ships, not to mention earning LP along the way. It's worth the long trip by foot! Be sure to save your journey after every successful trip! Also if you haven't bought that Gem License yet, I would suggest buying it from the man in the Tibet Mountains for 65000G, since one trip already almost paid it off! Also you would need 550000G to sail to Japan later. I would suggest doing this method to get yourself 615000G to pay all of those off. That means you have to make 13 trips to get 654225G. So keep getting the Oils until you get sick of it. You can always make more Gold later through trades in China-Mongolia. Once you're finished, head back into Tunhuang. ----------------------------------------------------------------------------- | TUNHUANG [CHINA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Khotan or Baghdad here. Before we meet the sick Elder, let's get that Gem License! Go wherever is appropriate for you, the Tibet Mountains or Chang An Palace. If you're going to purchase it at the Tibet Mountains, read ahead. But if you're going to purchase it at Chang An Palace, go to Hong Kong and read ahead. ----------------------------------------------------------------------------- | TIBET MOUNTAINS [CHINA] | ----------------------------------------------------------------------------- | TREASURES | Gem License. | | NPCs | Gem License Seller [65000G]. | ----------------------------------------------------------------------------- This is if you got a lot of Gold from the trades we've made earlier. Go talk to the Gem License Seller and purchase the Gem License for 65000G. Then use a WingRing to exit the Tibet Mountains or exit by foot. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- After getting the Gem License from the Tibet Mountains, that if you went and got it from there, go into Hong Kong. We need to take a Ship there to get to Liaodong, since it's cheaper than using a Ride. ----------------------------------------------------------------------------- | HONG KONG [CHINA] | ----------------------------------------------------------------------------- Go over to the Ship Cap'um and purchase a Ship to Liaodong for 400G. Make sure that there isn't a storm on your route! ----------------------------------------------------------------------------- | LIAODONG [CHINA] | ----------------------------------------------------------------------------- | STORES | Save [Elder]. | | NPCs | Sick Elder. | ----------------------------------------------------------------------------- Talk to the sick Elder to give him the Starnut. The Elder then eats it and starts feeling better. He thanks you and tells you that he would have stairs built at the Great Wall. Nice! And if you happen to talk to him again, he'll now save your game! Talking with the Townspeople, you learned that the little boy's uncle is a Shipwright at Chang An; to get to Japan, you would need a Special Boat; and their deep thanks. Now you can exit this Town. We have to see the boy's uncle who is the Royal Shipwright over at Chang An. ----------------------------------------------------------------------------- | CHINA OVERWORLD | ----------------------------------------------------------------------------- Travel to the west toward the Great Wall, and you see stairs allowing you to scale the Great Wall without ever entering the Tower! Just climb up the stairs to the Great Wall, enter the stairs and get out of it, and keep going west. You should see another set of stairs made, allowing you to leave and easily get yourself to Beijing and the rest of China! Travel now to Beijing for, guess what, even more trades because you need the Gold! Like, let's say, 550000G!!! ----------------------------------------------------------------------------- | BEIJING [CHINA] | ----------------------------------------------------------------------------- You can buy Hemp for 470G at Beijing and sell it at Chang An for 550G, which is a 80G profit. Buy Silk for 2485G at Beijing and sell it at Chang An for 2500G, which is a 15G profit. Or buy Onyx for 1090G at Beijing and sell it at Chang An for 1270G, which is a nice 180G profit. Now let's leave this Town and back to Chang An. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Beijing here. Now go to the Palace. ----------------------------------------------------------------------------- | CHANG AN PALACE [CHINA - CHANG AN] | ----------------------------------------------------------------------------- | STORES | Blessing Room [100G] and Gem License [5000LP]. | | TREASURES | Gem License. | | NPCs | Gem License Seller and Royal Shipwright. | ----------------------------------------------------------------------------- If you done a lot of battles and got enough License Points, go talk to the Gem License Seller and purchase the Gem License for 5000LP. Now talk to the Royal Shipwright and since you need a Ship to sail to Japan, he wants a Compass and 450000G! Whoa! He would tell you that the journey is perilous, but we're dangerous like that. If you have enough Gold, give it to him. If not, let's start doing some trades! For this, you would need a total of 550000G to get anywhere here, 450000G for the Royal Shipwright and 100000G later for Captain Long. Don't worry about any carrying any extra Gold with you, you'll see why. Just spend, spend, spend! Now is the time to enjoy wasting Items! ----------------------------------------------------------------------------- | TRADES - CHINA [CHINA] | ----------------------------------------------------------------------------- Here are the options you have as trade routes in China. You can't do trades with Gems, General, or Herbs though. CHANG AN - BEIJING - CHANG AN: · You can buy Cotton for 420G at Chang An and sell it at Beijing for 500G, which is a 80G profit. Or buy Jade for 1335G at Chang An and sell it at Beijing for 1515G, which is a nice 180G profit. · You can buy Hemp for 470G at Beijing and sell it at Chang An for 550G, which is a 80G profit. Buy Silk for 2485G at Beijing and sell it at Chang An for 2500G, which is a 15G profit. Or buy Onyx for 1090G at Beijing and sell it at Chang An for 1270G, which is a nice 180G profit. CHANG AN - HONG KONG - CHANG AN: · You can buy Soy for 155G at Chang An and sell it at Hong Kong for 175G, which is a 20G profit. Or buy Salt for 295G at Chang An and sell it at Hong Kong for 315G, which is a 20G profit. · You can buy Grain for 230G at Hong Kong and sell it at Chang An for 250G, which is a 20G profit. CHANG AN - TUNHUANG - CHANG AN: · This actually isn't as long as you think it is! Remember the stairs the Elder built for you? You can use them to make a quick trip! · You can buy Hide for 1785G at Chang An and sell it at Tunhuang for 2045G, which is an amazing 260G profit. Buy Fur for 2095G at Chang An and sell it at Tunhuang for 2355G, which is an amazing 260G profit. Buy Coal for 660G at Chang An and sell it at Tunhuang for 770G, which is a nice 110G profit. Buy Oil for 825G at Chang An and sell it at Tunhuang for 915G, which is a 90G profit. Buy Wood for 80G at Chang An and sell it at Tunhuang for 120G, which is a 40G profit. Or buy Salt for 1500G at Chang An and sell it at Tunhuang for 1850G, which is an amazing 350G profit. · You can buy Clay for 20G at Tunhuang and sell it at Chang An for 60G, which is a 40G profit. KHOTAN - TUNHUANG: · You can buy Hide for 1755G at Khotan and sell it at Tunhuang for 2045G, which is an amazing 290G profit. Or buy Fur for 2160G at Khotan and sell it at Tunhuang for 2355G, which is a nice 195G profit. KHOTAN - TUNHUANG: · You can buy Hide for 1755G at Khotan and sell it at Tunhuang for 2045G, which is an amazing 290G profit. Or buy Fur for 2160G at Khotan and sell it at Tunhuang for 2355G, which is a nice 195G profit. TARTARY - TUNHUANG: · You can buy Hide for 1690G at Tartary and sell it at Tunhuang for 2045G, which is an amazing 355G profit. Buy Fur for 2055G at Tartary and sell it at Tunhuang for 2355G, which is an amazing 300G profit. Buy Coal for 625G at Tartary and sell it at Tunhuang for 770G, which is an amazing 145G profit. Or buy Oil for 720G at Tartary and sell it at Tunhuang for 915G, which is an amazing 195G profit. You can also do trades from Hong Kong-Beijing, but it takes too long. Choose whichever route or use a combination of them to figure out which would earn you the most amount of Gold. When you're ready, head back into Chang An Palace. ----------------------------------------------------------------------------- | CHANG AN PALACE [CHINA - CHANG AN] | ----------------------------------------------------------------------------- | NPCs | Royal Shipwright. | ----------------------------------------------------------------------------- Talk to the Royal Shipwright, and hand him the Compass and 450000G. He takes the payment and tells you that he'll be waiting over at Liaodong, but he wants you to find a Captain for him. Captain? Well, there was that hungry Captain Long over at Hong Kong. He needs a job, so why not? Let's go meet him! Exit out of this Palace. ----------------------------------------------------------------------------- | CHANG AN [CHINA] | ----------------------------------------------------------------------------- Since we've wasted almost all of our Gold on the Royal Shipwright. Let's earn some more for the future. Since we have to pay 100000G to Captain Long. You can buy Soy for 155G at Chang An and sell it at Hong Kong for 175G, which is a 20G profit. Or buy Salt for 295G at Chang An and sell it at Hong Kong for 315G, which is a 20G profit. Now exit the City and over to Hong Kong. ----------------------------------------------------------------------------- | HONG KONG [CHINA] | ----------------------------------------------------------------------------- | NPCs | Captain Long. | ----------------------------------------------------------------------------- Sell your Goods that you've acquired from Chang An here. Go into the Noodle Shop and speak with Captain Long. You tell him that you would need him to sail to Japan, but he says that it's dangerous. He'll do it for you, but for 100000G! I guess this is for his health and hunger insurance. So give him the 100000G to pay for his services. He tells you that he'll be waiting at Liaodong. Now exit this Town and head northeast to Liaodong. Now don't worry about buying any Army, Arms, or supplies for Japan, you'll see why. ----------------------------------------------------------------------------- | LIAODONG [CHINA] | ----------------------------------------------------------------------------- | NPCs | Captain Long and Royal Shipwright. | ----------------------------------------------------------------------------- Talk to the Royal Shipwright and he tells you that the new Ship is completed! So now talk to Captain Long and he'll sail for Japan. Then he starts to ask you if Pirates scare you, say "No" to venture to Japan. As you are about to set off, your party will say their farewells, "Hero, the road has been long.. But now we must leave you.. Fortune well in Japan and may you return home." Captain Long shouts, "To Japan! Ho!" They leave you as you set sail for Japan. ============================================================================= [38] JAPAN 0 - OVERLOOK AND BASIC WALKTHROUGH ============================================================================= OVERLOOK: ----------------------------------------------------------------------------- | GOALS: | | · Orochi, Pagoda, Sun¤ [Sun Mirror], and Garon. | |---------------------------------------------------------------------------| | TOWNS/PLACES: | | · Kyoto and Kyushu. | |---------------------------------------------------------------------------| | DUNGEONS: | | · Five-Storied Pagoda, Kyoto Cave, and Orochi's Cave. | |---------------------------------------------------------------------------| | IMPORTANT NPCs: | | · Monk Benkei, Orochi, Savior Radley, Queen Himiko, and Zen Master. | |---------------------------------------------------------------------------| | TREASURES - ITEMS: | | · Iron Armor, Iron Helmet, Iron Shield, Medkit, Steel Sword, and | | WingRing. | |---------------------------------------------------------------------------| | TREASURES - KEY ITEMS: | | · Charm, Jar, Kimono, Rainbow Mirror, Rainbw Sword [Rainbow Sword], | | SakeJar, Scroll13, Scroll14, Scroll15, and Sun¤ [Sun Mirror]. | |---------------------------------------------------------------------------| | OVERWORLD MONSTERS: | | · Assassin and Garon. | ----------------------------------------------------------------------------- BASIC WALKTHROUGH: · Start at the Kyushu Island. · Go to Kyushu and agree to find a Kimono for Queen Himiko. · Enter Orochi's Cave and "Fight" Orochi for him to give you a Jar. · Go to the Fountain and "Use" it to turn the Jar into a SakeJar. · Give the SakeJar to Orochi. · Go to the Fountain and "Use" it to turn the Jar into a SakeJar. · Give the SakeJar to Orochi. · Go to the Fountain and "Use" it to turn the Jar into a SakeJar. · Get the Kimono and give it to Queen Himiko. · Go down to the basement to grab the Charm and your Arms. · Equip your Arms! · Go through Kyoto Pass and travel to Kyoto. · Fight the Monk Benkei and sleep at the Temple. · Fight the Monk Benkei again and sleep at the Temple. · Talk to the Monk Benkei and he leads you to the Zen Master's Home. · The Zen Master gives you Scroll13. · Go to the Pagoda in Kyoto and defeat the Oni Rashomon. · Sleep at the Temple and enter the Five-Storied Pagoda. · Grab Scroll14 and Sun¤ [Sun Mirror] at the Five-Storied Pagoda. · Go over to the Zen Master's Home and the Guards hand over Scroll15. · Go to Kyoto Cave and battle Garon. · You died... but you were resurrected by the Charm! · Talk to Radley at the Zen Master's and he hands over the Rainbw Sword. · Equip the Rainbw Sword! · Go east of Kyoto and battle Garon. · "Fight" the 4 Assassins and the Rainbw Sword kills them off. · Now battle Garon mono e mono. · When it seems that you lost, Benkei and the Zen Master came to help! · Defeat Garon and you obtain the Rainbow Mirror! · Drive away Zrool with the Rainbow Mirror! · The End! ============================================================================= [39] JAPAN 1 - "BEAUTY AND THE BEAST" ============================================================================= ----------------------------------------------------------------------------- | SEA [JAPAN] | ----------------------------------------------------------------------------- While sailing, a storm will set, thus making the new Ship crash. ----------------------------------------------------------------------------- | KYUSHU ISLAND [JAPAN] | ----------------------------------------------------------------------------- Your Jinn is very worried, "Oh dear! Is this Japan? Where are we? Oh.. we've lost everything.. Sob.. Oh Hero.. Be brave.." You are at Kyushu Island with 0G, 20/20 HP, no Items, no Special Items, no Larger Bag, and no Arms!! The only thing still retained in your inventory is your Jinn, Scroll12, your Goods, and your Mirrors. Captain Long is nowhere to be found, he probably got lost at sea. The Islands of Japan are monster-free, so feel free to explore! Once you're ready, go straight to the Town of Kyushu. ----------------------------------------------------------------------------- | KYUSHU [JAPAN] | ----------------------------------------------------------------------------- | STORES | Inn [Free!] and Save. | | NPCs | Queen Himiko. | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that they have never heard of Inns because there is a man who allows you to sleep at the Temple for free; far east is Kyoto; Himiko is their Queen; the dreaded Orochi has 8 heads; and south is a Cave and a Fountain. Enter the large building, which is Himiko's Hall. Talk to Queen Himiko and she tells you that you need to use the Pass to get to Kyoto. She tells you that you can go through, but you must bring her a Kimono. Agree to it. You can't get the chests at the basement south of her yet, due to a Guard blocking it and he warns you with "Kinjiru!" [Which means "Prohibited!" in Japanese.] So leave the Town. ----------------------------------------------------------------------------- | KYUSHU ISLAND [JAPAN] | ----------------------------------------------------------------------------- Travel south to where a Guard finally made way, allowing you passage into the Orochi's Cave. Enter it. ----------------------------------------------------------------------------- | OROCHI'S CAVE [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | Jar, Medkit, and WingRing. | | NPCs | Orochi. | ----------------------------------------------------------------------------- Go north and at the three-way intersection, go west and open the chest there containing a Medkit. Go back to the intersection and go east to open the chest there containing a WingRing. Keep going north and you'll be stopped by the eight-headed Dragon Orochi who hisses at you. Fight the Orochi, and they asks that why do you disturb them. You would explain that you want the Kimono they have. Orochi says that they have a request, they wants you to fill a Jar with Sake and you'll get the Kimono in return. Then they kicks you out of their Cave. ----------------------------------------------------------------------------- | KYUSHU ISLAND [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | SakeJar. | ----------------------------------------------------------------------------- Go south to the Fountain and "Check" it. Water would start to gush and you will fill the Jar up with it. And whatdidya know, it turned into Sake! Now you would be carrying the SakeJar. Go back into Orochi's Cave. ----------------------------------------------------------------------------- | OROCHI'S CAVE [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | Jar. | | NPCs | Orochi. | ----------------------------------------------------------------------------- Go back to Orochi and they congratulate you on getting them Sake. But they want you to give them more, stupid Dragons. ----------------------------------------------------------------------------- | KYUSHU ISLAND [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | SakeJar. | ----------------------------------------------------------------------------- "Check" the Fountain again, get the Sake, and head back into the Cave. ----------------------------------------------------------------------------- | OROCHI'S CAVE [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | Jar. | | NPCs | Orochi. | ----------------------------------------------------------------------------- He drinks the Sake and begs for some more. Here we go again! ----------------------------------------------------------------------------- | KYUSHU ISLAND [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | SakeJar. | ----------------------------------------------------------------------------- "Check" the Fountain again, get the Sake, and head back into the Cave. ----------------------------------------------------------------------------- | OROCHI'S CAVE [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | Kimono. | | NPCs | Orochi. | ----------------------------------------------------------------------------- Orochi drank the Sake and they thank you. Then they now allow you passage to the chest above, which contains the Kimono. Now exit the Cave and go back to Himiko's Hall. ----------------------------------------------------------------------------- | KYUSHU [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | Charm, Iron Armor, Iron Helmet, Iron Shield, and Steel Sword. | | NPCs | Queen Himiko. | ----------------------------------------------------------------------------- Speak with Queen Himiko and she thanks you for getting her the Kimono. Then she hands over a Charm and opens the Pass to Kyoto for you. Now go through the door south of Himiko to the stairs leading to the basement where the Guard now has moved aside. Open the chests containing an Iron Armor, Iron Helmet, Iron Shield, and Steel Sword. Equip them immediately! You should now have 63/63 HP. Now let's leave this Town. ----------------------------------------------------------------------------- | KYUSHU ISLAND [JAPAN] | ----------------------------------------------------------------------------- Go to the north where a Guard finally allows you to use the Pass to Kyoto. ----------------------------------------------------------------------------- | KYOTO PASS [JAPAN] | ----------------------------------------------------------------------------- Go up north and you'll reach Kyoto Island. ============================================================================= [40] JAPAN 2 - "THE FIVE-STORIED PAGODA" ============================================================================= ----------------------------------------------------------------------------- | KYOTO ISLAND [JAPAN] | ----------------------------------------------------------------------------- Keep going east till you reach Kyoto. Is Radley there waiting for us? ----------------------------------------------------------------------------- | KYOTO [JAPAN] | ----------------------------------------------------------------------------- | STORES | Inn [Free!] and Save. | | MONSTERS | Monk and Rashomon. | | TREASURES | Scroll13. | | NPCs | Monk Benkei and Zen Master. | ----------------------------------------------------------------------------- Talking with the Townspeople, you learned that Rashomon the Oni is evil and dangerous; Benkei works for the Master; this City is full of mysteries; they have a five-storied Pagoda; a Cave is on the west edge of the City; and the Pagoda has a Buddha. The building to the north is the Judge's Hall. Talk with the Judge there, he introduces himself, but he doesn't know who you are. He's not important, so ignore him. The Cave to the west is blocked by fire for now. So go over to the eastern part of Town, where the Monk Benkei is at. He challenges you to a duel, agree to it and "Bonzai!" Then a battle with the Monk begins. Hit him once and he says, "Your've got some Zunch!" Then the battle end. Sleep at the Temple and battle him again. Now hit again and he says, "Ho! A tough lad! Impressive! I like your style!" Then the battle ends. Sleep at the Temple again and talk to the Monk. He introduces himself as the Monk Benkei who serve the Zen Master, and he wants you to follow him. He leads you over to the Zen Master's Home. You are now greeted by the Zen Master, who gives you Scroll13 from Radley. Read Scroll13, "Hero- You are almost done. The Sun Mirror is in the Pagoda. Hurry! The time is near. -Radley". The Zen Master then tells you to collect all of the Mirrors and find Radley! Now exit the Zen Master's Home. Head west to where a Guard now moved aside, allowing you passage into the Pagoda. But before you get there, you are stopped by the evil Oni Rashomon! Rashomon introduces himself and tells you that he is hungry. He initializes the battle by attacking you. So give it your all! He should be down after two hits and you would win 110LP. The people are amazed that you were able to defeat him. Sleep over at the Temple and enter the Pagoda. You would end up at the southern side where there is a large Pagoda and a small Pagoda. The small Pagoda leads you to a dead end, so enter the large Pagoda. ----------------------------------------------------------------------------- | FIVE-STORIED PAGODA [JAPAN] | ----------------------------------------------------------------------------- | MONSTERS | Arachne, Cpede, Fighter, Ghul, Golem, Mote, Moth, Mpede, | | | Newt, Rogue, Sandman, Serpent, Snake, and Wolf. | | TREASURES | Scroll14 and Sun¤ [Sun Mirror]. | ----------------------------------------------------------------------------- Go west and north to where there is a flight of stairs going up. At the second floor, follow the path to another flight of stairs going up. At the third floor, follow the path to another flight of stairs going up. At the fourth floor, follow the path to where there is a fork. Going the southern path leads you to a dead end. So go to the eastern path and take the flight of stairs going down. At the third floor, follow the path to a flight of stairs going down. At the second floor, follow the path to a flight of stairs going down. At the first floor, follow the path to a flight of stairs going up. Keep following it up to the fifth floor. Now freefall down the pit to where you are at a place with a chest containing Scroll14 and Sun¤ [Sun Mirror]. Still no Radley. Read Scroll14, "Hero- You've done it at last! Return to the Zen Master's Home. Make haste young Hero! -Radley". It's disappointing, but the tension is killing us! Let's get outta here! Exit by taking the stairs to the south. Then you are at a room with a red Buddha statue and a door. Try to open the door, but you're locked in! Don't worry, just face the Buddha statue and "Check" it to unlock the door. Then follow the path around and freefall down into the hole. Then make your way to the east, and follow the stairs to exit out of the Pagoda or use the WingRing. ============================================================================= [41] JAPAN 3 - "THE SAVIOR" ============================================================================= ----------------------------------------------------------------------------- | KYOTO [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | Scroll15. | ----------------------------------------------------------------------------- Go over to the Zen Master's Home, but the Guards are blocking the entrance. Speak with them and they hand you over a Scroll. Now you have all 15 Scrolls! Read Scroll15, "Hero- Go wait in the Cave.. It is in west Kyoto. -Radley". The Guards now tell you that Benkei and the Zen Master already had left for the Cave. So it's best you make haste there! I hope we finally get to see our savior, Radley! So go west and enter the Cave to the northwest. ----------------------------------------------------------------------------- | KYOTO CAVE [JAPAN] | ----------------------------------------------------------------------------- | MONSTERS | Garon. | ----------------------------------------------------------------------------- The fire that blocked your path has disappeared, now you can enter the Cave freely. Go north and you would reach a fork. Go both west and east to "Search" the face of the red Buddha statues for them to move aside, which unlocks the double doors in the middle path. Go through the double doors and speak with the man there, is that Radley? Oh no, it's not Radley, it's Garon! He was sent by Zrool to collect your head and he intends on taking it! Let's kick his ass! But you can't win this battle, unfortunately, since Garon's "Apocalo" spell is too strong! The spell would eventually later shatter the Hero's Steel Sword, as Garon finally had his way with you... and kills you. Then Garon took away your Mirrors and retreated, his job is done. ...but wait! The Charm that Queen Himiko gave you earlier revives you! Thank Buddha! ----------------------------------------------------------------------------- | KYOTO [JAPAN] | ----------------------------------------------------------------------------- | TREASURES | Rainbw Sword [Rainbow Sword]. | | NPCs | Monk Benkei, Savior Radley, and Zen Master. | ----------------------------------------------------------------------------- You awaken at the Zen Master's Home with 50/50 HP, since your Steel Sword broke due to the "Apocalo" spell. Speak with the Zen Master there and he tells you that he came just in time to help you. Also that Garon grabbed all of the Mirrors and fled, but that Charm saved your life! Now speak to the man next to the Zen Master. He says, "Hero.. It's been so long.. It's me, Radley.. I last saw you as a baby.. You must recover all 7 Mirrors. Fear not.. Take the Rainbow Sword." He then hands you over the Rainbw Sword. Radley continues, "That sword was your father's.. Hero, you must get back the Mirrors! Hurry!" Equip the Rainbw Sword, you should now have 70/70 HP! Now exit the Zen Master's Home and speak with Benkei at the entrance. He tells you that Garon fled east from here. So go sleep at the Temple and exit the City. ----------------------------------------------------------------------------- | KYOTO ISLAND [JAPAN] | ----------------------------------------------------------------------------- | MONSTERS | Four Assassins and Garon. | | NPCs | Monk Benkei and Zen Master. | ----------------------------------------------------------------------------- Heading east, you should see Garon at the eastern edge of the Island. Talk to him and he is surprised to see you alive. He tells you that he will finish the job and "Now stay dead trouble-maker!" The battle starts off with you battling four Assassins. Just select "Fight" and the Rainbw Sword would shine which kills off all of the Assassins!! Garon is amused, but not shaken up yet! He tells you that your pretty sword is no match for his power. He casts "Apocalo" and guess what? It fizzled! Now we got a chance against him! Hit Garon who would be astonished that his Magic didn't work against you. But he still can attack you with his Scimitar which does about 8 - 10 damage to you. When it seems that Garon has the upper hand against you, the Zen Master and Monk Benkei would appear! Benkei shouts, "Hero! We're here!" Then the Zen Master encourages, "Fight on Hero! Fight on!" Garon scoffs, "What! Bah! No matter! I'll kill you all!" In battle, the Zen Master would use a Medkit on you which recovers 20 HP. And the Monk Benkei, with him being named as "Monk" in battle, would attack Garon for 8 - 10 damage every time! You know that you got Garon good when he starts to change his dialogue. GOOD HEALTH: · "Feel the bite of my blade!" · "Haha! My 10 slash attack!" · "Your Rainbow Sword means nothing!" BAD HEALTH: · "I cannot be defeated!" · "Muwahahaha! I'll send you to Hell!" · "Prepare to die a swift death!" You know when Garon is defeated when he says, "Rot in Hell boy! Rot like your father!" Then the Rainbw Sword would start to hum and the Mirrors break free. The screen flashes as Garon disappear and the Rainbow Mirror appear! You shout out, "The Mirror!" The Jinn is excited, "You did it! You have the Rainbow Mirror! Radley can take you home now!" ============================================================================= [42] JAPAN 4 - "THE END" ============================================================================= ----------------------------------------------------------------------------- | KYOTO ISLAND [JAPAN] | ----------------------------------------------------------------------------- | NPCs | Monk Benkei and Zen Master. | ----------------------------------------------------------------------------- Then a cutscene is shown of a horse-drawn buggy going toward you, Benkei, and the Zen Master as it takes all of three of you back to Kyoto. ----------------------------------------------------------------------------- | KYOTO [JAPAN] | ----------------------------------------------------------------------------- | NPCs | Monk Benkei, Savior Radley, and Zen Master. | ----------------------------------------------------------------------------- You are now at the Zen Master's Home. Radley congratulates you, "You've done it. You have the Rainbow Mirror. Return to Littleland! With the Mirror you can reclaim your birthright. You can save your people!" Then the Rainbow Mirror shined with the truth! Radley continues, "Let us return home Hero! It is time! I will wait on the Ship outside.." Then he leaves. The Zen Master speaks, "I hope you find home.. And can rule with wisdom.." Then you left the Zen Master's Home. Outside, the Benkei says his farewell, "Hero, remember old Benkei okay? Good luck." You then took the Ship as it starts to sail toward the sky and over to the castle of Littleland, where Zrool still has control of. The Ship then entered the castle. "Up into the sky Radley and Hero returned home. They entered the castle armed with Rainbow Mirror. Hero shined it on Zrool before all the people!" Then in a flash, Zrool disappears. And the skies are clear again over Littleland! "Foiled, Zrool fled.. Never to be seen again.." Now flags are perched above the castle, symbolizing that the Prince of Littleland has returned and he will now reign over! Hurray! "Hero ascended the throne and became King! Hero rule with wisdom over Littleland. Never forgetting his friends on the Silkroad." The staff roll now shows as the Protagonist, a Princess, Savior Radley, and a Guard walk from the east to the west toward the center. Then the words "The End" is shown as they disappear. Congratulations, you have finished Rainbow Silkroad! ============================================================================= [43] CHARACTERS ============================================================================= Here is the listing of the characters you will encounter on your journey through the Silkroad. --------------------------------------- PROLOGUE: --------------------------------------- Here are the character you will be introduced to in the prologue. KING & QUEEN OF LITTLELAND: · The Prince of Littleland's parents, who were killed by Zrool. PRINCE OF LITTLELAND [PROTAGONIST/HERO]: · The Protagonist of Rainbow Silkroad. A young boy who learns about himself through his adventure on the Silkroad. ZROOL: · The evil Minister who usurped power. He killed the King and Queen of Littleland and took control over it. --------------------------------------- ARABIA: --------------------------------------- Here are the character you will meet in your journey around Arabia. BRIDGEBUILDER: · An old man who builds a bridge for the Prince of Littleland so that he can travel to the mainland. HARASARAT: · A man who owns the Oilwells in Aden. He has a brother named Shinsarat. JINN OF THE LAMP: · A fairy who lives inside of the Magic Lamp, she is very knowledgeable. KING OF BAGHDAD: · The King of Baghdad, Arabia. He has a daughter named Ugarit. OIL LICENSE SELLER: · He sells the Oil License at Baghdad Palace so that the Prince of Littleland can start doing trades with Coal and Oil for 500LP. PHARAOH TUTANKAMEN: · A thirsty Pharaoh who sleeps in a coffin in the Pyramid. He knows what to do with the NileRod. PRAYING WOMAN: · A woman praying the "Tefilat Tal" who sometimes Seer Palom would pray along with her. She has Incense. PRINCESS UGARIT: · The Princess of Baghdad, Arabia. She is the daughter of the King of Baghdad and is to marry the King of Persia. PYRAMID'S SPHINX: · The Sphinx of the Pyramid who likes riddles. RED GEM HOLDER: · A man who likes antiques, especially the Magic Lamp! SEER PALOM: · The Seer of Arabia who can foretell events through visions. WET NURSE: · An old Wet Nurse who took the Prince of Littleland to Damascus, Arabia. She nursed him until he was old enough to take back his throne from Zrool. --------------------------------------- PERSIA: --------------------------------------- Here are the character you will meet in your journey around Persia. CITY OFFICIAL BALEL: · An infamous man who lives in a Mansion in Istanbul. He kidnapped Princess Ugarit. But he changes his ways after meeting the Prince of Littleland. GYPSY FORTUNETELLER: · A Fortuneteller who is seeking the ImpPot. IMP OF THE POT: · A playful Imp who lives inside the ImpPot and grants it's owner 3 wishes. The Jinn seems to have a crush on him. KING OF PERSIA: · The King of Persia who is to marry Princess Ugarit of Baghdad, Arabia. LOCKSMITH: · A Locksmith who can unlock any chest he comes across! MARCO POLO: · The famous explorer who has an unlimited supply of Coupons. ORE LICENSE SELLER: · He sells the Ore License at Tehran Palace so that the Prince of Littleland can start doing trades with Onyx and Jade for 1000LP. PLUNGER: · He lets people use his Ship to go underwater at the Caspian Sea. WISE MAN: · An old, Wise Man who lives in Nadhali Tower who knows of the Mirage City. --------------------------------------- MONGOLIA: --------------------------------------- Here are the character you will meet in your journey around Mongolia. BLESSED ANGEL: · An Angel who lives in the Angel Shrine who rewards the Prince of Littleland with a Wing Ring for finding her. GENGHIS KHAN: · A Great Khan who is known for his bad temper and because of it he locked up Zhang Xun. The Lama would write him a Letter to change his ways. GODDESS: · The Goddess of a sacred Lake above Kashgar. Dropping an Ax into her Lake, she would question if the Ax the Prince of Littleland dropped was Gold, Silver, or Plain. If he answers her honestly, she rewards him with the Gold Wool. If he lies to her, then... HORSE MAN: · A man who lives in Pao's Pasture who needs 5 Horses for the upcoming war between Mongolia and China. THE LAMA: · A wise old man who meditates. He helps the Prince of Littleland twice on his journey. PAO: · A man from India who holds one of Radley's Scrolls, he owns a Pasture. POWDER SELLER: · A man who sells Powder which allows one to walk across slick floors. ZHANG XUN: · The Chinese Emissary who is also a Doctor to Tunhuang. Due to the war and Genghis Khan's temper, he was thrown into jail at Tartary Palace. --------------------------------------- INDIA: --------------------------------------- Here are the character you will meet in your journey around India. CAPUM: · A Ship Capum at Madurai who is willing to buy a Compass for 4500G. COMPASS SHIP CAP'UM: · A greedy man who sells a Compass for 7000G at Karachi. CHAI: · An old man who owns a house which contains a tile with healing properties. HERB LICENSE SELLER: · He sells the Herb License at Tehran Palace so that the Prince of Littleland can start doing trades with Onyx and Jade for 1000LP. KING OF DELHI: · The nude king of Delhi who has a selfish daughter named Princess Sarya. LETTER MAN: · A man who sells a Letter for 400G at Delhi. LOTUS MAN: · A greedy man at Bhopal who wants a Lotus and 10000G in exchange for the rare Magic Rope he owns. PRINCESS SARYA: · A conceited Princess who only thinks of herself. Using the Oracle would help her change her selfish ways. RAICHI THE DANCER: · The fame dancer of Ahmadabad Theater who would lend you her Fire Sandals so that the Prince of Littleland can walk over hot floors. YOGA MASTER: · A wise Master who lives upon the mountains who would award a Lotus to those who pass his test. --------------------------------------- CHAM: --------------------------------------- Here are the character you will meet in your journey around Cham. DAUGHTER: · One of the kidnapped girls taken to the Pirate Island. FATHER: · The Father of the Daughter who was kidnapped. After saving her, he allows the Prince of Littleland to ride Cham's Ship routes for free. GIANT: · A friendly Giant who lives in the Stone Palace, Angkor. He quizzes the Prince of Littleland about his journey, and would reward him with the Spider Web for answering correctly. KING OF BANGKOK: · The King of Bangkok whose Crown was stolen by the Magus of Littleland. PIRATE ISLAND CAP'UM: · A Cap'um who would sail the Prince of Littleland to the Pirate Island at Kyaikto. PRAM: · A Ship Cap'um at Singapore who takes the Prince of Littleland to the Island Cave, where the Magus of Littleland resides. SHINSARAT: · The brother of Harasarat. He ended up being shipwrecked and is now lost in the Sea Palace. TRUNG THE MAGICIAN: · A blind Magician who would help the Prince of Littleland face the Magus of Littleland with aid of his magic incantations. --------------------------------------- CHINA: --------------------------------------- Here are the character you will meet in your journey around China. CAPTAIN LONG: · A Captain whose stomach is as deep as the sea. He is the only man who can take the Prince of Littleland to Japan. EMPEROR OF CHINA: · A man who has been sick due to the LinKuei's curse. He later allows the Prince of Littleland to climb the Great Wall of China after saving him. HOU OF THE MOUNTAINS: · An old man who lives in the Tibet Mountains. He has a Torch which the Prince of Littleland would use the light the 4 Towers of Tibet. LOGGER: · A man who has a problem chopping down a special tree that can only be taken down by the Wood Ax. MONK PEI TANG: · A Monk who practices Shaolin Kung-Fu, he is the only man who can defeat The Dragon. He is trying to perfect his Kung-Fu. ROYAL SHIPWRIGHT: · A Royal Shipwright who is the uncle to a little boy in Liaodong. He is building a new Ship for the Emperor of China which the Prince of Littleland uses to sail to Japan. SICK ELDER: · A sick Elder from Liaodong who needs the Starnut to cure his sickness. THE DRAGON: · A feared fighter who practices Wu-Tang Kung-Fu, his true form is that of a Dragon who has lived for 10000 years. He holds the LinKuei's Pin. --------------------------------------- JAPAN: --------------------------------------- Here are the character you will meet in your journey around Japan. GARON: · A strong assassin hired by Zrool to take the Prince of Littleland's head. He specializes in Magic such as his spell "Apocalo". MONK BENKEI: · An old Monk who works for the Zen Master. He tests out the Prince of Littleland's strength before letting him meet his Master. OROCHI: · An eight-headed Dragon who likes Sake. QUEEN HIMIKO: · The Queen of Kyushu Island who wants a magical Kimono. SAVIOR RADLEY: · The Royal Guard who smuggled the Prince of Littleland when Zrool took control over Littleland. The Prince use his Scrolls as guidance. ZEN MASTER: · A wise old man who Monk Benkei works for. He gave shelter to Radley and specializes in healing. ============================================================================= [44] RIDES AND THEIR ROUTES ============================================================================= Here are the listing of the Rides and their routes on magic carpets and nimbuses you would use on your journey through the Silkroad. LEGEND: · ARABIA = C - Damascus | G - Baghdad | M - Mecca | U - Muscat. · PERSIA = E - Tehran | I - Istanbul | Z - Hormuz | A - Astrakhan. · MONGOLIA = S - Samarkand | O - Khotan | Y - Tartary | R - Karakorum. · INDIA = L - Lahore | V - Ahmadabad | K - Kalikata | D - Delhi. · CHAM = N - Pagan | B - Bangkok | P - Singapore | F - Laos. · CHINA = X - Chang An | J - Beijing | H - Hong Kong | T - Tunhuang. --------------------------------------- ------------------------------------------------------------- |-----------|ARABIA |PERSIA |MONGLIA| INDIA | CHAM | CHINA | | TOWN/CITY |C|G|M|U|E|I|Z|A|S|O|Y|R|L|V|K|D|N|B|P|F|X|J|H|T| ------------------------------------------------------------- | Damascus |_|x|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Baghdad |x|_|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Mecca |x|x|_|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Muscat |x|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Tehran |_|_|_|_|_|x|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Istanbul |_|_|_|_|x|_|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Hormuz |_|_|_|_|x|x|_|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Astrakhan |_|_|_|_|x|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Samarkand |_|_|_|_|_|_|_|_|_|x|x|x|_|_|_|_|_|_|_|_|_|_|_|_| | Khotan |_|_|_|_|_|_|_|_|x|_|x|x|_|_|_|_|_|_|_|_|_|_|_|_| | Tartary |_|_|_|_|_|_|_|_|x|x|_|x|_|_|_|_|_|_|_|_|_|_|_|_| | Karakorum |_|_|_|_|_|_|_|_|x|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_| | Lahore |_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|x|_|_|_|_|_|_|_|_| | Ahmadabad |_|_|_|_|_|_|_|_|_|_|_|_|x|_|x|x|_|_|_|_|_|_|_|_| | Kalikata |_|_|_|_|_|_|_|_|_|_|_|_|x|x|_|x|_|_|_|_|_|_|_|_| | Delhi |_|_|_|_|_|_|_|_|_|_|_|_|x|x|x|_|_|_|_|_|_|_|_|_| | Pagan |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|x|_|_|_|_| | Bangkok |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|_|x|x|_|_|_|_| | Singapore |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|_|x|_|_|_|_| | Laos |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|x|_|_|_|_|_| | Chang An |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|x| | Beijing |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|_|x|x| | Hong Kong |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|_|x| | Tunhuang |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|x|_| ------------------------------------------------------------- --------------------------------------- ---------------------------------------------------------------------------- | TOWN/CITY | COUNTRY | RIDE ROUTES | TRANSPORATION | ---------------------------------------------------------------------------- | Damascus | Arabia | Baghdad | Mecca | Muscat | Magic Carpet | | Baghdad | Arabia | Mecca | Muscat | Damascus | Magic Carpet | | Mecca | Arabia | Baghdad | Muscat | Damascus | Magic Carpet | | Muscat | Arabia | Baghdad | Mecca | Damascus | Magic Carpet | |--------------------------------------------------------------------------| | Tehran | Persia | Astrakhan | Hormuz | Istanbul | Magic Carpet | | Istanbul | Persia | Tehran | Astrakhan | Hormuz | Magic Carpet | | Hormuz | Persia | Tehran | Astrakhan | Istanbul | Magic Carpet | | Astrakhan | Persia | Tehran | Hormuz | Istanbul | Magic Carpet | |--------------------------------------------------------------------------| | Samarkand | Mongolia | Tartary | Khotan | Karakorum | Nimbus | | Khotan | Mongolia | Tartary | Karakorum | Samarkand | Nimbus | | Tartary | Mongolia | Khotan | Karakorum | Samarkand | Nimbus | | Karakorum | Mongolia | Tartary | Khotan | Samarkand | Nimbus | |--------------------------------------------------------------------------| | Lahore | India | Delhi | Kalikata | Ahmadabad | Magic Carpet | | Ahmadabad | India | Delhi | Kalikata | Lahore | Magic Carpet | | Kalikata | India | Delhi | Lahore | Ahmadabad | Magic Carpet | | Delhi | India | Kalikata | Lahore | Ahmadabad | Magic Carpet | |--------------------------------------------------------------------------| | Pagan | Cham | Bangkok | Laos | Singapore | Nimbus | | Bangkok | Cham | Laos | Pagan | Singapore | Nimbus | | Singapore | Cham | Bangkok | Laos | Pagan | Nimbus | | Laos | Cham | Bangkok | Pagan | Singapore | Nimbus | |--------------------------------------------------------------------------| | Chang An | China | Hong Kong | Tunhuang | Beijing | Nimbus | | Beijing | China | Chang An | Hong Kong | Tunhuang | Nimbus | | Hong Kong | China | Chang An | Tunhuang | Beijing | Nimbus | | Tunhuang | China | Chang An | Hong Kong | Beijing | Nimbus | ---------------------------------------------------------------------------- ============================================================================= [45] SHIPS AND THEIR ROUTES ============================================================================= Here are the listing of the Ships and the routes you would use on your journey through the Silkroad. LEGEND: · COUNTRIES = ARB - Arabia | P - Persia | CHA - China. · ARABIA = D - Damascus | M - Muscat. · PERSIA = Z - Hormuz. · INDIA = R - Karachi | A - Ahmadabad | U - Madurai. · CHAM = K - Kyaikto | O - Singapore | B - Bangkok. · CHAM = M - Mekong | S - Laos. · CHINA = H - Hong Kong | L - Liaodong. --------------------------------------- --------------------------------------- |-----------|ARB|P|INDIA| CHAM |CNA| | TOWN/CITY |D|M|Z|R|A|U|K|O|B|M|S|H|L| --------------------------------------- | Aden |_|x|x|_|_|_|_|_|_|_|_|_|_| | Muscat |x|_|x|x|_|_|_|_|_|_|_|_|_| | Hormuz |x|x|_|x|x|_|_|_|_|_|_|_|_| | Karachi |_|x|x|_|x|x|_|_|_|_|_|_|_| | Ahmadabad |_|_|x|x|_|x|x|_|_|_|_|_|_| | Madurai |_|_|_|x|x|_|x|x|_|_|_|_|_| | Kyaikto |_|_|_|_|x|x|_|x|x|_|_|_|_| | Singapore |_|_|_|_|_|x|x|_|x|x|_|_|_| | Bangkok |_|_|_|_|_|_|x|x|_|x|x|_|_| | Mekong |_|_|_|_|_|_|_|x|x|_|x|x|_| | Laos |_|_|_|_|_|_|_|_|x|x|_|x|x| | Hong Kong |_|_|_|_|_|_|_|_|_|x|x|_|x| | Liaodong |_|_|_|_|_|_|_|_|_|_|x|x|_| --------------------------------------- --------------------------------------- ----------------------------------------------------------------------- | TOWN/CITY | COUNTRY | SHIP ROUTES | ----------------------------------------------------------------------- | Aden | Arabia | Muscat | Hormuz |-----------------------| | Muscat | Arabia | Aden | Hormuz | Karachi |-----------| |---------------------------------------------------------------------| | Hormuz | Persia | Aden | Muscat | Karachi | Ahmadabad | |---------------------------------------------------------------------| | Karachi | India | Muscat | Hormuz | Ahmadabad | Madurai | | Ahmadabad | India | Hormuz | Karachi | Madurai | Kyaikto | | Madurai | India | Karachi | Ahmadabad | Kyaikto | Singapore | |---------------------------------------------------------------------| | Kyaikto | Cham | Ahmadabad | Madurai | Singapore | Bangkok | | Singapore | Cham | Madurai | Kyaikto | Bangkok | Mekong | | Bangkok | Cham | Kyaikto | Singapore | Mekong | Laos | | Mekong | Cham | Singapore | Bangkok | Laos | Hong Kong | | Laos | Cham | Bangkok | Mekong | Hong Kong | Liaodong | |---------------------------------------------------------------------| | Hong Kong | China | Mekong | Laos | Liaodong |-----------| | Liaodong | China | Laos | Hong Kong |-----------------------| ----------------------------------------------------------------------- ============================================================================= [46] GOODS & COMMODITIES ============================================================================= Here are the listing of the Goods you would buy and trade on your journey through the Silkroad. Do note that the highest and lowest commodities are listed according to their region. For "PRODUCED", there are some places where they would only buy it from you. If it states "Buy/Sell", that means you can buy and sell them due to that they normally carry this Good. If it states only "/Sell", that means that you can only sell them because they don't produce that Good in their land. LEGEND: · ! = Highest commodity. · ¡ = Lowest commodity. --------------------------------------- --------------------------------------------------------- | FOOD | GRAIN | SOY | SALT | PRODUCED | --------------------------------------------------------- | Damascus | 165G | 120G | ! 255G | Buy/Sell | | Baghdad | ! 185G | ¡ 100G | ! 255G | Buy/Sell | | Mecca | 150G | 105G | 245G | Buy/Sell | | Muscat | ¡ 145G | ! 130G | ¡ 205G | Buy/Sell | |-------------------------------------------------------| | Tehran | ! 185G | ¡ 100G | 225G | Buy/Sell | | Istanbul | ¡ 145G | ! 130G | ! 255G | Buy/Sell | | Hormuz | 150G | ¡ 100G | ¡ 220G | Buy/Sell | |-------------------------------------------------------| | Khotan | ¡ 160G | ! 120G | ! 245G | Buy/Sell | | Tartary | ! 180G | ¡ 100G | ¡ 220G | Buy/Sell | |-------------------------------------------------------| | Lahore | ¡ 185G | ! 145G | ¡ 230G | Buy/Sell | | Ahmadabad | ! 205G | ¡ 125G | ! 250G | Buy/Sell | |-------------------------------------------------------| | Pagan | ¡ 205G | ! 135G | ¡ 255G | Buy/Sell | | Bangkok | ! 225G | ¡ 115G | ! 275G | Buy/Sell | |-------------------------------------------------------| | Chang An | ! 250G | ¡ 155G | ¡ 295G | Buy/Sell | | Hong Kong | ¡ 230G | ! 175G | ! 315G | Buy/Sell | --------------------------------------------------------- --------------------------------------------------------- | WARES | CLAY | WOOD | GLASS | PRODUCED | --------------------------------------------------------- | Baghdad | ! 25G | ¡ 35G | ¡ 1020G | Buy/Sell | | Damascus | 15G | 50G | 1065G | Buy/Sell | | Mecca | 15G | 40G | 1040G | Buy/Sell | | Muscat | ¡ 10G | ! 60G | ! 1100G | Buy/Sell | |-------------------------------------------------------| | Astrakhan | ! 15G | ! 60G | 965G | Buy/Sell | | Hormuz | ! 15G | 50G | ! 990G | Buy/Sell | | Istanbul | ¡ 10G | ¡ 45G | ¡ 950G | Buy/Sell | |-------------------------------------------------------| | Karakorum | ! 35G | ¡ 30G | ! 1120G | Buy/Sell | | Samarkand | ¡ 5G | ! 60G | ¡ 1060G | Buy/Sell | |-------------------------------------------------------| | Kalikata | ¡ 5G | ! 65G | ! 1200G | Buy/Sell | | Lahore | ! 45G | ¡ 20G | ¡ 1095G | Buy/Sell | |-------------------------------------------------------| | Laos | ! 55G | ! 85G | ¡ 1270G | Buy/Sell | | Singapore | ¡ 15G | ¡ 45G | ! 1350G | Buy/Sell | |-------------------------------------------------------| | Chang An | ! 60G | ¡ 80G | ¡ 1500G | Buy/Sell | | Tunhuang | ¡ 20G | ! 120G | ! 1850G | Buy/Sell | --------------------------------------------------------- --------------------------------------------------------- | BOLTS | COTTON | HEMP | SILK | PRODUCED | --------------------------------------------------------- | Baghdad | ! 365G | 440G | 5000G | Buy/Sell | | Damascus | 335G | 405G | 4950G | Buy/Sell | | Mecca | 310G | ¡ 395G | ! 5010G | Buy/Sell | | Muscat | ¡ 305G | ! 450G |¡ 4790G | Buy/Sell | |-------------------------------------------------------| | Astrakhan | ¡ 345G | ! 475G | 4365G | Buy/Sell | | Hormuz | 300G | ¡ 410G | ¡ 4220G | Buy/Sell | | Tehran | ! 375G | 440G | ! 4505G | Buy/Sell | |-------------------------------------------------------| | Khotan | ! 360G | ¡ 410G | ¡ 3955G | Buy/Sell | | Samarkand | ¡ 310G | ! 460G | ! 4005G | Buy/Sell | |-------------------------------------------------------| | Ahmadabad | ¡ 325G | ! 520G | ¡ 3650G | Buy/Sell | | Delhi | ! 385G | ¡ 465G | ! 3700G | Buy/Sell | |-------------------------------------------------------| | Pagan | ¡ 335G | ¡ 515G | ! 3350G | Buy/Sell | | Singapore | ! 405G | ! 585G | ¡ 3205G | Buy/Sell | |-------------------------------------------------------| | Beijing | ! 500G | ¡ 470G | ¡ 2485G | Buy/Sell | | Chang An | ¡ 420G | ! 550G | ! 2500G | Buy/Sell | --------------------------------------------------------- ---------------------------------------------- | OIL | COAL | OIL | PRODUCED | ---------------------------------------------- | Baghdad | 630G | 705G | Buy/Sell | | Damascus | ¡ 565G | ! 765G | Buy/Sell | | Mecca | 580G | 730G | Buy/Sell | | Muscat | ! 645G | ¡ 680G | Buy/Sell | |--------------------------------------------| | Astrakhan | 590G | 725G | Buy/Sell | | Istanbul | ¡ 540G | ! 760G | Buy/Sell | | Tehran | ! 630G | ¡ 680G | Buy/Sell | |--------------------------------------------| | Karakorum | ¡ 605G | ! 775G | Buy/Sell | | Samarkand | ! 675G | ¡ 705G | Buy/Sell | | Tartary | 625G | 720G | Buy/Sell | |--------------------------------------------| | Ahmadabad | 630G | 735G | Buy/Sell | | Kalikata | ! 730G | ! 835G | Buy/Sell | | Lahore | ¡ 625G | ¡ 720G | Buy/Sell | |--------------------------------------------| | Laos | ! 835G | ¡ 720G | Buy/Sell | | Singapore | ¡ 725G | ! 840G | Buy/Sell | |--------------------------------------------| | Chang An | ¡ 660G | ¡ 825G | Buy/Sell | | Tunhuang | ! 770G | ! 915G | Buy/Sell | ---------------------------------------------- ---------------------------------------------- | ORE | ONYX | JADE | PRODUCED | ---------------------------------------------- | Baghdad | 1090G | 1505G | Buy/Sell | |--------------------------------------------| | Astrakhan | 1120G | 1450G | Buy/Sell | | Hormuz | 1060G | 1420G | Buy/Sell | | Istanbul | ! 1210G | ¡ 1390G | Buy/Sell | | Tehran | ¡ 1090G | ! 1505G | Buy/Sell | |--------------------------------------------| | Karakorum | ! 1120G | ¡ 1300G | Buy/Sell | | Khotan | 1060G | 1365G | Buy/Sell | | Samarkand | ¡ 990G | ! 1440G | Buy/Sell | |--------------------------------------------| | Ahmadabad | ! 1205G | ¡ 1260G | Buy/Sell | | Delhi | ¡ 1055G | ! 1420G | Buy/Sell | |--------------------------------------------| | Bangkok | ¡ 1150G | ¡ 1425G | Buy/Sell | | Pagan | ! 1320G | ! 1595G | Buy/Sell | |--------------------------------------------| | Beijing | ¡ 1090G | ! 1515G | Buy/Sell | | Chang An | ! 1270G | ¡ 1335G | Buy/Sell | ---------------------------------------------- ---------------------------------------------- | FUR | HIDE | FUR | PRODUCED | ---------------------------------------------- | Tehran | 1600G | 2000G | Buy/Sell | |--------------------------------------------| | Karakorum | ! 1870G | ¡ 1980G | Buy/Sell | | Khotan | 1755G | ! 2160G | Buy/Sell | | Tartary | ¡ 1690G | 2055G | Buy/Sell | |--------------------------------------------| | Delhi | ! 1830G | 2055G | Buy/Sell | | Kalikata | 1755G | ¡ 1910G | Buy/Sell | | Lahore | ¡ 1630G | ! 2110G | Buy/Sell | |--------------------------------------------| | Pagan | ¡ 1715G | ¡ 2020G | Buy/Sell | | Singapore | ! 1955G | ! 2260G | Buy/Sell | |--------------------------------------------| | Chang An | ¡ 1785G | ¡ 2095G | Buy/Sell | | Tunhuang | ! 2045G | ! 2355G | Buy/Sell | ---------------------------------------------- ---------------------------------------------- | HERBS | PEPPER | CURRY | PRODUCED | ---------------------------------------------- | Tartary | 2850G | 3500G | /Sell | |--------------------------------------------| | Delhi | ¡ 2415G | ! 3090G | Buy/Sell | | Kalikata | ! 2615G | ¡ 2890G | Buy/Sell | | Lahore | 2520G | 3030G | Buy/Sell | |--------------------------------------------| | Bangkok | ! 2635G | ¡ 3015G | Buy/Sell | | Laos | ¡ 2385G | ! 3265G | Buy/Sell | |--------------------------------------------| | Chang An | ! 3500G | ¡ 3425G | /Sell | | Hong Kong | ¡ 3200G | ! 3725G | /Sell | ---------------------------------------------- ---------------------------------------------- | GENERAL | TOOL | MYRRH | PRODUCED | ---------------------------------------------- | Delhi | 4000G | 5000G | Buy/Sell | |--------------------------------------------| | Bangkok | ¡ 3925G | ! 4970G | Buy/Sell | | Laos | ! 4275G | ¡ 4620G | Buy/Sell | |--------------------------------------------| | Chang An | ! 4305G | ¡ 4705G | Buy/Sell | | Beijing | 4130G | 4870G | Buy/Sell | | Hong Kong | ¡ 3905G | ! 5105G | Buy/Sell | ---------------------------------------------- ---------------------------------------------- | GEMS | PEARL | DIA | PRODUCED | ---------------------------------------------- | Bangkok | 5000G | 7200G | Buy/Sell | |--------------------------------------------| | Beijing | ¡ 5260G | 5950G | /Sell | | Chang An | 5310G | ! 6850G | /Sell | | Tunhuang | ! 5900G | ¡ 5800G | /Sell | ---------------------------------------------- -------------------------------------------------------------------- | SPECIAL | RUGS | HONEY | TEA | DYE | CHINA | -------------------------------------------------------------------- | Baghdad | 5000G | 7900G | ! 11000G | ! 12000G | ! 18000G | |------------------------------------------------------------------| | Tehran | ¡ 4000G | 6700G | 9700G | 9700G | 15000G | |------------------------------------------------------------------| | Tartary | 5000G | ¡ 5500G | 8400G | 7400G | 13000G | |------------------------------------------------------------------| | Delhi | 6000G | 6700G | ¡ 7100G | 5100G | 11000G | |------------------------------------------------------------------| | Bangkok | 7000G | 7900G | ¡ 7100G | ¡ 2800G | 9500G | |------------------------------------------------------------------| | Chang An | ! 8000G | ! 9100G | 8400G | 5100G | ¡ 8100G | -------------------------------------------------------------------- ============================================================================= [47] ITEMS, SPECIAL ITEMS, AND EXCLUSIVE ITEMS ============================================================================= Here are the listing of the Items, Special Items, and Exclusive Items you would use on your journey through the Silkroad. --------------------------------------- ITEMS: --------------------------------------- Here are the listing of the Items you can purchase. ----------------------------------------------------------------------------- | ELIXIR | | · JINN : Use to heal all HP and poison for all. Use only in battle. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ITEM STORES | |---------------------------------------------------------------------------| | 300G | Karakorum, Kashgar, Khotan, and Tartary. | |---------------------------------------------------------------------------| | 400G | Ahmadabad, Delhi, Item Store [India Mountains], Kalikata, | | | Karachi, Lahore, and Madurai. | |---------------------------------------------------------------------------| | 500G | Bangkok, Kyaikto, Laos, Pagan, and Singapore. | |---------------------------------------------------------------------------| | 600G | Beijing, Chang An, Express Item Guy, Hong Kong, Liaodong, and | | | Tunhuang. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | H2O [WATER] | | · JINN : Extra water. | | · NOTES: Used immediately. Recovers 1/4 of your normal water level. | | Recovers 1/8 of your enhanced water level. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ITEM STORES | |---------------------------------------------------------------------------| | 5G | Aden, Baghdad, Damascus, Jerusalem, Mecca, and Muscat. | |---------------------------------------------------------------------------| | 10G | Astrakhan, Caspia, Hormuz, Istanbul, Samarkand, and Tehran. | |---------------------------------------------------------------------------| | 15G | Karakorum, Kashgar, Khotan, and Tartary. | |---------------------------------------------------------------------------| | 20G | Ahmadabad, Delhi, Item Store [India Mountains], Kalikata, | | | Karachi, Lahore, and Madurai. | |---------------------------------------------------------------------------| | 25G | Bangkok, Kyaikto, Laos, Pagan, and Singapore. | |---------------------------------------------------------------------------| | 30G | Beijing, Chang An, Express Item Guy, Hong Kong, Liaodong, and | | | Tunhuang. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | MEDKIT | | · JINN : Use to heal 20 HP and poison. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ITEM STORES | |---------------------------------------------------------------------------| | 10G | Aden, Baghdad, Damascus, Jerusalem, Mecca, and Muscat. | |---------------------------------------------------------------------------| | 20G | Astrakhan, Caspia, Hormuz, Istanbul, Samarkand, and Tehran. | |---------------------------------------------------------------------------| | 30G | Karakorum, Kashgar, Khotan, and Tartary. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | MEDBAG | | · JINN : Use to heal 20 HP and poison. It can be used 8 times. | | · NOTES: You can only carry one of these in your inventory. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ITEM STORES | |---------------------------------------------------------------------------| | 400G | Ahmadabad, Delhi, Item Store [India Mountains], Kalikata, | | | Karachi, Lahore, and Madurai. | |---------------------------------------------------------------------------| | 500G | Bangkok, Kyaikto, Laos, Pagan, and Singapore. | |---------------------------------------------------------------------------| | 600G | Beijing, Chang An, Express Item Guy, Hong Kong, Liaodong, and | | | Tunhuang. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | POTION | | · JINN : Use to heal all HP and poison. | | Use only in battle, but you have 8 uses. | | · NOTES: You can only carry one of these in your inventory. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ITEM STORES | |---------------------------------------------------------------------------| | 1500G | Bangkok, Kyaikto, Laos, Pagan, and Singapore. | |---------------------------------------------------------------------------| | 2000G | Beijing, Chang An, Express Item Guy, Hong Kong, Liaodong, and | | | Tunhuang. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | TONIC | | · JINN : Use to heal all HP and poison. Use only in battle. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ITEM STORES | |---------------------------------------------------------------------------| | 25G | Aden, Baghdad, Damascus, Jerusalem, Mecca, and Muscat. | |---------------------------------------------------------------------------| | 50G | Astrakhan, Caspia, Hormuz, Istanbul, Samarkand, and Tehran. | |---------------------------------------------------------------------------| | 80G | Karakorum, Kashgar, Khotan, and Tartary. | |---------------------------------------------------------------------------| | 120G | Ahmadabad, Delhi, Item Store [India Mountains], Kalikata, | | | Karachi, Lahore, and Madurai. | ----------------------------------------------------------------------------- --------------------------------------- SPECIAL ITEMS: --------------------------------------- Here are the listing of the Special Items you can purchase. ----------------------------------------------------------------------------- | BOOST | | · JINN : Use to increase the party's attack power. 3 uses. | | · NOTES: Allows you to perform "A terrible blow!" every time you hit. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 400G | Singapore and Tunhuang. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | BOTTLE | | · JINN : Extra water. | | · NOTES: Replenishes your water level completely. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 50G | Astrakhan, Delhi, Muscat, Samarkand, and Tartary. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | FIREWORK | | · JINN : Emits a frightening boom in battle. | | · NOTES: Scares off monsters, allowing you to "Run". | | But it does have a chance to failing sometimes. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 20G | Astrakhan, Bukhara, Delhi, Karachi, Muscat, Samarkand, and | | | Tartary. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | FLASH | | · JINN : Causes a startling flash in battle. | | · NOTES: Scares off monsters, allowing you to "Run". It never fails! | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 100G | Chang An, Kalikata, Karakorum, and Pagan. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | FLUTE | | · JINN : Use outside to call the Express Item Guy. | | · SELLS: H2O [30G], Medbag [600G], Potion [2000G], and Elixir [600G]. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 150G | Karachi, Pagan, and Tunhuang. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | MANTLE [COURAGE MANTLE] | | · JINN : Use the Courage Mantle to improve fighting prowess. | | Has 3 uses. | | · NOTES: You can only carry one of these in your inventory. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 300G | Chang An and Pagan. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | MUTE | | · JINN : Used in battle, it prevents foes from calling allies. | | By voice and magic. | | · NOTES: Silences enemies so that they can't call for help. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 50G | Bukhara, Kalikata, Karakorum, and Singapore. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | SMOKE | | · JINN : Bursts into a cloud of smoke in battle. | | · NOTES: Blinds the monsters for one round. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 30G | Astrakhan, Bukhara, Delhi, Karachi, Karakorum, Muscat, Samarkand, | | | Tartary, and Tunhuang. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | WINGRING [WING RING] | | · JINN : Use to exit a Cave. | | · NOTES: Takes you back to the overworld from Dungeons. One use only. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF SPECIAL ITEM STORES | |---------------------------------------------------------------------------| | 500G | Chang An, Kalikata, and Singapore. | ----------------------------------------------------------------------------- --------------------------------------- EXCLUSIVE ITEMS: --------------------------------------- Here are the listing of the exclusive Items you can't purchase, but find in Towns or Dungeons. ----------------------------------------------------------------------------- | COUPON | | · JINN : It will get you a ½ price deal. | | · FOUND: Balel's Mansion, Persia; Astrakhan, Persia; Lahore, India; | | Bangkok, China; and Chang An, China. | | · NOTES: It gives you ½ off at Stores. Just talk to the Dealer and they | | ask if you would like to use it, say "Yes". | |---------------------------------------------------------------------------| | BANANAP [BANANA PEEL] | | · JINN : Causes confusion in battle. | | · FOUND: Angkor, Cham; Island Cave, Cham; and Chang An, China. | | · NOTES: Confuses the monsters for one round, making them miss. | |---------------------------------------------------------------------------| | FAIRYJAR [FAIRY JAR] | | · JINN : A magic Jar of water. | | · FOUND: Angkor, Cham. | | · NOTES: Replenishes water level to max, never runs out. | ----------------------------------------------------------------------------- ============================================================================= [48] ANIMALS, ARMY, AND NOODLE SHOPS ============================================================================= Here are the listing of the Animals, Army, and Noodle Shops you would use on your journey through the Silkroad. --------------------------------------- ANIMALS: --------------------------------------- Here are the Beasts that you can own around the world. ----------------------------------------------------------------------------- | CAMEL | | · COUNTRIES: Arabia and Persia. | | · TRANSFER : For 2000G at the Stable Yard of Samarkand, Mongolia. | | From Camel to Horse. | | · NOTES : +10 to Room, and can own up to a maximum of 5 Camels. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ANIMAL STORES | |---------------------------------------------------------------------------| | 3000G | Baghdad, Damascus, Hormuz, and Tehran. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | HORSE | | · COUNTRIES: Mongolia and China. They also use them in Japan. | | · TRANSFER : For 2000G at the Stable Yard of Kabul, India. | | From Horse to Elephant. | | · NOTES : +10 to Room, and can own up to a maximum of 5 Horses. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ANIMAL STORES | |---------------------------------------------------------------------------| | 3000G | Chang An, Hong Kong, Kashgar, Khotan, and Tunhuang. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | ELEPHANTS [EPHANT / EPHAN] | | · COUNTRIES: India and Cham. | | · TRANSFER : For 2000G at the Stable Yard of Yunnan, China. | | From Elephant to Horse. | | · NOTES : +10 to Room, and can own up to a maximum of 5 Elephants. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ANIMAL STORES | |---------------------------------------------------------------------------| | 3000G | Ahmadabad, Bangkok, Delhi, Pagan, and Singapore. | ----------------------------------------------------------------------------- --------------------------------------- ARMY: --------------------------------------- Here are the Army that you can recruit around the world. You can only own up to 3 helpers. ----------------------------------------------------------------------------- | SOL [SOLDIER] | | · STATS: 20/20 HP and no Arms. | | · NOTES: Can only hit a monster once in battle. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ARMY RECRUIT STORES | |---------------------------------------------------------------------------| | 3000G | Ahmadabad, Bangkok, Chang An, Delhi, Hong Kong, Hormuz, | | | Karakorum, Singapore, Tartary, and Tehran. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | WAR [WARRIOR] | | · STATS: 20/20 HP and no Arms. | | · NOTES: Can hit a monster twice in battle. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ARMY RECRUIT STORES | |---------------------------------------------------------------------------| | 10000G | Ahmadabad, Bangkok, Chang An, Delhi, Hong Kong, Singapore, and | | | Tartary. | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | ZEN [ZEN MONK] | | · STATS: 20/20 HP and no Arms. | | · NOTES: Can hit a monster twice in battle, stronger than War. | |---------------------------------------------------------------------------| | PRICE | LOCATION OF ARMY RECRUIT STORES | |---------------------------------------------------------------------------| | 30000G | Bangkok, Chang An, and Hong Kong. | ----------------------------------------------------------------------------- --------------------------------------- NOODLE SHOP: --------------------------------------- You can only purchase these at the Noodle Shops located at Chang An, Beijing, Hong Kong, and Tunhuang in China. You eat them immediately. ----------------------------------------------------------------------------- | FOOD | PRICE | DETAILS | ----------------------------------------------------------------------------- | Hot Soup | 240G | Use to heal all HP and poison for all. | | Hot Meat | 120G | Garlicky, unable to talk to NPCs for a few minutes. | ----------------------------------------------------------------------------- ============================================================================= [49] ARMS [WEAPONS & ARMORS] ============================================================================= Here are the listing of the Arms [Weapons and Armor] you would equip on your journey through the Silkroad. LEGEND: · COUNTRIES = ARBIA - Arabia | PRSIA - Persia | MNGLA - Mongolia. · ARABIA = D - Damascus | M - Muscat | G - Baghdad. · PERSIA = I - Istanbul | Z - Hormuz | H - Tehran. · MONGOLIA = S - Samarkand | K - Khotan | T - Tartary. · INDIA = R - Lahore | A - Ahmadabad | E - Delhi. · CHAM = P - Pagan | L - Laos | B - Bangkok. · CHINA = O - Hong Kong | J - Beijing | C - Chung An. · JAPAN = Y - Kyoto. --------------------------------------- WEAPONS: --------------------------------------- With Weapons, the offensive power rises along with a HP bonus. --------------------------------------------------------------------------- |-------------------------------|ARBIA|PRSIA|MNGLA|INDIA|CHAM |CHINA|JAPAN| | WEAPON | PRICE | + HP |D|M|G|I|Z|H|S|K|T|R|A|E|P|L|B|O|J|C|Y| | | |-------------------------------------------------------------------------| | Dirk | 50G | + 2 |x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Spear | 300G | + 4 |_|_|x|x|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Ax | 1000G | + 6 |_|_|_|_|_|_|x|x|x|x|x|_|_|_|_|_|_|_|_|_|_| | Brnz Sword | 3000G | + 8 |_|_|_|_|_|_|_|_|_|_|_|x|x|x|_|_|_|_|_|_|_| | Iron Sword | 6000G | + 10 |_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|x|_|_|_|_| | Steel Sword | 15000G | + 14 |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|_|_|_| | Rainbow Sword | -----G | + 20 |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|_|_| --------------------------------------------------------------------------- --------------------------------------- ARMORS: --------------------------------------- With Armors, the defensive power rises along with a HP bonus. --------------------------------------------------------------------- |-------------------------------|ARBIA|PRSIA|MNGLA|INDIA|CHAM |CHINA| | ARMOR | PRICE | + HP |D|M|G|I|Z|H|S|K|T|R|A|E|P|L|B|O|J|C| |-------------------------------------------------------------------- | Hide Helmet | 350G | + 3 |x|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| | Hide Shield | 350G | + 3 |x|x|x|x|x|_|_|_|_|_|_|_|_|_|_|_|_|_| | Hide Armor | 500G | + 4 |x|x|x|x|x|x|x|x|_|_|_|_|_|_|_|_|_|_| | Brnz Helmet | 1250G | + 6 |_|_|_|x|x|x|x|x|x|_|_|_|_|_|_|_|_|_| | Brnz Shield | 1350G | + 6 |_|_|_|_|_|x|x|x|x|x|x|x|_|_|_|_|_|_| | Brnz Armor | 3200G | + 8 |_|_|_|_|_|_|_|_|x|x|x|x|x|x|x|_|_|_| | Iron Helmet | 6000G | + 9 |_|_|_|_|_|_|_|_|_|x|x|x|x|x|x|x|x|x| | Iron Shield | 8000G | + 9 |_|_|_|_|_|_|_|_|_|_|_|_|x|x|x|x|x|x| | Iron Armor | 12500G | + 12 |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|x|x| --------------------------------------------------------------------- ============================================================================= [50] KEY ITEMS ============================================================================= Here are the listing of the Key Items. --------------------------------------- ARABIA: --------------------------------------- Here are the Key Items you will obtain in your journey around Arabia. ----------------------------------------------------------------------------- | BLUEGEM [BLUE GEM] | | · JINN : Gem of the Pyramid. | | · FOUND : Baghdad Palace, Arabia. | | · OBTAIN: The King of Baghdad hands it over after you escort Palom. | | · USAGE : Give it to the Pyramid's Sphinx. | |---------------------------------------------------------------------------| | INCENSE | | · JINN : Dew Prayer Incense for Palom. | | · FOUND : Jerusalem, Arabia. | | · OBTAIN: Purchase these for 100G from the praying woman. | | · USAGE : Give them to Seer Palom so you can escort him to Baghdad. | |---------------------------------------------------------------------------| | LAMP [MAGIC LAMP] | | · JINN : My home! My Magic Lamp! | | · FOUND : Bandit Lair, Arabia. | | · USAGE : Trade the Magic Lamp for the Red Gem at Muscat. | |---------------------------------------------------------------------------| | LETTER [KING'S NOTE] | | · JINN : A letter to Palom in Mecca from the King. | | · FOUND : Baghdad Palace, Arabia. | | · OBTAIN: Talk to the King of Baghdad for it. | | · USAGE : Show it to Seer Palom for him to follow you. | |---------------------------------------------------------------------------| | LETTER [SHINSARAT'S MESSAGE] | | · JINN : A message found at sea. | | Deliver it to Harasarat in Aden in Arabia. | | · FOUND : Sea, Arabia. | | · OBTAIN: Take the Ship from Muscat to Aden. | | · USAGE : Show it to Harasarat in Aden. | |---------------------------------------------------------------------------| | MOON¤ [MOON MIRROR] | | · FOUND : Desert Ruins, Arabia. | | · USAGE : One of the 7 pieces of the Rainbow¤ [Rainbow Mirror]. | |---------------------------------------------------------------------------| | NILEROD [NILE ROD] | | · JINN : A Pharaoh's rod.. | | · FOUND : Pyramid, Arabia. | | · USAGE : Unlock the double doors next to Pharaoh Tutankamen's coffin. | |---------------------------------------------------------------------------| | OIL LICENSE | | · FOUND : Baghdad Palace, Arabia. | | · USAGE : Bought for 500LP, allows you to purchase Oil. | |---------------------------------------------------------------------------| | RED GEM | | · JINN : Gem of the Pyramid. | | · FOUND : Muscat, Arabia. | | · OBTAIN: Trade the Magic Lamp for the Red Gem. | | · USAGE : Give it to the Pyramid's Sphinx. | |---------------------------------------------------------------------------| | SCROLL1 [SCROLL 1] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Default Item. | | · USAGE : Tells you about the Moon¤ piece in Arabia. | |---------------------------------------------------------------------------| | SCROLL2 [SCROLL 2] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Desert Ruins, Arabia. | | · USAGE : Tells you about the Water¤ piece in Persia. | |---------------------------------------------------------------------------| | VLTKEY [VAULT KEY] | | · JINN : Opens the vault in Baghdad Palace. | | · FOUND : Baghdad Palace, Arabia. | | · USAGE : Opens locked door in the southwest room on the second floor. | ----------------------------------------------------------------------------- --------------------------------------- PERSIA: --------------------------------------- Here are the Key Items you will obtain in your journey around Persia. ----------------------------------------------------------------------------- | CHEST | | · JINN : A chest rusted shut. | | · FOUND : Caspia, Persia. | | · OBTAIN: Use the FireRock to melt the Caspian sea and take a plunge. | | · USAGE : Bring it to Locksmith in Hormuz and he'll open it for 250G. | |---------------------------------------------------------------------------| | FIREROCK [FIRE ROCK] | | · JINN : Use at a dock. | | · FOUND : Mirage City, Persia. | | · USAGE : Walk on top of the dock and "Use" it on the Caspian sea. | |---------------------------------------------------------------------------| | G-SEED | | · JINN : Plant it in earth surrounded by swamp. | | · FOUND : Balel's Mansion, Persia. | | · OBTAIN: Balel hands it to you after completing Persia. | | · USAGE : Plant it in the swamps northeast of Astrakhan. It will grow | | into a G-Tree which gives you 1000G, "Search" it 3 times to | | get a total of 3000G. | |---------------------------------------------------------------------------| | IMPPOT [IMP POT] | | · JINN : Use it and an Imp will appear to grant a wish. I like him. | | · FOUND : Tehran Palace, Persia. | | · USAGE : The Imp inside would grant you 3 wishes to "Fill H2O", to | | "Recover HP", or to "Exit Cave". | | · SELL : Sell it to the Gypsy Fortuneteller at Hormuz. She'll offer | | 500G for it. Decline, and she'll raise it to 600G. | |---------------------------------------------------------------------------| | ORE LICENSE | | · FOUND : Tehran Palace, Persia. | | · USAGE : Bought for 1000LP, allows you to purchase Ore. | |---------------------------------------------------------------------------| | SCROLL3 [SCROLL 3] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Mirage City, Persia. | | · USAGE : Tells you about the Water¤ piece in Persia. | |---------------------------------------------------------------------------| | SCROLL4 [SCROLL 4] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Hormuz, Persia. | | · USAGE : Tells you about the Wind¤ in Mongolia. | |---------------------------------------------------------------------------| | WATER¤ [WATER MIRROR] | | · FOUND : Hormuz, Persia. | | · USAGE : One of the 7 pieces of the Rainbow¤ [Rainbow Mirror]. | ----------------------------------------------------------------------------- --------------------------------------- MONGOLIA: --------------------------------------- Here are the Key Items you will obtain in your journey around Mongolia. ----------------------------------------------------------------------------- | ICEKEY [ICE KEY] | | · JINN : Angel Shrine key. | | · FOUND : Ice Castle, Mongolia. | | · USAGE : Opens the locked door in the Angel Shrine, allowing you to | | meet the Angel. | |---------------------------------------------------------------------------| | GOLDWOOL [GOLD WOOL] | | · JINN : It heals everyone! It can be used 3 times. | | · FOUND : Lake, Mongolia. | | · USAGE : Recovers the whole party, but it only has 3 uses! | | · SELL : Sell it to Genghis Khan at Tartary Palace for 3000G. | |---------------------------------------------------------------------------| | KHANKEY [KHAN KEY] | | · JINN : From the Khan. Has 3 uses! | | · FOUND : Tartary Palace, Mongolia. | | · USAGE : Use the KhanKey twice to unlock the doors in Tartary Palace to | | get the chests. Use the KhanKey once in Samarkand to gain | | access to the Special Item Store. | |---------------------------------------------------------------------------| | LETTER [LAMA'S LETTER] | | · JINN : From the Lama to Genghis Khan. | | · FOUND : The Lama's House, Mongolia. | | · USAGE : Show it to Genghis Khan. | |---------------------------------------------------------------------------| | LETTER [ZHANG XUN'S LETTER] | | · JINN : From Zhang Xun to the Lama. | | · FOUND : Tartary Palace, Mongolia. | | · USAGE : Show it to the Lama. | |---------------------------------------------------------------------------| | PERMIT | | · JINN : Tartary pass. | | · FOUND : Tartary, Mongolia. | | · USAGE : Purchase it from Guard for 500G in Tartary to gain entry. | |---------------------------------------------------------------------------| | POWDER | | · JINN : Use to walk on slick surfaces. | | · FOUND : Ice Castle, Mongolia. | | · OBTAIN: Purchase it for 500G from the Powder Seller at the Ice Castle. | | · USAGE : Use it to walk on the icy floor of the Ice Castle. | |---------------------------------------------------------------------------| | SCROLL5 [SCROLL 5] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Tartary Palace, Mongolia. | | · USAGE : Tells you about the Magic City under the Lake. | |---------------------------------------------------------------------------| | SCROLL6 [SCROLL 6] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Magic Lake, Mongolia. | | · USAGE : Tells you about the Fire¤ in India. | |---------------------------------------------------------------------------| | WIND¤ [WIND MIRROR] | | · FOUND : Magic Lake, Mongolia. | | · USAGE : One of the 7 pieces of the Rainbow¤ [Rainbow Mirror]. | ----------------------------------------------------------------------------- --------------------------------------- INDIA: --------------------------------------- Here are the Key Items you will obtain in your journey around India. ----------------------------------------------------------------------------- | COMPASS | | · JINN : Guides a ship at sea. | | · FOUND : Karachi, India. | | · OBTAIN: Pay the Ship Cap'um 7000G for it. | | · USAGE : Sell it to the Capum at Madurai for 4500G. He would now sail | | you to the Island Ruins. | |---------------------------------------------------------------------------| | FIRE¤ [FIRE MIRROR] | | · FOUND : Island Ruins, India. | | · USAGE : One of the 7 pieces of the Rainbow¤ [Rainbow Mirror]. | |---------------------------------------------------------------------------| | LARGER BAG | | · FOUND : Devil Cave, India. | | · OBTAIN: Defeat the Devil. Talk the man who watches over the Devil | | Cave and he hands it over. | | · USAGE : Allows you to carry 8 more Items in your Bag. | |---------------------------------------------------------------------------| | LETTER [INTRO LETTER] | | · JINN : To the Yoga Master. | | · FOUND : Delhi, India. | | · OBTAIN: Pay the man 400G in Delhi for it. | | · USAGE : Show it to the Yoga Master for entry. | |---------------------------------------------------------------------------| | LOTUS | | · JINN : To trade for the Magic Rope. | | · FOUND : Yoga Master's House, India. | | · OBTAIN: Complete the Yoga Master's trial and he hands it over. | | · USAGE : Give it to the man along with 10000G in Bhopal. | |---------------------------------------------------------------------------| | MGCROPE [MAGIC ROPE] | | · JINN : Use to climb up. | | · FOUND : Bhopal, India. | | · OBTAIN: Pay the man at Bhopal 10000G and the Lotus for it. | | · USAGE : Use to get to Cham via the Cham Underpass. | |---------------------------------------------------------------------------| | ORACLE | | · JINN : A whisper to the soul.. | | · FOUND : Menakshi Temple, India. | | · USAGE : Use it on Princess Sarya to see how conceited she really was. | |---------------------------------------------------------------------------| | PASSKEY [PASS KEY] | | · JINN : Opens a passage. | | · FOUND : Taj Mahal, India. | | · OBTAIN: "Use" the Oracle on Princess Sarya and she hands you this. | | · USAGE : Opens the locked door in Taj Mahal, which allows you to enter | | the Cham Underpass. | |---------------------------------------------------------------------------| | SANDALS [FIRE SANDALS / WING SANDALS] | | · JINN : Use to walk on fire. | | · FOUND : Ahmadabad, India. | | · OBTAIN: Speak with Raichi the Dancer and she gives you them. | | · USAGE : Use them on the fiery, hot grounds of the Island Ruins. | |---------------------------------------------------------------------------| | SCROLL7 [SCROLL 7] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Ahmadabad, India. | | · USAGE : Tells you about the Fire¤ in India. | |---------------------------------------------------------------------------| | SCROLL8 [SCROLL 8] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Island Ruins, India. | | · USAGE : Tells you about the Earth¤ in Cham. | ----------------------------------------------------------------------------- --------------------------------------- CHAM: --------------------------------------- Here are the Key Items you will obtain in your journey around Cham. ----------------------------------------------------------------------------- | CRAP [HOT CRAP] | | · FOUND : Island Cave, Cham. | | · OBTAIN: The Magus from Littleland replaces your Earth¤ with this. | | · USAGE : Replaces the Earth¤ [Earth Mirror] in the "Quest" menu. | |---------------------------------------------------------------------------| | CROWN | | · JINN : The King's crown. | | · FOUND : Island Cave, Cham. | | · USAGE : Hand it over to the King of Bangkok so that he will give you | | permission to go into China and rewards you 5000G. | |---------------------------------------------------------------------------| | EARTH¤ [EARTH MIRROR] | | · FOUND : Island Cave, Cham. | | · USAGE : One of the 7 pieces of the Rainbow¤ [Rainbow Mirror]. | |---------------------------------------------------------------------------| | J-KEY [JAIL KEY] | | · JINN : Jail Key. | | · FOUND : Pirate's Treasure Shack, Cham. | | · USAGE : Unlocks the cell where the Daughter and the Kidnapped Girls | | are held in the Pirate's Hideout. | |---------------------------------------------------------------------------| | LIGHT | | · JINN : Use to see in the dark. | | · FOUND : Sea Palace, Cham. | | · USAGE : Use it to light up the dark Sea Palace. | |---------------------------------------------------------------------------| | MGCBEAN [MAGIC BEAN] | | · JINN : A Magic Bean to plant.. | | · FOUND : Angkor, Cham. | | · USAGE : Plant it at the fifth floor of Angkor to climb up. | |---------------------------------------------------------------------------| | PLANK | | · JINN : From Trung.. A plank.. | | · FOUND : Island Cave, Cham. | | · OBTAIN: Defeat the Magus from Littleland and Trung hands it over. | | · USAGE : "Use" it on the abyss, after lighting the 4 Towers of Tibet, | | to get the RainRod. | |---------------------------------------------------------------------------| | S. WEB [SPIDER WEB] | | · JINN : Use by the well to climb down. | | · FOUND : Angkor, Cham. | | · OBTAIN: Answer the Giant's Quiz correctly and he hands it over. | | · USAGE : Face the well and "Use" it to climb down. | |---------------------------------------------------------------------------| | SCROLL9 [SCROLL 9] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Angkor, Cham. | | · USAGE : Tells you to meet Pram in Singapore. | |---------------------------------------------------------------------------| | SCROLL10 [SCROLL 10] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Island Cave, Cham. | | · USAGE : Tells you about the Star¤ in China. | ----------------------------------------------------------------------------- --------------------------------------- CHINA: --------------------------------------- Here are the Key Items you will obtain in your journey around China and Mongolia. ----------------------------------------------------------------------------- | COMPASS | | · JINN : Guides a ship at sea. | | · FOUND : Beijing, China. | | · OBTAIN: Buy it at the Compass Shop for 20000G. | | · USAGE : Give it to the Royal Shipwright for him to build the new Ship | | to Japan. | |---------------------------------------------------------------------------| | PIN [LINKUEI'S PIN / LINKUEI PIN] | | · JINN : Pin of the LinKuei.. | | · FOUND : The Dragon's Cave, China. | | · OBTAIN: Defeat The Dragon and it'll be accessible to you. | | · USAGE : "Use" the Pin on the LinKuei at the LinKuei's Cave to break | | his curse on the Emperor of China. | |---------------------------------------------------------------------------| | RAINROD [RAIN ROD] | | · JINN : Will break the drought curse. | | · FOUND : Tibet, China. | | · OBTAIN: "Use" the Plank on the abyss, after lighting the 4 Towers of | | Tibet, to obtain it. | | · USAGE : Give it to a man in Yunnan to stop the drought. | |---------------------------------------------------------------------------| | SCROLL11 [SCROLL 11] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Tower to the Great Wall, China. | | · USAGE : Tells you about the Star¤ in China. | |---------------------------------------------------------------------------| | SCROLL12 [SCROLL 12] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Buddha Temple, China. | | · USAGE : Tells you about the Sun¤ in Japan. | |---------------------------------------------------------------------------| | STAR¤ [STAR MIRROR] | | · FOUND : Buddha Temple, Cham. | | · USAGE : One of the 7 pieces of the Rainbow¤ [Rainbow Mirror]. | |---------------------------------------------------------------------------| | STARNUT | | · JINN : A curative item for the Elder. | | · FOUND : The Lama's House, Mongolia. | | · USAGE : Give it to the Elder to cure him. | |---------------------------------------------------------------------------| | TNT | | · JINN : A powerful explosive.. | | · FOUND : Forested Cave, China. | | · OBTAIN: Pay the TNT Seller 500G for it. | | · USAGE : "Use" it on the rock at the Great Wall to blow it up. | |---------------------------------------------------------------------------| | TORCH | | · JINN : A fiery torch. | | · FOUND : Hou's House, China. | | · USAGE : Use it to light the 4 Towers of Tibet. Face the torch and | | "Use" it to light it. | |---------------------------------------------------------------------------| | WOODAX [WOOD AX] | | · JINN : Use to down tough trees. | | · FOUND : Yunnan, China. | | · OBTAIN: Give the RainRod to the man in Yunnan and he hands it over. | | · USAGE : Give it to the Logger next to the weird blue tree for him to | | chop it down. | ----------------------------------------------------------------------------- --------------------------------------- JAPAN: --------------------------------------- Here are the Key Items you will obtain in your journey around Japan. ----------------------------------------------------------------------------- | CHARM | | · JINN : From Himiko.. Looks lucky. | | · FOUND : Kyushu, Japan. | | · OBTAIN: Give Queen Himiko the Kimono and she hands it over. | | · USAGE : It'll revive you after Garon has killed you at the Kyoto Cave. | |---------------------------------------------------------------------------| | JAR | | · JINN : A Jar to fill with Sake. | | · FOUND : Orochi's Cave, Japan. | | · USAGE : Use it on the Fountain south of Orochi's Cave, which would | | turn the water into Sake and it'll be renamed the SakeJar. | |---------------------------------------------------------------------------| | KIMONO | | · JINN : A magical Kimono for Himiko. | | · FOUND : Orochi's Cave, Japan. | | · USAGE : After fulfilling the Orochi's request of Sake 3 times. You | | are allow to get the Kimono from them. | |---------------------------------------------------------------------------| | RAINBOW¤ [RAINBOW MIRROR] | | · FOUND : Japan. | | · OBTAIN: The Rainbw Sword would combine the Moon¤, Water¤, Wind¤, | | Fire¤, Earth¤, Star¤, and Sun¤ to make the Rainbow Mirror. | | · USAGE : Use to drive Zrool away from Littleland. | |---------------------------------------------------------------------------| | RAINBW SWORD [RAINBOW SWORD] | | · JINN : Oh! The Rainbow Sword! | | · FOUND : Kyoto, Japan. | | · OBTAIN: After Garon kills you, speak with Radley at the Zen Master's | | Home and he hands it over. | | · USAGE : To kill off the four Assassins, and to make Garon disappear | | and the Rainbow Mirrors to appear. | |---------------------------------------------------------------------------| | SAKEJAR [SAKE JAR] | | · JINN : A Sake filled Jar. | | · FOUND : Kyushu Island, Japan. | | · USAGE : Give this to the Orochi at the Orochi's Cave. | |---------------------------------------------------------------------------| | SCROLL13 [SCROLL 13] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Kyoto, Japan. | | · USAGE : Tells you about the Sun¤ in Japan. | |---------------------------------------------------------------------------| | SCROLL14 [SCROLL 14] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Five-Storied Pagoda, Japan. | | · USAGE : Tells you to hurry to the Zen Master's Home. | |---------------------------------------------------------------------------| | SCROLL15 [SCROLL 15] | | · JINN : Contains guidance from your savior Radley. | | · FOUND : Kyoto, Japan. | | · USAGE : Tells you to wait in the Kyoto Cave. | |---------------------------------------------------------------------------| | SUN¤ [SUN MIRROR] | | · FOUND : Five-Storied Pagoda, Japan. | | · USAGE : One of the 7 pieces of the Rainbow¤ [Rainbow Mirror]. | ----------------------------------------------------------------------------- ============================================================================= [51] THE UNEXPLAINED ============================================================================= While typing the walkthrough for this game, I came across some things that I didn't understand. If you could figure them out for me, I would love to know about them! E-mail me @ enigmaopoeia [at] gmail [dot] com. G-SEED: · I happen to obtain the G-Seed when I was in India, so is it possible to get it earlier? Such as if you finish Persia, does Balel give it to you? MANTLE: · I don't understand the usage. My party seems to act the same without it. HOT MEAT: · I only see that it doesn't make NPCs talk to you for a few minutes due to it being heavy in garlic. It doesn't recover your HP or cure Poison, so does it have any other usage? CHEAP NOODLE SHOP: · Somehow the Noodle Shop lowered their prices after I hired Captain Long. [The Soup is now 120G, while the Meat is now 60G.] But when I checked again from another save, the prices were normal. What triggers this? THE JUDGE OF JAPAN: · Does he serve any purpose in this story? Seems odd for him to have a name. ============================================================================= [52] FREQUENTLY ASKED QUESTIONS ============================================================================= Q: What does "Niji No Shirukurôdo ~Ziguzagu Bôken Ki~" translate to? A: "Rainbow Silkroad ~Zigzag Adventure Chronicles~". Q: What does C.T.C. stand for on the main screen? A: It seems like the title of the game is "Rainbow Silkroad C.T.C.". No one knows what "C.T.C." stands for, since it is not present in the Japanese version of this game. Q: Camels really are called the "Desert Ship"? A: Dromedary camels were known as "ships of the desert" during Marco Polo's day. They were the perfect desert pack animals, able to carry 300 pounds and to journey for up to two weeks without food or water. Q: Was there ever a sequel made to this game? A: No. ============================================================================= [53] DISCLAIMER & E-MAIL POLICY / VERSION HISTORY / CREDITS ============================================================================= --------------------------------------- DISCLAIMER & E-MAIL POLICY: --------------------------------------- · Niji No Shirukurôdo ~Ziguzagu Bôken Ki~ and characters © 1999 Victor Interactive Software, Inc.; NHK Service Center; and I&S. · English Translation, Rainbow Silkroad © Gaijin Productions. All rights reserved. This walkthrough is copyrighted © by me, enigmaopoeia. This walkthrough is for personal use only! This walkthrough may not be altered, published, reproduced, or used for profit or for commercial purposes! This walkthrough is written by a fan for the fans! For the use at GameFAQs only @ http://www.gamefaqs.com. Due to my busy schedule, I cannot reply to every e-mail I've received and I apologize in advance for any inconveniences! Every once in a while, I will reply to some if I feel the need to or is of some importance. If you happen to have any information vital to my guide and wish to submit, I will read your e-mail. If I see that this information is necessary, I will update my guide with your submission and proper credit given. Thank you all for understanding. You can reach me @ enigmaopoeia [at] gmail [dot] com --------------------------------------- VERSION HISTORY: --------------------------------------- · v01.50 [12/19/05] = Fixed any mistakes I found. · v01.00 [12/18/05] = Created this walkthrough. Everything about it is pretty much complete minus sections like a Bestiary. --------------------------------------- CREDITS: --------------------------------------- My deepest thanks to the companies below!: · CJayC @ http://www.gamefaqs.com for hosting my guides. · Victor Interactive Software, Inc. @ http://www.mmv-i.net · Gaijin Productions @ http://gaijin.parodius.com for translating this game. My deepest thanks to the people below who has contributed to my walkthrough!: · About.Com @ http://www.about.com about Camels being called "Desert Ships". · DocDragon89 @ http://www.gamefaqs.com/features/recognition/24490.html for his Buy/Sell Guide. · DragonWarriorFan @ http://www.dragon-warrior.com because without his website, I would've never discovered Rainbow Silkroad! · Elimelech David Ha-Levi @ http://www.angelfire.com/pa2/passover for the information about the Dew Prayer. · Overdrive @ http://www.gamefaqs.com/features/recognition/21713.html for his FAQ/Walkthrough. · ro-kick @ http://www.geocities.co.jp/PlayTown-Yoyo/4424/niji_top.htm for providing a Japanese Walkthrough for this game! · Wikipedia @ http://en.wikipedia.org for information about the Silkroad. A big thanks to my family and friends, and all those who supported me! I would also love to thank those who are reading this walkthrough! --------------------------------------- "On the Silkroad? Hero is it? Got guts? Good.." ~ Woman in Chang An =============================================================================