========================================================== -----North and South----- ========================================================== Name of system: Nintendo Entertainment System Type of guide: FAQ/Walkthrough Number of version: 1.00 Last Revision: December 14, 2007 Name of Writer: TKBomber7285 Table of Contents ------------------- 1. Introduction 2. Version History 3. Story 4. Walkthrough 4.1 - Levels, Years, and Outside Forces 4.2 - Game Map 4.3 - Battle Screen 4.4 - Types of Troops 4.5 - Raiding the Fort 4.6 - Robbing the Train 5. Hints and Tips 6. Credits 7. Contact Information 8. Copyright Information ====================================== 1. Introduction ====================================== Welcome everyone, and thank you for reading my first ever FAQ. While this game is seemingly simplistic on first glance, it is a nice game with enough depth to make you want to return to play it again and again. This FAQ will explain all the game mechanics and ways to get the best experience while playing this great game This FAQ is currently allowed on the following sites www.gamefaqs.com www.gamespot.com ====================================== 2. Version History ====================================== Version 1.00 December 14, 2007 Submitted the FAQ Version 1.01 December 26, 2007 Did a little minor editing. Edited a few facts about the map and the battle screens and added a tip ====================================== 3. Story ====================================== The Civil War has started after the South attacks Fort Sumter in South Carolina. You assume the role of a general and rewrite history for the North, by ending the war earlier or later then it actually occured, or as the South by winning the war period. You take control of horsemen, cannons, infantry, Rambo wannabes, and guards to gain new territories, take over and defend forts, steal money and protect gold shipments from enemy robbers. May the best General win. ======================================= 4. Walkthrough ======================================= 4.1 Levels, Years, and Outside Forces After the introduction reverie and the Star Spangled Banner, you get to an options screen with various parameters that you can change to make the game unique. -Players and Levels By pressing A when the arrow is over the picture of the Union or Confederate general or where it says Player or Com, you can change the opponent to a computer player or back to a human player. By clicking on where the level is in the box under the pictures, you can change the player's level. Human players get nothing out of a better level, but computer players get more aggressive in battles when they are of a higher level. - Years Right above the guy in the old fashion camera there is a paper that says 1861. By pressing A over that paper you can change the year to 1862, 1863, or 1864. Here are the differences in years 1861: Union: batallion in Eastern Michigan batallion in Pennsylvania fort in Pennsylvania Confederacy: battlaion in Mississippi batallion in Georgia fort in Georgia Advantage: Pretty even. The South has easier access to North Carolina and the reinforcement it gives, but North has enough time to battle over it. 1862: Union: batallion in Maryland/D.C. batallion in Illinois batallion in Kentucky fort in Pennslyvania Confederacy: batallion in Arkansas batallion in Nebraska batallion in Tennessee 3 forts: Nebraska, Texas, and Georgia Advantage: South. South has three forts compared to the North's one and has a batallion ready to claim/seize a fourth fort in one turn if the battle and fort game go well, or the North player completely forgets to claim it the first turn. 1863: Union: batallion in South Dakota batallion in Illinois batallion in Ohio batallion in Virginia 2 forts: South Dakota and Pennslyvania Confederacy: batallion in Texas batallion in Arkansas batallion in North Carolina batallion in Tennessee 2 forts: Texas and Georgia Advantage: North. North should get the one remaining fort on its first turn and get three gold a turn compared to the South's two. The South with some good battling and fort and train game play can turn it around, but an experienced North player has a nice advantage 1864: Union: batallion in South Dakota batallion in Illinois batallion in Ohio batallion in Virginia 3 forts: Nebraska, South Dakota, and Pennslyvania Confederacy: batallion in Texas batallion in Georgia batallion in Mississippi 2 forts: Texas and Georgia Advantage: North. With one extra batallion, the third fort already in control, and an ability to force a South player to weaken one side early, the North holds a major advantage. This is the ultimate test for a player of this game, beat 1864 with the South against a human opponent. It is hard against the computer as well, though with proper exploitation of computer A.I. it can be done and done quickly. - Outside Forces There are three outside forces above the year that can influence the gameplay and possibly who wins in the end. You can turn these off and on at your own discretion by pressing A over the pictures inside. They are off on the default menu. a. Indians These guys are the most destructive of the three options you can choose from, but are by far the least likely to effect the game. At the end of a month, the picture on the left of the screen with the Indian might shoot smoke signals into the sky. If this happens then the indian will fire his tomahawk which will randomly kill a batallion onscreen. This can make or break the game depending on who he helps and how many men were in that batallion. If he gets your max size batallion, you might want to send him smoke signals of your own. If he does that to your opponent, you'll want to give him a reward, hopefully without smallpox. These guys are random and might not happen at all in a game. I have had 20 month games where there has been no attack so it is pretty rare. b. Weather With this option on, there will always be a storm over one of the states. If there are troops on that state while it is their turn, they can not move. It is little more then a hindrance most of the time, but can reek havoc if it stops you from launching an attack to save a fort or take North Carolina before the reinforcement arrives. c. Reinforcement Starting with the 5th turn of the game, a reinforcement will be given to the country that has control of North Carolina. Every four turns after that, a new reinforcement is given to its controller (aka the 5th, 9th and 1st month of every year but the first.) If there is a troop on the state, the reinforcement will be combined with the troops there. If the result of a combination would give the batallion more then 3 cannons, 9 horsemen, or 18 infantry, no troops will be given. This reinforcement can help a lot and will win the game for a player if they can have North Carolina for most of the game. Once you have selected the options, then press A when the arrow is above the "GO" button and go to the map. 4.2 Game Map The game map is a very crude rendition of the United States, minus New England, during the Civil War. There is a railroad that bridges the 5 forts together. Controlling more forts and states that touch them will result in more gold collected at the end of your turn. When you get 5 bags of gold in your vault, you can add a batallion any state that is flashing white. A batallion can move into any state that is touching its borders once per turn. Once all batallions have move during a turn, the gold shipment moves in between forts the player controls. If the players does not control two connected forts, then no gold is recieved. If a batallion moves into a space occupied by a batallion of his own color then they will combined to form a stronger batallion if they combine to have less then 3 cannons, 9 horsemen, and 18 infantry. The move will not be allowed if this is the case. If a batallion moves into a state where an opponent's batallion is, then you will go to the battle screen to fight the opponent 4.3 Battle Screen There are 3 battle screens 1. A plain with a house in the middle and a few trees where there is no river in between. 2. A grassy area with a bridge in the middle and a shallow water area where a river seperates the sides most of the time. 3. A rocky area with a bridge in the middle and a small rocky bridge near the bottom of the screen in the western borders of the map. Each battle screen effects the strategy used in battle and where to position your troops for optimal results. 4.4 Types of Troops There are three differnt types of troops in this game, the Infantry, the Horsemen, and the Cannons. The three different soldiers attack in different ways - Infantry attack by shooting small unlimited bullets about a sixth of the way across the screen - Horsemen attack by swinging their swords and slashing the enemy when they are close to them - Cannons use big cannonballs to attack across the screen according to how long you hold the A button when you attack. After 9 shots, the cannons leave the battle In each battle your troops will battle the opponent's troops until one player has no more troops. If you have more then 3 horsemen or 6 infantry in your batallion, they will arrive all of that type of soldier have been killed by the enemy in 3 and 6 men increments respectively. To switch control between your different soldier types press the B button and attack using the A button. 4.5 Raiding the Fort If a player attempts to take over an enemy territory that has a fort on it, instead of just being given the territory, the player goes to a mini game where the Great Great Grand relatives of Rambo attempt to single-handedly take th fort before time runs out. At the bottom there are two icons, a boot with a mouth, don't bother asking as I have no clue why it has a mouth, and a pocketwatch will go across the screen. It the pocketwatch gets to the end of the screen before you get to the flag, your tough guy will throw a temper tantrum worthy of any three year old who didn't get their way. There are is a top level and a bottom level to the fort. The top level has holes where doors, cracks, and what look like log roofs that will drop you to the bottom level. There are ladders which allow you climb up or down depending on which floor you want to be on. Controls for raiding the fort ----------------------------- Left/Right: Move left/right Up: Climb ladders Down: Duck A: Shoot dagger/punch B: Jump Controls for defending the fort ------------------------------- Left/Right: Move left/right Up: Summon soldier on the top level Down: Summon soldier on the bottom level A: Throw dagger/punch B: Jump The player who is trying to take over the fort is given four daggers to throw at the enemies. Each of the ten soldiers that are defending the fort are given four daggers to throw at the enemy. Obviously this game is set against the player who is trying to take over the fort. The computer A.I. can be exploited, but it comes down to luck when they summon soldiers to try and stop you. It is much easier to defend against the Rambo family member since you can easily set up a trap that can put them far enough behind that they will never catch up. 4.6 Robbing the Train This game has exactly the same controls as the fort game so refer to them on how to play this game. Against the computer this is not a challenge since the A.I. is so stupid that after knocking you down with one dagger they will go offscreen resulting in them losing a man. As long as you stay on the train you should be robbing the train well before the clock makes it. Against a human player the challenge level goes up as a human player will not make the same mistake. It can be done since you have such a head start on the clock, but you must be more patience and hope for a few quick kills. ============================== 5. Hints and Tips ============================== - If the fort game is too hard for you to beat, there is another way to get a fort under your control. When your country controls all of the states bordering a state, that state automatically goes to your side unless an enemy batallion is on the space. This is useful for taking forts without the fort game frustrating you time and again. This is especially useful for the Nebraska fort which only has three states bordering it, the Pennsylvania and Texas forts also have three borders but is hard for the opposing to get them being so far out of the way usually; meaning if the opponent or you can get them in this fashion that victory will happen real soon barring a fluke. - Combine your troops when you have enough to conquer the territories and forts you want. When a troop is combined with another the troop cannot move even if the original troops on that square did not move that turn. A big army is great but means nothing if it can't move to where it needs to be. Get around this problem by moving the second troop to do the combining of batallions. - On the plains battlefield against the computer, always move the Infantry up first. The computer will charge Horsemen first into your gunfire. Make sure to move your horsemen as their cannon(s) will take aim at them after they miss the first shot. -On the river and rocky battle screens, move the Infantry as close to the bridge as you can. Once again the computer loves to charge Horsemen at you. Your own Horsemen are pretty much useless on these field so let the cannon(s) waste ammo on taking them down. You will take heavy casualties using this strategy but it works. - When taking over the fort, do not waste a dagger when you are near a log roof and an enemy spawns, they will go through and run offscreen. If you fall, odds are that they will go over you and the scroll will get them. -The two best spots for a defender spawn when you are protecting the fort are near a jump and on the shorter roofs, depicted by a log cabin underneath the top. The player can't duck when they are jumping so you can easily knock them back. Also if the player is not careful you can knock them to the bottom floor as soon as they land. The shots from the log roofs can also not be ducked and if done near a hole of some kind are the best traps in the game. - In both the fort and train games, when you are the army of one, keep one eye on the enemy count bar. If you can see it go down by one, you can easily prepare yourself for the coming attack and lose less time being hit. - With how easy the train game is against the computer, always try to get into position to rob the train if there is nothing else of importance that batallion can be doing - If you have not been knocked off the train in the train game, just allow the enemies to knock you down. As long as you stay on the train you should have plenty of time to rob the train. - If you are defending in the train game against the computer, wait until they pass by the second ladder to summon your guard. When done correctly you can knock them to the ground losing them a lot of time. This also works against a human player who has no daggers left. ================================ 6. Credits ================================ - You, for reading this FAQ -GameFAQS for hosting this FAQ - Kemco and Infogrames for making this game - Dentolux from Youtube for making the review that showed me this addicitve game ================================= 7. Contact Information ================================= If you have any questions about this FAQ, just post them in the North and South Nintendo board. There are no topics so it should be easy to see. If enough questions are asked I will add a Questions section to the FAQ. Also leave a topic there if you want permission to put up my FAQ somewhere else. ================================= 8.) Copyright Information ================================= This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display without permission is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2007 Thomas Kelly