Snow Brothers FAQ/Walkthrough Copyright Toaplan 1991 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 2.2 Dates Written: September 9th to September 10th, 2002 I dedicate this to my cousin Troy Costello. You have had a great influence on my gaming choices, and I hope you and I can chill sometime soon. Also, for Cougar. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.5 ----------- -Submitted FAQ on September 10th, 2002 ----------- Version 1.5 ----------- -Submitted FAQ on December 10th, 2002 ----------- Version 2.0 ----------- -Submitted FAQ on July 30th, 2003 -Fixed some spelling errors and changed format -Next update should be final ----------- Version 2.1 ----------- -Submitted FAQ on July 13th, 2004 -Fixed up format to make it easier on the eyes -Final version, though I willmake an update for improtant info (such as where and how to access the bonus rooms) ----------- Version 2.2 ----------- -Submitted guide on 18th of October, 2005 -I added in Retronintendo and Honestgamers as sites allowed to use my FAQs -Altered the format to make it easier on the eyes of the reader ---------------------------------------------------------------------------- ------------------------------Table Of Contents----------------------------- ---------------------------------------------------------------------------- 1) Introduction 2) Controls 3) Enemies 4) Power-Ups 5) Floors One Through Ten 6) Floors Eleven Through Twenty 7) Floors Twenty-One Through Thirty 8) Floors Thirty-One Through Forty 9) Floors Forty-One Through Fifty 10)Final Word ---------------------------------------------------------------------------- --------------------------------Introduction-------------------------------- ---------------------------------------------------------------------------- 1) King Scorch has sought world domination for many years, but knew that his armies could not defeat Prince Nick and Prince Tom of Whiteland. However, King Scorch happened to discover a way to freeze his enemies in their tracks! From high atop the Crystal Mountains, King Scorch summoned the Winter Winds to turn the two princes into snowmen! Without their Princes to help them, the people of Whiteland were overwhelmed by King Scorches armies! Following this victory, King Scorch then invaded Snow Land, and took the Princess Teri and Princess Tina to guarantee cooperation from both lands. When this occurred, Nick and Tom decided they had had enough, and moved out to invade King Scorch's Castle despite their forms. So begins the long rescue mission. ---------------------------------------------------------------------------- ---------------------------------Controls----------------------------------- ---------------------------------------------------------------------------- 2) This section will give you the 411 on how to control your Snow Brother (Nick or Tom) to the best of their capabilities. D-Pad...: LEFT and RIGHT are the only functional directions in this game. Holding the corresponding direction to the one you wish to move in. SELECT..: Used to choose if you want one player (Prince Nick), or two players (Prince Nick and Prince Tom). START...: Confirms your selection of player number, and is used to pause/unpauses the game. B Button: This throws your Freeze Shot. These are used to trap your enemies in snowballs. It is also used to start a completed snowball rolling. A Button: Used to jump. ---------------------------------------------------------------------------- ---------------------------------Enemies------------------------------------ ---------------------------------------------------------------------------- 3) This section will list all of the REGULAR ENEMIES you will face, and it will also have a BOSS SECTION with descriptions of their abilities, but detailed ways of handling them will be listed within the walkthrough found farther down the page. Note these names are my invention, and probably not even close to the proper names. o-----------------o | Regular Enemies | o-----------------o Purple Guys......: These guys have no projectiles, and they just walk around trying to make direct contact with you to remove one of your lives. They also have a rolling attack, where they curl into a ball, and roll across the floor till you stop them, or they hit a wall. Green Fatties....: These guys move like Purple Guys, but they have fire breath to get you with. They can shoot this breath left and right, but they can also shoot it downwards, so beware of this dirty trick. Crazies..........: These guys look like they are insane. Very similar to Purple Guys, just a little more aggressive. Blue Tornadoes...: These guys look like hairy guys, but they quickly become a pain when they spin so fast that they gain the ability to fly through walls for short distances. You can not hit them with Freeze Shots while they are spinning. They also have a projectile attack (a small knife) when they are not spinning. These are mean customers you should try not to mess with! Fire Yetis.......: These guys behave like any other walking enemy, and their special power is the ability to throw fire bombs that burst into large flames. Angry Purple Guys: These are meaner, faster, uglier versions of the dopey Purple Guys you have faced. These guys move much faster, and they use a vicious head butt to attack you. Luckily, you only have to deal with them for the last ten levels. Blue Bats........: These are surprisingly calm enemies to be meeting so late into the Castle. They only fly around aimlessly, so you may think them an easy prey. However, they are hard to catch up with, and thusly are dangerous since you have to chase them down, sometimes using some acrobatic jumps to get them. Sumo.............: These guys usually appear where you need a snowball to be your step to reach him. If you do not get him, he will shoot energy balls out in an attempt to get you. If you hit him with a Freeze Shot, he will die, and leave behind a large dollar bill worth 20,000 points! Pumpkin Head.....: This guy is the only enemy who can appear in any non-boss room. He is a kind of enforcer who roams the Castle, and if you stay in a room too long, he will locate you, and chase you. He can not be beat, but if he is shot, he will relocate to a different section of the room. He gets faster as he goes along, and he can shoot ghosts out to hunt for you. Be sure to be as quick as possible in every room. o--------o | Bosses | o--------o Giant Lizard..: Boss of Floor 10. This guy jump up and down between two different platforms, and he throws little enemies at you. Be sure to defend yourself from these small enemies as you take him down like the Godzilla monster he is an imitation of. Clam Launcher.: Boss of Floor 20. This guy appears on two different levels (the ground and the top platform), and he throws small enemies out. This boss fight is very similar to the first one except he is situated in the middle of the screen, not the right side. Dual Birds....: Boss of Floor 30. They fly above you, dropping eggs (which hatch into small enemies). They also try to dive into you as they land on the ground (when you can hurt them). When they turn blue, they are one snowball from death. Green Goblin..: Boss of Floor 40. He walks slowly along, dropping sets of two flames out at a time. He will jump up and down to different platforms as he slowly ambles along. Bubble Statues: Final Boss of the game, found on Floor 50. They do not move, but defend themselves by spitting bubbles in large amounts, and the spikes on the ceiling are the extra incentive to break loose of the bubbles before you go "POP". ---------------------------------------------------------------------------- ----------------------------------Power-Ups--------------------------------- ---------------------------------------------------------------------------- 4) This section will list all of the potential ways you can increase your Snow Brothers capabilities. You get power-ups (and point items too), by killing multiple enemies with one rolled snowball. Provided they are partially trapped all the way to totally free when the snowball hits them, then they will be squishes, and wherever there squished carcass lands, they leave some kind of item. o------------o | Red Potion | o------------o These give you faster movement capability. o-------------o | Blue Potion | o-------------o These give you a stronger Freeze Shot, so you trap enemies quicker. o---------------o | Yellow Potion | o---------------o This increases the range you can throw your Freeze Shots. o--------------o | Green Potion | o--------------o This causes your Snow Brother to swell up, and fly around the screen, head butting any enemies you can find. This only lasts till you destroy the enemies on that Floor you collected it on. It does have limited time though, so be quick about your operation. o--------------o | Snowman Head | o--------------o This removes all enemies from the playing field, and it introduces little blue blobs. Trap them in a snowball, and for every one you squish with a snowball, you get 30,000 points! You also appear to get a letter (S-N-O-W). Once they are gone, the bad guys return to torment you once more. o--------o | Extras | o--------o These are found hidden on many levels, and they usually require you to shoot a certain area of the level repeatedly to get them. They can be items worth tons of points, and some even open up special slot machines for you! ---------------------------------------------------------------------------- ---------------------------Floors One Through Ten--------------------------- ---------------------------------------------------------------------------- 5) This section will cover all the levels from the start, right up to the first Boss Fight o---------o | Floor 1 | o---------o Enemies: Purple Guys X 4. A very easy level, just trap and roll the enemy to move on. If you set it up correctly, you can clear all of the enemies with one snowball, and that causes bills worth 10,000 points a piece to fall (extremely valuable). o---------o | Floor 2 | o---------o Enemies: Green Fatties X 2, Crazies X 3. Jump up to the top, freezing any enemies you wish along the way. Turn the top guy into a snowball, and then flatten all those below you (probably get some performance enhancing vials too). Mop up any leftovers, and move on to Floor 3. o---------o | Floor 3 | o---------o Enemies: Purple Guys X 3, Green Fatties X 2. Trap as you move up, and if you work them correctly, a snowball from the top can destroy lots of enemies on the way down to the bottom. o---------o | Floor 4 | o---------o Enemies: Crazies X 3, Green Fatties X 2. Here is another good level to trap the opposition, but let them melt out so you can squish them with a snowball attack, garnering extra points and valuable Power-Up Items. o---------o | Floor 5 | o---------o Enemies: Purple Guys X 3, Green Fatties X 2. Yet another level where multiple squishings are more than possible. Just trap, let melt, and roll over from above (quite simple really). o---------o | Floor 6 | o---------o Enemies: Green Fatties X 4, Purple Guys X 1. Your best bet here is to just kill the enemy off quickly because of all the projectile throwers present. o---------o | Floor 7 | o---------o Enemies: Purple Guys X 6. An excellent level for multiple squishes, so keep your eyes peeled for performance enhancing jugs out there. o---------o | Floor 8 | o---------o Enemies: Crazies X 3, Green Fatties X 2. This is yet another excellent candidate for multiple squishes. Try to get them because that is the best way to garner points. o---------o | Floor 9 | o---------o Enemies: Crazies X 3, Green Fatties X 1. Go to the top of the room, and once again try to squish all of the enemies for the money bonus. Finish off the remnants, and move on to the next Floor. o----------o | Floor 10 | o----------o BOSS ROOM = Giant Lizard X 1. This is your first boss, so I will give you the basic idea of Boss Beating. You can shoot this boss with Freeze Shots to hurt them a little bit, but if you trap the small enemies they throw out, and turn them into snowballs, you can take them down much faster. Your best bet to win is to get on the top level (or second from the top) and trap the enemies as they arrive, and throw the snowball immediately at the boss. You will quickly win the fight. o--------------------o | Slot Machine Bonus | o--------------------o You get one round with the one armed bandit. You can get 1-ups in two ways here: spell S-N-O-W (1-up per word), or you can get one or every Snow Brothers Doll you call up. "X" is nothing, so don't get it! ---------------------------------------------------------------------------- ------------------------Floors Eleven Through Twenty------------------------ ---------------------------------------------------------------------------- 6) This level will cover all the levels from right after the first Boss Fight, all the way to the second Boss Fight. o----------o | Floor 11 | o----------o Enemies: Purple Guys X 3, Green Fatties X 1. This floor has yet another great chance for multiple squishes, thanks to a conveniently designed platform interaction. o----------o | Floor 12 | o----------o Enemies: Purple Guys X 2, Blue Tornadoes X 2. Here is your first taste of the Blue Tornadoes enemies. They will come after you if you wait too long to freeze them, so beware. I suggest you trap your opponents quickly, and be grateful if you get any lucky squishes along the way. Also be wary of the Blue Tornadoes projectiles. o----------o | Floor 13 | o----------o Enemies: Crazies X 2, Blue Tornadoes X 2. Another level that is better to scramble, and kill the opposition quickly, than to try for multiple squishes. o----------o | Floor 14 | o----------o Enemies: Purple Guys X 2, Blue Tornadoes X 2. If you have not caught on yet, any level with Blue Tornadoes should be finished quickly, so you will not be threatened by their insatiable attack. o----------o | Floor 15 | o----------o Enemies: Crazies X 2, Green Fatties X 2. Hard level to get multiple squishes, but if you are persistent, you may just get what you seek. o----------o | Floor 16 | o----------o Enemies: Crazies X 2, Green Fatties X 2. Another level that requires some enemy baiting to get a huge line of enemy squishes, but it is worth the effort (for the possible power-ups). o----------o | Floor 17 | o----------o Enemies: Purple Guys X 3, Blue Tornadoes X 1. If you can get the Blue Tornado trapped quickly, then the multiple squishes can be more easily implemented since the most mobile enemy is out of the picture temporarily. o----------o | Floor 18 | o----------o Enemies: Crazies X 2, Blue Tornadoes X 2. Now you have returned to the run and guns style of a few levels before this. Take the monsters down as fast, and as efficiently as you can. o----------o | Floor 19 | o----------o Enemies: Purple Guys X 2, Green Fatties X 2. You can really make a serious attempt at a 10,000 bill bonanza run here. You will also get a good shot at multiple power-ups as well on this level. o----------o | Floor 20 | o----------o BOSS ROOM = Clam Launcher X 1. This guy can appear on ground level, and he can appear on the top platform. He will launch Four walking bombs per appearance. You need to shoot him directly and/or Freeze the bombs, and roll their snowballed selves into the Boss here. Just be careful of the walking bomb distribution (throw Freeze Shots to defend yourself at these points in the battle). o--------------------o | Slot Machine Bonus | o--------------------o You get one round with the one armed bandit. You can get 1-ups in two ways here: spell S-N-O-W (1-up per word), or you can get one or every Snow Brothers Doll you call up. "X" is nothing, so don't get it! ---------------------------------------------------------------------------- ----------------------Floors Twenty-One Through Thirty---------------------- ---------------------------------------------------------------------------- 7) This level will cover all the levels from right after the second Boss Fight, all the way to the third Boss Fight. o----------o | Floor 21 | o----------o Enemies: Purple Guys X 2, Green Fatties X 2. On this level, Freeze Shot each one, and when at the top, send the last one falling to squish the rest of the opposition as they are now melting their way out of their snowballs. o----------o | Floor 22 | o----------o Enemies: Purple Guys X 3, Green Fatties X 2. You are better to utilize the run and gun approach, mainly because the maneuvering room here is minimal, plus it is just too difficult to line up the opposition here as well for multiple squishes. o----------o | Floor 23 | o----------o Enemies: Purple Guys X 2, Green Fatties X 2. Jump up to the top most platform on the left side, Freeze Shot the Purple Guys there, and once the two enemies on the right jump up to your level, throw the snowball to squish those two. Then just put the finishing touches on the lone remaining enemy. o----------o | Floor 24 | o----------o Enemies: Crazies X 2, Blue Tornadoes X 1, Sumo X 1. This is your introduction to the Sumo enemy. Jump up to the near top area where a Crazy is, and Freeze Shot him into a snowball. Then jump up, and get the Sumo. Then collect the 10,000 point dollar bill, and proceed to wipe the floor with the remaining enemies. o----------o | Floor 25 | o----------o Enemies: Blue Tornadoes X 3, Crazies X 2. Run and gun is the order of the day when you face three potentially deadly tornadoes. You will also have to dea with attacks from above, courtesy of the Sumo. o----------o | Floor 26 | o----------o Enemies: Crazies X 2, Blue Tornadoes X 1, Sumo X 1. Run to the bottom right corner, freeze the opponent, jump up to where the other enemies are, freeze them, and then jump up to the top level to eliminate the Sumo (collect your reward too). Then jump down, and take the rest of them out (watch out for the Blue Tornado). o----------o | Floor 27 | o----------o Enemies: Purple Guys X 3, Green Fatties X 1. If you want the dollar bill bonus, then bait all of your enemies to the bottom level, and squish them all. Otherwise, run and gun my young friends, run and gun to victory. o----------o | Floor 28 | o----------o Enemies: Blue Tornadoes X 2, Crazies X 1, Sumo X 1. It is rather hard to get to the Sumo, so I suggest you just finish the other three enemies quickly instead. Destroy the Crazy immediately, and get the Blue Tornadoes when they come down to you. o----------o | Floor 29 | o----------o Enemies: Blue Tornadoes X 3, Crazies X 2. Get to the top quickly, and take out the Blue Tornadoes post haste. Then wipe up the Crazies to move yourself onto the third Boss Fight. o----------o | Floor 30 | o----------o BOSS ROOM = The Dual Birds X 1. These aviary aces will drop eggs that hatch immediately into small red birds (snowball these guys). The Dual Birds will drop to the bottom level, and you should attack with Freeze Shots and snowballs. The real danger in this level is the Dual Birds touching you as they fly up and down. Try to not be directly underneath them so you will have more time to react to their actions. o--------------------o | Slot Machine Bonus | o--------------------o You get one round with the one armed bandit. You can get 1-ups in two ways here: spell S-N-O-W (1-up per word), or you can get one or every Snow Brothers Doll you call up. "X" is nothing, so don't get it! ---------------------------------------------------------------------------- ----------------------Floors Thirty-One Through Forty----------------------- ---------------------------------------------------------------------------- 8) This level will cover all the levels from right after the third Boss Fight, all the way to the fourth Boss Fight. o----------o | Floor 31 | o----------o Enemies: Purple Guys X 2, Fire Yetis X 2. This is your introduction to Fire Yetis. You can probably get a few enemy squishes here, but you need to be wary of the firebombs the Fire Yetis throw about like rice at a wedding. o----------o | Floor 32 | o----------o Enemies: Fire Yetis X 3, Purple Guys X 2. Utilize a quick attack with your run and gun abilities to get out of this poorly designed floor. Be careful to not get yourself stuck in the large caves on both sides of the room, as this make your Snow Brother a siting duck for attack. o----------o | Floor 33 | o----------o Enemies: Fire Yetis X 2, Purple Guys X 2. Work your way to the top left, Freeze the Purple Guy there, and wait till the opposition starts to get close, and promptly squish said opposition with the on hand snowball. Mop up whatever dregs may still be troubling you here. o----------o | Floor 34 | o----------o Enemies: Crazies X 2, Blue Tornadoes X 2. I advise you to make your way to the top area, and quickly dispatch the Blue Tornadoes found there, or you will have to duck them while keeping the Crazies at bay. Run and Gun is the fighting style of choice on this multi-platformed Floor. o----------o | Floor 35 | o----------o Enemies: Crazies X 2, Blue Tornadoes X 2. If you love the style you played with on the last Floor, then you will be overjoyed to be on THIS floor. Use a run and gun approach to escape this Floor with no loss of life (for you anyway). o----------o | Floor 36 | o----------o Enemies: Crazies X 2, Blue Tornadoes X 2. If you are unsure as to what I will advise for the same type of Floor as the previous two (which had identical strategies mind you), then I worry for you. Use a run and gun approach to quickly move on. Be careful not to fall in the hole on the left either (you will be easy pickings in there). o----------o | Floor 37 | o----------o Enemies: Purple Guys X 3, Fire Yetis X 2. A run and gun style is the safest route here, mainly because there are too many enemies here to corral. You can probably get a squish or two, but do not expect to get the dollar bill bonus on this level. o----------o | Floor 38 | o----------o Enemies: Blue Tornadoes X 4. Now you have entered a Floor where losing a life may be necessary to get out of it. You face four of the whirling wonders here, and you should try to eliminate as many as you can before they start to all soar around. Run and gun is so recommended for this level. One squishing note here is to keep a snowball handy if you are going to be in a vulnerable area, because it can squish a twirling Blue Tornado for you, thus saving your reserve lives. o----------o | Floor 39 | o----------o Enemies: Crazies X 2, Blue Tornadoes X 2. Another level that is potentially hazardous to your reserve lives totals. The enemy starts on platforms out of your reach, and you must bait them down so you can trap them. Try to avoid getting yourself trappedin any of the compartments in the middle, but if you do, keep a snowball there as a defense against other monsters, and as a stepping stone to get out of the hole. o----------o | Floor 40 | o----------o BOSS ROOM = Green Goblin X 1. No, not THAT Green Goblin. This guy will slowly amble along spewing out small enemies (flames) at you. These will search you out, but are easily trapped, and then rolled into the boss. You can also use your Freeze Shots to damage this green giant. He will turn blue as he nears death. He is a very easy boss, and I find the least dangerous of any you will face (which is nice after the somewhat unpredictable Dual Birds Boss you faced before this). o--------------------o | Slot Machine Bonus | o--------------------o You get one round with the one armed bandit. You can get 1-ups in two ways here: spell S-N-O-W (1-up per word), or you can get one or every Snow Brothers Doll you call up. "X" is nothing, so don't get it! ---------------------------------------------------------------------------- -----------------------Floors Forty-One Through Fifty----------------------- ---------------------------------------------------------------------------- 9) This level will cover all the levels from right after the fourth Boss Fight, all the way to the fifth and final Boss Fight. o----------o | Floor 41 | o----------o Enemies: Angry Purple Guys X 4. These guys DO NOT fool around, as they will come at you, giving no quarter. Run and gun is the suggested style of attack, as they will punish you for standing still and trying to be "cute" with them. This is the first level you have encountered where the pits wrap around to the top of the room (keep that in mind on this level, and the following with these pits as well). o----------o | Floor 42 | o----------o Enemies: Blue Bats X 4, Angry Purple Guys X 1. Blue Bats are pretty passive on the whole, so they will not threaten you till you go after them. Take out the Angry Purple Guy, and then remove the Blue Bats as fast as you can. You may even get a squish or two in if you wait for the Bats to get near the ground. o----------o | Floor 43 | o----------o Enemies: Blue Bats X 5. A pretty simple level, just be cautious as you move about taking the Blue Bats down with the run and gun style that has become your trademark at this point. o----------o | Floor 44 | o----------o Enemies: Angry Purple Guys X 3, Blue Bats X 2. Run and gun has become your moniker. Try to keep changing you platform level so the Angry Purple Guys can not head butt you. o----------o | Floor 45 | o----------o Enemies: Angry Purple Guys X 5. Trap an enemy here, hit the snowball so it carries you with it. This will not only grant you temporary invulnerability, it might also squish a few guys along the way. o----------o | Floor 46 | o----------o Enemies: Angry Purple Guys X 2, Blue Bats X 2. Well, I am running out of creative ways to type it, so here it is in a straight up plain way: use a run and gun approach. You will probably want to eliminate the more aggressive Angry Purple Guys first, and then get the Blue Bats at your leisure. o----------o | Floor 47 | o----------o Enemies: Angry Purple Guys X 4. Here is a great way to eliminate three of the Angry Purple Guys real quick: fall down through the hole, Freeze Shot the right most enemy, and throw that snowball to the left. This will leave one enemy on the left to Freeze and destroy to escape to the next floor. o----------o | Floor 48 | o----------o Enemies: Blue Bats X 3, Angry Purple Guys X 1. A relatively basic run and gun approach need on this relatively laid back level. The only serious threat you will face is the solo Angry Purple Guy, so get rid of him as fast/safely as you can. o----------o | Floor 49 | o----------o Enemies: Angry Purple Guys X 4. Here you are, on the last normal level. You will not get a free pass, because you have to face four Angry Purple Guys. I advise you to run and gun, and maybe squish the odd guy as you go. Once you have eliminated the last opponent, you get to go to the final... o----------o | Floor 50 | o----------o BOSS ROOM = Bubble Statues X 2. You should start by throwing Freeze Shots as fast as you can. The bubbles will start to fly rapidly very soon, so be ready to throw lots of Freeze Shots to break free. Now, there are five types of bubbles: empty bubbles (can trap you), red potion bubbles (can trap you and gives you a speed upgrade), blue potion bubbles (can trap you and gives you a weapon upgrade), blue ball bubble (can not trap you and will hatch an enemy), and red ball bubble (can not trap you and will hatch fire). The most serious danger you face are the spikes (when the bubbles carry you up there). Now, you can use the hatched enemies (when you Freeze them) to hurt the Statues greatly. This is a not too tough Boss, it just requires patients to wear the Boss down. Now you have beat the game! Congratulations, and I hope you enjoy whatever gaming experience you might move on to. ---------------------------------------------------------------------------- ---------------------------------Final Word--------------------------------- ---------------------------------------------------------------------------- 10)As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2003. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address. Snow Bros. is extremely similar to another favourite of mine: Bubble Bobble. If you love this game, I highly recommend the other because it has a larger amount of levels, challenge, and a really catchy tune!