____________________________________________________________________________ ____________________________________________________________________________ THUNDER & LIGHTNING FAQ Author......................Raging_DemonTEN Console.....................Nintendo Entertainment System "THUNDER & LIGHTNING" Copyright 1990 Romstar FAQ Copyright 2002 Raging_DemonTEN E-Mail Address..............eagle25_100@yahoo.com ____________________________________________________________________________ ____________________________________________________________________________ ___________________ ( Version History ) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 1.1 - New Format Corrections Made ____________________________________________________________________________ ____________________________________________________________________________ This FAQ is copyrighted by Raging_DemonTEN in the year 2002. It is for private use only, and cannot be reproduced or sold without strict permission from the author. Permission can be asked for by e-mailing me with the title "T&L Permission" at: eagle25_100@yahoo.com. This FAQ is only allowed on the following site(s). If you find it on any other sites, please e-mail me at eagle25_100@yahoo.com to report this and help me prosecute the thief under copyright law: GameFAQs - www.gamefaqs.com ____________________________________________________________________________ ____________________________________________________________________________ _____________________ ( Table Of Contents ) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________________________________ | | | 1)................| Introduction | | 2)................| Overview And Controls | | 3)................| Power-Ups And Enemies | | 4)................| Round Guide | | 5)................| Tips | | 6)................| Expanded Version History | |____________________________________________________________| ____________________________________________________________________________ .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= 1. Introduction .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= I'm sure everyone has played Breakout at one point in their lives. It was a very popular game, and still is. Unfortunately, like most good ideas, everyone has to milk it for all it's worth, and countless knockoffs come out to try to top it. This game is one of them. Except, you can actually see a guy moving the little paddle the bounces the ball, much like the NES game, Pinball. It is one of the better Breakout clones, however, and can be beaten, so I made this guide to help out a bit. Enjoy! .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= 2. Overview And Controls .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= Apparently, a gourmet food lover named Mr.Chin, in his search for only the greatest delicacies, awakened the Thunderwarrior by mistake. So, for punishment, Mr.Chin must use the Demoeball and a stick to get through 30 Walls Of Regret. In other words, just play Breakout like you normally would, but this one has a limited amount of levels. Controls ++++++++++ D-Pad - Moves Mr.Chin left and right A Button - Releases the ball at the start of a Wall, or when you have the Glove power-up B Button - Hold down this button and the D-Pad to make Mr.Chin run faster START - Pauses the game .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= 3. Power-Ups And Enemies .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= To receive power-ups, you must hit the vehicles that pass through your screen from time to time with your Demoeball. There are three types of vehicles: a submarine, a jet plane, and a spaceship. Everytime you hit the vehicle, it drops one of the power-ups below: Power-Ups ____________________________________________________________________________ o Glove - Everytime the ball touches your paddle, it sticks to it, giving you a chance to aim the ball where you want. Just press A to launch the ball again. o Missile - You can press the A Button to fire missiles at the blocks to destroy them along with the Demoeball. If you pick up two Missle power-ups, you can fire two missiles. Best power-up in the game, in my opinion. o Slow - Slows the speed of the Demoe Ball. Picking up two of these brings it to a crawl. Also, picking up this power-up after you pick up a Multi-Shot power-up will slow all the balls, but won't if you pick it up after. o Big - Makes the Demoe Ball, ummmm "big", which gives it the ability to go through ANY block, including the invulnerable ones. However, the ball gains some speed. o Long - Increases the length of the stick Mr.Chin is carrying. No, not that one. Get your mind out of the gutter, you pervs. o 1-Up - Gives Mr.Chin an extra life o Three-way Multi-Shot - The ball splits into three seperate balls. This power-up is a lot better than the Six-Way because it constantly splits, even if you lose a ball. For example, let's say you lose two balls. If you hit the last ball, it will split, giving you three again, for as long as the power-up lasts! o Six-way Multi-Shot - The ball splits into six seperate balls ____________________________________________________________________________ ____________________________________________________________________________ == Sea Anemone == Appears On Levels: 1 - Description: If the Sea Anemone catches the Demoe Ball, it will turn it into two smaller Demoe Balls. The smaller Demoe balls will be returned to normal size if you pick up any other power-up except Long,Missile, or 1-Up ---------------------------------------------------------------------------- == Octopus == Appears On Levels: 2 - Description: If you hit the upside-down vase on some levels, an Octopus will come out and try to latch on to your stick. If it does, it will weigh you down and make you move slower. You can get rid of the Octopus by hitting it with the Demoe Ball. ---------------------------------------------------------------------------- == Turtle == Appears On Levels: 3 - Description: Turtles walk down from the top of the screen and become more blocks for you to destroy. The levels that Turtles appear on will not end until all Turtles are destroyed. You almost need the Missile power-up to end the level. ---------------------------------------------------------------------------- == Bird == Appears On Levels: Description: Birds will just stand around until you hit them with the Demoe Ball. Once you do, they go beserk and destroy every block in sight. Why they are considered an enemy is beyond me. Hit them as many times as possible to end levels quickly However, they disappear for a bit after you hit them three times. ---------------------------------------------------------------------------- == Thunderwarrior == Appears On Levels: Description: The Thunderwarrior, like the Bird, will remain motionless until you hit him with the Demoeball. Once you do, he will destroy blocks like the Bird, but also shoot down lightning to paralyze you and preventing you from reaching the ball. Hit him three times, and he blows up, destroying a LOT of blocks. Very useful. .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= 4. Round Guide .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= + Round 1 + Enemies: Sea Anemone Power-Up Ship: Submarine Strategy: No tough blocks around, all one-hitters. I use the two Sea Anemones in this level since you have a lot of room to richochet and an easy to hit Submarine. ____________________________________________________________________________ + Round 2 + Enemies: Octopus Power-Up Ship: Submarine Strategy: The only tough blocks to get to are those behind the vase in the middle. Multi-ball power-ups work well, and so does the Missile power-up.Remember you have to hit the Octopus with the ball if its on your stick, not just hit the stick with the ball. ____________________________________________________________________________ + Round 3 + Enemies: Turtle Power-Up Ship: Submarine Strategy: Turtles are definetly the worst enemy to face, since they respawn so quickly and the level doesn't end until you have defeated them all. This level has an easy layout, though, so you have a clear shot with the Missile everywhere. Just keep on hitting the Submarine until you get the Missile power-up, and then just blast away. ____________________________________________________________________________ + Round 4 + Enemies: None Power-Up Ship: Spaceship Strategy: When you start out, move Mr.Chin over to the right as far as possible, then launch the ball. Watch the ball wipe out the entire board without you doing anything else. However, if it does come back down, just do the normal Breakout thing. ____________________________________________________________________________ + Round 5 + Enemies: None Power-Up Ship: Spaceship Strategy: Since the Spaceship only stays on the left side of the screen, I aimed there first for an early bid at a power-up. The Missile works well, and Big does of course. Watch for the blocks right next to your stick, as the ball bounces back fast and close to you. ____________________________________________________________________________ + Round 6 + Enemies: Bird Power-Up Ship: Jet Plane Strategy: Since this is your first Bird level, I'll give you the strategy to use in all bird levels: aim for the Bird, then just keep the Demoeball afloat. The Bird does most of the dirty work for you, so all you have to do is hit a few blocks after its done. Also, using the Bird has no reprucussions like the Thunderwarrior has, so feel free to hit it as many times as possible. Watch out for cloud cover , which hides your ball if it passes behind a cloud. ____________________________________________________________________________ + Round 7 + Enemies: Thunderwarrior Power-Up Ship: Jet Plane Strategy: This level can take a while with so many three-hit blocks, so it's time to use the Thunderwarrior to your advantage. Using multi-ball power-ups, you can hit the Thunderwarrior three times quickly, and watch him explode without you not being able to reach at least one of the Demoeballs. So the strategy is: get multiple balls, nail Thunderwarrior with them. Simple enough, eh? ____________________________________________________________________________ + Round 8 + Enemies: Bird Power-Up Ship: Jet Plane Strategy: There are only 12 blocks to destroy on this level, but they are surrounded by unbreakable blocks. Hit it up the right side to start out the level and hit a few blocks on the top Also, you might pick up a useful power-up. Next step is hitting the Bird. Once you get him, the level is pretty much done. ____________________________________________________________________________ + Round 9 + Enemies: None Power-Up Ship: Spaceship Strategy: First thing to do is aim for the two blocks blocking the passageways up to the top of the level. If they are there, they might send the ball careening off somewhere you don't want it to. Once you get rid of them, shoot your ball to the top and watch them work from the top down. ____________________________________________________________________________ + Round 10 + Enemies: None Power-Up Ship: Spaceship Strategy: Shoot it up either the left or right side, and just keep it afloat long enough for it to destroy every block. There isn't any challenge here, so just warm-up for the next level. ____________________________________________________________________________ + Round 11 + Enemies: Sea Anemone Power-Up Ship: Submarine Strategy: When you start out, there is a solid bar of one-hit blocks right in front of you. I say fire away right away, and just try to control it enough so you can get rid of the bar. While not difficult, there are a lot of blocks to break, and you will hit the numerous Sea Anemones once or twice. I also got stuck on this level a few times, so you might need to hit Reset X| ____________________________________________________________________________ + Round 12 + Enemies: Octopus Power-Up Ship: Submarine Strategy: Only 12 blocks to hit, but they are protected by three Octopus Vases. Multiple Octopi can latch on, so multi-balls might not be the best idea, unless you want to risk the Three-Way and hope one gets stuck at the top permanently. A better strategy would be to use Slow or Big, of course, and use the walls to aim the ball above the Vase but into the blocks its guarding. If you are lucky, the ball will bounce off the Vase once inside, clearing all the blocks, but releasing an easy to destroy Octopus. Just repeat for all three. ____________________________________________________________________________ + Round 13 + Enemies: Turtle Power-Up Ship: Submarine Strategy: Hit the Submarine until it gives you a Missile power-up. Shoot until all blocks and turtles are destroyed. Simple enough, eh? ____________________________________________________________________________ + Round 14 + Enemies: None Power-Up Ship: Spaceship Strategy: The Power-Up Ship is easiest to hit on this level, so aim for that before anything else. Every power-up is helpful on this level except for Missile, so just use what you get. If you don't like it, go for a better one. Since the one-hit blocks are protected by the three-hit ones, Big and Three-Way work well to get rid of them, and Six-Way and Long to finish it up. ____________________________________________________________________________ + Round 15 + Enemies: None Power-Up Ship: Spaceship Strategy: The whole level alternates between unbreakable blocks and three-hit blocks, so you have your work cut out for you. The Spaceship can't be hit until you get inside the outer layer, so shoot the ball constantly up the sides so it goes quicker. If you can pick up enough speed, the ball will knock out three-hit blocks as if they were one. Once you get through the outer layer, hope it hits the Spaceship or just take your time and destroy all the blocks. ____________________________________________________________________________ + Round 16 + Enemies: Thunderwarrior Power-Up Ship: Jet Plane Strategy: You should probably forget about getting a power-up on this level, since the Jet Plane is all but hidden at the top of the screen. You also will have trouble shooting it up the sides, since there are two unbreakable blocks on either side. Instead, concentrate on hitting the Thunderwarrior as soon as possible. When the ball goes near him, move so you don't get hit by his lightning bolt. You should only need him to go nuclear once or twice to end the level. ____________________________________________________________________________ + Round 17 + Enemies: Bird Power-Up Ship: Jet Plane Strategy: Of course, aim for the Bird to quickly end the level. Be extra careful on this level, however, since there is tons of cloud cover and it is pretty easy to lose sight of your ball in it. ____________________________________________________________________________ + Round 18 + Enemies: None Power-Up Ship: Spaceship Strategy: Yuck. This level is a pain since all the blocks that are breakable are protected by unbreakable except for one opening. Also, the ball travels FAST in this level, so you might lose a life or two. Anyways, a good power-up is key to this level, so that's the only advice I can give you. ____________________________________________________________________________ + Round 19 + Enemies: None Power-Up Ship: Spaceship Strategy: This level is a nice break from the previous one. There are no direct hits, so a Missile is useless. Instead, use Three-Way, as it inflicts a lot of damage in a short period of time. Soon enough you'll break through and end another level. ____________________________________________________________________________ + Round 20 + Enemies: None Power-Up Ship: Spaceship Strategy: Don't launch your ball into the middle mass of blocks, as you will quickly lose control of the Demoeball. Instead, launch it into the space to the left or right of it, and try to get it to hit the two three-hit blocks. Once you get beyond those two blocks, the rest of the level is cake. ____________________________________________________________________________ + Round 21 + Enemies: Sea Anemone Power-Up Ship: Submarine Strategy: This one is tough. VERY tough. Since you are dealing with so many Sea Anemones, you will eventually have to squint your eyes and try to track little balls. I found the Six Way Power-Up works great, because they soon become twelve and clear the board. Otherwise, concentrate on working from the bottom up, as there are more Sea Anemones at the top which can mess you up quickly. ____________________________________________________________________________ + Round 22 + Enemies: Octopus Power-Up Ship: Submarine Strategy: Three Octopus Vases equals lots of trouble. You DON'T want multi-ball power-ups, as they will royally mess you up. Ball control is key, and a little luck with the Big power-up too. I try to aim to get the Demoeball to the top of the screen. However, attacking it head-on works also. ____________________________________________________________________________ + Round 23 + Enemies: Turtle Power-Up Ship: Submarine Strategy: First off, you WILL need to get both the Big power-up and the Missile power-up to end this level. Turtles will appear much too fast for you to end this level with just the Demoeball. You need to grab the Big first, and clear out all the unbreakable blocks that are preventing you from shooting the Turtles. Once you do that, aim for the Sub and wait for the Missile. Once you get it, start shooting. ____________________________________________________________________________ + Round 24 + Enemies: None Power-Up Ship: Spaceship Strategy: When the level starts, DON'T move Mr.Chin. Instead, launch right away. This should get your ball up in the very small space provided. It will also hit the Spaceship, which can make or break this level. Get a Missile or Long, this level is over. Anything else, you might have a chance. Once the Demoeball falls back down the hole, you're going to have a heck of a time getting it back up. Just be patient. ____________________________________________________________________________ + Round 25 + Enemies: None Power-Up Ship: Spaceship Strategy: Like the last level, ball control and a little luck is key. Aiming it up the right side like you want to is a bad idea, since the ball picks up way too much speed when it comes back down. Instead, concentrate on eliminating the blocks on the bottom first. Once you've done that, going up the right side is fine, and it will probablt finish the level for you while its up there. ____________________________________________________________________________ + Round 26 + Enemies: Bird Power-Up Ship: Jet Plane Strategy: These levels are so easy. Just aim for the Bird, and watch the chaos ensue. There really isn't an easier way. ____________________________________________________________________________ + Round 27 + Enemies: Thunderwarrior Power-Up Ship: Spaceship Strategy: Oh so much cloud cover in this level, so following the ball is tough. Aim for the spaceship up in the right corner, and perhaps get something to help you out, like Slow. Then, aim for the Thunderwarrior and watch for the lightning bolts. If he starts going crazy too much, keep aiming at the Spaceship until you get Slow, which is a huge help here. ____________________________________________________________________________ + Round 28 + Enemies: Thunderwarrior Power-Up Ship: Jet Plane Strategy: All three-hit blocks. Yikes. Aim it up the right side, watch it hit everything, then hit it back up until you have severly damaged the outside shell. Then, it's time to aim for the Thunderwarrior again, three times. We are hoping for him to go nuclear. If he does, pat yourself on the back If he doesn't, try again. He will eventually. ____________________________________________________________________________ + Round 29 + Enemies: None Power-Up Ship: Spaceship Strategy: This one is more dangerous full of blocks than empty, as the speed the ball can reach richocheting off all those unbreakable blocks is astounding. Try to stay near the left side as the right one has unbreakable blocks very close to the bottom. Aim towards the middle and hope it gets stuck there, and maybe hits the Spaceship too ;) ____________________________________________________________________________ + Round 30 + Enemies: None Power-Up Ship: Spaceship Strategy: Ahhh, the spiral into infinity. What a fitting ending. All one-hit blocks. This level should be a cakewalk. Just do what you do best, and watch all the blocks fall before your skill. Hit the Spaceship if you want to end the level quicker. Me, I wanted to savor the victory :) ____________________________________________________________________________ .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= 5. Tips .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= - Try to get the ball to bounce to the top of the screen. Once there, it will slowly make it's way downwards, eliminating a lot of blocks in its path. - Every level has a different theme and obstacle in it. Learn the obstacle, and learn to use it to your advantage. - The Missile is your friend for the first 15 levels, the 3-Way Shot for the last 15. .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= 6. Expanded Version History .=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.= Version 1.0 - FAQ Completed ____________________________________________________________________________ Yet another amazing FAQ from Raging_DemonTEN. If you have any questions, comments, or something game-related I don't know about, please e- mail me at eagle25_100@yahoo.com. ____________________________________________________________________________ (c) 2002 Raging_DemonTEN