_____________________________________________________________________ | _________________________________________________________________ | | |-----_---_---_--____---_____---___---_---_--_--_____---____------| | | |----| |-| |-| || _ \ | ___|-/ _ \-| |-| || || _ |-/ ___\-----| | | |----| |-| |-| || |_| || |___ | |-|_|| |_| || || |-| || | ___-----| | | |----| |-| |-| || _ < | ___|| |- _ | _ < | || |-| || ||_ |----| | | |----| |_| |_| || | | || |___ | |_| || |-| || || |-| || |__| |----| | | |-----\___^___/ |_| |_||_____|-\___/-|_|-|_||_||_|-|_|-\____/-----| | | |-------------------------___---____---_____--_---_---_-----------| | | |------------------------/ _ \-| _ \-| ___|| |-| |-| |----------| | | |-----------------------| |-|_|| |_| || |___ | |-| |-| |----------| | | |-------VERSION---0.1---| |- _ | _ < | ___|| |-| |-| |----------| | | |-----------------------| |_| || |-| || |___ | |_| |_| |----------| | | |------------------------\___/ |_|-|_||_____| \___^___/-----------| | | |_________________________________________________________________| | |_____________________________________________________________________| ----------------------------- Wrecking Crew FAQ/Walkthrough v. 0.1 (c) Pegboy 2002-2003 All rights reserved ----------------------------- Welcome to my Wrecking Crew guide! This document is copyright Pegboy (Derek Kader) 2003 and should not be copied, in whole or in part, changed in any way, shape or form, stolen from, or any other illegal crap that you might try to pull. If you'd like to use part of it or post it on your website, e-mail me at kader3@msn.com. Also, if you see it on any other site besides www.gamefaqs.com, e-mail me so I can take care of the problem. If you have anything to add, be it strategies, tips, tricks, or have questions, or just want to say what's up, e-mail me at kader3@msn.com. I will credit you with the info in the next update. If you want to use any of the ASCII art you see in the guide, feel free to ask me to use it. As of now, there are only level walkthroughs for phases 1-10, so if you have ANY strategies for any phase in the game, e-mail me with the info. This FAQ is far from done, so check back later for updates on later levels/phases in the game. That being said, sit back, have a coke and enjoy the guide! I dedicate this guide to my four brothers, Ian, Chad, Kip and Pete. ============================================================================== TABLE OF CONTENTS ============================================================================== I. Intro and Notes II. Version History III. Controls IV. Enemies V. Objects/Items VI. Walkthrough VII. Design Mode VIII. Tips and Tricks IX. Credits and Legal Stuff ****************************************************************************** I. INTRO AND NOTES ------------------- For those of you who have never played Wrecking Crew before, it is a simple, first generation game for the NES. Released by Nintendo in 1985 as part of it’s “Programmable Series”, it features Mario and Luigi from Super Mario Bros., and of course Mario is the one you play as in 1 player mode. He holds a hammer and runs through a construction site, demolishing everything he can in his path. Mario must also dodge numerous enemies while trying to wreck the level. Another aspect of the game that most people thought was neat was that you could design your own level with the DESIGN option. Although this game is old and may look simple, Wrecking Crew is very challenging to even the most experienced gamer. ****************************************************************************** II. VERSION HISTORY -------------------- v. 0.1 - April 7, 2003 ~~~~~~~~~~~~~~~~~~~~~~ Much work still needs to be done. However, everything is complete except that the Walkthrough section (VI) only goes up to level 10 at the moment. The rest of the levels will be added in future updates. As of now, there are only level walkthroughs for phases 1-10. If you have any info, strategies, tips, or tricks for any level or aspect of the game, PLEASE e-mail me at kader3@msn.com. And, of course, any info you send me that is put into this guide will be completely credited to you. ****************************************************************************** III. CONTROLS -------------- Now, before we get cracking, you need to know how to actually play the game. Not to worry, the controls are very easy to learn, and there aren’t that many. A button – Mario/Luigi swings their hammer B button – Mario/Luigi swings their hammer Up – Makes player climb up ladders Down – Makes player climb down ladders Left – Moves player to the left Right – Moves player to the right Start – Pauses game Select – Exits current phase ****************************************************************************** IV. ENEMIES ------------ There are very few enemies in the game, a total of four in all (five is you consider the fireball an enemy). But, while there is not a broad enemy index, each one has it's own strategy, and a strategy that can be used on it. ================= RED GOTCHA WRENCH ================= The Red Gotcha Wrench is the only enemy in Phase 01, which you will most likely start on. Therefore, he is the first enemy you meet in the game. Red Gotcha Wrenches. These annoying creatures follow you around, literally. They sort of home in on you as you wander around the level, and can be more of a nuisance than the other enemies, excluding Spike. However, due to the homing nature of the Red Gotcha Wrench, it is an easy target to trap behind doors. That essentially gets the enemy out of your way for that level, unless something goes wrong. ==================== PURPLE GOTCHA WRENCH ==================== The only enemy in the game that wanders around aimlessly, the Purple Gotcha Wrenches have almost a randomized pattern of movement, but not completely. Usually the Purple Gotcha Wrenches will walk in the same direction without turning around. But, in the event that something is blocking there path, they will turn. They occasionally climb a ladder when they come to one, but not every time. Sometimes (but rarely) they will just turn around for no reason, but this does not happen often. It doesn't take much to trap them behind a door, but take caution when trying to do so. ============ EGGPLANT MAN ============ The Eggplant Man is a really hard enemy to explain. He starts out going in a direction, either right or left, and continues walking in that direction until one of two things happens. (1) He walks into a ladder. In that case, he will take the ladder up one floor. When he gets there, he will immediately resume walking in the same direction as before or (2) He walks into an obstruction and turns around to go the other way. To trap Eggplant Men, you must use the ability to manipulate there movement. A bit for the advanced player, trapping Eggplant Men is more difficult than Wrenches. ============= FOREMAN SPIKE ============= Considered the "arch enemy" of the game, if you will, Spike is basically the antagonist of the game. He looks like Wario from later Mario games, and he is different from the other three in several ways, but most noticeably he is a character who is literally in the background of the level. Whenever you trap an enemy behind a door, they become a part of the background and cannot hurt you. Spike is an enemy who is permanently in the background, so he can't harm you by physically coming into contact with you. His main attack is to swing is hammer at you when your character and he are lined up, causing you to drop down to the bottom floor of the level. This readily leads to you getting stuck in a trap or without a ladder to climb up, resulting in starting the level over. To counter this, however, you can do the exact same thing to him. If you swing and hit him before he hits you, he will fall to the ground and either climb back up or get stuck. You can do this as many times as necessary. ;) ======== FIREBALL ======== The Fireball is an enemy who, every so often, will form at one side of the screen and hover over to the other, and then disappear. The course he takes is a wavelike motion, and he can actually be avoided in a way other than running to the other side of the screen or heading to a different floor. The Fireball's rhythm is timed to the music. That is, he will hit the crest (top) of his wave on the same beat of the music every time. With VERY good timing you can run under him and not be hit. Although, it's a lot less risky to just climb to another floor or platform. ****************************************************************************** V. OBJECTS/ITEMS ----------------- There are a wide variety of objects to break and obtain and they are all listed here by category. ============= LEVEL OBJECTS ============= These objects are found littered throughout most phases and are a common sight. All objects listed here can be hit, breaking further down to whether or not they can actually be destroyed. ////////////////////// | Destructible Stuff | \\\\\\\\\\\\\\\\\\\\\\ Normal Wall ----------- The most common and basic object that must me destroyed in the game. Much resembling a locker, the normal wall only takes one hit to destroy. White Brick Wall ---------------- Another common sight, the white wall takes two hits, hence it is two times as strong as normal walls. These take a little bit more effort to knock down, but nothing seriously difficult. Dark Concrete Wall ------------------ The heaviest wall in the game, dark concrete walls take three hits before they go down, and they can be quite a time waster. With the aid of the Golden Hammer, though, they are no harder than normal walls. Explosive (Bomb) ---------------- Hitting an explosive will detonate it, and doing so takes one hit from every wall that was currently on that floor. For example, if there is a normal wall, a white brick wall, and a dark concrete wall on the same floor, the normal wall will be completely destroyyed, the white brick wall will take one hit (half-destroyed), and the concrete wall will take a third of it's hits. Hitting an explosive and standing directly in front of it will result in a hard fall to the bottom floor. To avoid this, simply run to the side of the bomb right after it is detonated. Metal Ladder ------------ There two types of ladders in the game, destructible and indestructible. The metal ladder, white in color, is the destructible one, and in order to pass to the next phase, every metal ladder must be smashed. Pillar ------ Pillars support ledges and platforms. They are found in various levels, and usually will have something sitting on top of them, for instance, a bomb or wall. By breaking a pillar, you can reach things that you couldn't before, and sometimes it is crucial that you smash whatever is atop a pillar, esp. walls and such. All pillars do not have to be broken in order to finish the level. They only need to be broken when there is something on top of it that is required to be destroyed. //////////////////////// | Indestructible Stuff | \\\\\\\\\\\\\\\\\\\\\\\\ Ladder ------ Wooden ladders, although you might think would be the destructible type of ladder, cannot be destroyed. They are there solely to help you get to another floor. Door ---- Doors are used as traps for enemies. By hitting a door with your hammer, you open it up allowing enemies to pass in and out of the background. You can't go inside them. When you trap an enemy behind a door, you see their outline as they continue through the level like normal, but you will not be harmed by them. Enemies can come out from behind doors as well, if the door is open and they happen to be passing through. Barrel ------ Another trap device that is also an obstacle, the barrel is a nuisance in many ways. You can become trapped between two of them. They are constantly in the way. They block different routes. Heck, you can even become stuck under one and be forced to start the level over! But barrels can be used to trap enemies, too. If a barrel is on top of a pillar, with correct timing you can smash the pillar, move out of the way, and allow the barrel to cover the enemy. In all, barrels are just as helpful as harmful. ==================== SECRET OBJECTS/ITEMS ==================== Not very many secret items or objects, but it's necessary to list them here anyways. The Golden Hammer ***************** Wrecking Crew, although seemingly simple has a few secrets to discover. One of the most important is the Golden Hammer, a special item that replaces your usual hammer and is much stronger. With the Golden Hammer, you can destroy anything with one hit, hit enemies, and swing much, much faster. While holding it a different music track plays, too. It can only be found by hitting a certain combination of bombs and is only found in certain levels. You can mix any combination of three bombs in any order, except that the last one must always be the same. It is, for that level, the bomb under which the Golden Hammer lays. But not just any combination will work. If you don’t get the correct one, a doll or figurine will pop up in its place, and getting it will give you a certain number of points, as they very from different doll to doll. You must try different combinations until you finally get the right one. Another thing to note about this item, it is not always found using the same bomb combination, but the bomb that needs to be hit last will always remain the same. Also, if you die with the hammer you lose it, and if you press select to exit a level (say you get stuck or something) you lose it, too. The dolls and other figurines do nothing special except give you bonus points, and besides, the Golden Hammer gives you more than double any amount when you pick it up they give you. To see specific locations of the Golden Hammer, check out the Tips and Tricks section. Doll **** The Doll is often found in place of the Golden Hammer when the correct combination is not found. They come in a wide variety, from an average girl's doll to Santa Claus. ****************************************************************************** VI. WALKTHROUGH ---------------- In this section, I will guide you through each of the 100 different levels, or phases, as they are called in the game. They can be played 1 player or 2 player, but not simultaneously. There is a list of what enemies appear in that particular stage and how many objects there are that you need to demolish in order to complete the level. Below that, a map of the phase will be provided. Here’s a key for the maps: o---------------o-----------------o | Symbol | Meaning | o===============o=================o | S | Start | o---------------o-----------------o | N | Normal wall; | | | takes one hit | o---------------o-----------------o | W |White brick wall;| | | takes two hits | o---------------o-----------------o | C | Dark Concrete | | |wall; takes three| | | hits | o---------------o-----------------o | E |Explosive (Bomb) | o---------------o-----------------o | D | Door | o---------------o-----------------o | B | Barrel | o---------------o-----------------o | L | Ladder | o---------------o-----------------o | M | Metal Ladder | | |(white breakable)| o---------------o-----------------o | P | Pillar | o---------------o-----------------o | X | Enemy | o---------------o-----------------o | Z | Spike | o---------------o-----------------o | _ | The Ground | o---------------o-----------------o * If you plan on reading this entire FAQ (or most of it), you should probably print out the above table, until you get comfortable with the symbols. Hope the maps are comprehensive enough! *NOTE*: Fireball, an enemy who flies across the screen every so often, will be in every level but not listed as so. See the enemy index for details. Level setup will be like so: Phase: What phase number you are on. Enemies: What types of enemies will be found in the phase. Total: The number of enemies found in the phase. Objects: The number of objects that must be destroyed to pass the stage, not including things that can be destroyed such as bombs and pillars, which don’t necessarily need to be destroyed to complete a phase. There will be a map of the phase found here. The phase walkthrough will be the last thing. Phase 01 -------- Enemies: Red Wrench; Total Number: 1 Objects: 13 N N _ N N N M X N N N L M M W W E L L M L L L C M _ _ _ L _ D L S _ L _ _ To start out, there are only two ways to get rid of an enemy. You can trap them behind doors, or get them stuck inside a barrel. I like to take out the enemy first, so move to where you are positioned in front of the door. The Red Wrench should start climbing the ladder to try to attack you. When it reaches the bottom, press A or B to swing your hammer. This will open up the door. Move a little to the left, out of the doorway (you should be in front of a ladder), and watch as the Red walks straight into the open door. After a few seconds, the door will close, trapping him behind it. For the rest of the level, a dark image of the Wrench will be walking around like normal, but it will be unable to hurt you. With the enemy out of the way, proceed to move up the ladder. Smash the two white walls with your hammer when you reach the top, but ignore the bomb that is sitting to the right of them. It is of no importance in this stage. When you’ve done this, climb the metal ladder to your left. Dispose of the two walls up top and move to the left. You should appear on the same ledge, but on the other side of the screen. Smash the three walls that appear over here. Run to the left off the ledge, and knock down the three walls. Continue to the left and break down the metal ladder from earlier. Jump off the ledge to the left, and continue walking this direction. On the other side of the screen, you’ll see a short ladder. Climb up it, smash the concrete wall, and finally, knock down the metal ladder to the left. Phase 02 -------- Enemies: Eggplant Men; Total: 3 Objects: 6 _ S _ N L M N L M M L M E M W B B L L C L _ D _ _ _ X X X L _ D _ When you start the level, you’ll notice a new enemy, Eggplant Man, has replaced the old one, and there is more of them. This can make it difficult. First things first, we need to get them out of our way. Make your way down the ledges to the left. When you get to the bottom, open the door on the left and stand next to it (out of harm’s way, of course). All three should hop in. But, you’ll notice that unlike the last enemy, the Red, these guys freeze after they’re all in. The door on the other side of the screen will open. After a while the Eggplant Men will begin to move again, proceeding left. When they reach the other door, they jump out, the door closes, and they continue on their way. You can’t close the door with your hammer, either. Instead, you can trap them back there for the short time allowed, and move up the ladder to the right. When you reach the set of metal ladders with a bomb in between them, destroy the ladders, but leave the bomb. Then, continue up the ladder until you reach the ledge where you started. Fall off the ledge to the left where there is a wall. Knock down and continue falling left. Another wall, another demolition. Lastly, fall to the left a third time to find a white wall. Break it, and fall to your right. A concrete wall awaits you. Smash it, and we can move on to Phase 03. Phase 03 -------- Enemies: Purple Wrench; Total: 1 Objects: 22 D N N N N N N D S L B L X B N D N D N N N N N N D N D N D N N N N N N D _ _ _ _ _ _ _ _ _ _ _ _ Phase 03 is an easy level. You may have noticed the enemy on the opposite side of the screen. From where you begin, climb up the ladder and walk to the left. Once on the other side, open the door. When he has been trapped inside, proceed to demolish the walls to your left. Walk back to the other side, and destroy those, too. Jump on the barrel from the ledge, and fall to the right. Destroy the two walls found here. Fall to your left, and smash all of the walls on this row. Drop to your left, break the bricks. Below you to the right, the last row of walls is waiting. Destroy all of theme down here, and your task is over. Phase 04 -------- Enemies: Red Wrench; Total: 2 Objects: 18 E W N _ _ _ P P P _ _ _ _ E C C C E C C C E L L L E W W W W W E L N N E N N N L X X _ _ _ L _ S _ _ _ This stage is all about quickness. There are no methods to trap your enemies in this stage, so first, you need to walk to the right. The two Reds should be coming towards you. When you’ve reached the other side, the enemies will still be walking that direction, and that gives you more time to do what you need to do. Climb up the ladder and smash every wall on this ledge, starting from the left going right, once again ignoring the bomb. When you have destroyed all of the walls, ascend the next ladder. Obliterate the white walls you find on this strip, leaving the explosives. The enemies should be catching up to you. Not to worry, though, because if you’re fast enough you’ll finish the level without ever having to deal with them. If you feel they are too close for comfort, simply fall off the nearest ledge, and repeat the process from the beginning of the stage. Anyway, continue left and go up the ladder and knock down the six concrete walls that you find here. On the next ledge up, you’ll encounter pillars for the first time. When you hit a pillar with your hammer, it sinks, bringing whatever was directly above it down. In this way, you can trap enemies under barrels. Knock down the pillar with the normal wall above it and the one next to it with a white wall. Ignore the third, which has an explosive on it. Destroy the two walls, and the level comes to a close. o-----------o |Bonus Stage| o-----------o Objective: To find the coin hidden in one of the walls before your nemesis Spike does. N N N N N N N N N N N N N N N N L _ _ _ Z _ _ _ _ L _ _ _ _ S _ _ The only objective there is in this Bonus stage is to find a coin that is hidden in a randomly chosen wall before Spike gets it. There is a counter situated above the playing field that starts out at 5000. Each second you spend looking for the coin, the total drops by 100. Whenever you find the coin, you are awarded the total number of points remaining in the counter. There are only two ways you can lose this game. Spike may find the coin first, or the counter will run out of time (points). That is less likely to happen. If you lose, you get no points and the game moves on. An interesting point to note is that this is the first time you meet Spike, and you will learn to despise him. Spike is the cause of difficulty in most of the later levels. This is because he can knock you down by hitting you with his hammer and you will end up at the bottom of the screen, or he will knock something over before it needs to be destroyed, resulting in you starting the phase over. While we’re on the topic, there are a few strategies to make levels involving Spike easier. One, you should constantly be on the move, because, as stated earlier, he can knock you off your ledge (not damaging you, though). Also, he can be knocked off the same exact way by doing the same thing he does. Stand in front of a breakable object and wait for him to come running over. When he his directly behind the object, smash it and he will fall to the bottom story. Always be on the watch when you know that Spike is around. Phase 05 -------- Enemies: Purple Wrench; Total: 5 Objects: 5 X X X X X B M M M M M B M M M M M B M M M M M B M M M M M B M M S M M M B Hands down one of the top five easiest levels in the game. All you have to do is when the level begins, immediately run to the first ladder on the far left, knock it down, move over to the one on the right, knock it down, etc. If you don’t stop moving than the enemies that fall from the tops of the ladders will not touch you. It’s as easy as that. In case they get you right at the end, if you knocked down all five ladders you have nothing to worry about. It moves you on anyway. Phase 06 -------- Enemies: Red Wrench; Total: 2 Objects: 26 N N N N N M E M N N N N L M X M L L M X M L L N N N N M N M N N N L L E M B M E L L N N N N M P M N N N L L M M L L E _ _ _ M S M _ _ E L Climb the ladder on the left. Get off at the ledge where there is a pillar in between the two ladders. When a Red Wrench gets close, hit the pillar and walk to the right. He will follow you, but is stopped short by a barrel falling from the sky. Score! One down, one to go. Well, actually, that was the only method of trapping enemies available on this stage. So, without wasting any time, run to your right and eliminate the three walls there. Proceed up the ladder, past the bomb, and blast the three walls on the ledge above it. Also, grab the wall on this same ledge that is sitting in the middle of the two metal ladders. Ascend the white ladder on right until you get to the top, and head right, demolishing every wall you come across ‘till that platform is clear. You should be on the top left ledge on the screen. Descend the left white ladder, until you get to the next row that contains walls. The Wrench may be getting close, but just simply dodge him. Or, easier yet, run in the direction that he is walking until you circle the screen. If you understood what I meant, you should be able to buy some more time for yourself ;). Finally, climb down to the remaining four walls (the third row, left side). Destroy them, and jump down to the bottom of the screen. Knock over the two metal ladders in the center and you will be finished. Phase 07 -------- Enemies: Purple Wrench, Spike; Total: 3 Objects: 4 X B N N B X M M M M M M M M M M M M Z E M M E S______ There are several things to note about this phase. First of all, it is the first level to mix different types of enemies. More importantly, you encounter Spike for the first time (in an actual level, anyway). When you start the level, sit for a second to see what Spike will do. If he starts running to the left, immediately climb the ladder closest to you. The most important task at the moment is getting to the top to destroy the two walls found there before any ladders get destroyed (because, remember, Spike can do exactly what you can, which includes breakin’ stuff!) If you happen to make it to the top without him causing trouble, destroy both walls. Then, climb or fall to the bottom to destroy the two metal ladders. Sometimes, though, Spike will break a ladder before you reach the top causing you to fall. When this happens, he will almost always destroy another one in the same manner. This can cause you to have to restart the level several times. Sometimes, he will climb the ladder with you, and when you get to the top, he will break the wall you are standing in front of, causing you to plummet to the bottom (on a side note, you can do the same to him). Phase 08 -------- Enemies: Eggplant Men; Total: 4 Objects: 14 _ _ _ _ X _ _ _ _ _ M _ _ _ _ _ _ _ _ M _ M _ _ X _ _ _ M _ _ _ M _ _ _ _ M _ _ _ _ _ M _ _ M _ _ _ _ _ M _ X _ _ M _ _ _ M _ _ _ _ _ M _ M _ X _ _ _ _ S _ M Take the ladder on your right. Climb to the very top, on the right side, waiting for the Eggplant Men to get caught in their cycle at the bottom of the screen. These enemies are easy to avoid because they always go forward without turning. If they come across a ladder, they take it, and when they get to the bottom (or top) of it, they continue in the same direction. Looking at the map, notice their starting positions (BTW, they all will be traveling left). If you follow their course using the knowledge you have about them, you see they end up repeating the bottom two ledges. With this in mind, destroy the ladder in the top right hand corner, and do the same to the one in its relative location on the other side of the screen. Keep traveling down the ladders, repeating the above process. When you reach the second platform from the bottom, and there should only be two metal ladders left (on the bottom, of course), wait for the line of Eggplant Men to pass. Following behind the last one, proceed to demolish the two remaining ladders on the bottom floor. o-----------o |Bonus Stage| o-----------o Objective: To find the coin hidden in one of the walls before your nemesis Spike does. N W N W N W N W N W N W N W N W L _ _ _ Z _ _ _ _ L _ _ _ _ S _ _ The only objective there is in this Bonus stage is to find a coin that is hidden in a randomly chosen wall before Spike gets it. There is a counter situated above the playing field that starts out at 5000. Each second you spend looking for the coin, the total drops by 100. Whenever you find the coin, you are awarded the total number of points remaining in the counter. There are only two ways you can lose this game. Spike may find the coin first, or the counter will run out of time (points). That is less likely to happen. If you lose, you get no points and the game moves on. Really, there are only two differences between this Bonus stage and the last one. The level is green instead of orange, and there are white brick walls in addition to the normal ones. Phase 09 -------- Enemies: Purple Wrench, Spike; Total: 3 Objects: 26 B B _ P X _ _ X P _ M M N M E N N N N E M N M M N M N N N E E N N N M N M M M N N N E S Z E N N N M When the level begins, don’t worry about Spike just yet. Walk over to the ladder on the left, and go up it. BTW, if at any point Spike breaks a ladder somewhere and you can’t get up, start over and follow the guide again. When you reach the top, wait for the enemies to reach the platform you are on. As soon as they do, they’ll start coming towards you so run to the left, and you should end up on the other side of the screen. Climb the ladder and detonate the bomb that is closest to you. The explosion knocks you all the way down to the bottom, but destroys everything on that particular platform. DO NOT use an explosive unless otherwise told to, because most in the time it’ll hurt more than it will help you. When you land, immediately ascend the ladder to the right. Walk left and blow up the bomb there. Once again on the bottom platform, detonate the bomb on the left side, and quickly destroy the remaining ladder(s) in this section, to disable the Wrenches from coming down here. Destroy any walls left standing, which should only be the three normal walls to the right. Also, the outcome of any level with Spike in it can be changed a little bit here and there because he can destroy things. As long as he doesn’t destroy anything that can determine if you will win or not, such as a ladder or bomb, you should be okay. Phase 10 -------- Enemies: Eggplant Men; Total: 2 Objects: 17 E N N N N N E N M _ L B M B N N N X B N E P M P P P E _ _ L M M _ _ M M M S N M E N M N E M _ L _ L X L B M _ B Knock out the wall that sits to your right at the start. Let the Eggplant Man pass beneath you, then fall down to the left. Destroy the wall that you land in front of, and quickly climb down the ladder under you, run to your left, climb this ladder, and finally climb the tall ladder you find here. When you reach the summit, destroy the five walls found here without using explosives, as there is no need for this because you aren’t trying to escape from anybody. Fall down to your right and you should land on a small ledge with a ladder on it. Climb it, break the wall, and get back down. Jump down on the platform with a normal wall, bomb, and pillar, respectively (i.e., the one underneath you). Bust down the wall, and descend the ladder under the bomb. Move to the left, fall, and walk over to the metal ladder on the left. Go up it,and proceed to knock down the pillar farthest left. Before you do, make sure he is not right above your head so he doesn’t fall on top of it! The Eggplant Man should walk off the edge and end up in the cycle that his fellow Man is in. Crush the remaining two pillars and the walls that come down from atop them, and climb back down the ladder. Get off to the right before you reach the bottom, though, and demolish the little white ladder over there. Then you can climb all the way down and destroy this ladder. Knock down the wall that is on this ledge, also. There are only two things remaining, both being metal ladders. Watch the Eggplant Men for a second to determine where you can fall in line without getting hurt. Jump from the small ledge, and follow the enemies. Break down the first metal ladder they bring you to, and keep following them to find the last ladder, which is in between two barrels in the bottom right corner. Phase 11 -------- Enemies: Red Wrench; Total: 1 Objects: 40 N N N S X N N N N N N N M N N M M N N N N N N N N M N N N N N M M N N M M N N M N N N N M N To be continued here... in the next update. ;) ****************************************************************************** VII. DESIGN MODE ----------------- Wrecking Crew has not only good gameplay, but a feature that many games of that day, and even games today, do not have, a design mode. You can make your own levels using the objects and enemies found in the game. The game gives you a blank level to work with, and you put whatever you want wherever you want it. This is why, if you didn’t catch on already, it is a part of the Programmable Series. Just like Excitebike, another cool game for the NES where you could design levels. You can design up to four phases, and play each after they are complete. However, you can not save them for use after you shut the game off and turn it back on again. I don’t know why Nintendo did this, maybe a save feature was to be added and then they decided not to. Who knows. None the less, it’s fun to fool around with after you’ve beaten the game and you still want more. ****************************************************************************** VIII. TIPS AND TRICKS ---------------------- Various secrets and tricks in Wrecking Crew can be found here. If there's anything not listed here that I don't know about, promptly e-mail me with the secret/trick. LOCATIONS OF THE GOLDEN HAMMER ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 04 – On the 4th ledge, it’s under the bomb on the right 06 – 4th row, bomb on the left 21 – Under the only bomb on the bottom floor 22 – Only bomb on the 6th row 31 – Under the bomb on the 3rd row 34 – It’s on the 2nd row and is the bomb second from the left 36 – On the bottom row, 3rd bomb from the left 43 – 5th row, far left bomb 44 – Bomb on the 7th row 47 – Only bomb on the 4th row 51 – 7th row, 3rd bomb from the left 55 – On the 4th row, bomb on the far right 60 – Top row, bomb on the right 66 – Under the bomb on the right on the 2nd ledge 67 – Bomb on the 3rd row 75 – 8th row bomb 80 – 2nd row, bomb on the right 83 – Bomb on the left on the 2nd row 84 – 5th row, on the right Any time that the Golden Hammer does not come up, but instead, a Doll appears, that is a signal that you have done the combo incorrectly, and need to try again. The rows, or ledges, are listed from bottom to top; 1st is the bottom row, 8th being the top one. By the way, if anyone finds another stage that has the Golden Hammer in it, e-mail me and I’ll test it out. ****************************************************************************** IX. CREDITS AND LEGAL STUFF ---------------------------- This document is copyright Pegboy (Derek Kader) 2003 and should not be copied, in whole or in part, changed in any way, shape or form, stolen from, or any other illegal crap that you might try to pull. If you'd like to use part of it or post it on your website, e-mail me at kader3@msn.com. Also, if you see it on any other site besides www.gamefaqs.com, e-mail me so I can take care of the problem. If you have anything to add, be it strategies, tips, tricks, or have questions, or just want to say what's up, e-mail me at kader3@msn.com. I will credit you with the info in the next update. If you want to use any of the ASCII art you see in the guide, feel free to ask me to use it. As of now, there are only level walkthroughs for phases 1-10, so if you have ANY strategies for any phase in the game, e-mail me with the info. I would like to acknowledge the following people/sites/corporations: GameFAQs - For hosting this and all of my other FAQs. CJayC - For posting my work. Nintendo - For making this game and releasing it on their greatest system ever, the NES. Anyone who helped me develop my writing talent or got me into writing this stuff, thanks. That's all for now. Not a whole lot of info (especially in section VI), but expect many updates in the future. The newest version of this FAQ can always be found at www.gamefaqs.com. Have fun playing Wrecking Crew and have a great day! (c) Pegboy 2002-2003