Yo! Noid - NES Version 1.0 May 25, 2001 Written by Freddie Byies yagunoi@hotmail.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ############ # Yo! Noid # ############ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::TABLE OF CONTENTS::. 1) Introduction 2) Controls 3) The Pizza Contest 4) Walkthrough 5) Magic Spells 6) Tips 7) Codes 8) Disclaimer/Credits 9) Closing Notes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::INTRODUCTION::. (thanks to www.world-of-video-games.com for posting the instruction manual for the game) WHAT NOIVE! Somebody's wrecking New York City! Or maybe it's a whole gang! Wherever you go, hooligans jump out and knock you down. Can you imagine the noive! For instance, try strolling on the wharf, and get flapped by a fish. Or go skateboarding Central Park -- you'll get shredded by dive bombers. And with loonies everywhere, what a time for a brownout in the Bronx! This is what the NOID is up against, and more! In fact, it looks like his duplicate Mr. Green is causing all the antics. That's double trouble! But the NOID's got plenty of ammo -- supernatural powers, incredible inventions, and a whiz-bang yo-yo. He just needs a pizza every now and then to keep him going! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::CONTROLS::. Button: Effect: Control Pad Move Noid left or right, climb up or down Select Button No effect Start Button Pause game A Button Jump B Button "Shoot the moon" yo-yo attack (pressing down and B will allow you to use magic spells) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::THE PIZZA CONTEST::. After every odd numbered(1,3,5, etc.) level, you have to participate in a pizza contest with another Noid. The game is pretty simple. You have a selection of pizzas on your side, and the other Noid has his selection(usually higher than yours). The object is to get more pizza than the local champion Noid. To get the pizza, you must win the difference. For example, if the other Noid chooses 2 pizzas, and you choose 3, you win that round because you have the difference of one pizza. So you get that one pizza. You must fill up your pizza meter completely to win. The competing Noid will always have to fill up 18 slots. Here is a breakdown of the games, and the slots you must fill. Game: You: Him: Game 1 10 18 Game 2 12 18 There are also some items you can use in the pizza contest: Item: Effect: Red Pepper Noid won't eat the pizza Pepper Noid won't eat the pizza II Symbol Doubles your pizza amount III Symbol Triples your pizza amount Use a II or a III when a Noid chooses a low number like 1 or 2. If they choose a high number like 5 or 6, use the pepper or red pepper. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::WALKTHROUGH::. ########### # STAGE 1 # ########### .Stage 1 moves up and down. If you are on a low level platform, and end up in the water, you automatically die. .Beware of the fish jumping up from the water. It is easy to hit them and die. ########### # STAGE 2 # ########### .Stage 2 is an ice board. Beware of the slippery floor, or you could end up sliding off into a hole. .The stationary ice platforms start crumbling after a short time of standing on them. .The best method of landing safely on the moving ice blocks, is to jump towards them, then turn in the opposite direction. This kills a lot of your momentum, which could throw you off the edge. .There is a hidden area in this board. To reach it, after the first 2 moving ice blocks, you should find an area of stationary ice platforms. There should be 3 on the bottom, and 2 raised up a bit, then a hole, then two more. Get on the first section of 2, and jump in the air. You should enter a whack-a-mole game with hockey players. .Get 15 hits on the whack-a-mole game, and you will automatically beat the board, and get an extra continue. ########### # STAGE 3 # ########### .Stage 3 requires the usage of the Hyperboard(skateboard). .When going downhill, you'll start flashing. When in this state, you can kill enemies by running into them. .There are a few big jumps towards the end of this stage. Make sure you jump at the last second, or you could end up missing and falling in a hole. ########### # STAGE 4 # ########### .Stage 4 takes place upon the rooftops of the city. .If you kill the enemy on the Pizza Crusher, you get to use it. The Pizza Crusher gives you the ability to simply jump on enemies to kill them. Eventually wears out. .There are many challenging jumps in this board. Get used to them here, because you'll have many, many more later in the game. .The balloons will turn to stone and drop if you run underneath them. ########### # STAGE 5 # ########### .Stage 5 takes Noid to the sewers. .Keep an eye out for water drops, and fire. .While on the floating crates, you may see flying fish jump up at you. Do not worry, while your floating on the crates, the fish usually miss you. ########### # STAGE 6 # ########### .You return to the ocean in Stage 6. This time your at the harbor. .When you land on the little boats, they start moving. You do not need to use these boats all the time. For the most part you can run across the board on the docks. Only occasionally will you need the boats. .Beware of the cannon balls and cannons. The smoke from an exploding cannonball can kill you. Also, when at the cannons, do not stand near the front of them because you can still get shot. Stand near the back of them. .The dock symbol causes docks to rise up in front of you. .The yellow frog about a third of the way through the board can not be killed. ########### # STAGE 7 # ########### .Ah, the good ol' circus, which happens to be where Stage 7 takes place. .This is a scrolling board. Meaning that the board moves whether you like it or not, and it takes you with it. .Do not touch the skull in this board. It will put a curse on you, slowing you down to snail speed. Also causing you to be pushed along with the board, which will end up getting you killed. .You can jump on the horses backs, but be careful, they will slide off their poles. ########### # STAGE 8 # ########### .Stage 8 introduces you to the Ornithopter, use the A Button to keep from falling into oblivion. .This stage can be a bit challenging. There are a lot of enemies to dodge, and you can't use your yo-yo. Use magic spells to kill enemies. ########### # STAGE 9 # ########### .Entering Stage 9 takes you to an abandoned warehouse. .Beware of the mice with balloons. They drop the ever annoying skulls. The skulls will slow you down to the pace of a snail. .If you see a little grey thing on the ground, it is a can. Get close enough and it sparks to life and jumps at you! ############ # STAGE 10 # ############ .Looks like the Noid has wandered into a bad area of town as he enters the slums of the city. .Beware of the enemies launching bottles at you. .Keep an eye out for the trash cans being thrown. They bounce once then roll, jump them as they are rolling. Or kill them with your yo-yo for 3000 points. .When facing the enemy who throws the bricks, use magic on him. It will make things a lot easier doing this. If not, it is near impossible to kill him with your yo-yo. ############ # STAGE 11 # ############ .Stage 11 leads Noid to the local factory. .Moving onto some areas triggers a bright flash. After the flash, crates will begin falling in random places. Dodge them the best you can. .Gray boxes will occasionally fall diagonally throughout the stage. They can come at the worst possible times. Moving back when you see them usually gets you out of their way. ############ # STAGE 12 # ############ .Your coming down the home stretch with only a few stages left. Just finish up the power plant, and you have 2 more stages to go. .The power plant features moving floors. These can be a real hassle when it comes to enemies. Just try to hold back until you can find the perfect moment to attack. .Keep an eye out on the machines that produce electricity. Wait until they stop then quickly run past them. ############ # STAGE 13 # ############ .The tower is the second to last stage, featuring a long upward board. .There are only 3 types of enemies in this board, but they are annoying. The machind enemy throws gears at you, but luckily they have a short distance. The flowerpots bounce all over the place and can be a major hassle. The third enemy is a guy who throws barrels down the stairs. Jump over them and hit him with the yo-yo and everything should be okay. .Near the end, the board turns into a scrolling board. Forcing you upwards, jumping from platform to platform. ############ # STAGE 14 # ############ .For the final stage, Noid takes to the air again in his trusty ornithopter. .This board is one of the easiest in the game. Just make sure you pay attention to where you are going, and everything should be fine. .Make sure you pick up all the symbols you can. Any little bit will help you in the final boss battle(a pizza eating contest with Mr. Green). .There is a point in this board where the control will slow down tremendously. It is when you encounter your first enemy who is flying also. Just hold back until it goes back to normal speed. .If you run into trouble with the enemies, use the Light Burst magic spell. It will destroy all the spikes on the stage. Although it does not affect the flying enemis. ############### # BOSS BATTLE # ############### (the boss battle is just another pizza eating contest) .Mr. Green will not have any 1's. But he will have 2's. When he uses them, use a II or III with a 4. This will give you a major advantage over him. .Try to not use the 1's. .It is okay for Mr. Green to get a few pizzas, don't try to keep him from getting any, or you'll waste all your good cards. .Use the pepper and red pepper when Mr. Green uses a 5 or 6. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::MAGIC SPELLS::. Name: Effect: Light Burst Flashes on the screen, killing most enemies Dark Noid Speeds Noid up, also allows him to jump higher Pizza Crusher Shakes the whole screen, killing ground enemies -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::TIPS::. .Take your time, this is the best tip I can give you. .Always use your yo-yo, you never know when you'll discover a hidden symbol. Great at finding 1-Ups, II's, and III's. .Use the invincible item in scrolls to quickly get through a board. .Sometimes it is better to run from enemies rather than always fight. .Don't waste time in the pizza eating contest. .Use your 1's in the pizza eating contest against a 2 or 3. That way the opposing Noid won't get to many pizza's, but you will be able to save your major cards for higher numbers. .It is a good idea to go out of your way to find II's and III's. They are extremely helpful. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::CODES::. (the following codes are for the Game Genie) Code: Effect: AUUIVPZL+AKUSOPZG Start with 1 life IUUIVPZL+IKUSOPZG Start with 6 lives PUUIVPZU+PKUSOPZK Start with 9 lives SXKTTUVK+SXKVPUVK Infinite lives SXXLIGVG Stop timer IAKUVGPA More magic from small scrolls AEUGSKTZ Multi-mega-jumps PAXSNZLA 1 continue TAXSNZLA 6 continues ZEVSKPPA Start on stage 2 GEVSKPPA Start on stage 4 TEVSKPPA Start on stage 6 AEVSKPPE Start on stage 8 ZEVSKPPE Start on stage 10 GEVSKPPE Start on stage 12 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::DISCLAIMER/CREDITS::. This FAQ is written exclusively for www.gamefaqs.com, and may not be used in full, or partial form, on any other website, book, or any other publication without written permission from me. To recieve my permission, please email me at cheesemonkey@worldnet.att.net. I would like to thank the following: www.GameFAQs.com www.world-of-video-games.com Domino's Nintendo Capcom -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .::CLOSING NOTES::. If you would like to use this FAQ on your website, book, etc., please email me at yagunoi@hotmail.com. Also use that address if you have any questions, comments, corrections, etc. This document is copyright 2000 by Freddie Byies