Biomotor Unitron FAQ Version 1.0 By Doug Silvey AKA Charlatan The Grey Soldier October 9, 1999 Prologue. This s my first FAQ so I've already donned my asbestos suit in preparation for the upcoming inferno.? Please be nice. Any who whish to contibute or offer constuctive critism by all mean contact me at dsilvey@sprintmail.com. Thank you for reading my FAQ. Contents I. Legal Stuff II. What is Biomotor Unitron? III. The races of Tardiss IV. Affinities and How to use them V. Useable Items VI. Tools VII. Materials VIII. Accessories IX. Cores X. Legs XI. Backpacks XII. Arms XIII. Special Skills XIV. The Arena XV. The Dungeons XVI. Cast XVII. Development XVIII. Thanks and credits I. Legal Stuff Biomotor Unitron and all related characters and mecha are copyright Yumekobo 1999. This FAQ is copyright Doug Silvey 1999. This FAQ may be distributed only FREE and UNCHANGED. Only Doug Silvey is authorized to make changes in this document. Please request permission before placing it on your web page. BTW the Game Cave is specifically NOT allowed to use this FAQ in any way shape or form. II. What is Biomotor Unitron? Biomotor Unitron is a game on the Neo Geo Pocket in which the player builds and modifies a robot and battle it in the arena to win the coveted title of Master of Masters. The true depth of the game lies in the development of the Arms. Arms development starts simply and grows in complexity as more materials and advanced Arms become available. Along the way the player explores dungeons, learns new skills, and finds hidden treasures. III. The Races of Tardiss I. Humans Appearance: Hey! Go look in the mirror! Default name (Male): Rod (Female): Rena Default Affinity: Fire Default Equipment: Right Arm: BtFist Left Arm: Lancer Unitron Core: Core1 Legs: Human Backpack: Thrst1 II Forester Appearance: An Elf with green hair. They live in the forests. Default Names (Male): Chris (Female): Leaf Default Affinity: Wood Default Equipment: Right Arm: SlkHnd Left Arm: Disc Unitron Core: Core1 Legs: Forest Backpack: Thrst1 III Mariner Appearance: People with spiky ears, greenish skin and blue hair. They live in oceans. Default Names (Male): Zappa (Female): Shera Default Affinity: Water Default Equipment: Right Arm: H-Gun Left Arm: HkClaw Unitron Core: Core1 Legs: Marinr Backpack: Thrst1 IV Birdian Appearance: An Elf with wings. They live in Flying Cities. Default Names (Male): Fezar (Female): Shilfe Default Affinity: Wind Default Equipment: Right Arm: Hawk Left Arm: Whip Unitron Core: Core1 Legs: Birdan Backpack: Thrst1 V Lizardman Appearance: A cross between a reptile and a human. They have red skin. They live underground. Default Names (Male): Carl (Female): Pinky (Narf!) Default Affinity: Earth Default Equipment: Right Arm: Ogre Left Arm: HndAxe Unitron Core: Core1 Legs: Lizard Backpack: Thrst1 IV. Affinities and how to use them. There are eight affinities. They are Fire, Wind, Wood, Water, Earth, Light, Dark, and Mirror. All of the affinities have strengths and weakness. The Mirror affinity copies whatever affinity your enemy has. The chart below shows the strengths and weaknesses of the affinities. Affinity Strength Weakness Fire Wood Water Wind Water Earth Wood Earth Fire Water Fire Wind Earth Wind Wood Light None None Dark All Light Any damage your machine takes or deals are modified by the affinities of your machine and your Arm Weapons respectively. For example, Your machine has a Wind affinity and your weapons have Fire and Earth affinities respectively. You will take less damage from an opponent with a Water affinity but, take more damage from an opponent with and Earth affinity. You will deal more damage to opponents with Wood and Wind affinities depending on what weapon you are using. You can use this to your advantage when you are exploring the dungeons below Tardiss. Also there are accessories that can change the affinity of your machine. Only equip one of these items at a time otherwise you will lose the effects of both of them. Do not bother to purchase the item that has the default affinity of your race. Your machine automatically has that affinity unless you use an accessory. V. Useable Items All of these items can be purchased in the shop eventually. Only the FixIt items can be used outside of combat. Item Function Cost FixIt1 Restores 30 HP 100 FixIt2 Restores 50 HP 200 FixIt3 Restores 100 HP 420 FixIt4 Restores 150 HP 750 FullFX Restores All HP 1500 Clear Cures All Status 160 PowDrv AP +15% (temp) 360 Efield SP +15% (temp) 250 SitClr RP +15% (temp) 180 Turbo MP +15% (temp) 120 Absorb Enemy AP –15% 280 AcidBm Enemy SP –15% 250 Jammer Enemy RP –15% 210 MagFlr Enemy MP –15% 110 VI. Tools Tools are used in developing new Arms. They increase the chance of a successful creation of new weapon. Most of the tools can be purchased in the shop. Tool Description and Function Cost Tool1 Cheap dev. Tool +5% 300 Tool2 Basic dev. Tool +10% 500 Tool3 Quality dev. Tool +15% 800 Tool4 Pro's dev. Tool +20% 1500 Myster Best quality Tool +100% not for sale VII. Materials Materials are used in developing new Arms. Different materials make for different weapons. Some weapons have multiple development paths so be sure to experiment with different materials. Materials can be purchased in the shop or from the boy in the forest (Colla). Colla prices vary so I didn't list them. Material Description Cost Steel Basic iron ore 1000 Silver Silver ore 1500 Gold Gold ore 5000 Tngstn Rare, strong metal 10000 Platnm Expensive metal 18000 Mithrl Faerie-made metal 25000 Slmndr Gem w/ fire soul See Colla Dryad Gem w/ wood soul See Colla Undine Gem w/ water soul See Colla Sylph Gem w/ wind soul See Colla Gnome Gem w/ earth soul See Colla Hirokn Strongest metal See Colla Oricon Flying Gem See Colla Zeus Gem w/ light soul See Colla Hades Gem w/ dark soul See Colla IV. Accessories (under construction) Accessories are used to augment the abilities of your machine. Some change the affinity of your machine. Most accessories can be purchased in the shop. Though some items can only be found in the dungeons or as prizes in the arena. Material Description Cost FlrCt Body>Fire affin 4800 RefCt Body>Wood affin 4800 IceCt Body>Water affin 4800 WindCt Body>Wind affin 4800 ErthCt Body>Earth affin 4800 LghtCt Body>Light affin not for sale ------ ---------------- not for sale MirrCt Copies enemy affin not for sale Radar5 +5% to Critical 5000 Radar8 +8% to Critical 12000 Radar10 +10% to Critical not for sale Cycl10 -10% EP loss 4000 Cycl20 -20% EP loss 10000 Cycl30 -30% EP loss not for sale Panl15 EP Recovery +15% 3000 Panl30 EP Recovery +30% 5000 Panl50 EP Recovery +50% not for sale Armr25 Armor; +25 HP 3600 Armr50 Armor; +50 HP 7500 Armr80 Armor; +80 HP 14000 Tank15 Subtank; +15 EP 3000 Tank30 Subtank; +30 EP 6200 Tank60 Subtank; +60 EP 13000 Bst10 Motor; +10 AP 5000 Bst20 Motor; +20 AP 10000 Bst30 Motor; +30 AP 20000 Plt10 Plating; +10 SP 4000 Plt20 Plating; +20 SP 8000 Plt30 Plating; +30 SP 16000 Axel10 Transponder; +10 RP 2500 Axel20 Transponder; +20 RP 4000 Axel30 Transponder; +30 RP 8000 Burn10 Subunit; +10 MP 2000 Burn20 Subunit; +20 MP 3500 Burn30 Subunit; +30 MP 7000 AutoRp Cures Paralysis not for sale Proplr Cures EP shortage not for sale IX. Cores (under construction) Cores are the power source for your machine. They give your machine the EP needed for using weapons. If you find yourself running out of EP in a fight it may be time for a more powerful Core. All but six of the Cores are available in the shop. You'll have to find the rest. Core Type Description/Rating Cost Core1 Old, used core/EP 30 2000 Core2 Cheap Core/EP 40 3000 Core3 Standard core/EP 50 5000 Core4 Core for Arena-use/EP 60 8000 Core5 Quality core/EP 70 12000 Core6 Expensive core/EP 80 23000 Core7 High-quality/EP 90 36000 Core8 Nearly pure core/EP 100 60000 Core9 Hyper-quality core/EP 120 98000 CoreX Original core part/EP 150 not for sale ----- ------------------------- not for sale ----- ------------------------- not for sale ----- ------------------------- not for sale WindB Roc's symbol/EP 200 AP 10 MP 10 not for sale ----- ------------------------- not for sale X. Legs Legs are exactly what they sound like. They are the propulsion system of you machine. They effect HP and RP the most but some effect other stats. They all can be bought in the shop. Type Description/stat bonuses Cost Human Human leg set/HP 5 RP 15 1500 Birdan Birdian leg set/HP 5 RP 10 MP 5 1500 Knight Warrior leg set/ HP 20 RP 80 36000 Paladn Hero leg set/HP 100 RP 200 112000 Forest Forester leg set/HP 5 RP 15 1500 Marble Marble leg set/HP 15 RP 85 38000 Obsedn Onyx leg set/HP 25 RP 75 42000 Jester Jest-pattern leg/HP 60 SP 20 RP 220 108000 Kalon Reaper-pattern leg/HP 70 AP 20 RP 210 124000 Marinr Mariner leg set/HP 10 RP 10 1500 Siren Kraken-pattern leg/HP 20 RP 80 37500 Dolphn Orca-pattern leg/HP 110 RP 190 104000 Serpnt Ocean-pattern leg/HP 130 RP 170 114000 Lizard Lizardman leg/HP 10 RP 10 1500 Turtle Armored leg/HP 50 RP 50 43000 Fightr Battle-use leg/HP 40 RP 60 38500 Dragon Dragon-scale leg/HP 150 RP 150 110000 Hero Leg for speed/HP 135 RP 165 122000 Dino1 Dinosaur leg/HP 40 RP 10 4800 Dino2 Clawed leg/HP 150 RP 50 52000 Wyrm1 Snake-style leg/HP 35 RP 15 4200 Wyrm2 Snake-scale leg/HP 140 RP 60 48000 Flier1 Flier leg/HP 5 RP 45 5200 Flier2 Jet-engine leg/HP 20 RP 180 58000 Scout1 Special leg/HP 15 RP 25 4500 Scout2 High-quality leg/HP 70 RP 130 42500 Worm1 Leg with treads/HP 30 RP 20 3800 Worm2 2-treaded leg/HP 135 RP 65 43000 Boost1 High-speed jet leg/HP 15 RP 35 4650 Boost2 Fastest jet leg/HP 15 RP 185 48500 Craftr Controls gravity/HP 20 RP 60 8600 Wing High-jump leg/HP 35 RP 35 MP 10 12500 Tiger Tiger-pattern leg/HP 20 AP 15 RP 40 MP 5 21500 Insect Mantis-style leg/HP 40 AP 10 RP 30 16500 Manta A-shaped leg/HP 50 SP 5 RP 25 12400 MultiL High-stability leg/HP 40 RP 40 9800 Wheel Large wheeled leg/HP 30 RP 50 10200 Rivet Regal-looking leg/HP 60 RP 20 11500 Centar Horse-style leg/HP 40 RP 40 10500 Saurus Armored leg/HP 50 AP 10 SP 10 RP 10 20000 Tntacl Octopus-style leg/HP 60 SP 10 RP 10 10450 Crab Crab-style leg/HP 40 SP 20 RP 20 15200 Wasp bee-style leg/HP 30 RP 30 MP 20 9600 Magic Magical leg/HP 40 RP 20 MP 20 11500 XI. Backpacks (under construction) Backpacks are the supplementary propulsion system for your machine. Some can be bought at the shop but others must be found. They effect HP and MP. Backpack Type Description/Stat Bonuses Cost Thrst1 Backpack w/ engine/HP 5 MP 10 750 Thrst2 Turbine engine/HP 15 MP 25 3100 Thrst3 Pack w/ engine/HP 30 MP 50 6000 Thrst4 Enhanced engine/HP 60 MP 80 13000 Thrst5 Hi-quality engine/HP 80 MP 100 29000 Bird Hawk-style wings/HP 25 MP 75 9000 Seraph Angel-style wings/HP 70 MP 150 62000 Fin Bladed wings/HP 45 MP 55 8000 Bardos Devil's wings/HP 110 MP 110 60000 Bug Beetle-style wings/HP 30 MP 70 8750 Seed Faerie's wings/HP 80 MP 140 57000 Robe Pure white cape/HP 35 MP 65 8500 Cape Ebon-dark cape/HP 90 MP 130 57500 SJW Wing w/ 4 engines/ HP 40 MP 60 8250 ------- ------------------------------ not for sale ------- ------------------------------ not for sale ------- ------------------------------ not for sale ------- ------------------------------ not for sale ------- ------------------------------ not for sale XI. Arms (under construction) Arms house the weapons on your machine. There are a total of 133 Arms. You begin the game with two arms and the option to buy 26 other arms at the shop. Eight additional arms become available later in the game. I am only listing the cost of the Arms purchasable in the shop. Arm Type Description/Stat Bonuses Attribute Cost BtFist Punching arm/HP 15 AP 15 SP 15 Fire 1000 PwrHnd Striking arm/HP 30 AP 30 SP 30 Fire ArmHnd Armored arm/HP 60 AP 60 SP 60 Fire Slkhnd Silk gloved arm/HP 15 AP 15 SP 15 Wood 1000 OakHnd Oak arm/HP 30 AP 30 SP 30 Wood Crssbw Arm with bow/HP 60 AP 60 SP 60 Wood H-Gun Water bomb arm/HP 15 AP 15 SP 15 Water 1000 IceBlw Arm w/ ice fist/HP 30 AP 30 SP 30 Water Hydro Arm w/ water blade/HP 60 AP 60 SP 60 Water Hawk Clawed arm/HP 15 AP 15 SP 15 Wind 1000 AirHnd Arm w/ wind affin/HP 30 AP 30 SP 30 Wind Killer Bladed Arm/HP 60 AP 60 SP 60 Wind Ogre Giant arm/HP 15 AP 15 SP 15 Earth 1000 Golem Arm made of stone/HP 30 AP 30 SP 30 Earth Giant Alloyed Arm/HP 60 AP 60 SP 60 Earth Magma Magnetic arm/HP 40 AP 2 SP 3 Fire 1500 Binder Basic Hammer/HP 10 AP 40 SP 40 Fire Hammer Alloyed Hammer/HP 40 AP 10 SP 40 Fire Pliers Metal pliers/HP 80 AP 40 SP 60 Fire Blade Metal scissors/HP 40 AP 70 SP 70 Fire - - - Cutter Special scissors/HP 60 AP 120 SP 120 Dark - Rapier Arm-mounted cutter/HP 15 AP 20 SP 10 Wind 1750 Sabre Thin-bladed sword/HP 30 AP 40 SP 20 Wind Dirk Bowie knife/HP 30 AP 20 SP 40 Wind Sabre+ Thin-bladed sabre/HP 60 AP 40 SP 80 Wind Gradus Short battle blade/HP 60 AP 80 SP 40 Wind - Lavatn Fire Blade/HP 100 AP 140 SP 60 Fire - - - Hndaxe Light axe/HP 25 AP 15 SP 5 Fire 1000 - Tomhwk Single edged ace/HP 30 AP 45 SP 15 Fire - - BllArm Metal ball/HP 25 AP 10 SP 10 Earth 750 MgaBll Ball-and-chain/HP 50 AP 20 SP 20 Earth - Crushr Large metal ball/HP 120 AP 60 SP 60 Earth - Lancer Metal Spear/HP 5 AP 25 SP 15 Earth 750 DrlArm Metal drill/HP 10 AP 50 SP 30 Earth - Trnado Drill; wind affin/HP 30 AP 90 SP 60 Wind - Hook Clawed Arm/HP 20 AP 15 SP 10 Wood 1250 LogHk Cargo hook/HP 40 AP 30 SP 20 Wood BtlHk Battle hook/HP 80 AP 60 SP 40 Wood IceClw Ice claws/HP 150 AP 90 SP 60 Water DvlClw Magic claws/HP 150 AP 90 SP 60 Dark Whip Wire whip/HP 5 AP 20 SP 20 Wind 750 Whip+ Double whip/HP 10 AP 40 SP 40 Wind FBoot Fire whip/HP 20 AP 80 SP 80 Fire 9Tail Whip o' 9 tails/HP 20 AP 80 SP 80 Wind Eboot Lightning whip/HP 20 AP 80 SP 80 Wood Fork 3-pronged spear/HP 21 AP 12 SP 12 Water 750 HkClaw Triple Claws/HP 20 AP 20 SP 5 Water 1000 Tridnt Spear; water affin/HP 40 AP 25 SP 25 Water WlfClw Wolf claws/HP 40 AP 40 AP 10 Wood TgrClw White tiger claws/HP 80 AP 80 SP 20 Wind Disc Circular arm/HP 20 AP 5 SP 20 Wind 750 SpikeD Bladed disc arm/HP 30 AP 20 SP 40 Wind RingD Sharp disc arm/HP 40 AP 10 SP 40 Wind Disc+ Crossblade arm/HP 60 AP 40 SP 80 Wind AirD Disc arm; wind-aff/HP 80 AP 20 SP 80 Wind Ewire Electric arm/HP 20 AP 20 SP 5 Wood 1000 - Tangle Electric cord/HP 40 AP 40 SP 10 Wood - - Mage Belonged to wizard/HP 10 AP 5 SP,RP,MP 10 Wood 1500 Wizard Wizard's arm/HP 20 AP 10 SP, RP, MP 20 Wood Warlok Mage's arm/HP 40 AP 20 SP, RP, MP, 40 Wood ArchMg Archmage's arm/HP,SP,EP 50 AP 30 MP,RP 60 Wood GodHnd Holy warrior's arm/HP,SP 75 RP,MP 90 EP 80 AP 40 Light Skull Demon's arm/HP 10 AP 15 SP 20 Dark 1000 - DrkClw Devil's arm/HP 20 AP 30 SP 40 Dark - - Spring Spring arm/HP 5 AP 35 SP 5 Water 1000 Curler Strong spring arm/HP 20 AP 60 SP 10 Water - Zoomer Bone-breaking fist/HP 30 AP 120 SP 30 Water - Claw 3-clawed arm/HP 5 AP 20 SP 20 Earth 1250 Triger Arm w/ 3 daggers/HP 10 AP 40 SP 40 Earth Qatar Defensive knife/HP 20 AP 80 SP 80 Earth - - Maxi Utility arm/HP 15 AP 15 SP 15 Water 1000 Twin 2-pair set/HP 30 AP 30 SP 30 Water FPlse Arm with torch/HP 60 AP 60 SP 60 Fire IcePls Arm with freezer/HP 60 AP 60 SP 60 Water - Bazoka Circular saw/HP 5 AP 25 SP 15 Fire 1000 Sdisc Hi-speed buzzsaw/HP 10 AP 50 SP 30 Fire - - - Knukle Arm w/ gauntlet/HP 11 AP 17 SP 17 Water 1000 - Rocket Arm w/ booster/ HP 22 AP 34 SP 34 Water - - Troopr Army ant arm/HP 5 AP 30 SP 10 Wood 1000 Scorp Scorpion arm/HP 10 AP 60 SP 20 Wood Spider Beetle arm/HP 20 AP 100 SP 60 Wood - - HndGun Revolver/HP 15 AP 30 Water 1000 Vulcan Machine gun/HP 30 AP 60 Water - - - Cannon Single missle/HP 5 AP 40 Fire 1250 LineGn Artillery/HP 20 AP 70 Fire Xgun Double cannon/HP 20 AP 160 Fire - - Flint Castanets/HP 80 SP 40 Wood 10000 Sword Throwing Stars/AP 60 SP 60 Fire 10000 Kama Legendary Weapon/AP 50 SP 50 MP 20 Wind 10000 TgrHnd Soft flesh pads/HP 20 AP 50 SP 50 Wood 10000 MoleHd Used for digging/ HP 50 AP 50 SP 20 Earth 10000 Stunr Strange crystal/HP 60 AP 60 Water 10000 Needle Used for poking/HP 60 SP 60 Wind 10000 Pole Spiked weapon/ AP 120 Earth 10000 XIII. Special Skills (under construction) At certain points in the game if you go talk to Helmut he will offer you the opportunity to learn one of two special skills. He does this twice. You get two of the four skills he offers. These skills are either powerful attacks or great defenses. The skills have very high EP cost so be prepared. I believe that he offers different skills to different races based on affinity. Wind skills Slice Wind attack - - Vapor Halves damage Water skills - - - - Wood Skills - - - - Earth Skills - - - - Fire Skills - - - - XIV. The Arena The Arena is where you go to battle to gain ranks. In addition to the title you get a prize and prize money. The Appears to be random I have gotten two different prizes for the same level before. Arena Ranks Cost to enter Prize money Rookie 500 1000 Viscount 1250 2500 Marquis 2500 5000 Duke 5000 10000 Lord 12500 25000 High Master 25000 50000 Master of Masters 50000 100000 XV. The Dungeons There are five dungeons in the game. They are all located on the world map except for the last one, which is below the arena. You can only access the last one after you have obtained the title of Master of Masters. All of the dungeons except the final one have random layouts. There are about 10 or so floor plans for each of the first four dungeons but, you will only explore seven of them on any one expedition. Also the treasure chests reset themselves in all but the final dungeon. At the bottom of each of the world map dungeons and near the staircase down on each floor of the final dungeon are large enemies you can see on the map. Each of them has over 1000 HP and EP so you must use caution when fighting them. Use high-powered weapons and special skills of the appropriate affinities if you wish to succeed. If you can defeat the boss you will get an elemental badge. Try to collect the whole set. Dungeon Affinity Forest of Verdure Wood Corridor of Blue Water Ruins of Wind Wind Maze of Stone Earth Final Dungeon All XVI. Cast of Thousands...Ok maybe ten or so You will run into several characters in your travels. Some are helpful, some are funny, and some have secrets for you to discover. All you have to do is be sociable and talk to them. Jon- Chief Engineer of the Arena. He looks to be a cyborg. He runs the arena and offers advice and encouragement. Lana- The Shopowner. She sells you items and part in the shop. She gives some items at the beginning of the game to get you started. She a cute looking elf with purple hair. Galb- The Shopowner. He is Lana's husband and sometimes is running the shop while Lana is out. He is an elf with tiger stripes on his face. Camil-The serving girl at the pub. She nice but won't serve you a drink because you're under age. But every time you go up a rank she makes you a cake that raises your stats. Yum! She is a human with blonde hair. Wyse- The Drunkard. He always hangs around the pub whining about his gambling losses and getting drunk. He always says he'll bet on you next. Ziggy-The Master Engineer. Ziggy hangs out in the pub and likes to talk about developing arms. He offers you a couple of hints and encourages you. Ceus-The Fortuneteller. She wanders around town giving bogus fortunes. She's kinda funny but offers nothing of value but encouragement. She is a purple-skinned mariner. Meese-The Kid. He hangs out downtown and asks you to tell him stories about your adventures. He is an Elf. Lily-The Flower girl. She hangs out downtown for a while then mysteriously vanishes. What becomes of her, only time will tell. Lily is a human girl. Tetis-The Autograph Hound. Tetis is your biggest fan. Whenever you gain an Arena Rank he wants your autograph. He is a Forester with green hair. Cyrius-The Bard. He sings on the streets of downtown and can tell fortunes a lot better than Ceus. He has traveled all over Tardiss and knows many secrets. Perhaps he'll share one with you. Colla-The Exploring Kid. Colla hangs out in the forest in the city. He sometimes has rare and exotic materials to sell. If you can afford his price you get great materials. Colla looks like an elf. Alda-The Grouchy Explorer. Alda is always in a bad mood. She hates machines and those who use them. An all around Bitch. She is a Mariner. Helmut-The Former Champ. Helmut is a Birdian that lost his wings during a fight. He is old and knows many secret techniques. He just might share them with you if you show progress in your own training. XVII. Development (under construction) You can build most of the 133 arms through development. All you need are an arm, some material, and a tool. Mix them together and if you have a good engineer you'll get a new more powerful arm. You can then use that arm in more development until you have reached the maximum capability of that arm. If you want to build advanced arms you have to practice on lower arms. Your engineer has an experience level as well. They'll only level up after making new arms. Base Arm Material New Arm BtFist PwrHnd PwrHnd ArmHnd Slkhnd OakHnd OakHnd Crssbw H-Gun IceBlw IceBlw Hydro Hawk AirHnd AirHnd Killer Ogre Golem Golem Giant Magma Binder Magma Hammer Binder Blade Hammer Pliers Rapier Sabre Rapier Dirk Sabre Sabre+ Dirk Gradus Gradus Slmndr Lavatn HndAxe Tomhwk BllArm MgaBll MgaBll Crushr Lancer DrlArm DrlArm Sylph Trnado Hook LogHk LogHk BtlHk BtlHk Undine IceClw BtlHk Hades DvlClw Whip Whip+ Whip+ Slmndr FBoot Whip+ Dryad Eboot Whip+ 9Tail Fork Tridnt HkClaw WlfClw WlfClw TgrClw Disc SpikeD Disc RingD SpikeD Disc+ RingD AirD Ewire Tangle Mage Wizard Wizard Warlok Warlok ArchMg ArchMg GodHnd Skull DrkClw Spring Curler Curler Zoomer Claw Triger Triger Qatar Maxi Twin Twin Slmndr FPlse Twin Undine IcePls Bazoka Sdisc Knukle Rocket Troopr Scorp Scorp Spider HndGun Vulcan Cannon LineGn LineGn XGun XVIII. Credits and Thanks In no particular order these are the people whom without them all or parts of this FAQ would have never came to be. SNK- For putting the neatest little portable system I've seen. Yumekobo- for making the game. CjayC- for putting Gamefaqs.com on the net. The idea would have never crossed my mind otherwise.