The King of the Fighters R-2 Neo Geo Pocket Color Combo FAQ by GalFord [-------------------------------------] [---------[ VERSION HISTORY ]---------] [-------------------------------------] 17/07/00 Second version. Yeah, it took long enough. Nothing really had to be done to it, but I took a look through my hard drive and this looked awful!! So I reformatted it (Took a LOT of spaces out and stuff). Added a combo or two... Corrected a glaring typo... Then decided to add the Moves Lists 'cause I thought it might be helpful. 18/12/99 First ever version and my first ever FAQ! Typed and tested combos. [----------------------------------] [---------[ INTRODUCTION ]---------] [----------------------------------] Why KOF R-2? Because I believe that a Decent Combo FAQ hasn't been done yet...And the simple Fact of: R-2 Kicks Ass!!! In this FAQ I'll list every combo for Every Character that I know... And hopefully someone may be able to help me out on this and teach this FAQ-Writing Newbie a lesson or two. Oh Well............ First the boring stuff then the cool stuff. [--------------------------------] [---------[ DISCLAIMER ]---------] [--------------------------------] This FAQ is my first and I need to be able to say, "I did this". So, this FAQ may not be used for profit or promotional purposes; this MEANS being used by ANY Publisher of ANY Magazine (OK?), or being incorporated into magazines in ANY way, without the Writer's consent. This FAQ was made and painstakingly researched by Bob Ritchings aka GalFord (GalFord@UkyoFan.zzn.com). And after slaving at my Pocket and keyboard for Hours on end... Ripping this off, will NOT make me a Happy Person! The King of Fighters R2 is (c) SNK Corporation 1999. [----------------------------] [---------[ LEGEND ]---------] [----------------------------] F = Forward B = Back U = Up D = D J = Jumping S = Standing C= Crouching JX= Cross-up, cross-over, back-door, overlap attack TA = Tap A Button (Weak Punch) TB = Tap B Button (Weak Kick) A = Press A Button (Heavy Punch) B = Press B Button (Heavy Kick) (c) = Combo will normally ONLY work in Corner!! These are normally Fun!! QCF = Quarter Circle Forwards / Ryu's Ha-Dou-Ken Motion QCB = Quarter Circle Backwards / Ryu's Hurricane Kick Motion HCF = Half Circle Forwards / Ryu's Red Fireball Motion HCB = Half Circle Backwards / Cammy's Spinning Knuckle Motion DP = Forwards, Down, Down-Forwards / Dragon Punch Motion RDP = Back, Down, Down-Backwards / Reverse Dragon Punch Motion CBF = Charge Back then Forwards / Guile's Sonic Boom Motion CDU = Charge Down then Up / Guile's Flash Kick Motion F-B-F = Forward, Back, Forward / Ryo's Zan Retsu Ken Motion [---------------------------------------------------] [---------[ COMBOS OF THE RICH AND FAMOUS ]---------] [---------------------------------------------------] \\\\\\\\\\\\\ TEAM KUSANAGI ///////////// <(-KYO KUSANAGI-)> - Bearer of the Legendary Flame THROWS---> Hatsugane = F or B+A Issetsuseoi Nage = F or B+B COMMAND CHAINS---> Geshiki. Gofu You = F+B Geshiki. Naraku Otoshi = While Jumping D+A 88 Shiki = DF+B SPECIAL MOVES---> 100 Shiki. Oniyaki = DP+A R.E.D (Rainbow Energy Dynamite) Kick = RDP+B 212 Shiki. Kototsuki You = HCB+B 75 Shiki. Kai = QCF+B, B 114 Shiki. Aragami = QCF+TA 128 Shiki. Konokizu = (After Aragami) QCF+A 127 Shiki. Yanosabi = (After Aragami) HCB+A 125 Shiki. Nanase = (After Konokizu/Yanosabi) B GeShiki. Migiriugachi = (After Konokizu/Yanosabi ) A 115 Shiki. Dokugami = QCF+A 401 Shiki. Tsumiyomi = (After Dokugami) HCB+A 402 Shiki. Batsuyomi = (After Tsumiyomi) F+A 910 Shiki. Nuetsume = QCB+A (Counter Move) SUPERS---> 108 Shiki. Orochi Nage = QCB, HCF+A (Hold button to delay) "Mu Shiki" = QCF, QCF+A ------------ [--COMBOS--] ------------ J A/B, C TB, C A, DF+B J A/B, S/C A, QCF+TA, QCF+A, A/B J A/B, S/C A, QCF+TA, QCB+A, A J A/B, S/C A, QCF+A, HCB+A, F+A J A/B, S/C A, HCB+B J A/B, S/C A, QCB, HCF+TA J A/B, S/C A, QCF, QCF+TA J A/B, S/C A, QCF+B, B, DP+A J A/B, S/C A, QCF+B, B, HCB+B (You've got to hit them JUST before they hit the floor!) J A/B, S/C A, QCF+B, B, QCF+A, HCB+A, F+A (You have to time this) S A, F+B, QCB, HCF+A J A/B, S/C A, QCF+B, B, RDP+TB J A/B, S/C A, QCF+B, B, QCF, HCF+TA <(-SAISHU KUSANAGI-)> - Hot-Blooded parent THROWS---> Hikiri Tsuchi = F or A Issetsuseoi Nage = F or B COMMAND CHAINS---> GeShiki. Gou Tsui = F+A GeShiki. Kubu Tsuchi = F+B SPECIAL MOVES---> 108 Shiki. Yami Barai = QCF+A 100 Shiki. Oniyaki = DP+A 427 Shiki. Kamu Kakari = HCB+B 110 Shiki. Nata Guruma = DP+B 721 Shiki. Homura Gasane = QCB+A x2 SUPERS---> Ura 108 Shiki. Orochi Nage = QCB, HCF+A (Hold button to delay) 1127 Shiki. Tsumugari = QCF, QCF+A ------------ [--COMBOS--] ------------ C TB, S A (2 Hits), Any Special J A/B, S/C A (2 Hits), QCF+A J A/B, S/C A (1 Hit), QCB+TAx2 J A/B, S/C A (1 Hit), DP+TB J A/B, S/C A (2 Hits), HCB+B J A/B, S/C A (2 Hits), QCB, HCF+TA J A/B, S/C A (2 Hits), QCF, QCF+A J A/B, S/C A (1 Hit), QCB+TAx2, DP+A(c) <(-SHINGO YABUKI-)> - Flameless wonder THROWS---> Hatsugane = F or B+A Issetsuseoi Nage. Fukanzen = F or B+B COMMAND CHAINS---> GeShiki. Goufu Kakkodake = F+B SPECIAL MOVES---> 100 Shiki. Oniyaki Mikansei = DP+A 104 Shiki. Aragami Mikansei = QCF+TA 105 Shiki. Dokugami Mikansei = QCF+A 101 Shiki. Oboroguruma Mikansei = QCB+B Shingo Kick = HCF+B Hiji Otoshi = QCB+A SUPERS---> GeShiki. Kakehourin = QCF, QCF+A Burning Shingo = HCB, QCF+A ------------ [--COMBOS--] ------------ S A, F+B, HCF+TB J A/B, C A, QCF+TA J A/B, C A, QCF+A J A/B, C A, HCF+TB J A/B, C A, QCB+B S/C A, DP+B, DP+A(c) S/C A, DP+B, QCB+B(c) S/C A, DP+B, QCB+TA(c) J A/B, C A, QCB, HCF+A J A/B, C A, QCF, QCF+A (And if near corner, add DP+A) J A/B, F+B, QCF, QCF+A, Cancel into HCF+B!! (This Combo can ONLY be done in corner and whilst POWER MAX'D!!!) \\\\\\\\\\\\\\\ SUPER BABE TEAM /////////////// <(-ATHENA ASAMIYA-)> - Super famous Idol fighter! THROWS---> Beat Thru = F or B+A Psychic Thru = F or B+B Psychic Shoot = F or B+A or B in Mid-Air COMMAND CHAINS---> Renkantai = F+B Phoenix Bomb = While Jumping D+B SPECIAL MOVES---> Psycho Ball = QCB+A Psycho Sword = DP+A (Can be Done in Mid-Air) Psycho Reflector = HCB+TB V Psycho Reflector = HCB+B Phoenix Arrow = QCB+B in Mid-Air Psychic Teleport = QCF+B Super Psychic Throw = HCF+A (Close to Opponent) SUPERS---> Shining Crystal Bit = HCB, HCB+A (Can be done in Mid-Air) Crystal Shoot = (During Shining Crystal Bit) QCB+A (Hold to delay) Phoenix Fang Arrow = While Jumping QCF, QCF+B ------------ [--COMBOS--] ------------ S A, QCB+A J A/B, S A, DP+A J A/B, S A, HCF+A, Run, DP+A J A/B, S A, HCF+A, Jumping AB (Heavy attack) J A/B, S A, HCF+A, Jump F, HCB, HCB+A J A/B, S A, HCF+A, Jump, QCF, QCF+B(c) J A/B, S A, F+B (2Hits) DP+A J A/B, S A, F+B (2Hits) QCB+B(c) J A/B, S A, F+B (2Hits) HCB, HCB+A(c) J A/B, S A, F+B (2Hits) QCF, QCF+B(c) <(-YURI SAKAZAKI-)> - Mistress of Kyokugenryu THROWS---> Oniharite = F or B+A Sairentou Nage = F or B+B Tsubame Otoshi = F or B+A or B in Mid-Air COMMAND CHAINS---> En Yoku = F+B SPECIAL MOVES---> Ko Oh Ken = QCF+A Yuri Upper = DP+A Yuri Chou Upper = DP+B Double Yuri Chou Upper = DP+B after Heavy Chou Upper Rai Oh Ken = QCF+B Yuri Chou Knuckle = QCB+A Yuri Chou Mawashi Geri = QCB+B SUPERS---> Haoh Sho Ko Ken = F, HCF+A Hien Houoh Kyaku = QCF, HCB+B Hien Rekkou = QCF, QCF+A ------------ [--COMBOS--] ------------ J A/B, S/C A, QCF+A J A/B, S/C A, DP+A J A/B, S/C A, DP+B, DP+B J A/B, S/C A, QCB+B J A/B, S/C A, QCF, HCB+B J A/B, S/C A, QCF, QCF+A <(-KASUMI TODOH-)> - Hakama wearing beauty THROWS---> = F or B+A = F or B+B COMMAND CHAINS---> None SPECIAL MOVES---> Kasaneate = QCF+A Kuuchu Kasaneate = QCF+A in Mid-Air Hokuzantou = QCB+A Metsushin Mutou = HCF+A (Reverses Specials and High attacks) Sasshou Inshou = HCF+B (Reverses standing attacks) SUPERS---> Chou Kasaneate = QCF, QCF+A or B (Hold button to delay) ------------ [--COMBOS--] ------------ J A/B, C A, QCF+A J A/B, C A, HCB+A, Jumping AB J A/B, C A, HCB+A, QCB+B (This one's not really a Combo, but this is the only advantage Kasumi-Chan has! ^_^) Throw with B, QCB+B(c) Throw with B, Jump U, QCF+TA Throw with B, QCF, QCF+A.....Viola!! Free hit Chou Kasaneate!!! YAY!!! \\\\\\\\\\\\\\\\\\ NEW SOUTHTOWN TEAM ////////////////// <(-RYO SAKAZAKI-)> - Dragon warrior of Kyokugenryu THROWS---> Tani Otoshi = F or B+A Tomoe Nage = F or B+B COMMAND CHAINS---> Hyouchuuwari = F+A SPECIAL MOVES---> Koouken = QCF+A Mouko Raijin Gou = QCB+A Kohou = DP+A (Can be done after Mouko Raijin Gou) Hien Shippu Kyaku = HCB+B Kyokugen Ryuu Renbu Ken = HCF+A (Close to opponent) Mouko Raijin Setsu = QCF+B SUPERS---> Haoh Sho Kou Ken = F, HCF+A Ryuuko Ranbu = QCF, HCB+A Tenchi Haou Ken = QCF, QCF+A ------------ [--COMBOS--] ------------ J A/B, S/C A, QCF+A J A/B, S/C A, QCB+A, DP+A J A/B, S/C A, HCF+A (DP+A in Corner) J A/B, S/C A, DP+A J A/B, S/C A, HCB+B J A/B, S/C A, QCF, HCB+A J A/B, S/C A, F, HCF+A (Woah!! Combos!) J A/B, S/C A, QCF, QCF+A <(-MAI SHIRANUI-)> - Kunoichi babe THROWS---> Shiranui Gourin = F or B+A Fuushakuzashi = F or B+B Yumezakura = F or B+A or B in Mid-Air COMMAND CHAINS---> Kokuen no Mai = F+B Benitsuru no Mai = DF+B DairinFuusha Otoshi = D+A in Mid-Air SPECIAL MOVES---> Kachosen = QCF+A Ryuuenbu = QCB+A Hissatsu Shinobibachi = HCF+A Hishou Ryuuenjin = DP+B Hokuru no Mai = DP+A Musasabi no Mai = CDU+Hold A / In Mid-Air QCB+A SUPERS---> Chou Hissatsu Shinobibachi = QCB, HCF+B Mizudori no Mai = QCF, QCF+A Houou no Mai = QCB, QCB+A ------------ [--COMBOS--] ------------ S/C A, QCF+A S/C A, DP+A F+B, C A, Any Special Move... J A/B, S/C A, DF+B J A/B, S/C A, QCB+A J A/B, S/C A, HCF+B J A/B, S/C A, DP+B J A/B, S/C A, QCF, QCF+A J A/B, S/C A, QCB, HCF+B <(-TERRY BOGARD-)> - Loner. ^_^ THROWS---> Grasping Upper = F or B+A Buster Through = F or B+B COMMAND CHAINS---> Rising Upper = DF+A Back Knuckle =F+A SPECIAL MOVES---> Power Wave = QCF+A Crack Shoot = QCB+B Burn Knuckle = QCB+A Rising Tackle = DP+A Power Dunk = DP+B Power Charge = HCF+B SUPERS---> Power Geyser = QCF, HCF+A High-Angle Geyser = QCF, QCF+B ------------ [--COMBOS--] ------------ J A/B, S/C A, QCF+A J A/B, S/C A, QCB+A J A/B, S/C A, QCB+B J A/B, S/C A, DP+A J A/B, S/C A, HCF+B, Any Special Move J A/B, S/C A, F+A (2 Hits), QCF+A J A/B, S/C A, F+A (2 Hits), QCB+A J A/B, S/C A, F+A (2 Hits), QCB+B J A/B, S/C A, F+A (1 Hit), DP+A J A/B, S/C A, F+A (1 Hit), DP+B J A/B, S/C A, F+A (2 Hits), HCF+B, Any Special / Super Move J A/B, S/C A, F+A (2 Hits), HCF+B, QCB+TB, DP+A(c) Now this is what Terry's all about. Combo lunacy! J A/B, S/C A, F+A (1 Hit), QCB, HCF+A J A/B, S/C A, F+A (2 Hits), QCF, QCF+B (Sometimes the Bodycheck doesn't connect, but the High-Angle Geyser still manages to carry the Combo on!! Weird!!!) S C, DF+A, Any Special Move... Jeez, Terry's Still a Combo Monster! \\\\\\\\\\\\\ NEW FACE TEAM ///////////// <(-YASHIRO NANKASE-)> - George Clooney Lookalike THROWS---> Lever Blow = F or B+A Hatchet Throw = F or B+B COMMAND CHAINS---> Regret Bash = F+A Step Side Kick = F+B SPECIAL MOVES---> Missile Might Bash = HCB+A Upper Dual = DP+A Sledge Hammer = QCB+B Jet Counter = HCF+A Jet Counter. Straight = QCF+A after Jet Counter Jet Counter. Upper = QCF+B after Jet Counter SUPERS---> Million Bash Stream = QCB, HCF+A then A repeatedly Final Impact = QCF, QCF+A (Hold to delay) ------------ [--COMBOS--] ------------ J A/B, S/C A, HCF+TA, QCF+A J A/B, S/C A, HCF+TA, QCF+B J A/B, S/C A, HCF+A, QCF+A J A/B, S/C A, HCF+A, QCF+B J A/B, S/C A, HCB+A J A/B, S/C A, F+A/B, HCF+TA, QCF+A J A/B, S/C A, F+A/B, HCF+TA, QCF+B J A/B, S/C A, F+A/B, HCF+A, QCF+A J A/B, S/C A, F+A/B, HCF+A, QCF+B J A/B, S/C A, F+A/B, HCB+A J A/B, S/C A, F+A, DP+A J A/B, S/C A, F+A/B, QCB, HCF+A, A, A, A...... J A/B, S/C A, F+A/B, QCF, QCF+A <(-SHERMIE-)> - Throwing Cutie THROWS---> Shermie Flash. Original = F or B+A Front Flash = F or B+B COMMAND CHAINS---> Shermie Stand = F+B SPECIAL MOVES---> Shermie Spiral = HCF+A (Close to Opponent) Shermie Whip = QCB+A Shermie Clutch = DP+B (Mid-Air Throw) Shermie Cute = QCF+B after the above 3 moves Axle Spin Kick = QCB+B SUPERS---> Shermie Flash = HCB, HCB+A (Close to opponent) Shermie Carnival = HCF, HCF+A (Close to opponent) ------------ [--COMBOS--] ------------ J A/B, C A, HCF+A, QCF+B J A/B, C A, QCB+A, QCF+B J A/B, C A, F+B, HCF+A, QCF+B J A/B, C A, F+B, QCB+A, QCF+B J A/B, C A, F+B, HCF+B (The Combo meter won't add the extra hit, but it's legit!!) J A/B, C A, F+B, HCB, HCB+A J A/B, C A, F+B, HCF, HCF+A <(-CHRIS-)> - Annoying little... "Get back here!!!" THROWS---> Step Down = F or B+A Aerial Drop = F or B+B COMMAND CHAINS---> Spinning Array = F+A Reverse Anchor Kick = F+B Carry Off Kick = DF+B SPECIAL MOVES---> Slide Touch = QCF+A Hunting Air = DP+B Shooting Dancer. Thrust = HCB+A Shooting Dancer. Step = HCB+B Glider Stamp = QCF+B in Mid-Air Scramble Dash = QCF+B Set-up Flip = DP+A SUPERS---> Chain Slide Touch = QCF, QCF+A Twister Drive = QCB, QCB+B ------------ [--COMBOS--] ------------ J A/B, S A (1 Hit), DP+TB (The Heavy Hunting Air doesn't Knock down >_<) J A/B, S A (2 Hits), QCF+A J A/B, S A (2 Hits), HCB+TA J A/B, S A (2 Hits), HCB+A J A/B, S A (2 Hits), DP+TB(c) J A/B, S A (2 Hits), HCB+B, QCF+B (Doesn't Combo but, good for Harassment ^_^) J A/B, S A (2 Hits), F+A, QCF+A J A/B, S A (2 Hits), F+A, HCB+TA J A/B, S A (2 Hits), F+A, HCB+A J A/B, S A (2 Hits), F+A, DP+A, Repeat.....Or do any Combo.. (Against non-CPU players, I prefer to teleport after the DP+A, less Cheese and more confusing!) J A/B, S A (2 Hits), F+B (2 Hits), QCF+A J A/B, S A (2 Hits), F+B (2 Hits), HCB+TA J A/B, S A (2 Hits), F+B (2 Hits), HCB+A J A/B, S A (2 Hits), F+B (2 Hits), DP+TB(c) J A/B, S A (2 Hits), F+B (2 Hits), DP+A (Same conditions as before..Cheesy!) J A/B, S A (2 Hits), F+B (2 Hits), QCF, QCF+A J A/B, S A (2 Hits), F+B (2 Hits), QCB, QCB+B (If Power MAX'D then 20 Hits!) \\\\\\\\\\\\ EDIT MEMBERS //////////// <(-LEONA-)> - Dog-tagged lady THROWS---> Leona Crash = F or B+A Order Buckler = F or B+B Heidern Inferno = For B+A or B in Mid-Air COMMAND CHAINS---> Strike Arch = F+B SPECIAL MOVES---> X-Calibur = CDU+B Moon Slasher = CDU+A Grand Sabre = CBF+B, F+B Baltic Launcher = CBF+A Eye Slasher = QCB+A Earring BakuDan = QCB+B SUPERS---> V-Slasher = While Jumping QCF, HCB+A Revolver Spark = QCB, HCF+B Gravity Storm = QCF, QCF+A ------------ [--COMBOS--] ------------ J A/B, S/C A, CBF+TA(c) J A/B, S/C A, CBF+B, F+B J A/B, S/C A, CDU+A J A/B, S/C A, CDU+B(c) J A/B, S/C A, QCF, QCF+A J A/B, S/C A, QCB, HCF+B J A/B, S/C A, F+B, QCF, HCB+A <(-IORI YAGAMI-)> - Evil loon THROWS---> Sakahagi = F or B+A Sakasakahagi = F or B+B COMMAND CHAINS---> GeShiki. Yumebiki = F+A, A GeShiki. Goufu. In "Shinigami" = F+B Geshiki. Yuriori = While Jumping B+TB SPECIAL MOVES---> 100 Shiki. Oniyaki = DP+A 212 Shiki. Kotosuki In = HCB+B 311 Shiki. Tsumagushi = DP+B 127 Shiki. Aoi Hana = QCB+A (x3) (Can be done after DP+B) Kuzekaze = HCB, F+A (Close to Opponent) 108 Shiki. Yamibarai = QCF+A SUPERS---> Uma 108 Shiki. Yasukazuki = QCB, HCF+A (Hold button for delay) Kin 1211 Shiki. Yaotome = QCF, HCB+A ------------ [--COMBOS--] ------------ J A/B, S/C A, QCF+A J A/B, S/C A, DP+A J A/B, S/C A, QCB+Ax3 J A/B, S/C A, HCB, F+A, F+A, A, QCB+Ax3 J A/B, S/C A, QCF, HCB+A JX B+TB, S/C A, F+A, A, QCF, HCB+A JX B+TB, S F+A, A, HCB, F+A, A, QCB+Ax3 / QCF, HCB+A \\\\\\\\\\\\\\\ SPECIAL MEMBERS /////////////// <(-94' RYO SAKAZAKI-)> - Woah! Air-Ko oh Kens? THROWS---> Tani Otoshi = F or B+A Tomoe Nage = F or B+B COMMAND CHAINS---> Hyouchuuwari = F+A SPECIAL MOVES---> Koouken = QCF+A (Can also be done in Mid-Air) Kohou = DP+A Hien Shippu Kyaku = HCB+B Zanretsuken = F-B-F+A SUPERS---> Haoh Sho Kou Ken = F, HCF+A Ryuuko Ranbu = QCF, HCB+A ------------ [--COMBOS--] ------------ J A/B, S/C A, QCF+A J A/B, S/C A, DP+A J A/B, S/C A, F-B-F+A J A/B, S/C A, HCB+B J A/B, S/C A, F, HCF+A J A/B, S/C A, QCF, HCB+A <(-95' KYO KUSANAGI-)> - Proper Kyo THROWS---> Hatsugane = F or B+A Issetsuseoi Nage = F or B+B COMMAND CHAINS---> Geshiki. Gofu You = F+B Geshiki. Naraku Otoshi = While Jumping D+A 88 Shiki = DF+B SPECIAL MOVES---> 100 Shiki. Oniyaki = DP+A 101 Shiki. Oboro Guruma = RDP+B 212 Shiki. Kototsuki You = HCB+B 75 Shiki. Kai = QCF+B, B SUPERS---> 108 Shiki. Orochi Nage = QCB, HCF+A (Hold button to delay) ------------ [--COMBOS--] ------------ J A/B, C TB, C A, DF+B J B, C A, QCF+A J A/B, S/C A, HCB+B J A/B, S/C A, RDP+B J A/B, S/C A, QCB, HCF+A S A, QCF+B, B, DP+A J A/B, S/C A, QCF+B, B, DP+A(c) J A/B, S/C A, QCF+B, B, HCB+B (Hit them JUST before they hit the floor!)(c) S A, F+B, QCB, HCF+A J A/B, S/C A, QCF+B, B, RDP+B J A/B, S/C A, QCF+B, B, QCF, HCF+A <(-REAL BOUT 2 TERRY BOGARD-)> - Broken Terry THROWS---> Grasping Upper = F or B+A Buster Through = F or B+B COMMAND CHAINS---> Rising Upper = DF+A Back Knuckle =F+A SPECIAL MOVES---> Power Wave = QCF+A Crack Shoot = QCB+B Burn Knuckle = QCB+A Rising Tackle = CDU+A Fire Kick = HCF+B SUPERS---> Power Geyser = QCF, HCF+A ------------ [--COMBOS--] ------------ S C, DF+A, QCF+A S C, DF+A, QCB+A S C, DF+A, QCB+B S C, DF+A, HCF+B, Any Special Move except the Rising Tackle. J A/B, S/C A, QCF+A J A/B, S/C A, QCB+A J A/B, S/C A, QCB+B J A/B, C A, CDU+A J A/B, S/C A, HCF+B, Any Special Move except...... J A/B, S/C A, F+A (2 Hits), HCF+B, QCB+TB, CDU+A(c) Same thing for RB Terry. Combo overload! J A/B, S/C A, F+A (2 Hits), QCF+A J A/B, S/C A, F+A (2 Hits), QCB+A J A/B, S/C A, F+A (2 Hits), QCB+B J A/B, S/C A, F+A (2 Hits), CDU+A(c) J A/B, S/C A, F+A (2 Hits), HCF+B, Any Special Move except... J A/B, S/C A, F+A (2 Hits), HCF+B, QCB, HCF+A J A/B, S/C A, F+A (1 Hit), QCB, HCF+A \\\\\\\\\\\ OROCHI TEAM /////////// <(-OROCHI YASHIRO-)> - Evil in a can from Japan! THROWS---> Baku = F or B+A Beki = F or B+B COMMAND CHAINS---> Saku = F+A Bu = F+B SPECIAL MOVES---> Musebu Daichi = HCB, F+A (Close to opponent) Niragu Daichi = HCF+A (Close to opponent) Odoru Daichi = HCF+B Kujiku Daichi = QCB+A SUPERS---> Araburu Daichi = QCF, QCF+B Hoeru Daichi = QCF, QCF+A (Hold to delay) Ankoku Jigoku Gokuraku Otoshi = HCB, HCB+A (Close to opponent) ------------ [--COMBOS--] ------------ J A/B, S/C A, HCF+A J A/B, S/C A, HCB, F+A J A/B, S/C A, HCF+B (Doesn't register as a Combo, but it works!) J A/B, S/C A, F+A/B, HCF+A J A/B, S/C A, F+A/B, HCB, F+A J A/B, S/C A, F+A/B, HCF+B (Again, doesn't register..) J A/B, S/C A, F+A/B, HCB, HCB+A <(-OROCHI SHERMIE-)> - Shockingly good kisser! THROWS---> Bakurai = F or B+A Enrai = F or B+B COMMAND CHAINS---> Kourai = F+B SPECIAL MOVES---> Yatanagi no Muchi = QCB+A Shajitsu no Dori = QCB+B Mugetsu no Raiun = HCF+TA/TB/A/B Raijin no Tsue = QCF+B in Mid-Air SUPERS---> Shukumei.Genei.Shinshi = QCF, QCF+B Ankoku Raikouken = QCF, QCF+A ------------ [--COMBOS--] ------------ J A/B, C A, QCB+A J A/B, C A, QCB+B J A/B, C A, QCF, QCF+A J A/B, C A, QCF,QCF+B J A/B, C A, F+B, QCB+A J A/B, C A, F+B, QCB+B J A/B, C A, F+B, QCF, QCF+A J A/B, C A, F+B, QCF,QCF+B <(-OROCHI CHRIS-)> - Flameage! THROWS---> Chi no Batsu = F or B+A Ten no Tsumi = F or B+B COMMAND CHAINS---> Muyou no Ono = F+A Jukei no Oni = F+B Setsudan no Koto = DF+B SPECIAL MOVES---> Kagami o Hofuru Honoo = QCB+A Tsuki o Tsumu Honoo = DP+A Shishi o Kamu Honoo = HCF+B (Close to opponent) Taiyou o Iru Honoo = QCF+A SUPERS---> Daichi o Harau Gouka = QCF, QCF+A Ankoku Orochi Nagi = QCB, HCF+A or B ------------ [--COMBOS--] ------------ J A/B, S A (2 Hits), QCF+A J A/B, S A (2 Hits), QCB+A J A/B, S A (2 Hits), DP+A J A/B, S A (2 Hits), HCF+B J A/B, S A (2 Hits), F+A, QCF+A J A/B, S A (2 Hits), F+A, QCB+A J A/B, S A (2 Hits), F+A, DP+A J A/B, S A (2 Hits), F+A, HCF+B J A/B, S A (2 Hits), F+B (2 Hits), QCF+A J A/B, S A (2 Hits), F+B (2 Hits), QCB+A J A/B, S A (2 Hits), F+B (2 Hits), DP+A J A/B, S A (2 Hits), F+B (2 Hits), HCF+B J A/B, S A (2 Hits), F+B (2 Hits), HCF+B, DP+A(c) J A/B, S A (2 Hits), F+B (2 Hits), HCF+B, QCB, HCF+A(c) J A/B, S A (2 Hits), F+B (2 Hits), HCF+B, QCF, QCF+A(c) J A/B, S A (2 Hits), F+B (2 Hits), QCB, HCF+A J A/B, S A (2 Hits), F+B (2 Hits), QCF, QCF+A \\\\\\\\\\\\\\\ SPECIAL MEMBERS /////////////// <(-REAL BOUT 2 MAI SHIRANUI-)> - Funky Mai THROWS---> Shiranui Gourin = F or B+A Fuushakuzashi = F or B+B Yumezakura = F or B+A or B in Mid-Air COMMAND CHAINS---> Kokuen no Mai = F+B Benitsuru no Mai = DF+B DairinFuusha Otoshi = D+A in Mid-Air SPECIAL MOVES---> Kachosen = QCF+A Ryuuenbu = QCB+A Sachiyodori = QCB+B (Can then cancel to Ryuuenbu) Hissatsu Shinobibachi = HCF+A Musasabi no Mai = CDU+Hold A / In Mid-Air QCB+A SUPERS Chou Hissatsu Shinobibachi = QCB, HCF+B Hana Arashi = QCF, QCF+A ------------ [--COMBOS--] ------------ F+B, C A, Any Special Move J A/B, S/C A, DF+B J A/B, S/C A, QCB+A J A/B, S/C A, QCB+B J A/B, S/C A, HCF+B J A/B, S/C A, QCF, QCF+A J A/B, S/C A, QCB, HCF+B <(-OMEGA RUGAL-)> - Nasty, Nasty, Nasty THROWS---> Scorpion Deathlock = F or B+A Scorpion Blow = F or B+B COMMAND CHAINS---> Double Tomahawk = F+B SPECIAL MOVES---> Dark Genocide = DP+B Dark Barrier = QCF+B Gravity Smash = QCF+A (Hold button to delay) Aerial Gravity Smash = QCF+A in Mid-Air Vanishing Rush = HCB+A SUPERS---> Gigantic Pressure = QCF, HCB+A Destruction Omega = QCF, QCF+B Rugal Execution = QCF, QCF+A ------------ [--COMBOS--] ------------ J B, S A (1 Hit), HCB+A S A (2 Hits), QCF+B(c) S A (2 Hits), HCB+A S A (2 Hits), DP+B S A (2 Hits), QCF, HCB+A S A (2 Hits), QCF, QCF+B (Weird. It combos and the opp. can do nothing. But the Combo meter restarts after the first hit of the Super.) S A (2 Hits), F+B (1 Hit), HCB+A S A (2 Hits), F+B (1 Hit), DP+B S A (2 Hits), F+B (1 Hit), QCF, HCB+A S A (2 Hits), F+B (1 Hit), QCF, QCF+B (This one doesn't combo either, apparently!) <(-94' YURI SAKAZAKI-)> - Yay! Yuri-chan!!! THROWS---> Oniharite = F or B+A Sairentou Nage = F or B+B Tsubame Otoshi = F or B+A or B in Mid-Air COMMAND CHAINS---> En Yoku = F+B SPECIAL MOVES---> Ko Oh Ken = QCF+A Rai Oh Ken = QCF+B Saiha = QCB+A Hyakuretsu Binta = HCB+B SUPERS---> Haoh Sho Ko Ken = F, HCF+A Hien Houoh Kyaku = QCF, HCB+B Chou! Yuri Upper = QCF, QCF+A ------------ [--COMBOS--] ------------ J A/B, S/C A, QCF+A J A/B, S/C A, QCB+A J A/B, S/C A, HCB+B J A/B, S/C A, QCF, HCB+B J A/B, S/C A, QCF, QCF+A (Shin-Sho-Ryu-Ken! NOT!) [-------------------------------------------------------] [---------[ CREDITS AND THANX TO THE MILLIONS ]---------] [-------------------------------------------------------] Okay Dokey.. That's done. Where next? Oh! Yeah, I forgot. If anyone finds a new combo or some such weirdness then, please don't hesitate to drop me a bell at:- (GalFord@UkyoFan.zzn.com) Where the answering machine shall ask for name and number after the tone.. But forget to beep! THANKS TO :- SNK of Japan - For making the games that I got hooked on! And then a Handheld with Great Games to boot! PLEASE make R-3! I need a "Portable King!" or a "Pocket Bao!" GameFAQS (www.GameFAQS.com) - For having guides, tricks and stuff on Almost ANYTHING! I wouldn't have done this FAQ if I didn't have somewhere Good to put it! David Grover (Velcro) - Thanks for the Vs Matches! ^_^ And the Shermie Info! Lucan Baldacchino (Try and pronounce THAT Surname!!) - For the fun Vs Making matches. Sevan Bagheshian (And That Surname! Go on, dare ya!!) - For keeping my interest held on KOF Games when I had Dance Dance Rev.on PSX to Play! This FAQ is (c) 1999/2000 Bob "GalFord" Ritchings.