SNK Gals Fighters Neo Geo Pocket Color Combo FAQ by: GalFord (Galford@UkyoFan.zzn.com) This FAQ can only be found at:- www.GameFAQs.com www.GameAdvice.com www.VGStrategies.about.com www.Dimension-s.com/snpc <--VERSION HISTORY--> 23/09/00 Version 0.3 = Again, got a nice bunch of Combos from Shirow... Yak! And there was me thinking that my combos were good! So far, no-one has replied to The Challenge.. I wonder if anyone ever will? 30/08/00 Version 0.2 = Got a HUGE bunch of help from Shirow who supplied some sublime combos for Akari, Whip and Yuki!! Thanks ^_^. Also added some combo explanations and added something to the format to recognise Super Cancels a LOT more easier! Got the idea from Shirow's combo format. Thanks Again! :) Also changed the Reading Format to Miss X's stupidly large combo so it can be read easier... And issued The Challenge at the bottom of that Combo's explanation. ^_^ 11/07/00 - 28/08/00 Version 0.1 = Prelim stuff... Got the story in place (I own the Japanese import) and wrote little comedy skits for the characters' storylines. (Hey, I was bored and I thought it would be cool) and a lot of combos. Needs stuff for the hidden characters tho'. <--DISCLAIMER--> This FAQ may not be used for profit or promotional purposes; this MEANS being used by ANY Publisher of ANY Magazine (OK?), or be used in a Website without the Writers Consent. This FAQ was lovingly created and slaved over by Bob Ritchings a.k.a. GalFord (GalFord@UkyoFan.zzn.com). And after slaving over my Pocket (Yuri-Chan!) and keyboard for Hours on end, I will not take a breach of the above lightly! Be warned! Gals Fighters is (c) Yumekobo and SNK Corporation 1999/2000. <--CONTENTS--> Intro Story Legend Character Moves and Combos Prologue Credits <--INTRO--> Why Gals Fighters? Well, I thought that most people wouldn't look at this game seriously enough to call it a Proper Beat'em-up. I got this on Japanese import and was taken with the charm and humour it injected into a decent little beat'em-up. So, without further ado.. Ladies, to your handbags!!! <--STORY--> What was the Q.O.F Tournament? Who was running it? And why was it a Female-only competiton? No one seemed to know the answer to these questions but one thing was sure. It was an invite-only tourney and the ladies involved where each told the same thing. Winning the tournament would earn you the mysterious K' Talisman. Rumoured to give it's owner any wish that they desired, yes ANY WISH! The contestants were wary but, they all had their goals to achieve. After all, what could they lose? And.... Who is "MISS X"? <--LEGEND--> F = Forward B = Back U = Up D = Down J = Jumping S = Standing C = Crouching JX = Cross-up, cross-over, back-door, overlap attack > = Super Cancel from Special to Super TA = Tap A Button (Weak Punch) TB = Tap B Button (Weak Kick) A = Press A Button (Heavy Punch) B = Press B Button (Heavy Kick) F+Option = Chouhatsu/Taunt D+AB = Blow-Away Launcher (Can be done in Mid-Air) F/B+AB = Evasive Roll (c) = Combo will normally ONLY work in Corner!! Pause = Wait 1 second before doing next command QCF = Quarter Circle Forwards / Ryu's Ha-Dou-Ken Motion QCB = Quarter Circle Backwards / Ryu's Hurricane Kick Motion FTD = Quarter Circle from Forwards to Down / Akuma's Teleport Motion BTD = Quarter Circle from Back to Down / Nakaruru's Kamui Rimuse Motion HCF = Half Circle Forwards / Ryu's Shakunetsu Ha-Dou-Ken Motion HCB = Half Circle Backwards / Cammy's Spinning Knuckle Motion DP = Forwards, Down, Down-Forwards / Dragon Punch Motion RDP = Back, Down, Down-Backwards / Reverse Dragon Punch Motion CBF = Charge Back then Forwards / Guile's Sonic Boom Motion CDU = Charge Down then Up / Guile's Flash Kick Motion F-B-F = Forward, Back, Forward / Ryo's ZanRetsuKen Motion <--CHARACTER MOVES AND COMBOS--> ////////////// - Love Bunny of Southtown ////////////// Mai was fuming. It had been almost six years since she had fallen for Andy. Why couldn't she get his attention? Many times she had to resort to Ninja trickery to get the hint across to him (Dressing up in a wedding dress for her bout against Andy in KOF'97). But still he avoided the subject of marriage. So... the K' talisman granted ANY wish? A small smile appeared on Mai's face as she chuckled to herself. Shiranui Gourin = F or B+A Fuushakuzashi = F or B+B Yumezakura = F or B+A or B in Mid-Air Kokuen no Mai = F+B Benitsuru no Mai = DF+B DairinFuusha Otoshi = D+A in Mid-Air Kachosen = QCF+A Ryuuenbu = QCB+A Sayochidori = QCB+B (Can be cancelled into Ryuuenbu) Hissatsu Shinobibachi = HCF+A Musasabi no Mai = In Mid-Air QCB+A Chou Hissatsu Shinobibachi = QCB, HCF+B Ootori no Hanebetaki = QCF, QCF+A Houou no Mai = QCB, QCB+B D, D+AB = Super Kimono Taunt (Reduces Opp. Super Bar to Zero) J A/B, S/C A, QCF+A J A/B, S/C A, QCB+A J A/B, S/C A, QCB+B, QCB+A J A/B, S/C A, HCF+B J A/B, S/C A, QCF, QCF+A J A/B, S/C A, QCB, HCF+B The Easy Stuff! Enjoy! J A/B, S/C A, DF+B (1 Hit), QCF+A J A/B, S/C A, DF+B (1 Hit), QCB+A J A/B, S/C A, DF+B (1 Hit), QCB+B, QCF+A J A/B, S/C A, DF+B (1 Hit), HCF+B J A/B, S/C A, DF+B (1 Hit), QCF, QCF+A J A/B, S/C A, DF+B (1 Hit), QCB, HCF+B The trick here is the Benitsuru no Mai (DF+B) and cancelling it in time. A little practice with it will secure the timing. :) J A/B, S/C A, QCF+A > QCF, QCF+A J A/B, S/C A, QCB+A > QCB, HCF+B J A/B, S/C A, QCB+B, QCB+A > QCB, HCF+B J A/B, S/C A, HCF+B (1 Hit) > QCB, HCF+B J A/B, S/C A, HCF+B (2 Hits) > QCF, QCF+A J A/B, S/C A, DF+B (2 Hits), QCB+B, Pause, QCB+A > QCB, HCF+B, QCF, QCF+A(c) This combo is sheer lunacy!! Two special moves, two Supers and around 60% Damage! After the Sayochidori (QCB+B), cancel into Ryuuenbu (QCB+A) after about a second (If you don't, you'll get the Super Cancel and kill the combo there). Super cancel to the Chou Hissatsu Shinobibachi (QCB, HCF+B) to pin them to the wall. As soon as you land then input the command for the Ootori no Hanebetaki (QCF, QCF+A) to smash them while they are on the floor! Oh.. it's a corner only combo too.... /////////////// - Kyokugenryu Uber-Babe! /////////////// Yuri had made up her mind, Ryo was a knuckle-head! How could he be so mean and say that a girl could never open their own Dojo? She'd show him. Yuri thought to herself "I'll win the QOF 2000 tournament and wish for my own Dojo! Then Ryo will have to pay me the proper respect that I deserve. Grinning like a loon, Yuri set off for the Tournament. "Wonder if Pop will help?" Oniharite = F or B+A Sairentou Nage = F or B+B Tsubame Otoshi = F or B+A or B in Mid-Air En Yoku = F+B Ko Oh Ken = QCF+A Yuri Chou Upper = DP+TA Double Chou Upper = After Heavy Yuri Chou Upper, DP+A Yuri Chou Knuckle = QCB+A Yuri Chou Mawashi Geri = QCB+B Hyaku Retsu Binta = HCB, F+B Rai Oh Ken (W/Hammer) = QCF+B Family Ties = F, B, F+A Haoh Sho Ko Ken = F, QCF+A Shin! Chou Upper = QCF, QCF+A Hien Rekkou = QCF, QCF+B Hien Houou Kyaku = QCF, HCB+B D, D+AB = Energy Drink (Speed Up) J A/B, S/C A, QCF+A J A/B, S/C A, DP+TA J A/B, S/C A, DP+A, DP+A J A/B, S/C A, HCB, F+B J A/B, S/C A, QCB+A J A/B, S/C A, QCB+B J A/B, S/C A, QCF, QCF+A J A/B, S/C A, QCF, QCF+B J A/B, S/C A, QCF, HCB+B Pretty every combo here is quite easy. J A/B, S/C A, QCB+B, HCB, F+B (c) After you land from the Yuri Chou Mawashi Geri (QCB+B) just input the motion for the Hyaku Retsu Binta (HCB, F+B) to grab them out of Mid-Air. J A/B, S/C A, QCF+A > QCF, HCB+B J A/B, S/C A, QCF+A > QCF, QCF+A J A/B, S/C A, QCB+B > QCF, HCB+B J A/B, S/C A, QCB+B, QCF+A > QCF, QCF+A (c) Well, this is one reason why I use Yuri so much. Like the above combo description, land from the (QCB+B) then input the Ko Oh Ken (QCF+A) and Super Cancel to the Hien Houou Kyaku (QCF, HCB+B) to beat the opponent absolutly silly!!! //////////////// - Singing, dancing Idol of your dreams! //////////////// Athena had a problem. She was a Super-babe, an Idol that EVERYONE worshipped but she longed to give her fans more than just an image. "I know!" she thought, "I'll grow my hair again, then the Fans will love me more!" So, after hearing about the QOF Tournament she wandered off to meet the losers of the Competition while humming her latest Single. Beat Thru = F or B+A Psychic Thru = F or B+B Psychic Shoot = F or B+A or B in Mid-Air Renkantai = F+B Phoenix Bomb = While Jumping D+B Psycho Ball = QCB+A Psycho Sword = DP+A (Can be Done in Mid-Air) Sie Kensou Reflector = HCB+TB V Psycho Reflector = HCB+B Phoenix Arrow = QCB+A in Mid-Air Psychic Teleport = QCF+B (Can be Done in Mid-Air) Super Psychic Throw = HCF+A (Close to Opponent) Treasure Sign = B-FTD+A Shining Crystal Bit = HCB, HCB+A (Can be done in Mid-Air) Crystal Shoot = (During Shining Crystal Bit) QCB+A Phoenix Fang Arrow = While Jumping QCF, QCF+B Magical Temptation = QCB, QCB+B D, D+AB = Meat Bun (Small Energy Gain) J A/B, S/C A, QCB+A J A/B, S/C A, HCB+B J A/B, S/C A, HCF+A, JF, DP+A A quick hop forwards after the Super Psychic Throw (HCF+A) will allow you to hit with the Psycho Sword (DP+A) in Mid-Air. J A/B, S/C A, HCF+A, QCB, QCB+B J A/B, S/C A, F+B, DP+A (c) J A/B, S/C A, F+B, HCB, HCB+A.. QCB+A Then release when Opp. close. J A/B, S/C A, QCF, QCF+A J A/B, S/C A, QCB, HCF+B J A/B, S/C A, QCB+A > QCB, QCB+B J A/B, S/C A, HCB+B > QCB, QCB+B Yay! Now with added Kensou! J A/B, S/C A, HCF+A, JF TB, QCB+B > HCB, HCB+A.. QCB+A Cool little Corner Combo, quite easy until the Super Cancel.. but, all you can do is practice, practice, practice!! :) J A/B, S/C A, HCF+A, DP+A > HCB, HCB+A.. QCB+A Then release when Opp. close J A/B, S/C A, F+B, QCB+B > HCB, HCB+A J A/B, S/C A, F+B, DP+A > HCB, HCB+A.. QCB+A Then release when Opp. close These three combos can ONLY be done in the corner. /////// - Pin-up Army Girl /////// Leona was in agony. Nothing in Army training had prepared her for this. "I'll just have to have the tooth removed at the... Dentist... NOOOOOO!" Leona ran to the corner of the room and sat there wimpering. "Not the Dentist, anything but that.." Leona thought back to that fateful day when she had seen the Dentist for the first (and last time). "Come here little one, I'm only going to drill all of your teeth out. MWA HAAA HAAA!" She had to win that Tournament because there was NO way she was going back to that Monster! Leona Crash = F or B+A Order Buckler = F or B+B Heidern Inferno = For B+A or B in Mid-Air Strike Arch = F+B X-Calibur = While Jumping QCB+A Moon Slasher = CDU+A Grand Sabre = CBF+B Grinding Buster = After Heavy Grand Sabre, F+B Baltic Launcher = CBF+A Megaton Bomb = QCB+B Super Dynamite = HCF+A (Close to Opponent) V-Slasher = While Jumping QCF, HCB+A Revolver Spark = QCB, HCF+B Grateful Dead = QCF, QCF+A Jet Striker = QCB, QCB+B D, D+AB = Fatal Slash (Stops Opp. Using Supers for a short time) J A/B, S A, HCF+A J A/B, S A, CBF+TA J A/B, S A, CBF+B, F+B J A/B, C A, CDU+A J A/B, S A, F+B, QCB+A J A/B, S A, F+B, QCF, HCB+A J A/B, S A, QCB, HCF+B J A/B, S A, QCF, QCF+A J A/B, S A, CBF+TA > QCF, QCF+A J A/B, S A, CBF+TA > QCB, HCF+B J A/B, S A, CBF+B, F+B > QCF, HCB+A Catch them in Mid-Air to complete the Combo. J A/B, C A, CDU+A > QCF, QCF+A J A/B, C A, CDU+A > QCB, HCF+B These combos are a little fiddly to get.... J A/B, D+AB, QCF, QCF+A J A/B, D+AB, Pause, CDU+A > QCF, QCF+A J A/B, D+AB, J F, QCB+A > QCF, HCB+A Nice little tricky combo here ^_^ ////////// - Nature loving lady ////////// "This place needs Nature's help, not my selfish desire." Nakaruru thought. Ever since the strange occurance that bought her to the Future and the Match of the Millenium Tournament, she has longed to go home to Kamui Kotan. After recieving her invite to the QOF competition she thought "I'm sorry Gracious Lady, but I do not belong here. I must return to my own time" RyuuTenKyou = F or B+A ChiTenSanRenKyaku =F or B+B Ramu Kishima Taku = F or B+A or B in Mid-Air Kumui Kotan Rainbow Kick = F+B Kumuifumu Kesupu = D+B in Mid-Air Annu Mutsube = BTD+A Rera Mutsube = DP+A Kamui Rimuse = RDP+A Shichikapu Etou = QCB+A Takanitsukameru = QCB+B Kamui Mutsube = Whilst Takanitsukameru A+B Rera Rimuse = HCF+A Ereruu Kamui Rimuse = B-FTD+B Rimaruru = HCB, F+B Shikuruu = QCB, QCB+A Issen = F-B-F+A D, D+AB = A Simple Prayer (Strength up, I think!) J A/B, S A, BTD+A J A/B, S A, DP+A J A/B, S A, RDP+A Nakaruru isn't exactly blessed with loads of combos.. ;_; J A/B, S A, RDP+A > HCB, F+B Nice and easy Super Cancel Combo.. J A/B, D+AB, QCB+B, A, A, A, A..... (c) This cute little corner combo just juggles the opponent silly! Cancel the Blow-Away Launcher to the QCB+B, then just mash the A Button... J A/B, D+AB, QCB+B, AB, RDP+A > F-B-F+A (c) Nakaruru is just full of little strange combos and stuff. Most of them being really hard and fiddly to pull off. This one's a testament to that. After the Blow-Away Launcher, cancel to the QCB+B, then wait until the opponent's just below you.. Start the AB and as soon as you touch the floor pull the RDP+A. From that you have around 3 Hits in which to cancel to the F-B-F+A. Cool Combo!! ^_^ J A/B, S A, RDP+A (4Hits) > B-FTD+B, DP+A, Pause > HCB, F+B (c) Nakaruru's stupidly over the top combo. Super Cancel the RDP+A on the 4th Hit with the B-FTD+B to strike them in Mid-Air. As you land, execute the DP+A to lift them for another juggle and finish with the HCB, F+B to smite them on the floor!! ///////// - Cute Kisses and Backbreakers ///////// Shermie just ADORED her little Hampsters. Now they had a little family to look after.. They needed a bigger home. But Yashiro had run off with her pocket money saying something about "Getting something to stop him looking like George Clooney". Hmm... She needed cash... or she could win the QOF. Yashiro forbid her to go, but Shermie needed a little break from him... So, off she skipped to win a new home for her little hampsters! French Suplex = F or B+A Shermie Circle = F+B Axle Spin Kick = QCB+B Shermie Spiral = HCF+A (Close to Opponent) Shermie Axe = F-B-F+B Shermie Shoot = HCF+B Shermie Whip = QCB+A Shermie Clutch = DP+B Shermie Cute = QCF+B After Shermie Clutch, Whip or Spiral Shermie Carnival = HCF, HCF+A (Close to Opponent) Shermie Flash = HCB, HCB+A (Close to Opponent) Shermie Special = QCF, QCF+B D, D+AB = French Kiss (Dunno!) J B, D A, HCF+A, QCF+B J B, D A, QCB+A, QCF+B J B, D A, HCF+B J B, D A, F+B, HCF+A, QCF+B J B, D A, F+B, QCB+A, QCF+B J B, D A, F+B, HCF+B J B, D A, F+B, F-B-F+B J B, D A, F+B, HCF, HCF+A J B, D A, F+B, HCB, HCB+A J B, D A, F+B, QCF, QCF+B J B , D+AB, Run Fwds, DP+B, QCF+B This lil' combo involves you punting the opponent skywards then running after them. As soon as you near them use the Shermie Clutch (DP+B) to grab them from the air. Simply Shermie Cute them afterwards! J B, D A, F+B, F-B-F+B (1Hit) > QCF, QCF+B J B, D A, F+B, F-B-F+B (1Hit) > HCB, HCB+A J B, D A, F+B, F-B-F+B (1Hit) > HCF, HCF+A The above combos are cool.. but, the Shermie Axe (F-B-F+B) must ONLY hit once for the combos to work. /////// - Hyper Lovely Possessed Lady /////// Shiki thought about her past life. She thought about how happy she was when she was with her Baby. Shiki wondered if she would ever see her little one again. Looking up, she saw the invite. "Any wish?" she thought. A look of happiness graced her sad face as she faded into the shadows. "Soon my baby, I WILL see you again." Hip Throw = F+A or B Axe Heel Smash = F+B Rising Slice = DP+A Dash Slash = QCF+A Neck Embrace = DP+B (Close to Opponent) Tele Portal (Forward) = QCF+B Tele Portal (Backwards) = QCB+B Wheel of Life = QCB+A Raven's Swoop = QCF+A in Mid-Air Raven's Perch = When Shiki lands on Opp. during Raven's Swoop Perched Hammer Bop = A whilst Raven's Perch Perched Slapping = B whilst Raven's Perch Hell's Gate = F-B-F+A or B Reversed Heaven Dance = B-FTD+A D, D+AB = Hibi Charm (Drain Opp. Energy for yourself) J A/B, S C, QCF+A J A/B, S C, DP+A J A/B, S C, DP+A, Pause, B-FTD+A This combo's the one you'll use most! As you land from the DP+A, input the B-FTD+A and you're away! J A/B, S C, DP+A, D, D+AB Like the above combo, input the command as you land. :) J A/B, D+AB, DP+A, D, D+AB An interesting variation of the combo above :) J A/B, D+AB, DP+A, F-B-F+A (c) Okay... Corner combo here.. Input the Hell's Gate (F-B-F+A) as you land but, hold down the button.. it seems to hold the second part of the move. Shiki should open up the trapdoor in the ground and hit the opponent once more. ////////////// - Hot Demon Exorcising Priestess ////////////// "But Mistress!" cried Juzoh, "What're gonna do with the Talisman once you've got it?" Akari pondered on the question for a second "Darn! Got me there, the big lunk" she thought. "Oh... I don't know! World domination, Ultimate power, a bigger chest! Anything's possible! But I'll surprise you!" Akari thought about the invite. "ANY WISH!" Why'd she have to be undecided on this occasion? So after checking her equipment, she set off. Warding Incantation = F or B+A Drop Stomp = D+B in Mid-Air Backhand Ward = B+A Hop Kick = F+B Spirit Blast = QCF+A Demon Deliverence = DP+A/B Hagure Spin = D, U+B Spirit Offering = D, U+B whilst in Hagure Spin Haunting Twirl = D, U+A whilst in Hagure Spin Ghostly Rocket = QCB, HCF+A (Hold button to delay) Demon Parade = HCB, F+B Poltergeist Roly-Poly = QCB, QCB+B in Mid-Air D, D+AB = Shinto Good Luck Prayer (Unlimited Super Bar) - Shirow Patented Combos!! Thank You! ^_^ J A/B, C A, QCF+A J D+B, QCBx2 J A/B, S A(2 hits), B+A, QCF+A (5 hits) Nice and easy combos to start with... J A/B, S A(2 Hits), F+B, QCBx2+B (c) Not a Super Cancel combo, so much fun!! Booting the opponent into the corner then bowling them around the screen is fun! :) J A/B, S A(1 Hit), CDU+B, D-U+A, DP+B Standard kinda combo, but using the Demon Deliverence with Kick (DP+B) will drop Akari on the victim's hapless body. :) J A/B, S A(1 Hit), CDU+B, D-U+A, QCB-HCF+A Again not a Super Cancel Combo.. Use the Ghostly Rocket (QCB, HCF+A) and hold the button 'til your foe drops in front of you. You should pick them up off of the floor! J A/B, S/C A(1 Hit), HCB+A, QCB-HCF+A (17 hits) Same principals here... J A/B, D A+B, DP+A Little juggle combo. J A/B, S A(2 hits), F+B, QCF+A > QCB-HCF+A (c) Like the Non-Super variant... Just corner the opponent and... BLAM! J A/B, C A(1 hit), CDU+B(3 hits) > QCBx2+B Ok.. As you reach the peak of the Hagure Spin input the command for the Poltergeist Roly-Poly and watch Akari go mental! Try to avoid being near the corner for this tho'... J A/B, S A(1 hit), CDU+B, D-U+B > QCB-F+B Gotta love a combo that involves a huge crowd! TeeHee! J A/B, S A(1 hit), CDU+B, D-U+B, QCF+A > QCB-HCF+A (20 hits) corner Is there no end to Akari's Combo Madness??? Quite simple to do, but is so devastating to the opponents energy... Yay! Go Akari!^_^ <--HIDDEN CHARACTERS--> - Amazingly Hidden Wonder Ladies ////// - Sexy Mistress of the Army ////// Her dark secret was what Whip wanted removed. No more and definatly no less! It had cost her so much and hurt so many. She would vanquish this "Miss X" and claim her prize and be whole again. Or... She could ask for a lovely new whip to add to her collection? "Humph!" she remarked "I'm off to win this silly tournament Ralf. Err... Does my bottom look big in Jodphurs??" Assassin Drop = F or B+A NONE.. Boomarang Shot: SC = HCF+A Hook Shot: Kaze = QCB+A in Mid-Air Desert Eagle = B+A, A, A etc.. Assassin Strike: BB = DP+A/B Strings Shot Type C = HCB+A Strings Shot Type D = B whilst Strings Shot Type C Sonic Slaughter: KW = QCB, HCF+A D, D+AB = Unladylike Swearing (Dunno!) - Thanks to Shirow for ALL the Whip combos. J B(2 hits), S A(2 hits), HCF+A Nice little combo from someone I thought had none! J B(2 hits), C A(1 hit), QCB-HCF+A, C TA Nice combo involving a Super... J B(2 hits), C A(1 hit), QCB-HCF+A, B+Ax7 (c) Nice combo involving a Super, a corner and a Gun ^_^. Opponent in corner. J B(2 hits), D A+B, DP+TB, C TA Cool, fiddly combo to get.. but so worth it! J B(2 hits), D A+B, D,D A+B Yay! It involves the Unladylike Swearing Pretty Burst! J B(2 hits), D A+B, D,D A+B, B+Ax7 (c) A variation of the above! J B(2 hits), D A+B, HCB+A, B+Ax7 (c) Heh, I can't believe this combo exists.. sheer lunacy. Opponent in corner. J B(2 hits), D A+B, Jump then QCB+A, C TA Yes, it's another weird little Whip combo! ^_^ ////// - Super Hyper Kyo Girlfriend ////// Yuki was seething. "I've had it up to here with Yagami trying to kill my boyfriend!" she screamed. She paced up and down, wearing grooves into the carpet. "If I came face to face with him I'd...I'd BOP him Bad! I'd teach him not to mess with me!" She ran to the door, grabbing her satchel. "Yagami, you're gonna have this wrapped 'round your head. OH! I can't forget my school uniform" she exclaimed "This'll be my secret weapon against pervy guys!" Aah! Go away! = F or B+A Whoa! Tripped! = DF+B Yuki's Satchel Spill = QCF+A Yuki Lariat = QCB+A Hug's for You = HCB+A Amazing Barrier = HCB+B Pat-a-cake Slaps = A repeatedly Kyaaa! = QCF+B Yuki-Chan's Trap = F, HCF+A Student Union = F-B-F+A Steaming Yuki = QCF, QCF+A D, D+AB = MMF! Snackdown! (Small Energy Gain) - Thanks to Shirow for all these Combos!! J A/B, C A, HCB+B Bog-standard 3-Hit Combo, really. J A/B, S A(2 hits), DF+B, QCF+A, (DF+B) Heh, I quite like this combo. After the Satchel Spill (QCF+A) add the DF+B to get an extra hit. ^_^ HCB+A, HCB+A, HCB+A, DF+B (16-Hits) (c) Oh my days!! This is a CLASS combo!!! Not one, not two but 3!!! command throws in a combo!! It's quite nasty to time but if you think ahead (Every Hug's for You (HCB+A) does 5 Hits), you can plan when to do the next one. And if this is against a Human opponent... listen to the screams of "Cheap!" Hehehehehe!! I really like this one.... Ok, so you have to force the opponent into the corner for this to work... But I don't think that's gonna be a problem! :) J A/B, D A+B, QCF+B > F-B-F+A, DF+B Jumping attack, Blow-Away launcher then use the Kyaaa! (QCF+B) to lift them a little higher to hit them with the Student Union (F-B-F+A), then use the Whoa! Tripped (DF+B) to fall on top of them! Gotta love combos like this!! J A/B, S A (2 hits), DF+B, QCF+B > F-B-F+A, DF+B (c) Cancel the Whoa! Tripped (DF+B) into the Kyaaa! (QCF+B), then try to do the Student Union (F-B-F+A) as soon as you do the Kyaaa! All that remains is the Whoa! Tripped (DF+B). Although (As you can see) it says Corner Combo, you can be the one in the corner or the opponent can... just as long as it's in the corner! J A/B, C A, QCB+A > F-HCF+B Staple Super Cancel Combo, fairly easy to do.. abuse it. J A/B, S A repeatedly > QCFx2+A, DF+B (35 hits) corner (43 Hits) Ok, now I think this is a bit much... Jumping attack to Pat-a-cake Slaps (A repeatedly), Super Cancel after about 11 hits to the Steaming Yuki (QCF, QCF+A). Add the Whoa! Tripped to the mix. You can get anywhere between 35 to 43!!! Hits with this little *Cough* combo! //////// - Ultra Sexy Super Lovely Dark Lady/Man/Thing of Evil //////// "Miss X!" laughed the omnious character. It started out as a disguise to infiltrate the girls locker room, but he had found that he LIKED the feel of the dress. "So smooth and silky! Not like Kyo. I shall NEVER take off this dress!" She/He/It cackled. "Yagami is no more! Miss X shall reign Supreme!!! Mwaa haa haaaaaa!" Sakahagi = F or B+A Sakasakahagi = F or B+B GeShiki. Yumebiki = F+A-A GeShiki. Goufu. In "Shinigami" = F+B Geshiki. Yuriori = While Jumping B+TB 100 Shiki. Oniyaki = DP+A 212 Shiki. Kotosuki In = HCB+B 127 Shiki. Aoi Hana = QCB+A (x3) Kuzekaze = HCB-F+A (Close to Opponent) 108 Shiki. Yamibarai = QCF+A Uma 108 Shiki. Yasukazuki = QCB, HCF+A (Hold button for Delay) Kin 1211 Shiki. Yaotome = QCF, HCB+A Saku Tsumagushi = QCF, QCF+B Scooter X! = QCB, QCB+B D, D+AB = Campside Sing-along (Causes Opp. to jump) J A/B, S C, QCF+A J A/B, S C, DP+A J A/B, S C, QCB+Ax3 J A/B, S C, HCB+B J A/B, S C, HCB-F+A, S C, F+A-A, QCB+Ax3 J A/B, S C, HCB-F+A, S C, F+A-A, HCB+B Most of these are quite easy.. J A/B, S C, HCB-F+A, S C, F+A-A, QCB+Ax2, Pause > QCF, HCB+A Nice long combo for ya! JX B+TB, S A, F+A, A, QCB+A > QCB, HCF+A, then JX B+TB, S A, F+A, A, QCB+A > QCB, HCF+A, then JX B+TB, S A, F+A, A, QCB+Ax2 > QCF, HCB+A. BEHOLD!!! The Mamma of evil combos! Ok, explanation time..... First, Jump over the opponent and use the Geshiki. Yuriori (B+TB in MidAir) to catch the opponent in the head with a back kick. Standing Heavy Punch into the GeShiki. Yumebiki (F+A,A) to extend forwards.. Use one Aoi Hana (QCB+B) to move forwards. Super Cancel to the Uma 108 Shiki. Yasukazuki (QCF, HCF+A) to freeze the opponent in their tracks. Repeat all that again. Right... OK.. Now.. repeat it AGAIN, but use 2 Aoi Hana's and use the Kin 1211 Shiki. Yaotome (QCF, HCB+A) to murder the opponent!!! Now.. if anyone comes up with a more impressive combo for any character in this game I will credit them with their own section!! <--PROLOGUE--> Anyone out there enjoy this game as much as me? I'm wondering... All we need now is a sequel with characters like King, Blue Mary, Hotaru, Vice, Tsugumi Sendo and the like... Whadda you think? Also, if you haven't noticed... the FAQ isn't quite finished. If ya have anything to add or have any comments or *gasp* even have a combo that I haven't listed then drop me a line at:- (GalFord@UkyoFan.zzn.com) And state what you've found, and under what name you'd like to be credited under, OK? :) So... what're ya waiting for? I know you've got a combo that I haven't!!! ^_^ <--CREDITS AND THANX--> Gamefaqs (www.GameFAQs.com) = For the hosting of this FAQ. GameAdvice (www.GameAdvice.com) = For always asking nicely :) Yumekobo = For making this adorable little game. Shirow = For LOADS of help! I'd never would have even thought of half of those combos. Mucho Thanks! This FAQ is (c) Bob "GalFord" Ritchings 2000.