Ace Combat Zero: The Belkan War This Faq is made by me, Slasher4242 for use only by the following approved sites who have emailed me and recieved a conformation from me to use this guide. ** Gamefaqs.Com ** Neoseeker.Com Any other place distrobuting this guide or using this guide is using it illegaly and should be reported to me immediately upon discovery of the guides whereabouts. Key: *** - Finished work >< - work in progress ^^^ - not started work I. Table of Contents >< II. Intro (intro) *** III. Controler Functions (Controls)*** IV. Update List (Updts) >< V. Mission List (Misn List) >< i. Galacial Skies -- Operation Crossbow (Msn1)*** ii. Anexx -- Operation Roselein (Msn2)*** iii. The Round Table -- Operation Choker One (Msn3)*** iv. Juggernaught -- Operation Code: 4101 (Msn4) >< v. Flicker of Hope -- Operation Varsity (Msn5)*** vi. Diapason -- Operation Constantine (Msn6)>< vii. Bastion -- Operation Hellbound (Msn7)>< viii. Merlon -- Operation Dynamo (Msn8)^^^ ix. The Sword in the Stone -- Operation Judgement (Msn9) ^^^ x. Mayhem -- Operation Battle Axe (Msn10)^^^ xi. The Inferno -- Operation Cannibal (Msn11)^^^ xii. The Stage of Apocalypse -- Operation Ravage (Msn12)*** xiii. Lying in Deceite -- Operation Stone Age (Msn13)*** xiv. The Final Overture -- Operation Broom (Msn14)*** xv. The Talon of Ruin -- Operation Valkierie (Msn15)*** xvi. The Demon of the Round Table -- Operation Thunderbolt (Msn16)*** xvii. The Valley of Kings -- Operation Point Blank (Msn17)*** xviii. Zero -- (Operation Die Trying) (Msn18)*** xix. Sp. mission, The Gauntlet -- (operation Die Trying 2) (Sp.Msn)^^^ VI. Completion Guide (Cmpt)>< i.List of Planes (Planes)*** 1.F-5E 2.J35J 3.F-4E 4.Mig-21Bis 5.F-4E 6.Mig-29A 7.F-20A 8.F-16C 9.F/A18A 10.A-10A 11.Mig-31 12.Mirage 2000D 13.EA-6B 14.Su-27 15.F-15C 16.X-29A 17.F-14D 18.Gripen C 19.Tornado GR.4 20.F-2A 21.F-15E 22.F-117A 23.F-35C 24.EA-18G 25.Rafale M 26.Typhoon 27.Su-32 28.YF-23 29.F-15S/MTD 30.Su-47 31.Su-37 32.F/A-22A 33.YF-23A 34.X-02 35.ADFX-01 36.ADF-01 ii. Weapons (Wpns)*** 1.Air to Ground 2.Air to Air 3.Specialty and other iii. Medals (Medals)*** 1. Mission medals 2. Kills medals 3. Gunnery Medals 4. Ace style medals/supreme ace medals 5. Total completion medals (Normal, Hard, and Expert difficultys only.) iv. Cutscenes^^^ v. NPCs and other pilots listings*** vi. Ace List (Aces)>< VII. Secrets and Other stuff. (Scts)>< (Never be finished, too many.) VIII. FAQ (Frequently Asked Questions) >< II. Intro (intro) Ace Combat Zero takes place 15 years before the events of Ace combat 5 and 10 years before Ace Combat 4. This places you in the shoes of an ace that blossomed from a Mercenary called Cipher. The entire storyline is basically a flashback of Pixies Memory (Larry Faulke) as he tells the story through the reporter in the year 2005. Though, of course in true Ace Combat style, you get to decide the fate of everyone around you. In this installment of the great game, this time around you are based on an honor system. This all weighs on your abilities as a pilot and your desicions on which enemies to kill. This is based on a new type of character, a neutral character which is charaterized on your IFF system as a Yellow marker. These are either civilian based outposts like a bunker, or a house, to a new kind of enemy that is not destroyed but they added a new feature which allows you to neutralize your opponents instead of always killing them. When you start the game, you are in the very middle of the scale, a soldier. As you progress through the game, you will tip the scales as either a true Mercenary, by destroying a majority of yellow targets, or a Knight, by sparing the majority of the yellow targets. Targets that are Civilian count more than a neutralized arial target. You will lose more if you kill a bunker than an airplane that you neutralize in air. This new system also dictates alot in the game from just dialog in some missions or what paths you take. Certain aces you encounter in game switch as your ace status switches, some aces you can get in one mission as a Knight are not available in the same mission as a Soldier or a Mercenary. There are some acceptions to this rule like the Gelb team in Mission 7 or the Espada team in Mission 15. Also, what squadron you get to shoot down in missions 3 and 12 dictate which cutscenes you get throughout the game. So this makes the game that much harder and that now it takes at least 3 playthroughs if you are able to switch your ace style better that I can. It took me 8 playthroughs to get all the missions in free Mission. There is much more information so lets start with some history. In the begginning, in the 1980's, there was a large conflict between Belka and some of its satalite parts, parts that started rebelling on Belka in its own borders, wanting to Ceceed and break off from the bigger force. Belka, weakened through war premature to this starting notion had to comply because of stressed relations with parts of its own country, and others as well. Allowing them to Ceed was the only logical thing to do. Better yet, over half of Belka was Ceeded to enemies around it. Tensions did not levy and 3 years later the Discovery of large deposites of natural resources in the newly reformed Republic of Ustio, Formerly part of SE Belka, only rubbed salt into already deepcut and half licked wounds of the Main country. All the satalite countries of Belka were also finding such deposites now that resources were not tapped by years of war and fighting by a much smaller country. This made the Oseans a much harder force to compete with. Rising conflicts between Ustio and Belka continued to rise as the Small Ustio had barely been able to begin to flourish. 2 years later after the unthinkable events that lead to upscaled rivalries and small attacks, it came. With a swift hard arm, the formerly recluse country of Belka, reached out with its arms and gathered, once again, all of the nations that ceeded from it and brought them together again under dictatorship. Only small areas of certain countries were left unharmed after the swift attack of the Legendary Belkan Air Force. Within days of the quick fearless strike, more than 90% of all the land that had left Belka was under its unceasingly hard arm of Opression. Ustio, in the event of this happening, had stationed in the mountains, an airbase known as Mt. Valais. It was a training haven for most of the Ustio Air force, which at the time was not large due to the small age of the country. It had previously highered some mercenarys that would work for them in the interest of the ustian government. Just as long as they are paid, they can be trusted to do the correct thing in battle and it was not long before they started to prove themselves. The day of the final attack on Mt. Valais and Valais air base was avoided because of the bravery of 2 ordinary mercenarsy named Cipher and Solo Wing Pixy. Over time, the duo had turned the tide of the war in the favor of the usian government but only the utter defeat of Belka would matter so they kept fighting. Public Eye On the Belkan side over time, these two Ustio Mercs contiuned to Foil again and again, aces of all kinds and attacks on all, eventually recapturing ustio territory and then diving into belka and taking over belkan territory. The harder the strikes became the more desparate they got on getting rid of all oposition and ending the war for themselves. They were so desperate to free themselves of war, they took to extremes, detonating nuclear devices and claim that the land north was the "Holy" land of Belka. This was to become the extent of Belka, the northern line of the Nuclear blast range to southern Osea. It was decided that in the treaty, that there was to be a small remaint of Belka and that much of the land was to be Anexxed to Individual Countries. This is as far as the Public eye got to see through the sheet of lead that lie infront of the entire Controversy. Actuality In all acctuallity this was the first appearance after being formed from a group of radicallists in spite of the war and wanting to change the world to a form of better that they had defined as what we would call Communism. They wanted to set up a gov't based on the fundamentals of Equalitism and Freedom, (two things that dont fit together). The group has been forged of many diffrent nationalities including Belkans, Oseans, and Sapins using the planes and infiltrating those Militaries ranks and converting others into their plane of thinking. Taking heed to the increasing strains they took advantage of the fact that Belka wanted to end the war and used it as a perfect excuse to detonate Nuclear explosives in precise locations making it seem random. They launched a fleet of B-52s that were said to have some nuclear devises toward Ustio, the main confrontation, and in the confusion made it appear that Belka was ending the war by nuclear attacks on Ustio. But it was all just a distraction to the World so that they could pass the other nuclear devices undetected to the disposal sites. Even that could not blow the truth out from under them as minutes before the detonations a fleet of true Belkan aces flew out claiming that the bombers were not of Belkan Alligence anymore and were flying without clearance. This made it confusing to the other fighters and seemed that they were confused about their ranks and fighting themselves now. Though in a retrospect, this acctually was an unforseen wind that blew the cover of the entire affiliation and exposed them for what the attack really was. III. Controller Functions (Controls) Just the Controls... what else could there be. L1: Slows down aircraft with airbrakes L2: Yaw Left R1: Accelerate (Max speed I can obtain is 1484 with ADFX R2: Yaw Right R2 & L2: Autopilot (Goes straight ahead not automatically drives you, also does not work with speed buttons pressed down.) D-pad up: Attack option for wingman D-pad left: Select attacks for wingman D-pad Down: Cover option for wingman D-pad Right: Special Weapons release for wingman Control Stick Left (Novice style): Turns airplane and adjusts Altitude. Control Stick Left (Normal): Rolls Airplane in direction of turn and up and down pitch airplane in current direction. Control Stick Left Button: Creates targeting circle, first oponent in circle is locked onto. Select Button: Switches from Missles to Special weapon Start button: Pauses for 5 options 1. Return to game 2. Replay (Last 10 seconds) 3. Retry (Start mission over) 4. Quit mission (in normal mission mode takes you back to title screen, but in free mission mode takes you back to mission select screen) 5. Flight option (Make your flight controls more personalized to your fitting Triangle: Switches target Triangle hold: Zooms in on target (presure sensitive) Circle: Releases missle Circle hold: Camera follows Last launch missle and you do not see you Square: Switches map mode Square Hold: More pressure, bigger map X: Gun X hold: More Gun Right Control Stick: Look in direction Right Control Stick Button: Switches camera mode from 1st person, to cockpit to 3rd person. IV. Updates List (Updts) Update .1 Basic faq Created Skeleton TOC created Update .15 Basic info added in Toc added intro added Control pad info Update .16 Basic Missions list Added Update .2 Added up to Mission 3 all statuses. Update .25 added more mission info added basic structure of ace list revised skeleton structure of Mission list added basic skeleton structure of plane listing added some NPCs and data Update .26 Added more on Starting Info added some more mission data Update .3 Added some secrets and Tips Added more mission info Finished Medal guide section added onto start info Update .35 Added Weapons and Secret info Update .4 Added another weapon and made changes to opening intro. Update .45 Added more history to the description Update .55 Added FAQ section Added more Aces Added Plane skeleton list Modded some of the Weapons list Modded the Medal list Added Neoseeker to approved list of Providers of this FAQ Added missions 12 and 18 to list Update .65 Completely retooled Plane List and Assualt records Added around 40 assult listings Added first 7 planes Update .75 Added more mission statuses Retooled most of Completion guide Retooled special weapons section Update .9 Added more missions Completed plane list completed special weapons list Added more history Modded TOC began adding cutscene information IV. Missions List (Misn List) Mission: 01 Sortie Name: Glacier Skies Operation: Crossbow Stratagy: Welcome to Ace Combat Zero. This is the Belkan war so sit back, get relaxed, sit in your comfy chair and attack helpless planes. There is no training mission so this is where you get to try out some simple manuvers and learn to fly if this is playthrough one. Start out by not moving much and pretty much going straight with the a/b pushed to the limit while listening to commentary. Right now you should be hearing that Pixy, thats your wingmate, is admiring your ability to win. Now, up front they have an F-4E, toast it and head down line. just toast your way down the line of planes taking out the occasional escort plane from the B-52s and B-338s but not too often. When you reach the main force one plane will break off complaining of IFF problems, dont worry about this one, he will really leave if you dont fry his ass while he leaves. If you do, his wingmates will give you alot of grief about only a Merc will take down a helpless plane, yeah. whatever a B-52 full of bombs with an IFF malfunction is hardly helpless. After that just torch the rest of the line. Recommended planes: If this is your first playthrough, it doesn't matter, just get something with a Qaam. They all suck anyway. If it is not and it is your second or third, you may want something with a Xaam or possibly a Saam. /////////////////////////////////////////////////////////////////////////////// Mission:02 Sortie Name: Anexx Operation: Roslein Stratagy: Alright this mission it is all down to buisness. This mission is the one you determine with yourself where your loyalties lie, as a Merc, Knight, or Soldier. There are plenty of Civilians to attack so choose quick. On this mission you are introduced to ground targets. These are simple OHK guys and are easy to see on the IFF. There are three placements on the route 171 on the bridges. the first bridge has 2 targets on it and 2 aa guns. After that your decision to waste the houses on that side of the bridge or to be a good person and spare them. I wasted them. You will encounter some air resistance, dont pay attention and blaze on through if you arnt looking for an ace fighter. The second bridge has 4 targets on it. If you slow down enough you may be able to take out all of them in a single pass. Onto the third bridge. This one is kinda tough and will take multiple passes. There are 12-15 targets here so choose targets and fire. There are sams at this location so be wary. Afterwards Pixy will mention something about not going home without wings. Recommended planes: This is where you may need to utilize something with air to ground weapons such as the Napalm or LASM. /////////////////////////////////////////////////////////////////////////////// Mission:03M Sortie Name: The Round Table Operation: Choker One Stratagy: On this mission you are flying decoy for a Freighter Fleet about to enter the Canal on the other side of the legendary Belkan Airspace B7R, or as it is refered to, The Round Table. Starting out there are 8 planes around and You may want to take them out before crossing the mountain range into B7R or you will get enemy ace Squadrons on you. Assuming that you are a Mercenary by this time, you will be duking it out with the Rot squad. 4 Typhoons and if you still fly the J35J you may be in trouble. These are Elite fighters and they are only the first in a long string of bad battles that you will come upon. They all have the ability to shoot long range and hit you. Two of these and you are going to be shot down so be careful. Afterwards it will be revealed to you that the Fleet of Navy ships are grateful for your unknown help. Recommended planes: In this one it is advisable for you to go ahead and buy the next plane available for you to battle with. Otherwise you may be a piece of bread in their afterburners /////////////////////////////////////////////////////////////////////////////// Mission:03S Sortie Name: The Round Table Operation: Choker One Stratagy: On this mission you are flying decoy for a Freighter Fleet about to enter the Canal on the other side of the legendary Belkan Airspace B7R, or as it is refered to, The Round Table. Starting out there are 8 planes around and You may want to take them out before crossing the mountain range into B7R or you will get enemy ace Squadrons on you. Assuming that you are a Soldier by this time, you will be duking it out with the Grun squad. 4 F/A 18 and if you still fly the J35J you may be in trouble. These are Elite fighters and they are only the first in a long string of bad battles that you will come upon. They all have the ability to sneak up on you very quickly and it is recommended to duck in and out of combat often. Recommended planes: In this one it is advisable for you to go ahead and buy the next plane available for you to battle with. Otherwise you may be a piece of bread in their afterburners /////////////////////////////////////////////////////////////////////////////// Mission:03K Sortie Name: The Round Table Operation: Choker One Stratagy: On this mission you are flying decoy for a Freighter Fleet about to enter the Canal on the other side of the legendary Belkan Airspace B7R, or as it is refered to, The Round Table. Starting out there are 8 planes around and You may want to take them out before crossing the mountain range into B7R or you will get enemy ace Squadrons on you. Assuming that you are a Knight by this time, you will be duking it out with the Indigo squad. 4 J-39s and if you still fly the J35J you may be in trouble. These are Elite fighters and they are only the first in a long string of bad battles that you will come upon. They all have the ability to shoot long range and hit you. Two of these and you are going to be shot down so be careful. Afterwards it will be revealed to you that the Fleet of Navy ships are grateful for your unknown help. Recommended planes: In this one it is advisable for you to go ahead and buy the next plane available for you to battle with. Otherwise you may be a piece of bread in their afterburners //////////////////////////////////////////////////////////////////////////// Mission:4A Sortie Name:Juggernaught Operation: ??? Stratagy: Air to air mission on this one. Choose something like the A-10 on this mission and you will quickly find out that you are flying a giant metal Hurse with wings. Take something small, fast, and agile. Dont worry about any ground ordinace on this mission so only take air to air missles. Possibly Qaams or XLMAs if you have unlocked a plane that has them in their inventory. Recommended planes: Same as stratagy, something that has Air to Air Missles, nothing big and bulky. Speed counts on this mission. /////////////////////////////////////////////////////////////////////////////// Mission:4B Sortie Name:Juggernaught Operation:Gelinkos Stratagy: What Stratagy! There is no stratagy in this one. Unless you want ace planes to show up in later, higher levels of gameplay, (not for noobs) go directly for the Jammers, these will become a very big problem quickly for this is an Air to Air/Air to Ground mission. You have Flak guns, AA Guns, ASP tanks, and Aircraft so all fronts are covered. Take out the ground TGTs first as they will boost your score the most and then annihilate anything in the air. Recommended planes: Well, you can go with 1 of two choices. A. Choose something with air superiority like the F-4 Phantom and take the sky after eliminating the jammers. B. Or you could take something like the A-10 II Warthog which you should have by now, it will help in the long run to have it, and annhilate ground forces & use the immense defense of the heavy craft to your advantage as you fight off remaining air forces. Also if you choose this one, abuse pixy as much as poss. Otherwise, there may be more forces that you can handle left. /////////////////////////////////////////////////////////////////////////////// Mission:4C Sortie Name: Juggernaught Operation: Round hammer Stratagy: Well, this is a very easy mission even if you are flying for the first time on this mission or not, especially if you have purchased the LASM (Long-ranged Air to Ship Missles) which are also Air to Ground but are more effective on ships. These will really help you because the entire mission of the Round hammer is on the ground. There is no top cover work except for the Ace, otherwise, waste away at the ground, that is your target. If it is your second playthrough, waste them with napalms. Third or higher with completions on all levels of status, the MPLBs work wonders on ground places if you have bought the Morgan. Recommended planes: J35J with LASM missle Anything higher is recommended, anything that has Air to Ground capabilities. /////////////////////////////////////////////////////////////////////////////// Mission:5 Sortie Name: A Flicker of hope Operation: Varsity Stratagy: Mostly air to ground so stick with the F-2A. Go directly to the active field, you have to beat the planes to the field otherwise the paratroopers will drop directly onto sam and aa fire. You need to come in and take out all targets as fast as possible. Basically after this a few air targets will pop up. simple. Recommended planes: F-2A /////////////////////////////////////////////////////////////////////////////// Mission:6 Sortie Name: Diapason Operation: Constantine Stratagy: In this mission you attack Directus, the capital of Ustio. There are 5 ground outposts that you have to destroy. All you have to do is run through and destroy the ground outposts. But you need to get air to air missles so that you can destroy Gelb team who confront you afterward. Straightforward mission. Recommended planes:F-16A would be an excellent choice if you have it. /////////////////////////////////////////////////////////////////////////////// Mission:7 Sortie Name: Bastion Operation: Hell Bound Stratagy: At the beggining the radio chatter starts off something about coming in on a Nuclear Inspection. Dont pay much attention to this, just fly straight. Damn, this mission can get pretty hard so be careful, this is the first mission that you are limited to kill fast because you have a 30 minute window to kill 16,000 points worth of enemies. If you want to take a course to secure a Knight ranking, this mission is difficult to complete without taking out some yellow TGT's. First off you will encounter a small force of enemies. You should have the F-18 by now so use the Hell out of it from here on out. It is your only weapon. So Use the FAEB it has to destroy everything, and I mean everything at the first outpost. This mission is one of 3 you get a return line in, abuse it. Take out the outpost, simple yes, now continue on into the middle of the map. There should be a target that you can spot way away from you that you cant even see on the map yet, go there. Come in from a high altitude and drop FAEB's on it, one on each side of the complex to take out some of the SAMS and AA gun poss. This is imparitive to be done, otherwise your tail is smoked. Now, open all guns up on the main complex, after to FAEBs it should only take a few missles some heavy gun fire to take it out... this is where the fun begins. As soon as the encampment around you is destroyed along with the main building, the mission is over, right? Wrong, open your map and positions to the NE, NW, and to the SW have opened up. Not as easy as predicted eh? That is where the supply line abuse comes into play. You should have already used around 4 FAEB bombs so head to the SW zone. Drop the rest of your bombs on that one camp and then eliminate the Ramparts there. Head south and cross the line, resupply, and redeploy. Now, if you still do not have enough points to complete the mission with, go due north now. You want to find the target that had the single target in it. Not two, just one. Go toward it. It is a giant airfield with a bunch of parked AV-8Bs easy targets with a Cluster or FAEB bomb. Just drop some on the entire place and you Should complete the mission no sweat. Now listen to some radio chatter after the mission. They will say something about a slight flash and then later in the Debreifing, a team will be reportedly misteriously MIA. This will be very important in the next two missions. Damn I hate this mission. Recommended planes: A-10 F/A 18C F 15 C or E /////////////////////////////////////////////////////////////////////////////// Mission:8A Sortie Name: ??? Operation: Alpha Stratagy: Air to Ground, pretty simple, just choose something you would normal choose for Air to ground missions. Also, you will face an ace at the end of the mission so the A-10 is perfect because you will be flying into him headon. Just drop some bombs onto the ground forces until all targets are down, now as soon as that happens the Friendly allied planes will enter airspace and promptly be shot down by an enemy Laser, yes a laser. This is a defensive item that is a combination of the defensive property of stonehenge and the laser system shown in AC5 by the ArkBird, Instead it uses a Chemical Laser system. Turn around and do not engage afterburners. Yes, thats right, go slow, you can track the laser attacks by looking at them on your radar. If you go to fast, you will go right into the middle of a laser attack and your plane abliterated, especially on harder difficulties because the shots are less predictable and the intervals of charge are much shorter than the average on other levels. This is bad so just mosy on along and avoid going into the Red dot on the map. You dont want to agitate the dots on the mission, not a good thing. Just continue this and you will live to see another day. Recommended planes: A-10 F/A 18 /////////////////////////////////////////////////////////////////////////////// Mission:8B Sortie Name: ??? Operation: Beta Stratagy: Recommended planes: /////////////////////////////////////////////////////////////////////////////// Mission:8C Sortie Name: ??? Operation: Delta Stratagy: Recommended planes: /////////////////////////////////////////////////////////////////////////////// Mission:9 Sortie Name: Operation: Stratagy: Alright, no I'm not crazy, just listen. This thing is similar to stonehenge with the arkbird in it so listen up. Start out the mission flying straight forward. Hold down the accelerator as far as it will go and fly straight. After a few seconds a red field will appear on the map and a laser will fly by you. Do not dodge this, this blast will only take out the KC-135 that is flying for refuel missions. So continue forward gaining speed and distance. When the second field appears that is when you break left or right. I would recommend starting from an end because to get your missle targeting back you need to takeout all four Jammers. Just take it slow and shoot them with guns or if you are proficient with the missle system you can hit them with a missle launched manually. o o p o o o x o o x x o x p After that, you need to go for the 4 smaller laser rail guns. these are easy targets and will not stand up for much. After they are gun you can take the excalibur. Takes a few passes not to mention laser dodging. Recommended planes: Anything fast with air to ground. You can hit excalibur easily with air to ground bombs. /////////////////////////////////////////////////////////////////////////////// Mission:10 Sortie Name: Operation: Stratagy: Recommended planes: /////////////////////////////////////////////////////////////////////////////// Mission:11 Sortie Name: The Inferno Operation: Stratagy: Alright, last night mission you have to fly, wheeee. Now that thats out of your system down to buisness. This one you are fighting both AirtoAir and AirtoGround so you need to get something fast with air to ground capabilitites. This said, a good choice would be F-16 or if you have it, the F-15S/MTD. first go in, there are multiple ground tgts. Take these out fast. After you get completely done with them multiple air tgts will appear. Take these out with missles and guns. Finally some B-2 stealths will come in, easy slow moving tgts... have fun. Recommended planes: As said either F-16 and F-15S/MTD will do well here. /////////////////////////////////////////////////////////////////////////////// Mission:12 Sortie Name: Stage For Apocalypse Operation: Stratagy: The minute you get control of the plane Haul Ass, as soon as the misson starts you want to be as far away from Pixy as possible because he will turn on you and will shoot you down. For this reason equip him with UGBLs so he cant long range you. You will head straight out heading for remnaint forces when you encounter a flight of nuclear armed bombers. Head straight for them and unleash fury. They will go down fast if you hit them hard and by the time there are 2-4 left a Squadron of Belkan fighters will come out and claim that they are not allies with the bombers and encourage you to shoot them down, ok... alittle fishy but for now, so what. Blow them up and dont even worry about the escort planes. As soon as that is done off to the West a nuclear blast will go off, causing you to lose control for a moment and all other planes considered yellow tgts so now you dont have to take out the escort planes. Now, if pixy has caught back up haul ass again, dont stop pulling the A/B until the enemy Squad gets there so you can blow them up. Recommended planes: something fast, you should have a decent selection of planes by now. /////////////////////////////////////////////////////////////////////////////// Mission:13 Sortie Name: Lying in Decite Operation: Stone Age Stratagy: This one you just need to Aquire 20,000 points to win and, you get a return line, SWEET. Just pick something that had both Air to Air and Air to Ground capabilites and you will be fine. Take out some of the Mig squadrons doing manuvers and then change to bombs and take out some of the outposts. There is a large hanger for pieces of the XB-0 if you want to go and take it out at quadrant 4. Simple swoop and destroy mission nothin to it. Recommended planes: Something with both bombs and Missles. /////////////////////////////////////////////////////////////////////////////// Mission:14 Sortie Name:The final Overture Operation:Broom Stratagy:Alright, this is your last broken mission to fly. This takes 3 plays to complete so get over your whining right now and fly more, this is a cool game. Operation Mercury: This is an Air-to-Ground mission, just a mop up for the other two missions. Go in with some UGBLs or some FAEBs and take out the ground forces very quickly. Some Gripen Cs will appear to the north, just head on head one of them quickly and take out the other two, these are just standard defenses nothing to serious. Now head out to sea and wipe out the naval forces. Operation Mars: This one is more difficult because it is an Air-to-Ground/Air Mission. Just takesome bombs and take out the air base out in the mountains while simultaniously taking out the fighters that have taken off already. Simple, yeah. Easy, yeah. Cheap, ... no. Operation Jupiter: This is your last Easy, mark that down, Air to Air mission left to do. Just get some XLAAs and take out the planes that arrive, though, take care in dispatching the F-35C JST that appear out of nowhere in the north to oppose you and you will do fine. Recommended planes: Basically choose your own, i dont care right now this is your last easy mission. /////////////////////////////////////////////////////////////////////////////// Mission:15 Sortie Name: The Talon of Ruin Operation:Valkyerie Stratagy:What the... there is a giant flying fortress and you want me to take it out? Alright, give me FAEBs. you will want these. So, you start out in a bunch of cutscenes of the base getting attacked, so what just skip and take off. Getting to the point, you are up against first, XB-0, a large aerial Aircraft Carrier for A World With No Boundries. This thing is being protected by the Sapin Espada Squad, Yuke Esivogels, and 2 B-2A Bombers, so this is where the fun starts. Begin with ignoring Espadas and go straight to XB-0. Fly directly over it and aim down to launch one of the FAEBs at it. If you are directly over it, like 10 feet, then it should explode immediately eliminating everything, do it again and take out all of its secondary defenses. This will leave only the cockpit open and you can leave that for a later time to deal with. Go mop up all of the escort planes scoring around 6 aces in total with some left to be gotten at later difficulties. Then just go back and bomb the cockpit of XB-0 and be done with the mission. Recommended planes: Something with bombs that goes Boom real big. /////////////////////////////////////////////////////////////////////////////// Mission:16 Sortie Name: Demon of the Round Table Operation:Thunderbolt Stratagy: Alright, Choose your plane wisely, you will want something with FAEB bombs if you are a noob but if you want to be something else that is fine b/c you are about to do 2 strictly Air-to-Air Battles and an Air-to-Ground battle with the same plane. Depending on your Ace style, you will get one of three squadrons to fight, each has diffrent tactics and they will be outlined. Sorcerer Squadron: You get these guys when you get Mercenary Ace style on the meter. These guys just use Long Ranged weapons and are hard to avoid if coming on straight ahead. I recommend just going around in circles and trying to avoid long range head on attacks. These guys like to bounce around so just stay on their tails until they straighten out and you can hit them. Gault Squadron: These guys come with the Soldier Ace Style on the meter. They are similar to the Sorcerer Squadron, alot of bouncing around and long range weaponry. Just use a similar style attack pattern you did with Sorcerer Squad. Wizard Squadron: Well, heres the odd placemat. This squad is broken into 2 wings. There are 4 F-16XLs and then there are 4 YF-23s which, you guessed it, have stealth capabilities, so that means if you are not facing them with your radar within 60 degrees of the front of the ship, they are invisible to you. So if you let them get behind you, especcially noob pilots, you are basically done for. Not only that, but the Squad breaks up into 4 subgroups at the start of the battle. So when you get tangled up fighting the first group, the next set up will come and join the battle shortly, followed by the third, and then finally the fourth group will get up to you. Just take them out quickly and you should not have many problems. Recommended planes: I reccomend that you choose something with a large bomb capabilites because after this battle, you do not get to choose another plane and you have a large Air-to-Ground battle after this. It would be wise to also because that the squadrons you face and Pixy are very hard to shoot down with long ranged missiles anyway and are not affected by the normal 1HitKo status of some advanced missiles that you get like the XLAAs and the XMAA missiles. If you already have the ADFX-01 Morgan, then you should take that and the laser these work will together. /////////////////////////////////////////////////////////////////////////////// Mission:17 Sortie Name:The Valley of Kings Operation:Point Blank Stratagy: Alright, you still have the original weapon that you chose when you left last mission. You will start off refueling, easy enough and gives you an extra 800 points if you do it added to your final score, sweet So, just fly low until you reach the dam. There is an ace that will appear if you destroy all of the enemies on all the bridges up to the third one if you so desire, I would reccomend you save all of the FAE bombs if you are flying this level for the first time, they will come in very handy when you are taking out the V2 launch controls. So just stay in the valley, when you reach the Dam go up, you can go high now so do it while you can, maybe fly to the NorthWest and take out the Aces Ritter and Turm that Appear in the wing of fighters over there and if you want the Medal for this level, The Gold of Awyne, go do a few flyovers on the dam and destroy all of the Gun Towers that are there, throghly disabiling the defenses. Now, if you flew the Multiplayer mission through the rings or you have played AC-5 and followed Pops through the mountains, or have played AC-4 and destroyed the giant missile silo as Mobius one, then you have experienced something similar to this. So go to the begining of the dam and go through a slot that appears like a red line in the Grey ground and make sure that you level out and watch out for protruding walls, otherwise you will hit them. When you come upon your first set of 4 drop 1 bomb, wait, and then drop other following the first, this will knock out the entire thing, end of story. You need to slow down and wait for them to regen so have fun and take out the AA guns in the tunnel, just missile them. Now there is a second, do the same thing for that one and you should be fine. Now, you can either go straight for the third and take it out or you can fly after the X-29 that just launched out of the tunnel, you should wait possibly for this one later and get him on the next playthrough unless you feel confident enough. Just zap the third and be done with it. Fly out of the end of the tunnel and watch PJ get shot out of the sky after telling you that he is going to propose to the girl he has back at the base. Now, gear up your wits, you get to fight PIXY!!! Recommended planes: Whatever you got on the last level, thats what you keep. /////////////////////////////////////////////////////////////////////////////// Mission:18 Sortie Name: ??? Operation: zero Stratagy: Ok, this mission is broken up into three phases as you try to shoot Pixy down. First when you get control, avoid head to head confrontation with him. He is armed with a Tactical laser system and can take you out faster than broadsiding a mountain at Mach 1. so dont look at him. instead, turn your plane down and get behind him, this is easy cause he dosnt avoid you for the moment. Second, now that he has come back online, he will begin to shoot MPLBs every- where. Nomatter what you do, do not fly into the pretty dot, repeat, DO NOT FLY INTO PRETTY DOT!!! It will kill you, again, faster than broadsiding a mountain. He will become more evasive this time, so avoid the pretty dots and shoot him down. Third, after the cutscene, you will be facing him head to head. Fire Missles as soon as you get into range. Since you have bombs, you will need to get within 800 feet to fire. This is a drag but still, you have to do it. In this one he activates the EMC contrls, the Electronic Counter Measures, which if you do not hit him head on with missles they will bounce right off like bullets bouncing off water. Just hit him head on 6 more times and he will die, you win, whoop-de do. Now wait till the end and if you destroyed everything last level like you should have, you will get the Gold of Awyn Medal. Recommended planes: You will use the same plane from the previous 2 missions. /////////////////////////////////////////////////////////////////////////////// VI. Completion guide This is the completion of the game guide where all the unneccesary to typical gameplay items go. Except for planes, they are an exception on both rules. VI.i Planes Number:01 Designation:F-5E Nickname:Tiger Type:Fighter $$$: Payload: Missiles-52 Qaam-4 UGB-4 NPB-6 Description: A low cost, lightweight tactical fighter with respecable capability in al areas. Easy to fly and maintain, the "Tiger II" is employed in air forces around the globe. acctual country of origin:United States of America =============================================================================== Number:02 Designation:J35J Nickname:Draken Type:Fighter $$$: Payload: Missiles-58 SAAM-8 UGB-8 RCL-8 Description: An intercept aircraft capable of short takeoff and landing (STOL). Its characteristic double delta wing design allows for low air resistance and high manuverabliity at low speed acctual country of origin:? =============================================================================== Number:03 Designation:F-1 Nickname:N/A Type:Attacker $$$: Payload: Missiles-56 RCL-10 UGB-8 LASM-8 Description: A varient of a training aircraft, this attack aircraft was developed as an air to ground and air to ship fighter. its outdated design lags behind that of a current fighter technology but this compact and well refined design has earned the trust of pilots and mechanics alike. acctual country of origin:United States of America =============================================================================== Number:04 Designation:Mig-21Bis Nickname:Fishbed Type:Fighter $$$: Payload: Missiles-56 RCL-10 Qaam-8 Description:A small, single engine fighter, codenamed fishbed.While its electronics and weapons capability are outdated, it makes up for it with high manuverability and low cost. acctual country of origin: Soviet Union =============================================================================== Number:05 Designation:F-4E Nickname: Phantom II Type:Fighter $$$: Payload: Missiles-62 SAAM-6 UGBL-6 NPB-8 Description: A large fighter known as the "Phantom II". Although its design is outdated, its massive payload and superiror range makes it effective in both air to ground and air to air combat. acctual country of origin: United States of America =============================================================================== Number:06 Designation: Mig-29A Nickname:Fulcrum Type:Fighter $$$: Payload: Missiles-60 SAAM-12 RCL-10 XAGM-12 Description: This figher was developed with the goal to overpower the enemy in one on one combat. the Fulcrum, boasts powerful engines and refined aerodynamics for superb manuverablility and handling. acctual country of origin: Soviet Union =============================================================================== Number:07 Designation: F-20A Nickname:TigerShark Type:Fighter $$$: Payload: Missiles-60 SAAM-10 GPB-8 XAGM-12 Description: Known as the Tigershark, this aircraft is the successor to the F-5E. its single engine design provides a 60% boost in thrust alone. acctual country of origin: United States of America =============================================================================== Number:08 Designation: F-16C Nickname: Fighting Falcon Type: Fighter $$$: Payload: Missiles-60 XMAA-12 LAGM-6 UGBL-14 Description: Also known as the 'Fighting Falcon.' Small and lightweight, this aircraft is a well-balanced fighting machine for air-to-air and air-to-ground combat. acctual country of origin: United States of America =============================================================================== Number:09 Designation: F/A-18C Nickname: Hornet Type: Multirole Fighter $$$: Payload: Missiles-64 LASM-10 SAAM-8 SOD-12 Description: Due to the limited number of planes an aircraft carrier can hold, the carrier-based 'Hornet' was designed as a multirole aircraft to handle both air-to-air and air-to-ground missions. acctual country of origin: United states of America =============================================================================== Number:10 Designation: A-10A Nickname: Thunderbolt II Type: attacker $$$: Payload: Missiles-64 XAGM-10 FAEB-10 RCL- Description: Also called the 'Warthog', this ground attack fighter is equipped with tough armor to withstand enemy fire and a large Gatling gun. It is highly mobile at low speeds andis well equipped for its role in suppressing enemy ground forces. acctual country of origin: United States of America =============================================================================== Number:11 Designation: Mig-31 Nickname: Foxhound Type: Fighter $$$: Payload: Missiles-70 XLAA-12 QAAM- UGBL- Description: this aircraft was developed to intercept enemy aircraft at high speeds. Codenamed 'Foxhound', its wing structure has been reinforced in order to withstandsupersonic speeds at low altitudes. It is best suited for high- speed one pass attacks. acctual country of origin: USSR =============================================================================== Number:12 Designation: Mirage 2000D Nickname: (none) Type: attacker $$$: Payload: Missiles-64 UGB-14 GPB- XAGM- Description: Appropriately named 'Mirage,' this aircraft was developed for low altitude intrusion. Digital control of its large delta wing gives this fighter superb acceleration and immediate response during maneuvers. acctual country of origin: France =============================================================================== Number:13 Designation: EA-6B Nickname: Prowler Type: Jammer (specialty vehicle) $$$: Payload: Missiles-66 EMCP- LAGM- QAAM- Description: This electronic warfare aircraft known as the 'Prowler', not only provides active radar jamming to protect its allies from enemy fire, but is also a formidable air-to-ground fighter. acctual country of origin: United states of America =============================================================================== Number:14 Designation: Su-27 Nickname: Flanker Type: Fighter $$$: Payload: Missiles-72 XMAA-16 UGBL- SFFS- Description Codenamed 'Flanker', this aircraft is at the pinnacle of modern air superiority fighter technology. Its refined aerodynamics and powerful engines provide exceptional maneuverability. acctual country of origin: USSR =============================================================================== Number:15 Designation: F-15C Nickname: Eagle Type: Fighter $$$: Payload: Missiles-70 XMAA-16 UGBL- QAAM- Description: Nicknamed the 'Eagle', this air superiority fighter boasts top- class maneuverability and superior payload capacity, as well as outstanding mission survivability. acctual country of origin: United States of America =============================================================================== Number:16 Designation: X-29A Nickname: (none) Type: Fighter $$$: Payload: Missiles-60 QAAM-10 FAEB- LAGM- Description: The forward-swept wings of this aircraft allow for exceptional turning ability. An advaced fly-by-wire system is employed to overcome instabilities inherent in this design. acctual country of origin: United States of America =============================================================================== Number:17 Designation: F-14D Nickname: Super Tomcat Type: Fighter $$$: Payload: Missiles-72 XLAA-14 GPB- NPB- Description: This Carrier-based F-14 features upgrades in radar and weapon control systems. aptly called the 'Super Tomcat' the F-14D can handle multiple enemies at once. acctual country of origin: United States of America =============================================================================== Number:18 Designation: Gripen C Nickname: (none) Type: Multirole $$$: Payload: Missiles-68 RCL-12 XLAA- SOD- Description: Named after the griffon of legend, this aircraft boasts low cost and high maintainability. ;Fighter', 'attacker' or 'recon', this fighter performs all of these roles equally well. it is known for its mission adaptability and high efficiency in battle. acctual country of origin: unknown =============================================================================== Number:19 Designation: F-16XL Nickname: (none) Type: Attacker $$$: Payload: Missiles-68 XAGM-14 SAAM- BDSM- Description: This modified F-16 features a double delta wing for better acceleration and maneuverability at low speeds. Its increased wing area allows for greater weapons payload, ideal for ground attacks. acctual country of origin: United States of America =============================================================================== Number:20 Designation: Tornado GR.4 Nickname: (none) Type: Attacker $$$: Payload: Missiles-72 BDSP-12 ECMP- LASM- Description: Called the 'Tornado', this aircraft is capable of both high-speed low-level infiltration, and short take-off and landing (STOL). These features provide overall improvements in survivability, maneuverability, and striking capability. acctual country of origin: England =============================================================================== Number:21 Designation: F-2A Nickname: (none) Type: Attacker $$$: Payload: Missiles-72 LASM-12 XMAA- SFFS- Description: An F-16 variant developed through an international collaboration. While its design is optimized for air-to-air and air-to-ship combat, the F-2A is also an effective air superiority fighter. acctual country of origin: United States of America =============================================================================== Number:22 Designation: F-15E Nickname: Strike Eagle Type: Attacker $$$: Payload: Missiles-76 SFFS-14 SAAM- GPB- Description: Known as the 'Strike Eagle', this F-15 adds ground attack capabilitites to its full-scale aerial combat abilities. The outward design of this fighter appears similar to that of the F-15, but has in fact undergone extensive modification. acctual country of origin: United States of America =============================================================================== Number:23 Designation: F-117A Nickname: Nighthawk Type: Attacker (stealth) $$$: Payload: Missiles-54 GPB-16 LAGM- QAAM- Description: Nicknamed the 'Nighthawk', this stealth aircraft represents the latest technology. However, its stealth capabilities come at the cost of maneuverability and weapons load. acctual country of origin: United States of America =============================================================================== Number:24 Designation: F-35C Nickname: (Joint Strike Fighter - currently under development by USA) Type: Multirole $$$: Payload: Missiles-76 LASM- SOD- QAAM- Description:This versatile and lightweight carrier-based stealth fighter features both air-to-air and air-to-ground attack capabilities while maintaining a low production cost. acctual country of origin: United States of America (england, india, spain) =============================================================================== Number:25 Designation: EA-18 Nickname: Howler Type: Jammer (specialty) $$$: Payload: Missiles-74 ECMP-6 XMAA- LAGM- Description: This carrier-based electronic warfare aircraft is a modified version of the F/A-18. Its primary role is to minimize threat to itself and the squadron by jamming enemy radar. It is often employed when an enemy offensive is apparent. acctual country of origin: United States of America =============================================================================== Number:26 Designation: Rafale M Nickname: (none) Type: Multirole $$$: Payload: Missiles-74 LASM-14 XMAA- SOD- Description: A multirole, carrier-based aircraft characterized by its delta wing and canards. A well-balanced plane that can handle a wide range of missions. Its name roughly translates as 'Squall'. acctual country of origin: Spain =============================================================================== Number:27 Designation: Typhoon Nickname: (none) Type: Fighter $$$: Payload: Missiles-78 XLAA-14 SOD- SFFS- Description: An air superiority fighter developed by an international collaboration. Computer-controlled operation of its control surfaces give it exceptional agility at both supersonic and subsonic speeds. acctual country of origin: England =============================================================================== Number:28 Designation: Su-32 Nickname: Super Flanker Type: Attacker $$$: Payload: Missiles-80 XAGM-16 LAGM- XMAA- Description: A modified Su-27, called the 'Strike flanker'. Specializing in long-range ground attack missions, this unique design includes a toilet and a simple kitchen behind the pilot's seat. acctual country of origin: USSR =============================================================================== Number:29 Designation: YF-23A Nickname: Black Widow II Type: Fighter $$$: Payload: Missiles-80 QAAM-12 NPB- BDSP- Description: Nicknamed the 'Black Widow II', this supersonic stealth fighter is known for its unique design, which achieves minimal air resistance and radar observability. acctual country of origin: unknown =============================================================================== Number:30 Designation: F-15S/MTD Nickname: (none) Type: Fighter (specialty) $$$: Payload: Missiles-80 FAEB-8 XLAA- SOD- Description: An experimental aircraft with thrust vectoring nozzles and canard wings, developed to research air combat maneuverability. It performed so well in tests that it was deployed for actual combat. acctual country of origin: United States of America (experimental) =============================================================================== Number:31 Designation: Su-47 Nickname: Berkut Type: Fighter $$$: Payload: Missiles-82 SAAM-14 SFFS- BDSP- Description: The 'Berkut' is characterized by the forward-swept wings that enable very sharp turns. Stability is maintained by electronically controlled canard wings, making this a preeminent fighter aircraft. acctual country of origin: USSR =============================================================================== Number:32 Designation: Su-37 Nickname: Terminator Type: Fighter $$$: Payload: Missiles-82 XLAA-16 FAEB-8 NPB-18 Description: Known as the 'Terminator' this variant of the Su-27 was developed as an all-weather multipurpose fighter. Cutting edge electronics, and thrust vectoring nozzles give it unprecedented dogfighting capabilitites. acctual country of origin: USSR =============================================================================== Number:33 Designation: F/A-22A Nickname: Raptor Type: fighter $$$: Payload: Missiles-82 XMAA-18 GPB-12 SOD-12 Description: A fighter with stealth capabilitites and thrust vectoring nozzles for superior maneuverabilities. Designed to relieve much of the pilot's burden the 'Raptor' represents a new standard of air superiority. acctual country of origin: United States of america =============================================================================== Number:34 Designation: X-02 Nickname: Wyvern Type: Multirole $$$: Payload: Missiles-84 XLAA-14 QAAM-14 XAGM-16 Description: The pinnacle of Erusian military aviation technology, the 'Wyvern' combines stealth with extraordinary agility, made possible by its unique variable geometry wings. acctual country of origin: Erusia =============================================================================== Number:35 Designation: ADFX-01 Nickname: Morgan Type: fighter $$$: Payload: Missiles-84 TLS-7 MPBM-8 ECMP-8 Description: Developed from an experimental aircraft of the South Belka National Weapons Plant, this all-weather multi-purpose aircraft's attack and defense capabilities far exceed that of any other fighter. acctual country of origin: Belka/Fictional =============================================================================== Number:36 Designation: ADF-01 Nickname: Falken Type: Fighter $$$: Payload: Missiles-84 TLS-14 XLAA-18 FAEB-8 Description: Cutting-edge fighter aircraft incorporating the latest technologies developed by Gruder Industries. Its 360-degree view cockpit system gives its pilot an immense advantage in combat. acctual country of origin: Belka/Fictional VI.ii Weapons This is a large compilation of all of the weapons in the game. Some have listed the Ships that it can be equipped on, others are so numerous that they are not listed. 1. Air to Ground bombs and missles Weapon:UGSB (Unguided Small Bomb) Air-to-Ground Spread:x Homing: Multi Targeting:x Weapon:UGMB (Unguided Medium Bomb) Air-to-Ground Spread:X Homing: Multi Targeting:X Weapon:UGLB (Unguided Large Bomb) Air-to-Ground Spread:X Homing: Multi Targeting:X Weapon:Rocket Launcher Air-to-Ground Spread:X Homing: Multi Targeting: Weapon:Napalm Air-to-Ground Spread:x Homing: Multi Targeting: Weapon:LAGM (Long Ranged Air to Ground Missle) Air-to-Ground Spread: Homing:X Multi Targeting: Weapon:LASM (Long Ranged Air to Ship Missile) Air-to-Ship/Ground (more effective on ships) Spread: Homing:x Multi Targeting: Weapon:FAEB (Fuel/Air Explosive Bomb) Air-to-Ground Spread:X Homing: Multi Targeting:X Weapon:PGB (Precision Guided Bomb) Air-to-Ground Spread:X Homing:X Multi Targeting: Weapon:Cluster Bomb Air-to-Ground Spread:X Homing: Multi Targeting: 2.Air to Air missiles Weapon: QAAM (Quick manuvering Air to Air Missle) Air-to-Air Spread: Homing:X Multi Targeting: Weapon:XMAM (Advanced Medium ranged Air to Air Missle) Air-to-Air Spread: Homing:X Multi Targeting: Weapon:XLAA (Advanced Long Ranged Air to Air Missle) Air-to-Air Spread: Homing:X Multi Targeting:X 3.Special Weapons Weapon:Basic Missle Air to anything Spread: Homing:X Multi Targeting: (this is just the basic missile that comes on all ships and craft in the game.) Weapon:TLS (Tactical Laser System) Air-to-Anywhere Spread: Homing: Multi Targeting: *Must Be manualy Aimed by pilot* Weapon:MPLB (Multi-Purpose Large Explosion Bomb) Air-to-anywhere Spread:X Homing:X Multi Targeting: Weapon:ECMS (Electronic Counter Measure System Air-to-nothing Spread: Homing: Multi Targeting: ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| VI.iii Medals List Medal Name: Deliverance Bell How To obtain: Complete mission 6 by shooting down the Gelb team Medal Name: Guardian How To obtain: Complete level 8 Medal Name: Broken sword How To obtain: Complete level 9 b destroying Excalibur Medal Name: Ragnarok How To obtain: Complete mission 15 with "S" ranking Medal Name: Gold of Arwyn How To obtain: Destroy all ground ordinance above and below the Dam of Avalon Medal Name: Bronze Ace How To obtain: Destroy 200 enemies Medal Name: Silver Ace How To obtain: Destroy 500 enemies Medal Name: Gold Ace How To obtain: Destroy 1000 enemies Medal Name: Marksman How To obtain: Kill 5 Aerial Targets with gun Medal Name: Sharpshooter How To obtain: Kill 15 Aerial targets with guns Medal Name: Master Gunsman How To obtain: Kill 50 Aerial Targets with guns Medal Name: Knight Ace How To obtain: Complete one game as a Knight Ace status Medal Name: Soldier Ace How To obtain: Complete one game as a Soldier Ace status Medal Name: Mercenary Ace How To obtain: Complete one game as a Mercenary Ace status Medal Name: Supreme Knight Ace How To obtain: Complete one game with ace status bar completely to the right Medal Name: Supreme Soldier Ace How To obtain: Complete one game with ace status bar dead center over the D in soldier. Medal Name: Supreme Mercenary Ace How To obtain: Complete one game with ace status bar Completely to the left Medal Name: Bronze wing How To obtain: complete all missions on normal mode, even the Gauntlet with S Medal Name: Silver wing How To obtain: complete all missions on hard mode, even the Gauntlet with S Medal Name: Gold wing How To obtain: complete all missions on expert mode, even the Gauntlet with S ////////////////////////////////////////////////////////////////////// Vi.iv Cutscenes No:1 Name:A Brother in arms/1 Outline: This is the begining of the game cutscene. You will see this man talk about Cipher and his interactions in the gameplay. This will give you a brief history of the preword of the game and some insights into the future of your play. How to get: Turn on the PS2 ////////////////////////////////////////////////////////////////////// No:2 Name: A Record of the Belkan War Outline: It is the first written document released to the public detailing anything on the Belkan war. The Narrator pours over this numerous times. This part of the records details the offensive of campaign 4101. This is also a part of the begining cutscenes and you will be told of the history of Belka. You will first be enlightened on the events of Cipher and Galm team referenced by 'Demon Lord' in the texts. It also tells you here who solowing is in the cutscenes. How to get: Complete the first 4 missions ////////////////////////////////////////////////////////////////////// No:3 Name: Liberation of Ustio Outline: This is the first cutscene that will not have to do with the past. This cutscene will detail the events of ustio after ustio is liberated by Galm Team. How to get: Finish Mission 3 ////////////////////////////////////////////////////////////////////// No:4 Name: The Demon Lord Outline: This continues you enlightenment fo the history of all of the events prior and also lets you know what is going to happen that the narrator is doing How to get: Complete mission 3 ////////////////////////////////////////////////////////////////////// No:7A Name: A Pilot that Lives by Pride/1 Outline: This cutscene will outline the history of Detlef Fleisher. Also known as the red swallow. He is now a university proffesor, reminecing over the mission. He was overlyconfident and felt the holyness of the round table was defiled by the infiltration of Galm team. How to get: Complete Mission 3 (Mercenary) ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// No: Name: Outline: How to get: ////////////////////////////////////////////////////////////////////// Vi.v NPC Characters and Non-Ace characters, other than Cipher and Pixy. This is General Data for all Characters in the Game, even AWACS Controllers. Only characters that were a major part of the game or had a speaking role, even some aces will be listed here. Others will just be part of a list at the end of the roster identifying them only by Callsign and not by name. All of the names can later be found in the Ace list section. ------------------------------------------------------------------------------- Name: Cipher Callsign: Cipher Info/Status: Currently MIA presumed Dead, Cipher was head lead of Galm team, Ustios 6th Air Squadron, 66 Tactical squadron. He was a young, and exeptional pilot who flew as a Mercenary for a few short years until he disappeared with no trace whatsoever, as if he never existed at all. He was commonly refered to by persons alike as " The Demon Lord" or "The Demon Born on the Round Table", both refering to an epic battle over the Belkan airspace of B7R, Known as The Round Table in common speech. He earned his respect by single-handedly turning the tide of the battle, and then fighting of one of 3 deadly Belkan squadrons of Aces by himself. He has never been heard from after a desisive battle at the area known as Avalon, where his former wingmate, Pixy, also known as Larry Faulke, Fought for the future of humanitiy against eachother. In unbelieveable odds and strokes of luck, out witted and outpowered by an advanced plane flown by Pixy, Cipher was able to prevail, striking down Pixy's top end ship and successfully cutting his ships connection with the V2 Launch. Afterwards, his plane was never recovered, never seen nor heard from again yet an extensive search around the perimiter was proven inconclusive and turned up no hopes that either pilot survived. Name: Larry Faulke Callsign: Solo Wing Pixy, Galm 2 (1) Info/Status: Currently reported as MIA and AWOL by the Republic of Ustio, Pixy is in another fight with the Yuktobanians against the Oseans. He is the sole narrator for the entire game. The whole flashback that you played out was the memmory of Pixy alone in an interview with a nosy reporter trying to find out all that he could about the extensive and elaborate history of what remains secluded as the Belkan Conflict. Even he, did not know of the origin of Cipher or to this day where he may be residing. Name: Patrick James ? Callsign: PJ, Crow 3, Galm 2 (2) Info/Status: Currently married to a woman he proposed to after being retrieved from being shot down by Pixy before the battle over the V2 launch, PJ was the pilot chosen to replace Pixy after he had gone AWOL from Galm team after the Nuclear attacks on Belkas own soil. Name: ??? Callsign: Crow 1 Info/Status: Not much is know about the Crow team other than they were another team of Ustio mercs, who were all shot down other than PJ after the Nuclear attacks from Belka. Name: ??? Callsign: Crow 2 Info/Status: Not much is know about the Crow team other than they were another team of Ustio mercs, who were all shot down other than PJ after the Nuclear attacks from Belka. Name: Various different people Calsign: AWACS, Base Commander Info/Status: Little is known about the different people who play these but they all give you information. The AWACS is the most prominent of these, he guides you through the missions giving you detailed mission info up to date all the time. The Base Commander just gives you briefings in the begginings of the missions. Other "Prominent"** NPC Characters: Galm 2 (Solo Wing Pixy and PJ/Crow3) Rot1 Rot2 Rot3 Rot4 Grun1 Grun2 Grun3 Grun4 Indigo1 Indigo2 Indigo3 Ingigo4 Gelb1 Gelb2 Schwartz 1-8 Sorcerer 1-6 Gault 1-8 Wizard 1-8 Espada1 Espada2 XB-0 ** Only characters that Had some bearing on the situation and on the acctual gameplay, not just random aces flying around. Squadrons especially. ------------------------------------------------------------------------------- Vi.vi Assult Records This part of the guide is going to take the longest since I am refraining from looking at other guides to keep mine as pure as possible. I will if I must and only then I will use the information I get to go do it myself, get the Ace on my list, and then list it on here. Otherwise, I will only do it and post as I have acctually gotten the ace. SD: Shot Down KIA: Killed In Action MIA: Missing In Action N/A: Not Avalible +:Squad Captain =:Broken Squad Captain (Wizard Squad only) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:000 Ace Name:Fran Friedrich Callsign:Tiger Plane:F-5E Encounter:Operation Crossbow Living Status:KIA Nationality:Belka Status/Info: Male/30 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:001 Ace Name:Felix Boesch Callsign:Blitz Plane:J35J Encounter:Operation Crossbow Living Status:KIA Nationality:Belka Status/Info:Male/29 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:002 Ace Name:Rudi Kaltz Callsign:Dryade Plane:F-4E Phantom II Encounter:Operation Crossbow Living Status:KIA Nationality:Belka Status/Info:Male/28 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:003 Ace Name: Callsign: Plane: Encounter:Operation Crossbow Living Status: Nationality:Belka Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:004 Ace Name: Callsign: Plane: Encounter:Operation Crossbow Living Status: Nationality:Belka Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:005 Ace Name:Gerd Vogts Callsign:Glueck Plane:Mig-21Bis Fishbed Encounter:Operation Roseline Living Status:KIA Nationality:Belka Status/Info:Male/33 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:006 Ace Name:Lothar Fink Callsign:Kritiker Plane:F-1 Encounter:Operation Roseline Living Status:KIA Nationality:Belka Status/Info:Male/30 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:007 Ace Name: Callsign: Plane: Encounter:Operation Roseline Living Status: Nationality:Belka Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:008 Ace Name:Manfred Netzer Callsign:Wuefel Plane:Mirage 2000D Encounter:Operation Roselein Living Status:KIA Nationality:Belka Status/Info:Male/27 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:009 Ace Name: Callsign: Plane: Encounter:Operation Roselein Living Status: Nationality:Belka Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:010 Ace Name:Detief Fleisher Callsign:Rot 1 Plane:Typhoon Encounter:Operation Choker1 Merc Ace style Living Status:SD Nationality:Belka Status/Info:Male/28 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:011 Ace Name:Jurgen Maier Callsign:Rot 2 Plane:Typhoon Encounter:Operation Choker 1 Merc Ace Style Living Status:KIA Nationality:Belka Status/Info:Male/29 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:012 Ace Name:Halmut Schnellinger Callsign:Rot 3 Plane:Typhoon Encounter:Operation Choker 1 Merc Ace Style Living Status:KIA Nationality:Belka Status/Info:Male/31 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:013 Ace Name:Karl-Meinz Sauher Callsign:Rot 4 Plane:Typhoon Encounter:Operation Choker 1 Merc Ace Style Living Status:KIA Nationality:Belka Status/Info:Male/28 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:014 Ace Name:Otto Haber Callsign:Tausend Plane:X-29A Encounter:Operation Choker 1 Merc Ace Style Living Status:SD Nationality:Belka Status/Info:Male/32 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:015 Ace Name:Bernhart Schmidt Callsign:Grun 1 Plane:F/A-18C Super Hornet Encounter:Operation Choker 1 Soldier Ace Style Living Status:SD Nationality:Belka Status/Info:Male/38 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:016 Ace Name:Fabian Rost Callsign:Grun 2 Plane:F/A-18C Super Hornet Encounter:Operation Choker 1 Soldier Ace Style Living Status:SD Nationality:Belka Status/Info:Male/29 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:017 Ace Name:Ulf Scholl Callsign:Grun 3 Plane:F/A-18C Super Hornet Encounter:Operation Choker 1 Soldier Ace Style Living Status:KIA Nationality:Belka Status/Info:Male/28 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:018 Ace Name:Fritz Forrester Callsign:Grun 4 Plane:F/A-18C Super Hornet Encounter:Operation Choker 1 Soldier Ace Style Living Status:KIA Nationality:Belka Status/Info:Male/28 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:019 Ace Name:Arne Babble Callsign:Graufalk 1 Plane:TND-GR.4 Encounter:Operation Choker 1 Soldier Ace Style Living Status:KIA Nationality:Belka Status/Info:Male/38 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:020 Ace Name:Maik Baumann Callsign:GrauFalk 2 Plane:TND-GR.4 Encounter:Operation Choker 1 Soldier Ace Style Living Status:KIA Nationality:Belka Status/Info:Male/35 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:021 Ace Name:Dimitri heinreich Callsign:Indigo 1 Plane:Gripen C Encounter:Operation Choker 1 Knight Ace Style Living Status:SD Nationality:Belka Status/Info:Male/31 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:022 Ace Name:Berni BeckenBauer Callsign:Indigo 2 Plane:Gripen C Encounter:Operation Choker 1 Knight Ace Style Living Status:SD Nationality:Belka Status/Info:Male/31 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:023 Ace Name:Mathias Overath Callsign:indigo 3 Plane:Gripen C Encounter:Operation Choker 1 Knight Ace Style Living Status:SD Nationality:Belka Status/Info:Male/29 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:024 Ace Name:Franz Brettner Callsign:Indigo 4 Plane:Gripen C Encounter:Operation Choker 1 Knight Ace Style Living Status:SD Nationality:Belka Status/Info:Male/32 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:025 Ace Name:Elmer Hahn Callsign:Amsel Plane:F-16XL Eagle Encounter:Operation Choker 1 Knight Ace Style Living Status:SD Nationality:Belka Status/Info:Male/27 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:026 Ace Name:Monika Starke Callsign:Bachstelize Plane:F/A-18C Super Hornet Encounter:Operation Round Hammer Living Status:KIA Nationality:Belka Status/Info:Female/27 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:027 Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:028 Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:029 Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:030 Ace Name:Marcus Schuster Callsign:Elch Plane:F-15C Encounter:Operation Gelnikos Living Status:SD Nationality:Belka Status/Info:Male/40 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:031 Ace Name:Marco Metzelder Callsign:Shakal 1 Plane:Mirage 2000D Encounter:Operation Gelnikos Living Status:SD Nationality:Belka Status/Info:Male/29 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:032 Ace Name:Sora Lenmann Callsign:Schakal 2 Plane:Mirage 2000D Encounter:Operation Gelnikos Living Status:KIA Nationality:Belka Status/Info:Male/31 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:033 Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:034 Ace Name:Daniel Bierofka Callsign:Wetterhahn Plane:F-1 Encounter:Operation Costner Living Status:SD Nationality:Belka Status/Info:Male/29 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:035 Ace Name:Deitmar Wolf Callsign:Absendor Plane:TND-GR.4 Encounter:Operation Costner Living Status:SD Nationality:Belka Status/Info:Male/33 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:036 Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:037 Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:038 Ace Name:Albrecht Kios Callsign:Fischer Plane:A-10A Encounter:Operation Varsity Living Status:SD Nationality:Belka Status/Info:Male/35 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:039 Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:040 Ace Name:Thomas Hein Callsign:Dichter Plane:F-16XL Encounter:Operation Varsity Living Status:MIA Nationality:Belka Status/Info:Male/33 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number: Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:153 Ace Name:Fernando Perez Callsign:Gault 8 Plane:SU-47 Berkut Encounter:Operation Thunderbolt Soldier Ace Style Living Status:KIA Nationality:Sapin Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:154 Ace Name:Joshua Bristow Callsign:Wizard 1 + Plane:YF-23A Black Widow Encounter:Operation Thunderbolt Knight Ace Style Living Status:SD Nationality:Osea Status/Info:Male/36 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:155 Ace Name:Carlos Joaquin Callsign:Wizard 2 Plane:YF-23A Black Widow Encounter:Operation Thunderbolt Knight Ace Style Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:156 Ace Name:Luceto Morientes Callsign:Wizard 3 Plane:YF-23A Black Widow Encounter:Operation Thunderbolt Knight Ace Style Living Status:KIA Nationality:Osea Status/Info:Male/34 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:157 Ace Name:Iosif Beltsky Callsign:Wizard 4 Plane:YF-23A Black Widow Encounter:Operation Thunderbolt Knight Ace Style Living Status:KIA Nationality:Osea Status/Info:Male/31 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:158 Ace Name:Evan Carey Callsign:Wizard 5 Plane:F-16XL Eagle Encounter:Operation Thunderbolt Knight Ace Style Living Status:SD Nationality:Osea Status/Info:Male/30 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:159 Ace Name:Ethan Button Callsign:Wizard 6 Plane:F-16XL Eagle Encounter:Operation Thunderbolt Knight Ace Style Living Status:SD Nationality:Osea Status/Info:Male/28 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:160 Ace Name:Kevin Shane Callsign:Wizard 7 Plane:F-16XL Eagle Encounter:Operation Thunderbolt Knight Ace Style Living Status:SD Nationality:Osea Status/Info:Male/28 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:161 Ace Name:Jay Porter Callsign:Wizard 8 Plane:F-16XL Eagle Encounter:Operation Thunderbolt Knight Ace Style Living Status:SD Nationality:Osea Status/Info:Male/27 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:162 Ace Name:Blair Winthrope Callsign:Turm Plane:F-35C Joint Strike Fighter Encounter:Operation Point Blank Living Status:SD Nationality:Ustio Status/Info:Male/30 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:163 Ace Name:Paul Runnehgge Callsign:Bauer Plane:X-29A Encounter:Operation Point Blank Living Status:KIA Nationality:Belka Status/Info:Male/28 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:164 Ace Name:Rainer Walter Callsign:Ritter Plane:F/A-22A Raptor Encounter:Operation Point Blank Living Status:SD Nationality:Belka Status/Info:Male/35 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:165 Ace Name:Kira Alekhin Callsign:Pyoshka Plane:Typhoon Encounter:Operation Point Blank Living Status:SD Nationality:Yuktobania Status/Info:Female/27 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:166 Ace Name:Yukof Suteullen Callsign:Kon Plane:F-14D Super Tomcat Encounter:Operation point Blank Living Status:KIA Nationality:Yuktobania Status/Info:Male/27 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:167 Ace Name: Callsign: Plane: Encounter: Living Status: Nationality: Status/Info: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: List Number:168 Ace Name:Larry Faulke Callsign:Pixy, Solo Wing Pixy, Galm 2 Plane:AFDX-02 Morgan Encounter:Operation Zero Living Status:SD Nationality:Belka Status/Info:Male/28 VII Secrets and other stuff I will report on this section as information becomes available about certain secrets I have not seen yet. If you watch your counters they will change after you get a certain ammount of kills, to Pac man pelets and Ghosts Starting out missions 12 and 15 you will fly straight over the same castle you rescue another person in AC5 from. Just look down and fly straight. If you look at the Name Sapin and rearange the letters it spells Spain Falken early - Have a stored memory block of AC-4 on your mem card Morgan early - Have a stored memory block of AC-5 on your mem card Heartbroke1 and Huckabine are both appearances by characters in AC5. Pops and the base commander later in life. Take down the XB-0 easy, get a FAEB or cluster bomb and drop it on the giant flying target. VIII FAQ (Frequently Asked Questions) Just send any questions or other information into Slasher42424@Yahoo.com Wiliam powers powers - What is the best way to beat F/A-22A Ace in Gauntlet Ace style? Answer- Since you are using only aircraft in that level, get up behind him from afar and shoot XLAAs or MPLBs if you have the AFDX01 yet.