___ ___ /\ / ` | /__\ | _ |--- / \ \___| |___ of _____ __ ___ __ ___ __ ___ _____ | ` |\ /| | \ | | \ | ( ` | | |____ | \/ | |--' | |--' |--- `. | | | | | | _|_ | \ |___ .__) _|_ | _|___. __|__ .---. ________________The________________ .--. / __ __ __ _ __ _ ( | / \ |\ | / \ | | |__ |_) / \ |_) `--. \ \__/ | \| \__/ \__/ |__ | \ \__/ | \ ) `---' `'-.- `--' ======================= Units FAQ Version 6.0 May 2013 ======================= An In-Depth Guide to Units from Age of Empires II: The Conquerors Version 1.0c and -------------------------------------------------------------------------- Age of Empires II: HD Edition -------------------------------------------------------------------------- by: |-|-|-| = = = = = = = = = = =_= = = = |-|-|-| |_|_|_| _ _ _ _ _ _ |_` . |_|_|_| ._____|_____. (_|(_||_)(_|| `| `|_)/_|_ ._____|_____. \ooooooooo/ ._| `| ` | \ooooooooo/ `-------' = = = = = = = = = = = = = = = `-------' -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- ================= Table of Contents ================= --------- Section 1 - Unit Statistics --------- --------- Section 2 - Unit Creation Times --------- --------- Section 3 - Pierce or Melee Damage --------- --------- Section 4 - Relative Unit Speeds --------- --------- Section 5 - Units and Counter-Units --------- --------- Section 6 - Attack Bonuses --------- --------- Section 7 - Version History --------- -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- Section 1 =============== Unit Statistics =============== Numbers are base values and do not reflect civilzation bonuses. Where there are forward slashes (/) the first number refers to standard units while the second number refers to elite units. For example, Eagle Warrior attack 7/9 means that the Eagle Warrior has 7 attack and the Elite Eagle Warrior has 9 attack. There are two types of armour, melee and pierce. The first one listed is melee armour and stops melee attacks. The second listed armour is pierce armour and stops piercing attacks. For example, an Eagle Warrior has 0/2 armour. That means 0 melee armour and 2 pierce armour. See Section 3 for a list of the kind of damage (melee or pierce) that each unit inflicts and more information on how armour actually works. When armour is listed for a unit and an elite unit side by side (like this: 0/1 / 0/2), the first two numbers are the value of the standard unit's melee armour and pierce armour respectively. The last 2 numbers are the melee and pierce armour of the elite unit respectively. B - Buildings HP - Hit Points S - Slow UU - Unique Units ATT - Attack M - Medium Cav - Cavalry RNG - Range F - Fast Arc - Archers SPD - Speed Inf - Infantry Spr - Spearmen -------- Infantry -------- /------------------------------------------------------------------------\ |INFANTRY | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS | |===============|=========|=======|======|===========|===|===|===========| |Militia | 60F,20G | 40 | 4 | 0/1 | 0 |S-M| B | |---------------|---------|-------|------|-----------|---|---|-----------| |Man@Arms | 60F,20G | 45 | 6 | 0/1 | 0 |S-M| B,Eagle W.| |---------------|---------|-------|------|-----------|---|---|-----------| |Long Swordsman | 60F,20G | 55 | 9 | 0/1 | 0 |S-M| B,Eagle W.| |---------------|---------|-------|------|-----------|---|---|-----------| |2H Swordsman | 60F,20G | 60 | 11 | 0/1 | 0 |S-M| B,Eagle W.| |---------------|---------|-------|------|-----------|---|---|-----------| |Champion | 60F,20G | 70 | 13 | 1/1 | 0 |S-M| B,Eagle W.| |---------------|---------|-------|------|-----------|---|---|-----------| |Spearman | 35F,25W | 45 | 3 | 0/0 | 0 | M | Cav | |---------------|---------|-------|------|-----------|---|---|-----------| |Pikeman | 35F,25W | 55 | 4 | 0/0 | 0 | M | Cav | |---------------|---------|-------|------|-----------|---|---|-----------| |Halberdier | 35F,25W | 60 | 6 | 0/0 | 0 | M | Cav | |---------------|---------|-------|------|-----------|---|---|-----------| |Eagle Warrior | 20F,50G | 50/60 | 7/9 | 0/2 / 0/4 | 0 | F |Monks,Siege| |---------------|---------|-------|------|-----------|---|---|-----------| |Berserk* | 65F,25G | 48/60 | 9/14 | 0/1 / 2/1 | 0 | M | B | |---------------|---------|-------|------|-----------|---|---|-----------| |Huskarl | 80F,40G | 60/70 | 10/12| 0/6 / 0/8 | 0 | M | B, Ar | |---------------|---------|-------|------|-----------|---|---|-----------| |Jaguar Warrior | 60F,30G | 50/75 | 10/12| 1/0 / 2/0 | 0 | M | B, Inf | |---------------|---------|-------|------|-----------|---|---|-----------| |Samurai | 60F,30G | 60/80 | 8/12 | 1/1 / 1/1 | 0 | M | B, UU | |---------------|---------|-------|------|-----------|---|---|-----------| |Teutonic Knight| 85F,40G | 70/100| 12/17| 5/2 / 10/2| 0 | S | B | |---------------|---------|-------|------|-----------|---|---|-----------| |Throwing Axeman| 55F,25G | 50/60 | 7/8 | 0/0 / 1/0 |3/4| S | B | |---------------|---------|-------|------|-----------|---|---|-----------| |Woad Raider | 65F,25G | 65/80 | 8/13 | 0/1 / 0/1 | 0 | F | B | \------------------------------------------------------------------------/ * Berserks regenerate their hit points. ------- Archers ------- /------------------------------------------------------------------------\ |ARCHERS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS | |===============|=========|=======|======|===========|===|===|===========| |Archer | 25W,45G | 30 | 4 | 0/0 | 4 | S | Spr | |---------------|---------|-------|------|-----------|---|---|-----------| |Crossbowman | 25W,45G | 35 | 5 | 0/0 | 5 | S | Spr | |---------------|---------|-------|------|-----------|---|---|-----------| |Arbalest | 25W,45G | 40 | 6 | 0/0 | 5 | S | Spr | |---------------|---------|-------|------|-----------|---|---|-----------| |Skirmisher | 25F,35W | 30/35 | 2/3 | 0/2 / 0/4 |4/5| S | Spr,Arc | |---------------|---------|-------|------|-----------|---|---|-----------| |Cavalry Archer | 40W,70G | 50/60 | 6/7 | 0/0 / 1/0 |4/4| F | Spr | |---------------|---------|-------|------|-----------|---|---|-----------| |Hand Cannoneer*| 45F,50G | 35 | 17 | 1/0 | 7 | S | Inf | |---------------|---------|-------|------|-----------|---|---|-----------| |Chu Ko Nu** | 40W,35G | 45/50 | 8/8 | 0/0 / 0/0 |4/4| S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Janissary | 60F,55G | 35/40 | 17/22| 1/0 / 2/0 |8/8| S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Longbowman | 35W,40G | 35/40 | 6/7 | 0/0 / 0/1 |5/6| S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Mangudai | 55W,65G | 60/60 | 6/8 | 0/0 / 1/0 |4/4| F | Siege,Spr | |---------------|---------|-------|------|-----------|---|---|-----------| |Plumed Archer | 46W,46G | 50/65 | 5/5 | 0/1 / 0/2 |5/5|M-F| | |---------------|---------|-------|------|-----------|---|---|-----------| |War Wagon |120W,60G |150/200| 9/9 | 0/3 / 0/4 |4/5| F | | \------------------------------------------------------------------------/ ** Chu Ko Nus fire 3 addtional arrows between reloads, Elite Chu Ko Nus fire 5 additional arrows between reloads. The extra arrows cause less damage than the first arrow and are less accurate. * Hand Cannoneers require Chemistry to be trained. ------- Cavalry ------- /------------------------------------------------------------------------\ |CAVALRY | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS | |===============|=========|=======|======|===========|===|===|===========| |Scout Cavalry | 80F | 45 | 4 | 0/2 | 0 | F | Monks | |---------------|---------|-------|------|-----------|---|---|-----------| |Light Cavalry | 80F | 60 | 7 | 0/2 | 0 | F | Monks | |---------------|---------|-------|------|-----------|---|---|-----------| |Hussar | 80F | 75 | 7 | 0/2 | 0 | F | Monks | |---------------|---------|-------|------|-----------|---|---|-----------| |Knight | 60F,75G | 100 | 10 | 2/2 | 0 | F | | |---------------|---------|-------|------|-----------|---|---|-----------| |Cavalier | 60F,75G | 120 | 12 | 2/2 | 0 | F | | |---------------|---------|-------|------|-----------|---|---|-----------| |Paladin | 60F,75G | 160 | 14 | 2/3 | 0 | F | | |---------------|---------|-------|------|-----------|---|---|-----------| |Camel | 55F,60G |100/120| 5/7 | 0/0 / 0/0 | 0 | F | Cav | |---------------|---------|-------|------|-----------|---|---|-----------| |Cataphract | 70F,75G |110/150| 9/12 | 2/1 / 2/1 | 0 | F | Inf | |---------------|---------|-------|------|-----------|---|---|-----------| |Conquistador | 60F,70G | 55/70 |16/18 | 2/2 / 2/2 | 0 | F | | |---------------|---------|-------|------|-----------|---|---|-----------| |Mameluke | 55F,85G | 65/80 | 7/10 | 0/0 / 1/0 |3/3| F | Cav | |---------------|---------|-------|------|-----------|---|---|-----------| |Tarkan | 60F,60G |90/150 | 7/11 | 1/2 / 1/3 | 0 | F | B | |---------------|---------|-------|------|-----------|---|---|-----------| |War Elephant |200F,75G |450/600|15/20 | 1/2 / 1/3 | 0 | S | B | \------------------------------------------------------------------------/ ------------- Siege Weapons ------------- /------------------------------------------------------------------------\ |SIEGE | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS | |===============|=========|=======|======|===========|===|===|===========| |Scorpion** | 75W,75G | 40/50 |12/16 | 0/2 |7/7| S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Bombard Cannon*|225W,225G| 80 | 40 | 0/2 | 12| S | B, Siege, | | | | | | | | | Ships | |---------------|---------|-------|------|-----------|---|---|-----------| |Battering Ram |160W,75G | 175 | 2 | 0/2 | 0 | S |Buildings, | |---------------|---------|-------|------|-----------|---|---|Scorpions, | |Capped Ram |160W,75G | 200 | 3 | 2/2 | 0 | S |Trebuchets,| |---------------|---------|-------|------|-----------|---|---|Mangonels | |Siege Ram |160W,75G | 270 | 4 | 2/2 | 0 | S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Mangonel* |160W,135G| 50 | 40 | 2/3 | 7 | S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Onager* |160W,135G| 60 | 50 | 0/0 / 0/0 | 8 | S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Siege Onager* |160W,135G| 70 | 75 | 2/1 / 2/1 | 8 | S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Trebuchet |200W,200G| 150 | 200 | 2/2 / 2/2 | 16| S | B, Ships | |---------------|---------|-------|------|-----------|---|---|-----------| |Trebuchet(pakd)|200W,200G| 150 | 0 | 0/0 / 1/0 | 0 | S | | |---------------|---------|-------|------|-----------|---|---|-----------| |Petard | 80F,20G | 50 | 25 | 1/2 / 1/3 | 0 | S | B | \------------------------------------------------------------------------/ ** Scorpions cause pass-through damage, the bolt "passes through" the target (damaging it), and damages any units behind the target. * These units have an area of effect damage, this is also knows as splash damage. ----- Ships ----- /------------------------------------------------------------------------\ |SHIPS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS | |===============|=========|=======|=======|==========|===|===|===========| |Fishing Ship | 75W | 60 | 0 | 0/4 | 0 | M | | |---------------|---------|-------|-------|----------|---|---|-----------| |Trade Cog |100W,50G | 80 | 0 | 0/6 | 0 | M | | |---------------|---------|-------|-------|----------|---|---|-----------| |Transport Ship | 125W | 100 | 0 | 4/8 | 0 | M | | |---------------|---------|-------|-------|----------|---|---|-----------| |Galley | 90W,30G | 120 | 6 | 0/6 | 5 | M | | |---------------|---------|-------|-------|----------|---|---|-----------| |War Galley | 90W,30G | 135 | 7 | 0/6 | 6 | M | | |---------------|---------|-------|-------|----------|---|---|-----------| |Galleon | 90W,30G | 165 | 8 | 0/8 | 7 | M | | |---------------|---------|-------|-------|----------|---|---|-----------| |Fire Ship | 75W,45G |100/120| 2/3 | 0/6 / 0/8|2\2| M | | |---------------|---------|-------|-------|----------|---|---|-----------| |Demolition Ship| 70W,50G | 50/60 |110/140| 0/3 / 0/5| 0 | M | B | |---------------|---------|-------|-------|----------|---|---|-----------| |Cannon Galleon |200W,150G|120/150| 35/45 | 0/6 / 0/8| 13| S | B | | | | | | |/15| | | |---------------|---------|-------|-------|----------|---|---|-----------| |Longboat* |100W,50G |130/160| 7/8 | 0/6 / 0/8| 0 | F | | |---------------|---------|-------|-------|----------|---|---|-----------| |Turtle Ship |200W,200G|200/300| 50/50 | 6/5 / 8/6| 0 | S | | \------------------------------------------------------------------------/ * Longboats fire multiple arrows. ----------- Other Units ----------- /------------------------------------------------------------------------\ |OTHER UNITS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS | |===============|=========|=======|=======|==========|===|===|===========| |Villager | 50F | 25 | 3 | 0/0 | 0 | M |Trees,Sheep| |---------------|---------|-------|-------|----------|---|---|-----------| |Trade Cart |100W,50G | 70 | 0 | 0/0 | 0 | F | | |---------------|---------|-------|-------|----------|---|---|-----------| |Monk | 100G | 30 | 0 | 0/0 | 9 | S | | |---------------|---------|-------|-------|----------|---|---|-----------| |Missionary | 100G | 30 | 0 | 0/0 | 7 | M | | \------------------------------------------------------------------------/ -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- Section 2 =================== Unit Creation Times =================== The following unit creation times are in Age of Empires II game time (not actual time). All times are in seconds. All times are accurate within 1 second and are rounded down to the nearest whole number. (PI) means Post-Imperial and the times marked as (PI) are with conscription, unique technologies, and Imperial Age upgrades (such as Champion or Paladin). No (PI) means conscription was not researched and the unit was was fully upgraded except for Imperial Age upgrades. Except for Cavalry Archers, Eagle Warriors, and Chu Ko Nus, all units and thier upgrades (such as Militia and Champions) have the same creation time. -------------- Standard Units -------------- Archer - 27 Archer (PI) - 20 Battering Ram - 36 Bombard Cannon - 57 Camel - 22 Camel (PI) - 16 Cannon Galleon - 46 Cavalry Archer - 34 Cavalry Archer (PI) - 20 Demolition Ship - 30 Eagle Warrior - 35 Eagle Warrior (PI) - 15 Fire Ship - 36 Fishing Ship - 40 Galley - 60 Galleon (PI) - 23 Hand Cannoneer - 34 Hand Cannoneer (PI) - 25 Knight - 30 Knight (PI) - 22 Scout Cavalry - 30 Scout Cavalry (PI) - 22 Mangonel - 46 Monk - 51 Petard - 25 Petard (PI) - 19 Scorpion - 30 Skirmisher - 22 Skirmisher (PI) - 16 Spearman - 22 Spearman (PI) - 16 Swordsman - 22 Swordsman (PI) - 16 Trade Cart - 50 Trade Cog - 36 Transport Ship - 46 Trebuchet - 50 Trebuchet (PI) - 37 Villager - 25 War Galley - 45 ---------------------- Creation Speed Bonuses ---------------------- These times are with civilization bonuses such as the Britons' faster archery ranges. Aztecs - Military Units Created 15% Faster Aztec Archer - 23 Aztec Archer (PI) - 17 Aztec Battering Ram - 31 Aztec Eagle Warrior - 30 Aztec Eagle Warrior (PI) - 12 Aztec Fire Ship - 31 Aztec Galley - 31 Aztec Mangonel - 39 Aztec Monk - 43 Aztec Petard - 21 Aztec Petard (PI) - 16 Aztec Scorpion - 26 Aztec Skirmisher - 19 Aztec Skirmisher (PI) - 14 Aztec Spearman - 19 Aztec Spearman (PI) - 14 Aztec Swordsman - 18 Aztec Swordsman (PI) - 13 Aztec Trebuchet - 50 Aztec Trebuchet (PI) - 37 Britons - Archery Ranges Work 20% Faster British Archer - 22 British Archer (PI) - 17 British Cavalry Archer - 28 British Cavalry Archer (PI) - 17 British Skirmisher - 19 British Skirmisher (PI) - 14 Celts - Siege Workshops Work 20% Faster Celtic Battering Ram - 30 Celtic Mangonel - 38 Celtic Scorpion - 25 Goths - Barracks Work 20% Faster - Unique Technology: Barracks Units Created 50% Faster Gothic Spearman - 18 Gothic Spearman (PI) - 6 Gothic Swordsman - 17 Gothic Swordsman (PI) - 6 Huns - Stables Work 20% Faster Hunnic Knight - 25 Hunnic Knigth (PI) - 19 Hunnic Scout Cavalry - 25 Hunnic Scout Cavalry (PI) - 19 Persians - Town Centers and Docks Work 10% Faster Feudal, 15% Castle, 20% Imperial Persian Cannon Galleon (Imperial Age) - 38 Persian Demolition Ship (Castle Age) - 27 Persian Demolition Ship (Imperial Age) - 26 Persian Fire Ship (Castle Age) - 31 Persian Fire Ship (Imperial Age) - 30 Persian Fishing Ship (Feudal Age) - 36 Persian Fishing Ship (Castle Age) - 35 Persian Fishing Ship (Imperial Age) - 33 Persian Galleon (Imperial Age) - 30 Persian Galley (Feudal Age) - 54 Persian Galley (Castle Age) - 52 Persian Trade Cog (Fuedal Age) - 34 Persian Trade Cog (Castle Age) - 31 Persian Trade Cog (Imperial Age) - 30 Persian Transport Ship (Feudal Age) - 43 Persian Transport Ship (Castle Age) - 40 Persian Transport Ship (Imperial Age) - 38 Persian Villager (Feudal Age) - 23 Persian Villager (Castle Age) - 22 Persian Villager (Imperial Age) - 21 Persian War Galley (Castle Age) - 31 Persian War Galley (Imperial Age) - 30 Turks - Gunpowder Units Created 20% Faster Turkish Bombard Cannon - 45 Turkish Cannon Galleon - 37 Turkish Hand Cannoneer - 27 Turkish Hand Cannoneer (PI) - 20 ------------ Unique Units ------------ Berserk - 16 Berserk (PI) - 12 Cataphract - 20 Cataphract (PI) - 15 Chu Ko Nu - 19 Chu Ko Nu (PI) - 10 Conquistador - 24 Conquistador (PI) - 18 Huskarl (@ Castle) - 16 Huskarl (@ Barracks) - 13 Huskarl (PI @ Barracks) - 5 Jaguar Warrior - 17 Jaguar Warrior (PI) - 13 Janissary - 17 Janissary (PI) - 13 Longboat - 25 Longbowman - 19 Longbowman (PI) - 14 Mameluke - 23 Mameluke (PI) - 17 Mangudai - 26 Mangudai (PI) - 19 Missionary - 51 Plumed Archer - 16 Plumed Archer (PI) - 12 Samurai - 9 Samurai (PI) - 7 Tarkan - 14 Tarkan (PI) - 10 Throwing Axeman - 17 Throwing Axeman (PI) - 13 Teutonic Knight - 12 Teutonic Knight (PI) - 9 Turtle Ship - 50 War Elephant - 31 War Elephant (PI) - 23 War Wagon - 25 War Wagon (PI) - 19 Woad Raider - 10 Woad Raider (PI) - 7 -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- Section 3 ====================== Pierce or Melee Damage ====================== Melee damage is blocked by melee armour (represented by the first number of a unit's armour). Pierce damage is blocked by pierce armour (represented by the second number in a unit's armour). For example, a unit with 2/3 armour will block 2 melee damage or 3 pierce damage, depending on the type of damage that is dealt. To determine the damage dealt when the unit being hit has armour, take the attackers attack (including added attack by blacksmith upgrades) and subtract from it the defending unit's armour. This will be the damage dealth by the attacker. Every attack does a minimum of 1 damage. For example: An arbalest has 6 + 4 attack and does pierce damage. A champion has 1 + 4 pierce armour. The damage done by the arbalest to the champion will be: attack - armour = damage (6 + 4) - (1 + 4) = 5 damage -------- Infantry -------- MELEE: Swordsmen PIERCE: [none] Spearmen Eagle Warriors Berserks Huskarls Jaguar Warriors Samurai Teutonic Knights Throwing Axemen Woad Raider ------- Archers ------- MELEE: [none] PIERCE: Archers Skirmishers Cavalry Archers Hand Cannoneers Chu Ko Nus Janissaries Longbowmen Mangudai Plumed Archers War Wagons ------- Cavalry ------- MELEE: Light Cavalry Pierce: Conquistadors Knights Camels Cataphracts Mamelukes Tarkans War Elephants ------------- Siege Weapons ------------- MELEE: Bombard Cannons PIERCE: Scorpions Rams Trebuchets Mangonels Petards ----- Ships ----- MELEE: Fire Ships PIERCE: Galleys Demolition Ships Longboats Cannon Galleons Turtle Ships --------- Buildings --------- MELEE: [none] PIERCE: Towers Castles Town Centers Bombard Towers -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- Section 4 ==================== Relative Unit Speeds ==================== The following list has land units organized from fastest to slowest. All units are fully upgraded in the Post-Imperial Age and have Husbandry, Squires and/or Fervor. Any units with a "-" beside them travel at the same speed as the next unit above them. Special tests were done for Throwing Axemen, Woad Raiders, and War Elephants due to their civilization's technology trees and special bonuses. 1. Hussar/Light Cavalry 2. Camel - Mangudia 4. Cavalry Archer - Mameluke 6. Trade Cart (with Caravan) 7. Cataphract - Paladin - Tarkan 10. Conquistador - Eagle Warrior 12. Woad Raider 13. War Wagon - King 15. Garrisoned Mongolian Siege Ram - Plumed Archer 17. Huskarl 18. Halberdier/Pikeman - Jaguar Warrior - Samurai - Berserk 22. Missionary 23. Champion 24. Mongolian Scorpion 25. Villager 26. Arbalests - Chu Ko Nu - Hand Cannoneer - Janissary - Longbowman - Skirmisher 32. Mongolian Siege Ram - Mongolian Siege Onager 34. Throwing Axeman 35. War Elephant 36. Petard - Trebuchet 38. Bombard Cannon - Sheep/Turkey - Teutonic Knight 41. Monk 42. Scorpion 43. Siege Ram - Onager -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- Section 5 ======================= Units and Counter-Units ======================= The list below each heading contains the counter-units for the unit mentioned in the heading. For the LISTS, all unique unit archers and standard archers are listed as ARCHERS. For the HEADINGS, each archer is called by its proper name. The same thing applies to infantry and cavalry archers. -------------------------------------------------------------------------- ====================== Infantry Counter-Units ====================== --------- Swordsmen --------- Massed Archers, Berserks, Teutonic Knights, Jaguar Warriors, Cavalry Archers, Hand Cannoneers, Janissaries, Cataphracts, Mamelukes, Conquistadors, Scorpions, War Elephants -------- Spearmen -------- Archers, Infantry, Janissaries, Cavalry Archers, Scorpions, Hand Cannoneers -------------- Eagle Warriors -------------- Infantry, Knights, Cataphracts, War Elephants, Mamelukes -------- Berserks -------- Massed Archers, Teutonic Knights, Samurai, Jaguar Warriors, Cavalry Archers, Hand Cannoneers, Janissaries, Cataphracts, War Elephants, Conquistadors, Scorpions -------- Huskarls -------- Swordsmen, Unique Unit Infantry, Light Cavalry, Knights, Catphracts, War Elephants, Mamelukes, Tarkans --------------- Jaguar Warriors --------------- Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries, Conquistadors, Cataphracts, War Elephants ------- Samurai ------- Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries, Scorpions, War Elephants ---------------- Teutonic Knights ---------------- Anything that has a ranged attack except Throwing Axemen and Mamelukes (archers with low attack should be massed), Cataphracts, War Elephants --------------- Throwing Axemen --------------- Samurai, Jaguar Warriors, Teutonic Knights, Archers, Cavalry Archers, Hand Cannoneers, Janissaries, Cataphracts, Conquistadors, Scorpions, Mangonels ------------ Woad Raiders ------------ Samurai, Teutonic Knights, Jaguar Warriors, Hand Cannoneers, Janissaries, Cataphracts, War Elephants -------------------------------------------------------------------------- ==================== Archer Counter-Units ==================== ----------------------------- Arbalests/Crossbowman/Archers ----------------------------- Eagle Warriors, Huskarls, Woad Raiders, Skirmishers, Plumed Archers, War Wagons, Longbowmen, Light Cavalry, Knights, Tarkans, Cataphracts, Mangonels, Scorpions ----------- Skirmishers ----------- Infantry, Light Cavalry, Knights, Tarkans, War Elephants, Camels, Cataphracts, Mangonels, Scorpions --------------- Cavalry Archers --------------- Huskarls, Skrimishers, Massed Archers, Mangudai, War Wagons, Light Cavalry, Knights, Camels, Mamelukes, Tarkans, Mangonels, Scorpions --------------- Hand Cannoneers --------------- Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, Light Cavalry, Knights, Tarkans, Cataphracts, Mangonels, Scorpions ---------- Chu Ko Nus ---------- Huskarls, Eagle Warriors, Woad Raiders, Skirmishers, Plumed Archers, Longbowmen, Light Cavalry, Knights, Mangonels ----------- Janissaries ----------- Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, Light Cavalry, Knights, Mangonels ---------- Longbowmen ---------- Huskarls, Eagle Warriors, Skirmishers, Plumed Archers, Light Cavalry, Knights, War Wagons, Mangonels -------- Mangudai -------- Huskarls, Eagle Warriors, Plumed Archers, War Wagons, Skirmishers, Light Cavalry, Knights, Camels, Tarkans, Cataphracts, Mamelukes -------------- Plumed Archers -------------- Huskarls, Eagle Warriors, Woad Raiders, War Wagons, Light Cavalry, Knights, Cataphracts, Tarkans, Mangonels, Scorpions ---------- War Wagons ---------- Huskarls, Eagle Warriors, Woad Raiders, Massed Spearmen, Massed Skirmishers, Light Cavalry, Knights, Mamelukes, Camels, Tarkans, Mangonels -------------------------------------------------------------------------- ===================== Cavalry Counter-Units ===================== ------------- Light Cavalry ------------- Infantry except Huskarls, Knights, Camels, Mamelukes, War Elephants ------- Knights ------- Spearmen, Camels, Mamelukes, Monks, War Elephants ------ Camels ------ Infantry, Massed Archers ---------- Cataphract ---------- Massed Spearmen, Knights, War Elephants, War Wagons ------------- Conquistadors ------------- Huskarls, Eagel Warriors, Massed Skirmishers, Light Cavalry, Knights, Camels, Mamelukes, Mangonels, War Wagons --------- Mamelukes --------- Massed Spearmen, Massed Skirmishers, Massed Archers, Cataphracts ------- Tarkans ------- Spearmen, Camels, Mamelukes, Knights, War Elephants ------------- War Elephants ------------- Monks, Missionaries, Spearmen -------------------------------------------------------------------------- ================== Ship Counter-Units ================== ------- Galleys ------- Fire Ships, Turtle Ships ---------- Fire Ships ---------- Demolition Ships, Turtle Ships ---------------- Demolition Ships ---------------- Galleys, Longboats, Turtle Ships --------------- Cannon Galleons --------------- Galleys, Fire Ships, Demolition Ships, Turtle Ships, Longboats --------- Longboats --------- Fire Ships ------------ Turtle Ships ------------ Massed Galleys, Massed Fire Ships -------------------------------------------------------------------------- ======================== Other Counter-Units ======================== ----- Monks ----- Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers, Archers, Mangonels, Scorpions ------------ Missionaries ------------ Spearmen, Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers, Archers, Mangonels, Scorpions --------- Scorpions --------- Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai, Woad Raiders, Eagle Warriors, Bombard Cannons, Trebuchets, Rams --------- Mangonels --------- Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai, Woad Raiders, Eagle Warriors, Bombard Cannons ---- Rams ---- Non-ranged Units, Mangonels, Bombard Cannons, Mangudai, Mamelukes, Throwing Axemen ---------- Trebuchets ---------- Non-ranged Units, Mangonels, Bombard Cannons, Rams, Mangudai, Mamelukes, Throwing Axemen --------------- Bombard Cannons --------------- Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai, Woad Raiders, Eagle Warriors, Huskarls, Archers ------- Petards ------- Anything (Especially Ranged Units) -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- Section 6 ==================== Attack Bonuses ==================== The source of the following information is: http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=3,30576,,all All credit goes to the original author, zyxomma100 -------------------------------------------------------------------------- ======================== Attack Bonus vs. Cavalry ======================== -------------------------------------- Knights, Missionaries, Cavalry Archers -------------------------------------- Spearman 15 Pikeman 22 Halberdier 32 Camel 10 Heavy Camel 18 Mameluke 9 E. Mameluke 12 E. Eagle Warrior 4 ----------- Cataphracts ----------- Pikemen 10 Halberdier 20 Heavy Camel 6 ----------------- Elite Cataphracts ----------------- Pikemen 10 Halberdier 20 Heavy Camel 2 ------ Camels ------ Spearmen 7 Pikemen 11 Halberdier 16 Camel 5 Heavy Camel 9 --------- Mamelukes --------- Spearmen 7 Pikemen 11 Halberdier 16 Camel 10 Heavy Camel 16 Huskarl 6 E. Huskarl 10 Skirmisher 3 E. Skirmisher 4 E. Eagle Warrior 2 ------------- War Elephants ------------- Spearmen 30 Pikemen 47 Halberdier 60 Mameluke 9 E. Mameluke 12 Camel 10 Heavy Camel 18 E. Eagle Warrior 4 ========================= Attack Bonus vs. Infantry ========================= ------------ All Infantry ------------ Hand Cannoneer 8 Jaguar Warrior 10 E. Jaguar Warrior 10 Cataphract 9 E. Cataphract 12 ======================== Attack Bonus vs. Archers ======================== ----------- All Archers ----------- Skirmisher 3 E. Skirmisher 4 Huskarl 6 E. Huskarl 10 ============================== Attack Bonus vs. Siege Weapons ============================== --------- All Siege --------- Battering Ram 43 Capped Ram 54 Siege Ram 68 Bombard Cannon 28 Eagle Warrior 6 E. Eagle Warrior 8 Mangudai 3 E. Mangudai 5 ========================== Attack Bonus vs. Buildings ========================== Numbers vary due to building armor ------------- All Buildings ------------- Man-at-Arms 1 Long Swordsman 2 2-Handed Swordsman 3 Champion 3 Berserk 2 E. Berserk 3 Throwing Axeman 1 E. Throwing Axeman 2 Samurai 2 E. Samurai 3 Teutonic Knight 4 E. Teutonic Knight 4 Jaguar Warrior 2 E. Jaguar Warrior 2 Huskarl 2 E. Huskarl 3 Woad Raider 2 E. Woad Raider 3 Spearman 1 Pikeman 1 Halberdier 1 Tarkan 8 E. Tarkan 10 War Elephant 7 E. War Elephant 10 Battering Ram 125 Capped Ram 150 Siege Ram 200 Petard 500 Trebuchet 243 Bombard Cannon 200 Demo. Ship 164 H. Demo. Ship 220 Can. Galleon 200 E. Can. Galleon 275 ====================== Attack Bonus vs. Monks ====================== ---------------------------------- All Monks (including Missionaries) ---------------------------------- Eagle Warrior 8 E. Eagle Warrior 10 Scout Cavalry 6 Light Cavalry 10 Hussar 12 ============================= Attack Bonus vs. Unique Units ============================= ---------------- All Unique Units ---------------- Samurai 10 E. Samurai 12 ====================== Attack Bonus vs. Ships ====================== --------- All Ships --------- Bombard Cannon 41 Spearman 2 Pikeman 6 Halberdier 11 -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- Section 7 =============== Version History =============== ----------- Version 1.0 ----------- This is the first of version of my FAQ, it includes such information as relative unit speeds and unit creation times. For links to my work with COST EFFECTIVE UNIT TESTS, please visit the Strategy Forum at aok.heavengames.com, search for "gaparr64" at the bottom of the topics page. This FAQ was created on June 5, 2001. ----------- Version 2.0 ----------- Version 2.0 includes a list of units and their best counter-units. The title has now been changed to "Unit Study" instead of "Unit Creation Times/Relative Unit Speeds." ----------- Version 3.0 ----------- Version 3.0 includes a revision of the Units and Counter-Units section (thanks to the forumers at the Age of Kings Heaven Strategy Forum). Also included is a list of the type of damage that each unit does. ----------- Version 4.0 ----------- Now in the proper GameFAQs format of 78 characters per line or less. Unit Statistics tables added to this version. ----------- Version 4.1 ----------- New textart and the date of the latest version now displayed at top of the document. I also rearranged the sections. ----------- Version 4.2 ----------- Improved textart and updates to the Units and Counter-Units section. ----------- Version 4.3 ----------- Corrections to several spelling errors have been made. The title has been changed to Units FAQ instead of Unit Study. The copyright notice at the end of this document has been updated. ----------- Version 5.0 ----------- This FAQ is now includes the changes made by the patch released by Ensemble Studios. You can download the patch at www.ensemblestudios.com. ----------- Version 6.0 ----------- Now Age of Empires II: HD Edition and The Conquerors version 1.0c compatable. Added attack bonus table. -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- |-|-|-| = = = = = = = = = = =_= = = = |-|-|-| |_|_|_| _ _ _ _ _ _ |_` . |_|_|_| ._____|_____. (_|(_||_)(_|| `| `|_)/_|_ ._____|_____. \ooooooooo/ ._| `| ` | \ooooooooo/ `-------' = = = = = = = = = = = = = = = `-------' This document was made for personal use only. No part of this document may be copied or used in any form without permission from the author. You may not post this guide on your website or anywhere else without the expressed written permission of gamefaqs user gaparr64. This document is Copyright 2013 gaparr64. To contact the author please use gamefaqs.com messaging. -------------------------------------------------------------------------- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|//////////////////////////////////// --------------------------------------------------------------------------