Arc the Lad: Twilight of the Spirits Character/Skill FAQ v1.01 Current Version updated 7/13/03 Written by Patrick Griffin (Sephimorg) and Erika Riggio (Yomiko) - enp@27names.org ----------------------------------------------------------------------- Copyright 2003 Patrick C. Griffin and Erika K. Riggio This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission by the author. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ----------------------------------------------------------------------- The Patrick says - This guide has been written expressly for GameFAQs, though I may place it on my personal site (http://evergreen.27names.org) as well. You are welcome to email me with questions about the guide, however, I may not respond immediately. I will respond, however, I promise. There will be some spoilers inside, I'm certain. The Erika says - What he said. ^^ ----------------------------------------------------------------------- Section 1 - Contents ----------------------------------------------------------------------- Section 1 - Contents Section 2 - Version History Section 3 - Game/Skill Background Section 4 - Character/Skill Guide (Kharg Storyline) Section 5 - Character/Skill Guide (Darc Storyline) Section 6 - Temporary Characters Section 7 - Hidden Characters Section 8 - Credits ----------------------------------------------------------------------- Section 2 - Version History ----------------------------------------------------------------------- v0.90 - Listed all ten main characters and skills, including some SP levels required Listed temporary characters (without skills) v1.00 - Added hidden characters Added background discussion v1.01 - Added commentary ----------------------------------------------------------------------- Section 3 - Game/Skill Background ----------------------------------------------------------------------- Firstly, I'll assume you've played the game at least somewhat, and know that it's a full-movement strategy game that is reminiscent of Breath of Fire: Dragon Quarter, mixed with a bit of Final Fantasy Tactics. Skills, in this game, are your special talents. In the human game, they take the form of "Special Moves", and in the Deimos game, they are "Magic". Darc and Kharg, being half of each, have access to both. Their power is generally tied to the MNT statistic, and any damage dealt is then dependent on the enemy's magic defense and elemental weaknesses and strengths (for example, casting Bebedora's dark-based Black Out on a Skeleton will result in minimal damage, while casting Tatjana's light-based Sigma-Gale on it will result in massive damage). As you proceed through the game, you will receive EXP (for level-building), and SP. SP has two uses. To gain new skills, you must obtain a certain number of SP (for example, Paulette's Sling Knife takes 60 SP to learn). As you gain SP, your class will increase, which will open up new skills that you may learn (for example, Kharg's Class 2 opens up Power Shot and Mind-Scan). Many skills, especially stat-uppers, are available on multiple characters, but some are character-specific. To use Skills, you need the required number of Spirit Stones on your character (for example, Volk's Cure needs 8 Spirit Stones). Healing skills may be used between battles. In the guide below, all skill names will be followed by a set of numbers, which indicates the number of SP needed to learn a skill and spirit stones required to cast the skill. SP requirements noted with a * are automatically learned. ----------------------------------------------------------------------- Section 4 - Character/Skill Guide (Kharg Storyline) ----------------------------------------------------------------------- Kharg, Lord of Nidellia Weapon - Broadsword Kharg is the main human character, is very conscientious, and tries to protect his people from the Deimos and Dilzweld. He has access to Special Moves and, after a story event, Magic. Special Moves Class 1 Fang-Breaker Blade - x/14 - Damages, decreases enemy ATT One Last Chance - x/12 - Raises ATT in exchange for DEF Class 2 Power Shot - x/16 - Fires blast of Wind energy forward Mind-Scan - x/12 - Raises critical hit of standard attack Class 3 Whirlwind Crusher - x/18 - Damages, decreases enemy DEF Class 4 none Class 5 Raise Spirits - 500/20 - Raises morale of the party Class 6 Windblade Waltz - x/20 - Damages area with shock waves Class 7 Power Wave - 1600/25 - Fans out wave of Wind energy Class 8 Windblade Fury - x/30 - Damages area with fierce shock waves Magic Class 1 none Class 2 Wind Slasher - x/10 - A raging whirlwind slashes the enemy Class 3 Cure - x/8 - Restores 25% of an ally's HP Class 4 Healing Rain - x/12 - Restores 50% of allies' HP (those in range) Refresh - x/10 - Cures almost all abnormal statuses Class 5 Tornado - x/20 - A tornado sucks in enemies in range Resurrection - x/18 - Resurrects fallen party member Class 6 none Class 7 Vital Energy - 1600/20 - Restores 75% of allies' HP (those in range) Class 8 none Paulette Weapon - Sling Blade/Diskette Paulette has been Kharg's companion since childhood, has feelings for him, and is jealous of pretty much every other female in the game. Special Moves Class 1 First Aid - x/6 - Restores HP (33%) Sling Knife - 60/10 - Throws knife at enemy for damage Class 2 Antidote Treatment - x/8 - Cures almost all abnormal statuses Sign of Silence - x/14 - Silences a single enemy Class 3 Stinging Rain - x/16 - Knives rain down from above enemy Mental Focus - 400/14 - Temporarily increases MNT Hypnotize - x/14 - Puts a single enemy to Sleep Class 4 Fire Sling - x/20 - Throws knife at enemy for Fire damage Mind-Scan - 380/12 - Raises critical hit of standard attack Interceptor Stance - 400/12 - Raises counterattack rate Class 5 Heat Cannon - x/20 - Single head-on fire blast Psyche Up Charge - 600/14 - Raises your morale Steel Wall Guard - 600/14 - Temporarily increases DEF Class 6 Defensive Stance - 1600/12 - Raises guard rate of standard attack Class 7 Burning Rain - x/25 - Fire rains down from above enemy Class 8 Heat Cyclone - 2500/30 - Continuous head-on fire blast Maru Weapon - Hunter's Bow Maru is a prince from a land he can't remember. He steals things and capers about. Special Moves Class 1 Venom Arrow - */16 - Poisonous arrows rain down on enemy Antidote Treatment - x/8 - Cures almost all abnormal statuses Class 2 Maru's Story Time - x/12 - Maru tells a great story Steal - x/3 - Steal the enemy's items Class 3 First Aid - x/6 - Restores HP (33%) Silent Arrow - x/20 - Silencing arrows rain down on enemy Class 4 Binding Arrow - x/24 - Paralyzing arrows rain down on enemy Mind-Scan - x/12 - Raises critical hit of standard attack Class 5 Maru's Big News - x/20 - Maru tells an even better story Defensive Stance - 720/12 - Raises guard rate of standard attack Class 6 Hunting Arrow - 520/20 - Aims at flying monsters Setting Aim - 560/10 - Raises hit rate of standard attack Class 7 Shuffle Shot - 2000/36 - Shoots Dark charmed enemy with arrow Steal Lv2 - x/8 - Greater chance of stealing enemy's items Class 8 Great Hunter - 2200/40 - Aims at giant airborne things Psyche Up Charge - 450/14 - Raises your morale Ganz Weapon - Battle Axe Ganz is big, burly, and has a mohawk, a big axe, and a short temper. Luckily, he's on your side. Special Moves Class 1 Rolling Axe - */12 - Swings axe around for area damage Interceptor Stance - x/12 - Raises counterattack rate Class 2 Bone Crush - x/20 - Decreases opponent's ATT Steel Wall Guard - x/14 - Temporarily increases DEF Class 3 Power Charge - x/14 - Temporarily increases ATT Psyche Up Charge - x/14 - Raises your morale Class 4 Speed Storm - x/24 - Swings axe around for area damage Intimidation - x/10 - Sharply decreases a single enemy's SPD Class 5 Skull Crush - x/25 - Decreases opponent's DEF Transfer - x/10 - Transfer's Ganz's turn to a party member Class 6 First Aid - x/6 - Restores HP (33%) Mind-Scan - 800/12 - Raises critical hit of standard attack Class 7 Extreme Grenade - 1600/20 - Throws axe with a grenade attached Antidote Treatment - 500/8 - Cures almost all abnormal statuses Class 8 Titan Grenade - 2400/30 - Flies at the enemy for a huge explosion Defensive Stance - 700/12 - Raises guard rate of standard attack Tatjana Weapon - Optical Gun Tatjana is a Dilzweld science officer who defects to your cause. She's stern and likes dastardly experiments. Special Moves Class 1 Medical Machine - x/26 - Restores HP through the power of science Class 2 Mirage Field - x/16 - Fools enemy eyes with a special shield Class 3 Sigma-Gale - x/16 - Releases an electric Light attack Class 4 Element Guard - x/18 - Temporarily withstand elemental attacks Class 5 Sigma-Revive - x/20 - Resurrects fallen party member Class 6 Sign of Silence - x/14 - Silences a single enemy Class 7 Hypnotize - x/14 - Puts a single enemy to sleep Class 8 Sigma-Storm - x/32 - Direct, powerful electric Light attack ----------------------------------------------------------------------- Section 5 - Character/Skill Guide (Darc Storyline) ----------------------------------------------------------------------- Darc, Deimos Wannabe Weapon - None/Short Sword Darc has lived a miserable life as the slave of a Deimos named Geedo, until he encounters his destiny and resolves to become the ruler of all Deimos. He has access to Magic and, after a story event, Special Moves. Special Moves Class 1 Claws of Rage - x/12 - Ferocious slicing attack Class 2 Steal - x/3 - Steal the enemy's items Class 3 Sword of Awakening - x/24 - Short range slashing attack Raise Spirits - x/20 - Raises morale of the party Class 4 Intimidation - x/10 - Sharply decreases a single enemy's SPD Class 5 Vampire Fang - x/26 - Absorbs HP Class 6 none Class 7 Dragon Fang Sword - x/32 - Long range slashing attack Class 8 none Magic Class 1 Cure - x/8 - Restores 25% of an ally's HP Wind Slasher - x/10 - A raging whirlwind slashes the enemy Class 2 none Class 3 Refresh - x/10 - Cures almost all abnormal statuses Class 4 Tornado - x/20 - A tornado sucks in enemies in range Class 5 Slow Enemy - x/12 - Lowers enemy's SPD Class 6 Speed Up - 800/12 - Raises ally's SPD Raging Soul - x/16 - Raises ally's ATT Class 7 Pure Silence - x/14 - Silences enemy Class 8 Air Blade - x/36 - A tornado sucks enemy high into the air Delma Weapon - None/Claw Delma is an angry female Orcon, and is the sister of the current leader of Orcoth. Delma will kick your ass and make you like it. Magic Class 1 Flaming Arrow - x/10 - Engulfs the enemy in flames Speed Up - x/12 - Raises ally's SPD Class 2 Cure - x/8 - Restores 25% of an ally's HP Refresh - x/10 - Cures almost all abnormal statuses Class 3 Fire Storm - x/16 - Raging flames spread over a wide area Magic Shield - x/14 - Raises tolerance to elemental attacks Class 4 Wind Slasher - x/10 - A raging whirlwind slashes the enemy Raging Soul - x/16 - Raises ally's ATT Class 5 Healing Rain - x/12 - Restores 50% of allies' HP (those in range) Stone Rush - x/14 - A hail of rocks rains down on the enemy Class 6 Explosion - x/38 - Exploding flames burn enemies Guard Field - 700/14 - Raises ally's DEF Class 7 Earthquake - 1200/20 - A column of rock heaves enemy into air Resurrection - x/18 - Resurrects fallen party member Class 8 Tornado - 1000/20 - A tornado sucks in enemies in range Divide - x/16 - Absorbs the enemy's HP Volk Weapon - Harvester's Axe (the technical name escapes me at the moment) Volk's family was murdered by Paulette's father, and he constantly seeks revenge. Despite this, he's more level-headed than Delma, and accepts Darc as the "alpha" of his pack. Magic Class 1 Water Crash - */12 - Water column rises up to swallow enemy Heated Soul - */16 - Raises ally's ATT Class 2 Guard Field - x/14 - Raises ally's DEF Power Loss - x/16 - Lowers enemy's ATT Class 3 Blizzard - x/18 - Blows a freezing blizzard at the enemy System Shock - x/14 - Lowers enemy's DEF Class 4 Slow Enemy - x/12 - Lowers enemy's SPD Pure Silence - 680/14 - Silences enemy Class 5 Cure - x/8 - Restores 25% of an ally's HP Refresh - x/10 - Cures almost all abnormal statuses Class 6 Wind Slasher - 740/10 - A raging whirlwind slashes the enemy Speed Up - x/12 - Raises ally's SPD Class 7 Stone Rush - 860/14 - A hail of rocks rains down on the enemy Sleepy Wind - 860/16 - Puts enemy to Sleep Class 8 Diamond Dust - x/34 - A huge ice pillar pieces the enemy Paralyzing Wind - 1200/20 - Paralyzes enemy Camellia Weapon - Blowgun Camellia v1.0 = blah. Camellia v2.0 = wow. You'll see. Magic Class 1 Cure - */8 - Restores 25% of an ally's HP Healing Rain - x/12 - Restores 50% of allies' HP (those in range) Stone Rush - x/14 - A hail of rocks rains down on the enemy Class 2 Pure Silence - x/14 - Silences enemy Sleepy Wind - x/16 - Puts enemy to Sleep Class 3 Refresh - x/10 - Cures almost all abnormal statuses Class 4 Earthquake - x/20 - A column of rock heaves enemy into air Magic Shield - 420/14 - Raises tolerance to elemental attacks Class 5 Vital Energy - x/20 - Restores 75% of allies' HP (those in range) Paralyzing Wind - 720/20 - Paralyzes enemy Class 6 Meteor Fall - x/36 - Flings enemy into a meteor stream Guard Field - 680/14 - Raises ally's DEF Class 7 System Shock - 860/14 - Lowers enemy's DEF Power Loss - 860/16 - Lowers enemy's ATT Class 8 Divide - x/16 - Absorbs the enemy's HP Slow Enemy - 720/12 - Lowers enemy's SPD Bebedora Weapon - Stuffed Rabbit Bebedora is a monster who was designed to rule the world. She accepts Darc as her master, and follows him throughout the game. Magic Class 1 Mind Control - */10 - Can control enemies (2, small) Black Out - */18 - Damage from something lurking in Dark Class 2 Resurrection - x/18 - Resurrects fallen party member Class 3 Inferno - x/16 - Raging flames spread over a wide area Tornado - x/20 - A tornado sucks in enemies in range Class 4 Pure Silence - 600/14 - Silences enemy Class 5 Sleepy Wind - 820/16 - Puts enemy to Sleep Class 6 Divide - x/16 - Absorbs the enemy's HP Class 7 Paralyzing Wind - 1100/20 - Paralyzes enemy Class 8 Dark Extreme - x/36 - Consuming darkness damages enemy ----------------------------------------------------------------------- Section 6 - Temporary Characters ----------------------------------------------------------------------- Densimo Weapon - None Samson Weapon - Gold-Plated Pistols ----------------------------------------------------------------------- Section 7 - Hidden Characters ----------------------------------------------------------------------- Diekbeck Chaco ----------------------------------------------------------------------- Section 8 - Credits ----------------------------------------------------------------------- Thanks to Cattle Call for making this rad game. Thanks to CJayC for making my gaming life easier with this incredible site. Thanks to John Mitchell for writing a complete walkthrough, which made our game a heck of a lot easier. And thanks to everyone who takes the time to read this. It's our first try, so we hope it came out alright. -----------------------------------------------------------------------