ARMORED CORE:LAST RAVEN AC DESIGN FAQ VERSION 1.10 By Angelo Pineda(rpger77@yahoo.ca) VERSION HISTORY 23-3-2006 - Updated FAQ, added submitted designs. 17-9-2005 - Finished all intro ACs. Awaiting submitted designs for next update. TABLE OF CONTENTS 1. INTRODUCTION 2. INTRO ACs - AC1 - AC:PP - AC:MoA - AC2 - AC2:AA - AC3 - AC3:SL - AC:NX - AC:NB - AC:LR 3. OTHER AC DESIGNS 4. CREDITS ------------------------------------------------------------------------------ 1. INTRODUCTION ------------------------------------------------------------------------------ Simply said, this faq will talk about AC designs. Most importantly, the intro ACs from past Armored Core games seen in the Virtual Arena. Call it nostalgia for those who yearn to see them again. Aside from that, the rest are about player submitted designs including this writer's as well. Anyways, let the nostalgia begin! ------------------------------------------------------------------------------ 2. INTRO ACs ------------------------------------------------------------------------------ This section will talk about the intro ACs from past AC games remade in LR. Do note that the paint scheme is not perfect, but as close to 100% accuracy based on the original designs. ARMORED CORE Known Raven: Unknown Known AC Name: Phoenix AC Setup: Head - SSR(cooling/VS ECM 50%) Core - U2(cooling 100%) Arms - 69S(cooling/aiming accuracy 50%) Legs - 92S3(load capacity 100%) Booster - VULTURE(booster heat 100%) FCS - DSN Generator - G91(weight/energy output 50%) Radiator - ANANDA(weight/normal cooling 50%) Inside - none Extension - none Back L - GL Back R - HYDRA L - ELF3 R - NIX Optionals: AMINO, ES, EC, KANGI, MARISHI, 79L+, LA Color Scheme: General (R/G/B) Base 200 Aid 95/95/115 Optional 75/75/90 Detail 175/40/50 Joint 60/70/95 Weapons - All Black Notes: - The white AC seen in the intro FMVs destroying the MTs and red AC. This AC is sometimes known as the trademark AC of the series as it makes various cameos in future AC games, such as AC2/3/Nexus. - Fairly decent Arena opponent. Watch out for the GL and the ELF3. A bit on the slow side though, so it can be out-turned. - For personal use, the GL should be dropped as there is no use for it with no OB core or support booster to cancel the cannon reload(which is long). Not that great for Arena use but it's a decent mission AC. - Rank 17 in the VR Arena. ARMORED CORE: PROJECT PHANTASMA Known Raven: Unknown Known AC Name: Zwei Head - LONGHORN(cooling/VS ECM 50%) Core - 99UL(cooling 100%) Arms - 72F(cooling/aiming accuracy 50%) Legs - LH77A(cooling 100%) Booster - BIRDIE(boost power 100%) FCS - VOLUTE Generator - G84P(weight 100%) Radiator - HAZEL2(normal cooling 100%) Inside - none Extension - none Back L - none Back R - none L - LB2 R - ROC4 Hangar R - ORC Optionals: AMINO, ES, EC, KANGI, MARISHI, GOLGI, CODON Color Scheme: General (R/G/B) Base 130/110/95 Aid 135/160/125 Optional 115/60/30 Detail 155/110/50 Joint 60/70/80 Weapons - ROC4/ORC: Black, LB2: White Notes: - The hangun-wielding AC shown before Phoenix in the intro. - Strong Arena opponent if only a beginner, but lack of any truly powerful weapons diminishes effectiveness. - A weak Arena and Mission AC, better for nostalgic value. - Rank 29 in VR Arena. ARMORED CORE: MASTER OF ARENA Known Raven: Leos Klein(?) Known AC Name: Unknown Head - STING(cooling/VS ECM 50%) Core - U4(weight/cooling 50%) Arms - XS(weight/cooling 50%) Legs - 80S2(load capacity 100%) Booster - VULTURE(booster heat 100%) FCS - 82D2 Generator - G91(energy output 100%) Radiator - ANANDA(normal cooling 100%) Inside - none Extension - none Back L - GERYON3 Back R - MV2 L - ELF2 R - KRSW Optionals: AMINO, ES, EC, MARISHI, KANGI, 79L+, CODON Color Scheme: General (R/G/B) Base 45/55/85 Aid 45/55/85 Optional 60/70/80 Detail 175/40/50 Joint 85/80/70 Weapons - Back: Black, Arms: White Notes: - The Karasawa-wielding AC seen fighting Hustler One and his Nineball. Some say this is actually Leos Klein considering he is a PLUS pilot and hates a certain rebel(perhaps Nineball). - The KRSW and GERYON3 are dangerous, but can be dodged. Avoid staying at close range to avoid getting hit. - This AC is Overweight(OW) so be warned. Drop the GERYON3 since it will not prove to be much use without an OB core or support boosters. Solid for Mission or Arena use. - Rank 19 in the VR Arena. ARMORED CORE 2 Known Raven: Leos Klein Known AC Name: Ethermaster Head - DRONE(cooling/VS ECM 50%) Core - ICURUS(cooling 100%) Arms - 94FL(cooling/shell defense 50%) Legs - COUGAR2(load capacity 100%) Booster - B81(booster power 100%) FCS - 82D2 Generator - G91(weight 100%) Radiator - ANANDA(weight 90%, normal cooling 10%) Inside - none Extension - AM Back L - GL Back R - HYDRA L - FUTEN R - 93RL Optionals: AMINO, ES, EC, KANGI, MARISHI, KISSYOH, 79L+, CODON Color Scheme: General (R/G/B) Base 35/65/105 Aid 155/145/135 Optional 55 Detail 150/30/40 Joint 100 Weapons - FUTEN: Blue, Rest: Black Notes: - The Karasawa-wielding Zio Matrix AC shown in the intro FMV. This is also the AC of Leos Klein, the main antagonist in AC2. - Ethermaster is equipped with OB and frequently uses it with the GL, so be ready to evade the incoming projectile. The RL linear rifle is also a threat, but it is not abused. Avoid energy weapons as the FUTEN greatly decreases energy weapon damage. - It is safe to use the GL thanks to the OB function of the ICURUS. The RL linear rifle is great on both Arena and Mission play. Decent Arena and Mission use AC. - Rank 15 in the VR Arena. ARMORED CORE 2: ANOTHER AGE Known Raven: Unknown Known AC Name: Wonder Raid Head - EYE4(cooling/VS ECM 50%) Core - UL2(cooling 100%) Arms - 88FG(cooling 100%) Legs - 99XS(cooling 100%) Booster - TP(booster heat 100%) FCS - MIROKU Generator - G91(weight/energy output 50%) Radiator - ANANDA(weight/normal cooling 50%) Inside - none Extension - ANOKU Back L - GLL Back R - none L - ELF3 R - R3 Optionals: AMINO, ES, EC, KANGI, MARISHI, CODON, 79L+, 86R+ Color Scheme: General (R/G/B) Base 50/60/70 Aid 110 Optional 50/60/70 Detail 125/25/30 Joint 125 Weapons - All Black Notes: - The Emeraude AC seen in the intro FMV of AC2: Another Age. Also the partner of Antares, the final boss of Another Age. - Short, quick offensive raids with the GL, R3, and OB are the threat in this battle(hence the name Wonder Raid). Fortunately, its ammo supply is low and will run out rather quickly. - Dexterity is the biggest strength, considering the low offensive potential thanks to low ammo. The GLL can be used as long as OB is used to cancel the reload time. Better for Arena than Mission play. - Rank 13 in VR Arena. ARMORED CORE 3 Known Raven: Unknown Known AC Name: Phoenix Head - EYE(cooling/VS ECM 50%) Core - U2(cooling 100%) Arms - 71S2(cooling/aiming accuracy 50%) Legs - 80S2(cooling 100%) Booster - VULTURE2(weight 10%, booster heat 90%) FCS - MONJU Generator - LOTUS(weight 10%, max energy 40%, condenser capacity 50%) Radiator - ANANDA(weight 90%, normal cooling 10%) Inside - none Extension - AM2 Back L - GL Back R - NYMPHE2 L - LB R - PIXIE2 Optionals: AMINO, ES, EC, KANGI, MARISHI, LA, 79L+ Color Scheme: General (R/G/B) Base 25/35/65 Aid 105/115/125 Optional 20/30/50 Detail 125/25/30 Joint 200 Weapons - All Black Notes: - The Crest AC without the lost head and left arm seen in the intro FMV. This AC is a variant of the Phoenix AC, which makes various appearances in Armored Core games since AC1. - This version of Phoenix is better than the AC1 version. Very high ammo count and uses cover in the area well. Agile ACs are a good choice for battling this Phoenix variant. - A great Mission AC thanks to PIXIE2's 1000 ammo count. The NYMPHE2 and GL compliment its endurance abilities, but the GL is less useful with an OB core. Not that great at Arena battles. - Rank 11 in the VR Arena. ARMORED CORE 3: SILENT LINE Known Raven: Unknown Known AC Name: Unknown Head - EYE2(cooling/VS ECM 50%) Core - E2(cooling 100%) Arms - XS(cooling 100%) Legs - 84L2(load capacity 100%) Booster - VULTURE2(booster heat 100%) FCS - DSN Generator - G91(weight 100%) Radiator - HAZEL2(normal cooling 100%) Inside - none Extension - none Back L - PEGASUS Back R - PEGASUS L - LB R - KRSW Optionals: AMINO, ES, EC, KANGI, MARISHI, CODON, 79L+, 86R+ Color Scheme: General (R/G/B) Base 115/130/145 Aid 90/100/110 Optional 60/70/80 Detail 150/30/40 Joint 85/80/70 Weapons - All White Notes: - The Karasawa-wielding Crest AC seen in the intro FMV in Silent Line. - The KRSW is the only weapon to worry about. The Exceed Orbits are of no threat. It fights in the air a lot so beware of death-from-above attacks. - This is an OW AC so it will not move quickly as it normally should. It has poor stability and defense. Not good for either Arena or Mission use. - Rank 24 in VR Arena. ARMORED CORE: NEXUS Known Raven: Evangel Known AC Name: Oracle Head - QUEEN(weight/VS ECM 50%) Core - GAEA(weight 20%, cooling 80%) Arms - MACAQUE(weight 20%, cooling 80%) Legs - COUGAR2(cooling 40%, load capacity 60%) Booster - TP(booster heat 100%) FCS - MONJU Generator - MAGNOLIA(weight 70%, condenser capacity 30%) Radiator - HAZEL2(weight 70%, normal cooling 30%) Inside - MEDUSA Extension - FUNI Back L - LGL Back R - MAGORAGA L - MOONLIGHT R - 93RL Optionals: AMINO, ES, EC, KANGI, MARISHI, KISSYOH, LA, 79L+ Color Scheme: General (R/G/B) Base 10/20/50 Aid 115 Optional 90 Detail 140/0/0, Head 190/120/50 Joint 160 Weapons - MOONLIGHT: Yellow, Rest: Black Notes: - The Mirage AC seen in the intro FMV of Nexus. This is the old AC of Alliance Tactical Unit leader Evangel. A new variant of the Oracle model is used by Evangel in Last Raven. - The linear weapons are deadly, especially with the GAEA EOs. The other weapons, MOONLIGHT and micro missiles, are less dangerous but do not underestimate their offensive potential. It has one big weakness: no missile defense other than the MEDUSAs. - This variant of Oracle is very powerful used correctly. The LGL is hardly effective without an OB core, so it should be dropped. Balanced for every situation, great for Mission and Arena play. - Rank 21 in VR Arena. ARMORED CORE: NINEBREAKER Known Raven: Hustler One Known AC Name: Nineball Head - MAYFLY(cooling/VS ECM 50%) Core - E2(cooling 100%) Arms - LANGUR(cooling/aiming accuracy 50%) Legs - 80S2(cooling 100%) Booster - TP(booster heat 100%) FCS - MIROKU Generator - G91(weight/energy output 50%) Radiator - ANANDA(normal cooling 100%) Inside - none Extension - none Back L - GL Back R - MAGORAGA L - LB R - 93RL Optionals: AMINO, ES, EC, KANGI, MARISHI, KISSYOH, LA, CODON Color Scheme: General (R/G/B) Base (Core) 55, Rest 90/0/20 Aid (Head) 90/0/20, Rest 55 Optional (Core) 90/0/20, Rest 55 Detail 50/120/190 Joint 90 Weapons - All Black Notes: - Everyone knows Nineball. This variant is the one fought at the end of AC: Ninebreaker. What else does one need to know about the infamous Nineball? - Unlike in the NB version, this Nineball has no exclusive special upgrades but the usual OP-I. This time though, the EOs are used. A much easier fight then in NB. - The GL should be avoided without an OB core or auxiliary booster. The RL and E2 EOs work well together in most situations. Great for Arena or Mission play. - Rank 5 in VR Arena. ARMORED CORE: LAST RAVEN Known Raven: BJ Known AC Name: Cascade Ranger Head - SR2(weight 40%, VS ECM 60%) Core - U3(weight 40%, cooling 60%) Arms - XS(TP: weight/cooling 50%, VULTURE2: weight 40%, cooling 60%) Legs - 80S2(cooling 90%, load capacity 10%) Booster - VULTURE2(weight 10%, booster heat 90%), TP(intro: weight/booster heat 50%) FCS - MONJU Generator - G91(weight 100%) Radiator - ANANDA(weight 90%, normal cooling 10%) Inside - none Extension - none Back L - HYDRA Back R - RP3 L - LB4 R - PYTHON Optionals: AMINO, ES, EC, LA, 79L+, HISTON, MARISHI, KANGI Color Scheme: General (R/G/B) Base 70/90/90 Aid 65/85/85 Optional 50/70/70 Detail 65/85/85, Head 190/50/60 Joint 80 Weapons - PYTHON: Red, Rest: Black Notes: - The intro AC fighting for Vertex using the PYTHON to devastate the Alliance forces. Also the best looking Crest-only frame(body parts) AC of intro Crest frame ACs. - Each of the weapons are mildly threatening, but are dangerous when used in conjunction with one another. It uses a variety of tactics which enhance the evasive and offensive abilities of the unit. Adjust tactics accordingly. - An all-purpose type, it can be very effective under proper usage. Equip the VULTURE2 for longer boost duration or TP for intro look. A fine choice for Mission or Arena play. - Rank 7 in VR Arena. ------------------------------------------------------------------------------ 3. OTHER AC DESIGNS ------------------------------------------------------------------------------ Self explanatory, this section covers AC designs submitted by the writer and others. REDESIGNED RAVENS AC Name: ReP (Redesigned Providence) Head - SR2(VS ECM 100%) Core - ATLAS(cooling 100%) Arms - 88FG(cooling/shell defense 50%) Legs - COUGAR2(cooling 40%, load capacity 60%) Booster - VULTURE2(weight/booster heat 50%) FCS - COWRY Generator - MAGNOLIA(weight 70%, condenser capacity 30%) Radiator - ANANDA(weight 20%, normal cooling 80%) Inside - none Extension - RM2 Back L - GERYON Back R - MAGORAGA L - LB4 R - 93RL Optionals: AMINO, ES, EC, LA, 79L+, KANGI, MARISHI Color Scheme: General (R/G/B) Base 65/60/45, Head 85/25/0 Aid 85/25/0, Head 65/60/45 Optional 70/65/0 Detail 50, Head 190/120/50 Joint 100 Weapons - MAGORAGA: Red, Rest: White Notes: - A redesign of Ares' AC from AC2, graphically and not OW now. - RL is good as always, GERYON can be used safely with ATLAS. AC Name: ReArc (Redesigned Arcadia) Head - EYE(cooling/VS ECM 50%) Core - 840/UL(cooling 100%) Arms - FG(cooling 100%) Legs - 80S2(cooling 100%) Booster - TP(booster heat 100%) FCS - F69 Generator - G84P(condenser capacity 100%) Radiator - R69(cooling 100%) Inside - none Extension - SUIGETSU Back L - GLL Back R - 69CG L - MOONLIGHT R - WYRM Optionals: AMINO, ES, SS, EC, 79L+, 86R+, MARISHI, KANGI Color Scheme: General (R/G/B) Base 50/40/30 Aid 75 Optional 100/65/0 Detail 190/120/50 Joint 100 Weapons - WYRM/MOONLIGHT: Yellow, GLL/69CG: Black Notes: - A redesign of Ace's AC from AC3. - GLL and 69CG can be used as long as cancelled into OB. WYRM and MOONLIGHT are good clean-up weapons. AC Name: ReInt (Redesigned Infinity) Head - WASP(cooling/VS ECM 50%) Core - 840/UL(cooling 100%) Arms - 71S2(cooling/aiming accuracy 50%) Legs - 89F(cooling 100%) Booster - TP(booster heat 100%) FCS - F69 Generator - MAGNOLIA(condenser capacity 100%) Radiator - HAZEL2(normal cooling 100%) Inside - MEDUSA Extension - RM Back L - GL Back R - NYMPHE L - ELF2 R - SHADE Optionals: AMINO, ES, EC, LA, GOLGI, HISTON, MARISHI, KANGI Color Scheme: General (R/G/B) Base 30 Aid 50/45/0 Optional 50/45/35 Detail 200/0/0 Joint 30 Weapons - SHADE/NYMPHE: Yellow, ELF2: Red, GL: Black Notes: - A redesign of Mobius's AC from SL. - NYMPHE is only good for 3 launches, the GL is safe with OB, and the SHADE is always reliable in any situation. AC Name: ReAnt (redesigned Antares) Head - CRICKET(cooling 100%) Core - U2(cooling 100%) Arms - GIBBON(cooling 100%) Legs - DINGO(cooling 100%) Booster - VULTURE2(booster heat 100%) FCS - VOLUTE2 Generator - MAGNOLIA(weight 60%, condenser capacity 40%) Radiator - R92(energy drain 100%) Inside - none Extension - ANGLER Back L - MP Back R - GT L - ELF R - 98L Optionals: AMINO, ES, EC, LA, GOLGI, MARISHI, KANGI Color Scheme: General (R/G/B) Base 200 Aid 150 Optional 100 Detail 60/120/200 Joint 100 Weapons - All: White Notes: - A redesign of Antares' AC, the final boss from AA. - GT works well as a distraction for 98L shots, ANGLER for quick retreats from ELF blading and MP to soften targets. SUBMITTED DESIGNS *Submitted by Redfury* AC Name: Bloodstorm Head - 84E2(VS ECM 100%) Core - CRONUS(cooling/energy defense 50%) Arms - XS(cooling 100%) Legs - JAGUAR2(weight/cooling 50%) Booster - TP(booster acceleration/booster heat 50%) FCS - F73H Generator - KONGOH(condenser capacity 100%) Radiator - RAGORA(normal cooling 100%) Inside - None Extension - RM Back L - 69RA Back R - SYAKATSURA L - GOLEM R - PIXIE3 Hangar L - ELF2 Optionals: AMINO, ES, SS, EC, 79L+, CODON, MARISHI Notes: - Not for everybody. This requires a player skilled at energy management to pilot. *Submitted by Redfury* AC Name: Lancer Head - CICADA2(VS ECM 100%) Core - E2(cooling 100%) Arms - XS(cooling 100%) Legs - LF71(cooling 70%, load capacity 30%) Booster - VULTURE(booster acceleration/booster heat 50%) FCS - F69 Generator - G91(energy output 100%) Radiator - R92(normal cooling 100%) Inside - none Extension - JIREN Back L - 69RA Back R - LADON L - NIX R - 88G2 Optionals: AMINO, ES, SS, EC, 79L+, CODON, HISTON *Submitted by Redfury* AC Name: Phalanx Head - CICADA2(VS ECM 100%) Core - CRONUS(cooling/energy defense 50%) Arms - XS(cooling 100%) Legs - DINGO2(weight/cooling 50%) Booster - TP(booster acceleration/booster heat 50%) FCS - F73H Generator - KONGOH(condenser capacity 100%) Radiator - HAZEL2(normal cooling 100%) Inside - none Extension - SS Back L - 69RA Back R - 69M L - MOONLIGHT R - 81G Optionals: AMINO, SS, EC, 79L+, CODON, PRIMER *Submitted by JayYue-San-fantasy* AC Name: Silksta Head - STING(VS ECM 100%) Core - URANUS(cooling 100%) Arms - MACAQUE(cooling 100%) Legs - 89F(cooling 100%) Booster - VULTURE2(booster heat 100%) FCS - VOLUTE2 Generator - G91(energy output 100%) Radiator - ANANDA(normal cooling 100%) Inside - none Extension - JIREN Back L - none Back R - none L - SILKY R - SILKY Optionals: EC, GOLGI, HISTON, PHAGE Color Scheme: General (R/G/B) Base 0 Aid 0 Optional 0 Detail 50/190/110 Joint 0 Weapons - All: White Notes: - Uses all energy machine gun setup, not great with newcomers or those who lack energy management skills. *Submitted by JayYue-San-fantasy* AC Name: Railgunna Head - S2(cooling 100%) Core - RAKAN(cooling 100%) Arms - XS(aiming accuracy 100%) Legs - GAVIAL(load capacity 100%) Booster - VULTURE2(booster heat 100%) FCS - 82D2 Generator - G91(energy output 100%) Radiator - ANANDA(normal cooling 100%) Inside - none Extension - JIREN Back L - LADON Back R - LADON L - none R - PYTHON Optionals: AMINO, ES, EC, 79L+, GOLGI, HISTON, MARISHI, KANGI Color Scheme: General (R/G/B) Base 150 Aid 0 Optional 0/0/200 Detail 200/0/0 Joint 200/0/0 Weapons - All: Black Notes: - A railgun-only AC, best used with advanced players. *Submitted by Trepanier.S.O.rules* AC Name: Sweep&Reap Head - STING(VS ECM 100%) Core - HELIOS(cooling 100%) Arms - XS(cooling/aiming accuracy 50%) Legs - JAGUAR2(cooling 100%) Booster - VULTURE2(booster heat 100%) FCS - MIROKU Generator - G91(energy output 100%) Radiator - ANANDA(normal cooling 100%) Inside - none Extension - ANOKU Back L - none Back R - SYAKATSURA L - LB4 R - PYTHON Optionals: AMINO, ES, EC, LA, PRIMER, HISTON, MARISHI, KANGI Color Scheme: General (R/G/B) Base 0 Aid 0 Optional 0 Detail 0/0/200 Joint 0 Weapons - All: Black Notes: - A lightweight OB rusher type designed for PYTHON-cancelling with LB4. Use SYAKATSURA as distraction and ANOKU to position for arm breaks with LB4. Not for newcomers to AC but more experienced players. *Submitted by Elgato Gordo_KAGE* AC Name: GreenMean Head - EYE2(VS ECM 100%) Core - U3(cooling 100%) Arms - XS(cooling 100%) Legs - 80S2(cooling 100%) Booster - GULL(booster heat 100%) FCS - MIROKU Generator - G91(energy output 100%) Radiator - R92(energy drain 100%) Inside - none Extension - FUNI Back L - MV2 Back R - KINNARA L - SUITEN R - R3 Hangar R - HP Optionals: AMINO, ES, EC, LA, CODON, 86R+, MARISHI, KANGI Color Scheme: General (R/G/B) Base 0/100/0 Aid 0/200/0 Optional 0/50/0 Detail 0/200/0 Joint 0/150/0 Weapons - All: Green Notes: - A half missile boat with backup R3 and HP. Newbie-friendly. ------------------------------------------------------------------------------ 4. CREDITS ------------------------------------------------------------------------------ Thanks to: - GameFAQs obviously - From Software for the AC series This FAQ copyright 2005 to Angelo Pineda. Redistribution in any form, including reprinting in electronic or print media, without express permission of the author is strictly forbidden.