--------- Boss FAQ: --------- ------------------------------------------- A Word Before We Get Down To The Real Talk: ------------------------------------------- This is what we usually call "Boss FAQ". For the meantime, I will only talk about how to beat Geese. But if I get some requests from Art of Fighting or Neo-Geo freaks to add how to beat Mr. Big... I will gladly do so. Or am I the only freak here?! ------------------------- How To Beat Geese Howard: ------------------------- This is for those who want to know how to beat Geese with perfect with every character. I can tell you everything about it. You may know how to beat him, but most of you do not know the exact strategy how to beat Geese perfectly good and getting perfect with the two rounds. Easy and simple if you read carefully what I have to say: ============= Ryo Sakazaki: ============= +++++++++++++ Command List: +++++++++++++ 1)Tiger Flame Punch: Quarter circle forward + A - 2)Flying Tiger Flame Punch: In the air... Quarter circle forward + A or B - 3)Thousand Kick Crunch: Forward, backward, forward + A - 4)Koho: Forward, down, down/forward + A - 5)Lighting Legs Knock-Out Kick: Down/backward, forward + B - 6)Kyokugenryu-Renbu-Ken: Quarter circle backward + A +++++++++++ Super Move: +++++++++++ 7)Haoh Sho Koh Ken: Forward, half circle forward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 8)Ryuko Ranbu: Quarter circle forward, half circle backward + C ++++++++++++++ Beating Geese: ++++++++++++++ When the match begins jump up to avoid Geese's Reppu Ken, he then will walk to you, walk to him and grab him then if he recovers the throw... do Haoh Sho Koh Ken and if not then do Tiger Flame Punch to make him get dizzy. And then recharage... then do everything over and over again until he suffers and dies. If he jumps, just do standing hard kick. Do not do his Thousand Kick Crunch because it is a waste of good and needed Rage Gauge. Always go for something saver and better. Geese will go mad and try to jump again... just follow up with the standing hard kick and do not get confused by his madness. If you do not control the match calmly with Ryo, you will be kicked out in no time. If you did what I told you above, then I think you did very good and I think that is the best strategy I can offer. Geese does not defend Ryuko Ranbu, Haoh Sho Koh Ken, Flying Tiger Flame Punch (sometimes), Flying Tiger Flame Punch (sometimes) and Lighting Legs Knock-Out Kick. He defends Kyokugenryu-Renbu-Ken, Koho and Thousand Kick Crunch. Ryo will not be able to perform Koho, Thousand Kick Crunch, Haoh Sho Koh Ken and Ryuko Ranbu when he loses his Rage Gauge. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ There is a good possibility to win perfect by following the below method, When the match begins, fast crouch and Geese will throw a Reppu Ken at you, then break it by your crouching light kick and stay. He will charge and then do it over, over and over again. Just do the same... so he throws a Reppu Ken then you break it by crouching light kick, then he will recharge and throw another Reppu Ken and you will break it again by your crouching light kick and so on. When the time at five seconds, fast when he performs his Reppu Ken, just perform your Lighting Leg Knock-Out Kick and then jump backward. And you will get the perfect... remember, one mistake and you will be out easily. The possibility to get perfect is 64% ============== Robert Garcia: ============== +++++++++++++ Command List: +++++++++++++ 1)Dragon Blast Punch: Quarter circle forward + A - 2)Flying Dragon God Kick: While jumping... Quarter circle backward + B - 3)Great Spirit Kick: Forward, backward, forward + B - 4)Lighting Legs Knock-Out Kick: Down/backward, forward + B - 5)Ryuga: Forward, down, down/forward + A - 6)Kyokugenryu-Renbu-Ken: Quarter circle backward + A +++++++++++ Super Move: +++++++++++ 7)Haoh Sho Koh Ken: Forward, half circle forward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 8)Ryuko Ranbu: Quarter circle forward, half circle backward + C ++++++++++++++ Beating Geese: ++++++++++++++ Nothing hard with Robert. When the fight begins, jump back to avoid Geese's Reppu Ken. Then when Geese gets near you, He will then jump at you then distance hard kick... then either Flying Sawblade Slicer or Reppu Ken. Here, you have to be very very very focused in order to win perfect. It is less than a moment to perform Flying Sawblade Slicer or Reppu Ken, if he does Flying Sawblade Slicer, FAST A+C, and if the Reppu Ken then FAST crouching light kick. Okay with the Flying Sawblade Slicer case just run and throw him then Dragon Blast Punch. If he did not recover from the throw then do not perform the Special Move, just run toward and then crouching hard kick. He will not defend. Time your attacks... and then go with the same method. If he performs Reppu Ken, then break it by crouching light kick and wait until he performs his Flying Sawblade Slicer then go with the above method. You will not feel tired because Robert throws his opponent near him, so you can fast run and then crouching hard kick, if Geese recovered from the throw that is... if not then perform Dragon Blast Punch. By that you can finish the match in no time. Also, Geese does not defend when you perform Flying Dragon God Kick, Dragon Blast Punch, Lighting Legs Knock-Out Kick, Haoh Sho Koh Ken and Ryuko Ranbu. He will either mash or by mistake defend... it depends on the distance between the both of you. Forget about his Ryuga, Great Spirit Kick and Kyokugenryu-Renbu-Ken. If it is hard to time the A+C when Geese performs his Flying Sawblade Slicer, then when the match begins, stand still and Geese will perform his Reppu Ken, then jump up... Geese then will walk to you, you then walk to him and easily grab him. Then do the method above. A very easy one... you can do this with all the characters, so I will not bother to mention it everytime. Robert will not be able to perform Great Spirit Kick, Ryuga, Flying Dragon God Kick, Haoh Sho Koh Ken and Ryuko Ranbu when he loses his Rage Gauge... that is why Robert is so underated. And his normals have no invincibilty. So you always have to recharge if you want to do Haoh Sho Koh Ken or Ryuko Ranbu. And remember, when Geese jumps, just do distance hard kick. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ The possibilility to get perfect with Robert is very high, it all depends on making Geese falls down so that you could get near him to do crouching hard kick or to throw him. There is another hard way to get perfect... When the match begins, fast crouch and Geese will throw a Reppu Ken at you, then break it by your crouching light kick and stay. He will charge and then do it over, over and over again. Just do the same... so he throws a Reppu Ken then you break it by crouching light kick, then he will recharge and throw another Reppu Ken and you will break it again by your crouching light kick and so on. When the time at five seconds, fast when he performs his Reppu Ken, just perform your Lighting Leg Knock-Out Kick and then jump backward. And you will get the perfect... remember, one mistake and you will be out easily. The possibility to get perfect is 100%. ============== Yuri Sakazaki: ============== +++++++++++++ Command List: +++++++++++++ 1)Tiger Flame Punch: Quarter circle forward + A - 2)Raioh-Ken: Quarter circle forward + B - 3)Slipstream Slap: Forward, backward, forward + A - 4)Kyokugenryu-Saiha: Quarter circle backward + A - 5)Enbu Kick: Quarter circle backward + B +++++++++++ Super Move: +++++++++++ 6)Haoh Sho Koh Ken: Forward, half circle forward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 7)Flying Phoenix Kick: Forward, backward, half circle backward + B+C ++++++++++++++ Beating Geese: ++++++++++++++ It is a bit hard to beat Geese with this babe. But there are many strategies to beat him with her. Jump back when the fight starts. Wait until he gets near you, when he performs his Flying Sawblade Slicer, fast throw him. Yuri sucks pretty much when it comes to throwing. She does a pose when she throws her opponent which gives her opponent the time to get up and not worry to make her get near him or her. So, you cannot run and then do crouching hard kick or Tiger Flame Punch. Geese will be up and then will make you sorry if you do so. So, just do her Super Move, Haoh Sho Koh Ken. He will not defend. Do not do her other moves. Focus on her Haoh Sho Koh Ken, Tiger Flame Punch and Flying Phoenix Kick. So go with the same method over and over again and when you have a little life bar, use her Flying Phoenix Kick. Yuri will not be able to perform Slipstream Slap, Haoh Sho Koh Ken and Flying Phoenix Kick when she loses her Rage Gauge. Also Geese will not defend when you perform Tiger Flame Punch, Hoah Sho Koh Ken and Flying Phoenix Kick. And will defend Slipstream Slap, Kyokugenryu-Saiha, Enbu Kick and Raioh-Ken. And sometimes, he blocks Yuri's Tiger Flame Punch. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ You can get get perfect by going with the same method I mentioned for Ryo and Robert. When the match begins, fast crouch and Geese will throw a Reppu Ken at you, then break it by your crouching light kick and stay. He will charge and then do it over, over and over again. Just do the same... so he throws a Reppu Ken then you break it by crouching light kick, then he will recharge and throw another Reppu Ken and you will break it again by your crouching light kick and so on. When the time at five seconds, break the last Reppu Ken he performs and then perform her Tiger Flame Punch and fast go back. If you do not use the move right away, Geese will throw another Reppu Ken and it will take too much damage. So, no mistakes to get this perfect. The possibility to get perfect is 23%. ================ Takuma Sakazaki: ================ +++++++++++++ Command List: +++++++++++++ 1)Tiger Flame Punch: Quarter circle forward + A - 2)Lighting Legs Knock-Out Kick: Down/backward, forward + B - 3)Thousand Kick Crunch: Forward, backward, forward + A - 4)Shoran-Kyaku: Half circle backward + B - 5)Kishingeki: Quarter circle backward + A +++++++++++ Super Move: +++++++++++ 6)Haoh Sho Koh Ken: Forward, half circle forward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 7)Ryuko Ranbu: Quarter circle forward, backward, forward + A+C ++++++++++++++ Beating Geese: ++++++++++++++ Now you know how Geese perfectly plays and his good strategy, so no need to say everything over and over again. Takuma will have no trouble beating Geese. When the match begins, jump back and then DO NOT defend but be ready for a good attack, Geese will perform Flying Sawblade Slicer, fast do A+C... then fast if Geese recovers, crocuhing hard kick and if not then do Tiger Flame Punch. He will get dizzy, go very near him then do Haoh Sho Koh Ken, and the run and throw him before he gets up, then go with the above method. This will get one 100% perfect. Geese does not defend Tiger Flame Punch, Shoran-Kyaku, Haoh Sho Koh Ken and Ryuko Ranbu. And defends Lighting Legs Knock-Out Kick, Thousand Kick Crunch and Kishingeki. Takuma will not be able to perform Thousand Kick Crunch, Shoran-Kyaku, Haoh Sho Koh Ken and Ryuko Ranbu when he loses his Rage Gauge. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ You can get get perfect by going with the same method I mentioned for Ryo, Robert and Yuri. When the match begins, fast crouch and Geese will throw a Reppu Ken at you, then break it by your crouching light kick and stay. He will charge and then do it over, over and over again. Just do the same... so he throws a Reppu Ken then you break it by crouching light kick, then he will recharge and throw another Reppu Ken and you will break it again by your crouching light kick and so on. When the time at five seconds, fast when he performs his Reppu Ken, just perform your Lighting Leg Knock-Out Kick and then jump backward. And you will get the perfect... remember, one mistake and you will be out easily. Also there is a very hard method, when the match starts, jump back and wait for Geese to perform his Flying Sawblade Slicer and then do A+C... run and throw him before he gets up and when he gets up (if he did not recover the throw), do Tiger Flame Punch, then when he gets dizzy... raz him to take out all his Rage Gauge. Then perform his Shoran-Kyaku, if Geese defends then do it again and if not then recharage and then when he gets up, do it again... Geese will not attack when you recharge so be fast when he gets near you... fast do Shoran-Kyaku. Do this over and over again and he will be doomed. If Geese gets very near you and you do not have Rage Gauge to perform Shoran-Kyaku, then wait for him to perform Flying Sawblade Slicer, then fast do A+C before he hits you and do everything over and over again. The possibility to get perfect is 100% ===== King: ===== +++++++++++++ Command List: +++++++++++++ 1)Venom Strike: Quarter circle forward + B - 2)Trap Shot: Down, up + B - 3)Tornade Kick: Forward, backward, forward + B - 4)Combination Attacks: Quarter circle backward + B +++++++++++ Super Move: +++++++++++ 5)Double Strike: Forward, backward, forward, forward/down, down + B ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 6)Surprise Rose: Backward, forward, forward/down, down, backward/down + B+C ++++++++++++++ Beating Geese: ++++++++++++++ King does not make the opponent falls down when she does crouching hard kick, so there is a good strategy to get perfect. When the match starts, jump back as always and wait for him to perform his Flying Sawblade Slicer, then when he performs it, do A+C then run to throw him... then perform Venom Strike TWICE to make him gets dizzy. Then recharge FAST and then run to throw him before he wakes from his dizziness. And do everything over and over again. When he is about to die, do her Double Strike. If it is hard for you to do the perfect method (will get perfect), then try to make your life bar so little to do her Hidden Super Move... Just wait for Geese to do Flying Sawblade Slicer, then defend and then throw him away then perform her Surprise Rose. Then fast recharge and do Surprise Rose again. Geese will either recharge or tease you, so do not worry. A sure win. Geese will not defend (not always) when you do Venom Strike, Combination Attacks, Double Strike and Surprise Rose. And will defend when you do Trap Shot and Tornade Kick. She will not be able to perform Trap Shot, Double Strike and Surprise Rose when she loses her Rage Gauge. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ There is a laughable staretgy to get perfect other than the one mentioned above. Just stand still and DO NOT move at all, when Geese performs Reppu Ken, break it by crouching light kick and do so everytime he performs it. When he walks to you walk to him and throw him (do not run, only walk). You can do Venom Strike twice to make him dizzy and go with them method again. And if you want it to become more hard, then do not perform her Venom Strike, but instead when you throw him, wait again and until he walks to you or jumps... he will not attack if you throw him fast. Just remember, do not run, attack or do anything other than walking and throwing him. The possibility to get perfect is 98% ======= Temjin: ======= +++++++++++++ Command List: +++++++++++++ 1)Mongolian Tornade Dive: Half circle forward + A - 2)Mongolian Thunder Drop: Near opponent... Half circle backward + A (Neutral position) - 3)Big Discus Bash: Near opponent... Half circle backward + B (same as before) - 4)Wall of No Return: Quarter circle forward + A - 5)Mongolian Renbu-Ken: Quarter circle backward + A +++++++++++ Super Move: +++++++++++ 6)Super Mongolian Fire Tuckle: Backward, forward, half circle forward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 7)Mongolian Temjin-Renbu: Half circle backward, forward, forward/down, down + A+C ++++++++++++++ Beating Geese: ++++++++++++++ Ladies and gentlemen, this fight is one of the best in the game. The strategy here is so deep and anyone who could go with this strategy and get perfect, I am sure he will say as I said. Temjin has a throw that cannot be recovered, which is down/backward or down/forward + C. It is better than backward or forward + C. So when the fight begins, DO NOT jump back, because Temjin's A+C will not take out Geese's Flying Sawblade Slicer. His hand is shorter than Geese's. So, you must do his Mongolian Tornade Dive VERY FAST when the match starts, Geese will surely raz you. So if you do not do it fast, you will get hit by his Reppu Ken and lose your chance to get perfect, because the start is very important. So when you do his Mongolian Tornade Dive, you will not be able to hit him because you will be just near him and he is going to tease you. So, the trick is to get near him then fast down/forward + C to throw him, then run to get near him and do Wall of No Return. He will be dizzy, you can do this over and over again until he dies. If it is hard, then do the normal throw then run to him, if he did not recover then run and Wall of No Return... perform it near him and very near, because if you do not then he will crouch hard kick and you will trade hit and lose the perfect. So very near to make him dizzy and then do it over and over again. If he recoves, fast run then crouch hard kick... here he will either defend it or not, if not then run again and throw him to do the above method. If he defended the crouch hard kick, then you MUST do either Big Discus Bash or Mongolian Thunder Drop to grab him right after his crouching hard kick. So you do crouching hard kick and then Mongolian Thunder Drop or Big Discus Bash to grab him, if Geese did not defend then he will not grab him and if he did then he will grab him. Yes, Temjin can grab you if you defend his normals... also, he can grab after his Super move is defended. Pretty much scary. His Big Discus Bash takes a lot of damage, can finish off the opponent if performed three times and on Geese four times. If you suck pretty much and you are so lously, then only defend and when Geese performs Flying Sawblade Slicer, defend it and then grab him and do Super Mongolian Fire Tuckle, if he defends Super Mongolian Fire Tuckle, then do Big Discus Bash right away. And do this over and over, when you have a little life bar left, wait again and when he uses his Flying Sawblade Slicer, grab him then do Mongolian Temjin-Renbu. When Geese is far away, take your time to recharge, and when he jumps, do not do A+C, but do Wall of No Return. Pretty much easy. Temjin will not be able to perform Super Mongolian Fire Tuckle and Mongolian Temjin-Renbu when he loses his Rage Gauge. And can perform all his Special Moves. Geese will not defend Wall of No Return, Super Mongolian Fire Tuckle and Mongolian Temjin-Renbu and will always defend Mongolian Tornade Dive and Mongolian Renbu-Ken. Be fully careful here, Geese performs his Special Move, Hard Blow, A LOT. So, focus on the strategy if you do not want to get kicked. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ The strategy will be pretty much complicated for those who do not like Temjin and not used to choose him. But it is a very fun and good strategy to beat Geese. With the above strategy, you can get perfect with having fun and doing something very hard to do. The possibility to get perfect is 85% ============== Eiji Kisaragi: ============== +++++++++++++ Command List: +++++++++++++ 1)Ki Kou Hou: Quarter circle forwrad + A - 2)Ryu Kei Jin: Down, up + A - 3)Kasumi Kiri: Quarter circle backward + A - 4)Pegasus Kick: Down/backward, forward + B - 5)Koppakiri: Forward, backward, forward + A - 6)Kisaragiryu-Renbu-Ken: Quarter circle backward + B +++++++++++ Super Move: +++++++++++ 7)Steel Cutter Wave: Half circle forward, half circle backward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 8)Zantetsu Touro Ken: Half circle forward, down/forward, down + B ++++++++++++++ Beating Geese: ++++++++++++++ This fight is pretty tough for Eiji to get perfect, be there is a very hard starategy to get perfect. Anyway, when the match starts, Geese will throw a Reppu Ken if you do not move, do fast Steel Cutter Wave when the match starts. Then go grab him, if he recovers then do either Kasumi Kiri or Ryu Kei Jin, do not... and I mean DO NOT do his Ki Kou Hou if he recovers from the throw... because he sometimes defends it... and when he defends it, he will do crouching hard kick and you really do not want him to do that, do you? If he did not recover from the throw, fast do his Ki Kou Hou... Geese will get dizzy. Then do Steel Cutter Wave, run and then grab him and then recharge when he recovers from the throw, and if did not then fast run and do Ki Kou Hou. Do not bother when he hits you... just defend and then when you have a little life bar left... grab Geese after he performs Flying Sawblade Slicer, then do Zantetsu Touro Ken. Do it fast because sometimes Geese break it by his crouching hard punches. Eiji cannot perform Zantetsu Touro Ken, Steel Cutter Wave when he loses his Rage Gauge. Geese will not defend Ki Kou Hou (sometimes), Ryu Kei Jin, Kasumi Kiri, Steel Cutter Wave, Zantetsu Touro Ken. And will defend if you do Pegasus Kick, Koppakiri and Kisaragiryu-Renbu-Ken. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ If you want a sure perfect to beat Geese. Then when the match begins, fast do Steel Cutter Wave and Geese will throw a Reppu Ken at you, but the Steel Cutter Wave will hit him, then wait for him to throw another Reppu Ken and then break it by your crouching light kick and stay. He will recharge and then do it over, over and over again. Just do the same... so he throws a Reppu Ken then you break it by crouching light kick, then he will recharge and throw another Reppu Ken and you will break it again by your crouching light kick and so on. Sometimes he gets very mad at the end of the match and gets a little near you to throw his Reppu Ken, do not worry. Continue with the same method and in the last five seconds he will get very near and perform many Reppu Kens without charging, so just stay calm and crouching light kick to each Reppu Ken. But he does not go off like this so much... so do not worry. You just have to hit him with your Steel Cutter Wave then break all the Reppu Kens with your crouching light kicks. The possibility to get perfect is 43% ============= John Crawley: ============= +++++++++++++ Command List: +++++++++++++ 1)Mega Smash: Quarter circle forward + A - 2)Flying Attack: Quarter circle backward + A - 3)Spiral Leg Bomber: Down, up + B - 4)Over Drive Kick: Quarter circle backward + B +++++++++++ Super Move: +++++++++++ 6)Mega Smasher: Forward, half circle forward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 7)Atomic Smash: Forward, half circle forward + B+C ++++++++++++++ Beating Geese: ++++++++++++++ John... heh, okay... a fact is a fact. John owns everyone if we talk about fighting the CPU. He owns all for free and can get as many perfect matches as he can with no trouble. He owns Mr. Big and Geese for free. He is a powerhouse compared to them. But if vs. human, they own him for free and eat him alive. I have many strategies to get perfect with John. Okay when the match starts, jump back to avoid being hit by Geese's Reppu Ken, then Geese will jump and then do standing hard kick... HERE, before he performs it, run and grab him, BE SO FAST. Then everything will be easy from here. the first method is, Geese will be falling in the corner where you want him to be in. Before he gets up, do Spiral Leg Bomber... he will not defend it. Then do it over, over and over again until he dies. This is the first method. The second method is when he falls, get near him and do crouching hard kick. He will not defend it... do it over, over and over again until he dies. The third method is when he falls from your grab, go near him and then crouching hard kick then grab him. If he recovers, then fast do crouching hard kick and if not then do Mega Smash. He will get dizzy, do the same thing over and over again until he dies. The fourth method is when you grab him do Mega Smash if he did not recover and then Mega Smasher, then always crouching hard kick. And if he recovered from the throw then do Mega Smasher and then always keep up with the crouching hark kicks until he dies. The last well-known method is when the match starts, fast do Spiral Leg Bomber. He will do Reppu Ken... you will not hit each other, you will find yourselves near each other. Fast, crouch and then hard kick then run backward and crouch... he will throw Reppu Ken, then break it by your crouching light kick. And he will recharage and do the same thing again and you just keep up with breaking his Reppu Kens with your crouching light kick until the match finishes. Geese will ne defend Mega Smash, Spiral Leg Bomber, Mega Smasher (low) and Atomic Smash (sometimes). And will defend Atomic Smash (sometimes), Over Drive Kick, Flying Attack and Mega Smasher (mid and high). John will not be able to perform Atomic Smash and Mega Smasher when he loses his Rage Gauge. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ See? John is pretty easy to use and so easy to beat all the CPU fighters with many perfect matches (if not all). If you want to reach Geese so fast, then choose John. The possibility to get perfect is 100% ============== Mickey Rogers: ============== +++++++++++++ Command List: +++++++++++++ 1)Burning Upper: Quarter circle forward + A - 2)Rolling Upper: Quarter circle forward + B - 3)Chopping Right: Quarter circle backward + B - 4)Crazy Upper: Down, up + A - 5)Combination 1: Half circle backward + A - 6)Combination 2: Quarter circle backward + A+C +++++++++++ Super Move: +++++++++++ 7)Comet Gale: Forward, half circle forward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 8)Rush Bomber: Quarter circle backward, down/backward, down + A ++++++++++++++ Beating Geese: ++++++++++++++ The little Mickey is no less than his friend, John. But John is the master of beating the CPU. Mickey's grab cannot be recovered because he punches you. So, he is good. And Mickey has an infinity. A very handy thing. When the match starts, fast jump back to avoid the Reppu Ken, Geese will jump and then standing hard kick, here, you have to run and grab him before he hits with his standing hard kick. Then when you grab him, run again before he gets up and then grab him again... or you can walk and then before he gets up, grab him. You have to time everything to perfect it. It is a very good infinity. This is a sure perfect. You can grab him and then do Rolling Upper over and over again until you lose your Rage Gauge, and then run to grab again until he dies. And you can have fun by doing one time Rolling Upper and then grab... then Comet Gale and then grab. Have fun and you still will get perfect. The only trouble that Mickey has, is that he cannot break the low Special Moves. Like Geese's Reppu Ken... he must do the Rolling Upper in order to break it. Mickey will not be able to perform Comet Gale, Rush Bomber and Crazy Upper when he loses his Rage Gauge. Geese will not defend Rush Bomber, Comet Gale, Burning Upper and Rolling Upper (sometimes). He will block Chopping Right, Crazy Upper, Combination 1 and Combination 2. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ Who is idiot enough not to get perfect in this match? The possibility to get perfect is 100% ============ Jack Turner: ============ +++++++++++++ Command List: +++++++++++++ 1)Knuckles of Fury: Quarter circle forward + A - 2)Super Drop Kick: Down/backward, up/forward + B - 3)Jack The Dynamite: Forward, backward, forward + A - 4)Brain Shock Punch: Near opponent... Forward, backward, forward + B - 5)Bomber Dance: Half circle backward + A +++++++++++ Super Move: +++++++++++ 6)Super Hip Attack: Backward, half circle backward + B ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 7)Hell Diving: Near opponent... Half circle backward + A ++++++++++++++ Beating Geese: ++++++++++++++ The big fatty dumb guy is good against Geese too. Jack owns Geese for free because he can finish him off SO FAST and with a very sure perfect. When the match starts Geese will do Reppu Ken, and of course in that time you will do Super Drop Kick, Geese will not defend. Then grab Geese before he gets up, he will most of the time not recover... do Knuckles of Fury, he will get dizzy the do the same thing over and over again until you see he has so little life bar left... then do Super Hip Attack for fun. If he recovers, then run then crouching hard kick and continue with the same above method. This is very methodic if you want a very fast perfect. The fastest in the game. Another good method is when the match starts, do Super Drop Kick, then fast run backward and then do it again. Geese will never defend it. You then just have to do it over and over again until he dies. Another well-known method is when the match begins, fast crouch and Geese will throw a Reppu Ken at you, then break it by your crouching light kick and stay. He will charge and then do it over, over and over again. Just do the same... so he throws a Reppu Ken then you break it by crouching light kick, then he will recharge and throw another Reppu Ken and you will break it again by your crouching light kick and so on. When the time at five seconds, fast when he performs his Reppu Ken, just perform your Super Drop Kick and then run backward. Geese will not defend Super Drop Kick, Super Hip Attack and Hell Diving. And will defend Jack The Dynamite, Bomber Dance and Knuckles of Fury (but not after you grab him). Jack will ne be able to perform Super Hip Attack and Hell Diving when he loses his Rage Gauge. His Brain Shock Punch is a complete waste of time, so do not bother with it. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ Even a 10 year kid can do the method I mentioned above to get perfect. The possibility to get perfect is 100% ============= Lee Pai Long: ============= +++++++++++++ Command List: +++++++++++++ 1)Iron Talon Slice: Quarter circle forward + A - 2)Hawk's Talon Dropping: Down, up + A - 3)The Hundred Blows of Hurt: Forward, backward, forward + A - 4)Kacyu Mowan Kick: Quarter circle backward + A +++++++++++ Super Move: +++++++++++ 5)Super Talon Slice: Forward, half circle forward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 6)Flying Monkey Claw: Quarter Circle backward, half circle forward + A ++++++++++++++ Beating Geese: ++++++++++++++ Lee suffers from Geese a lot. His moves do not work against Geese that much. And Geese breaks all his moves easily. Also his Super Move and Hidden Super Move do not work well if not used well, because Geese breaks them with his crouching hard punches or light punches easily. I do not know, but I think Geese hates Lee so much... like I do. I will give you the most hard and sure strategy to get perfect, because it is very hard to get perfect with Lee. The hardest character that can take on Geese with a very sure perfect... anyway, on with it. When the match begins, stand still... Geese will throw a Reppu Ken. Just jump up to avoid it. Geese then will walk to you, walk to him and easily grab him... then go backward and crouch... then he will do the same thing over again, you just have to do the same. Keep this up until he dies, but it will get difficult when the time runs out. He will change his pattern. So, you only need to always back off and focus on his movement. Or when you grab him, just go backward and wait for the Reppu Ken then break it by crouching light kick and do the same until the time runs out and you win. Geese does not block Hawk's Talon Dropping (sometimes). And he blocks and punches Flying Monkey Claw (a lot of times, but if not it will hit him), Super Talon Slice, Kacyu Mowan Kick, The Hundred Blows of Hurt and Iron Talon Slice. Lee will not be able to perform The Hundred Blows of Hurt, Super Talon Slice and Flying Monkey Claw when he loses his Rage Gauge. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ Hey, kidding. ^_^ how about an easy way to beat Geese and get a sure perfect? So, do not worry. How about telling you about it? When the match begins, Geese will throw a Reppu Ken, jump up to avoid it... then he will walk to you, just walk to him and calmly grab. Then walk to him and B+C when he gets up. Then grab him and walk to him then B+C before he gets up and do this method over and over again until he dies. Okay, okay... how about a very easy way? When the match begins, jump up to avoid Geese's Reppu ken, then he will walk to you, just walk to him and then grab him... then he will fall in the corner. WALK to him then B+C, stand still and when he gets up, again B+C. Do this method over and over again until he dies. Pretty damn cheap, eh? Geese really breaks everything that Lee has, but still Lee has some methods that can take him on. The possibility to get perfect is 95% =========== Mister Big: =========== +++++++++++++ Command List: +++++++++++++ 1)Ground Blaster: Quarter circle forward + B - 2)Cross Diving: Half circle forward + A - 3)Spinning Lancer: Backward, half circle backward + B - 4)Dram Shot: Down/backward, forward + A +++++++++++ Super Move: +++++++++++ 5)Blaster Wave: Half circle forward, backward + A ++++++++++++++++++ Hidden Super Move: ++++++++++++++++++ 6)Rising Spear: Near opponent... Quarter circle forward, half circle backward + A ++++++++++++++ Beating Geese: ++++++++++++++ Big Vs. Geese...! Doesn't this sound so evilish? One of the best matches... When the match begins Geese will throw Reppu Ken, so you fast do Cross Diving, then when he gets up... grab him and then throw a Ground Blaster. He will get dizzy, grab him again and then throw your Ground Blaster and continue with this method until he dies and you get perfect. There is another one, when the match begins jump up to avoid the Reppu Ken. He will walk to you, just walk to him and then grab him and then throw Ground Blaster to make him get dizzy... recharge and then do Ground Blaster until you lose your Rage Gauge thern fast recharge, Geese will only jump... if he does so, then A+C and then Ground Blaster again until you lose your Rage Gauge... continue with this easy method until he dies. Geese does not block Ground Blaster, Dram Shot (most of the time) and Rising Spear. He blocks Cross Diving, Spinning Lancer and Blaster Wave (most of the time). Big will not be able to perform Rising Spear and Blaster Wave when he loses his Rage Gauge. ++++++++++++++++++++ Perfect Possibility: ++++++++++++++++++++ A very easy and sure perfect to Big. The possibility to get perfect is 100% ======================================================= -------------------- The Full Percentage: -------------------- So, you know what full percentage. But the percentage changes... it depends if you want to play cheap, use a strategy or do anything to get perfect (Perfect Fight Percentage)... or play and just kill Geese without carrying about the perfect (Normal Fight Percentage). It will be like this... =========================== Beating Geese - Percentage: =========================== Name P.F.P. N.F.P. =========================== Ryo 64% 73% =========================== Robert 100% 89% =========================== Yuri 23% 67% =========================== Takuma 100% 93% =========================== King 98% 75% =========================== Temjin 85% 88% =========================== Eiji 43% 82% =========================== John 100% 100% =========================== Micky 100% 100% =========================== Jack 100% 100% =========================== Lee 95% 54% =========================== Big 100% 100% =========================== ===================================================== ----------------- Characters Order: ----------------- The order to reach everyone is not random. It depends on whom you choose "first". It is fun to know who you will reach everytime, depending on the first character you chose to fight against. Example, I do not like Lee and I love King's theme, I fight him first and then I will get King in the eleventh match. You just have to know the order so that you could make everything as want it to be. Unfortunately Jack is the only one who does not seem to appear in the last matches. He always appears in 2nd, and 3rd stage... and one in 4th and one in 6th stage. The best order is Lee's... every fight after him seems to get more better and greater. Anyway, see and decide. This will help you a lot to reach Geese. ========== CPU Order: ===================================================== Name Ry Ro Yu Ta Ki Te Ei Jo Mi Ja Le ===================================================== Ryo 1 9 11 9 10 8 7 6 5 7 7 ===================================================== Robert 7 1 8 11 11 9 9 10 7 5 6 ===================================================== Yuri 2 5 1 3 3 10 3 5 6 6 3 ===================================================== Takuma 10 10 7 1 9 7 6 8 9 11 9 ===================================================== King 9 2 9 10 1 6 11 11 4 4 11 ===================================================== Temjin 11 3 6 6 7 1 10 2 10 10 8 ===================================================== Eiji 6 8 2 8 8 4 1 9 2 3 5 ===================================================== John 8 11 5 7 6 11 5 1 11 9 10 ===================================================== Micky 5 4 10 4 4 5 4 7 1 8 2 ===================================================== Jack 3 6 3 2 2 3 2 3 3 1 4 ===================================================== Lee 4 7 4 5 5 2 8 4 8 2 1 ===================================================== Big 12 12 12 12 12 12 12 12 12 12 12 ===================================================== Geese 13 13 13 13 13 13 13 13 13 13 13 ===================================================== ---------- Last Word: ---------- There you have it. If anything is wrong, just send mean E-Mail. Show some respect for the hard work. --------------- Special Thanks: --------------- 1)To SNK. 2)To Gamefaqs. 3)To all my friends for the encouragement. ======================================================= Art of Fighting 2 is Copyright SNK Crop. This document Copyright 2003 Basel If you need to contact me to add or ask me about anything, E-Mail me at Mr_Basel@yahoo.com or Mr_Geese@hotmail.com Credits for GameFAQs and SNK Crop.