_ _ _ _____ _ ___ /\ | | | (_) |_ _| (_) |__ \ / \ | |_ ___| |_ ___ _ __ | | _ __ _ ___ ) | / /\ \| __/ _ \ | |/ _ \ '__| | | | '__| / __| / / / ____ \ || __/ | | __/ | _| |_| | | \__ \ / /_ /_/ \_\__\___|_|_|\___|_| |_____|_| |_|___/ |____| _ _ __ _____ _ _ /\ | | | | / _| | __ \ | | (_) / \ _______ | |_| |__ ___ | |_ | | | | ___ ___| |_ _ _ __ _ _ / /\ \ |_ / _ \| __| '_ \ / _ \| _| | | | |/ _ \/ __| __| | '_ \| | | | / ____ \ / / (_) | |_| | | | | (_) | | | |__| | __/\__ \ |_| | | | | |_| | /_/ \_\/___\___/ \__|_| |_| \___/|_| |_____/ \___||___/\__|_|_| |_|\__, | __/ | |___/ Atelier Iris 2: The Azoth of Destiny FAQ/Walkthrough Written by Pleinair (Pleinair123@aol.com) Version 1.02 July 07, 2006 Notes: This document contains massive spoilers for the game Atelier Iris 2: The Azoth of Destiny for the Playstation 2. Read no further if you have a problem with that. This document also employs a QuickFind system which allows you to locate data by searching for its respective code listed in the table of contents. Version History [AIVHISTORY] My Intro [AIPLINTRO] Story [AISTORY] Controls [AICONTROLS] Gameplay [AIGAMEPLAY] Walkthough [AIWALKTHROUGH] Episode 1 - Beginning in Eden [AIEP01] Episode 1 Checklist [AIEP01CL] Episode 2 - Belkhyde, the Other World [AIEP02] Episode 2 Checklist [AIEP02CL] Episode 3 - Share Ring [AIEP03] Episode 3 Checklist [AIEP03CL] Episode 4 - Infiltrating Riesevelt [AIEP04] Episode 4 Checklist [AIEP04CL] Episode 5 - To the Eastern Lands [AIEP05] Episode 5 Checklist [AIEP05CL] Episode 6 - Assassin in White [AIEP06] Episode 6 Checklist [AIEP06CL] Episode 7 - Gardo [AIEP07] Episode 7 Checklist [AIEP07CL] Episode 8 - Rebirth of Fire [AIEP08] Episode 8 Checklist [AIEP08CL] Episode 9 - Heroes Confinement [AIEP09] Episode 9 Checklist [AIEP09CL] Episode 10 - Into the Mist [AIEP10] Episode 10 Checklist [AIEP10CL] Episode 11 - The Blood of an Alchemist [AIEP11] Episode 11 Checklist [AIEP11CL] Episode 12 - Capital City Grand [AIEP12] Episode 12 Checklist [AIEP12CL] Episode 13 - Imperial Camp Capture [AIEP13] Episode 13 Checklist [AIEP13CL] Episode 14 - For he who has gone off to fight [AIEP14] Episode 14 Checklist [AIEP14CL] Episode 15 - Beacon of Revolution [AIEP15] Episode 15 Checklist [AIEP15CL] Episode 16 - Burden of Royalty [AIEP16] Episode 16 Checklist [AIEP16CL] Episode 17 - Revival of Eden [AIEP17] Episode 17 Checklist [AIEP17CL] Episode 18 - The Important Family [AIEP18] Episode 18 Checklist [AIEP18CL] Episode 19 - The Last Battle [AIEP19] Episode 19 Checklist [AIEP19CL] Episode 20 - Retracing Your Footsteps [AIEP20] Episode 20 Checklist [AIEP20CL] Episode 21 - The Sealed One [AIEP21] Episode 21 Checklist [AIEP21CL] Episode 22 - To the New World [AIEP22] Episode 22 Checklist [AIEP22CL] Charts, Etc [AICHARTS] Shop List [AISHOPS] Weapon Trees [AIWTREES] Weapon/Item Skills [AISKILLS] Harvested Items [AIHARVEST] Harvested Items Stats [AIHARVESTSTATS] Property Reviews [AIREVIEWS] Mana Items [AIMANAITEMS] Alchemy Item Recipes [AIALCITREC] Accessories [AIACCESSORIES] Accessory Recipes [AIACCREC] Monster List [AIMONSTER] Disclaimer [AIDISCLAIMER] Contact Info [AICONINFO] Special Thanks [AISPTHANKS] No Thanks [AINOTHANKS] ------------------------------------------------ Version History [SCVHISTORY] ------------------------------------------------ Version 1.00 - June 30, 2006: Power outages, frequent ninja attacks, and an ever-explanding backlog of games prevented this guide from being completed in May, but here it is. To date, this is the largest FAQ I've made by a couple hundred Kb. Obviously, it's open to suggestions and questions. There are sections to come in the works, such as a Dragon's Nest section, and major improvements on the Skills section. Version 1.01 - June 06, 2006: Minor edits, and added Shop List. Somehow, it wasn't included in version 1.00 despite the fact that it was created and referred to already in the walkthrough section. Much larger updates coming soon. VERY soon. Version 1.02 - June 07, 2006: Weapon Tree list added. It took much longer to make than estimated. ------------------------------------------------ My Intro [AIPLINTRO] ------------------------------------------------ Atelier Iris 2 is a game that deserves as good a Walkthrough as one could possibly write. But feel free to take a look at this steaming load. ------------------------------------------------ Story [AISTORY] ------------------------------------------------ Eden, a world floating in the sky. What happens when someone falls off? In this paradise, humans and mana have prospered in harmony for over 4 centuries. Until the day Viese became a full-fledged alchemist. Suddenly, earthquakes, land masses vanishing, dogs and cats getting along, and general unrest among the populace. Thanks a lot, Viese!! Furthermore, Felt, a fellow orphan she grew up with came across an annoying talking sword and must travel to another world to save Eden. With that, it became Viese's duty to hold the fort. Of course, she couldn't manage doing something as simple as that, so she took it upon herself to provide support from beyond the gate between worlds, creating supplies, recruiting mana, and bugging Felt with letters. Can Felt save the day? Can he land a girlfriend when a mother hen is constantly butting in? Does this story summary blow? Tune in and find out! ------------------------------------------------ Controls [AICONTROLS] ------------------------------------------------ This game requires the use of one analog controller for the PS2. -Field- Direction Pad/Stick: Move Character X Button: Speak, examine, open, etc. Square Button: Elemental Extraction Circle Button: Jump Triangle: Enter Menu -Map- Direction Pad/Stick: Move Character X Button: Enter Area Triangle: Enter Menu -Menus- Direction Pad/Stick: Move Cursor X Button: Confirm Circle Button: Cancel Square Button: Fast Scrolling Triangle Button: Change Menu view -Battle- Direction Pad/Stick: Move Cursor X Button: Confirm Circle Button: Cancel ------------------------------------------------ Gameplay [AIGAMEPLAY] ------------------------------------------------ There are many aspects of the world that is Atelier Iris 2. Listed is just the most basic of explanations. -World Map- To travel from area to area, you must use the World Map. At first, paths shall be very limited. You can unlock further locations by completing storyline events, getting from one end of an area to another, or simply by entering and exiting the area. -Field- When you enter a field map, you may now move in all directions. You can speak with people, open things, and extract elements from various objects. Save Points: At almost any field, you will find a glowing circle, where you can set up camp. When inside, all your characters' life shall be restored, and you can save or switch worlds (as of Episode 4) by examining the nearby book. Encounter Gauge: In any field with enemy encounters, you will view a gauge in the corner, showing your progress. The color indicates the likelyhood of an encounter soon (blue = clear, red = any second). It is also designed like a thermometer that goes down as you make it through an encounter. Running the meter down all the way ends all encounters in that area. Weapon Synthesis: When Felt learns the art of blacksmithing, he can alter a weapon to a new form that may yield greater stats and skills. To succeed in changing a weapon, you must have a pact with the appropriate Mana and sacrifice the indicated item. The weapon shall inherit the property reviews of the item you used. Item Synthesis: All things must be made in a cauldron by Viese. When a recipe for an item is collected, you can initialize it by selecting the recipe at the cauldron, and combining harvested materials. Mana Item Synthesis: Anything designated as a Mana Item can be made using only extracted elements after being initialized in the cauldron. Using elements, you can then mass produce the item from the menu. -Battle- Charge Attack: Select Charge to do a quick, full-powered hit. A blow adds about half a meter to the Skill Gauge. Break: Select Break to hit the enemy with a weaker attack that takes longer to recover from. In exchange, the enemy is pushed back on the active battle meter. Should you push an enemy all the way back into the orange, they will become stunned, and a chain combo is started. Prolonging the chain increases the rate of Critical Hits, and adds to the SP gained in battle. Skill: Consume meters by selecting a skill. You start the battle with 1 meter, and gain more by charging, and receiving damage. Skills generally do more damage, or hit many enemies at once. Defend: Take about half as much damage from an attack, as well as increase the odds of blocking or dodging it. Items: Use Mana Items in battle, either for recovery or offensive use. Mana Synthesis: Felt & Viese can produce an item from elements mid-battle. These items are no different from the ones in storage. You simply consume elements, rather than an item. Run: This is just here for you to accidentally hit when you were trying to defend. Or if you're a wuss. I hope for the former. Rewards: Upon defeating enemies, you gain EXP to level up, just like in any RPG, Cole, the game's currency, and SP, to learn skills from your currently equipped weapons and alchemy items. Earning enough SP will allow you to use the skill with the item unequipped. And that's the basic rundown. As more options become available, fully comprehensive tutorials are offered for your reading pleasure. ------------------------------------------------ Walkthough [AIWALKTHROUGH] ------------------------------------------------ Ahh, the part of the guide that REALLY matters... unless you just want some data. C'mon! Read it, anyway! You'll love being told what to do! =============================================================================== Episode 1 Beginning in Eden [AIEP01] =============================================================================== Oddly enough, the game does not begin in Eden. We start out watching a several people fleeing from a pursuing army on a bridge. A nameless girl (we'll learn soon enough that she's Noin) stops, only to be attacked. Her first opponent, a mere fodder soldier is quickly subdued if Noin first uses a break attack and immediately follows up on it. Even if you don't, it's a two-hit match. The second match, against two mounted Imperial Soldiers, is tougher if you don't use Force Blast to instantly wipe them out. Fortunately, this is just a tutorial battle, which practically tells you to do so. Afterwards, a few ominous cutscenes inform you of a failing revolution, someone is being a jerk, and a little girl somehow is involved in all this. Anyway, we find our Co-Hero, Viese, has just become a full-fledged alchemist. After some vows, she receives 2 Share Rings from Kreuz. Afterwards, you are now in control of Viese! After exchanging pleasantries with the people of the temple, you have no choice but to go through the southern exit, being blocked by Lutanus. Conversation with her gives Viese both the key item [Alchemy 101] and your freedom to leave. Curse these NPCs, forcing you to take books off their hands if you want to get by! Well, at least you'll be using the recipes in the book soon enough. But seriously, Viese just graduated, don't you think she would have read something like Alchemy 101 a long time ago? ANYWAY... exiting takes control out of your hands for a while as the intro unfolds, landing Viese in the Alchemic City of Noir, and leading to what is technically the actual beginning of Episode 1. Here in Eden, you will not encounter any battles. This is a paradise, after all. Noir is a simple enough city. The mana walking the streets can be chatted up to give some background. Immediately to the left is Yach's Shop, which sells various harvested items and a few Recipe Books. Refer to the shop list for details. The next building on the left, is the Historical Society. It's dark... VERY dark. So dark, it screams "UNLOCKABLE AREA!!" In the next screen over, a conversation with a fairy reveals you'll need something to light an dark area up before you ever explore that place. Also in the next area is Meila, the local flower-loving rich girl, your home sweet home on the left, and Melona's Shop on the right. Spend a few hours watching Coco trip in the latter, it's priceless. Anyway, you can't afford much in either shop, and there's no actual point in buying anything. You'll only initialize one Mana Item this whole episode, and you need supplies from neither to do so. You CAN buy an Aihie Fungo for it, but it isn't necessary. Anyway, when you enter your own house, Viese will wonder where Felt is, and assume he went off to the Belkhyde Gate, outside the city. Here at home is your first save point, the book on the table near the door, an alchemy cauldron for Synthesis (you can't use it just yet), and upstairs, two locked chests, one silver, one gold. HOW DARE THEY BE LOCKED!! Don't tell me that we need to produce keys for chests in our own homes!! Also upstairs, in the sink, is a supply of 5 Pure Water. This source regenerates every time you enter Noir. Well, the plumbing in paradise is top-notch, we've seen all the city has to offer, let's head back out to the world map from where Viese entered! On the world map, you have access to the Great Cave to the north, the Eden Temple to the west, and opened just now, the Belkhyde Gate to the south. The Great Cave cannot be accessed, for a guard will immediately turn you away... SO WHY IS IT ALREADY ON THE MAP!? At the Eden Temple, you can access the Stone Mana's holy ground's entrance, where a Diema tells you some silver Hermes door blocks the way. Silver... and locked! Just like one of those chests back home! CURSE YOU, HERMES!! There are also two crystallized stone elements for farming. Anyway, at the Belkhyde Gate, Viese will meet up with Felt. After some conversation about how Felt would love to go through the gate and get the hell out of Eden, the two travel together, and he becomes the party's avatar. There isn't much to note here except 2 crystallized wood elements, and 3 thickets on the western side. Good for extracting some wood and water elements. Exit to now have access to Marmel Forest, or as the engrish during the unlocking says, Malmel... After some bickering upon entering, and a Tutorial, you can continue. Note the Lithograph you immediately see. It'll become useful later in the game. You won't make 20 steps into the forest without tripping over the one chest you can get here, containing a Mini Pendelook. Also in the area are bags (regenerating sources) containing Magi Grass and Nues. You can't miss them. Also, feel free to extract from any of the sprouts for elements, as well as the crystallized Aroma/Wood elements. Midway, you'll come across the Azure Azoth, set in stone. Felt will give it his daily tug, and after some words, you can continue on to the Dour Tree. (Just to note, the scene at the Azoth caused regenerating items you picked up on the way to... regenerate, save yourself a trip for Aroma elements in the future by getting some more now if you want.) At the Dour Tree, Viese will make a pact with the Wood Mana, which will be signified by gaining the Wood Gem. On your way home, you won't take ten steps without a cutscene, where Viese tries oh-so-desperately to come up with a way to give Felt a Share Ring. No go. Infuriated at her failure, Eden goes to hell. Nice going. It's CLEARLY all your fault. No way was it some mere interruption, right? RIGHT? Your new goal is to go back to the temple, but wait, the Azoth is now talking. Have Felt give another tug, and... whoops! Maybe if you glue it back, nobody will notice. Aw shucks, just take it with you! Anyway, whatever this Gardo that the sword mentioned will have to wait. Those items regenerated again for your convenience, so take them and leave the forest. At the temple, a conversation with Kreuz will assign you the job of investigating other areas of Eden. To further the plot, just head to the Belkhyde Gate, where an image of a woman (Hm, she looks familiar for some reason) summons the owner of the Azure Azoth (Felt) to pass through the gate in order to handle an emergency in Gardo. Today is just not Felt's day!! After a mandatory report back at the temple, it's all set for Felt to go on through. Nothing can be done in Eden, and the only unexplored place is beyond that gate. Kreuz leaves it in Felt's incapable hands. Back home, Viese is ready to do her first synthesis, and initialize some Heal Herb. If you bought an Aihie Fungo to raise the quality in exchange for the 10% element discount that a Magi Grass would give. Afterwards, you can use your wood elements to mass produce this useful healing item at any time. There's no reason not to do so now, as you are most likely overloaded on the element, and it'll be a while before you can make anything else. Head on out to the Gate, where Viese forks over the Heal Herbs, and also casually slips the Share Ring into the pre-quest supply. With that, Felt and Viese say their goodbyes, and Felt passes through the gate, ending the episode. Sit back and watch the intro normally shown before the game's starting screen. =============================== Episode 1 Checklist [AIEP01CL] =============================== Key Items Obtained: Alchemy 101 Share Ring x2 Treasure Chests: Mini Pendelook (Marmel Forest) Recipes Learned: Heal Herb Fear Bottle Recipes Initialized: Heal Herb =============================================================================== Episode 2 Belkhyde, the Other World [AIEP02] =============================================================================== -Desert- Enemy Encounters: Armadillo Red Puni Who the hell designed that gate and put the other end in the middle of a barren wasteland? If there are any lawyers in Belkhyde, you should sue! But first thing first. Head southwest to run into 2 chests. One is one of those damned silver locked chests, the other is normal, and yields a Gradin Cape. This is a nice defensive boost that you should equip on your Level 1 Felt right away. He could really use it. West from the chests, you'll see an exit to the next screen. A few steps toward it will land you in Felt's first battle. The Armadillo is no challenge if you got through those tutorial battles at the beginning of the game, you've played any RPG ever, or if you can manage to breath. A combination of any of these will clinch it for you. From here on out, you'll now have an encounter gauge in the lower-left portion of the screen. Random encounters here are not unlike that last one, so take comfort. If you find yourself running low on HP, don't forget you have those Heal Herbs, and you can synthesize more with wood elements at any time. The next screen over is fairly simple, with a chest containing an Aihie Fungo, and bags holding Magi Grass and Red Legiens on the way out. You will also find sprouts and strange rock formations. You cannot get harvest items from these yet, so just extract them both and be on your way to the western exit. When you reach the Belkhyde World Map, you'll find yourself in a whole lot more desert, but fortunately, the Oasis is your next destination. -Oasis- Enemy Encounters: Armadillo Red Puni Felt decides that it's time for him to collapse and die when within 10 steps of water and shelter. While his nose is in the sand, some imperial dudes (you will learn more of this empire soon enough) walk by, consider kicking him, and leave him to die. Well, that's the end. Short game and sad ending, huh? Hmm, I guess it isn't over, as Felt wakes up in a tent. That girl you played as for the first minute of the game apparently saved you. That is assuming moving a person 3 feet closer to an oasis qualifies as rescue. Noin quickly teaches Felt that it's impolite to stare, and also declares him a nutcase when he tries to explain his situation. She does however agree to take Felt to Tatalia Village, since she was on her way there, and Felt simply wants to go where there are plenty of people. With that, Felt's party now has a new member. Outside the tent, you'll get to see what save points in Belkhyde look like. When entering any of them, you will restore all life points, have the chance to speak with your party members, and save/load from the book. As you progress through the game, more features will be available at camp. There isn't much to speak of at the Oasis. Same enemies as the Desert, 3 sources of Pure Water at the water's edge, a bag of Red Legiens, and those sprouts & rock formations that you can't do anything but extract for the time being. You will also encounter your first barrel. Hopefully, getting a Foul Water from it will let you hear the ever-so-classic Shouting of the Barrel. Exiting the way you got here will open the path to Tatalia Village. -Tatalia Village- The locals sure are upset about this Empire. Anyway, the first tent you come across has two chests, once containing a Phoenix Quill, the other an Ancient Mask. Straight outward from that tent is a narrow path leading to another chest with Tatalia Cotton inside it. The well in the center of town is a source of pure water, and the 3 local barrels hold Foul Waters and a Spoiled Meat. These poor barbarians... confusing barrels with refrigerators. You can extract the boxes and rock formations to complete your pillaging. To the north, you'll meet Mitsue. Talk to her to learn more about her people. She doesn't sell much of interest. You can get ale if you want, on the basis of not having any yet, and she sells more of those Ancient Masks. Other than that, she could work on her product lineup. Finally, the Mayor's tent is just southeast of Mitsue. Upon entry, you'll learn that those imperial dudes are getting all up in their business, and because Felt just can't say no (to boobs), Noin will drag him to the Desert Ruins to get rid of them. Exiting the village opens the path to the Desert Fork. -Desert Fork- Enemy Encounters: Armadillo Falcon Hawk Red Puni Salamander There isn't much here, as its name implies, it's just a mere fork in the road. Heading north will unlock the path to the Desert Ruins, which is where you're heading. To the east unlocks West Regenbogen, where a guard will turn you away. To the south is the Great Desert, an area you will be heading to in a few episodes. If you feel like powerleveling, that's the place to go. Just have Heal Herbs constantly ready. Anyway, there isn't much at the Fork itself except for more of those rock formations that you can only extract for now. -Desert Ruins- Enemy Encounters: Armadillo Fungo Ghost Red Puni Salamander After a brief scene, enter the front door. The ruins consist of an awfully simple maze with a save point before the door leading to those dang soldiers. Right away, you'll find a bag of Dem Ore. Up the stairs and to the left are 8 boxes, 4 of which hold Faux Puniballs, Old Magi Grass, and Spoiled Meats. The next left is a door leading to a room with barrels and a chest containing Aihie Fungo. Head back and all the way down the stairs. To the right are two barrels containing Pure Water, and left leads you to several boxes, barrels, and a chest containing a Niv Tiara. You're done pillaging, so head halfway back up the steps you came down, feel free to save, and meet the soldiers in the next room. Whatever they're after, they can't get to it with a big door in the way. Noin plans to let Felt run off as she takes them on alone. Of course, we all know what Felt thinks of that. At the beginning of this semi-boss battle, Felt learns Mana Wave, which instantly halves the soldiers coming at them. The rest is up to you. =========================== (SOMEWHAT OF A) BOSS BATTLE =========================== 1x Imperial Soldier (550 Life) 2x Imperial Footman (200 Life) Reward: Gradin Cape There are two ways you can go about fighting this battle. First, you could use your newly acquired skill to weaken the Footmen and make quick work finishing them off, and then focus on flooring the Soldier. Or you can dizzy the Soldier and keep him take jabs at the Footmen while you have the added bonuses in damage and critical hit rate from the chain combo. Ultimately, you can't hold the chain forever, so you can either dizzy whichever Footman you weren't focusing on and finish them all from there, or use Mana Wave to mop up whatever life they have left. Either way, it's an easy battle. Upon their defeat, Noin and Felt will exchange words, feelings, etc, and inspect the big-ass door that was in the soldiers' way. To the left of the door, open the chest to get the [Weapon Guide], a recipe for Craft. On your way back, Noin will search ahead while Felt holds a conversation with his talking sword. Of course, the Azoth doesn't provide much in the information department, and it seems unlocking Mana Wave took a lot out of him... it... so it needs some tea & crumpets, as well as a nap, then gives Felt the usual silent treatment. Swords these days, starting to think the weapon makes the man... In the hall just the save point on your way out, you'll fight a mandatory battle with a Ghost, which is immune to physical attacks. Luckily, the Azoth is an exception, and Noin's blast skills disregard, well, everything, period. From here on out, you'll encounter Ghosts in the area. If you wish to fight Fungo, you must go to that back room. Anyway, head back to the village. -Tatalia Village- No rest for the heroic. Just when you thought you'd get some fat reward from the Mayor or something like that, you learn that Max, the leader of the Simsilts (the rebel faction opposing the Empire; Noin's a member) was captured. Noin's gotta go. Of course, Felt just can't let a pair like that go, and decides to go with her. Screw that whole saving Eden deal. Your goal is now West Regenbogen. -Desert Fork- Passing over the Fork on the World Map gets you pinned down in a sandstorm. A few steps forward leave you no choice but to set up camp and wait it out. Converse with Noin and check the save book. With that, this Episode is done. Give yourself a pat on the back. =============================== Episode 2 Checklist [AIEP02CL] =============================== Key Items Obtained: Weapon Guide Treasure Chests: Gradin Cape (Desert) Aihie Fungo (Desert) Phoenix Quill (Tatalia Village) Ancient Mask (Tatalia Village) Tatalia Cotton (Tatalia Village) Aihie Fungo (Desert Ruins) Niv Tiara (Desert Ruins) Weapon Guide (Desert Ruins) Recipes Learned: Craft Recipes Initialized: None =============================================================================== Episode 3 Share Ring [AIEP03] =============================================================================== Back in Eden, Felt's been gone for a week. As Viese reflects on the situation, the Share Ring she possesses glows, and yields writing in a language Viese has seen before. It's LIBRARY TIME!! Inspecting your inventory, you'll find you have all the things Felt didn't take with him, including the initial funds you started with. But this will change soon enough. Outside, while Viese comforts a Nymph passing by, we meet Poe for the first time. Although he instantly falls in love with Viese, she hasn't noticed him, nor will she for a LOOOOOOOOOOONG time. Who she DOES notice is an odd little girl, who should look very familiar to you. Conversations in Noir will yield you new dialogue, but other than that, nothing new. Don't worry just yet about collecting elements just yet and head to Eden Temple. The library is locked however, but you do learn that Lutanus, the librarian who gave you that book at the beginning of the game has gone shopping in Noir. BUT WE WERE JUST THERE!! Head back and approach Yach's shop for a scene in which Viese receives the [Library Pass] key item. Once again, Viese fricken graduated. WHY DOES SHE NOT ALREADY HAVE ONE OF THESE!? Back at the library, inspecting the most immediate bookshelf strikes gold. After checking it out with Lutanus, you now have the [Petroglyph Manual] for translating the Share Ring's writing. Lutanus also gives advice to NEVER overlook obtaining and synthesizing recipes. Good advice, since you MAY (hint) reach a point where you need a Mana or Alchemy Item and it's too late to make one. Catch my drift? Your trip back home will be slightly interrupted by a failed attempt by Poe to get Viese to notice him. Back home, Viese's studies teach her that the Share Ring is a device used so that the two owners can share the same resources and passing along information. She also learns that she needs a pact with Zuvelk, the metal mana to make it work. To the Great Cave! If you went there earlier, you may believe you must head to the Temple to get Kreuz's permission. WRONG. That'll just waste your time. Just head to the cave and Kreuz will conveniently show up to give you that permission. This place is packed with metal elements to extract. First head north, extracting all on the way. The northern room contains a lithograph and a metal element cluster. Leave that cluster for now. While there's no reason NOT get it later, it is a waste this time through. Use it during a later visit to save yourself a second trip to fully stock up. The next room contains the [Alchemic Econ] key item, which grants the creation of the Alchemist Medal. Further down the path, you'll meet that little girl again, who points out that you are near the Holy Ground of the metal mana. Viese, worried about her safety in this cave, takes her along. Head up to speak to Zuvelk, who will at first deny her a pact, but change his mind upon learning that Viese alone discovered how to use the Share Ring. With that, you receive the Golden Gem, signifying your pact. Oddly enough, the event calls it the Metal Gem. On your way back, you'll see that scene with the metal mana reset the crystals, so you can extract metal elements all over again, easily raising your stock to 99. See why I advised against extracting that cluster earlier? Near the exit, the girl says her goodbyes, but tells Viese that her name is Iris. Back on your way home, you see yet another attempt by Poe to track down Viese, but enough of that, let's use that Share Ring! Upon activation, Viese now has everything Felt had, and from now on, your possessions are now linked. This includes money, recipes, elements, and anything you find or make. Viese notices that recipe for the Craft. Synthesizing one will complete the episode, but for now, let's spend some of Felt's money. At the shops, it would be a good idea to buy the [Dowsing guide] and [Reincarnation Recipe]. If you have money to burn, you can get the rest, but those two can be useful now. Buy a Super Nue or 2 as well. Don't feel bad about spending Felt's hard-earned cash, Viese will soon be a source far greater than any monster Felt can fight. Back home, get to work at the cauldron and synthesize the Pendulum, Return Gem, and anything else you bought a recipe for. For the craft, it is not a bad idea to substitute in a Super Nue, rather than use an 80 Quality Nue, it's up to you. Upon completion of a Craft, Viese sends it over to Felt, along with a letter explaining the new ability they now share. From here on, you can now switch control between Felt in Belkhyde and Viese in Eden, sharing resources in order to reach their goals. Switching can be done at any save point, at the save/load screen. =============================== Episode 3 Checklist [AIEP03CL] =============================== Key Items Obtained: Library Pass Petroglyph Manual Alchemic Econ Golden Gem Dowsing guide (Yach's Shop) Reincarnation Recipe (Melona's Shop) Treasure Chests: Alchemic Econ (Great Cave) Recipes Learned: Alchemist Medal Pendulum Return Gem Recipes Initialized: Alchemist Medal Pendulum Return Gem Craft =============================================================================== Episode 4 Infiltrating Riesevelt [AIEP04] =============================================================================== -Desert Fork- At camp, Felt receives word on the Share Ring and how to use it. Anyway, the sandstorm from 2 episodes has cleared, and it's time to set out after a few words with Noin. Head on east to West Regenbogen. If you switch back to Viese, you'll view a cutsene with Meila, the local flower lover upon exiting your house. Also, in Marmel Forest, you will find that two crystallized water elements have been added to the map. Other than some new dialogue, that's all to note, for now at least. -West Regenbogen- Speak with the guard that turned you away up until now, and Noin will use her assets to get the two by. The people further down the bridge will give you some history lessons on the Slaith Dynasty, which the Empire overthrew. The tower immediately north has nothing but some boxes, barrels, those cursed chests that make you want to scream. The ladder you see immediately south leads to a chest containing a Super Nue. The boxes in the next screen over contain several Spoiled Meats and Magi Grass. Exiting to the south, will get you a scene with an ominous girl who seems to be seeking the Azoth. Afterwards, the path south to Riesevelt is open. Once you head down it, you cannot return until all your business there is complete, so be ready. -Back Alley- The first (and only) thing to note here are the two shops here. Both have recipes you most likely cannot afford just yet. We can do something about that VERY soon, so hold onto your pants before you curse me for having you spend cash last episode. Head into the bar on the left, and talk to the Bartender, who will inform Noin of Max's whereabouts. She'll also prove herself crazy by implying that Felt looks more indiscreet than Noin. But forget about it. Your next stop is Riese Palace. At the save point, a letter will be added to your collection. -Central Park- This pit stop on the way to the Palace doesn't have much, but you do overhear a conversation between Naru, a local boy, and some others. Something about finding a way into a lighthouse and cold flowers. Bah. Irrelevant. It will probably have no effect on this game, right? -Riese Palace- Here, we see Max, who just can't resist taking advantage of all the attention. We also see some of the Empire's top brass. After a boasting contest, Max is taken to a... lighthouse? What the hell!? Well, let's head there. -Great Lighthouse- Well, you can't get in this way, but you DO learn that this was a lighthouse during the last regime, and has become a prison now. Makes sense... not. Since when were lighthouses that big, huh? Is this a beacon, or a substitute for the sun at nighttime? -Central Park- Dang, how could I be wrong about that kid? Who would have seen this coming? Anyway, asking Naru about the way into the lighthouse will force you to find a flower that turns cold. Felt knows of one in Eden called the Huffin. It's switch time. -Back Alley- Being the only place you can access that has a save point, head back here. At the camp, Felt will make a letter to send to Viese, instructing her that we need a Huffin. Back in Eden, Viese reads our situation, and notes that Huffin are out of season. TO THE LIBRARY!! On your way out of Noir, Viese will notice Iris, walking toward the Temple. At the Temple's Library, you'll see her yet again, pointing out just the book Viese needs to make sprouts bloom faster. Take the [Garden Book] with you and head on back home. Initialize some Wonder Grow back at the cauldron. Upon completion, you will get a visit from Meila, who gives you a Mini Pendelook. Begin mass production of Wonder Grow and attempt to leave, which will be interrupted by Dour. It seems Nymph, the Water Mana, is in trouble in Marmel Forest. Good thing you were just on your way. In Marmel forest, you can finally make those sprouts bloom. The ones before Azoth Square yield Magi Grass. When you meet Nymph, her life is depending on you to bring her some Pure Water. There is no way in hell you don't have some, so fork it over, and she'll reward you with a pact and the Aqua Gem. Proceed deeper into the woods, to make the Huffin sprouts grow and collect a few. Head back to the workshop and Viese will automatically send the Huffin to Felt. But wait! You aren't done in Eden! Not yet, that's for sure! Switch back to Viese and finish your work. First of all, initialize some Huffin Water. This is a useful, no, VERY useful mana item that you shouldn't neglect. Next, use some Huffin Water to initialize that Fear Bottle recipe that has been sitting there forever. This baby has the ability to clear out the enemy encounter gauge of most dungeons, making for less a hassle. Finally, go back to the Wonder Grow recipe, and switch out the Aihie Fungo for either a Huffin or Huffin Water, preferably the later of the two, and you will have yourself the Holy Evergreen alchemy item. Congratulations, you've found your first original recipe through substitution! You cannot use alchemy items just yet, but you will soon. ============= FREE MONEY!!! ============= This was a long time coming, but you now have all you need to generate revenue better than any monster hunting could possible hope to achieve. Go to either store, and check the items you sell. That Holy Evergreen can sell for 70C. That doesn't seem like much, but consider this: All it takes to produce one is a Huffin Water and Heal Herb. And it takes a mere wood element, water element, and aroma element to ultimately make that one Holy Evergreen, not counting cost-reducing reviews. And you can easily stock 99 of each in Marmel Forest in mere minutes. Head on over, collect elements, make 99 Heal Herbs and Huffin Waters, max out your elements again, then head home. Make 99 Holy Evergreens and sell them, and use your elements to make more Herbs & Waters to make yet another set of Holy Evergreens. In less than 10 minutes, you can make well over 13,000 Cole, which probably exceeds all of the revenue you've made while playing up until now. Return trips to Marmel Forest and Noir can do this over and over again for more money than you can possibly need. Take a look at other items you can produce and sell in the future. This one may not be the best, but it's certainly the most obvious. Anyway, with your new-found financial freedom, feel free to raid the stores. Grab whatever recipes you didn't get and feel free to initialize the Charcoal and Damask Ring alchemy items. Back in Belkhyde, use your newfound wealth to raid the local stores now. Feel free to go back and initialize a Magnetic Crystal if you wish. When you do leave Riesevelt, you won't be able to return for a while, and those two recipes at the shops are VERY handy now, especially the Mana Moebius. Anyway, that was one helluva rewarding sidequest, huh? -Central Park- With a Huffin in hand, get the info of the Lighthouse's back entrance out of Naru. Upon leaving, the path to the Sewer is opened. -Sewer- Enemy Encounters: Banshee Brownie Ghost Puni Red Puni There isn't much to say about this one-room dungeon. Work your way around, finding 3 chests containing the Veek Tactics, 200 Cole, and an Ancient Mask. The only one that isn't obvious is the mask, which requires a log-ride to reach. Along the way, several bags and barrels litter the path, containing Moon Stones, Old Magi Grass, Red Legiens, Magi Grass, Wax, and Pure Water. You can switch at the save point near the western exit and initialize the Roten Helm. Also, if you use a Silver Legien or a Shadow Stone in the recipe, you can create the Blau Helm, which features its own set of stat raises. When you're done, switch back and head up the ladder into the Great Lighthouse. -Great Lighthouse- Enemy Encounters: Banshee Brownie Ghost Imperial Footman Puni Red Puni This place has many items you can miss out on if you take the straightest path to Max's cell, so be on the lookout. First head north to a stairwell, leading to a chest containing a Globeball. Head back and take the western stairwell. From here, head right and grab some Faux Puniballs and raid a barrel for Foul Water. Take the other way from the staircase, and ignore the first set of stairs and take the ones on the far end of this set of rooms. Here is a chest containing a Green Mana. Head back to those stairs you passed by. From here on, it's a straight shot with some Spoiled Meat and a chest of Ore on the way. When you finally reach Max's cell, you'll be rushed by the guards on shift. =========================== (SOMEWHAT OF A) BOSS BATTLE =========================== 2x Imperial Soldier (550 Life) 2x Imperial Footman (200 Life) Reward: Gradin Cape Just like that battle back in Episode 2, only easier. Now you have Huffin Water to rip these poor guys a new one in their sleep. Your best bet is to stun one, put them all to sleep, and take advantage of the increased damage and higher critical rate you get as you take everyone else out, saving the stunned guy for last. They'll never see it coming. Once you're done, you free Max and he joins you, although not as a battle partner. Inspect the other cell to find a chest containing 450 Cole. On your way out of the cell block, Max gives felt the amazing Legin's wing key item. With this, you can now equip 2 alchemy items on any party member. The skills, also known as Secret Factors on these items are vital late-game, so start racking up the SP. As you make your way down the Lighthouse, you'll be stopped by Chaos, one of the 3 Imperial Champions. Fortunately, he doesn't fight you, but he does sick a large group of Soldiers on you. =========== BOSS BATTLE =========== 1x Imperial Captain (1000 Life) 4x Imperial Footman (200 Life) With a group of this size, and the Captain to boot, this is the first to be truly worthy of being called a Boss Battle. Unfortunately (for them), you still have Huffin Water, and it still works. Defend until the Captain attacks, stun him, use the water, and go to work on his men. By the time you wake him up to see the men he commanded slaughtered, it'll be too late for him to do anything to protect himself from your chain combo. Upon victory, Chaos will recognize the Azoth, but let you escape for now. -Sewer- The events after that battle will eventually land you back here. Simply make your way to the other end, where the group decides to split up until you are all out of Riesevelt. With that, Noin leaves your fighting party. Make sure you have everything you want before heading north. You won't be able to return for a while -West Regenbogen- Upon stepping over the area, you will be forced into an event in which the girl who was shadowing you earlier picks a fight with you, stating that the Azoth must be destroyed. =========== BOSS BATTLE =========== 1x Mysterious Girl (300 Life) If you have a Damask Ring equipped, this battle is way too easy. With her extreme speed making chain combos next to impossible, there's not much more to it than who can endure more damage. Of course, Felt has the advantage of Heal Herbs on his side. Drop her. Unfortunately, the girl flees before you can get any answers from her, so just continue across the bridge. On the way out, climb down the ladder to reunite with Max and Noin. It seems Max got out in a more fun way than you did. Your new goal is the Agito Cove. After some cutsenes, the path to the West Coast Highway is now open. Upon leaving, setting up camp anywhere will get you a new letter. Switch over. When Viese leaves the house, she will be stopped by Yach, who requests 10 Wonder Grow. Fulfill his request, and he'll give you the [Blacksmith 101] key item. With this baby, you can make Flay Hammers. Initialize it right away. Upon completion, Yach will storm in, requesting some. It seems he's on a get-rich-quick scheme. He'll ask you to make 5 and deliver them to his store. Do so and receive 800 Cole. Anyway, back to business. -West Coast Highway- Enemy Encounters: Baby Pig Brownie Falcon Hawk Floating Fish Mandragora Mini Puni Mountain Pig Puni Red Puni There's a source of Pure Water in the nearby barrel, and a back of Moon Stones soon after. To the west is a chest of Ore, to the east, a chest of Dark Mana, and along the path to the northeast exit a chest with the [Mythology 1] key item. Other than a lithograph, there's nothing else to note. You cannot take the northwest exit just yet. Upon exiting, the path to Northern Cave is opened. Switch back to Eden and initialize the Nectar. This baby revives knocked out allies in battle. Viese also gives a TERRIBLE comment on it. Boooooooo!! -Northern Cave- Enemy Encounters: Brownie Elemental Ghost Mini Puni Puni Wolf You'll notice that this cave has windtunnels, which block your way to treasure chests. To reach them, take the long way around. In the first section, head east and work your way north, entering the first door you see. Here is a chest containing a Rainbow Disk. Finally, the other piece to a Mana Moebius. We'll initialize later. Keep heading northeast until you hit a fork. Take the left. The door on the way holds a source of Dem Ore. Keep going until you reach the source of the windtunnel. Dash through reach the chest holding the [Mell and the Monster] key item. Make your way back to the fork and bear right. In the next area, grab the Dem Ore, and hold northeast, hugging the northern wall. Open the chest with the Glowing Mana, and ride the windtunnel back. Proceed to the eastern exit, which will unlock the path to Agito Cove. Upon entering it, the episode comes to an end. =============================== Episode 4 Checklist [AIEP04CL] =============================== Key Items Obtained: Garden Book BBQ 101 (Yach's Shop) Noir (Yach's Shop) Jewel of Eden (Melona's Shop) Geology (Back Alley Shop) Book of Infinia (Back Alley Bar) Veek Tactics Legin's wing Blacksmith 101 Mythology 1 Mell and the Monster Treasure Chests: Super Nue (West Regenbogen) Veek Tactics (Sewer) 200 Cole (Sewer) Ancient Mask (Sewer) Globeball (Great Lighthouse) Green Mana (Great Lighthouse) Ore (Great Lighthouse) 450 Cole (Great Lighthouse) Ore (West Coast Highway) Dark Mana (West Coast Highway) Mythology 1 (West Coast Highway) Rainbow Disk (Northern Cave) Mell and the Monster (Northern Cave) Glowing Mana (Northern Cave) Recipes Learned: Wonder Grow Huffin Water Charcoal Eden Outfit Damask Ring Magnetic Crystal Mana Moebius Roten Helm Flay Hammer Nectar Aroma Bottle Recipes Initialized: Wonder Grow Huffin Water Fear Bottle Holy Evergreen Charcoal Damask Ring Magnetic Crystal Roten Helm Blau Helm Flay Hammer Nectar Mana Moebius =============================================================================== Episode 5 To the Eastern Lands [AIEP05] =============================================================================== -Agito Cove- The first thing you should do here is open the nearby chest to receive the [Mythology 2] key item. Please note that when you speak to Max here, you cannot take Noin anywhere, so do whatever you need to do first. When are ready, we learn that the Dynasty Horn, the Simsiltian ship, is damaged, and we need repairs. Max leaves the mission of buying 5 sheets of Cotton Cloth for sails. Mitsue in Tatalia Village should have some. Felt gets 500 Cole to buy the cloth. Felt can't leave without Noin saying she must stay behind to provide "Morale" support. Hmmmmmmm... hey! Get those dirty thoughts out of your mind! Meanwhile in Eden, when Viese leaves the house, she meets up with Meila, who is upset that her last Hal Flower died. She tells you that they rarely grow in Marmel Forest, near Azoth Square. She tells you that she'll reward you if you get one. If you speak with Yach, he'll tell you how much his scheme failed. In Marmel Forest, it isn't hard to find the new sprout. Make it grow to receive a Hal Flower. Upon doing so, you'll a nearby Fragrance Mana interested. Viese and Aroma decide to form a pact, signified by the Flora Gem. Upon returning home with the Hal Flower, Meila will gladly reward you with a Yellow Mana. Now it's synthesis time. Initialize an Aroma Pot and trade out some ingredients for the Item Wish. I suggest the Nectar and Holy Evergreen. When you create the Item Wish, you'll receive a visit from the lovable Coco. It seems Melona has a proposition, so go see her in her shop... after watching Coco take a spill. It seems Melona is into collecting rare things, and wants a Star Piece. You can have Felt get one by using Item Wish on a Fungo back in the Desert Ruins, or Wolves at the Northern Cave. When you do succeed, Melona will trade you for a Glowing Mana. -Tatalia Village- Mitsue, our local feline merchant, is sold out of Cotton Cloth, sadly. Some help you are!! She DOES however tell you that you can pick some Tatalia Cotton in the Great Desert, but you'll need to reach the far end. To make things better, Mitsue forks over the [Clothspinner], which will allow you to make cloth of your own. -Great Desert- Enemy Encounters: Armadillo Cacto Salamander Sandfish Totem Vine Trap Vulture You could have come here a lot earlier to do some good powerleveling, but you never would have found any cotton until now... nor would you run into a Sand Dragon soon after entering. =========== BOSS BATTLE =========== 1x Sand Dragon (1400 Life) This battle might be tough if you didn't get an unexpected partner. Block until the dragon attacks, and break until you can't hold a combo any longer, finishing off with one of you 1-meter skills. Easy as pie. After the battle, Gray decides to join you in your quest for no particular reason, other than the fact that if Felt isn't crazy, he could save the world. Go figure. This guy needs a hobby, other than killing. Suit him up, and continue. In the first area, grab some Moon Stones, and Old Magi Grass. In the oasis area of the desert, not the thickets along with the growable lightning elements. These will be useful later. Grab the chest with String, and proceed further. In the next area, you can grab some Nues. The northeastern path will take you to a chest with 2000 Cole. Head back, and take the southeast path, which leads to some barrels of foul water, a chest with a Magic Pipe, a save point, and your goal, Tatalia Cotton sprouts. Go nuts in harvesting them and head back. When you switch back to Eden, make at least 5 Cotton Cloth. Make sure to have some extra for the sake of equippable alchemy items. If you have any Phoenix Quills, you can also make some Formal Fabric by substituting out the cotton. Further, if you wish, use the String you found to initialize a Silk Cloth. With all this fabric, you can now also initialize the Eden Outfit accessory. If you head over to Melona's shop, she has a new request, a Rainbow Disk. If you used the free one you got, don't panic, you can get more soon. When the exchange is made, you get a Glowing Mana. -Agito Cove- Upon returning, we learn that Gray just so happens to know the Simsilts, and is surprised that Felt does. I guess he forgot to mention that when explaining things to Gray. We also learn what Noin was up to. Chat her up and force Felt to endure the most deadly challenge in the game. Hell hath no fury... With 5 sheets of Cotton Cloth in hand, a conversation with Max informs us that we need a blacksmith to make the ship seaworthy. There's only one, and he lives up on the Holy Path. Looks like another fetch. -West Coast Highway- The path to the west is now accessibly. A quick run there is all the business you have here. -Holy Path- Enemy Encounters: Baby Pig Master Puni Master Thief Mini Puni Mountain Pig Puni Wolf Wolf Leader Here, you can use Flay Hammers to mine Ice Stone. This is notable since it's the first place in the game you can find some, and it's the first time you can mine something new. Also, be on the watch out for Harpies. Item Wish can get Rainbow Disks. Problem is, there's no way in hell you can transform them unless you beat them within an inch of their life, a hard, but rewarding feat. Slightly up the mountain, you'll notice some hook holds that you cannot climb yet. Grrr!! Continue east, across a bridge, and you'll reach a save point, where you can make that Rainbow Disk exchange if you hadn't already. Head into the cave you immediately see, and follow the path until you open a chest containing an Aroma Talisman. Head back to the cave entrance, head north, ignore the exit, and head due east until you find another chest, holding 960 Cole. That's it for chests. Take that path up north, and follow it, noting a boulder blocking a deviating path. When you reach the Blacksmith's workshop, you'll meet your man. Hagel, huh? Sounds familiar. Looks familiar, too. Perhaps a song will jog the ol' memory. Anyway, seeing the Azoth snaps him out of his rut, and after orgasming at the mere sight of it, he agrees to help. Head on back to the cove. -Agito Cove- After talking to Max, Hagel gets to work right away. After he teaches the men what to do, he decides Felt needs years of strenuous training in the art of Blacksmithing. After decades of practice (conveniently compressed into mere game minutes), Felt now has the ability to Synthesize weapons at camp. To do so, just check the anvil at the fireplace. Talk to Max again and tempt fate again as you face the most destructive force in the universe. With that, Noin rejoins the party. Speak with Max once more to finish the episode. =============================== Episode 5 Checklist [AIEP05CL] =============================== Key Items Obtained: Mythology 2 Hal Flower Flora Gem Clothspinner Treasure Chests: Mythology 2 (Agito Cove) String (Great Desert) 2000 Cole (Great Desert) Magic Pipe (Great Desert) Aroma Talisman (Holy Path) 960 Cole (Holy Path) Recipes Learned: Item Wish Cotton Cloth Recipes Initialized: Aroma Pot Item Wish Cotton Cloth Formal Fabric Silk Cloth Eden Clothes =============================================================================== Episode 6 Assassin in White [AIEP06] =============================================================================== -East Coast Highway- Enemy Encounters: Banshee Cacto Vulture Zombie Puni After a boat ride and an unusual set of questions between Noin and Felt, you make landfall within a stone's throw of Max's base. Grab the bag of Nues, and head down the fairly simple path, opening the two obvious chests on the way. The first contains a Blue Mana, the latter the [Ice Age] recipe. -Max's Camp- Upon entering, Max gives his thanks, and tells you to meet him in his tent if you need anything. But first, PILLAGE THESE POOR SAPS... of info and their chests. To the east is a chest containing [The Life]. Make your way behind the tents to grab the Ankh. Also, stimulate the economy by taking the [Belkhyde] off the local merchant's hands. Switch over to Eden to make some new items! It will take some substitutions for some, but you should be able to make Bomb Ice, Eite Liqueur, and Belk Blackbelt. In town, you'll notice that Klavia, a Sound Mana, is looking even more upset than usual. It seems she has to sing for an upcoming festival. Problem? She has Hagel's singing voice. Hmmmmm... this will gradually develop over time, so come back later. Also, Yach makes another failed sales pitch on Viese. Back at camp, head over to Max's tent. He instructs you to head through Onuki Cave to reach Altena Church, and informs you of the southern areas. -Onuki Cave- Enemy Encounters: Ghost Maxwell Totem Sadly, there's a cave in blocking the easy way. Typical. About the only thing here that made the trip worthwhile was the mining and Maxwell. There is a chest holding an Ore, though. Anyway, it's time to take the long way. -West Sessier Plains- Enemy Encounters: Falcon Hawk Gunner Master Thief Mercenary Puni Rider Rogue Thief One thing to watch is the Thief's ability to call reinforcements. On the other hand, you can use this to your advantage, by stunning an enemy, putting them to sleep, and watch as the thieves and your hits build up. You can have chain combos pushing 20, for excellent SP. There's a lot here... gangs, treasure, and growable elements/glowgrass. In the first area, grab the [Crystal 101] Head south through a somewhat hidden path to pick up a Niv Tiara. And head south via either path. In the next area, in the far south is a chest holding a Yellow Mana. You can open the path to Fort Zeyung now if you want. There isn't anything there (yet), but you can save yourself a future trip. Head east to open the path to Sessier Forest. -Sessier Forest- Enemy Encounters: Fungo Fungo King Mandragora Parafungo Poisonous Fungo Puni Rider Vine Trap Were Cat Witch One guy to look out for, as the first man you meet here says, is the Fungo King. The man says you can't beat him, but I have faith in you. If you have the Mana Moebius's added effect on break attacks, you can hold chain combos that can cause more damage than his 999 Life recovery. Just watch out for his Royal Mushroom Dance, which tips the scales in his favor with a time effect that lowers almost every stat and causes decent damage. First, make your way around the foliage to grab a chest of 670 Cole. Head across the eastern bridge, and weave around north for some Magi Grass. Then, head east to open a chest of String. When you hit a fork between east and south, east will lead you to some growable poison elements and 2 gold locks. And these things were tormenting us less, lately... The dock here also has nothing to see. Head south from the fork, and you'll find a save point, where you probably want to upgrade your equipment. Just a few steps south of it, you'll meet that stalking girl again. She's in trouble. Who cares if she tried to hurt Felt, a hot chick must ALWAYS be rescued! The fight has boss music, but consists of 2 Parafungos, and a Poisonous Fungo. You've been destroying these as you got here. -Max's Camp- Upon rescuing the girl, you'll wind up back at Max's Camp. You need something that can cure poison. Upon checking on her, if you didn't hate the Azoth, you will now. Grrr. Anyway, if you talk to Hagel, you learn that some merchant was selling a recipe for an antidote, and he's probably at Fort Zeyung right now. Head on over. If you didn't unlock the path already, head through West Sessier Plains. -Fort Zeyung- After a scene, all you can do here is buy from the peddler. But the [Antidote Guide] for a 100 Cole, and be on your way. -Max's Camp- Switch on over to Viese. Try talking to Klavia again, for some more scenes. Now head home and initialize a Red Crystal and a Cure Jar. When you complete the Cure Jar, you automatically switch back. Head on into Max's tent, and let the jar do its thing. Tell Max, and head back on in for some info updates. Turns out, she was after some OTHER Azoth... Anyway, it's on to Altena Church. Upon leaving Camp, Noin must leave, but our new... friend... Fee takes her place. If you temporarily switch back to Eden, you can get another scene with Klavia. One quick look at Fee's stats tells you she needs to be beefed up right away. Take advantage of the West Sessier Plains' Thieves to rack up SP. You won't regret it. -Sessier Forest- Make your way back to the dock that had nothing to show. With Fee's help, a boat appears to take us to Altena Forest. Upon entering it a new episode begins. Also, if you head back to Eden, when Viese exits the house, the events with Klavia come to an end, which is rewarded by a pact with Siren, the Sound Mana. =============================== Episode 6 Checklist [AIEP06CL] =============================== Key Items Obtained: Ice Age The Life Belkhyde (Max's Camp Merchant) Crystal 101 Antidote Guide (Fort Zeyung Merchant) Sound Gem Treasure Chests: Blue Mana (East Coast Highway) Ice Age (East Coast Highway) The Life (Max's Camp) Ankh (Max's Camp) Ore (Onuki Cave) Crystal 101 (West Sessier Plains) Niv Tiara (West Sessier Plains) Yellow Mana (West Sessier Plains) 670 Cole (Sessier Forest) String (Sessier Forest) Recipes Learned: Bomb Ice Eite Liqueur Belk Blackbelt Red Crystal Cure Jar Recipes Initialized: Bomb Ice Eite Liqueur Belk Blackbelt Red Crystal Cure Jar =============================================================================== Episode 7 Gardo [AIEP07] =============================================================================== -Altena Forest- Enemy Encounters: Archer Caterpillar Fly Trapper Hammerhead Puni Wolf Wood Golem This place looks like a pain, but in reality, it's a hop, skip, and a jump... with a pain in the butt along the way. Head northeast to the next screen. To the north, the party decides to rest. Gray gives Fee & Felt some alone time, even giving them a good make-out spot. Thanks Gray! You can save before heading on over if you want. If you switch to Eden, Viese will finish writing a letter, Yach will have a new conversation event, and the locals will have some new interesting dialogue. That's about it, though. Back in Belkhyde, head on over to the lake. Before any hand-holding or snuggling can occur, the party is crashed by Chaos. DAMN YOU CHAOS!! To make things worse, he starts a fake boss fight. Fake, because it's stacked against you so greatly. Chaos may start out with a few hacks with the sword, but when he uses Crimson Ambition once, it's all over for you. Damage you can inflict on him becomes pitiful, if not nonexistent, and he's ready to utterly destroy you with Crimson Flash. In case you're one of those who believe they can still take him, let me tell you: YOU CAN'T. It is quite possible, with the proper skills, proper equipment, enough leveling, and the right strategy, to take his life down to zero. But if/when you do, he instantly recovers all of his Life, and proceeds to use Crimson Slash a few times before spamming Crimson Flash again. There is no reward or change in dialogue for managing this, and he recovers no matter how many times you reduce his life to nothing. You're screwed in this storyline battle no matter what you do. Fortunately for you, it's not a game over. Gray jumps in to save the day. Chaos decides not to take his chances, and leaves you be. Well, we did learn who has the Crimson Azoth, though. After waking up in camp and checking on your party, head outside to hear the Azure Azoth's optimism. When you're all back together, head past the lake. Take a right at the fork you soon cross, and follow the path until you find a chest with a Totem Shield. Head back to the fork and head left. In the next area, follow the path until you come across an oversized tree. To the west, through all the bushes, you'll find a chest with an Aroma Talisman. To the east, a back of Spoiled Meat. Head north from the tree to the final area, where you'll find a chest holding [Experiment] on the way to the northeastern exit. -Altena Church- FINALLY!! It took 5 episodes just to reach this place. Now to save the world, right? After some words with the High Priestess Eizlen, follow her into the back tunnels. Upon reaching a fork, head north first to grab a chest with a Gravity Stone. Proceed deeper, grabbing another chest with [Healing Skills], and proceed to Gardo, noting a god-forsaken golden locked door on the way. Here, we meet Yuveria, that girl who projected an image of herself to you twice so far. Prepare for some serious info. The Azoths, Eden, Mana, Alchemists, Belkhyde, and Gardo... this sure is... well... let's just say this game executed it far better than others COUGHCRONOCROSSCOUGH. Anyway, you learn that to save Eden, you need to find and reactivate some workshops here in Belkhyde. A far simpler explanation. Head back upstairs to speak with Eizlen, who instructs you to head to the Wetlands, and also places Fee in your full-time hands (hehehe). Before heading out, talk to one of the sisters to buy some things. Among the useful lineup is the [Botany 101], which you should purchase ASAP. Head out, switch to Eden, and start initializing the 3 recipes you've found so far this episode. When you finish the Heal Jar, Melona will show up to drop off to Moon Stones for the hell of it. With the Yugdore Water, you get a comical scene with Meila. Switch back and head out to open a path to that caved-in cave, the Wetlands, and the North Great Plains. ===================== Item Looping and j00! ===================== By now, if you've been experimenting with the cauldron, you've probably noticed that certain items loop. In other words, Item A uses Item B in its recipe while Item B uses Item A in its own, or sometimes it cycles with an Item C, or even a possible D. With these loops, if you start out with a fresh slate on the reviews, you can control what gets thrown into the cycle, thus increasing the level of that particular review. However, there hasn't been a very clean one up until now, the Cure Jar and Yugdore Water loop. Just to illustrate, make Wonder Grow have nothing you don't want, or better yet, with the reviews of the Heal Herb you're going to make. Make the Heal Herb with Magi Grass and Foul Water, then create a Cure Jar with that Heal Herb and Wonder Grow. Then make Yugdore Water with Wonder Grow and the Cure Jar. Then... here comes the cycle part, make the Cure Jar with the Heal Herb and the Yugdore Water. Continue making the Yugdore Water and Cure Jar until they both have ELE COST DOWN (XL) and RANGE (L). Now make the Heal Herb as you see fit. If you're going to pass the Cure Jar's reviews to offensive items, throw an Ale in for the extra damage, for Healing Items, use Old Magi Grass and Pure Water, and then throw it into the Cure Jar/Yugdore Water cycle. Once you max out the desired review, raise the quality by throwing the Aihie Fungo into the Cure Jar recipe and continue the cycle until they both have a quality of 120. Now you can pass these awesome qualities on to other items, including the Heal Herb itself, the Wonder Grow, the Heal Jar, Nectar, the monster items, even the offensive items like Huffin Water and Item Wish if you desire. All of a sudden, they all have low cost and greater range, and cost less, not to mention have a quality greater than 100. That was just a small example of how a simple controlled cycle could increase the power and range of mana items, while halving the element cost. You could also work a cycle for desirable reviews for equipment, and pass them onto alchemy items and accessories. There are other obvious loops, some far more efficient for the sake of equipment. Also, with this easy halving of elemental cost, the Heal Herb/Huffin Water/Holy Evergreen money farming method has just increased in efficiency by 50%, allowing you to earn 20,720 Cole in a mere 10 minutes of work. This is starting to look more worthwhile, huh? -North Great Plains- Enemy Encounters: Baby Pig Bugbear Gunner Hammerhead Harpy Heavy Metal Master Pig Puni Red Puni Sorceress Wolf There isn't much here, since a bridge is out, but if you hug the southern trees, you'll find a hidden path to a chest containing an Illusion Bracelet. This baby is definitely worth getting ASAP. You can put it on Felt for some serious charging, or Gray to compensate for his lack of speed. -Wetlands- Enemy Encounters: Baphy Elemental Floating Fish Ice Puni Master Puni Witch One guy to look out for here is Baphy. Item Wishing him can get you the Gogo Suit. While not immediately useful, this is the easiest source by miles. Follow the somewhat straightforward path until you reach a barrel containing Pure Water, from there, head west to a chest containing [Mystic Beast], then retrace your steps and head north, where merely hugging the wall will reach your goal. Felt enters the workshop alone, where he reactivates it and has yet another encouraging conversation with the Azoth. Felt rejoins the group, and they all agree to get some rest, ending the episode. =============================== Episode 7 Checklist [AIEP07CL] =============================== Key Items Obtained: Experiment Healing Skills Botany 101 (Altena Church Shop) Mystic Beast Treasure Chests: Totem Shield (Altena Forest) Aroma Talisman (Altena Forest) Experiment (Altena Forest) Gravity Stone (Altena Church) Healing Skills (Altena Church) Illusion Bracelet (North Great Plains) Mystic Beast (Wetlands) Recipes Learned: Lota Cake Heal Jar Yugdore Water Basilisk Eye Recipes Initialized: Lota Cake Heal Jar Yugdore Water =============================================================================== Episode 8 Rebirth of Fire [AIEP08] =============================================================================== In the middle of exchanging letters, Viese receives news that the Shrine of Everlasting Flame aka the Fire Mana Holyground has reappeared. Just like what Felt told he. It's up to Viese to inform Kreuz. Over at Yach's shop, we learn just how... disturbing he truly is. Anyway, he now sells the [The Light]. You'll need this soon enough, so buy it. Head on over to the Temple and speak with Kreuz and then Lutanus. Anyway, your new goal is the Historical Society. You know, that damn building with no light. You need to make a Glow Lamp to check it out, but you need Uru to make one. Head outside to meet Iris once again. After some your daily dose of adorable, Iris now comes with Viese. Take her home and show her around, and then head on over to the Scarlet Temple. A scene with Poe pwning the hell out of a Metal Mana gains you access to what was guarded up until now. Also, Viese learns JUST NOW that she's had a stalker for the last 6 episodes. Anyway, all these available fire elements sure would be handy if you had anything other than the Cure Jar consuming them up until now. Grab the chest with a Red Mana along the path. Continue, and Poe & Viese will finally meet face to face. After some raspberries from Iris, Poe follows the reluctant Viese. Head north when you reach a fork with a Fire Mana floating around and grab another Red Mana chest, noting another one of those damn unreadable lithographs. One of these days, those stone slabs are going down!! Head back to the fork and into the shrine. Here, Viese exercises her authority on Poe, which impresses Uru enough to earn a pact. After the usual ritual, you earn the Fire Gem. Head on home with a slightly interrupted trip back. Back home, make the Flame and Glow Lamp, with commentary from Iris for each. Aside from the obvious use of the Glow Lamp, note that it also reduces the defense of an enemy party. Keep that in mind. Head on over to the Historical Society and check everything out. Hmmm, an image of Lilith, one of those silver boxes that we all hate, notes on the Azoth... and a map of the workshops! Yay! Take the Workshop Map back home, and Viese will send it over to Felt. Upon Poe's inquiries of who Felt is, Iris makes it a point to utterly destroy his ambitions, all while looking adorable. Don't you just want to hug her? Poe, in a fit, runs out the door, out of Noir, and out of Eden itself, for somehow, the Belkhyde gate opens when he reaches it. He finds himself in a workshop, and quickly finds a recipe. Yach, the only witness, decides that he better pretend he saw nothing. The only other person who knows is Yuveria, who was watching the Gardo Drive. And with that, the episode is over. =============================== Episode 8 Checklist [AIEP08CL] =============================== Key Items Obtained: The Light (Yach's Shop) Fire Gem Workshop Map Treasure Chests: Red Mana (Scarlet Temple) Red Mana (Scarlet Temple) Recipes Learned: Glow Lamp Flame Recipes Initialized: Glow Lamp Flame =============================================================================== Episode 9 Heroes Confinement [AIEP09] =============================================================================== -Altena Church- Regardless of where you were before, you start here. After receiving a letter from Viese, our new goal is beyond the North Grand Plains. If you switch back to Eden, you can get a scene with Yach, but that's about it. -North Grand Plains- The bridge is finally fixed, so you now can continue your journey east. You'll be glad to know that the encounter gauge here is depleted by a mere 2 battles. Not that you couldn't have dropped a Fear Bottle and take your sweet time... Anyway, there's lots of sprouts all over the place, most grow Yadok Fungo, a harvested item that WOULD be awesome in offensive item synthesis, except it's hardly used in anything. Other sprouts grow a various array of element crystals. The overall area is somewhat Q-shaped, with the path leading south branching off. To fully explore the area, head counterclockwise. To start, take the bridges southeast, grabbing a bag of Old Yadok Fungo that may be on the way. In the next area, we find the whole point of this episode, rescuing Poe from the Puni Liberation Front. Upon seeing Fee, he attempts to work his magic on her. Since Fee clearly has a higher magic stat than he does, it fails. Or perhaps it was just his bad lines. Felt does decide to help when he sees the recipe Poe has. It is now your goal to obtain a Pearlberry from the Parnaky Cave for the leader of PLF. With your mission clear, continue exploring. Head south to find the path blocked by imperial troops, who are looking for a red-headed Simsiltian girl. Hmmmmmmm, sounds familiar. Although you can't continue this way, you can grab a chest with Fresh Glowgrass in it, as well as plunder the local supplies of inedible provisions. Head back, and north past the Puni Liberation Front, where you can unlock the path east to the Forest of Ocean Mist. You lack business there, but you will have some soon. Now continue counter-clockwise, grabbing the chest of Blue Mana, and head south. Here, you'll find a chest with 980 Cole, another chest containing the [Instruction Manual], and the northern exit to your destination. -Parnaky Cave- Enemy Encounters: Assassin Doll Basilisk Heavy Metal Jin Lantern Jack Master Puni Maxwell Sorceress Zombie Puni Conversation with the closest Puni will tell you that there's some boulders blocking your path, and you need some extra firepower to clear the way. For some odd reason, they know that Noin is at the Forest of Ocean Mist, with a recipe for such firepower. Astounding intelligence they gather, huh? -Forest of Ocean Mist- Enemy Encounters: Bugbear Caterpillar Golden Puni Gunner Hammerhead Roc Sorceress Vine Trap Were Cat Witch Wolf Wolf Leader Wood Golem You won't make it far without tripping over Noin. After some exchanges of pleasantries, we learn Noin is now free to join up again (so WHY did she look for you in this forest?), so she joins up, as well as forks over the recipe [Me Myself & Bomb]. Head on east, and you won't make it far without seeing Chaos and Imperial Troops. Looks like going further is a no-no, so you may as well get back to the task at hand. Switch back to Eden somewhere and get to work with Viese to create a Mega Flame and the Silver Crowbar. You can also create the Gray Crowbar and Gold Crowbar by altering the first ingredient to anything other than the Silver Legien. The Gray Crowbar is like the Alchemist Medal, only for the female party members. The Silver Crowbar does to taking a hit as what the Gray Crowbar and Alchemist Medal do to delivering a hit. So get to mass production. One thing you should notice is that the Flame and Mega Flame loop, just like that Cure Jar deal explained a few episodes back. This loop isn't that helpful just yet, but keep this knowledge on the back burner. In the future, this loop will become a godsend. ============================= Those Big Rocks are HISTORY!! ============================= While these things haven't annoyed nearly as long as those gold and silver chests, it's still going to be satisfying to crush the ones that have been in your way. You still can't destroy the hard rocks, though. To backtrack, you can use a pendulum to easily show you where they are, or you can simply read this list. -Onuki Cave: Opens the southern entrance to the center of the cave -Onuki Cave: Opens the eastern entrance. Both lead to [Liquidification] and some Red Ore. -Onuki Cave: Opens a path to... a Hard Rock... -Wetlands: Opens a path to a bag of Silver Legiens -Wetlands: Opens a path to a chest containing Yugen Diary Vol. 2 -Parnaky Cave- Head east to come face-to-face with the boulder that originally blocked your path, and reduce it to gravel, head north, and grab the chest with [Paper Skills], and south to find a save point. Continuing down that path will get you interrupted by a Puni who tells you of an odd device on the other end of the cave. So head on back to the first fork you came to in the cave, head west, and destroy a boulder to find a chest with an Ice Brand. Continue down the cave, grabbing a bag of Flour, and head to the next area. Here, you'll find a mining bonanza, a chest with 810 Cole, and the entrance to a workshop. Oddly enough, the door is blasted open, and the device is trashed. Felt reactivates the mostly ruined device, which restores the Dour Tree back in Eden, but first thing first, let's get some Pearlberries. Back in the eastern cave, you are no longer blocked by an annoying Puni, so continue to be annoyed by a Dragon. =========== BOSS BATTLE =========== 1x Virum Zombie (5300 Life) Reward: Dragon Horn Virum Zombie is lacking something... oh yeah, speed. He has status attacks coming out the wazoo, though. Bring out Felt, Fee, and Noin to combo his ass as long as you possibly can, and switch Fee with Gray when you can't hold it any longer. About the only thing to worry about is taking a hit after your defense is lowered, or the poison taking effect during a combo, so feel free to equip some Niv Tiaras, or just throw out your convenient Cure Jar. Either way, he's going down, just not necessarily slowly. If Felt has been keeping up with the weapon synthesis, he should have Raging Strike, which, when comboed, will utterly destroy this guy. So if you want it done fast, by all means go for it. After the battle, you'll find plenty of grasses, but you need to sprinkle them with some Yugdore Water to yield Pearlberries. Collect as many as you can. These things are useful. When you're done collecting, your business is finished here. Switch back to Eden, and you can create the Magic Paper accessory, which is great for boosting magic. Furthermore, create a Red Crystal using a Pearlberry to make the White Crystal. This baby is the Charcoal to the rest of the party, and also has another use. Notice how the crystals and the Pendulum loop? While there are few options in this loop, it is good for boosting speed, throwing on some elemental attacks/resistances, and if you burn some money on Comet Stones, a fat boost to strength as well. Once the two are maxed out on what you want, throw these reviews onto the Red Crystal as well to share the wealth. With these babies, much of your team will have VERY excellent boosts to important stats whenever they're not busy earning SP. Furthermore in Eden, when you head outside, you'll see some fairies and Dours cheering about how the Dour Tree has been restored. If you head on over to Marmel Forest, the tree will be surrounded by grasses that yield Nues, 2 water element clusters, 2 wood element clusters, and a cluster containing the very VERY rare life element. Also, Yach has yet another scene, in which he needs 10 Manatinis to make a huge deal. Problem is, you won't be able to make any for a couple more episodes. Staying on top of things sucks! You do however get a [Weather Report] for agreeing to eventually help. Meanwhile, at the Temple library, you can get a conversation with Lutanus about the Creation Mana. Aaaaaaaaaaaaand, that's about it for Eden. -North Grand Plains- Return to the Puni Liberation Force, and present a Pearlberry. With the exchange made, Poe is free... and ready to be unable to focus on Fee without looking at Noin, and vice-versa. After he hands over your reward, the [Mana Power], Poe learns that Felt is in fact the reason he ran all the way to Belkhyde in the first place. Determined to find a deep, dark secret to destroy anything between him and Viese, Poe decides to join your party and watch Felt like a hawk. And with that, this episode is concluded. =============================== Episode 9 Checklist [AIEP09CL] =============================== Key Items Obtained: Instruction Manual Me Myself & Bomb Yugen Diary Vol. 2 Liquidification Paper Skills Weather Report Mana Power Treasure Chests: Fresh Glowgrass (North Grand Plains) Blue Mana (North Grand Plains) 980 Cole (North Grand Plains) Instruction Manual (North Grand Plains) Yugen Diary Vol. 2 (Wetlands) Liquidification (Onuki Cave) Paper Skills (Parnaky Cave) Ice Brand (Parnaky Cave) 810 Cole (Parnaky Cave) Recipes Learned: Silver Crowbar Mega Flame Silver Acid Magic Paper Dark Lightning Cloud Uru Core Nymph Core Recipes Initialized: Silver Crowbar Gray Crowbar Gold Crowbar Mega Flame Magic Paper White Crystal =============================================================================== Episode 10 Into the Mist [AIEP10] =============================================================================== -North Grand Plains- After a brief overview of your situation, your new goal is to find the workshop in the Forest of Ocean Mist. Hopefully, you won't run into those punks you saw earlier. Anyway, you should immediately beef up Poe. He has a massive backlog in the Alchemy Item category, and he could use some serious boosts in the defensive department. Meanwhile in Eden, if you have the Manas to spare, initialize an Uru and Nymph Core. One thing to note for the future: Life elements are hard to get, so don't even think of wasting them on these cores. Don't worry, though. By the time you could use that extra oomph, you'll be able to buy Mana to make cores in your cauldron, and the money you can earn far outweighs the price. There's not much more to note in Eden, other than possibly getting hassled by Yach for not having Manatinis yet. Dude, wait 2 more episodes! -Forest of Ocean Mist- The coast is clear now. Continue deeper into the woods, until you come to what amounts to a large jumble of twists and turns. Head south to grab a Puniball, and north to spot one of those lithographs. Take the eastern staircase to get a Phoenix Quill, and head down the bridge. When you reach a savepoint, head up the stairs to the left to grab a chest with a Glowing Mana. Hitch a ride on the nearby floating rock to reach a back of Shadow Stones. Continue east until you find a chest holding [Town History]. Hitch some rocks south and grab a chest with a Magic Pipe. After a series of rocks eastward, you'll reach a fork with 2 bridges. The west one to reach a chest with a Black Mana. The rock there is nothing more than a shortcut back. Go back to the fork and take the eastern bridge, which will take you to the workshop. Do your thing inside, and you'll restore Aquitto Spring in Eden. After concluding that Chaos was the one who smashed the last workshop, and deciding that you should head to Grand, get your butt out of there, but not without getting what needs to be the most unusual encounter ever, and receiving Tolena's Letter. With this, you can get to Grand. Meanwhile, in Eden, there's nothing new you can make, but outside, you'll once again meet the lovable Coco. It seems she just witnessed the restoration of the Spring... and continued business as usual... Anyway, Lutanus has a new conversation at the library, and you're free to explore Aquitto Spring. There are chests holding Blue Mana, 750 Cole, Dark Mana, and there's a Lithograph. There is no pact to be made there yet, though. There's also some poison element clusters, even though you probably have more than you'll ever need already. There are also an unusual amount of illusion element crystals. -North Grand Plains- Head south to where the Imperial Guards were blocking your way before and present that letter. They aren't very quick to let you by, though. As they think it over, go get some rest as the episode comes to an end. =============================== Episode 10 Checklist [AIEP10CL] =============================== Key Items Obtained: Town History Tolena's Letter Treasure Chests: Glowing Mana (Forest of Ocean Mist) Town History (Forest of Ocean Mist) Magic Pipe (Forest of Ocean Mist) Black Mana (Forest of Ocean Mist) Blue Mana (Aquitto Spring) 750 Cole (Aquitto Spring) Dark Mana (Aquitto Spring) Recipes Learned: Divine Shield Recipes Initialized: Uru Core Nymph Core =============================================================================== Episode 11 The Blood of an Alchemist [AIEP11] =============================================================================== Ahhhhhh, an Eden episode. This will be quick... hopefully. First, head upstairs and Viese will discover that Iris has unusual talents in Alchemy. You will also receive a Heal Herb. Head out the door, and she'll accompany to your goal, the Aquitto Spring. Outside in Noir, there isn't much new from last episode just yet. At Aquitto Spring, make your way to the holy ground, where Jiptus agrees to make a pact on the condition that you translate the lithograph here. Could... could this mean you can finally stick it to those stone jerks who refused to be readable? Head over to the lithograph and examine it, then head on over to Eden Temple. A conversation with Kreuz will teach you that Yach's family was Number 1 in translating those things. So head on over to Noir, and follow Yach into his shop. Inside, you'll learn that he's looking for the second volume of the Yugen Diary. If you were keeping on top of your boulder bombing, you should have found this already over in Belkhyde's Wetlands. Fork it over, and Yach will thank you with [Yach's Notes]. Just what you needed! Head back home and synthesize some Rainbow Cloths. ================ PWN SOME STONE!! ================ Finally, those lithographs have what's coming to them! So far, you've been haunted by 7 of these. When you translate all 14 (one for each Mana type), you'll get something nice. I promise. Anyway, here's the 7 you have come across so far, seeing how the pendulum isn't kind enough to give you this info. Wood: Marmel Forest Metal: Great Cave, higher path Fire: Scarlet Temple, just past the shrine Poison: Aquitto Spring, you need to translate it, just to progress this episode Sound: Great Desert, the next screen from the oasis area Water: West Coast Highway Dream: Forest of Ocean Mist When you're done with business (with the Poison lithograph anyway), head back to Jiptus's holy ground, and relay your translation. Jiptus doesn't know how to react, but the pact is made, and you receive the Poison Gem. Head on home, and Iris will display more of her talents. You receive another Heal Herb, ending this episode. =============================== Episode 11 Checklist [AIEP11CL] =============================== Key Items Obtained: Yach's Notes Poison Gem Treasure Chests: None Recipes Learned: Rainbow Cloth Recipes Initialized: Rainbow Cloth =============================================================================== Episode 12 Capital City Grand [AIEP12] =============================================================================== -North Grand Plains- After viewing an Imperial meeting, involving plans for an invasion (not to mention Galahad's use of brains, no wonder he's a Champion), your Belkhyde party is now ready to move out. The blockade to the south is finally ready to accept that you may continue onto one enormous episode. Back in Eden, if you exit and enter your house, Iris will make another Heal Herb for Viese. But that's about it for now. -Grand City- After some discussion of your target workshop, it's time to explore this city. Raid the pharmacy (that Graden Salt is a new sight), and head on next door to discover your OTHER objective for this episode. Some big-ass dragon seems to be terrorizing the nearby village of Claire. This looks like a job for your friendly neighborhood dragon slayer... and the party he's been tagging along with. Until you take that dragon down, the magic shop will be closed. Head east onto the bridge for a scene with Theresa, Grand's #1 stylist. After she scores a Mega Burn (+200 points) on Poe, she proceeds to grill Noin, and offers her a... makeover. Noin declines. Head past the cafe, and into Grand's lovely park. Here, we'll find one of those blasted silver chests (YOUR TIME IS COMING SOON!!), and Duvine, a man in search of the world's most beautiful woman. Naturally, Fee is the perfect candidate (AGREE OR DIE!), but it's too bad she's too young. Noin, infuriated by the fact that her assets... er... I mean she was overlooked, is quite PO'd. Duvine offers you the [Book of Hermes] if you can find someone as beautiful as Fee, only older looking. Head back to the cafe, and Noin will take Theresa up on that offer. She needs some Goat Milk and a Moon Stone first, though. You should have too many of the later as of now, and Goat Milk can be bought right here in Grand City, so speak to Theresa again with them in hand and have her rip into Noin like Oprah into a 18-wheeler of Snackwells. Noin will temporarily leave your party. Speak with Duvine again to see just how the makeover went. It seems Noin is still allergic to shoulder straps, and money can't buy you everything. You DO however get the [Book of Hermes]. Head back to the Cafe, and Noin will be back to herself, and rejoin your party. That's it for Grand City. Exiting will Mist Canyon and Grand Highway. Back in Eden, Synthesize a Key of Hermes right away. ====================== SILVER CHEST REVENGE!! ====================== Since what has seemed like the dawn of time, those locked Hermes Chests have plagued your nightmares. Well, it's time to take what is rightfully yours! Use of a pendulum can tell you where all those damn chests you've been missing out on are. Or you could simply read the list below. Noir: Second floor of your house - [No Name 1] Noir: Inside the Historical Society Building - [Lumlia the Knight] Desert: Right where you entered Belkhyde - Angel Feather Grand City: The park - [Mana Power: Power] Further, at Eden Temple, you can finally open that silver door blocking the way to the stone mana holy ground. Here, you can mine Gravity Stones (among other things) to your heart's content, unlock a silver chest to find [Lost Item], translate the Stone lithograph, and of course, find Diemia's holy ground. Upon waking up, Diemia asks for a source of light, so fork over a Glow Lamp, and he'll thank you with a pact. With the Stone Gem in hand, your work there is done. Anyway, when you re-enter your home, Iris will complete synthesizing a Mega Flame, and give it to Viese. Now, it's synthesis time. Make a Zuvelk Core if you have the Yellow Mana to spare. Then, the Meteor and Uni. The Uni itself may seem like a joke of an item, but you can use it to feed many useful reviews into other items. For starters, it can get the reviews from looping the Cure Jar and Yugdore Water, as well as from the Flame loop. Furthermore, it can be fed into the flame loop either through Charcoal, or with an initial start with a Craft. Being able to feed range boosters, damage boosters, and a 2 for the price of one feature is always good. It's also one of the few that can use the Globeball, which grants a nice critical hit booster. And of course, the weak damage itself is useful. When using Item Wish on enemies way out of its league, you must push their life to within an inch of death. The Uni is just the light touch needed to lower it when regular attacks are too powerful to lower life with such finesse. Well, that's enough about the Uni. That's just some of its potential. -Grand Highway- This rural community has no enemy encounters, thankfully. Chatting up the locals will get you info on the Empire's antics, and exploring will find you some throwaway harvested items, but your main targets here are the grasses that grow into Tingleberries and a chest containing [Manners 101]. Grab a ton of the former. You'll need them. Exiting east, south, and west will unlock the ways to the Dragon's Nest, Dark Forest, and Imperial Camp, respectively. You can't do anything at any of these places yet, though. In Eden, you can create the Comet Gem, and if you have a Fresh Glowgrass, a Blue Bracer as well. If not, or if you're afraid of wasting it, well, there's a source later in this episode. -Mist Canyon- Enemy Encounters: Baphy Caterpillar Giant Puni Hammerhead Hell Kitty Jin Roc Sorceress Sr. Mountain Pig Stone Golem Were Cat Zombie Puni Hug the wall, passing by a fork, until you reach a cave. In it, open the chest containing [The New Element]. Head back to the fork and make your way down to the next screen. Cross the bridge to open a chest with a Lightning Brand. After that, just hug the bottom of the screen as you make your way east to exit. -Claire Village- This village doesn't have much to speak of. On the river to the east, you can grow plenty of elements, and you'll also find a golden door. The house nearest to the river has a chest containing a Comet Stone. In the only other house, conversation with the old lady will progress the game, informing you of the dragon, and your party will disband for the night. Outside, speak to Fee next to the house and see Felt try using the compliment- her-into-submission technique. Because this game is rated E for Everyone, all you get is Fee to rejoin the party. Head south to speak with Gray, who seems to have a good idea who this dragon is. He also believes that you don't stand a chance. And just like clockwork, Ardgevald shows up to prove him right. Ardgevald is at least kind enough to not fool you into thinking you have a chance at winning, unlike that jerk Chaos. Yep, this is yet another battle that you simply cannot win. You'll be lucky to even get a chance to make a move before he crushes you like Louie Anderson's couch cushions. Fortunately, a battered Fee somehow rises again to drive the dragon off on her own before collapsing. Lucky you, huh? You wake up back at camp, reflecting on your experience. It seems you need some training that only the Dragon's Nest/Den/whatever (can anyone seem to agree on the damn name?) provide. When you leave the village, paths to a Mysterious Palace (there's nothing to do there yet), Dragon's Nest, Spring of Nelvia, and Lailzatt Cave are opened. To fight Ardgevald at Lailzatt Cave, you must head on over to Dragon's Nest first. Alternatively, you can check out the workshop at the Spring of Nelvia first. It's your call, but upon doing both, you finish the episode. -Dragon's Nest- Ah, the beginning and the end of challenges Atelier Iris 2 has to offer. Start off by speaking with Gray's old master. After some... pleasantries... you are offered The Dragon's Test. If you can conquer it, Gray will gain the skill he needs to slay Ardgevald. All Dragon's Nest fights consist of 5 battles, before which your life is fully restored. You cannot heal between battles, though any/all status ailments are removed. -Round 1- 1x Virum (1420 Life) 2x Salamander (312 Life) Essentially, you want to get rid of the burdensome Salamanders ASAP so you can put the Virum into a large chain combo. Don't forget, just because they're dragons doesn't mean they're immune to sleep. Huffin Water can make this even easier than it already is. -Round 2- 1x Virum (1420 Life) 2x Basilisk (478 Life) This time, the Virum's flunkies aren't throw-away. Basilisks are immune to sleep (the Virum still isn't), they can take a couple of hits if you aren't currently using (or should I say abusing?) the crystal loop, and to top it off, they can raise the defense of themselves and everyone around them. The strategy remains the same, just against more durable foes. -Round 3- 2x Salamander (312 Life) 2x Basilisk (478 Life) Area effects are your best friend. To make it quick, try getting Gray to pull off an Ice Breath before the Basilisks make things tough for you by pumping themselves up and pumping you down with paralysis. -Round 4- 1x Uni Virum (1880 Life) Big, powerful, and slow. Note the slow. This guy's Death Glow causes dark damage and poison to your party. Just knock him into a chain combo that he will never come out of alive. -Round 5- 1x Elder Virum (3600 Life) Oddly for a dragon, Elder Virum absorbs ice attacks. His flickering flame, a 2-turn attack that does more to build your meters than it does fire damage. Tera Flame on the other hand does major fire damage to your entire party. All this on top of a Paralyze Bite that almost always knocks out a minimum of half its target's life, and you got yourself one hell of a boss. Your best bet is to either attack normally or heal until he does a Flickering Flame, at which point, you all defend to render it useless, and follow up with as large a chain combo as you can hold, topping it off with something nasty with those meters Elder Virum himself helped build up. Try Gray's Flaming Blade, you'd be amazed. Completion of the trial will earn you 3 Dragon Bloods, and Gray's Dragon Slayer skill, which allows him to cause 50% more damage when attacking... get this... dragons. This is just the kind of skill he needs to be worthy of his title. When you complete The Dragon's Test, you are free to test your capacity for violence with several more fights with their own unique challenges and rewards. A designated section for them is coming soon. Note that the Enchantress of The Light Test may drop Fresh Glowgrass. In case you lacked some or if you lack the pair needed to use what you had on that Blue Bracer, you now have somewhat of a source. -Lailzatt Cave- Enemy Encounters: Basilisk Frozard Mana Cluster Maxwell Salamander Uni Virum Virum Vulture There's a lot you can collect here. Note that there are various types of Mana Clusters, which yield different elements if killed by Felt. This includes the rare Life element. You can also mine Comet Stones and Dragon Bones here. When you reach your first fork, head west to grab a bag of Nue and a silver chest holding the [Book of Uroborus]. Head back to the fork. If you take the long way (southeast), you will find a bag of Gradin Salt. Continue on the fairly straightforward path to the next screen, grabbing a chest with a Dragon Bone on the way. At the next fork, head east to grab a Fire Brand in a silver chest. Nice. Make your way to the northeast, where the lava will conveniently become brighter, and find a save point. Beyond it is the lair of your foe so prepare yourself. The next screen over, Gray and company challenge Ardgevald to a rematch. =========== BOSS BATTLE =========== 1x Ardgevald (12000 Life) Reward: Dragon Shield What the hell happened to this guy!? It seems Fee neutered the poor dragon the last time you met. Ardgevald may be the toughest legitimate boss you'll fight so far, but he's still easy, despite his large amount of life. Just remember that this is Gray's fight. He has the skills needed to rip this oversized wuss a new one. If you equip the Lightning Brand and Fire Brand on Gray, it's almost impossible to lose. Royal Dragon Cry causes very weak physical damage and lowers the 3 basic elemental resistances for the whole party. Dragon's Wrath causes multiple lightning hits for very decent damage, and has a high critical hit rate. Volcano Breath, his most dangerous attack, causes 3 fire-based hits and lowers the defense for the entire party. Just have your other party members either defend, heal or charge, while having Gray always charge (or heal if Ardgevald gets lucky on another party member), until you have some meters and he just used an attack (Royal Dragon Cry is ideal), then push him into a chain combo he most will likely barely escape alive. In or out of a combo, Gray's Flaming Blade is disgustingly powerful thanks to Ardgevald's massive D Res. Felt's Raging Strike in a combo is still a great damage dealer as well. Naturally, looping Crystals gives you a HUGE advantage. After the battle, Ardgevald makes a run for it. While you didn't get to kill him, you sure taught him a lesson he won't soon forget. After some boasting, feel free to leave (a Return Gem won't work in the room you face Ardgevald in, but it works anywhere else). -Claire Village- Enter the old lady's home to deliver the good news. As a reward, you receive 2000 Cole. Also, the Grand City Magic Shop Keeper tells you she will be returning to Grand, and that you should stop by. At this point, if you already went to Nelvia's workshop, this episode will come to an end. -Grand City- With the magic shop open again, feel free to pick up the [Magic Snack Recipe] and the [Book of Troth]. Switch on over to Eden and initialize the Animal Cookie, and make at least 10 Manatinis. FINALLY! Yach can no longer hassle you over them. Go to his shop and fork them over to get... nothing. He DID pay you in advance, remember? -Spring of Nelvia- Enemy Encounters: Basilisk Elemental Falcon Hawk Mana Cluster Master Pig Puni Red Puni Shadowgirl Stone Golem Vulture Were Cat Zombie Puni Much like Lailzatt Cave, this is a good source of mining Dragon Bones and Comet Stones, not to mention fighting Mana Clusters for element gains. The path is also completely linear. Thank god. When you arrive, the spring should look strangely familiar. Bah. If you see a bag with some Ale in it, grab it and head north. In the next screen, a man next to the silver chest containing the [Slaith Fashion] tells you about the big business that is Phoenix Quills. File this in your brain under "Useful Information" and enter the cave. On your way through, feel free to mine any goodies along the way. It's all good. Outside, grab the bag with a Phoenix Quill on your way the lodge. Inside it grab the chest with a Dark Mana. If you switch to Eden, exiting and re-entering your house will get you a scene with Iris, who just completed a batch of Animal Cookies. Also, initialize the Silver Armor. If you take a look at one of the ingredients you can use, the Eden Outfit, you'll see that you can loop this armor for some SERIOUS reviews. Problem is, Manas aren't easily available just yet (they will be), so it may need to be put on hold. Don't worry. In the future, not only will this change, but a much more important item will be able to benefit from this loop. Switch back and speak with the local extortionist blocking the door. Apparently, this is a toll door. To keep up with the maintaining and proper running of this door, you must fork over 6 Phoenix Quills. And no, there's no Save-The-World Discount. You can fight some birds, or you can just grab that bag you got earlier multiple times if you don't have enough. Continue to the workshop, which upon activating, should restore Weathervane Hill. Before leaving, Felt finally asks the obvious question, who was the Azure Azoth before he became a talking sword? The Azoth admits that he was Elusmus, the creator of the sword itself while he was a human, and he also seems hesitant when Felt speaks of destroying the Crimson Azoth. But that's just going to have to wait. Upon exiting, if you defeated Ardgevald, you will automatically proceed to Grand. -Grand City- At camp, you consider your next move. The next workshop is in the Dark Forest to the south, but the party agrees that it's safer to march through the Imperial Camp than to get lost in the woods. And with that, and enduring the most dangerous force in the world, the episode comes to an end. =============================== Episode 12 Checklist [AIEP12CL] =============================== Key Items Obtained: Book of Hermes No Name 1 Mana Power: Power Lost Item Stone Gem Manners 101 The New Element Book of Uroborus Magic Snack Recipe (Grand City Magic Shop) Book of Troth (Grand City Magic Shop) Slaith Fashion Treasure Chests: Manners 101 (Grand Highway) The New Element (Mist Canyon) Lightning Brand (Mist Canyon) Comet Stone (Claire Village) Dragon Bone (Lailzatt Cave) Dark Mana (Spring of Nelvia) Silver Chests: No Name 1 (Noir) Lumlia the Knight (Noir) Angel Feather (Desert) Mana Power: Power (Grand City) Lost Item (Eden Temple) Book of Uroborus (Lailzatt Cave) Fire Brand (Lailzatt Cave) Slaith Fashion (Spring of Nelvia) Recipes Learned: Key of Hermes Uni Blue Bracer Zuvelk Core Meteor Comet Gem Diselement Uroborus Pill Animal Cookie Manatini Silver Armor Recipes Initialized: Key of Hermes Uni Zuvelk Core Meteor Comet Gem Blue Bracer Animal Cookie Manatini Silver Armor =============================================================================== Episode 13 Imperial Camp Capture [AIEP13] =============================================================================== After a scene with Chaos and what looks like where he must have found the Crimson Azoth, you find yourself on the world map over Grand City. If you switch to Eden, exiting will get you a scene involving how excited Coco is over the return of Weathervane Hill (you could have gotten this last episode if you restored it before fighting the dragon, but what kind of wuss would do that?), and she gets back to "work." Unfortunately, there's little you can do there, or anywhere in Eden for now. -Imperial Camp- From the look of things here, you aren't getting through. You DO however see a small animal raid the soldiers' food, and make its way off to the highway. Seeing as you have nothing better to do (RPG characters trying to save the world have nothing but time on their hands these days), follow that rabb... uh, thing! -Grand Highway- You'll quickly find the little ferocious beast napping in the middle of the road. Talk to it to learn that it's a mystical beast. Of course, communication is sort of a problem. Feed it an Animal Cookie you should have bought the recipe for either this or last episode to further the plot. After a Chris Rock reference, we learn that the beasts are running on a food shortage. Fee gets a brilliant idea, and asks the beast to lead the way to their village. With a new friend in tow, make your way to Dark Forest. -Dark Forest- Enemy Encounters: Bugbear Giant Puni Mana Cluster Master Puni Poisonous Fungo Stonehead Virum Were Cat Wood Golem Follow the straightforward path until a bunch of bushes block your way. The mystical beast will do a backflip, causing a bush to disappear (yes, you read correctly), and allowing you to continue forward. Make your way up and around to grab a chest with 1200 Cole. Also note that there's a lot to grow here. Yields include Tingleberries, Super Nues, and various elements, including Dark. Continue west to a large area that contains nothing more than a bag of Glowgrass to the northwest, a silver chest with [No Name 2] to the east, some sprouts to the west, and the exit to the next screen to the south. In the 3rd and final screen, grab the chest on top of the hill on your way out. -Hidden Village- Upon arriving, head to the save point and switch over to Eden. When Viese steps outside, Eden explodes, ending the game. Or not. But the explosion sure felt like it. Next door, we see the cause is... you guessed it, Frank Stallo-er... Coco. It turns out Coco's fired. Booooooo!! Viese, with her inability to mind her own business, works on patching things up. It seems Coco needs to make some Cure Jars to replace what she broke. No, you're not helping her. Anyway, back at Hidden Village, make your way up to the top, feeding Animal Cookies to the mystical beasts along the way. Be sure to go shopping and pick up the [Manners 101: 2]. Fortunately, you don't need to pay in the form of an item you can only carry 9 of at a time, unlike some OTHER game. Head back to Eden and make the Magatama Cone now if you want. Continue upward, feeding the beasts, until you find the elder, who is sitting on what looks like a straw bed. Upon speaking with the elder, Fee begins to discuss her evil plan, and tells Felt to head back to the entrance. When you do, Fee arrives with a mystical beast army in full force. It's time to storm the Imperial Camp! -Imperial Camp- It appears Fee's plan worked. Head into the nearby tent to grab a chest with a Green Mana, and a silver chest with an Ankh. Prepare yourself and head west to meet the only Imperial who stood his ground, Galahad, an Imperial Champion. Some words are exchanged, explaining the obvious connection between him and Gray, and his... fraternal relation to Noin. Of course, his loyalty to the Empire renders that all pointless. Prepare for one hell of a fight. ========== BOSS FIGHT ========== 1x Galahad (7500 Life) Galahad is built even tougher than Gray is. But that means he also shares the same weakness, speed. Fire is also his weakest resistance, so feel free to use Gray's charge attack, Meteors, and Flames for some extra damage. Every move in Galahad's arsenal is solid. Justice Slash delivers worthy damage to a single character. After some exchanged blows, he'll pull Heaven's Light out of his bag of tricks, which is a time effect attack that raises his attack, magic, defense, and speed, as well as recovers his life. After taking enough damage, he'll start using Gaia Shake, which smacks the whole party and inflicts knockback. Your best bet is to defend early, building up the meter, then start charging. When he uses Heaven's Light, it's your best bet to start a Chain Combo, despite the boost to his speed. Feel free to neutralize the extra-beefed-up defense with a Glow Lamp. With him stunned, and his defense back to normal, some 2 meter attacks or Felt's Raging Strike will cut his life down to size. Alternatively, if you use Crystals, you could probably start a combo after a mere Justice Slash and maintain it until he falls. Funny how some preparation can make you more powerful than any enemy can handle. After the battle, backup arrives, preventing you from getting through the camp. You fall back. After some scenes between Felt and Noin, and with Galahad back at the camp, the episode comes to an end. =============================== Episode 13 Checklist [AIEP13CL] =============================== Key Items Obtained: No Name 2 Manners 101: 2 (Mystical Beast Shop) Treasure Chests: 1200 Cole (Dark Forest) Yellow Mana (Dark Forest) Green Mana (Imperial Camp) Silver Chests: No Name 2 (Dark Forest) Ankh (Imperial Camp) Recipes Learned: Dark Water Magatama Cone Recipes Initialized: Magatama Cone =============================================================================== Episode 14 For he who has gone off to fight [AIEP14] =============================================================================== In Eden, as Viese continues worrying about Felt, she gets a visit from Lutanus. It seems Kreuz wants Viese to drop by the temple. Head on over and speak with him, and he will grant you access to his personal library. Here, you learn a little more about Elusmus, and his mentor Palaxius, who happened to be the one who created the Crimson Azoth. Afterwards, Kreuz leaves Viese to her business. Check out the nearby box to find Faustus, the Dream Mana. He immediately offers you a pact, and you receive the Dream Gem. Head up a ladder, and read some material on Hexi Glass, and how it improves a person's reaction speed, which gives Viese an idea. On the top level, examine the shelves to find [Alchemic History]. Head on home. Back at the ol' weapons factory you call home, Viese uses her research to develop [Viese's Recipe]. It's not exactly brilliant... unless you find putting a gem inside a cotton bag to be ingenious. Anyway, you need Hexi Glass to make it, and the only reliable source is Weathervane Hill. Before you do anything, initialize and mass produce the Grappling Hook. ================== WEEEEEEEEEEEEEE!!! ================== With the Grappling Hook, you can now go back to several spots where cliffs blocked your path to several goodies. You can use a Pendulum to backtrack, or you could just read the following list: Marmel Forest: Find a chest containing [Miracle Stone] Holy Path: Find [Amanita's Diary] on the western side Holy Path: Find an Ice Brand on the eastern side North Grand Plains: Find [Mana Power: Wind] on the eastern end Forest of Ocean Mist: Find [Leneal] When you're done, you can now initialize the Divine Shield which has plagued your backlog, as well as the Gravity Crystal, Amanita Needle and Sages Feather Pen. Now it's time to head to Weathervane Hill. Beyond the cliff you can now scale is a treasure trove of elements, including Sound, which up until now, could only be extracted from select monsters. Follow a series of floating rocks until you reach a chest with a Green Mana in it. On the next platform is a the Wind lithograph, which you should promptly translate. Head north, following the rocks until you reach a chest with a Glowing Mana. Head back, take the southeast rock, and follow the path until you reach the Wind Mana's holy ground. Because Silwest is the queen of all things awesome, she bypasses the classic let-me-test-you-first bull, and gets right to the pact. Thanks! With the Wind Gem in hand, Viese asks about the Hexi Glass, and Silwest gives what has got to be the most hilarious possible response. Head back taking the shortcut rock immediately to the left, grabbing a chest with [Storm] along the way. On your way out, Viese and Silwest will spot some Hexi Glass. Silwest makes herself useful (she's easily making herself everyone's favorite mana at this rate) and reaches it for you. Back home, initialize the Silwest Core if you have the Glowing Mana to spare, and create the Viese Charm. Upon completion, the episode comes to an end. =============================== Episode 14 Checklist [AIEP14CL] =============================== Key Items Obtained: Dream Gem Alchemic History Viese's Recipe Miracle Stone Amanita's Diary Mana Power: Wind Leneal Wind Gem Storm Treasure Chests: Miracle Stone (Marmel Forest) Amanita's Diary (Holy Path) Ice Brand (Holy Path) Mana Power: Wind (North Grand Plains Leneal (Forest of Ocean Mist) Green Mana Glowing Mana Storm Silver Chests: None Recipes Learned: Grappling Hook Viese Charm Gravity Crystal Amanita Needle Silwest Core Sages Feather Pen Lightning Rod Recipes Initialized: Grappling Hook Divine Shield Gravity Crystal Amanita Needle Sages Feather Pen Silwest Core Viese Charm =============================================================================== Episode 15 Beacon of Revolution [AIEP15] =============================================================================== -Grand Highway- No matter where Felt & Company was last episode, they start here. After some discussion, the party realizes that with the mystical beasts, they don't need to worry about getting lost in the forest, so there's no need to get through the Imperial Camp. Head on over to Hidden Village. Make sure to catch up on your Alchemy Item skills and your weapons. The addition of Silwest and Faustus should have opened up a ton of options for you. -Hidden Village- Upon speaking with the elder beast, you learn that things are fine for them now despite the fact that your attack on the camp failed. They're also happy to show you the path south. Two episodes ago, a mystical beast blocked the way to their food storage cave next to the elder's. With the path open, enter and open a chest containing a Blue Mana. -Dark Forest 2- Original name, huh? Grab a bag of Old Yadok Fungo and continue down the path past the bridge until you reach a cliff. Climb it to grab a chest with [Neko's Work]. Head back to the bridge to cross it into the next screen, where you won't make it very far without running into Mitsue. You know, the feline merchant who shows off the goods. It seems your destination is being blocked by a big-ass boulder. It seems the only one who can handle this is a man in Alha Village. Afterwards, speak to the nearby mystic beast and feed it an animal cookie. It will tell you of a treasure you may already have gotten at North Grand Plain using the Grappling Hook. Continue northeast, hugging the shore, and grab a chest containing a Dark Mana on your way out of this surprisingly small place. Upon leaving, a switch back to Eden will show you that Coco and Melona have resolved their issues. This event's trigger was determined by battles fought, so you could have gotten it sooner, but this is the first in a long while you needed to pass through an area with an encounter gauge since the explosion. That's about it for Eden, though. While you're there, initialize the Refuel. -South Grand Plains- Enemy Encounters: Assassin Doll Enchantress Harpy Heavy Metal Lantern Jack Red Puni Roc Shadowgirl Shock Element Sorceress Totemite Vulture Here, you can grow some Fresh Glowgrass, your first good source if beating up a ton of Enchantresses wasn't your thing. But first thing first, when you arrive, head directly southwest into the shrubbery to find a secret path leading to a silver chest, which holds one of those wonderful Angel Feathers. Hug the southern trees to find a path to a barrel containing some goat milk. On the north side is a chest containing a Yellow Mana and a save point. Use it. Head west, and you'll meet up with Tolena again. You'll finally see one of the reasons she just so happens to be an "Imperial Champion" very quickly. =========== BOSS BATTLE =========== 1x Puni Punist (900 Life) 1x Puni Knight (1200 Life) 1x Puni Princess (1100 Life) 1x Puni King (1500 Life) Reward: 4x Puniball What, you expected a fight with Tolena? HOW DARE YOU!? Anyway, how hard can punis be? Answer: not very. King & Knight are your attackers, but you should REALLY watch out for the Princess. Her Tiara Slash is deadly, and she can also lower your attack. Punist hilariously heals you while putting you to sleep. Knight is the only one who can take to the air with Puni Skydive, which causes about as much damage as you'd expect. If you draw this fight out, Puni King's breath will cause about as much as Princess's Tiara Slash to all members. Ladies First, so take down that Princess ASAP, then get rid of that Punist. Regular Punis already have a habit of putting their opponents to sleep. Doing it intentionally is unforgivable. With them out of the way, it's all a matter of chain comboing the King while getting a few jabs at the Knight in while you're at it. All in all, this battle shouldn't be hard, but it can be a pain if you leave the wrong Punis alive for too long. After the battle, whatever Tolena came to see you for will need to wait, as she heads off to tend to her wounded soldiers. You'll also learn the TRUE reason she's a champion. Continue west until you reach a crossroad. Head south and take a U-Turn to reach a silver chest containing [Cursed Man]. Continue down the southern path to find a chest with Dragon Blood poorly hidden behind some boxes. Head back to the save point, switch back to Eden, and make the Demon Ring. This is one HELL of an accessory, which completely ruins your D Res in exchange for some very awesome boosts to every other stat. If you take up wearing these things, make sure to also take up the habit of taking out anything with dark attacks as quickly as you possibly can. Head west from the intersection to grab a chest with another Dragon Blood on top of the hill in the middle. Feel free to exit to the west to open a path to East Regenbogen. You'll be turned away if you go there, though. Finally, head north from the intersection. On the east end of the area, you may find a bag of flour. On the western end, you'll find a chest containing 620 Cole and some sprouts that yield illusion and sound elements. Exit to the northwest to open the path to Alha Village. -Alha Village- As the residents will tell you, there isn't much here. There's Pure Water in the well, a locked golden door, and up the hill next to the third house, a chest holding [Neko's Work 2]. In the third house, speak to the red-head to learn that the Bomb Artist you're looking for is currently out of town. Looks like those boulders will need to wait. Upon leaving the house, news of Simsilt attacking Fort Zeyung rocks the town. Since you have nothing but time on your hands (again), Felt & Company decide to assist by attacking from the south by passing through South Lake Midgard. Before you do anything, initialize the Heal Bulb. Upon completion, Melona will pay a visit and finally spill the beans on what's been with her recent commentaries. Anyway, with Dragon Blood and using Eite Liqueur as a medium for the Cure Jar loop, the Heal Bulb should have the quality and reviews to be MORE than enough to heal everyone immensely. -South Lake Midgard- Enemy Encounters: Giant Puni Golden Puni Master Puni Mini Puni Puni Puni Queen Zombie Puni This one-screen intersection has a lot to note. To the east is a dock holding two things that will be important later in the game. Scale the hill, but after the first wall, bear east to find the Fragrance lithograph, which you should immediately translate. At the top of the hill, feed a mystical beast for a tip on using Pendulums to track treasure. Head west across the bridge and down the hill to find some barrels holding Pure Water, and hidden in the foliage, a silver chest containing Daza's Belt. This rare and amazing accessory fuels your skill gauge when you heal yourself in battle, not to mention many other things, such as raising critical rates for both physical and magical attacks, and cause all elemental attacks. This baby is definitely a top-tier accessory. Exit west to open another path to East Regenbogen. When you're done here, exit east from the top of the hill to finally open the way to the fort. -Fort Zeyung- Enemy Encounters: Archer Gunner Heavy Metal Imperial Commander Imperial Footman Imperial Soldier Mercenary Relief Soldier Sorceress Witch Prepare yourself for a looooooooong fight. Upon entering, you'll be stopped by two Imperial Soldiers; you've mopped the floor with them before, you will crush them even harder now. Inside, you'll encounter a battle almost every few steps. In the first room on the left, you'll find some barrels, one containing Old Magi Grass, and a chest with a Dark Mana. After that, make your way northeast until you reach the real battle for the fort. With Fee's ability to think ahead, you come to the conclusion that finding and ripping the General a new one is the quickest way to get a victory. So how do you make it to the top of a fort? The sewers, of course! Screw logic. Head directly south to find a set of stairs leading down. In the first room of the sewers, grab a chest with a Dragon Bone. In the next room, raid some barrels for Pure Water and head upstairs. Afterwards, head down a series of halls, ignoring all side doors, until you reach a dead end. Take the side door to the left to find a silver chest containing an Illusion Bracelet. Then, head back up the hall into the next door on the left. The flags are a good indication that you're close. In the next room, you'll find some barrels with Goat Milk, Ale, and Pure Water, not to mention a save point. Use it. It may seem like the most inappropriate time, but if you are running behind on Eden's cutscenes that are triggered by fighting battles, this is probably the best time to catch up. However, if you've been switching frequently to stay on top of your recipes, chances are that there's absolutely no need for that. Anyway, upstairs from the save point, you'll come face-to-face with the general as well as his men. =========== BOSS BATTLE =========== 1x General (5000 Life) 2x Imperial Support Soldier (1200 Life) 1x Imperial Guard (1100 Life) Reward: Blue Mana If there's one thing you should have learned from nameless Imperial bosses, it's that they'll become random encounters in later episodes. As such, they're prone to sleep, so throw some Huffin Waters out and render these poor saps helpless. While the General has more Life than the ones you'll fight in the future, and is immune to Item Wish, his men sure aren't. Just a heads-up. If you put them all to sleep, you can build up meters with absolute freedom. After which, stunning the general and burning meters recklessly will be more than enough to conquer your enemy. When you're through with their leader, the fighting stops. Upon inspection of the fallen general, you'll receive a Visa. Head on out to the balcony to find a chest with [Dragon Slayer Tales]. Head on back to the save point, switch over to Eden, and make the Dragon Fang Earring right away. It's a very solid accessory for Gray. Upon leaving and entering the house, Viese will spot Iris making a Heal Bulb, which you receive. With the battle over, you can now enter the northern end of the fort. The first room on the left has a chest containing a Yellow Mana. The next room holds a bag of Wax. Outside, you'll finally meet Max again, who then delivers his best mispronunciation of Felt's name. But happy times don't last long, as reinforcements arrive. Chaos enters from the south, ripping the Simsiltians apart. Make your way back into the Fort and head south to run into your arch-nemesis. Before you can hold a rematch and settle the score with this cheating turd, Max steps in. Amazingly, Max pulls off a move not unlike what we've seen Fee use to save herself twice in the past. Oh my, this can't be a coincidence, CAN IT? Unfortunately, it's not enough, and Chaos pulls something new out of his bag of tricks: Exzanosis. With that, Max starts turning to stone. As you engage Chaos in battle, Fee pulls off her emergency whoop-ass move, now dubbed the Ein Zecksclaw. Given what it did to Ardgevald, you better believe this battle is winnable. =========== BOSS BATTLE =========== 1x Chaos (5000 Life) Chaos has nothing on what he used to. Crimson Duo is a decent attack that hits twice. After taking some damage, he'll use Crimson Ambition, which does exactly what it did last time, a time effect boost to all stats. After which, he just uses Crimson Slash and Crimson Duo over and over again. Your best bet is to defend for the sake of meters, and let loose a combo after his Crimson Duo. If he gets off a Crimson Ambition, you can either turtle the danger out of it (he only uses it once), or attempt to beat him before his stats become too much for you to handle. Chaos has no elemental weaknesses to exploit, so this is all just a big slugfest. Upon his defeat, Chaos hauls ass. Max is doomed to fully turn to stone, but before he does, he tells Fee the truth of her origins and identity, as well as how she's able to pull off Ein Zecksclaw. Before his full fossilization, Max requests that Felt protects his long-lost princess sister. And with that, the episode comes to an end. =============================== Episode 15 Checklist [AIEP15CL] =============================== Key Items Obtained: Neko's Work Cursed Man Neko's Work 2 Visa Dragon Slayer Tales Treasure Chests: Blue Mana (Hidden Village) Neko's Work (Dark Forest 2) Dark Mana (Dark Forest 2) Yellow Mana (South Grand Plains) Dragon Blood (South Grand Plains) Dragon Blood (South Grand Plains) 620 Cole (South Grand Plains) Neko's Work 2 (Alha Village) Dark Mana (Fort Zeyung) Dragon Bone (Fort Zeyung) Dragon Slayer Tales (Fort Zeyung) Yellow Mana (Fort Zeyung) Silver Chests: Angel Feather (South Grand Plains) Cursed Man (South Grand Plains) Daza's Belt (South Lake Midgard) Illusion Bracelet (Fort Zeyung) Recipes Learned: Refuel Demon Ring Heal Bulb Dragon Fang Earring Recipes Initialized: Refuel Demon Ring Heal Bulb Dragon Fang Earring =============================================================================== Episode 16 Burden of Royalty [AIEP16] =============================================================================== Author's Note: Enjoy the new random battle music! You can get through this whole episode without fighting a single battle, so you may not notice. -Fort Zeyung- As the Simsiltians proceed to turn the fort into their new home base, morale is at an all-time low. Head toward the northern exit, stopping at the kitchen (the room with the silver chest) along the way for a short scene with Noin, who is trying to cope with the recent loss... by torturing everyone... TO DEATH. At the northern exit, Felt & Fee share a moment. She requests for Felt to come with her to Altena Church. With that, you two head out alone. -Altena Church- Here, Eizlen gives a recap of how she ended up at the church and raised as an orphan, and suggests that you pay a visit to Riesevelt if she wishes to learn more about herself. -Fort Zeyung- After that short scene, Felt & Fee are back at the fort to announce their new destination. Hagel takes your Visa and alters it for you. Next stop: East Regenbogen. On your way out the southern exit, the rest of the party rejoins, so there's no need to go it alone. -East Regenbogen- Present your Visa to get a surprise, and an entertaining cutscene. How did Felt & Poe DO THAT!? And why doesn't Fee twirl those scythes more often? Anyway, proceed down the bridge, unless you want to turn back to grab a box of Spoiled Meat. Two screens down the bridge, you'll find a ladder to descend down. Head north from there to find a silver chest containing a Diemia Ankh. This is another top-tier accessory. Check it out. To the south, you'll find a boat to ride out to an island. Here, feed a mystical beast to hear a tip you should know already and grab a chest containing a Green Mana. Head back up the ladder and proceed south to the exit. -Market- The time your time spent here isn't wasted, as your stay in Riesevelt won't be long. Make sure to pick up the [Mystical Beast], and perhaps the [Hopes and Dreams], as well as stock up on Frozen Rain & Silver Water. These are the first good sources, and plenty of recipes have been waiting for that water. You can also buy several accessories that you most likely have found 1 or 2 of while playing up until now. When you exit, the rest of Riesevelt will be open to you. -Back Alley- It's been a while since your last visit. And wow, the attitude around here sure has changed. Head into the bar and speak with the Bartender... who still believes Felt is more indiscrete-looking than Noin. You don't get a goldmine of helpful information, so your new goal is to wander the city. Hmph. If you take this opportunity to switch to Eden, you'll have a LOT of recipes to catch up on. You can now make the Crystaleavy, Silver Acid, and Sun and Wind Wing alchemy items, as well as the Crystalite by switching the Red Crystal out for a White Crystal. In the mana item department, the Dark Water and Diselement can now be initialized. It's hard to get good reviews on the Dark Water, but it is most certainly worth it. -Riese Palace- Upon approaching the gate, you meet up with Tolena. To everyone's amazement, the Imperial Champion agrees to give a tour to the... enemy. Inside, you're restricted to check out the living room area of the palace. In the first door on the left, you'll find a locked golden chest (ONE OF THESE DAYS...) and a regular one holding the [Intellect]. In the next available room on the left, you'll find a painting on the back wall that looks awfully similar to someone you know. Inspect it to learn that Fee inherited some awesome genetics. Afterwards, inspect the nearby bookshelf to read an Imperial report on the Slaith Royal Family. After which, Gray spills some more beans on his knowledge and involvement with Max. In the final room at the end of the hall, you'll receive information on The Slaith Coronation, which involves unlocking Fee's uber Ein Zecksclaw. When you're done, speak to Tolena to be escorted out of the palace. Outside, you get stopped by Galahad. Before what could turn into one helluva rematch, the maid from the Back Alley Bar comes running. It appears that the Consul is drunk off his ass at the bar or something. -Back Alley- If you switch back to Eden, you can promptly make the Philosophic Ash. After which, heading into the bar will lead to a series of events showing just how much Theodore sucks, and how Galahad's loyalty (to the consul, anyway) is being pushed to its limit. After which, you immediately return to Fort Zeyung, where Fee decides her next course of action, ending the episode. It sure seems like Felt is becoming a secondary character, huh? =============================== Episode 16 Checklist [AIEP16CL] =============================== Key Items Obtained: Mystical Beast (Riesevelt Market Accessory Shop) Hopes and Dreams (Riesevelt Market Accessory Shop) Intellect Treasure Chests: Green Mana (East Regenbogen) Intellect (Riese Palace) Silver Chests: Diemia Ankh (East Regenbogen) Recipes Learned: Crystaleavy Sun and Wind Wing Philosophic Ash Recipes Initialized: Crystaleavy Crystalite Silver Acid Sun and Wind Wing Dark Water Diselement Philosophic Ash =============================================================================== Episode 17 Revival of Eden [AIEP17] =============================================================================== -Fort Zeyung- Reviewing what info you have, there are two workshops to handle. One is in the Dark Forest, which you've been trying to reach for a few episodes now. Along with that is the graveyard that Fee must visit for the Coronation. The other workshop is in Tatalia. The choice is yours as to which area you tackle first. Head out to the balcony to speak with Noin, who is still troubled about Galahad. After which, returning indoors will get you the news you've been waiting for: The Bomb Artist has FINALLY returned to Alha Village. -Alha Village- Upon entering, your party will meet up with Mitsue once again. But forget the love business for a second and go pay a visit to the third house, where the Bomb Artist resides. After explaining your situation, he requests that you present him with a Mega Flame of your own. Upon doing so, he'll immediately recognize it as a mana item. While you wait for your new bomb, scenes between Poe and Mitsue shall entertain you wait. Upon completion, you'll be presented with [My Ultimate Bomb]. You should immediately switch to Eden and have Viese initialize the Tera Flame and Dragon Gem. Note that the Tera Flame can be used to extend the already existing Flame/Mega Flame loop. ============================================================== PWN SOME STONE II: The really bad sequel of a really bad movie ============================================================== Mass produce some Tera Flames, because it's time to go on an even larger bombing spree. Hard Rocks, as the Pendulums call them, have been smug with their inability to be destroyed for far too long. It's time to teach them a lesson. As usual, here's the hit list: Holy Path: Open the path to the Sealed Ruin, which is... sealed. Onuki Cave: Reach a locked golden chest. *Shakes fist* Onuki Cave: Reach a mystical beast who advises you to seek the Globe. Mist Canyon: Reach a chest containing the Gargoyles Mirror accessory. Grand Highway: Reach a chest containing [Mana Power: Dark]. South Lake Midgard: Reach a chest containing 1120 Cole. South Grand Plains: Open the southern path to Mt. Gelad. Dark Forest 2: Reach a chest containing [Mystic Beast 2] Dark Forest 2: Open the path to Zwital Village Not a bad haul. A magic attack negating accessory, a core, some dough, the recipe to the arguably best fire attack in the game, and two paths towards advancing the plot of the game. -Mt. Gelad- Enemy Encounters: Assassin Doll Baphy Bugbear Cerberus Firedillo Mana Cluster Murder Bot Sentry Sr. Mountain Pig Stone Golem Totemite While you aren't required to pay this place a visit for a few episodes, you'd be crazy not to. Aside from the mining bonanza (there's tons of Lightning Stones to be gotten) and chests, there's also the Sentry, THE punching bag random encounter. He usually comes with at least 3 other enemies, so when you meet him, defend until you have 3 meters, stun him, and have Fee unleash an Endless Blade. You'll reach a point where this tactic stops working on enemies that come in large groups, due mainly to your own strength. Sentry is one guy who a break attack with a ton of muscle behind it will not take down. Upon entering, climb the first cliff you encounter and grab a bag of Glowgrass. Head back down, and follow the path until you reach yet another cliff. Climb it and hold right until you reach a cave with two chests. The normal one holds a Dark Mana, the silver one holds a Diemia Ankh. Outside, head left past the next cliff to mine a few rocks, then head back to climb up and head north to the next screen. Upon reaching a fork, head north along a path that ultimately takes you to a chest containing [Mana Power: Life] and head back. Head back and go west. Here, you can climb a vine for some more mining, and find an empty living quarters. Whether you do or not, head southwest from the vine to open a path to the South Grand Coast. Unlike Mt. Gelad, it does not have much to make it worth exploring, unless you wish to fight Sand Dragons. -Zwital Village- The beginning of your Dark Forest portion of this episodes starts here. Zwital Village is constructed out of two things: Cute and Adorable. Speak with the red-headed girl you immediately see to unlock the path to Dark Forest 3. But before you head out, go shopping! The Commerce Capital of Belkhyde has three of the best damn shops you'll ever find. There are three merchants. One is in the first house you spot. The next is just outside the eastern house. And the third is inside that house. Aside from the [Fairy Tales], [Fairy Life 1], [Fairy Life 2], [Revival], and [Blacksmith Advanced] which you should buy, the one in the Chief's (the right) house sells every type of Mana for a mere 4600 Cole a piece. Think about that. If you've been exploiting the Huffin Water/Heal Herb/Holy Evergreen for cash, AND you've put ELE COST DOWN (XL), you have the ability to rake in about 20720 Cole per ten minutes, or 124320 Cole per hour. That's enough money per hour of work to buy 27 Manas. That's a whole lotta stat boosts through Cores. If you switch to Eden now, you'll have a hell of a lot of recipes to make. You should start with the Fairy Tea, which allows you to harvest items from bushes. Next should be the Quicksilver Ankh, an alchemy item that grants you the Guts skill. If you make a Meteor with one of these, you can create the Ice Comet. But you may want to hold onto doing that for a second. Also, you can now make Lightning Rods, and if you switch out the Silver Crowbar for any other Crowbar, the Thunder Rod. As a result, you can also now make the Dark Lightning Cloud. Let's also not forget the Flute of Cerberus, Dark Fairy Clothes, and Dark Fairy Hat can also be made. The following few paragraphs get into some very VERY ugly discussion of synthesis, but bear with me. Use the Fairy Tea to grow some bushes at Belkhyde gate to get some Urobs, the final ingredient to the Uroborious Pill. At this point, you have several offensive mana items that are just BEGGING to have the trio of reviews placed onto them. This calls for looping the Cure Jar Yugdore Water for DAMAGE UP (XL), ELE COST DOWN (XL), and RANGE (L). Even though this is hardly an In Depth Synthesis Guide, I'll walk you through it just this once. ======================================== GOING OFF ON TANGENT FOR OFFENSIVE ITEMS ======================================== Make a Heal Herb out of Magi Grass & Ale, and immediately make the Wonder Grow out of that Herb and an Aihie Fungo. Then, make a Heal Herb out of Foul Water and either Aihie Fungo, Pearlberry, or another Magi Grass. The first two will cause less trouble. Make a Cure Jar out of Heal Herb and Wonder Grow, and then make a Yugdore Water out of Wonder Grow and a Cure Jar. Then make the Cure Jar with the Heal Herb and Yugdore Water, looping until they have those 3 reviews, then replace the Heal Herb with Aihie Fungo in the Cure Jar recipe to raise the quality to 120. Now it's just a hop, skip and a jump away from passing to your offensive items. Listed below are some simple mediums for the tougher ones. Lightning Rod: Either Eite Liqueur->Silver Crowbar or Cystalite... or both Thunder Rod: Ditto, only replace the Crowbar Flute of Cerberus: Uroborus Pill Meteor: Either the Unis->Crafts->Flames or the Eite Liqueurs->Crowbars Ice Comet: Eite Liqueur-White Crystal-Crystalite-Quicksilver Ankh or the above Dark Water: Lighting/Thunder Rod->Dark Lighting Cloud Aminata Needle: Dark Water Anyway, it takes a lot of patience and cleanup afterwards, but it is most definitely is worth it. Sorry to boggle the minds of those who don't give a damn. One thing you SHOULD give a damn about is the Dark Fairy accessories, which can be made into Charcoal, and fed into the Flame loop. Since they can inherit the many useful reviews from the items you can only get by wishing, the possibilities are enormous. -Dark Forest 3- Enemy Encounters: Beast Master Death Gigas Elda Enchantress Evil Beast Fungo King Hell Kitty Mega Virum Supreme Wolf Triffid As soon as you make your first turn, hug the underbrush for a chest containing a Dragon Shield. Here, you can use your Fairy Tea to grow Triffids, which share the name with the local monster that has a similar flower on it's head. It'd make a great item for developing attack items if it wasn't so limited in recipes. Make your way southeast into a maze of brush. Hold downward until you reach a chest containing a Yellow Mana, then make your way northeast to find a mystical beast. Proceed south and up a hill on top of which is a silver chest holding [Military Tactics]. From there, proceed west to a fork. Head south to unlock the path to the Dark Spring, which you cannot enter just yet. Afterwards, head west from the fork to unlock the Graveyard. -Graveyard- Enemy Encounters: Assassin Doll Charon Death Warrior Enchantress Firedillo Fly Trapper Frigid Element Giant Puni Mana Cluster Master Puni Phantom Poisonous Fungo Succubus Totemite Triffid Virum Zombie After proceeding down through 2 simple screens, you'll reach a large fork. Proceed up the northern path, which takes you to a chest holding a Green Mana. Head back and down the southern path, holding west to teleport to a room with a chest containing a Lightning Brand. Afterwards, head back to the main path downward, grabbing a bag of Lightning Stones along the way. Here you'll reach yet another fork, or perhaps I should say a double-fork. The western path leads to a silver chest containing an Angel Feather. The southwestern path leads to a chest holding [Slaith History]. The eastern path leads to a room with up to 2 bags of Lightning Stones. The southeastern path leads to the final bout before the boss of the place. Keep heading west until you reach a chest with 1200 Cole. Afterwards, make your way down a flight of steps to a save point, which is just before the final room. When you reach the final, Fee's Coronation begins. =========== BOSS BATTLE =========== 1x Slaith's Reincarnation (32000 Life) ?x Guardian (3000 Life) Reward: Spirit Protect Comet Stone x? Slaith's Reincarnation is alone, big, and bad. Oddly enough, he has some very weak attacks. But if you draw this fight out long enough, that changes as he brings reinforcements to complement his massive attack power. Angry Blow is a regular physical attack backed up by some SERIOUS strength, so even defending will leave you hurting. His Ein Zecksclaw hits your entire party for minor damage. Oddly enough, he also uses Fee's Divine Stun, which functions just like hers, inflicting lighting damage and knockback. After taking some damage, SR eventually casts Gate, a time effect move that summons a Guardian every time it takes effect. These little guys have no elemental weaknesses and use Dire Smash, which lowers its target's defense. The strategy they use is simple. The Guardians lower your defense, and SR capitalizes on it. There are two ways you can go about making this fight simple. First, you can smash those Guardians ASAP as they come. A full chain combo should be enough to knock out all 3000 of a single Guardian's life before it can make a move. The problem is keeping up as more and more come. The second way is simply preparing for this battle with lightning attacks. Chain comboing and having Fee let loose some Lightning/Thunder Rods on SR will cause MASSIVE DAMAGE. That, on top of Felt's Raging Strike should be enough to topple SR before things turn to his favor. Of course, having Uroborus pills ready will also negate the loss of defense. No matter what you choose, just keep those defense-lowering ailments off of your party and you will slowly but surely work their life down to nothing. After the battle, you acquire the Slaith Crown, an awesome accessory (well, not as awesome as the Spirit Protect you just won in that last battle) only Fee can use, as well as Fee's Ein Zecksclaw. This is the first in a series of attacks that are utterly superior to any others that consume the same number of skill meters. Outside of a combo, they're amazing. Inside a combo, it's like pushing a button that says "Nuke 'em!" With your business in the Graveyard done, head back to Zwital Village. -Zwital Village- Upon entering, Poe's womanizing finally catches up with him. On the other hand this provides the perfect opportunity to enter the Dark Spring without conflict. As much as Poe hates it, the party drags him to Dark Spring. -Dark Spring- Enemy Encounters: Frigid Element Frozard Ice Puni Upon entering, the Town Chief will explain your task: Go get the Pigeon Blood (it's a jewel, not actual blood) from the cave. Because of Poe's size, Felt manages to convince them that he should be allowed to join Poe in the cave. Inside, you're restricted to just those two. Many people haven't even used Poe up until now, sadly. Equip yourself for fire attacks & I Res, and you'll be set no matter how you've managed your team. There's a mining bonanza, a bag of Goat Milk, and a silver chest holding [Mana Power: Evil], all easily found. Afterwards, finding the box with the Blood & the workshop are easy... almost TOO easy. Inside, after business as usual, Felt asks the Azoth why Eden was made in the first place. The REAL question should be why nobody considered putting the Crimson Azoth in its own pocket dimension instead. Blegh. As you leave the cave, the marriage begins. You receive the Pigeon Blood as an accessory, and with that, your job in Dark Forest is done. If you already did your work in Tatalia, exiting will lead to the end of the episode. Take this time to switch on over to Eden. You'll be promptly informed that the Dark Mana's Holy Ground has been restored. But first, the cauldron. Initialize the Faustus Core, and if you have the Desert Flowers (you can grow plenty at Great Desert), the Slaith Dress. Note that the Slaith Dress can be tacked onto the existing loop with the Silver Armor. In essence, this allows it to inherit and build the reviews given by the various Manas you can now buy. This can turn Fee into a MACHINE. Head on over to the Moon Tower. Grab the chest with a Black Mana you quickly see, and head north when you come to a large fork. There, you'll find the Dark Lithograph, which you should translate. Head back and take the south path. When you reach an intersection, head left for a silver chest containing [Soul Book]. Proceed clockwise for a chest holding an Ankh, and then take the path leading to Plua's holy ground. Plua is reluctant though, so head on home. At Noir, Viese decides she should consult Lutanus, so head to the library. Upon hearing Lutanus out, make your way back to the holy ground, and Viese will give a classic It's-not-your-fault speech. The pact is made, and you receive the Dark Gem. Head back home and initialize the Pendelook and Plua Core. With that, your business in Eden is caught up with for now. -Tatalia Village- Not much has changed since you've last been here, except for the fact that Mitsue stopped selling goods two episodes ago. Upon entering, you learn that the door at the back of the Desert Ruins has been opened, allowing you to access the workshop. -Desert Ruins Back Corridor- Enemy Encounters: Blaze Element Enchantress Frigid Element Lantern Jack Legion Phantom Shock Element The hallways leading up to the back are the same as always, but the back is full of much tougher enemies. Head up a flight of stairs, and go all the way down the hall to reach a chest with a Red Mana. Head back and up another flight of steps to find a silver chest containing an Illusion Bracelet. Head down the hall until you reach a fork, where you should head west first. Follow the path to find a chest with a Fire Brand and a room containing a regular & silver chest. They contain a Yellow Mana and Desert Flower respectively. Head back to the fork, where a short trip east will take you to the workshop. Inside, after Felt does his thing, he and the Azoth discuss Exzanosis, the move that turned Max into stone. It seems there's absolutely no way to defend against it. Bad news for any heroes who must take on the Crimson Azoth. If you finished your business in the Dark Forest already, be sure to stop at the save point on your way out and switch to Eden. This would be your last chance this episode to catch up with the Light Mana Holy Ground restoration. Outside of Viese's house, Melona will display even more impure thoughts for Felt than Yach did for Iris. At the Crystal Monument, the stairway to the west will lead down to a chest containing a Green Mana and the Light lithograph, which you should translate. The southeast exit leads to the Yugdore Tree, which you cannot reach just yet, so head to the northern exit to reach Eital's holy ground. Eital's no Silwest, that's for sure. If you don't already have a Comet Gem, you'll need one to make a pact. With the pact made, you'll receive the Light Gem. Back home, you can use Eital's powers to initialize the Altena Jar, which is a more cost-effective version of Nectar. With that, your work in Eden is done. -Altena Church- Upon completing your work in both Tatalia & Dark Woods, you will view a few cutscenes, and automatically end up here. You cannot exit the church to reach the save point, so anything left undone must wait until next episode. Proceed to the Gardo Continental Drive, where Yuveria will congratulate you on a job well done. Of course, Felt can't return to Eden just yet. He still has to beat up Chaos, get it on with Fee, and help the Simsiltians. =============================== Episode 17 Checklist [AIEP17CL] =============================== Key Items Obtained: My Ultimate Bomb Mana Power: Dark Mystic Beast 2 Mana Power: Life Fairy Tales (Zwital Village Indoor Merchant) Fairy Life 1 (Zwital Village Indoor Merchant) Fairy Life 2 (Zwital Village Indoor Merchant) Revival (Zwital Village Outdoor Merchant) Blacksmith Advanced (Zwital Village Outdoor Merchant) Military Tactics Slaith History Mana Power: Evil Soul Book Dark Gem Light Gem Treasure Chests: Gargoyles Mirror (Mist Canyon) Mana Power: Dark (Grand Highway) 1120 Cole (South Lake Midgard Mystic Beast 2 (Dark Forest 2) Dark Mana (Mt. Gelad) Mana Power: Life (Mt. Gelad) Dragon Shield (Dark Forest 3) Yellow Mana (Dark Forest 3) Green Mana (Graveyard) Lightning Brand (Graveyard) 1200 Cole (Graveyard) Black Mana (Moon Tower) Ankh (Moon Tower) Red Mana (Desert Ruins) Fire Brand (Desert Ruins) Yellow Mana (Desert Ruins) Green Mana (Crystal Monument) Silver Chests: Diemia Ankh (Mt. Gelad) Military Tactics (Dark Forest 3) Angel Feather (Graveyard) Slaith History (Graveyard) Mana Power: Evil (Dark Spring) Soul Book (Moon Tower) Illusion Bracelet (Desert Ruins) Desert Flower (Desert Ruins) Recipes Learned: Tera Flame Dragon Gem Plua Core Flute of Cerberus Aion Core Fairy Tea Dark Fairy Clothes Dark Fairy Hat Altena Jar Quicksilver Ankh Power Shield Slaith Dress Faustus Core Pendelook Recipes Initialized: Tera Flame Dragon Gem Fairy Tea Quicksilver Ankh Ice Comet Lightning Rod Thunder Rod Dark Lightning Cloud Flute of Cerberus Dark Fairy Clothes Dark Fairy Hat Uroborus Pill Divine Shield Faustus Core Slaith Dress Pendelook Plua Core =============================================================================== Episode 18 The Important Family [AIEP18] =============================================================================== Viese just got word that Eden is fully restored. As she leaves to inform Kreuz at the Temple, Iris shows unusual concern. Outside, the citizens of Noir are celebrating the return to normalcy. If you missed out on visiting the last two holy grounds, or if you chose to restore the Tatalia workshop first, now is your chance to catch up. At the temple, there isn't a ton of conversation to be made. But when Viese returns home, she finds that Iris has fallen terribly ill. Kreuz doesn't know what ails her, and suggests that an Elixir, the advanced alchemic cure-all. Head on over to Kreuz's personal library, and inspect the far left shelf on the second floor. Here, Viese will find the [Soul Genesis]. As she leaves, she'll also cause another book to fall. It just so happens to be [Alchemic Destiny], which contains the recipe to the greatest achievement in the history of alchemy. Why don't you take that along, too? Back home, there's trouble. To make the Elixir, you'd need Dore Water and a pact with the Life Mana. Coco and Kreuz will inform you that the Yugdore Tree springs are a source of Dore Water. Yach will give you vague info on Aion, while Melona will give you just the info you need on her. If you have a pact with Plua and Eital, head on over to the Historical Society, where you will meet Aion, the Life Mana. In previous installments, Aion was a mana who actually endured pain by not helping those in need. NOT THIS TIME!! Now, you'll be lucky if you can get her to lift a finger even if it would save a village of starving orphans. However, your pacts with the Light and Dark Manas will be enough to impress her enough to earn you the pact and a Life Gem. At the Crystal Monument, take the southeast path to the Yugdore Tree. Here, a path that Viese previously lacked the courage to cross can now be accessed. And HOLY COW, look at all these life element clusters!! You better make sure you don't waste these things. Head southeast and up a cliff to find a chest with [Shining Metal]. To the west, you'll reach the spring, which usually holds 3 helpings of Dore Water per visit. Back home, Viese will find Iris out of bed, despite her illness. After sending her back to bed, initialize the Aion Core, Platiin, and of course, the Elixir. You BETTER make sure that has ELE COST DOWN (XL) when you choose to mass produce it with elements. Anyway, with the Elixir made, Viese cures Iris. As she speaks in her sleep, Viese is FINALLY able to put 2 and 2 together, realizing what you should have several episodes ago. Outside, all your friends will show their concern for Iris. If you head back to the Historical Society again, Viese will take another look at the relief of Lilith. Head on back to the Temple to inform Kreuz of your success and then return home (with a brief interruption) to conclude this short episode. =============================== Episode 18 Checklist [AIEP18CL] =============================== Key Items Obtained: Soul Genesis Alchemic Destiny Life Gem Shining Metal Treasure Chests: Shining Metal (Crystal Monument) Silver Chests: None Recipes Learned: Elixir Ruby Prism Platiin Recipes Initialized: Aion Core Platiin Elixir =============================================================================== Episode 19 The Last Battle [AIEP19] =============================================================================== Note: Dragon's Nest now offers new challenges, the Expert battles. Are you a bad enough dude to rescue the pres... er... defeat these new foes? -Fort Zeyung- After a scene at Riesevelt, showing that Theodore got his latest toy shipped straight from the empire, a meeting with Hagel puts Fee in charge of the largest Simsiltian Army yet. Fee decides that now is the best opportunity to storm Riese Palace. Riding the momentum victory at Zeyung, with reinforcements at the palace only getting larger over time, Gray agrees that it's now or never. Speak with Hagel to begin your charge, but first, Make. Sure. You're. Ready. You should now be able to make everyone but Felt's best weapons. You have a reliable source of cores. Also, you can beef yourself up for battle at the Dragon's Nest with a whole new set of challenges. When you inform Hagel that you're prepared, some inspirational words are said, and you proceed to break through Regenbogen. -East Regenbogen- As you storm the bridge, you are immediately greeted by the Imperial Welcome Committee. Amazingly, these guys somewhat qualify as bosses. ================ SEMI-BOSS BATTLE ================ 2x Imperial Soldier (1500 Life) These guys are not to be confused with the mounted random encounter that shares the same name. Like the Imperial Captain is to Imperial Commanders, these guys are like a beefed up Imperial Footman. You'll never find any mention of them in the reference menu though. Still, they're an easy win. As you stand victorious, one of the men flees to inform the others of your approach. Great. Now they all know you're coming. Proceed down the bridge to meet up with the guys you just killed. ================ SEMI-BOSS BATTLE ================ 4x Imperial Soldier (1500 Life) Same as last time. Their number are just greater. If you find them annoying, just drop a Huffin Water and rip them apart one at a time. Proceed to the next screen, where you will fight two Imperial Guards, who hardly qualify as a hindrance. You can even use Item Wish on them if it pleases you. When you're done with them, head to the final bit of bridge left to meet an old face you probably don't even remember. ================ SEMI-BOSS BATTLE ================ 1x Imperial Captain (1000 Life) 1x Imperial Soldier (1500 Life) 2x Imperial Guard (1100 Life) The Imperial Captain hasn't changed since you last encountered him as a boss in the Great Lighthouse so many episodes ago. And yes, he IS weaker than the fricken Soldier. Sad, huh? With the bridge guards mopped up, you end up in Riesevelt. The newer Simsiltians are taking care of every other area, so your goal is the Palace. -Riese Palace- Enemy Encounters: General Imperial Archer Imperial Commander Imperial Guard Imperial Footman Imperial Soldier Imperial Support Soldier Necromancer Relief Soldier Sorceress Upon reaching the gate, Aud, er... Fee calls Theodore out. Naturally, he refuses to take you seriously, so it's time to bust the gate down! Inside, you WILL fight a battle every few steps. You WILL NOT ever empty out that encounter gauge. Don't even try to prove me wrong. On the other hand, you will gain massive SP. Just know that Huffin Water works on practically everything in here, and you'll be fine. Also, don't forget that you can hit the save point to change weapons in order to work off the massive backlog the past two episode most likely put on your skills. Proceed east when you reach a fork and you will find yourself in the hall Tolena gave you a tour of. Head to the door a soldier once blocked (the second on the left) to find the courtyard, where the battle is intensifying. You'll also learn the basics of winning this revolution. You see, 5 powerful warriors who can rival the strength of the Imperial Champions cannot turn the tide of a battle in a particular room, but 2 or 3 random NPCs can. Flawless logic. Anyway it's time to get them. The first one can be found in the room at the end of the hall. But first, you need to take an Imperial Soldier (the mini-boss) off his hands. Next, head back to the fork at the entrance to recruit another NPC and take the left door to reach a similar hall. The first door on the right will find you another NPC to recruit in the exact same way as the first one. The next door will lead you to the other side of the courtyard, where Simsiltians are way too engaged to help you. The next room contains nothing but barrels, possibly containing Ale. The final room however holds a "Bully" who is too much for any Imperial to handle, so he's more than free at the moment to help in the courtyard. Before you leave, grab the chest with some Dragon Blood. With the 4 NPCs recruited, head back to the courtyard through the eastern end to find that you've pushed the main forces back deeper into the palace. Unfortunately, Galahad is just upstairs. Take the time to save & prepare yourself for what's to come. Upstairs, Noin confronts the father who decided to leave her daughter without either parent for get this... honor. BS reasons aside, the battle begins. =========== BOSS BATTLE =========== 1x Galahad (12000 Life) Reward: Black Mana He sure has beefed up since the last time you've met. Justice Slash has changed from causing decent damage to more than halving a less durable character's life. Gaia Shake however, is still just decent damage. After a few exchanged blows, he still uses that damned Heaven's Light, which puts the battle progressively in his favor. Fire is still his weakness, even moreso than last time you crossed swords. Your best bet is to turtle in order to gain meters, then use a Flute of Cerberus to cause progressive fire damage as you work him into a combo. Unleash your best 3-meter skills on him as he's stunned to inflict the hurt fast. Unlike Chaos, Galahad's smart enough to use Heaven's Light again if it runs out. If his increased defense is a problem, don't be above using a Grappling Hook or just a Glow Lamp. Taking off that extra padding works wonders at bringing him to his knees. Upon his defeat, Galahad informs you that Theodore is up on the 3rd floor. Very unbecoming of an Imperial Soldier, but it turns out he was fired a few days ago. But this is no time to be strolling down memory lane. Head through the door on the right to find the new front line of the battle. You guessed it, more NPCs must be gathered. You'll notice the enemy encounters are getting tougher up here. Head back to the central door behind Galahad to take an Imperial Soldier off of a Simsiltian's hands. Afterwards, inspect the chest at the back of the room for a Dark Mana. Head through the left door to find a hallway. The first door on the right will find you another Simsiltian to save and a chest with an Urob. The final room on the right has a Bully who isn't moving for the time being and a silver chest containing [Fallen Book]. Back at the now-former front line, not only will the encounters be tougher than ever, but taking the last door on the left will take you to the Empire's last line of defense. The close quarters call for some big guys. To clear them out, go get the Bullies from the western hall and the courtyard. On your way back, take the center door on the left, and check behind both statues for hidden chests containing 1050 Cole and a Green Mana. Back at the stairway to the 3rd floor, the defenses are now finally broken. Your men leave the crushing blow to Fee. Head upstairs and use the save point to prepare yourself. Surely, in the next room, there isn't some giant alchemic mecha to defend Theodore. Oh wait, there is! =========== BOSS BATTLE =========== 1x Quetzalcoatl (20000 Life) Reward: Glowing Mana You're going to hate this fight. Much like the last giant mech boss you've faced, Quetzalcoatl likes the idea of stealing Fee's attacks. It also has disgustingly high (not as high as SR, but still high) attack power, and high speed to boot. Oh, and he regenerates about 500 life per turn. Just lovely. His completely unoriginal Ein Zecksclaw hits a party member 6 times, while Zwei Zecksclaw divides the six hits among party members. Both are nothing much to worry about. What you SHOULD worry about is Null Sphere, a 2-turn ice attack that does large damage to all active party members and lowers their speed. Finally, when Quetzalcoatl takes enough damage, he unleashes the annoying Towznetkarz (say THAT 10 times fast), which inflicts poison and curse on everyone. Prepare for the battle by equipping two party members with the two Ice Brands you SHOULD have. As for your third member, it should probably be Gray, who is a tough enough guy to shake off Null Sphere without much damage. As for being ready for his Towznetkarz, having the Uroborus Pill with a wide range review on it will do wonders. If not, equip some Magic Pipes so that at least the Curse isn't a problem. In battle, there's no reason to go all out. Throw out either a Dark Lightning Cloud or a Flute of Cerberus to offset the annoying auto-recovery (despite Mr Q's greatest elemental weakness being lightning, the flute WILL do more damage) and charge at every opportunity. It's hard to put him into a chain combo, but your best bet would involve Felt breaking and Extra Blow taking effect. If you DO manage it, unleash things like Raging Strike and the most powerful Ein Zecks move you have so far. This is an annoying, tedious battle, but as long as you can offset his cheap moves, you will eventually beat his Life down to nothing. Naturally, when you win, Theodore will accept defeat like a man and all will be set right. Yeah... not even I can read that while keeping a straight face. Chase him down the hall to see Theodore go down in his blaze of glory. Just kidding, but you have successfully kicked the Silveresta Empire out of Riesevelt. That's cause for celebration! After some cutscenes, Fee's effectively the new Queen, and Felt fools everyone into believing he's going back to Eden. After Noin shoots down Fee's attempts (WHY MUST YOU BRING UP VIESE WHENEVER SHE TRIES!?), Felt leaves the palace in search of Chaos, who still hasn't been dealt with. SOMEHOW, he guesses that he magically discovered the whereabouts of Gardo, and is on the way to Altena Church. -East Regenbogen- Felt's trip will be briefly interrupted as Poe pleads Felt to save him from his marriage. Naturally, that's not happening. Further down the bridge, Felt finds an Altena Church Sister, who informs you that the church is in danger. After a cutsene, Felt hauls ass directly to the church. -Altena Church- Inside, Felt Finds that Eizlen has been turned to stone. Make your way down to the Gardo Continental Drive to interrupt Chaos's attempt to destroy it. =========== BOSS BATTLE =========== 1x Chaos (5000 Life) There's no questioning that this is simply a slugfest duel. Chaos has 2 attacks, his usual Crimson Slash, which does normal damage, and his new Crimson Blade, a 2-turn attack that does slightly heavier damage. After taking a few hits, he uses the classic Crimson Ambition to really lay the hurt on you. Turtle at the beginning of the battle to build some meters, then use a Divine Shield to pad your defense when you decide to take the offensive. When he uses Crimson Ambition, either turtle again until it stops taking effect, or go all out before the stat raises become too great to handle. The fight is unusually simple, and you should win with little effort. Despite the fact that Felt won the duel of Azoths, Chaos still wins by taking Yuveria hostage, and using Exzanosis at full power on Felt. Elusmus makes one final effort to stop Chaos & Palaxius. It doesn't kill them, but Chaos is forced to bail & let the Gardo Drive eventually break down on its own, ending the episode. =============================== Episode 19 Checklist [AIEP19CL] =============================== Key Items Obtained: Fallen Book Treasure Chests: Dragon Blood (Riese Palace) Dark Mana (Riese Palace) Urob (Riese Palace) 1050 Cole (Riese Palace) Green Mana (Riese Palace) Silver Chests: Fallen Book (Riese Palace) Recipes Learned: Fog Box Recipes Initialized: None =============================================================================== Episode 20 Retracing Your Footsteps [AIEP20] =============================================================================== Note: Enjoy the new battle music. So Felt's gone. Game Over, right? Surely, the co-hero of the game won't step in to save the day. As Viese mopes around Eden, the Belkhyde Gate opens once again before her, and the image of a badly damaged Yuveria appears, pleading for help. Viese gathers her stuff together in preparation as Kreuz walks in. Viese asks that he takes care of Iris in her absence. As gifts, Kreuz gives Viese the amazing accessory, the Aroma Material, and Iris gives her [Iris's Notes]. With that, Viese steps through the Belkhyde Gate. -Desert- Despite the fact that the gate has proven to have no definite destination, it dumps Viese in the exact spot where Felt ended up. Wow, look at her stats! This sure brings back memories. On the other hand, she DOES have all those items, accessories, and what you will find to be ridiculous stat growth as she levels up. I highly suggest you try the Demon Ring. It will be a while before you will face any dangerous dark attacks, so take the opportunity to give Viese a gross advantage over enemies. At the exact same spot as Felt, Viese will encounter her first battle with an Armadillo. Show him just what coming well-armed can do! When you're done, make your way out to discover that you must make your way through each area, one at a time, in order to progress. Felt unlocked the paths previously, not Viese. -Oasis- Viese proves tougher than Felt by not collapsing within inches of water. While there, she asks a desert girl about Felt. She has no clue, but directs her to Tatalia Village. While there, set up camp. It turns out Viese took an oversized cauldron along to help with her alchemy. She can't synthesize weapons though. Take the time to create a couple Mell Orbs. How... how did Iris know? -Tatalia Village- Speak with the Mayor to learn that Felt was indeed here. Afterwards, head to the southeast corner of the village, where the man tending to some Ostals, will direct you to ask over at the bar in Riesevelt. -Desert Fork- Head east, unless you have some strange need to explore the Desert Ruins or Great Desert right now. The back corridor of the ruins will most likely eat Viese alive in her present state, though. -West Regenbogen- After learning that architecture is not something taught in Eden, make your way down the bridge. There's nothing new here, other than the people and what they say. -Back Alley- Head to the bar and speak with the crazy bartender. Yes, she remembers Felt. She tells Viese that she should ask the local Queen about his whereabouts. To the Palace! -Riese Palace- The front gate's open so walk on in. Inside, talking to some maids will yield info on someone running through the palace without clothes. Hmmmmmmmm... Head into the courtyard and toward the next floor to receive the closest thing to fan service that this game has to offer. So enjoy. Oh wait, isn't that... Escort the Queen to the entrance to meet up with Gray, who'll chew off Fee's leg before letting her out looking like that. At this point, you all realize who each other are. With all info laid out, Fee puts on some clothes (sorry, guys), Fee & Gray join Viese, and your new destination is Altena Church. East Regenbogen can't be crossed now, so you'll need to go the long way. -West Coast Highway- Just head up north. That's it. -Northern Cave- Just hold northeast. Some of the locals have dark attacks, so if you've been padding Viese with Demon Rings, take it into consideration. -Agito Cove- Here, you'll meet up with Noin. Why she's there, and why she brought Max is something that shall never make sense. Upon inspection of Max, Viese will remember the recipe that Iris gave her. Use a Mell Orb on him to restore the Slaith prince to his former glory. Wow. He missed the whole revolution! With that, speak to Max again to set sail. Noin of course, proceeds to say the worst possible things along the trip. Way to go! You're turning into the new Viese! -East Coast Highway- Just proceed northeast. Retracing Felt's footsteps is boring. -Max's Camp- For some odd reason, Hagel's here to greet your party. Time for a song! Max stays behind, and Noin officially rejoins your party. Now you can just let those 3 do all the work while Viese can just gain the EXP & SP she desperately needs to catch up on. If you speak to the few people hanging around, you'll learn that the young kid you saw in every Simsiltian battle died in the liberation. Wow, and he was alive & well up until you broke through the final line of defense. Anyway, you now have two choices to get to the Altena Church: the Onuki Cave shortcut, or through the woods. There's no reason to not take the cave. -Onuki Cave- Halfway through the cave, you'll meet up with Tolena, who is disbanding her Puni Enforcement Squad. She sure doesn't let things like the Silveresta Empire being ousted, or her father being imprisoned get her down. -Altena Church- Upon entering, you'll find Eizlen's still petrified. Of course, you have Mell Orbs at your disposal, so use one on her to find out what happened. Afterwards, make your way down to Gardo to find a disabled Yuveria (speak to feet to strike up an interesting conversation) and a fossilized Felt. Attempts to use a Mell Orb do not work, however. Back upstairs, Eizlen deduces that Felt must have been hit much harder than she was, so we're going to need a more powerful orb. Head outside to the save point, and Viese will do her reading thing to learn that you need some ore mined from old stalactites. The Wetlands should have them! -The Wetlands- For some reason, Poe's here, moping about how fish for breakfast, lunch, and dinner, 7 days a week is getting to him. Upon seeing Viese, and that she now knows he's married, he runs. Make your way to the workshop entrance, where you will view a tantrum by Poe which also knocks several stalactites down from the roof of the cave. Mine as many as you can for some Ancient Ore. On your way out, Poe rejoins your party. Head to the save point to do some synthesis. With the Ancient Ore, create a Fog Box, and if you have the Dragon Meat, the Power Shield, and of course, switch out the Shadow Stone for Ancient Ore in the Mell Orb recipe to create the Destone Orb. -Altena Church- With the Destone Orb, you can now cure Felt and reunite the entire party. Do so, and receive some brief drama before the Gardo Continental Drive explodes. Outside, all hell breaks loose, as Eden falls out of the sky into Lake Midgard, thus ending the episode. =============================== Episode 20 Checklist [AIEP20CL] =============================== Key Items Obtained: Iris's Notes Treasure Chests: None Silver Chests: None Recipes Learned: Mell Orb Recipes Initialized: Mell Orb Fog Box Power Shield Destone Orb =============================================================================== Episode 20 Retracing Your Footsteps [AIEP20] =============================================================================== Note: Enjoy the new battle music. So Felt's gone. Game Over, right? Surely, the co-hero of the game won't step in to save the day. As Viese mopes around Eden, the Belkhyde Gate opens once again before her, and the image of a badly damaged Yuveria appears, pleading for help. Viese gathers her stuff together in preparation as Kreuz walks in. Viese asks that he takes care of Iris in her absence. As gifts, Kreuz gives Viese the amazing accessory, the Aroma Material, and Iris gives her [Iris's Notes]. With that, Viese steps through the Belkhyde Gate. -Desert- Despite the fact that the gate has proven to have no definite destination, it dumps Viese in the exact spot where Felt ended up. Wow, look at her stats! This sure brings back memories. On the other hand, she DOES have all those items, accessories, and what you will find to be ridiculous stat growth as she levels up. I highly suggest you try the Demon Ring. It will be a while before you will face any dangerous dark attacks, so take the opportunity to give Viese a gross advantage over enemies. At the exact same spot as Felt, Viese will encounter her first battle with an Armadillo. Show him just what coming well-armed can do! When you're done, make your way out to discover that you must make your way through each area, one at a time, in order to progress. Felt unlocked the paths previously, not Viese. -Oasis- Viese proves tougher than Felt by not collapsing within inches of water. While there, she asks a desert girl about Felt. She has no clue, but directs her to Tatalia Village. While there, set up camp. It turns out Viese took an oversized cauldron along to help with her alchemy. She can't synthesize weapons though. Take the time to create a couple Mell Orbs. How... how did Iris know? -Tatalia Village- Speak with the Mayor to learn that Felt was indeed here. Afterwards, head to the southeast corner of the village, where the man tending to some Ostals, will direct you to ask over at the bar in Riesevelt. -Desert Fork- Head east, unless you have some strange need to explore the Desert Ruins or Great Desert right now. The back corridor of the ruins will most likely eat Viese alive in her present state, though. -West Regenbogen- After learning that architecture is not something taught in Eden, make your way down the bridge. There's nothing new here, other than the people and what they say. -Back Alley- Head to the bar and speak with the crazy bartender. Yes, she remembers Felt. She tells Viese that she should ask the local Queen about his whereabouts. To the Palace! -Riese Palace- The front gate's open so walk on in. Inside, talking to some maids will yield info on someone running through the palace without clothes. Hmmmmmmmm... Head into the courtyard and toward the next floor to receive the closest thing to fan service that this game has to offer. So enjoy. Oh wait, isn't that... Escort the Queen to the entrance to meet up with Gray, who'll chew off Fee's leg before letting her out looking like that. At this point, you all realize who each other are. With all info laid out, Fee puts on some clothes (sorry, guys), Fee & Gray join Viese, and your new destination is Altena Church. East Regenbogen can't be crossed now, so you'll need to go the long way. -West Coast Highway- Just head up north. That's it. -Northern Cave- Just hold northeast. Some of the locals have dark attacks, so if you've been padding Viese with Demon Rings, take it into consideration. -Agito Cove- Here, you'll meet up with Noin. Why she's there, and why she brought Max is something that shall never make sense. Upon inspection of Max, Viese will remember the recipe that Iris gave her. Use a Mell Orb on him to restore the Slaith prince to his former glory. Wow. He missed the whole revolution! With that, speak to Max again to set sail. Noin of course, proceeds to say the worst possible things along the trip. Way to go! You're turning into the new Viese! -East Coast Highway- Just proceed northeast. Retracing Felt's footsteps is boring. -Max's Camp- For some odd reason, Hagel's here to greet your party. Time for a song! Max stays behind, and Noin officially rejoins your party. Now you can just let those 3 do all the work while Viese can just gain the EXP & SP she desperately needs to catch up on. If you speak to the few people hanging around, you'll learn that the young kid you saw in every Simsiltian battle died in the liberation. Wow, and he was alive & well up until you broke through the final line of defense. Anyway, you now have two choices to get to the Altena Church: the Onuki Cave shortcut, or through the woods. There's no reason to not take the cave. -Onuki Cave- Halfway through the cave, you'll meet up with Tolena, who is disbanding her Puni Enforcement Squad. She sure doesn't let things like the Silveresta Empire being ousted, or her father being imprisoned get her down. -Altena Church- Upon entering, you'll find Eizlen's still petrified. Of course, you have Mell Orbs at your disposal, so use one on her to find out what happened. Afterwards, make your way down to Gardo to find a disabled Yuveria (speak to feet to strike up an interesting conversation) and a fossilized Felt. Attempts to use a Mell Orb do not work, however. Back upstairs, Eizlen deduces that Felt must have been hit much harder than she was, so we're going to need a more powerful orb. Head outside to the save point, and Viese will do her reading thing to learn that you need some ore mined from old stalactites. The Wetlands should have them! -The Wetlands- For some reason, Poe's here, moping about how fish for breakfast, lunch, and dinner, 7 days a week is getting to him. Upon seeing Viese, and that she now knows he's married, he runs. Make your way to the workshop entrance, where you will view a tantrum by Poe which also knocks several stalactites down from the roof of the cave. Mine as many as you can for some Ancient Ore. On your way out, Poe rejoins your party. Head to the save point to do some synthesis. With the Ancient Ore, create a Fog Box, and if you have the Dragon Meat, the Power Shield, and of course, switch out the Shadow Stone for Ancient Ore in the Mell Orb recipe to create the Destone Orb. -Altena Church- With the Destone Orb, you can now cure Felt and reunite the entire party. Do so, and receive some brief drama before the Gardo Continental Drive explodes. Outside, all hell breaks loose, as Eden falls out of the sky into Lake Midgard, thus ending the episode. =============================== Episode 20 Checklist [AIEP20CL] =============================== Key Items Obtained: Iris's Notes Treasure Chests: None Silver Chests: None Recipes Learned: Mell Orb Recipes Initialized: Mell Orb Fog Box Power Shield Destone Orb =============================================================================== Episode 21 The Sealed One [AIEP21] =============================================================================== Note: The Dragon's Nest now sports the final Expert match and the new Master set. Also, you can now synthesize weapons again. Feel free to catch up on Viese's even though many consume the valuable core items. -Altena Church- Chaos is getting closer to his goal, whatever the hell it is. Gray determines that the best place to approach Eden from is South Lake Midgard, so head out. You'll be happy to know that with Felt back, all paths he unlocked are now open again. -South Lake Midgard- At the eastern dock, you'll find a man with a boat. After his initial refusal to help you out, Fee uses one of the perks of her new position to persuade him otherwise. Meanwhile, Chaos is at the Eden Temple, "unlocking" the path to the Temple of Creation. -Belkhyde Gate- As you enter Eden, you'll notice that Aquitto Spring has been completely wiped from the face of the earth. Oh well, poison elements weren't that important, and illusion elements can still be gotten somewhat easily. -Noir- The locals aren't exactly calm about what's happening. A conversation with Yach will inform the part that Chaos is on the premises, and is probably going to the Temple of Creation. -Eden Temple- At the entrance, we view Iris being captured, Chaos being replaced as the villain of the game, and all hell breaking loose as Palaxius proceeds to turn everyone in Eden into stone. The party has no choice but to retreat. -Riese Palace- After regrouping and assessing the situation, Eizlen comes to inform Felt that the only way to possibly oppose Palaxius is to repair the Azoth by making a new Ruby Prism for it. With that, all the people of Belkhyde with knowledge of alchemy are gathered. You have only one ingredient to the Ruby Prism, and the other 3 are going to be a helluva lot of sidequests to produce. Following the universal rule: RPG characters don't read FAQs, you must speak with the appropriate informant to unlock many of the events leading to gathering the materials. So TALK. TO. EVERYONE. Speak with Max to learn that Chaos grew up in Alha Village, and turns over the [Book Alha], a recipe you've been waiting a LOOOOOONG time for. Speak with Hagel to learn that Gray's long-time foe, Ardgevald has returned. Add him to your To Do list. Head downstairs to speak with some Tatalians, who tell you that the Sealed Ruins are in fact where Chaos set up shop. Head to the entrance of the 2nd floor to learn that the female Simsiltian is Theresa's sister (I bet you feel dumb for not noticing), and that there's some dragon shop at Claire Village. Next, in the meeting room, Eizlen will inform you of the library in the Altena Church's basement. In the courtyard, the Puni Liberation Front will tell you of a workshop they found in Sessier Forest. Finally, in the royal bedroom, the mystical beasts will tell you of Urobs and Triffids. Sadly, they call Triffids Dunkelheit. WRONG GAME, BEASTS!! Last I checked, there was no "Eternal Mana" in the title. Sheesh. Before you head out, initialize the Megido's Key. It's time for some serious revenge. As you head out, enjoy the new battle music. ================= ALL THAT GLITTERS ================= With the exception of the chest sitting on the second floor of your own house, all those damn golden locked chests are now yours to plunder. Go nuts, you've earned it. West Regenbogen: Spirit Protect accessory Onuki Cave: Soul Shroud accessory Sessier Forest: [Slaith Songs] (Moon Drop recipe) South Lake Midgard: [Holy Script] (Cueparts recipe) *South Grand Plains: [The Book of Soil] (Blood Clay recipe) *South Grand Plains: Mushroom Armor accessory Riese Palace: Spirit Protect accessory (*)South Grand Plains is the one just beyond Mt. Gelad. I'm quite convinced it was meant to be called Shore, instead of Plains, but I didn't make the game. Some good recipes, some excellent accessories, and one that hits you with a WTF Train. Still those Spirit Protects rock. With your new recipes, create the Blood Clay, Cueparts, and the long-waited-for Basilisk Eye. No. I cannot explain the cost. It does have a high success rate, though. Also, create the Moon Drop and use a Triffid to also create the New Moon Drop. You have a ton of leads, and there's no specified order you must check them out in. You can check that church library, Chaos's home town, or you can kill that pesky dragon. Or you can check some of those other golden doors. The choice is yours, but I'd recommend the Altena Church first. -Altena Church- Head down to the Gardo Drive to check on Yuveria, who chats up a storm with you. You also receive the Elusmus Fragment. Anyway, upon inspecting Yuveria, Viese discovers that she isn't human at all. After some strip-searching, you learn what she really is. Too bad you can't repair her as of now. Afterwards, enter the library behind that golden door. Looks familiar, huh? On the far left shelf at the top, you learn of Palaxius's workshop, which is located on Dark Island. Apparently, it's accessible from the South Grand Plains/Coast. On the next shelf down, you learn some of Palaxius's goals. Finally, at the bottom, inspect the right shelf to find [Ancient Skills]. Now you have a recipe for one of the components of the Ruby Prism. It seems you need a Dragon Tongue. Hmmm... anyone know of any village-terrorizing dragon kings? Oh well, all the more reason to slay him this time around. As you head out, the sister in the main hall will tell you that Yuveria informed them to seek Sessier Forest should anything happen to her. -Sessier Forest's Back Woods- Enemy Encounters: Faux Puni Enter the golden door to find a mystical beast and a door to a hidden workshop. The beast has a tip regarding the Lithographs. As for the workshop, if you received the Elusmus Fragment at the Altena Church, you can enter it. Inside, you'll find schematics for the Y-017J, the latest model of artificial beings. Looks familiar huh? Felt looks around for the brochure and finds the Y-017J Blueprints. With them in hand, head back to Altena Church. Before you head out, note the Faux Puni encounters. They can come in large numbers, and can easily take up to 3 Endless Blades. Enjoy the massive chain combos. -Altena Church- Head back down to Gardo and check on Yuveria again. With the help of Fee & Noin, Viese goes to work on her. Apparently, the men aren't allowed to watch. After some surgery and some Poe Soccer (new sport?), she's back to normal. Afterwards, Yuveria informs the party of the true purpose of the Eden Project. After resisting the urge to smack the TV as you wonder why the Crimson Azoth wasn't simply confined to a pocket dimension, rather than everything else, you receive the Ares Liquid. -Riese Palace- With a key ingredient found, you'll wind up back here. There isn't much that's new, other than a reminder of info you've already gotten. In the case of what you've learned in Altena church, a maid who tells you of Dark Island is now present, and the PLF now no longer bothers to speak of the Sessier Woods workshop. -Claire Village- On your way to take care of that Pesky Dragon, take a pit stop here to unlock that golden door. On the other side, you'll discover that fabled Magic Shop. The most notable thing sold is the [Heaven & Earth], which teaches you how to create the almighty globe mana items. It's also the most expensive purchase in the game, but it's definitely worth it. Their damage is obscene to say the least. -Lailzatt Cave- Note: The enemy encounters have somewhat changed. The Virum Zombie, Zombie Puni, and Mega Virum have been added to the existing lineup. If you spoke with Hagel, you'd know that Ardgevald is back. Upon entry, you'll find Galahad, who is here to do his job. Follow him to the lair to find that his battle isn't doing so well. Hop in to save the day! =========== BOSS BATTLE =========== 1x Ardgevald (12000 Life) Reward: Dragon Shield Ardgevald is no different than when you took him on 9 episodes. 9 episodes of beefing up make this fight a cakewalk. Heck, a single Dragon Ruin will do exactly what its name implies. After the easy fight, Ardgevald makes a run for it. However, Galahad makes a move from above to ground him, making the fight for keeps. And with that, the REAL boss battle begins. =========== BOSS BATTLE =========== 1x Ardgevald (30000 Life) Reward: Dragon Tongue What the heck happened? During those 20 seconds between fights, it seems the dragon king went on steroids. His attack & magic have gone through the roof, lightning is now shaken off just as easily as fire, and now he's built like a tank. He also regains about 500 Life per turn. On top of that, he now uses Flare Cannon, an unbelievable fire attack that will kill a full-health character if the Royal Dragon Cry's drop in F Res is in effect. You WILL equip Fire Brands on your two other party members who aren't named Gray. You WILL heal often with them as well as throw Philosophic Ash around during battle. You WILL use Dragon Ruin. It does slightly more damage than Infernal Blade, despite Ardgevald's top-notch D Res. With his elemental attacks somewhat neutralized, it all becomes a matter of charging and trying to work Gray's superior moves into a chain combo. You won't regret it if you can. With the battle over and Gray's nemesis slain, Noin yells at her dad for not taking care of himself, and you find yourself back at Riese Palace for some more recapping. -Riese Palace- With Ardgevald gone, Hagel no longer speaks of him. All there is to do is to make the Reptile Egg if you got the recipe at Altena Church. -Alha Village- Upon entering, you'll meet Tolena again. Apparently, she's here to speak with the mayor. Open up the golden door and inspect the back of the cave to find the entrance to another secret workshop. With that, Tolena gets the mayor to spill the truth about this village: everyone here is an alchemist. The mayor tells the people to cooperate with Felt & crew as you speak to them. Back inside the cave, if you have the Elusmus Fragment, Felt can enter to discover that the workshop sustains the main continent of Eden. Furthermore, you learn a little of the Temple of Creation. At the Bomb Artist's home, you learn a little of the Azoth Guardians, and you learn a new lead is at the peak of Mt. Gelad. Finally, speaking to the guy with a big hat near the village entrance teaches you of Chaos's motives. It sounds not unlike the basis of Episode 18. Upon learning all of this, you proceed to leave the village. Tolena almost needs to be nailed down to prevent her from joining the party, but she presents you with another Aroma Material before she heads to Riese Palace. -Mt. Gelad- If you've unlocked the path to South Grand Plains, it's best to approach from the south as you enter. That way, the peak is just a hop, skip, and a jump away. Inside the cave on top, the Azoth Guardian will confirm that Chaos's motives were EXACTLY like Episode 18. It brings up a few questions, such as why he needed to destroy the Gardo Drive when Yuveria had the means to enter Eden. Bah. Anyway, she presents you with the Mirror of Twilight, which will gain you access to the Sealed Ruins. -Sealed Ruin- Enemy Encounters: Assassin Doll Death Warrior Elda Legion Mega Virum Necromancer Shadow Legion Sun Eagle Virum Zombie Note: Good luck running out the encounter gauge. With the Mirror of Twilight, the seal on the front door is dissolved. Inside, hold right to find a chest containing a Glowing Mana. Afterwards, ride a floating stone north and climb a cliff to reach a chest containing a Triffid. Afterwards, head northeast into the next room which amazingly holds the Life Lithograph. Translate it. In the next room, climb the stairs and bear left to open a chest with 1600 Cole inside. Climb the cliff and head down some stairs to grab a golden chest containing the [Illusional Vacation]. Afterwards head back up the steps and head left to find a chests containing a Red Mana and a Green Mana. Afterwards, head right and use the save point, which should be a good indication that there's a boss fight in the next room. Actually, there isn't. It's two rooms away. Upon inspecting what looks like the Azoth's resting place, Chaos's security system takes effect. =========== BOSS BATTLE =========== 3x Evil Servant (6666 Life) One of these guys alone wouldn't be worthy of being called a boss, but the three together are tough. They like to gang up on one character with Mangle, which will totally ruin their life. But the most dangerous move is Blasphemy, an attack that does major damage to everyone's life and removes all positive status effects you place on yourself. Take these guys out one at a time. The sooner you remove one from the battle, the sooner you can breath easily. Afterwards, the second and third should fall easily. When you're done, proceed to the next room to find Rie. Upon reading [Chaos's Diary], you learn the recipe for the Verdure Doublet. Why he specified such a recipe is beyond explanation. After using an Elixir on Rie's body to prove that it's no longer enough to save her, your business here is done. Upon exiting, you'll be back in Riese Palace... again. -Riese Palace- The Tatalians are pretty silent now, and Tolena is now hanging around in the room with the portrait of Fee's mom. And that's about it. You can make the Time Stone and that Verdure Doublet, too. For some odd reason, you must sacrifice the Slaith Crown to do it, though. -South Grand Plains- Enemy Encounters: Firedillo Roc Sand Dragon Sandfish To get to the Dark Island, you're going to need a boat. Luckily for you, Poe's wife is here, catching fish. In exchange for promising to keep Poe's wedding vows upheld, she'll gladly lend you her boat. -Dark Island- Enemy Encounters: Bugbear Charon Darkwing Death Gigas Death Warrior Giant Puni Mud Eater Puni Queen Shadow Legion Shadowgirl Succubus Wild Cat Head northeast from the dock and climb a cliff to reach a chest holding 1200 Cole. Afterwards, head back to the dock and follow the path along the water, taking a right along the way to reach another cliff & chest containing a Yellow Mana. Head northeast past a mining bonanza into the next area. Make your way southwest to grab a chest with a Dragon Bone, then north to a chest with a Black Mana. From there, it's a matter of weaving your way southwest, then northwest to the exit. Along the way, you'll find some sprouts that grow into many elements, dominantly poison. Considering Aquitto Spring is gone forever, this spot isn't so bad when considering the many monsters that can yield poison elements as well. -Vintavne- Enemy Encounters: Baal Charon Elda Evil Beast Faux Puni Flame Virum Frigid Element Fly Trapper Heavy Metal Hell Kitty Jin Legion Lilim Mana Cluster Master Puni Murder Bot Nocturne Element Roc Succubus Supreme Wolf Triffid Vine Trap Vulture Wolf Leader Ugh. Could this place please be a little more impossible to navigate? Yeah. You're going to hate this place. Anyway, make your way south to enter the real dungeon... place. As you make your through the brush, you can pass up the first teleport ring you see to reach another that leads to a bag of Silver Water. At any rate, head through the first ring and make your way along a downhill path to another ring. In our new area of tougher encounters, make your way uphill to yet another teleport ring, then do it again. From the save point, head west to grab a silver chest with another one of those amazing Daza's Belts. Afterwards, head east from the save point to another ring. Immediately ride the nearby platform to a chest containing a Dark Mana. Afterwards, head all the way northwest up a flight of stairs to grab a chest with an Urob, then up the other fight of stairs to yet another ring. From here, deviate from the straight path to another ring for the [Pirate Bramus], the recipe you need to make the Globe a reality. Afterwards, it's just two teleports and a stairway away from Palaxius's workshop. Inside, some searching & accidental bumping reveal the extent to which Palaxius's insane goals reached. You also learn that the recipe to Gurgu's Cane can be found in Marcus's Statue at the Mysterious Palace. Anyone who played a certain previous installment could have figured THAT out, but you DO receive an Ares Liquid for the trouble of coming here. -Mysterious Palace- Climb the donut-shaped building's ladder and examine the statue to discover that nobody has checked for the recipe in the past 4 centuries. Also, nobody has sprung the trap set 4 centuries ago. =========== BOSS BATTLE =========== 1x Clockwerk (9680 Life) Reward: Industrial Alcohol/Yellow Mana He may look like Quetzalcoatl, but he is most definitely NO Quetzalcoatl. Aside from sharing a similar moveset, that's about it. Clockwerk has the physical defense of a Faux Puni, so beating the hell out of him will take a while. Meanwhile, his 3 elemental resistances are relatively low & equal. Also, his D Res is through the roof. Infernal Blade, anyone? With 2 Daza's Belts in your arsenal, it's quite possible to put Clockwerk to sleep mid-battle, making this fight even easier. Just pummel this guy into submission. Clockwerk isn't worthy of a strategy that extends beyond that. Palaxius should have invested in that extended warranty. Odd how the toughest area searched in this episode is followed up by the easiest boss. Anyway, Viese finds the [Book of Marcus], the recipe needed to make the Gurgu's Cane. Upon reading it, she discovers that the Pigeon Blood must be used to create it, as reluctant as Poe may be. Mitsue is going to be mad. Afterwards, you'll end up back at Riese Palace. -Riese Palace- With your fourth and final forced return here, you should have gathered all the recipes and rare materials needed to make the Ruby Prism. Head back to camp and create the Nautical Charts. Create it again, replacing the 3rd item with a Moon Drop, Star Piece, or a Meteor for the Celestial Map. Then make it AGAIN while using a Triffid or Rainbow Disk. Make the Globe, using all 3 of those maps to create the Globe, Astral Globe, and Under Globe, respectively. The damage these things cause is simply unfair. Try pumping it up with Viese's Power Item, and play Benny Hill music while at it. When you're satisfied with your new weapons of mass destruction, make your final piece of the Ruby Prism, and throw them all into the cauldron to end this episode. Upon completion, Felt puts his countless years of experience as Hagel's apprentice (well, it felt like years) to work, and repairs the Azoth. With the end of the episode, Felt's weapon gains two new synthesis options, unlocking his greatest skills of all. =============================== Episode 21 Checklist [AIEP21CL] =============================== Key Items Obtained: Book Alha Slaith Songs Holy Script The Book of Soil Elusmus Fragment Ancient Skills Y-017J Blueprints Heaven & Earth (Claire Village Magic Shop) Mirror of Twilight Illusional Vacation Chaos's Diary Pirate Bramus Book of Marcus Treasure Chests: Glowing Mana (Sealed Ruins) Triffid (Sealed Ruins) 1600 Cole (Sealed Ruins) Red Mana (Sealed Ruins) 1200 Cole (Dark Island) Yellow Mana (Dark Island) Dragon Bone (Dark Island) Black Mana (Dark Island) Dark Mana (Vintavne) Urob (Vintavne) Silver Chests: Daza's Belt (Vintavne) Golden Chests: Spirit Protect (West Regenbogen) Soul Shroud (Onuki Cave) The Book of Soil (South Grand Plains) Mushroom Armor (South Grand Plains) Spirit Protect (Riese Palace) Illusional Vacation (Sealed Ruin) Pirate Bramus (Vintavne) Recipes Learned: Megido's Key Moon Drop Cueparts Blood Clay Reptile Egg Globe Time Stone Verdure Doublet Nautical Charts Gurgu's Cane Recipes Initialized: Megido's Key Blood Clay Cueparts Basilisk Eye Moon Drop New Moon Drop Reptile Egg Time Stone Verdure Doublet Nautical Charts Celestial Map Dark Scroll Globe Astral Globe Under Globe Gurgu's Cane Ruby Prism!! =============================================================================== Episode 22 To the New World [AIEP22] =============================================================================== Note: Like you always could, you can save & do alchemy at your house, but now there is also an anvil, just like at camp. -Belkhyde Gate- Upon entering Eden, Felt gets rid of that pesky fog that turns people to stone. Too bad everyone is still a statue. You're going to need to mix up a whole lot of Destone Orbs to change that. Unless you've got life elements coming out the wazoo, I'd suggest you make them from scratch. -Noir- One step into the rock garden that you used to call home, and Mitsue pays a surprise visit. Being the good wife that she is, she presents you with a Speedster. Where she got this godly accessory, we shall never know. Poe never did tell her that the Pigeon Blood, the symbol of their eternal love, was sacrificed to save the world. Hmmm, how will she take it? Head to your shop to whip up a batch of orbs, and head upstairs to FINALLY unlock that golden chest that has haunted you for ages. Inside is [Tik Tik], go downstairs and try the recipe out to make the Super Uni. It's no Globe, but it's still a disgustingly powerful mana item. Start using Destone Orbs on the inhabitants of Noir. Upon curing Melona & Yach, they'll reopen their shops. Yach will add the three Brand accessories to his inventory, while Melona will add Illusion Bracelets & Angel Feathers. -Eden Temple- Cure Kreuz to learn more about Lilith, and have him get the hell out of the way to the Temple of Creation. In the library, cure Lutanus, and she makes it her mission to find a killer recipe to help you wage your war against evil, making for one tedious quest. As she searches, you must cure every single person and mana in Eden. Just so you don't miss any, here they are listed below: 01: Eden Temple: Lutanus (Duh!) 02: Eden Temple: Kreuz 03: Eden Temple: Siren 04: Eden Temple: Cardinal Worker 05: Eden Temple: Zuvelk 06: Eden Temple: Mana Guard 07: Eden Temple: Diemia #1 08: Eden Temple: Diemia #2 09: Eden Temple: Diemia #3 10: Noir: Yach 11: Noir: Melona 12: Noir: Coco 13: Noir: Klavia 14: Noir: Meila 15: Noir: Edenian (The Dog) 16: Noir: Lady 17: Noir: Fairy 18: Noir: Nymph 19: Noir: Aroma 20: Noir: Jiptus 21: Noir: Uru 22: Great Cave: Zuvelk 23: Marmel Forest: Dour #1 24: Marmel Forest: Dour #2 25: Marmel Forest: Dour #3 26: Weathervane Hill: Silwest 27: Crystal Monument: Dour 28: Crystal Monument: Eital 29: Crystal Monument: Faustus 30: Crystal Monument: Silwest 31: Scarlet Temple: Uru #1 32: Scarlet Temple: Uru #2 33: Scarlet Temple: Uru #3 34: Moon Tower: Plua #1 35: Moon Tower: Faustus 36: Moon Tower: Plua #2 37: Moon Tower: Nymph Your efforts won't be for nothing. When the last one is healed, head back to the library & speak to Lutanus, who has found the [Heavenly Sigh]. You should initialize the Element Blaze ASAP. It's an amazing offensive item that causes large damage for all 4 elements, and is surprisingly cheap (unless you find that gathering sound elements at Weathervane Hill to magically be a grueling task). If your enemy has an elemental weakness, it'll find it. If not, it'll still hurt like hell. Anyway, if you're all set to save the world, head to the Temple of Creation through the hole in the back of Eden Temple. -Temple of Creation- Enemy Encounters: Baal Cerberus Darkwing Death Gigas Death Knight Death Warrior Elda Faux Puni Firedillo Flame Virum Hell Kitty Legion Lilim Mad Brownie Mahou Shoujo Mana Cluster Master Puni Mega Virum Mud Eater Murder Bot Necro Hydra Necromancer Nocturne Element Rhino Beast Sentry Shadow Legion Sr. Mountain Pig Stone Golem Stonehead Succubus Sun Eagle Supreme Wolf Totemite Virum Zombie Vorpal Sword Wild Cat Upon entering, hold east to find a chest with a Yellow Mana. From there, proceed northeast until you reach a fork of two floating stones. The path is between the two, but the left will take you to a silver chest containing the last Daza's Belt. Grab it and head northeast to the next screen. Here, head north to grab a chest with a Green Mana, then all the way east to get a chest with a Black Mana. From there, head north to a save point. Once inside, the party will give Felt some alone time with Elusmus to talk about Palaxius. From the save point, head west to find a side room and a gold chest containing [Church Tale]. Head back to the save point and make the Rotor Ankh. Also, if you use the Cueparts in the recipe, you will create the Spiteful Stone. Afterwards, head north to the next screen. Climb all the way to the top of a hill of cubes to reach a golden chest holding another Speedster. Afterwards, take either path east to the next room. If you head all the way north, you will find a balcony with another save point. Odd, considering that there's a save point in that very room on the way east. At any rate, head east to reach another balcony with a teleport ring. You won't reach it without running into Palaxius's last line of defense. =========== BOSS BATTLE =========== 1x Divine Judge (28000 Life) 1x Divine Guard (45000 Life Reward: Yellow Mana Green Mana The Guard is there just to take attention away from the real threat, the Judge. The Judge's defenses are solid, through & through, and her magic is nasty, so you want to deal with her ASAP. She uses Diselement, Meteor Strike, and Gnash, all powerful hits you've seen before. On top of that, she uses Ice Veil, the annoying time effect ice attack. As for the Guard, he likes to use multiple knockback skills as you work on the Judge. When the Judge is out of the picture, and you inflict some damage on the Guard, he pulls out Overdrive, which sacrifices defense for attack power, and uses nasty moves like Netherbounce. This is why you want to save him for later. There's not much strategy, as the Judge is simply slow to kill. The Guard is weak against fire though, so throw out a Flute of Cerberus as you work on him. Break attacks also do very little to push him back, so it will be hard to hold a chain combo, if you can get one. Head through the teleport ring to find a place you haven't seen in ages. You won't go without tripping over the Creation Lithograph. If you've been keeping on top of these things, this will be the last one. Inspect it and Viese will discover the [Ellis]. This thing teaches you how to make the all powerful Cure Crystal. Cheap to make. Insanely effective. You couldn't ask for more. And this is why you are to conserve life elements. Anyway, this place is pretty much a square. The left corner holds a chest containing a Green Mana. The right corner has a gold chest containing an Aroma Material. The back leads to the final staircase to the end of the game. Use the save point on the way up to make that Cure Crystal! As you head up two screens, you'll come face to face with Palaxius, who is almost done siphoning Iris. It's time to put an end to him, once & for all! ================= FINAL BOSS BATTLE ================= 1x Palaxius (60000 Life) Well, look at that. He's got speed like you wouldn't believe. First of all, to stand a chance, you simply MUST have Magic Pipes equipped on your team. He likes to use Dimensional Rumble. A lot. And it inflicts the dreaded S/P/P status ailments. Crimson Split starts out by lowering all your resistances, then does time effect damage. Crimson Fury on the other hand, lowers pretty much all stats. Furthermore, Crimson Moon inflicts hell on one character, while Shadow Azoth hits multiple times for knockback. This is a defensive fight. Period. Element-wise, there's not much point in choosing anything other than physical attacks, as his defense isn't all that bad. His D Res is maxed out however. Your best bet is to save up 3 meters, wait for him to make a move, and pray that you can stun him long enough to hit him in a combo. That's where you unleash either Gray's Infernal Blade, or Viese's Power Item + Globe. Including the damage caused while working him into that combo, it'll cause 5-digit damage. Bide your time, and wait for that opening, and you're pretty much sure to win. If you have the Daza's Belts, and the Cure Crystals, you'll be amazed just how well they reward you for playing defensive. In fact, I dare say they'd make him easy. Reckless use of your insanely effective recovery item (what are you saving them for? It's the Final Boss) and the ability to build meters just by doing that yields great results. If you succeed, enjoy the ending, but don't turn off that console too soon, as saving the bonus data will grant you access to several features, including media at the start menu, and a whole new set of Dragon's Nest challenges that could kick Palaxius over the moon. =============================== Episode 22 Checklist [AIEP22CL] =============================== Key Items Obtained: Tik Tik Heavenly Sigh Church Tale Ellis Treasure Chests: Yellow Mana (Temple of Creation) Green Mana (Temple of Creation) Black Mana (Temple of Creation) Green Mana (Temple of Creation) Silver Chests: Daza's Belt Golden Chests: Tik Tik (Noir) Church Tale (Temple of Creation) Speedster (Temple of Creation) Aroma Material (Temple of Creation) Recipes Learned: Super Uni Element Blaze Rotor Ankh Cure Crystal Recipes Initialized: Super Uni Element Blaze Rotor Ankh Spiteful Stone Cure Crystal ------------------------------------------------ Charts, Etc [AICHARTS] ------------------------------------------------ What good is an RPG FAQ without charts? Not good at all. From shops to skills to recipes, here's all the data you could want. =============================================================================== Shop List [AISHOPS] =============================================================================== -Yach's Shop- Dowsing guide (Pendulum recipe) 100C BBQ 101 (Charcoal recipe) 700C Noir (Eden Outfit recipe) 700C The Light (Glow Lamp/Flame recipe) 300C (Episode 8) Fire Brand 4000C (Episode 22) Ice Brand 4000C (Episode 22) Lightning Brand 4000C (Episode 22) Magi Grass 10C Wax 10C Red Ore 30C Red Legien 40C Dem Ore 50C Silver Legien 100C Ore 600C -Melona's Shop- Reincarnation Recipe (Return Gem) 500C Jewel of Eden (Demask Ring recipe) 500C Illusion Bracelet 3200C (Episode 22) Angel Feather 3200C (Episode 22) Nue 30C Super Nue 300C Aihie Fungo 400C Industrial Alcohol 120C Moon Stone 60C Mini Pendelook 250C Comet Stone 1000C -Mitsue- (Open until Episode 15) Ancient Mask 600C Wax 10C Ale 90C Red Legien 40C Dem Ore 50C Aihie Fungo 400C -Back Alley Shop- Geology (Magnetic Crystal recipe) 4000C Moon Stone 60C Shadow Stone 200C Ore 700C Red Ore 30C Red Legien 40C Dem Ore 50C Silver Legien 100C Mini Pendelook 250C Comet Stone 1000C -Back Alley Bar- Book of Infinia (Mana Moebius) 3200C Goat Milk 50C Ale 90C Red Wine 400C Flour 30C Glowgrass 200C -Max's Camp Merchant- Belkhyde (Belk Blackbelt recipe) 800C Gradin Cape 800C Ale 90C Ice Stone 280C Phoenix Quill 310C -Fort Zeyung Merchant- (Episode 6) Antidote Guide (Cure Jar Recipe) 100C Ale 90C Red Wine 400C -Altena Church Shop- Botony 101 (Yugdore Water recipe) 900C Moon Stone 60C Wax 10C Flour 30C Mini Pendelook 250C Dragon Bone 1800C -Grand City Pharmacy- Totem Shield 1200C Graden Salt 50C Yadok Fungo 60C Aihie Fungo 400C Goat Milk 50C Flour 30C Red Wine 400C -Grand City Magic Shop- Magic Snack Recipe (Animal Cookie) 300C Book of Troth (Manatini recipe) 2800C Wax 10C Graden Salt 50C Tingleberry 100C Silver Legien 100C Shadow Stone 200C Ore 700C -Mystical Beast Shop- Manners 101: 2 (Magatama Cone) 3900C Fairy Clothes 300C Fairy Hat 300C Magi Grass 10C Moon Stone 60C Pearlberry 300C -Riesevelt Market Accessory Shop- Mystical Beast (Crystaleavy recipe) 4500C Hopes and Dreams (Sun and Wind Wing) 5800C Aroma Talisman 2000C Niv Tiara 2000C Magic Pipe 2000C Phoenix Quill 310C -Riesevelt Market Antique Shop- Ancient Mask 600C Gradin Cape 800C Totem Shield 1200C Dragon Shield 2000C -Riesevelt Market Worker's Shop- String 200C Frozen Rain 600C Wax 10C Nue 30C Aihie Fungo 400C Silver Water 500C -Zwital Village Indoor Merchant- Fairy Tales (Fairy Tea recipe) 500C Fairy Life 1 (Dark Fairy Clothes) 5500C Fairy Life 2 (Dark Fairy Hat recipe) 5500C Yadok Fungo 60C Silver Water 500C Glowgrass 200C Mini Pendelook 250C -Zwital Village Outdoor Merchant- Revival (Altena Jar recipe) 4800C Blacksmith Advanced (QS Ankh recipe) 3700C Flour 30C Goat Milk 50C Ale 90C Red Wine 400C Tingleberry 100C -Zwital Village Chief's House Merchant- Dark Mana 4600C Black Mana 4600C Glowing Mana 4600C Red Mana 4600C Yellow Mana 4600C Green Mana 4600C Blue Mana 4600C -Claire Village Magic Shop- Heaven & Earth (Globe Recipe) 10050C Ankh 4800C Dragon Horn 1500C Dragon Blood 1500C Dragon Bone 1800C =============================================================================== Weapon Trees [AIWTREES] =============================================================================== After being trained by Hagel, Felt can synthesize weapons for your party members. To synthesize a new weapon, you must have unlocked a connecting weapon and have the corresponding Mana & Item. All members start out with weapon #1 in their tree. Also, upon synthesis, a weapon will inherit the reviews of the item sacrificed in the process so that it remains on the weapon like when on an equipped accessory or alchemy item. Make an effort to pass on good reviews to your weapon. -Felt- 2___ 4 9 / \ / \ / \ 1 3 6-7 10 \ \ / \ / 11-12 5 8 1. Azure Azoth Mana: Dour Item: Charcoal Skill: None Review: None Life: 0 Atack: 12 Magic: 0 Def: 0 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 0 2. Lightning Azoth Mana: Zuvelk Item: Craft Skill: Aura Strike Review: L DAMAGE (S) Life: 0 Atack: 20 Magic: 0 Def: 0 Speed: 0 F Res: 10 I Res: 0 L Res: 0 D Res: 0 3. Alloy Azoth Mana: Zuvelk Item: Damask Ring Skill: Aura Wave Review: CRITICAL UP (M) Life: 0 Atack: 28 Magic: 0 Def: 5 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 0 4. Holy Azoth Mana: Zuvelk Item: Eite Liqueur Skill: Strike Edge Review: Evil Slayer Life: 0 Atack: 36 Magic: 0 Def: 0 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 10 5. Dark Azoth Mana: Jiptus Item: Rainbow Cloth Skill: None Review: Forbidden Power Life: -25 Atack: 52 Magic: 8 Def: 0 Speed: 0 F Res: 0 I Res: 4 L Res: 4 D Res: 20 6. Flaming Azoth Mana: Uru Item: Flame Skill: Raging Strike Review: F DAMAGE (M) Life: 20 Atack: 44 Magic: 0 Def: 8 Speed: 0 F Res: 4 I Res: 4 L Res: 4 D Res: 4 7. Aegis Azoth Mana: Diemia Item: Glow Lamp Skill: Raging Wave Review: None Life: 0 Atack: 60 Magic: 0 Def: 15 Speed: 0 F Res: 5 I Res: 5 L Res: 5 D Res: 10 8. Spirit Azoth Mana: Faustus Item: Item Wish Skill: Mana Weapon Review: ELEMENTAL DAMAGE Life: 0 Atack: 76 Magic: 20 Def: 0 Speed: 0 F Res: 12 I Res: 12 L Res: 12 D Res: 0 9. Gale Azoth Mana: Silwest Item: Meteor Skill: Phantom Edge Review: Dragon Slayer Life: 0 Atack: 83 Magic: 0 Def: 0 Speed: 4 F Res: 0 I Res: 0 L Res: 10 D Res: 0 10. Divine Azoth Mana: Plua Item: Comet Gem Skill: Mana Shield Review: Demon Slayer Life: 15 Atack: 84 Magic: 15 Def: 0 Speed: 0 F Res: 8 I Res: 8 L Res: 8 D Res: 8 11. Destiny Mana: Eital Item: Platiin Skill: Blue Endergy Review: None Life: 60 Atack: 92 Magic: 20 Def: 20 Speed: 0 F Res: 12 I Res: 16 L Res: 12 D Res: 16 12. Royal Azoth Mana: Aion Item: Elixir Skill: Final Edge Review: ATTACK + 1 Life: 52 Atack: 100 Magic: 30 Def: 30 Speed: 8 F Res: 21 I Res: 22 L Res: 20 D Res: 21 -Noin- 3 6-9-10 / \ / \ 1 4-5 11-12 \ / \ / 2 7-8__/ 1. Eizen Knuckle Mana: Dour Item: Charcoal Skill: None Review: Mone Life: 0 Atack: 17 Magic: 0 Def: 8 Speed: 0 F Res: 0 I Res: 4 L Res: 0 D Res: 0 2. Gauntlet Mana: Zuvelk Item: Damask Ring Skill: Storm Blast Review: High Concentration Life: 0 Atack: 31 Magic: 0 Def: 40 Speed: -20 F Res: 3 I Res: 2 L Res: 3 D Res: 2 3. Lehern Knuckle Mana: Nymph Item: Bomb Ice Skill: None Review: Puni Slayer Life: 0 Atack: 24 Magic: 0 Def: 16 Speed: 0 F Res: 0 I Res: 6 L Res: 0 D Res: 0 4. Silver Gauntlet Mana: Zuvelk Item: Alchemist Medal Skill: Heal Wind Review: Divine Power Life: 25 Atack: 37 Magic: 10 Def: 8 Speed: 0 F Res: 34 I Res: 43 L Res: 25 D Res: 25 5. Point Getter Mana: Uru Item: Flame Skill: Sucker Kick Review: CRITICAL UP (S) Life: 0 Atack: 44 Magic: 0 Def: 16 Speed: 0 F Res: 4 I Res: 4 L Res: 4 D Res: 4 6. Mana Glove Mana: Faustus Item: Return Gem Skill: Healing Light Review: Mana Slayer Life: 0 Atack: 63 Magic: 65 Def: 12 Speed: 0 F Res: 8 I Res: 0 L Res: 8 D Res: 0 7. Meteor Gauntlet Mana: Silwest Item: Meteor Skill: Combo Attack Review: ATTACK + 1 Life: 12 Atack: 50 Magic: 8 Def: 12 Speed: 0 F Res: 4 I Res: 4 L Res: 4 D Res: 10 8. Godspeed Fist Mana: Silwest Item: Rainbow Cloth Skill: Fury Combo Review: ATTACK + 2 Life: 40 Atack: 56 Magic: 15 Def: 25 Speed: 4 F Res: 15 I Res: 15 L Res: 15 D Res: 0 9. Majin Gauntlet Mana: Plua Item: Refuel Skill: Falcon Blast Review: Forbidden Power Life: -25 Atack: 100 Magic: -20 Def: -20 Speed: 0 F Res: 10 I Res: 10 L Res: 10 D Res: 0 10. Crystal Glove Mana: Eital Item: Red Crystal Skill: Gale Heal Review: Extract Magic Power Life: 20 Atack: 20 Magic: 100 Def: 13 Speed: 0 F Res: 12 I Res: 0 L Res: 12 D Res: 40 11. Holy Bandages Mana: Eital Item: Animal Cookie Skill: Adrenaline Review: None Life: 30 Atack: 77 Magic: 20 Def: 32 Speed: 8 F Res: 0 I Res: 0 L Res: 18 D Res: 36 12. Holy Battle Fist Mana: Eital Item: Tera Flame Skill: Noin Combo Review: CRITICAL UP (L) Life: 48 Atack: 84 Magic: 24 Def: 48 Speed: 0 F Res: 24 I Res: 16 L Res: 24 D Res: 16 -Gray- *While Dragon Killer may have the Dragon Cry skill on it, Gray will start the game with it already fully learned. 4 8 / \ / \ 1-2 5-6-7 10-11 \ / \ / 3 9 1. Dragon Killer Mana: Dour Item: Charcoal Skill: Dragon's Cry* Review: None Life: 0 Atack: 32 Magic: 0 Def: 8 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 0 2. Ice Blade Mana: Nymph Item: Huffin Water Skill: Ice Breath Review: I DAMAGE (S) Life: 20 Atack: 40 Magic: 0 Def: 8 Speed: 0 F Res: 0 I Res: 12 L Res: 0 D Res: 0 3. Roaring Blade Mana: Zuvelk Item: Belk Blackbelt Skill: Taunt Review: CRITICAL UP (S) Life: 10 Atack: 58 Magic: 0 Def: 12 Speed: 0 F Res: 0 I Res: 0 L Res: 12 D Res: 0 4. Endurance Blade Mana: Uru Item: Damask Ring Skill: None Review: CRITICAL UP (S) Life: 10 Atack: 49 Magic: 0 Def: 12 Speed: 0 F Res: 0 I Res: 4 L Res: 4 D Res: 0 5. Invincible Blade Mana: Zuvelk Item: Silver Crowbar Skill: Shredding Dragon Review: None Life: 12 Atack: 67 Magic: 0 Def: 16 Speed: 8 F Res: 0 I Res: 0 L Res: 0 D Res: 0 6. Passion Blade Mana: Uru Item: Key of Hermes Skill: Flaming Blade Review: None Life: 12 Atack: 76 Magic: 10 Def: 16 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 10 7. Thunder Blade Mana: Silwest Item: Alchemist Medal Skill: Thunder Breath Review: L DAMAGE (M) Life: 16 Atack: 84 Magic: 12 Def: 20 Speed: 0 F Res: 0 I Res: 0 L Res: 12 D Res: 0 8. Vacuum Blade Mana: Silwest Item: Comet Gem Skill: None Review: ATTACK + 1 Life: 20 Atack: 93 Magic: 0 Def: 20 Speed: 0 F Res: 6 I Res: 6 L Res: 6 D Res: 6 9. Crystal Blade Mana: Eital Item: Red Crystal Skill: Infernal Blade Review: None Life: 30 Atack: 102 Magic: 40 Def: 15 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 30 10. Warrior Blade Mana: Eital Item: Tera Flame Skill: Tera Flame Review: Beast Buster Life: 40 Atack: 111 Magic: 0 Def: 20 Speed: 7 F Res: 12 I Res: 12 L Res: 12 D Res: 12 11. Raging God Mana: Aion Item: Elixir Skill: Dragon Ruin Review: CRITICAL UP (M) Life: 60 Atack: 120 Magic: 0 Def: 40 Speed: 8 F Res: 18 I Res: 18 L Res: 18 D Res: 18 -Fee- 2___ 7-8-9_ / \ / \ 1 5 11 \ / \ / 3-4 6-10_/ 1. Assassin Scythe Mana: Dour Item: Charcoal Skill: None Review: Poison Attack Life: 0 Atack: 13 Magic: 4 Def: 0 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 0 2. Cross Slicer Mana: Nymph Item: Damask Ring Skill: Twin Slicer Review: None Life: 0 Atack: 20 Magic: 8 Def: 0 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 0 3. Soul Slicer Mana: Zuvelk Item: Nectar Skill: None Review: Curse Attack Life: 0 Atack: 28 Magic: 8 Def: 0 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 0 4. Rage Slicer Mana: Uru Item: Mega Flame Skill: Endless Blade Review: CRITICAL UP (S) Life: 0 Atack: 35 Magic: 11 Def: 0 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 0 5. Spirit Scythe Mana: Jiptus Item: Eite Liqueur Skill: Divine Steal Review: None Life: 0 Atack: 42 Magic: 14 Def: 0 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 12 6. Nightinggale Mana: Siren Item: Yugdore Water Skill: Divine Drain Review: None Life: 8 Atack: 56 Magic: 24 Def: 0 Speed: 0 F Res: 0 I Res: 10 L Res: 0 D Res: 10 7. Shadow Sickle Mana: Faustus Item: Red Crystal Skill: Zale Shine Review: Extreme Poison Attack Life: 0 Atack: 49 Magic: 18 Def: 0 Speed: 0 F Res: 4 I Res: 4 L Res: 4 D Res: 10 8. Chaos Sickle Mana: Plua Item: Rainbow Cloth Skill: Shadow End Review: Cursed Power Life: 0 Atack: 64 Magic: 0 Def: 0 Speed: 0 F Res: 8 I Res: 8 L Res: 8 D Res: 8 9. Altena Scythe Mana: Eital Item: Altena Jar Skill: Avatar Review: Blessed Power Life: 30 Atack: 93 Magic: 50 Def: 32 Speed: 0 F Res: 10 I Res: 10 L Res: 10 D Res: 50 10. Bright Sickle Mana: Aion Item: Glow Lamp Skill: Ein Zeckslash Review: Evil Slayer Life: 20 Atack: 71 Magic: 20 Def: 12 Speed: 0 F Res: 0 I Res: 16 L Res: 16 D Res: 30 11. Photon Saber Mana: Aion Item: Slaith Dress Skill: Ein Zeckdance Review: ATTACK + 2 Life: 49 Atack: 85 Magic: 48 Def: 24 Speed: 4 F Res: 20 I Res: 20 L Res: 20 D Res: 20 -Poe- 3---4--10 / \ 1 9-11-12 \ / 2-5-6-7-8 1. Fairy Pistol Mana: Dour Item: Charcoal Skill: None Review: Paralysis Attack Life: 0 Atack: 12 Magic: 0 Def: 8 Speed: 0 F Res: 0 I Res: 4 L Res: 0 D Res: 4 2. Poe Cannon Mana: Zuvelk Item: Craft Skill: Slow Bullet Review: None Life: 6 Atack: 20 Magic: 0 Def: 0 Speed: 0 F Res: 2 I Res: 2 L Res: 2 D Res: 2 3. Parallelmite Mana: Uru Item: Flame Skill: Poe Firecracker Review: F DAMAGE (S) Life: 0 Atack: 28 Magic: 8 Def: 0 Speed: 0 F Res: 6 I Res: 0 L Res: 6 D Res: 0 4. Parallelmite 2 Mana: Uru Item: Mega Flame Skill: Poe Dynamite Review: F DAMAGE (M) Life: 0 Atack: 44 Magic: 0 Def: 0 Speed: 4 F Res: 0 I Res: 0 L Res: 0 D Res: 16 5. Pipote Rifle Mana: Diemia Item: Alchemist Medal Skill: None Review: Beast Buster Life: 8 Atack: 36 Magic: 0 Def: 0 Speed: 3 F Res: 5 I Res: 0 L Res: 5 D Res: 0 6. Pistol Mark 3 Mana: Zuvelk Item: Grappling Hook Skill: Poe Missile mk 2 Review: None Life: 12 Atack: 52 Magic: 0 Def: 0 Speed: 0 F Res: 6 I Res: 6 L Res: 6 D Res: 0 7. Poe's Automatic Mana: Silwest Item: Damask Ring Skill: Mystery Bullet Review: ATTACK + 1 Life: 0 Atack: 60 Magic: 0 Def: 12 Speed: 0 F Res: 0 I Res: 8 L Res: 0 D Res: 8 8. Gatling Gun Mana: Silwest Item: Meteor Skill: Bullet Surprise Review: ATTACK + 2 Life: 0 Atack: 68 Magic: 12 Def: 0 Speed: 0 F Res: 0 I Res: 12 L Res: 12 D Res: 0 9. Fairy Pukoref Mana: Faustus Item: Red Crystal Skill: None Review: High Concentration Life: 10 Atack: 76 Magic: 9 Def: 49 Speed: -20 F Res: 6 I Res: 12 L Res: 6 D Res: 12 10. Poe Blaster 7 Mana: Uru Item: Tera Flame Skill: Poe Dynamite EX Review: F DAMAGE (L) Life: 20 Atack: 84 Magic: 0 Def: 20 Speed: 0 F Res: 8 I Res: 8 L Res: 8 D Res: 8 11. Surge Cannon Mana: Eital Item: Dragon Gem Skill: Poe Bazooka Review: Divine Power Life: 55 Atack: 92 Magic: 12 Def: 12 Speed: 0 F Res: 37 I Res: 37 L Res: 37 D Res: 73 12. Poe Magnum SP Mana: Eital Item: Elixir Skill: Poe Missile mk 3 Review: CRITICAL UP (M) Life: 46 Atack: 100 Magic: 26 Def: 26 Speed: 8 F Res: 26 I Res: 26 L Res: 26 D Res: 8 -Viese- 3-4-6-8 11 / \ / \ 1 9 12 \ / \ / 2-5-7_/ 10 1. Angel Staff Mana: Dour Item: Charcoal Skill: Bless of Rain Review: Sleep Attack Life: 0 Atack: 12 Magic: 8 Def: 0 Speed: 0 F Res: 0 I Res: 4 L Res: 4 D Res: 8 2. Bashing Queen Mana: Zuvelk Item: Flay Hammer Skill: None Review: CRITICAL UP (M) Life: 0 Atack: 24 Magic: 10 Def: 0 Speed: 0 F Res: 6 I Res: 0 L Res: 6 D Res: 0 3. Ebony Staff Mana: Dour Item: Mell Orb Skill: Living Item Review: None Life: 0 Atack: 16 Magic: 6 Def: 0 Speed: 0 F Res: 4 I Res: 4 L Res: 4 D Res: 0 4. Prim Staff Mana: Zuvelk Item: Uru Core Skill: Healing Drop Review: None Life: 0 Atack: 20 Magic: 8 Def: 0 Speed: 0 F Res: 0 I Res: 4 L Res: 0 D Res: 4 5. Fairy Staff Mana: Uru Item: Fairy Tea Skill: None Review: MAGIC CRITICAL UP (M) Life: 20 Atack: 40 Magic: 20 Def: 15 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 0 6. Heavenly Staff Mana: Silwest Item: Meteor Skill: Power Item Review: Sky Sonata Life: 20 Atack: 28 Magic: 8 Def: 0 Speed: 0 F Res: 0 I Res: 8 L Res: 0 D Res: 8 7. Sorcerer's Staff Mana: Faustus Item: Silwest Core Skill: Wide Extraction Review: Magical Power Life: 0 Atack: 32 Magic: 41 Def: 12 Speed: 0 F Res: 0 I Res: 8 L Res: 8 D Res: 0 8. Mute Staff Mana: Siren Item: Megido's Key Skill: Silver Hand Healing Review: Mana Slayer Life: 0 Atack: 36 Magic: 49 Def: 16 Speed: 0 F Res: 6 I Res: 6 L Res: 0 D Res: 12 9. Saint Staff Mana: Eital Item: Animal Cookie Skill: Mega Extraction Review: Blessed Power Life: 20 Atack: 55 Magic: 20 Def: 20 Speed: 0 F Res: 0 I Res: 0 L Res: 0 D Res: 20 10. Providence Staff Mana: Aion Item: Heal Bulb Skill: None Review: Divine Power Life: 55 Atack: 48 Magic: 40 Def: 24 Speed: 0 F Res: 37 I Res: 43 L Res: 37 D Res: 43 11. Earthly Staff Mana: Aion Item: Sun and Wind Wing Skill: Healing Rain Review: Wind Waltz Life: 30 Atack: 44 Magic: 40 Def: 30 Speed: 0 F Res: 18 I Res: 12 L Res: 18 D Res: 12 12. Goddess Staff Mana: Aion Item: Elixir Skill: Gold Hand Healing Review: Holy Power Life: 85 Atack: 52 Magic: 60 Def: 40 Speed: 8 F Res: 18 I Res: 20 L Res: 18 D Res: 45 =============================================================================== Weapon/Item Skills [AISKILLS] =============================================================================== Listed below are the weapons and item skills our team can learn over the course of the game, what they learn them from, and how much SP is needed to learn it permanantly. Detailed descriptions on the skills themselves and character breakdowns that don't suck coming in future updates. ==== Felt ==== Felt is a duelist. That's for sure. He starts out with the Strike series, which is deadly in a combo, but eventually all of them but Raging Strike fall short of useful. The Edge series, however, gives more power per meter, at the cost of longer recovery time. Each higher tier gives more and more blows to rack up large combos. The Wave series, Felt's option of hitting more multiple characters, is, well... weak to say the least. -Weapon Skills- Name Weapon SP needed to learn Mana Strike Default Aura Strike Lightning Azoth 250 Raging Strike Flaming Azoth 500 Mana Wave Received automatically in Episode 2 Aura Wave Alloy Azoth 400 Raging Wave Aegis Azoth 700 Strike Edge Holy Azoth 300 Phantom Edge Gale Azoth 600 Final Edge Royal Azoth 999 Blue Energy Destiny 999 Mana Weapon Spirit Azoth 300 Mana Shield Divine Azoth 500 -Alchemy Item Skills- Name Item SP needed to learn Experience UP Eite Liqueur 850 LIFE UP Holy Evergreen 550 MAGIC UP Charcoal 150 ATTACK UP Belk Blackbelt 450 DEFENSE UP Damask Ring 350 Block Cotton Cloth 300 Charge UP Magatama Cone 400 Offense Alchemist Medal 400 SPEED UP Crystaleavy 650 RESIST UP Silver Acid 250 SP UP Manatini 750 Knockback Mana Moebius 400 Double Attack Gravity Crystal 700 Defense Silver Crowbar 300 Guts Quicksilver Ankh 500 Extra Blow Viese Charm 999 ==== Noin ==== Noin is the fastest of the group, yet her moves are so outmatched. Fee is a superior combo queen. Viese is THE healer. And by the time you need a multi-all-status-healing frequently, you have items that can do that for you. What she does have going for her is a high Critical Hit rate, and the Blast series disregards all defense. There are times when this is crucial. It may not hit hard, but sometimes, that's as hard as you can hit -Weapon Skills- Name Weapon SP needed to learn Force Blast Default Storm Blast Gauntlet 300 Falcon Blast Majin Gauntlet 550 Combo Attack Meteor Gauntlet 200 Fury Combo Godspeed Fist 500 Noin Combo Holy Battle Fist 999 Heal Breeze Default Heal Wind Silver Gauntlet 250 Gale Heal Crystal Claw 500 Sucker Kick Point Getter 300 Healing Light Mana Glove 300 Adrenaline Holy Bandages 999 -Alchemy Item Skills- Name Item SP needed to learn Experience UP Eite Liqueur 750 LIFE UP Holy Evergreen 450 ATTACK UP Belk Blackbelt 350 DEFENSE UP Damask Ring 550 MAGIC UP White Crystal 250 Counter Magnetic Crystal 500 Dodge Sages Feather Pen 250 SPEED UP Crystaleavy 650 RESIST UP Silver Acid 150 SP UP Manatini 850 Knockback Mana Moebius 400 Double Attack Gravity Crystal 500 Offense Gray Crowbar 350 Defense Silver Crowbar 300 Quick Rotor Ankh 999 Guts Quicksilver Ankh 500 ==== Gray ==== Built like a tank. Tough as a tank. I'd dare say slow as a tank, but that would be an insult to the speed of tanks. Gray is as physical as it gets. And he couldn't be more useful. He laughs damage, and it's quite possible to play through the game (even the post game Dragon's Nest) without seeing him fall even once in battle. It's been done. Despite his great strength, his dragon skills are on the weak side. They often won't be worth the meters unless you're in a chain combo, or you're fighting Dragons. His anti-evil skills are a whole different story. As the toughest enemies in the game wield maxed out D Res, Gray will be with a massive advantage that more than makes up for his lack of speed. As for his breaths, do you REALLY think you will face a large group that will all share the same weakness? -Weapon Skills- Name Weapon SP needed to learn Twin Dragon Default Shredding Dragon Invincible Blade 500 Dragon Ruin Raging God 999 Holy Blade Default Flaming Blade Passion Blade 300 Infernal Blade Crystal Blade 600 Tera Flame Warrior Blade 700 Taunt Roaring Blade 600 Dragon's Cry Default Fire Breath Default Ice Breath Ice Blade 300 Thunder Breath Thunder Blade 300 Dragon Slayer Complete Dragon's Test -Alchemy Item Skills- Name Item SP needed to learn Regen Blue Bracer 500 Experience UP Eite Liqueur 850 LIFE UP Holy Evergreen 650 ATTACK UP Belk Blackbelt 550 DEFENSE UP Damask Ring 450 Block Cotton Cloth 250 Charge UP Magatama Cone 350 MAGIC UP White Crystal 250 Offense Alchemist Medal 500 SPEED UP Crystaleavy 150 RESIST UP Silver Acid 350 SP UP Manatini 750 Knockback Mana Moebius 300 Defense Silver Crowbar 300 Guts Quicksilver Ankh 800 === Fee === The Combo Queen. Endless Blade alone can earn you all the SP you'll ever need. Late in the game, Fee will unlock her true potential with the Ein Zecksclaw and it's variants. They easily give the most damage for the attack power that backs them. It's purely physical, though. So high enemy defense can put it behind the magical attacks of other characters, such as Felt and his Final Edge. -Weapon Skills- Name Weapon SP needed to learn Air Slicer Default Twin Slicer Cross Slicer 250 Endless Blade Rage Slicer 500 Ein Zecksclaw Complete Corronation Ein Zeckslash Bright Sickle 500 Ein Zecksdance Photon Saber 999 Divine Drain Nightinggale 500 Divine Steal Spirit Sythe 500 Divine Stun Default Shadow End Chaos Sickle 999 Avatar Altena Scythe 999 Zale Shine Spirit Azoth 600 -Alchemy Item Skills- Name Item SP needed to learn Experience UP Eite Liqueur 750 LIFE UP Holy Evergreen 350 MAGIC UP Charcoal 650 ATTACK UP Belk Blackbelt 150 DEFENSE UP Damask Ring 250 Magic UP Red Crystal 400 Counter Magnetic Crystal 450 Dodge Sages Feather Pen 250 SPEED UP Crystaleavy 450 RESIST UP Silver Acid 550 SP UP Manatini 850 Double Attack Gravity Crystal 600 Offense Gray Crowbar 300 Defense Silver Crowbar 400 Quick Rotor Ankh 999 Guts Quicksilver Ankh 600 === Poe === Why. Why did you start with such pitiful stats? Poe has amazing skills at his disposal, from causing large damage, to hitting large areas, to status attacks out the wazoo. Defense-wise, he catches up with Felt in the later levels, but most people will shove him back and forget about him, even when he stops being so frail. -Weapon Skills- Name Weapon SP needed to learn Funny Bullet Default Mystery Bullet Poe's Automatic 150 Bullet Surprise Gatling Gun 300 Poe Firecracker Parallelmite 200 Poe Dynamite Parallelmite 2 400 Poe Dynamite EX Poe Blaster 7 600 Poe Missile Default Poe Missile mk 2 Pistol Mark 3 250 Poe Missile mk 3 Poe Magnum SP 500 Refuel Shot Default Poe Bazooka Surge Cannon 999 Slow Bullet Poe Cannon 500 -Alchemy Item Skills- Name Item SP needed to learn Regen Blue Bracer 600 Experience UP Eite Liqueur 500 LIFE UP Holy Evergreen 500 ATTACK UP Belk Blackbelt 500 DEFENSE UP Damask Ring 500 Block Cotton Cloth 350 Charge UP Magatama Cone 300 MAGIC UP White Crystal 500 Offense Alchemist Medal 300 SPEED UP Crystaleavy 500 Feint Shot Crystalite 999 RESIST UP Silver Acid 500 SP UP Manatini 500 Double Attack Gravity Crystal 400 Defense Silver Crowbar 350 Guts Quicksilver Ankh 700 ===== Viese ===== Fee once dominated the magic category. Then Viese becomes playable, and things changed forever. Ever hit for 5 digits of damage? In a single hit? Viese can. Mana Items outclass what you can do with mere weapons, and Viese's ridiculous growth in the Magic department has her going neck & neck with Gray when it comes to causing the most damage against the toughest enemies in the game. Her only shortcomings is that time effect healing becomes obsolete by the time she catches up, and she joins WAY too late. -Weapon Skills- Name Weapon SP needed to learn Copper Hand Healing Default Silver Hand Healing Mute Staff 300 Gold Hand Healing Goddess Staff 900 Bless of Rain Angel Staff 150 Healing Drop Prim Staff 300 Healing Rain Earthly Staff 600 Elemental Extraction Default Wide Extraction Sorcerer's Staff 250 Mega Extraction Saint Staff 500 Wide Item Default Power Item Heavenly Staff 500 Living Item Ebony Staff 300 -Alchemy Item Skills- Name Item SP needed to learn Experience UP Eite Liqueur 150 LIFE UP Holy Evergreen 750 MAGIC UP Charcoal 850 ATTACK UP Belk Blackbelt 350 DEFENSE UP Damask Ring 650 Magic UP Red Crystal 400 Dodge Sages Feather Pen 300 SPEED UP Crystaleavy 550 Magic Guard Moon Drop 400 Heal New Moon Drop 600 Restore Fog Box 999 RESIST UP Silver Acid 450 SP UP Manatini 250 Offense Gray Crowbar 250 Defense Silver Crowbar 250 Guts Quicksilver Ankh 800 =============================================================================== Harvested Items [AIHARVEST] =============================================================================== Wondering what an area has laying around? Or are you just looking for a particular item? If so, good! Listed below is are every area in Eden and Belkhyde and what they contain. Or at least what I know they contain. The areas are listed by the order of the pendulum chart in the game. ------------- -Eden Temple- ------------- Element Crystals: Stone Mining: Dem Ore Gravity Stone Ice Stone Moon Stone Red Legien Red Ore Silver Legien -------------------- -Temple of Creation- -------------------- None -------------------- -Alchemic City Noir- -------------------- Other: Pure Water --------------- -Marmel Forest- --------------- Bags: Magi Grass Nue Element Crystals: Aroma Water (After Episode 3) Wood Element Clusters: Life (Restore the Dour Tree for all 3) Water Wood Sprouts: Huffin Magi Grass Grasses: Nue --------------- -Belkhyde Gate- --------------- Element Crystals: Wood Bushes: Urob ------------ -Great Cave- ------------ Element Crystals: Metal Element Clusters: Metal Mining: Moon Stone ---------------- -Scarlet Temple- ---------------- Element Crystals: Fire Illusion Element Clusters: Fire Mining: Red Legien ---------------- -Aquitto Spring- ---------------- Bags: Moon Stone Element Crystals: Illusion Poison Water Wood Element Clusters: Poison ------------------ -Weathervane Hill- ------------------ Element Crystals: Air Aroma Poison Sound Water Wood Grasses: Super Nue Bushes: Urob Mining: Aeronium Large Aeronium ------------------ -Crystal Monument- ------------------ Bags: Moon Stone Element Crystals: Lighting Wood Element Clusters: Life Grasses: Super Nue Bushes: Urob ------------ -Moon Tower- ------------ Element Crystals: Dark Illusion Poison -------- -Desert- -------- Bags: Dem Ore Magi Grass Red Legien Sprouts: Fire Elements Magi Grass Stone Elements Mining: Red Ore Silver Legien ------- -Oasis- ------- Bags: Red Legien Sprouts: Fire Elements Water Elements Mining: Red Legien Red Ore Barrels: Foul Water Other: Pure Water --------- -Tatalia- --------- Mining: Red Legien Red Ore Silver Legien Barrel: Foul Water Spoiled Meat Other: Pure Water ------------- -Desert Fork- ------------- Mining: Red Legien Red Ore Silver Legien -------------- -Desert Ruins- -------------- Bags: Dem Ore Barrels: Pure Water Boxes: Faux Puniball Old Magi Grass Spoiled Meat -------------- -Great Desert- -------------- Bags: Moon Stone Nue Old Magi Grass Sprouts: Lightning Elements Fire Elements Tatalia Cotton (Becomes available in Episode 5) Bushes: Desert Flower Barrels: Foul Water ----------------- -West Regenbogen- ----------------- Boxes: Magi Grass Spoiled Meat -------------------- -West Coast Highway- -------------------- Bags: Moon Stone Barrels: Pure Water --------------- -Northern Cave- --------------- Bags: Dem Ore Mining: Dem Ore Moon Stone Red Legien ------------ -Agito Cove- ------------ None ----------- -Holy Path- ----------- Mining: Dem Ore Ice Stone Moon Stone Red Ore Red Legien Silver Legien -------------------- -East Coast Highway- -------------------- Bags: Nue ------------ -Max's Camp- ------------ None ------------ -Onuki Cave- ------------ Bags: Red Ore Mining: Dem Ore Moon Stone Red Legien Red Ore Shadow Stone Silver Legien --------------------- -West Sessier Plains- --------------------- Sprouts: Air Elements Aroma Elements Dry Glowgrass Glowgrass Water Elements Wood Elements Grasses: Super Nue Bushes: Aihie Fungo ---------------- -Sessier Forest- ---------------- Bags: Magi Grass Sprouts: Dry Glowgrass Glowgrass Poison Elements --------------- -Altena Forest- --------------- Bags: Spoiled Meat Sprouts: Aroma Elements Dry Glowgrass Fire Elements Glowgrass Water Elements Wood Elements Grasses: Nue Bushes: Aihie Fungo --------------- -Altena Church- --------------- None -------------- -The Wetlands- -------------- Bags: Silver Legien (Behind a Big Rock) Mining: Ancient Ore (Made available in Episode 20) Moon Stone Barrels: Pure Water -------------- -Parnaky Cave- -------------- Bags: Flour Grasses: Pearlberry Mining: Dem Ore Moon Stone Red Legien Red Ore Shadow Stone Silver Legien ---------------------- -Forest of Ocean Mist- ---------------------- Bags: Phoenix Quill Puniball Shadow Stone Sprouts: Air Elements Fire Elements Illusion Elements Water Elements Wood Elements Yadok Fungo Bushes: Aihie Fungo -------------------- -North Grand Plains- -------------------- Bags: Old Yadok Fungo Sprouts: Air Elements Fire Elements Stone Elements Water Elements Yadok Fungo Bushes: Aihie Fungo Urob Barrels: Foul Water Boxes: Spoiled Meat ------------ -Grand City- ------------ None ------------- -Mist Canyon- ------------- Mining: Ice Stone Moon Stone Red Legien Silver Legien ---------------- -Claire Village- ---------------- Sprouts: Air Elements Aroma Elements Fire Elements Magi Grass Water Elements Wood Elements Mining: Red Legien Silver Legien Other: Pure Water --------------- -Lailzatt Cave- --------------- Bags: Graden Salt Nue Mining: Comet Stone Dem Ore Dragon Bone Red Legien Red Ore Silver Legien ------------------ -Spring of Nelvia- ------------------ Bags: Ale Phoenix Quill Mining: Comet Stone Dragon Bone Silver Legien ------------------- -Mysterious Palace- ------------------- None --------------- -Dragon's Nest- --------------- None --------------- -Grand Highway- --------------- Bags: Ale Red Ore Sprouts: Aroma Elements Fire Elements Illusion Elements Water Elements Wood Elements Grasses: Tingleberry Barrels: Pure Water Boxes: Yadok Fungo Other: Foul Water --------------- -Imperial Camp- --------------- None -------------- -Alha Village- -------------- Other: Pure Water -------------------- -South Lake Midgard- -------------------- Sprouts: Air Elements Fire Elements Illusion Elements Water Elements Bushes: Urob Barrels: Pure Water ------------- -Fort Zeyung- ------------- Bags: Wax Barrels: Ale Goat Milk Foul Water Pure Water Boxes: Old Magi Grass ----------------- -East Regenbogen- ----------------- Boxes: Spoiled Meat -------------------- -South Grand Plains- -------------------- Bags: Flour Sprouts: Fire Elements Fresh Glowgrass Glowgrass Illusion Elements Sound Elements Water Elements Wood Elements Grasses: Super Nue Tingleberry Bushes: Aihie Fungo Barrels: Goat Milk ----------- -Mt. Gelad- ----------- Bags: Glowgrass Mining: Large Red Ore Lightning Stone Moon Stone Ore Red Legien Shadow Stone Silver Legien -------------------- -South Grand Plains- *Yes, the game has 2 with no difference between names. -------------------- Bags: Wax Mining: Ice Stone Ore Red Legien Barrels: Goat Milk ------------- -Dark Island- ------------- Bags: Phoenix Quill Sprouts: Aroma Elements Fresh Glowgrass Poison Elements Water Elements Wood Elements Bushes: Aihie Fungo Mining: Dem Ore Large Red Ore Lightning Stone Moon Stone Ore Red Legien ---------- -Vintavne- ---------- Bags: Silver Water ------------- -Sealed Ruin- ------------- None ------------ -Back Alley- ------------ None -------------- -Central Park- -------------- None -------------- -Reise Palace- -------------- Barrels: Ale ------------------ -Great Lighthouse- ------------------ Bags: Faux Puniball Spoiled Meat Barrels: Foul Water ------- -Sewer- ------- Bags: Magi Grass Moon Stone Old Magi Grass Red Legien Wax Barrels: Pure Water -------- -Market- -------- None ------------- -Dark Forest- ------------- Bags: Glowgrass Sprouts: Aroma Elements Dark Elements Illusion Elements Super Nue Tingleberry Water Elements Wood Elements Grasses: Tingleberry ---------------- -Hidden Village- ---------------- None --------------- -Dark Forest 2- --------------- Bags: Old Yadok Fungo Sprouts: Air Elements Illusion Elements Water Elements Grasses: Pearlberry Bushes: Triffid ------------- -Dark Spring- ------------- Bags: Goat Milk Mining: Large Red Ore Lightning Stone Moon Stone Red Legien --------------- -Dark Forest 3- --------------- Sprouts: Aroma Elements Dark Elements Stone Elements Water Elements Wood Elements Yadok Fungo Grasses: Pearlberry Bushes: Triffid ---------------- -Zwital Village- ---------------- None ----------- -Graveyard- ----------- Bags: Phoenix Quill Lightining Stone ------ -Camp- ------ None =============================================================================== Harvested Items Stats [AIHARVESTSTATS] =============================================================================== Listed here are all the basic items used in Alchemy, their quality, and the property review they pass onto their products. Name Q Review Magi Grass 100 ELE COST DOWN (XS) Old Magi Grass 3 HEAL UP (S) Yadok Fungo 100 DAMAGE UP (XS) Old Yadok Fungo 8 HRZ RANGE (S) Aihie Fungo 100 QUALITY UP (L) Nue 80 DAMAGE UP (XS) Super Nue 120 RANGE (S) Urob 100 HEAL UP (S) Tingleberry 100 ELE COST DOWN (XS) Pearlberry 110 QUALITY UP (M) Tatalia Cotton 100 DEF UP (XS) Glowgrass 100 ELE COST DOWN (XS) Dry Glowgrass 10 DAMAGE UP (XS) Fresh Glowgrass 115 HEAL UP (S) Triffid 120 DAMAGE UP (M) Huffin 100 VER RANGE (S) Pure Water 100 HEAL UP (XS) Foul Water 5 RANGE (S) Goat Milk 100 LIFE UP (S) Dore Water 125 HEAL UP (L) Graden Salt 100 DAMAGE UP (XS) Flour 100 QUALITY UP (XS) Wax 100 F DAMAGE (S) Ale 100 DAMAGE UP (S) Red Wine 110 DEL SUPORT x1 Industrial Alcohol 50 DAMAGE UP (XS) Silver Water 80 D DAMAGE (S) Dragon Horn 100 F DAMAGE (M) Dragon Blood 125 QUALITY UP (XL) Red Legien 80 VER RANGE (S) Silver Legien 105 QUALITY UP (XS) Ore 115 I RES UP (XS) Red Ore 90 HRZ RANGE (S) Large Red Ore 120 DAMAGE UP (S) Dem Ore 100 SPD UP (XS) Aeronium 100 DAMAGE UP (XS) Large Aeronium 120 L DAMAGE (M) Ancient Ore 100 L RES UP (S) Ice Stone 105 I DAMAGE (S) Dragon Bone 100 F RES UP (XS) Dragon Meat 115 Dragon Slayer Shadow Stone 100 D RES UP (XS) Comet Stone 100 PWR UP (XS) Gravity Stone 100 SPD UP (XS) Lightning Stone 100 L DAMAGE (S) Desert Flower 100 ALL RES UP (XS) Moon Stone 110 MAGIC UP (XS) Wild Meat 100 HEAL UP (XS) Spoiled Meat 10 ELE COST DOWN (S) Frozen Rain 100 I DAMAGE (S) Mini Pendelook 100 ELE COST DOWN (XS) Dragon Tongue 125 DEL SUPPORT x2 Phoenix Quill 110 L RES UP (XS) Puniball 100 HEAL UP (S) Faux Puniball 10 DAMAGE UP (S) String 100 DEL SUPPORT x2 Hexi Glass 125 QUALITY UP (S) Pikohammer 100 ATTACK + 1 Groovecube 100 ALL RES UP (S) Globeball 100 CRITICAL UP (S) Violet Fungus 100 PWR UP (S) Gogo Suit 100 DEF UP (S) Rainbow Disc 100 LIFE UP (XS) Star Piece 100 D RES UP (S) Dark Mana 125 SPD UP (S) Black Mana 125 MAGIC UP (S) Glowing Mana 125 MAGIC CRITICAL UP (S) Red Mana 125 F RES UP (S) Yellow Mana 125 ALL RES UP (XS) Green Mana 125 LIFE UP (S) Blue Mana 125 ELEMENTAL DAMAGE =============================================================================== Property Reviews [AIREVIEWS] =============================================================================== Wondering what all those reviews attached to items mean? You COULD check the reference menu in the game. Here's a basic rundown on what they mean. Also, when items holding reviews of the same type, their sizes combine into larger ones, allowing for greater results. Essentially, the lowest value = 1, with each higher value progressing to 2, 3, and beyond. So a DAMAGE UP (XS), a 1, when combined with a DAMAGE UP (M), a 3, it would result in a DAMAGE UP (L), a 4. DAMAGE UP (XS) Damage of offensive item increased by 10% DAMAGE UP (S) Damage of offensive item increased by 20% DAMAGE UP (M) Damage of offensive item increased by 30% DAMAGE UP (L) Damage of offensive item increased by 50% DAMAGE UP (XL) Damage of offensive item increased by 75% HEAL UP (XS) Life Recovery increased by 10 points HEAL UP (S) Life Recovery increased by 20 points HEAL UP (M) Life Recovery increased by 35 points HEAL UP (L) Life Recovery increased by 50 points HEAL UP (XL) Life Recovery increased by 75 points LIFE UP (XS) Max Life increased by 5 points LIFE UP (S) Max Life increased by 10 points LIFE UP (M) Max Life increased by 15 points LIFE UP (L) Max Life increased by 20 points LIFE UP (XL) Max Life increased by 25 points PWR UP (XS) Attack increased by 5 points PWR UP (S) Attack increased by 10 points PWR UP (M) Attack increased by 15 points PWR UP (L) Attack increased by 20 points PWR UP (XL) Attack increased by 25 points DEF UP (XS) Defense increased by 5 points DEF UP (S) Defense increased by 10 points DEF UP (M) Defense increased by 15 points DEF UP (L) Defense increased by 20 points DEF UP (XL) Defense increased by 25 points MAGIC UP (XS) Magic increased by 5 points MAGIC UP (S) Magic increased by 10 points MAGIC UP (M) Magic increased by 15 points MAGIC UP (L) Magic increased by 20 points MAGIC UP (XL) Magic increased by 25 points SPD UP (XS) Speed increased by 1 point SPD UP (S) Speed increased by 2 points SPD UP (M) Speed increased by 3 points SPD UP (L) Speed increased by 4 points SPD UP (XL) Speed increased by 5 points F RES UP (XS) F RES increased by 5 points F RES UP (S) F RES increased by 10 points F RES UP (M) F RES increased by 15 points F RES UP (L) F RES increased by 20 points F RES UP (XL) F RES increased by 25 points I RES UP (XS) I RES increased by 5 points I RES UP (S) I RES increased by 10 points I RES UP (M) I RES increased by 15 points I RES UP (L) I RES increased by 20 points I RES UP (XL) I RES increased by 25 points L RES UP (XS) L RES increased by 5 points L RES UP (S) L RES increased by 10 points L RES UP (M) L RES increased by 15 points L RES UP (L) L RES increased by 20 points L RES UP (XL) L RES increased by 25 points D RES UP (XS) D RES increased by 5 points D RES UP (S) D RES increased by 10 points D RES UP (M) D RES increased by 15 points D RES UP (L) D RES increased by 20 points D RES UP (XL) D RES increased by 25 points All RES UP (XS) F/I/L/D RES increased by 5 points All RES UP (S) F/I/L/D RES increased by 6 points All RES UP (M) F/I/L/D RES increased by 8 points All RES UP (L) F/I/L/D RES increased by 10 points All RES UP (XL) F/I/L/D RES increased by 12 points ELE COST DOWN (XS) Elemental Cost decreased by 10% ELE COST DOWN (S) Elemental Cost decreased by 20% ELE COST DOWN (M) Elemental Cost decreased by 30% ELE COST DOWN (L) Elemental Cost decreased by 40% ELE COST DOWN (XL) Elemental Cost decreased by 50% QUALITY UP (XS) 5 Quality Points added to final result QUALITY UP (S) 10 Quality Points added to final result QUALITY UP (M) 15 Quality Points added to final result QUALITY UP (L) 20 Quality Points added to final result QUALITY UP (XL) 25 Quality Points added to final result DEL SUPPORT x1 Erases 1 review from final result DEL SUPPORT x2 Erases 2 reviews from final result HRZ RANGE (S) AoE of item increases horizontally HRZ RANGE (M) AoE of item increases horizontally HRZ RANGE (L) AoE of item increases horizontally VER RANGE (S) AoE of item increases vertically VER RANGE (M) AoE of item increases vertically VER RANGE (L) AoE of item increases vertically RANGE (S) AoE of item increases both ways RANGE (M) AoE of item increases both ways RANGE (L) AoE of item increases both ways F DAMAGE (S) Inflicts extra blow of Fire Damage F DAMAGE (M) Inflicts extra blow of Fire Damage F DAMAGE (L) Inflicts extra blow of Fire Damage F DAMAGE (XL) Inflicts extra blow of Fire Damage I DAMAGE (S) Inflicts extra blow of Ice Damage I DAMAGE (M) Inflicts extra blow of Ice Damage I DAMAGE (L) Inflicts extra blow of Ice Damage I DAMAGE (XL) Inflicts extra blow of Ice Damage L DAMAGE (S) Inflicts extra blow of Lightning Damage L DAMAGE (M) Inflicts extra blow of Lightning Damage L DAMAGE (L) Inflicts extra blow of Lightning Damage L DAMAGE (XL) Inflicts extra blow of Lightning Damage D DAMAGE (S) Inflicts extra blow of Dark Damage D DAMAGE (M) Inflicts extra blow of Dark Damage D DAMAGE (L) Inflicts extra blow of Dark Damage D DAMAGE (XL) Inflicts extra blow of Dark Damage ELEMENTAL DAMAGE Inflicts extra blows of all elements Puni Slayer Punis take 50% more damage & I Damage+ Beast Buster Beasts take 50% more damage & Speed+ Dragon Slayer Dragons take 50% more damage & Attack+ Demon Slayer Demons take 50% more damage & Critical+ Mana Slayer Ghosts take 50% more damage & Magic+ Evil Slayer Evil Dudes take 50% more damage & Multi Hit+ ATTACK + 1 Adds 1 additional attack ATTACK + 2 Adds 2 additional attack ATTACK + 3 Adds 3 additional attack ATTACK + 4 Adds 4 additional attack CRITICAL UP (S) Critical hit rate + 10% CRITICAL UP (M) Critical hit rate + 20% CRITICAL UP (L) Critical hit rate + 30% MAGIC CRITICAL UP (S) Magical Critical hit rate + 10% MAGIC CRITICAL UP (M) Magical Critical hit rate + 20% MAGIC CRITICAL UP (L) Magical Critical hit rate + 30% Paralysis Attack May inflict Paralysis Poison Attack May inflict Poison Curse Attack May inflict Curse Sleep Attack May inflict Sleep Extreme Poison Attack May heavily poison the enemy Cursed Power May heavily curse the enemy; Decreases Life Extract Magic Power Sacrifices Attack for Magic Magical Power Increases Magic & Magic Critical hit rate Sky Sonata Increases Fire Damage Wind Waltz Increases Ice & Extra Attack Damage High Concentration Sacrifices Speed for Defense Holy Power Increases Life & D RES Forbidden Power Sacrifices Life for Critical hit rate Blessed Power Increases Attack & Critical hit rate Divine Power Increases Life & F/I/L/D RES =============================================================================== Mana Items [AIMANAITEMS] =============================================================================== A complete list of all mana items in the game, what they do, what you need to make them, what you can make them with, and the elements needed to mass produce them. Enjoy. Name: Elixir Effect: Revive (Single) Cure Ailments (Single) Life Up 500 (Single) Recipe Needed: Soul Genesis - Part of Episode 18 storyline Mana Needed: Aion Ingredient 1: Heal Jar, Heal Bulb, Altena Jar, Nectar, Uroborus Pill, Flour, Red Wine, Dark Water Ingredient 2: Dore Water Element Cost: 2 Life 10 Water 4 Illusion Name: Heal Bulb Effect: Life Up 300 (Single) Recipe Needed: Neko's Work 2 - Alha Village Mana Needed: Nymph Ingredient 1: Heal Jar, Animal Cookie, Refuel, Dragon Blood, Ale, Red Win Ingredient 2: Eite Liquer, Altena Jar, Cure Crystal, Elixir, Glowing Mana, Rainbow Disc Element Cost: 6 Water 1 Lightning Name: Refuel Effect: Life Up 150 (All) Recipe Needed: Neko's Work - Dark Forest 2 Mana Needed: Nymph Ingredient 1: Heal Jar, Heal Bulb, Altena Jar, Elixir, Cure Crystal, Eite Liqueur, Holy Evergreen, Dark Water Ingredient 2: Super Nue Ingredient 3: Manatini Element Cost: 4 Water Name: Heal Jar Effect: Life Up 125 (Single) Recipe Needed: Healing Skills - Altena Church Mana Needed: Nymph Ingredient 1: Heal Herb, Altena Jar, Cure Jar, Holy Evergreen, Uroborus Pill, Dragon Bone, Wonder Grow Ingredient 2: Moon Stone, Comet Gem, Shadow Stone, Frozen Rain, Dragon Horn, Silver Legien, Flay Hammer, Dem Ore Element Cost: 2 Water Name: Heal Herb Effect: Life Up 50 (Single) Recipe Needed: Alchemy 101 - Part of Episode 1 Storyline Mana Needed: Dour Ingredient 1: Magi Grass, Old Magi Grass, Aihie Fungo, Urob, Huffin, Tatalia Cotton, Philosophic Ash, Pearlberry Ingredient 2: Pure Water, Foul Water, Ale, Red Wine, Dragon Blood, Heal Jar, Cure Jar, Manatini Element Cost: 1 Wood Name: Aroma Pot Effect: Refill Encounter Gauge & Instantly enter battle Recipe Needed: Mell and the Monster - North Cave Mana Needed: Aroma Ingredient 1: Wild Meat Ingredient 2: Huffin Water Element Cost: 1 Aroma Name: Pendulum Effect: Display remaining items in areas Recipe Needed: Dowsing Guide - Yach's Shop Mana Needed: Zuvelk Ingredient 1: Dem Ore, Red Legien, Silver Legien, Ore, Ice Stone, Shadow Stone, Comet Stone, Gravity Stone Ingredient 2: Moon Stone, Dragon Horn, Comet Stone, Red Crystal, White Crystal, Crystaleavy, Crystalite Element Cost: 1 Metal Name: Fear Bottle Effect: Clear out Encounter Gauge for dungeon (will not work for some) Recipe Needed: Alchemy 101 - Part of Episode 1 Storyline Mana Needed: Nymph Ingredient 1: Spoiled Meat Ingredient 2: Huffin Water Element Cost: 1 Water Name: Return Gem Effect: Return to dungeon entrance Recipe Needed: Reincarnation Recipe - Melona's Shop Mana Needed: Zuvelk Ingredient 1: Mini Pendelook Ingredient 2: Super Nue Element Cost: 1 Metal Name: Flay Hammer Effect: Mine rocks from formations Recipe Needed: Blacksmith 101 - Give 10 Wonder Grows to Yach Mana Needed: Zuvelk Ingredient 1: Damask Ring Ingredient 2: Red Legien, Ore, Red Ore, Large Red Ore, Dem Ore Element Cost: 1 Metal Name: Wonder Grow Effect: Grow Sprouts Recipe Needed: Garden Book - Part of Episode 4 Storyline Mana Needed: Dour Ingredient 1: Aihie Fungo Ingredient 2: Heal Herb, Heal Jar, Nectar, Elixir, Yugdore Water, Fairy Tea, Manatini Element Cost: 1 Wood 1 Water Name: Yugdore Water Effect: Grow Grasses Recipe Needed: Botany 101 - Altena Church Store Mana Needed: Dour Ingredient 1: Wonder Grow, Fairy Tea Ingredient 2: Heal Jar, Heal Bulb, Cure Jar, Frozen Rain, Ale, Red Wine, Nectar, Altena Jar Element Cost: 2 Wood 2 Water Name: Fairy Tea Effect: Grow Bushes Recipe Needed: Fairy Tales - Zwital Village Merchant Mana Needed: Dour Ingredient 1: Yugdore Water Ingredient 2: Nectar, Elixir, Dragon Blood, Frozen Rain Ingredient 3: Ingredient 4: Element Cost: 3 Wood 3 Aroma Name: Key of Hermes Effect: Open silver doors/chests Recipe Needed: Book of Hermes - Give Noin a makeover in Grand Mana Needed: Zuvelk Ingredient 1: Silver Crowbar Ingredient 2: Wax Element Cost: 1 Metal Name: Megido's Key Effect: Open golden doors/chests Recipe Needed: Book Alha - Part of Episode 21 Storyline Mana Needed: Eital Ingredient 1: Gold Crowbar Ingredient 2: Destone Orb Element Cost: 1 Lightning Name: Grappling Hook Effect: Climb Cliffs Enemy SPD Down Enemy DEF Down Recipe Needed: Alchemic History - Part of Episode 14 Storyline Mana Needed: Diemia Ingredient 1: Cotton Cloth, Silk Cloth, Formal Fabric, Belk Blackbelt Ingredient 2: Ore, Aeronium, Large Aeronium, Shadow Stone, Star Piece Element Cost: 2 Stone 2 Wood Name: Animal Cookie Effect: Allow Mystical Beasts to talk Life Up 50 (Single) Recipe Needed: Magic Snack Recipe - Grand City Magic Shop Mana Needed: Dour Ingredient 1: Goat Milk, Pure Water, Foul Water, Moon Drop, Huffin Water, Item Wish Ingredient 2: Flour Ingredient 3: Heal Herb, Philoshophic Ash, Uni, Fairy Tea, Tingleberry, Charcoal Element Cost: 2 Wood Name: Rainbow Cloth Effect: Translate Lithographs Recipe Needed: Yach's Notes - Trade Yach the Yugen Diary Vol. 2 Mana Needed: Dour Ingredient 1: Pearlberry Ingredient 2: Cure Jar Element Cost: 3 Wood 2 Illusion Name: Mell Orb Effect: Cures fossilization Recipe Needed: Iris's Notes - Part of Episode 20 storyline Mana Needed: Aion Ingredient 1: Mini Pendelook Ingredient 2: Shadow Stone Ingredient 3: Glow Lamp Element Cost: 1 Life 1 Lightning Name: Glow Lamp Effect: Light up dark area Enemy DEF Down S (All) Recipe Needed: The Light - Part of Episode 8 Storyline Mana Needed: Uru Ingredient 1: Eite Liqueur Ingredient 2: Silver Legien, Ore, Red Ore, Large Red Ore, Dem Ore, Dragon Bone, Time Stone, Meteor Element Cost: 3 Fire Name: Destone Orb Effect: Cures advanced fossilization Recipe Needed: Derivative of Mell Orb Mana Needed: Aion Ingredient 1: Mini Pendelook Ingredient 2: Ancient Ore Ingredient 3: Glow Lamp Element Cost: 1 Life 1 Lightning Name: Altena Jar Effect: Revive (Single) Recipe Needed: Revival - Zwital Village Merchant Mana Needed: Eital Ingredient 1: Heal Jar, Refuel, Heal Bulb, Elixir Ingredient 2: Pendelook Element Cost: 2 Lightning Name: Nectar Effect: Revive (Single) Recipe Needed: Mythology 1 - Agito Cove Mana Needed: Nymph Ingredient 1: Puniball, Faux Puniball, Fresh Glowgrass, Dragon Meat, Grappling Hook Ingredient 2: Mini Pendelook, Dragon Horn, Dragon Blood, Dragon Bone, Pendelook Ingredient 3: Ale, Industrial Alcohol, Red Wine, Goat Milk, Yugdore Water, Fairy Tea, Silver Water Element Cost: 5 Water Name: Cure Crystal Effect: Cure Ailments (All) Life Up 999 (All) Recipe Needed: Ellis - Read all Lithographs Mana Needed: Faustus Ingredient 1: Crystalite, Crystaleavy, Red Crystal, White Crystal, Magnetic Crystal, Pendelook, Comet Gem Ingredient 2: Eite Liqueur, Rainbow Disk, Heal Bulb, Altena Jar Ingredient 3: Platiin Element Cost: 3 Illusion 1 Life 1 Lightning Name: Cure Jar Effect: Cure Poison, Sleep, Paralysis (Single) Recipe Needed: Antidote Guide - Part of Episode 6 Storyline Mana Needed: Nymph Ingredient 1: Heal Herb, Nectar, Altena Jar, Uroborus Pill, Refuel, Huffin, Aihie Fungo Ingredient 2: Wonder Grow, Yugdore Water, Fairy Tea, Animal Cookie, Frozen Rain, Aroma Pot, Goat Milk Element Cost: 2 Water 1 Fire Name: Uroborus Pill Effect: Cure Ailments (Single) Recipe Needed: Book of Uroborus - Lailzatt Cave Mana Needed: Aroma Ingredient 1: Cure Jar, Yugdore Water, Fairy Tea, Nectar, Dore Water, Silver Water, Dark Water Ingredient 2: Frozen Rain, Ice Stone Ingredient 3: Urob Ingredient 4: All Toys Element Cost: 2 Aroma 1 Lightning 1 Wood Name: Philosophic Ash Effect: F/I/L Res Up Recipe Needed: Intellect - Riese Palace Mana Needed: Uru Ingredient 1: Glowgrass, Dry Glowgrass, Fresh Glowgrass, Triffid, Heal Herb, Magic Paper, Tingleberry, Pearlberry Ingredient 2: Glow Lamp, Flame, Mega Flame, Tera Flame, Charcoal Element Cost: 1 Fire Name: Power Shield Effect: Dodge attack (All) Recipe Needed: Military Tactics - Dark Forest 3 Mana Needed: Faustus Ingredient 1: Blue Bracer, Divine Shield, Quicksilver Ankh, Lota Cake, Flay Hammer, Platiin Ingredient 2: Comet Gem, Element Blaze Ingredient 3: Dragon Meat Ingredient 4: Ancient Ore Element Cost: 3 Illusion 3 Metal 1 Stone Name: Divine Shield Effect: Dodge attack (Single) Recipe Needed: Town History - Forest of Ocean Mist Mana Needed: Faustus Ingredient 1: Blue Bracer, Power Shield, Cueparts, Silver Armor, Lota Cake, Flay Hammer Ingredient 2: Comet Gem, Crystaleavy, Crystalite, Red Crystal, White Crystal Element Cost: 2 Illusion 2 Metal Name: Tera Flame Effect: Flame Damage L (All) Recipe Needed: My Ultimate Bomb - Part of Episode 17 Storyline Mana Needed: Uru Ingredient 1: Red Ore, Large Red Ore, Dragon Horn, Spiteful Stone, Lota Cake, Flour Ingredient 2: Mega Flame, Philosophic Ash, Dragon Gem, Globe, Astral Globe, Under Globe Element Cost: 5 Fire 3 Stone 1 Lightning Name: Mega Flame Effect: Flame Damage M (Multiple) Recipe Needed: Me Myself & Bomb - Part of Episode 9 Storyline Mana Needed: Uru Ingredient 1: Red Ore, Large Red Ore, Desert Flower, Charcoal, Dragon Horn, Phoenix Quill, Demon Ring Ingredient 2: Flame, Tera Flame, Dragon Gem, Flute of Cerberus Element Cost: 3 Fire 1 Stone Name: Flame Effect: Flame Damage S (Single) Recipe Needed: The Light - Part of Episode 8 Storyline Mana Needed: Uru Ingredient 1: Red Ore, Large Red Ore, Desert Flower, Charcoal, Flour, Craft, Mega Flame, Tera Flame Ingredient 2: Red Legien, Silver Legien, Dragon Bone, Dragon Meat, Ore, Dem Ore, Flay Hammer Element Cost: 2 Fire Name: Item Wish Effect: Turns enemy into toy Recipe Needed: Mythology 2 - Agito Cove Mana Needed: Zuvelk Ingredient 1: Industrial Alcohol, Silver Acid, Manatini, Silver Water, Nectar Ingredient 2: Eite Liqueur, Altena Jar, Refuel, Huffin Water, Dark Water, Holy Evergreen, Pure Water, Foul Water Element Cost: 2 Metal 2 Water 1 Air Name: Under Globe Effect: Dark Damage XL (Single) Recipe Needed: Derivative of Globe Mana Needed: Diemia Ingredient 1: Globeball Ingredient 2: Violet Fungus Ingredient 3: Industrial Alcohol, Silver Water, Eite Liqueur, Nectar, Huffin Water, Item Wish Ingredient 4: Dark Scroll Element Cost: 8 Dark Name: Astral Globe Effect: Lightning Damage XL (Single) Recipe Needed: Derivative of Globe Mana Needed: Diemia Ingredient 1: Globeball Ingredient 2: Violet Fungus Ingredient 3: Industrial Alcohol, Silver Water, Eite Liqueur, Nectar, Huffin Water, Item Wish Ingredient 4: Celestrial Map Element Cost: 8 Dark Name: Globe Effect: Physical Damage XL (Single) Recipe Needed: Heaven & Earth - Claire Village Magic Shop Mana Needed: Diemia Ingredient 1: Globeball Ingredient 2: Violet Fungus Ingredient 3: Industrial Alcohol, Silver Water, Eite Liqueur, Nectar, Huffin Water, Item Wish Ingredient 4: Nautical Charts Element Cost: 15 Stone Name: Thunder Rod Effect: Lightning Damage L (Multiple) Paralysis Attack (Multiple) Recipe Needed: Derivative of Lightning Rod Mana Needed: Silwest Ingredient 1: Lightning Stone Ingredient 2: Puniball, Faux Puniball, Crystaleavy, Crystalite, Comet Gem, Rainbow Disk Ingredient 3: Gray Crowbar, Gold Crowbar Element Cost: 4 Air 2 Metal Name: Lightning Rod Effect: Lightning Damage M (Single) Paralysis Attack (Single) Recipe Needed: Storm - Weathervane Hill Mana Needed: Silwest Ingredient 1: Lightning Stone Ingredient 2: Puniball, Faux Puniball, Crystaleavy, Crystalite, Comet Gem, Rainbow Disk Ingredient 3: Silver Crowbar Element Cost: 2 Air Name: Ice Comet Effect: Physical Damage M (Multiple) Ice Damage M (Multiple) Recipe Needed: Derivative of Meteor Mana Needed: Diemia Ingredient 1: Moon Drop, Quicksilver Ankh Ingredient 2: String, Phoenix Quill, Dragon Bone, Dragon Meat, Ale, Charcoal, Star Piece Ingredient 3: Alchemist Medal, Silver Crowbar, Mega Flame, Comet Gem, Tera Flame, Pendulum, Lota Cake Element Cost: 6 Stone 2 Water 1 Air Name: Meteor Effect: Physical Damage (Multiple) Flame Damage (Multiple) Recipe Needed: Lost Item - Diemia's Holy Ground Mana Needed: Diemia Ingredient 1: Aeronium, Large Aeronium Ingredient 2: String, Phoenix Quill, Dragon Bone, Dragon Meat, Ale, Charcoal, Star Piece Ingredient 3: Alchemist Medal, Silver Crowbar, Mega Flame, Comet Gem, Tera Flame, Pendulum, Lota Cake Element Cost: 6 Stone 1 Air Name: Dragon Gem Effect: Time Effect Flame Damage M (All) Recipe Needed: My Ultimate Bomb - Part of Episode 17 Storyline Mana Needed: Faustus Ingredient 1: Dragon Blood Ingredient 2: Dragon Bone, Dragon Horn, Dragon Fang Earring, Dragon Meat Element Cost: 2 Illusion 4 Fire Name: Flute of Cerberus Effect: Time Effect Flame Damage L (All) Recipe Needed: Mystic Beast 2 - Dark Forest 2 Mana Needed: Siren Ingredient 1: Gravity Stone Ingredient 2: Charcoal, Philosophic Ash, Dragon Fang Earring, Amanita Needle, Dragon Horn, Magnetic Crystal, Uroborus Pill Element Cost: 2 Sound 12 Fire Name: Element Blaze Effect: 4 Element Attack (All) Recipe Needed: Heavenly Sigh - Cure all of Eden & speak to Lutanus Mana Needed: Siren Ingredient 1: Gray Crowbar, Silver Crowbar, Gold Crowbar Ingredient 2: Philosophic Ash Ingredient 3: Dark Scroll Ingredient 4: Magatama Cone Element Cost: 5 Sound 2 Dark Name: Super Uni Effect: Physical Damage XL (Single) Recipe Needed: Tik Tik - Upstairs in your own home Mana Needed: Eital Ingredient 1: Gravity Crystal Ingredient 2: Mega Flame, Tera Flame Ingredient 3: Ore, Ancient Ore, Dem Ore Ingredient 4: Spiteful Stone, Rotor Ankh, Platiin Element Cost: 5 Lightning 10 Stone 3 Metal Name: Uni Effect: Physical Damage XS (Single) Recipe Needed: No Name 1 - Upstairs in your own home Mana Needed: Dour Ingredient 1: Nue, Super Nue, Pearlberry, Globeball, Super Uni, Flame, Mega Flame, Tera Flame Ingredient 2: Wonder Grow, Moon Drop, Yugdore Water, Fairy Tea, Tingleberry, Nectar, Altena Jar Element Cost: 1 Wood Name: Bomb Ice Effect: Ice Damage M (Single) Recipe Needed: Ice Age - East Coast Highway Mana Needed: Nymph Ingredient 1: Pure Water, Frozen Rain, Foul Water, Huffin, Huffin Water, Cure Jar, Item Wish Ingredient 2: Ice Stone Element Cost: 3 Water Name: Craft Effect: Physical Damage S (Single) Recipe Needed: Weapon Guide - Part of Episode 2 Storyline Mana Needed: Dour Ingredient 1: Nue, Super Nue, Uni, Super Uni, Pearlberry, Meteor Element Cost: 2 Wood Name: Dark Water Effect: Poison/Curse/Paralysis Attack (All) Recipe Needed: No Name 2 - Dark Forest Mana Needed: Jiptus Ingredient 1: Silver Water Ingredient 2: Old Yadok Fungo, Amanita Needle, Dark Lightning Cloud, Magic Paper, Spoiled Meat, Silver Water, Violet Fungus, Black Mana Ingredient 3: Old Magi Grass Element Cost: 5 Poison 5 Dark 1 Water Name: Basilisk Eye Effect: Paralysis Attack (Single) Recipe Needed: Mystic Beast - Wetlands Mana Needed: Jiptus Ingredient 1: Desert Flower Ingredient 2: Blood Clay Element Cost: 5 Poison 1 Stone Name: Amanita Needle Effect: Death Blow Attack (Single) Recipe Needed: Amanita's Diary - Holy Path Mana Needed: Jiptus Ingredient 1: Yadok Fungo Ingredient 2: Dragon Blood Ingredient 3: Spoiled Meat, Dragon Blood, Blood Clay, Faux Puniball, Dark Water, Silver Acid Element Cost: 3 Poison 3 Dark 3 Metal Name: Dark Lightning Cloud Effect: Time Effect Physical Attack M (All) Def Down (All) Recipe Needed: Weather Report - Business Deal with Yach Mana Needed: Silwest Ingredient 1: Lightning Rod, Thunder Rod, Fog Box Ingredient 2: Comet Gem, Black Mana, Pearlberry, New Moon Drop, Ice Comet, Cure Crystal, Item Wish Element Cost: 3 Air Name: Diselement Effect: F/I/L Res Down (All) Recipe Needed: New Element - Mist Canyon Mana Needed: Faustus Ingredient 1: Manatini Ingredient 2: Silver Acid Element Cost: 1 Illusion 2 Water Name: Huffin Water Effect: Sleep Attack (Single) Recipe Needed: Garden Book - Part of Episode 4 Storyline Mana Needed: Nymph Ingredient 1: Huffin Ingredient 2: Pure Water, Foul Water, Goat Milk, Frozen Rain, Cure Jar, Yugdore Water, Silver Acid Element Cost: 1 Water 1 Aroma Name: Time Stone Effect: Enemy D Res Down (Single) Enemy SPD Down Recipe Needed: Illusional Vacation - Sealed Ruin Mana Needed: Plua Ingredient 1: Key of Hermes, Megido's Key Ingredient 2: Blood Clay, Rotor Ankh, Globe, Astral Globe, Under Globe Ingredient 3: Graden Salt Element Cost: 1 Dark 4 Illusion 5 Stone Name: Uru Core Effect: F Res +5 Recipe Needed: Mana Power - Part of Episode 9 Storyline Mana Needed: Uru Ingredient 1: Red Mana Element Cost: 50 Life 20 Fire Name: Nymph Core Effect: I Res +5 Recipe Needed: Mana Power - Part of Episode 9 Storyline Mana Needed: Nymph Ingredient 1: Blue Mana Element Cost: 50 Life 20 Water Name: Silwest Core Effect: L Res +5 Recipe Needed: Mana Power: Wind - North Grand Woods Mana Needed: Silwest Ingredient 1: Glowing Mana Element Cost: 50 Life 20 Air Name: Plua Core Effect: D Res +5 Recipe Needed: Mana Power: Dark - Grand Highway Mana Needed: Plua Ingredient 1: Black Mana Element Cost: 50 Life 20 Dark Name: Zuvelk Core Effect: Attack +5 Recipe Needed: Mana Power: Power - Grand City Mana Needed: Zuvelk Ingredient 1: Yellow Mana Element Cost: 50 Life 20 Metal Name: Faustus Core Effect: Magic +5 Recipe Needed: Mana Power: Evil - Dark Spring Mana Needed: Faustus Ingredient 1: Dark Mana Element Cost: 50 Life 20 Illusion Name: Aion Core Effect: Life + 15 Recipe Needed: Mana Power: Life - Mt. Gelad Mana Needed: Aion Ingredient 1: Green Mana Element Cost: 70 Life =============================================================================== Alchemy Item Recipes [AIALCITREC] =============================================================================== Listed below are all creatable Alchemy Items, what you need to make them, and what materials you can use. Name: Blue Bracer Recipe Needed: Lumlia the Knight - Noir Historical Society Ingredient 1: Fresh Glowgrass Ingredient 2: Silver Legien, Aeronium, Large Aeronium, Ore, Magnetic Crystal, Silver Armor Ingredient 3: Tingleberry Name: Eite Liqueur Recipe Needed: The Life - Max's Camp Ingredient 1: Cure Jar, Heal Jar, Holy Evergreen, Refuel, Huffin Water, Aroma Pot, Fear Bottle, Dark Water Ingredient 2: Glowgrass, Dry Glowgrass, Fresh Glowgrass Name: Holy Evergreen Recipe Needed: Derivative of Wonder Grow Ingredient 1: Huffin, Huffin Water Ingredient 2: Heal Herb, Heal Jar, Nectar, Elixir, Yugdore Water, Fairy Tea, Manatini Name: Charcoal Recipe Needed: BBQ 101 - Yach's Shop Ingredient 1: Nue, Super Nue, Wild Meat, Urob, Triffid, Dark Fairy Clothes, Dark Fairy Hat, Uni Name: Belk Blackbelt Recipe Needed: Belkhyde - Max's Camp Merchant Ingredient 1: Cotton Cloth, Silk Cloth, Formal Fabric, Fairy Clothes, Fairy Hat, String Ingredient 2: Silver Legien, Red Legien, Ore, Dem Ore, Ice Stone, Shadow Stone, Lightning Stone, Star Piece Name: Damask Ring Recipe Needed: Jewel of Eden - Melona's Shop Ingredient 1: Dem Ore, Moon Stone, Ore, Silver Legien, Shadow Stone, Lightning Stone, Star Piece, Alchemist Medal Name: Cotton Cloth Recipe Needed: Clothspinner - Part of Episode 5 storyline Ingredient 1: Tatalia Cotton Name: Silk Cloth Recipe Needed: Derivative of Cotton Cloth Ingredient 1: String Name: Formal Fabric Recipe Needed: Derivative of Cotton Cloth Ingredient 1: Phoenix Quill Name: Comet Gem Recipe Needed: Manners 101 - Grand Highway Ingredient 1: Comet Stone Ingredient 2: Wax, Flour Ingredient 3: Pure Water, Foul Water, Goat Milk, Dragon Blood, Eite Liqueur, Holy Evergreen, Heal Jar, Cure Jar Name: Magatama Cone Recipe Needed: Manners 101: 2 - Hidden Village Shop Ingredient 1: Comet Gem, Dragon Horn, Red Crystal, White Crystal, Crystaleavy, Crystalite Name: Red Crystal Recipe Needed: Crystal 101 - West Sessier Plain Ingredient 1: Red Legien Ingredient 2: Eite Liqueur, Heal Bulb, Altena Jar, Moon Drop, Cure Crystal, Pendulum, Return Gem, Dore Water Name: White Crystal Recipe Needed: Derivative of Red Crystal Ingredient 1: Pearlberry Ingredient 2: Eite Liqueur, Heal Bulb, Altena Jar, Moon Drop, Cure Crystal, Pendulum, Return Gem, Dore Water Name: Magnetic Crystal Recipe Needed: Geology - Back Alley Shop Ingredient 1: Ore, Lightning Stone, Dem Ore, Lota Cake, Platiin, Flay Hammer Ingredient 2: Moon Stone Ingredient 3: Wax, Flour Name: Alchemist Medal Recipe Needed: Alchemic Econ - Great Cave Ingredient 1: Red Legien, Silver Legien, Ore, Dem Ore, Ice Stone, Shadow Stone, Lightning Stone, Star Piece Name: Sages Feather Pen Recipe Needed: Leneal - Forest of Ocean Mist Ingredient 1: Phoenix Quill Ingredient 2: Magatama Cone, Dragon Horn, Dragon Fang Earring Name: Crystaleavy Recipe Needed: Mystical Beast - Market Ingredient 1: Red Crystal Ingredient 2: All Manas Name: Crystalite Recipe Needed: Derivative of Crystaleavy Ingredient 1: White Crystal Ingredient 2: All Manas Name: Nautical Charts Recipe Needed: Pirate Bramus - Vintavne Ingredient 1: Magic Paper Ingredient 2: Sages Feather Pen Ingredient 3: Magnetic Crystal Name: Celestrial Man Recipe Needed: Derivative of Nautical Charts Ingredient 1: Magic Paper Ingredient 2: Sages Feather Pen Ingredient 3: Moon Drop, Star Piece, Meteor Name: Dark Scroll Recipe Needed: Derivative of Nautical Charts Ingredient 1: Magic Paper Ingredient 2: Sages Feather Pen Ingredient 3: Triffid, Rainbow Disc, New Moon Drop Name: Moon Drop Recipe Needed: Slaith Songs - Sessier Forest Ingredient 1: Urob Ingredient 2: All Manas Name: New Moon Drop Recipe Needed: Derivative of Moon Drop Ingredient 1: Triffid Ingredient 2: All Manas Name: Fog Box Recipe Needed: Fallen Book - Riese Palace Ingredient 1: Industrial Alcohol, Silver Water, Silver Acid, Item Wish, Fairy Tea Ingredient 2: Ancient Ore Ingredient 3: Philosophic Ash Name: Silver Acid Recipe Needed: Liquidification - Onuki Cave Ingredient 1: Silver Water Ingredient 2: Dragon Bone, Dragon Meat Name: Manatini Recipe Needed: Book of Troth - Grand City Magic Shop Ingredient 1: Red Wine Ingredient 2: Tingleberry, Crystaleavy, Crystalite Name: Mana Moebius Recipe Needed: Ingredient 1: Mini Pendelook Ingredient 2: Rainbow Disk, Groovecube, Dragon Horn Name: Gravity Crystal Recipe Needed: Miracle Stone - Marmel Forest Ingredient 1: Gravity Stone Ingredient 2: Pure Water, Yugdore Water, Silver Water, Industrial Alcohol, Nectar, Huffin Water Name: Blood Clay Recipe Needed: Book of Soil - South Grand Plains Ingredient 1: Quicksilver Ankh Ingredient 2: Wild Meat, Spoiled Meat, Dragon Blood, Faux Puniball, Dragon Meat Ingredient 3: Mana Moebius Name: Gray Crowbar Recipe Needed: Derivative of Silver Crowbar Ingredient 1: Red Legien, Red Ore, Flay Hammer Ingredient 2: Wax, Flour Ingredient 3: Pure Water, Foul Water, Eite Liqueur, Silver Water, Manatini, Industrial Alcohol, Huffin Water Name: Silver Crowbar Recipe Needed: Instruction Manual - North Grand Plains Ingredient 1: Silver Legien, Ice Comet Ingredient 2: Wax, Flour Ingredient 3: Pure Water, Foul Water, Eite Liqueur, Silver Water, Manatini, Industrial Alcohol, Huffin Water Name: Gold Crowbar Recipe Needed: Derivative of Silver Crowbar Ingredient 1: Dem Ore, Ore, Star Piece Ingredient 2: Wax, Flour Ingredient 3: Pure Water, Foul Water, Eite Liqueur, Silver Water, Manatini, Industrial Alcohol, Huffin Water Name: Rotor Ankh Recipe Needed: Church Tale - Temple of Creation Ingredient 1: Lota Cake Ingredient 2: Moon Stone, Ore, Red Legien, Silver Legien, Dragon Bone, Star Piece Name: Spiteful Stone Recipe Needed: Derivative of Rotor Ankh Ingredient 1: Lota Cake Ingredient 2: Cueparts Name: Quicksilver Ankh Recipe Needed: Blacksmith Advanced - Zwital Village Merchant Ingredient 1: Demon Ring Ingredient 2: Dem Ore, Ore, Star Piece, Dragon Bone, Dragon Meat, Alchemist Medal, Spiteful Stone Ingredient 3: Wax, Flour Ingredient 4: Crystaleavy, Crystalite Name: Viese Charm Recipe Needed: Viese's Recipe - Part of Episode 14's storyline Ingredient 1: Hexi Glass Ingredient 2: Cotton Cloth Name: Sun and Wind Wing Recipe Needed: Hopes and Dreams - Market Ingredient 1: Phoenix Quill Ingredient 2: Red Crystal Name: Cueparts Recipe Needed: Holy Script - South Lake Midgard Ingredient 1: Groovecube, Globeball, Violet Fungus, Gogo Suit, Rainbow Disc, Star Piece Ingredient 2: All Manas Name: Reptile Egg Recipe Needed: Ancient Skills - Part of Episode 21 storyline Ingredient 1: Dragon Tongue Ingredient 2: Philosophic Ash Ingredient 3: Phoenix Quill Ingredient 4: Spoiled Meat Name: Verdure Doublet Recipe Needed: Chaos's Diary - Part of Episode 21 storyline Ingredient 1: Triffid Ingredient 2: Slaith Crown Ingredient 3: Ares Liquid Name: Ruby Prism Recipe Needed: Alchemic Destiny - Part of Episode 18 storyline Ingredient 1: Verdure Doublet Ingredient 2: Gurgu's Cane Ingredient 3: Reptile Egg Ingredient 4: Aroma Material =============================================================================== Accessories [AIACCESSORIES] =============================================================================== (*)This particular item cannot be produced through alchemy. As such, it may hold special abilities. See below for listings. Letters indicate who can equip them: H = Felt (Hero) V = Viese N = Noin G = Gray F = Fee P = Poe Name Life Atk Mag Def Spd F Res I Res L Res D Res HVNGFP *Fairy Clothes 10 0 5 8 0 6 4 6 4 P *Fairy Hat 5 0 7 4 0 4 5 4 5 P *Pigeon Blood 30 22 0 16 0 8 0 5 5 HVNGFP *Ares Liquid 50 0 0 0 0 10 10 10 10 VN *Slaith Crown 50 14 25 18 1 0 0 0 20 F *Gradin Cape 0 0 0 10 0 10 10 0 0 HVNGFP *Ancient Mask 0 0 15 10 0 7 7 7 0 H NG *Totem Shield 25 0 0 25 0 0 0 25 10 H NG *Dragon Shield 50 40 0 20 0 50 0 0 0 HVNGFP *Spirit Protect 46 10 36 45 3 40 40 40 22 HVNGFP Eden Outfit 22 0 0 13 0 5 8 7 6 HV Roten Helm 18 0 0 15 0 18 0 0 14 HVNGFP Blau Helm 0 0 12 15 3 0 18 0 14 HVNGFP Silver Armor 0 0 16 24 0 10 10 10 0 H N F Pendelook 0 0 20 0 0 5 5 5 10 HVNGFP Dark Fairy Clothes 36 12 14 20 10 6 10 6 12 P Dark Fairy Hat 24 18 16 10 5 9 10 7 13 P Slaith Dress 40 18 26 32 0 10 10 10 20 F Magic Paper 0 0 23 0 0 4 3 5 15 HVNGFP Demon Ring 100 50 50 25 10 25 25 25 -500 HVNGFP Dragon Fang Earring 50 30 0 30 0 12 10 10 0 G Lota Cake 24 16 8 10 0 20 5 7 8 HVNGFP Platiin 30 0 20 30 0 8 8 8 25 HVNGFP Gurgu's Cane 35 0 50 0 0 7 7 7 9 HV *Fire Brand 10 10 0 5 0 0 0 0 0 HVNGFP *Ice Brand 10 0 5 10 0 0 0 0 0 HVNGFP *Lightning Brand 10 5 10 0 0 0 0 0 0 HVNGFP *Daza's Belt 60 5 0 10 0 0 0 0 0 HVNGFP *Gargoyl's Mirror 0 0 50 -100 0 0 0 0 0 HVNGFP *Ankh 0 20 20 0 0 0 0 0 0 HVNGFP *Mushroom Armor 0 0 0 20 -20 -50 -50 -50 -100 HVNGFP *Soul Shroud -100 -50 -50 -100 -20 -50 -50 -50 100 HVNGFP *Magic Pipe 15 0 20 3 0 5 5 5 5 HVNGFP *Aroma Talisman 10 0 15 3 0 0 0 0 5 HVNGFP *Niv Tiara 5 0 10 3 0 0 0 0 5 HVNGFP *Diema Ankh 42 18 18 18 0 22 0 22 0 HVNGFP *Illusion Bracelet 10 10 0 5 0 5 0 5 0 H G P *Angel Feather 10 0 10 5 0 0 8 0 8 VN F *Speedster 50 20 16 0 0 21 24 18 22 HVNGFP *Aroma Material 100 21 24 25 5 25 25 25 10 HV FP Fire Brand: Absorb fire-based attacks Ice Brand: Absorb ice-based attacks Lightning Brand: Absorb lightning-based attacks Daza's Belt: All-elemental attacks, may inflict Sleep, recovery of Life raises Skill Gauge Gargoyles Mirror: Reflect enemy magic attacks Ankh: Recover Life with each turn Mushroom Armor: Recover Life with each turn Soul Shroud: Nullify enemy physical attacks Magic Pipe: Protect against Sleep & Curse Aroma Talisman: Protect against Paralysis Niv Tiara: Protect against Poison Diema Ankh: Nullify enemy critial hits Illusion Bracelet: Cut down recovery time Angel Feather: Cut down recovery time Speedster: Cut down recovery time Aroma Material: Recover Life with each turn =============================================================================== Accessory Recipes [AIACCREC] =============================================================================== Listed below are all creatable accessories, what you need to make them, and what materials you can use. Name: Eden Outfit Recipe Needed: Noir - Yach's Shop Ingredient 1: Formal Fabric, Silver Armor, Cotton Cloth, Silk Cloth, Dark Fairy Clothes, Dark Fairy Hat, Slaith Dress Name: Roten Helm Recipe Needed: Veek Tactics - Sewer Ingredient 1: Red Legien, Ore, Dem Ore, Dragon Bone Ingredient 2: Moon Stone, Pendelook, All Manas Name: Blau Helm Recipe Needed: Derivative of Roten Helm Ingredient 1: Silver Legien, Shadow Stone, Ice Stone, Silver Crowbar Ingredient 2: Moon Stone, Pendelook, All Manas Name: Silver Armor Recipe Needed: Slaith Fashion - Spring of Nelvia Ingredient 1: Eden Outfit, Slaith Dress, Gradin Cape, Gogo Suit Ingredient 2: Formal Fabric, Cotton Cloth, Silk Cloth Ingredient 3: Shadow Stone, All Manas Name: Pendelook Recipe Needed: Soul Book - Moon Tower Ingredient 1: Mini Pendelook Name: Dark Fairy Clothes Recipe Needed: Fairy Life 1 - Zwital Village Merchant Ingredient 1: Dairy Clothes Ingredient 2: All Toys Name: Dark Fairy Hat Recipe Needed: Fairy Life 2 - Zwital Village Merchant Ingredient 1: Fairy Hat Ingredient 2: All Toys Name: Slaith Dress Recipe Needed: Slaith History - Graveyard Ingredient 1: Silk Cloth, Cotton Cloth, Formal Fabric, Silver Armor Ingredient 2: Desert Flower, Rotor Ankh Name: Magic Paper Recipe Needed: Paper Skills - Parnaky Cave Ingredient 1: Magic Paper, Old Magi Grass, Triffid, Huffin, Glowgrass, Dry Glowgrass, Fresh Glowgrass, Tingleberry Ingredient 2: Aihie Fungo, Heal Herb, Fairy Tea, Yadok Fungo, Old Yadok Fungo Ingredient 3: Pure Water, Foul Water, Goat Milk, Yugdore Water, Ale, Red Wine, Heal Bulb Name: Demon Ring Recipe Needed: Cursed Man - South Grand Plains Ingredient 1: Damask Ring, Lota Cake, Gray Crowbar, Silver Crowbar, Quicksilver Ankh, Platiin, Blood Clay Ingredient 2: Dragon Blood Name: Dragon Fang Earring Recipe Needed: Dragon Slayer Tales - Fort Zeyung Ingredient 1: Dragon Bone Ingredient 2: Dragon Horn Ingredient 3: Aeronium, Large Aeronium, Desert Flower, Flour, Pearlberry Name: Lota Cake Recipe Needed: Experiment - Altena Forest Ingredient 1: Ore Ingredient 2: Red Legien, Silver Legien, Dem Ore, Shadow Stone, Dragon Gem, Flay Hammer Name: Platiin Recipe Needed: Shining Metal - Crystal Monument Ingredient 1: Shadow Stone Ingredient 2: Dragon Blood Ingredient 3: Yugdore Water, Holy Evergreen, Moon Drop, Manatini, Heal Bulb Name: Gurgu's Cane Recipe Needed: Book of Marcus - Part of Episode 21 storyline Ingredient 1: Urob Ingredient 2: Pigeon Blood Ingredient 3: Ares Liquid =============================================================================== Monster List [AIMONSTER] =============================================================================== Below is a complete listing of all monsters that can be found in the reference list in the menu. Name: Monster Life: Their Life EXP : EXP yielded Cole: Money dropped Ele : Elements extrated by Felt/Viese Item: Item dropped RItm: Rare drop Wish: What toy they turn into if Item Wish is used on them Name: Puni Life: 54 EXP : 17 Cole: 8 Ele : 4 Water Item: Puniball RItm: Pure Water Wish: Groovecube Name: Mini Puni Life: 18 EXP : 14 Cole: 2 Ele : 2 Water Item: Puniball RItm: Foul Water Wish: Groovecube Name: Giant Puni Life: 760 EXP : 243 Cole: 80 Ele : 10 Water Item: Puniball Wish: Groovecube Name: Ice Puni Life: 240 EXP : 65 Cole: 25 Ele : 8 Water Item: Ice Stone Wish: Groovecube Name: Red Puni Life: 90 EXP : 19 Cole: 15 Ele : 5 Water Item: Puniball Wish: Groovecube Name: Golden Puni Life: 160 EXP : 27 Cole: 250 Ele : 6 Water Item: Puniball RItm: Glowing Mana Wish: Groovecube Name: Faux Puni Life: 1500 EXP : 443 Cole: 10 Ele : 10 Lightning Item: Faux Puniball RItm: Large Aeronium Wish: Rainbow Disc Name: Zombie Puni Life: 600 EXP : 87 Cole: 5 Ele : 5 Poison Item: Faux Puniball RItm: Foul Water Wish: Groovecube Name: Puni Queen Life: 1260 EXP : 580 Cole: 120 Ele : 15 Water Item: Puniball RItm: Frozen Rain Wish: Groovecube Name: Super Puni Life: 9999 EXP : 3500 Cole: 1000 Ele : 50 Life (Yes, you read correctly) Item: Puniball RItm: Blue Mana Wish: Star Piece Name: Mountain Pig Life: 240 EXP : 30 Cole: 13 Ele : 4 Fire Item: Wild Meat RItm: Spoiled Meat Wish: Pikohammer Name: Baby Pig Life: 120 EXP : 19 Cole: 4 Ele : 2 Fire Item: Wild Meat RItm: Spoiled Meat Wish: Pikohammer Name: Sr. Mountain Pig Life: 910 EXP : 227 Cole: 65 Ele : 8 Fire Item: Wild Meat RItm: Large Aeronium Wish: Star Piece Name: Wolf Life: 142 EXP : 24 Cole: 20 Ele : 3 Fire Item: Wild Meat RItm: Spoiled Meat Wish: Star Piece Name: Cerberus Life: 840 EXP : 169 Cole: 45 Ele : 10 Fire Item: Wild Meat RItm: Spoiled Meat Wish: Star Piece Name: Wold Leader Life: 210 EXP : 43 Cole: 20 Ele : 4 Fire Item: Wild Meat RItm: Spoiled Meat Wish: Star Piece Name: Supreme Wolf Life: 1080 EXP : 462 Cole: 65 Ele : 8 Air Item: Wild Meat RItm: Red Mana Wish: Star Piece Name: Falcon Hawk Life: 175 EXP : 27 Cole: 16 Ele : 3 Air Item: Wild Meat RItm: Phoenix Quill Wish: Groovecube Name: Vulture Life: 360 EXP : 65 Cole: 45 Ele : 4 Air Item: Wild Meat RItm: Phoenix Quill Wish: Groovecube Name: Roc Life: 920 EXP : 301 Cole: 80 Ele : 8 Air Item: Phoenix Quill RItm: Shadow Stone Wish: Groovecube Name: Sun Eagle Life: 2500 EXP : 704 Cole: 600 Ele : 12 Illusion Item: Mini Pendelook RItm: Dark Mana Wish: Star Piece Name: Mandragora Life: 210 EXP : 24 Cole: 5 Ele : 2 Wood Item: Old Magi Grass RItm: Nue Wish: Globeball Name: Vine Trap Life: 425 EXP : 53 Cole: 12 Ele : 3 Fire Item: Nue RItm: Super Nue Wish: Globeball Name: Fly Trapper Life: 550 EXP : 80 Cole: 30 Ele : 4 Wood Item: Nue RItm: Magi Grass Wish: Globeball Name: Triffid Life: 850 EXP : 199 Cole: 40 Ele : 6 Wood Item: Triffid RItm: Fresh Glowgrass Wish: Globeball Name: Cacto Life: 325 EXP : 30 Cole: 7 Ele : 10 Water Item: Old Magi Grass RItm: Magi Grass Wish: Globeball Name: Wood Golem Life: 900 EXP : 86 Cole: 25 Ele : 3 Wood Item: Magi Grass RItm: Dry Glowgrass Wish: Globeball Name: Stone Golem Life: 1400 EXP : 187 Cole: 40 Ele : 5 Stone Item: Red Legien RItm: Large Red Ore Wish: Globeball Name: Sentry Life: 7000 EXP : 593 Cole: 210 Ele : 10 Stone Item: Silver Legien RItm: Aeronium Wish: Star Piece Name: Salamander Life: 312 EXP : 33 Cole: 10 Ele : 2 Fire Item: Red Ore Wish: Violet Fungus Name: Basilisk Life: 478 EXP : 87 Cole: 15 Ele : 4 Poison Item: Industrial Alcohol Wish: Violet Fungus Name: Frozard Life: 610 EXP : 193 Cole: 20 Ele : 10 Water Item: Ice Stone RItm: Frozen Rain Wish: Violet Fungus Name: Totem Life: 325 EXP : 71 Cole: 45 Ele : 3 Wood Item: Aeronium Wish: Globeball Name: Totemite Life: 1200 EXP : 186 Cole: 100 Ele : 8 Lightning Item: Aeronium Wish: Globeball Name: Witch Life: 312 EXP : 33 Cole: 12 Ele : 2 Lightning Item: Dry Glowgrass RItm: Fairy Hat Wish: Pikohammer Name: Ghost Life: 140 EXP : 24 Cole: 6 Ele : 2 Illusion Item: Foul Water RItm: Mini Pendelook Wish: Pikohammer Name: Lantern Jack Life: 515 EXP : 94 Cole: 32 Ele : 3 Lightning Item: Mini Pendelook RItm: Large Red Ore Wish: Pikohammer Name: Phantom Life: 777 EXP : 212 Cole: 49 Ele : 4 Illusion Item: Mini Pendelook RItm: Silver Water Wish: Pikohammer Name: Master Puni Life: 323 EXP : 59 Cole: 60 Ele : 3 Lightning Item: Puniball RItm: Fairy Clothes Wish: Pikohammer Name: Master Pig Life: 445 EXP : 87 Cole: 70 Ele : 4 Lightning Item: Wild Meat RItm: Fairy Clothes Wish: Pikohammer Name: Brownie Life: 210 EXP : 27 Cole: 15 Ele : 2 Metal Item: Magi Grass RItm: Red Legien Wish: Pikohammer Name: Assassin Doll Life: 544 EXP : 94 Cole: 48 Ele : 3 Sound Item: Red Legien RItm: Silver Legien Wish: Pikohammer Name: Jin Life: 750 EXP : 180 Cole: 74 Ele : 8 Air Item: Aeronium RItm: Large Aeronium Wish: Pikohammer Name: Mad Brownie Life: 2800 EXP : 826 Cole: 105 Ele : 15 Metal Item: Silver Legien RItm: Moon Stone Wish: Pikohammer Name: Murder Bot Life: 750 EXP : 321 Cole: 25 Ele : 10 Dark Item: Mini Pendelook RItm: Gravity Stone Wish: Pikohammer Name: Were Cat Life: 480 EXP : 101 Cole: 12 Ele : 6 Sound Item: Wild Meat RItm: Goat Milk Wish: Pikohammer Name: Hell Kitty Life: 1020 EXP : 193 Cole: 96 Ele : 10 Sound Item: Wild Meat RItm: Huffin Wish: Pikohammer Name: Evil Beast Life: 1620 EXP : 373 Cole: 96 Ele : 12 Dark Item: Moon Stone RItm: Industrial Alcohol Wish: Pikohammer Name: Wild Cat Life: 2400 EXP : 493 Cole: 43 Ele : 15 Air Item: Wild Meat RItm: Fresh Glowgrass Wish: Rainbow Disc Name: Thief Life: 455 EXP : 43 Cole: 15 Ele : 2 Metal Item: Flour Wish: Violet Fungus Name: Rogue Life: 490 EXP : 71 Cole: 25 Ele : 3 Metal Item: Ale Wish: Violet Fungus Name: Master Thief Life: 612 EXP : 80 Cole: 45 Ele : 4 Metal Item: Ale Wish: Violet Fungus Name: Mercenary Life: 512 EXP : 94 Cole: 15 Ele : 3 Metal Item: Shadow Stone Wish: Violet Fungus Name: Heavy Metal Life: 650 EXP : 101 Cole: 40 Ele : 5 Metal Item: Shadow Stone Wish: Violet Fungus Name: Imperial Footman Life: 200 EXP : 53 Cole: 25 Ele : 2 Metal Item: Ale Wish: Violet Fungus Name: Imperial Commander Life: 650 EXP : 156 Cole: 75 Ele : 5 Metal Item: Dem Ore Wish: Violet Fungus Name: General Life: 2000 EXP : 357 Cole: 250 Ele : 10 Metal Item: Large Aeronium RItm: Black Mana Wish: Gogo Suit Name: Gunner Life: 460 EXP : 71 Cole: 41 Ele : 2 Aroma Item: Super Nue Wish: Groovecube Name: Archer Life: 360 EXP : 43 Cole: 30 Ele : 3 Aroma Item: Super Nue Wish: Groovecube Name: Imperial Archer Life: 940 EXP : 167 Cole: 96 Ele : 5 Aroma Item: Goat Milk Wish: Rainbow Disc Name: Beast Master Life: 1500 EXP : 299 Cole: 100 Ele : 10 Aroma Item: Wild Meat Wish: Rainbow Disc Name: Banshee Life: 10 EXP : 26 Cole: 4 Ele : 2 Illusion Item: Mini Pendelook Wish: Groovecube Name: Elemental Life: 158 EXP : 33 Cole: 8 Ele : 3 Air Item: Mini Pendelook RItm: Pure Water Wish: Groovecube Name: Succubus Life: 1440 EXP : 342 Cole: 150 Ele : 8 Sound Item: Mini Pendelook RItm: Frozen Rain Wish: Rainbow Disc Name: Lilim Life: 2000 EXP : 1071 Cole: 220 Ele : 15 Aroma Item: Glowing Mana RItm: Large Red Ore Wish: Star Piece Name: Blaze Element Life: 1025 EXP : 146 Cole: 30 Ele : 15 Fire Item: Red Ore RItm: Dragon Horn Wish: Rainbow Disc Name: Nocturne Element Life: 1925 EXP : 920 Cole: 170 Ele : 25 Dark Item: Comet Stone RItm: Dragon Horn Wish: Star Piece Name: Frigid Element Life: 1225 EXP : 408 Cole: 20 Ele : 20 Water Item: Frozen Rain RItm: Dragon Horn Wish: Rainbow Disc Name: Shock Element Life: 1125 EXP : 199 Cole: 40 Ele : 12 Air Item: Aeronium RItm: Dragon Horn Wish: Rainbow Disc Name: Maxwell Life: 310 EXP : 87 Cole: 55 Ele : 5 Dark Item: Mini Pendelook Wish: Groovecube Name: Bugbear Life: 510 EXP : 156 Cole: 66 Ele : 7 Sound Item: Mini Pendelook RItm: Silver Legien Wish: Groovecube Name: Charon Life: 710 EXP : 211 Cole: 111 Ele : 10 Sound Item: Mini Pendelook RItm: Comet Stone Wish: Groovecube Name: Elda Life: 1010 EXP : 415 Cole: 222 Ele : 15 Lightning Item: Moon Stone RItm: Black Mana Wish: Rainbow Disc Name: Virum Life: 1420 EXP : 136 Cole: 70 Ele : 10 Fire Item: Dragon Horn RItm: Dragon Blood Wish: Star Piece Name: Flame Virum Life: 10800 EXP : 2272 Cole: 1200 Ele : 30 Fire Item: Dragon Blood RItm: Red Mana Wish: Rainbow Disc Name: Uni Virum Life: 1880 EXP : 357 Cole: 320 Ele : 15 Poison Item: Dragon Horn RItm: Dragon Blood Wish: Star Piece Name: Mega Virum Life: 2840 EXP : 462 Cole: 370 Ele : 20 Dark Item: Dragon Blood RItm: Dragon Horn Wish: Star Piece Name: Virum Zombie Life: 4300 EXP : 404 Cole: 105 Ele : 15 Dark Item: Spoiled Meat RItm: Dragon Meat Wish: Star Piece Name: Necro Hydra Life: 9600 EXP : 2315 Cole: 1500 Ele : 30 Poison Item: Spoiled Meat RItm: Dragon Meat Wish: Rainbow Disc Name: Baphy Life: 777 EXP : 168 Cole: 125 Ele : 5 Dark Item: Spoiled Meat Wish: Gogo Suit Name: Legion Life: 999 EXP : 256 Cole: 200 Ele : 10 Dark Item: Silver Legien RItm: Dragon Bone Wish: Gogo Suit Name: Baal Life: 4544 EXP : 1757 Cole: 800 Ele : 25 Sound Item: Dragon Bone RItm: Glowing Mana Wish: Rainbow Disc Name: Shadow Legion Life: 2577 EXP : 736 Cole: 420 Ele : 15 Dark Item: Dragon Bone RItm: Black Mana Wish: Gogo Suit Name: Imperial Soldier Life: 680 EXP : 80 Cole: 63 Ele : 3 Metal Item: Gradin Cape Wish: Gogo Suit Name: Relief Soldier Life: 540 EXP : 43 Cole: 75 Ele : 4 Aroma Item: Goat Milk Wish: Rainbow Disc Name: Imperial Guard Life: 1100 EXP : 181 Cole: 151 Ele : 8 Metal Item: Gradin Cape Wish: Gogo Suit Name: Imperial Support Soldier Life: 1200 EXP : 131 Cole: 202 Ele : 9 Aroma Item: Goat Milk Wish: Rainbow Disc Name: Death Knight Life: 2750 EXP : 1156 Cole: 216 Ele : 20 Dark Item: Ore RItm: Yellow Mana Wish: Star Piece Name: Death Warrior Life: 1400 EXP : 388 Cole: 74 Ele : 12 Poison Item: Ore RItm: Comet Stone Wish: Gogo Suit Name: Death Gigas Life: 1092 EXP : 227 Cole: 51 Ele : 8 Poison Item: Ore RItm: Silver Legien Wish: Gogo Suit Name: Vorpal Sword Life: 2100 EXP : 489 Cole: 5 Ele : 15 Dark Item: Ore RItm: Comet Stone Wish: Gogo Suit Name: Rhino Beast Life: 6000 EXP : 1567 Cole: 320 Ele : 25 Stone Item: Wild Meat RItm: Red Mana Wish: Rainbow Disc Name: Hammerhead Life: 2600 EXP : 157 Cole: 50 Ele : 10 Stone Item: Wild Meat RItm: Pure Water Wish: Star Piece Name: Stonehead Life: 3000 EXP : 396 Cole: 95 Ele : 7 Stone Item: Shadow Stone RItm: Dragon Bone Wish: Star Piece Name: Armadillo Life: 136 EXP : 30 Cole: 6 Ele : 2 Water Item: Wild Meat RItm: Spoiled Meat Wish: Globeball Name: Caterpillar Life: 510 EXP : 59 Cole: 11 Ele : 3 Wood Item: String Wish: Globeball Name: Firedillo Life: 930 EXP : 146 Cole: 104 Ele : 7 Fire Item: Red Ore RItm: Large Red Ore Wish: Globeball Name: Poisonous Fungo Life: 650 EXP : 101 Cole: 68 Ele : 8 Poison Item: Old Magi Grass Wish: Star Piece Name: Parafungo Life: 500 EXP : 59 Cole: 17 Ele : 4 Wood Item: Old Magi Grass Wish: Star Piece Name: Fungo Life: 100 EXP : 26 Cole: 1 Ele : 1 Wood Item: Old Magi Grass Wish: Star Piece Name: Fungo King Life: 5000 EXP : 383 Cole: 1500 Ele : 25 Wood Item: Old Magi Grass RItm: Green Mana Wish: Star Piece Name: Necromancer Life: 1350 EXP : 481 Cole: 213 Ele : 15 Dark Item: Silver Water RItm: Dragon Bone Wish: Star Piece Name: Enchantress Life: 1000 EXP : 169 Cole: 160 Ele : 10 Lightning Item: Fresh Glowgrass RItm: Dark Mana Wish: Rainbow Disc Name: Sorceress Life: 270 EXP : 53 Cole: 48 Ele : 5 Aroma Item: Aihie Fungo RItm: Super Nue Wish: Rainbow Disc Name: Mahou Shoujo Life: 5000 EXP : 2360 Cole: 960 Ele : 25 Lightning Item: Red Mana Wish: Rainbow Disc Name: Harpy Life: 360 EXP : 94 Cole: 41 Ele : 4 Air Item: Wild Meat Wish: Rainbow Disc Name: Shadowgirl Life: 1128 EXP : 193 Cole: 145 Ele : 7 Dark Item: Dragon Blood RItm: Yadok Fungo Wish: Rainbow Disc Name: Darkwing Life: 1744 EXP : 432 Cole: 283 Ele : 12 Dark Item: Phoenix Quill RItm: Black Mana Wish: Rainbow Disc Name: Sandfish Life: 900 EXP : 130 Cole: 25 Ele : 4 Stone Item: Red Legien Wish: Groovecube Name: Sand Dragon Life: 1800 EXP : 202 Cole: 99 Ele : 6 Stone Item: Red Legien Wish: Groovecube Name: Floating Fish Life: 362 EXP : 33 Cole: 10 Ele : 6 Water Item: Red Legien Wish: Groovecube Name: Mud Eater Life: 2100 EXP : 363 Cole: 239 Ele : 10 Water Item: Shadow Stone RItm: Moon Stone Wish: Groovecube Name: Guardian Life: 3000 EXP : 777 Cole: 0 Item: Comet Stone Name: Elder Virum Life: 3600 EXP : 1000 Cole: 0 Item: Dark Mana Name: Book Eater Life: 4800 EXP : 1666 Cole: 1000 Item: Black Mana Name: Mana Cluster Life: 300 EXP : 50 Cole: 0 Ele : 10 Life Wish: Star Piece Name: Mana Cluster Life: 400 EXP : 50 Cole: 0 Ele : 50 Water Wish: Star Piece Name: Mana Cluster Life: 500 EXP : 50 Cole: 0 Ele : 25 Lightning Wish: Star Piece Name: Clockwerk Life: 9680 EXP : 800 Cole: 480 Item: Industrial Alcohol RItm: Yellow Mana Name: Puni King Life: 1500 EXP : 1000 Cole: 250 Item: Puniball Name: Puni Knight Life: 1200 EXP : 750 Cole: 250 Item: Puniball Name: Puni Punist Life: 900 EXP : 750 Cole: 250 Item: Puniball Name: Puni Princess Life: 1100 EXP : 500 Cole: 250 Item: Puniball Name: Slaith's Reincarnation Life: 32000 EXP : 3000 Cole: 2000 Item: Spirit Protect Name: Galahad Life: 12000 EXP : 2500 Cole: 2500 Item: Black Mana Name: Quetzalcoatl Life: 20000 EXP : 4200 Cole: 3000 Item: Glowing Mana Name: Chaos Life: 5000 EXP : 5000 Cole: 2000 Name: Evil Servant Life: 6666 EXP : 3333 Cole: 1111 Name: Ardgevald Life: 30000 EXP : 10000 Cole: 5000 Item: Dragon Tongue Name: Palaxius Life: 60000 EXP : 0 Cole: 0 Name: Instant Brownie Life: 30000 EXP : 15000 Cole: 0 Item: Dark Mana RItm: Speedster Name: Puni Rider Life: 950 EXP : 100 Cole: 0 Ele : 10 Water Item: Puniball Wish: Star Piece Name: Amalgam Life: 64000 EXP : 12000 Cole: 0 Item: Glowing Man RItm: Aroma MAterial Name: Suncoatl Life: 24000 EXP : 3333 Cole: 0 Item: Red Mana Name: Skycoatl Life: 48000 EXP : 3333 Cole: 0 Item: Yellow Mana Name: Elekicoatl Life: 36000 EXP : 3333 Cole: 0 Item: Green Mana Name: Emerald Puni Life: 22222 EXP : 2319 Cole: 0 Item: Blue Mana Name: Hell Legion Life: 44444 EXP : 6942 Cole: 0 Item: Dark Mana Name: Hell Slayer Life: 26000 EXP : 8083 Cole: 0 Item: Black Mana Name: Mushroom Prince Life: 50000 EXP : 5555 Cole: 0 Item: Glowing Mana Name: Shade Life: 19999 EXP : 1192 Cole: 0 Item: Red Mana Name: Light Princess Life: 7777 EXP : 2983 Cole: 0 Item: Yellow Mana Name: Dark Princess Life: 7777 EXP : 4649 Cole: 0 Item: Green Mana Name: Snowmaiden Life: 36000 EXP : 4100 Cole: 0 Item: Blue Mana Name: Night Aroma Life: 10000 EXP : 3800 Cole: 0 Item: Fresh Glowgrass Name: Underground Queen Life: 39200 EXP : 6000 Cole: 0 Item: Black Mana Name: Blaze Element Life: 50000 EXP : 4444 Cole: 0 Item: Glowing Mana Name: Dragonia Life: 43000 EXP : 7500 Cole: 0 Item: Red Mana Name: Divine Guard Life: 45000 EXP : 6666 Cole: 0 Item: Yellow Mana Name: Divine Judge Life: 28000 EXP : 7777 Cole: 0 Item: Green Mana ------------------------------------------------ Disclaimer [AIDISCLAIMER] ------------------------------------------------ This guide is copyrighted by Pleinair, with all rights reserved, and cannot be reproduced in any way, shape, or form without expressed written consent of the author. As of now, this guide may only be hosted by www.gamefaqs.com This may change in the future, but until I say, don't ask. ------------------------------------------------ Contact Info [AICONINFO] ------------------------------------------------ If you have a dire need to contact me, email me at Pleinair123@aol.com as listed at the top. Feel free to tell me how much this guide sucks. But please do attempt constructive criticism. ------------------------------------------------ Special Thanks [AISPTHANKS] ------------------------------------------------ Gust - For making this game NIS America - For localizing it CJayC - Admin of GameFAQs SC Board - For making me feel smart Various GameFAQs users The Puni Liberation Front Anonymous - A guy who helped a whole lot with the charting. His section headings are well... but I won't blame him for it! I never would have finished this. Ever. Without him. IG - Provided basic info on item looping that lead to some amazing results. A section dedicated to his work may come in future updates. ------------------------------------------------ No Thanks [AINOTHANKS] ------------------------------------------------ My butt - For being lazy MM - You know who you are. ppl Utilities - I'd like to write a whole episode without a power outage Copyright 2006 Pleinair