BATTLE ASSAULT 3: FEATURING GUNDAM SEED FAQ Version 1.0 By Rey Albert Pilaro CONTENTS 01) VERSION CONTENTS 02) INTRODUCTIONS 03) CONTROLS 04) BATTLE SCREEN 05) GAME MODES 06) MISSIONS 07) MOBILE SUITS & SPECIAL MOVES 08) HINTS & STRATEGY 09) THANK YOUs AND DISCLAIMER ================================================================================ 01) VERSION CONTENTS - Welcome. I'm proud to do this FAQ again for another Gundam game in the Battle Assault series. I wrote a FAQ in early 2004 for Gundam Battle Assault 2 and now I'm back doing a FAQ for Battle Assault 3. And, believe me, it's a lot of work. So just sit back and read. Hope this FAQ will help you through the game! Version 1.0 - New FAQ. If anything changes, you'll find it here. ================================================================================ 02) INTRODUCTION In the year Cosmic Era 70, war has broken out between the Earth Alliance and its offworld PLANT (Productive Location Alley on Nexus Technology) colonies. This is not a war that will be decided by armies and armadas. Instead, the battle is in the hands of small groups of warriors, piloting powerful suits of mechanized armor: Gundam. On one side of the conflict, Kira Yamato defends Earth in his Strike Gundam; on the other, Athrun Zala, who was once Kira's closest friend, uses the stolen Aegis Gundam to fight for the forces of PLANT. Battle Assault 3: Featuring Gundam SEED takes you into the heart of war and puts you in control of a suit of Gundam armor. Live the hit anime series "Gundam SEED" as one of its main characters and defeat all who stand before you! --- BATTLE ASSAULT 3 Manual ================================================================================ 03) CONTROLS MS MOVEMENT - Left Analog/Directional buttons. DASH/RUN - Double-tap to dash. Hold Forward the second time to run. *LIGHT ATTACK (LA) - Triangle *STRONG ATTACK (SA) - Circle *FIRE - Square *GUARD - Back or R1 button AERIAL DASH - Down, Forward + Jump *JUMP/THRUST - X. Hold X the second time to hover. GRAB/THROW - Press LA + SA. You can grab an object and throw it by pressing LA or SA. Some objects can be used as weapons, too. *SWITCH TARGET - L1. In Tag team Mode, press L1 to tag your MS. *ABILITY - R1. See Skill Shields on the Battle Screen. REAL-TIME PROGRAMMING UPGRADE - SELECT. See Version Upgrade on the Battle Screen. ULTIMATE ATTACK - Down, Forward + LA & SA. DUAL HYPER ATTACK - Down, Forward twice + Fire; it can only be used with a MS partner. Move the gun sight to target the enemy mobile suit and fire away! * - You can change settings in the Option Menu. ================================================================================ 04) BATTLE SCREEN ARMOR/BATTLE GAUGE - The gauge has 3 types, depending on what MS you use. TYPE 1 - Normal Battle Armor TYPE 2 - 50% Battle Armor; 50% Armor TYPE 3 - Armor gauge POWER SYSTEM GAUGE - This gauge uses up for Weapon fire and Thrusters. If the gauge is empty, it will overheat and will recharge for a time. SKILL SHIELDS - You can use these for a variety of Skills. Aside from Ultimate Attacks, you can also use it for Ability and Dual Hyper Attack if you have two mobile suits. VERSION UPGRADES - This is a new element in the series. Press SELECT and you will see a code temporarily in place of your energy gauge. Follow the inputs and your MS will be upgraded. Here's how it runs down: Ver.1 - Short-Range upgrade Ver.2 - Long-Range upgrade Ver.3 - Power System Gauge (to prevent from overheat quickly) Ver.4-9 - Repairs your BA/PSA. TIMER - Located at the top center of the screen; on Mission Mode, it will appear on Time Attack Mission and Time Limit Mission. You can choose this option of 60, 90 or no seconds in Versus or Tag Team modes. In Survival Mode, it will display as your number of wins. PLAYER DISPLAY - Gauges will be displayed on the left side (1 on top; 1 on bottom) and another set will be the same on the right side. On Tag Team Mode, your MS partner's Gauge appears at the top bottom of the current gauge, partially covering the Version Upgrade # display; your partner's gauge will appear when switched. ================================================================================ 05) GAME MODES MISSION MODE (3 Chapters) - Take on tasks based on difficulty: Trainee, Rookie, Pilot, Veteran and Ace. SURVIVAL - Beat against other mobile suits in a battle for survival. VERSUS - A one-on-one battle between mobile suits; you can challenge a computer, a friend or the computer will randomly duke it out. TIME TRIAL - You and a partner will battle two-on-two battles in this 5-Stage Time Trial. Think you can beat them the fastest? TAG TEAM - Two mobile suits will duke it out in this two-on-two tag team match. ================================================================================ 06) MISSIONS * - Time Attack Mission ** - Time Limit Mission CHAPTER 1 PHASE 1: HELIOPOLIS MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 ---- 01 ----- GINN (Miguel) - Trainee ------- Strike Mission 02 ---- 02 ----- GINN ---------- Trainee ------- Strike Mission 03 ---- 04 ----- GINN ---------- Trainee ------- Sword Strike* Mission 04 ---- 08 ----- GINN ---------- Pilot --------- Strike Mission 05 ---- 01 ----- CGUE ---------- Rookie -------- Launcher Strike Mission 06 ---- 01 ----- GINN (Miguel) - Trainee ------- Sword Strike Mission 07 ---- 06 ----- GINN ---------- Rookie -------- Strike Mission 08 ---- 04 ----- GINN ---------- Trainee ------- Launcher Strike Mission 09 ---- 01 ----- Aegis --------- Rookie -------- Sword Strike *Mission 03 Time Attack Goal: Beat in under 1:30 to get to Mission 08. PHASE 2: SPACE MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 ---- 02 ----- GINN ---------- Trainee ------- Aile Strike Mission 02 ---- 08 ----- GINN ---------- Rookie -------- Sword Strike* Mission 03 ---- 04 ----- GINN ---------- Trainee ------- Launcher Strike Mission 04 ---- 08 ----- GINN ---------- Trainee ------- Strike* Mission 05 ---- 02 ----- Aegis ----- Duel ---------- Pilot --------- Aile Strike Mission 06 ---- 04 ----- GINN ---------- Trainee ------- Sword Strike Mission 07 ---- 02 ----- Buster ----- Blitz --------- Pilot --------- Launcher Strike Mission 08 ---- 04 ----- GINN ---------- Rookie -------- Aile Strike Mission 09 ---- 02 ----- Aegis --------- Pilot --------- Launcher Strike ----- Duel *Mission 02 Time Attack Goal: Beat in under 1:30 to get to Mission 07. *Mission 04 Time Attack Goal: Beat in under 1:30 to get to Mission 06. PHASE 3: ARTEMIS MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 ---- 04 ----- GINN ---------- Trainee ------- Aile Strike Mission 02 ---- 04 ----- GINN ---------- Trainee ------- Aile Strike Mission 03 ---- 04 ----- GINN ---------- Trainee ------- Launcher Strike Mission 04 ---- 04 ----- Blitz --------- Pilot --------- Sword Strike ----- GINN (3) Mission 05 ---- 02 ----- Duel ---------- Pilot --------- Sword Strike ----- Buster PHASE 4: DEBRIS BELT MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 ---- 04 ----- GINN ---------- Trainee ------- Aile Strike Mission 02 ---- 06 ----- GINN ---------- Rookie -------- Sword Strike Mission 03 ---- 02 ----- GINN ---------- Trainee ------- Launcher Strike Mission 04 ---- 04 ----- GINN ---------- Rookie -------- Strike Mission 05 ---- 08 ----- GINN ---------- Pilot --------- Aile Strike* Mission 06 ---- 04 ----- GINN ---------- Rookie -------- Sword Strike Mission 07 ---- 04 ----- GINN ---------- Rookie -------- Launcher Strike Mission 08 ---- 01 ----- Wing Zero ----- Pilot --------- Aile Strike Custom Mission 09 ---- 06 ----- GINN ---------- Rookie -------- Strike *Mission 05 Time Attack Goal: Beat in under 1:30 to get to Mission 08 PHASE 5: SPACE MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 ---- 04 ----- GINN ---------- Rookie -------- Sword Strike Mission 02 ---- 04 ----- GINN ---------- Rookie -------- Launcher Strike Mission 03 ---- 08 ----- GINN ---------- Pilot --------- Strike* Mission 04 ---- 01 ----- Aegis --------- Rookie -------- Aile Strike Mission 05 ---- 08 ----- GINN ---------- Pilot --------- Sword Strike* Mission 06 ---- 04 ----- GINN ---------- Rookie -------- Launcher Strike Mission 07 ---- 04 ----- GINN ---------- Rookie -------- Strike Mission 08 ---- 01 ----- Buster -------- Rookie -------- Aile Strike Mission 09 ---- 02 ----- Duel ---------- Pilot --------- Sword Strike ----- Blitz *Mission 03 Time Attack Goal: Beat in under 1:30 to get to Mission 08. *Mission 05 Time Attack Goal: Beat in under 1:30 to get to Mission 06. PHASE 6: ORBIT MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 ---- 08 ----- GINN ---------- Rookie -------- Launcher Strike Mission 02 ---- 12 ----- GINN ---------- Veteran ------- Strike* Mission 03 ---- 04 ----- GINN ---------- Rookie -------- Aile Strike Mission 04 ---- 05 ----- Blitz --------- Pilot --------- Sword Strike ----- GINN (4) Mission 05 ---- 06 ----- GINN ---------- Rookie -------- Launcher Strike Mission 06 ---- 05 ----- Aegis --------- Pilot --------- Strike ----- GINNS (4) Mission 07 ---- 04 ----- GINN ---------- Pilot --------- Aile Strike Mission 08 ---- 02 ----- Duel Assault -- Veteran ------- Aile Strike** Shroud ----- Buster *Mission 02 Time Attack Goal: Beat in under 3:00 to get to Mission 06. **Mission 08 Time Limit: Beat both enemies in 120 seconds. CHAPTER 2 MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S PHASE 1: DESERT Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 Mission 07 PHASE 2: ISLAND MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 Mission 07 PHASE 3: ONOG ISLAND MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 PHASE 4: ALASKA BASE MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 Mission 07 Mission 08 Mission 09 PHASE 5: PORT OF ORB MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 Mission 07 Mission 08 Mission 09 Mission 10 Mission 11 Mission 12 CHAPTER 3 PHASE 1: MENDEL MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 Mission 07 Mission 08 Mission 09 PHASE 2: SPACE MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 Mission 07 Mission 08 PHASE 3: JACHIN DUE MISSION # # MS OPPONENT/S DIFFICULTY PLAYER/S Mission 01 Mission 02 Mission 03 Mission 04 UNLOCKABLES ================================================================================ 07) MOBILE SUITS & SPECIAL MOVES LEGENDS F - Forward, D - Down, B - Back, U - Up; LA - Light Attack; SA - Strong Attack; (SA) - Same move, stronger attack; (A) - can be used on Aerial only; (G/A) - can be used on Ground and also on Air STRIKE GUNDAM (Pilot: Kira Yamato) Type Gauge: 2 Ability: Power-Up - Short Range Attack Ultimate Attack: Assault Knife Hyper Strike ASSAULT KNIFE SPIN - D + SA DIVING THRUST - F + SA (A) HARD THRUST - B + SA SOMERSAULT KICK - U + LA (A) ASSAULT KNIFE DRIVER - D, F + SA (G/A) ASSAULT KNIFE RUSH - D, B + SA ASSAULT KNIFE UPPERCUT - F, D, F + SA AILE STRIKE GUNDAM (Pilot: Kira Yamato) Type Gauge: 2 Ability: Overdrive - Thrusters Ultimate Attack: Saber Hyper Rush SABER DIVE - D + SA (A) SOMERSAULT KICK - U + LA (A) SABER HURRICANE - F, D, F + SA SABER RUSH - D, B + SA SABER WAVE - D, F + SA (G/A) SWORD STRIKE GUNDAM (Pilot: Kira Yamato) Type Gauge: 2 Ability: Impact Break Ultimate Attack: Hyper Sword Slash HIGH SLASH - U + LA (A) LOW-HIGH THRUST - F + LA SOMERSAULT KICK - U + LA (A) CYCLONE SLASH - D, B + SA DOUBLE SLASH - F, D, F + LA (SA) SWORD DIVE - D + SA (A) SWORD THRUST - D, F + LA (SA) LAUNCHER STRIKE GUNDAM (Pilot: Kira Yamato) Type Gauge: 2 Ability: Overdrive - Long Range Attack Ultimate Attack: Agni Impulse Cannon AIR MISSILES - B (U) + SA SOMERSAULT KICK - U + LA CHARGING SWEEP - D, F, + LA EVADE/KICK COMBO - D, B + LA, LA KICK & IMPLUSE CANNON COMBO - F, D, F + FIRE LOW MISSILES - D + SA (G/A) IMPULSE CANNON EXTEND - D, F, + FIRE (G/A) AEGIS GUNDAM (Pilot: Athrun Zala) Type Gauge: 2 Ability: Mobile Armor Mode Ultimate Attack: Scylla Energy Cannon STOMP - D + LA (A) MOBILE ARMOR ATTACK - D, F + LA (SA) SABER SPIN - D, B + SA SABER UPPERCUT - F, D, F + SA DUEL GUNDAM (Pilot: Yzak Joule) Type Gauge: 2 Ability: Power-Up - Short Range Attack Ultimate Attack: Double Saber Rush DASH SLASH - F + SA ROUNDHOUSE KICK - F + LA CHARGING SLASH - D, B + LA (SA) COMBO SLASH - D, F + SA (3X) NAPALM SHOT - D, F, + FIRE SHIELD UPPERCUT SLASH - F, D, F + SA DUEL GUNDAM ASSAULT SHROUD (Pilot: Yzak Joule) Type Gauge: 2 Ability: Impact Break Ultimate Attack: Full Range Assault DASH SLASH - F + SA ROUNDHOUSE KICK - F + LA CHARGING SLASH - D, B + LA (SA) COMBO SLASH - D, F + SA (3X) RISING SHOULDER CANNON - D, F + FIRE SHIELD UPPERCUT SLASH - F, D, F + SA SHORT-RANGE MISSILES - F, D, F + FIRE BUSTER GUNDAM (Pilot: Dearka Elsman) Type Gauge: 2 Ability: Overdrive - Long-Range Attack Ultimate Attack: Barrage Fire BACKHAND - B + LA CLOSE-RANGE AIR MISSILE - U + SA DASH KICK - B + SA SLIDE - D + SA DOCKING SHOT - F, D, B + FIRE DOUBLE SHOT - D, F + FIRE (G/A) MISSILE PODS - F, D, F + FIRE RISING DOCKING SHOT - B, D, F + FIRE RUSH TACKLE - D, F + SA BLITZ GUNDAM (Pilot: Nicol Amalfi) Type Gauge: 2 Ability: Mirage Colloid Ultimate Attack: Hyper Piercer Lock HIGH SLASH - U + SA HIGH PIERCER LOCK - F, D, F + SA LANCER DARTS - D, B + SA PIERCER LOCK (CLOSE) - D, F + LA (G/A) PIERCER LOCK (OPEN/GRAB) - D, F + SA (G/A) FREEDOM GUNDAM (Pilot: Kira Yamato) Type Gauge: 3 Ability: Overdrive - Thrusters Ultimate Attack: Multibeam Shot SABER STAFF DIVE - D + SA (A) SOMERSAULT KICK - U + LA (G/A) BOOSTER THRUST - D, B + SA (G/A) RAILGUN - D, F + FIRE SABER HURRICANE - F, D, F + SA SABER WAVE - D, F + SA (G/A) JUSTICE GUNDAM (Pilot: Athrun Zala) Type Gauge: 3 Ability: Mobile Armor Mode Ultimate Attack: Saber Staff Rush SABER STAFF DIVE - D + SA (A) BOOMERANG - F, D, B + FIRE (G/A) BOOSTER THRUST - D, B + SA (G/A) FATUM 00 - D, F + FIRE (G/A) SABER UPPERCUT SLASH - F, D, F + SA SLASH WAVE - D, F + SA CALAMITY GUNDAM (Pilot: Orga Sabnak) Type Gauge: 2 Ability: Overdrive - Long Range Attack Ultimate Attack: Full Barrage DASH KICK - B + SA MONSAULT SLAM - U + SA SHIELD BLAST - D + LA (SA) SLIDE - D + SA BAZOOKA STUN - F, D, F + FIRE SHIELD SLAM - D, F + LA (SA) SHIELD UPPERCUT SLAM - F, D, F + SA + SA SIDE ROLL BAZOOKA SHOT - U, D (D, U) + FIRE TRIPLE BLAST - D, F + FIRE (3X) FORBIDDEN GUNDAM (Pilot: Shani Andras) Type Gauge: 2 Ability: Beam Projectile Neutralize Ultimate Attack: Forbidden Art AERIAL SCYTHE THRUST - D + SA (A) HIGH THRUST - U + SA LOW SCYTHE THRUST - D + SA PARTICLE CANNON - D, F + FIRE (G/A) SCYTHE LUNGING SLASH - D, F + SA SCYTHE SHOCKWAVE - D, B + LA (SA) SCYTHE TORNADO - F, D, F + LA (SA) RAIDER GUNDAM (Pilot: Clotho Buer) Type Gauge: 2 Ability: Mobile Armor Mode Ultimate Attack: Gundam Hammer Brutal Swing LOW HAMMER THROW - D + SA HEAD CANNON - B, D, F + FIRE HIGH HAMMER THROW - F, D, F + SA MID-HAMMER THROW - D, F + SA ROLLING DIVE - D + LA (SA) (A) TALON GRAB - B, D, F + SA (Close range to enemy) PROVIDENCE GUNDAM (Pilot: Rau Le Cruset) Type Gauge: 3 Ability: Dragoon Ultimate Attack: Hyper Dragoon AIR VULCAN - U + LA DOUBLE THRUST - B + SA JUMP SABER SLASH - U + SA QUARTER KICK - B + LA SLASH DIVE - D + SA (A) SLIDING KICK - D + LA FUNNEL - D, F + FIRE DOUBLE SLASH KICK - D, B + SA HIGH SABER WAVE - F, D, F + SA STRIKE ROUGE (Pilot: Cagalli Yulla Athha) Type Gauge: 2 Ability: Power-Up - Short Range Attack Ultimate Attack: Rouge Saber Variation SABER DIVE - D + SA (A) SOMERSAULT KICK - U + LA (A) SABER HURRICANE - F, D, F + SA SABER RUSH - D, B + SA SABER WAVE - D, F + SA (G/A) M1 ASTRAY - ASAGI (Pilot: Asagi Caldwell) Type Gauge: 1 Ability: Overdrive - Thrusters Ultimate Attack: Astray Saber Rush DIVING STRIKE - D + SA (A) SABER TORNADO - F, D, F + SA SABER WAVE - D, F + SA TRIPLE THRUST - D, B + SA M1 ASTRAY - JURI (Pilot: Juri Wu Nien) Type Gauge: 1 Ability: Overdrive - Long Range Attack Ultimate Attack: Astray Charged Beam Blast DIVING STRIKE - D + SA (A) HARD THRUST - D, F + SA SABER TORNADO - F, D, F + SA TRIPLE THRUST - D, B + SA M1 ASTRAY - MAYURA (Pilot: Mayura Labatt) Type Gauge: 1 Ability: Power-Up - Short Range Attack Ultimate Attack: Astray Punch Rush DIVING STRIKE - D + SA (A) SABER IMPACT - D, F + SA SABER TORNADO - F, D, F + SA TRIPLE THRUST - D, B + SA STRIKE DAGGER Type Gauge: 1 Ability: Power-Up - Short Range Attack Ultimate Attack: Dagger Squad Assault DASH SHOULDER SLAM - B + LA SABER DIVE - D + SA (A) SHIELD JAB - U + SA SABER IMPALE - D, B + LA (SA) RISING SLASH KICK - F, D, F + SA TRIPLE KICK - D, F + LA GINN Type Gauge: 1 Ability: Impact Break Ultimate Attack: Power Blade SIDE KICK - B + SA UPPERCUT - U + LA BLADE THRUST - D, F + LA (SA) JUMP SLASH - F, D, F + LA (SA) GINN - MIGUEL (Pilot: Miguel Aiman) Type Gauge: 1 Ability: Impact Break Ultimate Attack: GINN Heavy Missiles UPPERCUT - U + LA SIDE KICK - B + SA BLADE THRUST - D, F + LA (SA) JUMP SLASH - F, D, F + LA (SA) LEG MISSILE PODS - D, F + FIRE CGUE (Pilot: Rau Le Cruset) Type Gauge: 1 Ability: Overdrive - Thrusters Ultimate Attack: Perfect Slash DIVING BLADE - D + SA (A) KNEE-HOP KICK - U + SA SIDE KICK - B + SA THRUST & GUN COMBO - D, B + LA (SA) BLADE THRUST - D, F + LA (SA) JUMP SLASH - F, D, F + LA (SA) BuCUE A (Missile Pods) Type Gauge: 1 Ability: Power-Up - Short Range Attack Ultimate Attack: Missile Strike BACK KICK - B + LA CHOPPER KICK - D + LA (A) HIGH SLASH - D + SA LEAPING SLASH - F + SA ROLLING KICK - D + LA SABER DIVE - D + SA (A) DASH COMBO - D, F + SA MISSILE POD COMBO - D, F + FIRE SLIDER - B, D, F + LA BuCUE B (Laser Cannon) Type Gauge: 1 Ability: Power-Up - Short Range Attack Ultimate Attack: Hyper Saber Rush BACK KICK - B + LA HIGH SLASH - D + SA LEAPING DASH - F + SA ROLLING KICK - D + LA SABER DIVE - D + SA (A) DASH COMBO - D, F + SA CHOPPER KICK - D + LA (A) NAPALM SHOT - D, F + FIRE SLIDER - B, D, F + LA LaGOWE (Pilot: Andrew Waltfeld) Type Gauge: 1 Ability: Power-Up - Short Range Attack Ultimate Attack: Desert Tiger Strike BACK KICK - B + LA BARREL DIVE - D + LA (A) HIGH SLASH - D + SA ROLLING KICK - D + LA SABER DIVE - D + SA (A) CHARGE BEAM DOUBLE SHOT - D, F + FIRE LEAPING SLASH - F + SA SLIDER - B, D, F + LA TIGER SPIN - D, F + LA (SA) (G/A) (then LA/SA in air) ZnO (Pilot: Marco Morassim) Type Gauge: 1 Ability: Impact Break Ultimate Attack: Rampage Claws CLOSE-RANGE TORPEDO - B + SA CYCLONE - U + SA (A) DRILL SLASH - D + SA DRILL THRUST - F + SA DRILLMIXER - D + SA (A) SHOULDER DIVE - D + LA (A) WHIRLWIND STRIKE - F + LA POWER GRAPPLE - F, D, F + SA (Close range to enemy) RUSH ATTACK - D, F + LA (SA) (then LA/SA in air) TORPEDO COMBO - D, F + FIRE DINN Type Gauge: 2 Ability: Overdrive - Thrusters Ultimate Attack: Aerial Rapid Fire AERIAL TACKLE - D + SA (A) DIVING KICK - D + LA (A) DOUBLE PUNCH - F + SA ROLLING KICK - D + LA SLIDING KICK - D + SA AIR TORPEDOES - F, D, F + FIRE GENERAL RUDE BEHAVIOR - B, D, F + SA (Close range to enemy) SIDE EVADE TRIPLE SHOT - U, D (D, U) + FIRE SPINNING KICK - D, B + LA TWIN RIFLE SHOT - D, F + FIRE (G/A) GuAIZ Type Gauge: 2 Ability: Power-Up - Short Range Attack Ultimate Attack: Slash + Gun Attack BEAM CLAW DIVE - D + SA (A) BEAM CLAW JAB - U + SA BEAM CLAW THRUST - F + SA LOW THRUST - D + SA QUARTER KICK - U + LA BEAM CLAW DRIVER - D, F + SA (G/A) DOUBLE SLASH UPPERCUT - F, D, F + SA CLAW STUN - D, B + LA WING GUNDAM ZERO CUSTOM (Pilot: Heero Yuy) Type Gauge: 1 Ability: Overdrive - Thrusters Ultimate Attack: Final Twin Buster Rifle SABER DIVE - D + SA SABER RUSH - D, F + SA TWIN BUSTER RIFLE - D, F + FIRE (G/A) VERTICAL TACKLE - F, D, F + SA WING TACKLE - D, B + SA BURNING GUNDAM (Pilot: Domon Kasshu) Type Gauge: 1 Ability: Impact Break Ultimate Attack: Sekiha Tenkyoken HARD PUNCH - B + SA HIGH-RISE KICK - D + SA KNEE-HOP KICK - U + SA ROLLING BACKHAND - F + SA SABER DIVE - D + SA (A) BURNING EXPLOSION - D, F + FIRE BURNING FINGER - D, F + SA (G/A) FACE GRAB - B, D, F + SA (Close range to enemy) HURRICANE KICK - D, B + (G/A) RISING FINGER - F, D, F + SA TALLGEESE III (Pilot: Zechs Marquise a.k.a. Milliardo Peacecraft) Type Gauge: 1 Ability: Impact Break Ultimate Attack: Mega Cannon Max Mode DOUBLE SABER STRIKE - D + SA DOUBLE KICK - D + LA SABER DIVE - D + SA (A) SABER THRUST - F + SA SLIDING KICK - F + LA HURRICANE TACKLE - F, D, F + LA JUMP CANNON - D, F + LA (SA), then LA (SA) SABER HURRICANE - D, B + SA (A) WHIP STUNNER ATTACK - D, B + SA, then D, F + LA (SA) MASTER GUNDAM (Pilot: Master Asia) Type Gauge: 1 Ability: Impact Break Ultimate Attack: Sekiha Tenkyoken BEAM CLOTH WHIP - D + SA (A); F + SA ROLLING STOMP - D + LA (A) SOCCER KICK - F + LA DARKNESS BOMB - D, F + FIRE (G/A) DARKNESS FINGER - B, D, F + LA (SA) (G/A) MASTER CLOAK - D, B + LA & SA RISING NIGHTMARE ASSAULT - F, D, F + LA, LA, SA TENKYOKEN - D, F + LA (SA) (G/A) Thanks to RadioNinja for providing some of the correct name attacks. ================================================================================ 08) HINTS & STRATEGY MISSION - I suggest finishing the game first. After beating the game, you can go back, repeat and go to other Missions that you haven't gone yet. There are some secret Missions waiting to unlock. If you land on a Time Attack Mission (that's the green point), beat the enemy or enemies within the assigned time (see Missions) above; if it reaches the orange mark, it will not take you there even if you beat it. If you beat the Time Attack Mission, Murrue or Andrew will tell you that a new course is opened; I suggest going there first (you can always come back for other Missions later). If you completed a Phase, a red Haro marker will appear on Mission menu to know that you've been completed it. - If you are defeated, the Archangel/Eternal will receive damage. The game's over if they take 100% damage. However, if you survive through the Phase, the Archangel/Eternal will repair to full power and move on to the next Phase or Chapter. Here's another helpful hint: Somewhere on Mission Mode takes you to a practice fight against three M1 Astrays with the Strike and another takes you against Mu La Flaga on the Aile Strike with Freedom. Good news is that your ship will not be damaged if you're defeated. - Some Missions require you to beat the enemies within the Time Limit. Unfortunately, you CAN'T move on even if you have more energy gauge than the enemy when the time's up. You MUST defeat the enemy (or enemies) before time's up! I know, it kinda sucks just thinking about it, but it's only for this Mode only. - You can perform the Dual Hyper Attack when you are with another mobile suit on later Missions. I advise not to use this if you're on Time Attack or Time Limit Missions. SURVIVAL - After each battle, your mobile suit will repair the Armor Gauge and receive a Skill Shield if it were used. However, your Upgrade Level will go DOWN a Level, so keep that in mind. OTHER STRATEGIES - Try to be a little patient. True, most Missions carry 2-on-1 battles, but try not to rush things; odds are, indeed, against you. Otherwise, they get to you and take you out quickly! - You can perform combos when fighting the enemy. Try combining your own combos using attacks. There are a lot of combinations you can use to your advantage. Experiment and make your own combos and take out your enemy! - Skill Shields can be used other than Ultimate Attacks. You can use Abilities (MS varies on Ability) and Dual Hyper Attack (for two MS), however, they also cost you one Skill Shield. So plan it strategically and carefully. - There are 3 Types of gauges in the game (See Battle Screen). Type 1 is the normal Battle Armor. Type 2 has 50% for both Battle Armor and the Phase-Shift Armor. Type 3 is the Phase-Shift Armor. Phase-Shift Armors are nearly unaffected against regular Vulcan and laser fire. - If you get thrown, you can recover by using jump or quick recover. You will lose minimal Battle Armor if you're thrown to the ground. Note for Freedom, Justice and Providence Gundams: if you get thrown to the ground, you will be temporarily stunned, giving the enemy a chance to attack, so be careful! - Use Real-Time Programming Upgrade by pressing SELECT during battle (everyone has one); press SELECT again to deactivate. It will fail if you get hit by the enemy or press the wrong button. Follow the input and press them carefully and as fast as you can. This will be very helpful when operating or piloting your MS (See Battle Screen for Version Upgrades). ================================================================================ 09) THANK YOUs AND DISCLAIMERS - Thank you, GameFAQs, for posting this on the website. Bandai for making another good Gundam game! Kudos to you guys! And, of course, you for reading this FAQ. - If you want to obtain info of this FAQ, PLEASE e-mail me so you can borrow the info on this FAQ. My address is: mmxandzero@yahoo.com. Please give me credit also. Thank you very much! (c) 2000-4 Bandai. Developed by Natsume. BANDAI and BATTLE ASSAULT are registered trademarks of Bandai. GUNDAM, MOBILE SUIT and all related titles, names, characters, indicia and distinctive likeness thereof are trademarks and property of Sotsu Agency & Sunrise, Inc. Gundam SEED (c) 2002-4 Sotsu Agency/Sunrise - MBS. Gundam Wing (c) 1996 Sotsu Agency/Sunrise - ANB. G-Gundam (c) 1994 Sotsu Agency/Sunrise. All rights reserved.