+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | B A T T L E S T A R G A L A C T I C A | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: BATTLESTAR GALACTICA PLATFORM: PLAYSTATION2 GENRE: ACTION/ADVENTURE/SIMULATION CREATOR: VU Games Copyright 2003 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.02 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Areas UNIT III: PLAYING THE GAME 7. Getting Started 8. Taking Control 8.1 The Controls 8.2 In Flight UNIT IV: STRATEGIES 9. General Strategies 10. Specific Strategies 10. 1 Mission 1 10. 2 Mission 2 10. 3 Mission 3 10. 4 Mission 5 10. 5 Mission 5 10. 6 Mission 6 10. 7 Mission 7 10. 8 Mission 8 10. 9 Mission 9 10.10 Mission 10 10.11 Mission 11 10.12 Mission 12 10.13 Mission 13 10.14 Mission 14 UNIT V: APPENDIX 11. Starcraft Database 11.1 Colonial 11.2 Cylon UNIT VI: CONCLUSION 12. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2004 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.wonderdogsoftware.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If I don't respond or I say no, accept it as fact. This especially goes out to Dave at www.cheatcc.com since he has a habit of taking guides without permission. In addition, do not modify this guide in any way whatsoever to suit your purposes. The latest version can always be found at www.gamefaqs.com. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Battlestar Galactica as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 2/21/04: A guide is born. Version 1.01 10/12/04: Fixed Chapter formatting problems. Version 1.02 12/13/04: Added www.wonderdogsoftware.com to the allowed sites. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) VU Games for making a great action/adventure/simulation game The gang at the GameFAQ's and IGN Battlestar Galactica message boards. GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Battlestar Galactica. Since this is an action/adventure game, there is no walkthrough per se. Instead, this FAQ is broken up into parts. First you will be given an explanation of choices you have for playing the game. Next, you will be given all the possible commands you can give with a brief description of what those commands are. The last part is dedicated to strategy. This strategy will give you an idea on how to fulfill the requirements for getting the various items or doing the various tasks required to complete each area. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Battlestar Galactica in the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Star Wars started a major craze in 1977. People were going to the theater in droves to see this epic space adventure. Television was also seeing this phenomenon and geared up to take advantage. In 1978, the movie Battlestar Galactica hit the "Little Screen". It was compared to "Star Wars" and considered a poor attempt at duplication. George Lucas and his production company even went so far as to sue the company that created Battlestar Galactica. In the end, it was shown that the two, although space adventures, were not alike. Battlestar Galactica boasted the largest budget of any TV show up to that time. Much of the budget was spent on special effects and this also led to the ultimate demise of the show. The premise behind Battlestar Galactica was that a race of advanced humans (the twelve tribes) created robots to do everything for them. Of course, the robots rebelled and are now bent on the total annihilation of the human race. These battles have been raging for a long time with neither side getting the upper hand. Enter one Lieutenant Adama (he later becomes Commander Adama 40 years later in charge of the Galactica) whose mission is to deal with the Cylon menace. He, along with the other crew of the Galactica, must fight a series of battles to put a check on the Cylon tyranny and try to bring some semblance of peace. Of course, 40 years later the battles raged again. Now it's time to strap yourself into your Viper and do battle against the robot menace. *************** ******************************** U N I T II ********************************** *************** +===============+ | 6. THE AREAS |============================================================== +===============+ Battlestar Galactica will require you to go through fourteen missions. Within each of these missions are primary and secondary objectives. You must satisfactorily complete the primary objectives to move onto the next mission. The missions are aptly named Mission 1 through 14. Your success or failure in these missions will greatly impact future events. **************** ******************************** U N I T III ********************************* **************** +=====================+ | 7. GETTING STARTED |======================================================== +=====================+ Once the game has loaded, you will be presented with a picture of the Galactica with a prompt to push the START button. You will be presented with the following: +----------------+ | START NEW GAME | +----------------+ Start a new game. +-----------------+ | LOAD SAVED GAME | +-----------------+ Load a previously saved game. ___________________________ / 7.1 Starting a New Game /___________________________________________________ --------------------------- When you start a new game, you will be prompted to create a new pilot profile. The parts you will enter are: +------+ | NAME | +------+ Enter three letters to represent your pilot. +------------+ | DIFFICULTY | +------------+ Set to Normal or Expert. Expert mode differs in the fact that the enemies are smarter and more aggressive. In addition, you have to deliver more hits to their ships to destroy them. You also pick up a couple of cheats in Expert mode. +-----------+ | VIBRATION | +-----------+ Set the vibration on or off on the controller. Default is ON. _________________ / 7.2 Main Menu /_____________________________________________________________ ----------------- Once you have loaded a saved game or created a new profile, the main menu will come up. +---------------+ | START MISSION | +---------------+ You will get the following display: +----------------------------------------------------+ | MISSION COMPLETION TIME GRADING MEDALS REPLAYS | | | | 1 00:05:32 A ( ) 2 | | 2 00:06:15 A ( ) 1 | | 3 00:04:22 A ( ) 0 | | -- --:--:-- - - -- | +----------------------------------------------------+ MISSION: The missions you have finished and ones that are pending. COMPLETION TIME: Time it took you to complete the mission last time you played it. GRADING: You will get a grade from A to F. MEDAL: If you got a grade of A, you get a gold medal. A grade of B yields the silver while a grade of C only gets you the bronze. REPLAYS: How many times have you replayed this mission (usually for a better grade and for more upgrades). NOTE: If you completed either the Normal or Expert mode and are working on the opposite one, you can toggle between the two displays using the SQUARE button. +---------+ | OPTIONS | +---------+ The following options are available to make your gameplay more enjoyable: CONTROLLER: Set up the controller configuration. AUDIO: Set the following audio attributes: EFFECTS VOLUME: Set the volume of special effects. MUSIC VOLUME: Set the volume of the music. SPEECH MOVIE VOLUME: Set the volume of speech and the FMV's. EXTRAS: Lets you see the artwork, scenes from the original TV series, and other interesting things about the game and series (both old and new). You unlock these as you play the missions. You must finish all missions in the Normal and Expert modes to get all 170 items. PROFILE OPTIONS: You get the following choices: CREATE A NEW PILOT PROFILE: Create another profile (See Chapter 7.1). LOAD A PILOT PROFILE: Load a previously saved profile. SAVE YOUR CURRENT PILOT PROFILE: Save your profile (especially if you have made changes to it). +---------------+ | FLIGHT MANUAL | +---------------+ This graphical view shows you how to fly and use the weapons on your Viper. You can go through the Basic, Intermediate, and Advanced lessons to learn all you can. +-------------+ | CHEATS MENU | +-------------+ When unlocked, you will get Unlimited Wingman, Unlimited Missiles, and Invincibility. +====================+ | 8. TAKING CONTROL |========================================================= +====================+ ____________________ / 8.1 The Controls /__________________________________________________________ -------------------- The controls for this game will take some getting used to. The key, of course, is practice to become proficient with them. The controls are: << FLIGHT >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ | LEFT ANALOG STICK | FLY YOUR CRAFT IN THE | | (L3) | IN THE DESIRED DIRECTION | +---------------------+--------------------------+ | PRESS LEFT ANALOG | CENTER YOUR CRAFT | | STICK (L3) | | +---------------------+--------------------------+ | RIGHT ANALOG STICK | ROLL CRAFT LEFT OR RIGHT | | (R3) | | +---------------------+--------------------------+ | PRESS RIGHT ANALOG | CHANGE CAMERA VIEW | | STICK (R3) | | +---------------------+--------------------------+ | R1 (DOUBLE TAP) | TURBO (VIPER ONLY) | +---------------------+--------------------------+ | L1 | DECELERATE | +---------------------+--------------------------+ | CIRCLE (DOUBLE TAP) | MATCH TARGETS SPEED | +---------------------+--------------------------+ | CIRCLE + L3 LEFT OR | EVASIVE ROLL | | RIGHT | | +---------------------+--------------------------+ << COMBAT >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ | TRIANGLE | IDENTIFY TARGET(S) | +---------------------+--------------------------+ | X | FIRE LASTER | +---------------------+--------------------------+ | SQUARE | MISSILE LOCK (HOLD DOWN) | | | OR FIRE MISSILE(S) | +---------------------+--------------------------+ | R2 AND L2 | CYCLE THROUGH TARGETS | +---------------------+--------------------------+ | CIRCLE (HOLD) | MISSILE CONFIGURATION | | | (DETAILS IN CHAPTER 8.3) | +---------------------+--------------------------+ << MISCELLANEOUS >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ } SELECT | CHANGES BETWEEN FOUR | | | DIFFERENT VIEWS | +---------------------+--------------------------+ | START | BRINGS UP THE PAUSE MENU | +---------------------+--------------------------+ | PRESS LEFT ON | ISSUE WINGMAN COMMANDS | | DIRECTIONAL KEYPAD | (SEE BELOW) | +---------------------+--------------------------+ WINGMAN COMMANDS: ATTACK: Press up on the directional keypad. They will attack the target you currently have marked. DEFEND: Press down on the directional keypad. They will attack the enemy that is currently attacking you. SCATTER AND REGROUP: Press left on the directional keypad. Scatter causes them to attack any available target while Regroup causes them to form on you again. SPECIAL: Press right on the directional keypad. Transfer energy from your to your wingman. This gives them more experience. Use only when it is safe to do so. _______________________ / 8.2 The Main Screen /_______________________________________________________ ----------------------- This is the view when you are in the Viper or Raider: +========================================================================+ | | | | | <-LOCATOR | | | | ##<-TARGET DISTANCE | | | | | | | / \ | | | TARGET SPEED->###| | | |####<-YOUR SPEED | | | | O | | CHAIN KILLS->( ) | | | | GUNSIGHT | | | | | PRIMARY RETICULE->| \ /<-SECONDARY RETICULE [ ]| | | | | MISSILES->[ ]| | | [ ]| | | [ ]| | | _ _ | | | /_||_\ / | | // \\/ | | // || \\ | | _______ // || \\ | | / \ || || || | | / \<-RADAR || / \ ||<-HULL | | \ / || / \ || | | \_______/ ENERGY->||/______\|| | | | +========================================================================+ +---------+ | LOCATOR | +---------+ Shows you where your allies are. If they are off screen, then an their name is followed by an arrow to indicate the direction that they are in. +-----------------+ | TARGET DISTANCE | +-----------------+ The distance to the target you marked. +--------------+ | TARGET SPEED | +--------------+ The current speed of the target you marked. +------------+ | YOUR SPEED | +------------+ Your current speed. If the number is between two red lines, then you are currently matching speed with your target. +----------+ | GUNSIGHT | +----------+ The point that your laser fire will converge on. +-------------+ | CHAIN KILLS | +-------------+ A counter that keeps track of how many chain kills you have gotten. +------------------+ | PRIMARY RETICULE | +------------------+ Your field of vision for identifying enemies. +--------------------+ | SECONDARY RETICULE | +--------------------+ Used for locking missiles. In addition, it warns if the enemy has a missile lock on your fighter. This is indicated by the following colors: Green : No missile locks on your fighter. Yellow: A missile has locked onto your fighter. Red : A missile is very close to your fighter. Take evasive action immediately. +----------+ | MISSILES | +----------+ How many missiles you have to fire. Green means that the missile is available. +-------+ | RADAR | +-------+ You will notice vertical lines with a rectangle on the top or bottom of them. These represent objects that are around your fighter. If the rectangle is on top of the vertical line, then that object is above you. If the rectangle is on the bottom, then that object is below you. It will also show if the object is to the left or right of your current position. Adding the fact the object is either above or below you creates the 3D battlefield. The bottom edge will flash red when the enemy is currently engaging you. +--------+ | ENERGY | +--------+ A blue color bar with a number below it. It represents your energy level from 0 to 100%. +------+ | HULL | +------+ A green color bar with a number below it. It represents your hull strength from 0 to 100%. ________________________ / 8.3 The Pause Screen /______________________________________________________ ------------------------ Pressing the START button brings up the Pause screen. +-------+ | AUDIO | +-------+ Same as Chapter 7.2 +--------------+ | PLAYER STATS | +--------------+ All the numbers including distance traveled, total kills, kill percentage, etc. +---------------+ | WINGMAN STATS | +---------------+ These are the stats of your wingman. As they do combat and survive, these stats go up. This is also in addition to energy you give your wingman. +----------------+ | MISSILE CONFIG | +----------------+ Until you have your missiles maxed out, you may need to configure them de- pending on the situation. You will get the following graphic: BLAST RADIUS ----- | | | | SPEED |----O----| POWER | | | | AGILITY BLAST RADIUS: The more you put into this, the bigger the blast. You may be able to catch multiple enemies with one missile. SPEED: How fast the missile flies. POWER: The strength of the missile. Sometimes a low-powered missile will only damage an enemy while a high-powered missile will take out an enemy on the first shot. AGILITY: The ability of the missile to maneuver. The higher this value, the better the missile navigates around obstacles. You acquire missile upgrades at the end of the mission if your scores are high enough. See Chapter 8.4 for more information on the end of mission grades. +------------+ | OBJECTIVES | +------------+ This lists your primary and secondary objectives. They are listed in reverse order with the newest objective on top. +----------+ | CONTINUE | +----------+ Continue the mission in progress. +------+ | QUIT | +------+ Quit to the Start screen. _____________________________ / 8.4 End of Mission Screen /_________________________________________________ ----------------------------- After you complete each mission, you will be shown this screen grading your performance. Depending on the grades you get for the individual areas, you can acquire missile upgrades in the form of adding one unit to each of the four characteristics. If you score low on a mission, repeat it since it is worth the upgrades. The areas you are graded on are: ACCURACY: Percentage based on hits and misses SECONDARY OBJECTIVES: Secondary objectives completed (if any) out of the total number CYLONS DESTROYED: Self-explanatory COMPLETION TIME: Self-explanatory COLONIALS LOST: If you took too long on a mission, then some Colonials may have gotten killed CHAINKILLS: The largest number of chainkills for the mission MISSILES EVADED: How many missiles you got away from that were locked on your fighter TOTAL: Is a grade from A to F *************** ******************************** U N I T IV ********************************** *************** +========================+ | 9. GENERAL STRATEGIES |===================================================== +========================+ Battlestar Galactica is a fast paced game. To make things even harder on the player, you cannot save your game until you have successfully completed a mission. This can lead to quite a bit of frustration after you have spent a couple of hours on a mission only to get destroyed right before you finish it. These general strategies hopefully will help you accomplish the mission objectives so that you don't have to deal with a lot of frustration. These specific strategies are not all-encompassing and there are many other things others have done. I have found, however, that these worked for me since I shared in the frustration. Also note, the only differences between the normal and expert modes are: - Enemies are a lot tougher and their attacks are more damaging. - You can gain other secrets (cheats) to enhance your fighting experience. Some general strategies are: - First, and foremost, learn how to operate your fighter. You are fighting in a three-dimensional environment, which means that you can be attacked for several directions at one time. Sometimes the difference between life and death is being able to fly evasively or use the turbo at the right moment. As you get farther in the game, the enemy gets more precise with their shooting and they become a lot deadlier. Failing to learn how to fly will prevent you from getting through the later missions. - It's good to be a hero but being stupid in how you do it can be the difference between coming home from battle or becoming part of the universe. You need to be very familiar with all the systems on your fighter. This way, you don't play chicken with another fighter who is coming at you. In- stead, you can out-maneuver them instead and get in your shots. Learn to fly by using the HUD and only use visual when you know there is a target that needs to be dealt with. Also be aware that the enemy can also fire torpedoes and lay mines. Nothing like taking out an enemy with skill and grace to only run into a mine and ruin your day. - Energy is the key in this game. All fighters require this commodity in order to use their weapon systems and to rapidly accelerate out of the path of danger. Poor energy management means you will be caught in the middle of a squadron of enemy fighters without anyway to defend or attack. In addition, energy is required to allow your fighter to repair itself. If your energy levels aren't topped off, your fighter will not self-repair and you will become a statistic rather quickly. - Always, try to get the best grade possible. The grades are based on an average of different things (see Chapter xx for more details). If you find that you may not complete a mission within the allotted time frame, then do other things to offset that problem such as getting large numbers of chain kills or destroying large numbers of the enemy. Your purpose for doing this is to upgrade your armament to enable you to make more devastating attacks against enemy targets. - When a mission starts, make sure you read the objectives. Sometimes the objectives are vague in what you are supposed to do. This leads to the second part, don't skip the cut scenes. The cut scenes contain vital clues as to what you are supposed to do. I was guilty of this at first until I finally did watch the cut scenes and amazingly, things became a little easier afterwards. - Learn how the targeting system works. Sometimes, enemy formations or objects cannot be locked on with a missile. You then will have to push the TRIANGLE to "light up" your targets. Then you can finish them off with either unguided missiles or laser fire. If you haven't made it to a particular cut scene or the mission hasn't ended (although you believe it should have), press the TRIANGLE to make sure that you have taken out the required targets. The targets will have a white ring around them when you are close and a gray ring when you are far away. Also, if you lose your intended target, pressing the TRIANGLE will find that target again for you. - Be aware that you will go through different models of Vipers through the game. As each new model becomes available, different things such as speed and maneuverability will be affected. Adapt to the change or you may be flying headlong toward some hazard because you neglected to realize that you are in a more powerful fighter. - If you are constantly getting killed in a certain area or you are failing to meet an objective, try to change your tactics. I know this is elementary, but some people continue to do the same things without changing what they are doing. Sometimes you can find some strange strategy that allows you to get through a mission easier then if you didn't experiment. - Going back to good grades. The better your grade, the more scenes and pictures you unlock. For some people, this is an added bonus to see all the work that went into this game and see scenes from the old and new series. - Learn the weaknesses of the enemy. This will go a long way in being able to defeat them with minimal energy loss and effort on your part. If you find that you are struggling against a particular enemy, change tactics. +==========================+ | 10. SPECIFIC STRATEGIES |=================================================== +==========================+ The strategies for the missions are what I have used to get through them. These are not the only strategies, just the best that I have found. If you have others you would like to share, please send an e-mail and you will be fully credited with that strategy. In the next subchapters, all of the missions will follow the same basic format. This format is as follows: Name of the mission Primary Objective(s): Secondary Objective(s): Brief blurb about the mission Key points to accomplishing your objectives and finishing the mission. I will also put (Primary Objective #) to indicate which objective you have accomplished. NOTE: The objectives are shown in reverse order of how they are shown in the game. The game shows the first objective at the bottom vice the top. Also, you do not need to complete the Secondary Objectives to finish the mission. They do, however, add to your overall grade (see Chapter 8.4 for more details). I won't put where you complete the Secondary Objectives since these can occur throughout the mission. Also, if you are not sure about your weapons, go to Chapter xx to get more in- formation. Go to Chapter xx for more information about the enemy fighters. Now, on to the missions. __________________ / 10.1 Mission 1 /____________________________________________________________ ------------------ Primary Objective(s): 1. Destroy the incoming Raiders 2. Protect the bridge 3. Destroy the 5 Transmission Stations 4. Protect Paulus and Cain 5. Destroy the Shield Generator Probe 6. Ignite the Tylium deposits 7. Escape to the rendezvous point Secondary Objective(s): None This is your introduction to the world of Battlestar Galactica. This is where you will learn all about your fighter and what it can do. Don't expect the Cylons to accommodate your learning. You will be getting your "Baptism of Fire" for this learning curve. - The scene opens up with Kassia stating that Cylon Raiders are on their way to attack the Galactica. Go ahead and engage the enemy. Try to take out the Raider Leaders since this seems to cause disorientation amongst the regular raiders. (Primary Objective #1). - After you pick off a few Cylons, Commander Magus will come on screen. Seems that an entire squadron of Cylon Raiders are going after the bridge. After he has informed the squadron of this attack, use your TRIANGLE button to pinpoint their exact location. - Lock, load, and fire your missiles at the incoming Cylons. If you are far enough away, you may be able to get off a second salvo. Then use your targeting to find the survivors. (Primary Objective #2). - After destroying the Cylons going after the bridge, Kassia will state that she has found where they came from. The game will load up and a couple of cut scenes will show an asteroid with Tylium deposits. Turbo over to that area. - Paulus and Cain will keep the Cylons busy while you concentrate on taking out the five Transmission Communication. Use your targeting to find out exactly where they are located. When you get close, use missiles or laser fire to destroy them. - Right before you destroy the fifth station, make sure you are facing the asteroid with the Tylium deposits. After you destroy the fourth station, turn and turbo toward the asteroid. (Primary Objective #3). - After the cut scene showing Paulus in trouble, get over there quickly and missile lock all the Cylons pursuing him. It should only take a couple of salvos to severely deplete their numbers. Pick off the stragglers. (Primary Objective #4). - After you destroy the Cylons, Paulus will tell you that the Shield Generator Probe has to be destroyed in order to attack the asteroid. Use your targeting to locate the Shield Generator Probe. Pursue and destroy it. (Primary Objective #5). - Now that the shield is down, go after the asteroid. Missile lock or laser the deposits. There are four on each side of the asteroid. In addition, there are guns for defense. After you destroy the deposits, you have 10 seconds to get a safe distance away before it blows up. (Primary Objectives #6 and #7). __________________ / 10.2 Mission 2 /____________________________________________________________ ------------------ Primary Objective(s): 1. Investigate distress transmission 2. Protect the Atlantium 3. Protect Paulus 4. Destroy the Basestar generator hatch 5. Fly clear to safe blast distance Secondary Objective(s): None A distress call from the Battlestar Atlantium brings Blue Squadron to the rescue. It appears that a Basestar is busy beating up on the Atlantium and your job is to prevent this from happening. - After a couple of cut scenes, you will be behind the Atlantium. Go ahead and missile lock on the Cylons buzzing around the Atlantium. When you get close, destroy as many as you can. (Primary Objectives #1 and #2). - Another cut scene will occur where Paulus is going to go in to find a weak point on the Basestar. Your job is to blast the guns and any stray Cylons that may try to stop Paulus. - Missile lock on the Basestar to start taking out the guns. Again, watch your energy since one can get overly ambitious launching missiles left and right. Keep moving around the Basestar then move from top to bottom to clear out the rest of the guns. - Pick off any Cylons and another cut scene will show that Paulus' scan was successful at finding the main energy reading. (Primary Objective #2). - The Atlantium reports that the Basestar is getting ready to fire and you need to blast open the vents covering the core. You will have 1:30 to do this. The best way to do it is to target lock and somewhat slowly move around the inside of the Basestar. When you are at the right point, turn and let loose with your lasers. You may have to accelerate backward to prevent you from running into the side of the Basestar. - When you successfully complete this phase, the Atlantium tells you to get out of there since they are ready to fire. (Primary Objective #4). - You will have 15 seconds to clear out before the Atlantium fires and destroys the Basestar. (Primary Objective #5). NOTE: If you are playing in Expert Mode, then you will acquire the Unlimited Missiles cheat. __________________ / 10.3 Mission 3 /____________________________________________________________ ------------------ Primary Objective(s): 1. Stop the troopships docking with Galactica 2. Destroy the engines of the Presidential Ship Secondary Objective(s): 1. Destroy at least 2 wings of Raiders Seems the Cylons are more determined now. In addition to their Raiders, the Cylons are now sending out Troopships to board the Galactica. Of course, you must prevent this at all costs. - The cut scene opens up by explaining that the Cylons are sending out Troop- ships. After the cut scene is over, accelerate to the Galactica and use your targeting. Lock on to those targets. It only will take a couple of missile hits to destroy the Troopships. - Continue to use your targeting to identify Troopships. It is best to slowly hover over the top of the Galactica to get the best angles. If a Troopship happens to latch onto the Galactica, you will be told by Kassia to "burn it off". You only have a few seconds time from when a Troopship latches onto the Galactica to when it opens it up so you need to be quick. - After you have taken out the Troopships, it is time to clear out some of the Cylons. (Primary Objective #1). - When you have blasted away enough Cylons, a cut scene shows Kassia telling you that Commander Magus has been kidnapped. Your job is to shoot out the engines of the shuttle that has abducted him. - DO NOT use missiles or you run the risk of destroying the ship and failing the mission. Instead, target and track the ship. You only have mm minutes to take out the engines so make every shot count. If you can get behind the ship, just put the laser on auto. Watch out for return fire. - After you have blasted the engines, Kassia informs you that they have taken the shuttle in and congratulates you on a job well done. (Primary Objective #2). __________________ / 10.4 Mission 4 /____________________________________________________________ ------------------ Primary Objective(s): 1. Destroy all fuel tankers 2. Hunt down and disable the Crimson Elite Raider carrying Magus Secondary Objective(s): 1. Destroy all standard Raiders 2. Destroy all Leader Raiders - Kassia will inform Blue Squadron that the shuttle they picked up didn't have Magus aboard. She believes that a cloaked Crimson Elite kidnapped Magus while you were doing battle in Mission 3. She is vectoring the squadron to where this Crimson Elite may be. - When you enter, you will see three Light Tankers in front of you. Take them out with missile and laser fire. They are being escorted by Raiders and Raider Leaders. Paulus will also order you to blast that Crimson Raider from his sky. - After you clear out the three Light Tankers, you will go to where five Light Tankers are located. Give them the same reception. You will then go to where seven Light Tankers are. When you are halfway done destroying them, Paulus will order you to pursue the Crimson Raider carrying Magus. - DO NOT use missiles or you will destroy the ship and fail the mission. Again, just target and track the Crimson Elite fighter. This time, though, you are going against a fighter that has better maneuverability then yours so you will have to get your shots in where you can. When you finally blast out its engines, the mission is complete. (Primary Objectives #1 and #2). __________________ / 10.5 Mission 5 /____________________________________________________________ ------------------ Primary Objective(s): 1. Protect Iphi 2. Destroy holding towers Secondary Objective(s): 1. Destroy all turrets on the alien vessel Kassia tells you that the Crimson Elite fighter, that has Magus aboard, seems to have escaped to this area. To greet you is an alien vessel of unknown origin. - This mission opens up with Iphi being pursued by Cylon Raiders. Your job is to pick off those Raiders to prevent them from shooting her down. Missile locks and lasers work wonders on this one. (Primary Objective #1). - You are then ordered to take out the holding towers. These are satellite looking things that are anchoring the vessel to the adjoining asteroids with electrical energy. There are six towers to take care of and they can absorb quite a bit of punishment. - You may have to take down a few Raiders while you are destroying the towers. Once the towers are destroyed, there are a couple of targets on the alien vessel itself you will have to take out. Beware of the missile fire from the alien vessel. A six second countdown will occur every time it is ready to let loose. (Primary Objective #2). - After a couple of salvos, the mission will end showing that the aliens were under the domination of the Cylons. __________________ / 10.6 Mission 6 /____________________________________________________________ ------------------ Primary Objective(s): 1. Protect the Galactica during the journey through the Cataract 2. Destroy the attacking Cylon bombers Secondary Objective(s): 1. Destroy at least 1/2 of the attacking Raiders 2. Destroy the Raider recon wing before it completes its scan This will be your first experience manning the Galactica's gun turrets. You have four to choose from: Top front, top rear, middle right, and middle left. Use the directional pad or R3 joystick to change guns. The top front gun is the best for this mission. - When the Galactica enters this wormhole, a Cylon Basestar will be riding be- hind and to the left. Various Cylon formations will attack the Galactica. Using the guns and missiles will take care of some of these pests. Make sure the missiles are charged full before letting them loose. - Kassia will tell you that the Cylons are sending in recon probes to look for weak points. Shoot down all the recon probes. - Next Cylon Marauder bombers will head for the Galactica. Lock and load on each of them with your missiles. You will get a better kill then using lasers alone since these are tough ships. - Ignore the Light Tankers until they are well in front of the Galactica. If you hit them too close, they will drop their fuel pods, which act like bombs. - Continue to clear the "skies" of Marauder bombers and the mission will eventually end. (Primary Objectives #1 and #2). __________________ / 10.7 Mission 7 /____________________________________________________________ ------------------ Primary Objective(s): 1. Locate and join security flight path 2. Remain undetected while Iphi scans the station 3. Destroy the Tylium core 4. Neutralize the plasma cannons 5. Destroy the exhaust vents 6. Escape to minimum safe distance Secondary Objective(s): None This mission puts you in the driver's seat of a Cylon Raider. You will quickly learn that the Cylon Raider is a pretty bad ship for fighting in. It is slow, doesn't make tight turns, and it has limited armament. This mission will definitely test your skill as a pilot and a gamer. - A couple of cut scenes will basically tell Adama that he must infiltrate the area around the Communication Tower. In order to do this, they have managed to piece a Cylon Raider back together. All Adama and Ishi have to do is ride in with a Cylon patrol. - When you start, you will see an asteroid in front of you. Turn slightly to the left and use your targeting button. In the distance, one of the Cylon fighters will have "Follow" indicated. - Go to the right of the asteroid and drop your speed down around 100 to 110. The formation will pass by and you will see a blue "ghost" ship as the back fighter. Slip into position on this "ghost" ship. You have 30 seconds to get into formation. (Primary Objective #1). - If you stray away from the formation or make the wrong moves, you will have six seconds to correct the problem or the Cylons will blast you away. - Follow the formation through all the twists and turns of its patrol. Pay particular attention to all the different cut scenes since they will tell you exactly what you need to do. In addition, pay attention to the "lay of the land" around the station and the station itself. - After around ten minutes, Ishi will tell you that she has found the main conduit for controlling the station's plasma cannons. After that, she tells Adama he only has one chance to take care of the Cylon Station. (Primary Objectives #2). - There are a lot of methods to do this next part. I will list a couple of them. Again, all of them will involve a lot of fighting and dodging since you can only fire one missile at a time from a Cylon Raider. - The first method involves you taking care of all the Cylons protecting the station. This battle will take a long time since you can only fire one missile and you will spend a majority of your time dodging the enemy. - While battling the Cylons, keep bobbing and weaving so they can't get a lock on you. - When you lock a missile on a Cylon, keep the missile button depressed until it is at maximum power. This will ensure you destroy the Cylon and not merely damage it. - When you are low on hull and/or energy, go to the far side of the large asteroid to "recharge". - After this battle, get to the station. You will be fired upon by the station's guns as you approach. Once you are in the superstructure of the station, you won't have to deal with any more defensive fire. - This part will take a long time. Very slowly (speeds up to 20) move around the station and target the small guns on the two platforms below the top of the station. There are four guns on each platform. You can usually missile lock these guns. - Once you have taken out all of the guns and other parts of the station, slowly go to the top until you are just barely looking over the edge and missile lock the hatch covers. Let loose the missiles to blow them away and blow open the core. - Go back down and take out the energy core, that Iphi opened, to neutralize the cannons guarding the core. You will only have a short amount of time before the Cylons repair the damage to allow the cannons to fire again. (Primary Objective #3). - Get directly above the core, lock your missiles, and let them loose. It takes three to four missiles to destroy the core. (Primary Objective #4). - You will told to take out the exhaust vents to allow the core to go critical. Fly along the out edges of the station and use targeting to find the vents. There are eight vents in the lower part and four in the upper part. (Primary Objective #5). - Once you have taken out the vents, turn and put on the thrusters and get away from the station as fast as you can. You have 15 seconds to get away from the station. A cut scene will show the station blowing up. (Primary Objective #6). - The other method has you basically dodging fighters and going in. Destroy the energy core to neutralize the weapons guarding the core. Blow open the hatch and continue as above. Only this time, you will be dodging the Cylons. __________________ / 10.8 Mission 8 /____________________________________________________________ ------------------ Primary Objective(s): 1. Shoot down the ice chunks 2. Destroy the Overhaul laying mines. Destroy all remaining fighters Secondary Objective(s): None The Galactica is now flying in the tail of the comet. Of course, this causes all sorts of other hazards to deal with. - This mission opens up with you in the fighter launch bay. Once you are catapulted from the Galactica, use your targeting to see where the ice chunks are. - They will roughly be in a row. Use your lasers and missiles to break them up. Your goal is to prevent them from impacting the Galactica. If any get through, Kassia will tell you that you are letting too many ice chunks through. If too many hit the Galactica, it will be destroyed. (Primary Objective #1). - After you have taken care of the ice chunk threat, Kassia will tell you there is a problem. Communications and sensors are being affected by the interference caused by the comet's tail. Be on guard for enemy formations. To prove the point, a cut scene shows the Cylons showing up. - First, target the Overhaul. The mines it is laying are very dangerous and they can quickly destroy the Galactica. Use your missiles and lock them all on the Overhaul. An Elite Raider is escorting the Overhaul. - After you destroy the Overhaul, turn and burn back to the Galactica because there is a major battle going on with Cylon Raiders and Raider Leaders. The Cylons have gotten better so expect a lot of missile locks. Take evasive action as required but don't get too far away from the battle. Also, don't let your shots hit the Galactica. - A group of Marauder bombers will show up after you clear out the Cylon Raiders. They will be targeting the bridge so concentrate all firepower on the Marauders close to the Galactica. - After you destroy the Marauder bombers, go after the last two Overhauls to finish the mission. (Primary Objective #2). __________________ / 10.9 Mission 9 /____________________________________________________________ ------------------ Primary Objective(s): 1. Destroy all mining towers 2. Destroy Crimson Elite Raiders Secondary Objective(s): None Seems you have stumbled upon a Cylon remote mining operation. Even better, you have caught them unaware of your presence. - Iphi will tell you to destroy the mining towers while she engages the Cylon Raiders. There are six towers you must take care of. - Each tower has eight targets on the top. Destroy them with missile or laser fire. When you destroy at least seven of the points, the energy core under the mining tower will open up. Go down and let loose to extinguish it. Doing so will destroy the tower. (Primary Objective #1). - After you have destroyed the towers, turn toward where Iphi is and turbo over. Destroy any stray Cylons in your path. A cut scene will occur where two Crimson Elite Raiders will enter from hyperspace. - Use your targeting to find the Crimson Elite. Turbo toward them and missile lock on them. Let your missiles fly. If you aren't quick enough, they will destroy Iphi's fighter. If you have done it right, a cut scene will show the Crimson Elite running away. - After this occurs, the mission will be over. (Primary Objective #2). NOTE: If you are playing in Expert Mode, then you will acquire the Invincibility cheat. ____________________ / 10.10 Mission 10 /__________________________________________________________ -------------------- Primary Objective(s): 1. Destroy the fuel base Secondary Objective(s): 1. Stop any tankers escaping This is your second outing on the Galactica's gun turrets. The primary turrets you will be using are your middle right and top rear. - After Kassia explains what you are doing, switch to the left turret and target the two Light Tankers attempting to escape. - After you destroy the Light Tankers, turn your attention to the fueling base itself. This is a target rich environment and your laser fire should devastate all targets you lock on. Be sure to destroy all the fuel lines and tankers that are attached. - In addition, destroy the black box-like projections that in between the fueling points. After you have raked the fuel base for a time, Kassia will break in stating that the Crimson Elite Raider has escaped. - Be prepared for the next part of the mission. Kassia will tell you that there are Light Tankers making a suicide run on the Galactica. Switch to your rear gun and face it slightly to the right. Use the magnifier and you will see the tankers approaching. - Target the tankers in turn and let loose with laser fire. This turret requires you to constantly hit the fire button. Although not automatic, this turrets fire is significantly more devastating. - After you destroy the tankers, turn your attention back to the fuel base again and go back to the left turret. As you did the first time, hit the fuel lines and other designated targets. - Kassia will state that the Galactica is going in for another pass. Switch to the left turret and continue to blast the base. - Kassia will break in and state that two more Light Tankers are approaching the Galactica. Go back to the rear turret and look to the left side of the fuel station. You will see two more tankers approaching. Let loose and destroy them. - Go back to the left turret and finish raking the fuel station with fire. After a while, the mission will end with a cut scene showing the fuel station blowing up. (Primary Objective #1). ____________________ / 10.11 Mission 11 /__________________________________________________________ -------------------- Primary Objective(s): 1. Destroy Cylon Heavy Fuel Tankers Secondary Objective(s): 1. Destroy Cylon Light Fuel Tankers You get to fly a Colonial Bomber for this mission. If you thought the Cylon Raider was a bad fly, then you are in for a surprise. - The mission opens up with Kassia explaining that this is the last link in the Cylon fueling pipeline. Take out these tankers to isolate them. - You will be approaching two Heavy Tankers from behind. Flying the Colonial Bomber, you will have to basically bomb them to destroy them. If you don't bomb the right areas, you are wasting your efforts. - When you get within a Colonial Bomber length of the target, switch to your bomb sight. - The best method is to go along the side and bomb the sides of the panels. This will cause them to break off and expose the two fuel cells under- neath. - Bomb the two fuel cells. When destroyed, go to the next set of panels. Continue this until you destroy all eight panels and fuel cells. - Use your targeting to identify your next targets. There is one on the cross-beam at the rear of the ship. One on the cross-beam at the front of the ship and one on the bridge. - Hitting all of these targets will bring the Heavy Tanker down. - While you are in the middle of your bomb run, be aware that the Cylons are busy attacking your bomber. You may have to move out to collect more energy and repair your bomber. - After you destroy the two tankers, Kassia will wonder where the third tanker ran off to. Paulus will hunt for it and find it flanked by two Light Tankers. - You will have six minutes to take out the last Heavy Tanker. Use the above method to destroy it. - The mission will end and you will see the Heavy Tanker crashing. (Primary Objective #1). ____________________ / 10.12 Mission 12 /__________________________________________________________ -------------------- Primary Objective(s): 1. Protect the Galactica from the incoming Raiders 2. Destroy the Marauder bombers 3. Destroy the 2 Cylon tankers 4. Destroy the kamikaze Crimson Elite Secondary Objective(s): 1. Destroy all hostiles 2. Destroy the tanker support wings This battle will be an old fashioned dogfight. You will have a target rich environment so you should be able to rack up the chain kills and other stats. - Kassia will inform all squadrons that the Cylons are going for an all out attack. The first waves will be Raiders and Raider Leaders. Use all that you have learned to blast them from the heavens. (Primary Objective #1). - Kassia will then warn you that Marauder bombers are on their way. Again, clear them out. Don't stray too far from the Galactica and you should have no problem taking care of the threat. (Primary Objective #2). - Kassia then tells you that two Light Tankers are on a collision course with the Galactica. They will appear off the right corner. Missile lock them and their escorts and let loose. Go in with missiles and lasers to wipe out the threat. (Primary Objective #3). - Kassia is still full of good news as she tells you that a Crimson Elite is on a collision course with the Galactica. Lock all missiles on the fighter and blow it from the heavens. You may have to do two groups of missile locks to blow away the fighter. (Primary Objective #4). ____________________ / 10.13 Mission 13 /__________________________________________________________ -------------------- Primary Objective(s): 1. Protect Paulus 2. Stop the Troopships from docking 3. Protect Paulus while he scans the Basestar 4. Destroy the Basestar's shield generators 5. Kill Magus 6. Destroy the Basestar's neutron cannon 7. Retreat to a safe distance Secondary Objective(s): 1. Destroy 12 advanced Raiders from the first attack wave1 2. Destroy the Basestar turrets This will be one of the busiest and most difficult missions you will have to deal with. There are multiple objectives and a lot of them are on a tight time table. - The mission opens with you in the launch tube. After you are launched, target to identify the targets chasing Paulus. - Use all your missiles to lock on those targets. It may take a couple of locks to destroy a bunch of Raiders. (Primary Objective #1). - Kassia will get on the screen and tell the squadron that Troopships are on their way. Paulus tells you to take care of the Troopships while they fly top cover. Use the same methods you used in mission 4 to take care of these Troopships. (Primary Objective #2). - After you have cleared out the Troopships, you will be vectored to protect Paulus again while he scans the Basestar. Head toward the Basestar and missile lock on it. Most of the targets you lock on will be gun turrets. - You will have to make a few passes in order to clear out all the turrets. Once you have cleared out the turrets, turn your attention to picking off the Cylons that are pursuing Paulus. Make sure to keep yourself out of harms way as you take down those fighters. - A cut scene will occur where Kassia states that the Basestar fired its neutron cannon and did big damage to the Galactica. Its up to you and Paulus to find where the controls are to prevent another such blast. Pick off more Cylons and Paulus will state he has found the six controls but has only identified five of them. (Primary Objective #3). - Depending on your perspective, there will be three generators on top and two on the bottom of the Basestar. They appear to be blue cylinders sticking up from the Basestar. Use targeting to identify their locations. Use your laser on auto to destroy the five generators. You will only have one minute to complete this. (Primary Objective #4). - Another cut scene shows Paulus identifying the sixth controller. He states that it is moving. Magus appears behind Paulus and destroys his fighter. You are now tasked with hunting down and killing Magus. - After your character states he is scanning and found something. Target lock on Magus' Crimson Elite fighter. You will have two minutes to take Magus down. - You should have enough distance for five to six missile locks. After you let the missiles fly, immediately move out of his way or his laser and missile barrage will clear you out. Turbo to create distance and repeat the above. Since these are homing missiles, fire a couple at him when he passes. - You should blast out Magus with a couple of passes. (Primary Objective #5). - Kassia will state the Basestar is getting ready to let loose another neutron cannon blast. She tells you to take out the neutron cannon. Go to the Basestar and you will see a shield around the core. Start blasting the shield to bring it down in that area. - Shoot out the white projections. There will be ten white projections to take out and you have two minutes to complete this objective. Continue around the perimeter of the Basestar and blast the projections. - After you have blasted them all, Kassia tells you to fly clear since it is ready to blow up. You will have five seconds to fly clear. (Primary Objectives #6 and *7). ____________________ / 10.14 Mission 14 /__________________________________________________________ -------------------- Primary Objective(s): 1. Destroy Erebus' Cradle Secondary Objective(s): 1. Destroy all incoming Raiders This is it, for all the marbles. Finishing this mission will ensure some semblance of peace for a while between the humans and Cylons. - Kassia will tell you that Erebus has escaped to the planet below. Due to interference, she is sending Adama alone to finish the job. - Use targeting to get to the Advanced Basestar you need to work over. Be prepared to tangle with four Elite Raiders. - The target will be three locations at the bottom of the Basestar. To make things more interesting, the Basestar launches missile salvos in groups of four at your fighter. You will have to do some fancy moving to avoid the missiles and shoot at the targets on the bottom of the Basestar. - Once you have destroyed all the targets, the Basestar will take off and launch missile in its wake. Use targeting to identify the twelve points on the Basestar you must destroy. - You must turbo behind the crown of the Basestar. Use your lasers to destroy the areas projecting from the crown. After the Advanced Basestar has fired four salvos of missiles, it will accelerate away at high speed. - The Basestar will then turn and fire a massive laser burst. Avoid getting caught in the burst or you will last a very short time. Turbo behind the crown and target again to blast away at the projections. - You will play cat and mouse like this for a while. When you destroy all of the projections, the Basestar will explode and Erebus will enter the scene with a few more fighters. - Clear out the fighters and concentrate on destroying the white projections on Erebus' Cradle. - After that, go to the other side and lock onto the center of the cradle. Use laser and missile fire to totally destroy the cradle and finish the mission. NOTE: If you are playing in Normal or Expert Mode, then you will acquire the Unlimited Wingman cheat. The final scenes show the Galactica moving away from the planet. You have created a peace which will last 40 years. ************** ********************************* U N I T V ********************************** ************** +=========================+ | 11. STARCRAFT DATABASE |==================================================== +=========================+ These are the weapons of the Colonials and Cylons. Each has its strengths and weaknesses and it is your job to determine these. _________________ / 11.1 Colonial /_____________________________________________________________ ----------------- These are the craft available in the Colonial arsenal. You will not see all of these at one time and some go through upgrades as you play the game. +-------+ | Viper | +-------+ You use this fighter on missions 1 through 6. It is light and fast. Its weaponry is relatively weak but it is compensated by rapid fire. +-------------+ | Viper MK II | +-------------+ You use this fighter on missions 8 through 12. It is a little heavier and takes more punishment. In addition, it is faster and more heavily armed. It also uses less energy then its predecessor. +--------------+ | Strike Viper | +--------------+ This is your fighter for missions 13 and 14. It is the heaviest and fastest of the Viper classes. It was designed to take a great amount of punishment. In addition, it is very well armed plus it also has homing missiles. +--------+ | Bomber | +--------+ Only used in mission 11, the bomber is slow, cumbersome, and heavily armored. Their main purpose is to drop bombs on the enemy. They require an escort since by themselves, the Colonial Bomber is helpless. +------------+ | Battlestar | +------------+ A Colonial capital warship. It has a wide variety of weapons systems in addition to protection provided by its Viper and Bomber compliment. Ships of this class include the Galactica, Atlantia, and Pegasus. ______________ / 11.2 Cylon /________________________________________________________________ -------------- The Cylons have a wide array of offensive fighters. You will encounter different variations as you progress through the missions. +--------+ | Raider | +--------+ The standard Cylon fighter. They are lightly armored but heavily armed. They don't move very fast so they are easy pickings for a Viper. +---------------+ | Raider Leader | +---------------+ This Cylon fighter is basically a Raider with more armor. These fighter tend to direct the attacks of the Raiders within their wings. Taking out a Raider Leader usually causes confusion amongst the ranks. +----------------+ | Scatter Raider | +----------------+ A lower armored and down-gunned version of the Raider. These are mostly used for reconnaissance. +-----------------+ | Advanced Raider | +-----------------+ More heavily armed and armored then the Raider, these fighters are superior to the Viper but inferior to the Viper MK II in speed. This is compensated for by their heavier weapons system. +-------------------------+ | Elite and Crimson Elite | +-------------------------+ The "Top Guns" of the Cylon fighters. These are flown only by the top Cylon pilots. These fighters are fast, heavily armored, and heavily armed. They usually lead squadrons and are more then a match for the Strike Viper. Taking them down can reap huge rewards. +-----------------------------+ | Marauder and Heavy Marauder | +-----------------------------+ Heavily armored and slow, the Marauder bombers carry a huge payload of bombs. Like the Colonial Bomber, they are heavily armored but they are weak in offensive capability. Make sure you concentrate all fire on them since they are so heavily armored. +----------+ | Imperium | +----------+ Encountered in mission 14, the Imperium is a larger, more heavily armored, and more heavily armed fighter then the Elite and Crimson Elite fighters. Take care around them since they usually outmatch a Strike Viper. +-----------+ | Troopship | +-----------+ Only encountered in missions 3 and 13, Troopships are lightly armored. Their only purpose is to latch onto a vessel and burn a hole through it. Once that's accomplished, the Cylons unload and take over said ship. +-------------------+ | Heavy Fuel Tanker | +-------------------+ Only encountered in mission 11, the Heavy Tanker is just as the name implies. They are slow and lightly armed but they make up for it by being heavily armored. Lasers and missiles cannot penetrate their armor so bombers have to be used. It takes a while to bring these big ships down. +-------------------+ | Light Fuel Tanker | +-------------------+ The most common tanker you will encounter. Lightly armed and armored, they make easy prey for Vipers. They are usually heavily escorted for protection but once you break through, shooting out their engines makes them sitting ducks. Their only offensive capability is dropping their fuel tanks and using them as bombs. +-----------------+ | Raider Overhaul | +-----------------+ These ships usually carry other Cylon fighters. Heavily armed and armored, they serve as small carriers for Cylon forces. Sometimes they are used as mine layers. +----------+ | Basestar | +----------+ The Cylon capital ship class. Like the Battlestar, it has a wide variety of weapons systems in addition to protection provided by its Cylon fighter. +-------------------+ | Advanced Basestar | +-------------------+ Only encountered on mission 14, the Advanced Basestar is a more advanced capital warship. It has at its disposal multiple missile and laser systems which is more then enough to keep most things at bay. Very hard to destroy. **************** ******************************** U N I T VI ********************************* **************** +=================+ | 12. CONCLUSION |============================================================ +=================+ Battlestar Galactica is a fast paced, highly energetic game. It is both very challenging and very frustrating. Some of the missions I had to do multiple times in order to accomplish the objectives. To add to this difficulty is the fact you cannot save your game until after you complete the mission. This means that after spending an hour on one mission, if you get killed before finishing it, you just wasted an hour. The gameplay, though, is excellent and you do feel as if you are piloting a Colonial Viper or a Cylon Raider. In addition, you feel like you are in the thick of things when you are being swarmed by enemy fighters. This game does justice to the series and it's nice to see a game of this caliber. This guide, though, was a lot of fun to write and I hope you get as much enjoyment out of reading it. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~