------------------------------------------------------------------------------ Beatmania IIDX 11: IIDX RED FAQ - FINAL VERSION -For the Sony PlayStation 2 (NTSC-J)- ***NON-UNICODE VERSION*** by Will Weaver (Team Ragnarok) ------------------------------------------------------------------------------ SHORT DISCLAIMER: For full legal information, see section XII of the FAQ. This FAQ may not be posted anywhere not on my permissions list without my express written consent. If you see this FAQ anywhere else, or if you see it with a different name at the top, please contact me at coredesat@outphase.com so I may hunt down those responsible and have a nice little chat with them about how stealing others' work is bad and all that (read: I stand there and go "You idiot! What the hell do you think you're doing?!"). ------------------------------------------------------------------------------ TABLE OF CONTENTS ------------------------------------------------------------------------------ To quickly navigate through the FAQ, press Ctrl+F and type the name and number or letter (if any) of the section you want, then press Enter. Short Disclaimer Table of Contents This is a Japanese Game! I. Version History & Contact Information II. Important Notes About Controllers A. Konami Original Controller B. Arcade Style Controllers III. Beatmania IIDX Basics A. Gameplay Basics & the Groove Gauge B. Beatmania IIDX Grading Systems C. The Score Graph & Rivalries IV. Game Modes A. Arcade Mode B. Expert Mode C. Class (Dan) Mode D. Beginner's Mode E. Free Mode F. Training Mode G. Original Course Setting H. Records I. Options J. Save/Load V. Modifiers A. Hi-Speed B. Easy/Hard C. Random/Mirror (or both?) D. Random+/Mirror+ E. S-Random F. Hidden/Sudden (or both?) G. Hidden+/Sudden+ (or both?) H. 5keys I. Autoscratch J. Using the Hi-Speed Selector VI. Song List A. New Songs From Beatmania IIDX 11: IIDX RED AC B. From Previous Beatmania IIDX Games C. CS Exclusives VII. Expert and Class Modes A. Expert Mode B. Expert Courses C. Class Mode D. Class Courses VIII. Internet Ranking A. What the Heck is Internet Ranking? B. How Do I Join the Fun? IX. Secrets and Unlockables A. Unlockable Charts B. Backside Internet Ranking Courses C. Custom Interfaces D. Extra Stage & One More Extra Stage E. VJ Expert Courses F. Result Screens X. Special Thanks XI. Contact Info - Part Deux XII. Copyright Information & Disclaimer ------------------------------------------------------------------------------ THIS IS A JAPANESE GAME! ------------------------------------------------------------------------------ Beatmania IIDX 11: IIDX RED is a Japanese game. This means you need a system capable of playing imported games (or a Japanese system) in order to play it. I will not discuss modifying consoles or game piracy in this or any FAQ. Do not contact me with questions about this - I will not answer. Katakana and kanji may not display properly in this FAQ. Translations or transliterations will be provided where necessary. A Unicode version of the FAQ is available on my website - see section XI for more information. ------------------------------------------------------------------------------ I. VERSION HISTORY ------------------------------------------------------------------------------ 0.1 - If you're reading this version, then you're either me or you've hacked my computer. This is the bare-bones version I made to set the stage for future versions of the guide. 0.2 - Again, if you're reading this, you have somehow accessed my computer, because this is another unreleased version. It includes information about controllers. 0.4 - Yet another unreleased version. Now includes all the info in section III of the FAQ. 0.5 - The first released version, but not on GameFAQs. Formatting finalized. 0.6 - Unreleased. Completed section IV of the FAQ and clarified other sections. Changed the copyright date in section XIII. 0.65 - Added Rave Discman disclaimer. 0.72 - Added more info in sections III and IV. 0.77 - Changed a few things and added basic Internet Ranking info. 0.79 - Added information on Hi-Speed 4.5 and 5.0, Hidden+/Sudden+, and the in-song Hi-Speed selector. Added the CS exclusive songs to the song list. 0.84 - Added the new, non-CS-exclusive songs to the song list. Added all info in section III.C. of the FAQ. 0.88 - Added information on rivalries, the score graph, and Ghost Mode. 0.92 - Added explanation of the Hi-Speed Selector. 0.98 - Added the returning songs. V is not in this game! 0.985 - Added the first eight Expert courses, and the Class courses up to 8- dan. 0.991 - Added Single 9-dan and 10-dan. 0.993 - Added information about unlocking the custom interfaces. 0.997 - Added CS exclusive notecounts. 1.0 - Added Double 9-dan and 10-dan, and all Another ratings. First GameFAQs version. 1.5 - Added some unlock information. 1.6 - Added the secret VJ expert courses. 1.65 - Added unlock instructions for eRAseRmOToRpHAntOM after getting tons of feedback on the subject. 1.8 - Added info on all the result screens. 1.9 - Added a new controller to the list of recommended controllers. Fixed a lot of song rating errors. 1.95 - Added Internet Ranking instructions. 2.0 - Added the rest of the Expert courses, and clarified how to unlock the user interface customizations. 2.01 - Corrected some errors. 2.02 - Another error fix edition. Updated for IR Beat #2. Final - This is the final version, now that HAPPY SKY CS has been announced and Internet Ranking is closed. Contact me at coredesat@outphase.com with any questions, comments, additions, or suggestions. ------------------------------------------------------------------------------ II. IMPORTANT NOTES ABOUT CONTROLLERS ------------------------------------------------------------------------------ This guide assumes you have the Konami Beatmania IIDX controller (either the original controller or the arcade-style controller). It is possible to play the game with a Dual Shock controller (hell, some people have managed to play it with PS2 DVD remotes and pop'n music controllers, but this is only for people with superhuman abilities), but this is not recommended. You are advised to pick up a Beatmania IIDX controller before playing. And before anyone asks, no, do not get the Rave Discman. It is a piece of trash, and is primarily good at shorting out, rusting, and otherwise not working properly. Don't let the cheap price tag fool you - it's cheap for a reason. You can buy as many as you want and try to make your own working controller, but doing so could get you laughed at by many, and it's best just to get a regular controller. A. Konami Original Controller ----------------------------- The Konami Original Controller (or KOC) is the normal Beatmania IIDX controller. It consists of a turntable and a keyboard that is easily reversible - just slide it out and flip it around. The controller is also very easy to maintain. If you want the original Japanese version of the KOC, then your best bets are Play-Asia or eBay. Be prepared to pay an arm and a leg (and possibly your first-born, depending on who you get a controller from) for shipping, however. The Japanese controllers can be found for $60 to $90 plus shipping. The Japanese controllers have keys with plastic plungers that do tend to stick, but careful modification can eliminate the risk of that happening. The US KOC comes with the Beatmania Bundle ($64.99 at your local video game store). The US controller has a rounded end and a lower profile, and is lighter than the Japanese controller. The US controller's keys are also spring-loaded, which means they shouldn't stick. However, the turntable is quite tight, and it doesn't spin quite as freely as the Japanese controller - some quick work with a screwdriver will fix this. The US controller is not currently available outside of the Beatmania Bundle. The type of controller you get is your personal preference - your mileage will vary. B. Arcade Style Controllers (ASCs) ---------------------------------- If you've played in the arcade and would like to have a controller similar to the one on the arcade machine, I highly recommend an arcade style controller. You have several options here, but be prepared to pay not only an arm and a leg, but also your first-born and quite possibly your left kidney. KONAMI ASC - http://www.play-asia.com First, we have the Konami Arcade Style Controller. This is the official controller, and it's easy maintenance with a reversible keypad like the Konami Original Controller (although you need a screwdriver here). The keys don't stick as often, and are spaced the same way they are on an arcade console. The turntable is also much larger than on the KOC. Also, two Konami ASCs can be linked together for doubles play. Unfortunately, the only way you can get one at the moment is to import it (I recommend Play-Asia), and that will run you around 400 bucks plus shipping (and the shipping is expensive, as these things weigh a ton compared to the KOC). DESKTOP ARCADE ASC - http://www.desktoparcade.com Closer to home, there's also the Desktop Arcade ASC. This controller is less expensive than the Konami ASC, but it's just as durable and highly customizable. You can choose different colors or even artwork to decorate your controller, and you can even get keys that light up - something that even the Konami ASC, in all its arcade-style goodness, cannot boast. The keyboard is not reversible by default, but you can choose to get this as an option (ASCs must be like cars - there are so many options, but alas you cannot get air conditioning or power windows). You can also choose from several different kinds of keys, to suit your play style. A DASC will run you $225 plus shipping (OR get a special doubles setup for $420), and if you want an ASC, this is highly recommended unless the DASC is for some reason not available or you absolutely want the Konami controller. DJDAO ASC - http://www.dj-dao.com Here's a controller that I was not aware of in earlier versions of the FAQ. The DJDAO controller is a Chinese-built controller, and is an excellent alternative to the Konami ASC. Be warned that there are several versions of the controller - be sure the one you're getting has a key layout that can be used in IIDX. For the purposes of this guide, you'll want either the FP7 (same size as the KOC) or the Platinum Edition controller (the ASC). The FP7 is not yet available. The Platinum Edition takes the term "arcade-style controller" to the next level. It's very arcade-accurate: all the controllers come with light-up keys and turntable LEDs at no extra charge! The builder also uses high- quality Sanwa keys that have about the same profile as the keys on a Konami ASC. If you're pretty sure you're not going to want a Konami ASC, it's a toss-up between this controller and the DASC. This controller will cost you about $270 plus $110 shipping. The DJDAO controller isn't easy to get, either - there is a thread on Bemanistyle's forums (http://www.bemanistyle.com - registration required) that should help you out. There are other options in addition to these. You can even build your own controller if you are so inclined - and you don't even have to humiliate yourself by using the Rave Discman for parts! For more info, visit your local Bemani community today! ------------------------------------------------------------------------------ III. BEATMANIA IIDX BASICS ------------------------------------------------------------------------------ A. Gameplay Basics & the Groove Gauge ------------------------------------- GAMEPLAY BASICS The concept of Beatmania IIDX is simple enough to explain, but deceptively hard to actually get up and do. There are eight lanes on the screen, and white, black, or red lines (notes) scroll down it as the song plays. At the bottom of these lanes is a red line, and a stretched out diagram of your controller. The object of the game is to hit the corresponding keys as the small lines reach the big red line. When you see a red note, scratch the turntable in either direction (it doesn't matter which). When you hit a note, you'll get judged in one of five ways: Flashing Great (also known as "Just Great" or "Perfect Great"), Great, Good, Bad, or Poor. These have greater meaning, as discussed later in section III.B, but here's their basic meaning: - Flashing Great: Best possible accuracy. You nailed that note. - Great: You hit the note just a tiny bit too early or too late. - Good: You hit the note slightly earlier or later. - Bad: You hit the note way too late or too early. These are fairly hard to get, but why would you want to? - Poor: You hit the note extremely early or late, hit the wrong key, or you didn't hit the key at all. You can also get poors by accidentally hitting notes twice, but these won't hurt you too much. The game also keeps track of your current "combo". Both kinds of Greats and Goods will add to your combo; Bads and Poors will reset your combo to 0. Extra poors resulting from hitting notes twice will not reset your combo. You may quit a song at any time by pressing and holding Start and Select at the same time. This will fail you out of whatever song you were playing. THE GROOVE GAUGE The key to progressing through the game is the Groove Gauge - that funny- looking bar at the bottom of the screen. It starts at 22%, and goes up or down as you play. Different accuracies increase or decrease your groove gauge at different rates. Flashing Greats, Greats, and Goods increase your gauge; Bads and Poors decrease it. To clear the song, you have to get it to 80% or higher. The gauge cannot drop below 2% in Arcade, Beginner's, or Free Mode, so don't worry about failing out in the middle of the song (but you'd better get it back to 80% before the song ends). If your gauge drops to 0% in Expert or Class Mode, you fail immediately and the game ends. B. Beatmania IIDX Grading Systems --------------------------------- After each song, you're judged on your accuracy and given a score, also known as the "money score". I have no idea why this is, as you get no actual money for clearing songs. Or maybe Konami is trying to tell you that you owe them? Anyway, the money score is not what is used to determine your grade - your EX Score is. Your EX Score is based on the number of Flashing Greats and Greats you get. The highest possible EX score is twice the number of notes in the song. Flashing Great: 2 points Great: 1 point Good, Bad, Poor: 0 points The grading system is as follows: AAA - Greater than 8/9 of highest possible EX score AA - Greater than 7/9 and less than 8/9 of highest possible EX score A - Greater than 6/9 and less than 7/9 of highest possible EX score B - Greater than 5/9 and less than 6/9 of highest possible EX score C - Greater than 4/9 and less than 5/9 of highest possible EX score D - Greater than 3/9 and less than 4/9 of highest possible EX score E - Greater than 2/9 and less than 3/9 of highest possible EX score F - Less than 2/9 of highest possible EX score. You practically have to just sit there and do nothing to earn an F. These bonuses are inclusive, meaning that if you get 8/9 of the highest possible EX score, you will get an AAA, etc. In Arcade and Free Modes only, you can earn several bonuses depending on how you did. Note that these scores are added to your money score, not your EX score: - Border Bonus: 5730 points. You get this bonus if you finished the song with your groove gauge at 80%. - Great Bonus: 3110 points.. Awarded if you get all Greats and Flashing Greats on a song. Poors resulting from extra note hits don't count. - Perfect Bonus: 4620 points. Awarded if you get all Flashing Greats on a song. Unless that song is extremely easy, if you get this bonus, you are either God or just extremely good at this game. Again, extra poors do not count. - Great+Border Bonus: 11900 points. Awarded by qualifying for both the Border Bonus and the Great Bonus. This is possible by getting just enough extra poors to reduce your gauge to 80%, without breaking your combo or getting a good. - Perfect+Border Bonus: 19900 points. As you might have guessed, to get this bonus, you must qualify for both the Border Bonus and the Perfect Bonus. If you get this bonus, you truly are God, as it is almost (but not quite) impossible to get, even on the easiest songs. C. The Score Graph, Rivalries, and Ghost Mode --------------------------------------------- THE SCORE GRAPH Beatmania IIDX 11: IIDX RED introduces a new feature for tracking your scores: the score graph. Basically, if you choose to use the arcade layout in single- player mode (that is, the one that shows both sets of lanes on the screen), the side you're not using will be replaced with a screen containing three bar graphs: - Blue bar: This is your current EX score. - Green bar: This represents the pace you were on when you got your highest EX score. Obviously, if you've never played the song before, it'll be the same as the blue graph. - Red bar: If you choose to use it, this graph represents the pace your selected rival was on when s/he got his/her highest EX score. There's a greyed out section that goes up to their top score, since they've obviously played the song already. The graphs also have four lines on them - these lines represent the thresholds for getting grades of A, AA, and AAA respectively. The topmost line is the highest possible score, and unless you've broken the game somehow, none of the bars should exceed this. To turn off the score graph, go to the modifier select menu and use the turntable to select the option that has fewer katakana (I don't have a transliteration for this yet). RIVALRIES You can now have DJ battles with your friends without having to write a bunch of crap down. Thanks to the new rivalry function in Beatmania IIDX 11: IIDX RED, you can load up to five other players' data onto your memory card. To do this, choose "Rival Data Management" on the main menu. You'll be taken to a little menu: - Rename: Lets you choose a different DJ name. Be sure to change this back if you're in the middle of doing some Internet Ranking courses, or else you'll end up registering multiple DJ names, and that would be bad. - Edit Rival List: Go here to load your rival data. Choose "Edit Rival List", and you'll be taken to a menu that has five slots and an option that says "Load Rival Data". Insert a memory card containing rival data into Memory Card SLOT 2 (NOT SLOT 1!) and choose that option to load the rival data onto the list. Again, you can only load up to five rivals at a time. From here, you can delete any rival data you don't need. Once you've done this, go to the song select screen in either Arcade or Free Mode and press Start to bring up the modifier menu. Here, you can use the turntable to select a rival (you can only choose one at a time). Their scores will appear next to yours on the song select screen, and the game will tell you how much higher or lower your score is. And if that wasn't enough, two new song folders will appear: "Higher than Rival" and "Lower than Rival". I shouldn't have to explain what these folders mean. As stated earlier, your chosen rival's score will appear on the score graph as a red bar. This bar will stop increasing once it reaches your rival's score. GHOST MODE Ghost Mode is a neat little function that allows you to compare how you're currently doing in a song to your best score or your chosen rival's best score. Basically, next to your note judgments (they look something like "GREAT 573"), there'll be a little number - this is your interval to what you had at that point in the song when you got your high score (or when your rival got his/her high score). If it's red, your score is lower than the high score; if it's white, your score is higher and you're doing just fine. Ghost Mode doesn't really serve much of a purpose aside from applying a number to what you're seeing when you look at the score graph. It can be turned off on the modifier select menu by pressing Select. ------------------------------------------------------------------------------ IV. GAME MODES ------------------------------------------------------------------------------ A. Arcade Mode -------------- Arcade Mode is basically the core of the game (though you'll probably be spending most of your time in Free Mode). When you select it on the main menu, the game will ask you if there are one or two players. In 1P mode, you're given a choice from Normal, Double, or Double Battle. - Normal is what it says it is. It's just the regular game mode, with Light7, 7keys, and Another7 difficulties. - Double requires two controllers, and has special charts (all the difficulty numbers will be doubled - Light7 becomes Light14, for instance). - Double Battle is like Double, but is only for fun. In Double Battle, both sides have the same notecharts. Scores in Double Battle are not saved. In this mode only, you can get an Extra Stage by meeting certain requirements. You can't get an Extra Stage on Light7 mode, but on 7keys and Another modes, you can do the following to get the Extra Stage: - If your third song is a 6-star or higher, just clear it. - If your third song is a 5-star, finish it with a full groove gauge. - If your third song is a 4-star, full combo the song. You can also get a special Extra Stage by meeting a special requirement: - To unlock Genocide (and its result screen), AA three Anothers with Hard. The last one has to be a 7-star or higher. You're given the opportunity to choose modifiers and such before you play Genocide, but if you meet the following requirements, you will unlock the One More Extra Stage: - To unlock Piano Concerto No. 1 - Scorpion Fire (and its special result screen), get an A or higher on Genocide Another7 on Hard mode. You will be thrown right into the OMES without the chance to choose modifiers, so take that into consideration before starting Genocide Another7, or else you might end up in trouble later, although the in-song Hi-Speed Selector may save you in the end... A list of all the songs, their difficulties, and their notecounts, can be found in section VI of the FAQ. B. Expert Mode -------------- Expert Mode allows you to play the Expert courses for Internet Ranking purposes. You can also create your own special nonstop courses for friendly challenges, and play them right here. For more info on Expert Mode, jump on over to section VII.A of the FAQ. C. Class (Dan) Mode ------------------- Class Mode is the only mode not spelled out in English on the main menu. It can be a rather important mode, as it allows you to gauge your skills at IIDX and compare them to players around the world in yet more Internet Ranking. For more information on this mode, check out section VII.C of the FAQ. D. Beginner's Mode ------------------ Just starting out in IIDX? Go here to learn how to play! Unfortunately, the tips are in Japanese, but if you've read section III of the FAQ, you shouldn't need them. Basically, you're given a list of three levels, conveniently named Levels 1, 2, and 3. The game then gives you different lessons about the game... but it's in kana and kanji, so odds are if you're reading this, you won't be able to read that. Just press Start to skip it. Level 1 gives you a short list of simplified charts all ranked 1 star. Level 2 adds some 2-stars to the list, and Level 3 adds some 3-stars. You shouldn't need to come here, but if you feel you need the practice before tackling Light7, then by all means do so. E. Free Mode ------------ You'll be spending a lot of time here if you're not interested in Arcade Mode at all. Free Mode allows you to play for as long as you want without the downtime of Arcade Mode. You can choose from all the songs (except for the ones you haven't unlocked yet), and any scores you get here are saved (unless you use certain no-no modifiers, mentioned in section V of the FAQ). Yes, you can play Genocide and Piano Concerto No. 1 - Scorpion Fire in Free Mode without having to do any work to get them. You just won't get their result screens here. You can sort the songs in different orders, such as alphabetical, by difficulty, which songs you haven't cleared, etc. You can also choose to have the game display your EX score instead of your money score. Other than that, there's really not much else to say. Go nuts! Oh, one more thing - if you're feeling lazy, you can choose to have the game autoplay songs for you (or one or both sides in Double mode). F. Training Mode ---------------- Training Mode allows you to practice some or all of any song that's giving you trouble. There's no need to worry about clearing, failing, Internet Ranking, etc here. Training Mode consists mainly of a menu that allows you to choose a song, your desired modifiers, and two special features: - You can choose to play a segment of a song by choosing a starting and ending measure. - You can slow the song down if you need to practice certain patterns, or if you just feel like screwing around with the songs by slowing them down. After you play whichever part of the song you want to play, the game will give you an accuracy breakdown and tell you which measures you had trouble with. You can also save replays, but you can only save one at a time, and they disappear when you turn off your console. That's it for this mode. G. Original Course Setting -------------------------- This mode allows you to create your own 5-song courses. You can combine any five songs (or even five of the same song, if you are so inclined), and play them on any difficulty. This is mainly for friendly challenges and such, but the game will save your highest scores on each original course. You can create up to six original courses. H. Records ---------- Records Mode just shows you the top scores for Arcade Mode, Class Mode, and Expert Mode, and lets you erase the lists if you want. Note that there are no individual song records here. If you want to see those, go to Arcade or Free Mode, press Start to bring up the modifiers, then press Select to make your high score (EX score), max combo, and miss count appear. I. Options ---------- This mode will let you change game options, like difficulty, screen settings, sound and video settings, etc. Not much explanation is needed here. J. Save/Load ------------ You may never have to use this menu. Save/Load allows you to save your data, load data from the memory card, or turn on Auto Save. Go to this menu when you start the game, turn on Auto Save, and forget this menu ever existed. On another note, be very careful not to turn off the power, reset, or remove the memory card while the game is saving. I am not responsible for any instances of controller breakage due to someone not following these instructions. ------------------------------------------------------------------------------ V. MODIFIERS ------------------------------------------------------------------------------ The game has lots of different modifiers available, allowing you to, er, modify your gameplay experience in different ways. Some modifiers make the game easier, some make it harder, and some will make others think you've gone totally insane. You can set whatever modifiers you want before each song, but there are some exceptions. In Battle mode, both players can select their own Hi-Speed mods if this ability is enabled in the options menu. A. Hi-Speed ----------- Hi-Speed is the most useful modifier in the game. Hi-Speed spreads out and increases the speed of the notes on the chart, making them easier to read. This makes the game easier by providing you, the player, with fewer notes to concentrate on at any given time. There are eleven different Hi-Speed settings, in increments of 0.5: Hi-Speed 0, Hi-Speed 0.5, Hi-Speed 1, Hi-Speed 1.5, and so on up to Hi-Speed 5. These numbers are not factors like 1x or 2x; they're just arbitrary numbers that pretty much just say which ones are faster and which ones are slower - Hi-Speed 3 is faster than Hi-Speed 2, for instance. This is good because trying to play a song at zero times its normal speed would be quite annoying, to say the very least. Note that you can also change Hi-Speed settings just before a song begins or even during the song. For more information on this, check out section V.J of the FAQ. B. Easy/Hard ------------ Easy and Hard change the Groove Gauge in special ways, although Hard doesn't necessarily make the game harder. Easy is a staple modifier for beginner players, and causes the gauge to build up more quickly as you get (flashing) greats and goods. The game will also help by causing the gauge to drop more slowly if you get bads or poors. This is a great way to clear songs that are giving you trouble for the purpose of unlocking things, but be aware that an Easy Clear is the lowest-level clear you can get, and has less value than a regular clear and a Hard Clear for the purposes of Internet Ranking (see section VIII), which means that once you've gotten the hang of the game, you should waste little time changing Easy Clears to normal or Hard Clears. Speaking of Hard, Hard modifies the gauge so that it is always red. This means that you no longer need to get it above 80% to clear the song (in fact, the gauge will start totally full) - you can clear the song with just 2% left. Don't think that this gives you more breathing room, though - the mod is called "Hard", after all. Any miss (bad or poor) will cause the gauge to drop twice as fast as normal. A few misses in a row will drop your gauge to almost zilch. If it's any consolation, the gauge refills at its normal rate. However, it's possible to stay alive if you have problems by simply getting more goods and greats than misses in a hard part of the song. You can't choose Easy or Hard in Class Mode. C. Random/Mirror (or both?) --------------------------- Random randomly randomizes the notechart of the song you're playing. This randomization has no effect on the turntable, however. It also doesn't scramble up the notes - that would be way too hard. Instead, it just randomizes each lane. If you're having problems with a particular song, Random may very well make it easier. Unfortunately, you're just as likely to get a horribly crappy chart, so use Random at your own risk. Mirror, on the other hand, simply inverts the chart (again ignoring the turntable) so that it's a mirror image of itself. Mirror can be a big help sometimes, but it can also hurt, so again, use it at your own risk. Random and Mirror can be used together, but this has very little noticeable effect on the game - the game will just mirror the randomized notechart. Random and Mirror can't be chosen in Class Mode. D. Random+/Mirror+ ------------------ Random+ is an oddball modifier. It's like Random, but different. Random+ randomizes the notechart, but ALSO includes the turntable in this randomization. Mirror+ is a combination of Random+ and Mirror. First, the game will mirror the song's notechart. Then it will take the turntable and swap its notes into a random lane. All the notes in that lane will end up being in the turntable lane. Random+ and Mirror+ can be used together, but there will be no noticeable effect on the game. Only do this if you're extremely nit-picky about what mods you will and won't use on a song. Random+ and Mirror+ can potentially make playing songs more fun, but it should only be used for fun. The game will not save scores set with Random+ or Mirror+, and for this reason, Internet Ranking sites will not accept those scores, either. Sorry, but you'll have to use the other mods. Random+ and Mirror+ can't be chosen in Class Mode. Choosing this in Expert Mode will disqualify you from Internet Ranking. E. S-Random/S-Random+ --------------------- Remember how I mentioned that Random only randomizes the lanes and not individual notes? Well, S-Random (also known as Super Random) randomizes the notes. This is only recommended for very skilled players, although you can experiment all you want, because just like Random+ and Mirror+, scores set with S-Random won't be saved, and IR sites won't accept them, either. S-Random+ is the same, only it adds the turntable into the randomization. You can use S-Random with Mirror, but what's the point? Also, there's no S-Mirror mode, because that would be just as pointless. You can't choose this in Class Mode. Choosing this in Expert Mode will disqualify you from Internet Ranking. F. Hidden/Sudden (or both?) --------------------------- Hidden doesn't hide the notes entirely (because that would be just plain evil) - rather, the notes will scroll normally, and then disappear at a certain point. This isn't extremely useful, however, but some do claim that it helps on some of those horribly offsync songs (e-motion, I'm looking in your direction). Sudden is the opposite of Hidden, and can be much more useful if you know when to use it. Remember where the notes disappeared when you used Hidden? Well, that's where the notes will show up if you use Sudden. Now, you'd think that such a modifier was totally useless, but if you use Sudden on very slow songs, it will have the same benefit as a Hi-Speed mod - Sudden will give you fewer notes to concentrate on at a time, which is what the Hi-Speed mods do. The notes are just compressed in a smaller space, but can be spread out with a real Hi-Speed mod if needed. Hidden and Sudden can also be used at the same time, but instead of hiding the notes entirely, the notes will just blink on screen for less than a second about halfway down each lane. This modifier is very difficult to use, and you should be quite proud of yourself if you're able to clear harder songs with both Hidden and Sudden. Not many people can do this. On another note, you can use the benefits of Sudden all the time, even when you aren't actually using Sudden! All you have to do is get a towel or something and drape it over part of the screen and voila - adjustable Sudden! However, the game now has a built-in feature that does this, so you may choose to use it instead. For more info, see the next section. Hey, guess what! You can't choose this in Class Mode, either! G. Hidden+/Sudden+ (or both?) ----------------------------- New to console versions of Beatmania IIDX, Hidden+ and Sudden+ will cover up parts of the screen. However, unlike regular Hidden and Sudden, you choose what parts of the screen you want to cover up - it's like built-in towel! Like their older counterparts, Sudden+ is going to be far more useful to you than Hidden+. Keep in mind that you must choose either mod on the song select screen if you plan to be using them. To adjust Hidden+ or Sudden+, hold Start and spin the turntable to move the large gray box up or down. It's best to do this before the song begins. If for some reason you need the box gone right now, tap the Start button twice and it'll go away. If you need it again, just tap Start twice again to bring it back. Sudden+ can make notes easier to read, and is great for when you feel that a Hi-Speed mod just isn't enough. H. 5keys -------- Formerly a game mode like Light7, 5keys will hide lanes 6 and 7. You are not responsible for anything in those lanes, and those notes will be subtracted from the overall note count for scoring purposes. 5keys is mainly for training purposes, or if you were raised on the original Beatmania series and need a leg up into Beatmania IIDX. Scores set with the 5keys mod will not be saved. This mod can't be chosen outside of Arcade or Free Modes. I. Autoscratch -------------- Autoscratch can be a useful tool, but at the same time, it can also be very, very cheap. With Autoscratch, you are no longer responsible for any turntable scratches - the game does them for you! However, scores set with Autoscratch will not be saved, so use this only as a training tool. As for Internet Ranking, however, Autoscratch will disqualify you if you try to use it. So don't. J. Using the Hi-Speed Selector ------------------------------ In Beatmania IIDX 13: DistorteD (arcade), an extra option was added that lets you change Hi-Speed options during gameplay. Well, guess what? Now you can do it in your very own home, as the Hi-Speed Selector has been ported to IIDX RED CS! To change Hi-Speed options during gameplay, hold down Start and press a white key to decrease the Hi-Speed by 0.5, or press a black key to increase it by 0.5. This is extremely useful in Expert Mode, where you can only choose one Hi-Speed mod for the entire course. Thanks to this nifty little feature, you can now circumvent that at your leisure. REMINDER -------- Some of you may be wondering, "well, it's fine and dandy that all these new features have been assigned to the Start button, but how are we gonna exit out of songs?" It's simple, my friend - as I mentioned back in section III.A of the FAQ, just press and hold Start and Select, and you'll quit the song. ------------------------------------------------------------------------------ VI. SONG LIST ------------------------------------------------------------------------------ A. New Songs From Beatmania IIDX 11: IIDX RED AC ------------------------------------------------ These are the new songs from the arcade version of Beatmania IIDX 11: IIDX RED. This list does not include CS exclusives, since they weren't on the arcade version. Those can be found in section VI.C. However, this list DOES include the preview songs that were in Beatmania IIDX 8th Style CS. ------------ AA / D.J. Amuro Genre: Renaissance 154 BPM Light7: 5 stars, 642 notes 7keys: Flashing 8 stars, 1386 notes Another7: Flashing 8 stars, 1834 notes Light14: 5 stars, 659 notes 14keys: 8 stars, 997 notes Another14: Flashing 8 stars, 1739 notes ------------ Ageha / Ryu* Genre: Happy Hardcore 180 BPM Light7: 5 stars, 537 notes 7keys: 7 stars, 888 notes Another7: 8 stars, 948 notes Light14: 4 stars, 464 notes 14keys: 7 stars, 689 notes Another14: 7 stars, 903 notes ------------ Andromeda / Sota Fujimori Genre: Psychedelic Goa Trance 150 BPM Light7: 5 stars, 517 notes 7keys: 7 stars, 973 notes Another7: Flashing 8 stars, 1446 notes Light14: 4 stars, 512 notes 14keys: 8 stars, 1109 notes ------------ Awakening / Akira Yamaoka Genre: Trance 143 BPM Light7: 5 stars, 553 notes 7keys: 7 stars, 750 notes Another7: 8 stars, 866 notes Light14: 5 stars, 546 notes 14keys: 7 stars, 746 notes Another14: 7 stars, 873 notes ------------ Back to the Dance Floor / DJ Simon Genre: Tribal Lounge 126 BPM Light7: 4 stars, 371 notes 7keys: 5 stars, 596 notes Another7: 8 stars, 1076 notes Light14: 3 stars, 371 notes 14keys: 5 stars, 596 notes ------------ Be Quiet / Ryu* Genre: Hard Dance 150 BPM Light7: 5 stars, 559 notes 7keys: 8 stars, 894 notes Another7: Flashing 8 stars, 1114 notes Light14: 6 stars, 558 notes 14keys: 7 stars, 861 notes Another14: Flashing 8 stars, 1055 notes ------------ believe...? / Nao Nakamura Genre: Happy 135 BPM Light7: 4 stars, 378 notes 7keys: 6 stars, 691 notes Another7: 7 stars, 909 notes Light14: 3 stars, 378 notes 14keys: 6 stars, 691 notes ------------ Blocks / Sparker Genre: Trance 141 BPM Light7: 5 stars, 417 notes 7keys: 7 stars, 675 notes Another7: Flashing 8 stars, 1000 notes Light14: 4 stars, 417 notes 14keys: 7 stars, 746 notes Another14: Flashing 8 stars, 1001 notes ------------ Breath / Sparker Genre: Rococo Tek 160 BPM Light7: 5 stars, 469 notes 7keys: 6 stars, 663 notes Another7: Flashing 8 stars, 875 notes Light14: 5 stars, 455 notes 14keys: 7 stars, 700 notes Another14: Flashing 8 stars, 930 notes ------------ Car of Your Dreams / Dave & Nuage Genre: Super Eurobeat 152 BPM Light7: 5 stars, 502 notes 7keys: 6 stars, 732 notes Another7: 7 stars, 924 notes Light14: 4 stars, 500 notes 14keys: 6 stars, 734 notes ------------ Click Again / dj REMO-CON Genre: Click House 137 BPM Light7: 5 stars, 462 notes 7keys: 6 stars, 737 notes Another7: Flashing 8 stars, 1097 notes Light14: 4 stars, 462 notes 14keys: 6 stars, 735 notes Another14: 8 stars, 1039 notes ------------ Close My Eyes for Me / D-crew feat. Dennis Gunn (DJ Yoshitaka Scratching) Genre: America 132-145 BPM Light7: 5 stars, 539 notes 7keys: 7 stars, 755 notes Another7: 8 stars, 948 notes Light14: 5 stars, 521 notes 14keys: 7 stars, 751 notes ------------ D.A.N.C.E.! / DJ Yoshitaka feat. Kanako Hoshino Genre: J-Pop 116 BPM Light7: 3 stars, 299 notes 7keys: 5 stars, 431 notes Another7: Flashing 8 stars, 826 notes Light14: 3 stars, 298 notes 14keys: 5 stars, 425 notes ------------ Don't Be Afraid Myself / platoniX with ray.D Genre: J-Pop 165 BPM Light7: 5 stars, 566 notes 7keys: 7 stars, 960 notes Another7: Flashing 8 stars, 1155 notes Light14: 6 stars, 621 notes 14keys: 8 stars, 935 notes Another14: Flashing 8 stars, 1094 notes ------------ Earth Scape / dj TAKA Genre: Piano Ballad 45-94 BPM Light7: 2 stars, 230 notes 7keys: 5 stars, 530 notes Another7: 7 stars, 644 notes Light14: 2 stars, 230 notes 14keys: 6 stars, 507 notes ------------ EVO66 / WALL5 Genre: Techno 135 BPM Light7: 4 stars, 434 notes 7keys: 7 stars, 817 notes Another7: 8 stars, 1231 notes Light14: 4 stars, 434 notes 14keys: 7 stars, 817 notes Another14: Flashing 8 stars, 1000 notes ------------ Fake Time / dj REMO-CON Genre: Hard Rock 200 BPM Light7: 5 stars, 534 notes 7keys: Flashing 8 stars, 916 notes Another7: Flashing 8 stars, 1231 notes Light14: 6 stars, 534 notes 14keys: Flashing 8 stars, 879 notes Another14: Flashing 8 stars, 1178 notes ------------ Fly Away to India / Baby Weapon feat. KAJIL Genre: Dance Pop 133 BPM Light7: 3 stars, 344 notes 7keys: 6 stars, 562 notes Another7: 7 stars, 712 notes Light14: 4 stars, 344 notes 14keys: 6 stars, 562 notes ------------ Genocide / DJ Killer Genre: Drum'n'Bass 175 BPM Light7: 6 stars, 587 notes 7keys: Flashing 8 stars, 1103 notes Another7: Flashing 8 stars, 1222 notes Light14: 6 stars, 588 notes 14keys: Flashing 8 stars, 1211 notes Another14: Flashing 8 stars, 1456 notes Note: This is the special Extra Stage. ------------ Gigadelic / teranoid feat. MC Natsack Genre: Nustyle Gabba 173 BPM Light7: 7 stars, 771 notes 7keys: Flashing 8 stars, 1116 notes Another7: Flashing 8 stars, 1301 notes Light14: Flashing 8 stars, 754 notes 14keys: Flashing 8 stars, 1110 notes ------------ Harmony / Regina Genre: Super Eurobeat 160 BPM Light7: 4 stars, 417 notes 7keys: 6 stars, 689 notes Another7: 7 stars, 848 notes Light14: 4 stars, 406 notes 14keys: 6 stars, 679 notes Another14: 7 stars, 829 notes ------------ Horizon / Lia Genre: Happy Hardcore 171 BPM Light7: 5 stars, 547 notes 7keys: 6 stars, 786 notes Another7: 7 stars, 990 notes Light14: 4 stars, 455 notes 14keys: 7 stars, 818 notes Another14: 8 stars, 1027 notes ------------ Injection of Love / Akira Shintani Genre: Electric Cabaret 160 BPM Light7: 4 stars, 343 notes 7keys: 6 stars, 532 notes Another7: 8 stars, 769 notes Light14: 3 stars, 359 notes 14keys: 7 stars, 553 notes Note: She says "stroke me", not whatever you may think she says. Such dirty minds! ------------ Kecak / John Robinson Genre: Trance 139 BPM Light7: 5 stars, 511 notes 7keys: 7 stars, 854 notes Another7: Flashing 8 stars, 1234 notes Light14: 4 stars, 488 notes 14keys: 7 stars, 847 notes Another14: Flashing 8 stars, 1319 notes ------------ Key / Colors Genre: Beat Rock 212 BPM Light7: 6 stars, 573 notes 7keys: 7 stars, 950 notes Another7: Flashing 8 stars, 1436 notes Light14: 5 stars, 573 notes 14keys: 7 stars, 989 notes Note: Notice anything about the Light7 notecount? ------------ King of Groove / DJ 19 Genre: Techno 132 BPM Light7: 4 stars, 459 notes 7keys: 6 stars, 822 notes Another7: 8 stars, 1089 notes Light14: 4 stars, 459 notes 14keys: 7 stars, 822 notes Another14: Flashing 8 stars, 1440 notes ------------ KI-SE-KI (IIDX RED EDIT) / BeForU Genre: J-Pop 155 BPM Light7: 4 stars, 379 notes 7keys: 6 stars, 671 notes Another7: 7 stars, 969 notes Light14: 3 stars, 379 notes 14keys: 6 stars, 671 notes Another14: 7 stars, 948 notes ------------ Les filles balancent / Orange Lounge Genre: France 180 BPM Light7: 5 stars, 433 notes 7keys: 6 stars, 629 notes Another7: 7 stars, 828 notes Light14: 5 stars, 432 notes 14keys: 7 stars, 648 notes Another14: 7 stars, 805 notes ------------ Listen to Yourself / Tetsuya Uchida Genre: Erhu Funk 130 BPM Light7: 5 stars, 387 notes 7keys: 7 stars, 629 notes Another7: Flashing 8 stars, 828 notes Light14: 5 stars, 375 notes 14keys: 8 stars, 626 notes ------------ More Move / T.Hirono feat. Paulinho Genre: Club Bossa 180 BPM Light7: 5 stars, 498 notes 7keys: 7 stars, 773 notes Another7: 7 stars, 858 notes Light14: 5 stars, 498 notes 14keys: 7 stars, 773 notes Another14: 7 stars, 858 notes ------------ Move Me / good-cool feat Raj Ramayya Genre: Africa 93-186 BPM Light7: 4 stars, 358 notes 7keys: 6 stars, 615 notes Another7: 7 stars, 837 notes Light14: 4 stars, 432 notes 14keys: 6 stars, 615 notes ------------ Nebula Grasper / L.E.D. Genre: Psychedelic Trance 153 BPM Light7: 5 stars, 691 notes 7keys: 8 stars, 1029 notes Another7: Flashing 8 stars, 1241 notes Light14: 7 stars, 723 notes 14keys: 8 stars, 1029 notes Another14: Flashing 8 stars, 1155 notes ------------ Night Flight to Tokyo / Matt Land Genre: Super Eurobeat 152 BPM Light7: 5 stars, 607 notes 7keys: 7 stars, 879 notes Another7: 8 stars, 1186 notes Light14: 5 stars, 602 notes 14keys: 8 stars, 864 notes ------------ On the Tube / Q'HEY Genre: Minimal 140 BPM Light7: 5 stars, 511 notes 7keys: 7 stars, 938 notes Another7: 8 stars, 1080 notes Light14: 4 stars, 511 notes 14keys: 8 stars, 938 notes Another7: Flashing 8 stars, 1149 notes ------------ Oosanbashi / ucchies Genre: Japan 84-168 BPM Light7: 3 stars, 247 notes 7keys: 6 stars, 574 notes Another7: 8 stars, 937 notes Light14: 3 stars, 247 notes 14keys: 6 stars, 574 notes ------------ Perfectworld / N.A.R.D. feat. masayo Genre: Soft Rock 151 BPM Light7: 2 stars, 309 notes 7keys: 5 stars, 459 notes Another7: 8 stars, 751 notes Light14: 3 stars, 298 notes 14keys: 5 stars, 466 notes ------------ -perplexity- / Osamu Kubota Genre: Asian Crossover 90 BPM Light7: 3 stars, 350 notes 7keys: 5 stars, 487 notes Another7: 7 stars, 699 notes Light14: 3 stars, 347 notes 14keys: 5 stars, 493 notes Another14: 7 stars, 779 notes ------------ Piano Concerto No. 1 "Scorpion Fire" / Virkato Genre: Dirge 165-188 BPM Light7: 5 stars, 422 notes 7keys: Flashing 8 stars, 1111 notes Another7: Flashing 8 stars, 1414 notes Light14: 5 stars, 473 notes 14keys: Flashing 8 stars, 1031 notes Another14: Flashing 8 stars, 1730 notes Note: This is the special One More Extra Stage. ------------ Raspberry Heart (English Version) / jun feat. Paula Terry Genre: Colorful Hardcore 160 BPM Light7: 5 stars, 531 notes 7keys: 7 stars, 797 notes Another7: 8 stars, 932 notes Light14: 6 stars, 524 notes 14keys: 7 stars, 772 notes Another14: Flashing 8 stars, 901 notes ------------ Red Zone / Tatsh & Naoki Genre: Speed Rave 165 BPM Light7: 5 stars, 567 notes 7keys: 8 stars, 975 notes Another7: Flashing 8 stars, 1184 notes Light14: 5 stars, 611 notes 14keys: 8 stars, 941 notes Another14: Flashing 8 stars, 1232 notes Note: Say speed rave. ------------ Resonate 1794 / Kohta Genre: Hard Sonata 160 BPM Light7: 5 stars, 469 notes 7keys: 8 stars, 745 notes Another7: Flashing 8 stars, 951 notes Light14: 4 stars, 469 notes 14keys: Flashing 8 stars, 744 notes ------------ Rok Da World / DJ Tomo Genre: Mixture 145 BPM Light7: 4 stars, 385 notes 7keys: 6 stars, 705 notes Another7: 7 stars, 971 notes Light14: 3 stars, 385 notes 14keys: 6 stars, 705 notes ------------ Secret of Love / D.J. Swan Genre: Drum'n'Bass 162 BPM Light7: 5 stars, 553 notes 7keys: 7 stars, 747 notes Another7: Flashing 8 stars, 1019 notes Light14: 5 stars, 496 notes 14keys: 8 stars, 767 notes ------------ Speedy Cat / Y&Co. Genre: Eurobeat 155 BPM Light7: 5 stars, 569 notes 7keys: 7 stars, 861 notes Another7: 8 stars, 1028 notes Light14: 5 stars, 466 notes 14keys: 8 stars, 884 notes Another14: Flashing 8 stars, 978 notes ------------ Sphere / Tatsh feat. K.Nayuki Genre: Medieval Choir 160 BPM Light7: 5 stars, 541 notes 7keys: 8 stars, 996 notes Another7: Flashing 8 stars, 1111 notes Light14: 5 stars, 522 notes 14keys: 7 stars, 897 notes Another14: Flashing 8 stars, 1139 notes ------------ Spiral Galaxy / D.J. Setup Genre: Psychedelic Techno 154 BPM Light7: 5 stars, 545 notes 7keys: 8 stars, 1061 notes Another7: Flashing 8 stars, 1310 notes Light14: 5 stars, 564 notes 14keys: 8 stars, 1038 notes Another14: Flashing 8 stars, 1139 notes ------------ Taiyo / Naoki feat. Kanako Hoshino Genre: Cyber J-Euro 155 BPM Light7: 4 stars, 419 notes 7keys: 7 stars, 725 notes Another7: 8 stars, 880 notes Light14: 4 stars, 419 notes 14keys: 7 stars, 725 notes ------------ Tell Me More... / Togo-chef feat. Aki Asahina Genre: R&B 90 BPM Light7: 3 stars, 294 notes 7keys: 5 stars, 530 notes Another7: 7 stars, 854 notes Light14: 3 stars, 294 notes 14keys: 6 stars, 530 notes Another14: Flashing 8 stars, 891 notes ------------ Texture / Slake Genre: Death Disco 130 BPM Light7: 3 stars, 292 notes 7keys: 5 stars, 494 notes Another7: 6 stars, 594 notes Light14: 3 stars, 294 notes 14keys: 4 stars, 430 notes Another14: 6 stars, 593 notes ------------ The Hope of Tomorrow / Sota Fujimori Genre: Cyborg Trance 144 BPM Light7: 5 stars, 536 notes 7keys: 7 stars, 874 notes Another7: Flashing 8 stars, 992 notes Light14: 6 stars, 535 notes 14keys: 8 stars, 855 notes Another14: Flashing 8 stars, 989 notes ------------ ULTiMATE / TERRA Genre: Hyper J-Pop Five 180 BPM Light7: 5 stars, 480 notes 7keys: 7 stars, 744 notes Another7: 8 stars, 1006 notes Light14: 4 stars, 451 notes 14keys: 7 stars, 739 notes ------------ Wonder Bullfighter / Twin AmadeuS Genre: Natural Sound 126 BPM Light7: 5 stars, 489 notes 7keys: 7 stars, 747 notes Another7: Flashing 8 stars, 1062 notes Light14: 5 stars, 451 notes 14keys: 7 stars, 729 notes Another14: Flashing 8 stars, 1086 notes B. From Previous Beatmania IIDX Games ------------------------------------- .59 / dj TAKA Genre: Chill Out 134 BPM Light7: 4 stars, 360 notes 7keys: 6 stars, 514 notes Another7: 7 stars, 584 notes Light14: 4 stars, 444 notes 14keys: 6 stars, 514 notes Another14: 7 stars, 585 notes ------------ A / D.J. Amuro Genre: Renaissance 93-191 BPM Light7: 6 stars, 666 notes 7keys: Flashing 8 stars, 1111 notes Another7: Flashing 8 stars, 1260 notes Light14: 6 stars, 613 notes 14keys: Flashing 8 stars, 1119 notes Another14: Flashing 8 stars, 1343 notes ------------ Aoi Shoudou / NAOKI feat. Yuki Genre: J-Trance 145 BPM Light7: 5 stars, 468 notes 7keys: 7 stars, 694 notes Another7: 7 stars, 803 notes Light14: 5 stars, 524 notes 14keys: 6 stars, 685 notes Another14: 7 stars, 795 notes ------------ DXY! / TaQ Genre: Techno 148 BPM Light7: 6 stars, 651 notes 7keys: 8 stars, 968 notes Another7: Flashing 8 stars, 1158 notes Light14: 5 stars, 781 notes 14keys: Flashing 8 stars, 1332 notes Another14: Flashing 8 stars, 1529 notes ------------ ErAseRmoToR maXimUM / L.E.D.-G vs. GUHROOVY Genre: Hardcore 250 BPM Light7: 5 stars, 574 notes 7keys: 6 stars, 813 notes Another7: Flashing 8 stars, 1686 notes Light14: 5 stars, 688 notes 14keys: 8 stars, 822 notes Another14: Flashing 8 stars, 1798 notes Note: There's a hidden Another chart for this song. It's unlockable (see section IX.A. for info), but you can also play it in Training Mode - just choose ErAseRmoToR maXimUM Another in Training Mode, and you'll get to play eRAseRmOToRpHAntOM, whose BPM is 135-270. ------------ Estella / Osamu Kubota Genre: Spanish Waltz 142 BPM Light7: 4 stars, 382 notes 7keys: 6 stars, 559 notes Light14: 5 stars, 567 notes 14keys: Flashing 8 stars, 799 notes ------------ Five Regrets / Osamu Kubota Genre: Jazz Argentino 144 BPM Light7: 3 stars, 278 notes 7keys: 7 stars, 573 notes Light14: 5 stars, 332 notes 14keys: 7 stars, 564 notes ------------ Gambol / Slake Genre: Big Beat 102 BPM Light7: 1 star, 137 notes 7keys: 2 stars, 137 notes Another7: Flashing 8 stars, 137 notes Light14: 1 star, 137 notes 14keys: 2 stars, 137 notes Another14: Flashing 8 stars, 137 notes Note: The legend returns! The 7keys/14keys charts have timing issues. Another note: The Anothers have to be unlocked. See section IX.A. for more information. If you want to try them anyway, they're available in Training Mode. ------------ Giudecca / D.J. Setup Genre: Psychedelic Trance 155 BPM Light7: 4 stars, 470 notes 7keys: 8 stars, 1016 notes Another7: Flashing 8 stars, 1381 notes Light14: 5 stars, 600 notes 14keys: Flashing 8 stars, 1129 notes Another14: Flashing 8 stars, 1392 notes ------------ Golden Horn / Osamu Kubota Genre: Turkish Piano & Bass 160 BPM Light7: 3 stars, 359 notes 7keys: 7 stars, 646 notes Another7: 8 stars, 763 notes Light14: 3 stars, 359 notes 14keys: 7 stars, 646 notes Another14: 8 stars, 853 notes ------------ I'm For Real / Slake feat. JP Miles Genre: 2Step 140 BPM Light7: 3 stars, 264 notes 7keys: 4 stars, 310 notes Another7: 4 stars, 363 notes Light14: 3 stars, 293 notes 14keys: 4 stars, 344 notes ------------ LAB / RAM Genre: Rave 180 BPM Light7: 5 stars, 534 notes 7keys: 8 stars, 1029 notes Another7: Flashing 8 stars, 1075 notes Light14: 5 stars, 547 notes 14keys: Flashing 8 stars, 1014 notes ------------ Love Again Tonight (for Melissa Mix) / NAOKI feat. Paula Terry Genre: Hyper Eurobeat 150 BPM Light7: 4 stars, 385 notes 7keys: 5 stars, 501 notes Another7: 6 stars, 561 notes Light14: 4 stars, 466 notes 14keys: 5 stars, 555 notes ------------ Love is Orange / Orange Lounge Genre: Hard Chanson 180 BPM Light7: 4 stars, 399 notes 7keys: 6 stars, 519 notes Another7: 7 stars, 903 notes Light14: 4 stars, 456 notes 14keys: 5 stars, 570 notes ------------ Lower World / D.J. Setup Genre: Techno 155 BPM Light7: 6 stars, 706 notes 7keys: 8 stars, 979 notes Another7: Flashing 8 stars, 1144 notes Light14: 7 stars, 705 notes 14keys: Flashing 8 stars, 981 notes Another14: Flashing 8 stars, 1254 notes ------------ MAX 300 / Omega Genre: Hardcore Techno 300 BPM Light7: 6 stars, 571 notes 7keys: Flashing 8 stars, 982 notes Light14: 6 stars, 566 notes 14keys: Flashing 8 stars, 982 notes ------------ Murmur Twins / yu_tokiwa.djw Genre: Cuddlecore 174 BPM Light7: 5 stars, 567 notes 7keys: 8 stars, 854 notes Another7: Flashing 8 stars, 1207 notes Light14: 5 stars, 589 notes 14keys: Flashing 8 stars, 924 notes Another14: Flashing 8 stars, 1188 notes ------------ Nemesis / D.J. Setup Genre: Techno 160 BPM Light7: 5 stars, 524 notes 7keys: 8 stars, 839 notes Another7: Flashing 8 stars, 973 notes Light14: 6 stars, 667 notes 14keys: Flashing 8 stars, 977 notes Another14: Flashing 8 stars, 1367 notes ------------ North / WALL5 Genre: Celtrance 138 BPM Light7: 4 stars, 305 notes 7keys: 5 stars, 466 notes Light14: 4 stars, 402 notes 14keys: 7 stars, 791 notes ------------ Outer Wall / sampling masters MEGA Genre: Techno 149 BPM Light7: 5 stars, 474 notes 7keys: 6 stars, 687 notes Another7: 7 stars, 892 notes Light14: 6 stars, 474 notes 14keys: 7 stars, 736 notes Another14: Flashing 8 stars, 902 notes ------------ Quickening / dj TAKA Genre: Psychedelic 150 BPM Light7: 5 stars, 478 notes 7keys: 8 stars, 875 notes Another7: Flashing 8 stars, 1062 notes Light14: 5 stars, 440 notes 14keys: 7 stars, 620 notes Another14: Flashing 8 stars, 1044 notes ------------ Rainbow Flyer / dj TAKA Genre: Trance 148 BPM Light7: 4 stars, 422 notes 7keys: 8 stars, 859 notes Another7: Flashing 8 stars, 1081 notes Light14: 4 stars, 424 notes 14keys: Flashing 8 stars, 931 notes Another14: Flashing 8 stars, 1167 notes ------------ Red Nikita / Osamu Kubota Genre: Latin Swing 140 BPM Light7: 4 stars, 350 notes 7keys: 8 stars, 684 notes Another7: 8 stars, 739 notes Light14: 3 stars, 350 notes 14keys: 7 stars, 673 notes Another14: Flashing 8 stars, 820 notes ------------ Rislim / ric Genre: New Romantic 130 BPM Light7: 4 stars, 463 notes 7keys: 6 stars, 625 notes Light14: 4 stars, 463 notes 14keys: 6 stars, 625 notes ------------ Still My Words / TaQ feat. Meg Genre: Ambient 136 BPM Light7: 4 stars, 464 notes 7keys: 6 stars, 619 notes Light14: 5 stars, 437 notes 14keys: 7 stars, 726 notes ------------ Tangerine Stream / dj TAKA Genre: Piano Ambient 84 BPM Light7: 1 star, 148 notes 7keys: 2 stars, 198 notes Light14: 1 star, 181 notes 14keys: 2 stars, 199 notes ------------ The Cube / DJ Suwami Genre: Drum & Bass 178 BPM Light7: 4 stars, 374 notes 7keys: 6 stars, 644 notes Another7: 7 stars, 682 notes Light14: 4 stars, 374 notes 14keys: 6 stars, 645 notes Another14: Flashing 8 stars, 1113 notes ------------ The Safari / Lion MUSASHI Genre: World House 150 BPM Light7: 6 stars, 618 notes 7keys: Flashing 8 stars, 900 notes Light14: 6 stars, 624 notes 14keys: Flashing 8 stars, 900 notes ------------ V35 / tiger YAMATO Genre: Trance 148 BPM Light7: 4 stars, 514 notes 7keys: 6 stars, 746 notes Another7: 7 stars, 1000 notes Light14: 5 stars, 512 notes 14keys: 6 stars, 744 notes Another14: Flashing 8 stars, 1095 notes C. CS Exclusives ---------------- These are songs that will only be found on this release of Beatmania IIDX. The list contains two transplants from Beatmania US, but that game is not considered part of the Japanese Beatmania IIDX series for the purposes of this FAQ. ------------ Go Berzerk / Scott Brown Genre: Hardcore 172 BPM Light7: 5 stars, 526 notes 7keys: Flashing 8 stars, 1249 notes Another7: Flashing 8 stars, 1396 notes Light14: 5 stars, 526 notes 14keys: Flashing 8 stars, 1248 notes Another14: Flashing 8 stars, 1972 notes ------------ INORI / dj TAKA feat. HAL Genre: Millennium Trance 146 BPM Light7: 3 stars, 701 notes 7keys: 8 stars, 1330 notes Another7: Flashing 8 stars, 1614 notes Light14: 3 stars, 699 notes 14keys: 7 stars, 1241 notes Another14: Flashing 8 stars, 1730 notes ------------ Love Again... / Tatsh feat. Junko Hirata Genre: Pops 110 BPM Light7: 4 stars, 293 notes 7keys: 5 stars, 400 notes Another7: 6 stars, 538 notes Light14: 4 stars, 396 notes 14keys: 6 stars, 533 notes ------------ Regret / Kanako Hoshino Genre: Euro Trance 155 BPM Light7: 5 stars, 666 notes 7keys: 7 stars, 887 notes Another7: 8 stars, 1223 notes Light14: 4 stars, 661 notes 14keys: 6 stars, 888 notes ------------ Soliton Beam / L.E.D. Genre: Techno 152 BPM Light7: 6 stars, 745 notes 7keys: 8 stars, 1071 notes Another7: Flashing 8 stars, 1180 notes Light14: 6 stars, 710 notes 14keys: Flashing 8 stars, 1157 notes Another14: Flashing 8 stars, 1378 notes ------------ Suijou no Teitoku (Short mix from "Genso Suikoden V") / Nekomata Master Genre: World/Electronica 140 BPM Light7: 4 stars, 357 notes 7keys: 7 stars, 868 notes Another7: Flashing 8 stars, 1073 notes Light14: 3 stars, 357 notes 14keys: 8 stars, 940 notes Another14: Flashing 8 stars, 1280 notes ------------ Toxic / WaveGroup/Shoichiro Hirata Genre: Garage Mix 143 BPM Light7: 2 stars, 260 notes 7keys: 3 stars, 371 notes Another7: 7 stars, 705 notes Light14: 2 stars, 260 notes 14keys: 4 stars, 371 notes Another14: 7 stars, 705 notes ------------ You Really Got Me / WaveGroup/Shoichiro Hirata Genre: Breakbeats Mix 138 BPM Light7: 1 stars, 228 notes 7keys: 2 stars, 321 notes Another7: 7 stars, 799 notes Light14: 2 stars, 228 notes 14keys: 4 stars, 321 notes Another14: 8 stars, 799 notes ------------------------------------------------------------------------------ VII. EXPERT AND CLASS MODES ------------------------------------------------------------------------------ A. Expert Mode -------------- Expert Mode consists of several nonstop courses used for Internet Ranking purposes (see section VIII of the FAQ). When I say "nonstop", I don't really mean it - between songs, there's no time limit before the next song begins, so feel free to get up and get something to eat, go out with friends, do whatever before coming back and starting the next song. I have left the game running on the result screen for an hour to find it still waiting for me to continue on. Anyway, I digress. Expert Mode has a special groove gauge that is always red, and starts at 100%. The gauge drops a little more slowly than the regular gauge, but it also builds back up much more slowly. Whenever it hits 0, you immediately fail the course. The gauge doesn't refill between songs, and there are five songs in each course. In Expert Mode, you can use all the modifiers, although, as mentioned in section V of the FAQ, some of them will disqualify you from Internet Ranking. Keep in mind that the mods you choose will be in effect for the entire course, so don't choose, say, Hi-Speed 4 if you know there'll be a 190 BPM song in the course unless you can read that fast. All the courses have Light7, 7keys, and Another7 (double for Double mode) difficulties. B. Expert Courses ----------------- Only the first eight courses are initially available - the rest must be unlocked. See section IX.B. of the FAQ for more info. J-POP COURSE VARIETY COURSE Oosanbashi D.A.N.C.E.! Perfectworld Texture ~T-A-I-Y-O~ Back to the Dance Floor KI-SE-KI (IIDX RED Edit) Fly Away to India Don't Be Afraid Myself Listen to Yourself CLUB COURSE EURO COURSE Click Again Harmony King of Groove Car of Your Dreams EVO66 Speedy Cat Kecak Night Flight to Tokyo On the Tube Red Zone TWILIGHT COURSE MYSTIC COURSE Breath Injection of Love Horizon Secret of Love Raspberry Heart (English version) Resonate 1794 Spiral Galaxy Sphere Be Quiet AA WORLD COURSE TRANCE COURSE -perplexity- Blocks Move Me Awakening Les filles balancent The Hope of Tomorrow Close My Eyes For Me Andromeda More Move Nebula Grasper HYPER COURSE V.A. COURSE Don't Be Afraid Myself Tell Me More... Horizon believe...? Ageha Wonder Bullfighter ULTiMATE Rok Da World Key Earth Scape TECHNO COURSE 8TH COURSE Quickening Love is Orange Spiral Galaxy V35 Giudecca Murmur Twins Nemesis Rainbow Flyer Lower World LAB OSAMU KUBOTA COURSE SLAKE COURSE -perplexity- I'm For Real Golden Horn Texture Estella Breath Five Regrets Blocks Red Nikita Gambol SELECTION COURSE ACCESSION COURSE Speedy Cat Love Again... Be Quiet Regret Red Zone Inori Resonate 1794 Suijou no Teitoku Go Berzerk Soliton Beam CORE COURSE (unlocked after you clear all the backside courses) Fake Time Genocide Gigadelic Piano Concerto No. 1 "Scorpion Fire" AA C. Class Mode ------------- Class courses consist of four songs and are nonstop courses just like Expert courses. However, you cannot choose just any modifiers - you can only choose Hi-Speed mods. However, you can choose what Hi-Speed mod you want for each song in the course, so if you know each song's BPM, you can adjust the course to fit your play style. The game will also save these settings, in case you want to retry the course later. Class Mode also has a rather quirky groove gauge that's always red, but it seems to increase and decrease just as much as the normal gauge. Keep it above 0% to stay alive. Class Mode has 17 courses, arranged in order of increasing difficulty. Initially, all of the kyu courses (7-kyu through 1-kyu) and 1-dan are available. To unlock the higher dan courses, clear the highest one you've unlocked. If you do well enough, you may unlock the next two dan courses, but you'll usually unlock just the next one. In Double mode, the courses only have three songs each, and they start at 5-kyu. There's another important note about Class Courses in section VIII.B of the FAQ. D. Single Class Courses ----------------------- KEY: L7 - Light7, 7 - 7keys, A - Another 7-KYU 6-KYU Gambol L7 Perfectworld L7 Tangerine Stream L7 Oosanbashi L7 You Really Got Me L7 Fly Away to India L7 Earth Scape L7 I'm for Real L7 5-KYU 4-KYU Texture L7 Harmony L7 Toxic 7 Five Regrets L7 D.A.N.C.E.! L7 Love Again... 7 Tell Me More... L7 Speedy Cat L7 3-KYU 2-KYU Love Again Tonight 7 Resonate 1794 L7 Back to the Dance Floor L7 -perplexity- 7 D.A.N.C.E.! 7 Night Flight to Tokyo L7 More Move L7 North 7 1-KYU 1-DAN Fly Away to India 7 .59 7 Tell Me More... 7 Injection of Love 7 Rok Da World 7 Rislim 7 V35 7 KI-SE-KI (IIDX RED Edit) 7 2-DAN 3-DAN Outer Wall 7 EVO66 7 Still My Words 7 Kecak 7 Les filles balancent 7 Blocks 7 Car of Your Dreams 7 Raspberry Heart (English version) 7 4-DAN 5-DAN Listen to Yourself 7 Spiral Galaxy 7 Key 7 Suijou no Teitoku 7 Andromeda 7 Golden Horn 7 Speedy Cat 7 Night Flight to Tokyo 7 6-DAN 7-DAN Sphere 7 Soliton Beam 7 Rainbow Flyer 7 Resonate 1794 7 DXY! 7 On the Tube A Red Zone 7 The Safari 7 8-DAN 9-DAN MAX 300 7 Andromeda A AA 7 Go Berzerk A Wonder Bullfighter A Blocks A Gigadelic 7 Genocide A 10-DAN A A (A another) Fake Time A Piano Concerto No. 1 - "Scorpion Fire" A AA A (AA another) E. Double Class Courses ----------------------- KEY: L14 - Light14, 14 - 14keys, A - Another 5-KYU 4-KYU Gambol L14 Tell Me More... L14 Toxic L14 Oosanbashi L14 Earth Scape L14 D.A.N.C.E.! L14 3-KYU 2-KYU Texture L14 I'm for Real 14 KI-SE-KI (IIDX RED Edit) L14 EVO66 L14 ~T-A-I-Y-O~ L14 Secret of Love L14 1-KYU 1-DAN Speedy Cat L14 Back to the Dance Floor 14 D.A.N.C.E.! 14 Love is Orange 14 Love Again Tonight 14 .59 14 2-DAN 3-DAN The Cube 14 Click Again 14 Car of Your Dreams 14 DXY! L14 Rok Da World 14 Horizon 14 4-DAN 5-DAN Don't Be Afraid Myself L14 EVO66 14 KI-SE-KI (IIDX RED Edit) 14 ULTiMATE 14 Harmony 14 Kecak 14 6-DAN 7-DAN North 14 Suijou no Teitoku 14 Speedy Cat 14 Red Zone 14 Key 14 Click Again A 8-DAN 9-DAN Estella 14 On the Tube A Wonder Bullfighter A Kecak A Soliton Beam 14 Andromeda A 10-DAN The Cube A Go Berzerk A DXY! A ------------------------------------------------------------------------------ VIII. INTERNET RANKING ------------------------------------------------------------------------------ A. What the Heck is Internet Ranking? ------------------------------------- Internet Ranking allows to pit yourself against IIDX players from around the world on the default Expert Courses. No, you can't use that "Roman 5" course you made for Internet Ranking purposes. The official Internet Ranking site is located at: http://www.konami.jp/gs/game/bm2dx/11red/index.html Unfortunately, if you're reading the guide right now, Internet Ranking is done and over. I highly recommend heading over to VJ Army for all your IIDX ranking needs. VJ Army can be found at http://www.vjarmy.com/iidx/. B. How Do I Join the Fun? ------------------------- Internet Ranking is closed, but this section will stay, as the info should be valid for any future IIDX games. You can submit scores for as many Expert courses as you want, but you may only post one Class course score at a time - your most recent score takes precedence over any others. Remember that Class Mode exists to gauge your IIDX ability, so it wouldn't make sense for you to have to post ALL your Class Mode scores. Anyway, to get involved in Internet Ranking, simply do the following: 1. Go to the official site (listed above). If you're entering an EXPERT MODE password, click "Internet Ranking". If you're entering a CLASS MODE password, click "Class". 2. Click the top link (make sure your pop-up blocker is disabled), and a window with several entry fields will appear. 3. Enter your information. The fields are as follows: - DJ Name: The DJ name you used to get your password. It must be the same. - Mail: Your e-mail address. These won't be visible on the ranking page. - Password: Your Internet Ranking password. For some odd reason, the game hyphenates Expert Mode passwords - remove it, or the password won't work. - Districts: If you live in Japan, choose what city or prefecture you live in. If you don't (which is more likely if you're reading this), just pick one at random. Remember which one you picked, because you'll need to use the same one each time. - Comment: Enter a comment about the course. Abusive comments will be deleted. 4. Click the left link (NOT the right one!), and you're done! If you'd like to see the rankings for each course (or overall), click the third link on the main Internet Ranking page and choose the course and difficulty you'd like to see. The little "SP 7keys/SP Light7/etc." boxes will take you to some lists of rankings, sorted by prefecture. For Class Mode, click the third link from the top - this will take you to a list of the Class Courses. The top one is 10-dan, and the bottom one is 7-kyu. ------------------------------------------------------------------------------ IX. SECRETS AND UNLOCKABLES ------------------------------------------------------------------------------ A. Unlockable Charts -------------------- GAMBOL ANOTHER To unlock Gambol Another7/Another14 in Free Mode, clear the Slake Course on Another. The Slake Course is a backside course, so you'll have to clear the initially-available Expert courses to get it to show up. If you have to, set the game's difficulty to 1 and play the course on Easy. Don't forget to change it back when you're done. ERASERMOTOR PHANTOM ANOTHER To unlock eRAseRmOToRpHAntOM, go to Arcade Mode, and make sure you're in the All Music folder. Switch the difficulty to Another, and head for those weird little question marks (which give you a random song when chosen). Qualify for an Extra Stage, and your Extra Stage shall be eRAseRmOToRpHAntOM Another. Whether you pass or fail it, it's permanently unlocked in Free Mode. Note that you don't have to use Hard Mode. In fact, you can set the game to Level 1 and play with 5keys and Easy enabled, and you can still get it. B. Backside Internet Ranking Courses ------------------------------------ To unlock the backside Internet Ranking courses, simply qualify for Internet Ranking in the first set of courses (get to at least the third stage). You'll unlock one backside course for each initially-available course you get an IR password for. C. Custom Interfaces -------------------- A few customizations are initially available - one of the frames and one of the note bursts, for instance. The rest need to be unlocked. To unlock components of the custom interfaces, do the following: - Frames: A new frame will unlock every 15 times you play an Expert course. For the more impatient among you, you can accomplish this by failing or exiting out of the courses. - Turntables: Different turntable designs will unlock at 500 and 1000 DJ points. DJ points are earned by playing songs - the higher your grade, the more DJ points you get. - Note Bursts: The two note bursts will unlock when you clear 1-dan and 8- dan respectively. Whether you play on Single or Double doesn't matter. - Song Progress Bar: That little thing on the left that scrolls down as the song plays. Play an Expert course for one of them, and play a Class course for the other. - Dancing Mascots: To unlock cute little dancing mascots that will appear in front of the music video or score graph, clear 3-kyu, 1-dan, 3-dan, 6-dan, and 8-dan. It doesn't matter if you play on Single or Double. And before anyone asks, no, you do not have to do everything in those lists before everything appears. So one mascot will appear if you pass 3-kyu, and another will appear when you pass 1-dan, and so on. Note that when you've unlocked all the different options for each part of the interface (except the frame), a "random" option will appear. Selecting this option will randomize that particular design - for example, selecting it for the turntable will make a randomly-selected turntable design appear each time you play a song. Also, if you unlock all the different note bursts, a "S-Random" option will appear. Those brave enough to activate it will notice that every note you hit will use a different, randomized note burst graphic. D. Extra Stage & One More Extra Stage ------------------------------------- As a reminder for those playing Arcade Mode: - To get Genocide as your Extra Stage, AA three songs on Another with Hard. The last one has to be a 7-star or higher. - To get the One More Extra Stage, get Genocide as your Extra Stage, then get an A on it on Another with Hard. E. Special Expert Courses ------------------------- In Original Course Setting mode, if you enter any of the following names: - HES - F-FLY - GYO - GOLI - MAYA ...you'll get a secret course, made up of songs containing videos done by each VJ listed. These aren't Internet Ranking courses, though - they still count as original courses. Course listing: - HES course: Outer Wall, Spiral Galaxy, Andromeda, Resonate 1794, Earth Scape - F-FLY course: Texture, Oosanbashi, Move Me, Les filles balancent, Close Your Eyes for Me - GYO course: Speedy Cat, Car of Your Dreams, Taiyo, Key, Red Zone - GOLI course: Fly Away to India, Fake Time, MAX 300, Gigadelic, A - MAYA course: Love Again..., Horizon, Ageha, Secret of Love, Genocide F. Result Screens ----------------- Gallery Mode (which I did not mention earlier because it has little gameplay significanc) is a special mode where you can gaze in awe at all the result screens you've earned (or at all the pretty blank spaces if you haven't earned any). Here's how you earn all 59 result screens: 1-3: Get an AAA on any song. 4-5: Get an AA on any song. 6-7: Get an A on any song. 8-21: Daily Expert course result screens. You can get two pictures each day. 22: Clear any stage in an Expert course (but not the last one) with 100%. 23: Clear any stage in an Expert course (but not the last one) with 98-80%. 24: Clear any stage in an Expert course (but not the last one) with 78-60%. 25: Clear any stage in an Expert course (but not the last one) with 58-40%. 26: Clear any stage in an Expert course (but not the last one) with 38-20%. 27: Clear any stage in an Expert course (but not the last one) with 18% or less. 28: Genocide Mode. Get Genocide as your Extra Stage in Arcade Mode. 29: Scorpion Fire. Reach the One More Extra Stage in Arcade Mode. 30-36: Single Class course result screens for 7-kyu through 1-kyu. 37-41: Double Class course result screens for 5-kyu through 1-kyu. 42-51: Class course result screens for 1-dan through 10-dan (it doesn't matter whether you play Single or Double). 52: Fail any Expert course on Single. 53: Fail any Expert course on Double. 54: Qualify for Internet Ranking on an initially-available Expert course. 55: Qualify for Internet Ranking on a backside Expert course. 56: Qualify for Internet Ranking on the Core Course. 57: Qualify for Internet Ranking in a Class course. 58: Get screens 54-57. 59: Get 1000 DJ points. The higher your clear is on any given song, the more DJ points you'll get. ------------------------------------------------------------------------------ X. SPECIAL THANKS ------------------------------------------------------------------------------ Special Thanks To: Konami - for creating the awesome Beatmania and Beatmania IIDX series. CJayC and GameFAQs, for hosting my guide. Chad Steele (BTB), whose hilarious FAQs inspired me to write my own. I'm not as funny as he is, but I try. Hibroad & VJ Army - Notecounts, difficulties, & BPMs. KAuthor - Informed me about the VJ Expert courses. k//eternal, brak2000, and others - eRAseRmOToRpHAntOM unlock instructions. xybur - Result screen information. Arimasen - Informed me about the DJDAO controller. That's one good-looking controller. Neo Conker, VJ Army, Bemanistyle - Clarified the UI customizations. I'd also like to thank Gene Dreyband, Sergio Rueda, and Ari Davalos for some miscellaneous additions/corrections to the FAQ. Thanks to everyone who helped make this FAQ as big as it is! ------------------------------------------------------------------------------ XI. CONTACT INFORMATION - PART DEUX ------------------------------------------------------------------------------ Contact me at coredesat@outphase.com with any questions, comments, or suggestions. This is the final version of the FAQ, so I cannot guarantee that your suggestion will be added. DO NOT contact me with questions about console modification or video game piracy, because I will not answer. Console modification may void your PS2 warranty, and piracy is illegal. There is a Unicode version of this FAQ (with correctly-displaying katakana and kanji) located at: http://ramsites.net/~weaverwc/guides/beatmania_iidx_11_iidx_red_unicode.txt ------------------------------------------------------------------------------ XII. COPYRIGHT AND DISCLAIMER ------------------------------------------------------------------------------ This guide is copyright (c) 2006 William Weaver. Beatmania and Beatmania IIDX are registered trademarks of Konami Computer Entertainment Japan. ***DISCLAIMER*** ---------------- This guide may NOT be posted without my permission anywhere other than the sites listed on my permissions list. This list may be found at the following link: http://ramsites.net/~weaverwc/guides/permissions.htm You may not modify my FAQ and present it as your own work, and you may not profit from my FAQ - if I allow you to post my FAQ, it must go in a free section of your website, because profiting from others' work without their consent is just plain wrong. If you find that this FAQ is on a site not on the above list, do not hesitate to contact me at coredesat@outphase.com so I can yell at those responsible.