B L A C K Objective Locations & checklist Author: Packing Heat e-mail: at the bottom of this document updated: version 1, 10/02/06 ___________________________________________________ CONTENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (1) click *here* to set your cursor at the top of the page (2) hold CTRL and F on your keyboard (3) type the relevant 'search term', below, into the Find box Level Search term ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Veblensk City Street LVL1 Treneska Border Crossing LVL2 Naszran Town LVL3 Naszran Foundry LVL4 Tivliz Asylum LVL5 Vratska Dockyard LVL6 Graznei Bridge LVL7 Spetriniv Gulag LVL8 Secret weapons (armament) ARMY F.A.Q. FAQ1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * ___________________________________________________ Veblensk City Street [LVL1] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recon = 2 Intel = 3 Blackmail = 2 Armament = 1 * Uzi * +---+ Recon 1 | | Aerial photo of the Treneska border checkpoint +---+ Before the museum, on the far right of the street, in a garage under an orange edged canopy. * +---+ Armament | | Uzi +---+ Go up the stairs where you found the aerial photograph just now (under the orange edge canopy, far right of street, just before museum), there's an Uzi laying there. * +---+ Blackmail 1 | | Details of Operation "Extraordinary Rendition" +---+ In a small room to the left corner of the exploded cars outside the museum. (see the smashed hole in the wall the enemies are coming through? follow that left a little to find the room with the cannon on top, with a laptop inside) * +---+ Intel 1 | | Login details to the NSA Echelon System +---+ Inside the museum as you enter, just up the stairs, the red document on the wall. Can't miss it. * +---+ Intel 2 | | Professor Janek's Black Box +---+ Again inside the museum, go up the stairs and walk left to find a silver briefcase on the balcony (not outside). * +---+ Recon 2 | | Satellite photographs of Papoose Lake +---+ In an empty garage; as you exit the museum, hug the right wall, go past the burning APC, then turn into the empty garage. * +---+ Blackmail 2 | | Scematics of experimental aircraft codenamed Aurora +---+ In the final parking garage building, in the little enclosure where a security guard might sit (go to the car and look outwards toward the street... see it?) * +---+ Intel 3 | | Detailed blueprints of the New York subway system +---+ In the final building (a parking garage), just up the ramp you'll notice the red document on the wall (right after the radio tells you to hold position.) Don't run straight past it... ___________________________________________________ Treneska Border Crossing [LVL2] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recon = 1 Intel = 5 Blackmail = 5 Armament = 1 * RPG * +---+ Blackmail 1 | | Evidence of domestic wet work in Washington DC +---+ Enter the military base. On the far left center (west) is a building with 2 storeys. Enter and run up the stairs to find a white safe. * +---+ Intel 1 | | Details of how to make a dirty bomb +---+ Again, in the military base. The red document is hidden in the south- east building, laying on a table. * +---+ Blackmail 2 | | Covert footage of North Korean Nuclear Plants +---+ Locate the white safe hidden in the building to the east of the military base. * +---+ Intel 2 | | Covert video of L.A. Airport security +---+ Shotgun through the door of the north-east building in the military compound (the door is on the north wall of the building), and collect the briefcase stashed inside. * +---+ Armament | | RPG +---+ Just before the bridge that spans the canal is an RPG on a ledge. As you're walking along the road towards the bridge, veer off to the left just before the bridge, up a grassy verge. The RPG is by the log. * +---+ Blackmail 3 | | Smuggled CCTV footage from Camp X-Ray +---+ After the tunnel, follow the track left. Keep walking along this far left route until you come to a wall by the water. Turn to your left to see the stone hut. Inside is a laptop. Alternatively, if you went for the RPG first, just keep walking along the wall going left, away from the bridge, until you come to the stone hut at the end. * +---+ Intel 3 | | Phone list for the JJ Directorate +---+ Immediately after you're crossed the bridge, there's a small building to the left by the guard tower (with a red gas canister beside it). The documents are inside. * +---+ Recon | | Sniper movement report on Naszran Town +---+ Pass the bridge; pass the small base in the woodland; go through the narrow route with the shotgun guys (just after the checkpoint); now you're back in the forest. Follow the path to the right, soon it will split to the left (when you start getting shot). Go down this path, down a steep hill, to find 3 guys around a campfire with a long blue item next to them. If you are still lost, go to the very beginning of the farm, to the large tower building. Notice the dirt path leading into the forest from here. Walk down it, a little way along there's a right turn. Go down it and you'll see the campfire. * +---+ Intel 4 | | Planning documents of the poisoning of the Los Angeles Municipal +---+ Water Supply On the farm, the first building you come to is a tall tower. Go in and halfway up the stairs, the red document is attached to the wall. * +---+ Blackmail 4 | | List of CIA fronted companies based in Europe +---+ Still on the farm, there is a large (main) building with 3 storeys. In the ground floor is a laptop amongst all the rubble, sitting on a crate. * +---+ Intel 5 | | Details of Seventh Wave bank accounts in Zurich +---+ In the farmhouse (large main building), on the third floor. The document is in the corner on some crates. * +---+ Blackmail 5 | | Evidence of wire transfers to members of the WMD Council of Security +---+ A silver case needs to be destroyed, it's in the small building just north of the large tower building on the farm yard (near the red tractor and the large grey fuel container). ___________________________________________________ Naszran Town [LVL3] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recon = 1 Intel = 5 Blackmail = 5 Armament = 1 * M203 grenade launcher * +---+ Intel 1 | | Flight plans relating to Operation "Reverse Rendition" +---+ In the first house on the right where the sniper is hiding, halfway up the stairs, on the wall. * +---+ Blackmail 1 | | Blueprints for Narcissus +---+ In the same first house where the sniper is holed up, down in the basement (the stairs are under the main stairs leading up). Destroy the safe. * +---+ Armament | | M203 grenade launcher +---+ In the second graveyard area. There are 2 "sniper positions" you are told to secure. The one on the far west (left) of the area (it's the circular building, not the more square building) has a small shed hidden behind it. Shoot the door out of the shed carefully (there's a barrel inside) away to find the mighty M203 grenade launcher on the floor inside. * +---+ Blackmail 2 | | Covert videotape marked "Bohemian Grove" +---+ Hidden in the second graveyard. Behind the circular sniper building you are instructed to secure is a small shed (this is also where you find the grenade launcher). There's a white safe hidden inside, be careful of the explosive barrel. * +---+ Blackmail 3 | | Recorded interview with General Y +---+ Immediately after the checkpoint after you've cleared the graveyards, you descend into the basement of a house. There's a white safe here, don't run past it... (note: if you blew the door down with a grenade, the safe will be destroyed in the process) * +---+ Intel 2 | | Blueprints for Cinema of Ukraine +---+ Inside the house at the end of the graveyards, grab this off the table next to the sofa before you drop down the hole. An easy to miss one... * +---+ Intel 3 | | Aerial photographs of downtown Las Vegas +---+ In the first scrapyard. This is in a small room in the north-west corner of the scrapyard. It's not an actual building, more a hollowed out hole from all the rubble. Still lost? Go to the main building you can enter with the stairs, there's a hole in the wall to the left, go through it and follow that path along. * +---+ Blackmail 4 | | Documents explaining cell phone "Meaconing" +---+ In the scrap yard, there is a building where you collect the AK47 surpressor. The building is located on the north of the area (imagine where you entered from to be south). Just up the stairs, you will find a white case in the corner. * +---+ Intel 4 | | Dossier relating to Setec Astronomy +---+ Again in the scrapyard, this is on the top floor of the same building (most northerly building) where you found the AK47 surpressor and Blackmail 4. You must pass throught this building to get to the next area anyway. Make sure you get it before dropping down the stairs. * +---+ Recon | | Naszran Foundry surveillance photograph +---+ Just after the checkpoint between scrapyards, on the table. * +---+ Blackmail 5 | | Files marked "Intelligence Support Activity (1981)" +---+ In the second scrapyard. Proceed until you get to the second RPG guy. There is a small room before you turn the right corner to face him with some enemies in it. Go in there to find the briefcase. It's on the normal route which you can't deviate from, so you can't really miss it. * +---+ Intel 5 | | Infrared photographs of global thermonuclear war +---+ Again in the second scrapyard, in the exact same room as Blackmail 4. It's on the wall next to the doorway you came in through. Be sure you don't run past it. * ___________________________________________________ Naszran Foundry [LVL4] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recon = 1 Intel = 5 Blackmail = 5 Armament = 1 * Magnum * +---+ Recon | | Tivliz Asylum security camera shot +---+ As the path at the beginning of the level splits, take the route to the right (past the bulldozer). Follow it over a gantry into a building on the other side, where you will find the blue document on a table in the corner. * +---+ Blackmail 1 | | Hacked SEAL Magnaphone MX20/20 +---+ As the path at the beginning of the level splits, take the left route. There is a building on the left just past a barb wire fence with a safe hidden inside. Alternatively, if you took the right path to get the Recon objective (above), drop down through the hole in the floor and backtrack a little to this building. * +---+ Intel 1 | | List of Seventh Wave sleeper cells +---+ In the mineyard area outside the foundry. Proceed about halfway down the area and you should see a small hut on the right. Blow the door off to find the documents inside. (This is BEFORE the RPG guy...) * +---+ Armament | | Magnum +---+ Go past the minefield and the sewers until you enter the first large foundry building. On the far right of the building is a small room, blast the door down to find the Magnum. * +---+ Blackmail 2 | | Schematics of Camp Peary, Virginia +---+ Pass the minefield and the sewers, in the first large foundry building. There is a small room on the right of this area, shoot the door down to find a safe. (same room as the hidden Magnum armament objective, above). * +---+ Intel 2 | | Details of the T-Stas System +---+ In the first large foundry building you enter, run up the stairs to the far end of the room. The red document is stuck to a pillar on the wall about halfway along. * +---+ Intel 3 | | DVD marked Trans Alaska Pipeline System +---+ This one is way past the large oil drums you walked around; right after you find an RPG left on a small gantry (you can't miss it), there is a set of steps a few yards further you must walk up into a yellow building (the foundry, and a checkpoint). Beneath these steps is a silver briefcase. Easy to miss, so be careful... * +---+ Intel 4 | | Blueprints marked Phased Plasma Rifles (40W range) +---+ In the first foundry building (where you have to destroy weapon machinery). It's stuck to the wall at the bottom of the stairs. * +---+ Blackmail 3 | | Flight plans stamped Aero Contractors Limited +---+ Again in the first main room of the foundry where you destroy weapons machinery. Go up the stairs to see the platform on the other side of the gap that you can't cross (where there are 2 enemies). There's a laptop on the floor - lob a grenade over, or target it. This one is easy to miss! * +---+ Blackmail 4 | | Project Suter +---+ In the foundry, the second area with all the smelting metal (where you must destroy the metal smelter control panels). There's a room at the far end of this area (look for the large glass window), with a laptop inside. * +---+ Intel 5 | | Files marked Seventh Wave/Headstone (2004) +---+ In the last foundry area again. Go to the far back wall (where you find Blackmail 4), and up the stairs to the left. The document is on the wall at the top. * ___________________________________________________ Tivliz Asylum [LVL5] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recon = 1 Intel = 5 Blackmail = 5 Armament = 1 * M16 * +---+ Blackmail 1 | | Documents stamped Pentagon "Polo Step" +---+ The first area is a scrapyard. At the far end is a small room with a safe in. It's easier to find if you take the left flank around to the back, you should come right to it. * +---+ Intel 1 | | Fake ID cards from Chelyabinsk Obast Nuclear Facility +---+ On the far right of the scrapyard, in a small room. As you come around from the back, walk back to the center a little, towards the barricade of white refridgerators. The little room is just by this. * +---+ Blackmail 2 | | Documents marked Big Safari/Langley +---+ Inside the asylum, go up to the first floor where you can shotgun through the chipboard walls. In the last room on the right is a safe. * +---+ Armament | | M16 +---+ Again inside the asylum, on the first floor, first corridor. Go in the last room on the left, then blow through the wall to find it. * +---+ Intel 2 | | Security Pass for Hays House +---+ First floor of asylum. Go through the first corridor into the long room at the end of the area (with the long glass window, there are now men shooting at you from a gantry). The document is on the table at the far end. Don't run past it!! * +---+ Blackmail 3 | | Transport logs showing movement of Iraqi WMD's +---+ Inside the asylum, proceed up to the shower area (looks like a scene from the movie 'The Rock'...). In the showers, there are stairs in the far left corner leading up to the balcony overlooking the showers. Go up to find a silver case at the far end. * +---+ Intel 3 | | Aerial photographs of Rachel, Nevada +---+ Again in the shower area of the asylum, this time go up the stairs to the far right to find the red document. * +---+ Blackmail 4 | | Employee list of the American Historical Literary Society +---+ Just past the showers in the asylum, there are a series of rooms where you can shoot through the walls. The second room on the right has a laptop sitting on a table. * +---+ Intel 4 | | Dossiers marked Operation Take Away +---+ Also in the corridor just after the showers in the asylum, this time in the very last room on the left. * +---+ Recon | | Map of Vratska Dockyard +---+ After the main asylum area, you descend down a squared staircase. At the very bottom is a small room with the maps in. * +---+ Intel 5 | | Surveillance photographs of Oyster Creek Nuclear Power Station +---+ Pass through the asylum, down the large squared staircase, into another large room where you have a massive battle. This item is in a room to the far left end of the area, on the first floor. Please note - this room is NOT the final battle room with the machine gun bunker! * +---+ Blackmail 5 | | Documents marked Flight 800 cover-up +---+ Again, in the large room after the asylum and squared staircase where you have a huge battle. This one's on the ground floor, in a room on the right wall; it's a laptop. Please note - this room is NOT the final battle room with the machine gun bunker! * ___________________________________________________ Vratska Dockyard [LVL6] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recon = 1 Intel = 5 Blackmail = 3 Armament = 1 * Walther 2000 sniper rifle * +---+ Armament | | Walther 2000 sniper rifle +---+ Go a little way past the first building you can enter, there are some empty large container crates on your left as you pass them. The sniper rifle is sitting in one, can't miss it (just before the tubes). * +---+ Intel 1 | | Reconnaisance data for MIG-310 Airbase at Bilyarsk +---+ Past the first building you enter; you're now in amongst lots of container crates. Make your way around to the far right/back of them, then in between 2 is the document. To clarify: as you head past the cylindrical tubes (by the sniper rifle), keep going straight all the way to the railing, then turn left. There are some boxes you can't pass by; see the document on the side of the white container just past them? * +---+ Recon | | Satellite shots of Graznei Bridge +---+ In the second upstairs building you can enter, laying on a table. * +---+ Intel 2 | | Design document marked "Dust Storm" +---+ As you come alongside the ship there are stairs leading up to the left. Ascend them to find the documents in a small office. * +---+ Intel 3 | | CCTV footage of a robbery at the Bank of Hanoi +---+ A little past the checkpoint you'll find 2 guys in a room guarding this silver briefcase. * +---+ Intel 4 | | Blueprints and schematics marked Knight Industries +---+ After the checkpoint you emerge to the second area of the docks. A gun battle takes place; once all the enemies are clear, go up the stairs by the forklift to find the documents. * +---+ Blackmail 1 | | Maps of Los Angeles marked Project Thor +---+ A little way into the second dockyard, pass the large yellow lorry, stay on the left wall. Shoot at the red canisters ahead to destroy this blackmail objective (before you go up a set of small steps). * +---+ Blackmail 2 | | Home addresses of the Ex-Presidents +---+ At the second large firefight in this second dockyard area, there is a small security guard booth at the beginning with an enemy inside. A white safe is also in there. * +---+ Intel 5 | | True identity of Master Rodis +---+ Inside the building with the trains after the second dockyard, on the wall at the bottom of the stairs. Don't go past it. * +---+ Blackmail 3 | | Details of the European CIA camp "Bondsteal" +---+ In the third and final dock area, there is a covered bridge where the enemies are shooting at you from. Go up the stairs to the left, but only to the first floor, where you'll find an office with a safe in. ___________________________________________________ Graznei Bridge [LVL7] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recon = 1 Intel = 4 Blackmail = 2 Armament = 1 * RPG * +---+ Armament | | RPG +---+ Go past the barricade onto the second area. The RPG is hidden at the top of the pillar on the right side. * +---+ Intel 1 | | Plans to poison the Woking Beer Festival +---+ After the second area past the barricade is clear, there are 2 busses at the far end. This document is hidden in the bus on the left. * +---+ Intel 2 | | Reconnaisance photographs of Prairie Chapel Ranch, Texas +---+ After the first bridge you descend into a building. The document is on the wall right after the first enemy. * +---+ Blackmail 1 | | Proof of death of K B Baer in 2001 +---+ Also in the building after the first bridge. It's on the floor, on the right before you go up the stairs to get out. * +---+ Blackmail 2 | | CIA involvement in French riots +---+ On the second bridge (after the building), you need to get on top of the first set of pillars to find this one... * +---+ Recon | | Pictures of Spretriniv Gulag +---+ On the second bridge, stay on the gantrys below the bridge. There are steps leading up to the bridge level - the third set of steps on the left will take you up to this objective. * +---+ Intel 3 | | Contact list for Seventh Wave cell in Hamburg +---+ At the very end of the second bridge, clear the minefield then go down the stairs, heading onwards. You'll find the document stuck to the far end of the bridge under here. * +---+ Intel 4 | | Aerial photographs of fighter base at Miramar +---+ Right at the end of the level where you destroy the gulag door; it's on the wall to the right of the arch doorway (don't go in the doorway before you get this or you'll finish the level without it...) ___________________________________________________ Spretriniv Gulag [LVL8] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recon = 1 Intel = 10 Blackmail = 4 Armament = 1 * Walther 2000 sniper rifle * +---+ Intel 1 | | Document stamped WI-99-EYE +---+ You should see this as you walk through the first area. As soon as you take down the first enemy (past the door you must shotgun through), this is on the wall at the foot of the steps. * +---+ Intel 2 | | Blueprints of a bunker complex located at Mount Weather, Bluemont +---+ Virginia Again in the first area of the level; after you take down the first guy, head up the stairs to find another guy walking away from you. He's heading towards a room where you'll find the documents. * +---+ Intel 3 | | Contact details of the development team +---+ First area again, still inside the building; up the double set of white stairs, it's stuck to the wall at the top. If you're following the route through the building then you shouldn't miss it... * +---+ Armament | | Walther 2000 sniper rifle +---+ As you're wandering around this building in the first area, you will come down a ramp to the floor below and an RPG guy will be shooting at you. Right by the large window is a sniper rifle to snuff him with. (This is in the room BEFORE you go down some metal steps outside.) * +---+ Blackmail 1 | | List of the Domestic Subversives +---+ After you're dropped down the metal stairs from the first building complex to the street, there's a building right by the 2 cars. Enter from behind (ooh matron!) to find the safe. * +---+ Intel 4 | | Plans marked Operation Urban Warrior +---+ In the first large area inside the Gulag, on the far wall to the right of the exit. * +---+ Blackmail 2 | | Photos of murder of Willie O'Keafe +---+ Inside the first large room within the Gulag, there's a door on the right wall you can blow down. The case is on top of the lockers inside. (there are also hidden CGC36 and 'nades in the lockers). * +---+ Recon | | Satellite shots of unknown US city +---+ Just past the first main area inside the Gulag, in a room on the far left past the iron bars. * +---+ Intel 5 | | DVD called The Order of Death +---+ In the narrow corridors just after the first main area, on the wall right in front of you (when you get attacked by shotgun guy). * +---+ Intel 6 | | Detailed map of the Pentagon +---+ Just past the 2 bunkers you take out with an RPG, further down by a train engine, take the left corridor to find this item on a wall in a room a little further down here. * +---+ Intel 7 | | Full unedited version of the Zapruder film +---+ In the room with the steel pillars where there's a huge firefight, you can see a gantry running across the middle of the room. To get on it, go through the corridor to the right, then make a left and go up the stairs. Follow this to a room with the document on a rock. * +---+ Blackmail 3 | | Data on Los Angeles project T.H.O.R. +---+ After you descend down a long tube, there's a guy in a bunker at the end of the corridor. Use the RPG (in the room to your left) to blow his defense down and find the laptop inside. * +---+ Intel 8 | | Aerial photographs of the White House +---+ After the green-lit room and the tunnel with the train carriages, the path branches. Take the left route to find this one. * +---+ Intel 9 | | Videotape filmed in Yamantau Mountain, Belortesk +---+ Past the train tunnel, you go down a ramp to find 2 guys hiding behind a wall with heavy guns. The briefcase is in the room behind them. * +---+ Blackmail 4 | | Burnout rendering secrets +---+ In the final area, get on the gantry (up the stairs near where you came in), far left side. The gantry across from you running along the wall, see the white safe? If in doubt, shoot the hell out of this top left gantry, it usually explodes somehow during this fight. * +---+ Intel 10 | | Soviet Nuclear suitcase bomb +---+ In the final area again, up in the room top right. Go up the stairs and walk to the right wall to find this briefcase. Hooray! It's done! ___________________________________________________ Secret Weapons (armament objective) [ARMY] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The secret weapons (armamet objective) are in the same place on any difficulty. Level 1 - Veblensk City Street Weapon - Uzi Outside the museum are some burnt out cars; just before those cars, on the right side of the street, is a canopy with orange edges (there is a recon objective under here). Go in the room and up the stairs to find the Uzi. * Level 2 - Treneska Border Crossing Weapon - RPG Just before the bridge that spans the canal, go up the grassy verge to the left (as you're looking at the bridge from the road). The RPG is laying by a log. * Level 3 - Naszran Town Weapon - M209 (grenade launcher) In the second graveyard area, there are 2 "sniper positions" you are told to secure. The one on the far right is a large, rectangular building, while the one on the left is a more modest, cylindrical erection. Rummage around behind this circular building to locate a small wooden shed. Shoot the door away (carefully, there's an explosive barrel just inside), to find the mighty M209 (which you should already be finding ammo for) carelessly discarded on the floor. * Level 4 - Naszran Foundry Weapon - Magnum Proceed past the sewers into the first Foundry building. There is a small room on the right of this building; blow the door down with the shotgun to find the Magnum. * Level 5 - Tivliz Asylum Weapon - M16 As you get inside the asylum building from the scrapyard, head up the stairs of the first area to the first floor. Here there are walls you can shoot to pieces. Enter the last room on the left, then blast the wall to dust, the M16 assault rifle is sitting just behind. * Level 6 - Vratska Dockyard Weapon - Walther 2000 sniper rifle A little way after the first building you can enter, as you get to the large metal containers, look in the open container to your left to find the sniper rifle. Note, this is right before some cylindrical tubes. * Level 7 - Graznei Bridge Weapon - RPG Pass the barricade into the second area of the bridge (this is NOT after you go through a building, I mean the stone wall). Run up the pillars to the right to find the RPG at the top. * Level 8 - Stretriniv Gulag Weapon - Walther 2000 sniper rifle The first area of this level is a building complex. You work your way through a building before dropping down some steel steps to the area with the cars. Before you drop down, you'll notice an RPG guy shooting at you; there's a sniper rifle by the window on the wall adjacent to the steps. * ___________________________________________________ FAQ [FAQ1] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Q. If I die, do I have to collect the items again? A. Yes, if you die, you have to collect the items you collected since the last checkpoint. Q. What are Destruction Objectives? A. The destruction objective means you must destroy every destroyable item in a level. It's available in Black Ops difficulty. I haven't covered it in this guide because a) it's pretty obvious and b) I can't be bothered. Q. What do I win for collecting everything? Pride? Seriously, you only have to complete the game with enough items to pass the level and unlock unlimted ammo etc. ___________________________________________________ COPYRIGHT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This guide is posted on www.gamefaqs.com and other select sites that I have authorized to publish it (this list will be updated as needs be). The most up-to-date version will always be found on GameFAQs. Any other site hosting this guide assumes responsibility for updating it as needs be. It categorically must NOT appear on www.cheatcc.com, or any derivative site of CheatCC, nor will I give permission to use this guide, due to plagiarism by that site. If you see this guide on cheatcc, please contact me via email, unless they've removed this notice as they like to do before stealing people's work without their permission. Should you wish to host this guide on your website (and you aren't cheatcc), please e-mail me, my address is at the very end of this page. This guide is © copyright to Packing Heat. * ___________________________________________________ ABOUT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This guide was written using the PAL (European) PlayStation2 version of Black. The NTSC (American) version is exactly the same, as is the Xbox version of the game. If you notice any differences between these versions of the game and what I have written here, please e-mail me with details. This guide is NOT a walkthrough. It details the locations of hidden objective items you must collect/destroy during the game. Besides each item is a checkbox, should you want to print this guide then tick off each objective as you collect them. The items are listed in the order that you will encounter them on a normal play through a level. Since there are different objective items on different difficulties, above each objective you will notice either EASY, NORMAL, HARD or BLACK OPS. If you're playing through on the HARD difficulty, then you need only pay attention to those labelled HARD, etc. In each level there is 1 hidden weapon (the Armament Objective). These are detailed in each level as you come to them, as well as being grouped together at the very end of this guide. * ___________________________________________________ CONTACT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you wish to contact me, please read the guide first to check your question isn't already answered. I'm happy to help you if an objective is eluding you, but any other questions are best directed to the message board, here: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=920890 PLEASE PUT A RELEVANT SUBJECT LINE or I will assume it's spam and not read it. Also, if ur email arrvs lk dis, den i wnt r33d it, i wnt m4il u bk, it wl g3t deleted. If you have anything to contribute to this guide, I will be happy to include it (if it's relevant). My e-mail address (replace '(at)' and 'dot' with @ and . ) _________________________________________________ funky_stylings (at) hotmail dot com ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ *