######## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######## ####### ######## ######## ## Bully Walkthrough (PS2) Version 1.0 (6/11/11) Written by ACTestaALT This file is Copyright 2011 Andrew Testa. All Rights Reserved. _____________________________________________________________________________ Table of Contents ----------------- 1. Walkthrough Chapter 1: "Making New Friends and Enemies" 1.1 - Welcome to Bullworth 1.2 - This Is Your School 1.3 - The Setup 1.4 - Slingshot 1.5 - Save Algie 1.6 - Help Petey 1.7 - A Little Help 1.8 - Defend Bucky 1.9 - That Bitch 1.10 - The Candidate 1.11 - Halloween 1.12 - The Big Prank 1.13 - Character Sheet 1.14 - Help Gary Chapter 2: "Rich Kid Blues" 2.1 - Hattrick vs. Galloway 2.2 - The Diary 2.3 - Last Minute Shopping 2.4 - Movie Tickets 2.5 - Prep Challenge 2.6 - The Eggs 2.7 - Carnival Date 2.8 - Race the Vale 2.9 - Panty Raid 2.10 - Beach Rumble 2.11 - Tad's House 2.12 - Weed Killer 2.13 - Boxing Challenge Chapter 3: Love Makes the World Go Around 3.1 - Cook's Crush 3.2 - Jealous Johnny 3.3 - Nerd Challenge 3.4 - Cook's Date 3.5 - Bait 3.6 - Wrong Part of Town 3.7 - Tagging 3.8 - Comic Klepto 3.9 - Greaser Challenge 3.10 - Lola's Race 3.11 - The Tenements 3.12 - The Rumble Chapter 4: "A Healthy Mind in a Healthy Body, and Other Lies" 4.1 - Stronghold Assault 4.2 - Jock Challenge 4.3 - Paparazzi 4.4 - Funhouse Fun 4.5 - Defender of the Castle 4.6 - Glass House 4.7 - Discretion Assured 4.8 - Nice Outfit 4.9 - The Big Game Chapter 5: "The Fall and Rise of Jimmy Hopkins, Aged 15" 5.1 - Making a Mark 5.2 - The Gym is Burning 5.3 - Rats in the Library 5.4 - Here's to you Ms. Philips 5.5 - Galloway Away 5.6 - Finding Johnny Vincent 5.7 - Cheating Time 5.8 - Townies Challenge 5.9 - Revenge on Mr. Burton 5.10 - Preppies Vandalized 5.11 - Go See The Principal 5.12 - Busting In 5.13 - Smash It Up 5.14 - Complete Mayhem 6. Credits 7. Version History 8. Legal Disclaimer ============================================================================= 1. Walkthrough ============================================================================= ============================================================================= Chapter 1: "Making New Friends and Enemies" ============================================================================= ============================================================================= 1.1 - Welcome to Bullworth ============================================================================= After the introduction sequence, walk south passed the white shirt-clad bullies to the big building marked with a yellow X on the map. Press the indicated button at the glowing circle to go inside. Walk to and up the stairs, then enter the principal's office for a cutscene. You must go to the boy's dorms to collect your school clothes. Exit the principal's office, go down the stairs, and walk to the doors that you previously opened to come inside the building. Outside, head north and take a right at the four-way circle intersection. Go to the dorm building entrance to start a cutscene. Follow the commands on the screen. The only "difficult" part is when you must grab the bully and beat on him while you are holding him. For this, try to punch him immediately after it is prompted. After that, press the buttons to humiliate him. After the small tutorial, you need to beat down the bully. Simply press square repeatedly when his guard is down to destroy him. After two more cutscenes, follow your friend to the soda machine and press triangle to restore your health. Now, go to your room and walk to the closet. Cycle to the right in the wardrobe screen to highlight your Bullworth uniform. "Accept" the uniform and another cutscene occurs. Afterward, press triangle at the desk to save your game. Exit the dorm and head to the X on the map to reach the class building. ============================================================================= 1.2 - This Is Your School ============================================================================= Inside, follow Gary (denoted by the yellow marker above his head) to Russell and Russell's locker. Follow the on-screen instructions to apologize and give Russell some money. Go over to the locker and press triangle to start the lockpick task. For this task, SLOWLY rotate the left analog stick right or left (in the direction of the arrow) until you hear a click sound, then the arrow goes in the other direction. Repeat this process a couple more times to receive a cap from Russell's locker. After the cutscene, press the button near the garbage can to go inside and lose your trouble meter. Jump out and follow Gary to the girl's bathroom. Talk to Eunice by following the instructions on-screen. She had some chocolate stolen, so run over to the boy's bathroom to get it back. At the bathroom, you can either pay him for the chocolate or shove him for it. Once you've done either, head back to Eunice for a kiss. After this, follow Gary to the cafeteria. He will tell you about the cliques of the school. Once the cutscene is over, run to chemistry class, which is located on the first floor. For this class, you must press the corresponding buttons as they pass by the black box on the screen. You don't need to do it perfectly in the center - just press the button while it's anywhere in the box to pass the class. It's fairly simple and kinda like DDR without the ratings. You get the fire cracker set for successfully completing the class. As you can see, you have to attend quite a few more levels of this class. Luckily, you are rewarded for your efforts. Now I suggest waiting for the next class. The time window is 1PM to 1:30PM and you don't have enough time to complete the next mission plus make the class on time. After waiting until 1 PM, run to English class. For this class, you need to make words out of the scrambled letters. This is fairly simple, and even easier with the answers. Speaking of which, here they are: Mellow, Well, Mewl, Meow, Moll, Mole, Elm, Low, Mow, Owl, Woe, Mew, Owe You should have more than enough time to make all of these words. If you have trouble remembering the words while inputing them, you can always press start to pause to remember more words. After the class, you get a reward and you must apologize to Russell basically to see what you've got. After this, go outside the class building and start "The Setup." ============================================================================= 1.3 - The Setup ============================================================================= After the cutscene, run after the bully. You must scale a wall, go around the big building, and turn right at the statue. Once you've gotten to the gate, you will face another bully. Beat him up the same way you did the other guy in the tutorial, then open the gate by repeatedly tapping the indicated button. Run around the fence to the slingshot bully. He will put another guy on you that you must beat up. After that, open the gate near the X on the map and fight the next bully. He's just as easy as the last - lock on with block and bash away at him. Open the next gate and you must defeat two bullies. This sounds hard, but if you use the same strategy as before (lock on and beat up), you shouldn't have much trouble. Try to manuveur yourself so the two of them are bunched up, also. Collect the cola and get ready for the boss fight with the slingshot bully. For this fight, you must pick up objects on the ground and throw them at the bully on top of the wall. This is very easy and simple - just grab an object denoted clearly by a sparkle, lock onto the bully on the wall, and press the other trigger to throw the object at him. When you've depleted his health fully, you receive the slingshot as a reward. Go back to the boy's dorms and sleep to advance to the next day. Outside of your room in the hall is the start of the next mission. ============================================================================= 1.4 - Slingshot ============================================================================= After the cutscene, follow Gary to the X on the map to reach a map. For this part of the quest, you must knock out the windows of the bus with your new slingshot. This is very simple; lock on, shoot, and you will automatically lock onto the next window. Once you've shattered all the windows, follow Gary to the football field and climb the tree to your left down the field when prompted by gary. Up the tree, climb onto the branch, sit on it, and enter the target mode. You must shoot at each practicing football player. It take two shots for each one. Wait until they stop moving to shoot them. Don't worry; they won't leave this area. Once that's done, you pass the mission. ============================================================================= 1.5 - Save Algie ============================================================================= This one is located at the library. You must bring Algie to his locker without his health depleting fully. Follow the X on the map down the stairs and you will encounter a lone bully. He's simple to knock out; merely lock on and punch away. Just remember that you can hurt Algie too, so don't punch wildly near him. After that, continue to the X on the map and you will encounter two bullies this time. This is where things get a little dicey; you must get the attention of both bullies by hitting them at least once. If you don't do this, Algie will get beat up. Once I have the two bullies' attention, I like to bunch the two of them together and hit both of them at the same time. After wasting them, you will now have a timer to bring Algie to the bathroom. There is a lot of time on it, so don't worry; just follow the map to the X and enter the class building. Go up the stairs and over to the bathroom. While Algie is using the bathroom, you must fend off a couple bullies. This is even easier than before because you are in close quarters with no prefects in the bathroom. After they're knocked out, Algie comes out of the bathroom. Lead him to his locker to complete the mission. ============================================================================= 1.6 - Help Petey ============================================================================= You acquire this mission in the boy's dorms. For this task, you must deliver a package for Petey. Exit the dorms and run to Beatrice. She is just outside the class building straight ahead. Once you've delivered it to her, she will give you a $5.00 reward. ============================================================================= 1.7 - A Little Help ============================================================================= This mission is acquired in the boy's dorms. After the cutscene, head to the X on the map. (Take a left, not straight, at the circle intersection right in front of you.) At the bus, go inside it and walk through it to reach the other side. After the cutscene, you must find a transistor for the hobo's radio. Head to the X on the map to reach a ladder - climb it and grab the radio. Back at the hobo, once you've given him the transistor he'll show you how to perform an uppercut. This is your reward for the mission. ============================================================================= 1.8 - Defend Bucky ============================================================================= Go to the boy's dorms to get this quest. After the scene, run to the autoshop. Take a left at the circle intersection and run over to it. Be sure to tap the spring button repeatedly because Bucky's health is depleting while you are getting to him. Once you're there, you must face two bullies. One of them has a bat - take him out first and then use the bat on the second bully. After both are wasted, go around the wall to square off against two more bullies. Knock out the bully with the bat first, then use the bat on the second. Open the garage and Bucky will get what he needs. Outside again, run back to the gate to find two more bullies. Again, waste the one with the bat, then knock out the other. After that, open the gate to end the task. You receive the skateboard as a reward. ============================================================================= 1.9 - That Bitch ============================================================================= Head to the girls' dorm to receive this quest. You must get the notes from Mandy's locker and put a stink bomb in it. First you need to get the stink bomb - so go to the nerd near the library to get it. Afterward, head to the gym. Go down the stairs and take the first door on the right to reach the girl's locker room. Head over to Mandy's locker and pick it. This is the same as when you picked Russell's locker, only now you have a time limit - you must do it before the prefect comes and sees you. There isn't much time, so go as fast as possible. Once you've infected the locker and gotten the notes, leave the gym and give Beatrice her notes back. If you get caught by the prefects during the lockpicking, you will have to restart the mission or go to class if it is classtime. ============================================================================= 1.10 - The Candidate ============================================================================= This task is in the big class building. After the scene, run to the front area and ascend the stairs. Go around the railing and into the yellow circle. For this event, you must fend off the bullies with your slingshot while standing on the back balcony. Sounds simple, but after a while they will start coming two at a time. When this happens, try to shoot fast. For this to work, you should stay fully unzoomed throughout and just hit the body of the bully once to make him go away. About halfway through, a mascot comes in to ruin it for him. Keep firing bullets at him and he will eventually run away. It takes more than a couple to do this, however, so just keep shooting. After the mascot is gone, bullies start coming even faster. I recommend always aiming back at Earnest in the center after you shoot someone so you have a good chance of hitting the next guy before he gets a shot off. The bullies on the balconies to the side don't need much time to set up, so take them down first. The next order on the chopping block are the bullies on the balcony above Earnest. Finally, the bullies on the ground are the least of your concern because they need to run up to Earnest to set up. After the task is complete, you are rewarded $10.00. ============================================================================= 1.11 - Halloween ============================================================================= You get this mission in front of your wardrobe closet in your room. Leave the dorms and ignore Russell and his friend who want to beat you up. Outside, grab the first task at the blue marker from the kid. Go to another schoolmate, get behind them, and put the "kick me" sign on the kid. Go left at the circle intersection to find another prank. For this one, you must egg three students. Just target and throw - it's that simple. Go south to reach another prank - you must light a volcano near students. The students are behind you in a small group - place the volcano down, run back, and watch the fun ensue. Head around the class building to find another person with a prank. This one involves stink bombing three students, which is identical to the egg prank. After you've thrown stink bombs at three people, go south and left at the statue to get the itch prank. Throw the itching powder on three people to complete the small pranks and unlock the big prank. ============================================================================= 1.12 - The Big Prank ============================================================================= Once the scene is over, you must beat up a bully. I recommend grabbing him and punching him repeatedly while he is clung. After he's down, another scene ensues and you must go to the teachers' lounge denoted by the X on the map. You actually need to enter the blue door with the blue circle on front of it instead of going directly to the X. Head through the building to the marker and drop the stuff. Now go over to the alarm and pull it to end the task. ============================================================================= 1.13 - Character Sheet ============================================================================= Run after the bully and try to dodge the marbles that he throws on the ground. Once you're out of the grass, get on your skateboard and continue tailing him. When you have an opening (usually when there is a long distance before a corner or turn), shoot him with the slingshot and recover the character sheet. Head to the auto shop to find two bullies with the character sheet. One has a bat - knock him down, take the bat, and swing away at both of them until they are wasted. Grab the character sheet, then go north to the next X on the map. You find a bully tormenting a nerd by dangling a character sheet above his head. Before you get too close, fire at him with your slingshot, then run up to him and punch him until he's down for the count. Grab the character sheet and listen in amusement as the nerd asserts "That's what you get for messing with the wrong people... and don't you forget it." Go to the last X on the map. The bullies are behind the broken part of the wall. After hopping over, you must play a game of "kick each other in the nuts." Well, he kicks you, and when you get up, they both run away. Collect the last character sheet and return to the nerd to complete the task. ============================================================================= 1.14 - Help Gary ============================================================================= Run to the schoolbus and, from afar, fire your slingshot at the two bullies. They come running for you; change to your fists and beat them down. Gary helps you, but you should be the one taking the hits and not him because you provoked the bullies. Afterward, follow Gary to the basement. In here, press the switch to open the door. In the next room, jump the fence and press the switch. For the next area, pick up the sparkly object and throw it at the switch to open the door. After that, crawl through the opening in the fence, wait for the electric shock to stop, and run over to the switch behind it. Crawl back out. In the next room, kick all of the pumpkins to cause vandalism. There is also a transistor in this room in the corner. After kicking all the pumpkins, pick up the fire extinguisher and extinguish the fire. Run to the marker for a cutscene. For the fight against Russell, stand near the wall and watch him charge you. When he gets relatively close, run out of the way and he will bash himself into the wall. After this happens, either use weapons or punch him a few times. You will need to repeat this process several times to waste him. Remember: stand near the wall, run out of the way, punch him a few times. If you punch him more than a few times, he regains full consciousness and blocks while punching you. It is very hard to go toe-to-toe, man-to-man with him, so stick to the strategy of watching him charge the wall. When his health reaches red, you must run around the arena while he is charging you. He runs out of breath after a little while and becomes open to attack. After a while of this, a cutscene ensues and the task ends. ============================================================================= Chapter 2: "Rich Kid Blues" ============================================================================= ============================================================================= 2.1 - Hattrick vs. Galloway ============================================================================= After the cutscenes, run to the cafeteria and go to the back where the food is located. In the rightmost room, you will find a bottle. Go upstairs now and break the glass cabinets near the principal's office to find another bottle. If you get in trouble, run to the garbage can near the boys' bathroom. At the same bathroom, grab the bottle in the stall. Leave the class building and head to the schoolbus to find a lady that gives you a camera as a reward. ============================================================================= 2.2 - The Diary ============================================================================= You must retrieve a diary or the school will find out the "softer side" of Jimmy. Run to the X on the map - it is the back of the school building and you will need to jump up onto the grass. Climb the vines and go through the window. You must not get caught by prefects. If you do, find a trash can to lose them. Make your way to the classroom to find out it is locked. Go downstairs to staff room and collect the diary. Leave the building and return to Beatrice for a $20.00 reward. ============================================================================= 2.3 - Last Minute Shopping ============================================================================= Leave the building to find Edna's bike outside. Get on it and ride into town. Go to the first X marker to discover a market. Pick up the item for Edna and go across the street to a barber. Pick up the hair cut. At the next closest X you pick up another item for her. Bike to the bus stop and return to Edna with the items. ============================================================================= 2.4 - Movie Tickets ============================================================================= Get on the bike and ride away to get rid of some people. After that, go back to the line and give Eunice chocolates. Walk with Eunice to the alley to get rid of her. Return to the theater and just get near Trent and his friend and he will run away. You receive money as a reward. ============================================================================= 2.5 - Prep Challenge ============================================================================= For the boxing fight against Chad, you just need to block until he lets his guard down. Once this happens, swing away at him. Uppercuts work well, too, and you can dodge with X/A. The second fight is a little more tough - you need to dodge Justin's attacks and, while he's hitting air, punch his lights out. The fight against Parker is even more tough. I suggest mixing up head and body blows. Dodging is key here, too. When you've successfully dodged a punch, swing away at Parker. Repeat this process to defeat him. You receive the beach house as a reward. ============================================================================= 2.6 - The Eggs ============================================================================= Bike to Tad's house, which is denoted by the X on the map. Gary riles him up, so you must defeat Tad and his gang. They will run away around the area and throw eggs at you. Tackle each of them to the ground and ground n' pound them. If they get up finish the job. Knock out the boy by the gate to get the key. Use it to exit the area. Hop on your bike and ride away from the rest of them. ============================================================================= 2.7 - Carnival Date ============================================================================= Get a ticket and enter the carnival. Wait for Pinky and go up to the first game on the right - strike out. For this game, wait until the object is almost in your aim and then throw a ball at it. Once you've completed this, walk further into the carnival to find High Striker. You must tap A/X repeatedly as fast as you can to complete this one. It's pretty simple - just mash the A/X button. For Splish Splash, wait until the ball is on the red button before you throw it. You might need to try a few times because it's hard. I suggest waiting and not throwing wily nily. For the shooting game, fire at the various bandits. As they come across, time it so your bullets hit the target. You need to shoot a little to the left/right of the target to do this. Get a high score to complete this little mini-game. Go to the prize tent now and purchase the bear. Give it to Pinky to end the task. ============================================================================= 2.8 - Race the Vale ============================================================================= Hop on the bike near the dorm and ride into the city. Bike to the beach to enter the race. This is a fairly simple race, but remember to go through each of the waypoints. After a few waypoints on the beach, use the ramp to fly onto a higher wooden area. Bike to the next waypoint and make a sharp left. Follow the waypoints (don't do any heroics while in the air) to reach the road. Make each of the sharp turns and don't go rightward into the estate. Continue following the waypoints and you will reach a dirt road again. Follow the linear path through the waypoints to the finish line to complete the task. ============================================================================= 2.9 - Panty Raid ============================================================================= After the hilarious cutscene, hop on your bike and ride to the girls' dorm. Go around to the right side and climb the ladder to reach the attic area. Descend the stairs on the other side of the attic and collect the panties in each of the girls' bedrooms. If need be, hide from the prefect in the closets. Run back to Mr. Burton to complete the task. ============================================================================= 2.10 - Beach Rumble ============================================================================= After the cutscene, run after the boy to a beach house. A bunch of boys come out to fight - after knocking them out, waste the last boy. These fights are very similar to fights earlier in the game, but you have more moves at your disposal to knock them out quickly and efficiently. ============================================================================= 2.11 - Tad's House ============================================================================= Hop on a bike and head to the estate. Open the gate and swap items to the eggs. Throw an egg inside the open window and someone comes out. Help Russell defeat him, then continue to the next window denoted by the X's on the map. Repeat the process of throwing eggs and defeating boys until they have been thrown into all the windows. After this, run out of Tad's yard to your bike to complete the task. ============================================================================= 2.12 - Weed Killer ============================================================================= Bike to the salon and get the Ivy League haircut. Hop back on the bike and ride to the X on the map. This brings you back to the school area. Enter through the blue doors and talk to Bif to gain entrance further into the building. Up the stairs, head through the room to reach an outside area with a white floor. Up more stairs, grab the poison and destroy the Crapula Maxima plant right next to it. Preps come after you now, so fight your way back outside to end the task. I always fight them, but you can try just running passed them. ============================================================================= 2.13 - Boxing Challenge ============================================================================= Skateboard to the boxing club. The trick against Bif Taylor is to quickly jab him when he tries to uppercut you. In addition, if you mix up your punches you can pummel him pretty quickly. I also recommend the dodge-and-punch strategy. After the cutscene, beat up the preps and follow Derby to a large room. Now you must fight Derby. He's no Russell, truly, and even though he has a lot of health, he goes down fairly easily. I just stand toe-to-toe with him and bash away. When his friends come, take both of them down, then repeat the process. If Derby goes behind the counter, wip out your slingshot and get a few shots off at him. Once his health is gone, the mission and chapter ends. ============================================================================= Chapter 3: Love Makes the World Go Around ============================================================================= ============================================================================= 3.1 - Cook's Crush ============================================================================= You must collect items for Edna in this task. First go to the leftward X because the item is located in this same building. When you get there, you need to get the staff away from the staff room, so pull the alarm next to the staff room on the wall. This will cause havoc, and you might get caught by prefects if they are close. If this happens, just run for the staff room - they won't go inside with you if you make it. Once inside, collect the item near the desk, then exit the building entirely and set your course for town. Go to the X, which is an alleyway, and start bashing trash cans until you find the item. If you any trouble with the police, evade them on your skateboard/bike. When you have the item, return to Edna to complete the task and receive the $40.00 reward. ============================================================================= 3.2 - Jealous Johnny ============================================================================= After the scene with Johnny, bike to the X on the map and switch to your camera. Soon she will come with a guy - take a picture of the two of them holding hands. Remember to keep your distance! Follow them to an alley to see them kissing - take another picture of this. When you take a good picture, the game will even say that you did, so watch for this cue. Wait a while longer and the twosome will stop by the street with a gift in hand. Snap a shot of this, then return to Johnny with the news to complete the task. You receive $20.00 as a reward. ============================================================================= 3.3 - Nerd Challenge ============================================================================= This task is just a mini-game with an arcade machine. For the game itself, you must collect the food while avoiding the people. This is pretty simple and straightforward; just remember, don't go for anything risky or you will lose. Stay safe and, even thought it might take a little while longer, you will succeed eventually and earn the house as a base. ============================================================================= 3.4 - Cook's Date ============================================================================= This mission is similar to "The Candidate" mission. Climb the tree, find a good place on the branch, and start shooting at students as they run up to the tables. This mission is even easier than "The Candidate" because they are in a more condensed area and you don't have to look in the side of your vision. After you've fended them off, you complete the task. ============================================================================= 3.5 - Bait ============================================================================= Hop on your bike and go to the X on the map. Provoke Gord by throwing an egg at him. He'll go after you on his bike; race him back to the garage. He will get to the side of you, but he won't do much more than throw eggs at you. When you reach the garage, you must defeat the horde of boys with projectiles. I prefer the slingshot; lock onto them and when they stop, fire at them. When you take them all down, you complete the task. ============================================================================= 3.6 - Wrong Part of Town ============================================================================= Ride to the X on the map to see a bunch of greasers picking on a nerd. After the scene, you must defend Cornelius from the greasers. This is a normal brawl fight with two opponents. This time, however, there is no bat or anything to help you. Just fists. Head to the pizza parlor by following the X on the map. When you reach Algie, another cutscene ensues and then you must shoot at the greasers while biking away. This is similar to a mission in San Andreas. Not much of a strategy here; just aim and fire repeatedly at them while the biking is done for you. After a scene, you must fire at *more* greasers. This would be fine, but you keep the health you had before. Just keep firing as you across town and back to school. Once off the bike, go inside the school a little and you will complete the task. ============================================================================= 3.7 - Tagging ============================================================================= Leave the school and ride to the overpass. Tag the wall where the yellow marker is and go to the shop to get more spray paint. After this, you must tag five greaser spots in greaser. You get a bigger payoff if you tag the spots on the rooftops, but all you need to do is tag any five areas to complete the task. ============================================================================= 3.8 - Comic Klepto ============================================================================= For this task, you must ride after the klepto and get the comic book back. Ride after him and use firecrackers or other projectiles to get him off his bike. When this happens, either beat him up if the comic is not there or just collect the comic outright. Return to the questgiver to complete the task. ============================================================================= 3.9 - Greaser Challenge ============================================================================= You must defeat three greasers at the same time here. This is harder than it seems because you can no longer use the bunch up strategy to hit all three of them at the same time. When you've dropped them, use the soda machine to replenish your health and repeat the process. After a few waves, the challenge is complete and you receive the hideout as a reward. ============================================================================= 3.10 - Lola's Race ============================================================================= This is another race task. You probably won't start well at the beginning of the race, but don't let that get you down; keep biking and throwing eggs and you should catch up to the pack. As for directions, follow the waypoints. The first "shortcut" is through the woods/trees instead of going around them, but this is slightly risky because you might crash. The race is rather long, so don't worry if you DO crash because you will probably have enough time to catch up. The second shortcut is through a tunnel around two minutes. At around three minutes, trees fall and you need to hop over them. Finish the race in first to complete the task. ============================================================================= 3.11 - The Tenements ============================================================================= After the cutscene, bike over to the tenements. Collect the rubber band and transistor near the yellow marker and enter the tenements through the window. Inside, you must defeat several foes as you make your way through the large house. The first one doesn't have a weapon, but the second has a bat. Take the bat and smash them. Go through rooms, killing all the greasers, and collecting all the items at the X markers. Obviously, go down a floor if the marker is down, and go up if up. Some rooms have multiple greasers; take them down one at a time with importance placed on projectiles and other weapon equipped foes. After picking up an item on the middle floor in a bathroom-type area, you encounter Norton. He's deadly from close range with his hammer, so stay back and fire projectiles at him to down him. Use the hammer to bash the place up and reveal new rooms. In the room with the hammer, bash away the wood and then follow the rooms to more weak wood with an item behind it. Bash the wood and grab the item; continue this process until you have all of the items. With the objects in hand, return to Lola to complete the task. ============================================================================= 3.12 - The Rumble ============================================================================= After the cutscene, get on your bike and go to the X to find Peanut. Follow him to an alley to find three greasers. Brawl with them (knock out the one with the projectiles first) and watch the cutscenes. Now you must outrun the cops. Follow the linear path as the police car tails you. Soon you will reach a cutscene where you need to defeat Johnny. Take out all of his friends that have projectiles with a slingshot of your own. Just avoid Johnny on his bike by constantly moving around. When they're knocked out, lure Johnny so he rides under the crane and his bike will magnetically attach to hit. This leaves Johnny vulnerable on the ground. A regular fistfight ensues, or you could use weapons to make this even easier. Watch the cutscene that ends the chapter. ============================================================================= Chapter 4: "A Healthy Mind in a Healthy Body, and Other Lies" ============================================================================= ============================================================================= 4.1 - Stronghold Assault ============================================================================= Talk to the nerds near you to learn about Earnest's whereabouts. "Your diplomacy skill is too low" (ha!), so you need to beat the location out of them. After the fight, go to the X on the map to reach a door guarded by a gatekeeper. Beat him up, too, to get the code for door. Through the door, follow the dirt road and jump the wall. There will be nerds to the left and right with projectiles; after disposing of them, continue along the dirt road to the next wall. After jumping it, beat up all the nerds around the area because they can become a nuisance. Continue following the dirt path to find nerds on the big rocks now. After using projectiles to down them, follow the dirt road to a cutscene. You must destroy the transformer, but first knock out the nerds in front of you, then hide behind the crates as you shoot at the nerds around the area. Get up to the right-top crate and fire at the transformer with your slingshot. Once the door's open, go through the gate and make a quick right up the stairs. Man the machine gun and start pouding the door with it while supressing the fire from each side. After the cutscene, hide behind the pillars and shoot your slingshot at him when he stops shooting. Once you've made the deck go down, fire at targets above the boy to make another deck fall. After the third round, another deck fallsand a cutscene ensues. ============================================================================= 4.2 - Jock Challenge ============================================================================= This is just another dodgeball game; press the button indicated repeatedly to get the dodgeball and throw it at the most vulnerable player, or the closest to you. It is a best of three, so you can lose pretty quickly with a little bad luck. The other players on your team also play - they are pretty good themselves and don't go down easy. ============================================================================= 4.3 - Paparazzi ============================================================================= Head to the gym with your camera in hand. Take a picture of the cheerleaders to reach a cutscene. Ride to the girls' dorm now. Just like panty raid, go to the side of the dorm, up the ladder, and through the window into the attic. Go to the other side of the dorm's attic and down the stairs to reach the first floor. Go to the restroom (wait until the prefect goes the other way) and take a picture of Mandy in the shower. She'll go to her room now; wait for the prefect to turn and take a picture of her while you are at the doorway. Return to the hideout to complete the task. ============================================================================= 4.4 - Funhouse Fun ============================================================================= Ride to the carnival and buy a ticket for entrance. Inside the carnival, enter the funhouse and help Bucky/Fatty defeat the two guys attacking them. Watch their health, and if need be, use yourself as the meat shield. After the fight, hop on the table and rearrange the book for the ladder to fall. Climb it and go through the scythes; wait until they just went up before you go passed them one at a time. At the end, enter the door and use the controls. Let Bucky/Fatty pass by the scythes unscathed, but when the bad guys come running, press X just before they go until the scythes to knock them out. After three guys, you must find your way out of the graveyard now. Exit the control room, open the door near you, and go to the end of the hall. Use the button on the right side of this door to enter a new area. Take the first door on the left. Go down the hall all the way to find Bucky. Go backward and use the first door on your left. Follow the red carpet to Bucky. Use the switch to open the door at the end, then go through the door at the end of this room. Go up the ladder to your right and beat up the jock. Use the controls to disable the miner. Continue along the catwalk to the next jock. This one has a bat; tackle him, take the bat, and beat him up. Use the next controls to disable another miner. Repeat this process a third time, then drop down the ladder and go through the door. You find Fatty next to a mirror. Go up the stairs to find Bucky next to another mirror. Go into the fake auditorium and exit through the door to end the task. You receive $25.00 as a reward. ============================================================================= 4.5 - Defender of the Castle ============================================================================= You must defend the barricades from the jocks. Run to the front barricade as quickly as possible, then wip out the projectile weapon of choice and get to shooting the jocks down. You can either shoot from the cliff/ledge to the right (safe) or just go in front of the barricade and strafe backwards while firing (risky but you can get more done). The first barricade will probably go down, unless you are like the god of Bully. Even though the barricade is gone, you should try to stay where you are at and finish off any remaining jocks. After you've cleared the area, run back to the second barricade and get on the spud cannon above the gate. Before you do, grab the colas behind the gate. On the cannon, defeat the jocks by repeatedly firing at them to knock them out. There are quite a few waves, but the "game" never truly changes; keep an aim on where the jocks enter from and dominate the territory. You receive money as a reward. ============================================================================= 4.6 - Glass House ============================================================================= Travel to the school parkin lot and get on a skateboard. Ride behind the car and press the appropiate button to hold onto the car for a free ride. Stay this way until the car stops, then get off the skateboard and vandalize the yard. This is fairly simple; get to the green house and shoot out all the windows. There aren't any guard around here. Destroy the potted plants inside, then shoot out a few windows of the house itself to complete the task. Remember to stay away from the police and use the trash cans around the premises to hide from them. ============================================================================= 4.7 - Discretion Assured ============================================================================= Ride to the closest poster of Mandy and defeat the bullies near it. Once they're knocked out, tag over the poster with spray paint. Go to the next poster and defeat the nerds. Afterward, tag the poster on the wall to help Mandy. Bike into town and do the same thing for the three posters in town. You will have to defeat the boys around the posters before you can tag the posters. When you've tagged all five posters, return to school and talk to Mandy to complete the task. ============================================================================= 4.8 - Nice Outfit ============================================================================= Travel to the football field and beat up the mascot. The safe way to do this is to bike into him repeatedly, but this takes a long time. The fast but risky way is to get off your bike and ground n' pound him, but this will catch the attention of all the jocks on the field and they will all run after you. The safe way of biking into him is better. Remember to bike away after you ram into him. Once you've annoyed the mascot enough, you need to defeat the mascot. This fight is pretty easy and you can go toe-to-toe with the mascot. He might ram you into the wall if you are far away from him, though, so try to stay close. In addition, he can ram into the wall and hurt him just like the Russell fight. He's easier than the Russell fight, though, because you can get off more than a few punches on him. ============================================================================= 4.9 - The Big Game ============================================================================= Do the cow dance in front of the gate guard. This is similar to the chemistry class - you must press the button as it goes across the black box. Once you've successfully performed the dance, get on a bike and talk to the nerd agent behind the bleachers near the field. He wants you to rig the game ball by swapping it with another ball. He gives you the rigged ball - run over to the bag and swap it. Note that you must perform the dance if a jock runs up to you. After you've swapped the balls, go behind the other half of the bleachers and talk to this nerd agent. He wants you to glue benches. Go to each of the X markers on the map and glue the benches. Again, you'll need to perform the cow dance or beat up the jocks. After you've glued the benches, go into the school and turn right at the statue to meet another nerd agent. Head to the school gym and spike the cooler. Try to avoid the jocks if you can, or you will need to do the dance. Talk to the next nerd agent, Melvin, for the next task - you need to scatter the marbles across the football field. Go to each of the markers on the field and scatter the markers on them. Ride to the last agent to get the last task - hack the scoreboard. Head to the scoreboard and dance for the cheerleaders in front of it, then go in the little box next to the scoreboard to hack the system. The jocks take notice, and you enter a battle against them. For this fight, you must pick up the balls that Tad throws and throw them back at the jocks. After the first three jocks are down, Tad moves back and you must fight jocks with your fists while also throwing balls at the jocks that are protecting Tad. When you've finished the second round, the third round has tougher jocks that you need to beat up. It goes exactly the same way, though; that is, grab the ball and throw it at the jocks protecting Tad. When all the jocks around him are down, run after Tad and tackle him to the ground. ============================================================================= Chapter 5: "The Fall and Rise of Jimmy Hopkins, Aged 15" ============================================================================= ============================================================================= 5.1 - Making a Mark ============================================================================= Ride to the city and go to Yum Yum Market if you need spray paint. Go around to the back of city hall and climb the series of ladders. At the top, make the three tags for a cutscene. Slide down the three ladders and evade the police. Once they're out of the way, go back to City Hall and take a picture of your tags from the park in front of city hall. Go back to the dorms to complete the task. ============================================================================= 5.2 - The Gym is Burning ============================================================================= This is similar to another San Andreas mission. Get the fire extinguisher near the top of the locker stairs and put out all the fires. Get close to the fire and aim low to put it out. For one of the kids, you'll need to pick up a ladder by pressing a button repeatedly. Once you've extinguished the fire and helped the students, go to the girls' locker and someone tackles you. The task ends after this and you receive money as a reward. ============================================================================= 5.3 - Rats in the Library ============================================================================= In the library, get out your slingshot and start killing rats. Auto-target and fire - it might take more than one shot because Jimmy doesn't have a perfect aim. After twenty rats, Jimmy checks the crates and the mission is complete. You receive money as a reward. ============================================================================= 5.4 - Here's to you Ms. Philips ============================================================================= Skateboard to the garage and get a bike. Ride into the city. Go to each of the X markers and collect the items for Ms. Philips. Return to Ms. Philips to receive your reward and complete the task. You'll probably encounter some sort of enemy along the way, but just ignore them and go straight to the X markers. You receive money as a reward. ============================================================================= 5.5 - Galloway Away ============================================================================= Follow the X markers to the asylum. You'll have to go through tunnels and the like. Once you've met up with Ms. Philips, continue following X markers until you reach a tree. Climb the tree, get on the branch, and jump down into the asylum. Switch to your slingshot and get up on the small building south of the statue. There is a ladder behind it. Aim and fire at the transformer. Run to the X (avoid the orderlies) and go inside the asylum. Crouch and go to the X on the map while avoiding the orderlies again. At the X, open the door to find Galloway and, after a cutscene, receive your monetary compensation. ============================================================================= 5.6 - Finding Johnny Vincent ============================================================================= Get inside the asylum the same way as you did in "Galloway Away," the last mission. Remember to avoid the orderlies! Inside, open the series of double doors and head through the halls to reach Johnny. Wait and watch the orderlies' patterns if you are having any trouble. After talking to Johnny, continue the stealth to the orderlies' uniform. At the room before, take cover behind the wall in the center of the room. Talk to the guard and open the cell room doors. Follow Johnny to the big center room when it gets caged off. Pull open the bars in front of you and follow the linear path out of the asylum. ============================================================================= 5.7 - Cheating Time ============================================================================= Ride to the X and climb the ladder to reach the rooftop. Go to the marker to see the preps selling tests to the greasers. Take a photo of them exchanging goods. Drop down and head to the gym. Go passed the locker room and hide in the pool bleachers. They are up the stairs. After the cutscene, take a photo of the exchange. When the game states "good," wait and leave the gym. Go up the ladder outside and jump down to the dirt. Take a picture of the prep and Mr. Hattrick together to finish the picture part of the mission. Return to Mr. Galloway to complete the task. ============================================================================= 5.8 - Townies Challenge ============================================================================= This is similar to the other challenges in the game. You face them three at a time; try to bunch them up and hit them all at the same time if possible. If not, tackle one to the ground, pound him a bit, then continue until they are all gone. After two waves, you receive the hideout as a reward. ============================================================================= 5.9 - Revenge on Mr. Burton ============================================================================= Ride to the hardware store and get the bolt cutters. Go to the X marker for a cutscene, then get on your bike and travel to each of the potties. Destroy all the ones marked by an X on the map, then go to the X where Zoe is located. After the cutscene, get on the vehicle and ram it in the potty to end the mission. You receive money as compensation. ============================================================================= 5.10 - Preppies Vandalized ============================================================================= Travel to the X on the map to meet the greasers. After the cutscene, travel to another X on the map. Go inside the warehouse and run through it to find stairs. Up them, get out your camera and take a picture of the townies putting rats in crates. After the scene, you'll fight a few townies. Once they are defeated, leave the warehouse and head to the docks. Take a good picture of the townies with the burning trophies. Return to the boxing gym to complete the task. ============================================================================= 5.11 - Go See The Principal ============================================================================= Head to the principal's office for a long cutscene in which you get expelled. ============================================================================= 5.12 - Busting In ============================================================================= Travel to Russell's house and get on the scooter. Follow Russell to the dropout's hideout. Inside, go leftward into the power generator area. Beat up the kids in here and press the switch to stop the overload. Go under the fallen object near the button and beat up the two dropout's afterward. Press the button around here, then go back under the fallen object and to the red star building. Go inside the building and press the button. Go to the chem plant and get on a bike. At the train yards, flip the switch to move the train on the platform. Do this twice to access a new area. Move toward the new X marker on the map and destroy the two dropouts keeping guard. Go up the ramp and follow the path to two more dropouts. After defeating them, continue to the switch and use it. Jump onto the crates and over the fence. Follow Zoe or the X marker to reach the chem plant. While Zoe is distracting the gang, go up the ramp to the right to find a lot of dropouts. To defeat them, tackle them to the ground and pound them. Quickly get up and repeat the process until they are all wasted. South of the door to the plant you will find a crawlspace. Go under it to find a bat and replenish your ammo. Now go inside the chem plant. Follow Edgar through the plant while jumping down and crouching passed all the equipment. The pipe is a tightrope of sorts; stay in the center to make it across. Follow the catwalk to a ladder. Down it, you reach another pipe you must traverse. After descending another ladder, you reach the bottom with Edgar. For this fight, block his attacks with the shield and, when he jumps back with the pipe, punch him repeatedly. Use the shields on the side also. Down in the arena area, grab a pipe of your own and bash away at him. This is easier than the shield part of the fight. You might have a lightsaber struggle and, if so, tap the indicated button repeatedly. When you've depleted his health, the task ends. ============================================================================= 5.13 - Smash It Up ============================================================================= Follow Zoe to the warehouse for a mini-game of sorts. You must smash up more stuff in the warehouse than Zoe. Stick to the first floor and don't worry if she is ahead of you. Smash all the crates, televisions, and furniture. When prompted, go to the second floor. Here, smash the statues and glass. You should get a lot of points for doing this. When you're done with the top, you should have more money wasted than Zoe. If you don't, retry and stick with the expensive-looking stuff. Bashing crates quickly does the job, too. ============================================================================= 5.14 - Complete Mayhem ============================================================================= Head to the X on the map to reach the Wonder Meat Slaughterhouse. There are plenty of cops around this area; evade them at all costs. Go around the warehouse to find an entrance. Inside, Russell is behind some crates on the other side of the room. After saving Russell, leave the warehouse and go down the street for a few cutscenes. Go to the gym first. Seems the nerds have taken over this area. Take them down one at a time with the help of Russell. When you've knocked out the faction leader, head to the prep building. Now you must defeat Derby and his friends. Get on Derby while Russell takes out his friends. When you've defeated Derby, go to the library to find the jocks and Tad. Defeat them; take out the guy with the bat first and then use the bat (or have Russell use it) to knock out all the other guys. At the girls' dorm, you find Johnny and the greasers. This fight the same as the previous fights; knock them out one at a time. Afterward, exit the dorms and head to the school building to find Edgar. After the cutscenes, go across the plank while avoiding Gary's eggs. While going up the ladder Gary will drop a wheelbarrow on you. Go to the side when he does this. After climbing the ladder, traverse two more planks of wood with Gary firing eggs at you. Ascend the ladder and dodge another wheelbarrow. Go up the stairs for a cutscene with Gary. For the fight against Gary, stick to mixing body and head blows. When you have him on the ground, ground and pound him a bit and repeat this process. Gary gets you on the rail; repeatedly tap the indicated button and you two fall a platform. After three platforms, deplete the rest of Gary's health to complete Bully! Congratulations! ============================================================================= 6. Credits ============================================================================= * CJayC for creating GameFAQs. * Sailor Bacon for continuing GameFAQs. ============================================================================= 7. Version History ============================================================================= Version 1.0 (6/11/11): Original version of document. ============================================================================= 8. Legal Disclaimer ============================================================================= This document is Copyright (c) 2011 Andrew "TestaALT" Testa. All Rights Reserved. This document may not be reproduced or retransmitted in any form and under any circumstances without the complete consent of the author. It may not be sold, altered, or published in any way without the advanced permission of the author. All sources, which have contributed to this document, are cited and/or credited in some form. The only site I allow this document to be viewed at is GameFAQs . =~ End of File ~=