------------------------------------------------------------------------------- -------------------------[STREET FIGHTER II: CE FAQ/MOVELIST]------------------ ---------------------------------[by Ice Queen Zero]--------------------------- ------------------------------------[SHARP X68K]------------------------------- ------------------------------------------------------------------------------- o--------------------o INTRODUCTION o--------------------o Now that I've done all of the other major Street Fighter IIs, I guess I will finish off the collection on another different system. In Street Fighter II Championship Edition, you now have the option to play as the 4 bosses. o--------------------o CONTROLS o--------------------o u=up uf=up/forward ub=up/back b=back f=forward d=down df=down/forward db=down/back Press u, uf, or ub to jump Press d, df, or db to crouch Press b to move backwards (away from opponent) Press f to move forwards (towards opponent) Press b to block attacks that aren't low Press db to block low, non-air attacks o--------------------o SYSTEM o--------------------o Choose a character and the object is to defeat the other 12 fighters inside a best two out of three wins match. You get to play as the bosses this time, YAH! o--------------------o MOVELIST o--------------------o Each character has a set of special moves in addition to the normal attacks given to them. They are executed by moving the joystick in a certain sequence and pressing the appropiate attack button. Sometimes, a character can perform an extra move by doing a normal attack at close range. +---------------------+ Ryu +---------------------+ Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick Fireball (Hadouken): d, df, f + Punch [Faster than Ken's] Dragon Punch (Shoryuken): f, d, df + Punch Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick Axe Kick: close, Hard Kick Drop Knee: Light Kick in air +---------------------+ Edmond Honda +---------------------+ Hundred Hand Slap: Punch button rapidly Sumo Headbutt: b~f + Punch Bear Hug: close, b or f + Hard Punch Sumo Throw: close, b or f + Medium Punch Knee Bash: close, b or f + Hard Kick +---------------------+ Jimmy Blanka +---------------------+ Electricity: Punch button rapidly Rolling Attack: b~f + Punch Double Head Butt: f + Medium Punch Double Knee: close, f + Medium Punch Head Bite: close, b or f + Hard Punch +---------------------+ William Guile +---------------------+ Sonic Boom: b~f + Punch Flash Kick: d~u + Kick German Suplex: close, b or f + Hard Punch Hip Toss: close, b or f + Medium Punch Air Toss: close, b or f + Medium or Hard Punch in air Backbreaker: close, b or f + Medium or Hard Kick in air Backfist: b + Hard Punch Lunging Knee: f + Medium Kick +---------------------+ Ken Masters +---------------------+ Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch [wider range than Ryu's] Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick Axe Kick: close, Hard Kick Drop Knee: Light Kick in air +---------------------+ Chun Li +---------------------+ Lightning Kick: Kick button rapidly Spinning Bird Kick: d~u + Kick Heel Stomp: d + Medium Kick in air Throw: close, b or f + Medium or Hard Punch Air Throw: close, b or f + Medium or Hard Punch in air Chest Flip Kick: f + Medium Kick Flipping Neck Breaker: f + Hard Kick +---------------------+ Zangief +---------------------+ Spinning Clothesline: All three Punch buttons simultaneously Spinning Piledriver: f, df, d, db, b, ub + Punch Stomach Crunch: in air, u + Hard Punch Flying Body Attack: jump at opponent, d + Hard Punch Powerbomb: close, b or f + Hard Kick Brainbuster: close, b or f + Hard Punch Pile Driver: close, b or f + Medium Punch German Suplex: close, b or f + Medium Kick Alley Oop: close, db or df + Hard Punch Power Slam: close, db/df + Medium Punch Head Bite: b or f + Hard Punch on approaching opponent Face Pump: b or f + Medium Punch on approaching opponent Stomach Pump: db or df + Hard Punch on approaching opponent +---------------------+ Dhalsim +---------------------+ Yoga Fire: d, df, f + Punch Yoga Flame: b, db, d, df, f + Punch Yoga Noogie: close, b or f + Medium Punch Yoga Throw: close, b or f + Hard Punch Yoga Spear: in air, d + Hard Kick Yoga Mummy: in air, d + Hard Punch Slide Kick: d + K Double Headbutt: close, Hard Punch +---------------------+ Balrog/M. Bison +---------------------+ Turn Punch: Hold all three Punches or Kicks for at least 2 secs then release Final Punch: Above move and hold for 60 secs and release Dash Punch: b~f + Punch Dash Uppercut: b~f + Kick Headbutt: close, f + MP or HP +---------------------+ Vega/Balrog +---------------------+ Backflip: b, b Rolling Claw: b~f + Punch Wall Jump: dcuf/dcub + Kick Dive Claw: Punch Izuna Drop: f + Punch when close Rainbow Suplex: f + Medium or Hard Punch Stardust Drop: close, f + Medium or Harp Punch in air +---------------------+ Victor Sagat +---------------------+ Tiger Shot: d, df, f + Punch Low Tiger Shot: d, df, f + Kick Tiger Uppercut: f, d, df + Punch Tiger Knee: d, df, f, uf + Kick Tiger Carry: close, f + Medium or Hard Punch +---------------------+ M.Bison/Vega +---------------------+ Psycho Crusher: b~f + Punch Scissor Knee: b~f + Kick Head Stomp: d~u + Kick Somersault Skull Driver: above move, Punch Deadly Throw: close, f + Medium or Hard Punch o--------------------o CREDITS o--------------------o Capcom - made the game GameFAQs - hosting this FAQ You - reading it. o--------------------o CONTACT ME o--------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero