**************************************************************************** Capcom vs. SNK 2 Color Edit Advanced Techniques FAQ Written by Jonathan Hurtado aka Cowdisease e-mail: jonhurtado@juno.com FAQ Version 2.5 First Created: 10/1/01 Last Updated: 10/17/01 **************************************************************************** Copying an FAQ is wrong. Please don't copy and paste information from this FAQ, change it, and claim it as your own. You may not link directly to this FAQ, because if you do, the link will point to an older version of the FAQ even after I update this. This FAQ is found exclusively at the great www.gamefaqs.com site. Copyright 2001 - Jonathan Hurtado **************************************************************************** VERSION UPDATE REPORT **************************************************************************** 2.5 Added E.Honda, Morrigan, and Nakoruru color schemes. Tweaked Athena, Iori, Ryu, and Terry color schemes. Added more info in the Introduction section. 2.0 Big update. Added info to Section 2.0, and added new perfect tan technique. Changed and added color schemes to the following characters: Athena, Balrog, Blanka, Guile, Rolento, Sagat, Sakura, Vega, Vice, and Zangief. Also alphabetized the Exclusive Color Schemes section. 1.5 Made some corrections on some erroneous information. Tweaked Ryu's custom color a bit and replace old Sagat custom color scheme with a better looking one. 1.0 First draft of the Color Edit Advanced Techniques FAQ. **************************************************************************** TABLE OF CONTENTS **************************************************************************** 1.0 Introduction 2.0 About the Color Edit System .1 Fifteen Color Setup .2 The RGB Scale .3 The System Limitations 3.0 The Sub-System 4.0 Techniques .1 Default Color Path .2 Sub-System's Color Copy Path .3 Other Games Path .4 The Perfect Tan (Alpha Sprites) Method .5 Experiment! 5.0 Exclusive Color Schemes 6.0 Contribute 7.0 Thank You's **************************************************************************** 1.0 INTRODUCTION **************************************************************************** Welcome to the Color Edit Advanced Techniques FAQ for Capcom vs. SNK 2. The purpose is to assist both newcomers and experts in using the Color Edit mode. This is not a submission FAQ, so please do not submit your custom color schemes. You can email submissions to Andy Wilson's Color Edit FAQ , which is also found at the Gamefaqs website. There is an exception to this rule, which is found in Section 6.0. If you want to see photos of custom color characters, head over to Shingotink's http://shingotink.tripod.com website and the CvS2: The Changing Room at http://cvs2az.tripod.com. **************************************************************************** 2.0 ABOUT THE COLOR EDIT SYSTEM **************************************************************************** The Color Edit system is a dream come true for any fighting fan that said, "I wish this fighter was in this color." The system allows the player to modify the colors of a fighter sprite. First implemented in the Dreamcast version of Capcom vs. SNK: Millennium Match 2000, the mode returns in Capcom vs. SNK 2. Each fighter has eight default colors. The six punch and kick buttons each selects one color. The seventh color is selected by pressing the three punch buttons simultaneously, and the eight color is selected by pressing the three kick buttons simultaneously. Unlike Capcom vs SNK 1, you can only save one custom color scheme per fighter instead of two, which is accessed by pressing START when you select a combatant. The following points will illustrate how the color edit system works. **************************************************************************** 2.1 FIFTEEN COLOR SLOTS SETUP **************************************************************************** There are 15 color slots in the system, indicating that each fighter consists of up to 15 colors. How those slots affect each fighter varies for each character, so you'll need to pay attention to the two large windows over the slots. The left window will show the character that you have selected and its current color. Any changes made to the sprite will be displayed on that window. The right window will indicate in a white area which part of the sprite the current highlighted slot can modify. There are several actions you can perform while you are in Color Change mode. On a color slot, by pushing the button:(*) A - Access that slot's RGB scale, allowing you to modify its color. B - Leave the Color Change option. X - Copy that slot's color to memory. A flashing border will surround that slot. Y - Replace that slot's color with the color that was copied to memory (as indicated by the slot's flashing border). If no color was copied, nothing happens. START - Access the sub-system. For more info, see Section 3.0. (*) These are buttons on the Dreamcast controller. For those who own the Playstation 2 version: (DC)A -> (PS2)X, (DC)X -> (PS2)Square, (DC)Y -> (PS2)Triangle, (DC)B -> (PS2)Circle. **************************************************************************** 2.2 THE RGB SCALE **************************************************************************** To understand how the color edit works, you must understand how the system handles colors. Capcom uses the RGB (red, green, blue) color scale, where a color is created with the values of those three parameters. For example, if you set red at its maximum value of 31 and leave green and blue at 0, you will get red. By mixing the values of those colors, you'll make different colors. For example, red at 31 and green at 31 will make yellow, and red at 31 and blue at 31 will make purple. When you access a color slot's RGB scale, you can modify the red, green, and blue values to change its color. When modifying a color slot's RGB scale, by pressing the button: (*) A - Accept the changes (if any) made to the RGB scale for that color slot. B - Discard the changes (if any) made to the RGB scale, reverting to the slot's original color before you accessed the RGB scale. X - Increment the red, blue, and green values by 1 simultaneously. Y - Decrease the red, blue, and green values by 1 simultaneously. (*) See 2.1's footnote on DC -> PS2 button counterparts. **************************************************************************** 2.3 THE SYSTEM LIMITATIONS **************************************************************************** Unfortunately, you do not have total control as to what you can modify in a sprite. Since the sprite only consists of 15 modifiable colors, certain areas of a sprite share the same color slot. For example, a part of the trim on Mai's costume shares the same slot as her eye. Thus, if you make that trim black, then her eye will also be black. Changing someone's hair color can be a problem if that sprite's hair shares the same slot with the sprite's outline. Be aware of these limitations when you are designing a custom color for your character. **************************************************************************** 3.0 THE SUB-SYSTEM **************************************************************************** The biggest improvement Capcom vs SNK 2's color edit mode has over CvS1's is the sub-system. This system, which is ideal for beginners, allows users to modify certain areas of a sprite without needing to mess around with the RGB scale values. It is accessed by pressing START after selecting Color Change. This sub-system's menu appears with these options. NAME CHANGE - Allows you to change the name of your character to whatever other default character's name is available. This is a quick fix solution for those who want to change certain Japanese-given names to their American counterparts (ex. M.Bison -> Balrog). COLOR COPY - This is one of the best features of CvS2's color edit system. It takes the complete custom color set of another fighter and applies it to your current character's color set. If a fighter doesn't have a custom color, then its Light Punch color will be used. This is a great way to develop color ideas for your fighter. MONOCHROME - Strips away all the color of a fighter, leaving only greyscale colors. This can be selected on or off. NEGATIVE - Replaces a color slot with its opposite color. For example, a white color slot will be replaced with black and vice versa. This can be selected on or off. BRIGHTNESS - Increases or decreases the brightness of a color slot. RGB - Players can modify the color by adding or subtracting its red, green, and blue values. INITIALIZE - Don't like the changes you made in the sub-system? Using INITIALIZE will revert the sprite back to its original state before you opened the menu. If you EXIT without using INITIALIZE on your sprite, then all changes made in the sub-system will be saved on your sprite and cannot be undone. This can be selected on or off. SELECT - This is the most important tool of the sub-system. If you tried to use the other options (like MONOCHROME), you'll notice that it affects the entire color set. However, you can have those options modify only specific slots by selecting them with SELECT. For example, if you just want to mess around with the color of Ryu's gi, just SELECT the slots that correspond to his outfit, then use RGB to modify its color or use MONOCHROME to strip it of any color. You can SELECT as many slots as necessary. COLOR COPY is the only command that ignores selected slots and modifies the entire color set. EXIT - This leaves the sub-system menu and returns to the Color Change option. Any modifications made on the sprite will be saved and cannot be undone. To remove any modifications, use INITIALIZE before exiting. **************************************************************************** 4.0 TECHNIQUES **************************************************************************** Now that you have a understanding of the color edit system and its great sub-system, its time to use those tools to create your perfect custom color. Before I proceed, there is one thing I want you to know. Have you noticed how a character's skin spans five or six color slots (same goes for their clothing)? Those slots is what I'll refer to in the following sections as a block set. **************************************************************************** 4.1 DEFAULT COLOR METHOD **************************************************************************** A great place to start is to scroll through all the default colors of a character. Since each fighter has eight colors (one for each button, plus PPP and KKK), this is a good way to observe various techniques Capcom used to color each fighter. Look at how a block set starts with a bright color, and progressively becomes darker. You should follow this principle when making your custom colors, especially when dealing with a character's skin block set. **************************************************************************** 4.2 SUB-SYSTEM'S COLOR COPY METHOD **************************************************************************** Still need some ideas on how you should color a character? One of the most interesting methods to generate ideas is to copy other character's custom color sets onto your character by using the sub-system's COLOR COPY action. While the results will look unusual, you might find a color on a particular area of a sprite that looks really good. If that happens, write down the RGB values of the slots, revert the character to its original state, and modify the slots with the values you just found. I was able to design a good Vice costume when I copied Chun Li's Light Punch color set onto Vice's (see Section 5.0). You can not use the sub-system's SELECT to modify specific slots when you COLOR COPY. **************************************************************************** 4.3 OTHER GAMES METHOD **************************************************************************** Referring to previous games that contain any of the CvS2 cast can also help you decide what color to use on a character. Play Street Fighter Alpha 3 to check out several color schemes for your favorite Street Fighters. Look through Marvel vs. Capcom 2, Super Street Fighter 2 Turbo, and Street Fighter 3: Third Strike for more ideas on your Capcom fighters (my M.Bison (US) and Cammy colors were based on MvC2 colors). Look at older SNK games like Fatal Fury, King of Fighters, Real Bout Special, Samurai Showdown, and Last Blade 2 to assist you in the SNK cast. You can also apply color schemes of characters not in CvS2 to someone who is on the roster. A good example is the Leona scheme I used on Maki (see Section 5.0). **************************************************************************** 4.4 THE PERFECT TAN (ALPHA SPRITES) METHOD **************************************************************************** Some fighters look good in a tan, and it is easily done by decreasing the RGB values of a skin block set. However, not all sprites are created equal. Capcom is infamous for recycling sprites from previous games and Capcom vs. SNK 2 is no exception. Sakura, Cammy, Sagat, Balrog(US), Vega(US), Blanka, Rolento, Guile, Zangief, Dhalsim, and E.Honda were reused from Street Fighter Alpha 3. How the color edit modifies these sprites and those made for Capcom vs. SNK 1 & 2 is very different. I noticed that simply lowering the RGB values of a Alpha sprite skin block set didn't give me favorable results. While performing the COLOR COPY method on Sagat, I stumbled upon an interesting scheme for his skin that looked favorable in my eye. In the leftmost slot of the skin block set, it was a light value (21-14-07) while the next slot dropped sharply in brightness (16-08-01), followed by another near-sharp decrease in the next slot (12-05-00) This setup left Sagat looking like a strong candle was his only light source. I applied this technique to Zangief and I liked what I saw. I dubbed it the Perfect Tan because I was really pleased with the tanned look I gave Sagat and Zangief. You can apply this technique to clothes or skin to produce a cool-looking, sharp contrast. It works especially well on the Alpha sprites (IMO), but it can also be applied to the new sprites for similar effects. Examples of several Alpha sprites with the Perfect Tan is found in Section 5.0. **************************************************************************** 4.5 EXPERIMENT! **************************************************************************** Although the previous methods are excellent ways to start finding possible color combinations for your character, sometimes nothing beats the creative mind. Experiment with different color combinations in the RGB scale. If messing around with numbers seem a little difficult, take advantage of the sub-system's SELECT feature to choose a block set and use the RGB option to mess around with the colors. You are going to have to put some effort if you want to make a good custom color outfit, but at least CvS2's sub-system makes things a little easier. **************************************************************************** 5.0 EXCLUSIVE COLOR SCHEMES **************************************************************************** Need a little inspiration? I took my sweet time designing custom colors for nearly all the characters. There were some that I decided not to custom color schemes because I was either satisfied with a default color or I didn't care about the character (ex. Dan's Fierce Punch color/Evil Ryu). Although I did create most of the schemes on my own, some were derived from other people's work, and have been credited for their work. If you are going to use these schemes, please make sure you credit me and this FAQ whenever possible. Enjoy! Find a mistake? It's possible that I may have copied the values incorrectly. If you find an error, please e-mail me with the mistake. I will credit you for the correction. To apply these schemes, go to Color Change, and modify the RGB values of each color slot to the values you see below. Akuma - Dark blue gi, yellow hair 24-24-24 22-16-08 23-13-05 17-09-05 11-05-01 09-03-00 31-24-04 28-13-00 17-08-04 00-05-21 00-04-19 00-03-09 00-02-06 00-01-03 02-02-02 Athena - Purple outfit with light blue, dark purple hair 29-18-10 25-15-10 19-10-03 15-08-02 30-20-00 25-26-29 22-22-24 12-12-14 07-07-09 31-09-31 21-04-21 11-00-11 21-13-17 15-06-12 10-04-07 Balrog (US) - Perfect Tan (see Section 4.4), dark red shorts, dark blue gloves 04-04-04 22-15-08 16-08-01 10-03-00 05-03-00 02-00-00 30-28-28 20-06-04 16-02-02 10-01-01 08-00-00 04-00-00 13-12-31 05-04-18 01-02-10 Blanka - Blue skin, grey hair, dark grey shorts (inspired by fesak's Beast scheme) 04-04-04 12-12-28 10-10-24 08-08-20 05-05-16 02-02-17 01-01-08 00-00-04 20-21-22 16-17-18 12-14-15 08-09-12 05-06-07 28-28-28 18-18-18 Cammy - White outfit, dark blue gloves, pink hair (inspired by her MvC2 color) 02-02-02 28-20-12 26-16-10 24-12-06 20-06-02 12-02-00 08-04-00 31-31-31 28-27-26 20-21-19 17-17-17 14-15-13 09-02-31 30-30-22 31-10-26 Chang - Dark blue outfit 26-24-17 23-18-09 18-12-04 12-07-00 08-04-00 00-00-18 00-00-12 00-00-08 00-00-03 00-00-00 31-29-22 28-22-17 17-15-11 08-09-07 02-02-02 E.Honda - Perfect tan, dark blue outfit with white trim, yellow trim 01-01-01 30-23-15 24-16-12 19-12-06 13-07-03 10-04-02 05-03-00 02-00-00 08-00-00 10-10-14 07-07-11 05-05-09 00-00-04 28-28-28 31-22-00 Geese - Black outfit, dark yellow shirt 30-30-18 26-20-12 24-14-08 21-07-03 12-02-01 31-28-00 30-24-00 29-20-00 23-15-00 01-02-00 08-08-08 06-06-06 04-04-04 02-02-02 00-00-00 Guile - Perfect Tan, white army fatigues, grey shirt 02-00-00 31-27-21 25-15-07 18-09-02 13-04-00 12-06-01 08-02-01 30-30-28 24-22-20 17-15-13 09-07-05 07-05-03 30-00-00 00-05-30 31-22-00 Hibiki - Dark purple outfit 28-23-18 27-19-12 20-10-06 15-07-03 17-06-20 09-04-15 05-02-10 01-01-05 31-31-31 22-23-26 16-17-20 22-16-22 15-09-15 29-19-00 22-13-00 Iori - White hair and pants, black jacket, red midsection 27-20-17 22-15-10 15-10-07 10-06-03 27-00-02 22-00-02 17-00-02 13-12-13 08-07-08 04-03-04 01-01-01 27-28-29 22-22-23 17-15-18 12-09-12 Ken - Tanned, dark red gi 24-24-24 25-19-11 24-14-06 20-12-00 14-08-04 11-05-02 37-24-04 28-13-00 19-04-00 09-00-00 10-02-00 09-01-00 02-02-02 Kim - Black outfit with gold trim 29-24-20 24-15-09 20-11-07 16-07-03 15-05-00 08-00-00 07-00-00 06-06-06 04-04-04 03-03-03 02-02-02 00-00-00 31-23-00 26-17-00 21-12-00 King - Light beige outfit with yellow shirt 27-18-13 24-15-09 20-10-06 16-07-03 11-05-00 31-24-10 30-24-00 27-18-00 18-10-00 14-06-00 31-29-22 28-25-21 17-15-11 12-10-09 07-07-04 Kyosuke - Dark blue outfit with yellow lining, light purple hair 26-22-16 25-16-09 19-09-05 13-05-01 08-08-22 06-06-17 03-03-11 02-02-06 00-00-02 22-23-26 16-17-20 22-16-22 15-09-15 29-19-00 22-13-00 Maki - Green outfit and blue hair (Based and improved on Akiman's Leona colors) 26-19-13 24-15-08 20-09-03 15-05-00 28-28-29 20-21-24 13-14-18 00-18-31 00-09-22 00-04-17 00-17-00 00-14-00 00-10-00 00-07-00 00-04-00 M.Bison (U.S.) - Off-black outfit with gold armor (inspired by his MvC2 color) 09-07-06 07-07-04 06-05-04 04-03-02 01-00-00 30-25-04 27-20-02 20-13-04 11-07-01 04-04-05 24-18-10 21-15-07 14-08-00 10-04-00 00-04-04 Morrigan - Dark blue stockings & boots, white hair 00-00-00 28-28-28 26-20-16 19-11-03 15-19-27 12-14-22 03-05-11 00-01-07 00-00-15 00-00-09 00-00-04 00-00-06 12-14-22 15-19-27 30-30-30 Nakoruru - Light blue outfit with purple trim, purple ribbon 31-20-12 26-15-09 20-08-05 14-08-04 11-04-00 27-24-27 20-16-20 12-08-12 08-04-08 13-09-13 06-02-06 01-00-01 26-12-23 16-02-10 28-26-00 Raiden - White costume with grey 26-17-12 23-14-08 19-09-05 15-06-02 09-03-00 30-29-28 25-24-22 20-18-16 14-13-12 08-07-05 06-04-02 26-16-01 30-30-30 05-06-07 Rock - White jacket with red, white pants 28-23-18 26-17-09 15-05-02 30-28-15 28-19-06 18-11-04 26-27-28 20-20-21 13-11-14 30-00-00 22-00-00 26-27-28 20-20-21 13-11-14 05-02-05 Rolento - Perfect tan, white w/blue shadow outfit, blue hat, blue stick 27-19-12 20-19-12 16-09-05 13-06-03 10-06-04 05-04-18 00-00-10 24-24-27 17-17-21 11-11-15 05-05-08 00-00-01 06-06-22 05-05-13 07-03-00 Ryo - Off-white gi (Improved version of Fierce Kick button color) 28-27-24 27-21-12 31-23-15 28-19-10 23-13-04 19-09-07 14-01-02 29-29-27 24-22-20 17-15-13 13-11-09 12-07-00 07-06-06 05-04-03 06-00-00 Ryu - Light gold outfit with dark yellow headband 28-28-28 28-20-13 23-15-07 20-12-04 14-06-02 10-03-00 26-15-00 22-11-00 19-09-00 31-30-20 27-23-12 23-15-06 21-12-02 16-08-00 07-03-02 Sagat - Perfect tan, dark gold shorts with blue trim 21-14-07 16-08-01 12-05-00 06-03-00 02-00-00 24-14-00 20-11-00 11-05-00 03-03-15 01-01-11 31-29-22 28-22-17 17-15-11 09-07-05 06-04-02 Sakura - Perfect tan, purple skirt with red ribbon, yellow gloves 27-15-01 21-09-00 18-06-02 13-01-00 10-00-00 29-24-00 28-19-00 25-12-00 23-01-04 31-31-31 19-18-17 13-12-11 10-04-12 05-02-08 06-00-00 Terry - Black cap and jacket with white pants (Based off RoyceFoo's CvS1 memory save and modified) 28-24-17 25-15-10 19-09-06 10-02-00 13-13-14 08-08-10 03-03-05 01-01-03 30-30-30 29-29-29 26-27-28 20-20-21 13-11-14 05-02-05 28-22-00 Vega (U.S.) - Perfect tan, silver and red pants, yellow sash 25-22-24 25-18-14 20-12-08 15-08-02 11-05-01 08-02-00 05-03-00 23-04-02 16-01-00 09-00-00 23-22-21 20-19-19 12-11-10 31-22-00 17-08-00 Vice - White outfit with blue 13-00-00 26-21-15 24-15-09 20-10-06 16-06-02 12-03-00 07-01-00 00-13-22 00-07-20 00-01-16 30-30-31 26-26-27 20-20-21 16-16-18 11-13-13 Yuri - Grey pants, light yellow shirt, light aqua headband 27-23-16 26-15-09 20-09-04 12-04-01 13-06-03 31-31-25 31-28-14 22-18-03 17-10-00 29-29-26 24-24-20 14-14-10 08-08-05 03-21-30 00-08-19 Zangief - Perfect tan, black shorts with yellow trim 04-01-01 21-14-07 18-10-03 12-05-00 07-00-00 05-00-00 02-00-00 06-06-06 03-03-03 01-01-01 00-00-00 30-30-30 20-22-20 30-21-00 26-17-00 **************************************************************************** 6.0 CONTRIBUTE **************************************************************************** As I stated in the introduction, I will not be accepting custom color schemes submissions for this FAQ. However, if you have a technique that will assist players in creating cool custom color schemes, then I will include it in the FAQ and give you full credit. If you provide an example of a custom color scheme to illustrate your technique, then I WILL post it and give you full credit. To remind what I stated in Section 5.0, if you find and submit errors in this FAQ, then I will credit you with the correction. In case of multiple submissions for the same error, I will only count the first email that reaches my mailbox. **************************************************************************** 7.0 THANK YOU'S **************************************************************************** I want to provided thanks to following people for assisting me in any way with this FAQ. Capcom - For making a fantastic Capcom vs. SNK game. Also for having the good idea of adding a color edit mode in the first place. Akiman - I used his Leona scheme from the Display Your Color Edits! post on Gamefaqs and tweaked it to my liking. RoyceFoo - I liked his Terry from the Capcom vs SNK 1 memory save, so I used it for CvS2. I modified the pants to make them look better. fesak - His Beast Blanka inspired me to do my own version.