Capcom vs SNK2 : Millionaire Fighting 2001 for Japanese Sega Dreamcast and Arcade Maki FAQ written by Kibagami kibagami@secondimpact.com Version 1.0 9/30/2001 ゥ 2001, Kibagami. All rights reserved. This FAQ is copyrighted property of its author and it cannot be reproduced by any means whatsoever, being they electronic or conventional, without the written permission of the author. Copyright violation is a serious crime. This FAQ contains some Japanese text. To view it you may need a Japanese viewer plug-in available at njstar.com. If your PC supports Japanese, then you don't need it. Also, I am Japanese, so if there are any grammatical errors, I am sorry for it. This FAQ is best viewed with Windows Notepad. *Revision History: 9/30/2001, Ver. 1.0 : First version of this FAQ written. *Contents: -Introduction -Maki's Bio -Basic Commands and abbreviations used -Gameplay with Maki -Groove to use with Maki -Speech Translations -Credits and thanks ----------------------------------------------------------------------------------------------- --Introduction ------------ It's been a long time since I last wrote a FAQ, so this was a good chance to do it. I wanted to do a FAQ about Maki, a great character in Capcom vs SNK2, whose return surprised me and many, and who brings back fond memories of the Super Famicom days, and also because she is REALLY VERY cute! I hope it can be useful to you. ----------------------------------------------------------------------------------------------- --Maki's Bio ----------- Genryuusai Maki first appeared in FinalFight 2 for the Super Famicom (Super NES), in 1993. She is a cute japanese girl, daughter of GenRyuusai, a Bushin-Ryuu master, and she has a sister, Rena, who was Guy's fiancee. She is a close childhood friend of Guy, and they learned together the Bushin-Ryuu Ninjutsu. She is 20 years old. In FinalFight 2, the game's story said they learned it from her father GenRyuuSai, but that changed when Street Fighter Zero 2 came out, because Capcom introduced a new master for Guy, Zekku. She also had a slightly different ShinobiGi (Ninja uniform) in FinalFight 2, the new one is cooler and she even wears sneakers just like Guy's! In FinalFight 2 she seeked help from her friend Mike Haggar and Carlos Miyamoto, to rescue her family from the Mad Gear Gang. She doesn't like violence, and was forced to overlook her beliefs that time. At the end, she rescued them and returned to Japan. She never appeared in another game, that is, until now. ----------------------------------------------------------------------------------------------- --Basic Commands and Abbreviations used ------------------------------------- Before proceeding to the moves section of this FAQ, here is the list of basic moves and abbreviations used. Up : Maki jumps, forward, backward or up. Down : She crouchs. Left : She advances left, parry. Right : She advances right, blocking. Dash : Maki will run by pressing left twice. p : Punch k : Kick jp : Jab punch sp : Strong punch fp : Fierce Punch sk : Short Kick fk : Forward Kick rk : Roundhouse kick qcf : Quarter-circle forward qcb : Quarter-circle back hcf : Half-circle forward fcm : full-circle motion ----------------------------------------------------------------------------------------------- --Gameplay with Maki ------------------ Being a Bushin-Ryuu Kunoichi, she plays very similar to Guy from SFZ series. She is VERY fun to play with. She is quick, agile, though she is not very strong. Her defense is a bit weak too. She has good standard attacks, but her special moves require strategy. Mastering her requires a good knowledge of her special moves and the situations to use them. Here is a description of her moves. She even has her fighting stance from FF2, and a new addition, a Tonfa, which was one of the weapons available in FF2. -Jab Standing : The same Jab he had in FinalFight 2. Short reach but quick, and combo-able into specials and supers. Jumping : Tonfa attack aimed down. Crouching : Quick crouching jab. -Strong Standing : Again, directly from FF2. Fairly quick, fair reach. Jumping : Tonfa attack aimed down. Crouching : Quick Tonfa attack. -Fierce Standing : Using a Tonfa, Maki does a sharp attack. Good reach, strenght. The recovery time is slow, though. When in close, changes to a upper Tonfa attack. Jumping : Tonfa Attack aimed down. Good to enter and start a combo. Crouching: She stands up quickly and attacks with her Tonfa. Very good attack, good anti-air move. -Short Kick Standing : The short kick all fighters have, quick quick to the shins. Jumping : The same one she had in FF2, High Kick. Crouching : Short kick to the feet. -Forward Kick Standing : Straight kick. Good reach, quick too. Changes to a kneebutt when in close. Jumping : Same one she had in FF2, Forward jumping kick, good to reject an opponent in mid-air. Crouching : Semi-roundhouse with good reach. Good to keep opponents at bay. -Roundhouse Kick Standing : Identical to Guy's roundhouse in SFZ series. She advances a bit when performing it, good anti air attack. When in close, changes to a high kick to the face. Jumping : Jump kick angled down. Crouching : Identical to Guy's low forward in SFZ series. Good to trip opponents when they are landing from a jump or blocking high. Now, onto the Special Moves. **Special Moves. Her special moves are very similar to Guy's. That means she plays similar to him, but not identically. Maki is a completely new character, but if you have experience with Guy, it will be useful. I have included the kanji of the moves if you are curious, and also a trans- lation to the move names. Here is how I describe the moves: - Move Name (Kanji) : (Translation) Move command Description and strategy. Wakari deshou ne? Good. Let's go. - HayaGake (疾駆け)(Quick Run): qcf+ any kick, press sk,fk,rk when she runs. The HayaGake is identical to Guy's. Like his, it varies depending on the button you press to perform it. The situation determines which button you press, to use it properly. When you enter thecommand, Maki will run quickly, Shinobi-style. The button you press next determines what she will do. This helps to confuse an opponent, who will not be sure what to expect exactly. Here are the variations: sk : She will stop in her tracks. fk : She will slide and perform a. Good to catch opponents who doesn't block high. If blocked, Maki will only perform the slide, being vulnerable to anything. rk : She will jump and perform a. Good to catch fireball-throwers or unsuspecting opponents. Similar to Guy's Bushin Izuna Otoshi, but less reach and speed. It must be performed at reach distance from the opponent. If performed too close, Maki will jump over the opponent and miss. If blocked she will not perform the throw. Good thing is, she can also catch opponents in the air with this move. - Saka HayaGake (逆疾駆け)(Reverse Quick Run): qcb+ any kick, press sk,fk,rk when she runs. This is a reversed version of the Jikkake. Maki will turn her back to her opponent and run to the opposite side of the screen. Good escape and psyche-out maneuver. The buttons you press, will determine what she does next: sk : Again, she will stop in her tracks. fk : She will stop quickly, and jump highly. The moment you press fk again, she will perform a kick. rk : She will turn around and perform an angled kick. - Kenko (拳コ) (Fist Pass-through) : qcf + any punch button. A quick punch attack. Maki leans forwars as she attacks. Good move, it sends the opponent far from Maki. Only thing, it's a bit slow. Also, the attack frame comes out during the middle of the move, after this she doesn't damage the opponent and is completely vulnera- ble. A good basic combo is standing fierce punch next to the opponent + Kenko. - ReppuuKyaku (烈風脚)(Furious Wind Kick) press 2 kick buttons simultaneously. Her special move from FF2. As in that game, Maki loses some vitality when performing it. So it must be used when a clean hit is guaranteed. - HassouKyaku (八艘脚)(Eight Ships Kick): qcb+ any p or k in mid-air Perform this move when close to the screen corner. When using the punch version, Maki will bounce off the wall and land in the center of the screen. The kick version causes Maki to bounce off the wall and perform a kick, just like she could do it in FF2. (I know the "Eight Ships" doesn't make any sense, but I think it was just meant to sound like Guy's HassouKen (Eight pairs of punches)) - TenguDaoshi (天狗倒し)(Tengu Collapse) hcf + p in mid-air A good move that catches opponents in the air. Easy to do, the only disadvantage is that Maki is vulnerable when next to the opponent. (Tengu is the name of a japanese mythical creature, a long nosed goblin) ***Unique moves: -f+ sp or fp: Grab move. -f+ fk or rk: Kneebutts straight from FF2. -d+ sp in mid air: Also from FF2, an Elbow attack. -Near opponent, press jp,sp,fp,rk Maki's standard combo from FF2. ***Super Moves Now, as anyone knows, these are powerful and can help to win a fight. Here is a detailed description: - TesshinHou (鉄心崩)(Iron Heart Demolisher): qcfx2 + k A good move. Once performed, Maki will dash and she will only attack once a kick button is pressed. She will perform a dashing jump kick with excellent range. - Bushin GouRaiHa (武神剛雷破)(Warrior-god's Strong Thunder Destroyer) qcfx2 + p Maki's equivalent to Guy's Bushin GouRaiKen, this is a new version of her standard combo in FF2. It is pretty useful and easy to do, the only problem is that she may miss opponents easily. It can be combo-ed with ease. She even ends it with that cute high kick from FF2. (Bushin is the god of the military arts) - Ajyara Tengu (戯天狗)(Frolicking Tengu): fcmx2 + p A bit hard to do, but very cool-looking. Inflicts good damage, and it's hard to avoid. It can be performed in mid-air, but it's sometimes hard to do and requires precise timing. ----------------------------------------------------------------------------------------------- --Groove to use with Maki ----------------------- This is up to you. The beauty of this game is to decide which style of play you will use, and then adapt to it. Maki can be effective with any of the 6 grooves in CVS2, but this will help you to know how well she does in each groove. C Groove: This is a good one to use if you are used to Capcom's SFZ series style. 3 distinct super move strenghts. The disadvantage is that there is no dash, and it is useful to Maki. A Groove: Another SFZ style Groove. You have a gauge that will allow you to perform Original Combos as long as it lasts. No Super Moves. No dash. Instead you have a defensive roll. The gauge fills up quickly. P Groove: Also no dash, only frontstep and backstep. It has its advantages, like the parry which is very useful, and if you are a master of the SF3 series, this is the one for you. Also, you must fill the entire super move gauge to perform a Super Move, which requires some time. S Groove: SNK's old style. Pretty useful to me, since Maki sometimes requires all the help she can get. Very useful to keep a full super move gauge all the time, and when she is weak, you get Level 3 supers if you have a full gauge. Also infinite supers. Add the Dodge move, which is pretty useful. Its only drawback is that it leaves her vulnerable to throws. Also, no dash, only back and frontstep. N Groove: SNK's new KOF engine. The one used in the fantastic KOF'98, this is an excellent Groove and very fun also. Three super move stocks, when powered up Maki inflicts 20% more damage and Level 3 supers become available to her. Add Air guard, dash, defensive roll and safe landing and you have an awesome Groove that gives Maki the chance to beat any oponnent in any situa- tion. The only drawbacks are that it takes some time to fill the gauge and that she needs at least 2 super move stocks to perform a Level 3 Super. K Groove: SNK's Samurai Spirits engine. You get dash and defense break and the famous Ikari (怒:Angry) super move gauge. Once your gauge is full, Maki can unleash a Super move that inflicts MASSIVE damage. Very useful. Only drawback is that the gauge is long and it takes some time to fill it, and it gives you only one Super move per refill. And that's it;) ----------------------------------------------------------------------------------------------- -- Speech Translations. -------------------- This is for the more curious of you. This is Maki's speech I have caught so far, so if more appears I will add it. Also, if you are interested in the translations to all the speech in the game, you can check my Capcom vs SNK2 Vocal Collection FAQ. Speech: Start: "Tekagen nante shineezo!" : "Don't hold back!" Taunt: "Yaruki wa aru no ka?" : "Will you even try?" "Heeyah!" "Konyara!" "Tokomiten da yo!" "Tsukiari!" : "Strike!" "Hissatsu!" : "Special technique!" "Ougi! Heeyah!" : "Secret technique! Heeyah!" "Ougi! Kudaki ya!" : "Secret technique! Smash!" "Hitotsu, Futatsu! Kudaki ya!" : "One, two! Smash!" "Hitotsu, Futatsu, Mittsu! Omake ya!" : "One, two, three! Bonus!" Win poses: "Waraku omou na yo!" : "Don't think bad of me!" "Yosha!" : "All right!" "Warui ne, anta!" : "You re bad!" Laughs She even got Guy's "Waraku omou na" line! And her "Heeyah!" sounds just like Guy's! ---------------------------------------------------------------------------------------- -- Credits and thanks. - This FAQ was written by Kibagami. Any comments, suggestions can be forwarded to my e-mail address: kibagami@secondimpact.com - Thanks to you for reading this FAQ - Thanks to GameFAQs for publishing it I guess that's all for now. See you all next update. Arigatou gozaimashita! ゥ 2001, Kibagami.