CAPCOM vs. SNK 2 (PS2 version) ------ \ / | | | | \ / | | | | \ / | | | | \ / | | |------ \ / | | |\ | | | | \ | | | | \ | | | | \ | | | | \ | |_________| Ryu FAQ ------- by SF Junkie Email: trunks_2@ignmail.com AIM: AnsatsukenMaster Website: http://smdojo.0catch.com/enter.html TABLE OF CONTENTS I. Introduction II. Updates III. About Ryu IV. Controls/Legend V. Moves and Combos VI. Strategies and Tips VII. Misc. Stuff VIII. Credits IX. Legal Stuff -------------------- -------------------- I. INTRODUCTION -------------------- -------------------- Hello, and welcome to my Ryu FAQ for CvS2. Why Ryu? Well, to put it quite simply, Ryu is my absolute favorite fighting game character of all time. So I felt like writing a FAQ for him. In here, you will find his moves, combos, and even a few strats and tips. I hope you enjoy my FAQ, and please send me feedback. My info is near the top of the FAQ. Thanks, and enjoy! -------------------- -------------------- II. UPDATES -------------------- -------------------- version 1.0 -- Well, this is the first version of the FAQ. Will be updated as time goes on. -------------------- -------------------- III. About Ryu -------------------- -------------------- The following is taken from LordTiamat's fantastic Street Fighter Plot Guide, which can be found here: http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt. It has everything you could ever want to know about Street Fighter. Birthday: 1964 July 21 Height: 175cm Weight: 68kg BWH sizes: B110, W81, H85 Blood type: O Birthplace: Japan Special Skill: Can sleep anywhere, Hitch hiking Likes: Youkan Dislikes: Spiders Fighting Style: Ansatsuken The following is also taken from Tiamat's guide, and is Ryu's storyline throughout the official storyline SF games. STREET FIGHTER 1 - Ryu is a prospective warrior who was raised and trained by his master, Gouken. When he hears about the first Street Fighter 1 tournament, he eagerly enters to prove himself. With his skill and prowess, Ryu quickly advances to the finals, where he fought the host of the tournament, Sagat. Sagat, however, was more than a match for Ryu, and proceeded to kick the crap out of him. It seemed like Sagat won. Ryu was down on the ground. Sagat, seeing this, held out his hand to help Ryu up, because the victory was obviously Sagat's and the battle was over. But Ryu wanted to win at all costs. He was desperate to win. For a very brief moment, he became CONSUMED by his desire to win. A strange mysterious force overtook him (Satsu no Hadou) and he immediately teared through Sagat with Metsu shoryuken. The powerful dragon punch came out of no where and caught Sagat completely off guard, tearing through and leaving a scar on his chest, as well as an emotional scar which wouldn't heal for a long time. Ryu didn't know what happened to him, but he did know that he won. He was the Street Fighter champion. Ryu returned to where he was taught by Gouken, hoping his master would know what happened to him when he defeated Sagat. Gouken, was gone, killed by Akuma. Hearing this, Ryu sensed Akuma's chi, and left to search him out. STREET FIGHTER ALPHA 2: Ryu has found Akuma at Akuma's island of Gokuento and challenges him as a fighter. But Akuma was only testing him. Seeing Ryu battle, he tells Ryu that Ryu wields the same power as he does! The Killing Intent, Satsu no Hadou, which is what happened to Ryu when Ryu defeated Sagat. He tells Ryu that once it awakens fully within Ryu, all previous battles will seem like child's play, and to find him after it does awaken, then he and Ryu may have a real battle. With that, he punches the ground, and the island of Gokuentou sinks into the sea, with Ryu getting out just in time. Ryu is left only with Akuma's words, and is confused by what they mean. Eventually, his rival and good friend, Ken, tracks him down. Ken wonders what he has been doing, but Ryu attempts to angrily brush him off. They fight, and Ken wins. Ken then tells Ryu that something seems to be clouding Ryu's mind, and tells Ryu that Ryu needs to be focused. He gives Ryu his red headband as a reminder, should Ryu lose again. Realizing this, Ryu thanks Ken. He needs to get back on track and keep focused, despite what Akuma said to him. Ryu has learned a lot, but there is still more he needs to learn about being a true warrior, fighting, Satsu no Hadou, and himself. Ryu is encountered by a girl named Sakura, who claims to be his number one fan. She eagerly challenges him to a match, and they fight. Realizing that there is more to fighting than just winning, he goes easy on her, and thus Sakura wins the match. Sakura asks Ryu to train her, but he tells her that he can't, because he's still training, himself. He leaves her with a photo of himself walking off into the distance . STREET FIGHTER ALPHA 3: Ryu is still following the path to become a true martial artist. What is the meaning of the "killing intent" building within him? He continues his journey to find the answers, and new challenges. Wavering between giving into the Satsu no Hadou or not, Ryu continued his journey. One day, he met a lady named Rose, who warned him about a man named M. Bison who was trying to hunt Ryu down. She tells Ryu that Ryu must fight with his soul, and not his physical power, or else he will lose to that man. Bison finally did find Ryu. He told Ryu that even if Ryu destroyed his body, his soul was eternal, and that his next body would be Ryu! Ryu is caught off guard and Bison begins to take control of him! He can feel the evil power, and wonders if it is the killing intent Akuma told him about long ago, then finally, his mind gives in, believing that Bison is the answer. Eventually, however, Ken and Sakura, who were looking for him, as well as Sagat who happened to be going there, too, arrived. Seeing what was going on, Ken and Sakura got into a battle with Bison. Sagat, who was disgusted by what Bison did to Ryu (by then, Sagat had realized there was more to fighting than winning and that brainwashing Ryu was one of the lowest things Bison could do), fought and defeated Psycho Ryu. Thanks to the combined efforts of his friend and rival, Ken, admirer Sakura, and rival Sagat, he was contained and he eventually overcame his brainwashing to smack Bison, and Bison was forced to retreat, shocked that Ryu has managed to overcome Psycho Power, because he thought Ryu would give in to Satsu no Hadou, which Psycho Power is sister to. Ryu has realized that giving in to the want to just win is not the way, and gives up the Satsu no Hadou, eagerly looking forward to his future matches just to test his skills and for the excitement of the fight. SUPER STREET FIGHTER 2 TURBO: Hearing about a second Street Fighter tournament, Ryu enters and participates to continue to test and hone his skills. No one knows if he won or not, Capcom has never officially stated who won. STREET FIGHTER 3 SECOND IMPACT: Ryu entered the SF3 tournament to once again continue to test and train himself. He got defeated by Oro. STREET FIGHTER 3 THIRD STRIKE: After Ryu loses to Oro, he travels to America. Of course, being Ryu, he uses his loss to motivate him to become even stronger, after seeing what Oro is capable of, but for the time being, he had more pressing matters. He seeks out Ken so that they have another match. He travels across the country (starting in Oakland) and finally meets Ken in NY. Ken is probably in NY to enter the US Martial Arts Championship, which he wins. Ryu wins his match with Ken, but also has a fight with Alex while he was in NY. Ryu also wins this and encourages Alex to keep on fighting. With the weight of vengeance off of Alex’s back, he is now excited about fighting and searches the world for Ryu and other challengers. Makoto fights to bring back prestige, pride, and honor to her father's dojo. She tracks down the famous Ryu and challenges him. Ryu requests that she show him her best. WHERE IS HE NOW: Still always looking for new challenges. Ryu is always training and improving himself. Perhaps he's training with Oro, now, as seen in Oro's SF3TS ending. -------------------- -------------------- IV. Controls/Legend -------------------- -------------------- Your basic arcade board will have an 8-direction joystick and six buttons. O ( ) ( ) ( ) | LP MP HP ( ) ( ) ( ) LK MK HK Legend: D - Down F - Forward U - Up B - Back DF - Down-Forward DB - Down-Back QCF - Quarter Circle Forward QCB - Quarter Circle Back P - Any Punch K - Any Kick LP/LK - Light Punch/Kick MP/MK - Medium Punch/Kick HP/HK - Hard Punch/Kick s. - Standing C. - Crouching J. - Jumping -------------------- -------------------- V. Moves and Combos -------------------- -------------------- //////// NORMALS /////// LP -- Standing: Simple, short jab Crouching: Simple, short jab Jumping: Simple, short jab MP -- Standing: Straight normal punch Crouching: straight normal crouching punch Jumping: Upward strike, can do two hits if connected HP -- Far Standing: Straight hard punch Close Standing: Standing uppercut Crouching: Uppercut, good anti-air Jumping: Hard straight punch. Excellent to start a jump-in combo. LK -- Standing: Simple shin kick Crouching: Simple foot tap Jumping: Weak knee strike MK -- Standing: Straight side kick Crouching: Stronger foot tap, good for a quick hit or lead in to a fast combo Jumping: Standard jump kick HK -- Far Standing: Spin Kick, great anti-air Close Standing: Axe Kick, can do two hits Crouching: Foot sweep Jumping: Stronger standard jump kick. Also good to start a jump-in combo. ////////////// SPECIAL MOVES ///////////// Hop Kick: F + MK Ryu hops forward with a spinning kick. Hadouken: QCF + P Ryu shoots a fireball at the opponent. Strength of the punch determines how fast the fireball travels. Flame Hadouken: B, DB, D, DF, F + P Same as above, except this one sets the opponent on fire. Tatsumaki-Senpuukyaku - QCB + K Ryu spins across the screen with leg outstretched. Strength of the kick determines how far Ryu will travel across screen. Shoryuken - F, D, DF + P Ryu jumps into the air, fist extended. //////////// SUPER MOVES /////////// Shinkuu Hadouken - QCF, QCF + P Ryu shoots a super-charged Hadouken at the opponent. Strength of the punch determines how many hits the Hadouken does. LP or Level 1 Super: 3 hits MP or Level 2 Super: 4 hits HP or Level 3/Max Super: 5 hits Shinkuu Tatsumaki-Senpuukyaku - QCB, QCB + K Ryu spins in place with feet outstretched, forming a vacuum. Opponents close enough will be sucked in. Shin Shoryuken - QCF, QCF + K Ryu hits the opponent with a massive 4 hit Shoryuken. //////// COMBOS /////// 1. J.HK, C.MK --> Hadouken 2. J.HP, S.HP --> Hadouken 3. J.HK, C. HK 4. J.HK/J.HP, C.MK --> Tatsumaki-Senpuukyaku 5. J.HK, C.MK --> Shinkuu Hadouken 6. J.HP --> Shin Shoryuken (my signature combo) *If anyone has some better or longer combos, please email them to me! ----------------------- ----------------------- VI. Strategies and Tips ----------------------- ----------------------- 1. Ryu has a good selection of anti-air moves. His best and obviously most damaging is the Shoryuken. You can also use his C.HP or his S.HK. 2. The Shoryuken is one of Ryu's most effective moves. Definitely get to know it. If someone knocks you down, immediately pull off the Shoryuken, chances are they will fall for it because they won't expect such a fast counter attack. If someone likes to jump in, nail them with this move. 3. Hadouken are good for keep away. If you are fighting Chang, Raiden, or Zangief, this will be a useful move. They need to get close to inflict damage. Keep them at bay. You can also trick them into jumping in at you. Shoot a LP fireball, and if they jump, catch them with a Shoryuken. 4. Ryu's supers are best used in combos. Especially the Shin Shoryuken. Combo #6 is a guaranteed 45-50% damage combo. Use it if you see an opening. *More to come next update* If you have any strategies or tips, please email me. -------------------- -------------------- VII. Misc. Stuff -------------------- -------------------- COLOR EDITS Here's my current color edit for Ryu. It's based off his Super SF2 Turbo default color: a black gi with a yellow headband. 28 28 28 30 24 16 29 20 12 27 16 08 20 11 06 13 08 03 30 30 00 25 25 00 20 20 00 10 10 10 08 08 08 06 06 06 04 04 04 02 02 02 01 01 01 If you have any Ryu color edits you would like me to post here, please email me. -------------------- -------------------- VIII. Credits -------------------- -------------------- - First, I'd like to thank Capcom for making such a kickass game. I've had many fun hours playing it. Also thanks to SNK for collaborating with Capcom on making this wonderful game. - Second, I'd like to thank CJayC, who runs GameFAQs. Without him, this FAQ wouldn't exist. - Third, to Lord Tiamat, who has his excellent SF Plot Guide, for allowing me to use excerpts of his FAQ. Anyone who contributes to my FAQ will be mentioned here. -------------------- -------------------- IX. Legal Stuff -------------------- -------------------- This FAQ was created by ME, SF Junkie, for the sole purpose of your entertainment and information. It is not to be copied and re-produced and sold for money by ANYONE. You may post this on your website, or take information from it, but ONLY with MY PERMISSION! ASK FIRST! And you must also give me credit for whatever you take from here. This is copyright 2003 by Ross Iaconis (AKA SF Junkie) Ryu and Street Fighter are all registered trademarks of Capcom. Thanks for taking time to read my FAQ. Send all questions, comments, and contributions you have to me. My information is at the top of this FAQ. Have a nice day!