CAPCOM VS. SNK 2 : MILLIONAIRE FIGHTING 2001 --------------------------------------------------------- >>>How to play as Shin Gouki.<<< --------------------------------------------------------- Version 1.5 / Add "counter moves" strats. Fix anything as much as I can. Version 1.4 / Fix that, this, those. (More detail in his moves) Version 1.3 / Correct spelling. Version 1.2 / Fix combo / note / tactics / cut "infinite" out / change "Air head chop to "Misogi drop" Version 1.1 / Fix something Version 1.0 / Complete writing this FAQ Ver.01 / Beta Test Platform : Playstation 2 Produced by : CAPCOM The Author : Demonrugal E-mail : godrugal11@hotmail.com Disclaimer : Again, This FAQ is written by ME, The Demonrugal. An unauthorized used at anyway are prohibited. (Except for personal use.) This is for posting on Website only. And DO NOT rewrite/ recompose or anything that change this FAQ from it's normal form. Use it without my permission... You're in trouble! --------------------- >>>Index<<< --------------------- 1. Who is Shin Gouki 2. Control 3. Shin Gouki's moves 4. Tips & Tactics 5. Strategies 6. To fight CPU Shin Gouki 7. S.Gouki's speech 8. Credits. ------------------------------------------- >>>Who is Shin Gouki<<< ------------------------------------------- There is the one of world's top karate arts ever. The shotokan style. The one who use this style are now ALL dead. Except for this one. His name is Gouten. He has his own student. Ryu and Ken. Both of them learn with him since they were young. But Gouten's younger brother. Name Gouki. Think if his brother has the power like this. Why does he kept it all along? Gouki train Shotokan style and now he's the master. When Gouten know his brother try to master this style. he goes and try to find his brother. But it's too late. Gouki is now using "Dark Hadou" -The power for who is the greatest and the strongest of all fighter in the world will poses. Gouten try to stop his brother but Gouki kill him. Ryu and Ken find Gouten's body later and now Gouki was disappear. Few years later Gouki is a lone warrior and find the worthy opponent. To kill - If that one are not worth enough to die by his hand. He will let them live. In ST2 he kill Vega and challenge your character as his "worthy" opponent At this time. He find Rugal is his worthly opponent and he battling with him. Finally he beat Rugal by his "Raging demon" but Rugal gave his last shot to Gouki. It's his G.End . This moves will drive Orochi's power to enemy's body. Then they will die. But Gouki's mind and body are worth enough. Then he use his "New" power and combine it with his "Dark Hadou" power. And he want to beat you. Normal Gouki held his power back. This one release all of his power and has the speed from Orochi's power. Good luck. For some who don't know why Capcom change Gouki's name to Akuma in US. It's because "Akuma" is more specific than Gouki. You know his face, voices, Any theme came from old Japanese's demon on old statue. (Look at the statue in Geese and Vega in CVS, Or Gouki's stage in STZ 2) And the other meaning. "Gouki", Who's unbeatable and has Infinite dark power. The Kanji word on his back mean "Heaven". Which mean even "Heaven" rely on his side. He's the heaven beyond an earthly. But this time The Kanji word on his back means " Man of God" ,Which means he has the power of god. So it's infinite and he's the god that can't be beatable in all ways!! TO UNLOCK: There're many ways to Unlock him. So, A conditions to meet the end boss are completely random. So try it Play as many rounds as you can until you meet the end boss. 1. Using " Finest KO" - Get more than 800+ GPS - Get "Super moves finish" ,At least 3 times. - Get "Finest KO" , At least once. - Beat game's Mini boss. ( Vega and Geese) 2. Get more than 1500+ GPS - Beat "Mini Boss" - Get more than 1500+ GPS At final stage. You'll find these 2 battling each other. (Not challenge you.) After they finish, They will challenge you with their new power. Replace their old form. That's enough. Let's get it on!! ------------------------- >>>Control<<< ------------------------- Stand: -LP : Low Jab. S.Gouki will jab your opponent. Very quick and useful Note this button can be use as a "Raging Demon" start-up. If your opponent does JUMP in and HIT by First LP. They'll have no chance to escape. (Or maybe lesser...) -MP : Medium punch. This will perform medium punch. Not as good as LP. But useful. Can link it to any moves but still, can use as Anti-Air. >Fw + MP : Karate cut Like all Karate . This will perform "Karate cut" moves. can use only in "right" distance. This moves attack enemy upper part. So it's unguardable while chrouching. -HP : Hard Punch In this moves. It's different between short distance and far distance. First I think the speed of this moves are no different. But if it's hit in short range. You can perform "Shoryuken" from that distance. Or many things. -LK : Low kick Again, This one is the most useful moves for S.Gouki. Very quick but has a pathetic range. -MK : Medium kick This will perform Gouki's knee attack. It's different between short distance and far. In short distance you can cancel to anything. While "far" can't (Close) > Nothing to say much. You can cancel it to Qcb + K or anythink like that. (Far) > Can be use like S.LP (R.G opener) but you must execute RG command in 0.3 second... Hard to use isn't it? -HK : Hard kick This moves has a differnent between short and far. (Damn, Again) In Far, He will kick in the air. Can use as Anti-Air moves. But in short range he will kick And opponent for 2 hits. It come out really fast and hard to see. Jump: There's not many different things in "Air" moves for S.Gouki. So I will skip something from here on. These things will attack enemy's upper part. -LP :Low air punch Can cancel to Qcf+P, Very fast . -MP :Medium air punch Like above -HP :Strong air punch This thing can knock your opponent away. Like above -Lk : Low kick No comment -MK : Medium kick Useful in some way. It's quick and furious but it can't knock your opponent away. The good thing of this one is... You can land before you hit your opponent instead of they can landing before you. >(While run-jump) ,Semi-Chr + MK : Drop kick One of the best air moves in the game. Use effectively against all scrubs S.Gouki will point his foot to opponent's head and rush down to them. -HK : High kick The MUST for S.Gouki . Because you may cancel to many combos from here on. Especially in EX groove with Hyper cancel. He can use Qcb + HK after this HK. (Jump HK -- Gouki will swing his legs. It's uncancelable but fast enough to kick anyone who try to jump at you.) Crouching : This will attack enemy's lower part -LP : Low jab. It's good but not that good. -MP : Medium punch No comment -HP : Hard punch S.gouki will upper your opponent. Like Mortal Kombat uppercut. But it's not that uppercut. This moves can use as Anti-Air moves and very good to use. -LK : Low kick THE MUST for S.Gouki. This thing can cancel to EVERYTHING and cancel EVERY ground moves in this game. Use it at close range. Effective but predicable because it needs very close range. -MK : Medium kick. Fast and hard to see. This will knock your opponent away. Unlink LK. You can use this STUN moment as... 1. C.mk > Qcf + HP 2. C.mk > Qcb + Any LK 3. C.mk > Qcb x 2 + P (Any level) 4. C.mk > Hcb x 2 + P (3) Or anything. This button work best with A groove because you can follow it with MANY supers (1 only) you want! -HK : Sweep kick Like ST2 , An old school moves which sweep your opponent. Now can cancel to Low dragon kick (Qcb + LK and follow it with Dp + P). Very fast and effective. If his sweep miss. It leaves an open space... Be careful!!! So you see, These button are MUST. -Stand LP -Stand HP -Chr LP -Chr HP -Chr LK -Chr MK -Jump HK -Jump Semi-Chrouching MK Why? Later, Now we'll see his moves -------------------------------------------- >>>Shin Gouki's moves<<< -------------------------------------------- (For moves tactics, see in "Tactics Section") >Air Drop kick (While High-jump) Press Semi-Down-Fw + LK This is quiet useful against scrub. But it's kind of hard to connect if "the angle" wasn't right. S.Gouki will perform weird kick motion but look cool. By pointing his foot to an opponent's head. Got some elements in it. please read. (From enemy's distant) 1. Far = Can combo it to Qcb + LK ( Recommended) 2. Normal = Can't combo. Only "annoy" them. 3. Close = Quiet dangerous. Because they'll use an anti-air moves against you. For the worse thing. It'll miss. The best thing is... This one doesn't have any "recovery" point. >Gou Hadouken Qcf + P ( Diffent button = Speed) And old school moves. This is the fireball shoot straight to your enemy. It has 2 range. Close and far. Close will knock your opponent down in an instant. But far just stun them. I do not recommend you to do this moves if your opponent stand closer than 1/2 of the screen. >Zankuu Hadouken (Jump) Qcf + P (Different button = Speed) S.Gouki will release 2 air fireballs from above. This moves is very useful but easy to counter by Anti-Air moves. So you must use it in "right" position. This version go straight down to the enemy (Like ST3:2nd) Has less priorty than before but easy to link any combo from here on. If you can use back High-jump and then execute it. It will cover ALL screen. But if you jump too short. He will release only 1 fireball. >Gou Shoryuken Dp + P (Different buttom = How high?) This one is the deadliest moves in this game. Because when it comes out. It comes with "Invincibility" time. It's 100% counter at very close range. I want you to use this moves with LP if they're on the ground, And HP is for an Anti-air. >Tatsumake Zankuu Kyakuu Qcb + K (Different button = How long?) This moves is for Anti-close range. Jump through any "fireball" and knock enemy to the air. The best part of this moves is Qcb + LK. Because it can cancel from Chr + LK , Stand LP , Stand LK , etc. Very fast and good. You can cancel to "Shoryuken" from that point. One of S.Gouki's best moves. Can use while in the air. The best thing is if you use it in right distance + you land on the ground before your enemy , Use Shoryuken. >Shakunetsu Hadouken Hcb + P ( Different button = More hits) Fire Hadouken, Will knock your opponent down. Easily to make them stun by this. Use effective against Jump-in oppoent because it can "buffer" its time (You can hold it for a second and then use it. Much like Qcf+LP >> Enemy jump-in > Hit) or His MGH Lv. 1 and 2. >Upper counter. Down ,Down + PP "Human only" moves. Why? Even I'm at Arcade center with Lv.8 difficulty setting. He NEVER use this moves. Or at least 3 times in my countless battles against CPU and human... Back to the show. This is the counter moves.(Like Geese) S.Gouki will teleport away and "chop" their head from the sky. It's good but easy to miss and take a long time to recovery. Use it to counter "Button" or the moves that will not "whoop away" (Like Power dunk) Or you'll pay. This moves has very long time to recover. An advantages of this one is... It can counter EVERYTHING. Unlike Geese. S.Gouki's D,D + PP can counter every buttons (P or K) to any physical moves (Shoryuken) even a SUPER moves which is a Physical attack ( Buster Wolf) but still, can't counter anything which is not Physical moves (Power Geyser). But unlike Geese. S.Gouki will teleport to the upper direction and fall down. THIS IS WHAT MAKE THIS MOVES BAD. It means it has HUGE startup. So If your opponent does attack and you does counter. IT CAN BE MISS-COUNTER, unlike Geese. The timer for startup is about 1.5 second. So the moves like "Burn Knuckle" seems to be uncounterable by this moves (It can be Miss!) and the recovery point from this moves is horrible. You never want to know what'll happen when your little Akumy hit by R-4 LV.3 Supers... >Lower counter Down, Down + KK Same as above but counter enemy's lower attack. The timer is still the same. It can counter LOWER ATTACK only (Like Sweep, or anything like that) Maybe this one does better than Upper counter because if enemy does SWEEP. It takes a long time to recover. >Asura Zenkuu Dp + PPP or KKK (Forward) Back Dp + PPP or KKK (Backward) KKK = Short distance. PPP = Far Distance These are "Teleport" moves for S.Gouki. Can go to anywhere of screen. But the weak point of this moves are "When it comes out" , You are attackable from that point. Use it only you want to escape from the corner or crisis situation. You can use every moves after you warped, That's a good point. Note this oves can be use and follow it with "RAging Demon". Hard to use but still... effective. >SUPER MOVES.< Require Gauge meter to perform. L = 1 gauge M = 2 gauge (Only for C groove, Can cancel from Lv.1 supers) H = 3 gauge ( K charged, S Max power and Flashy HP, N Power up and 1 gauge stocked, P charged) H moves are "Invincibilty" at first. You can go through any fireball or everything at first 2 second. (The lightning screen) It's effective and useful but take a long time to collect all gauge meter. >Messatsu Gou Shoryu Qcf x 2 + P S.Gouki will perform 3 Gou Shoryuken. Good moves .Can link from HK ,Chr HP , Leave himself open space while it miss. Use effective while follow it from Chr + MK , Stand Close HP, Jump HP. The best moves for A groove combo. Very easy to chain or cancel from Stand HP, Jump HK, Jump HP, Stand MK but need the right timer and angle to COMPLETELY HIT. This moves leave a big open space if it does miss. It can be hit too shallow (Like Rugal's GH). If it is. It'll miss. But it'll knock your enemy away, but still dangerous. Only use it to COMBO or CANCEL from those buttons ONLY! >Messatsu Gou Hadouken Hcb x 2 + P The overpower version of Gou-Hadouken. Every level effect fireball's speed. Good but not that good. Can be use to "break" enemy's guard motion. Remember this moves deal a good amount of damage at level 3. While Lv.1 and 2 can be effective only at C or A Groove. Can be combo properly from Close HP or Crouching MK button but it's rather hard to execute if you're newbie. Remember only LV 3 of this moves can TRAVEL from angle to angle (All screen) While LV 1 and 2 can be use to TRAPPED. (Enemy jump > You use. But this moves is very slow. If too fast, It'll miss. But this one is slow > They drop and hit by this moves) Note : Unlike Ryu, S.Gouki fireball goes slower, but bigger. >Tenma Gou Zankuu (Air) Qcf x 2 + P Air Gou-Zankuu. Good but easy to miss and deal pathetic damage. Use it only at your "last" distance or after trick them by something. This moves is inferior belong to his other moves. It deals pathetic damage (Unlike ST3 2nd, 3rd) This moves work best in A groove and EX groove. How? (Activate A combo) - Jump HP > Stand LP > Chr + LP > Jump Qcf + HP > Cancel to TGZ or Just punch and use TGZ in EX Groove. However it deals very little damage. >Shun Goukuu Satsuu (3 Level, Or MAX) LP ,LP , Fw + LK, HP (Very fast) Gouki's trademark. This is the powerup version. S.Gouki will Teleport straight to your enemy and grab them. Deal 33 hits and eat a lot of Health bar. Unguardable and very effective but hard to perform and easy to miss. The condition "How to use?" are showing in --------"Tips & tactics section"-------- Note : Can't go through any fireball anymore, but still has an "invincible" motion. >Misogi's drop ( Air Head chop) (3 Level or MAX) Hcb x 2 + K This moves? This is the cheapest moves in the game. Forget about Raging strom and Electric roll. This one deal a lot of damage at once and easy as hell to use. S.Gouki will teleport and "Cut" enemy body from above with full strength (Like his counter moves) Deal a lot of damage (I mean A LOT) First lure your enymy by jump Qcf + P or something after they try to use any fireball or in recovery point from some moves. Use this. They will says "Whoah!" But this moves take a long time to recovery and after he teleport, There's no "invincibilty" point at all. And it's counterable. (You use > Enemy use the right timer and Shoryuken = It can be cancel!!) See? his moves deal wussy damage but can link them all together. Master them all and you're a deadly monster. With PROUD, Unlike those bastard electric scrubs or Psycho-Wielder. Index : Cr = Crouching Fw = Forward Bw = Backward (Air) = Using while jumping only Dp = Capcom's Dragon punch motion. (Fw, Chr, Semi-Fw + P) Qcf = Quarter circle forward Qcb = Quarter circle backward Hcb = Half circle backward ---------------------------------- >>>Tips & Tactics<<< ---------------------------------- MUST READ 1. S.Gouki gauge meter raise very quickly. This means you can attack and use his super at any times. 2. His stamina was REALLY low. If Ryu's Health is 10, S.Gouki health is 4. Because he has TONS of cheap moves and Supers. Older S.Gouki make everyone in many games any trouble. (ST2 TB, STZ2 - 3, ST3 2nd) This times you can win with proud. With this stamina. No one blame you as "Cheap Loser" at all. 3. Use him only at Ratio-4. Because his stamina and strength are high enough to survive from the other's hand. Do not think you can use him at Ratio-1 4. Play as Brutal-Offensive. No matter they counter you or not. Combine all of his attack and go forth! You can deal 50% damage to R-1 character very easily. And all of his moves are come out really fast though it has very short range and predictable. 5. He is the fastest character in this game. This may hard to control. I recommend you to master normal Gouki first. Then play as S.Gouki. 6. Choose one from his supers in the right situation. - If they try to poke you. Use Lv.3 Gou-Shoryuken or Gou-Hadouken. Remember all Lv.3 moves has "Invincibility" motion. It can't counter at all. So use it wisely. - Use Tenma-Gou-Zankuu to eat guard damage or you want to make their "Guard" broke. No comment for using this as his another supers. 7. Shun-Goukuu-Satsuu (Raging demon) tactics. This moves is much harder to perform since STZ3. You must input them in 1.5 sec. Can't go throught any fireball anymore but still have "Invinciblity" motion. Deal 33 hits. Use it wisely or it's a waste of dust. This moves has "condition" on it. Please read: - If they were hit by your LP or LK, They will stun away and have 1.5 second to escape. That's enough to counter you by Super moves or something. DO NOT EXECUTE IT LIKE YOU PLAY AGAINST CPU. THIS IS A HUMAN!!! -Anti-Air Demon. Hard to use. If you really want to do it. Stand there and you must know how to execute it in crisis situation. Wait until enemy jump in and use P or K button. Execute it! The invincibility timer will let you pass through their P or K they just executed... - You can perform it after Asura Zenkuu. There's no chance to escape if you done it from this situation. But use it only at enemy's recovery point. Remember PP version of Asura Zenkuu always teleport you to enemy's back if they does sit / stand at the corner. Feel free to use it cuz you made to do it. After you press Dp + AA. Remember which is the direction you move Fw / Bw to. Then EXECUTE the command at THAT motion. You'll end your Asura trip with "Raging demon" - You can use it after "ROLL" motion ( C, N groove) It's 100% effective against rage user.* But still, only effective against Fireball user / newbie or stupid people. - Use it when enemy is stun. (Sure...) - If you are the master. You can perform it at "Close" range. I mean use it at enemy attack point. He will go straight everything and grab your enemy. I mean you just use his "Invincible" timer to pass through enemy's attack. Like MVC2. Some of Super moves can be use to trap yor enemy. (That was called CHEESE) and you can use this advantages in CVS2,too. Since most of Lv.3 moves has invincible timer. So just EXECUTE it before your enemy's face. I bet they'll try to knock you down by something but you can travel through it (Only 1 second.) -Wake-up demon : This moves can perform after you're lying on the ground. If they come and try to poke you again. Just perform it. And see what's going on ^_^ * Work well against Newbie and brainless Shoto user. -These technics are HARD to use. But VERY EFFECTIVE. 1. P-Groove = Parry > Raging Demon. By Tap Fw, Fw to Parry anything in range. After a few frame goes. Tap LP,LP, LK, HP like a mad. The game will allow you to use it if its quick enough. The hardest to use but the most effective!!! 2. K-Groove = J.defend > Raging demon. By JUST BLOCK IT. IF the timer is right a "Just defend" element will show. This makes your enemy stun (In fact it was a Guard cancel). And your enemy is still in the recovery point from their latest action (It's only for 2 second). So... Finish them. * Need A LOT of practice. 8. Your Low Shoryuken and Low Tatsumaki-Zenpuu Kyaku are your best friends. Because Low Dp can counter everything and Low TZK can cancel from many button. Plus you can use. Qcb + LK > Low Dp 9. There's possible to link anything and any moves together. If they hit by Air Qcf + P Try to run or whoops to combo them by LP, MK and then link. Or many moves. But please note : Jump-in Hadou may risking yourself. This game award to turtler. Not offensor. 10.-- BEWARE ANYONE WHO USE K OR N GROOVE!!! SINCE HIS STAMINA WAS LIKE A SCHOOL GIRL. I'VE SEEN A LOT OF PEOPLE USE S.GOUKI (OR NORMAL GOUKI) BEATEN BY K GROOVE PLAYER. DO NOT JUMP OR TRY TO DO SOMETHING STUPID AGAINST K GROOVE OR N GROOVE USER (WHEN THEY CHARGED / POWER UP) THIS IS NOT KOF!!! To anti them, Jump / run as fast as you can and try to counter by your skills. Or just keep them at bay. Do not let them combo you! ---------------------------- >>>Strategies<<< ---------------------------- -Class : For Expert only. -The king of combo, The truly master for CAPCOM, Not a king of cheesy or scrubs like someone. -Mastered Normal Gouki first! S.Gouki is the powerup version of Gouki. More speed, strength, His moves speed are now faster. He walks like the others run. He jump like a wind. And he takes damage like a wuzz! So ,You must mastered Gouki first and try this one. I remember I hear someone said he's stupid loser and not worth to use. This guy? Well, He need a lot of practice. Know his moves and priorty and then mastered it. Then see what's going on. (If you never notice, most of "combo" characters type (Gouki, Kyosuke) can deal very little damage and it need to "combo" properly plus they got very wuzzy stamina and S.GOuki is the only one who can do 13 hits manual combo without using A groove, like I said. If KOF characters went to this game in their KOF 99 - 2001 ver... CAPCOM are dead meat. So they award this game to scrub and tone up CPU Shin Akuma as much as they can. But the result? S.Gouki is the only boss I NEVER lose to him. So he got very wuzzy stamina) This character take a lot of power to play as. (Like Kyosuke) You must link most of his moves together or he's a waste of dust. (I mean, you have to jump in / out... killing your thumb dammit!) Combo as much as you can. MUST READ Golden rules. MUST REMEMBER TO USE C, P, S, N Groove ONLY. S.GOUKI NEED LV.3 SUPERS. SO THOSE GROOVES HAVE THAT. DO NOT USE HIM AT K GROOVE BECAUSE YOU'LL DIE BEFORE USING YOUR GAUGES. DO YOU REALLY THINK THE SKILLED ONE WILL LET YOU SURVIVE? NO! S.Gouki Ratio-1 = Health -X4 Ratio-2 = Health -X2 Ratio-3 = Health -X1 ,Same strength as R-4 Ratio-4 = Stamina like R-2 Sakura. It's ok and he has deadly strength. So S.Gouki must be use at Ratio-4 only. The Groove chart for S.Gouki 1. N - Easy to use and has "Powerup" level. Press HP + HK if you have 2 power level stocked. This will make you to perform Lv.3 supers. And he's now powerup. This groove has "running" motion so it's match perfectly to Shin Gouki. 2. P - Strictly for expert only but if you mastered it. You see every characters don't have any attack that deal more than 3 hits. So it's easier a lot if you can parry them all. The way to Parry" is pressing "Fw" While they're attacking. This will make a short invincibility time to counter many things from here on. Remember you can parry for 3 hits. But this one need a lot of practice. 3. C - Easy to use and good for everyone. This groove is the best way to defend yourself by not using any technics like the other Grooves. Easy to use but not effective as N and P. 4. S - You have to predict yourself with "Charging" motion (MP + MK) . And his stamina was damn low. But in "Red" meter .He can use his Lv.3 continuously. But i do not recommend this Groove to you. 5. A - Hard. Predict yourself with this one maybe a good choice. But for my experiences. This groove has no Lv.2 on 3 moves. So it's good if you can COMBO or MANUAL properly. As a matter of fact you need to offend! And this game... SCRUB RULES!! This groove need a lot of practice and you must know about his mobility. Then evade / destroy!! 6. K - Trust me, you'll die before you can use his supers. The only advantages goes to "J.Defend" (While enemy's moves coming. Press Bw at the time it hits you. If it does connect. Your character will flashing and your guard point will be cancel, so you can attack your enemy back in an instant.) Tactics: 1. Don't get too hasty. Most of player will play scrub against this guy. And most of S.Gouki player will jump-in and using Hadouken. It's dangerous but predictable. First. This thing work only against Non-Shotokan characters. It's easy to counter and easy to see. So I did not recommend you to use jump-in Hadouken too much. The true master need apply. 2. Air characters. Since your stamina was damn low. The easiest way to survive is to play as an air character. By jump a lot but not a that lot. I mean you must think the situation is safe enough to jump. Then use Hadouken or Drop kick to cover you. It's the safest way to live because most of characters in this game can use only 1 or 2 hits if enemy are in the air. But Power Geyser and Jump-throw? Well that's nothing. 3. If they come too close. Use low Dp to counter everything from that point. This moves can counter everything from Chr+HK to Lv.1 super. DO NOT FEAR. 4. Use Chr+LK at every situation. Since S.Gouki is a close range character. This thing is fast enough to cancel everything and it's hard to see. Then use combo from here on. 5. Kept your meter gauge for Lv.3 supers ONLY, Unlike the other characters. His True Lv.3 super like Shun-Goukuu-Satsuu deal more damage than Messatsu-Gou-Shoryu a lot. So I recommend you to use normal attack and wait until your meter is FULL. Then use your Lv.3 moves to change the situation. 6. Qcb + LK is MUST. Since it's fast enough to counter many things in this game. First, try to use it from Chr+LK at first. And this moves can link from Chr+HK too. Learn to use it and counter any fireball and roll scrubs. Qcb + LK > Low Dp Cr + LK > Qcb + LK > High Dp This is Gouki's main combo. 7. If they hit you. Guard! or if the situation is right you may counter them by Low Dp. Or Chr + HK . There's nothing fast enough to match S.Gouki's speed. 8. Learn to use his combos or no tomorrow, Unlike many scrubs. He deal wuzz damage to the others if you does not combo them. Use him as a "Comboer from hell" and make them screw. After they're dizzy. It's free to use everything. Even Shun-Goukuu-Satsuu. 9. His hands and legs are too short. So his priorty is just 1/4 of screen. And you can't stand and use LK ,Hk or something like that to counter anymore. It's only MOVES. Practice to use controller. Then practice the moves. If you can master your controller first, There's nothing to worried about his moves anymore. 10. Air Hadouken range. First practice "High jump" (Simunaleously press Chr button and Up, Can change to jump (Bw or Fw) Then using Hadouken. These are their charts. -Jump = Cover 1/2 of screen, Cover you while knock'em down but not good as No.4 - Jump Fw = Cover 1/2 of screen. Slow - Jump Bw = Cover 1/3 of screen. Unevadeable - H-Jump Bw = Cover ALL screen. Unrollable ,Cover you while you knock'em down. - H-Jump Fw = Cover 1/3 of screen. Can link to many combos. Use it wisely to cover yourself. But beware about their "Anti-Air" motion. After they were hit by No.4 , You can use Air Hadou again. or you may run-in and combo. Anyway, against human. It's still dangerous to use this... (I mean you risking yourself!) 11. Against "Counter" characters (Geese, Raiden) Just using Air Hadouken. Or Chr + LK and combo. But beware!!! They're rushdown characters (1 hit and then... gone!) Since his attack range is pitifully limited. So you must use "Asura Zenkuu" and "Air Hadou" to rip them as fast as you could. Raging strom? lure the user by fast H-jump-out and in. And i'm sure they'll release it once. Because this moves is hard to perform and the player want to make it quick and easy. So that's why i beat them. But it still dangerous when you play agaist Human Geese. His Lv.3 Raging storm take my life bar for 3/4!!! Note : Beware about "throw" motion. 12. Air head chop (Lv.3) can kill Ratio-1 character in 1 hit in "Counter" motion (Attack them back while they were attacking). But this moves has a long time to recovery. So use it as your "Final option" only. It's predictable. Beat or Beaten. That's the fighter's way. 13. **********MUST READ********** >Jump : Press UP = Normal jump. Similary to any fighting games. It's angle >is 1/2 or 1/3 of the screen. >High-Jump Tap Cr and press UP immediately. Can jump to any direction (By change the position button) Then Immediately press HK or HP (After Tap UP) It got some elements in it, please read. - Push HP immediately after press UP = You'll punch earlier before jump. Use this while they're jumping ( This technics is similary to CPU M.Bison's tactic) But beware! If it's miss. You're now in "recovery point" ! - Push HP while in the air = Normal "Air" punch. Use this against enemy who "JUMP" in. - Push HP while closing to an enemy (This was called "Jump-in-deep) = To combo. But it's kind of dangerous and predictable. Since it's require to jump-in very deep to combo. Not that good against "Pro" player. >Small Jump (K Groove only) - Press UP slowly = For easy combo, >Anti-Jump-in-deep characters. This one is useful to "scrubs" who loves to >sit and guard. In fact this one is an Anti "Sit" characters . Since Air >moves can't be guard while "sitting" THIS IS MUST KNOW!!, To open an air game!!! >Combos< First I will not post any infinite combos here Ok? I hate those bastard who think they're the greatest fighter in the world by ugly infinite combo. Damn? Why god let them survive? All combos here can use in "Real" situation. I want you to try and practice. So i will not post any element here. Main Combo Qcb + LK > Low Dp Stand LP > Low Dp Cr HP > High Dp Jump-in Qcf + Hp > Qcb + LK > High Dp Jump-in HP > Stand HP > Messatsu Gou-Hadou Cr + HP > Messatsu Gou-Shoryu Cr + HK > Qcb + LK (MK,HK) > Low Dp NOTE : It is possible when you're using these combos and end it with M.DP. You can cancel it to LV.2 Messatsu Gou Shoryu!!! Combo-1 Chr + LK > Qcb + LK > Low Dp Combo-2 Stand LP > Chr + LK > Qcb + LK > High Dp Combo-3 Jump-in Qcf + HP (Run-in while they were hitting by Air Hadouken) -Stand LP > LK > Qcb + LK > Low Dp -Chr + HP > High Dp -Chr + LK > Qcb + LK > High Dp -Stand LP > Cr + LK > Cr + HK > Qcb + LK > Low Dp -Stand Lp > Low Dp -Messatsu Gou-Hadou (Lv.3) -Air Head Chop (Lv.3) Combo-4 Jump-in-out air Hadou. Need the perfect distance. But worth to try. (C Groove) (Far) Jump Qcf + MP > Jump-in Qcf + HP > Stand LP > Cr + LK > Qcb + LK > High Dp (Any groove) Jump LP , (After poking) Press Qcf + LP fastly. >Stand Lp > (Qcf + P) > Chr + LK > Qcb + LK > M. Dp > Messatsu Gou-Shoryu (Lv.2) (After knock them down at very close range) Jump up Qcf + LP > H-Jump in Qcf + HP > Stand LP > Low Dp Combo-5 Stand Combos Stand LP > Qcf + HP Stand HP > Qcb + HP Stand HK > Qcb + HP Stand LP > Chr + LK > Chr + HK > Qcb + LK > M. Dp > Messatse Gou Shoryu (Lv.2) Stand LK > Qcb + LK > High Dp Stand Lp > Low Dp Stand HP > High Dp Chrouching HP > High Dp A Groove combo. >Stand LP > Chr + LK > Chr + LK > Stand Qcb+LK > Dp+LP > Dp +LP > Messatsu >Gou shoryu. >Jump Qcf+LP > Jump Qcf+HP > Stand LP > Jump HP > Qcf + HP > Stand LP > LK > >Qcf+HP >Stand LP > C.MK > Qcf + A > Qcb + LK > Dp + A. x 5 >>EX GROOVE COMBOS<< Beat Normal Gouki or Normal Rugal to unlock "Groove Edit mode" This mode will let you edit your own groove. But do not think you can put some crap into it. It's limit in 4000 pts. If you need to build your own crap groove you must beat "All Survival" mode. Street Fighter 3 S.Gouki's Groove. - P Groove - Tactical Recovery - Run - Cancel any moves - Super combo cancel = The deadly groove for the master only. Need cancel, Well most of fighting fans knew this. Combo-1 -Jump Semi-Down + LK > Cancel to Qcf + HP > Stand LP > LK > Qcb + LK > Low DP Combo-2 -Jump HK > Chr + MK > Qcf + P > Messatsu Gou-Hadou Combo-3 -(You and opponent are in the air) Jump HK > Qcb + LK > (Stand) High Dp Combo-4 -Stand HP > Qcf + HP > Messatsu Gou-Shoryu Combo-5 -Chr + LK > Qcb + MK (Need right position) > Tenma Gou Zankuu Combo-6 -Jump HP > Tenma Gou-Zankuu From here is the combos that needed "Fast" cancel and tactics. Train later combos first before you try THESE. (Jump Qcf + HP If you want) -Jump-in HK > Cr + LK > Qcb + MK > Tenma Gou-Zankuu -Stand LP > High Dp (Need the right position) > Tenma Gou Zankuu (3 Lv.) -Jump Qcf + HP > Chr + MK > Qcf + HP > Messatsu Gou-Hadou > Messatsu Gou-Shoryu > Tenma Gou-Zankuu -Stand MP > Jump Qcf + HP > C.MK > Jump Qcf + MP (Only 1 fireball) > Stand LP > C.LK > Qcf + LP > Air Head chop (Need combo video? Need VERY fast speed to cancel!) -Jump Qcf + HP >( Chr + MK) > Air Head Chop (Lv.3) -Stand HK > Misogi Drop (Lv.3) -Cr + MK ( Qcf + HP)> Misogi drop (Lv.3) -Stand HP > Misogi drop (Lv.3) And there're more than 108 ways to combo!!! These combo are all OPTIONAL .You can change and cancel to everything you want. But these combo deal a lot of damage without any tone down. Practice them and you're the deadliest comboer in the game. Be train OK? --------------------------------------------- >>>To beat CPU S.Gouki<<< --------------------------------------------- After you've fulfill all conditions at first (See later topics) You'll meet this guy replace instead of his Normal form. He's faster, Fiercer and deadlier. But... I think he's a lot easier than G.Rugal. CPU is dumb because he'll attack you without any condition and don't know any situation. Here's the CPU pattern. -Qcb + LK > Low Dp -Low Dp at Close range -Jump HK -Jump MP -Hadouken VERY rapidly -Sometimes he using his supers. But must MET his condition. 1. Messatsu Gou Hadou - The easiest to see. 2. Messatsu Gou Shoryu - If you come too close you'll see this. 3. Tenma Gou-Zankuu - Rarely to see but not that rare, However it deals wuzz damage. 4. Shun-Goukuu-Satsuu - If you come very close and try to poke him, This is what you'll got. He will using his "Invincibility" point and grab you. = END 5. Air head chop - VERY RARELY to see. It's completely random if he'll using this moves. But it's too dangerous to let him using this moves. You must beat him before he using this moves. Or prepare to continue. There's an easy way to beat him. Play as Shotokan or the character with Dp motion. If he knock you down. Use Dp ,CPU will not guard it even on Lv.8 Or if he jump-in. Just using High Dp. If he use Hadouken. It's guarantee that he'll use it again. Use H-Jump in Very quickly or Use Supers fireball or Supers moves at Lv.3 to counter him. The easiest way to beat him is to use DP or any characters and JUST STAND THERE. Then use HK / HP or anything that can do Anti-Air!! There's many way to beat S.Gouki. Try to beat him by yourself and not to MAME him. After you beat him. Dark hadou power will release from his body. His heart beat was lower and lower... But heaven will not let Gouki die. The thunder splash to his body. Make him survive and resurrect again. Then the strom from Dark Hadou begin and whoops Gouki to the air... "He will come back, But don't know when..." ---------------------------------------- >>>S.Gouki's quotes<<< ---------------------------------------- Begin: (CPU) - Shin no chi kara misetemiyo! = Now I will show you my true power! (Player) - Kaku go wa yoii ka? = Are you ready? Another words: -Tyah! -Ugh!... (Which means nothing, Then I'll skip it.) Super moves: -Messatsu! = Murderous Intent! -Orokana! = Foolish! -Gou Zakuu! = overpower Gou slashing air! -Kakugo wa yo ii sama! = Are you ready you muck? -Orakamui! = You fool! -Oroku = What a fool... (Need help for this one) -Ware wa Ken no ki wa meishi mono! = I am the supreme master of fist! Taunt: -Usero! = Get lost, Go away, Leave! (This means die or leave!) Win: -Haji to shireii ! = A disgrace! (You're a disgracer!) -Soushi! = Ridiculous! Defeat: -Uhhhh!!!!! -Uhhhh Mukatta wa? = Uhhhh i want to know, Why? (How could I lose?) Credits: -Capcom - For making this monster and making this game. -SNK - For giving his speed. I love this company. -Sega - For CRI-ADX and Naomi technology. -Dark Guyver - For some information -Kibagami - For some quotes. -My brother, Cousins and anyone at arcade center. Who give me some test since Normal Gouki in STZ 2, Thanks -www.gamefaqs.com for hosting this FAQ -www.ign.com for hosting this FAQ -Me, The Demonrugal -And you! The reader of this FAQ! Thanks for reading it all along! Copyright 2002 : Demonrugal -EOF-