SUPER ROBOT WARS ALPHA 2 (SRWALPHA 2) for the PlayStation2 Seishin/Psycho Spell Listing by Daba Mylord (daba_mylord@yahoo.com.hk) Version 0.2 (April 17, 2003) ===================================================================== IMPORTANT STUFF (READ THESE FIRST): - The author assumes you can read the Japanese alphabet Katakana and Hiragana. - The author won't reply e-mails asking for translations and "point-me-outs". - This guide shall appear only on GameFAQs.com. Nowhere else. - Translations are imperfect and rough. - Plagiarism is a crime. Don't copy or steal this guide! - E-mail the author for corrections/contributions. You will be credited. ===================================================================== SEISHIN/PSYCHO SPELL CASTING FAQs: 1) What are Seishin/Psycho Spells? - These are the spiritual reflections of each pilot. Using Seishins or Psyho Spells grants each pilot a special ability to perform their combat actions better. 2) Who can use Seishin/Psycho Spells? - Basically, any pilot, including enemies. What really matters if a pilot has learned any. 3) Where can we find Seishin/Psycho Spells? - When you highlight a pilot in the map and press "circle", you open a pop up menu. If you know Chinese, look for the word "Jing Shen". Otherwise, choose an option that opens another pop up menu with 6 more options, and has a fraction that says "SP X/Y", where X is the number of SPs that pilot has, and Y as the maximum SP that pilot has. 4) What are SPs? - These are "spirit points". They establish a limit. Through them, you are able to determine how many SPs you can spend, and therefore you are able to calculate how many times you could cast a certain Seishin or Psycho Spell. 5) So what are these numbers behind each Seishin/Psycho Spell? - These are Seishin/Psycho Spell costs. In the past, these costs are general, but in this game, costs vary from person to person. Some may share the same costs for a certain Seishin while others don't. If you cast a Seishin, the cost for that particular Seishin deducts your total available SP (as represented by "X" in question #3 above). 6) Is there any way to increase the max SPs? - Yes, by levling up, and/or by learning the Pilot Skill/Ability "SP Up". 7) Can we recover spent SPs? - Yes, through items, and/or by learning the Pilot Skill/Ability "SP Recover". Some other Seishins recover others' SP too (Anticipate). 8) Is there a master list of all the Seishins that my pilots have learned? - Yes. There are 2 methods: 1) During the intermission, pick the 3rd to the last option, or 2) During a scenario, point the cursor anywhere where there is no pilot and press "circle". A pop-up menu opens. Pick the 2nd option. Doing any of these 2 methods will display all the Seishin that all your pilots have learned. Any option indicated with a "????" indicates that that certain Seishin/Psycho Spell hasn't been learned yet. 9) How do I learn Seishin/Psycho Spells? - Simple, by leveling up. Remember that Seishins are available to certain pilots, while some are pilot-exclusive. 10) What are the Seishin/Psycho Spells in this game? - They are about to be mentioned now... ===================================================================== SEISHIN/PSYCHO SPELL ROUGH TRANSLATIONS AND FUNCTIONS Remember to access the Seishin master list (see the FAQ above as referrence). Notice that the master list is seperated by rows and columns. This guide will describe the Seishin BY COLUMN. In Alpha 2, Seishin/Psycho Spell costs vary from pilot to pilot, so it's useless to talk about costs now. COLUMN 1 SPELLS (from top to bottom) 1) HOT BLOOD Target: caster Duration: single usage Effect: damage dealt by caster's attack is doubled. 2) SPIRIT/SOUL Target: caster Duration: single usage Effect: damage dealt by caster's attack is multiplied by 2.5. 3) FLASH/AUTODODGE Target: caster Duration: single usage Effect: caster automatically dodges one attack dealt to him (enemy or ally). 4) RESIST/ENDURE Target: caster Duration: single usage Effect: if hit, caster receives 0 damage. 5) IRON WALL Target: caster Duration: one whole turn (will fizzle on your next turn) Effect: any damage dealt to caster is reduced to 1/4 the original amount. 6) CONCENTRATE Target: caster Duration: one whole turn (will fizzle on your next turn) Effect: caster's dodge and hit rate +30%. COLUMN 2 SPELLS (from top to bottom) 1) LOCK ON/AUTOHIT Target: caster Duration: one whole turn (will fizzle on your next turn) Effect: caster's hit rate is 100%. 2) INSPIRE Target: any ally (including caster) Duration: one whole turn (will fizzle on your next turn) Effect: targeted ally's hit rate is 100%. 3) ACCELERATE Target: caster's squad Duration: single usage Effect: caster's entire squad's movement range +3. 4) AWAKEN Target: caster's squad Duration: single usage Effect: caster's entire squad gains an additional turn after moving. 5) HEAL Target: caster Duration: single usage Effect: caster recovers 30% of max HP. 6) FULL HEAL Target: caster Duration: single usage Effect: caster recovers HP completely. COLUMN 3 SPELLS (from top to bottom) 1) TRUST Target: any ally (including caster) Duration: single usage Effect: targetted ally recovers 2000 HP. 2) FRIENDSHIP Target: any ally's squad (including caster's squad) Duration: single usage Effect: targetted squads recover their HPs completely. 3) RESUPPLY/REFUEL Target: any ally (including caster) Duration: single usage Effect: targetted ally recovers EN and ammo completely. 4) CHARGE Target: caster Duration: single usage Effect: caster's morale +10. 5) FORCE Target: caster Duration: single usage Effect: caster's moral +30. 6) ENCOURAGE Target: caster's squad Duration: single usage Effect: caster's entire squad's morale +5. COLUMN 4 SPELLS (from top to bottom) 1) MERCY Target: any enemy Duration: single usage Effect: if enemy's "Zhi Liang" or "skill power" is lower than caster's, and if caster's attack is fatal, it will leave the enemy 10 HP instead of killing/defeating him. "Zhi Liang" is a pilot stat located above the pilot's dodging power in the pilot status screen. It's the one in the middle left of the pilot's summarized stat numbers. 2) SNIPE Target: caster Duration: one whole turn (will fizzle in your next turn) Effect: caster's weapons' (except MAP weapons) targetting range +2. 3) DIRECT HIT/DIRECT ATTACK Target: caster Duration: single usage Effect: if caster's squad attacks, targetted enemy can't be support defended by any supporting unit in his squad and his special defenses like barriers and bunshin are disabled so caster's attacks will surely directly go to the targeted enemy (but it doesn't guarantee it will hit the enemy due to many factors like enemy dodge rate, etc.) 4) ANTICIPATE Target: any ally (except caster) Duration: single usage Effect: targetted ally recovers 50 SP. 5) SPY Target: any enemy's squad Duration: single usage Effect: targetted enemy's stats will be readable. No need to attack it. 6) EXHAUST Target: any enemy's squad Duration: single usage Effect: targetted enemy's squad's morale -10. COLUMN 5 SPELLS (from top to bottom) 1) CONFUSE Target: all enemies Duration: one whole turn (will fizzle in your next turn) Effect: all enemies' hit rates are halved, making it easier to dodge. 2) LOVE Target: caster Duration: single usage Effect: caster gains the effects of the following: Seishin/Psycho Spells: ACCELERATE, LOCK ON/AUTOHIT, FLASH/AUTODODGE, HOT BLOOD, CHARGE, GREAT EFFORT, LUCK. It's the ultimate 6-in-1 Seishin/Psycho Spell. 3) LUCK Target: caster's squad Duration: single usage Effect: if caster successfully destroys an enemy, money gained is doubled. 4) BLESS Target: any ally's squad (including caster's squad) Duration: single usage Effect: if targetted ally successfully destroys an enemy, money gained is doubled. 5) GREAT EFFORT Target: caster's squad Duration: single usage Effect: caster's experience gained is doubled, whether enemy is defeated or not. 6) AID/FACILITATE Target: any ally's squad (including caster's squad) Duration: single usage Effect: targetted ally's experience gained is doubled, whether enemy is defeated or not. ===================================================================== CREDITS: - Kaiser99: For confirming/assisting on the spell's names (happy now? XD). - Xu Jing Yi: My Taiwaneese chick classmate in CEU for translating the names of "FORCE" and "INSPIRE". Xie Xie ni! - mafty: Alam mo na kung bakit, sira~! XD XD XD XD XD XD XD - Jeren: THANX FOR CORRECTING THE FATAL ERRORS IN THE FAQ~! O__O - Banpresto: finally, a game 100 times better than Impact! - Everyone in my message board in SRWG (http://srw.proboards.com). Thanx! - Anyone else whom I have forgotten, sorry but thanx still! - To all Pinoys who requested na maki-EB for the past 8 years: MANIGAS KAYO. ===================================================================== FAQ Copyright by Daba Mylord, 2003 All copyrighted material are registered trademarks of their owners. THE SIMPLIFIED GOLDEN RULE OF FAQs: If you redistribute/reprint my FAQ without my consent, you're in deep trouble.