****************************************************************************** Dance Dance Revolution SuperNOVA 2 (North American PS2 Version) A FAQ/Walkthrough by CyricZ Version 1.2 E-mail cyricz42 at yahoo.com ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. How to Dance 3D. Dancing Tips for the Beginner 3E. Dancing Tips for the Intermediate 3F. Dancing Tips for the Advanced 3G. Dancing Tips for Doubles 4. Default Songs (Yellow Songs) 4A. And Then We Kiss (Junkie XL Mix) 4B. ANGELUS 4C. Beginning of the End 4D. Can't Stop the Rain 4E. dream of love 4F. EternuS 4G. Every Little Step 4H. Faster Kill Pussycat 4I. Fevah 4J. Got To Be Real 4K. He Said She Said 4L. Just A Girl (Radio Edit) 4M. LE FREAK 4N. Love On My Mind (Radio Mix) 4O. Number 1 (Alan Braxe & Fred Falke Main Remix) 4P. Rock Your Body 4Q. Say Goodbye 4R. Strict Machine 4S. Suddenly I See 4T. Take On Me 4U. Temperature 4V. The Rockafeller Skank 4W. The World Around Me 4X. Unbelievable 4Y. Until Forever 4Z. Unwritten (Vicious Club Mix) 4AA. volcano 4BB. Wind It Up (Original Neptunes Mix) 5. New Konami Originals (Purple Songs) 5A. A thing called LOVE 5B. Arrabbiata 5C. dazzle 5D. Electrified 5E. Every Day, Every Night (NM STYLE) 5F. FIRE 5G. Freeway Shuffle 5H. Malacca 5I. Music In The Rhythm 5J. Raspberry <3 Heart (English Version) 5K. STARS*** Re-tuned by HAL (DDR Edition) 5L. Vem brincar 6. Older Konami Originals (Green Songs) 6A. Baby's Tears (SKY GIRLS opening theme) 6B. bag 6C. BAILA! BAILA! 6D. BALLAD FOR YOU 6E. cachaca 6F. CALICO CAT ROCK 6G. CRASH! 6H. DanDanDO (The true MAN's Road) 6I. Dragon Blade 6J. e-motion 6K. Feelings Won't Fade (Extend Trance Mix) 6L. Flowers 6M. HONEY PUNCH 6N. Hunting for you 6O. HYPER EUROBEAT 6P. KISS KISS KISS 6Q. Konoko no nanatsu no oiwaini 6R. La Bamba 6S. MONDO STREET 6T. Morning Glory 6U. NIJIIRO 6V. OUTER LIMITS 6W. rainbow flyer 6X. SEDUCTION (Vocal Remix) 6Y. Silver Platform -I wanna get your heart- 6Z. Trim 6AA. Under the Sky 7. Boss Songs (Red Songs) 7A. Fascination -eternal love mix- 7B. NGO 7C. PARANOiA (HADES) 7D. TRIP MACHINE PhoeniX 7E. Unreal 8. Hyper Master Mode 8A. Area A 8B. Area B 8C. Area C 8D. Area D 8E. Area E 8F. Area F 8G. Area G 8H. Area H 8I. Area I 8J. Area J 8K. Area K 8L. Area L 8M. Area A (Double) 8N. Area B (Double) 8O. Area C (Double) 8P. Area D (Double) 8Q. Area E (Double) 8R. Area F (Double) 8S. Area G (Double) 8T. Area H (Double) 8U. Area I (Double) 8V. Area J (Double) 8W. Area K (Double) 8X. Area L (Double) 9. Advanced Mode 9A. Course Mode 9B. Battle Mode 9C. Endless Mode 9D. Survival Mode 9E. Combo Challenge Mode 10. Other Modes 10A. Workout Mode 10B. Training Mode 10C. Edit Mode 10D. Online Mode 11. Shop 11A. Shop Point Formula 11B. Songs 11C. Courses 11D. Characters 11E. Arrows 11F. Modes 11G. Custom Mod 12. Standard Guide Stuff 12A. Legal 12B. E-mail Guidelines 12C. Credits 12D. Version Updates 12E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Hey, y'all! Welcome to my FAQ/Walkthrough for DDR SuperNOVA 2, the version for the North American PS2. In the 2007 version of the famed Dance Dance Revolution series, we continue the tradition of a version based very closely on its arcade counterpart. In this FAQ, you'll find information on all the game's songs, game modes, how to play, and how to get through the new Hyper Master Mode. I can see a dream in your dance! I can see tomorrow in your dance! We can call it "Our Hope"! ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is Dance Dance Revolution SuperNOVA 2? A: DDR SuperNOVA is Konami's 2007 edition of their famed DDR series, a companion to the arcade release of the same name in the same year. Q: How does one play Dance Dance Revolution games? A: It's actually pretty simple. Your "controller" has four directions: left, down, up, and right, which are shown at the top of your play screen. You select a song. As the song plays, arrows will start scrolling up to your top line. When an arrow scrolling up reaches the line of arrows at the top, you must "step" on the direction matching that arrow's direction. If two arrows come up at once, you must press both at once. If a green "freeze" arrow appears, you must hold that step at the beginning until the freeze arrow ends. Q: How many songs in this mix? A: There are 72 songs in this mix. 28 are open by default, and the other 44 you unlock through Hyper Master Mode, or by playing songs repeatedly (the former is the faster way). Q: Are there any repeats from old mixes in this game? A: Just one (if you don't count the Online Only songs from the last game, otherwise six), and it's not one of my favorites, but it might be one of yours. If there are older songs you want to play, look through my "Master Song List" guide on GameFAQs to see if it shows up in an American game. Q: How do I unlock new songs? A: The main means of unlocking songs is through Hyper Master Mode. Whenever you complete a mission with a song you haven't unlocked yet, that song becomes available for purchase in the Shop. Remember that you'll need enough Shop Points to purchase it, so conserve for your favorites. Q: Is the EyeToy required to play? A: No. All there is to play is Hands & Feet Mode, which you can activate in "Select a Style" if the EyeToy is hooked up. All songs have the same difficulties as they did for regular Single. Q: Is this just like DDR SuperNOVA 2 in the arcades? I heard there were 300 songs! A: Due to matters of space, and the fact that Konami, being a business, wants to maximize their return and not put all their eggs in one basket, we're given a selection of music that was featured in the arcade game, and a few songs that aren't. Q: Where's Battle Mode? I can't select it from Game Mode! A: Battle Mode has been moved to the Advanced Mode section. You can also find all the other features of Advanced Mode that you did in the last couple of games. Q: What does Hyper Score do? A: Hyper Score, which you get in Hyper Master Mode if you use Challenge Modules, is a secondary score that, apparently, makes it easier to get certain modules. Furthermore, there are some modules you can only get through Hyper Score. However, don't ask me what gives you what, because I'm clueless. Hyper Score also might help in filling your blue/gold achievement bar for each mission. Q: Who is NAOKI? A: Naoki Maeda has been with Konami for many years. He is the leader of Konami AM Internal Sound Team, who are in charge of coming up with songs for each new DDR release. He's responsible for many songs throughout DDR-dom, under lots of artist names. His styles run several levels, but seem to have distilled recently down to euro beat and euro trance. His artist names include: Omega (the symbol), 100-200-400, 1479, 180, 190, 190', 200, 270, 290, 8 bit, B3-PROJECT, BIG-O, BLUE DESTROYERS, Crystal Aliens, DANDY MINIERO, d-complex, DJ KAZU, DE-SIRE, DE-STRAD, DIVAS, DR. VIBE, FACTOR-X, FIXX, KTz, Luv UNLIMITED, mitsu-O!, MR. DOG, MUSTACHE MEN, N&S, N.M.R, NM, NO.9, NW260, RE-VENGE, RevenG, Stone Bros., TailBros, THE FINAL BAND, THE SURRENDERS, UZI-LAY, Z, ZZ. Q: What is beatmania? A: Developed almost concurrently with DDR, BM is a series of games where you use your fingers instead of your feet. You have a set of keys, like a piano, and you have to tap those to create the music (each key tap adds music to the playing score). Also, you have a turntable to "scratch", which also adds sound. The original beatmania had 5 keys, beatmania IIDX has 7 keys (and is the only one of the series still coming out with new mixes), and beatmania III has 5 keys and a foot pedal. I refer to a few songs as being "from beatmania". If you want to try some of these songs in their original form, pick up the US release of beatmania and support it! ^_^ Q: What are Guitar Freaks and Drummania? A: These ongoing series are favorites from BEMANI. Guitar Freaks uses a guitar with three neck buttons and a "pick", which allows you to insert music into the song. Drummania is similar, using a drum set. A few mixes into the series, BEMANI got the wise idea of combining the two series, giving each mix the same list, and allowing the machines to link up. Oh, and just so you know, Guitar Hero came well AFTER Guitar Freaks. Q: What is pop'n music? A: This is a currently ongoing BEMANI series that is similar to beatmania, only it just involves a bunch of colored buttons. It has a more cartoonish look to it than other BEMANI series, and many of the songs are happy songs, or songs from popular anime or TV. Q: What is Dance ManiaX? A: This is a short-lived series that was made to showcase more Dancemania tunes, as well as a bunch of Konami Originals. It's played with light beams, and blocking them in time with the music. Q: I think a genre you have listed is incorrect. A: Tell me what you think it should be, but present a good case, because I've asked a lot of people about this subject. However, if you're disputing a genre that has a star (*) after it, then I won't bother, because those are the official genres as Konami states. ****************************************************************************** 3. BASICS ****************************************************************************** This covers most of the stuff you can find in the instruction booklet, but we all know how often people hang onto those. ============== 3A. Controls = ============== Directional Buttons: Moves your selection on all the menus or steps in that direction. Circle, X: Confirm selection Triangle, Select: Cancel selection, hold down to go back a screen Start: Start game, hold down to drop out of a song during play, also used to access Quick Menu. Start and Select at the same time: Return to title screen ==================== 3B. Menus/Displays = ==================== Main Menu Game Mode: Basic arcade-style gameplay. See "How To Dance" below. Hyper Master Mode: The new "Mission Mode". See Section 8. Workout Mode: A more fitness-oriented way to play. Advanced Mode: The more difficult modes of play all put under one menu. See the "Advanced Mode" Section 10. Training Mode: Practice any open song in any kind of situation. Edit Mode: Create your own step patterns for any open song. Online Mode: If you have broadband, you can play against other people online. Records: View your high scores for Game Mode and Workout Mode. Options: Basic option stuff. Check below for more info. Shop: Play in Stellar Master Mode, and you'll unlock stuff for purchase in here. Information: Access information on your accomplishments and things you've unlocked. --- Options Menu Sound Options: Sound: Select from Stereo, Monaural, or Dolby Pro Logic II. Voice: Select to have All voices, No Booing, or no voices. Judgment Timing: Changes the sync between the steps and music. Display Timing: Changes the sync between the steps and music. Test Play: Access to start up a song, which will allow you to test right away if your timing is proper. Controller Settings: Double Mode Settings: Allows you to adjust the controls for Double Play if you use a controller. Dance Play Settings: Turn off for a controller and the "face buttons" on the controller won't register during play. This will turn off the corner buttons on the pad. Save/Load: Save: Save system data. Load: Load system data. Auto Save: Will Auto Save whenever you change anything or do anything. Edit Folder Load: Will automatically load Edit Data at startup if On. Game Options: Game Level: If set to a harder difficulty, the Dance Meter will decrease more if you miss. Game Over: "Arcade" will stop immediately once you fail. "End of Music" will game over at the end of the tune if you fail. Max Stage: Adjust between 1 to 5 stages per game play. Extra Stage: If turned on, your last stage will be evaluated to see if you can get the Extra Stage. Graphic Options: Dancer Display: Toggle whether or not a dancer will dance in your background. Movie: Toggle whether or not the background movie plays. This only applies to songs that have specific background movies. BG Brightness: Set how bright the background is if it's distracting you. Default Arrow: Set the arrow color style to use during gameplay. Note that anything but VIVID will not be counted when in Stellar Master Mode when you're not allowed to use Options. Arrow Skin: Once you buy some new Arrow Skins, you can change them here. Screen Adjustment: Use to center the screen on your TV. Network Settings: Automatic Settings: Turned on, it will automatically determine the network settings. UDP Port: Sets the primary UDP Port. Credits: View the game credits. ================== 3C. How to Dance = ================== Selecting Game Mode will put you in the standard DDR setup. --- Select Your Style Single Mode: This is a 1-player mode using the pad you used to start the game. A second player may jump in at any time by pressing START. Versus Mode: This is a 2-player mode where each player uses a pad. Double Mode: This is a 1-player mode where the player uses both pads. Every song has different steps for Double Mode than Single. Hands & Feet: This is a 1-player mode that appears only when you have an EyeToy plugged in. --- Select Difficulty Tutorial: Select this to get coached on how to play DDR. Beginner: Selecting this will give you a reduced song list, removing all the particularly hard songs so that beginners don't get overwhelmed by the hard stuff too early. Standard: This is the standard game play setting. --- Select Music Use Left and Right to switch songs. Tap Up or Down to change the difficulty. Press X or Circle to select. Press Start to access the Quick Menu. From here you can change the sorting of the list, save your progress, or check your records in one list. Changing the sorting will change it from the default "by color" setup to an alphabetical list where you can pick the letter, to by BPM from slowest to fastest, to by step difficulty, based on the current difficulty you have selected, and your "favorites", which is measured by the total score from all your plays of the song divided by the number of the difficulty each time you played. Difficulties: Beginner (BEG): Almost all songs are 1-footers. Don't play this for too long if you wish to get better. Basic (BAS): Most songs range from 2 to 5 feet. This is pretty simple if you're getting used to DDR. Difficult (DIF): Most songs range from 4 to 7 feet. Largely, you'll find that steps reflect how the music goes, as opposed to just being on the beat. Expert (EXP): Most songs range from 6 to 10 feet. These are the tough ones where they focus on two things: matching the song's notes exactly, and/or kicking up the difficulty to give you pains. Challenge (CHA): A special "second Expert" difficulty. Only certain songs have this difficulty. At the left side of the screen, you'll see the BPM for the song, which may be dynamic, and the "Groove Radar", which gives a detailed look at the song. Groove Radar: This is a graphical representation of the difficulty of the song. It's broken down into five attributes: - Stream: More or less the overall number of steps. - Voltage: The rate at which the density of steps changes. A higher voltage means you have more times where steps get very clustered vs. spaced out. This is good for spotting songs that have difficult runs. - Air: The overall number of double steps (time spent in the air). - Freeze: The overall number and length of freeze arrows. - Chaos: The number of weird steps (not straight 1/4 and 1/8, or steps that force you turn as you step). If you can't figure out what song you want, you can select ROULETTE. This will start the song list rolling. Press X to stop it. It's tough to get it to stop on a song you want, though. Of course, stopping it doesn't mean anything, as you'll still have full control over the song wheel afterwards, if you don't like that song. Also, you can select RANDOM. This will automatically pick a random song at the current difficulty. You will not be able to adjust anything once you hit the RANDOM button. Furthermore, select EDIT DATA to pick any saved edits you have to play with. --- Below the difficulties is "OPTIONS". Select that to adjust how the song is played. The song options are as follows below: Speed: This is the speed of the arrows on the screen. It doesn't affect the speed of the song, just the arrows. So, in a sense, the arrows will be spaced further apart so they can be read easier. Boost: If turned on, the arrows will gradually speed up as they move on the game screen. Appearance: "Visible" is the normal setting. If "Hidden" is on, the arrows will vanish about half-way. If "Sudden" is on, the arrows will appear about half-way. If "Stealth" is on, you won't see the arrows at all. Turn: "Off" is normal. "Mirror" rotates all arrows 180 degrees. "Left" rotates them 90 degrees to the left. "Right" in the other direction. "Shuffle" specifically picks two sets of arrows and reverses their roles, giving a new somewhat random selection that doesn't fall under Mirror, Left, or Right. Dark: Turning this on will remove the Step Zone from the screen. Scroll: "Standard" is normal bottom to top scrolling. "Reverse" is, oddly enough, scrolling from top to bottom. Arrow: "Vivid" is the normal setup. "Note" (also known as Solo) gives you different colors for different types of notes (1/4, 1/8, 1/16, etc). "Rainbow" is similar to Note, only with brighter colors. "Flat" gives you all arrows the same color. Cut: Turning this on will remove all non-quarter notes from the song. It won't give you a good chance for a high score, though. Freeze Arrow: You can turn the Freeze Arrows off. Jump: Turning this to "Off 1" will make all jumps into single steps. Turning this to "Off 2" will remove jumps entirely. Character: "Random" is default, but you can select any random male or female, or any of the eight characters specifically: Disco, Emi, Rage, Jenny, Baby-Lon, Robo-Zukin, Gus, or Ruby. There are also additional characters to unlock. Stage: Select which of the multi-colored 3D stages you want your character to dance in. --- Are You Ready? The main field consists of the arrows and the Step Zone, which is a line of arrows on the screen. As the song plays, arrows will begin scrolling along the screen. As the arrows reach the Step Zone, you need to step on those arrows. If you see a green Freeze Arrow, you need to step on that arrow and hold it until the Freeze Arrow ends (you don't need to remove your foot when it ends, just stay on it until it ends, and move your foot at your leisure). On the top of the screen is the Dance Meter. It starts about half full. As you step properly, it'll fill more. If you misstep, your Dance Meter will start emptying. If it empties completely, game over. On the bottom of the screen is the difficulty (in case you forgot), and your score as it tallies up. Also in the middle of the screen, you'll see words pop up as you step: MARVELOUS: You stepped precisely on the arrow. Combo continues, the dance meter increases, and you get the maximum possible score from that step. PERFECT: You stepped more or less precisely on the arrow. Combo continues, the dance meter increases, and you get the maximum possible score from that step minus ten points. GREAT: You just about stepped on the arrow. Combo continues, the dance meter increases, and you get half the maximum possible score for the step minus ten points. GOOD: You're off on the step by a bit. Combo stops, but the dance meter doesn't change. You get no points. ALMOST: You're off on the step by quite a bit. Combo stops, and your dance meter decreases. You get no points. BOO: You completely missed the step. Combo stops, and your dance meter decreases. You get no points. OK!: You stepped on the whole Freeze Arrow. You get the normal maximum score for a step. NG: You stepped off the Freeze Arrow before it ended. Combo continues, but your Dance Meter will decrease. You get no points. Also marked on the screen is your combo, which is how many MARVELOUS, PERFECTs and GREATs you have in a row. The announcer will tell you when you hit 100 combo, 200, etc. --- Evaluation Once you complete the song, you'll see an Evaluation Screen. You'll receive a letter grade, a tally on how many of each step you got, your maximum combo, and your score. Scoring is measured by the following algorithm: X = The total number of standard steps (double steps count as one) + (2 * the total number of Freeze Arrows) Y = 1,000,000 / X Each MARVELOUS and OK is worth Y points. Each PERFECT is worth Y-10 points. Each GREAT is worth (Y-10)/2 points. All other types of steps are worth no points. So, your maximum possible score is 1 million. The grades are AAA, AA, A, B, C, D, and E. AAA = 990,000 - 1 million AA = 950,000 A = 900,000 B = 750,000(?) C = 600,000(?) D = Any score lower E = Failed song You get nothing particularly special for a clean 1 million (full MARVELOUS combo). --- Extra Stage If you played your last song on Expert or Challenge difficulty and you got at least a AA on it, you'll access the Extra Stage. Here, you can select a fourth song to play. Your Extra Stage must be played on Expert. The song will be played with the options x1.5, Reverse, and Rainbow Arrow turned on. Your Dance Meter is special here, too. Instead of a normal Dance Meter, you'll have a No Recovery Dance Meter, which will start completely full. If you misstep, the Dance Meter will go down, and you cannot increase it back up. The song "Unreal" is added to the list when selecting an Extra Stage. --- One More Extra Stage If you select a red song for your Extra Stage and pass it, you'll be allowed to play another song. This song will be played on Rainbow Arrow and with one tick on the Challenge bar, meaning one misstep is a failure. The song "NGO" is added to the list when selecting a OMES. --- EyeToy Play Plug an EyeToy into one of the USB ports, then fire up Game Mode. The game will ask if you wish to use the EyeToy, then give you the style. It will give you the additional style select of "Hands & Feet". After selecting that, you'll go to the song select screen. You'll notice there are additional markers on the difficulties. Next to every difficulty is a set of handprints. These are how difficult the hand motions are for this song, on a level of one to two. Also available is a special "Hands & Feet" step difficulty which focuses the steps so they compliment the hand motions. As you play, you'll have an image of what the EyeToy sees transposed onto the screen. You need to move the image of yourself onto hand prints when they scroll up to the Step Zone. In addition, if you wish, you can just select the usual Single, Versus, or Double while using the EyeToy and you get the same "Watch Me Dance" from Extreme USA. Added to the "Quick Menu" (START button) is the selection of "Camera", where you can check what the camera's seeing. =================================== 3D. Dancing Tips for the Beginner = =================================== KEEP PRACTICING! So, you've just got into DDR, eh? Good for you! You've become a part of a cult sensation that still holds tons of respect in arcades across the country! This game will probably seem quite overwhelming to you at first, especially if you watch people play it and watch them do 9-footers. Don't sweat it. You CAN be as good as them with the proper practice and effort. If you really want to get into this, definitely use the Official DDR Pad. There's no PS2 controller to use in the arcades, so learn the pad nice and early. Most game stores have a few of these tucked away (possibly more, if Konami's hyping this game like they should). If you're truly a beginner, you may just want to start with a nice cheap pad. That way, if you find it's not for you, you're not out a huge investment. So, to begin, use the Tutorial the game provides you. It will walk you through the basics and coach you to be a better dancer. Here are some tips I can give you as a beginner: 1. Get a good feeling for the beat. People who have performed with music have an advantage. People in marching band have a serious advantage. ~_^ You'll be stepping to the beat in these early stages, so get used to it now. 2. Now that you have the beat, you must "find the arrows". Yeah, sure. I know they're right there in front of you, to your sides, and behind you, but can you hit them without looking? Early on, you'll find that's your biggest problem: taking a step and not landing on the arrow. If you have to look, look, but that tactic won't last forever, so before a song takes off, take some cursory steps to make sure you're hitting arrows. 3. Keep your center. Especially on cheap pads with no definition, you'll find yourself often taking leave of the center of the pad as you continue stepping. If there's a break in the song, look down to make sure you're in the center. 4. Use the balls of your feet. You may notice, after some days of a lot of playing, that your ankles will start hurting. That's normal, and it's happened to most everyone I know that DDRs. This is your feet telling you to not step with your heels, but with the front of the foot. Get into that habit. 5. Now that you have these basics, head into Beginner Mode and start tackling songs. In particular, get used to the speed of the songs, as well as the speeding-up, slowing-down, and stopping some songs do. When that just gets too easy, take a deep breath and head into the real DDR world with Basic Mode. Try to keep your songs at three feet or below, but don't be afraid to venture out into the great unknown. ======================================= 3E. Dancing Tips for the Intermediate = ======================================= KEEP PRACTICING! Well, you're definitely not a n00b anymore (pardon my French). You're at the point where you wouldn't completely humiliate yourself at the arcades, but you probably won't impress many people there. In fact, you may just bore them with your simple steps. It's time to go to the next level. At this point in your career, it's time to consider a new pad. For me, this meant going to redoctane.com and ordering their standard soft pad. This pad has a soft bottom which won't slip or bunch up as much. It's still not a serious pad, but you could do worse with fifty bucks. So, first tip is to KNOW THE SONGS. You don't necessarily need to memorize the steps, but have a basic understanding of the song before you go into it. Even memorize the music itself, the lyrics, etc. so you can whistle along. Know where the tempo changes may occur, where stops are. Most importantly, know where the songs musical notes occur in the melody, because these will be mostly what you step. Now that we're heading into dangerous territory, there is one big rule that I have to stress right away: Remember how in the last part I told you to "find your center"? Well, you've found it by now, so now it's time to GET OFF IT. That's a crutch that's let you into the game, but it will hold you back later on. What you have to learn is to return your feet to the center as rarely as possible, if at all. Move your feet from one arrow to the next, and don't move them unless you have an arrow to go to. This is probably the hardest thing you'll ever have to learn as a DDR player. Once you've relinquished your grip on the center, you only stand to improve up to the highest reaches of DDR-dom. This actually leads to the other major point of going intermediate: Eighth notes. Those are those off-colored ones. You'll have to deal with a lot of them, so learn to love them now. This is actually a good first step to leaving the center, because you are absolutely required to step three or more arrows in succession, and you'll have no time to return to the center at all. Use groups of three eighth notes to figure how to properly move between arrows; combinations such as up-left-down, where your right foot goes on up, left foot goes on left, and your right foot is already carrying back towards the down arrow, for example. Once you get strings of three down, you'll be ready to tackle longer strings, of four, five, seven, even nine if they're not too tangly. So, for this end, you'll want to go for songs of four to six feet in difficulty, as well as treading into the pink pink waters of Difficult Mode. Just about all songs of this difficulty have at least several eighth notes to give you practice. Take these opportunities to develop your step combinations for your own style, so you'll be ready to use them when they appear again in harder songs. Also, it may behoove you to get into Workout Mode or Endless Mode and repeatedly hammer some songs, particularly those of a brisk pace. This is a good first step to building up all-important stamina. =================================== 3F. Dancing Tips for the Advanced = =================================== KEEP PRACTICING! All right. You're through messing around, and through getting condescending looks from your peers at the arcade. It's time to show them what you can really do and kick it up a notch or three. If you're really serious now, it's once again time for a new pad. Although 7, 8, and even some 9-footers are possible on a soft, flimsy pad, you just won't get the high scores you cherish. For this, I turned to RedOctane's Ignition 2.0. It's also a soft pad, but the thick foam insert, soft gripping bottom, and raised step platforms make it a good pad for aspiring champions, all for a paltry 100 clams. Of course, if you have the money to blow (approximately $300), you may want to take it even further and buy the Cobalt Flux pad, which is a custom-made hard metal pad. It's VERY resilient, and much like pads you'll see in the arcades. An alternative was suggested to me by one Coldman64: If you still have a thin mat, and you need help finding where the panels are, you can try putting a folded-up T-shirt underneath the center, allowing you to know where it is. Anyway, pads aside, it's time to get down to business: First, you better have mastered the stuff from the previous sections. I want to be able to yell out a song title and for you to hum it right there so you know what it sounds like. I don't wanna see your feet touch that center, soldier, or you'll drop and give me fifty. At this point, you should also have quick enough eye-foot coordination so that matching arrows on the screen with proper steps is second-nature. Now, for some new tactics: Chaos. You'll soon find as you reach the higher levels, that not all arrows are quarter notes and eighth notes. You'll find sixteenths, twelfths, and thirty-second notes thrown in to mess you up. Very rarely will they be in random. Almost always, they'll match up with how the song goes, so you'll at least have that going for you. So, a thorough knowledge of the songs will allow you to surmount this hurdle with little difficulty. Taps. This is the name I like to give eighth notes all on the same arrow. These are always a pain, because you have to train your foot to tap rapidly on the same arrow for a possibly long time, and it can really wear you out. There's no easy way to get around this, you just have to learn it as you go. Gallops. This is the popular name for a series of steps that has two sixteenth note steps together, then two sixteen notes of dead space, then two note steps together, and so on. When you step these notes, you'll feel like a horse gallopping, which derives the name. Oftentimes, these notes will be strung so that the last note in one gallop is the first note of the next gallop. To properly step these, leave your last-stepping foot in place, so it'll be ready to step the next gallop while your other foot moves to the next note. This leads to the final tactic. Axis of Rotation or "crossovers". Contrary to popular belief, you do not have to have your upper body directly facing the screen at all times. A very important tactic for the toughest songs is turning your body so that making truly difficult steps becomes easier. Using alternating feet on long series' of eighth notes is far less taxing than taking two or more eighth notes with one foot. The best way to start turning your body is with left-down-right eighth note combos. Left foot on the left arrow, right foot on the down, and turn so that your left foot hits the right arrow. It'll be very disorienting at first, but the hard songs will really take it out of you if you don't learn. After learning a basic turn, learn to maintain your body at a 90 degree angle to the screen for extended periods of time, and then taking it further by rotating 180 degrees, or even 270 and 360, if you're brave enough to take your eyes off the screen. Finally, it's important to be in relatively good shape for this. You have to have the proper stamina and leg strength to pull off the toughest ones, because rather dexterous and tiring feats will be required of you, so keep pounding at it, do hard songs repeatedly to build up strength, and push yourself harder and harder to go all the way up to the great green Expert Mode. And lastly, never tackle 10-footers without a good insurance plan backing you up. ^_^ ============================== 3G. Dancing Tips for Doubles = ============================== KEEP PRACTICING! Get ready to relearn DDR all over again as you branch out towards the second pad. First of all, it'd be best you get good pads for this. Soft flat mats are just no good at all, since they'll slide apart and over each other. Even Ignition Pads are tough for this, since they can move as well, unless you can find some way to lash them together. The best, naturally, is the Cobalt Flux dual setup, which you can connect. Okay, you probably should begin your Doubles career after at least mastering Difficult on Single, but it's best on Expert. One of the greatest things to "unlearn" from Single Play is to be able to move your entire body. When playing Single, you'll generally maintain your upper body in one place spatially, but that definitely won't fly on Doubles. Crossovers take on a whole new meaning when playing on higher levels on Double Play. In a general sense, you'll be playing with your left foot on the right arrow on the left pad, while your right foot will be on the left arrow on the right pad. A lot of the stepcharts on Doubles are engineered so you dance around that setup. After that, it's all pretty much getting used to the new setup. Practice and practice some more. Build up your stamina, learn how to read eight arrows, and know where to step. ****************************************************************************** 4. DEFAULT SONGS (Yellow Songs) ****************************************************************************** These are the songs open by default. They're the licensed and conscripted songs. ====================================== 4A. And Then We Kiss (Junkie XL Mix) = ====================================== Artist: Britney Spears Genre: Dance Pop BPM: 130 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: Not too much to write home about this one. Streams tend to be short, although there are some long ones late in the chart, with a few crossovers. --- Lyrics: Lying alone Touching my skin I'm falling under A girl like me And I can't hold it in It makes me wonder Is this for real? It's not what it seems You're like an angel I'm running now My feet off the ground Take me Touch me Won't you hold me close? And then we kiss Your love comes alive on my lips I feel the rush Coming over me, over me And when we touch This moment when everything's still I close my eyes And then we kiss And then we kiss And then we kiss And when we touch This moment when everything's still I close my eyes And then we kiss --- Song Type: License First Appearance: BRAND NEW Artist Notes: Junkie XL (Tom Holkenborg) is a Dutch musician who works in remixes and in video games. He currently lives in America where he works with several artists and companies. I don't know WHO Britney Spears is (>_>). Misc. Notes: This song was first in the album B in the Mix, released in November of 2005. ============= 4B. ANGELUS = ============= Artist: Hitomi Shimatami Genre: Latin/J-Pop BPM: 131 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 8 8 Expert Notes: The biggest mess here is the beginning and the end. The opening pushes triplet steps and following the accents. The middle is somewhat long streams with a relatively large amount of crossovers. The end is a big jumble of triplets and off-beat steps with jumps, so be careful. There are also plenty of gallops scattered throughout. --- Lyrics: Dareka no tame nagasua NAMIDA irino youni hoo ni tsutau Sore wo "yowasa" to kakusanai de "yasashisa" to ukeirete Kokyuu sae mo wasure saseru hitomi no naka ni mitsuketa sora Taiyou dake ga kagayaiteru nani wo sagashi tsudukeru? Kagami wo mitsume chikatta ano hi anata ni wa kitto mieteta Jibun no senaka ni mo tsubasa ga aru to Anata ga kawari sekai ga kawaru Yume ni todoke ai no honou Yurayura shinkirou koete Sora ni wa HIKARI daichi ni mizu wo Sono kokoro ni tsuyosa wo Mirai he tadoritsuku ANGELUS Jyounetsu no kakera wo te ni shite --- Song Type: License First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: Ms. Shimatami is a J-pop singer signed to the Avex Trax label. She actually began her career as an "Enka" singer (traditional Japanese, sort of an equivalent to American "country"). Misc. Notes: ANGELUS is Shimatami's 16th single, and is featured as the opening theme for the sixth season of the anime Inuyasha. ========================== 4C. Beginning of the End = ========================== Artist: Klayton (Celldweller) Genre: Trance BPM: 136 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 6 5 EXP: 8 8 Expert Notes: The first part of the song has gallops, sixteenths, syncopation, and some crossovers. Once you hit the halfway point, you get gigantic streams that go all over the pad, including some sixteenths and jumps thrown in, all the way to the end. --- Song Type: License First Appearance: BRAND NEW Artist Notes: Celldweller is an American band from Detroit, and Klayton (Scott Albert) is the frontman. The band has been active since 2000, performing mostly industrial rock. Misc. Notes: This song was one of the first of Celldweller's to be released, appearing on their eponymous self-released first album. ========================= 4D. Can't Stop the Rain = ========================= Artist: Cascada Genre: Eurodance BPM: 142 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 8 8 Expert Notes: The notable parts of this are those after the chorus once the trance notes kick in: lots of gallops. They follow each other in the first part, but in the second part until the end they go all over the pad without reason. The rest of the song is pretty simple. --- Lyrics: I can't stop the rain from fallin' I'm drownin' in these tears I cry Since you left without a warning I face the dawn with sleepless eyes No, I can't go on When clouds are pushin' down on me, boy I can't stop, I can't stop the rain From fallin' Your love Is nothing but a bitter taste It's better if I walk away Away from you (better if I walk away) I can't stop the rain from fallin' I'm drownin' in these tears I cry Since you left without a warning I face the dawn with sleepless eyes No, I can't go on When clouds are pushin' down on me, boy I can't stop, I can't stop the rain From fallin' --- Song Type: License First Appearance: BRAND NEW Artist Notes: Cascada is a German eurodance group. The main face of the group is the lead singer, Natalie Horler, with musicians DJ Manian and Yann Pfeiffer. Misc. Notes: This song is part of the group's first big album, Everytime We Touch, released in 2006 =================== 4E. dream of love = =================== Artist: Kaori Nishina Genre: House BPM: 114 Difficulty: Sgl Dbl BEG: 1 BAS: 2 3 DIF: 5 5 EXP: 6 7 Expert Notes: Nothing too fancy, here, apart from the long-triplets that match with the chorus. After that, some streams, some crossovers, etc. --- Lyrics: Dream of love For you and me I can see it In your eyes blessed with the moonlight Fly away From a lot of memories In this place we once said goodbye Do you still love me? Can you prove it in your own way I'm still there finding a way out of it Too late, too late I just cannot let it go off of my mind But I'm gonna give it a try Dream of love, for you and me I can see it in your eyes blessed with the moonlight Truth of love for you and me I can see it in your eyes so full of tears Wanna be with you I found myself I'm still in love A dream of love We can't end this thing now --- Song Type: Conscripted Song First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: Nishina is a Japanese vocalist. This song was composed by Yasuhiro Abe (see volcano below). Misc. Notes: Artist commentary on the song can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/index.html ============= 4F. EternuS = ============= Artist: Sanxion7 Genre: Techno BPM: 140 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 6 6 EXP: 9 9 Expert Notes: This song is big on its 6/8 timing. There are gallops and triplets EVERYWHERE. Most of the spots with heavy triplets are at the opening and at the end, where there's no clear melody, just mostly rhythm. --- Song Type: License First Appearance: BRAND NEW Artist Notes: Sanxion7's real name is Anthony Konzel, an independent composer and remixer. Misc. Notes: This song is one of the winners of the DDR Song Contest for 2007. Also, I'm told that the composer designed their own stepcharts for the song. ======================= 4G. Every Little Step = ======================= Artist: Bobby Brown Genre: New Jack Swing BPM: 98 Difficulty: Sgl Dbl BEG: 1 BAS: 2 2 DIF: 3 4 EXP: 6 6 Expert Notes: This slow song has quite simple streams, and only a few jumps popping up at the end of streams. --- Lyrics: I can't sleep at night, I toss and turn Listenin' for the telephone But, when I get your call, I'm all choked up Can't believe you called my home And as a matter of fact, it blows my mind You would even talk to me Because a girl like you is like a dream come true A real life fantasy No matter what your friends try to tell you We were made to fall in love And we will be together in any kind of weather Just like that, just like that Every little step I take you will be there Every little step I make we'll be together Every little step I take you will be there Every little step I make we'll be together (Every little...) (Every little step I take...) (etc.) --- Song Type: License First Appearance: BRAND NEW Artist Notes: Robert Baresford Brown is an American R&B singer from Boston. He's most noted for being married to singer Whitney Houston. Misc. Notes: This song was released in 1989 as the fourth single on his second album, Don't Be Cruel. ========================== 4H. Faster Kill Pussycat = ========================== Artist: Paul Oakenfold feat. Brittany Murphy Genre: Dance Pop BPM: 126 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: The most prominent feature of this chart is that there are several freezes, many starting as jumps, but moving to another step. It's not malicious, but prolific. Other than that, streams, some with crossovers. --- Lyrics: Faster kill, faster still pussycat I can't stand to see you cry Honey you know where the world is at Get what you want with your lucky eyes You turn me on (yeah you turn me, yeah you turn me on) You turn me on (yeah you turn me, yeah you turn me on) (Pussycat...) Heaven knows I tried to let you go I can't help myself, you know I'm out of control Heaven knows I tried to let you go I can't help myself, I think I'm losing control You turn me on (yeah you turn me, yeah you turn me on) You turn me on (yeah you turn me, yeah you turn me on) --- Song Type: License First Appearance: BRAND NEW Artist Notes: Paul Oakenfold is a wildly popular English DJ, who's been in the club scene since 1984. Brittany Murphy is an American actress and singer. Misc. Notes: This song is the first single on Oakenfold's 2006 album, A Lively Mind. =========== 4I. Fevah = =========== Artist: Nightriders Genre: House BPM: 127 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 4 4 EXP: 6 6 Expert Notes: Very little to say about this one. The streams don't even go over three steps. Only little thing is a couple of crossovers. --- Song Type: License First Appearance: BRAND NEW Artist Notes: Nightriders is a collaboration of Joe Faria and Emjee. Faria is an MC from Boston. ==================== 4J. Got To Be Real = ==================== Artist: Cheryl Lynn Genre: Disco Funk BPM: 115 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: Things to watch out for here are mostly near the end. Just before the key-change, the freeze arrow is a sixteenth after the last step, not an eighth. After that, there are a few gallops thrown in, then the last part is some short triplets. --- Lyrics: What you find, ah (I think I love you, baby) What you feel now (I feel I need you, baby) What you know-a (Oh oh oh) To be real Ooh, your love's for real now You know that your love is my love My love is your love Our love is here to stay What you find-ah (Got to be real now) What you feel now (What you feel now) What you know-a (One more time) To be real To be real (Got to be real, go to be real) To be real (Got to be real, go to be real) To be real (Got to be real, go to be real) To be real (Got to be real, go to be real) To be real To be real --- Song Type: License First Appearance: BRAND NEW Artist Notes: Lynda Cheryl Smith is an American R&B, disco, and soul singer, popular in the late 70's into the 80's. Misc. Notes: This song is found to be one of Cheryl Lynn's best known, and was on her self-titled album, released in 1978. ====================== 4K. He Said She Said = ====================== Artist: Ashley Tisdale Genre: Dance Pop BPM: 115 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: Long streams in this song, but at a slow pace, so it's not that big of a deal. What you need to watch for are the freeze arrows that can mess up your streaming, forcing you to use one foot for more than one step in a row. --- Lyrics: Ahhh... Boy walkin' the spot he so fresh and (uh huh) He got what he needs impressin' (uh huh) Just look at the way that he dressin' (uh huh) Ain't no question chicks like "oh" Girl walk in the spot she stop traffic (uh huh) She blowin' your mind with her assets (uh uh) So Jessica Alba fantastic Instant classic boys like "oh" Baby I can see us movin' like that (like that) Baby I can see us touchin' like that (like that) Baby I can see us kissin' like that (like that) We don't need no more that he said, she said Baby I can see us movin' like that (like that) Baby I can see us touchin' like that (like that) Baby I can see us kissin' like that (like that) We don't need no more that he said, she said He said, girl you winning She said, boy where you been'in (where you been) Stop talkin' let's get with it Just like that they He said, you're amazing She said, then why you waiting No more deliberating Whatcha doin' let's get to it Just like that they Uh... One night with you Boy, just night day with you All the things we could do Everyday I think of One night with you No one else but us two All our dreams would come true If we just get together Baby I can see us movin' like that (like that) Baby I can see us touchin' like that (like that) Baby I can see us kissin' like that (like that) We don't need no more that he said, she said Baby I can see us movin' like that (like that) Baby I can see us touchin' like that (like that) Baby I can see us kissin' like that (like that) We don't need no more that he said, she said --- Song Type: License First Appearance: BRAND NEW Artist Notes: Perhaps best known for her role on High School Musical, Ashley Michelle Tisdale is a young American actress and singer. Misc. Notes: This song is on Tisdale's 2007 debut solo album, Headstrong. ============================== 4L. Just A Girl (Radio Edit) = ============================== Artist: Ian Van Dahl Genre: Trance BPM: 130 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 6 EXP: 8 8 Expert Notes: Watch for off-beat steps that like to follow the triplet rhythm at certain points, and for freeze arrows that can pop up in the middle of streams. --- Lyrics: I'm just a girl Looking for a heartbeat In the night Won't stop until I've found it Don't know any fear I'm just a girl Looking for a heartbeat In the night Won't stop until I've found it Don't know any fear I'm just a girl I am ready for love I am ready for love I am ready for love I am ready for love I'm just a girl Looking for a heartbeat In the night Won't stop until I've found it Don't know any fear I'm just a girl Looking for a heartbeat In the night Won't stop until I've found it Don't know any fear --- Song Type: License First Appearance: BRAND NEW Artist Notes: Ian Van Dahl is not exactly a person, but an act. The producers of the act are Cristophe Chantzis and Erik Vanspauwen, with the face and vocals provided by Annemie Coenen, who co-writes most of the songs. Misc. Notes: This song is Ian Van Dahl's latest single, released in July of 2006. ============== 4M. LE FREAK = ============== Artist: CHIC Genre: Disco Funk BPM: 118 Difficulty: Sgl Dbl BEG: 1 BAS: 3 2 DIF: 4 4 EXP: 6 6 Expert Notes: Not much to watch out for here. Streams are mostly short with a couple of crossovers. There are some jumps after eighth notes, so be prepared for some quick hopping. --- Lyrics: Ah, freak out Le freak, c'est chic Freak out Have you heard about the new dance craze Listen to us, I'm sure you'll be amazed Big fun to be had by everyone It's up to you, it surely can be done Young and old are doing it, I'm told Just one try, and you too will be sold It's called Le Freak, they're doing it night and day Allow us, we'll show you the way Ah, freak out Le freak, c'est chic Freak out Ah, freak out Le freak, c'est chic Freak out All that pressure got you down Has your head spinning all around Feel the rhythm, check the ride Come on along and have a real good time Like the days of stomping at the Savoy Now we freak, oh what a joy Just come on down, two-fifty-four Find a spot out on the floor Ah, freak out Le freak, c'est chic Freak out --- Song Type: License First Appearance: BRAND NEW Artist Notes: CHIC is an American disco and funk band that was formed in 1976 by guitarist Nile Rodgers and bassist Bernard Edwards. Misc. Notes: This song is one of CHIC's most recognizable, and was originally imagined as "**** off", according to Rodgers, which evolved into "freak out" and became the signature line of the song. ================================= 4N. Love On My Mind (Radio Mix) = ================================= Artist: Freemasons feat. Amanda Wilson Genre: House BPM: 129 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: Not much to say here. Streams, some crossovers, some jumps. A bit more active than some of the other easy sixes, though. --- Lyrics: Yeah... Yeah... Yeah... Yeah... I've got love on my mind Ain't no use in me wasting time I've got love on my mind Ain't no use in me wasting time Yeah... Yeah... Yeah... Yeah... When the heartache is over I know I won't be missing you Won't look over my shoulder 'Cause I know that I can live without you Oh, live without you Oh, I can live without you Oh, live without you Oh, I can live without you I've got love on my mind Ain't no use in me wasting time I've got love on my mind Ain't no use in me wasting time Yeah... Yeah... --- Song Type: License First Appearance: BRAND NEW Artist Notes: The Freemasons are a dance and house band from England, consisting of members James Wiltshire and Russell Small. English singer Amanda Wilson collaborated with the two on this song. Misc. Notes: This song was released as a single in 2005. This song features its music video. =================================================== 4O. Number 1 (Alan Braxe & Fred Falke Main Remix) = =================================================== Artist: Goldfrapp Genre: Electronica BPM: 125 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 4 EXP: 7 7 Expert Notes: The streams can get a bit long, with some crossovers, but a relatively slow speed keeps this song from getting too hard. --- Lyrics: Walk out into velvet Nothing more to say You're my favourite moment You're my Saturday 'Cause you're my Number 1 'Cause you're my Number 1 I want it up and on Cos you're my Number 1 I'm like a dog to get you, yeah yeah yeah yeah --- Song Type: License First Appearance: BRAND NEW Artist Notes: Goldfrapp is a British electronica group that was formed in 1999 and consists of singer Alison Goldfrapp and synth player Will Gregory. Misc. Notes: The music video for this song is played instead of the usual background. This song was first released as a single in October of 2005. ==================== 4P. Rock Your Body = ==================== Artist: Justin Timberlake Genre: Dance Pop BPM: 101 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: I dunno how this got a seven, considering that there are sixes that are faster and more complicated, but whatever. Mostly simple streams, a few odd tricks involving freeze arrows, and a few crossovers. --- Lyrics: Don't be so quick to walk away (dance with me) I wanna rock your body, please stay (dance with me) You don't have to admit you wanna play (dance with me) Just let me rock you 'til the break of day (dance with me) I don't mean no harm Just wanna rock you, girl We could move, but we Let’s go, let’s give it a whirl See, it appears to me You like the way I move I tell you what I'm gonna do Pull you close to share my groove So you grab your girls and you grab a couple more And you all could meet me in the middle of the floor Said the air is thick, it's smellin' right So you pass to the left, then you sail to the right Don't be so quick to walk away (dance with me) I wanna rock your body, please stay (dance with me) You don't have to admit you wanna play (dance with me) Just let me rock you till the break of day (dance with me) Don't be so quick to walk away (I was just thinkin' of you) Don't be so quick to walk away (we could do somethin') --- Song Type: License First Appearance: BRAND NEW Artist Notes: Justin Timberlake is an American singer and songwriter, former front singer for boy band *NSYNC. He broke from the group in 2002 to pursue his solo career. Misc. Notes: This song is the third single from Timberlake's solo debut album, Justified, released in 2003. This song was at the center of the Super Bowl XXXVIII controversy, you may remember. ================= 4Q. Say Goodbye = ================= Artist: Chris Brown Genre: R&B Ballad BPM: 115 Difficulty: Sgl Dbl BEG: 1 BAS: 2 1 DIF: 4 4 EXP: 6 6 Expert Notes: This relatively slow song has steps that try to follow the flowing lyrics as they syncopate, and a few jumps in odd places. --- Lyrics: Yeah Whoa, whoa, whoa, oh, whoa, whoa, whoa, whoa, oh, whoa... Listen... Baby come here and sit down, let's talk I got a lot to say so I guess I'll start by Saying that I love you, But you know, this thing ain't been No walk in the park for us I swear it'll only take a minute You'll understand when I finish, yeah And I don't wanna see you cry But I don't wanna be the one to tell you a lie, so How do you let it go? When you You just don't know? What's on The other side of the door When you're walking out (talk about it) Everything I tried to remember to say Just went out my head So I'm-a do the best I can to get you to understand 'Cause I know There's never a right time to say goodbye But I gotta make the first move 'Cause if I don't you gonna start hating me 'Cause I really don't feel the way I once felt about you Girl it's not you, it's me I kinda gotta figure out what I need (oh) There's never a right time to say goodbye But we know that we gotta go Our separate ways And I know it's hard but I gotta do it And it's killing me 'Cause there's never a right time Right time to say goodbye Girl I know your heart is breaking And a thousand times I Found myself asking, "Why? Why?" Why am I taking so long to say this? But trust me, girl I never Meant to crush your world And I never... --- Song Type: License First Appearance: BRAND NEW Artist Notes: Christopher Maurice Brown is an American hip hop and R&B singer, originally from Virginia. Misc. Notes: This song features its own music video. The song was first released as a single in July, 2006. ==================== 4R. Strict Machine = ==================== Artist: Goldfrapp Genre: Electronica BPM: 126 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 6 6 EXP: 8 8 Expert Notes: The rhythm of this song should be obvious: sort of half-gallop steps to follow the swing pattern. These are sandwiched into streams, jumps, and crossovers, so be vigilant, and hold the rhythm, because it doesn't really change. --- Lyrics: I get high on a buzz Then a rush when I'm plugged in you I connect when I'm flush You get love when told what to do Wonderful, electric Wonderful, electric Wonderful, electric Cover me in you I'm in love, I'm in love I'm in love with a strict machine I'm in love, I'm in love I'm in love with a strict machine When you send me a pulse Feel a wave of new love... --- Song Type: License First Appearance: BRAND NEW Artist Notes: See Number 1 for info on Goldfrapp. Misc. Notes: This song was released as a single in July, 2003. ==================== 4S. Suddenly I See = ==================== Artist: KT Tunstall Genre: Alternative Rock BPM: 101 Difficulty: Sgl Dbl BEG: 1 BAS: 3 2 DIF: 5 5 EXP: 7 7 Expert Notes: Given how slow this song goes, the difficulty comes from the steps themselves, which include some relatively long streams and a few spots that follow the off-beat guitar. --- Lyrics: Her face is a map of the world Is a map of the world You can see she's a beautiful girl She's a beautiful girl And everything around her is a silver pool of light The people who surround her feel the benefit of it It makes you calm She holds you captivated in her palm Suddenly I see (Suddenly I see) This is what I wanna be Suddenly I see (Suddenly I see) Why the hell it means so much to me (Suddenly I see) This is what I wanna be Suddenly I see (Suddenly I see) Why the hell it means so much to me And she's taller than most And she's looking at me I can see her eyes looking from a page in a magazine She got the power to be The power to give The power to see She got the power to be The power to give The power to see, yeah yeah Suddenly I see (Suddenly I see) This is what I wanna be Suddenly I see (Suddenly I see) Why the hell it means so much to me (Suddenly I see) This is what I wanna be Suddenly I see (Suddenly I see) Why the hell it means so much to me --- Song Type: License First Appearance: BRAND NEW Artist Notes: Kate "KT" Tunstall is a rock and pop singer, songwriter, and guitarist from Scotland. Misc. Notes: This song is from Tunstall's debut album, Eye to the Telescope, released in 2004 and his considered one of her more defining songs. ================ 4T. Take On Me = ================ Artist: A-ha Genre: Synthpop BPM: 169 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 5 5 EXP: 7 7 Expert Notes: This song largely follows the very recognizable melody and rhythm. During the chorus, you'll have a big long stream with alternating steps. --- Lyrics: We're talking away I don't know what I'm to say, I'll say it anyway Today's another day to find you Shying away I'll be coming for your love, okay? Take on me (take on me) Take me on (take on me) I'll be gone In a day or two So needless to say I'm odds and ends But, that's me stumbling away Slowly learning that life is okay Say after me It's no better to be safe than sorry Take on me (take on me) Take me on (take on me) I'll be gone In a day or two --- Song Type: License First Appearance: Dancing Stage SuperNOVA (EU PS2) Artist Notes: A-ha in the 1980s was a synthpop group from Norway, featuring Morten Harket, Magne Furuholmen, and Paul Waaktaar-Savoy. After their rise and fall in the 80's, they've returned as a post-rock band to the present day. Misc. Notes: The most recognizable song of A-ha, this song was released in 1985, and this version uses the accompanying music video. ================= 4U. Temperature = ================= Artist: Sean Paul Genre: Dance Hall BPM: 125 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 6 EXP: 8 8 Expert Notes: This messy chart tries to follow Mr. Paul's lyrics, with sixteenths, gallops, and straight streams, including jumps thrown around for accents. Just follow closely, because there is very little rhyme or reason to the gallops. --- Lyrics: The gal dem Schillati Sean da Paul Somebody give it to Somebody give it to Somebody give it to, to all girls Five million and forty naughty shorty Baby girl Make I see the gal them bruk out pon the floor From you don't want no worthless performer From you don't want no man wey can't turn you on gal Make I see your hand them up on ya Can't tan pon it long, naw eat no yam No steam fish, nor no green banana But down in Jamaica we give it to you hot like a sauna Well woman the way they time cool I wanna be keepin' you warm I got the right temperature for shelter you from the storm Gal don't say me crazy now This Strangelove it a no Bridgette and Flava show Time fi a make baby now so stop gwaa like you a act shady yo Woman don't play me know, cause a no Fred Sanford nor Grady yo My lovin' is the way to go My lovin' is the way to go Well woman the way they time cool I wanna be keepin' you warm I got the right temperature for shelter you from the storm --- Song Type: License First Appearance: BRAND NEW Artist Notes: Sean Paul Henriques is a Jamaican reggae singer. Misc. Notes: This song was released as part of Sean Paul's album "The Trinity", in March 2006. =========================== 4V. The Rockafeller Skank = =========================== Artist: Fatboy Slim Genre: Big Beat BPM: 152 Difficulty: Sgl Dbl BEG: 1 BAS: 4 3 DIF: 6 5 EXP: 8 8 Expert Notes: While there's not much that seriously standoutish about this song, the long streams, taps, and crossovers still make this song a force to be reckoned with. --- Lyrics: Right about now The funk soul brother, check it out now The funk soul brother, right about now The funk soul brother, check it out now The funk soul brother Right about now The funk soul brother, check it out now The funk soul brother, right about now The funk soul brother, check it out now The funk soul brother Right about now The funk soul brother, right about now The funk soul brother, check it out now The funk soul brother, right about now The funk soul brother, check it out now The funk soul brother, right about now The funk soul brother, check it out now The funk soul brother, right about now The funk soul brother, check it out now The funk soul brother --- Song Type: License First Appearance: Dancing Stage Unleashed 3 (EU XBOX) Artist Notes: Fatboy Slim is Quentin Leo Cook, better known as Norman Cook, a British dance music artist. His style is largely focused around big beat. Misc. Notes: This song is one of Fatboy Slim's most famous and was released in June, 1998. The music video for this song plays in the background. ========================= 4W. The World Around Me = ========================= Artist: DJ Micro Genre: Trance BPM: 138 Difficulty: Sgl Dbl BEG: 1 BAS: 3 2 DIF: 4 5 EXP: 6 6 Expert Notes: This chart is mostly unremarkable. The only notable part is the chorus, where the streams start getting longer. --- Lyrics: The moment I saw you I wanted you inside It was once in a lifetime The time, it felt so right There were words of consorting The words I tried to hide I'm hearing the voices They say you will be mine I reach for the sun And I'm going to my brain I'm feeling on fire Knowing that you are next to me Coming hotter and hotter You burn into my soul The world all around me Begging, wanting more The world all around me The world all around me The world all around me The world all around me The world all around me --- Song Type: License First Appearance: BRAND NEW Artist Notes: DJ Micro is Michael Marsicano, an American DJ and remixer, who came up from the 90s in the New York club scene. ================== 4X. Unbelievable = ================== Artist: EMF Genre: Alternative Rock BPM: 104 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 6 6 EXP: 7 7 Expert Notes: Longish streams in this track, which aren't too hard given the slow tempo. Watch for the syncopation just after the chorus each time. --- Lyrics: You burden me with your problems By telling me more than mine I'm always so concerned With the way you say You've always go to stop To think of us being one Is more than I ever know But this time, I realize I'm going to shoot through And leave you The things, you say Your purple prose just gives you away The things, you say You're unbelievable Seemingly lastless, don't mean You can ask us Pushing down the relative Bringing out your higher self Think of the fine times Pushing down the better few Instead of bringing out the clues To what the world and everything anger to Brace yourself with the grace of ease I know this world ain't what it seems You burden me with your questions You'd have me tell no lies You're always asking what its all about But don't listen to my replies You say to me I don't talk enough But when I do I'm a fool These times I've spent, I've realized I'm going to shoot through And leave you The things, you say Your purple prose just gives you away The things, you say You're unbelievable --- Song Type: License First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: The Epsom Mad Funkers are a British band formed in 1989, featuring James Atkin, Ian Dench, Zac Foley, Derry Brownson and Mark Decloedt. Misc. Notes: This song is EMF's signature piece, released in July, 1991, as part of the album Schubert Dip. =================== 4Y. Until Forever = =================== Artist: Beatdrop Genre: Techno BPM: 142 Difficulty: Sgl Dbl BEG: 1 BAS: 4 3 DIF: 6 6 EXP: 8 8 Expert Notes: The bridge is probably the hardest part of this song, as it has sixteenths throw in regularly and odd crossover stream steps. --- Song Type: License First Appearance: BRAND NEW Artist Notes: Beatdrop's real name is Dain C. Olsen. Apparently, he hangs around overclocked a lot. Misc. Notes: This song is one of the winners of the DDR Song Contest for 2007. Also, I'm told that the composer designed their own stepcharts for the song. ================================== 4Z. Unwritten (Vicious Club Mix) = ================================== Artist: Natasha Bedingfield Genre: Dance Pop BPM: 130 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 6 EXP: 7 8 Expert Notes: Nothing particularly remarkable about this one. Streams that don't get too hard, but are a little complicated. There are also a few gallops thrown in for reasons I can't fathom, so stay sharp. --- Lyrics: I break tradition, sometimes my tries are outside the lines We've been conditioned to not make mistakes, but I can't live that way Staring at the blank page before you Open up the dirty window Let the sun illuminate the words that you could not find Staring at the blank page before you Open up the dirty window Let the sun illuminate the words that you could not find Staring at the blank page before you Open up the dirty window Let the sun illuminate the words that you could not find Reaching for something in the distance So close you can almost taste it Release your inner visions Feel the rain on your skin Release your inner visions Feel the rain on your skin Feel the rain on your skin Feel the rain on your skin --- Song Type: License First Appearance: BRAND NEW Artist Notes: Natasha Anne Bedingfield is an English pop singer and songwriter, active since the 1990's, when she was part of a Christian dance group, The DNA Algorithm. Misc. Notes: This is the title song of her debut album, released in 2004, the remix being released later. This song features its own music video playing in the background. ============== 4AA. volcano = ============== Artist: Yasuhiro Abe Genre: Progressive Rock BPM: 240 Difficulty: Sgl Dbl BEG: 2 BAS: 3 4 DIF: 6 6 EXP: 9 9 Expert Notes: The high speed makes this one a bear, but the thing to recognize is that there is a rhythm to these steps that it almost religiously follows, albeit an odd rhythm, so practice this to get that down. Also a favorite of this track is an off-beat freeze arrow stepping frenzy that appears on cymbal crashes. --- Song Type: Conscripted Song First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: Abe is a Japanese artist and composer who has been active since 1982. ========================================= 4BB. Wind It Up (Original Neptunes Mix) = ========================================= Artist: Gwen Stefani Genre: Dance Pop BPM: 120 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 6 7 Expert Notes: Mostly simple streams with a little bit of syncopation and offbeat steps. --- Lyrics: Wind it up! This is the key that makes us wind up When the beat comes on, the girls all line up And the boys all look, but no, they can't touch But the girls want to know why the boys like us so much They like the we dance, they like the way we work They like that way that L.A.M.B. is going across my shirt They like the way my pants, it compliments my shape (She's crazy, right?) They like the way we react every time we dance Every time the bass bangs, realize it calls your name Let the beat wind you up, and don't stop 'til your time is up (Get in line now) Wind it up, uh, uh, uh, uh Wind it up, uh, uh, uh, uh Uh huh, you know your key is still tick-tockin' Hell yeah, and you know they're watchin' Get it girl, get it, get it girl Get it girl, get it, get it girl To the font, to the side, To the back, but don't let him ride Keep goin' girl, it's your night Don't let him steal your light I know he thinks you're fine and stuff But does he know how to wind you up? (Come on) Every time the bass bangs, realize it calls your name Let the beat wind you up, and don't stop 'til your time is up (Get in line now) Wind it up, uh, uh, uh, uh Wind it up, uh, uh, uh, uh Wind it up, uh, uh, uh, uh --- Song Type: License First Appearance: BRAND NEW Artist Notes: Gwen Renée Stefani began her career as the lead singer for the group No Doubt in the early 90's before breaking away for her solo career in 2004. Misc. Notes: This song was released by Stefani as part of her album The Sweet Escape in 2006. ****************************************************************************** 5. NEW KONAMI ORIGINALS (Purple Songs) ****************************************************************************** These are brand-new Konami Originals introduced either in this game or in the arcade version of DDR SuperNOVA 2. ========================= 5A. A thing called LOVE = ========================= UNLOCK: Mission (A-05) Artist: D-crew 2 US Genre: Hyper Eurobeat BPM: 160 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 6 6 EXP: 8 8 Expert Notes: Although there's not much special to this track, it does throw just about everything at you in small quanities: gallops, streams, crossovers, jumps in streams, and some freeze tricks. --- Lyrics: Just feel the love around you This love's enough, it shines through So take my hand and you'll see It's time for make-believe When you feel the light that shines on you You'll know that I'll be with you soon When you hear me say that I love you You'll know that it's come true So take me in your arms and hold me, now I never wanna stop, can't get enough Of this thing called love So take me in your arms and shout it out Together we can reach the sky above It's a thing called love (Thanks for the correction silenttype2!) --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: D-crew is Osamu Migitera, an artist who works in the beatmania and pop'n music series. While his style tends towards rock and metal, he'll sometimes compose a lighter song under his D-crew moniker. The vocalist for this song is Alison Wade, who apparently is really hot. >_> Misc. Notes: This song features a music video playing in the background. Artist commentary on this song can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/index.html ================ 5B. Arrabbiata = ================ UNLOCK: Mission (H-09) Artist: Reven-G alterative Genre: Cyber Arabian* BPM: 225 Difficulty: Sgl Dbl BEG: 3 BAS: 7 7 DIF: 8 8 EXP: 9 9 Expert Notes: Oh, child. This is supposed to be a nine-footer? A consistently speedy tempo, lots of jumps, and long and complicated streams, especially at the middle, where they just get NASTY. --- Song Type: Konami Original First Appearance: pop'n music 10 DDR Debut: DDR SuperNOVA 2 (Arcade) Artist Notes: RevenG is a NAOKI alias, which he uses for his world-style songs. Misc. Notes: Yes, I'm aware it probably should be "alternative", but that's what they've given us. ============ 5C. dazzle = ============ UNLOCK: Mission (B-06) Artist: kobo feat. kr:agué Genre: Ambient Pop BPM: 98 Difficulty: Sgl Dbl BEG: 1 BAS: 3 2 DIF: 6 5 EXP: 7 7 Expert Notes: A really slow speed means for longer streams. Also, watch out for syncopated gallops and a few sixteenths, in addition to some crossovers in the streams, and long freeze arrows, as well as off-beat steps in the beginning. --- Song Type: Konami Original First Appearance: BRAND NEW Artist Notes: kobo is short for Kobori Shuichi, a composer who has worked lightly with the beatmania series, but seems to have picked up an interest for DDR music. ================= 5D. Electrified = ================= UNLOCK: Mission (B-08) Artist: SySF. Genre: Trance BPM: 140 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 8 Expert Notes: Mostly streams with several crossovers, but none too long. Watch for off-beat steps at the beginning and gallops spotted around in the latter half. --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: Self-proclaimed synth junkie, Sota recently came to the BEMANI scene for home versions of DDR, later branching out to working in IIDX games as well. His main style is trance, often atmospheric. Misc. Notes: Artist commentary can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/index.html ======================================= 5E. Every Day, Every Night (NM STYLE) = ======================================= UNLOCK: Mission (E-03) Artist: LEA DROP feat. Ant Johnston Genre: R&B BPM: 90 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: Being a slow song, it's mostly just long streams with lots of crossovers, but it's slow, so no worries. However, watch for sixteenths to start popping up in the latter half of the song. --- Lyrics: Whoa, yeah yeah, mmmm Work it out Work it out I just can't work it out Why do I feel this way You turn my world around I hang on every word you say It took me by surprise I've lost all self-control But now I need to find The reason why I can't let it go Every day, every night, I grow weaker Every step, every time, you come nearer Hold my breath, but I find I just can't escape from you Girl, you've got a hold on me You're caught up in my fantasy I lose control and I can't see To work it out Girl, you've got me deep inside I'm torn apart and hypnotized But I just need to find a sign And work it out Every day, every night, you're hauntin' me Every day, every time I try to breathe Every day, every night every turn of the dice can't set me free Set me free Set me free Set me free Set me free --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: NM is short for Naoki Maeda, who arranged this remix of an original song by LEA DROP (who apparently is an alias of Black Rose Garden). The vocalist is Ant Johnston. Misc Notes: Artist commentary can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/index.html ========== 5F. FIRE = ========== UNLOCK: Mission (H-07) Artist: Mutsuhiko Izumi Genre: Rock* BPM: 184 Difficulty: Sgl Dbl BEG: 2 BAS: 3 2 DIF: 6 5 EXP: 8 8 Expert Notes: This speedy song has mostly short and simple streams for the first half or so. Once you get into the latter half, you'll start finding more jumps thrown in. At the end, you'll get a lot of jumps, as well a nice big cluster of triplets following the drum beat to throw you off. --- Song Type: Konami Original First Appearance: Guitar Freaks (1st Mix) DDR Debut: DDR SuperNOVA 2 (Arcade) Artist Notes: Mutsuhiko Izumi is a prolific contributor the Guitar Freaks series, publishing titles on many different styles. This is one of his earliest. ===================== 5G. Freeway Shuffle = ===================== UNLOCK: Mission (C-07) Artist: dj TAKA Genre: Trance* BPM: 145 Difficulty: Sgl Dbl BEG: 1 BAS: 4 3 DIF: 6 5 EXP: 7 7 Expert Notes: There's not too much distinguishing this song from the average seven-footer. Simple but medium length streams. Some crossovers. Watch out for some freeze arrow tricks about halfway. --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: Takayuki Ishikawa is the super star of betamania IIDX. His genres are varied and his music tends to be some of the highest rated and most often played. He has at least three new songs (most often more) in every new IIDX release. Many of his tunes end up finding their way to DDR. This particular tunes seems to be specially made for DDR. Misc. Notes: This music has its own music video that plays along. Artist commentary can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/index.html ============= 5H. Malacca = ============= UNLOCK: Mission (I-01) Artist: nc ft. NRG factory Genre: Trance BPM: 140 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: Kind of overrated for a seven-footer. The streams are actually pretty simple, with only a few crossovers, and the only odd stuff comes from a few off-beats following the rhythm, and a bunch of long triplets at the end. --- Song Type: Konami Original First Appearance: BRAND NEW Artist Notes: nc stands for noisycroak, a small Japanese music firm that has recently been the source of some great new DDR tunes, mostly composed by Hiroyoshi Kato. ========================= 5I. Music In The Rhythm = ========================= UNLOCK: Mission (G-09) Artist: nc ft. Electric Touch Genre: Goa/Psychedelic Rock BPM: 155 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 6 6 EXP: 8 8 Play Notes: There are four short stops in this chart. They're not very identifiable, unfortunately. You'll just have to observe the track to know when they come up. Expert Notes: The only thing that makes this a pain is the fact that the stops can come in the midst of streams, throwing you off. Other than that, streams of varying lengths, with some crossovers, and a few jumps in them. Watch in the middle part for odd-beat arrows around the freezes. --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: See Malacca above for info on noisycroak. Misc. Notes: This tune has its own music video for a background. Artist commentary can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/index.html ========================================== 5J. Raspberry <3 Heart (English Version) = ========================================== UNLOCK: Mission (F-09) Artist: jun feat. PAULA TERRY Genre: Colorful Hardcore* BPM: 160 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: Pretty high-rated for a seven-footer. The streams are pretty easy and they aren't long at all. The only thing to really watch for is just before the last chorus, where two freeze arrows are an eighth off from each other. --- Lyrics: (I always wanna be with you my raspberry heart... heheheheh) Hey, c'mon, let's go! You knew the way, went straight for my heart I'm with you, I'm sure what I'm after with you But from the start I'm a little bit lonely (so lonely) (don't give up) "I'm gonna stick with you, my heart" The only words you give me, but what's that you said? "You know I'll be there for you my raspberry heart..." Now I'll be there for you, ooh... I thought it would be the way to talk with you (talk with you) Why, I kept always being left behind Never wanting to say goodbye But, you said you'd stay, I don't know why But I know right now I wanna be with you forever and ever (baby you're so true) Raspberry heart will shine once again Our hearts will fly to take us right off to the sky Higher and higher, you bring out the fire in me (don't give up) Because I may not always be gracefully clear I'm always for you, don't you know that is so true I'll always be there for you my raspberry heart (raspberry heart) Raspberry heart, raspberry heart (raspberry heart) --- Song Type: Konami Original First Appearance: beatmania IIDX 11: IIDX RED DDR Debut: DDR SuperNOVA 2 (Arcade) Artist Notes: jun is short for Junko Karashima, a female BEMANI composer that has been working closely with Naoki over the past few years. Australian Paula Terry is one of the more famous BEMANI vocalists. Misc. Notes: This song features its IIDX video as the background video. ============================================ 5K. STARS*** Re-tuned by HAL (DDR Edition) = ============================================ UNLOCK: Mission (G-02) Artist: TËRRA Genre: Hyper J-Pop +* BPM: 145 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 6 6 EXP: 7 7 Expert Notes: Mostly simple and short streams. Watch out for off-beat steps following the rhythm in various points, and for the rather long stream at the very end. --- Lyrics: Kono uchuu wo aoida Hoshi ga umare kawatteku Zawameki dasu yokan ga shintaijuu wo kake megutteku! "Nani ka yaranakya" sawagu omoi "Nani ga dekiru" to yureru omoi Kakae nagara tachi domaru koto mou dekinai to kanjiteru Ano hito wo urayande wa omoi kogareteta "Akogare" ja eien ni todokanai Sou ima wa kono chikyuu ni ikite koko ni iru yo Heibon na hibi ni aseri dashite iru Jikan wa sugoshiteku Kokoro, mitasenai! Itsu ka jibun wo hokoreru koto ga dekitara Sono toki ni wa afureru omoi wo Dare yori kimi dake ni kitto tsutaetai --- Song Type: Konami Original First Appearance: beatmania IIDX 14 GOLD DDR Debut: DDR SuperNOVA 2 (Arcade) Artist Notes: TËRRA is a collaboration between Naoki and Junko Karashima (see Raspberry Heart). Misc. Notes: This song features its IIDX video as the background video. ================= 5L. Vem brincar = ================= UNLOCK: Mission (D-04) Artist: Caldeira feat. Téka Pentriche Genre: Brazilian House* BPM: 135 Difficulty: Sgl Dbl BEG: 1 BAS: 4 3 DIF: 6 6 EXP: 7 8 Play Notes: Expert Notes: The streams are mostly quite short, but they tend to focus around either jumps or freeze arrows. Also, watch for a few sixteenths, a triplet run, and a few other off-beat things. --- Lyrics: Está nascendo um novo dia O amore já vai chegar Nunca vi tanta poesia assim Sol, onda e mar De flor em flor De samba e amor Batucada vai rolar Nossa Praia que não tem mais fim Tua alma vai brilhar Vem brincar, dançar Sorriso tão sereno Brisa fresca vem sonhar, voar --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: Caldeira is a collaboration of Yoshitaka Nishimura, and Tomosuke Funaki, both long-time BEMANI artists with varying styles. Ms. Pentriche is most likely the vocalist. Misc. Notes: This song comes with its own music video. Artist commentary on the song can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/comment2.html ****************************************************************************** 6. OLDER KONAMI ORIGINALS (Green Songs) ****************************************************************************** These are songs that have appeared on a DDR game before SuperNOVA 2. Of course, they may have been as recent as DDR SuperNOVA for the JP PS2. Or they might be ten years old. ============================================ 6A. Baby's Tears (SKY GIRLS opening theme) = ============================================ UNLOCK: Mission (F-04) Artist: RIYU KOSAKA Genre: Anime Opening BPM: 125-170 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Play Notes: The song slows down right at the end. You may or may not be stepping here, depending on difficulty. Expert Notes: Compared to other songs released around this time, this one's a relative cakewalk for a seven-footer. Mostly simple streams, with some crossovers. There are some harder streams later in the song, and there are a couple of times where you're given an off-beat arrow to string some streams. --- Lyrics: Owaranai mugen no hikari Karamawaru ringu Surechigau sadame Nokosareteta rakuen no maboroshi Kanashimi no merodii Nariyamu toki Soko ni saiteta chiisana Baby's Tears Sora to umi ga tsunagaru hoshi Tsunaida te wo furikitta Ashita no kagayaki wo torimodosu tame ni Negai wo nosete tokihanatsu Owari wo shiranai utsukushiki hane ni Furisosogu mugen no hikari (Thanks, Zonic!) --- Song Type: Konami Original First Appearance: DDR SuperNOVA (JP PS2) Artist Notes: Riyu Kosaka is the front singer for the all-girl J-Pop group, BeForU. More info on them is in Morning Glory. Misc. Notes: Yes, this is the exact opening theme for the anime Sky Girls, produced in part by Konami. The video that plays is the one that plays in the anime. There have been some slight edits to remove loli rear-end shots. ========= 6B. bag = ========= UNLOCK: Mission (L-07) Artist: RevenG Genre: Spiritual* BPM: 65 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 7 8 EXP:10 10 Expert Notes: Twenty-fourth notes GALORE. If you speed up this song, it's really about as difficult as your average eight-footer. There really is no trick to this song but for you to watch very carefully, besides the fact that the steps roughly follow the music. --- Song Type: Konami Original First Appearance: DDR Extreme (Arcade) American Appearances: DDR Ultramix 3 Artist Notes: RevenG is a Naoki alias (see the FAQ). =================== 6C. BAILA! BAILA! = =================== UNLOCK: Mission (I-03) Artist: DANDY MINIERO Genre: Latin Pop* BPM: 124 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 6 5 EXP: 7 8 Expert Notes: Mostly simple streams, particularly in the latter half. The hard stuff is not too far into the song, where you start getting gallops within the streams, and off-beat jumps. --- Lyrics: (In Spanish) --- Song Type: Konami Original First Appearance: Dance ManiaX DDR Debut: DDR Ultramix (SP5) Artist Notes: DANDY MINIERO is a Naoki alias. Misc. Notes: The Expert steps are from DDR Festival. ==================== 6D. BALLAD FOR YOU = ==================== UNLOCK: Mission (G-07) Artist: NM feat. THOMAS HOWARD Genre: Ballad* BPM: 65 Difficulty: Sgl Dbl BEG: 1 BAS: 2 2 DIF: 5 5 EXP: 7 7 Expert Notes: The biggest issue is the incredibly slow tempo. The song's in triplets. Other than that, the steps are pretty easy. --- Lyrics: I was the happiest guy That's what everyone said (everyone said) But, inside I was lonely then Still I played my part so well No one could ever tell Just a smiling face On an empty shell And then Look what you did when you came along (Look what you did) Made me see I was wrong (What you did) I felt so thick I'm losing my mind But, I don't really care cause I'm satisfied Look what you did to me now (Look what you did) My resistance is all breaking down (My resistances) Now it's up to you I'm in love with you, anyhow (When I dream of you) Oh, won't you look (what you did) Look what you did to me now Turned my universe upside down I don't recognize who I was any more I guess I was just playing a clown I thank heaven above (heaven above) For showing me what it's made of (it's made of) Look what you did to me now (Look what you did) I'm in love --- Song Type: Konami Original First Appearance: beatmania IIDX 6th Style DDR Debut: DDR Ultramix Artist Notes: NM is short for Naoki Maeda (info in FAQ). Thomas Howard Lichtenstein is best known for the song "Silent Hill", but has also done a lot of work for BEMANI's Guitar Freaks and Drummania series. Misc. Notes: The Expert steps are from DDR Festival. ============= 6E. cachaca = ============= UNLOCK: Mission (G-05) Artist: Mokky de Yah Yah's Genre: Latin Festival BPM: 128 Difficulty: Sgl Dbl BEG: 1 BAS: 2 3 DIF: 5 5 EXP: 7 7 Expert Notes: For a seven-footer, this one's pretty mean. It's not very fast, granted, but you'll have to deal with lots of offbeat steps, crossovers, and freeze tricks. --- Song Type: Konami Original First Appearance: Guitar Freaks 8th Mix/Drummania 7th Mix DDR Debut: DDR SuperNOVA (Arcade) American Appearances: DDR Universe Artist Notes: Yoshihiko Koezuka is the composer of this tune, who has done several tunes for Guitar Freaks and Drummania since the beginning. ===================== 6F. CALICO CAT ROCK = ===================== UNLOCK: Mission (C-02) Artist: ANETTAI MAJI-SKA BAKUDAN Genre: Happy Ska BPM: 150-250 Difficulty: Sgl Dbl BEG: 2 BAS: 3 2 DIF: 5 5 EXP: 8 8 Play Notes: The song largely goes at 250 BPM for the majority, then drops to 150 near the end. Expert Notes: The main difficulty is speed. The steps will largely follow the music with offbeat steps and some small streams. The only really difficult part is the drum solo about halfway where the steps follow fairly well. --- Song Type: Konami Original First Appearance: Guitar Freaks 8th Mix/Drummania 7th Mix DDR Debut: DDR Extreme (Arcade) American Appearances: DDR Ultramix 4 Artist Notes: This song was composed by Hideyuki Ono. This "artist" is a group of musicians who played all the instruments. Misc. Notes: People may have known this song better as "MIKENEKO ROCK". Calico Cat is a literal translation. ============ 6G. CRASH! = ============ UNLOCK: Mission (B-03) Artist: mr. BRIAN & THE FINAL BAND Genre: Classic Rock BPM: 200 Difficulty: Sgl Dbl BEG: 2 BAS: 4 4 DIF: 5 5 EXP: 8 8 Expert Notes: The only real problem here is the speed. The streams are short and fairly simple. There is some offbeat stepping, but no crossovers. --- Lyrics: I'm gonna go my way! Come with me, you muthas! Let's go! 1, 2, 3, 4, 5 Break that door, let's get out of here Come with me now Now we are goin' our way I wanna show you baby The world you've never seen Nothing can stop us now So hold on tight, babe It is a wild world out there When you can open your eyes No need to be afraid Stay with me baby You are the one to keep me sane Baby take my hand and love me now I don't wanna know what they say No no I don't care They can tell me nothin' I'm gonna go my way 1, 2, 3, 4, 5 Break the doll and get out of here Come with me now Now we are goin' our way C'mon! Go on and fall apart! Let's go! Ahh! I don't wanna know Which way to go, just keep on going There is no time No time to be wastin' now 1, 2, 3, 4, 5 Now is the time, let's get out of here Come with me now Nothing can ever stop us Thank you! --- Song Type: Konami Original First Appearance: DDR Extreme (Arcade) American Appearances: DDR Ultramix 4 Artist Notes: mr. BRIAN appears to be the vocalist, which makes Naoki THE FINAL BAND. ==================================== 6H. DanDanDO (The true MAN's Road) = ==================================== UNLOCK: Mission (J-08) Artist: Des-ROW UNITED Genre: Hip Rock 2* BPM: 156-160 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 6 6 EXP: 8 8 Play Notes: The change in tempo is so slight, it's not worth mentioning (nor finding >_>). Expert Notes: A song similar to DAIKENKAI in more than one way. Expect to see several crossovers in this chart, and on the "Dan Dan Do!" lyrical part, jump, jump, jump. As the song rolls on, more jumps will be thrown into the mix. --- Lyrics: (In Japanese) --- Song Type: Konami Original First Appearance: pop'n music 9 DDR Debut: DDR SuperNOVA (Arcade) Artist Notes: See A thing called LOVE for info on Osamu Migitera. ================== 6I. Dragon Blade = ================== UNLOCK: Mission (J-05) Artist: Kozo Nakamura Genre: Hard Rock BPM: 240 Difficulty: Sgl Dbl BEG: 2 BAS: 5 3 DIF: 6 5 EXP: 8 8 Expert Notes: Given the speed of the chart, the steps are mostly limited to small streams and 8th gallops. Watch out for the triplets at the end. --- Song Type: Konami Original First Appearance: Guitar Freaks 11th Mix/Drummania 10th Mix DDR Debut: DDR SuperNOVA (Arcade) Artist Notes: Kozo Nakamura is a rather prolific contributor to Guitar Freaks and Drummania, mostly with his artist name "hidden" behind the vocalist. ============== 6J. e-motion = ============== UNLOCK: Mission (C-04) Artist: e.o.s Genre: Rave* BPM: 140-145 Difficulty: Sgl Dbl BEG: 1 BAS: 3 5 DIF: 4 6 EXP: 6 8 Play Notes: The song is 145 for the most part until slowing down to 140 several seconds from the end. The change isn't all that noticable. Expert Notes: Pretty darn easy, even for a six-footer. Very short streams, a tiny bit of chaos, and several jumps. --- Lyrics: Move your... Move your... Move your, move y-y-your... Move your body (Move your...) M-Move your body, move your body... (your body...) M-Move your body... Everybody! Ge-Get! Ge-Get! Ge-Get! (Break it up!) Move your body... M-Move your body... M-Move your body... M-Move your body... Move your... (move your...move your...move your...) ...body, move in the groove... --- Song Type: Konami Original First Appearance: beatmania DDR Debut: DDR Club Mix American Appearances: DDR Ultramix 3, beatmania USA Artist Notes: Tomomi Ohta is one of the very first artists for beatmania, but hasn't done much, all told. This song has the distinction of ringing in the tenth anniversary of BEMANI, as it was released on the original beatmania in 1997. ============================================= 6K. Feelings Won't Fade (Extend Trance Mix) = ============================================= UNLOCK: Mission (E-01) Artist: SySF. Genre: Trance BPM: 144 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 6 6 EXP: 8 8 Expert Notes: Like most decently hard songs, this one starts off easily enough, with simple streams and a few more crossovers than normal. Then it starts throwing in jumps at the end of streams. Then the small sixteenth clusters show up, and then the freeze arrow tricks and it all goes to heck. Pay particularly close attention in the latter half. --- Song Type: Konami Original First Appearance: DDR SuperNOVA (US PS2) (Online Only) Artist Notes: SySF. is an alias for Sota Fujimori. See Electrified for more info. Misc. Notes: This song is no longer playable on DDR SuperNOVA, since the online servers have been shut down. ============= 6L. Flowers = ============= UNLOCK: Mission (D-06) Artist: TËRRA Genre: Hyper Japanesque 2* BPM: 160 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 6 6 EXP: 8 8 Play Notes: About a minute in, there's a stop for about a measure as the music halts. Expert Notes: Largely simple streams at a decent pace. Watch for crossovers and a few spots where gallops come into play. --- Lyrics: Nanman no machi no yoru wo Nigiwau machi azayaka ni Kisetsu wa oukaranman Koko wa edo hana kouji Ougi hashi no ue ni hiiro no koi ga saki Kasumu sora e to omoi haseru... Fuwari fuwari mai odoru you ni Fuwari fuwari kurumu hanabi ra Fuwari fuwari usubeni iro ni Fuwari fuwari somaru hana kouji Tatoe omoi sakura fubuki ga Muttsu yottsu kuchibira e to Ashita mo kono machi no mukashi no you na hyakuman no yume midare afureru Fuwari fuwari mai odoru you ni Fuwari fuwari kirameki nagara Fuwari fuwari nishiki no yume ni Fuwari fuwari somaru hana kouji Shara shararara Shara shararara Shara shararara yuki kau Shara shararara Shara shararara Shara shararara hana kouji --- Song Type: Konami Original First Appearance: DDR SuperNOVA (Arcade) Artist Notes: See STARS for info on TËRRA. ================= 6M. HONEY PUNCH = ================= UNLOCK: Mission (E-05) Artist: RIYU KOSAKA Genre: J-Happy Hardcore* BPM: 175 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 4 4 EXP: 7 8 Expert Notes: Largely simple streams and jumps. There are a couple of crossovers, and one point where a step streams into a jump, but nothing too hairy. --- Lyrics: Nandemo nai koto de Butsukatte namida detarishite Wagamama na atashi no tonari de Kawaranai egao kureta Zettai no Communication! Yappa kore ga daiji deshou?! Yatta! Congratulation! Tokubetsu na hito e Yume ippai Meeippai Kokoro kara anata e no ai o Sasaketai todoketai Mou mune ga ippai Motto ai ga ippai Amai amai Candy mitai na ai o Tsukuritai tarinai Demo onaka ippai Futari no ai ai kasa o sashite aruku Ame ga yande niji ga dete Zutto wasurenaide ite Motto ai ga ippai Amai amai Candy mitai na ai o Tsukuritai tarinai Demo onaka ippai --- Song Type: Konami Original First Appearance: DDR SuperNOVA (Arcade) Artist Notes: Riyu Kosaka is the front singer for the J-Pop band BeForU. ===================== 6N. Hunting for you = ===================== UNLOCK: Mission (B-02) Artist: Togo Project feat. Megu & Scotty D. Genre: R&B BPM: 105 Difficulty: Sgl Dbl BEG: 1 BAS: 2 2 DIF: 5 5 EXP: 7 7 Expert Notes: The steps follow the music rather closely, including accents and vocals. If you've played the beatmania version, you'll actually have a bit of an advantage, here. Expect gallops and some sixteenth clusters, plus one spot with streamed jumps. --- Lyrics: No more will I wait I've got to make my move You'd never treat me wrong If you knew how I'm feelin' Baby can't you see? To make you mine, oh mine I'll turn things upside down (upside down) Hunting for you Why don't you love me? (Oh oh oh) I want some kissin' cuz you know what I'm missin' (Yeah) The earth goes quakin' when you're keepin' me shakin' (Oh) Gonna start my chasing now I wanna catch you and make you meow You're the sweetest How can I win your heart? In a moment I'll crash Nothing will calm me down 'Til you really love me Darlin', hold me tight No more will I wait I've got to make my move You'd never treat me wrong If you knew how I'm feelin' Baby can't you see? To make you mine, oh mine I'll turn things upside down (upside down) Hunting for you Why don't you love me? --- Song Type: Konami Original First Appearance: beatmania 4th Mix American Appearances: beatmania (USA), DDR Ultramix 4 Artist Notes: Hiroyuki Togo is a beatmania artist with a small number of odd tunes under this belt. Scott Dolph is Konami's American PR authority, and Megu is an additional vocalist. ==================== 6O. HYPER EUROBEAT = ==================== UNLOCK: Mission (D-01) Artist: NAOKI feat. DDR ALL STARS Genre: Euro Beat* BPM: 152 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 4 6 EXP: 7 8 Expert Notes: A little bit of everything in this song. Pseudo triplets, some crossovers, some gallops, freezes, jumps, and the like. Nothing too strenuous but enough for you to keep your eyes open. --- Lyrics: Stars are out for us tonight They're letting our love shine through People just wait, you've got to stay Feel the love from the words that I say Don't you just know how I love you Couldn't stop it in a million years But if you ever had to go, no way to stop my tears Over and over and over you I'd never get over you Over you, (over you) over you, (over you) Never over you For the sun will shine, if you'd stay mine There could never be cloudy days Shining and shining, shining through All the love that I feel for you I wish you would stay mine until the end Yo, whats love got to do (so deep, my love is going deeper) With us two Like, not stop shining When I raise the roof When I blink without you (deeper, deeper in you) its true, baby you think I'm a fool and if you'd stop buggin me I bust my rhymes, but I'm (my love is going deeper) upset anyway, can't play Believe me too, and that's what love's got to do with us two For the sun will shine, a new day will come Our love will keep on flowing Flowing and flowing, flowing through The love I'll always feel for you I wish you would stay mine Until the end of time 'Til the end of time Only for you until the end. --- Song Type: Konami Original First Appearance: DDR Extreme (Arcade) Artist Notes: See the FAQ for info on Naoki. DDR ALL STARS are Paula Terry, Aundrea Hopkins, Londell "Taz" Hicks, and Aaron G. Misc. Notes: This song is popularly called "Hyper Offbeat", since in the arcade version of DDR Extreme, the steps are VERY slightly off the music, making a high PERFECT count very difficult. ==================== 6P. KISS KISS KISS = ==================== UNLOCK: Mission (F-02) Artist: NAOKI feat. SHANTI Genre: Euro Beat BPM: 150 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 5 5 EXP: 8 8 Expert Notes: Streams and crossovers populate most of this stepchart, and there are tricks with freeze arrows to play with as well. Watch about halfway through for a triplet set and then gallops. --- Lyrics: Leave I'm not gonna stop you (stop you) But before you go Hurt me so I can't forget you Say it wasn't love Say I was a fool Anything to tear me apart Why do you care? Why do you smile? Why are you holding me now? Kiss kiss kiss Kissing you one more time before You walk out that door Wishing behind these lips oh baby please stay (please stay) Now you know I'm me Looking down the street Thought I could handle this moment But your love was good So so so good And it's too much to lose Miss miss miss Missing you as you turn around Walking out that door My heart is crying out oh baby don't go (don't go) No I won't tell you so Or that I love you (no, oh) I've gotta let you go (goodbye) --- Song Type: Konami Original First Appearance: Dance ManiaX 2nd Mix DDR Debut: DDR Extreme (Arcade) American Appearances: DDR Ultramix 4 Artist Notes: See the FAQ for info on Naoki. Shanti is the vocalist. ================================== 6Q. Konoko no nanatsu no oiwaini = ================================== UNLOCK: Mission (K-06) Artist: Asaki Genre: Industrial BPM: 161 Difficulty: Sgl Dbl BEG: 1 BAS: 5 5 DIF: 7 7 EXP: 9 9 Expert Notes: This speedy rock tune packs on the gallops and sixteenths to match the heavy guitar riffs. It's a stamina drainer, and watch out for the two long sixteenth runs in the middle of the song. --- Lyrics: komoriuta kono ko no itokenaki tete ga nigiru benisashiyubi wa kafuku yo anata no iai no bonbori shukuzen to hitomoshite anya ni nuratsu watashi to ko to kousaku suru amaoto ni shingan sange to chirishiku namida mo kareta are kara ikutose anata ga nokoshita chiisaii shiawase kami shimenagara yo na yo na kono ko no tame ni to komori no uta wo kuchizusami tamotooru shishi monokuro kinema no haikoujyou kara nagareru kemu ga kono ko wo tsutsumu migite hidarite ashi kubi shinon musebu kono ko wo dakishimeta tasukete tasukete tasukete tasukete kitsune no toretsu wa haizuri mawatte retsupaku ii ii kono ko wio tsukanda nigete nigete nigete nigete oetsu oetsu kono ko dake wa nakusanu you ni kono mimi hana me kuchi kami no ke ippon dare ni mo yaranu kakushite shimaou kono ko ga nanatsu ni naru made anata no koi no bori ga sora ni nobotteyuku made onegai kono ko ni shiawase no kaze ga fukimasu you ni aa kono ko ga ookiku nareba anata no kawari ni naru no deshou hitomi ga kanashii hodo anata ni niteita sora wo oyogu koi no bori dake wa shitteita kono ko yoku mitara oningyou English Translation: A lullaby The childishness of this child The hands that grasps the ring fingers are both a weal and a woe Solemnly, I light up the paper lantern that was the love that you left behind And wets the dark night I made a prayer to sound of the rain Where both me and the child are blended together Both the falling flowers and the scattered tears withered A few years from there, the little happiness that you left behind And while you fasten her hair night after night You hum the lullaby yourself for this child Your four limbs start to wander The smoke flowed from the abandoned factory Of the old black and white cinema and enveloped this child The right hand, left hand, legs, neck and the heartbeat Hugging tightly, this sobbing child Help Help Help Help The fox blockade seized the good good child That crawls around wearing a broken cloth Run Run Run Run *sound of crying* *sound of crying* Only this child, appears to be not disappearing This ear, nose, eye, mouth, one thread of hair, no one can do them in Hiding completely, until this child becomes seven Until your carp streamer rises up into the sky, please The wind of happiness seems to blow towards this child Ah, this child will probably replace you when he becomes bigger The child resembled you in every way, even those eyes with sadness Only the carp streamers that swim in the sky have known about this This child, if observed carefully, is a doll --- Song Type: Konami Original First Appearance: Guitar Freaks 10th Mix/Drummania 9th Mix DDR Debut: DDR SuperNOVA (Arcade) Artist Notes: Asaki is a somewhat reclusive rock artist who regularly contributes to the Guitar Freaks/Drummania series. Misc. Notes: Translated, this song title is "Seven Cheers for This Child" ============== 6R. La Bamba = ============== UNLOCK: Mission (H-02) Artist: LH MUSIC CREATION Genre: Mexican Folk/Euro BPM: 156 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 6 6 EXP: 7 8 Expert Notes: You're mostly stepping the rhythm in this tune, where small streams end in jumps, or have jumps in the middle. Also, watch out for crossovers in the latter half. --- Lyrics: Para bailar la bamba Para bailar la bamba Se necesita una poca de gracia a Una poca de gracia para mi para ti Ya Arriba y arriba Ya arriba y arriba por ti sere Por ti sere Por ti sere Yo no soy marinero Yo no soy marinero Soy capitan Soy capitan Soy capitan Bamba la bamba Bamba la bamba Bamba la bamba Para bailar la bamba Para bailar la bamba Se necesita una poca de gracia a Una poca de gracia para mi para ti Ya Arriba y arriba Ya arriba y arriba por ti sere Por ti sere Por ti sere --- Song Type: Public Domain First Appearance: DDR SuperNOVA (Arcade) Artist Notes: LH MUSIC CREATION is a cover artist, but I know nothing about them. Misc. Notes: A classic Mexican folk tune, created in the Mexican state of Veracruz around 300 years ago, where it was often played at weddings. That practice has slowed a bit in recent centuries. ================== 6S. MONDO STREET = ================== UNLOCK: Mission (A-04) Artist: Orange Lounge Genre: French Pop BPM: 180 Difficulty: Sgl Dbl BEG: 2 BAS: 4 4 DIF: 6 6 EXP: 8 8 Expert Notes: You have a little bit of everything in this song, at a rather fast tempo. Jumps in streams, sixteenth clusters, and crossovers. --- Lyrics: mon p'tit, pense a quoi? a ton chaton noir? mon p'tit, pense a quoi? a ton chaton noir? --- Song Type: Konami Original First Appearance: Drummania 2nd Mix DDR Debut: DDR SuperNOVA (Arcade) Ammerican Appearances: DDR Ultramix 4 Artist Notes: See Vem brincar for info on Tomosuke Funaki, composer for Orange Lounge. Vocals are by Shizue Tokui. =================== 6T. Morning Glory = =================== UNLOCK: Mission (C-06) Artist: BeForU Genre: J-Pop BPM: 160 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 4 EXP: 7 7 Expert Notes: A LOT of psuedo-triplets in this one, but nothing too heavy, except for a small spot in the middle that dishes out a freeze and a three- tap a couple of times. --- Lyrics: shizukana chikyuu wa subete wo mitsuzuketekita chiisana migite wa tesaguride sagashiteita kogoeta ryuute wo ookiku furinagara furueta migiashi wo tsuyoku fumishimeta yuke haha naru kono daichi ni arigatou wo tsubuyaita anata datte wakaru hazu miteru dake ja imi ga nai koto haha naru kono daichi ni arigatou wo tsubuyaita anata datte wakaru hazu sora no aosa wo shiru soshiteitsu no hi ni ka asa ga yatte kite watashi wa te wo nobashite karada juu hikari sashikonde azayaka ni saita eikou wo te no naka ni GLORY!! --- Song Type: Konami Original First Appearance: DDR SuperNOVA (Arcade) Artist Notes: BeForU is the Konami-created all-girl singing group that is the source of much of their J-Pop. The band left Konami last year and now works for avex group, but there are still a few songs left of theirs to use in DDR games. ============= 6U. NIJIIRO = ============= UNLOCK: Mission (H-05) Artist: DJ YOSHITAKA feat. G.S.C license Genre: Lovely Trans Pop* BPM: 160 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 6 5 EXP: 8 8 Expert Notes: Well, the good stuff in this track is centered around lengthy streams and psuedo-triplets, with just a hint of jumps at the end of streams. There's just a lot of it, is all. --- Lyrics: Niji iro no tsubasa hirogete oozora ni habataita Kanashimi o norikoeyou to suru tabi ni anata wa yuuki o kureru Kotoba yori taisetsu na omoi ga Nichijou to gensou no hazama de yure ugoiteru RIZE toki hanatsu mune ni himeta kagayaki o Tada massugu ano aoizora o mezashite Niji iro tsubasa hirogete oozora ni habaitaita Kanashimi o norikoeyou to suru tabi ni anata wa yuuki o kureru Mitsuke dashita kotae ga hikari no uzu ni tsutsumete Ugoki dashita omoi ima wa chikara ni kaete English Translation; I spread rainbow-hued wings and ascend to the heavens Whenever I recover from sadness, you give me courage My most important feelings are born from your words The gap between reality and fantasy is trembling... Rise! My released heart Sends the radiance it contained towards the blue sky I spread rainbow-hued wings and ascend to the heavens Whenever I recover from sadness, you give me courage The answer I discovered is enveloped within a vortex of light My newly awakened emotions have become my strength --- Song Type: Konami Original First Appearance: pop'n music 13 "Carnival" DDR Debut: DDR SuperNOVA (Arcade) Artist Notes: DJ Yoshitaka is Yoshitaka Nishimura, a relatively new addition to BEMANI who specializes in trance and pop styles. Misc. Notes: Roughly translated, "niji iro" means "color of rainbow". ================== 6V. OUTER LIMITS = ================== UNLOCK: Mission (K-03) Artist: L.E.D.-G Genre: Hardcore Breakbeats* BPM: 86-343 Difficulty: Sgl Dbl BEG: 3 BAS: 5 5 DIF: 7 8 EXP:10 10 Play Notes: It starts out at the 85 bpm, then it jams up to 342. About halfway through, it slows back down, then speeds back up. Heavy Notes: Well, what's to say. It's a ten-footer. It's not like the red songs in this game. Mostly it's streams and more streams, and some get a bit complicated, so be careful. --- Lyrics: And torture And destroy! Just feel alright yeah.... It's callin' out.... Just feel alright yeah.... Just feel alright yeah.... And torture And destroy! --- Song Type: Konami Original First Appearance: beatmania IIDX 6th Style (JP PS2) DDR Debut: DDR Ultramix (SP2) Artist Notes: L.E.D. is Toshiyuki Kakuta, a beatmania IIDX artist whose styles are heavily electronic, often producing hard techno stuff like this song. Misc. Notes: The Expert steps are derived from the DDR Festival appearance of OUTER LIMITS. =================== 6W. rainbow flyer = =================== UNLOCK: Mission (J-03) Artist: dj TAKA Genre: Trance* BPM: 148 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 5 5 EXP: 7 7 Expert Notes: The opening and middle are rather easy. Streams have gallops in them to break up the pattern. Once you pass the midpoint, the streams get longer and harder, and you'll also find some jumps in them. --- Song Type: Konami Original First Appearance: beatmania IIDX 8th Style DDR Debut: DDR Ultramix 3 Artist Notes: See Freeway Shuffle for info on dj TAKA. ============================= 6X. SEDUCTION (Vocal Remix) = ============================= UNLOCK: Mission (D-07) Artist: NC feat. NRG Factory Genre: Hard Trance BPM: 190 Difficulty: Sgl Dbl BEG: 2 BAS: 4 4 DIF: 7 6 EXP: 8 9 Expert Notes: Quite similar to the original, streams with crossovers, jumps all over the place, all at a decent clip. Nothing truly chaotic, but there are a couple of rather long streams by the end. --- Lyrics: Seduction Seduction Let me take your love, my desire! Dance... Dance right now! Seduction Can you feel my love in the fire? Seduction Every day, every night, I realize Seduction Can you feel my love in the fire? Seduction Let me take your love, my desire! Dance... right... now! Dance... right... now! Dance... right... now! Dance... right... now! --- Song Type: Konami Original First Appearance: DDR SuperNOVA (Arcade) Artist Notes: See Malacca for info on noisycroak. ============================================== 6Y. Silver Platform -I wanna get your heart- = ============================================== UNLOCK: Mission (F-06) Artist: U1 Reincarnates w/Leah Genre: House BPM: 140 Difficulty: Sgl Dbl BEG: 1 BAS: 3 3 DIF: 4 5 EXP: 7 7 Expert Notes: The first trick the song throws at you is gallops, both on and off the beat, some which try to mirror the piano syncopation. Also, in the bridge, you'll find the steps try to mirror the percussion. Watch out for a particularly nasty stream with jumps all over it about two-thirds through. The ending piano is fully stepped, so be ready for that. --- Lyrics: Follow me angel, let's make a night for us two, oh honey Don't be shy, it's all right, you can come with me, yeah you can Take my class 101 Coax me up, lead me on Butter me up all you want Loosen up, lover boy Treat me nice, like a lady Lift me up, make me ready (Come on, you're just what I was looking for You belong to me Come with me, hon) Follow me angel, let's make a night for us two, oh sweetie Make me your scarlet, oh make me yours tonight, hear me out Take my class 101 Coax me up, lead me on Butter me up all you want Loosen up, lover boy Treat me nice, like a lady Lift me up, I am ready --- Song Type: Konami Original First Appearance: DDR SuperNOVA (US PS2) (Online Only) Artist Notes: U1 is short for U1-ASAMi, which is the nickname for Yuuichi Asami, a DDR artist who produces most of his songs for console versions of DDR. Leah is the vocalist. Misc. Notes: This tune originally existed as "I WANNA GET YOUR HEART", with minimal lyrics, but the exact same tune, in DDR Festival. ========== 6Z. Trim = ========== UNLOCK: Mission (L-05) Artist: kobo Genre: Intelligent Drum'N'Bass* BPM: 85-340 Difficulty: Sgl Dbl BEG: 3 BAS: 5 4 DIF: 8 8 EXP: 10 10 Play Notes: The first half of this song is at a steady 170. About halfway through, once the percussion breaks, it drops to 85. Several measures in, the percussion kicks back up double-time, and song speeds up to 340 for a while before dropping back down to 170 for the end. Expert Notes: The true terror of this chart is the 340 section, but I'm getting ahead of myself. To start with, you have lots of freeze arrows with a few eighths thrown in. Once the percussion starts up proper, the order of the day is streams at varying lengths and step patterns, including taps and crossovers, and several jumps in them as well. Sixteenth clusters are also lightly spread through that area. At the tempo drop, you get a respite, as the sixteenths are rare. At 340, it's streams again of varying lengths and complexity, as well as jumps close to each other, which is pretty darn hard at that tempo. Once you're past that area, you're pretty much out of the woods to the end. --- Song Type: Konami Original First Appearance: DDR SuperNOVA (US PS2) (Online Only) Artist Notes: See dazzle for info on Kobori Shuichi. ==================== 6AA. Under the Sky = ==================== UNLOCK: Mission (A-03) Artist: Sayaka Minami (BeForU) with platoniX Genre: J-Euro Trance* BPM: 170 Difficulty: Sgl Dbl BEG: 1 BAS: 1 2 DIF: 3 5 EXP: 6 6 Expert Notes: This one is insanely easy up to the very end, where it ends up in a rather long stream with crossovers and everything. What a nasty surprise for someone new to Expert steps. --- Lyrics: Miageta kono aozora no iro ga mabushisugite Wasure kaketa daiji na mono sae Bokura ni kizu kasete kuretane Me no mae ni hirogaru sekai wa Chiisana dekigoto hitotsu de Kawatte yuku kara... Fuki nukeru kaze wo ukete Ano sora mukou e Yawarakana kaze ga kyou mo Bokura wo surinukete Yume no tsuzuki ga aru nara mayowazuni tobidasou (mayowazuni tobidasou) Ryoute wo sora ni kazashite kokoro no DOA (Door) akete Asu wo mitsumete aruite yukou English Translation: (Thanks Zonic!) The blue of the sky we look up at is blinding It's made us remember That important thing we'd forgotten The world that spreads out before us Can start to change From just one little action A gentle breeze Blows through us again today As it picks up the the stronger winds And heads to the other end of the skies If we can find a continuation to our dreams, let's set out right away We'll hold our hands up in the sky and open the door to our hearts As we start walking to find tomorrow --- Song Type: Konami Original First Appearance: beatmania IIDX 12: HAPPY SKY DDR Debut: DDR SuperNOVA (Arcade) Artist Notes: platoniX is an alias for Tatsuya Shimizu, a recent acquisition to the IIDX force, and Sayaka Minami is a member of BeForU. ****************************************************************************** 7. BOSS SONGS (Red Songs) ****************************************************************************** These are the hard songs, used for Extra Stages or just ticking you off in general. ==================================== 7A. Fascination -eternal love mix- = ==================================== UNLOCK: Mission (E-07) Artist: 2MB Genre: SuperNOVA Beat BPM: 100-400 Difficulty: Sgl Dbl BEG: 4 BAS: 9 9 DIF: 9 9 EXP:10 10 CHA:10 10 Play Notes: The song starts at 100 for a few seconds, then a short stop, then it proceeds at 200 for about ten seconds, then it kicks to 400. After ten seconds of that, 200, then 400 after five seconds for just a second, then back to 200, where there are several short stops as it follows the rhythm. After about twenty seconds of that, it goes to 400 for nearly thirty seconds, then 200 for about ten seconds, then 400 for fifteen seconds, then finally a stop at the end. Expert Notes: It's almost not even worth saying how much of a mess this step- chart is, but I'll try anyway. Generally, in 100 BPM sections, you'll find sixteenths, in 200 BPM sections, lots of eighths, and in the 400 BPM sections, usually straight quarters, but some gallops. In the last two 400 sections will have eighths in them. Challenge Notes: It seems a bit easier at first, but man, it's a WHOLE LOT harder. On paper, it doesn't look like that much bigger of a deal; a few more streams in the 400 sections to complicate things. The problem, and what pretty much makes this the new official "hardest" chart in DDR history, is all the jumps that are thrown into the 400 section. Just... don't hurt yourself. --- Song Type: Konami Original First Appearance: DDR SuperNOVA (Arcade) American Appearances: DDR SuperNOVA (US PS2) Artist Notes: 2MB is an alias of U1-ASAMi, for his remixes of Naoki's music. ========= 7B. NGO = ========= UNLOCK: Mission (J-09) Artist: Keiichi Nabeshima Genre: Techno Rock BPM: 75-274 Difficulty: Sgl Dbl BEG: 3 BAS: 6 5 DIF: 7 7 EXP: 9 9 CHA:10 10 Play Notes: The song starts at 274, then quickly drops to 1/4 of that, then shortly goes to half-speed, then full-speed for quite a while, until a part about two-thirds through that drops once again to 1/4th speed, which then slooowly builds back up to 274 to the end. Expert Notes: The song for the first half is largely short streams at this blistering tempo. There are no real tricks to it. Just follow the rhythm and keep up. The real terror of this chart is at the end, where a very long and super-crossover stream will make life miserable. Challenge Notes: The big problem with this is a large amount of air has been stacked onto this chart. It is HEAVY on the middle section, but the end of the chart seems to be untouched. --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: All I can find on Nabeshima is that he's a guitarist who once played for a J-metal band back in the 80's. Misc. Notes: Artist commentary on the song can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/comment2.html ====================== 7C. PARANOiA (HADES) = ====================== UNLOCK: Mission (L-09) Artist: alphaTYPE-300 Genre: SuperNOVA2 Beat #1* BPM: 75-300 Difficulty: Sgl Dbl BEG: 3 BAS: 7 7 DIF: 8 9 EXP: 9 10 CHA:10 10 Play Notes: This song starts at a brisk 300, then slows down to 75 about halfway through. After a few measures of that, it goes to 150 for some time, then 300 to the end. Expert Notes: Uh, yeah. This is definitely a ten. At least that. The speed and the large number of jumps are your biggest enemy, here. The streams themselves aren't all that complicated. Watch in the slow parts, where gallops and triplets are the order of the day. The end has slightly more complicated streams and plenty of jumps. Challenge Notes: Well, it starts out not that much harder. In fact, it starts out a bit easier, because the jumps have been cut back to make way for longer streams. Of course, you know you're in for trouble once the streams start ending in jumps. At that point, it's all downhill. Once you hit the slowdown (where most hard songs give you a break), you get a nice "bag"-like mess of clustered steps, then at the halfway speed-up, you get triplet steps, some of which are taps, and some which are jumps. At the last speed-up, it's one big long stream almost all the way to the end, and with a few jumps in. Soooo, it's a bit of a fight between this and Felm Challenge of which is harder, and I think it all depends on if you think jumps are harder than long streams. --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: This remix of PARANOiA is by Junko Karashima (see Raspberry Heart). Misc. Notes: This song has its own music video that plays in the background. Artist commentary can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/comment2.html ========================== 7D. TRIP MACHINE PhoeniX = ========================== UNLOCK: Mission (K-09) Artist: DE-SIRE alterative Genre: SuperNOVA2 Beat #2* BPM: 80-160 Difficulty: Sgl Dbl BEG: 1 BAS: 4 4 DIF: 7 7 EXP: 9 9 CHA:10 10 Play Notes: There is a quick slowdown about three-quarters of the way through the song, but it's ALMOST not worth mentioning. Expert Notes: Two big things here. Small clusters of sixteenths, which are everywhere once the latter half starts going, and air, which is also everywhere, particularly in the latter half. Sandwich these together and you've got a nasty chart. Challenge Notes: It seems a lot of the air has been put aside in lieu of a lot more small sixteenth clusters. In the end, this isn't TOO much harder than the Expert chart, particularly if you prefer streams over air. --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: Like most TRIP MACHINEs, this is composed by Naoki. Misc. Notes: This song has its own music video that plays in the background. Artist commentary can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/comment2.html ============ 7E. Unreal = ============ UNLOCK: Mission (I-09) Artist: Black Rose Garden Genre: Rock BPM: 90-180 Difficulty: Sgl Dbl BEG: 2 BAS: 5 6 DIF: 7 8 EXP: 9 9 Play Notes: About two-thirds of the way through, the song slows down for a "techno voice" verse, then goes back to 180 for the rest of the song. Expert Notes: The nasty thing about this song is that it just doesn't let up. All you have to deal with are streams, but they're long, and there are TONS of jumps in them. Some of them crossover, too. --- Lyrics: I'm not afraid of things I don't believe in anything Same thing goes every day The brick of superstitions And I seem to be so unreal Seem so far away Look into the eyes Truth between the lies And now you start to feel All the world that you can see So unreal So unreal It's like a noise on radio You cannot see But you can feel it You'll never know the rights Don't believe your sights All the choice you make Are the only truth you know So unreal So unreal It's like a noise on radio You cannot see But you can feel it --- Song Type: Konami Original First Appearance: DDR SuperNOVA 2 (Arcade) Artist Notes: I have no idea about these folks. Can't find a single word on them. Only thing I know is that they've also got a song in DDR Hottest Party. Misc. Notes: This song has its own music video that plays in the background. Artist commentary can be found here: http://www.konami.jp/bemani/ddr/na/gs/sn2/review/comment2.html ****************************************************************************** 8. HYPER MASTER MODE ****************************************************************************** This is the new Mission Mode for this game. In short, you need to complete missions in order to progress and unlock songs. The mode has been stripped down for this mix. Instead of Joints, Trials and Showdowns, you simply have Areas, which have a series of Missions in each one. Furthermore, you're only required to beat one Mission each Area (the Boss Mission) to move on. Skipping Missions, however, means missing out on Modules which could help you progress through the Missions, or hinder you to improve your score. Also, you should complete Missions with new songs, because those songs will then be available for purchase in the Shop. --- Custom Modules New to this game is the concept of Modules. You play this mode with a stripped-down Konsento character, and you can equip Modules on him to change his appearance and the gameplay experience. You get Modules by earning score through Hyper Master Mode and beating certain missions, and have to buy them through the Shop before you can equip them. There are three types of Modules in the game: Supportive Modules: Makes life easier for you as you play. Using these will lower your score, but at least you can pass the missions. You can equip up to four of these on your character. Challenge Modules: Makes life harder for you as you play. Using them will give you a secondary Hyper Score. You can equip up to two of these on your character. Other Modules: These are basically modules that don't really help or hinder you all that much, usually meaning a cosmetic change. They're applied as Supportive Modules, though, so you're sacrificing one of those spots to put one on. There are three ways you're scored in this mode, from what I can see: Normal Score: This is the same basic score you always get, calculated the normal way. It's used when the challenge is to get a certain score. Hyper Score: Any time you use a Challenge Module, this will also be calculated. To be honest, I don't know the algorithm for the number here, but some have observed that you seem to get a higher Hyper Score the more MARVELOUS you get. Also, if you have a score challenge, apparently, this score is ALSO looked at, so if you don't have enough in your normal score, but enough to beat the mission in your Hyper Score, apparently, you'll pass. Blue/Gold Bar: This is, one would think, your "ranking" on the mission itself. The better you are at a mission, the higher this bar ends up. For instance, if you barely pass a mission, you'll get all blue and one gold bar. If you AAA a mission that doesn't even have close to that requirement, you'll get a full gold bar. Using Supportive Modules means that you won't get any gold bars, and you'll be ranked instead as blue bars. Each mission is different in how it ranks, and I don't really know the formula, but that's a good basic outline. ============ 8A. Area A = ============ A-01: Music: And Then We Kiss (Junkie XL Remix) Diff.: BEG(1) Challenge: Complete this song. It's as simple as that. A-02: Music: Can't Stop the Rain Diff.: BEG(1) Challenge: Finish with a Dance Meter of 30% or higher. A-03: Music: Under the Sky Diff.: BAS(1) Challenge: Finish with a Dance Meter of 50% or higher. A-04: Music: MONDO STREET Diff.: BEG(2) Challenge: A-05: BOSS Music: A thing called LOVE Diff.: BEG(1) Challenge: Finish with a Dance Meter of 80% or higher. ============ 8B. Area B = ============ B-01: Music: dream of love Diff.: BAS(2) Challenge: Get a combination of 65 or more MARVELOUS, PERFECT, and GREAT. B-02: Music: Hunting for you Diff.: BAS(2) Options: Center Challenge: Finish with a Dance Meter of 80% or higher. B-03: Music: CRASH! Diff.: BEG(2) Challenge: Get a combination of 85 or more MARVELOUS, PERFECT, and GREAT. B-04: Music: Every Little Step Diff.: BAS(2) Challenge: Get at least a B. B-05: Music: ANGELUS Diff.: BAS(3) Challenge: Finish with a Dance Meter of 80% or higher. B-06: Music: dazzle Diff.: BAS(3) Challenge: Get a combo of 80 in 60 seconds. Basically, this is a Simon Says style gameplay, where the stepchart hovers on the arrow and only moves when you step on it, and quickly moves to the next one. You just have to follow the chart at whatever pace you feel comfortable with to reach your target before the 60 seconds are up. B-07: Music: Unwritten (Vicious Club Mix) Diff.: BAS(3) Challenge: Get a combination of 85 or more MARVELOUS, PERFECT, and GREAT. B-08: BOSS Music: Electrified Diff.: BAS(3) Challenge: Get a combination of 120 or more MARVELOUS, PERFECT, and GREAT. ============ 8C. Area C = ============ C-01: Music: Say Goodbye Diff.: BAS(2) Options: Column, Jump Off 1 Challenge: Get at least 700,000 points. This will probably throw you off a bit (okay, a LOT), but just focus on the shape of the arrow, and you should be okay. C-02: Music: CALICO CAT ROCK Diff.: BAS(3) Options: Angelfish Arrow Challenge: Get at least 700,000 points. C-03: Music: Got To Be Real Diff.: BAS(3) Challenge: Get at least an A. C-04: Music: e-motion Diff.: BAS(3) Challenge: Get a combination of 60 or more MARVELOUS and PERFECT. C-05: Music: Beginning of the End Diff.: BAS(3) Options: Dark Challenge: Finish with a Dance Meter of 90% or higher. C-06: Music: Morning Glory Diff.: BAS(3) Options: White Space Challenge: Get at least a B. I call this "White Space" because your objective is to not step on the arrows that appear, but on spots where an arrow ISN'T. For example, if a something comes up with left, down, and right, you step on the up arrow. If down and up arrows show up, it's a left-right jump. C-07: BOSS Music: Freeway Shuffle Diff.: BAS(4) Challenge: Get at least a B. ============ 8D. Area D = ============ D-01: Music: HYPER EUROBEAT Diff.: BAS(3) Options: Up and Down arrows are overlapped, Jump Off 1 Challenge: Finish with a Dance Meter of 90% or higher. Kinda like column, only it's just for the Up and Down arrows. D-02: Music: Love On My Mind (Radio Mix) Diff.: BAS(3) Challenge: Every time you get an Almost, Boo, or NG, you lose a bar. You have ten bars with which to pass the song. D-03: Music: Fevah Diff.: BAS(3) Options: Boost Challenge: Get a combo of 75 or more. D-04: Music: Vem brincar Diff.: BAS(4) Options: Reverse Challenge: Get at least an A. D-05: Music: LE FREAK Diff.: DIF(4) Challenge: Get a combo of 90 or more. D-06: Music: Flowers Diff.: BAS(4) Options: Tulip Arrow Challenge: Get a combination of 150 or more MARVELOUS and PERFECT. D-07: BOSS Music: SEDUCTION (Vocal Remix) Diff.: BAS(4) Challenge: Get a combo of 65 or more. ============ 8E. Area E = ============ E-01: Music: Feelings Won't Fade (Extend Trance Mix) Diff.: BAS(4) Options: Dark Challenge: Finish with a Dance Meter of 100% or higher. Yes, higher is possible if you use the Max Up Custom Mod, and will save you if you blow a step near the end. E-02: Music: Beginning of the End Diff.: DIF(6) Challenge: Simon Says style. You have 70 seconds to get a 210 combo, so that's three steps a second. E-03: Music: Every Day, Every Night (NM STYLE) Diff.: DIF(5) Challenge: Get at least 800,000 points. E-04: Music: Suddenly I See Diff.: DIF(5) Options: Sudden Challenge: Get at least an A. "Sudden"ly I See! Get it? GET IT? E-05: Music: HONEY PUNCH Diff.: DIF(4) Options: Reverse Challenge: Get at least an A. E-06: Music: The World Around Me Diff.: DIF(4) Options: Speed 2 Challenge: Get at least a B. The Speed option moves arrows all around at different speeds, making this much harder than it needs to be. E-07: BOSS Music: Fascination -eternal love mix- Diff.: BAS(9) Options: Reverse Challenge: Finish with a Dance Meter of 40% or higher. Felm isn't easy, but you are given quite a bit of leeway here, so practice on its rhythm if you didn't get a chance to play it last game. If you have unlocked the Reverse Custom Mod, you can use it to correct the flow and will not be penalized in score. ============ 8F. Area F = ============ F-01: Music: Number 1 (Alan Braxe & Fred Falke Remix) Diff.: DIF(5) Challenge: Get at least a B. F-02: Music: KISS KISS KISS Diff.: BAS(4) Options: Fake Doubles Challenge: Instead of the normal chart, you'll be playing the Doubles chart for this song. However, your pad will register both sides of the Double Step Zone, so if you step on Left, you'll hit both Left arrows. Frankly, I think it'd be easier doing actual Doubles, but that's just me. F-03: Music: Temperature Diff.: DIF(5) Challenge: Get at least 700,000 points. F-04: Music: Baby's Tears (SKY GIRLS opening theme) Diff.: DIF(5) Challenge: Get a combo of 90 or more. F-05: Music: Fevah Diff.: DIF(4) Challenge: Simon Says style. You have 18 seconds to get a 63 combo, so that's a little less than four steps a second. F-06: Music: Silver Platform -I wanna get your heart- Diff.: DIF(4) Challenge: Every time you get an Almost, Boo, or NG, you lose a bar. You have fifteen bars with which to pass the song. F-07: Music: Rock Your Body Diff.: DIF(5) Options: Boost 2 Challenge: Get at least 800,000 points. Boost 2 is a nasty piece of work that picks certain arrows in the chart to boost. Looks to be mostly the eighth notes. F-08: Music: dazzle Diff.: DIF(6) Challenge: Get at least an A. F-09: BOSS Music: Raspberry <3 Heart (English Version) Diff.: DIF(5) Challenge: Standard Challenge rules apply here. You have six bars with which to pass the song. ============ 8G. Area G = ============ G-01: Music: Faster Kill Pussycat Diff.: DIF(5) Options: Increasing speed. Challenge: Get at least an A on this song. While the song goes, the speed of the arrows will increase from x1 to x3 slowly throughout the song. G-02: Music: STARS*** Re-tuned by HAL (DDR Edition) Diff.: DIF(6) Challenge: Get at least 700,000 points. G-03: Music: Just A Girl (Radio Edit) Diff.: DIF(5) Challenge: Finish with a Dance Meter of 100% or higher. G-04: Music: CRASH! Diff.: DIF(5) Challenge: Every time you get an Almost, Boo, or NG, you lose a bar. You have fifteen bars with which to pass the song. G-05: Music: cachaca Diff.: DIF(5) Options: Appearance 1 Challenge: Get a combo of 80 or more. The Appearance mod puts the Down arrow on Hidden. G-06: Music: And The We Kiss (Junkie XL Mix) Diff.: DIF(5) Options: The Up and Down arrows are on top of each other. Challenge: Get at least an A. Watch out, because there are some up/down jumps, which you'll have to look closely to see. G-07: Music: BALLAD FOR YOU Diff.: DIF(5) Options: Fake Doubles, x1.5 Challenge: Every time you get an Almost, Boo, or NG, you lose a bar. You have fifteen bars with which to pass the song. The fake doubles don't help, either. G-08: Music: Wind It Up (Original Neptunes Mix) Diff.: EXP(6) Challenge: Get at least 800,000 points. G-09: BOSS Music: Music In The Rhythm Diff.: DIF(6) Options: S-Core Arrow Challenge: Get a combination of 200 or more of MARVELOUS and PERFECT. ============ 8H. Area H = ============ H-01: Music: Unbelievable Diff.: DIF(6) Options: Boost 2 Challenge: Get at least an A. The up and down arrows will be boosted in this chart. H-02: Music: La Bamba Diff.: DIF(6) Challenge: Get at least an A. H-03: Music: Take On Me Diff.: DIF(5) Challenge: Standard Challenge rules apply here. You have ten bars with which to pass the song. H-04: Music: Fascination -eternal love mix- Diff.: DIF(9) Options: Fake Doubles Challenge: Simon Says style. You have 95 seconds to get a 300 combo, so that's a little more than three steps a second. Of course, it IS Felm, and on Fake Doubles, to be careful and quick. H-05: Music: NIJIIRO Diff.: DIF(6) Options: Rainbow Arrow, Speed 1 Challenge: Get at least an A. The Speed 1 mod speeds up every eighth beat. H-06: Music: Until Forever Diff.: DIF(6) Options: White Space Challenge: Finish with a Dance Meter of 100% or higher. Hard with White Space play, but good luck. H-07: Music: FIRE Diff.: DIF(6) Challenge: Finish with a Dance Meter of 100% or higher. H-08: Music: Every Little Step Diff.: EXP(6) Options: Foot Arrow Challenge: Get at least an A. H-09: BOSS Music: Arrabbiata Diff.: DIF(8) Challenge: Get at least an A. Watch out, because even on Difficult, Arrabbiata is fast and HARD. ============ 8I. Area I = ============ I-01: Music: Malacca Diff.: EXP(7) Challenge: Get a combination of 150 or more of MARVELOUS and PERFECT. I-02: Music: Under the Sky Diff.: EXP(6) Options: Reverse Challenge: Standard Challenge rules apply here. You have six bars with which to pass the song. I-03: Music: BAILA! BAILA! Diff.: DIF(6) Options: Right arrow is shifted down one beat. Challenge: Get at least 800,000 points on this. Be very careful of the down-shifted arrow, because you have to step when arrows cross it, so it'll seem a beat early on that side. I-04: Music: volcano Diff.: DIF(6) Options: Fake Doubles Challenge: Standard Challenge rules apply here. You have four bars with which to pass the song, and on Fake Doubles, no less. This is a truly hard one. I-05: Music: Love On My Mind (Radio Mix) Diff.: DIF(5) Options: Column, Jump Off 1 Challenge: Finish with a Dance Meter of 100% or higher. Just be sure not to mess up near the end, unless you have Max Up equipped. I-06: Music: EternuS Diff.: DIF(6) Options: Appearance 3 Challenge: Get at least an A. This one is a nightmare, and the only way I could do it was by writing down the steps and half-memorizing them. Appearance 3 makes a whole lot of stuff invisible at odd times. As far as I can tell, sometimes arrows may not even appear. I-07: Music: HONEY PUNCH Diff.: EXP(7) Challenge: Get 200 or more MARVELOUS. I-08: Music: He Said She Said Diff.: EXP(7) Options: Up and down arrows are swapped. Challenge: Get at least an A. Watch the shape of the arrow, not where it is in the order. This isn't as hard as, say, flipping right and left. I-09: BOSS Music: Unreal Diff.: DIF(7) Challenge: Get at least 850,000 points. Unreal is a fast and tough song, even on Difficult, so practice and perfect your stepping. ============ 8J. Area J = ============ J-01: Music: Strict Machine Diff.: EXP(8) Options: Fake Doubles Challenge: Get at least 880,000 points. This song is mean on Doubles, and you've got a rather high score threshold, so concentrate. J-02: Music: CALICO CAT ROCK Diff.: EXP(8) Options: Left and right arrows are swapped. Challenge: Every time you get an Almost, Boo, or NG, you lose a bar. You have four bars with which to pass the song. This is bad (they're almost all bad at this point). One way I found of making this easier, if you have a controller, is to flip it to the side 180 degrees and press on the buttons as if they were on the back of the controller. They'll be in the right position, that way. J-03: Music: rainbow flyer Diff.: EXP(7) Options: Boost Challenge: Get a combo of 200 or more. J-04: Music: Say Goodbye Diff.: EXP(6) Challenge: Standard Challenge rules apply here. You have four bars with which to pass the song. J-05: Music: Dragon Blade Diff.: EXP(8) Challenge: Get a combo of 250 or more. A tall order for this song. J-06: Music: Freeway Shuffle Diff.: EXP(7) Options: Shuffle Challenge: Get at least an A. J-07: Music: The Rockafeller Skank Diff.: EXP(8) Options: Reverse Challenge: Get at least an A. J-08: Music: DanDanDO (The true MAN's road) Diff.: EXP(8) Options: Appearance 2 Challenge: Get at least 890,000 points. The Appearance mod makes certain arrows have the "Hidden" function. J-09: BOSS Music: NGO Diff.: EXP(9) Challenge: Every time you get an Almost, Boo, or NG, you lose a bar. You have fifteen bars with which to pass the song. That's a lot of bars, and at least it's not normal Challenge, but it's still a tall order, because NGO is a tough song. ============ 8K. Area K = ============ NOTE: To unlock this hidden area, you must complete ALL the other missions. Every last one of them. K-01: Music: A thing called LOVE Diff.: EXP(8) Options: x1.5 Challenge: Get at least a AA. K-02: Music: Electrified Diff.: EXP(7) Options: x2, White Space Challenge: Get at least an A. Of course, what the mission didn't tell you is that this is another "step on the blank space" mission. Of course, the big space may make it easier than if it was on x1. K-03: Music: OUTER LIMITS Diff.: DIF(7) Challenge: Get at least 900,000 points. If you don't already know what OUTER LIMITS sounds like (or never played it on another DDR), that'd be your only liability. K-04: Music: Vem brincar Diff.: EXP(8) Options: Fake Doubles Challenge: Get at least 900,000 points. Well, if you've surived the Fake Doubles up to this point, you shouldn't have AS hard a time, but you never know. K-05: Music: Every Day, Every Night (NM STYLE) Diff.: EXP(7) Options: Stairs Challenge: Get at least an A. If you've played Master Modes in other games, you should recognize this train wreck. There's not much to say except do your best or memorize the song. K-06: Music: Konoko no nanatsu no oiwaini Diff.: DIF(7) Challenge: Get at least 900,000 points. K-07: Music: FIRE Diff.: EXP(8) Options: Boost Challenge: Get at least a AA. K-08: Music: Flowers Diff.: EXP(8) Challenge: Get 250 or more MARVELOUS steps. You have 348 steps to do this in, so good luck. K-09: BOSS Music: TRIP MACHINE PhoeniX Diff.: EXP(9) Options: x1.5, Reverse Challenge: Get at least 920,000 points. Remember that using the Reverse Custom Mod will correct an existing Reverse, and won't penalize you. Turning on Jump Off 1 may also not be a bad idea. ============ 8L. Area L = ============ NOTE: To unlock this area, you not only need to complete all previous missions, but I believe you may also need a decently high "Achievement %", so try to get as may gold boxes for each mission as you can. L-01: Music: Raspberry <3 Heart (English Version) Diff.: EXP(7) Options: Top and bottom arrows are on top of each other. Challenge: Standard Challenge rules apply with five chances. Remember to watch very carefully for up-down jumps. L-02: Music: EternuS Diff.: EXP(9) Options: x2, Appearance 1 Challenge: Get at least 930,000 points. The catch here is that the Up Arrow has Sudden on it. This isn't nearly the nightmare that the other EternuS mission was, though. L-03: Music: Arrabbiata Diff.: EXP(9) Challenge: Get at least 920,000 points. No tricks here. Just pain-in-the- butt Arrabbiata. L-04: Music: Can't Stop the Rain Diff.: EXP(8) Options: x2, Reverse, Small Arrow Challenge: Get at least 850,000 points. You might need some spectacles for this one. Again, using the Reverse Custom Mod might give you a hand. L-05: Music: Trim Diff.: DIF(8) Challenge: Get at least an A. L-06: Music: volcano Diff.: EXP(9) Options: Hidden Challenge: Get at least an A. L-07: Music: bag Diff.: EXP(10) Challenge: Get at least an A. L-08: Music: NGO Diff.: CHA(10) Challenge: Get at least 850,000 points. L-09: BOSS Music: PARANOiA (HADES) Diff.: EXP(9) Options: x1.5, Reverse Challenge: Get at least 930,000 points. Good luuuuck. ^_^ ===================== 8M. Area A (Double) = ===================== NOTE: I'd like to offer a BIG thanks to Brigham for putting all these together for lazy old me. ^_^ Also, all "notes" that follow were inserted by him, not me. :-P A-01: Music: Say Goodbye Diff.: BAS(1) Challenge: Play so that the Dance Meter is 50% or higher when you finish. A-02: Music: Hunting for you Diff.: BAS(2) Challenge: Play so that the Dance Meter is 80% or higher when you finish. A-03: Music: LE FREAK Diff.: BAS(2) Challenge: Get 800,000 points or more. A-04: Music: Unwritten (Vicious Club Mix) Diff.: BAS(3) Challenge: Get a combination of 40 or more MARVELOUS and PERFECT. A-05: Music: NIJIIRO Diff.: BAS(3) Options: Arrow (Rainbow) Challenge: Play so that the Dance Meter is 90% or higher when you finish. A-06: BOSS Music: Every Day, Every Night (NM Style) Diff.: BAS(3) Challenge: Play so that the Dance Meter is 90% or higher when you finish. ===================== 8N. Area B (Double) = ===================== B-01: Music: HONEY PUNCH Diff.: BAS(3) Challenge: Play so that the Dance Meter is 90% or higher when you finish. B-02: Music: Got To Be Real Diff.: BAS(3) Challenge: Get A or Higher B-03: Music: Can't Stop The Rain Diff.: BAS(3) Challenge: Get a combination of 80 or more MARVELOUS, PERFECTs and GREATs. B-04: Music: dream of love Diff.: BAS(3) Challenge: Get 750,000 points or more. B-05: Music: And Then We Kiss (Junkie XL Mix) Diff.: BAS(3) Challenge: Get A or better. B-06: BOSS Music: Electrified Diff.: BAS(3) Challenge: Get a combination of 140 or more MARVELOUS, PERFECTs and GREATs. ===================== 8O. Area C (Double) = ===================== C-01: Music: Fevah Diff.: BAS(3) Options: Boost Challenge: Get 75 or more combos. C-02: Music: MONDO STREET Diff.: BAS(4) Challenge: Get 750,000 points or more. C-03: Music: volcano Diff.: BAS(4) Challenge: Get 80 or more combos. C-04: Music: Freeway Shuffle Diff.: BAS(3) Challenge: Get B or better. C-05: Music: CALICO CAT ROCK Diff.: BAS(2) Challenge: Get 700,000 points or more. C-06: BOSS Music: A thing called LOVE Diff.: BAS(4) Challenge: Get 90 or more combos. ===================== 8P. Area D (Double) = ===================== D-01: Music: HYPER EUROBEAT Diff.: BAS(3) Challenge: Play so that the Dance Meter is 90% or higher when you finish. D-02: Music: Beginning of the End Diff.: BAS(3) Options: Freeze Off, White Space Challenge: Play so that the Dance Meter is 90% or higher when you finish. Step on spots where there are no arrows. Note: 7 or 6 arrows come up at the same time, like how Singles had 3 or 2. D-03: Music: Flowers Diff.: BAS(4) Options: Arrow (Tulip) Challenge: Get a combination of 120 or more MARVELOUS and PERFECTs. D-04: Music: CRASH! Diff.: BAS(4) Challenge: Get a combination of 85 or more MARVELOUS, PERFECTs, and GREATs. D-05: Music: Every Little Step Diff.: DIF(4) Challenge: Get B or better. D-06: Music: Morning Glory Diff.: BAS(3) Challenge: Get B or better. D-07: BOSS Music: Malacca Diff.: DIF(5) Challenge: Get a combination of 70 or more MARVELOUS and PERFECTs. ===================== 8Q. Area E (Double) = ===================== E-01: Music: Feelings Won't Fade (Extend Trance Mix) Diff.: BAS(4) Options: Dark Challenge: Play so that the Dance Meter is 100% or higher when you finish. E-02: Music: ANGELUS Diff.: DIF(5) Options: Arrow (S-Core) Challenge: Get 800,000 points or more. E-03: Music: e-motion Diff.: DIF(6) Challenge: Regardless of rhythm, get 110 combos from the top within 55 seconds. E-04: Music: Suddenly I See Diff.: DIF(5) Options: Sudden Challenge: Get A or better. Note: Yes, "Sudden"ly I See from Singles... Where's my Freeway "Shuffle" mission?! E-05: Music: Under The Sky Diff.: DIF(5) Options: Up & Down merged Challenge: Get A or better. E-06: Music: Rock Your Body Diff.: DIF(5) Options: Speed (x2) for all 1/8th notes Challenge: Get 110 or more combos. E-07: Music: The World Around Me Diff.: DIF(5) Challenge: Get B or better. E-08: BOSS Music: Unreal Diff.: BAS(6) Challenge: Get 800,000 points or more. ===================== 8R. Area F (Double) = ===================== F-01: Music: dazzle Diff.: DIF(5) Options: Speed (x2) for Up & Down arrows Challenge: Get A or better. F-02: Music: Baby's Tears (SKY GIRLS opening theme) Diff.: DIF(5) Challenge: Get 100 or more combos. Note: If you wanna see the original version of the OP video, go to YouTube. I'm still kinda mad that they edited it, despite the fact the edit is also in the JPN version of DDR. F-03: Music: KISS KISS KISS Diff.: DIF(5) Challenge: Get 800,000 points or more. F-04: Music: Vem brincar Diff.: DIF(6) Options: Battery (10 bars) Challenge: Get GOOD or better, and get O.K. on FREEZE ARROWS. Note: Battery is the name of the Life Meter when you get a Good or worse & N.G, you lose a bar/life. F-05: Music: Temperature Diff.: DIF(6) Challenge: Get 800,000 points or more. F-06: Music: Silver Platform -I wanna get your heart- Diff.: DIF(5) Options: Battery (15 bars) Challenge: Get GOOD or better, and get O.K. on FREEZE ARROWS. F-07: Music: Strict Machine Diff.: DIF(6) Options: Arrow (Foot) Challenge: Get 850,000 points or more. F-08: BOSS Music: Raspberry Heart (English version) Diff.: DIF(5) Options: Battery (6 bars) Challenge: Get GOOD or better, and get O.K. on FREEZE ARROWS. ===================== 8S. Area G (Double) = ===================== G-01: Music: Unbelievable Diff.: DIF(6) Options: Speed (x2) for Up & Down Challenge: Get A or better. G-02: Music: La Bamba Diff.: DIF(6) Challenge: Get 800,000 points or more. G-03: Music: Faster Kill Pussycat Diff.: DIF(5) Options: Speed (x1-x3) for Up & Down Challenge: Get A or better. G-04: Music: FIRE Diff.: DIF(5) Challenge: Play so that the Dance Meter is 100% when you finish. G-05: Music: Take On Me Diff.: DIF(5) Options: Battery (10 lives) Challenge: Get GREAT or better, and get O.K. on FREEZE ARROWS. G-06: Music: And Then We Kiss (Junkie XL Mix) Diff.: DIF(5) Options: Up & Down merged Challenge: Get A or better. G-07: Music: CRASH! Diff.: DIF(5) Options: Battery (12 lives) Challenge: Get GOOD or better, and get O.K. on FREEZE ARROWS. G-08: BOSS Music: Fascination -eternal love mix- Diff.: BAS(9) Challenge: Get A or better. ===================== 8T. Area H (Double) = ===================== H-01: Music: Number 1 (Alan Braxe & Fred Falke Main Remix) Diff.: EXP(7) Challenge: Get 800,000 points or more H-02: Music: Just A Girl (Radio Edit) Diff.: DIF(6) Challenge: Regardless of rhythm, get 160 combos from the top within 60 seconds. H-03: Music: STARS Re-tuned by HAL (DDR EDITION) Diff.: DIF(6) Challenge: Get 800,000 points or more. H-04: Music: BAILA! BAILA! Diff.: DIF(5) Challenge: Get 800,000 points or more. H-05: Music: Until Forever Diff.: DIF(6) Options: White Space, Freeze OFF, Battery (4 lives) Challenge: Get GREAT or better. Step on spots where therre are no arrows. Note: OUUUUCCCHHH. Not only do we have White Space, you've only got 4 lives. Memorize well. H-06: Music: Strict Machine Diff.: EXP(8) Challenge: Get A or better. H-07: Music: BALLAD FOR YOU Diff.: EXP(7) Options: Speed (x2), Battery (4 lives) Challenge: Get GOOD or better, and get O.K. on FREEZE ARROWS. H-08: Boss Music: Arrabbiata Diff.: BAS(7) Challenge: Get A or better. ===================== 8U. Area I (Double) = ===================== I-01: Music: Love On My Mind (Radio Mix) Diff.: EXP(7) Challenge: Get 850,000 points or more. I-02: Music: Wind It Up (Original Neptunes Mix) Diff.: EXP(7) Challenge: Get B or better. I-03: Music: EternuS Diff.: DIF(6) Options: Hidden (Down arrow) Challenge: Get A or better. I-04: Music: cachaca Diff.: EXP(8) Challenge: Regardless of rhythm, get 200 combos from the top within 70 seconds. I-05: Music: He Said She Said Diff.: EXP(7) Options: Up & Down columns swapped. Challenge: Get A or better. I-06: Music: HONEY PUNCH Diff.: EXP(8) Challenge: Get 180 or more MARVELOUS. I-07: Music: DanDanDO (The true MAN's Road) Diff.: DIF(6) Options: Hidden (Up & Down arrows) Challenge: Get A or better. I-08: BOSS Music: Music In The Rhythm Diff.: EXP(8) Challenge: Get a combination of 200 or more MARVELOUS and PERFECTs. ===================== 8V. Area J (Double) = ===================== J-01: Music: rainbow flyer Diff.: EXP(7) Options: Boost Challenge: Get 200 or more combos. Note: There's 290 arrows, so be careful. J-02: Music: Say Goodbye Diff.: EXP(6) Options: Battery (4 lives) Challenge: Get GOOD or better, and get O.K. on FREEZE ARROWS. J-03: Music: SEDUCTION (Vocal Remix) Diff.: EXP(9) Challenge: Get A or better. J-04: Music: The Rockafeller Shank Diff.: EXP(8) Options: Step Zone moved to middle of screen Challenge: Get A or better. J-05: Music: Dragon Blade Diff.: EXP(8) Challenge: Play so that the Dance Meter is 100% or higher when you finish. J-06: Music: Trim Diff.: DIF(8) Challenge: Get A or better. J-07: BOSS Music: NGO Diff.: EXP(9) Options: Speed (x1.5), Reverse Challenge: Get B or better. ===================== 8W. Area K (Double) = ===================== K-01: Music: Every Day, Every Night (NM Style) Diff.: EXP(7) Challenge: Get 210 or more combos. Note: Yikes. There's 261 arrows, so be careful. K-02: Music: A thing called LOVE Diff.: EXP(8) Options: Speed (x1.5) Challenge: Get A or better. K-03: Music: OUTER LIMITS Diff.: DIF(8) Challenge: Get 900,000 or more points. K-04: Music: Can't Stop The Rain Diff.: EXP(8) Options: Speed (x2), Reverse, Special (Small) Challenge: Get 800,000 or more points. K-05: Music: Konoko no nanatsu no oiwaini Diff.: DIF(7) Challenge: Get 900,000 or more points. K-06: Music: FIRE Diff.: EXP(8) Options: Boost Challenge: Get A or better. K-07: Music: Flowers Diff.: EXP(8) Options: Battery (4 lives) Challenge: Get GOOD or better, and get O.K. on FREEZE ARROWS. K-08: BOSS Music: TRIP MACHINE PhoeniX Diff.: EXP(9) Options: Speed (x1.5), Reverse Challenge: Get A or better. ===================== 8X. Area L (Double) = ===================== L-01: Music: CALICO CAT ROCK Diff.: EXP(8) Options: Up & Down merged Challenge: Get A or better. L-02: Music: EternuS Diff.: EXP(9) Challenge: Get A or better L-03: Music: Arrabbiata Diff.: EXP(9) Challenge: Get 880,000 points or more. L-04: Music: Vem brincar Diff.: EXP(8) Options: Reverse, Battery (4 lives) Challenge: Get GREAT or better, and get O.K. on FREEZE ARROWS. L-05: Music: volcano Diff.: EXP(9) Options: Hidden Challenge: Get 900,000 points or more. Note: Yeesh, kept a Hidden mission saved for last for a hard song. L-06: Music: bag Diff.: EXP(10) Challenge: Get A or better. L-07: BOSS Music: PARANOiA (HADES) Diff.: EXP(10) Options: Speed (x1.5), Reverse Challenge: Get A or better. Note: And to think, this song was by jun, who does those happy songs. Anyways, HAVE FUUUUUNN. ****************************************************************************** 9. ADVANCED MODE ****************************************************************************** These are the more difficult modes of play. At the outset, only "Course" and "Battle" are available to you, and you'll need to unlock the other options through Hyper Master Mode. ================= 9A. Course Mode = ================= This is a combination of the old Nonstop and Oni modes of play. You begin by selecting your style and character. After that, you select the "Meter": Normal: Standard Dance Meter. This is the "Nonstop" play, where you just go through the songs all at once. Challenge: Battery Dance Meter. Step anything but a MARVELOUS, PERFECT, GREAT, or OK and you lose one of your four lives. Lose all four and it's game over. After passing a song, you gain back all lives you lost. This is the "Oni" style of play. After that, you'll select your course. There is only one difficulty for each course (as opposed to two in previous games), and you can select options for the course as well, if the course allows it. Scoring is done in a similar manner to normal. At the end of your play, your score is ranked next to the maximum possible score. If playing on "Normal" meter, you'll be letter-graded as normal. If playing on "Challenge" meter, you get a percentage-based score. Also available is a "Create Your Own Course". You may create ten of your own courses using the "ORDER" slots. They all start at RANDOM and four songs long on Standard, but you can change any of these attributes, including options in each of the songs. --- Courses List: You begin with the first six courses. More are added as you play courses and just through general gameplay. * #1 - Visual wave * Four songs with music videos. Diff.(S/D) 1. Say Goodbye BAS(2/1) 2. Love On My Mind BAS(3/3) 3. Strict Machine BAS(3/3) 4. Take On Me BAS(4/4) * #2 - Hit Chart * Four licensed songs. Diff.(S/D) 1. Suddenly I See BAS(3/2) 2. He Said She Said BAS(3/3) 3. Number 1 BAS(3/3) 4. Faster Kill Pussycat BAS(3/3) * #3 - Smash Shot * Four more licensed songs. Diff.(S/D) 1. Wind It Up DIF(5/5) 2. The World Around Me DIF(4/5) 3. Temperature DIF(5/6) 4. And Then We Kiss DIF(5/5) * #4 - Back to the memory * Four licensed songs from a simpler time. Diff.(S/D) 1. LE FREAK DIF(4/4) 2. Got To Be Real DIF(5/5) 3. Can't Stop the Rain DIF(5/5) 4. Every Little Step EXP(6/6) * #5 - Dancing Idol * Four more licenses! Yeah! Diff.(S/D) 1. The Rockafeller Skank BAS(4/3) 2. Rock Your Body DIF(5/5) 3. Unwritten DIF(5/6) 4. Just a Girl DIF(5/6) * #6 - Raising * Four licensed songs by smaller names in music, "raising" them up in popularity, I suppose. Diff.(S/D) 1. Fevah EXP(6/6) 2. Beginning of the End EXP(8/8) 3. Until Forever EXP(8/8) 4. EternuS EXP(9/9) * #7 - popularity * Four songs new to SuperNOVA 2 Arcade. Diff.(S/D) 1. A thing called LOVE BAS(4/4) 2. volcano BAS(3/4) 3. dream of love DIF(5/5) 4. Unbelievable. DIF(6/6) * #8 - Cooooooool JAPAN * Four Japanese songs, four of several in this mix. Diff.(S/D) 1. ANGELUS DIF(5/5) 2. STARS*** DIF(6/6) 3. Baby's Tears DIF(5/5) 4. Under the Sky EXP(6/6) * #9 - BARRIER * The "ouch" course. Every mix has to have one. Diff.( S/ D) 1. Fascination -elm- EXP(10/10) 2. NGO EXP( 9/ 9) 3. TRIP MACHINE PhoeniX EXP( 9/ 9) 4. PARANOiA (HADES) EXP( 9/10) * #10 - fast & slow * Four songs that are either a slow tempo or jump between fast and slow. Diff.(S/D) 1. Every Day, Every Night EXP(7/7) 2. Trim DIF(8/8) 3. bag DIF(7/8) 4. Unreal DIF(7/8) * #11 - electricity energy * As implied, four songs with hot techno or trance sounds. Diff.(S/D) 1. Electrified DIF(5/5) 2. Freeway Shuffle DIF(6/5) 3. Music In The Rhythm DIF(6/6) 4. Trim DIF(8/8) * #12 - exoticism * Four songs with exotic ethnic styles. Diff.(S/D) 1. BAILA! BAILA! DIF(6/5) 2. Arrabbiata DIF(8/8) 3. La Bamba DIF(6/6) 4. Konoko no nantasu no oiwaini DIF(7/7) * #13 - Venus * I wonder if they're trying to imply female vocals, except Feelings Won't Fade doesn't have any vocals. >_> Diff.(S/D) 1. Vem brincar DIF(6/6) 2. Feelings Won't Fade DIF(6/6) 3. Raspberry <3 Heart EXP(7/7) 4. Silver Platform EXP(7/7) * #14 - EXTREME * The main implication is that these songs first appeared (in DDR format) in DDR Extreme in the arcade. Diff.(S/D) 1. KISS KISS KISS EXP(8/8) 2. CRASH! EXP(8/8) 3. HYPER EUROBEAT EXP(7/8) 4. CALICO CAT ROCK EXP(8/8) * #15 - J-Girls * Four songs with female Japanese vocals (again, four of several) Diff.(S/D) 1. Morning Glory EXP(7/7) 2. Flowers EXP(8/8) 3. HONEY PUNCH EXP(7/8) 4. NIJIIRO EXP(8/8) * #16 - Hard impact * Four songs with hard and solid beats. Diff.( S/ D) 1. SEDUCTION EXP( 8/ 9) 2. FIRE EXP( 8/ 8) 3. Dragon Blade EXP( 8/ 8) 4. OUTER LIMITS EXP(10/10) * #17 - Tempo UP * Four songs of increasing tempo. Diff.(S/D) 1. dazzle DIF(6/5) 2. cachaca DIF(5/5) 3. Malacca DIF(5/5) 4. MONDO STREET DIF(6/6) * #18 - PLAYER'S BEST 1-4 * Your top four songs in your favorites. Diff.(S/D) 1. Song #1 DIF(?/?) 2. Song #2 DIF(?/?) 3. Song #3 EXP(?/?) 4. Song #4 EXP(?/?) * #19 - PLAYER'S BEST LONG * Your top eight songs in your favorites. Diff.(S/D) 1. Song #1 DIF(?/?) 2. Song #2 DIF(?/?) 3. Song #3 DIF(?/?) 4. Song #4 DIF(?/?) 5. Song #5 EXP(?/?) 6. Song #6 EXP(?/?) 7. Song #7 EXP(?/?) 8. Song #8 EXP(?/?) * #20 - RANDOM SONGS * The four songs will be random. Diff.(S/D) 1. ????? DIF(?/?) 2. ????? DIF(?/?) 3. ????? EXP(?/?) 4. ????? EXP(?/?) * #21 - RANDOM * These five songs will not only be completely random, there will also be random Options turned on. Diff.(S/D) 1. ????? ???(?/?) 2. ????? ???(?/?) 3. ????? ???(?/?) 4. ????? ???(?/?) 5. ????? ???(?/?) ================= 9B. Battle Mode = ================= This is a new cool two-player mode where you go up against either a human or computer opponent and play songs. While you play, you build up an "attack" meter. Once that's full, an "attack" is unleashed on your opponent. These attacks include (but are not limited to) turning on any of the Song Options (speed multipliers, Hidden, Sudden, Dark, etc.), moving arrows to different spots on the Judgment Panel, lowering arrows on the Judgement Panel. Also, "Shuffle" is automatically turned on, and each player plays a different type of stepchart, so you can't just watch the other player's display if your chart gets too hard to read. The person with the highest score at the end of the song is the winner, natch. ================== 9C. Endless Mode = ================== To unlock this mode, you must purchase all locked songs from the Shop. The object of this mode is to play for as long as possible on a standard Dance Meter. You'll begin by selecting your style. Only Single and Double plays are available for this mode. After that, you'll make your Endless Settings: Step: Select your difficulty - Beginner, Light, Standard, Heavy, or Random. Break Stage: Set a break stage after a certain number of songs. Select Options: Pick your step options as you would in normal play. Music Program: Set your program of songs that you wish to play, if you wish to only include or disclude particular songs. =================== 9D. Survival Mode = =================== To unlock this mode, you must purchase all locked songs from the Shop. This mode is similar to Endless Mode, only instead of a Dance Meter, you have a Challenge Meter with four lives. You'll still be able to select style (Single or Double) and your difficulty (Beginner, Light, Standard, Heavy, or All). So, just ignore that gigantic clock in the middle of the screen. ========================== 9E. Combo Challenge Mode = ========================== To unlock this mode, you must purchase all locked songs from the Shop. This mode is similar to Endless Mode, only instead of a Dance Meter, you have to keep a combo running. As soon as you break combo, the game's over. You'll still be able to select style (Single or Double) and your difficulty (Beginner, Light, Standard, Heavy, or All). And, for your reference, you have a gigantic combo meter in the center of the screen. ****************************************************************************** 10. OTHER MODES ****************************************************************************** Here are the rest of the game modes. =================== 10A. Workout Mode = =================== This mode allows you to observe the calories melting away as you dance. --- Workout Setting Weight: Set this and the amount of calories burned will be slightly changed to reflect your weight. Menu: Set to "Play Time" to play a specific amount of time. Set to "Calories Burned" and you'll play until you reach that number of calories. Set to "Program" and you can set your own workout course (like a Nonstop). "No Setting" will let you have no restrictions. Goal: Set to minutes if "Play Time" is on Menu, and to a calorie amount if "Calories Burned is on Menu. Workout Step: With this on, the steps will be set to "Little". Simultaneous Step: Turning this off will remove jumps. Program: Select Free to have the normal song list, or Course to access some preset courses the game gives you, or courses you can order yourself. --- Workout Results After every song (or at the end of your program), you'll see a Workout Results screen where you can see your calorie-related results. Press Circle to see them charted in relation to other day's workouts. ==================== 10B. Training Mode = ==================== Select this to pick songs and tackle them on your own terms. Start by selecting a song, then you'll go to the menu screen, where you can select the mode (Single, Versus, Double), its difficulty, any song options you want (as detailed in the How To Dance section far above), and you may put in any Edit Data you wish. In addition (unlike other modes of gameplay), you can set Assist, which allows you to play with any combination of the music, a metronome (which marks standard quarter note beats), and a handclap (which claps whenever there's an arrow). Also, you can set the "Music Speed". Unlike the song option called Speed, this actually changes how fast the song goes. It's good for taking fast songs at speeds you can manage. Adjusting this to a lower amount will automatically turn off the music, so you'll need to set the metronome or handclap on if you want something in the background. Finally, you can set what measure the song begins and ends. The "Start" function below it will allow you to quickly change between the measures you select and the whole song. ================ 10C. Edit Mode = ================ Well, I'm not gonna go through all the possibilities that Edit Mode offers here. Honestly, if you're serious about Editing, you'll probably know to read the instructions on this one. Seriously, there's too much info about it for me to justify making a section for it. ================== 10D. Online Mode = ================== Hey, y'know what? My PS2 still isn't online, and to be honest, I don't think it ever will be, so everyone have fun playing online. I never really liked the idea to begin with, but that's just me. To my knowledge, there are NO extra songs online this time. ****************************************************************************** 11. SHOP ****************************************************************************** Okay. EVERYTHING unlockable in this game has to come through here. It's not enough just to trigger the unlock. You'll need the requisite number of Shop Points to actually be able to use it. ========================= 11A. Shop Point Formula = ========================= Okay, every song you play starts you with a base amount of Shop Points. How you step changes the amount of points you have, and when you finish the song, the Shop Points you've earned are put into your main "account". While you can be reduced to 0 points in a song, you can never reduce the amount in your account just through play. How many points you start with and can earn are based on the step difficulty you choose, and the foot rating difficulty. --- Beginner/Basic: BEG: 700 BAS 2: 680 BAS 3: 720 BAS 4: 760 BAS 5: 800 BAS 6: 840 BAS 7: 880 BAS 8: 920 BAS 9: 960 PERFECT: +1 GREAT: +1 GOOD: 0 Almost: 0 Boo: 0 OK: +1 NG: 0 --- Difficult: DIF 4: 480 DIF 5: 500 DIF 6: 520 DIF 7: 540 DIF 8: 560 DIF 9: 580 PERFECT: +2 GREAT: +2 GOOD: 0 Almost: -10 Boo: -20 OK: +2 NG: -20 --- Expert/Challenge: EXP 6: 220 EXP 7: 240 EXP 8: 260 EXP 9: 280 EXP 10: 300 CHA 7: 290 CHA 8: 310 CHA 9: 330 CHA 10: 350 PERFECT: +3 GREAT: +2 GOOD: 0 Almost: -30 Boo: -60 OK: +3 NG: -20 --- Course All courses give a set amount of points for each song you play, which doesn't change no matter how well or poorly you do. You earn those points for each song you pass, even if you don't complete the entire course. Normal Dance Meter: 800 per song Challenge Meter: 1000 per song ============ 11B. Songs = ============ To get a song in the Shop, simply play and beat any mission that features the song, then buy it. It's that easy. If that's too complicated for you, songs can be unlocked just through playing songs in Game Mode. A thing called LOVE by D-crew 2 US (3000) (Mission A-05) Arrabbiata by RevenG alterative (4000) (Mission H-09) dazzle by kobo feat. kr:agué (4000) (Mission B-06) Electrified by SySF. (3000) (Mission B-08) Every Day, Every Night (NM STYLE) by LEA DROP feat. Ant Johnston (3000) (Mission E-03) FIRE by Mustuhiko Izumi (4000) (Mission H-07) Freeway Shuffle by dj TAKA (4000) (Mission C-07) Malacca by nc ft. NRG factory (4000) (Mission I-01) Music In The Rhythm by nc ft. Electric Touch (4000) (Mission G-09) Raspberry <3 Heart (English Version) by jun feat. PAULA TERRY (4000) (Mission F-09) STARS*** Re-tuned by HAL (DDR Edition) by TËRRA (4000) (Mission G-02) Vem brincar by Caldeira feat. Téka Penteriche (4000) (Mission D-04) Baby's Tears (SKY GIRLS opening theme) by RIYU KOSAKA (4000) (Mission F-04) bag by RevenG (6000) (Mission L-07) BAILA! BAILA! by DANDY MINEIRO (4000) (Mission I-03) BALLAD FOR YOU by NM feat. Thomas Howard (3000) (Mission G-07) cacahca by Mokky de Yah Yah's (5000) (Mission G-05) CALICO CAT ROCK by ANNETAI MAJI-SKA BAKUDAN (3000) (Mission C-02) CRASH! by mr. BRIAN and THE FINAL BAND (4000) (Mission B-03) DanDanDO (The true MAN's road) (4000) (Mission J-08) Dragon Blade by Kozo Nakamura (5000) (Mission J-05) e-motion by e.o.s (2000) (Mission C-04) Feelings Won't Fade (Extend Trance Mix) by SySF. (4000) (Mission E-01) Flowers by TËRRA (4000) (Mission D-06) HONEY PUNCH by RIYU KOSAKA (3000) (Mission E-05) Hunting for you by Togo Project feat. Megu & Scotty D. (2000) (Mission B-02) HYPER EUROBEAT by NAOKI feat. DDR ALL STARS (3000) (Mission D-01) KISS KISS KISS by NAOKI feat. SHANTI (4000) (Mission F-02) Konoko no nanatsu no oiwaini by Asaki (6000) (Mission K-06) La Bamba by LH MUSIC CREATION (4000) (Mission H-02) MONDO STREET by Orange Lounge (3000) (Mission A-04) Morning Glory by BeForU (2000) (Mission C-06) NIJIIRO by DJ YOSHITAKA feat. G.S.C license (4000) (Mission H-05) OUTER LIMITS by L.E.D.-G (6000) (Mission K-03) rainbow flyer by dj TAKA (4000) (Mission J-03) SEDUCTION (Vocal Remix) by NC ft. NRG Factory (5000) (Mission D-07) Silver Platform -I wanna get your heart- by U1 reincarnates w/Leah (3000) (Mission F-06) Trim by kobo (6000) (Mission L-05) Under the Sky by Sayaka Minami (BeForU) with platoniX (2000) (Mission A-03) Fascination -eternal love mix- by 2MB (20000) (Mission E-07) NGO by Keiichi Nabeshina (20000) (Mission J-09) PARANOiA (HADES) by alphaTYPE-300 (20000) (Mission L-09) TRIP MACHINE PhoeniX by DE-SIRE alterative (20000) (Mission K-09) Unreal by Black Rose Garden (20000) (Mission I-09) ============== 11C. Courses = ============== Unlocking courses is accomplished by either playing other courses or just playing as normal (although it's slower), which includes Hyper Master Mode. At the moment, I don't know the course algorithm that determines how to unlock them. If anyone knows, please share. popularity (3000) Cooooooool JAPAN (5000) BARRIER (15000) fast & slow (10000) electricity energy (9000) exoticism (7000) Venus (5000) EXTREME (4000) J-Girls (6000) Hard impact (8000) Tempo UP (6000) PLAYER'S BEST 1-4 (3000) PLAYER'S BEST LONG (4000) RANDOM SONGS (3000) RANDOM (12000) ================= 11D. Characters = ================= The two new characters can only be unlocked by special means (or through a LOT of play time). Consent Be-fU (20000) (Mission J-09) Yuni (20000) (Mission L-09) ============= 11E. Arrows = ============= Once you buy them, these arrows can be changed in the main Options (from the title screen, not the music list). They're mostly a simple cosmetic change to the arrows so you're not looking at the same ones all the time. Angelfish (5000) (Mission C-02) Foot (5000) (Mission H-08) Small (5000) (Mission L-04) S-Core (5000) (Mission G-09) Tulip (5000) (Mission D-06) ============ 11F. Modes = ============ To access these for purchase, you need to purchase all the songs. Endless Mode (15000) Survival Mode (20000) Combo Challenge Mode (25000) ================= 11G. Custom Mod = ================= Some of these modules have numbers attached. For most of them, unless otherwise noted, this means that a higher number will have a greater effect. For instance, for Assist Health, a higher number means that the dance meter will go up even faster than a lower number. NOTE: I don't yet know what all these things do. I'll have to investigate to see their exact properties, but it will take time. If anyone has any insight, feel free to offer it. NOTE #2: There apparently is a pattern to these unlocks, done through Hyper Master Mode. Kainync has been nice enough to catalog these as they happen, so I'll put them up. The unlocks are based on how many Missions you attempt. Repeated attempts do count. I'm not sure how correct all these are, but it does give you the general pattern. If anyone has anything more concrete, let me know, but don't just say "Oh, I had this earlier," because that really doesn't help. Supportives: Assist Perfect 1 (3500) - 53 Missions Assist Perfect 2 (4500) - 87 Missions Assist Perfect 3 (5000) Assist Perfect 4 (3500) - 63 Missions Assist Perfect 5 (5000) With this on, you will sometimes be given more than one PERFECT if you step a PERFECT. Useful for Missions that require a certain number of PERFECTs. Assist Judge 1 (1500) - 30 Missions Assist Judge 2 (3000) - 83 Missions Assist Judge 3 (2000) - 43 Missions Assist Judge 4 (3500) - 78 Missions Assist Judge 5 (1000) - 20 Missions Assist Judge 6 (3500) - 73 Missions These will sometimes give you a higher grade on a step than what you actually deserve. Judge 1 can change some GREATs into PERFECTs. Judge 3 can change GOODs into PERFECTs. Judge 5 potentially affects all steps. Assist Combo 1 (1500) - 24 Missions Assist Combo 2 (2500) - 52 Missions Assist Combo 3 (3500) - 70 Missions With this on, you will sometimes be given more than one on your combo for a step. For example, sometimes a step will count for two on the combo instead of one. Assist Damage 1 (500) - 6 Missions Assist Damage 2 (1500) - 34 Missions Assist Damage 3 (4000) - 66 Missions Your dance meter goes down slower. Assist Health 1 (1000) - 3 Missions Assist Health 2 (1500) - 31 Missions Assist Health 3 (4000) - 61 Missions Your dance meter goes up faster. Cut (4000) - 32 Missions This will remove all arrows that are not on the four beats, just like the normal Option of the same type. High Start 1 (1000) - 9 Missions High Start 2 (2500) - 37 Missions High Start 3 (4000) - 57 Missions You begin with a higher dance meter. Max Up (3000) - 42 Missions This will extend the maximum of your dance meter. Use this if you're stuck on Missions that require you to get 100% or greater. Star Rhythm 1 (2000) - 21 Missions Star Rhythm 2 (3500) - 39 Missions Star Rhythm 3 (5000) - 54 Missions This will sometimes not reduce your dance meter if you make a mistake. Remove Up (2500) - 44 Missions Remove Down (2500) - 48 Missions Remove Left (2000) - 19 Missions Remove Right (2000) - 16 Missions Removes all arrows of a specific direction from the chart. Arrow Reduction (3000) - 12 Missions There are fewer arrows to step on. Jump Off 1 (2500) - 24 Missions Jump Off 2 (2500) - 27 Missions This turns off the jumps in a chart. 1 will turn them into single steps. 2 will remove them entirely. Challenges: Fast Down 1 (1000) - 8 Missions Fast Down 2 (3000) Your dance meter goes down faster. Slow Up 1 (1000) - 4 Missions Slow Up 2 (3000) Your dance meter goes up slower. Low Start 1 (2000) Your dance meter will begin lower. Challenge 1 (4000) - 74 Missions This changes a normal dance meter into a challenge dance meter (with four missteps allowed). Hard Judge 1 (8000) - 68 Missions With this on, any step that's not MARVELOUS, PERFECT, or OK, will cause the dance meter to go dodwn. Speed 1 (1500) - 12 Missions Speed 2 (3000) - 51 Missions Speed 3 (5000) - 66 Missions Speed 4 (8000) This mod will distort the speeds of certain arrows. As you get higher in number, more arrows and more speeds will be added. Boost 1 (1500) - 16 Missions Boost 2 (3000) - 60 Missions Boost 3 (5000) Boost 4 (7000) This mod activates the boost for certain arrows. As you get higher in number, more arrows will be boosted randomly. Appearance 1 (1500) - 36 Missions Appearance 2 (3000) - 74 Missions Appearance 3 (5000) Appearance 4 (8000) This mod will effect Sudden or Hidden on certain arrows. As you get higher in number, more arrows will be affected. Stepzone (4000) - 72 Missions This mod will switch the right and left arrows in the Step Zone. Stairs (6000) This mod will distort the Step Zone so that the left arrow is three beats down, the down arrow is two beats down, and the up arrow is a beat down. Expert (8000) According to e-mails I've received, this mod bumps the difficulty up to Expert on any mission, and you cannot pass it. Other: Arrow Skin (1000) - 15 Missions Changes the arrow to a different type. Reverse (5000) - 34 Missions Activates the Reverse option, where arrows go down instead of up. Shuffle (3000) - 80 Missions Activates the Shuffle option, meaning all arrows of one direction are switched for another. Chara Disco (2500) - 40 Missions Chara Emi (2500) - 45 Missions Chara Baby-Lon (2500) - 50 Missions Chara Robo-Zukin (2500) - 55 Missions Chara Rage (2500) - 60 Missions Chara Jenny (2500) - 65 Missions Chara Gus (2500) - 70 Missions Chara Ruby (2500) - 75 Missions Chara Concent (3000) - 85 Missions Chara Yuni (3000) Chara Random (3000) This will change your Konsento to one of the actual characters in the game. End of Music (500) - 70 Missions This will allow you to go to the end of a song even if you fail, but you still won't get credit for completing the mission if you fail. View 1 (4000) - 20 Missions This one displays your current grade score (AAA, AA, etc.) based on how you're stepping currently. Rather useful for those missions that require a specific grade. View 2 (500) This enlarges the "response" on the Step Zone when you step on an arrow. View 3 (4000) This will remove the combo and judgment pop-ups, essentially making the whole field free of words. View 4 (4000) This removes all the top and bottom bars from view on the screen. Center (1500) - 14 Missions The Step Zone is moved across to the center of the screen, as if you were playing Solo. ****************************************************************************** 12. STANDARD GUIDE STUFF ****************************************************************************** ============ 12A. Legal = ============ This FAQ was made 100% by me, and is Copyright © 2007 Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please don’t post this on your site unless you have express consent by me. I’ve put a lot of time into this. Give me some credit. All songs and their lyrics are copyright their respective owners. DDR is Copyright © 1998-2007 Konami Computer Entertainment Tokyo. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com www.ign.com www.cheatcc.com www.cheatplanet.com www.neoseeker.com I'm not going to allow people with small personal sites to post this FAQ. They may post the link on GameFAQs with all the DDRSN2 guides, but, trying to keep updates, well, updated, I'll only allow large committed sites that I trust. ======================== 12B. E-mail Guidelines = ======================== If you wish to e-mail me, be sure to follow these guidelines: - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with DDR SuperNOVA 2. I don't want spam, chain letters, offers for friendship. Don't bother me with info on other DDR games, really. I keep my ear pretty close to the ground about such things, and I'll probably know about it before you. Compliment me on the FAQ all you want, though. - Make sure you say "DDR SuperNOVA 2" at one point in your e-mail. I have more than one DDR FAQ, and I can't always figure the question out without specifying what game you're asking about. - Asking how to beat a song will result in a deletion. There really are no tips to offer for DDR'ing besides what I have in my section. It has to come from your own skill and desire to pass. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll go to the junk pile. ============== 12C. Credits = ============== CJayC, SBAllen, and all webmasters for having this on their sites. The members of the GameFAQs SuperNOVA 2 and BEMANI & Rhythm Action boards for all their help in making this guide as complete as possible. Zonic, Scintilla, Kainync, and others for helping me with lyrics. Alex Shieh and Kainync, for helping me at several points with Hyper Master Mode. Brigham, for all the notes on Hyper Master Mode Double. Wikipedia, and all those involved, for info on several of the artists. www.animelyrics.com, for compiling, catalouging, and translating tons of lyrics, including those in the DDR games. Konami and the BEMANI studio, for their effort in bringing a superb game to the States. ====================== 12D. Version Updates = ====================== Version 0.7 - (10/3/07) - Hyper Master Mode Single is complete, as well as a lot of song info. Expert and Play Notes are pretty spotty, though. Version 1.0 - (10/6/07) - Made some corrections to difficulties, added the rest of the Expert Notes. Input all the courses and cleaned up the shop area. Next step will be Hyper Master Double. First, I think I'll move on to my Hottest Party FAQ for a while. Don't feel snubbed, please. Version 1.1 - (11/4/07) - Made a bunch of corrections to HMM thanks to submissions, and updated Artist info based on info on the official site. No one seems to be lighting the fire under me for HMM Double, so I won't rush. Version 1.2 - (11/30/07) - Thanks to Brigham, we have HMM Double, as well as a few scattered notes on the concepts of Hyper Score and the blue and gold bars in HMM. ===================== 12E. The Final Word = ===================== Well, we're starting to clean up all the songs we've missed over the years. It's possible that one day we'll be playing the exact same mix as the JP release, but I doubt it. >_> Oh, and anyone from Konami who saw this blurb on my last guide and saw my beef that Info Mode was taken out of SN1, thanks for putting it back in. ^_^ Take care and happy dancing!