================================================================================ ___ __ __ / \___ / _| \ \ __ _ _ __ ___ / /\ / _ \ |_ \ \/ _` | '_ ` _ \ / /_// __/ _| /\_/ / (_| | | | | | | /___,' \___|_| \___/ \__,_|_| |_| |_| _____ _ _ _ __ _ ___ __ | ___(_) __ _| |__ | |_ / _| ___ _ __ | \ | \ \ / / | |_ | |/ _` | '_ \| __| | |_ / _ \| '__| | \| |\ V / | _| | | (_| | | | | |_ | _| (_) | | | |\ | | | |_| |_|\__, |_| |_|\__| |_| \___/|_| |_| \_| |_| |___/ o----------------------------o Currently version 1.0 Author: Barry Willemsen \ Copyright: 2005 and after \ Release: 03/27/2005 \ Updated: 07/13/2005 \ ================================================================================ I TABLE OF CONTENTS / o===============================o I ............... Table of Contents II .............. Introduction to the FAQ III ............. Crack those Chumps! IV ............. Story Mode Walkthrough V ............. Compendium VI ............. Legal Stuff, Contact Info, and Version History VII ............. Credits ================================================================================ II INTRODUCTION TO DEF JAM / ================================o This FAQ was meant to clear up one of the greatest beat 'em ups I've ever had the good fortune to get my hands on. Should I say that this game is better than the Tekken series, the Dead or Alive series, Soul Calibur, etcetera, I would probably get a junk pile of hate mail in my box, so I won't. Though perhaps a matter of taste, one can hardly deny that Def Jam: Fight for NY does not deserve its high marks (8-9) given by people who know a lot about games (or pretend they do). Now, for starters, I will be very blunt: first time I played this game, and I already made sure it was on EASY, I got my ass handed to me in a bucket of Foundation steel. By the thirtiest time I gave it a try, and lost, I threw the game into a corner for nearly a month. Eventually, scouring over the Internet, I viewed the renewed interest in the Def Jam series, which gave me some good ideas. Banning all chills of anger from my spine, I took the Def Jam CD out of its box as calmly as I could, stomped it into my XBox, created a new character for Story Mode... and kicked ass. Unfortunately, most knowledge that helped me was spread over a wide range of sites, and they are not anyone's particular idea, so I decided to compile all of them into this document. Also, keep in mind that I originally created this guide as a walkthrough for newer players to beat the Story Mode, so strategies I suggest will probably not work on the HARD level. But, if you're playing on HARD, what are you doing here? You don't need any tips by now, I hope? ;) ================================================================================ III CRACK THOSE CHUMPS! / ================================o The scene may be original, and the possibilities refreshing, Def Jam: Fight for New York remains - in essence - a beat 'em up game. So, you'd best learn how to hold yourself out in the clubs if you want progress in Story Mode. The basic controls are these: ----- ~*~*~*~* ----- <||||| Controls |||||> ----- ~*~*~*~* ----- LEFT THUMBSTICK - In combat, it moves your fighter around. - In menus, you may highlight different options with it. - When in a grapple, you may press A and hold the Left Thumbstick in a desired direction to throw your opponent that way. RIGHT THUMBSTICK - When your Momentum Gauge is full and blinking, move the Right Thumbstick to activate Blazin' Mode. - When in Blazin' Mode, grapple your opponent with A, and then move the Right Thumbstick in any direction to execute a Blazin' Move. - If your Momentum Gauge is not yet full, using the Right Thumbstick will do a Taunt. A Taunt slowly increases your Momentum Gauge, and is quite funny to see, though you're completely vulnerable during execution. You can interrupt a Taunt at all times by using the Right Trigger to block. D-PAD - In combat, it is an alternate way to move your fighter around. - In menus, it is an alternate way to highlight different options with. - (You guessed it) An alternate way of defining a direction once you try to throw your opponent somewhere once you've locked in a grapple with A. A BUTTON - Confirms a highlighted option in menus. - In battle, press A when in close proximity to your opponent to try and lock-in a grapple. B BUTTON - Cancels a previously selected option, transports you back to the previous menu when not in battle. - Pressing B while holding the Left Thumbstick in a direction will make your character run that way. Beware, running detracts from your momentum and if you're out, you won't be able to run anymore until it refills. - When on the ground, press B to stand up, or press B and hold the Left Thumbstick in a desired direction to roll and get up. Y BUTTON - Throws a light punch in the direction of the opponent you're fighting. Can be used from standing position, from the ground and from a post. - If well-timed, it can be used to escape from an opponent's grapple. - Use Y + the Left Thumbstick to execute your desired move once you've locked in a grapple. X BUTTON - Throws a light kick in the direction of the opponent you're fighting. Can be used from standing position, from the ground, and from a post. - Use X + the Left Thumbstick to execute your desired move once you've locked in a grapple. LEFT TRIGGER - In battle, this is the Light/Hard Modifier Button. It basically means that if you're holding the Left Trigger while punching (Y), kicking (X), or grappling (A), your fighter will execute a "hard version" of the move, which is more powerful, but also slower to come out and usually with an abysmal recovery time. RIGHT TRIGGER - Use this in battle to block incoming punches and kicks. Notice that this will NOT block grapple attempts. Can also be used on the ground. - Press the Right Trigger and tilt the Left Thumbstick TOWARDS or AWAY FROM your opponent to attempt a Counter. A Counter is hard to pull off, but it will leave your opponent wide open for a crushing combo. BLACK BUTTON - No uses. WHITE BUTTON - In fights with multiple opponents, use the White Button to shift your attention to another combatant. START BUTTON - Confirms a highlighted option in menus. - Pauses the game during battle. BACK BUTTON - Use this in menus to return to a previous menu. ----- ~*~*~*~* ----- Unfortunately, such a schematic will hardly serve you, unless you're looking for a quick reference guide. And that's why I'll give you the following thorough explanation, a bit of a walkthrough on itself. Please don't think that I'm acting like you're a small child, I'm not belittling you, just trying to help you through the game as good as I can. There is some basic strategy involved already, so even if you know the buttons, it will still do no harm to look through. ----- ~*~*~*~* ----- <||||| Fighting |||||> ----- ~*~*~*~* ----- To make all workings clear, we should first take a battle as an example. For this purpose, I will take the first battle you really fight in story mode. To be more precise, we will take a custom character versus Trick at the damp basement of the Foundation: So, now the battle has loaded, and you two are standing perpendicular to each other. Immediately you should crave to follow RULE NUMBER ONE: Agressiveness, because that is what most people are lacking when they first play the game, and not following the rule means becoming pissed off at the game, at the guide, and therefore at ME, which I wouldn't like. So be as agressive as you can without being reckless. There's a thin line to walk. At first, things are easy. See, we can hardly be agressive from such a distance, so to get a head start we will go and RUN for Trick now to grab his ass. Simply tilt the Left Thumbstick towards him while holding the B button and your character should automatically run up. Unfortunately, running will do nothing if we don't make an action. So, as you are close to Trick, press the A button to initiate a grab. Your character will lunge out with both arms to grab the opponent. It should work if you're quick and rush Trick right from the start. So now, Trick is down from your grappling move. Will we just let him rest there and recover his health? No way. Walk up to him by tilting the Left Thumbstick normally, and lay down a single strike, with Y or X. Which one depends on your style, but I won't go in-depth on that right now. Hit Trick once with one of them, and then back off. Why? Because if you don't, Trick will hit you from the get-go and you will be stunned, wide open to his dangerous Haymaker. Right now, Trick will get up, and since you've backed up quite a bit to not get hit by him, the guy's pretty pissed off. He will now probably run at you and try to hit you with a punch. Simply hold the Right Trigger and your character will block it, without taking damage. Trick will have some recovery time from his reckless attacks, and so he is open to a grab. Press the A button to do so. As you've locked in the grapple, quickly press Y to lay down a fierce knuckle arrow right onto the poser's face. Notice that you can also use the Left Thumbstick in conjunction with the Y button to lay down different kinds of throws. This adds to your variety, and therefore to the sum of money you receive at the end of any fight you win. Trick will be stunned momentarily. Very momentarily. But it's enough for you to go up to his downed body and press A to pick him up. Once the guy is back on his feet, quickly do a 2-hit combo. A combo is basically a string of commands consisting of Y and X. The best combo to take for this example fight would be YY. Now pay attention: did Trick block your little combo? If he didn't, continue tapping Y to finish the combo string and knock him to the floor. If he DID, then be quick and press A to grapple him. This won't allow him any time to counter your grapple. Once you're all locked in, tilt the Left Thumbstick in the direction of a pillar or a jukebox, or - only if none of the previous can be found nearby - into the crowd. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= YOU THREW HIM INTO A PILLAR OR A JUKEBOX? =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Follow up by quickly walking up to him and pressing A again. Your character will automatically do an environmental attack: these are random and somewhat dependant on your fighter's style, but they all lay down very heavy damage for the moment. Not only do they diminish Trick's health bar, they also leave him crippled right afterwards. You can see this as the poor guy grabs for his face to claw away the pain. At such a moment, get up to him and get him up with (A). Grapple him, whip him into the pillar/jukebox again, and lay down another portion of great damage! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= YOU THREW HIM INTO THE CROWD? =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= First of all, you have to remember that throwing an opponent into the crowd is but a last resort: you're far better off whipping him into a wall or another thing that's solid enough to crack skulls with. Still, sometimes you have no choice, and it only adds to your variety. If you throw an opponent into the crowd with (A) + Left Thumbstick, they will ALWAYS throw him back at you. Wait for Trick to come stolpering towards you and hit (A) once again to give him a Running Counter Grab. These don't do as much damage as an environmental attack, but they damn sure stun him. So quickly pick him up afterwards, and this time, try to get him into a pillar or a jukebox. A small note on crowd attacks: apart from the "bouncing an opponent back", there are another two varieties of crowd action. The first will happen when you knock your opponent back into the crowd with a HARD strike, that is the Left Trigger + (Y) or (X). Such attacks will make your opponent back off quite a bit, but they are easy to counter, so only use them if you are COMPLETELY sure that they will connect. Once the knocked back opponent makes contact with a crowd member, the guy will be nice and grab him for you. Be quick and walk up to your clutched opponent and perform another grapple (A). You will perform a Crowd Double Team Move. These add to your variety, score, but most importantly, they STUN and do about as much damage as an environmental attack. The second variety is quite rare, and it's not even useful. If you whip an adversary into the crowd, RIGHT into the hands of a crowd member who is holding up a weapon (or to the member right next to the weapon-wielding one), the guy will smash his weapon into the opponent for some mediocre damage. Though this stuns your opponent big time, you should NOT do it. And why not? Because the damage is not nearly as much as when you would have used the weapon yourself. You see, once the crowd guy has lain down his strike, the precious weapon breaks and can no longer be used. Which is not a good thing. So now you've pounded Trick a good two times, so his health bar should have suffered quite a bit. Not only that, if you have not been hit by him, which should be the case, then your Momentum Gauge should be flashing right now, with an "R" dancing next to it. It means you are ready to execute your Blazin' Move, think of a fatality in other fighting games. First, activate your Blazin' Move by moving the Right Thumbstick in any direction. The game will pause and show a small cutscene of your character hyping up, which is usually paired with a scream. The Momentum Gauge will be on fire, with the word "Blazin'" engraved in it. The hardest part is, of course, performing your Blazin' move. Trick should have gotten up from his knock-out trip, so be sure to be on the offensive after doing the blazin' taunt, before he can hit you. Do the YY combo again, but this time, EVEN IF HE DOESN'T BLOCK, lay down a grapple and attempt to lock him in. The Blazin' moment will only last for a short amount of time, so you'll need to do this quickly. Once you succeed, all you have to do is quickly move around the Right Thumbstick to do your Blazin' move, and right then you can sit down and enjoy the brutal strikes evoked upon Trick's battered body. Once it's done, you may be surprised that your Blazin' move did not lead to an instant Knock-Out. It certainly seemed painful enough. Don't worry, Trick should be at least in Danger Zone, which is indicated by his health gauge turning red and flashing. Beware though, you'll have to act quickly or he will get back into safer parts (green) and you won't be able to knock him out. Trick should be down and, inevitably, stunned. People are ALWAYS stunned after taking a Blazin' Move, and for a fairly long time, yet their health bar DOES recover, so you still have to act with quickness. Depending on your chosen style, there are multiple ways to knock Trick out: KICKBOXING: Pick Trick up with the (A) button, and immediately lay down a Hard Grapple by pressing (A) while holding the Left Trigger. Go berserk on the X button and you should perform a seven-hit combo, which will KO Trick with its last hit. STREETFIGHTING: Pick Trick up with the (A) button, then do a Haymaker. A Haymaker is the same as a Hard Punch, so you only have to hold the Left Trigger and press (Y) to execute it. It's a one-hit-knock-out. MARTIAL ARTS: This is quite hard. Pick Trick up with the (A) button, then SPRINT towards a pillar as fast as you can while holding the (Y) or the (X) button, and your character will perform a flying attack, which, if it connects while Trick is still in Danger Zone, will knock him out. WRESTLING: Pick Trick up with the (A) button. Next, perform a Hard Grapple by holding the Left Trigger when pressing the (A) button again. Do any Hard Grapple Move in your repertoire and it will knock Trick out. SUBMISSIONS: Unfortunately, they have no specific way to KO. They'll have to do some environmental attack/crowd double team to gain the victory. But, they DO have the ability to make someone submit, so don't think that Submissions style fighters are useless. Please don't. It'll be the last mistake you make in the game. It didn't work? Or have you chosen Submissions as your primary style? Yo, no sweat bro, as Blaze would say it. There are other ways to knock Trick out when he's in danger zone, but since they've been explained in the walkthrough itself, above, I will only sum them up: - Environmental Attack - Crowd Double Team Move - Weapon Attack - This may require some explanation. If you see someone in the crowd holding a weapon, simply walk up to him/her and it should be automatically given to you. Use the (Y) button to do vertical strikes, and the (X) button for horizontal strikes. An opponent in danger zone hit by a weapon will immediately be KOed. Weapon attacks are unblockable, but they CAN be countered - which is dangerous, as the weapon will be transferred to your opponent. You can block with a weapon without losing it, but a succesful enemy grapple will make you drop it. If you dropped your weapon, you can press A while standing on top of it to pick it up again. - Double Team - Does not apply to this situation, but will have to be mentioned. If you and another fighter grab an opponent at the same time, a double team move will be initiated. If the adversary is in Danger Zone, the move will instantly knock him out cold. There are others, but they are level-specific and I will mention them as we get there. For now, remember these basics, but even if you do not wish to, at least remember: GOLDEN RULE NUMBER ONE: Be Agressive! ----- ~*~*~*~* ----- <||||| Tips |||||> ----- ~*~*~*~* ----- NOTE TO NEW PLAYERS: It's better if you NOT read these until you've fought and won some battles. When compared to the previous text, which was intended for you, it may confuse you and that's not what we want. Feel free to look into it, but I don't recommend it until you are a "non-newb" player. =-=-=-=-=-=-=-=-=-= =-= ON BLOCKING =-= =-=-=-=-=-=-=-=-=-= Some people will tell you that blocking is your salvation in Def Jam, some will tell you that you should never, ever block unless you want to burn in gamer hell forever. To tell you the truth, they both hold somewhat of the truth. As a newer player, blocking is NOT a good idea. This is mainly because of the speed of the gameplay. If you have no idea of how certain fighters will react to your blocking, they will grapple you and hammer you to death, without mercy. In such a case, it isn't wise to block. That doesn't mean blocking is entirely useless. In a sense, it can be a very, very useful feature, but you'll have to know the situation you're in, and you'll need some reflexes in case it all goes wrong. First of all, you've got running attacks: these bitches come out so quickly that it is near-impossible to interrupt them. In such a case, it would be wise to block, but don't block to early, or the AI will shift to grappling moves (= you're dead). Second, attacks like the Haymaker and attacks from the get-go when an enemy is on the ground. Though a Haymaker can be easily interrupted, you may want to deal some more damage than a mere combo. In that case, simply block the Haymaker and your opponent will have to deal with its horrendous recovery time. It gives you enough time to do a Hard Grapple on them. For the second option, sometimes you're just out of space to run away, or you want to keep the pressure onto your opponent. At that moment, it's better to block any attacks from the ground and resume your combo- and grapple sequences. =-=-=-=-=-=-=-=-=-= =-= THE COUNTER =-= =-=-=-=-=-=-=-=-=-= Probably the most difficult feature of Def Jam, even for the players who are used to Def Jam's lightning gameplay, is countering. Basically, a counter comes out quick, so even computer opponents can be surprised by it. Thereby, you receive no damage from your opponent's attack and, more importantly, it leaves your adversary open to Hard Grapples or Haymakers the moment after the counter is exacted. More than anything else, I'd say. The input for a counter is quite easy. Tap the Right Trigger and move the Right Thumbstick TOWARDS or AWAY FROM your opponent. A short animation can be seen wherein your character heaves his hands in front of his chest, ready to intercept an attack. If an opponent's attacks connects with you in one of these few frames, the attack will be countered and you'll be set to pack a LARGE amount of damage. Note that the timing has to be very precise for it to work. If you've got time, then Countering can be learnt, slowly. The easiest way to start learning it is to get someone to constantly throw a Haymaker at you in a multiplayer game, just for practice. The Haymaker is the most predictable attack in the game, and therefore the easiest to counter. Once you get the timing down, you can go and reverse quicker attacks. Even if you manage to perfect this skill, you'll still need to learn all opponents' attack patterns to become a master at it. Since nobody has that much times on their hands, I think it better to NOT try and counter until you've played through Story Mode several times and have got to know your adversary's attacks. Because of the issues with countering, I will not incorporate it in any of the strategies I employ during Story Mode. If you still want to try your skillz and initiate your countering career, use the D-Pad instead of the thumbstick. The D-Pad's input seems to work better than the analog one. Countering throws is another story. It also requires timing, but it's easier as you can see the lunge coming. As your opponent's hands are about to connect to your character's shoulders, press the (X) or (Y) button to stomp them away. Afterwards, they are open to Haymakers or Hard Grapples, though not as much as they would from the strike counters. =-=-=-=-=-=-= =-= STUNS =-= =-=-=-=-=-=-= Knowing whether an attack will stun an opponent or not is key to victory. There are some rules that apply to stunning, though the length of the stun (sometimes even the possibility to be stunned itself) are dependant on your opponent's general health and toughness. Still, here are some small helps, that can make your fighting more efficient and less time-consuming. - An opponent can be stunned by the following: a Grab, a Hard Grab, Hard Kicks and Hard Punches, Environmental Attacks, Crowd Double Teams, Weapon Attacks, and Running Counter Grabs. The length of the stun depends on the power of your attack: an environmental attack will yield you more time than an ordinary throw move. When an opponent is stunned, he will sometimes (but not always) claw away the pain at certain parts of his body. There are situations where they will just lay still and not get up. - The algorithm for stuns is quite easy. Basically, the first time you do any of the attacks above, the opponent will be stunned. Your second attack, they will not be stunned so watch out for any assaults from the get-go. You get it? Any odd number (1st, 3rd, 5th) of attacks will get you a stun. - A Blazin' Move ALWAYS stuns, and relatively it is the longest stun available to you. So what should you do when your rival is stunned? Take notice that you can only pull off one move (aside from getting your opponent to his feet) before the enemy is destunned. Also, if you wait to long, the stun will wear off, so make sure you act quickly. These are the best things you can do when your opponent is stunned: - Get him to his feet and perform a cheap, yet damaging environmental attack, or a crowd double team, or use the time to get a weapon. - A stun is the PERFECT time to do the Blazin' Taunt and make sure that your move connects. Always be on the lookout for this. Simply get the opponent to his feet with (A), activate Blazin' Mode, quickly grab the adversary while he is still endazed and your move should come out succesfully. - Sometimes, especially with Blazin' grabs, your opponent will be in Danger Zone, AND stunned. Get him to his feet and then perform your style's special KO-attacks on him to still get the knock-out. This saves you a hell a lot of frustration. As you can see, stuns are valuable assets in your road to victory. =-=-=-=-=-=-=-=-= =-= ON STYLES =-= =-=-=-=-=-=-=-=-= Wherever you search on the web, whenever it concerns Def Jam, it's always about which style is best. Usually, these discussions end in the useless conclusion that it's a matter of taste. Maybe, but those people argueing are not beginners, and can probably beat the game with ANY style. But a beginner reading this may be confused, because there are some fundamental features in particular styles that make them more effective to begin with than the others available. So here they are, and I arranged them from MOST effective (top) to LEAST effective (bottom). Note that this doesn't mean these styles are "bad", they're very balanced, but some are just easier to master for beginning players. 1. STREETFIGHTING Definitely the easiest style to start with, mainly because of the problems most people have with KOing their opponents when they're in the Danger Zone of their health gauge. To be a good streetfighter, a character needs a superior Upper Strength and lots of Speed to keep the upper hand. They do very well when employing the YY-to-Grab combo, and their Upper Strength also means that they can grab and throw an opponent every once in a while. Still, their most important feature is the Haymaker. This is just a Hard Punch (L+Y), but actually it's much more damaging. And more importantly, a Haymaker can KO someone in danger zone. No longer you have to search for environmentals or crowd doubles, it all can be done with a single, powerful punch. Be wary though, the Haymaker may be powerful, but it's the most predictable and one of the slowest attacks to make up for that. 2. KICKBOXING There are lots of people that say Kickboxing is best to begin with, but I prefer to differ. It simply requires better attuning to Def Jam's quick gameplay to be as effective as Streetfighting, and its special KO move is not as straightforward as the Haymaker. As a kickboxer, a character has dire need for Lower Strength and Speed. Instead of YY, they can do a quick XX-to-Grab combo. A special feature of the kickboxer is the "clinch". A clinch basically means that, whenever you grab your opponent, your character keeps locked in to him/her, and can deliver punches from there. From a normal grab, a kickboxer can lay down a maximum of 2 blows, while from a Hard Grab, you can get in the whopping amount of 7. If such a 7-hit combo is completed succesfully, and the opponent was in danger zone BEFORE THE LAST BLOW, he will be knocked out. Yes, this means that a kickboxer can knock-out an opponent without the adversary being in danger zone by tapping X rapidly enough from a clinch. 3. WRESTLING We all know it, we all love (or hate) it. In Def Jam, it's definitely a showman style we pursue. Wrestlers have a wide arrays of throws, but with them lacking in the speed to succesfully string combos together, you may want to try with Wrestling later on, after you're accustomed to Streetfighting and Kickboxing. Once mastered, however, their throws become a lethal weapon. To enhance your skills, take Upper Strength for your character, and Speed to make sure you get your throws in. General Toughness could help too, to fend off all those quick attacks martial artists tend to throw at you. Hard Grapple WHENEVER the opponent is stunned for insane damage. When your adversary is in danger zone, you can finish him off easily by performing a Hard Grapple move on him while the health gauge is red. It yields you an instant KO. 4. SUBMISSIONS Meh, submissionists are a mixed bag. On one hand, they're totally average and not really weak against anything, but at the same time, they are not versatile at all and they do not have a special KO move. Instead, these fighters gain the ability to make an opponent submit by constantly crackling their joints, until they're eventually broken. Submissionists need a little of everything, but I recommend Speed, Health and Toughness to make sure they last through the fight. Weaken the opponent with normal grapples or environmental attacks to stun them. Once stunned, Hard Grapple them and work on their arm/legs/head/whatever. Two small bars should pop into view, a red one and a golden gauge. If the red one depletes, the opponent will submit. The golden gauge fills up quickly when rapidly tapping any button, and once it has reached its end, the submission will be released. In order to have success with this fighting style, you should always work on a certain bodypart, and don't spread your attention over several limbs: remember when fighting with a submissionist, the longer the match takes, the more chance you'll have to lose. 5. MARTIAL ARTS Speed is the keyword when it comes to martial arts. Difficult to master fully, and requiring some quick reflexes, this fighting style, has some great, beautiful moves and very quick combos. Choosing martial arts as a style increases the amount of animation frames in which a counter can take place, adding to your defense. Unfortunately, they are not very good offensively, especially at low levels. Lots of people tend to choose this for their first character, and I can't blame them for it, because the flying thingies look really, REALLY cool. If you are intent on being a martial artists, you'd best make sure you get Speed and either Lower or Upper Strength (depending on what you like more, punching or kicking). If you master the timing of the flying attacks, you can do some great damage and deliver stuns easily, but I'll warn you: it takes time, and lots and lots of practice to make full use of the Martial Arts' power. Also, try to counter some moves, you'll notice that it's easier if you have this style in your repertoire. Though martial arts are very tricky to use correctly, a master in them could probably take on any other style with ease. ================================================================================ IV STORY MODE WALKTHROUGH / *BEWARE: SPOILERS!!!* ================================o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 1: THE STREET SWEEPER *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So, the story mode presents you with a nice way to test your skills against computer-controlled opponents. It all starts when D-Mob, quite an imposing, black man gets arrested by two police-officers. On their way to the station, Starks and Jervis - the policemen - have a ridiculing chat about something we all don't understand, but then the action starts. Starks shouts out in surprise and disbelief as a giant truck rams them on the crossroads. We see someone getting out of the car, but we can't see how he looks as we are actually viewing the crime scene through the suspect's eyes. D-Mob crawls out of the car and looks up in bewilderment as the not-so-legal chump signals him to follow into his truck. However, the camera shifts backwards and we see that Jervis has got a clear view of the man, before the screen fades out to black. Once all goes to normal, we see a sad Jervis sitting at a desk, a red-haired woman walking up to him. The woman's name is Lauren, and she is a mug-shot sketcher. She asks the policeman to describe the person that rammed their car. If you hadn't already noticed, this is the moment to create the chump you're gonna forge into a legend. Make sure you like his looks, though, there ain't nothing worse than fighting with a character you don't like ;P Just for giggles, here's my character. Feel free to copy, though I suggest you make up your own: +--------------+ My Character +--------------+ NAME: BLITZ HEIGHT: 6'2" WEIGHT: 245 lbs BODY SIZE: L SKIN TONE: 2 FACE: 7 EYES: 6 EYE COLOR: Dark Green BROWS: 2 NOSE: 5 LIPS 5 EARS: 4 HAIR: 4 FACIAL HAIR: 2 HAIR COLOR: Jet Black VOICE: Gruff When you're done, the camera changes scenes and we are presented with D-Mob's little hideout, his headquarters. You can catch a glimpse of Doc sleeping on the couch, and Sticky Fingaz and Method Man as "Blaze" playing against each other on... well wouldn't you know it, an XBox... anyway, Sticky seems to be winning as D-Mob comes in. Of course, Blaze and Sticky are startled by his appearance, thinking that their boss was arrested and taken away. Behind the big man you can see your own character, looking straight at the two men, but none speaks to him. Instead, the two chumps go asking D-Mob whether you are in or out. Without a doubt D-Mob replies with a gruff "He's in!". Still, they are not convinced of your fighting prowess, and therefore Blaze suggests a practice match to see how well you'll fare with them. This little tutorial match will take place against anoter one of D-Mob's fellas, a large guy called House. Before you face him, you'll have to pick a style. Pick Streetfighting for your first time, otherwise, choose anything you want. Do notice that this guide will always act like you've chosen "Streetfighting". +-------+ House +-------+ VENUE: Practice Ring REWARD: 75 Development Points on EASY 100 Development Points on MED 125 Development Points on HARD I won't write down stats for House, because this is a tutorial fight, which means that House won't fight back unless you are required to block. Blaze walks you through the basics of the game, but I've explained them thoroughly before, so I'll give in to the temptation of saying: "Simply follow Blaze's orders and you'll be fine." +-------+ After your peformance, Blaze seems impressed with your talent, but Sticky isn't as convinced. He says that he will only believe in you if you win some real fights. And that's exactly what we're gonna do. D-Mob also gives you some money to spice up your gear. Because, as he says, if you want to run with his crew, you'd better look the part. Finally, Blaze shows you your crib. Your crib is your own little base of operations, from where you travel out over the map, change the way your look by using your wardrobe, set the different options available, and look at different trophies you've earned. The crib will be described more in-depth a tiny wee later on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 2: YOUR CAREER STARTS *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yay! So now we can go out and beat up those punks everywhere without showing a sign of fatigue! Uhmmm... no way. First of all, you should take a look at your crib and get accustomed to all its different options. Right at the start of your adventure, you get a pop-up saying you've got some new messages on your special organizer, prompting you whether you wish to read them or have them wait for a later time. It's always a good idea to stay up-to-date of what is happening, so let's just listen to what these people have to say. FROM: Blaze MESSAGE: "Hey man, it's Blaze. I just talked to D, and here's the deal. He wants you to hit the clubs, start putting them to work. We'll give you a call when we got something for ya. Peace." FROM: Rollins MESSAGE: "So D-Mob wants me to put your ass to work and get you in shape for the circuit. I can teach you new moves, new styles, and help you improve your fighting skills. Come down to Stapleton when you're ready to sweat." Henry Rollins is your "personal trainer", as to say, but don't think that he's not worth worrying about, as you'll be facing him later. We'll go to the gym later. First, we'll have look at the crib. There are six icons in the bottom of the screen through which you can scroll. Choosing "Map" will allow you to travel to different places to fight or to shop. "Messages" lets you review all messages you've received. With "Wardrobe", you can change your outfit to whatever's in your locker. "Options" should be straightforward, and so should "Exit". But the second one from the left, "Trophies", deserves some special attention. For now, these shelves are empty, but as you accomplish certain objectives, you may gain more and more trophies. Some are harder to get than others. If you want to know what the objective for a certain trophy is, simply select its shade with the D-Pad and an explanation should appear in the bottom right corner of the screen. Since there's not much more to do here, choose "Map". You'll be brought to a schematic of New York City. From here, you can scroll through different places with the D-Pad. Press (A) to go there. Whenever you access this map, your cursor will always be on a spot with a dollar sign. If you press (A) here, you are taken to the shopping district. Do so now. You get five new choices: you can go and purchase clothing from Syndicate Urban Streetware (SUS), get your body tattooed at Manny's Tats, let Stingray do your hair at his Barber Shop, or buy shiny new bling from St. Jacob. Finally, there's the Stapleton Athletics gym, which is where you should go first. Rollins welcomes you as you tread in. Immediately after you'll get a menu in which you can choose what to do: "Train Skills" allows you to use your earned Development Points to increase your expertise in certain areas (Upper Power, Lower Power, Speed, Toughness, and Health). "Learn Styles" is very expensive, but against the price of $2,500, you may learn up to two new styles in addition to your first one. Needless to say that this isn't anything to be happening in the close future. "Learn Moves" gives you a chance to buy new Blazin' Moves. Usually, as you beat other fighters, you unlock there Blazin' Move in the gym. Costs vary per move. Usually, the cooler moves will cost you a bunch of Dev Points. Finally, there's "Assign Moves", in which you can assign the moves to the four directions of the Right Thumbstick (so you can have four different Blazin' Moves at the same time, though this will probably never happen on Easy difficulty). Assigning Blazin' Moves doesn't cost you any Development Points. Use "Train Skills" to increase your abilities before you go and take on the first combatants. I recommend to increase Speed, and then increase your style- reliant attribute somewhat (for a Streetfighter, this would be Upper Power). When you're done, press (B) a couple of times to get back to the Shopping District, and take a look at all the different shops. Of course, I'm not going to tell you what your character should dress like, or which tattoos or hairstyle he should take, that's personal taste. BIG NOTE: Though I may not act like shopping is too important, you should never forget that changing your looks and icing yourself out is a NECESSARY part of the game. It keeps your Charisma high, and thus it allows you to Blaze faster than normally. And, on a minor note, fighting with the same guy over and over again is nothing short of boring. Once you're done stocking up, go back to the NY City map and highlight the only available venue, the Foundation. A small screen pops up where you get a decent overview of all the other fighters you can try to tackle. Notice that there's one "locked" fighter at the end of the line. This fighter is like a boss-enemy and is only unlocked if you beat all of the other combatants in that venue. Most of the time, these venue-leaders are tougher to beat than others. Just so you know. I recommend starting out with Trick, who is first in line anyways, because he has some weaknesses which can be used to your advantage greatly with your speed increase. +-----+ Trick +-----+ VENUE: The Foundation STYLES: Streetfighting BLAZIN' MOVE: Kidney Stones _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Quite the pushover, I have to say, though you may not feel the same after battling him once. Taking a look at his stats, we see that he can be hell to deal with if you let him take the initiative, especially so early in the game. With good Health and excellent Toughness, Trick can take a beating. Or, more importantly, his high Upper Power stat makes sure he can dish it out, too. Now, don't get discouraged. I've described a fight with Trick in an earlier section. There are some things to keep in mind when fighting this guy. For one, Trick seems to be even less offensive than a turtle if you stay away from him, and even IF he rushes you he will almost never grab you, so you can safely block. Secondly, this man is an absolute ADDICT of the Haymaker. Which is great, as you can easily interrupt it with a light, quick punch combo of yourself. Rush him from the start, that's important, and keep pounding him with light punch combos "until death do you part". Be careful, though, when he blocks your attacks, quickly switch into a grab and toss Trick into something or someone for a Crowd Double Team and Environmental Attacks. These will help you get this toughie's health gauge down far quicker. When you're finally ready to BLAZE, make sure that you don't try to do it on Trick without him being stunned. Most of the time, if you try him with a single grab, he will counter, and there will be shit to pay. You can also try the YY-into-Grab combo, it will work on him too the majority of the time. =*= REWARDS =*= [Dev Points] 112 on EASY, 150 on MED, 188 on HARD [Fighter] Trick [Blazin' Move] Kidney Stones +-----+ Yay! So you beat the first opponent in the game. Congrats. Now, as you return to your crib, you notice that there are new messages waiting for you, so let's take a look. FROM: Snowman MESSAGE: "Hey yo, it's Snowman. Yo, you GOTTA come down to the shop, I definitely got some stuff you're gonna love. Holla back, with love!" FROM: Ludacris MESSAGE: "I don't know what kinda guy D-Mob thinks he sees in you, but you better step up. No time for losers in this crew!" FROM: Rollins MESSAGE: "There's lots of ways to KO someone. First, get his health into the DANGER zone. Then, you can unleash a BLAZIN move, use a weapon, perform an environmental attack, or hit him with your style-specific move. He'll be picking his teeth up off the floor in no time." FROM: Blaze MESSAGE: "Hey yo, it's Blaze! You lookin' good out there, killah! D's liking what he sees. Keep it up. Talk to ya later." Guess there was more than the average crowd spectating your match with Trick earlier. Anyway, go to Stapleton and increase your skillz some more to help in kicking ass. The next fighter you face will be less predictable than our beloved Trick, so keep on your toes. Perhaps you can go do some shopping as well to give your Charisma a small boost. Once done, head over to the Foundation again, and this time select Bo as the one you want to face. +--+ Bo +--+ VENUE: The Foundation STYLES: Martial Arts BLAZIN' MOVE: Pop Your Collar _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Now this is an ENTIRELY different story than Trick. Instead of relying on harsh power, Bo takes a sneaker approach by taking high Speed and Toughness, and mixing it up with some Lower Power. Martial Arts as a style also helps him in his hit'n hit approach. Also, for such a nimble fighter, Bo has a little surprise: almost maxed out Toughness and excellent Health... One thing to remember in this contest is that you should avoid being thrown into a pillar or jukebox AT ALL COSTS. If you get pummeled into it once, Bo will just keep picking you up and whipping you into the pillar again with his tremendous speed, which - at your current level - means you'll be knocked out in no time. Though you'll still have to be agressive to win this contest, you have to be smart in your approach. If you're stuck in Bo's sick-speed light combos, you may want to make use of the Block button every once in a while. Best way to defeat him is to use his own strategy against him: attack with a quick YY (or XX if you're kickboxer) and follow it up with a grab, whip him into a pillar, and deliver good environmental damage. Be repetitive, nobody will give a flying fuck anyway at this level, right? Your momentum meter should build up with considerable speed, as well, so take Bo into your Blazin' Move when he's stunned from yet another one of your environmental attacks. If that doesn't KO him, throw him into a pillar and immediately follow up with a Haymaker, even his max Toughness won't save his arse out of that. Also, don't be afraid to grab one of them pretty bottles from the top of the jukeboxes. They're one-hit, but they do nice damage and it's generally fun to see. =*= REWARDS =*= [Dev Points] 112 on EASY, 150 on MED, 188 on HARD [Fighter] Bo [Blazin' Move] Pop Your Collar +-----+ Stapleton's next in line. If you substantially increase the Speed attribute with your earned Development Points, the next fights will be a whole lot easier than they would normally. Enhance your appearance if you want to, and check your new messages FROM: D-Mob MESSAGE: "Hey yo kid remember - you take a cut of all the action that goes on behind the scenes at your fights. There's always bets going on, so the more cool shit you pull off in the heat of battle, the bigger your cut will be." FROM: Rollins MESSAGE: "Hey this is Rollins. If you're not there right now you'd better be on your way to the gym!" Done? Time to head over to the Foundation again, this time to face Nyne. +----+ Nyne +----+ VENUE: The Foundation STYLES: Streetfighting BLAZIN' MOVE: Speedbag _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_| Where Trick focuses on power, and Bo on speed, Nyne strikes a balance between the two. This shows from his two very different styles, but also from his stats. With the exception of speed, Nyne is just about above-average at everything. This can make him a mess to deal with since he's kinda unpredictable, but then again, he's not really strong at anything but Speed. Rush him with a running grab and pounce on him with combos. If he doesn't block your strikes, then keep pounding him until he does. Once he blocks, grab him and whip him into something for big environmental damage. Make good use of the time when he's stunned to execute Hard Grabs or yet another pillar-bashing attack. Or punch right through him with a Haymaker. It's not a good idea to Haymaker without Nyne being stunned as he will block it almost all the time (or worse, reverse it). You'd be wide open. Also, Nyne's bloody Haymakers can be a pain. You should keep on your toes when he lunges backwards, and block it, then make use of the assault's recovery time to lay down a Hard Grapple or Haymaker yourself. Smash a bottle on top of him to lower Nyne's momentum if he gets anything going (which is exactly what you should avoid, so it would be best to be even more agressive than normally, here.) =*= REWARDS =*= [Dev Points] 112 on EASY, 150 on MED, 188 on HARD [Blazin' Move] Speedbag +-----+ Well wouldn't you know it? New messages for your entertainment: FROM: O.E. MESSAGE: "Anytime you wanna go one-on-one just let me know." FROM: Stingray MESSAGE: "Wassup? It's Stingray. Let's update your looks, I got some new ideas. See ya soon." FROM: Rollins MESSAGE: "Every time you win a match, you gain development points that we can use to train your ass. Keep coming by the gym every couple of days and I'll make sure you show results." FROM: Blaze MESSAGE: "Just like we thought, Crow and his boys up in Harlem have been eyein' up our turf... Ain't nothing to be worried about though. So far all he done is send second rate chumps down to stir up a little shit in our clubs. Let's hope that's the end of it." O.E., or Omar Epps, is someone new. He's the "boss enemy" of the Foundation, and he's quite strong, so I strongly suggest to leave him be until you've boosted your attributes somewhat more. Fortunately, ever since you beat that guy Trick, a new venue has been unlocked, a brawling bar going by the name of "The Limit". There are new fighters waiting for you there, but first, go to the gym and spend those D-Points you earned by defeating Nyne. Then head over to The Limit and choose Skull as your next opponent. +-----+ Skull +-----+ VENUE: The Limit STYLES: Submissions, Streetfighting BLAZIN' MOVE: Latin Twist _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Basically, Skull is just a more difficult and probably more versatile spinoff of Trick, though his Blazin' Move and looks are much cooler, in my opinion. Maxed out Upper Power and Streetfighting style indicates that you're DEAD if you allow him to land Haymakers on you. He can be hard to KO at first because of his maximum Toughness, but if you're familiar with the "I do Blazin' Move to get him in DANGER zone, then I pick him up and quickly do a Haymaker" tactic, you should punch right through him. Note that Skull also features some experience in Submissions fighting style. It's sort of a secondary, a last resort, for him and he won't use it very often or to great success, but don't be surprised if you find yourself Hard Grappled and down on the floor with your limbs in awkward positions. It's easily escapable by tapping any button. Now, for beating him. It should take you little time to get used to The Limit as a venue. There's a crowd, and on the far left there is a jukebox wherein you can ram your enemy's head to dust. Then, on the far right side, there's a pool table which can serve you just like a wall or a pillar. The crowd closes any other gap, and they wield weapons here more often than in the Foundation, so if you find yourself getting your ass kicked, grab hold of an "object" and cripple Skull with it. Just on a side note, as you did with Nyne, there's no doubt you'll have to avoid being hit by Skull's Haymakers at all costs. It's easily blocked, but be careful not be stunned, for he might just unleash his Streetfighting wrath upon you ;P =*= REWARDS =*= [Dev Points] 150 on EASY, 200 on MED, 250 on HARD [Fighter] Skull [Blazin' Move] Latin Twist +-----+ When Skull's finally out cold, a small cutscene takes place. There seem to be some "people" around here who are really good at grabbing male attention, for the sake of being vague. Now, you can choose one to take home with you. No matter who you choose, it will always be Nyne who blocks the path towards them. Guess what? You've got fighting to do. He's not really hard, just use Nyne's previous strategies and you'll be fine. This fight also gives you 150 D-Points on EASY, 200 on MED, and 250 on HARD. So, as you return from your confrontation with the Latino chump, you have new messages waiting for you. From now on, I will only list those that are truly important. So there won't be any Snowman, or Manny, or Stingray, or Jacob telling you about there new assortments. Though I'll probably say that there are new things available for purchase. Heck, there'll probably be a special section for it in the FAQ in the future. For now, only Manny tells you he has some new designs for you to check out. FROM: Blaze MESSAGE: "D-Mob's set up a fight for you against the Iceberg himself, Ice-T. This is your first big shot. Head down to 357 whenever you're ready." FROM: Rollins MESSAGE: "Use the environment to your advantage. Set up your opponent for an environmental attack by throwing him against an object. Once he's stunned, grab him again to perform a crushing move." FROM: Blaze MESSAGE: "Hey yo, it's Blaze, man! A lot of going down early that night. Heheh, hit me back." Well, Blaze's a different story, isn't he? ;) Anyways, there's a new venue for you to travel to, but I advise you to take your time building stats up before you even think of taking on Ice-T. Fortunately, there are enough fighters left to battle for Development Points. Three, to be exact, and the first you should face is Cruz, at The Limit again. +----+ Cruz +----+ VENUE: The Limit STYLES: Wrestling BLAZIN' MOVE: Flatline _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_| This dude isn't very hard if you know what you're doing. Or, more importantly, if you know what the hell HE's trying to pull on you. Taking a look at his stats, we see the usual set-up for a beefy wrestler. He only uses his Upper Power for throws, combos are not really his thing. Unless the AI learns that you're weak to them, which shouldn't be the case. Then, there's his health. You have to keep on dominating him for a LONG time and this can get frustrating. Keep cool and you should eventually beat him, as his bar doesn't fill up that quickly because of Cruz's mediocre toughness. When fighting, Cruz likes the Hard strikes. Actually, he's nearly obsessed with them. He'll do a dropkick or a football tackle which can both be easily blocked, and then countered in their recovery time. Almost the entire remainder of the match, the guy will go for grabs. You should interrupt these with a quick punch (Y) and you'll be fine. Since Cruz does not seem to use the environment or weapons that often, the only thing to really worry about is his Hard Grapples. These are his trademark and he'll do it again and again if you don't keep on your toes for his grapple-attempts. Also, he will continue doing them mercilessly when you are stunned, even if there's a wall for greater damage nearby. Give him a lesson in environmental attacks and do the YY- to-Grab to pounce him into the wall again and again. It may take some time with Cruz's health stat, but it'll do the job just fine. Be careful for the crotch shot when he tries to get up though, he's fond of doing that. Combos don't really work on him, he blocks them most of the time, but if you manage to hit the first (Y)(Y) two strikes, go for a Haymaker to finish the combo because it will most likely connect for some good damage. Or grab a weapon to get his health down more quickly. Running grabs work fairly well, too, but usually Cruz tries to close the distance immediately, so it's not really worth trying. =*= REWARDS =*= [Dev Points] 150 on EASY, 200 on MED, 250 on HARD [Fighter] Cruz [Blazin' Move] Flatline +-----+ Yeah. New messages. Seems Snowman has got some new gear, but at the same time there's Blaze saying that the guy's an absolute joke when it comes to fighting inside the ring. That's why D-Mob kicked him out. FROM: Crow MESSAGE: "I've seen what you're doing against the small-timers out there. But if you for real, let's see you go against someone serious!" FROM: Rollins MESSAGE: "When you're fighting in a place that has a crowd, make sure you get them involved in the action. Throw or knock your opponent into the crowd to set up big moves, and always be on the lookout for weapons." Could someone please tell me why Rollins is trying so hard to ruin my FAQ? Ah, at least he's helpful. Hmmm, it seems you've gotten Crow's attention for now, though he doesn't think you're for real. But he will. Oh yeah... he sure as hell will. You're gonna have a more difficult fight than the ordinary bar brawl next, so make sure you're prepared before you head over to that joint the Foundation to face O.E. in a one-on-one. +-----------------+ Omar Epps as O.E. +-----------------+ VENUE: The Foundation STYLES: Streetfighting BLAZIN' MOVE: Bombtrack _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_|_| It's time to face Da Big Boss of the Foundation. And he's very worthy as an opponent, probably more than enough for all those new players out there. He's a very good taste of what's to come, and you should definitely not expect too much of your first fight with him. First, look at that Upper Power and his Speed. That makes for some tight combos, I'll tell you that, O.E.'s the combo machine at this stage. It also makes his Haymakers very dangerous. Add the good Toughness and Health and you've got a damn good fighter. Still, he's far from impossible to beat. Mainly because he's not as proficient at countering grabs or strikes. And because O.E.'s quite predictable. He has a certain pattern in his attacks: either he will lay down ONE strike and then go for a grapple, or he will just finish the combo. That's it. Keep this in mind while facing him and you should be alright defensively. When he goes for the Haymaker, block it (or counter if you're da man), and then attack while O.E. recovers from it. Offensively, you can be in for a pain if you rely on strikes for damage. O.E. likes to block a lot even though he doesn't counter very often. So, you're best off trying to hit him, and when he blocks, go for a grab to whip him into a pillar or jukebox. Be careful though, he may not counter normal grabs a lot, if you try a Hard Grab your sorry ass will be in pain afterwards. So only do Hard grapples when O.E.'s stunned and you should be fine. Also, keep on the lookout for weapons. They can make this fight somewhat less of a pain. =*= REWARDS =*= [Dev Points] 375 on EASY, 500 on MED, 625 on HARD [Fighter] O.E. [Blazin' Move] Bombtrack [Venue] The Foundation +-----+ One step closer to celebrity status... at least some people will take you serious now. But there's a bigger fight coming up which will definitely put you on the map. Crow's map, to be precise. Also, Stingray seems to have some new hair designs to increase your charisma. FROM: Blaze MESSAGE: "Hey yo, it's Blaze! Let's hit the clubs tonight, man, you in? Hit me back! I think I'll see ya tonight!" FROM: Rollins MESSAGE: "Make sure you mix up your moves to keep your opponent guessing. Otherwise he can learn your pattern of attack and use it to his advantage." FROM: D-Mob MESSAGE: "Tough fight last night, kid. You pulled it out. Good work." Ludacris also comments on you, but what the heck anyway. We're just here to fight, not to listen to messages, right? Right. So perhaps we should get to it then. Next up is one of Crow's top dogs, Danny Trejo, so you'll probably want to increase your skills and looks before you face him. As soon as you're ready, head over to The Limit and choose Trejo as your opponent. +-----+ Trejo +-----+ VENUE: The Limit STYLES: Streetfighting BLAZIN' MOVE: Readjustment _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_| Even with his bear-like attributes, facing Trejo doesn't seem too much of a challenge. Sure, his Upper Power means that his Haymakers are deadly, and he can take a beating before going down, but he's SOOOOOOO predictable at this time. And with a low Charisma stat like that, you won't even have to worry about him getting any momentum because you made a mistake somewhere in combat. Don't think that means he's easy. Especially on your first time through, you'll have a hard time reacting to his punches: he's probably the most agressive fighter you've met so far. He even sends you a threat before you face him... heheh. It won't help him that much. You should rush him from the start, but watch out with your timing as Trejo usually moves backwards somewhat from his starting position. When he's down, deliver a quick blow. Don't bother picking him up after anything but an environmental attack, as he will recover from things like these quite quickly. Now, for his attack patterns. They are much like Cruz's, only a tad more agressive. Either he will go for the Haymaker, or he'll do a punch-to-Haymaker, or he'll go for a grab. Rarely he tries a combo over three hits before grabbing your ass and tossing you against a wall. That's Trejo's specialty: the environment. He'll keep pouncing on you if you allow him to do it once, so keep on him and interrupt his grab attempts with quick punch combos. To whittle down his health, you'll want to make good use of the environment yourself, especially the pool table at the right side of the battlefield. Keep in mind that Trejo is not much of a blocker and that he will usually counter your grab attempts if you don't force him to block beforehand. BLAZE when you have the chance, it will definitely help in putting his ugly face down. So will weapons, but Trejo does like to counter when you use them, so be unpredictable in your strikes. (Y) will deliver a vertical strike while (X) executes a horizontal swipe. =*= REWARDS =*= [Dev Points] 375 on EASY, 500 on MED, 625 on HARD [Fighter] Trejo [Blazin' Move] Readjustment [Venue] The Limit +-----+ As you can imagine, neither Crow nor Trejo is very happy about you kicking his sore ass. No wonder that the chump sends you a new threat message. Empty, as you may have noticed, something about a "Lucky Night". Yeah, right. We'll meet him again. You should also have gotten a message from Jacob the Jeweller, since he's got some new pieces in store for you. It's an excellent chance to ice yourself out before you face Ice-T (get the pun? ;P) FROM: Blaze MESSAGE: "Yo, there's a Free For All tournament getting underway this week at The Powerplant. Money's decent, but more than anything it's a good way for you to establish yourself as a name out there." FROM: Rollins MESSAGE: "If you wanna keep winning, you gotta control the momentum of the fight. Work on increasing your charisma and crowd appeal to boost the momentum you earn for each move." FROM: D-Mob MESSAGE: "You smacked Crow's boy around last night. He should be hurting after that loss." Yeah, Rollins does what he's good at and that's ruining this document. But he IS right, however much I hate to admit it, so with help of Jacob's acquired masterpieces you can boost your charisma enough so you can hold yourself against Ice-T. Be sure to use those 500 Development Points you gained from beating Trejo before heading down to Club 357 to face the only available opponent left. The other card on the map is an FFA tournament and you can trust me when I say you don't wanna be going there right now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 3: ICE COLD KILLAH *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-----+ Ice-T +-----+ VENUE: Club 357 STYLES: Submissions, Martial Arts BLAZIN' MOVE: Iceberg _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| Now this is a fight worth betting on. As you may notice from the Iceberg's stats, most people will be betting on Ice-T, using common sense as the major factor. But we'll prove them wrong, won't we? Well, probably not at our first attempt, but we'll still prove them wrong sometime. Viewing his stats, we see that allowing Ice-T to take the initiative is absolutely deadly. He'll be BLAZIN' and putting your ass on the stew in no-time. Also, he has very good Upper Power and decent speed, and also two different fighting styles. It all adds up in one heck of a challenge, especially at higher difficulty levels. On first time through, getting used to the new environment is a vital asset in being succesful. No crowd, no walls to ram your adversary into, so there go our early strategies. Instead you get an old-fashioned wrestling ring. This time, the ropes can serve you just like the crowd in other places, because they will bounce your opponent back towards you should you throw him into them. Also, you can diagonally whip someone into a turnbuckle, and then grapple them for a special move, like a superplex, hurricanrana, or eye rake. Occasionally, if you appeal to the crowd, emptied bottles will be thrown in for you to use as a weapon. Rush Ice-T from the start with a running grab and pound him with light combos. If he doesn't block a lot, go for some (Y)(Y) combos with a Haymaker at the end. If he does, go for the grab and try to get him into the turnbuckle. If you do a grab from there, Ice-T will be stunned long enough for you to hit your feared Haymaker or other Hard grapple move in your repertoire. Be sure to mix in grabs with your light combos, or Ice-T will start furiously countering your moves. On the defensive, you may want to block the Iceberg's soft combos. He likes them. If he climbs a turnbuckle, get the hell out of his way or he may smash'n stun you to death, and be sure to keep close to him or he will get a bottle to take a chunk out of your health gauge. About nine out of ten times his Submissions style won't pose a threat, but at least keep in mind that he has other ways to defeat you than a mere KO. In all, you should be fine, especially if you can avoid being stunned. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD [Fighter] Ice-T [Blazin' Move] Iceberg [Venue] Club 357 [Song] O.G. Original Gangster +-----+ A small cutscene triggers in which Crow affronts you and the rest of the gang, but it seems he's too scared to start something in a club which is not (yet) his. So, he cowardly leaves, with Crack and Trejo trailing in his footsteps, but not before the snake has called out all of D-Mobs fighters to come battle for him... and for some real money. I know what you're thinking. You're thinking: WOW, 1125 D-Points, I can boost my skills A LOT with those. That may be true, but the FAQ's planning otherwise so please keep your desires down. We'll be learning a second fighting style soon. Check your messages, Manny has some new designs for you so go there if you want some ink to make yourself look better. Then there's Ice-T, with a surprisingly polite message on how you "earned" his respect that night. And now, Crow's trying to persuade you into joining him. You wouldn't get involved with the guy, would you? WOULD YOU? FROM: Rollins MESSAGE: "Charisma is the key to getting the crowd on your side. To improve your charisma, you need to dress with style. The crowd also loves a warrior. The more matches you win, the more likely they are to get behind you." FROM: Blaze MESSAGE: "Hey yo, it's Blaze! I dunno what you heard, but Crow's really been messin' with our shit. It's gettin' bad out there, man, we are losing clubs, and dudes are starting to flock. No time for losing, 'right? Hit me back!" FROM: Blaze MESSAGE: "Crow is trying to muscle D-Mob while he's still off balance. His little performance last night cost us a good soldier. WC just left to go fight for Crow. That ain't right, man. We better play it smart or this whole crew might fall apart." These people really have skills when trying to motivate you, don't they? Well, at least you're on the map now. A new club has been unlocked, the Babylon, but first, we'll want to go and get some Development Points for the new style we want to learn, right? Therefore, we will go to the Syn Energy Powerplant first and win the first round of the Free For All tournament. Enhance your appearance (DON'T spend your D-Points) and head over there. +-----------------------+ FFA Tournament: Round 1 +-----------------------+ VENUE: Syn Energy Powerplant POSSIBLE: Havoc, Bo, Meca, Trick Free-For-Alls are a lot different from the normal matchups as they have more opponents waiting for you, and backstabbing is not all that unusual. Since the opponents in the tournament are somewhat random, I can't give any stats here, but I'll try to give some useful tips. First of all, you have to make sure you aren't reckless. Take on one opponent at a time, or I can assure you that you'll end up dead within the minute. Don't rush at the start and slowly make your way to the opponent you are facing by default standards. Remember, if you ever take your attention off a target (because you were backstabbed, for example), you can use the WHITE button to shift your attention to another fighter. It's best to focus on one adversary at a time to make sure you don't get multiple fighters coming after you. Furthermore, I suggest you take care of that first opponent as quickly as possible. In the powerplant, make use of the fences on both sides of the arena. Don't use weapons, just pound on your opponent and BLAZE when you have the chance, perhaps use a sneaky Haymaker to dispose of them while the other two competitors are bashing each other's brains out. Use standard strategies for this, but leave the weapon part out. Grabbing a weapon takes time and the longer the fight takes, the bigger are your chances of being ganged upon. Now that the first contestant is out of the way, your character will automatically choose a new target. Make sure you are targetting the STRONGEST foe by now. Head to him and do a Hard grapple from the back, this is truly a nasty art of backstabbing. It deals big damage without being exposed yourself, and it will fill up the momentum gauge considerably so you can BLAZE a second time quite quickly. With the temporal double-team you have, quickly dispose of the guy, then turn to the next. This third fighter should be very much weakened from his previous struggles, so you can take him out quickly with anything you like. Weapons, environmentals, crowd double- teams, whatever. Just make sure the job is done. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD +-----+ As your iced character returns from the triple confrontation, you'll see that Blaze congratulates you on your victory. And Snowman has some new stuff for you to enhance your appearance with. FROM: Rollins MESSAGE: "Blocking is great, but if you really want to turn the tide of a fight you need to learn to counter. When your opponent punches or kicks you, press Block and Toward your opponent to try and counter his attack. Time it right, and he'll be picking himself up off the floor." Next up: that lovely Jamaican joint, the Babylon club. You'll be facing four opponents there... first of which... the ELEPHANT MAN! Muahahahahahahaah! ;P +------------+ Elephant Man +------------+ VENUE: Babylon STYLES: Kickboxing, Martial Arts BLAZIN' MOVE: Good 2 Go _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_| The Elephant Man can give you some trouble if you aren't used to Def Jam's speed yet. Just look at his stats, an excellent Speed combined with maximum Lower Power with Kickboxing and Martial Arts is an excellent combination. Toughness ain't that bad either, so you can look forward to a good fight. If you don't block a lot, you'd better learn how to do it now. Approach him cautiously once the fight starts. Most of the time, Elephant Man will walk over to the nearest jukebox and grab a bottle. If this happens, quickly force him into block with quick combos and grab him to make him lose his weapon, then whip him into the wall to pound him. Pick him up and do it again for some early-fight damage. Also, if he dropped the flask, you can pick it up and hit him with it. Now comes the tricky part. On the offensive, Elephant Man is probably to nimble to interrupt, so you'll have to resort to blocking his quick combos. Fortunately, he doesn't grab a lot, only if you block far too much. Simply wait for him to finish his combo and then do one of your own once he stops. Make sure you don't get rammed into walls because the Elephant Man will keep giving it to you and there won't be a damn thing you can do about it. If the fight takes long, Elephant Man will also resort to the Martial Arts specialty: flying attacks. When you see him sprinting towards a jukebox or a wall, move out of the way so that he can't hit you with it, then do a Haymaker or a combo in its recovery time. Keep on your toes and you should win this fight without too much hassle. =*= REWARDS =*= [Dev Points] 562 on EASY, 750 on MED, 937 on HARD [Fighter] Elephant Man [Blazin' Move] Good 2 Go +-----+ Hey look, it's Carmen Electra! That's right, we'll have to choose between two girlies again. Choose whoever you like, it's the one you will be controlling during the catfight that follows. I can't give you any specific pointers on this. If you choose Carmen, and you win, you get Carmen. Choose Carmen, and lose, and you get... Carmen. So it really doesn't matter. If you still want to win because it's good for your ego, make use of general strategies like the crowd, the pillars, the bottles on the jukeboxes, and the jukeboxes themselves to pack a punch. We see our man exiting with the woman of his choice when it's done. And back to the crib we go. D-Mob will congratulate you on your win and sounds quite hopeful that Crow won't have any fighters left in the near future. FROM: Blaze MESSAGE: "Yo, we got the Triads to let you into one their clubs down in Chinatown. There's some serious competition at the Dragon House. Make sure you go check it out." FROM: Rollins MESSAGE: "Even the worst kind of ass-kicking can be turned around with the right weapon. If your opponent gets a weapon, remember that your only options are to run, or try and counter his attacks to take the weapon away." Rollins: WE ALREADY KNEW!!! Anyways, we're pretty close to the 2500 D-Points right now, so the next fight should do it. Fortunately, the other two fighters at the Babylon aren't as hard as the Elephant Man, so you'd best be on your way there to kick some ass. Next up: Meca. +----+ Meca +----+ VENUE: Babylon STYLES: Kickboxing BLAZIN' MOVE: Don't Come Back _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_| Charisma |_|_|_|_|_|_| After the Elephant Man, this fight should be a breeze. Really, Meca doesn't have anything special to throw at you, except for his BLAZIN' move, which is kinda cool. Yet, since he shouldn't even be able to build any momentum, it can't speak in favor of him. His stats are default for a kickboxer, excellent Lower Power, good Toughness, but all other stats are mediocre. Once again, he shouldn't be much of a problem. The only reason some people have trouble with Meca is because of the guy's tendency to reverse grapples a lot. Don't try a simple grab out of nowhere, as it will be countered 85% of the time, perhaps more. Instead, go for a few hits, and when he blocks, go for the grapple. The good'ole strategy. Your grab will still be countered sometimes, but much less than it would normally. A rush from the start will usually nail him good. Even if it misses, Meca will usually go for a light grab, resulting in two measly clinch kicks thrown your way. Once you're set for action again, make sure to force your opponent towards the closest wall with quick combos, or irish whips. If you don't, you will probably end up in one of Meca's own kick combos, and at this level, those are quite deadly. Use one of the bottles from the jukeboxes if you're getting your ass kicked to turn the momentum in your favour. Once near a wall, the fight is basically over. Use the tactics previously mentioned to keep pounding him with devastating environmental attacks. Meca has low health and only mediocre toughness, so getting a KO shouldn't be a problem. Use your Blazin' when you can - but only when he's stunned - and don't use any slow attacks out-of-nowhere (Haymakers or Hard Grapples) and you might even finish this matchup without taking a single scrap of damage! =*= REWARDS =*= [Dev Points] 262 on EASY, 350 on MED, 438 on HARD [Fighter] Meca [Blazin' Move] Don't Come Back +-----+ If you didn't have enough D-Points to buy the next style after beating the Elephant Man earlier, make sure you hurry to the gym now to purchase it. With Streetfighting as your first style, Kickboxing would be a good complementary, as long as you don't forget to put points into Lower Strength (!). You won't need as much of it as U-Strength, but pumping your legs up will definitely pay off in the long run. You also have some messages waiting for you. Mostly reminders of what you can do. When you're done upgrading your character, head over to the Babylon to face the "true Jamaican", Solo. +----+ Solo +----+ VENUE: Babylon STYLES: Martial Arts, Streetfighting, Submissions BLAZIN' MOVE: No Way Out _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| Honestly, I can't understand in the least why EA had to give one of the coolest fighters in the game such a HORRIDLY, GODFORSAKENLY BAD artifical intelligence. I mean, just look at the guy. Three styles, maximum charisma, maximum upper power with Haymaker? I own anybody with him, any time of the day. A tear comes to my eye when I have to play AGAINST him in Story Mode. First time through, I beat him in under 30 seconds, with only a minimal amount of health loss. Still, for the sake of completeness, I will offer some tips on him - but you won't even need them. Don't rush Solo from the start as he will come running for you with a strike 75% of the time. Now, this flying body attack has a recovery time that belongs to the Guinness Book of Records, so you can easily nail the Jamaican with a combo. He usually won't even block or reverse it if you manage to land the first strike. Now, do whatever you like. Crowd double teams, practice your Haymakers, anything... If you use environmentals I bet it'll be over in under a minute at first try. Add your Blazin' to the ass-kicking and - unless you are a merciless sadist - you should sniff at how helpless Solo is. Don't let his current behaviour fool you, though. Like said before, Solo is great if you know how to handle him in multiplayer. But that's not now, right? So roll him up and be done with him. =*= REWARDS =*= [Dev Points] 262 on EASY, 350 on MED, 438 on HARD [Fighter] Solo [Blazin' Move] No Way Out +-----+ Things don't seem to have gone very well, or so you notice as you return from that relaxing trip to the Babylon club. Just look at your messages. Blaze has lost the match to Crow's lap dog, Crack, and he's being quite touchy about it, so Ludacris advises you to be careful when you speak with him. Also, Rollins teaches you about reversing grapples. A little late. Anyway, you don't get that much DP from beating Solo, but if you want to go to the gym - or any other shop - who can stop you? Once done, prepare to go over to the Babylon one last time, to fight another big shot in Crow's arsenal. Sean Paul. +---------+ Sean Paul +---------+ VENUE: Babylon STYLES: Martial Arts BLAZIN' MOVE: Street Respect _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| Arrogant fool, but so damn cool. Honestly, I bust up rhymes out of nowhere when I hear this guy speak. I can't even understand what he's talking about... He's probably bragging. And who can blame him? Four stats maxed, including Speed which will be his main asset during the fight. In short, fighting Sean Paul is a pain if he gets any momentum going. With that Charisma you'll be kicked out with Street Respect in no time. Is the fight all that bad, then? Not at all if you keep going yourself. Rush him from the start with a running grapple, and whatever you do afterwards, don't stop your assault. Never. If you make a mistake and get it, roll backwards and start your cycle of hit'n throw attacks over. Even though Sean Paul has a great amount of health, his mediocre toughness makes sure that his bar doesn't refill that quickly. Use environmentals, and don't try to do pretty things. If you land a normal punch succesfully, follow up with a Haymaker in- stead of a grapple - usually, landing a normal attack on Sean Paul succesfully means you've interrupted one of his own, which means that if you try to grapple him, he'll almost automatically try to continue his combo and so break up the clinch. Don't go for weapons in this fight, that slacks you down and allows Sean Paul to mount an attack of his own. Which is pretty to look at, but not when it's being done to your own character. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD [Fighter] Sean Paul [Blazin' Move] Street Respect [Venue] Babylon [Song] Anything Goes [Jewelry] Sean Paul's Chain +-----+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 4: YAKUZA RECOGNITION *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ That puts the Babylon off the map: everytime you beat all of Crow's fighters in a club, you win that club for D-Mob and his gang. That earns you respect amongst their ranks. Read your messages, and then take a look at the map to find the Dragon House. Sure, it was there earlier, but now that you can spend the DP from beating Meca, Solo, and Sean Paul, this will be a walk in the park. Go check on Chiang. +------+ Chiang +------+ VENUE: Dragon House STYLES: Martial Arts BLAZIN' MOVE: Back Attack _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| Very nimble, but quite weak. A frail martial artist that is quite annoying to face. As you can see, his speed is a big pro, taken combined with his single style. So you could say he's potent in combat. Let me tell you something. He's not. The only way Chiang can truly beat you is by frustrating you to the point of no return. Which happens to people quite often, including me. To say it bluntly: Chiang is Cheap. Everytime you start those two punches or kicks that lead up to your grapple, he'll throw a punch himself. Because of his great speed and his Martial Arts movelist, that punch will almost always break your combo and leave you open to one of Chiang's attacks. You needn't worry too much about that, by the way, on the offensive this Chinese really has nothing standing for him. As this is your first fight in the Dragon House, I should point out to you that there's an alternate way to win. Bash the same section in the fencing three times in a row and it will break. Now whip your opponent into the opening and follow up with a heavy attack to knock him off the platform. You have to be quick, a Haymaker usually won't cut it, but if you manage to do it you will get an instant win. Of course, if you miss, you'll be attacked from behind and get thrown out yourself. Therefore, I hardly use this method, I prefer to kick Chiang's ass normally. It's your call, though. If you want to do things the ordinary way, I say you best get some anti-stress pills for the first encounter. You can win doing the YY-Grapple way, but it'll take longer than normally. One thing I've noticed is that if you start a Haymaker from afar, he'll get hit by it quite often, and get rammed into a wall. I haven't seen him countering any of those Haymakers I threw at him, so it's worth a try. =*= REWARDS =*= [Dev Points] 450 on EASY, 600 on MED, 750 on HARD [Fighter] Chiang [Blazin' Move] Back Attack [Song] Koto +-----+ That wasn't too hard, fortunately. You've got new messages after the fight but none too important. Go enhance your looks and skills if you wish, then return to the Dragon House to face Masa. +----+ Masa +----+ VENUE: Dragon House STYLES: Submissions BLAZIN' MOVE: Chiropractor _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_| Charisma |_|_|_|_|_| With the appearance of a Yakuza-gangster, a fighting attitude like a dragonslayer, and an amount of tattoos that would awaken jealousy within a chameleon, you'd say Masa has to be a force to be reckoned with. His stats aren't that shabby, either. Good lower and upper power so his submissions can bring you to the ground quite quickly, and he's quite the tough cookie. And still, you won't have a lot of problems taking this fella out. First off, he can only initiate those submissions from a Hard Grapple, but since you're throwing light attacks at him the entire match, he shouldn't have a chance to do that normally. So, he'll have to resort to punching and kicking before he does it. What's so great about that, then? Just look at his speed. Submissions isn't a style relying on quickness, so in short his attacks are slow, which only adds to the (our) fun. You can basically use any strategy you want against this guy. Think of some new ones if you want to. Or try to throw him out. I can't give any specifics, but you should do just fine. If you don't believe me... you haven't fought him yet. Go fight him, you'll be back within one or two minutes, I guarantee you. The blazing move you get for beating him is kinda cool, fortunately, which compensates for the fighter's lack of usability. I'm sure some of you love to use him in multiplayer, and I'm sure you can win with him. He's just... not my style. And he's easy to beat when computer- controlled. Period. =*= REWARDS =*= [Dev Points] 450 on EASY, 600 on MED, 750 on HARD [Fighter] Masa [Blazin' Move] Chiropractor [Song] Dragon House +-----+ If you want to add the Chiropractor to your character as one of his Blazin' Moves, you can do so at Stapleton, with help of our dear friend Rollins. The same guy who's also sent you a message - along with others - to tell you things you already know. You already know that Crow hates you and wants to sway you to his cause, so why listen? Anyway, get your stuff together and set out to that Dragon House once more. +------+ Santos +------+ VENUE: Dragon House STYLES: Kickboxing BLAZIN' MOVE: Filipino Pride _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_| Charisma |_|_|_|_|_|_| This fight will be a step up from the other two you've been through at the Dragon House, but keep it cool and you should be fine. We see great kickboxing skills when we look at his stats. Lower Power and Speed will cause you some pain throughout the fight, and KOing him will be tricky with that maxed-out toughness. Fortunately, you have lots of time to do so, because Santos doesn't have that much health to dispose of before he gets into the danger zone. It's fairly strange, but you can actually break his kick combo with your light punches - that is, if you took the combination of styles I suggested. Which makes this fight a cakewalk, because you can continuously pound on him and throw him against the walls. You should be careful when he's down, however. He'll usually get up with a nasty, quick kick and follow up with a kicking combo that hurts like hell. Otherwise, he's pretty much Chiang, but without the frustration. I only think this fight was harder than the rest because Santos can actually bring you dangerously close to KO if you make mistakes by mistiming your strikes or something. He's absolutely nothing on the defense, so make sure you stay agressive. Count his falls to make sure you don't get hit by that nasty kick - only tread closer if you're sure that Santos is stunned. =*= REWARDS =*= [Dev Points] 450 on EASY, 600 on MED, 750 on HARD [Blazin' Move] Filipino Pride +-----+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 5: WINNER-TAKE-ALL *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems there are some new things for you to buy, judging from Snowman's and Manny's messages. Get down there if you want, but DO spend your DP right now, increase your skills to the max. There's an important fight coming up - a bit like the battle with Ice-T, but only this time you're facing a far tougher opponent. Quite painful that he used to be part of D-Mob's gang before he went over to fight for Crow. It's payback time in the Red Room. +--+ WC +--+ VENUE: Red Room STYLES: Martial Arts, Streetfighting, Wrestling BLAZIN' MOVE: Westside Special _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_| Yeah, I do expect you to curse and utter foul language right now, since WC's just... good at all stats. Or at least above the average fighters you've met before. Thereby, you're fighting in a wrestling ring again, so there's no way to pull environmentals on him, unless you force him into one of the turnbuckles, which is quite hard. The most annoying thing, however (guess you didn't see that coming) is WC's tendency to NOT get stunned. Really, he rarely gets stunned, and even if he is, he will get up in a second. Heck, I even landed my Blazin' Move on him and he just got up again like nothing had happened, at all! Need I say more? Yes, I need say more. Otherwise you'll get your ass kicked and I wouldn't have done my job well. Though you'll probably get your ass kicked at first try anyway. Rush him from the start, WC taunts a lot to build momentum, so you'll be able to land a quick running grapple on him. After that, hit him on the ground - don't pick him up - and then retreat. Now, you can just use old-skool combo-to- grapple tactics to whittle his health down. There are a few things to remember though. First of all, as said before, WC doesn't really get stunned unless you hit him with your Blazin' Move. That said, it's usually not a good idea to pick him up, as he'll just counter with a quick, nasty punch or kick that'll leave you wide open. Resume your attacks when WC's up and you'll have little problems. Of course, use your Haymaker anytime you land two punches on him succesfully, you've actually got a good chance of hitting him with it. Another thing to notice is his flying attack: even if you've got WC pinned down in a corner, he might pull one of these off. It means he jumps against the ropes or a turnbuckle and immediately bounces off it with a powerful diving attack. Get out of its way or you'll be downed and stunned. A big pro about these attacks is that WC's open to Haymaker combos if he misses. One last thing about landing your Blazin' Move. It's hard in this battle. Make sure WC's blocking by initiating some light attacks, and then do the grab with the Blazin' Move. It's the best chance you have of performing it. =*= REWARDS =*= [Dev Points] 1500 on EASY, 2000 on MED, 2500 on HARD [Venue] Red Room [Jewelry] WC's Chain +-----+ Oh dear, it seems Crow has finally come to his senses in the short cutscene, after you've won the fight. He suggests a Winner-Take-All match between his and D-Mob's best man. Sticky Fingaz immediately volunteers for D-Mob. He gets all upset when D-Mob tells Crow that he wants YOU to face Crack. This makes him join Crow's gang. D-Mob tells you not to worry but... will you? You'd better. After reading your messages, head over to the gym and spend all your available D-Points. I know it's tempting to spare them for a third style, but just trust me on this. Crack's far from a pushover. Also, spend your money on new clothes, jewelry, and a hairstyle to boost your charisma. You'll need everything at hand to beat Crack. When you think you're ready, select Club Murder from the map, and watch as the cutscene unfolds. Shortly after, you'll face... The Crack. +----------------+ Fat Joe as Crack +----------------+ VENUE: Club Murder STYLES: Streetfighting, Wrestling BLAZIN' MOVE: The Crack Attack _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Whoa! Look at that sheer strength and toughness! Crack is one heck of a fighter. Or perhaps grizzly bear would suit his looks better, at least if it wasn't for his TS piece. He fights like a Trejo on steroids, but without the predictability. Notice that he only lacks in the speed department, which would normally be lethal against the punch-punch-grab strategy. But not for Crack. You see, Crack is terribly fond of reversing your grabs unless you force him into a block. Worse, he doesn't even block that often, your punches just seem to bounce off his belly. His health bar is immense, so it's not like they'll really hurt him. And that means that he can easily reverse your grapple if you try it after the second punch. Which he follows up with his trademark move... the Sit-Out Facebuster, more commonly known among WWE-fans as Triple H's finishing move, the Pedigree. This doesn't mean that you shouldn't be agressive when fighting him. On the contrary, you should be more offensive than in any other fight you've done so far. If he doesn't block, like I said before, hit him hard with your Haymaker. That will even bring Crack down to the floor. Don't go pick him up, he can't be stunned very easily. Though I have to say that he gets stunned more than WC. When he finally blocks, initiate a grapple and whip him against one of the walls. You're fighting in a cage: this is a big pro and you have to take advantage of it. It's almost impossible to beat Crack without the use of environmental moves. Fortunately, there's always a wall around to throw him against. When you've bashed his thick skull against the wall - which still doesn't take much health from him - he should finally be stunned. At this time, hit him with either a Haymaker or use the help of the wall to break him. Rinse and repeat until he's dead. It's cheap, but it's the only "easy" way I can offer. Still, it will take a lot of time before Crack gets into Danger, and due to his maximum Toughness he'll get out of it pretty quick. This is where the Streetfighting/Kickboxing combo truly shines, because we've got a nice Clinch Style Combo on our hands. It's the secret to KOing Crack easily. When he's in danger zone, he usually gets out of it before the damage from a follow-up KO attack is subtracted. That's annoying, so here's what you should do: Get his health down until he's in danger zone, and make sure he is stunned by a wall attack or something. Pick him up and do a Hard Grapple (L+A). When you've got him frantically tap the (X) button to initiate clinch kicks. If you don't do it fast enough, this isn't gonna work. Now count the kicks you deal: don't go any farther than SIX kicks. It should be more than enough to get him in danger zone attacks. Then quickly press the (Y) button to switch styles and do a Haymaker. This KO's him, even though he wasn't in the danger zone at the start of the grapple. Even with all these strategies I'm giving you, I wish you good luck when facing him. =*= REWARDS =*= [Dev Points] 2250 on EASY, 3000 on MED, 3750 on HARD [Fighter] Fat Joe as Crack [Blazin' Move] The Crack Attack [Venue] Club Murder +-----+ In the cutscene D-Mob shows his gratitude by giving your character a chain, signifying that he's truly a part of the family. Moments later, a drive-by ends the fun. D-Mob gets shot - though not mortally wounded - and the car crashes. Immediately your character looks around to see who did this. He sees Trejo escaping into the subway, and quickly chases after him. Then, Trejo tries to shoot him, but (what luck) his gun has run out of bullets. So you get to fight him. Refer to the Trejo section above and use those tactics against him. This time, though, his health bar is significantly bigger, so the fight will last longer than your previous encounter. You can pull off two or three Blazin' Moves in this match only, if you keep attacking. Alternately, you can also try to throw him in front of the subway train. I don't recommend this, for the same reason as trying to throw someone out of the Dragon House: more often than not, your effort will recoil and you end up getting thrown there yourself. It's one more danger to reckon with. Beat his arse and your character will run back to D-Mob and Blaze. D-Mob gets arrested while Blaze and you get away from the cops. Back in the crib, Blaze suggests that you take no rash action and go do what D-Mob wants you to: get Crow's clubs by beating his fighters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 6: SILENT STRIKEBACK *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now you get control again. You've gained lots of DP from beating Crack and Trejo, so you can purchase a third style, now. I don't really suggest anything, just take what you think you'll like. If you're going for speed, take Martial Arts, if you want some painful grappling moves, take the Wrestling style. Or take Submissions. With the character I'm playing for this FAQ I took Wrestling, but I usually alternate between the three. Once you're done, head to the Terrordome for a not-so-important-but-still- needed-fight with Dan G. +-----+ Dan G +-----+ VENUE: Terrordome STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Break Beats _ _ _ _ _ _ Upper Power |_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_ _ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| Break Beats to the bone, man. Dan G is a breakdancer and he's incorporated those swinging moves into his Streetfighting style, but don't get too intimidated. He's a cool guy, but he can't really land much damage with that average Upper and Lower Strength. His health is very low for a streetfighter, so Dan G won't last long if you keep hitting him where it hurts. Max Charisma won't help Dan G if you don't even allow him to get ANY momentum on. Just about everything I throw at this guy seems to work just fine. It's a new arena, one of my favorites because there are so many things you can throw opponents against. Make full use of the environment and he should be down in seconds. One piece of advice: if you want money, you shouldn't KO Dan G before you're ready to Blaze. It happened to me a lot early on. To me, a fight is simply not worth seeing if there's no Blazin' Move in it, at all. Unless it's a boss battle, of course. Dan G uses Haymakers quite often, but they can be seen from afar, easily. He's actually one of the best opponents to do some Counter practice on. Just don't let him get momentum going or you'll have to deal with one of the nicest Blazin' Moves in the game... Break Beats. It's just not funny that you don't get that move when you've beat him here. That means you'll have to face him again, later. Not like it poses a problem or someting, but I thought I'd just mention it. =*= REWARDS =*= [Dev Points] 375 on EASY, 500 on MED, 625 on HARD [Fighter] Dan G +-----+ Seems nothing too new is going down. D-Mob's still in jail, but Ludacris has sent you a message saying that the whole crew's behind you. Also, Blaze mentions that the second round of the Free-For-All Tournament is taking place at Hunt's Point Scrapeyard. There's no need to go there yet, it's better to win back some clubs and earn more DP first. Spend money and DP, then return to the Terrordome for your second fight. +------+ Baxter +------+ VENUE: Terrordome STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Old School Beat _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_|_| With Charisma as his highest stat, you can simply conclude that, when fighting Baxter, you shouldn't let him mount an offensive on you or you'll be eating the Old School Beat - a funny, but way too expensive Blazin' Move. Fortunately, that won't pose too much of a problem. Sure, Baxter can be annoying with his good Speed/Martial Arts combo, but nowhere near what Chiang could do. And you did beat Chiang, right? That leads us to a familiar strategy. If you truly want to be done with him quick, launch him into the wall or one of the obstacles present in the Terrordome and whoop his ass onto the concrete. It's basically a standard fight in an arena where environmentals are plentiful. His health and toughness don't work together, which is perhaps the greatest weakness in his repertoire. If it wasn't for his overall coolness and funny-to-pull-off- in-multiplayer Old School Beat, I'd deem Baxter one of the worst characters in the game. That said, I'd be surprised if you have any trouble beating this guy after dealing with fighters like WC and Crack. =*= REWARDS =*= [Dev Points] 375 on EASY, 500 on MED, 625 on HARD [Fighter] Baxter [Blazin' Move] Old School Beat +-----+ Returning to your crib, you notice that there's only one message waiting for you. It's an announcement about an oncoming team tournament from Blaze, at the Chopshop. We won't be going there for a time, because it'd be suicide to fight there without upgrading your skills. Do whatever you wish in the shopping district, then go to that beautiful Terrordome one more time to face its boss... the man with the crazy legs... Crazy Legs! +----------+ Crazy Legs +----------+ VENUE: Terrordome STYLES: Martial Arts BLAZIN' MOVE: Rocksteady _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_| Alright, I don't understand this guy, at all. I agree with any- one saying he's tricky to take down, but then again, as I look over my previous encounters, I've never lost a single one. And I mean absolutely never. He has VERY quick attacks, and his combos leave no doubt that he has "crazy legs". And with that lower power and speed, you're in for a world of pain. Still, Crazy Legs never gets me anywhere near the danger zone. Low health and toughness, which is a bad combination. Or, of course, it's good from our point of view. You don't have to land a lot of attacks to get Crazy Legs into danger zone, and since he gets stunned like any other fighter, that should be no problem. Especially in the Terrordome where there's so many concrete for you to crash his skull into. Follow these simple steps and Crazy Legs will be KO'd: first rush him with a running grapple. Pick him up, grab him and whip him into a nearby wall/obstacle. Do an environmental on him. Do two punches followed by a grapple as he gets up, and throw him into the wall again, then follow up to bash him into it. Pick up, do a Hard Grapple and six kicks, then press (Y) for the Haymaker. Done. =*= REWARDS =*= [Dev Points] 937 on EASY, 1250 on MED, 1562 on HARD [Fighter] Crazy Legs [Blazin' Move] Rocksteady [Jewelry] Crazy Legs Chain +-----+ It's weird, but it seems the Semi-Finals for the FFA Tournament are already going down at the Foundation, even though you haven't even made your way through the quarter finals yet. Don't worry, though, it'll remain open until you choose to participate. Of course, at some point, you won't have any choice but to choose that tournament. We'll skip it for now. Buy stuff and spend those DP before you go to the Syn Energy Powerplant to face another of Crow's lackeys. +-----+ Bless +-----+ VENUE: Syn Energy Powerplant STYLES: Martial Arts, Kickboxing BLAZIN' MOVE: Platinumberg _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| This guy is fond of reversing attacks. Way too fond of doing that, in my opinion. His stats are solid, and Martial Arts with Kickboxing is dangerous if used properly. Bless doesn't use it like he should, but that only gives you a reason to rejoice, as this fight will be quite difficult. Bless delivers frustration and hands it to you in a bag. Annoyance will be his greatest weapon. Don't go for any combo with more than two strikes because he will just about always reverse that third punch. The punch-punch-grab will have more effect, but even then there's a big chance he'll kick you away when you try to grapple. He'll immediately follow that up with a kickboxing combo of his own. His kicks don't hurt that badly if you've upgraded your char's health and toughness, so you can - and will - get hit at some points in the fight. Pay attention though, don't give Bless the upper hand after taking that first combo. Retreat and renew your assault. Eventually you should be able to get him around danger zone, and then you can stun him and do the Clinch-Kicks-to-Haymaker combo to take him out. =*= REWARDS =*= [Dev Points] 375 on EASY, 500 on MED, 625 on HARD [Fighter] Bless [Blazin' Move] Platinumberg [Song] Seize the Day Get it Now +-----+ No new messages! My my, it gets hard to type these interludes and provide you with something useful. They're only here for organization. But if there's nothing I can talk about... well, it gets hard, so bear with me. Perhaps I should just give some general hints throughout the document. Anyway, you know the drill by now, go and spend stuff, then return to the Powerplant for your second opponent. +-----+ Havoc +-----+ VENUE: Syn Energy Powerplant STYLES: Martial Arts, Wrestling BLAZIN' MOVE: Hostility _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ Charisma |_|_|_|_|_|_| Somewhat of a good fighter, this one-on-one with Havoc will be challenging, no doubt. But somehow I never have so much trouble with him as with Bless, which is fairly weird because his moves are quite painful. Maybe it is because it's easier to keep cool when facing him, because Havoc doesn't reverse that often. Mind you, I'm not saying that he doesn't reverse at all, if you just go throwing random Haymakers at him you're begging to eat a counter. Strategies for beating him are quite generic. I'd say you force him to one side of the field - where the fences are - and then constantly ram him into those metal grates. To do that use the ultimate technique, Y-Y-Grapple. Blaze when he's stunned and then pull off the move... *yawn* I'm not really telling anything new here, am I? Trust me, this way you'll beat him easily. The crowd often holds weapons here, remember that. Even though it's hard to see because the arena is quite dark, occasionally flashing with light, they can help if Havoc is somehow causing you a lot of trouble. If you cling to normal tactics, though, there won't really be a need for using them. Hostility, by the way, is a great Blazin' Move. Unfortunately it costs 2000 DP to learn. Unless you're playing on Medium (this guide was written for new players on "Easy" level) you shouldn't really add it to your movelist. =*= REWARDS =*= [Dev Points] 375 on EASY, 500 on MED, 625 on HARD [Fighter] Havoc [Blazin' Move] Hostility +-----+ Did you know that you can actually climb objects other than turnbuckles and do highly stylish flying moves from them? To climb an object, simply run towards it and keep (B) repressed even as you're crashing into it. Your man will climb up. From there press (X) or (Y) to do the flying move, which will be different depending on whether your opponent is standing or on the ground. All styles can do these moves. Do your stuff, then continue the storyline by fighting at the Powerplant again, this time against Rome. +----+ Rome +----+ VENUE: Syn Energy Powerplant STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Rough Night _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| This is another, painfully obvious example of a fighter that is troubled by the Solo-Syndrome. Terrible AI. Of course, Rome does not really make me cry, because his stats and styles aren't as good as Solo's, but still, have a little compassion. His only great attribute is Health, and that won't help him if he can't mount a proper offensive himself. He's a poor being with cool looks. And even the latter of those is only temporary - just see how he looks after he gets carried away from the fighting area... Anyway, Rome is probably the easiest opponent you're facing at the Powerplant, at this time, and there's really nothing else for me to say but to plant his ass with Y-Y-Grab. You won't need weapons, heck, you don't even need environmentals to deal with him. Maybe he'll land a punch combo. Wow. He almost never uses his Haymaker in the middle of a combo, which is bad because that would be the only way for him to truly damage you. So, this is the first and the last time you'll be facing Rome. Believe me, when you're facing off against Teck or Doc later on, you'll think back of this fight as tranquil, silent, and relaxing. =*= REWARDS =*= [Dev Points] 375 on EASY, 500 on MED, 625 on HARD [Fighter] Rome [Blazin' Move] Rough Night +-----+ There's some new jewelry available at Jacob's if you're interested. It would be a good idea as getting new bling-bling will greatly increase your charisma, more than tattoos, a new haircut, or clothes. Of course, Jacob's thingies are fairly expensive. Still, if you haven't changed your look in quite some time, you should give it some consideration. Your next opponent won't be pushover like the last, so prepare yourself before you head over to the Syn Energy Powerplant. +----------+ Slick Rick +----------+ VENUE: Syn Energy Powerplant STYLES: Kickboxing, Submissions BLAZIN' MOVE: The Show _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_| Now this is a fighter that can pose problems. Slick Rick has a good bunch of stats, especially for a submissionist: he has the necessary toughness to stay alive. That's the biggest threat you're facing in this fight, the drag. The longer it takes, the greater Slick's chance to force you into submission. This is especially dangerous if you haven't upgraded your own character's health stat yet. However, there's no need to despair if you haven't. Just be on your guard and don't do anything stupid. Slick Rick tries to go for the Hard Grapple at almost occasion. He'll even try to from out of nowhere: if this is the case, bash the (X) and (Y) buttons to kick him away. Don't try to time it yet as a new player, you won't have a chance - that's not meant belligerently, I know this from my own first time through. Anyway, on to the fight. Rush him from the start and only use the light combos (with the occasional grapple) to force him to the left or right. Once there, you can go and plant his ass into the fencing. Getting him there will be tough. Don't try to use the Haymaker in a combo, he'll reverse it 9 out of 10 times, and then he'll try a submission. Submissions which, in addition to damaging you greatly, also stun you, so you're open to ANOTHER as soon as you make your way out of the first. As you get closer to the fencing and keep in control of the fight, things get significantly easier. Simply use the fencing to keep stunning him again and again, don't do risky Haymakers unless Slick is stunned, and make good use of those kicks you can do from a clinch. Slick Rick almost never does a large series of those kicks, but they're very useful, and you know that. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD [Fighter] Slick Rick [Blazin' Move] The Show [Song] Poppa Large +-----+ No relevant messages waiting for you, only one telling you that you're doing well and that D-Mob would be proud. You've got a lot of DP from beating Slick Rick and I suggest you spend them all before you go over to the second round of the Free-For-All Tournament. It's not gonna be easy, mind you, so be sure you're all set and ready to go before you enter Hunt's Point Scrapeyard. +-----------------------+ FFA Tournament: Round 2 +-----------------------+ VENUE: Hunt's Point Scrapeyard POSSIBLE: Memphis Bleek, Bless, Baby Chris, Comp, Fam-Lay Yes, I am giving you the same strategy, because it's the easiest to do and it works in about all Free-For-All matchups. Free-For-Alls are a lot different from the normal matchups as they have more opponents waiting for you, and backstabbing is not all that unusual. Since the opponents in the tournament are somewhat random, I can't give any stats here, but I'll try to give some useful tips. First of all, you have to make sure you aren't reckless. Take on one opponent at a time, or I can assure you that you'll end up dead within the minute. Don't rush at the start and slowly make your way to the opponent you are facing by default standards. Remember, if you ever take your attention off a target (because you were backstabbed, for example), you can use the WHITE button to shift your attention to another fighter. It's best to focus on one adversary at a time to make sure you don't get multiple fighters coming after you. Furthermore, I suggest you take care of that first opponent as quickly as possible. In the powerplant, make use of the fences on both sides of the arena. Don't use weapons, just pound on your opponent and BLAZE when you have the chance, perhaps use a sneaky Haymaker to dispose of them while the other two competitors are bashing each other's brains out. Use standard strategies for this, but leave the weapon part out. Grabbing a weapon takes time and the longer the fight takes, the bigger are your chances of being ganged upon. Now that the first contestant is out of the way, your character will automatically choose a new target. Make sure you are targetting the STRONGEST foe by now. Head to him and do a Hard grapple from the back, this is truly a nasty art of backstabbing. It deals big damage without being exposed yourself, and it will fill up the momentum gauge considerably so you can BLAZE a second time quite quickly. With the temporal double-team you have, quickly dispose of the guy, then turn to the next. This third fighter should be very much weakened from his previous struggles, so you can take him out quickly with anything you like. Weapons, environmentals, crowd double- teams, whatever. Just make sure the job is done. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD +-----+ Manny and Stingray have some new stuff for you to check out. It's your call, though, since you should have already iced yourself out before the second round of the FFA Tournament. Otherwise, now's your chance. Spend those DP and then navigate to the Foundation on the map. There, the semi-finals will be held. Of course, as you progress, enemies get quite somewhat harder, but the basic strategies remain the same. I'll only offer some specific strategy for the finals. +-----------------------+ FFA Tournament: Round 3 +-----------------------+ VENUE: The Foundation POSSIBLE: Bone Crusher, Erick Sermon, Prodigy, N.O.R.E., Bubba Sparxxx Yes, I am giving you the same strategy, because it's the easiest to do and it works in about all Free-For-All matchups. Free-For-Alls are a lot different from the normal matchups as they have more opponents waiting for you, and backstabbing is not all that unusual. Since the opponents in the tournament are somewhat random, I can't give any stats here, but I'll try to give some useful tips. First of all, you have to make sure you aren't reckless. Take on one opponent at a time, or I can assure you that you'll end up dead within the minute. Don't rush at the start and slowly make your way to the opponent you are facing by default standards. Remember, if you ever take your attention off a target (because you were backstabbed, for example), you can use the WHITE button to shift your attention to another fighter. It's best to focus on one adversary at a time to make sure you don't get multiple fighters coming after you. Furthermore, I suggest you take care of that first opponent as quickly as possible. In the powerplant, make use of the fences on both sides of the arena. Don't use weapons, just pound on your opponent and BLAZE when you have the chance, perhaps use a sneaky Haymaker to dispose of them while the other two competitors are bashing each other's brains out. Use standard strategies for this, but leave the weapon part out. Grabbing a weapon takes time and the longer the fight takes, the bigger are your chances of being ganged upon. Now that the first contestant is out of the way, your character will automatically choose a new target. Make sure you are targetting the STRONGEST foe by now. Head to him and do a Hard grapple from the back, this is truly a nasty art of backstabbing. It deals big damage without being exposed yourself, and it will fill up the momentum gauge considerably so you can BLAZE a second time quite quickly. With the temporal double-team you have, quickly dispose of the guy, then turn to the next. This third fighter should be very much weakened from his previous struggles, so you can take him out quickly with anything you like. Weapons, environmentals, crowd double- teams, whatever. Just make sure the job is done. =*= REWARDS =*= [Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD +-----+ There you go, into the finals! First things first though. A new arena has spawned, this time with normal one-on-ones. You're working your way up to Crow's elite, so don't be surprised if fights get progressively harder, with more countering and reversing being done. At 7th Heaven, the first fighter you face will be Baby Chris. What's in a name? +----------+ Baby Chris +----------+ VENUE: 7th Heaven STYLES: Kickboxing, Streetfighting BLAZIN' MOVE: Violator _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Baby Chris can give you trouble if you allow him to reverse the grapples you throw at him. Remember, a grapple has more chance of success if the opponent was blocking beforehand. You should know this by now, as you've been using the YY-Grapple strategy in the previous twenty fights. Anyway, Kickboxing and Lower Power means getting caught up in a clinch with him is deadly. And unfortunately for you, that's usually what Baby Chris aims for when fighting you. Basically, he'll be on the defensive a lot, looking for a chance to counter your blows, and when he's succesful, he'll follow up with a hard grapple. You can imagine how fast you'll be KO'd if this happens a lot. But what are you gonna do about such a cheap tactic? The most basic strategy to go at Baby's cheapness is using the bottles standing atop the arena's walls. Simply walk up to them and your fighter will grab them. A strike with a bottle is a one-timer, but since he doesn't really reverse that often, you have a good chance of breaking Baby Chris's blocking streak. It leaves him open to a normal grapple in the second after, so take advantage and throw him into the wall. From there, he'll usually be stunned (though, like WC, he won't be down very long), and you can follow up. This fight can get annoying at times, but keep in mind that there's no time limit and you can do whatever you wish. Make your attacks count and Baby Chris will be history. =*= REWARDS =*= [Dev Points] 562 on EASY, 750 on MED, 937 on HARD [Fighter] Baby Chris [Blazin' Move] Violator +-----+ Back at the crib, there's more commercial mail about how good those shops in the shopping district are. Pay them a visit if you like, then go to the gym to increase your skills. Once done, return to 7th Heaven for your second fight. +-------+ Fam-Lay +-------+ VENUE: 7th Heaven STYLES: Martial Arts, Wrestling, Streetfighting BLAZIN' MOVE: Final Frontier _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_| This guy's sheer randomness bewilders me. Sometimes I have no trouble at all when facing him, at other times he just seems to counter everything I throw at him. His stats aren't too shabby, either. He's lacking in the Charisma department but that's not really a disadvantage as he can just KICK YOUR ASS and get the momentum up anyway. Perhaps this fight will be a matter of luck if you're a newer player. If you've mastered the reverse and counter by now, you will have no trouble, since you can simply knock away those Haymakers and make him pay for being a pain. However, I take that you cannot and that you're wondering how the hell you're gonna beat him without those skills. It will be hard. Use plenty of weapons when fighting him, there should be an enormous amount of bottles present, and then go for the grapple. Don't do hard grapples unless he's stunned, or you're in for wrestling hell. Fam-Lay's throws truly hurt, so remain on your guard. You can also go for the YY-Grapple strategy, and it seems to work against him on occasion, but usually it's better to break his guard with weapons and then cheaply go for an environmental attack. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD [Fighter] Fam-Lay [Blazin' Move] Final Frontier [Jewelry] Fam-Lay's Chain +-----+ No more messages. Nothing to do but to go shopping and spending DP before you face 7th Heaven's leading fighter, Bone Crusher, really. Of course you can also look at your trophies and stuff, but... never mind. +------------+ Bone Crusher +------------+ VENUE: 7th Heaven STYLES: Wrestling BLAZIN' MOVE: Never Scared _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_|_|_| Is it just me or is Bone Crusher actually easier than those two you faced earlier? Perhaps that's because by now, you're used to getting some of your attacks reversed. And Bone Crusher does not really pay a lot of attention to his defense, in fact, he doesn't even block that often. And he's so damn slooooooow, you should be able to break almost any attack he throws at you. Which brings us to the generic strategy for beating people in this game again. It works wonders against him, though his high health and toughness mean that it's gonna take a while before you can actually knock him out. Bone Crusher's attacks are giantly powerful, but you should see them coming from miles away. Great reversal practice. That doesn't really mean he's easy to beat. He does reverse your attacks every so often, and when that happens, he'll probably land one of his painful hard grapples on you. If you don't have a lot of health, this can spell out your doom quite quickly, so make sure you don't give him a lot of time to reverse, don't use slow attacks when he's not stunned. There's the second problem: to stun Bone Crusher is really hard, it's a bit like trying to stun Crack or WC. With his maximum toughness, that means he won't be KO'd very easily, and there won't be much occasions on which you can actually hit your clinches or the Haymaker. Don't slack off and you should be fine. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD [Fighter] Bone Crusher [Blazin' Move] Never Scared [Venue] 7th Heaven +-----+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 7: CHOPSHOP TEAM TOURNAMENT *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There's only one thing left on the map, so if you ain't ready by now, then I can say with certainty that you're in trouble. Spend those hard-earned DP and boost your Charisma by enhancing your look. New stuff should become available in the shopping district after almost every fight, so go take a look. After that, head over to the Chopshop for the Team Tournament. Yes, a Team Tournament, that means 2-on-2. There's one basic thing to remember when fighting these people. Always target the one your teammate is NOT paying attention to. If your teammate gets KO'd in the match, you're pretty much doomed to lose, so make sure that doesn't happen. Simply make it two One-on- Ones in one arena. Dispose of that first opponent as quickly as possible, then head over and defeat the other opponent easily, with help from your teammate. As you enter the Chopshop, you get the choice to team up with either Ice-T or Omar Epps. For the sake of this FAQ's usefulness, I strongly suggest you go with O.E. on this one. He simply complements Streetfighter characters better than the Iceberg's submission tactics. Your first match starts immediately afterwards, with you and O.E. going against Havoc and Prodigy. +------------------------+ Round 1: Havoc & Prodigy +------------------------+ VENUE: The Chopshop o---o Havoc o---o STYLES: Martial Arts, Wrestling BLAZIN' MOVE: Hostility _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ Charisma |_|_|_|_|_|_| You've fought Havoc before, so it shouldn't be very difficult to take him out. This time, the arena is in your advantage, you can basically do environmentals again and again. Be more agressive than normally to take him out as quickly as possible, with high Toughness it'll take a time before he's knocked out, and that's bad if Prodigy manages to get the upper hand over O.E. Still, see the Havoc tactics from the Syn Energy Powerplant if you need more detailed information on beating him. o-----o Prodigy o-----o STYLES: Streetfighting, Kickboxing, Submissions BLAZIN' MOVE: Hell on Earth _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_| Prodigy can be hell to face alone at this level, so if you can manage it, try to fight Havoc first and then double-team on this guy to take him out easily. Still, there will be times where it proves impossible to do this. In that case, get ready for some frustration. Up to now, you have met no one who reverses as much as Prodigy does. Everything. Light strikes, hard strikes, all grapples. Offensively, he ain't bad either. He has great U- and L-Strength so you can bet on his submissions being painful. He won't go for submissions that often, usually he'll just combo you after he has once again countered one of your attacks. If you truly have to face him before Havoc, do short, light combos until you can find a weapon. When you see something you can bash with, go pick it up. Now, you have to time your strike or Prodigy will simply reverse and take the weapon away for you. Alternate between using (X) and (Y) to decrease his chances of doing this. When he's open and stunned by a weapon attack, go for the grab and smash his head into the wall. Fortunately, his health and toughness aren't all that high, so it won't take too long, but stay on your guard for his nasty countering habit. =*= REWARDS =*= [Dev Points] 562 on EASY, 750 on MED, 937 on HARD +-----+ And for round two: +---------------------+ Round 2: WC & Mack 10 +---------------------+ VENUE: The Chopshop o--o WC o--o STYLES: Martial Arts, Streetfighting, Wrestling BLAZIN' MOVE: Westside Special _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_| Another encounter with WC, and though the arena is more in your advantage this time, he still has some big bad moves in his list that can hurt like hell. Martial Arts and Wrestling seem a very strange combo, but WC combines them well. Fortunately, he won't reverse very often - or not as much as Prodigy - so you won't have a hard time dealing damage. Your only enemy here is time: if O.E. gets knocked out while you have trouble stunning WC, there will be hell to pay. Otherwise, refer to the Red Room section with WC for strategies, only this time make more use of the environment. It should be over more quickly than your first matchup with WC. o-----o Mack 10 o-----o STYLES: Streetfighting, Wrestling BLAZIN' MOVE: West Threat _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| A new face, a big fat face in that. I never have lots of trouble facing off against Mack 10, but he's not too easy to take out, especially because of that huge health and toughness. He'll also counter and reverse more than WC, so pay attention not too act reckless in your agressiveness. Not as bad as fighting Prodigy, but he can still prove a challenge. Mack 10 is also a fervent user of environmental attacks, just like yourself. If you find yourself trapped in a corner, fight for your life, or you'll be bashed against those walls again and again and again... A Charisma of 7 will allow him to Blaze fairly quickly if he manages to do this, so you have to keep the upper hand in this fight. The good ole' strategy works here, but you have to be careful and time your punches. Don't grab unless he's blocking, that's the drill. WC and Mack 10 are both hard to take out quickly, so it doesn't really matter who you fight first. Just make sure you force them into the wall, and from there you can do anything you like to KO them. Clinch-Kicks-to-Haymaker can prove VERY useful here. And ummmmm... and do watch out for Mack 10's insanely powerful Haymaker, will you? =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD +-----+ Pour les francais, le cours trois: +---------------------------------+ Round 3: Sean Paul & Elephant Man +---------------------------------+ VENUE: The Chopshop o-------o Sean Paul o-------o STYLES: Martial Arts BLAZIN' MOVE: Street Respect _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| Talking about a change of strategy. You've faced both of these opponents before, so you should know their strengths and more importantly, their weaknesses. One thing to keep in mind is that O.E. doesn't have a good defense against the barrage of combos that Sean Paul and Elephant Man can unleash, he'll go down fairly quickly if you don't dispose of your first enemy quickly. That said, it's quite lucky that Sean Paul has low toughness and Elephant Man has low health. As for Sean Paul, you should press your attack once you got him pinned down against the walls using the strategies that beat him at the Babylon. He will try to counter a lot, so mix your attacks up to keep him guessing. It's actually easier to stun him here, because there are so many things you can throw him against. o----------o Elephant Man o----------o STYLES: Kickboxing, Martial Arts BLAZIN' MOVE: Good 2 Go _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_| A bit like Sean Paul, only easier to deal with if you manage to keep attacking him with YY-Grab. Reversals aren't really his thing, he might try to do some, but more often than not he won't succeed and open himself up to attacks. Time is of the essence, and with 8 for Toughness you have to make sure you keep pelting away at his life bar, or it'll simply re- charge, which allows Sean Paul to beat O.E. and then double team upon you. Double-teams occur on a more steady basis than it was in the two previous rounds. If you get caught up in a corner, they will just keep kicking you, so make sure O.E. attracts some of their attention if you find yourself targetted by two opponents at a time. Also see the Babylon section to find strategies to use against the Elephant Man if its 1-on-1. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD +-----+ Ronde Vier: (Heheh, Dutch ;P) +------------------------------------+ Round 4: David Banner & Bone Crusher +------------------------------------+ VENUE: The Chopshop o----------o David Banner o----------o STYLES: Streetfighting, Wrestling BLAZIN' MOVE: Animal Instincts _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_| Two giants teaming up in one ring. What more could you ask for round four? This is probably the easiest matchup if you've trained your character with lots of points into the Speed attribute. David Banner is a Haymaker-lover, and for a good reason: with maximum Upper Power those blows are absolutely devastating. However, they can be seen from afar, so for once I will say: block (!) when you see it coming. Banner's attacks are somewhat faster than Bone Crusher, but they share the same abysmal speed, so simply crash him into walls to get his health down. Still, if Bone Crusher defeats O.E. while you're at it, you're in "big" trouble (get the pun), so try to do everything without hassle, but with speed. o----------o Bone Crusher o----------o STYLES: Wrestling BLAZIN' MOVE: Never Scared _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_|_|_| Bone Crusher reverses less often than Banner, has no real intention to block, and the only real danger comes from his lethal hard grapples. It's only been a few minutes since you last faced him, so those strategies from 7th Heaven should be fresh in your mind. Pound him with weapons if he doesn't go down very easily. Again, like with Banner, getting him KOd before O.E. gets in trouble will be problematic, with 10 Toughness and a big 9 for Health. Use the most powerful attacks you can think of. By the way, if your lower strength isn't as big as your upper strength, there's a good chance your wall attacks won't hurt Bone Crusher very much. If this happens to you, try the following: whip him into the wall, he should be stunned then, leaning against it for a second or so. Do Y-Y-Haymaker to get a lot of his health off. True, it won't get you many points, but it will definitely aid in dealing with him quickly. =*= REWARDS =*= [Dev Points] 1500 on EASY, 2000 on MED, 2500 on HARD +-----+ When those are out, you're ready for the finals: +--------------------------------------+ Round 5: Busta Rhymes as Magic & Ice-T +--------------------------------------+ VENUE: The Chopshop o-------------------o Busta Rhymes as Magic o-------------------o STYLES: Submissions BLAZIN' MOVE: Call the Ambulance _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| Call him arrogant if you like, Magic sure has enough reason to act like that. Damn, toughness, health, upper power, and charisma are all nearly maxed. I'm surprised that his lower power is only average, but I'm sure it's only a reason for us to be happy. Speed is his weakness, but unlike Banner or Bone Crusher, it isn't very easy to take advantage of. Not that he reverses very often, he can be defeated with the normal YY-Grab strategy, but it'll take some pain. You only seldomly have to take Magic on first, but since it is a possibility, I will still offer some strategy. What you should strive to avoid is to end up getting grappled by this guy, his submissions hurt like hell, and he goes for them very often - it's his only style. Also, wall attacks don't hurt him that much. It's better to go for Y-Y-Haymaker when he's stunned against the wall, it tends to do more damage, and it can also knock him out with that final blow. o---o Ice-T o---o STYLES: Submissions, Martial Arts BLAZIN' MOVE: Iceberg _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| Ice-T should be easy by now. He's basically a less powerful but more nimble version of Magic. Also, he'll reverse some- what more, but by now your upgraded character shouldn't take too much damage from the Iceberg's attacks. Force him against one of the walls and be done with it, environmental attacks take a shitload away from his health bar. It's far easier than facing him in a boxing ring, where there aren't many things to throw him against. If you face Ice-T first, you have to make sure you don't get caught up in any of his submissions. He may not be able to force you into submission by doing this, but he'll set you up for Magic - who can then easily win by doing more and more submissions on your character. So that's about the only hazard when facing Ice-T at the Chopshop. =*= REWARDS =*= [Dev Points] 2625 on EASY, 3500 on MED, 4375 on HARD [Venue] The Chopshop +-----+ Victoriously your character drives away in his new ride. Of course, the hip hop underworld wouldn't be the hip hop underworld if he didn't pass by Magic and Ice-T to hone them. That middle finger is sure to make some enemies, let me tell you that ;P ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 8: BACK TO BUSINESS *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice-T doesn't think kindly of you after you humiliated him like that, while O.E. commends you on the teamwork and tells you that he got your back - it means he's joined D-Mobs gang, while Ice-T has joined Crow's. Anyway, a new arena has spawned on the map, The Gauntlet, where one opponent is waiting for you to take you on in a cage match. Spend the giant amount of DP you gained from the Chopshop Tournament, buy some new gear, and then head out to face him. +---------+ Lil' Flip +---------+ VENUE: The Gauntlet STYLES: Martial Arts BLAZIN' MOVE: Game Over _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_| After the Chopshop, this match came to me as a relief, it gave me a back-to-basics feeling. In this one-on-one you have plenty of opportunities to use attacks off the wall, and you should do so anytime you can. Lil' Flip is a hard opponent to face in any other arena, but not in a cage match. His speed won't help him get away from your attack streak because the fighting area is quite small. I'm quite surprised by the fact that his Upper Strength is maxed while most of his good combos consist of kicks and the like. Perhaps EA purposefully made him weaker, but I think it would have made it more fun, or give a more rewarding feeling when you beat him. Flip is very weak to the YY-Grab strategy, so I suggest you use it to its maximum potential here. One thing you shouldn't do is make use of Haymakers. Flip will ALWAYS reverse those, unless he's stunned from a previous attack, of course. Other than that, do whatever you like. Throw in a couple of Clinch Kicks followed by the Haymaker to make things even easier. =*= REWARDS =*= [Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD [Fighter] Lil' Flip [Blazin' Move] Game Over [Venue] The Gauntlet [Song] Bust +-----+ As Blaze, your girlfriend and your character walk through the garage where the recently won car is parked, they are suddenly confronted by Magic. He gets all worked up about you staying out of Crow's clubs, or else... Your character doesn't think too much of it and insults him. Agressively Magic pushes him against his car, inciting a fight. +---------------------+ Busta Rhymes as Magic +---------------------+ VENUE: Demolition Match STYLES: Submissions BLAZIN' MOVE: Call the Ambulance _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| This is a special fight, a Demolition Match. You and Magic are fighting inbetween two cars. The left one's yours, and the one on the right is Magic's. The main goal of this fight is still to KO your opponent, but there's another way to win. Don't worry about this on Easy difficulty, but people who play on Medium or Hard can win more easily by wrecking Magic's ride. To do this, you have to throw him three times against the front window, both car doors, and any other part that can be damaged separately. Usually, Magic is KO'd by the time you start to bash the second door, if you play on Easy level that is. Strategies to beat him can be found in the Final Round of the Team Tournament you did earlier, they should be more than sufficient to take him out here. When you're a new player don't go for the ride-wrecking, simply try to KO him, but make use of the car in the process. Bashing the car can KO Magic because it counts as an environmental attack. =*= REWARDS =*= [Dev Points] 1875 on EASY, 2500 on MED, on 3125 HARD +-----+ Back at the crib you have a new batch of messages to read, involving the new thingies at the stores, some threats from Crow and Magic, blah blah. It gets old real quick. Fortunately, some new arenas have been unlocked to fight in, so head over to the shopping district, spend whatever you like, then head over to the Chopshop. Only this time for some One-on-Ones. +--+ WC +--+ VENUE: The Chopshop STYLES: Martial Arts, Streetfighting, Wrestling BLAZIN' MOVE: Westside Special _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_| This is the third time you face WC. He hasn't gotten any harder since you last faced him, and you've already fought him in this arena, so there shouldn't be a problem in dealing with him right now. For detailed strategies look at the encounter you two had in the Red Room. Perhaps he counters a bit more this time around, but it shouldn't make a difference in the long run. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD [Fighter] WC [Blazin' Move] Westside Special +-----+ After that match you'll notice Blaze has sent a message about the Finals of the FFA Tournament going down at the Babylon. Again, there's no hurry to enter that match, especially because it's one of the hardest matchups in the game, so just do whatever you wish, then return to the Chopshop to fight the only available opponent there, Warren G. +--------+ Warren G +--------+ VENUE: The Chopshop STYLES: Kickboxing, Martial Arts, Wrestling BLAZIN' MOVE: Spine Splitter _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_| Basically a duplicate of WC, only this time speedier, with more emphasis on kicks than punches - they also have the same styles apart from Streetfighting being exchanged with Kickboxing. As you can see, this fight can become a drag if you don't keep your assault going, Warren G recharges his health bar even more quickly than others with maximum toughness. Just so you know. Then, Warren G also acts like WC in the sense of his resistance to stuns: he won't stay down very long after you've bashed him, so make sure you act quickly if you want to pick him up for a hard grapple. Warren G tends to reverse a lot of grapples and the harder punches, so you'd best be on your toes for any opportunity you have to land such a blow on him. If you have lots of Speed yourself, this won't be a very hard matchup, since you can interrupt a lot of Warren G's attacks. If you haven't put points into Speed... well, I can't really help you. Just use YY-Grab and hope for the best... =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD [Fighter] Warren G [Blazin' Move] Spine Splitter +-----+ Blaze has left you yet another message. About hitting him back. Why? I mean, it's not like this is an RPG or something. Maybe it adds to the flavour of the game, but I can assure you that it has little to do with the storyline. Go and prepare yourself before you face the leader of the Chopshop. +-------+ Mack 10 +-------+ VENUE: The Chopshop STYLES: Streetfighting, Wrestling BLAZIN' MOVE: West Threat _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| What? He's the leader of the Chopshop? A familiar face, again, so you should know how to beat him. You've done it before at the Chopshop so what would bother you now? He fights exactly the same as in the Team Tournament - sometimes he even reverses less - so as long as you keep away from his Haymakers and don't allow him to throw you against the wall continuously, you'll be fine. See the second round of the Chopshop Tournament for more detailed strategies on how to beat him. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD [Fighter] Mack 10 [Blazin' Move] West Threat +-----+ That concludes your business at the Chopshop. When you're done spending all you've earned, it's time to head back to an arena you should know vaguely from the start of the game. That sweet place where you first met your girl- friend - unless, of course, you went with Carmen Electra - the Limit. One of the more exciting fights is coming up. +------+ Xzibit +------+ VENUE: The Limit STYLES: Kickboxing, Submissions BLAZIN' MOVE: Front to Back _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| Xzibit surely knows how to take care of things. He has about the highest stats of the standard fighters and he has a dangerous combination of styles at his disposal; add to that his painful Blazin' Move and you know that you're in trouble. Fortunately, his AI is kinda weak compared to the others, probably because he'd be way too strong to overcome otherwise. The first thing to watch out for is his rush, he'll come flying about 90% of the time, and you have to be fast to block it. Worse, if you block too early, he will grab you and you'll suffer big damage from the start. So stay focused from the beginning to the end of the match. Second are his kick combos. Xzibit will use them a lot, and man are they fast. He'll often reverse while you are in the middle of a combo and then quickly pounce with a kick combo. Those blows hurt a lot, so be careful not to make your combos too long. Alternate between striking, grappling, and weapon use. Of course, you shouldn't use hard attacks unless he's stunned. Fortunately, if you can get him to one side of the area and bash him against the neon machine or pool table, the fight gets a lot easier. He has no resistance to stuns, so make full use of those clinch kicks and finish up with a Haymaker. =*= REWARDS =*= [Dev Points] 2625 on EASY, 3500 on MED, 4375 on HARD [Blazin' Move] Front to Back [Jewelry] Xzibit's Chain +-----+ Though he has nothing to do with the story itself, that doesn't stop Xzibit from sending you a message entitled "Never Again". Well, lucky for him, you two won't ever face off again. Or perhaps you're thinking "lucky for me" in relief. Anyway, read your messages, then spend that bunch of DP you got from beating Xzibit in the Stapleton Gym. There are two new arenas to fight in, all with opponents you've already battled, but necessary to complete none- theless. +----+ Cruz +----+ VENUE: The Pit STYLES: Wrestling BLAZIN' MOVE: Flatline _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_| An oldie who you beat at the Limit in your fifth fight or so. He hasn't gotten any better since, he's a tad more agressive and uses his hard grapple wrestling throws more, but other than that you should have no trouble dealing with him. At The Pit, there are lots of things you can use for environmental attacks, so experiment a bit and see where you can throw Cruz into. For detailed strategies on beating Cruz, see the fight against him in The Limit somewhere in the top part of the walkthrough. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD +-----+ Read your messages - nothing important - do whatever you like, and then go back to The Pit to face another familiar fighter. The true Jamaican with that badass AI, Solo. *sniff* +----+ Solo +----+ VENUE: The Pit STYLES: Martial Arts, Streetfighting, Submissions BLAZIN' MOVE: No Way Out _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| Oh my god, not Solo again! Isn't a tear already welling to your eyes? Fortunately, his AI isn't as bad as it used to be. It's gone from Absymally Easy to Quite Easy, mainly because Solo tends to reverse more and actually focuses his submissions upon one part of the body. It still is hard to lose to him if you keep attacking him with a variety of combos and grapples. For other strategies, see Solo's section at the Babylon where you first faced him. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD +-----+ It appears word has spread on the street about Crow wanting you to join his team. Indeed, it seems he's sending you more and more "friendly" messages with offers for you to join him. Unfortunately, you don't decide whether you do that or not... I'll leave that to the storyline for now. When you're all set, go back to The Pit for your third opponent. +-------------+ Bubba Sparxxx +-------------+ VENUE: The Pit STYLES: Kickboxing, Wrestling BLAZIN' MOVE: Southern Hang _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Finally, a new face which we can bash to gory, bloody pulp. Bubba Sparxxx will be a step up from Cruz and Solo but he isn't too hard once you've fought him a couple of times. Health and toughness are both high, meaning that this fight will take longer than normally. If they would have given him the Streetfighting style with that Upper Power, things would really be bad, but EA has supposedly decided to spare us the trouble. Don't pay too much heed to his kick combos, it's okay to be hit by some of them. The worst in his repertoire are his wrestling throws. He has some particularly nasty ones that'll leave you stunned for a long time if he lands them. Notice that if Bubba grapples you normally, he'll go for the Kickboxing kicks, but if he manages to grab you Hard he'll always use a wrestling move on you. These things can easily KO you, so watch it! Bubba Sparxxx counters sometimes, but not so much that it makes the YY-Grab strategy obsolete. It should work fine against him, if you can take a little annoyance, and it'll keep you from ending up in Bubba's grapples most of the time, which is a big pro. In short, this will be a battle of average difficulty. Take your time and you should prove victoriously. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD [Fighter] Bubba Sparxxx [Blazin' Move] Southern Hang +-----+ Some new stuff is available at SUS. Does Snowman have to send you a message everytime that happens? Sheesh. Well, no time to lose, spend your points and select the Pit one last time to fight the leader, David Banner. +------------+ David Banner +------------+ VENUE: The Pit STYLES: Streetfighting, Wrestling BLAZIN' MOVE: Animal Instincts _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_| Since I don't want this document to become overly big and slow to load, I won't repeat strategies already mentioned. Unless it concerns an FFA. Anyway, David Banner hasn't changed a bit since you last faced him at the Chopshop. He's a tough cookie to take out and his love for Haymakers still clearly shows through the fight. View round four of the Chopshop Tournament to see all the strategies for beating David Banner. =*= REWARDS =*= [Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD [Fighter] David Banner [Blazin' Move] Animal Instincts [Venue] The Pit +-----+ And that means another area conquered for D-Mob! The second area you should visit, after upgrading yourself and your gear of course, is the Heights. This is a rooftop arena with some old faces ready for readjustment on your behalf. Go over there now. +--+ Bo +--+ VENUE: The Heights STYLES: Martial Arts BLAZIN' MOVE: Pop Your Collar _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| I'm currently listening to "It's Been Awhile" by Staind, and it's quite scary to see how well it fits this fight against Bo. Last time you faced him you were a total zero, struggling at the Foundation. Now you have to face him at the Heights. Has he gotten any tougher to beat? Yes, mainly due to his nasty tendency to make a lot of counters. But take a look at the new arena. It's gonna be hard to pull of environmentals here, the only places where you can do it is at the left side of the field, where the crowd is leaning against the pillars that hold the balcony together. Those pillars can be used for wall attacks, and that's about it. The balcony itself can not be used, opponents will just bounce back off it. See the strategy for Bo in the Foundation, only this time use normal grapples to stun him. Otherwise, YY- Grab away... =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD +-----+ Ah, damn, what the hell... You know what to do, so I won't hold you up and just continue with the next strategy. A strategy you already know, but don't scold me for trying to make this FAQ complete, eh? +-----+ Dan G +-----+ VENUE: The Heights STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Break Beats _ _ _ _ _ _ Upper Power |_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_ _ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| This fight will also be harder than in the Terrordome, but Dan G still doesn't weigh up to what you've already faced so far. True, he uses a lot more counters these days - everyone does - but it's really nothing special. He also tends to do more Haymakers but those are easily blocked and countered. He simply can't harm you with those low Upper and Lower Power stats. Strategies for beating Dan G can be found above, when you had to face him in the Terrordome. Only this time it will be necessary to use normal throws instead of environmentals. It'll only slow down the process; you will win if you persevere. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD [Blazin' Move] Break Beats +-----+ Ah, damn, what the hell... You know what to do, so I won't hold you up and just continue with the next strategy. A strategy you already know, but don't scold me for trying to make this FAQ complete, eh? (Lookie lookie, I know how to Copy & Paste!) +------------+ Elephant Man +------------+ VENUE: The Heights STYLES: Kickboxing, Martial Arts BLAZIN' MOVE: Good 2 Go _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_| See the tactics you used at the Babylon to beat this guy for the third time in a row. He really shouldn't be able to surprise you anymore. Watch out for those reversals though, you have to mix up your attacks if you want to win. That said, do Y-Grab, YY-Grab, YYY- Grab, YX-Grab, etc. It should take care of Elephant Man very quickly. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD +-----+ Ah, damn, what the hell... You know what to do, so I won't hold you up and just continue with the next strategy. A strategy you already know, but don't scold me for trying to make this FAQ complete, eh? (Alright, I won't do it again...) +-------+ Prodigy +-------+ VENUE: The Heights STYLES: Streetfighting, Kickboxing, Submissions BLAZIN' MOVE: Hell on Earth _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_| Finally you get to fight this guy one-on-one. If you are thinking that the Heights is a shitty arena to fight in already, this battle will only make it worse. Being the reverse-happy fighter that Prodigy is, you'll have to take a lot of damage before you can actually knock this fella out. But if you've trained your character in Speed, like I suggested earlier, then you've got nothing to be afraid of. Most of your attacks can interrupt Prodigy's, so don't be afraid to get reversed a couple of times. Mix it up like you did against the Elephant Man and Prodigy will find himself on the floor in no time. The lack of environmental possibilities will make this fight a bit of a drag, even with Prodigy's relatively low health and toughness. If you're faster, keep doing light combos followed by grapples, and take advantage of every stun with hard grapples, so that you can kick and eventually Haymaker him into KO. =*= REWARDS =*= [Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD [Fighter] Prodigy [Blazin' Move] Hell on Earth [Venue] The Heights +-----+ Think you're ready for one of the hardest matchups in Def Jam: Fight for New York? Make sure you spend all your DP and boost your Charisma before heading over to the Babylon club for: The Free-For-All Tournament, Final Round! +---------------------+ FFA Tournament: Final +---------------------+ VENUE: Babylon POSSIBLE: Manny, Lil' Flip, Capone, Warren G, WC People, I know Manny is hard to take out with his cheap blocking and reversal techniques, so I added somewhat to the general strategy for FFA, meant specifically to deal with him. It means that you DO NOT go one-on-one with Manny, but instead cheaply take him on from behind. It's cheap, but it's the easiest way of doing it without reversals. Free-For-Alls are a lot different from the normal matchups as they have more opponents waiting for you, and backstabbing is not all that unusual. Since the opponents in the tournament are somewhat random, I can't give any stats here, but I'll try to give some useful tips. First of all, you have to make sure you aren't reckless. Take on one opponent at a time, or I can assure you that you'll end up dead within the minute. Don't rush at the start and slowly make your way to the opponent you are facing by default standards. Remember, if you ever take your attention off a target (because you were backstabbed, for example), you can use the WHITE button to shift your attention to another fighter. It's best to focus on one adversary at a time to make sure you don't get multiple fighters coming after you. Furthermore, I suggest you take care of that first opponent as quickly as possible. In the powerplant, make use of the fences on both sides of the arena. Don't use weapons, just pound on your opponent and BLAZE when you have the chance, perhaps use a sneaky Haymaker to dispose of them while the other two competitors are bashing each other's brains out. Use standard strategies for this, but leave the weapon part out. Grabbing a weapon takes time and the longer the fight takes, the bigger are your chances of being ganged upon. Now that the first contestant is out of the way, your character will automatically choose a new target. Make sure you are targetting the STRONGEST foe by now. Head to him and do a Hard grapple from the back, this is truly a nasty art of backstabbing. It deals big damage without being exposed yourself, and it will fill up the momentum gauge considerably so you can BLAZE a second time quite quickly. With the temporal double-team you have, quickly dispose of the guy, then turn to the next. This third fighter should be very much weakened from his previous struggles, so you can take him out quickly with anything you like. Weapons, environmentals, crowd double- teams, whatever. Just make sure the job is done. MANNY: You liked Manny back when he was in his tattoo shop. You won't like him anymore after this battle. He is without a doubt the CHEAPEST, most FRUSTRATING opponent to face if you don't know how to reverse. And unfortunately for me, I'll have to offer strategies for those of you who can't. All I can say is this: DO NOT let you and Manny be the only two fighters left. That's frustrating, takes long and you'll probably lose in the end. Instead, make quick work of your first opponent (this is never Manny), then step away from the battlefield. Manny and a third fighter should still be battling, usually with Manny winning. Now simply Haymaker him from behind. Nothing else, don't grapple, don't combo, simply do Haymakers when he has his back to you. It should bring his health down quite quickly, he hasn't got a chance to block it, and you can KO him with it easily. Cheap, but thoroughly effective. Good luck, still! =*= REWARDS =*= [Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD [Fighter] Manny +-----+ Back home, Blaze congratulates you on your victory in the tournament and Rollins has left you a message about a One-on-One Tournament going on at the Gauntlet this week. Spend those DP you earned in the FFA Finals before you go and take them on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 9: THE GAUNTLET INTENSE *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-------------+ Round 1: Nyne +-------------+ VENUE: The Gauntlet Intense STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Speedbag _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_| Nyne is nothing new and is actually easier than when you fought him at the Foundation. Your stats have increased ever since, and unfortunately for Nyne, his style hasn't changed. He's a balanced fighter, so I'm not saying it will be the easiest ever, but he isn't able to trouble you in any area, if you upgraded your character properly. Still, if you can't beat him for some odd reason, go all the way back to the Foundation strategy. This time there is even more environment to throw him against. =*= REWARDS =*= [Dev Points] 750 on EASY, on MED, on HARD +-----+ +-------------------------+ Round 2: Chiang OR Santos +-------------------------+ VENUE: The Gauntlet Intense STYLES: Martial Arts/Kickboxing BLAZIN' MOVE: Back Attack/Filipino Pride It seems to be completely random who of the two you face, but they fight quite alike. You've already met and beat them at the Dragon House, otherwise you couldn't be in this Tournament right now. Remember that they both rely on Speed and can't take continuous power attacks, so make good use of that cage around you. Also see the Dragon House for more details. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD +-----+ +-------------------------+ Round 3: Fat Joe as Crack +-------------------------+ VENUE: The Gauntlet Intense STYLES: Wrestling, Streetfighting BLAZIN' MOVE: The Crack Attack _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| This fight is exactly like your encounter with Crack at Club Murder earlier in the game. This time around, he's reversing slightly more, but then again, you've become a lot stronger as well. Still, watch out for that fancy Pedigree, he'll try to throw it at you time and time again. Other than that, there's nothing more to say but to look at what you did in Club Murder, and repeat that cycle. =*= REWARDS =*= [Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD +-----+ +--------------+ Round 4: Ice-T +--------------+ VENUE: The Gauntlet Intense STYLES: Submissions, Martial Arts BLAZIN' MOVE: Iceberg _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| Downright easy compared to Crack. He just has no defense at all in this match, he doesn't counter a lot, it's like he's having a bloody day off... which is infiuriating, it is like he's not taking you seriously. I finished this match perfectly in under 30 seconds. I'm sure you can do the same. Just use the strategies that beat Iceberg in Club 357 and the Chopshop, and you'll be fine. =*= REWARDS =*= [Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD +-----+ +--------------------+ Final: Henry Rollins +--------------------+ VENUE: The Gauntlet Intense STYLES: Streetfighting, Kickboxing, Martial Arts, Submissions BLAZIN' MOVE: 2.13.61 _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Yes, you're reading it correctly, your trainer actually has more styles than you're allowed to train. That means he will pose a great challenge. His stats are all above average, and he doesn't seem hampered at all by his statistical weakest attribute, speed. Sometimes he just interrupts your attacks with a truly hurting kick combo, which he continues to use until you're ready to be KO'd. And with four styles, he has lots of ways to KO you. So, how are you gonna beat him then? It won't be easy, but you already knew that. Rush him from the start and start throwing him into things. He'll counter your grabs if you don't mix combos up, so keep some variety in your moves. When he's stunned against the wall, you can do Haymakers to steadily wear him down. If you keep on the offensive - even if he reverses - he won't have any chance of getting out his own power moves. His health bar is quite long, like Crack's, and he won't take too much damage from attacks. Thus, the fight is also a matter of patience and keeping a cool head. A mistake is usually enough for Rollins to get down a quarter (!) of your health bar, so focus. You don't get that much money and DP for nothing. =*= REWARDS =*= [Dev Points] 5625 on EASY, 7500 on MED, 9375 on HARD [Blazin' Move] 2.13.61 [Venue] The Gauntlet Intense +-----+ Victoriously your character walks into one of the club's rooms, looking for his girlfriend. He's so full of himself that he doesn't see Sticky Fingaz sneaking up on him with a baseball bat and hitting him down. Crow and Magic tread into the screen. In a vicious act of blackmail Crow's captured your girlfriend. He now wants you to fight for him, against D-Mob, and win back his clubs. Worse, he also wants you to tell everyone who asks that you went over to Crow's side "willingly". You have no choice but to follow his orders. ~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 10: BLACKMAILED! *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~ "Is this really part of the storyline?" you might ask. Yes, it is, and you have a lot of fights ahead of you before you can finally set things right. And you'll get a lot of threats in your messages, especially from D-Mob himself, who seems pretty upset. Anyway, you're now in Crow's camp and fighting against your former colleagues. Your character's opening taunt in a fight has also changed: he'll just stand there and say nothing. If you win, he doesn't insult or taunt anybody, but just walks away. Spend your DP, then head over to the Syn Energy Powerplant to win back Crow's first club, the Syn Energy Powerplant. +----+ Comp +----+ VENUE: Syn Energy Powerplant STYLES: Wrestling BLAZIN' MOVE: Claw Buster _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_|_| Comp can be a mess to deal with. He reverses more than any opponent you have faced so far, save Manny perhaps. Also, he has some very damaging throws in his repertoire which he will use after almost any counter. Look at that Upper Power... it's like eating Pedigrees over and over again, so don't be surprised if he can blaze within twenty seconds if you're having a bad day. Beating him without countering will be hard, because he acts very agressively. He'll try to rush you from the start most of the time, so sidestep to avoid getting a stun up your arse early. Now come's the hard part: you have to be agressive while Comp's being agressive as well. That seems to be contradictory, but it works very well against him. See him coming with a grab? Interrupt it with a light punch and immediately go for the grab, he won't counter it this way. Get him against the fencing for some serious damage, or do a normal throw if you're too far away. If you keep doing this, he won't lay a finger on you, but don't think it's easy: it'll take some practice before you have the timing of intercepting his attacks right. But once you do so, you'll have no problem beating him. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD [Fighter] Comp [Blazin' Move] Claw Buster [Song] COMP +-----+ The game has gotten a lot more depressive now that you're forced to work for Crow, huh? No more congratulating messages, only some pats on the back from your new "boss" - like we were waiting for that - and threats from Blaze, Ludacris, and D-Mob. And, not to forget, the annoying messages about new stuff being available. Do what you wish, but eventually you'll end up at the Powerplant again to face House. The practice dummy who allowed you to bash him so you could learn the game's controls. +-----+ House +-----+ VENUE: Syn Energy Powerplant STYLES: Streetfighting, Wrestling BLAZIN' MOVE: House Call _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ Charisma |_|_|_|_|_|_| After Comp, House shouldn't pose too much of a problem for you. He's a bit of a Haymaker fanatic like David Banner, but interchanges those slow blows with heavy wrestling moves, like Comp. He doesn't reverse your blows very often, so the YY-Grab technique should work fine. Make sure you're not accidentally hit by his Haymaker though, it seems to do even more than that maximum 10 Upper Power damage. To take him out, you'll have to make use of the fences at either side of the arena, or this fight will seem to last forever. It takes a while before House is worn down. I guess he got that toughness from practicing Blazin' Moves with Rollins, heh. He's one of the easier opponents in D-Mob's camp, so enjoy it while it lasts. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD [Fighter] House [Blazin' Move] House Call +-----+ The next opponent will be harder than House, but easier than Comp. I don't really understand why Freeway is the Powerplant's boss, there're much harder fights out there. Anyway, once you're done doing anything you want, head for the Powerplant one last time for this battle. +-------+ Freeway +-------+ VENUE: Syn Energy Powerplant STYLES: Kickboxing, Martial Arts BLAZIN' MOVE: North Philly _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_| Kickboxing and Martial Arts form one of the most lethal and swiftest styles in the game. And with stats like max speed, lower power, and toughness you would expect this boss battle to be a pain. But for some reason, it isn't, I can't really say why. Freeway simply doesn't give you trouble with his speed. Sure, he'll land some long good kick combos, but they won't hurt you. So, here's the detailed help I can offer. Don't rush him from the start because Freeway sidesteps almost instantly in every battle. Instead, approach him normally and begin punching. Don't give him the chance to interrupt your attacks by grabbing after the second punch (sounds quite familiar) and throwing him against the wall. From there, you should know the drill. Haymakers take more away from his health bar than the environmental attacks, so you may want to try those in- stead of grappling when Freeway's stunned against the wall. Don't, under any circumstance, give him an opening because this will make the fight unnecessarily complex. If he does manage to hit you, roll away and mount a new assault. His defenses will prove insufficient in the end, as Freeway blocks far more than he counters, which leaves him open to the grab. =*= REWARDS =*= [Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD [Fighter] Freeway [Blazin' Move] North Philly [Jewelry] Freeway's Chain +-----+ That was the last time you've fought someone at the Powerplant, that club is now officially Crow's. You feel sick already? Well, it's about to get worse, because next up is The Limit. Where you met your girlfriend. Where you taught Trejo a lesson. And now you're in a gang with the same scum you used to fight... +-----+ Trick +-----+ VENUE: The Limit STYLES: Streetfighting BLAZIN' MOVE: Kidney Stones _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Was one of the weakest fighters when you faced him in your first battle at the Foundation, and hasn't grown to fight any better since. He'll still defend a lot - but without doing a lot of counters - and will try Haymakers from the weirdest of positions. Honestly, you shouldn't have any trouble beating him right now. If you do, you can just look at the Foundation's strategy, but I doubt anyone's reading this section anyway. Because anyone can beat him. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD +-----+ It's not like you earned that many DP for beating Trick, but I guess that you can go and train at Stapleton if you want to. D-Mob once again has sent you a pleasant message concerning some cement boots - wow, you can't even get those at SUS! Sorry, you get lame if you put too much time into a FAQ on one day. +------+ Chiang +------+ VENUE: The Limit STYLES: Martial Arts BLAZIN' MOVE: Back Attack _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| I'm feeling kinda compassionate for Chiang. I mean, how many times have you smacked the crap out of his face and turned his body into bloody artwork by now? At least he's gotten somewhat harder. Also, you won't have so many ways to do environmentals like you did at the Gauntlet/Dragon House, so you'll have to find another way of damaging him quickly. Haymakers are the answer to that. Chiang will also reverse more of your attacks, but you should have gotten used to that by now. The strategies you used against him in the Dragon House should work here just fine, just exchange environmental attacks with the clinch kicks or a Haymaker. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD +-----+ That unlocks the Limit's boss opponent. Perhaps you have already faced him in the FFA Tournament, but since those opponents are random, there's no way to tell for sure. His name is Memphis Bleek, and he'll prove to be a challenge after the two wimps you faced to work up your appetite. +-------------+ Memphis Bleek +-------------+ VENUE: The Limit STYLES: Streetfighting, Wrestling BLAZIN' MOVE: M.A.D.E. _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_| If you fell asleep somewhere during the easy fights with Trick and Chiang, Memphis Bleek is sure to wake you up. I agree, his stats don't seem that imposing at all, they barely weigh up to the other boss enemies. Still, his AI can be tricky to deal with. Also, his Haymaker combos come out VERY quickly, it's hard to see the difference with a normal combo. Unless you look at how much your health gauge decreases by it, of course. What makes Memphis Bleek especially dangerous is the regular basis at which he reverses your throws, even if he's been blocking beforehand. He'll nip away at your health bar everytime he manages to reverse an attack, which adds up fairly quickly. Thereby, Bleek doesn't mind taking some damage, you'll probably end up losing if you go brawling with him. First of all, mix up your attacks when facing him, it WILL make a difference in how much he counters. Once you got Memphis's patterns down, you might want to block now and then, but immediately resume your attack afterwards. Bleek's toughness isn't that high, so if you throw attack after attack at him, he should go down more quickly. This also means that you shouldn't go force him to one of the Limit's sides. If you end up fighting there, the environmental attacks can prove helpful, but don't focus on trying to pull them off. Instead, try to stun him with normal throws and combos, then go for heavier attacks. =*= REWARDS =*= [Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD [Fighter] Memphis Bleek [Blazin' Move] M.A.D.E. [Jewelry] Bleek's Marcy Chain +-----+ Right now, there seem to be a lot of arenas available for you to fight in, I mean it looks like this game will take forever. If only it would. All those places only have a single opponent in them. Yeah, they're hard to take down, but when you conquered Crow's clubs you had to beat three, or four. Ah, the good old days. Anyway, upgrade your character, then go to the Dragon House to face GFK, short for Ghostface Killah. +----------------+ Ghostface Killah +----------------+ VENUE: Dragon House STYLES: Wrestling BLAZIN' MOVE: Swing Time _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_| A slow, lumbering wrestler. GFK is yet another who can contend for the highest-stats-of-the-game. His only letdown is speed, which benefits you greatly if you've upgraded your own speed a lot. Really, if your attacks and combos are pumped out quickly, Ghostface Killah won't have any chance of beating you. If your attacks aren't fast enough, may someone above have mercy on your soul. GFK definitely has some of the most painful throws in the game, and his Blazin' Move takes away a great amount of health if he pulls it off. So you should make sure he can not build up any momentum. And I mean ANY momentum, just look at his Charisma rating of nine to understand why I put so much emphasis upon this. Plague him with light combos. It won't take a lot from his health, but GFK doesn't seem to have good defenses against it. At least, he doesn't seem to counter light blows as much as he does blows. If he starts blocking your attacks go for YY-Grab. Grappling will now have a better chance of succeeding. Remember that if his health bar is too immense for you - I don't think this will happen at Easy level, but still - you can always try to go for the Ring-Out. You're fighting at the Dragon House, remember? Still, I recommend taking him out the normal way. It should prepare you for things still to come. =*= REWARDS =*= [Dev Points] 3000 on EASY, 4000 on MED, 5000 on HARD [Fighter] Ghostface Killah [Blazin' Move] Swing Time +-----+ The next territory you try to conquer will be the Heights. Though you haven't faced him before, N.O.R.E. should be a familiar face, since he was present at the gang's meetings earlier in the game. Don't forget to upgrade yourself before you face him. +--------+ N.O.R.E. +--------+ VENUE: The Heights STYLES: Submissions, Streetfighting BLAZIN' MOVE: Hang Hang _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| N.O.R.E. will not be a pushover. He's more agressive than most fighters you face in the game - not near Comp's level of recklessness, but still. That infamous 10 Upper Power with the Streetfighting style will cause you pain if you get Haymaker'd by him. Fortunately, he too lacks speed, so a nimble character like we built shouldn't have great trouble. But even then, this will be far from an easy battle. At the start of the fight N.O.R.E. will usually rush you, sidestep to avoid this. Immediately counter with a combo followed by a grab, do a normal throw. From there, you'll have to use the Comp strategy again: fight fire with fire by being agressive. Sometimes, N.O.R.E. will reverse your combos from the first strike (!) so it's better to wait until he throws an attack and then counter with a quick punch or kick. Seeing that he has low health, it shouldn't take too much time to wear him down, but keep on your toes for some nasty Haymaker combos N.O.R.E. can throw at you. It is also good - in a sense - because Haymakers need a lot of time to recover, which leaves N.O.R.E. open to hard grapples or a Haymaker of your own. =*= REWARDS =*= [Dev Points] 3000 on EASY, 4000 on MED, 5000 on HARD [Fighter] N.O.R.E. [Blazin' Move] Hang Hang +-----+ Spend all those DP you got working your way here. You should have quite a lot by now, all boss fights seem to yield over 2,500 DP each. Once you're done, select the Foundation on your map and choose to fight Capone. +------+ Capone +------+ VENUE: The Foundation STYLES: Streetfighting BLAZIN' MOVE: Pushover _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| According to me, Capone has the funniest Blazin' Move in the game. It's great if you KO a friend with it in multi- player, but you can only add it to your character by winning this matchup. Capone, as you can see, relies on punches to do the dirty work for him. Like Memphis Bleek and O.E., his Haymakers are quite swift. You can still see them coming, but it won't be easy to escape from them. Don't rush Capone as he usually sidesteps. Nine out of ten times he will try a Haymaker out of nowhere once you are in his range. Quickly interrupt it with one of your light combos and go for the grab. While Capone may try to counter a lot of your normal blows, he'll have hard time reversing your grapples. Force him into the corner with this strategy, so you can land some highly damaging environmentals on him. Watch for more opportunities like this: Capone will try a lot Haymakers. They're damaging, but intercepting them will prove very rewarding. Otherwise, use YY-Grab and you'll be fine. =*= REWARDS =*= [Dev Points] 3000 on EASY, 4000 on MED, 5000 on HARD [Fighter] Capone [Blazin' Move] Pushover [Jewelry] Capone's Chain +-----+ Only two spots left. One of them is (finally) one with more than only a boss opponent. That's right, it's time to win the Babylon club back for Crow and put someone else in the boss's seat. +-------+ Pockets +-------+ VENUE: Babylon STYLES: Martial Arts, Kickboxing, Streetfighting BLAZIN' MOVE: Air Pocket _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Pockets is... annoying. I won't say "hard", because by now your high attack power and his low toughness make sure that he won't last very long. But even if the fight only lasts for a short time, it still feels like you're dealing with a hostile Speedy Gonzalez. Arriba arriba, there goes another flurry of combos. He's quick on his feet and he has a giantly powerful Hay- maker attack. Which is strange, considering he's such a small guy with only seven points in Upper Power. Stay out of harms way by interrupting those Haymakers with light punches, much like you did when fighting others, like Capone. As soon as you get in some Haymakers or force him towards the walls on the right or left side of the club, there is little hope for Pockets of beating you. Continuously pound him, don't feel sorry for him (sheesh, he's so annoying, I'd gladly kick his ass again), and smash his teeth into the floor. KO. Period. =*= REWARDS =*= [Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD [Fighter] Pockets [Blazin' Move] Air Pocket +-----+ The next opponent you'll face at the Babylon was the one who wrote the song for the final boss battle against Crow. Not like it'll help him during the fight or something, just thought I'd mention. Ladies and gentlemen, please welcome Joe Budden. And then, smash his head. +----------+ Joe Budden +----------+ VENUE: Babylon STYLES: Martial Arts, Submissions BLAZIN' MOVE: Pop Off _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| A less annoying but more powerful version of Pockets, with balanced stats. I don't understand why they gave him the Submissions style though, he hardly even damages any part of your character's body. Though health is his best that, this fight shouldn't take you to long after all the bosses you've faced before. Joe Budden likes to interrupt your attacks instead of actually performing the counter. He's fast enough to do it, but fortunately he won't do much damage with those light combos. This also means that he will have trouble dealing with your throws. Take full advantage of that by mixing a healthy amount of grapples into your combos. Like Pockets, Joe Budden is easy to force towards a wall with several light combos. From there, keep pounding his head against the wall. You should be able to go Blazin' in seconds. If he isn't KO after that, simply pick his spasming body up, do a hard grapple, and finish it with the Clinch-Kicks-to-Haymaker combo. =*= REWARDS =*= [Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD [Fighter] Joe Budden [Blazin' Move] Pop Off +-----+ It's bossy-time again. This one will actually prove a challenge, at least he does to most new players. Lots of questions are being asked about this one on various boards, so I hope my strategies help. +--------+ Scarface +--------+ VENUE: Babylon STYLES: Streetfighting, Wrestling BLAZIN' MOVE: The Fix _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| Maximum Lower Power, but a Streetfighter? It seems EA did not really pay attention, or did they? Scarface's stats are far from imposing for a club leader, but he'll prove to be a great obstacle nonetheless. I'd almost go as far as saying that he's just as cheap as Manny, just waiting there to reverse your attacks. Only this time, the opponent actually pounds your ass over the floor if you stop paying attention. Rushing him from the start works quite well, since he'll be blocking the moment he gets control. Hit him with a ground strike afterwards. After he gets up, try some normal combos on him, but mix up. If he blocks a lot, it is probably safe to try for a throw. Make your grapples count, though, there won't be many occasions on which you can actually perform them on Scarface. Try to force him into the wall with your combos, this will make it easier to stun him. If he stops blocking and just stands there getting hit (he can take that, with maximum health, so it happens) go for some punch combos finishing with a Haymaker. Even that won't whittle his health down very much. Stuns can really make the difference here. If you manage to get Scarface stunned by use of an environmental attack or Haymaker, immediately pick him up and do a hard grapple to force him into the clinch. Now begin tapping (X) like crazy for as long as you dare, but make sure you end it with a Haymaker (Y). This way, you should be able to beat him. =*= REWARDS =*= [Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD [Fighter] Scarface [Blazin' Move] The Fix +-----+ There's only one arena left for you to conquer, defended by Erick Sermon. He appears to be the man above, one of D-Mob's soldiers. When you think you're ready, head over to The Pit to face him. +------------+ Erick Sermon +------------+ VENUE: The Pit STYLES: Wrestling, Streetfighting BLAZIN' MOVE: Double or Nothing _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ Charisma |_|_|_|_|_|_| Erick Sermon is easier than Scarface, but with those stats he sports, he can still cause you trouble. Basically, it's about avoiding his Haymakers and keep away from his heavy wrestling move. Once again, a swift character will be able to outmatch him and interrupt most of his moves. That should form the basis of your offense against him. His rushing is inpredictable, so it's best to just do a step to the side and see what he does. If he rushes, your sidestep will avoid him and he'll be open to attacks. If he doesn't rush, approach him and start things off with some light combos. Sermon won't reverse often, unless you throw lumbering heavy attacks, so wipe him off the street with YY-Grab. Make sure you use the walls at either side of the fighting area. The panels can only be used once each, but they do serious damage, even with that maximum toughness Erick Sermon has. Notice that if he lands a heavy wrestling move on you once, you'll be stunned, and he'll do another, which is sometimes enough to take away a third to half (!) of your health gauge. Keep on the offensive and you shouldn't have trouble. Do not play defense against him or you will lose. =*= REWARDS =*= [Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD [Fighter] Erick Sermon [Blazin' Move] Double or Nothing +-----+ And just when you thought your fights were over, two new arenas spawn on the map. The good thing is that these two only have one defender. The bad news is that you're about to face two of the trickiest fighters D-Mob can offer you. After doing some shopping, I recommend going to the Terrordome first, it will be slightly easier than Club DTP. At least, in my opinion, and it will still be difficult. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 11: D-MOB'S ELITE *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+ Flava Flav +----------+ VENUE: Terrordome STYLES: Martial Arts BLAZIN' MOVE: Times Up _ _ _ _ _ _ Upper Power |_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| Coolest, most charismatic fighter in the game. It's almost frustrating to see how fast Flava Flav builds his momentum meter if he gets any attacks rolling. With maximum speed you won't have the swiftness advantage you had earlier, and thereby Flava Flav doesn't use normal Martial Arts. He uses a style called Drunken Master/Drunken Boxing. It's funny to see, but not funny to get your ass kicked with. Agressive tactics will save the day once more. Even with his high speed, Drunken Master doesn't allow Flava Flav to do fast attacks, so he has no chance of interrupting you on your current level. Go wild with small combos - don't make them too long or he will reverse. Also, do a couple of Haymakers from a normal YY combo, if he doesn't block beforehand Flava Flav is prone to get hit by it. Also, your fighting in the Terrordome, so you have lots and lots of environmental objects, including the wall and the pillars, to whack him against. With toughness as low as his, he should go down fairly quickly. Beware though, if you give him an opening he'll keep humiliating and damaging you with his annoying combos. =*= REWARDS =*= [Dev Points] 5625 on EASY, 7500 on MED, 9375 on HARD [Fighter] Flava Flav [Blazin' Move] Times Up [Song] Move! +-----+ One down, one to go. Defeating Flava Flav gave you a large amount of D-Points, spend them wisely at Stapleton before proceeding. If you have enough money you can also boost your charisma by buying new jewelry/tattoos or changing your haircut. Ready? Then go to Club DTP (7th Heaven) to face Ludacris. +--------+ Ludacris +--------+ VENUE: Club DTP STYLES: Kickboxing, Martial Arts BLAZIN' MOVE: Stand Up _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_|_|_| Hands down, Ludacris is one of the toughest fighters in the game. We've seen the combination Kickboxing/Martial Arts before, but nobody uses it as well as Luda does. His stats can compare to Ghostface Killah and the like, with his only weakness being Upper Power. Which actually isn't too help- ful, since most of Ludacris's combos consist of punishing kicks. Blocking, for once, can be of great help during this fight, because Ludacris hardly ever grapples. And if he does, he'll do some lame clinch kicks which don't hurt as much as his normal combos. Don't play defensive, pester him with normal punches and throw him a Haymaker when he's dropped his guard. It won't hurt him too much, but it all adds up later. Never stand around blocking. You're basically inciting a grapple then. If he's landed one or two normal hits on you, then you can pull the Right Trigger, but no earlier or Luda will simply change his strategy. Remember, if you're having trouble there're enough bottles standing around to turn the tide. Whipping him into the walls definitely helps in putting him down. You can do it all around the ring so... why not? =*= REWARDS =*= [Dev Points] 5625 on EASY, 7500 on MED, 9375 on HARD [Fighter] Ludacris [Blazin' Move] Stand Up [Jewelry] Luda's Skull Chain [Venue] Club DTP +-----+ Getting frustrated with the new fighters Blaze and D-Mob manage to pull out of their pockets? This time it's not even someone from the gang. It's a heavy- hitter from Baltimore. Blaze seems reassured that he will put you down. But we will teach them to think differently, right? For the girl? +----+ Teck +----+ VENUE: Hunt's Point Scrapeyard STYLES: Martial Arts, Kickboxing BLAZIN' MOVE: Throw Dem Bows _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| If you thought Ludacris was bad, this fight will definitely keep you busy. Teck is simply a cheater. He has that metal jacket which gives him an ENORMOUS amount of health, and he already has maximum health and toughness. Using that dangerous combo Luda also used, you're in for some trouble, so don't get disappointed if you can't beat him on first try. It's hard. Teck is agressive, about N.O.R.E.'s level, but the bad thing is that YY-Grab won't work. Sure, you can pull it off a couple of time in the early stages of the fight, but he'll begin reversing it more and more, even if you vary the attacks that precede the grapple. So, you'll have to defeat him by brawling. Seeing how big his health gauge is, that's bad news. Blocking is becoming valuable. It helped you win against Ludacris, and it'll help in knocking Teck out. Teck does more grabs and is less predictable than Ludacris, but he still relies on his kick combos for heavy damage. Try to see when he's firing another combo at you and block it completely. He's open to a Haymaker combo afterwards, and with upgraded Upper Power it should take quite some bit of his health bar (less than it would with others, but it's about the most damage you can deal to him in one attack). Note that you can knock Teck into the wall and still do some environmental damage without exposing yourself to his reversal. Do a Haymaker combo near the wall, so that Teck is knocked back. If the blow was hard enough, he will be stunned against the wall, where he's open to another Haymaker/wall attack. =*= REWARDS =*= [Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD [Fighter] Teck [Blazin' Move] Throw Dem Bows [Venue] Hunt's Point Scrapeyard +-----+ Only one more to go. Club 357 is D-Mob's last safe haven, and is therefore defended by his best fighter. You haven't seen him in battle, but this is "the final boss" for this seen. You gained 10,000 dollars from him before, but now you're facing him one-on-one. Doc. +-------------+ Redman as Doc +-------------+ VENUE: Club 357 High Stakes STYLES: Martial Arts BLAZIN' MOVE: Balls to the Wall _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| Doc's one tough cookie, but what'd you expect? We're nearing the end of the game. He's very nimble, his attacks interrupt almost any of your combos, and he's quite fond of reversing your moves. Also, he builds his momentum like Flava Flav: insanely fast. It's hard not to let him get the upper hand, but you have to try to take him down by fighting fire with fire. This time it will be harder than N.O.R.E. or Comp, though. I've found it hard to rush him in the diagonal ring, it just misses too much. So don't do it. Instead, approach him and start comboing him lightly, the good old fashioned way, and if he blocks, throw some grapples to keep him guessing. The only way you can do real environmental damage is by whipping Doc into the turnbuckle, so if you're fighting in one of the corners, don't waste any opportunity to do so. Sometimes Doc'll stop blocking your punches. You can try for a Haymaker then, but make sure you throw him some normal punches first. Haymakers out of nowhere will always get countered. Scan the canvas for bottles or other weapons lying around, and don't refrain from using cheap Clinch-Kicks to-Haymaker combos when Doc's stunned. It's the only easy way to beat him without countering (which is pretty hard in this matchup because Doc's so fast, but anyway). =*= REWARDS =*= [Dev Points] 7500 on EASY, 10000 on MED, 12500 on HARD [Fighter] Redman as Doc [Blazin' Move] Balls to the Wall [Venue] Club 357 High Stakes +-----+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 12: SWAYED AT LAST *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the fight, your character will immediately head for Crow and ask his girl back. Unfortunately, that chump will have no intention of giving her to you right now. There's one more thing you gotta do. I won't spoil the cut- scene, let me just tell you that at the end of it, you'll be back in D-Mob's camp... Finally! +----------------------------------------+ Busta Rhymes as Magic & Fat Joe as Crack +----------------------------------------+ VENUE: Hunt's Point Scrapeyard o-------------------o Busta Rhymes as Magic o-------------------o STYLES: Submissions BLAZIN' MOVE: Call the Ambulance _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| o--------------o Fat Joe as Crack o--------------o STYLES: Wrestling, Streetfighting BLAZIN' MOVE: The Crack Attack _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| Uhmmm... Don't let Blaze die. If you knock out Crack or Magic before Blaze is down, you've basically won the match. So stay focused on one person at a time, even if the other attacks you. It's vital that you fight as efficiently as possible. In most cases, you'll be targetting Crack from the start, and it's probably best to start with him. Mainly because if you let Crack face Blaze, two or three Pedigrees will shut your friend up. Magic will have to do it the Submission way, which gives you more time to deal with Crack. You know both of these fighters, faced them before, so you should know how to beat them separately. I don't wish to make this document too long, but if you can't remember the strategies: those for Crack can be found at Club Murder, and for Magic you can search for the final round of the Chopshop Tournament. Just don't let Blaze be knocked out, that's what the entire match is about. =*= REWARDS =*= [Dev Points] 7500 on EASY, 10000 on MED, 12500 on HARD +-----+ After beating the two, your character heads over to Magic and asks him - in despair - where his girlfriend is being held. The trail leads them to a wooden building. Indeed, the girl is there, and so is her guard... Sticky Fingaz! That son of a traitor! It's time to face him... in the Ring of Fire... +-------------+ Sticky Fingaz +-------------+ VENUE: Inferno Match STYLES: Streetfighting BLAZIN' MOVE: Man Up _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| With stats like those, Sticky Fingaz will be hard to take down. Fortunately, you have the help of the fire surrounding the ring in this match to whittle down his health. Use it properly, it's a great asset in putting him down, mainly because your punches won't do much damage. Go for a Haymaker whenever you can, and watch out not to be hit by one of Sticky's... they hurt badly. Though you wouldn't say it, there are ways to pull of some environmental attacks. And I'm not referring to the fire, which you should be using anyway. In the fighting arena there are two pillars. They will slowly crumble throughout the fight, but they can be used to bash Sticky with if you manage to whip him into them. It'll take some practice to perfect your aim, but it'll pay off in the end. Sticky's combos are punishing, as are most fighters' in this stage of the game. It would be a good idea to block now and then, not only to block the damage, but also to avoid being bashed into the fire. You wouldn't say it, but being thrown into there a couple of times quickly gets you into the danger zone. It's the same with Sticky, he'll steadily lose health if you manage to force him into the fiery abyss. =*= REWARDS =*= [Dev Points] 7500 on EASY, 10000 on MED, 12500 on HARD [Fighter] Sticky Fingaz [Blazin' Move] Man Up +-----+ I won't spoil anything right now. It's just too great a cutscene for me to put into words. I'll only reveal that you'll be facing Crow in a One-on-One Window Match at the end of it. +------------------+ Snoop Dogg as Crow +------------------+ VENUE: Crow's Office STYLES: Martial Arts BLAZIN' MOVE: 187 _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_|_| Believe it or not, this match can actually be easier than any you've fought. You wouldn't say so, I know, Crow has a weapon, you've already lost a quarter of your health due to that back- stab he pulled on you, he's the fastest fighter with the most hurtful combos and the highest stats of the game. That's most probably why they made this a Window Match. On Easy, you might be able to finish him normally, but I don't recommend it. Using the windows is just so much easier. It's all about tilting the status quo in your favor early in the match. Your first worry will be Crow's weapon, it does a crapload of damage, so bash it away from him. Remember, he can NOT reverse you while he has a weapon in hand, so make use of that by throwing him into the window once. He won't be stunned by it. Crow almost never gets stunned, especially on the higher difficulty levels. You'll have to force him into blocking by agressively using short punch or kick combos, time and time again. He WILL interrupt you a lot of times, but he'll block eventually. Then go for the grab and throw him into the already damaged window. Do this until he flies out. It shouldn't take more than four times per window. Make sure you focus on a single window, or you may be KO'd before you know it. =*= REWARDS =*= [Dev Points] 26250 on EASY, 35000 on MED, 43750 on HARD [Fighter] Snoop Dogg as Crow [Blazin' Move] 187 +-----+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=*=* SCENE 13: THE STREET KING *=*=* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ That means you complete the storyline, and your progress will show as 100% on the character screen. But does that mean your done? Nope. You've got some very lucrative matches ahead. Of course, they won't be easy, but you've met each and every opponent already. I won't be giving separate strategies, only an overview of what you can expect. +~*~*~*~*~*~*~*~*~*~*~*~*~*~~*~*~*~*~*~+ | Rumble @ The Pit --> FFA Tournament \ +========================================================================+ | ROUND | FIGHTERS | DEV POINTS | +========================================================================+ | 1 | Dan G, Stingray, Crazy Legs | 1875/2500/3125 | +------------------------------------------------------------------------+ | 2 | Prodigy, O.E., Erick Sermon | 3750/5000/6250 | +------------------------------------------------------------------------+ | 3 | Ghostface Killah, Blaze, Doc | 7500/10000/12500 | +========================================================================+ +~*~*~*~*~*~*~*~*~*~*~*~*~*~~*~*~*~*~*~*~*~*~*~*~*~*~+ | Terror Team Battle --> Team Tournament with Crack \ +========================================================================+ | ROUND | FIGHTERS | DEV POINTS | +========================================================================+ | 1 | Capone & N.O.R.E. | 750/1000/1250 | +------------------------------------------------------------------------+ | 2 | Scarface & Ludacris | 1875/2500/3125 | +------------------------------------------------------------------------+ | 3 | Blaze & Doc | 3750/5000/6250 | +========================================================================+ +~*~*~*~*~*~*~*~*~*~*~*~*~*~~*~*~*~*~*+ | Subway Survival --> FFA Tournament \ +========================================================================+ | ROUND | FIGHTERS | DEV POINTS | +========================================================================+ | 1 | Joe Budden, Bless, Havoc | 1875/2500/3125 | +------------------------------------------------------------------------+ | 2 | Comp, Sean Paul, Warren G | 3750/5000/6250 | +------------------------------------------------------------------------+ | 3 | WC, Xzibit, Mack 10 | 7500/10000/12500 | +------------------------------------------------------------------------+ | 4 | House, Snowman, Pockets | 18750/25000/31250 | | | | Pogo Stick | +========================================================================+ After this you fight D-Mob in Hunt's Point Scrapeyard: After Hours. He isn't hard at all, YY-Grab spam your way out of it for 1875 DP on Easy, 2500 on Med, and 3125 DP on Hard level. And you get the Blazin' Move Repeat Offender. +~*~*~*~*~*~*~*~*~*~*~*~*~*~*~~*~*~*~*~*~+ | Murderous Survival --> FFA Tournament \ +========================================================================+ | ROUND | FIGHTERS | DEV POINTS | +========================================================================+ | 1 | Bone Crusher, Lil' Flip | 1875/2500/3125 | +------------------------------------------------------------------------+ | 2 | Stingray, Baxter | 3750/5000/6250 | +------------------------------------------------------------------------+ | 3 | Fam-Lay, Scarface | 7500/10000/12500 | +------------------------------------------------------------------------+ | 4 | Flava Flav, Ice-T | 18750/25000/31250 | | | | Over Hard | +========================================================================+ And that concludes the storyline. Now go play it again, with another char, but on a higher difficulty level. You can only buy ALL the Blazin' Move if you win every match on the "Hard" difficulty setting, remember that! And congratulations! ;) ================================================================================ V COMPENDIUM / ================================o ----- ~*~*~*~* ----- <||||| Fighters |||||> ----- ~*~*~*~* ----- +----------+ Baby Chris +----------+ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Kickboxing, Streetfighting BLAZIN' MOVE: Violator +------+ Baxter +------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Old School Beat +-------------------+ Method Man as Blaze +-------------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Wrestling BLAZIN' MOVE: The Prequel +-----+ Bless +-----+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Martial Arts, Kickboxing BLAZIN' MOVE: Platinumberg +--+ Bo +--+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: Pop Your Collar +------------+ Bone Crusher +------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Wrestling BLAZIN' MOVE: Never Scared +-------------+ Bubba Sparxxx +-------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Kickboxing, Wrestling BLAZIN' MOVE: Southern Hang +------+ Capone +------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Streetfighting BLAZIN' MOVE: Pushover +--------------+ Carmen Electra +--------------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Martial Arts, Kickboxing BLAZIN' MOVE: Twister +------+ Chiang +------+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: Back Attack +-------+ Cindy J +-------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Underground +----+ Comp +----+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_|_| STYLES: Wrestling BLAZIN' MOVE: Claw Buster +----------------+ Fat Joe as Crack +----------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Wrestling, Streetfighting BLAZIN' MOVE: The Crack Attack +----------+ Crazy Legs +----------+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: Rocksteady +------------------+ Snoop Dogg as Crow +------------------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: 187 +----+ Cruz +----+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_| STYLES: Wrestling BLAZIN' MOVE: Flatline +-----+ D-Mob +-----+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_| STYLES: Submissions, Wrestling BLAZIN' MOVE: Repeat Offender +-----+ Dan G +-----+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_ _ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Break Beats +------------+ David Banner +------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_| STYLES: Streetfighting, Wrestling BLAZIN' MOVE: Animal Instincts +-------------+ Redman as Doc +-------------+ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: Balls to the Wall +------------+ Elephant Man +------------+ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ Charisma |_|_|_|_|_|_|_|_| STYLES: Kickboxing, Martial Arts BLAZIN' MOVE: Good 2 Go +------------+ Erick Sermon +------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ Charisma |_|_|_|_|_|_| STYLES: Wrestling, Streetfighting BLAZIN' MOVE: Double or Nothing +-------+ Fam-Lay +-------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_| STYLES: Martial Arts, Wrestling, Streetfighting BLAZIN' MOVE: Final Frontier +----------+ Flava Flav +----------+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: Times Up +-------+ Freeway +-------+ _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_| STYLES: Kickboxing, Martial Arts BLAZIN' MOVE: North Philly +----------------+ Ghostface Killah +----------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_| STYLES: Wrestling BLAZIN' MOVE: Swing Time +-----+ Havoc +-----+ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ Charisma |_|_|_|_|_|_| STYLES: Martial Arts, Wrestling BLAZIN' MOVE: Hostility +-------------+ Henry Rollins +-------------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Streetfighting, Kickboxing, Martial Arts, Submissions BLAZIN' MOVE: 2.13.61 +-----+ House +-----+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ Charisma |_|_|_|_|_|_| STYLES: Streetfighting, Wrestling BLAZIN' MOVE: House Call +-----+ Ice-T +-----+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Submissions, Martial Arts BLAZIN' MOVE: Iceberg +-----+ Jacob +-----+ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_| STYLES: Martial Arts, Wrestling BLAZIN' MOVE: The World is Mine +------+ Jervis +------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_| Charisma |_|_|_|_| STYLES: Streetfighting BLAZIN' MOVE: Perfect Crime +----------+ Joe Budden +----------+ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Martial Arts, Submissions BLAZIN' MOVE: Pop Off +------------------+ Kimora Lee Simmons +------------------+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Phat Special +------+ Lauren +------+ _ _ _ _ _ Upper Power |_|_|_|_|_| Lower Power |_|_|_|_|_ _ _ _ Speed |_|_|_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_| STYLES: Streetfighting BLAZIN' MOVE: No Foreplay +---------+ Lil' Flip +---------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: Game Over +--------+ Lil' Kim +--------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: Queen Bee +--------+ Ludacris +--------+ _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Kickboxing, Martial Arts BLAZIN' MOVE: Stand Up +-----+ Manny +-----+ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Streetfighting, Wrestling BLAZIN' MOVE: Skull Fracture +-------+ Mack 10 +-------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Streetfighting, Wrestling BLAZIN' MOVE: West Threat +---------------------+ Busta Rhymes as Magic +---------------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_| Speed |_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Submissions BLAZIN' MOVE: Call the Ambulance +----+ Masa +----+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_| Charisma |_|_|_|_|_| STYLES: Submissions BLAZIN' MOVE: Chiropractor +----+ Meca +----+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Kickboxing BLAZIN' MOVE: Don't Come Back +-------------+ Memphis Bleek +-------------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_| STYLES: Streetfighting, Wrestling BLAZIN' MOVE: M.A.D.E. +-------+ N.O.R.E +-------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Submissions, Streetfighting BLAZIN' MOVE: Hang Hang +----+ Nyne +----+ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_| STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Speedbag +-----------------+ Omar Epps as O.E. +-----------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ _ _ Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_ _ Charisma |_|_|_|_|_|_|_|_|_| STYLES: Streetfighting BLAZIN' MOVE: Bombtrack +-------+ Pockets +-------+ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Martial Arts, Kickboxing, Streetfighting BLAZIN' MOVE: Air Pocket +-------+ Prodigy +-------+ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_| STYLES: Streetfighting, Kickboxing, Submissions BLAZIN' MOVE: Hell on Earth +----+ Rome +----+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Streetfighting, Martial Arts BLAZIN' MOVE: Rough Night +------+ Santos +------+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Kickboxing BLAZIN' MOVE: Filipino Pride +--------+ Scarface +--------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Streetfighting, Wrestling BLAZIN' MOVE: The Fix +---------+ Sean Paul +---------+ _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_ _ _ _ _ Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Martial Arts BLAZIN' MOVE: Street Respect +--------+ Shaniqua +--------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_ _ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_| STYLES: Wrestling, Streetfighting BLAZIN' MOVE: Lap Dance +-------+ Shawnna +-------+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ _ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Kickboxing, Streetfighting, Martial Arts BLAZIN' MOVE: Let's Go +-----+ Skull +-----+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Submissions, Streetfighting BLAZIN' MOVE: Latin Twist +----------+ Slick Rick +----------+ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_| STYLES: Kickboxing, Submissions BLAZIN' MOVE: The Show +-------+ Snowman +-------+ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_ Charisma |_|_|_|_|_|_| STYLES: Wrestling, Streetfighting, Martial Arts BLAZIN' MOVE: Snowjob +----+ Solo +----+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_ Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_ _ _ _ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Martial Arts, Streetfighting, Submissions BLAZIN' MOVE: No Way Out +------+ Starks +------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_| Charisma |_|_|_|_|_| STYLES: Streetfighting, Kickboxing, Submissions BLAZIN' MOVE: Air Patrol +-------------+ Sticky Fingaz +-------------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ _ Speed |_|_|_|_|_|_|_|_|_ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Streetfighting BLAZIN' MOVE: Man Up +--------+ Stingray +--------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_ Speed |_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_ _ _ Health |_|_|_|_|_|_|_|_|_|_ Charisma |_|_|_|_|_|_|_|_|_|_| STYLES: Streetfighting, Wrestling BLAZIN' MOVE: Face Adjustment +-------+ Suspect +-------+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Streetfighting BLAZIN' MOVE: Street Sweeper +----+ Teck +----+ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_ _ _ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Martial Arts, Kickboxing BLAZIN' MOVE: Throw Dem Bows +-----+ Trejo +-----+ _ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_ Speed |_|_|_|_|_|_|_|_ _ _ Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_| STYLES: Streetfighting BLAZIN' MOVE: Readjustment +-----+ Trick +-----+ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_ _ _ _ _ Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_| STYLES: Streetfighting BLAZIN' MOVE: Kidney Stones +--+ WC +--+ _ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_| Lower Power |_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_ Health |_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_| STYLES: Martial Arts, Streetfighting, Wrestling BLAZIN' MOVE: Westside Special +--------+ Warren G +--------+ _ _ _ _ _ Upper Power |_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_ _ _ Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_|_|_|_| STYLES: Kickboxing, Martial Arts, Wrestling BLAZIN' MOVE: Spine Splitter +------+ Xzibit +------+ _ _ _ _ _ _ _ _ Upper Power |_|_|_|_|_|_|_|_|_ _ Lower Power |_|_|_|_|_|_|_|_|_|_| Speed |_|_|_|_|_|_|_|_|_|_| Toughness |_|_|_|_|_|_|_|_|_| Health |_|_|_|_|_|_|_|_|_| Charisma |_|_|_|_|_|_| STYLES: Kickboxing, Submissions BLAZIN' MOVE: Front to Back ----- ~*~*~*~* ---- <|| Blazin' Moves ||> ----- ~*~*~*~* ---- ======================================================================== = NAME = FIGHTER = COST (D-POINTS) = ======================================================================== | Backdrop | - | 250 | | Chiropractor | Masa | 250 | | Darkness Falls | - | 250 | | Don't Come Back | Meca | 250 | | Hell on Earth | Prodigy | 250 | | Let's Dance | - | 250 | | No Way Out | Solo | 250 | | Over and Out | - | 250 | | Perfect Crime | Jervis | 250 | | Platinumberg | Bless | 250 | | Snowjob | Snowman | 250 | | Spine Splitter | Warren G | 250 | | Swan Dive | - | 250 | | Twist N'Slam | - | 250 | | Upsy Daisy | - | 250 | | Violator | Baby Chris | 250 | ------------------------------------------------------------------------ | Art of Pain | Martial Arts Style* | 500 | | Foot for Breakfast | Kickboxing Style* | 500 | | Snap N'Crackle | Submissions Style* | 500 | | Springboard | Wrestling Style* | 500 | | Street Sweeper | Streetfighting Style* | 500 | ------------------------------------------------------------------------ | 2.13.61 | Henry Rollins | 750 | | Air Patrol | Starks | 750 | | Air Pocket | Pockets | 750 | | Back Attack | Chiang | 750 | | Bombtrack | Omar Epps as O.E. | 750 | | Break Beats | Dan G | 750 | | Claw Buster | Comp | 750 | | Double or Nothing | Erick Sermon | 750 | | Face Adjustment | Stingray | 750 | | Filipino Pride | Santos | 750 | | Final Frontier | Fam-Lay | 750 | | Good 2 Go | Elephant Man | 750 | | House Call | House | 750 | | Iceberg | Ice-T | 750 | | Kidney Stones | Trick | 750 | | Latin Twist | Skull | 750 | | Lap Dance | Shaniqua | 750 | | Let's Go | Shawnna | 750 | | M.A.D.E | Memphis Bleek | 750 | | No Foreplay | Lauren | 750 | | North Philly | Freeway | 750 | | Phat Special | Kimora Lee Simmons | 750 | | Pop Your Collar | Bo | 750 | | Pushover | Capone | 750 | | Queen Bee | Lil' Kim | 750 | | Rough Night | Rome | 750 | | Speedbag | Nyne | 750 | | The Crack Attack | Crack | 750 | | The Show | Slick Rick | 750 | | The World is Mine | Jacob | 750 | | Twister | Carmen Electra | 750 | | Underground | Cindy J | 750 | | West Threat | Mack 10 | 750 | | Westside Special | WC | 750 | ------------------------------------------------------------------------ | Animal Instincts | David Banner | 1000 | ------------------------------------------------------------------------ | 187 | Crow | 1500 | | Call the Ambulance | Busta Rhymes as Magic | 1500 | | Flatline | Cruz | 1500 | | Front to Back | Xzibit | 1500 | | Game Over | Lil' Flip | 1500 | | Hang Hang | N.O.R.E. | 1500 | | Man Up | Sticky Fingaz | 1500 | | Readjustment | Trejo | 1500 | | Skull Fracture | Manny | 1500 | | Southern Hang | Bubba Sparxxx | 1500 | | Stand Up | Ludacris | 1500 | | Street Respect | Sean Paul | 1500 | | Swing Time | Ghostface Killah | 1500 | | The Fix | Scarface | 1500 | | The Prequel | Method Man as Blaze | 1500 | | Throw Dem Bows | Teck | 1500 | | Times Up | Flava Flav | 1500 | ------------------------------------------------------------------------ | Balls to the Wall | Redman as Doc | 2000 | | Hostility | Havoc | 2000 | | Never Scared | Bone Crusher | 2000 | | Pop Off | Joe Budden | 2000 | | Rocksteady | Crazy Legs | 2000 | ------------------------------------------------------------------------ | Old School Beat | Baxter | 2500 | | Repeat Offender | D-Mob | 2500 | ------------------------------------------------------------------------ | Pogo Stick | - | 5000 | | Over Hard | - | 5000 | ======================================================================== = NAME = FIGHTER = COST (D-POINTS) = ======================================================================== ================================================================================ VI LEGAL, CONTACT, AND HISTORY / ================================o ------------------------------------------ Copyright 2005 and after Barry Willemsen ------------------------------------------ Before you read anything of the FAQ, please read this and make sure you agree with the terms and conditions included in the text below: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. In other words, just mail me for permission before placing this FAQ or pieces of it on your site. You can find my e-mail adress in the Contact Info section below. -------------- Contact Info -------------- If you discover a major error in this FAQ, would like to submit a strategy that isn't included in here, or have a question about the game that isn't answered in this FAQ, you can e-mail me at the following adress: kryptondragon(at)hotmail(dot)com Of course, there are some restrictions on e-mailing me: - Don't send me SPAM - Make sure the subject line is recognizable. Weird topics will not be read and deleted immediately. - E-mails with questions that are answered (or soon will be) in the FAQ will not be replied to. - Don't ask for cheats or any other strategies: all tactics I know are in this FAQ - If you have negative things to say about this FAQ you can always send them to me, as long as the mails remain polite and have a normal topic. I'll rewrite some parts of the FAQ if I have to, and credit the one who has located the error in the Credits section. If you have some original strategies to submit or you know easier methods to beat all those fighters, e-mails will be gladly accepted. I will put the strategy/hint/tip in a highlighted spot with your name above it in the update. Just remember that e-mails probably won't be replied to the first day afterwards. I still have lots of things to do myself and I won't be able to read my mail every day. ----------------- Version History ----------------- Version 0.3 - Submitted 27th of March, 2005 First release of the FAQ, nothing but a raw skeleton I have to say, but I feel it's a good taste of what's to come. All fighters are in the Compendium, but the profiles aren't complete. The Story Mode is ready up to the Limit (meh, four fights). Lots of things planned and I should update the FAQ quite soon. Now, don't you say me that ain't something to look forward to ;) Version 0.4 - Submitted 29th of March, 2005 Okay, so I didn't do a lot. I'm lazy and I've got other stuff to do. I expanded the storyline up to Meca at the Babylon and got some typos out of the document, but that's it. Version 1.0 - Submitted 13th of July, 2005 Summer holiday! Finally! I've passed my exams, so now it's back to FAQ-writing with me! I completed all story mode fights, which brings this document to its first full release. Perhaps I will add things in the future, alter the layout, or correct some typos, but you should be able to beat the game with the help of the (now complete) walkthrough. ================================================================================ VII CREDITS / ================================o [CJayC] -- For maintaining GameFAQs, allowing all of us gamers to exchange strategies and the like, contributing to the world of gaming itself. [EA Games] -- For a refreshing, very entertaining beat'em up game for XBox, and for this very original - if not a bit commercial - concept. [Myself] -- I wrote the FAQ. Praise me :P