DEF JAM VENDETTA (PS2 VERSION) MOVELIST FOR BRIGGS VERSION 1.0 (27th of July 2003) BY: Christopher Wall EMAIL: christopher.wall@swipnet.se ______________________________________________________________________________ INTRODUCTION ______________________________________________________________________________ Hello everybody! Welcome to my movelist for Briggs in Def Jam Vendetta. Here you'll find a list of the hero Briggs' moves. I'll list the commands and names of every move and also the name of the move in "real wrestling-terminology" or a short explanation. This may not always be accurate as I'm not in any way a wrestling specialist. I have used the movelists in WWE Smackdown! Shut your Mouth, or the internet, where my memory was lacking. If you find any errors (which I'm sure you will) please mail me. In the section named Explanations, you'll gain all of the information you'll need to use my movelist. I strongly recommend you to read that before you read the moves, because there are some things that may be a bit confusing. In the third section, you'll find the General Movelist. This contains all the moves which are the same for all characters in the game. All right, on with the moves then! Enjoy! NOTE: When you're reading the Movelist, remember that the names to the left are the "in-game names" and the names to right are the "real names" or explanations. The letters at the far left are the buttons you have to press. ______________________________________________________________________________ EXPLANATIONS ______________________________________________________________________________ This section will contain explanations of the shortenings I use throughout the FAQ, and also of the different positions you have to be in to perform the correct moves. Shortenings ¯¯¯¯¯¯¯¯¯¯¯ S = the strike button (press the square button on the PS2 controller) G = the grapple button (press the cross button on the PS2 controller) O = the button which you use to get in and out of the ring (press the triangle button on the PS2 controller) R = the run button (press the circle button on the PS2 controller) AB = the command to activate Blazin' Mode (move the right analog stick on the PS2 controller) BL = the block button (press the R1 button on the PS2 controller) u = hold up on the D-Pad/Left Analog Stick l = hold left on the D-Pad/Left Analog Stick r = hold right on the D-Pad/Left Analog Stick d = hold down on the D-Pad/Left Analog Stick dir = hold any direction or the specific direction for the situation on the D-Pad/Left Analog Stick t = press the button that comes afterwards lightly, tap it h = hold in the button that comes afterwards c = close strike f = far strike b = you have to bounce into the ropes before pressing the button r = you have to run to do the move bm = you have to be in Blazin' Mode to do the move fuh = press the button by the head of an enemy laying on the ground face-up fuf = press the button by the feet of an enemy laying on the ground face-up fdh = press the button by the head of an enemy laying on the ground face-down fdf = press the button by the feet of an enemy laying on the ground face-down te = hold the direction towards the enemy to = hold the direction towards the outside of the ring Standing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the starting position, both contestants are standing. From here you may either walk, strike, grapple or run. Strikes close strikes = tap S when you're near the opponent, tap it three times in a row for a three hit combo, hold any direction and tap the S button for the other move and tap twice for a combo far strikes = tap S when you are at a small distance from the opponent, do the other strike by holding a direction and tap S hard strikes = hold S for a harder strike, hold any direction and hold S for the other move hardest strike = press S and G together for the most powerful strike, this changes to a stronger one when you are in Blazin' Mode rising strike = when you have been knocked down to the ground you can get up with this move, use it by holding BL and press S as you are getting up Grapples soft grapples = tap G to entangle your opponent, from there you can do a throw by pressing either S or G with or without directions hard grapples = hold G to entangle your opponent, from there you can do a throw by pressing either S or G with or without directions rear grapples = when you have your opponent in either a soft or hard grapple, you can press L1 to place yourself in a rear grapple, from there you can either press S or G to perform different throws, also depending on if the grapple was soft or hard, of course this also counts when you're grappling a dizzy opponent from behind rope grapples = when holding an opponent in a grapple, push towards the ropes and press G, you'll do one move if your opponent was in a soft grapple and another if he was in a hard grapple, you can also throw your opponent outside the ring by pressing O instead of G, this move is the same for everyone so you'll find it among the general moves Running Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ These attacks are made while you're running. Strikes There are four different strikes when you're running. One is made by pressing the S button when you're running towards an opponent, another one by pressing S when you have bounced into the rope and you're still running, yet another one by pressing S+G while running and the last one by pressing S+G after the bounce. There's also a special bouncing strike; to perform it you have to press G right before you bounce into the ropes. Note that some characters can not use the bouncing attack. Grapples These grapples work a little differently from the other ones. When you're running towards an opponent and press G, instead of doing a throw specific for your character, you'll do a random throw which is shared with the other characters. There are 10 of these random throws when you're running towards the front of an opponent and 5 to the back. I'll list these in the General Moves section. Irish Whip Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You get to do these moves after you have forced your opponent to run by performing an Irish Whip on him. To do a Irish Whip, hold your opponent in a grapple and press R. Strikes You can strike your opponent as he comes running back to you, but the only move that changes from the Standing position strikes is the tap S move. Grapples As your opponent comes running you have 4 throws to choose from. One is made by tapping G and one by holding G, but if you press a direction as you tap or hold G you get two other throws. I highly recommend pushing towards or away from your opponent for the direction throws or else you'll move out of the way and the throw fails. Irish Whip into steel post/ring/railing These are only two moves which I will list in the General Moves. Both are performed while both wrestlers are on the floor outside the ring. Simply hold the direction of the railing/ring/steel post and press R. Dodge If you press the L1 button as the opponent runs towards you from a Irish Whip you'll throw yourself on the floor dodging out of the way. This is a General Move. Top Turnbuckle Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are four moves to be made from the top turnbuckle. To get there hold a diagonal direction while pressing R and you'll run up the turnbuckle and sit there as long as you keep holding in R. The moment you'll release R you'll do your attack. The moves differs depending on if the opponent is standing or is on the ground. Most characters' moves off the turnbuckle also changes when they're in Blazin' Mode. Apron Moves ¯¯¯¯¯¯¯¯¯¯¯ To get onto the apron (small area outside the ropes but in the ring) walk to the ropes and press T. From there you can do a few moves. Strikes There are two kind of strikes, both of them are same for all characters. One when you just press S and one when you hold the direction to the outside of the ring and press S. Grapples You can perform two different throws when on the apron. The opponent must stand near the ropes. You do them by either tapping or holding G. These moves are the same for all characters in the game. The Other Attacks You can do a maximum of three jumps from the apron. They differ depending on where the opponent is. One when the opponent is standing, one when he's on the ground and one where he's outside of the ring. You do all of these by holding in the direction of the opponent and pressing G. However, bear in mind that not all of the characters can use all three moves. Opponent in Turnbuckle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To get the opponent into the turnbuckle you have to Irish Whip him diagonally. From there you can do two different throws: one soft where you tap G and one hard where you hold G. Opponent on the Ground ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To do these moves the opponent must lay down on the ground. Strikes You can do one ground strike from the standing position and one when you're running and pressing S. Grapples There are four different ground grapples. They differ depending on if you pressed G near the head or feet and if the opponent is laying face up or down. Opponent on Apron ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are two throws when the opponent is on the apron. To do them you just have to be near him and tap or hold G. These moves are the same for all characters so you can find them in the General Moves section. Opponent on Knees ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These moves are done while the opponent stands on his knees. He gets on his knees after certain attacks, almost always after a weak turnbuckle grapple. The strike and head grapple changes but the leg grapple remains the same as on the ground. Sitting Opponent ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These moves are done while the opponent sits on the ground. He gets there by certain moves, always after Take a Seat (the Snapmare). The strike and head grapple changes but the leg grapple remains the same as on the ground, for most characters. Some characters have a different leg grapple when the opponent is sitting. Opponent on the Outside of the Ring ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These moves are made while you are inside the ring and the opponent is on the outside. To get him to the outside you should grapple him near the ropes, hold the direction of the ropes and push T. There are 1 to 3 different moves depending on the character you're playing with. One is made by standing near the ropes, holding the directions of the ropes and pressing G. The second is performed by running towards the ropes and pressing G just before you get to them and the third is made like the second one but you have to bounce on the ropes on the other side of the ring. Opponent on the Top Turnbuckle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are only two of these moves. They seem to appear randomly just like the running grapples. They are performed by pressing G when the opponent is on the top of the turnbuckle. These moves are used by all characters. Combos ¯¯¯¯¯¯ Every character has 3 personal combos. The combo is just a certain order in which you have to perform the moves given without letting the opponent hit you. Every Combo is a series of 2 to 4 moves. The combos give a points and Momentum bonus. There are General Combos which can be performed by any character in the game, you'll find them in the General Moves section. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the finishers in the game where the characters take out the heavy artillery. Every character has two Special Moves, one to be made in a front grapple and one in a rear grapple. To do them your character's Momentum Bar must be completely filled, that's when you should move the AB to activate Blazin' Mode. Then just grapple the opponent in a front or rear grapple and touch the AB. ______________________________________________________________________________ GENERAL MOVELIST ______________________________________________________________________________ All of the characters in the game share these moves. Standing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grapple R Sent Packin' Irish Whip Rope Grapple O Stay Tuned Throws the opponent through ropes Running Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Grapples G Sent Flyin' Judo Flip Suplex G Thugged Around Spinning Head Scissors G Dancin' Bullets Tornado DDT G Packin' Pain Neckbreaker Drop G Ghetto Bang Hurricanrana G Rocked on the Run Running T-Bone Suplex G Twilight Zone Spinning Neckbreaker G Lowrider Running DDT G Runnin' n' Gunnin' Running Reverse DDT G Droppin' Heat Head Scissor Takedown Rear Grapples G Up in Smoke German Suplex G I Run This Bulldog G Another Victim Facecrusher G Mind Blowing Calf Branding G Roll Wit' Me Running Half Nelson Suplex Irish Whip Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Irish Whip into railing/ring dir+R Overdose Slam Slams opponent's head into railing/ring. Irish Whip into steel post dir+R Cuttin' Headz Slams opponent's head into steel post. Dodge L1 Get Out of the Way Lies down on the floor Apron Moves ¯¯¯¯¯¯¯¯¯¯¯ Strikes S Open Fire Knee Strike dir+S Buck 'em Down Backward Stomp Opponent on Apron teS Check yo Self Left Kick teS Loose Cannon Right Kick Grapples tG Bringin' tha Noice Jawbreaker onto rope hG New Jack Grind Stunner onto rope Opponent on Apron ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grapples tG Microphone Check Punch to head hG Rough Housin' Grabs the throat of the opponent and tosses him into the ring. Opponent on the Top Turnbuckle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grapples G Comin' up Short Grabs the rope causing the opponent to fall. G Turnbuckle Toss Body Press Slam without the "press" Combos ¯¯¯¯¯¯ Name Souled Out Command Standing Grapple (R), Any Irish Whip Grapple, Ground Strike (S) Name Come Get Sum Command Standing Grapple (R), Any Irish Whip Strike except (tS), Any Running Strike Name Street Hustlin' Command Standing Grapple (R), Irish Whip Dodge (L1), Any Irish Whip Throw Name Let's Bounce Command Standing Grapple (R), Irish Whip Dodge (L1), Irish Whip Strike (tS) Name Ghetto Thuggin' Command Standing Grapple (R), Running Grapple (G) Name Cash Money Command Standing Grapple (R), Any Running Strike Name Crash n' Bang Command Standing Grapple (dir towards corner+R), Any Opponent in Turnbuckle Grapple (G) Name Mic Wreckin' Command Standing Rope Grapple (O), Running Jump to the Outside (bG) Name Body Count Command Standing Rope Grapple (O), Top Turnbuckle Jump (R) ______________________________________________________________________________ BRIGGS' MOVELIST ______________________________________________________________________________ Briggs is one of the four heroes you may choose from in Story Mode. He is a blonde military guy, who uses mostly technical attacks. Like the other heroes he has 3 different levels. On each level some of his moves, and always one combo, changes. The special moves never change though. I will write his complete movelist for level 1 and then just write the moves which changes in the other levels' movelist. You level up by improving Briggs's stats in Story Mode. LEVEL 1 ¯¯¯¯¯¯¯ Standing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strikes cS Thristy Knuckles Two Straight Punches and Low Kick cdir+S Toxic Thumping Two Straight Punches fS High Heat Middle Roundhouse Kick fdir+S Footworked Middle Side Kick hS Smoked 4 Real Side Kick hdir+S Drummed Out Spinning Back Chop S+G Lightin' It Up Forward Roll bmS+G Scissor Dropkick Roundhouse Dropkick Rising Strike BL+S Rising Bull Charge Shoulder Block Soft Grapples S Ticket to Hell Drop Toehold u+S Slam Dance Suplex l/r+S Lockdown Slam Double Arm Suplex d+S Makin' Ill Reverse Suplex G Cement Hands Hook Punch to face u+G Stankin' Punch European Uppercut l/r+G Take a Seat Snapmare d+G Power From Above Scoop Slam Hard Grapples S Rated-R Dangerous DDT u+S Blood Thirsty Side Belly to Belly Slam l/r+S Act of Mercy Reverse Armbar d+S Judgment Day Double Arm Backbreaker G Pressin' Bones Belly to Belly Suplex u+G The Third Rail Three Clotheslines l/r+G Dental Work Jumping Half Nelson Facecrusher d+G Crackin' Bones Release Northern Lights Suplex Soft Rear Grapples S Double Down School Boy Pin G Grown Ass Slam Backdrop Hard Rear Grapples S Shout Out German Suplex G Sleeping Gas Abdominal Stretch Rope Grapples tG Broken Crutch Puts opponent's leg on bottom rope and jumps on it. hG Lip Service Fireman Carry into Toss onto ropes Running Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Strikes S Bull Charge Shoulder Block bS Knee to the Junk Knee Strike S+G Mountain Masher Elbow Strike bS+G Bum Rushed Jumping Back Elbow Bouncing Strike G Boomerang Back Elbow Irish Whip Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strike tS Holdin' Aces Spinning Chop Grapples tG High Rollin' Back Shoulder Toss tdir+G Parental Advisory Sleeper Hold hG Over the Top Body Slam hdir+G Bearhug Toss Belly to Belly Suplex Top Turnbuckle Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Opponent Standing R Drop a Dime Front Dropkick Opponent on Ground R Verdict's In Diving Knee Drop Apron Moves ¯¯¯¯¯¯¯¯¯¯¯ Opponent Standing teG Dark Assault Slingshot Dropkick Opponent on Ground teG Face Plant Slingshot Swanton Bomb Opponent on the Outside toG Devil's Elbow Elbow Drop Opponent in Turnbuckle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grapples tG Settin' Off Bombs Climbing-up Punches hG Bloodmoney Dragonrana Pin Opponent on the Ground ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strike S Thug Discord Elbow Drop rS Side Effect Running Jumping Elbow Drop Grapples fuhG Fists of Fury Mount Punches fufG Unjust Conviction Side Leg Lock fdhG Perpetratin' Armbar Reverse Armbar fdfG Debt Collector Boston Crab Opponent on Knees ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strike S Breakin' Ribs Kick Grapple G Crooklyn Guillotine Camel Clutch Sitting Opponent ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strike S Breakin' Ribs Kick Grapple by head G Ninja Chokeout Sleeper Hold Opponent on the Outside of the Ring ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jump toG Nothin' to Lose Vaulting Body Press Running Jumps G Stealin' Home Baseball Slide Combos ¯¯¯¯¯¯ Name War Cry Combo Commands Standing Soft Grapple (S), Ground Grapple (fdfG) Name Dishonorable Discharge Combo Commands Standing Strike (hdir+S), Standing Hard Grapple (l/r+G), Ground Grapple (fdhG) Name Friendly Fire Combo Commands Running Strike (S+G), Ground Strike (S) Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Grapple bmAB Vertabuster This is a modified Vertebreaker. Briggs knees the opponent in the groin and jumps up onto his back with Briggs back towards the opponent's. Briggs is with his head towards the ground and hooks the opponent's arms as Briggs goes to his feet taking the opponent with him. Now Briggs is on his feet holding the opponent upside down on Briggs's back. Briggs drops to the floor. Rear Grapple bmAB The Chiropractor Briggs takes his arm around the front of the opponent's throat and takes him down to Briggs's knee, breaking his back. Briggs lifts him up in a Inverted Brainbuster position, jumps, while spinning 360 degrees, and falls to the ground, driving the opponent's head to the floor. LEVEL 2 ¯¯¯¯¯¯¯ Standing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strikes cS Paper Cut Two Straight Punches and Low Kick cdir+S Smokin' Jab Two Straight Punches fS Lit Up High Roundhouse Kick hS Pulled Trigger Dropkick to knee S+G Whip Kick High Roundhouse Kick bmS+G Hook n' Sinker High Spinning Wheel Kick Soft Grapples u+S Party Crasher Snap Suplex l/r+S Judgment Day Double Arm Backbreaker d+S Wettin' Mattresses Scoop Suplex G Platinum Punch Chop to back d+G Ruff Stylin' Hard Scoop Slam Hard Grapples u+S Landslide Turning The Rock Bottom l/r+S Run For Shelter DDT to Arm and Neck Lock d+S Nite Rider Tiger Driver G Broke to Pieces Fisherman Suplex d+G Illicit Package Northern Light Suplex Pin Soft Rear Grapples G Death Sentence Turning Backdrop Hard Rear Grapples S Crunked Out German Suplex Pin G Saturday Nite Special Modified Pumphandle Slam Running Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Strikes S Deadman Dive Diving Shoulder bS Hammered Flying Knee Strike bS+G Twist Top Spinning Back Elbow Attack Irish Whip Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strike tS Foot Smashin' Big Boot Top Turnbuckle Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Opponent Standing R Highway Robbery Missile Dropkick Opponent on the Outside of the Ring ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Running Jumps bG Supafly Dive Through Ropes Combos ¯¯¯¯¯¯ Name Show of Force Combo (replaces Friendly Fire Combo) Commands Opponent in Turnbuckle Grapple (tG), Sitting Opponent Strike (S), Ground Strike (S) LEVEL 3 ¯¯¯¯¯¯¯ Standing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strikes cS Drawin' Blood Two Punches and a Throat Thrust cdir+S Staten Slice Two Straight Punches fdirS Dirty Sole Hopping Front Kick to head hS Lethal Dose Dropkick S+G High Heat High Roundhouse Kick Soft Grapples S Blunt Daze Dragon Screw u+S 6 Feet Under Stalling Suplex l/r+S Nite Rider Tiger Driver d+S Wettin' Mattresses Scoop Suplex u+G Housecall Knee l/r+G Retro Stylin' Fireman Carry Takedown Hard Grapples S Pimped Easy Dangerous DDT u+S Claymore The Rock Bottom d+S Friendly Fire Pedigree l/r+S Dirty Ridin' Toe Kick and G-Factor Soft Rear Grapples S Villaininized Victory Roll Pin G Dirty Money Backdrop Pin Hard Rear Grapples S Straight Jacket Aztec Suplex Pin Running Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Strikes S+G Burning Knuckles Running Throat Thrust bS+G Running Typhoon Kick Yakuza Kick Irish Whip Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strike tS Steel Toes Big Boot Top Turnbuckle Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Opponent on Ground R Acid Drop Diving Elbow Drop Opponent on the Ground ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grapples fuhG Power Outage Triangle Hold Opponent on the Outside of the Ring ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Running Jumps G Supafly Dive Through Ropes Combos ¯¯¯¯¯¯ Name Friendly Fire Combo (replaces War Cry Combo) Commands Standing Strike (cdir+S), Standing Strike (cS), Standing Hard Grapple (l/r+G) That's all from me! It's been fun. Copyright (c) 2003 Christopher Wall