Defender walkthrough done by frulaa ************************************************************ Updates March 8th 2006: Added the last few missions and creature section. ************************************************************ This is my guide/FAQ. Please email me if you have any questions about the game or any suggestions to my guide, I will give you credit in the "credits" section at the end of my walkthrough. If you have a question please say if I can use it my FAQ section so I can help other people, your question might answer someone else’s question. RiverSword@earthlink.net ********************************************************************** Copyright This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2006 Benjamin Douglas ********************************************************************** To quickly jump to the section you need go to edit and select find, then type in the words exactly as I have them in the parenthesis. to quickly get to find hit contro+F. Sections ********************************************************************** Hints and tips (HNTS) 1: Walkthrough (WLKT) 1.08:Basic controls (BCC) 1.09:Preloge (PRE) 1.10:TRITON-Durga Canyon (TRTD) 1.11:TRITON-Romulus Flats (TRRF) 1.12:MARS-Cydonia Base (MSCB) 1.13:PROMETHEUS-Lake Thantus (PRLT) 1.14:PROMETHEUS-Lleras Dunes (PRLD) 1.15:RHEA-Olduvai Gorge (RHOG) 1.16:TITAN-Aeneas River (TTAR) 1.17:TITAN-Arqus Caverns (TTAC) 1.18:EUROPA-Legba Base (EALB) 1.19:EUROPA-Straits of Imisland (EASI) 1.20:PHOBOS-Orbit of Europa (PHOE) 1.21:PHOBOS-Mount Biafra (PHMB) 1.22:MARS-Sirtis Major (MSSM) 1.23:MARS-Bromios Desert (MSBD) 1.24:MARS-Khimat Ridge (MSKR) 1.25:ASTERIOD BELT-Alchera Fields (ABAF) 1.26:MOON-Mare Frigoris (MNMF) 1.27:MOON-Carpathian Mountains (MNCM) 1.28:EARTH-Rome Valley (EHRV) 1.29:EARTH-Argentine Pampas (EHAP) 1.30:MOON-Luna (MNLA) 2:Ships (SHPS) 3:creatures (CRTS) 4:FAQ (FAQ) 5:Credits (CDTS) 6:sites that can use my walktrhough (PRMS) *********************************************************************** Hints and tips (HNTS) These are things that I have found out during the game, these can be about anything. If anyone has any other hints or tips please email me so that I can add them, I will give you credit. 1:widows attacks are very short range so if you see their deadly red things coming just back up. 2: DONT spend any credits on the defender or guardian, you will get new ships that are MUCH better then them. 3: If a colonist gets captured kill the Lander even if you can’t carry him, it will save you credits and from mutants, which are 5x as strong before they ate the colonist. 4: Press select to see the area map, you can see where all the colinists are and where all the Manti are. *********************************************************************** 1: Walkthrough (WLKT) 1.08 Basic control L2: Backwards R2: Accelerate O: Special weapon X: Fire weapon Square: Change weapon Left analogue stick Move cursor Right analogue stick Air tricks ************************************************************ 1.09 Prologue (PRE) I played my game on the difficulty Veteran (normal) so, if you are playing on Rookie(easy) or Elite (hard) it might make very small changes to game play but you should still be able to use my walkthrough with no problems. ************************************************************ 1.10 TRITON-Durga Canyon (TRTD) This will be the easiest mission ever, because it is training. when you start out on the screen with the planets press x to select it then press continue on the next screen because you right now do not have enough credits to buy any upgrades. After a briefing and a movie you get to fly your ship, go through the blue rings until the end. There you will get the 3 most easy kills in the game, there are some Manti trapped near the ground, shoot all 3 and a Stargate will activate, fly though it to finish this mission. ************************************************************ 1.11 TRITON-Romulus Flats (TRRF) When you start off you will get to destroy some buildings so do so. After that you get to destroy some ammo/health boxes these will come in very handy throughout the game. Then you will have to rescue Colonists. To pick them up just ram into them, don’t worry it won’t hurt them. You can carry 3 at a time, a Manti will capture on so fly around the cliff and shoot him down then catch the colonists in midair. then drop the colonists off and some more Manti will come, destroy them and then you can finish the mission. ************************************************************ 1.12 MARS-Cydonia base (MSCB) You start out with orders to wait for orders, stand back and just watch the Manti, don’t attack any yet. Next you will have to escort a Dropship, so go to the blue arrow and follow the Dropship and destroy any Manti that come close. After the ship goes through the Stargate the col. will want a ride, go pick him up in his small talk and fly though the Stargate to finish the mission. ************************************************************ 1.13:PROMETHEUS-Lake Thantus (PRLT) At the start you have to rescue some colonists. For now there are no enemies but soon some will come. Watch out for when a Colonist gets captured because ones he/she gets eaten (mutated) the creature becomes red and goes berserk and is a lot more powerful so you want to stop this from happening. And to top it all of you lose a decent amount of credits when this happens. In a bit the second wave of enemies will come, then the third. You should be just about done being the rescue man now. Once you save all the colonists you will have to defend the drop zone from attack. Once the attackers are pretty much dead you can finish the mission. ************************************************************ 1.14:PROMETHEUS-Lleras Dunes (PRLD) At the end of the last level you should have gotten a new ship Nemesis, this is the ship that I will use mostly but use any ship you want, I like nemesis because it is fast and I like its weapons. This is another search-and-rescue mission, start by rescuing the colonists. You will have Col. Adams nagging you to work faster. Once you rescue all of the colonists you can finish the level. *********************************************************** 1.15:RHEA-Olduvai Gorge (RHOG) Kill the two "bogies" then head over to the missile crawlers, pick them up and put them near the Drop zone, if you want there is some more a little past and to the left of where the first ones were. After you do that you get to play the ever-so-pleasing job of search-n-rescue(rescue the colonists. After that Dr. Mudu will pop out through the Stargate, keep the mantis from tearing up his ships to much. Then this big floating snake like creature will come out, hit it hard while keeping your distance and you should be done shortly. After killing it you can exit. ************************************************************ 1.16:TITAN-Aeneas River (TTAR) In this mission you will be an escort, there are four groups that you will escort over a bridge that Mantis will be trying to destroy. There are 3 groups of drop ships and a tank and one group of two tanks. Aliens will come carrying red creatures and drop them near the drop ships. The red creatures will rip your dropships to shreds so keep them away. Once the 3 dropships groups go across you can carry the last two tanks across the bridge yourself. After that memory destroys a lot of Manti and the mission is complete. ************************************************************ 1.17:TITAN-Arqus Caverns (TTAC) This mission is optional but you can’t come back to it, I would highly suggest doing this, you also get low level security access for this mission. If you decide that you don’t feel like it then skip over to section 1.18. At the beginning a Manti is trying to take of with a power source, teach that little thief and lesson and blast it. Catch the battery and put in on a turret. Get to the other batteries and do the same with the others, but you might want to be quick about it because their is a bunch of enemies on their way. After the battle you get to play search-n-rescue, after rescuing the colonists you are told to investigate an alien life form. Blast out the wall and go in. You will see a big thing in the middle, shoot it down or if you are using the NEMESIS you can press O you can launch a smart bomb which will destroy the thing in one hit. After that you are congratulated and you just finished another mission. ************************************************************ 1.18:EUROPA-Legba Base (EALB) Start off by getting the 4 colonists near the factory, deliver them. grab the two missile crawlers that it made and put them near the entrance. watch for more colonists who will randomly come out of the teleporter. Help the missile crawlers and blast the widow from a safe distance. Make sure you stay a good distance away because those widows can kill you really quickly. Then some colonists will need rescuing, go get them and get some more missile crawlers. Kill the flying Manti and let the missile crawlers do the widow work for now. After destroying all the widows the mission is over. *********************************************************** 1.19:EUROPA-Straits of Imisland (EASI) Start out by taking the colonists and using them for whatever you want. Then kill the Manti. Make sure that you keep the teleporter in tact because it will supply you with a supply of colonists. Then go for the widows, keep your distance and blast them to bits. After destroying the widows and other Manti the mission will be finished. *********************************************************** 1.20:PHOBOS-Orbit of Europa (PHOE) Fly strait ahead and destroy the Manti near the turrets, these are priority. Stay near one pair of turrets as long as 1 stays in tact you be ok. Once all the Manti are dead you will have completed yet another successful mission. *********************************************************** 1.21:PHOBOS-Mount Biafra (PHMB) Fly around the mountains until you reach an old GSA base. You will find 6 batteries on the base, use these to power up the turrets. After doing that continue on until you get to the ship patriot. Pick up colon Adam and take him back to the base, put him out of the way behind the drop off. then grab some colonists and get some missile crawlers. Put these at the entrances. Then there should a healer crawler next tot the patriot, out this next to col. Adams. the Manti should be at your base now, those turrets you should have powered up earlier should be a lot of help now. Help the turrets kill the Manti and mission success. *********************************************************** 1.22:MARS-Sirtis Major (MSSM) This is one heck of a mission so get prepared, well, from now on the missions will be heating up. Don’t be surprised if you die a few times from now on unless you’re very, very, very good at Defender. Drop ships will come and drop the Calvary. defend these as they drop. The Calvary should be able to take care of the Manti turrets, so you should take care of the flying Manti, but I am shure the calvary would apreciate it if help them with the alien turrets. After destroying the turrets there move on the next area. When the drop ship comes and delivers immediately take the two healing crawlers and put them next to the tower that is spitting out and orange beam. Some colonists will want rescuing, go get these immediately because the Landers will be on them instantly. use these colonists for tanks, put the tanks in front of the widows. then start blasting them with everything you got. Next the dreaded dreadnought, GO towards it and immediately fly around to the back, if you anywhere near the front it will rip you to shreds. Blast the dreadnought, once it’s dead you will have just completing another mission. And you should have gotten another ship JUDGMENT. *********************************************************** 1.23:MARS-Bromios Desert (MSBD) There are two power generators that power two separate energy fences, these are at opposite ends of the base. But unfortunately they are outside of the base. start of by killing the 3 mantis that are next to the energy fences. After doing that grab the colonists and make some tanks with them, put them in in various places in the open of the edges of the base, these tanks will help destroy the Landers. at this point the Manti should be building up so kill most of them. In a bit a brain bug will head towards the base. Fly around to its back and blast it, after that Mudu will escape and the mission is completed. ************************************************************ 1.24:MARS-Khimat Ridge (MSKR) Head strait for the transports, kill off all the Landers that are attacking them. immediately turn around and go to the area of the base that is on a hill type area. There should be a healer crawler up here, take it down and put it next to the drop zone that gives you health, put it up right next to hit so it doest get hit as much. Destroy any Landers that have come. After that grab the colonists that the transports are caring and use them in what u want I would suggest most in tanks but make sure you get at least 3 or 4 missile crawlers. now destroy the two widows that are approaching. Kill any flying Manti. now take the tanks and put them in front of the other widow. Fly over the widow and take out all of the flyers. There will be a Landers forge (that things that makes Manti) all the way in the back protected by a monster you should recognize. work your way back here and kill the flying monster, then take out the landing forge. fly back and take out all the widows, don’t forget about the ones that are on the path in which the transports come from. killing all the widows you will have yet completed another successful mission. :) ************************************************************ 1.25:ASTERIOD BELT-Alchera Fields (ABAF) Kamicazees will try to destroy the 3 satellites, Kamicazees can do a lot more damage than the regular Landers, so make shure they don’t make it near the satellites. Any time one gets close kill it. between the time that you have to kill them, control the green cloud of Landers above the satellites. A nearby abandoned ship will have health floating around it if you need it. After killing all the Kamicazees no more Landers will come so you can kill them off. After all the Manti are dead the mission is over. ************************************************************ 1.26:MOON-Mare Frigoris (MNMF) Destroy the Manti turrets throughout this "path". Stay with the convoy because they can not defend against any flying Manti. Tip: strafe while fighting these. Once you get Past all the turrets there will be a drop ship that needs protection. keep it from going kaboom and you have completed another mission. ************************************************************ 1.27:MOON-Carpathian Mountains (MNCM) Grab the colonists and make vehicles, I suggest making all missile crawlers for now because 99.9% of the enemies that will attack are flyers. When the drop ship comes grab the colonists and make some more colonists. defend the base from any attackers. Now for the landing forges. Fly to the first one, this should be an easy one, destroy it and fly to the next and make shure it is still alive after you leave. Go back to the base and help it out, there should be a widow near the base so kill it. After taking out all of the landing forges mission success. ************************************************************ 1.28:EARTH-Rome Valley (EHRV) Finally to earth, I agree with Col. Adams, it really ticks me off to be attacking our own home planet. Grab 4 colonists and make 2 healing crawlers, put these next to the drop zone so it will stay in-tact, use the rest on tanks. if you want to there are 4 landing forges past the base that if get destroyed will help some with the bug problem. In a minutes widow will come, take em out. After that you get to investigate the Manti queen, just fly around it until they say to leave, don’t bother attacking it. ************************************************************ 1.29:EARTH-Argentine Pampas (EHAP) This place is divided into two sections, one with an oil driller and one with a drop zone, both are necessary so make shure they stay in tact. Start off by making as Manti tanks as you can with the colonists in this section, put these in the paths of the widows and fly to the other section. Make as many missiles crawlers as you can from anywhere on the map from here, put these around the drilling rig, fly back over and kill off any Manti. Manti and widow will periodically come and go, kill them off. once the drop ship comes you can head for the last mission. ************************************************************ 1.30:MOON-Luna (MNLA) Ok elites this will be your last assignment, memory and we are going to give to her. There are 6 batteries and 6 generators. Power them all up, these is a precaution incase 2 get destroyed. Once the generators are powered up kill of all the Manti that is attacking them. After that kill off the Manti in the area mission complete. Mission blasts off and rams the moon into the earth, some Manti attack it and colon Adams goes back, but is destroyed. You continue on through the Stargate. Congratulations on completing defender. From here you can play again, and you still have everything including your ships that you had when you finished. ************************************************************ Section 2: Ships (SHPS) The way that I made these is that I literally took a ruler to my TV screen and measured the bars in centimeters, my TV may be smaller or bigger than your so don’t expect these to mach same size on yours. DEFENDER Speed: 1.5 Armor: 1.00 Agility: 3.25 Strength: 2.25 Begging ship, tip, don’t spend any credits on this ship. GUARDIAN Speed: 1.25 Armor: 2.00 Agility: 2.25 Strength: 3.50 Begging ship, tip, don’t spend any credits on this ship. NEMESIS Speed: 1.75 Armor: 0.75 Agility: 3.25 Strength: 2.25 A Fast ship, good for rescuing colonists. DEFIANCE Speed: 2.25 Armor: 1.75 Agility: 3.25 Strength: 1.75 A pretty strong ship, good for attacking. JUDGEMENT Speed: 1.00 Armor: 4.00 Agility: 1.75 Strength: 4.00 4 things I can say, big, bulky, slow and (nearly) indestructible. Can carry 5 colonists. RETRIBUTION Speed: 3.25 Armor: 1.25 Agility: 5.00 Strength: 1.50 The most speedy ship in the game, if you can can handle a fast ship then you will rock with this. ************************************************************ creatures (CRTS) Thanks to TheeMikester for letting me use his creatures section. Here are the creatures you'll find in the game. Friendly ======== Colonists- They don't do anything. Just rescue them for tanks, missle crawlers,and repair vehicles. Tanks- A little unit with a whopping punch. Get them at Tank Factories for 3 colonists. Missle Crawlers- Little units that fire guided missles at enemies. Get them at missle crawler factories for 2 colonists. Repair Vehicles- Repairs anythink friendly that has taken damage. Get them at repair factories for 2 colonists. Turret- A little, stationary unit that fires little blasts at enemies. You need a battery to power them up. Dropships- THese are big, slow ships. They either are transports for important people or they give you colonists. Transports- The same, basically, as a dropship, except it's on the ground. Dropzone- A place where you exchange colonists for health boosts. Keep this up at all times. Teleports- Teleport colonists to you. Carrier- carries up to 4 vehicles. For some reason, all vehicles are attracted to this thingy. It has a blue light on a pole. Evil ==== Landers- A weak little force that is basically everywhere. They eat your colonists and become more powerful, so watch out. Yellowjacket- A bug that's the same, basically, as the lander, but a lot more powerful. These don't eat colonists. Little Landers- These are actually called landers, but they're totally different than regular landers. They hover around you and shoot at you relentlessly. The shots are weak, but it's kinda hard to kill someone you can barely see. Great. Stingrays- Tough armor, high power. Think that's bad? They grab your tanks, fly off with them, and drop them at high altitudes! Infectors- Basically the same thing as a missle crawler. These are carried in by landers. Gamma landers- Doesn't look like much, but up close the thingy's tough, fast, and powerful. Beta Landers- Same as Gamma, but more powerful. One difference, though. When five get together, they fire this beam thingy at you that's really powerful! Widows- The worst creature in the game. These guys travel slow, but have incredible defense and kick butt when it comes to attack power. Reaper- Big, powerful thingys that are pretty powerful. Thank God they're rare. Podworms- A bunch of landers floating in a line, really. They fire beams at you and split up when fired upon. Shock towers- Powerful, stationary weapons that can't be easily destroyed. Turrets- These are the same as shock towers, but the shots have tracking. Brain Bug- A boss. These guys aren't really powerful, it's the manti around them that kick butt. The manti just swarm you. Oh God. Dreadnaught- A lot more powerful, these things are pure hell to kill, especially with their little manti buddies. Manti Queen- Impossible to kill, just stay away from her. She's only in one Earth Level. Lander Forge- Creates landers. ************************************************************ Section 4: FAQ (FAQ) I currently do not have any questions ************************************************************ Section 5: Credits (CDTS) Gamefaqs: for makeing an awsome site and letting me publish this guide :) Thanks to TheeMikester for letting me use his creatures section. ************************************************************ Section 6:sites that can use my walktrhough (PRMS) The following sites have my permission to use my FAQ/walkthrough www.neoseeker.com And obviously www.gamefaqs.com If you find a site with my walkthrough on it and does not have my permission listed please contact me immediately. Please do not take matters into your own hands because I may have just not updated yet. ********************************************************************** Copyright This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2006 Benjamin Douglas