**************************************************************************** A Devil May Cry 2 Strategy Guide and Walkthrough Written by Skillet05 Version 1.1 February 2, 2003 This FAQ can be found at http://www.gamefaqs.com **************************************************************************** This is my Strategy guide for Devil May Cry 2. Version 1.1 If you have any questions about the game that are not answered in this guide, You can contact me at: georgewison288@hotmail.com. Please read the entire document before you send me any questions. CONTAINS SPOILERS!!!!!! This guide is copyright 2003 Skillet05. Don't post this guide on your website without first contacting me, and getting my OK. Don't Print this document and use it for profit or post it anywhere with your name on it. If any of the above conditions are violated; my lawyer will hunt you down quicker than you can say Dante kicks @$$. All Concepts related to the Devil May Cry series is copyright by Capcom. ____________________________________________________________________________ +++++++++++++ Updates +++++++++++++ February 2, 2003: Started the guide, mostly basic stuff. I know this isn't much, but it looks like you guys need all the help you can get. Version 0.5 February 13, 2003: Lucia's guide is finished, added some more stuff here and there. Version 1.0 March 26, 2003: Just some cleanup here and there. Version 1.1 ____________________________________________________________________________ ============================= Table Of Contents ============================= 1. Introduction 2. Controls/tips I. Controls II. Special moves a. Sword combos III. Orbs a. Devil hearts b. Orbs 3. Back Story 4. Characters 5. Weapons I. Melee II. Firearms 6. Items and usages 7. Enemies/Boss Guide I. Enemies II. Sub Bosses III. Bosses 8. Walkthrough I. Dante a. Mission 1 b. Mission 2 c. Mission 3 d. Mission 4 e. Mission 5 f. Mission 6 g. Mission 7 h. Mission 8 i. Mission 9 j. Mission 10 k. Mission 11 l. mission 12 m. Mission 13 n. Mission 14 o. Mission 15 p. Mission 16 q. Mission 17 r. Mission 18 II. Lucia a. Mission 1 b. Mission 2 c. Mission 3 d. Mission 4 e. Mission 5 f. Mission 6 g. Mission 7 h. Mission 8 i. Mission 9 j. Mission 10 k. Mission 11 l. Mission 12 m. Mission 13 9. Secret Missions 10. FAQ's 11. Secrets I. Rankings II. Unlockables a. Difficulty Modes b. Costumes c. Bloody Palace Mode 12. Conclusion ============================ 1. Introduction ============================ Wow It's finally here. The moment I've been waiting for since I beat Mundus with only a small amount of life left on Dante Must Die mode. Devil May Cry 2 Rocks! I didn't think that it would be able to live up to the first one, but it does. Dare I even say that it surpasses its predecessor on the wow-o-meter. I had to start a guide for this game, and here it is, hope ya like it. =========================== 2. Controls, Tips, and Crucial Knowledge =========================== +++++++++++ I. Controls +++++++++++ Left Analog stick: Moves Dante or Lucia. X button: Jump. Tap X again while in the air to perform a double jump. While in Devil Form, tap X button to go higher when you are in flight. Square: Shoot. Unlike in the first game, you no longer have to hold down R1 in order to shoot. Circle: Dodge, also used to run up the wall and do a kick flip. Strafe while airborne. Triangle: Attack with Melee weapon. R1: Brings sword into ready position. Use to do different special moves. R2: Turn off auto-targeting. L1: Devil Trigger on/off. L2: Switch guns. L3: Switch targets while holding R1. +++++++++++++++++ II. Special Moves +++++++++++++++++ Devil Trigger: Character has small amount of superpowers for a short period of time. This causes your attacks to become much stronger and usually faster. Dante's pistols are able to shoot rapid fire while in Devil Trigger mode (hereby known as DT). Super DT: Only Dante is able to do this. When his health is in the red, DT and Dante will be able to transform into Sparda. Dante will immediately start flying, and he will now have some new abilities. When you press the Square button, Dante will shoot fireballs from his hands. These are very powerful, and will kill most enemies instantly. He will also be able to use a very long, red sword if you press Triangle. You will not be able to turn this DT off, it will only stop when the gauge runs dry. This is great as a last ditch effort for fighting bosses. Special DT Stinger: Only Dante is able to do this. While DT'd, press the Attack button 2 times, and then press back on the control stick and hold attack. You should see Dante start to charge up his punch, and then do about six or seven supercharged stingers while he is punching the enemy. This attack can hit multiple enemies. DT Energy shot: Thanks to Demon Slayer 50000 for this move and the next one. While in DT mode, press triangle and square at the same time you will power up, releasing an aura that will hit all enemies near you. You can do this on the ground, or while flying. Only Lucia can perform this move. DT Charge up Shot: While DT'd, hold R1 and press triangle and square at the same time; Lucia will power up and shoot a giant beam out of his chest. Only Lucia can perform this move. Targeting 2 enemies at once: You must be between two separate enemies for this to work. While shooting at one enemy, point your control stick at another enemy and continue to fire in order to shoot at both enemies at once. Dante will shoot in a different style depending upon where the enemy is. Running up walls: Hold the circle button as you approach the wall. You should run up the wall a little ways, and then kick flip off backwards. You can shoot while you are falling back to the ground, just press R2 to lock on to the target. Flying: You must be in DT form to do this. Continually press the X button to go higher in flight. To descend, you either have to wait to float down, or toggle your DT off. Press the attack button while in the air to send your sword on a round trip, where you throw your sword to damage an enemy, and it comes back to you after a period of time. Press circle while flying to strafe. Dodging: Press the Circle button to do a diving role forward. Press back on the control stick, and continually press the Circle button to do successive back flips. Finally, pressing left or right on the control stick plus the dodge button causes your character to do cartwheels in that direction. Swimming: Only Lucia swims. Press X to go higher, and Circle to go lower. You cannot fire your normal weapons under water, and if you press Triangle, Lucia will do two forward slashes. Find the swimming heart to DT under water and swim faster. ---------------- a. Sword attacks ---------------- (Some attacks are different while DTed) Stinger: Hold R1 and press in any direction and attack to cause the character to rush forward and stab an enemy. The length of this increases when the character is DTed. High Time: Hold R1 and attack to make Dante or Lucia launch the enemy into the air. Spinning slash: press Triangle Triangle wait Triangle wait Triangle Triangle to make Dante do two down slashes, follow it up with an up slash, and then finish the move with a horizontal spin slash. 3 hit combo: Hold back on the control stick, press triangle and then tap triangle two more times. The result should be two horizontal slashes, followed by a spinning horizontal slash. When DTed: a horizontal strike, followed up by a stinger, and then 4 hit combo: Press Triangle 4 times in rhythmic succession. This should result in 3 diagonal slashes, followed by a spinning diagonal slash. 5 hit combo: Press Triangle 3 times in rhythmic succession, then hold the stick back and double tap Triangle. Dante should do 3 diagonal slashes, a down slash, and then a High Time. When DTed: It is the same, except that the last two hits are replaced by two stabs down, then a kick from Dante. The most useful combo in my opinion. Jump attack: If you press attack 3x while in the air, you will do two kicks, and then perform a downward slash. ++++++++++++++++++++++++++ III. Orbs and Devil Hearts ++++++++++++++++++++++++++ --------------- a. devil hearts --------------- All devil hearts increase some aspect of the DT mode. Electro heart: after you activate your devil trigger, this item enables the character to do lightning attacks. Dante has this from the beginning, Lucia finds this in mission 5. Frost Heart: Adds a Frost elemental attack to your melee weapons. Lucia begins equipped with this. Dante can find it in mission 16. Flame Heart: Enables you to do flame attacks. The most powerful elemental heart. Lucia finds this in mission 5, Dante in mission 7. Aerial Heart: Allows your character to fly by pressing X. Found in mission 2. Quick Heart: Increases your speed. Dante finds this in mission 4, Lucia in mission 8. Offense Heart: Increases the amount of damage you do and the range of your attacks. Dante finds this in mission 5, Lucia in mission 4. Healing Heart: Increases the speed in which you regain health while DT'd. Lucia finds this in mission 3, Dante finds it in mission 11. Chrono Heart: The Chrono Heart has the ability so stop time while you are attacking enemies with your swords. Dante finds this in mission 15, Lucia in mission 11. Aqua Heart: Only Lucia finds this heart, it allows you to swim faster underwater, and to attack underwater in DT. You find this in mission 7. ------- b. orbs ------- Orbs can be found by killing enemies, smashing objects, or sometimes they are just lying around somewhere. Green orbs: Increase your health Red orbs: Used to purchase health items and new moves. White orbs: these orbs refill your devil gauge. Holy Water: I've only gotten this once, but it instantly kills every enemy in the room. =========================== 3. Back Story =========================== Devil May Cry ended with Dante and Trish going into business together. Well, we don't know where Trish is now, but Dante has been summoned to Dumar Island in order to stop some rich business man from turning it into a "Devil's playground". =========================== 4. Characters =========================== Dante- We all remember this guy. Dante's mother and brother were killed by evil, causing him to become a freelance Demon Hunter. Dante's father was a demon, which is why Dante has a small amount of super powers. Lucia- A strange women that Dante meets during his journey. She somehow knows that Dante is the son of Sparda. She fights with knives. Matier- The old woman that called Dante to this town. She apparently fought alongside Sparda and helped him defeat an old evil. Arius- A strange man in a white suit who carries a gun. Dante is sent to stop him from conquering the world. =========================== 5. Weapons =========================== ++++++++++++++++ I. Melee weapons ++++++++++++++++ Rebellion- Dante's default sword and the most balanced of the swords in terms of reach, speed, and power. This sword is not very powerful at low levels, but it is more than enough to get you through the first part of the game. Vendetta- Another one of Dante's swords. This is Dante's most powerful sword, but it also has the shortest reach and the slowest movement. A must have for bosses. This sword is found in mission 7 in the oil derrick. Merciless- The last sword that Dante can find. This one has a slightly longer reach than any of the other swords. Found in mission 11 above the ceiling spikes, or in mission 14 near where Dante jumped that gap on his motorcycle. Cutlaseer- Lucia's default weapons. These blades have a short reach which means that you'll have to get up close and personal when using them. Klyamores- These blades have a longer reach than Lucia's default weapon. They also seem to be a little more powerful. Once you get these, you shouldn't need to use the Cut's again. You can find these in mission 3, in the same room that Dante first fought Orrenguerra. Zambak- The most powerful blades that Lucia can find. These blades are strong but slower than her other blades. Still, they are a must have. You can find these in mission 10 near where Dante jumped over the broken road with his motorcycle. ++++++++++++ II. Firearms ++++++++++++ (note that all of the firearms have unlimited ammo, just like in the first game.) Ebony & Ivory- Dante's trusted firearms make a return and they seem to have been improved since his last adventure. Dante can now shoot multiple targets at once with the guns. While DTed, these pistols become automatic. All you have to do is hold down square, and the guns will fire at lightning speed. This is Dante's default weapon Sub-machineguns- Dual sub-machineguns that Dante can use just like Ebony & Ivory. Very useful because of their incredibly fast rate of fire. You can pick enemies apart in seconds with these guns. Very useful against the final bosses. There is a small amount of recoil when you stop firing. These guns are found in mission 11 but if you miss them, you can pick them up again in mission 17. Shotgun- Just like the shotgun from the first game, this gun packs a punch. It does however have a slower recoil than most of the weapons, so if you prefer speed and maneuverability, stick to the subs. If you have your dodging and timing down right however, this weapon can become very deadly in your hands. The Shotgun is found in mission 5. Rocket Launcher- The most powerful weapon Dante can find, and therefore the slowest and heaviest one too. This gun has a terrible recoil, and you cannot fire this from the air. This gun is a must have for some of the bosses in the game because of its sheer power. The Rocket launcher is found in Mission 9. If you miss it, you can pick it up again in Mission 14 Throwing knives- Lucia's default weapons. These knives are more powerful than the handguns, and they work very well when Lucia needs to perform a long range attack. Darts- These are less powerful than the knives, but Lucia is able to throw out multiple darts at a time. Leveling up causes Lucia to throw more knives and increases the speed in which she throws them. At higher levels, these are very useful when fighting multiple enemies at once or flying enemies. They can be found in mission two inside one of the breakable statues. Cranky Bombs- These bombs can be set down or thrown depending upon how hard you are holding down the left analog stick when you throw them. These only come in handy if you are fighting a large group of enemies in an enclosed room, like the Bloody Palace. Other wise these things are too unpredictable to be practical. These can be found in mission 5 inside a box in the plane. Bow gun- This gun can only be used underwater. It fires a quick burst of bolts at the enemy. This gun isn't that powerful, but it’s the only choice you have when underwater. You can find this in mission 6. =========================== 6. Items and their use =========================== Vital Star S: adds a small amount of health back to your meter. Vital Star L: Recovers a large amount of health. Devil Star S: Recovers a small amount of Devil Trigger Gauge. Devil Star L: Recovers a large amount of Devil Trigger Gauge. Blue orbs: Increases your vitality meter. Purple orbs: Increases your Devil Trigger meter. Yellow orbs: Resurrect you if you die. Holy Star: Cures poison status. Tears of Fear: Makes you invincible for three hits. =========================== 7. Enemies and Bosses =========================== ++++++++++ I. Enemies ++++++++++ Agnofinis, Terreofinis, and Mortfinis: Iron maiden like skeletons. These guys are allot like the Marionettes from the first game, i.e. they're slow, easy to kill, and you'll be seeing allot of them. Sometimes these guys have hatchets or swords that they hit you with, and sometimes they are wielding shields that they throw at you like yo-yos. If you get too close, they will suck you inside them, and spin you around until they slam you back on the ground. Use your melee weapons to defeat them, high times work the best. Puiar: These vulture like creatures can attack you while you are performing air attacks. Don't think your safe on the ground either, as they can sometimes fire meteors at you, and claw you to death. The best way to kill these guys is to shoot them with your guns or knives. Don't even try using your swords, its pointless as you'll never hit them unless they are coming in close to the ground to attack you. Don't use your Rocket Launcher either, you'll never hit them. Msira, Homromsira, Ghusmsira, and Jomothumsira: These guys can be tough if you let them surround you. All of them have a standard slash attack that can damage you. The Homromsira have fire punches but they only do a little bit more damage. The Ghusmsira try to jump on the walls and poison you, but they rarely do this. Jump up and slash them if they do. The Jomothumsira are the most difficult, but they're still not that much of a threat. The best way to kill these enemies is to use the shotgun or the darts in conjunction with your sword for if they get to close. Pyromancer, Auromancer, and Brontomancer: These guys only do elemental attacks. They will light up a circle in front of them that will turn different colors for different attacks. Red means fire blast, white is several ice homing shots, and blue is lightning from the sky. Use your sword to attack these guys. Flambat: Small fire bats that do little damage. Just use your guns against these guys, it's useless to try and hit them with your sword. Demonchorus: Little bugs that fly around. If you start to light up yellow, then run around or dodge because they will cause fire to come up where you were. Use the shotgun on them, or if they are close to the ground you can hit them with your swords. Spicer: Spheres that explode if you get to close to them, or if you shoot them. Stay far away and take them out with one shot. Infestant: These guys can jump up and grab your face, so don't let your guard down when you are around them. These guys don't attack much as long as you stay in their face with your swords. Erupt Cells: Jellyfish like creatures that split into 4 smaller creatures when hit. The best tactic is to stay back and use your bow gun. If you get too close, they will shock you. Blades: These only appear under water, and their only attack is their ability to shoot their claws at you. Get up close, and kill them with your swords. ++++++++++++++ II. Sub-bosses ++++++++++++++ Goatlings, Blood Goats, and Abyss Goats: Goat-like demons. These guys are tough early on in the game. They are able to fly, and they are just as dangerous in the air as they are on the ground. When in the air, these enemies have the ability to do a charged up, homing energy attack. As soon as you see them start to glow with yellow energy, start dodging, or fire at them in hopes that you'll knock them out of the sky or stun them. They can also cause blue energy to come up out of the floor. Quick dodging is the only way to avoid getting injured, and you must use your firearms to make them stop. While on the ground, they are able to do an overhead slash, or a side slash. If you hit them with your sword, you should be able to stun them, and get in a few more attacks. Always try to keep the Goatlings on the ground. If you are up against more than one at a time, dodge out of the way after every two or three hits, and start slashing again. Try to use stingers and high times to separate them, and then take them on one on one. If you're Dante, use the shotgun when they are in the air to bring them down. Infested Tank: Only Lucia fights this as a boss, Dante fights it as a sub-boss. This tank can fire missiles or a flame thrower attack from its turret. If you jump up on top of it, then it will fire its machine gun at you. Those are its only attacks. These guys are pretty easy as long as you are only fighting one of them. If it is one on one, just dodge until you are behind it and then start attacking. When the turret turns toward you, just dodge until you are behind it again. If you are fighting more than one, just be sure to dodge after every combo attack. Infested Chopper: Only Dante fights this boss. You'll have limited moving space, so be sure not to fall off of the building. The chopper will almost always be firing its machine gun at you. If you see it coming at you, dodge out of the way. It will also fire homing rockets at you, which you will have to avoid, or shoot down with your guns. The best way to kill him is to constantly keep shooting him with Ebony and Ivory while moving with the joystick. If the chopper comes directly over you, then you should jump up and do a sword combo. When your DT is full, use it and start shooting at the chopper. Finally, don't jump up to high when you are near the chopper, or its blades will injure you. Friki & Geri: These wolves always travel in pairs. They will always be moving around the room, and if you get in front of them, then you will get hit. Sometimes they stop and howl. This means that they are going to do a plowing attack forward. Move around behind them and start slashing. If you are near them, then you should slash them, but if your hits don't connect then you should bring out the shotgun and start firing. Savage Golem: These guys are annoying because they will heal themselves if you stop attacking them. If it looks like they are hugging themselves, then dodge away because spikes will come from their bodies. They can also cause spikes to come out of the floor. Rarely, they will spit poison at you. Stay at a distance, and blast them with your shotgun or your Throwing Daggers until their health is in the red. Then move in and attack with your sword. Don't stop until they are dead, or they will run off and regenerate. +++++++++++ III. Bosses +++++++++++ Plutonian & Tartarussian: This is Lucia's first boss, and he has annoying giant swinging maces for hands. Most of the time he'll just swing these at you and try to hit you, nothing some quick dodging can't handle. If he raises both of them over his head, then that means that he is going to swing them down in your direction. If you see him bring one of them down beside him, then that means that he is going to use it like a bowling ball. Getting to close to him will cause him to hit you with a horizontal swing. Standing still is a definite No-No for this fight. Basically just jump or dodge out of the way whenever you see him start to move one of his arms. Wait till he attacks before you move in for a few quick slashes, and then quickly move away or you'll be hit. When your DT gauge is full, move in and begin attacking in DT mode. He will not be unable to attack you while you are attacking him in DT mode. Later, when you fight him again and when Dante fights him, their will be some Agonofinis in the room, and lasers will shoot out of the wall. Just dodge to avoid the lasers. Orangguerra: A large guerrilla that attacks Dante in the Train station. This guy can be kinda tough if you don't stay on the move. His main attack happens when he starts climbing on the ceiling. He'll climb over to you, and attempt to jump down on you. He can also drop glass down on you if you are directly under him. To prevent this, quickly jump up and strike him down with your sword. His other attacks are an overhead swing, and a horizontal swing. To avoid these, simply dodge behind him, and strike him with your sword. To beat him, just keep dodging and slashing until your devil trigger gauge is filled. Then DT, and get up in his face for some up close and personal slashing. As long as you are DT'd your swings should stun him so that he cannot attack you. Use your guns only while he is on the ceiling, or while you are jumping. If you just stand still and shoot, then you are going to get hit. His last attack, which he rarely uses, is a clear, energy shot that comes out of his mouth. If he stops moving, then he is probably going to use it. Just dodge if you have time to, this move is hard to dodge if you are up close to him. Later when you fight him, he will be a little easier because he won't be able to jump up to the ceiling. When Lucia fights him, Follow the same strategy, but only use your throwing knives if you have to. They are too slow and too weak. It's much easier to just alternate between dodging and hitting until your DT maxes up, then let loose. Jokatguin: This boss has four tentacles, which it uses to attack you. If the tentacle starts to swoop along the bottom, just jump out of the way. If one of the tentacles goes up inside its body, then it is going to shoot out, and you should dodge to avoid it. The only other attacks he has, is a poisonous spray that it can shoot out, or surround its body with. Also, if you attack it too much, it will generate a temporary force field to knock you back. The best way to attack it is to constantly shoot at it while you are dodging its tentacles. When one of the tentacles takes enough damage, it will be stunned and it will drop its poison cloud. Now you should jump in and start attacking while DTed if possible. Don't attack for too long however, as its poison cloud will be back just as soon as it regenerates its limbs. Repeat this, and it won't take too long to die. As long as you stay on the move, you won't take too much damage. An easier way to fill your DT gauge is to attack his tentacles with your sword. Just be sure not to stand around them too long. Nefasturris and Nefascapitis: This boss just looks intimidating, he's actually a piece of cake. For the first part of the battle, your shotgun will be your best friend. Just constantly stay shooting him to whittle away his life. When you get the chance, DT and fly over to him so that you can attack him. His main attack is a giant laser that he shoots out of his mouth. The best way to avoid this is simply to jump over it when it comes your way. Sometimes it surrounds itself with bats so that you can't get close to it. Just wait for them to leave, or shoot them if you have to. The attack to watch out for is his multi laser attack. This one is tough to dodge, but if you see him getting ready to do it, just start tapping the dodge button. After you defeat it, you will have to fight its disembodied head. The head will fly around shooting easily dodged energy at you. Shoot it with your shotgun while it is doing this. When it lands on the ground, dodge around until you are behind it, or you will be hit by the multi laser attack. DT when you are behind it, and start attacking it with your sword. After a while, it will start shooting horizontal and vertical electricity at you. Jump over the horizontal ones and dodge around the vertical ones. Furiataurus: Only Dante fights this flame-based boss. Equip your offence heart and your quick heart for this fight. This boss has a charging attack which is just barely dodge able. If you can dodge it though, you will be in prime position to start attacking his backside. Don't attack for too long though, or he will turn around and swing his scepter in front of him to hit you. Another attack he has is when he jumps up into the air and slams into the ground, causing a ring of fire to encircle him. If you see him start to jump up, jump clear of the ring, and start shooting him with your shotgun. Sometimes he'll start spraying fire out of his mouth, just dodge out of the way and start attacking him to avoid this. Sometimes, he will wave his arm around and cause the ground around him to catch fire. You will know that this is coming when the ground turns orange. He will then start swinging his staff around and try to suck you into the fire. Just run in the opposite direction to avoid this. Once your DT gauge is full, start attacking him with your sword, and you should be able to stun him so that he can't attack you while you are hitting him. Nochpteran and Larva: A giant moth and his babies. The moth doesn't really have any attacks, but he does have the ability to lay Larva on the ground, and they will attack you. The Larva will run straight at you and attempt to swallow you. If this happens, start mashing buttons, and Dante will rip his way out of the Larva, killing them instantly. The Larva can also come up out of the ground Tremors style and hurt you. This is the best time to attack them if you are able to dodge out of the way. When you are fighting the Larva, just stay in the air, and always do a downward slash to hurt them. Your first priority however, should be to take care of the moth. You'll need the shotgun or the Throwing Daggers for this and the Aerial Heart. Jump up in the air, and blast him, then slash down or shoot the larva to build your Devil gauge. When it is full, DT and fly up towards the moth. Now start shooting and its health should dwindle pretty fast. If you manage to kill one of the Larva, the moth will fly down to lay another one. This is the only time that you can hit it with your sword. When the moth is dead, you will have to fight 6 Larva before the fight ends. Stay in the air, and use the tactics that I have given you to kill them. Use your DT whenever possible, and start slashing them. Or you could just let them swallow you and then rip them apart if you have allot of health. Tateobesu: Only Lucia fights this boss, and she fights him underwater. He has the power to turn himself invisible, and while you wont be able to target him, you can still see him pretty well. The best thing to do when this happens is to just fire your bow gun in his general direction. It will try to hit you with its tail while it is invisible, so just swim away when you see his tail turn white. When he reappears, he will try to charge you and bite you. Stop shooting and swim up as fast as you can, if done successful, he will miss you and you will be able to shoot him. Whenever you can, DT and start shooting him to make the fight go by much quicker. The best time to DT is whenever you have just dodged one of his charges. Bolverk with Friki & Geri: Only Dante fights this boss. Equip the quick heart and the offence heart for this battle. The main problem you will have is that Dante constantly locks on to the wolves and not Bolverk. You may want to concentrate all of your attacks on the wolves until they are dead. Never stand still during this fight, you should always be dodging unless you are attacking the boss. This boss has several damaging attacks. He is able to make his spear 10 times longer, and then slash at you with it. He only does this if you shoot him, so using guns are out of the question. He can also charge across the room and plow into you. This move is hard to dodge because of the bad camera angles. Sometimes he will make energy come out of the floor in front of him, so dodge if the floor turns black. He can do an overhead slash, a side slash, and a multi stab with his sword, which are all easily avoided as long as you stay behind him. The best tactic is to constantly hit him with the Vendetta. If you accidentally target one of the wolves, dodge until you are back behind Bolverk. If you are hitting him, then normally he can't hit you. DT whenever possible to do massive amounts of damage with your sword. The only difference between the first and second battle is the size of the rooms. The second battle takes place in a very confined room, which makes this boss extra difficult. Arius: He is actually pretty easy. His main attack is his gun, which does very little damage. He can also cause spikes to come out of the floor, and sometimes cause Dante to be sucked into a portal and thrown across the room. The problem is that he summons other enemies to attack you while you are fighting him. In the first fight, he summons Jomothumsira and Blood Goats, and in the second fight he summons Jomothumsira and Lucias. The Lucias are the hardest because they can do multiple slashes, and the enemies numbers may overwhelm you. Try not to target them when you are fighting. If Arius teleports himself to another side of the room, use your sub machineguns or Throwing Daggers to blast him while you are walking over there. If you are next to him, then just start slashing with your sword to take away allot of his life. DT whenever possible to do massive damage. Phantom: Phantom is back and he has basically the same moves as last time. If you get too close to Phantom's mouth, he will hit you with his claws, or impale you with his tail. He also has a jump attack where he will try to crush you. Just start dodging to avoid this. If Phantom sticks his head into the ground, start running because 3 or 4 lava columns will come up out of the ground. When Phantom's mouth starts to glow, dodge behind him because he is going to shoot a fireball. If he shoots a fire ball into the air, then start running because it is going to crash back down. Equip the quick heart and the offence heart for this fight, and your sub machineguns or the Throwing Daggers. Shoot Phantom if you are far away from him, or whenever you are in the air. Slash at his head one or two times, but quickly dodge out of the way or you will be hit. DT when you can, and go up to his mouth and slash until your gauge runs dry. He should die after 2 or 3 DTs. Trismagia: This boss has 2 forms. One where he splits into 3 different elemental heads (Fire, Ice, and Lightning), and one where he is just one big skull. The combined head only has one attack where he sends a giant homing blast after you. This move is hard to dodge, but just start dodging when you see the 3 circles form. The fire head can send small homing blasts after you which you must dodge to avoid. The Lightning head will send two spheres after you that shoot lightning. Once again just dodge them. The Ice head can shoot ice at you which is easily dodged, or it will rain ice spikes down on you, which will miss you as long as you are not under their shadows. All 3 heads will come at you one at a time and hit you with some kind of elemental blast. Start dodging and try to get behind them. If they miss you, then this is the only time that you can use your swords on them. Any other time, you should be blasting them with Sub machineguns or Throwing Daggers. When the heads form one skull, DT and start firing your weapons at him to do the most damage. You should be able to build up your DT while you are fighting the 3 smaller heads. Argosax the Chaos- You might wanna get a drink or something for this one, it's gonna be a long summary. Notice that there are several green orbs on the outside of the arena. You'll start off in front of Nefasturis who uses his giant ray attack, and his multi ray attack. Jump over the giant ray, and dodge to the side of the multi ray one. Use your Submachine guns to damage him, and just stay as far back as possible so that you can see when to dodge his attacks. Move to your right to fight Griffon. Don't stand directly in front of him or you will be hit by several vertical and horizontal lightning attacks. Stay to the outside, DT, and blast him with your guns. Dodge any of his attacks with the Circle button, and keep on firing with the Subs if you run out of DT. Next is Furiataurus. He attacks with a blast of fire from his mouth. Don't go up and slash him or he will hit you with his hammer. You cannot blast him until he is shooting fire, so stand as far away as possible and to the side. Roll into his view and quickly roll back out again when he starts firing. Blast him with your rocket launcher until he moves the hammer back in front of him. Next is Jokatguin. He will swing his tentacle back and forth, or he will shoot it out at you. DT, and start slashing him to kill him quickly. Next is Orangguerra. If you get to close to him, he will pick you up and throw you down. If you stand far away from him, he will fire balls of energy at you. Whenever you can, DT and start slashing at his head to stop his attacks. If you run out of juice, stand as far back as possible, and alternate between dodging his energy blasts and shooting him with your sub machineguns. Save the Phantom for last because he can boost up your DT gauge. Run up to his head and start slashing until he sticks his head under ground or his mouth lights up. When this happens, start running around to avoid his attacks, and then go back up and start slashing again. Be sure to get any of the green orbs that you left around if you need them, you might not be able to once the next fight starts. The Despair Embodied: This guy is almost impossible to fight because he is faster than you are even when you are in DT. If this is your first time through, then you will probably need a Vital Star and a Devil Star. Fighting behind him doesn't work because he can hit you with a 360 slash. He also runs forward and slams into you, or does an overhead slash if you are in front of him. If you jump into the air, then he will follow you up and hit you with his wings. If he starts flying around in the air, shoot him with your subs. He will then start to shine like a rainbow. This is your cue to dodge like there's no tomorrow and you might not get hit by either the energy rain, or the homing missiles. If he's on the ground, try your best to hit him with Vendetta and then quickly dodge out of the way so that you can hit him again. The only time you'll really be able to do anything is when your DTed. Have the Offence Heart equipped, and start slashing away or shooting him if he is in the air. It shouldn't take more than 2 Dts. I hope you can survive long enough to fill up your gauge 2 times. One thing this boss likes to do is to teleport behind you while you are attacking him, and then hit you a couple of times. You can use this against him if you have just the right timing. Go up to him but Don't attack. He will teleport, and you should immediately dodge until you are behind him, you can now hit him with a quick 3 hit combo. He will teleport again, and you should repeat the procedure. If done correctly, Despair will never lay a hand on you. Possessed Arius: He will often attempt a running charge at you, the best thing to do is dodge to the side, and start slashing at him. He can also reach his tentacles to the ground and hit you with them, if you see them go underground immediately start dodging. Be careful when fighting next to him as well, as he can grab you or hit you with his arms and start squeezing you. Rapidly press buttons to release yourself. His final attack is an electrical charge that follows you around after he sends it out of his tentacle. Dodge just before it reaches you, and it should just go by you. He shouldn't be too tough, but he does have allot of health to deal with. The best thing to do is to wait until he attacks you with his charge or his electrical shocks, dodge out of the way, and then begin attacking. Only use throwing knives whenever you are at a distance. DT whenever possible to cause more damage. If you are attacking while in DT, he shouldn't be able to attack you, Finally, Cranky Bombs can be somewhat useful in this fight if your timing is done right. If you see him fly up into the air, DODGE as fast as possible until you are directly beneath him. If you are too slow he will hit you with an undodgeable energy blast, or several small energy blasts. Arius Argosax: This boss can spit poison out of its mouth which can be really annoying. He can also hit you with its long tail if you get to close to it. The best thing to do is to use throwing knives for the whole fight. When you DT gauge is full, go to the ground, and hold square to do the most damage. This fight is really easy as long as you use the healing heart to stay healthy so that you can last out all of his lifebar. Just stay at one end of the canyon while shooting, until the beast gets close enough, then dodge to the other end and repeat. =========================== 8. Walkthrough =========================== The walkthrough will be split up to cover both Dante's and Lucia's game. Boss strategies are given in the enemies section. ++++++++ I. Dante ++++++++ a. Mission 1- After the cool opening cinema, you'll be able to take control of Dante for the first time. The goal here is to get to the northern end of the city. Just follow the stairs down, gathering red orbs as you go. A little ways down, the path turns left. Check the corner here and you should find a small hole in the ground containing a red orb. When you get to the bottom, turn around behind you and you'll find another red orb on top of a wrecked bus. Turn around and follow the path until you are stopped by a cinema. Now you'll be able to fight your first Agnofinises. These guys shouldn't give you any trouble, they are mainly just there so that you can get accustomed to the fighting style of DMC2. If you have trouble with any of the enemies, then you can check the enemies section of this guide. Continue to follow the path until you reach another left turn. Before you turn, there should be a large door in front of you. Enter this door to find your first secret mission. After you collect your loot, follow the path until you reach a dead end. Jump over the wall here, and you should find yourself on some rooftops. Follow these rooftops until you reach another wall with a doorway set into it high off the ground. Before you go through, turn a round and jump into the pit to gain a blue orb fragment. Now, jump through the doorway, and prepare for combat. You must defeat all of the enemies in order for the door to open. go through the door on the other side of the gate, and you should find yourself inside a small village. Collect all of the orbs before you head into the northern corner to end the mission. b.Mission 2- You start this mission in a cave. Run forward and smash the doorway in front of you to enter the next room. In here, follow the path until you see another doorway to smash through, and collect the red orbs inside. There should be two more doorways inside here, smash the last one to cause the wall beside you to shift. Pull out Ebony & Ivory, and begin shooting the Flambats that come out. There's a door where the bats came out, but before you go through it, smash another door on the far side to make the wall move again. Run over here, and you should fall through the floor onto a hefty amount of red orbs. Now go through the door, and you'll be in a square room with square tiles on the floor. Go up to the door in front of you to activate the puzzle. The middle square will light up, and when you step on it, four white orbs will pop out of the ground for a limited amount of time. You have to try to smash them, it takes about 4-5 slashes with the Rebellion to do the trick. If you can destroy all 4 in one turn, or 3 in a row three times, the door will open. In this new area, follow the path, and smash any doorways that you come up to. one of them should make the wall move, and you need to follow the new path. smash another statue to make the wall move again. Flambats will come out, so start shooting, or just avoid them and look for the next doorway. The wall behind you should move, so turn around and smash the doorway in this new room. Go down the path behind the doorway, and slash the blue statue until it is completely lit up. This will cause the door at the very end of the path to open up. Before you leave the passage way with the blue sphere, examine the coffin leaning against the wall to find another secret room. Go through the door at the end of the hall, and you'll find yourself in a new room, surrounded by enemies. After you kill all the enemies, 2 Goatlings will attack you. One will fight you from the ground, and one will fight you from the air. Kill the one in the air first to make things easier. After they are dead, you will be able to gain the Aerial Heart. Recharge at the DT charger in the corner if you need to, and use the new heart to fly out of the room and end the mission. c.Mission 3- Follow the path until it splits into 2 directions. Keep going in the direction that you were going in until you can turn to your right. At this turn, you should find a blue orb fragment in the far left corner. Turn around and head back down the path. A Goatling will start attacking you by making energy shoot up from the ground. Just keep dodging until you get right up under him, then jump up and bring him down with a downward swipe. After you kill him and the rest of the enemies, turn around and go into one of the red doors on the right wall. This will start another secret mission. After you finish with it, go through the big door on the left side of the screen. It's time for your first boss fight against Orangguerra. Refer to the boss guide for tips on how to kill him. After you kill him, you will receive a key to be used in the hallway outside. Exit the room and look for a door with 2 red orbs next to it, go through this door to end the mission. d.Mission 4- Follow the path you are on, and jump up on the ledges around you to get some red orbs. Farther down the path, you will be attacked by some enemies. Kill them, and check the ledges for more orbs. Knock down the door at the end of the path, and follow the new path until you reach the door at the end. While you are exploring, take note of the gate on the right side of the screen blocking your progress; you'll need to return here later. In this new room, you must kill all of the enemies, and then enter the door at the top of the stairs. In this room, you will receive the Quick Heart. Before you leave, jump up on top of the machinery, and then up to the ceiling to receive a yellow orb. Go back outside, and look for a triangular statue with a sphere on top. Equip the Quick Heart, DT, and hit the statue to make the gate blocking your way go up. Run to the gate, and press Circle to roll under it just in time. If you don't make it, go back and try again. Explore the new area, and look for a garage like door, go through here to start another secret mission. Now go through the main door, and prepare for a boss fight with Jokatguin. After the boss is dead, a door to your right should open up. Go through here to receive the shotgun, and to end the mission. e.Mission 5- Walk towards the red orb, and a force field should go up in front of you. You will have to kill Friki & Geri before you will be allowed to leave. After they are dead, walk out on to the street and you will be attacked by two or three Blood Goats. After you defeat them, explore the area behind where you entered to find a few red orbs, leave the area after you are done exploring. On the next street, you will have to fight Orangguerra again, but he's allot easier this time. Go through one of the doors in this area to reach a secret room. Continue down the street until you reach a truck blocking your path. You'll have to jump over it. After you do, you'll be attacked by 3 infested tanks. After you kill them, follow the highway up to reach a red orb and a blue orb. Jump down here, and you should be in an area surrounded by fire. Explore until you find a ledge that you can use to jump over the far wall. Go through the opening in the chain link fence, and you will find the Offence Heart. Return to the area where you fought the tanks. As you walk farther down the street, you will be attacked by the infested chopper. Don't bother fighting it, just jump through the hole at your right. Walk up the stairs in front of you in this new room, and you will again be attacked by the chopper. You have to jump to the top of the building, before the flames below you catch up to you and kill you. The best way to do this is to just equip the Aerial Heart and fly to the top. Once you are there, go through the doorway to the roof. You now have to jump to the next roof while avoiding the chopper's fire. On the next roof, use the ledges to jump up to the top, and then continue to the next roof. Here you'll need to use the snake shaped ledges on the corner of the building to jump to the top. At the top of the building, you must do battle with the infested chopper. After it dies, the mission will end. f.Mission 6- This mission is just one giant boss battle with Nefasturris. See the Boss section for tips. g.Mission 7- You start in a fairly cubed shape room, and your goal is to get to the top of the far wall. Once here, jump on top of the pipe, and slide into the next area. You'll now be outside, and your goal is to get to the end of the walkway. Explore this area, and you will find a group of boilers; behind them is a yellow orb. Go to the door, and enter the next area. You'll now be on a spiral staircase, and you need to get to the bottom while avoiding enemies. At the bottom, you should enter the cylindrical room and use your Aerial Heart to fly up to the top. Here You'll find the Flame Heart. Go back down to the bottom, and enter the door with the green lights on it. Be careful not to fall into the pit in this room, but do jump onto the ledge in the pit and go through the door. Here you will find the Vendetta sword. Exit this room and jump to the other side of the room. Jump up to the ledge, and enter the door here. Use the Aerial heart to fly up to some red orbs in this room. Ride the elevator to the bottom, and you will find yourself in front of a small train. Once you enter the train, you will be attacked by some Agnofinis. Be sure to destroy all of the crates while you are fighting to receive some red orbs. Go up the elevator at the end of the hall, and go through the door to end the level. h.Mission 8- This mission is just a boss fight with Furiataurus. Make sure to destroy all of the crates in this room to get all of the red orbs. i.Mission 9- After you exit this main room, you will have 12 minutes to escape the building before it explodes. Jump back down the elevator shaft, and fight some of the enemies here if you want to. Don't spend too much time fighting, or you might not make it out. Follow the railway path down the right fork, and go through the door on the right wall. You will now be in the room where you got the Vendetta and if you didn't get it earlier, you can pick it up now. Exit the room and jump out of the pit. From here, jump up the ledges and exit out of the door. Run back up out of the spiral staircase, and avoid the exploding enemies. When you exit the room, you will be back outside, and you will need to light up 3 orbs before the door will unlock. When you go through the door, you will be in the room that you started the mission in. Jump back up to the door near the pipe and enter it. Go through the door in this room. The fan in this room will make it hard to run, but you need to enter the plane in the middle of the room. Smash the crate in the right corner to find the rocket launcher. Exit the plane, and go through the hole that the plane made in the fan to end the mission. j.Mission 10- You'll start this level in a large courtyard. Explore the area to find orbs, and kill the Pyromancers to build up your DT gauge. Now equip the quick heart, and go to the right side of the courtyard. Here you should find a statue. Hit the statue, DT, and run to the other side of the courtyard. Hit the statue here, if you made it on time, the gate at the end of the courtyard should open up. Go through the gate, and light up the statue inside. A staircase should open up, but before you can reach it, you will be sucked into the ground. Here you must kill the 2 Savage Golems in the room. After that, You will begin a boss battle with Nochpteran. After the fight, collect any orbs still lying around, and head back to the surface. Go down the stairs to end the mission. k.Mission 11- Follow the path until you reach a door about halfway down. Go through the door to start another secret mission. After that, head down the path, fighting enemies, until you can safely cross into the next room. Drop down into the pit on your left and smash the vases here for some red orbs. In the next room, you can either fight the enemies, or just ignore them and continue on down the path. in the next room, you have to jump up on the middle pillar and smash the blue statue. The room will rotate, and you will have to use the pillars to jump up into the new opening. Follow this corridor until you reach a downward sloped one. Equip the Quick Heart and begin walking down the corridor. A giant red eye will fall down behind you, now quickly DT and run to the end of the path. If the eye hits you, then you will be teleported to another room, and forced to fight 2 Savage Golems. You'll then be teleported back to the corridor, and you'll have to try again. When you make it to the end, you will fall into a room with a giant crushing device in the middle. In this room you should be able to jump up or fly up until you find another blue orb. While the crusher is going up, you should run to the end of the room and start smashing the door. Run back before it comes back down, and then try again. Follow the new corridor, and you'll end up in a room with red pillars. Use the walls to jump up to the second floor. And use the floating red and blue floors to jump across the room. Or you could just use the Aerial Heart. Next to one of the blue floors is a hallway, at the end of it you will find the sub machineguns. Go across the room and enter another hallway. Midway through this hallway you will find 3 pots. The object of this puzzle is to have all 3 of them smashed at the same time. If you are too slow however, the pots will reappear. The best way to do this is to smash one pot until it is almost destroyed, then move on to the next pot. Once one pot is destroyed, quickly DT (with the Quick Heart equipped) and smash the other 2. Now run to the end of the hall to acquire the Healing Heart. Jump down into the pit to start a boss fight with Bolverk. After the fight, go through the door to end the mission. l.Mission 12. When you take control, you will be surrounded by an energy force field. You must jump up and smash all of the diamonds to destroy the force field. The only problem is that they are constantly moving and so is the force field. Don't bother trying to kill the Sargasso, they will just keep coming back. After you smash the last diamond, drop down through the hole in the floor and smash all of the pots in this room. Go through the door to start a boss fight with Plutonian. After the fight, go through the doorway to end the mission. m.Mission 13- This is basically just a boss fight with Arius. n.Mission 14- Dante will start facing the screen, turn him around and run towards the statue of time. Keep going until you come to a corner. If you check to your left, you can find the Missile Launcher if you missed it earlier. Turn the corner, and you should be attacked by some blood goats. Kill the blood goats and jump up on the rooftops. Run back the direction you came until you reach a roof with a single red orb on it. Now use the Aerial Heart to fly up and smash the statue above this roof. Follow the path now until you reach the spot where you first fought the Msira. jump up through the doorway and kill all of the enemies in here. Now run to the back left corner to find the second statue. Exit this area and continue to follow the path until it splits into two directions again. Keep going towards the screen, and at the end of the path you will find some Savage Golems and the third statue. When you're done, retrace your steps and follow the other path. Stay close to the left wall, and you should find a pathway. Follow this, and jump up on the ledges to receive another blue orb. Kill the pyromancers in this room, and use the Aerial Heart to fly up and smash the statue. If you run out of juice, just keep double jumping and slashing down on the statue. Enter the door and slash the eyeball in the middle of the statue to start the boss fight with Phantom. When he is dead, the mission will end. o.Mission 15- Before you hit the eye again, examine the spider web like mound on the right side of the room. The object of this is to knock 3 enemies into it using high time or stinger. Now, hit the eyeball. Several enemies will attack you, and you must kill them all before you can enter the underworld. You have three minutes to do this, and if you run out of time, you will have to try again. Try to fight over by the mound, if you do manage to knock 3 into it, you will receive the Chrono Heart. Use the DT whenever possible to kill off many enemies at one time. When you kill enough enemies, you will be able to jump into the center of the starfish and end the mission. p.Mission 16- Before you can take the elevator in front of you, you must kill all of the enemies in this room. On the elevator, you will be attacked by several enemies. This is a good place to get a stylish rating because of the close quarters. At the bottom, smash all of the pots to obtain red orbs, and go through the door at the end of the path. Follow the path until you reach another door and go through it. Here you will have to reach the end of the room without touching any of the red eyeballs. Two will come at you from the middle, then 2 on the side, and then 2 in the middle again. The best thing to do is to hide in the small alcove in the corner until the ones on the side roll by, and then go forward again. Now there will be 4 coming at you from all different directions. The best thing to do is to double jump over them. If any of them touch you, you will have to fight 2 Savage Golems, and then try again. You should now be at the back wall. Go through the door here to find another secret room, then jump up to the balcony. Take the Sacrilege, and explore the balcony to find a blue orb piece. Put the Sacrilege in the door and head back out. Ignore the Pyromancers and follow the path until it splits in 2. Take the one in front of Dante, and go through the door here. You will now have to fight Bolverk again. When he is dead, take the sacrilege and exit the room. Follow the hallway, and there should be a pathway to your right lined with red orbs. Go through the door, and kill all of the enemies to receive the sacrilege. Exit the way you came in, and head back down the hall. Turn to Dante's left, back toward where you got the second Sacrilege. Turn left now and go through the new door. Smash the orb, and kill all of the Blood Goats to receive the Frost Heart. Go back to the room where you found the third Sacrilege, and take the elevator down. This time you will be attacked by harder enemies in the elevator, but they shouldn't give you too much trouble. Go through the door, and begin the boss fight with Trismagia. After that the mission will end. q. Mission 17- Go through the door in front of you to start the boss fight with Arius. After he is dead, the mission will end. r.Mission 18- Fight Argosax the Chaos and Despair Embodied to win the game. +++++++++ II. Lucia +++++++++ a.Mission 1- You start the game in a small village. The goal here is to find 45 red orbs in order to unlock the door at the end. You can find most of them on the ground, but you can also smash the pipes on the roofs to receive more. When you have enough, enter the next area and go through the doorway. You have to fight some Agnofinises here, and when they are all dead you can exit by jumping through the doorway set up into the wall. Here, jump into the water way and go through the small grating at the end to find the first secret room. When you’re done, run down the street until you find the statue of time. Near here should be a ledge that you can jump up on to receive a blue orb fragment. Further down the street, stay on the rooftops, and you should find some red orbs. Keep going until you're back down on the streets, and jump in the waterway. At the end of the water way, you can use the wall jump to find several more red orbs. Further down the street, you'll have to fight a Savage Golem. Go up the steps until you find a large statue. Jump up on the back of it, and jump again to find another blue orb. Next go up the stairs until you reach a set of giant double doors. Go to the left of them, and through the giant face to start another secret mission. Go through the double doors to end the mission. b.Mission 2- Go up the stairs in this first room and attack the sphere. You'll be attacked by 2 goatlings now, one on the ground and one in the air. Be sure to take down the one in the air first so that he doesn't give you problems while you are fighting the other one. When they are dead, you will receive the Aerial Heart. Use this to fly up and out of the room. Go up the stairs in this room and jump up on the platform. Jump up again and destroy the platform to receive the Darts, also there should be a blue orb somewhere in the air here. Continue to jump up the platforms until you reach an orb generator. Destroy this, and jump up to the circular platform to exit the room. Fly up to the orb in this room, and begin to smash it. You should then be able to fly up and out of the level that opens up. Go up the stairs, and fight your first boss, Tartarussian. Enter the small area at the front of the room to open the door and to receive a blue orb. Go up the stairs and collect the orbs around the platform. When you are done, jump off of the platform to end the mission. c.Mission 3- Go down the street until you are attacked by a Goatling. Just keep dodging to avoid the energy coming up from the ground. Jump up and kill the Goatling, then go through the door on your left. The Klyamoors should be on the ground in here, after you get them, exit the room. Go through the large door with a red orb beside it. Go down the street, and use the platforms to jump up and receive a blue orb. Kill the enemies on the road, and attack the doorway at the end of the road. Go through it, and jump up the platforms on the cliffs until you find a blue orb. Go to the far end of the area, and enter the door here. Kill the enemies in this room, and search the large carving on the stairway to find another secret room. Go into the room at the top of the stairs, and collect the healing heart. Go back outside to the waterfront, and enter the large archway. Climb up the stairs and search the top to find another secret room. Go back downstairs and enter the large door. Fight Jokatguim, and exit through the door that opens to end the mission. d.Mission 4- Jump into the tunnel to find a blue orb. Go down the tunnel and get the Offence Heart from the refuse in the wall to your right. Continue down the street, and fight Orrangguerra. When he is dead, enter the tunnel, and continue down the street. You will be attacked by an infested tank. Alternate between dodging and throwing knives until you make your way down the street and are able to attack it. When it is dead, the mission will end. e.Mission 5- Head into the room and jump down into the middle. Jump up to the other side and go through the door over here. Jump to get the orb, and go through the door. Collect the orb on the plane, and enter through the back of it. Start smashing the boxes to receive the cranky bombs. Leave the plane and go through the door near the end of the room. Smash the orb here and leave the room. Go back to the room you started in and go through the garage like door. Here you will receive the Evil Heart, which slowly drains your health. Jump down into the main area and run to the back of the boiler tanks on the left side of the area to receive a blue orb. Go through the door at the end of the area. Smash the orb and run down the stairs. When you are attacked, hit the spiciers with a melee weapon to kill the whole group. Go all the way to the bottom and use the DT charger to restore your DT and your health. Enter the cylindrical room, and use the Aerial Heart to fly up to the top and receive the Flame Heart. Jump down and go through the door in the hall. Jump down into the pit here, and go through the door at the back of the room. Walk to the back and place the Evil Heart in the recess to receive the Electro Heart. Go out of the other door in here, and travel down the train tracks. Use the elevator to go to the top floor. Go through the doorway on the right to find another secret room. Go through the door at the end of the hall to end the mission. f.Mission 6- Kill all of the enemies in the area that you start out in to begin the boss battle with Noctpteran. After the battle you will be transported to a new area. Get the blue orb in here, and use the Aerial Heart to fly to the top of the pillars. Fly to the ledge along the next wall, and search the hole here to find another secret room. Jump down into the water, and look for the Bow Gun under the ledge where you found the blue orb. Swim to the giant door to end the mission. g.Mission 7- Keep swimming down the corridor that you start in, and search the small recess in the wall to reveal a blue orb. Swim up the hole in the ceiling, and go through the door into the next area. Grab the Aqua Heart, and jump up on the ledge above it. From here, jump to the next ledge and start smashing the vases in here for red orbs. Go through the doorway on the right to find another secret room. When you are done, go down the hallway to your right, and jump into the water. When you swim into the next room you should go through the hole that you see in the cut-scene. Kill all of the enemies in this room so that you can complete the puzzle in peace. The goal here is to light up all 6 of the different orbs at the same time. Use the Aqua Heart to do this. Jump up on the platforms that appear, and smash the orb at the top. Go back down into the previous room where you saw the cut scene, and swim to the door. Fight Tateobesu, and swim up into the hole to cause the mission to end. h.Mission 8- Look in the small area right above where you start to find another secret room. Search the area to find a Gold Orb behind one of the pillars. Leave through the hole in the ceiling, and examine the large eye at the end of the room. The goal here is to knock three fireballs back at the eye using your swords. After the water level raises, look behind one of the statues to find a Blue Orb fragment. Swim through the hole in the room, and run down the hallway that you emerge in. Jump back into the water at the end of the hall and swim down into the next room. Look for a hole in the floor, and swim down it to find another blue orb. leave the hole and swim through the other hole in this room near the back. go through the door, and examine the glyph near the back. The object now is to break 8 of the spheres with your sword. Jump over the blocks for the fastest results. Jump up on the platforms that appear, and go through the door. Run until you find 3 orbs. The object of this is to break all 3 at the same time, and then run to the end of the room. The best way to do this is to hit one of the orbs until it is almost destroyed, then go on to the next one. When one is destroyed, DT and quickly destroy the other 2. Then, run to the end and grab the Quick Heart before the orbs can reform. Go through the door, and fight Plutonian. jump up on the pedestal, and go up to end the mission. i.Mission 9- Fight Arius, that's basically the whole mission. j.Mission 10- Run forward when you start and look for the first statue, it should be near a pillar with a red orb on it. You have to activate 4 of these in this mission, and this one will be the first. After you activate it, look for a door on the left side of the street, and you should find another secret room. Go back down the right fork in the road, and activate another orb near the arena where you first fought the Msira as Dante. After you activate it, jump into the arena, and search the back to find a blue orb. Keep going down the street, and look for another orb on the right to smash. When you're done, continue down the street until you get to the area where Dante jumps over the gap on his motorcycle. Here you will find the Zambaks. Run down the left side of the street until you find a passageway. Go down it, and look for the final orb up on a ledge to your right. Go through the large door on the right, and hit the eye in the middle of the giant starfish. This will activate the boss fight with Phantom, and when he is dead the mission will end. k.Mission 11- Before you hit the eye again, examine the spider web like mound on the right side of the room. The object of this is to knock 3 enemies into it using high time or stinger. Now, hit the eyeball. Several enemies will attack you, and you must kill them all before you can enter the underworld. You have three minutes to do this, and if you run out of time, you will have to try again. Try to fight over by the mound, if you do manage to knock 3 into it, you will receive the Chrono Heart. Use the DT whenever possible to kill off many enemies at one time. When you kill enough enemies, you will be able to jump into the center of the starfish and end the mission. If you fail to do it in 3 minutes, you will have to try again, but the enemies will get easier. Use the Chrono Heart to make things easier. l.Mission 12- Kill all of the Goatlings in the starting area, and leave. The elevator is a great place to get orbs because it is such a small area. As long as you keep dodging, you can get good style ratings. Run down the right way of the hall and smash one of the vases. Check the wall here to find another Secret Room. Run down to the other end of the hallway and go through the door. Continue down the hall, and go through the door at the end. Kill the enemies in here, and use the sacrilege that you receive on the door. Go back out and go through the new hallway until you reach the door. Go through the door. Here you will have to reach the end of the room without touching any of the red eyeballs. Two will come at you from the middle, then 2 on the side, and then 2 in the middle again. The best thing to do is to hide in the small alcove in the corner until the ones on the side roll by, and then go forward again. Now there will be 4 coming at you from all different directions. The best thing to do is to double jump over them. If any of them touch you, you will have to fight 2 Savage Golems, and then try again. You should now be at the back wall, jump up and get the sacrilege. Look for another blue orb at the end of the balcony. Place the sacrilege in the door and leave. Look for a trail of orbs on the right of the screen, go down the path and go through the door. Fight Trismagia and go through the door at the end of the room. Go up the elevator, and enter the room at the end of the area to end the mission. m.Mission 13- Fight Possessed Arius and Arius Argosax to finish the game. =========================== 9. Secret Rooms =========================== The secret rooms are rooms that can only be accessed by pressing circle when next to the doorways. You will be transported to a square room, and forced to fight two waves of enemies. As you uncover more secret rooms, the enemies get harder. The reward for completing these missions is extra red orbs, a white orb, and sometimes a blue orb fragment. You can go through the same doorways in Hard mode, and in Dante/Lucia must Die mode to gain more secret rooms. I know that Dante has 20 and Lucia has 10 per difficulty mode. I have found... Dante mission 1 - 1 mission 2 - 2 mission 3 - 1 mission 4 - 2 mission 5 - 3 mission 6 - 0 mission 7 - 1 mission 8 - 0 mission 9 - 0 mission 10 - 1 mission 11 - 2 mission 12 - 2 mission 13 - 0 mission 14 - 1 mission 15 - 0 mission 16 - 1 mission 17 - 0 mission 18 - 0 Lucia Mission 1 - 2 Mission 2 - 0 Mission 3 - 2 Mission 4 - 0 Mission 5 - 1 Mission 6 - 0 Mission 7 - 1 Mission 8 - 1 Mission 9 - 0 Mission 10 - 0 Mission 11 - 0 Mission 12 - 1 Mission 13 - 0 =========================== 10. FAQs =========================== Q. Can you unlock Easy Automatic mode? A. From what I've heard, it's only a myth. Several people have tried to find it but all have failed. It's like the Holy Grail of DMC 2. No matter how bad you are you will only be able to play on normal mode. I don't know why they put that little excerpt in the instruction manual, it looks like they just copied it straight from the DMC 1 instruction manual. Q. How do I unlock Hard/Bloody Palace modes again? A. You must beat normal mode with BOTH characters to unlock hard mode and the Bloody Palace mode. Q. Where is the Chrono Heart? A. Check the mission 15 walkthrough for Dante and the mission 11 walkthrough for Lucia. Q. How do you save during Bloody Palace mode? A. You cannot save during the game. The only time you can save is if you die, and that only saves your orbs, not your position. Also, don't exit to the title screen during the middle of the game or you will forfeit your orbs. Q. Can I host this guide on my site? A. Sure if I like ya. Seriously though, if you want to host it send me a polite e-mail outlining your intentions, and be sure to give me credit if I respond with a yes. =========================== 11. Secrets =========================== +++++++++++ I. Rankings +++++++++++ At the end of each level, you will receive a ranking screen showing you how well you scored on an A to D scale. The basis for this grade is calculated by each of the following things: level time, orbs received, damage taken, items used, and the amount of each of the different combat ratings you received. These combat ratings include: Don't worry, Come on, Bingo, Are you Ready, and Showtime. You can achieve the higher ratings by stringing your combos together, and not pausing in between hits. +++++++++++++++ II. Unlockables +++++++++++++++ All of these secrets can be unlocked after you beat the game on the several different modes. ------------------- a. Difficulty modes ------------------- Hard- This mode is, as it says, HARD. You unlock this mode with Dante or Lucia after beating normal mode on both disks. Your character does less damage while enemies do two times the damage. Tougher enemies now respawn where easier enemies were in normal mode. Dante or Lucia Must Die- The hardest mode in the game. This mode is unlocked after you successfully complete hard mode on both disks. This mode is nigh impossible. Enemies do much more damage and sometimes they have the ability to tap into their own Devil Trigger. When they do this, they seem to take much less damage. ----------- b. Costumes ----------- Diesel Dante and Lucia- Beat normal mode to unlock Dante and Lucia in jeans and a jacket. secret Lucias- Lucia has 1 more secret costumes if you beat hard mode with her. It's another Diesel outfit. Original Dante- Beat Dante Must Die Mode to unlock Dante's costume from the first game. Comes with a maxed out force edge sword instead of Rebellion. Secretary Lucia- Beat Lucia Must Die mode to unlock Lucia as one of Aerius' secretaries that you fight as Dante at the end. Trish- That's right, you heard me. Trish can be unlocked by beating Hard mode with Dante. She can be used in either Dante or Lucia's scenario. Trish comes equipped with the Sparda sword and Luce & Hombre handguns, and both weapons are at maximum levels. Most of her combos are similar to Dante's combos. She is also able to shoot yellow lightning, just like she did in the first game. Trish has a few new moves that you can master: 3 hit combo: press triangle, triangle, triangle to do 2 diagonal slashes and one powerful downward slash. 5 Hit combo: Triangle, Triangle, pause, Triangle, Triangle, Triangle. Same as above except she adds in 2 more sideways slashes before the final one. Multihit combo: Triangle, Triangle, pause longer than previous one, tap Triangle repeatedly. She does 2 diagonal slashes, then multiple stabs. Trish can also do the standard High time and Stinger moves. Round Trip: To perform the Round Trip, press and hold the triangle button. When you release it, Trish will throw her sword at the closest enemy and it will continually hit that enemy. While this is happening, you can shoot at the enemy, or hit them with your fists. Air Raid: While flying in the air, continually press square to shoot yellow bolts of energy out of her hands. This eats up a ton of DT, but it kills enemies very quickly and efficiently since the energy passes through multiple monsters. Vortex: Hold R1, and repeatedly press triangle and square to do a spinning attack towards an enemy. This does a ton of damage, but it also uses up a lot of DT. Plant Sparda: Hold L2 and hold Triangle, then release Triangle to cause Trish to plant the sparda in the ground. She can now use her hands for hand to hand combat. Press L2 again to retrieve the Sparda. Punch combo: Repeatedly press Triangle to do a 5 hit combo consisting of 3 punches and 2 kicks. ---------------- c. Bloody Palace ---------------- The bloody palace is a secret game you get when you beat both Dante and Lucia's disks on normal mode. The object is to kill as many enemies as possible to collect orbs that you can use in the actual game. You will be attacked by varying amounts of enemies at each level and you must kill them all to advance to the next level. The enemies get more difficult the higher you go, and around level 1000 they get the ability to DT like in DMD mode. After you kill all of the enemies, you will be able to choose between 3 portals. the blue circle one goes up 1 floor, the white-circled one goes up 10 floors and the multicolored one goes up 100 floors. Equipping the Healing Heart seems to be the best way to survive, and Trish is the best character to use. There are 9,999 floors, and on the top floor, the enemies just keep coming at you until you die. When you die, you will get a red orb bonus of 10xthe number of the level you died on. Good Luck, you're gonna need it. Trish seems to be the best character to use during this game. The flying goats make this incredibly hard, but Trish can take them down fast using the vortex. Lucia is also a good choice, if you abuse the cranky bombs. Just stand in the corner and jump up, then throw bombs. Since the enemies tend to migrate toward you, you will be able to hit many enemies at once. Just continue doing this to build up your DT, and then let loose. This becomes more difficult when fighting flying enemies at the same time, which is why Trish is the better choice. You can also fight bosses in this mode. Every level 10 (ex: 10, 20, 110...) has a different boss for you to fight. This is not a recommended path, as it is very difficult to fight some of the bosses while fighting other enemies at the same time, plus they can DT after level 1000. =========================== 12. Conclusion =========================== Thanks go out to... CJayC: For maintaining this site and hosting this guide. You for reading this guide Capcom for making the game The DMC 2 Message board posters... for all their help. This document is protected by international copyright laws. Do not plagiarize this guide. All copyrights not mentioned in this guide are respected. If you would like to contribute, I will credit you. You can contact me at: Email: georgewilson288@hotmail.com