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Oo;; .,... ,O"oo;,"O""O'"%','o"o''O''oO"'";"O"" .Ooo OO"',,, %;,O";""';"';O','"oo,;o';oo';,;'O;',,""o .;;.,;,.,;;,;o@o';.,;'';;;;;',. ,''', —-—-—-—-—-—-—-—-—-—-—-—-— —> ASCII art by Sajith <— —-—-—-—-—-—-—-—-—-—-—-—-— ============================================================================== Disaster Report For the Sony Playstation 2 FAQ/Walkthrough Last Updated 7/14/04 Version 1.0 Written & Compiled by "TestaALT" Email address TestaALT@aol.com This file is Copyright (c) 2004 Andrew "TestaALT" Testa. All rights reserved. ============================================================================== The latest version of this guide can be found at: http:\\www.gamefaqs.com +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ T A B L E O F C O N T E N T S +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ i. What's New I. Introduction and Dedication II. Basics 2.1 - Story 2.2 - Controls 2.3 - Overview III. Walkthrough IV. Appendices 4.1 - Items 4.2 - People 4.3 - Letters 4.4 - Voice Data 4.5 - Compass V. Frequently Asked Questions VI. Closing 6.1 - Credits 6.2 - Legal Disclaimer 6.3 - Contact Information ============================================================================== i. What's New ============================================================================== Version 1.0 (07/14/04): Walkthrough completed! Guide completed! Version .80 (07/13/04): Walkthrough up to Christophe Construction. Version .70 (03/25/03): Reformatted the Frequently Asked Questions section and finished up the story section. Version .60 (03/24/03): Did more of the walkthrough up to the Market and the people list. Version .50 (03/16/03): Walkthrough up to first saving Karen. Also reformatted guide. ============================================================================== I. Introduction and Dedication ============================================================================== Welcome all to my Disaster Report unofficial FAQ/Walkthrough. This guide will cover the Playstation 2 version of the game. Some quick things to note, Disaster Report is a very unique game. It combines everything in a survival game with an earthquake simulator. Though the game might get boring after a while it is still a fun play. Other things to note, I wrote this guide for IGN. Therefore, I get a free game in the process of writing for it. And what is even better? I get to post the guide at GameFAQs.com. Even more great news, they have a bounty of thirty dollars for this game. Awesome, isn't it? Well, even if I would of not bought the game if I say it at a game store it is a still a pretty great game. Now onto the dedication... This guide is dedicated to Trace Jackson or Meowthnum1 for a number of reasons. One, because he is one of the coolest people I have met. His person- ality always raises your spirit. Second, his guides are astonishingly great. He has, one of the best formats for a guide I have ever seen. I do not know how he will feel for me dedicating him to a game that I wrote originally for IGN but this dedication is what made me finish the guide. Without that, I would of most likely not of been able to finish it. And lastly, he writes guides because he likes to do it. He does not write then for prestige or any source of honor from the gaming community. He writes them because he wants to help the person playing the game. And that shows so much about him. This guide is dedicated to him because of this. Also because he is a great guy. And in the words of Colin and CVX... Onward... Whee! ============================================================================== II. Basics ============================================================================== ============================================================================== 2.1 - Story ============================================================================== [ As taken from the Instruction Manual ] The year 2001: After ten years of building in secret, the government announces to the world the completion of a top-secret project based in the Pacific Ocean. It was construction of artificial isle known as Stiver Island. In a feat of revolutionary technology, the government utilized its top engineering talent to transform a minor spur of rock that barely stood above the ocean waves to a thriving man-made island, complete with a state-of-the-art metropolis. This endeavor was beyond any previous architectural accomplishments in man's history, dating back to the construction of the pyramids in Egypt. The revolutionary technology allowed the government to build in a location that reached a depth in the oncean floor that was believed unusable by modern standards. The advanced construction methods were also well below the cost and timetables associated with current methods of construction. This techno- logy, the Government officials felt, would be an incredible offering for other countries that are suffering from over-crowded cities and population explosiona. Because of this, a great deal of atten- tion was given to this man-made island. The Government officials knew with this technology they had an incredible export item for the rest of the world. To prove their faith in the strength and durability of the technology and to gain credibility from the rest of the world's scientists and leaders, they decided to move part of the Government's admi- nistrative functions to Stiver Island. For this reason, the city on Stiver Island is called "Capital City." A few years have passed... Capital City is still known as the City of the Future. The year 2005: Keith Helm is on his way to Capital City for what he considers is a dream job - editor for the pre- stigous Town Crier Newpaper. This is his first trip to Capital City and he easily ships into a daydream as his train makes its was across the long bridge from C.C. Airport (which is located on another island), to Capital City itself. Keith saw the now-famous skyline of the city from his train window still marveling at the beauty of this city of the future. He briefly closed his eyes as rays of sunshine warmed his face. he could also smell the salty ocean breeze as he listened to the noisy sea gulls squawking as they played above the waves. Within a few tragic moments, however, Keith's world would be turned upside down forever. ============================================================================== 2.2 - Controls ============================================================================== Directional Buttons ------------------- - This function, located on the left side of your Playstation 2 controller, will allow one to control the main character in the game. This function will be used throughout the game as the character will need to move from place to place to find a way out of the city. Pressing the direction button located up will make the character move ahead. Pressing the directional button on the left or right will make the character move left or right. Finally, pressing the directional button down will make the character do a 180 degree rotation on the ground. This will allows the character to move back without having to hold the left or right button until it is accomplished. Left Analog Stick ----------------- - When you are putting pressure to a direction the character will go in that direction. Just like the directional buttons but the analog stick is smoother. If I were to choose, it would be the analog stick. This command is not only simpler to press but it will allow the character to move diagonal without pressing two buttons. It will further allow the character to move to rotations that are not to a 90 or 45 degree angle. The character will be allowed to move at any angle they desire. If the character wants to move a little and to a 15 degree angle they will be able to here. This is also better because you can move the stick as one and not press different directional buttons when danger is close. X Button -------- - The reason why this button is called the "X" button is because on the button lies a blue "X". This command is located on the right side of the controller. It allows the character to do a number of things. First off, this command will allow the character to confirm whatever they desire. You could be in a menu and this is the button you would choose to go further in the menu after highlighting what you want to do. Second off, this button will allow you to select something. Whenever you want to select something, this is the button that you want to choose. Third off, this button will allow you to take something when you are controlling the character. This means that if you see a bottle of water on the ground you can walk up to it and press A to take it. Lastly, this button will allow one to speak to another person. Note that the person must be conscious and that the person has to want to talk back. Circle Button ------------- - This button is called the "Circle" button because of the button lies a orange circle. This command is located on the right side of your Playstation 2 controller and above the X button. This command will allow you to do one of two things. The first thing is run. When you have control of your character you can do this. Merely hold down the direction you want to go in on your controller and hold the circle button. The character will start running. Note that this command will lower your thirst gauge faster. Second off, this command will allow you to cancel something that you have done. "Cancel" usually means going out of menus and such. Square Button ------------- - The reason why this button is called the "Square" button is because there is a pink colored square on the button. This button is located on the right side of the controller and above the X button. It is also to the left of the circle button. What this button will do is give you access to the menu. In the menu you can do a number of things. An example is check out the map, equip an item, or change a setting. Triangle Button --------------- - You are most likely tired now of me saying where the button is located and why it is called that name. But for the people who do not know it is something new for them. The "Triangle" button is called this because there lays a green triangle on the button. This command is directly above the X button. This command will allow you to go to the first person view in the game. This view will not be a walk around view. It is just to see something on the ground and such. You have to hold down the button to make the view last longer. When you let go of the button it will change back to the regular third person view. You can look around in the first person view by pressing or moving the direction and analog stick. L1 Button --------- - This button is called the "L1" button because it has L1 engraved on it. This button will allow one to call out for something. It is vital if you want to talk to somebody. When you call for somebody the person will talk loudly. If there is somebody nearby them will call back. This is a good command that should be used throughout the game. This button is located on the left shoulder of your Playstation 2 controller. Notice that it is the first button from the top. That is where the '1' comes in. The 'L' comes in because it is on the left side. L2 Button --------- - This button is called the "L2" button because it has L2 engraved on it. This command will allow one to rotate the view so that the angle is directly behind the person. It is a vital button when the camera has screwed up and you are in danger. This button is located on the left shoulder of your Playstation 2 controller. Notice that it is the second button from the top. That is where the '2' comes in. The 'L' comes in because it is on the left side. R1 Button --------- - This button is called the "R1" button because it has R1 engraved on it. This is a very important command. When a earth quake after shock happens the ground will shake. Most of the time the player will knock down and there health will be lowered. What this button will do is allow the player to brace themselves and therefore not get knocked down. This command will also put the person that you are controlling hands on there head. This will allow the person not to get hurt as badly when something falls on them. This button is located on the right shoulder of your Playstation 2 controller. Notice that it is the first button from the top. That is where the '1' comes in. The 'R' comes in because it is on the right side. R2 Button --------- - This button is called the "R2" button because it has R2 engraved on it. This is a simple command and does not need a lot of explaining. In short, this command will allow the character to view the map of where they are. On the map there are the controls for it. The map is a vital piece of paper in this game. It will allow one to know where they are going. During the game marks will appear for water and such. There will also be marks on the map for important events that happened in that place. This button is located on the right shoulder of your Playstation 2 controller. Notice that it is the second button from the top. That is where the '2' comes in. The 'R' comes in because it is on the right side. Reset Command ------------- - Just a special note. If you press L1, L2, R1, R2, Start, and select at the same time you will restart the game. The beginning will come up as if you just turned on the game. This is a cool command that allows one not to have to go over to there Playstation 2 to reset the game. Quick List ---------- So, you don't want to go through all of the detail above for the controls. That is what this list is for. ------------------------------------------ | Button | Action | -------------------------------------------- | Directional Pad | Moves Character | -------------------------------------------- | Analog Stick | Moves Character | -------------------------------------------- | X Button | Confirm/Talk/Check/Take| -------------------------------------------- | Square Button | Access Menu | -------------------------------------------- | Circle Button | Run and Cancel | -------------------------------------------- | Triangle Button | 1st Person View (hold) | -------------------------------------------- | L1 Button | Yell Out | -------------------------------------------- | L2 Button | Rotates Camera | -------------------------------------------- | R1 Button | Brace Yourself | -------------------------------------------- | R2 Button | View Map | ------------------------------------------ ============================================================================== 2.3 - Overview ============================================================================== Field Screen ============ -- Health Gauge -- The green gauge on the upper left hand corner of the screen is the health gauge. This gauge will tell you what your health is throughout the game. Health will be lowered when something damages you. An example is a rock falls on you or whatnot. At any rate, this gauge will tell you what your health is at the time. When the gauge is not full at all that means you are dead. You will get a game over. :P -- Restore Health -- Drink something that puts health back up or drink a lot of water. Enough said! -- Thirst Gauge -- Below the health gauge on the upper left corner of the screen is the thirst gauge. This is a unique part in this game. As the character walks or runs around he will exert energy (Walking exerts less energy [obviously]). And if you run to much, your energy will reach zero and you will be dead tired, right? Well, this gauge will tell you how thirsty you are. And, when the gauge reaches zero instead of the gauge running out when exerting energy you will lose health. So, you can get a game over if you do not play this game correctly. -- Restore Thirst -- Water, baby! There are water fountains throughout the game. Walk up to them and you will be able to: -- Drink -- Drink the water, dude! It restores your thirst gauge. -- Fill -- If you are at a fountain, you can fill up water bottles. -- Save -- You can save your current progress at a water fountain, too! -- Compass -- Throughout this game I will tell you to move "west" or "north". This means that you have to move in that direction. But you do not know where that direction is, right? Well, on the bottom right hand corner of the screen lies a compass. This handy-dandy thing will allow one to see what direction they are going in. So, when I say to move "West" you look on the compass and see where west is. Clear? Good. Actions ======= -- Movement -- The directional pad or analog stick will allow you to move in this game. If you press or hold left the character will move left; and vice-versa. To run, while you are holding the direction you want to go in hold circle. This will allow the character to run. This might lower thirst but... you will be going faster! -- Jumping -- Simple command. If you are dashing up to a ledge once you reach the end you jump it and [hopefully] make it to another ledge. -- Bracing -- This command will allow the character to assume the 'brace' position. What this does is allow the character to hold the ground or hide under a desk when an earthquake or anything else nature can throw at you happens. Something I said from the walkthrough states this perfectly: "After a couple steps another earthquake will start. Go in the brace position. To do this, hold R1. Keith will then drop to his knees and hold the ground. After a couple seconds the quake will stop and you will be back on your quest to get the white bag." -- Shout -- This is always useful when you are walking around. This command is the name. It will allow the character to shout. What this will do is get the attention of something in that area. It can be good or bad. At any rate, I would do this in every area to find every person you can in this game. -- Transportation -- Found something to ride or whatnot? Use it and you will exert less energy and get to where you want to go to faster. -- Balancing -- On a high beam? The character will try to balance themselves when this happens. It will happen on its own as you go to narrow positions on this game. -- Item Pick-Ups -- Walk up to a item and you can pick them up! Menu ==== Press square and you will go to the menu. From here, there will be a number of options to do. They will be listed with descriptions here. -- Use/Discard -- When to go to this menu you will be able to use an item selected or discard an item selected. Press X when the Use/Discard menu is highlighted to go to a list with all of your items. From here, scroll down the list to see what items you have. If you want, you can use or discard whatever item you desire by pressing the button. -- Assemble/Separate -- This command will allow one to use whatever items they have and make another. What you do is they will have a list of items that one can make. If you have all of the proper items you can make this item. It is pretty good to make things useful like flashlights and hard-hats. Though the game might not be big on this function it is still very useful. -- Read/Listen -- Did you pick up a letter from the ground? Did you see a tape in a office? Whatever you want to read or listen to you can in this menu. Choose what item you want and press A. Somebody or something will start talking if it is a tape. For the letters, it will show the text on the screen. This function is vital to know what to do in this game and you should use it throughout the game. -- Settings -- Change the settings when you are in this menu. -- Map -- Cannot delve much on this either. When you highlight this menu and press X it will bring up a map of the area. From here, you can see the map and move the map to different views on this screen. This is not the only way to go to the menu. Other ways can be found in the controls section. ============================================================================== III. Walkthrough ============================================================================== SPECIAL NOTE: This walkthrough is based upon what the author did at certain points in the game. It might be possible to go to a different area if choosing different choices from the walkthrough. If you do so part of this walkthrough will be useless. Don't worry, though. After you do a certain part you will meet back up and you can follow the walkthrough again. ****************************************************************************** [ The Bridge ] ------------------------------------------------------------ After a pretty good beginning sequence we find ourselves on a train. You will now have control of the main character; Keith. What you need to do is get used to the controls. Walk straight and to the end of the train car. You will come up to the side of the train's door. The ground will start shaking but you will be in no danger. Hold up and you will jump over it and onto the ground. Once on the ground, walk north a couple steps. Keith will ask why nobody is around. You will then have control of Keith again. Walk north a little further and you will see another train car in front of you. This train car has its door on the ground making a ramp for you to go up. Do as the game wanted you to and walk north. You will then go up the ramp and be on the train car. After walking up one step you will see a car fall of the ledge and north of the train car. Walk up the train and you will see it on the ground. Walking up the train car might be weird sense it is in an angle that is pretty steep. No worries though as you will not slide down. After you is all the way you will see another opening where the door was. Hold triangle and look down to see the car that fell from the ledge. If you go up slowly you will see that it makes a path for you to the higher bridge. Jump down onto the car's white roof. You will here your footsteps make a crunch sound as you walk across the roof of the car. Once you are at the end, you will see part of the highway that was crumbled in the earthquake. Hold up while you are next to it for Keith to climb from the car roof to the highway road. Once you are on the road, walk north some more. Once you have walked a far distance the screen will go black. Then, they will show the first person view of Keith. It seems that the helicopter flew out without him. What happens is people run to a helicopter. Keith yells and he thinks they are not listening. The people go inside the 'copter and it flies off. Before it is out of the area, though, somebody drops a white bag from the helicopter. It falls safely on a green car's hood. It is now your job to get that bag. Walk down the cracked bridge. After a couple steps another earthquake will start. Go in the brace position. To do this, hold R1. Keith will then drop to his knees and hold the ground. After a couple seconds the quake will stop and you will be back on your quest to get the white bag. Walk down the cracked bridge that is going to an angle down some more. Once you have reached bottom Keith will jump on another piece of bridge. In the center you will see a beam that goes across the other side. It is your only option as it is the only way to get to the other bridge. Walk to the center. Then, go up on the higher cement block. Finally, walk north and you will see the pink beam that I am talking about. Walk slowly across it. You will see Keith try to balance himself as you go along. You will reach a middle cement platform. Take a small break and rest. Then, walk the beam a little furthers. The ground will start to shake again. Go in the brace position by pressing R1. After the shake walk to the end of the beam and onto the other side safely. On another note, if you made a false step in air Keith would of almost fallen off. I say almost because if you try it he will start to fall. He will then grab a hold of the beam and climb himself back up. Don't try this for kicks though, as it will put down his Thirst gauge. Now that we are over on the other side let us have a check of ourselves. We should only have two or three thirst gauge bars gone. If you have more gone then walk until we get to a water source. You should not have any energy gone, also. At any rate, once you reach the other side turns to the west. Then, walk straight and onto a lower platform. Walk west more and you will climb from that platform and to another. If you keep walking west you should run into a bar fence. Walk north from here a couple steps until you reach where the floor is gone. From here, go west again then north to reach a bar door. From here, press X while you are near the door to open it. The game will take over and Keith will walk in without your control. You will then have control of Keith again. Walk south and down the stairs. Then, once you are down the stairs, look east and you will see a ladder. Walk up to it and press X to grasp onto it. Then hold up and Keith will start climbing up the ladder. Once you are up, head north a couple steps. Another quake will start. You will here something give-way but it won't come down quite yet. Walk a couple more steps and you will start to feel the quake again. Go into brace position by pressing R1. You will then see a big bus come down. Walk north and around the bus. Then look west and you will see another ladder. Walk up to it and press X to grasp onto it. After you hold up and climb one ladder bar the floor under you will collapse and go into the water. Lucky you where not on that when it happened! Climb up the ladder and onto another area. From here, you will see a blue arrow pointing at something. Walk over to it, going west around the rubble. Then go north a couple steps and you will walk up to a water fountain. This is the thing with the arrow pointing at it. Why is this of any use? During the game the bottom gauge on the upper left hand corner will go down as you exert yourself by walking. When this gauge reaches its end every couple of steps you take your health will go down. This is because you are tired. To restore the thirst gauge you must drink water. This is what the water fountains are for. Walk up to it and drink some water. You should also save the game. And don't think the game is being very hard on you. Throughout the game you will find plenty of water bottles to hold water. So, save the game and you will be back to your quest to find the white bag. Walk south until you are at a white van that is smashed. Walk around the van until you are at the east position. From here, head east straight and jump the curve. Then, jump off the curve and run to the middle section divider. Jump over it. Then loop around the smashed white van to the south. See the green car? Doesn't that car look familiar? Well, the helicopter through something on that green car. Walk up to it and hold up to jump on it. Then, go over the car and to the white bag. You will hear a sound that seems like the car is giving way and is going to fall. Press X quickly once you reach the bag. The screen will go black. The next time you see Keith he will have the bag on. It is not a bag at it. It is a backpack! Groovy! At any rate, the green car is starting to give way and slide off the bridge. Run like the wind back to the cars trunk and hold up to jump off. The car will then fall off the bridge. Lucky you were not there... It seems there was a note inside the packsack. The game will automatically bring you to the menu. From here, highlight "view" and press X. This will bring you to all of the letters you have received. The first letter is called "rescue team note." It basically tells you to go to the restaurant. The restaurant should be locked but there will be a key under one of the flower pots. It then tells you evacuate to the north hence the rescue team is still working on that area. Though it does not tell you why the hell they left you it seems they told you where to go; north. So, go back to the water fountain. Save the game and drink some nice water. After this, walk south until you hit a white van. Make a U turn around this and go up the stairs. Walk until you reach the ledge. The game will take over from here and tell you how to jump. How do you jump, you might ask? Well, what you need to do is run up to the ledge. Keith will do the ledge. So, walk back down the first row of steps and to the small level cement in between the stairs going up and the stairs to the top. From there, face north as this is the ledge you need to jump. Then, press up and hold the circle button. Keith will start sprinting up the stairs. Keep a hold of those two buttons while Keith jumps and hangs onto the ledge. Thereafter, he will climb himself up. That was pretty cool, huh? At any rate, walk over east and to a flower pot that is knocked over on the ground. Press X at it. It seems that this is not the flower pot that has the key in it. Walk north and you will see the glass door to the restaurant. You cannot get in without a key, though. Go over to the north west side of the patio. You should see a pillar. What is next to it? Another flower pot! Walk over to it and the screen will change. Then, check it by pressing the X button. Keith will say that there is a key under the flower pot. Then, there will be a green arrow pointing at the item. Press X again and Keith will pick it up. From here, you will see another water fountain. You can drink if you want but there will be another one coming up in a couple minutes. Walk back over to the restaurant doors. Read the poster that states that they are closed. Then, press square to go to the item menu. Scroll down to the key and press X. Then press X again at the restaurant. Keith will then use the key to open the door. After this, walk inside. Right after Keith steps inside the patio that he was at just a couple seconds ago will crumple and drop to the water. Lucky you were not there! You will find yourself in a restaurant. From here, walk up the stairs. After you are up the glass with water will break and an earthquake will start. Get into the brace position by pressing R1. It seems that there is no damage to you. Walk past the broken glass to the most left. From here, you will see two tables on the far end. Go past the first one just a little. The ground will go down from under you and the tables will fall. Keith will grab a hold of the ledge and pull himself back up. Here is a diagram of where you should stop walking: --------------------------- | Table | | | | -----<---STOP HERE! | | | | Table | --------------------------- No time to stay and chat, the floor is caving in! Walk back up to the door stairs. Then, walk past the rubble and to the east. After walking a couple steps a door like structure will give way and open a path for you. But, the floor will cave in some more. You will now have to hold down the run button to get up the floor and to the room. Before you do this, though, check around the bars by the room to find a lighter. There should be an arrow pointing down at it. After you get the lighter, run to the most north east and you will go inside a room and another safe area. Once you are inside the room you will notice yet another water fountain. Take a well deserved drink. After that, save the game. Walk west straight from the water fountain and you will see yourself in another room. From here, the radio will be on. The announcer will say that the earthquake is creating aftershocks (obviously) and that all routes in and out of Capital City are closed. The announcer will then say there next report, "Video Games and Violence." Comic relief is always nice... Walk directly south and you will see a green arrow. Press X at it and a Bottle M will show up on the screen. This is a bigger bottle of water that will carry more water. Like hell you are not going to get it. Choose yes and take it. Then, go back south and to the other room with the water fountain. Do you have a hint of what we are going to do? You betcha! We are going to fill up the Bottle M. Go up the fountain and press X. This will bring up for topics. Go to fill. Then, they will go to the menu with all of your water. You will see that small bottle with water in it. Next to it will be a big bottle that can hold three servings of the small one. Choose to fill it up. Then go west and back to the radio room. You find yourself wondering where to go from here. It is very simple, though. See the hole in the south east corner? Walk up to it and press X. Keith will go under the hole and into another room. From here, you will see that you are on the other side of the water fountain room. You will also see a open window. Walk up to the window and press X. Keith will jump out of the room through the window. You will now find yourself back on the patio. But, this is the part of the patio that did not break off. Could it break off? Possible so. Walk... no RUN south and to the stairs. Before you go down the stairs the part of the patio that you were on will break off and fall into the water. Run down the stairs and hold the L2 button to keep your camera angle at Keith. Run down the stairs then head west and jump the curve. Do not stop there and jump the hedge and to the most west part of the bridge. Don't worry, this part is safe! After the east part of the bridge falls, walk north and to a taxi. You will here somebody say "No!" Somebody must be in trouble! Shout out by pressing the L1 button. Keith will yell "Hey!" and the girl that was talking will say "over here." From here, walk all the way north until you reach where there is no more bridge to walk on. Go to the white bus in the center and jump on its roof. Then, walk down a couple steps. Go in the brace position as another quake starts. After this, run down to the end of the roof and look east. You will see a white van. Run east and Keith will jump onto the van without getting hurt. After this, jump down to the ground. Go west around the bus until you reach a fence. From here, walk south and jump to the white tile floor. Keep running south until you reach a water fountain. Save the game and drink some water. Then, run down south some more until you reach a crumbled floor. You can walk on the west side of it safely. Huge the west wall while you are going south some more. Once you reach the end you will see a white beam. Jump on it and head east. You will then reach the end of the line for the beam and see part of a fence. If you look north you will see a rope. That is what you are looking for! But beware; if you are on one side of the side fence to long it will flip that way and have you swim with the fishes. Run past the fence ground and press X at the rope quickly. The game will ask you if you want the rope. Say yes and Keith will take it. After this, run north and Keith will jump. He will hit the ground and you will be safe. Safe is good, right? Well, that girl that was calling out still needs you! Walk north until you reach the bridge that you cannot climb. From there, walk east until you hit a fence then walk down south. Jump down to the white tile. You will see a fire ahead. But that is not while you are here. Walk a couple steps and you will be on a white beam. From here, walk west until you reach the end of the pole. Then, face south and you will see a open train door. Climb inside. After this, walk south one step and the train will go on its side. Your life will be hurt but not enough to complain any. Walk south some more until you reach the last train car. Once you put one step into that car the woman that was calling for you will be begging for your help. It seems that she is stuck in a tight position. If you walk over there the train will have to much weight in the air and fall into the sea. But, what will we do? Remember that rope that you got earlier? Go to the item menu and scroll down to it. The game will ask if you want to use the item. Say yes. Keith will then tie the rope to the other train car. This way, if the train car falls when he goes over to rescue the woman they can hang on with the rope and therefore not fall. Pretty smart idea, eh? Walk down south until you reach the woman. Keith will yell for her to take his hand. The train will start to fall. It will then start going down to the water. After is reaches the water you will see that Keith has the rope and the woman is hanging onto his body. They are safe! No pain no gain... The next scene will show Keith and the woman talk. Keith gets the girl's name; Karen. So, from now on the woman will not be called "woman" but by her real name (Karen). More talking and then it will be time to go. Karen will follow Keith wherever he goes. Right now, though, she can follow you over to the water fountain. Go west then jump the fence. After that, go north and tot he water fountain. Save the game and drink some well worth water. After that, it will be time to go! Walk north of the fountain and to the west of the Stiver Charter. From here, jump up to the road and go east. You should come up to a little box. From here, the game will take over. It seems that you cannot climb to get up to the higher highway. After a little more dialogue, Karen will think of the idea to get on your back and climb up. Then from there, she can go find something to pull you up. Seems like a good idea. I mean, you have only known her for five minutes and she could ditch you. But hey, better then nothing. She will get on Keith's back and he will push her up. She will get up and start looking around. Keith will wait for a little while and start to think that she is not coming back. He questions that thought. After, she comes back stating that is took a while to tie the rope. After this, Keith will pull himself up on the rope and you will be back to more dialogue. Keith and Karen will start talking again. And it is what you would think they would talk about. Not that, silly! Keith thanks Karen and she happily says it was no problem. After this, and by after I mean they get out of there dia- logue, they start to think about going to the mainland. Well, Keith will tell them to start to go after this. And you will be off. The screen will turn and it will show the two walk north. The game will ask if you want to save. Happily oblige. Then, it will show a couple helicopters to the north. Karen will start running and yelling for them. They do not notice and go off. Karen falls to her knees. It then shows Keith over right next to her. From the point of view, it looks like Keith does not care about her. He has his chin up high and everything. Keith will ask what you should do. Should he encourage her or ignore her? Well, I chose encourage because I am a good guy. if you encourage, Keith will state that there is still hope. Karen will agree and you will have control of Keith again. Walk to the south west and back up the highway. You will see a blue car. Walk to the west of it and an earthquake will start again. Brace yourself until it stops. Then, walk west and through the gate. Then go north and down the stairs. Once you reach the bottom go to the west of the elevator. More earth- quakes will start. Brace yourself again to avoid a stumble. After the shaking subsides, walk north and press X at the maintenance ladder. Keith will ask if he should go down. Say yes and Keith will go down the ladder. ****************************************************************************** [ The Park ] -------------------------------------------------------------- The game will take over and Keith will walk to the benches. Keith will state that there is nobody in site. Then Karen retorts that she be on an airplane by now. Karen will tell Keith to look at the plane ticket she got. Keith will ask if the date is wrong. More dialogue about the ticket. Then Karen will start to worry about her dog, which is in this town. She will then think out loud and hope he is okay. You will now have control of Keith again. Walk north and jump the brick hedge. Then, keep running north until you come up to a water fountain. Save, refill water, drink water, and do all of that fun stuff. Then, walk west and go down the stairs made by earthquakes. You will see another water fountain. Go south and to the corner of the tile. You will see a green arrow. Go over and pick up the flare. This is one of the most vital items in the game. After this, put yourself in the brace position and wait for the earthquake to subside. Then walk back to the water fountain up the stairs. Save the game again if you are a purist. Then, walk south east and up the stairs. Head straight south east and you will hit a van. Jump inside. You will then be able to look and see what supplies are in the van. Walk up and you will see an arrow pointing to a box. Press X and you will pick up some gauze. From here, the game will start a "Stiver Island News Report." The women talking will say that it was a whopping 6.0 magnitude. And "Blah," she goes on about that stating that the damage was much more severe and that experts are challenging every possible reason for the accident (hey, if they didn't say that then they are wrong. That is what they are doing). Anyhow, we come to the good part. She states that rescue operations are being done and "280 people have been rescued thus far." Well, back to the game. Get the white gloves to the right. Then go back the way you came and leave the van. Walk south east around the van. You will come up to another van and a street. Start walking the street and Karen will come up to you. She will ask you if she can see the map. Then she will mark where she thinks the market is. This is where you have to go. Hey, at least you have a direction. You are not wondering aimlessly like some idiot... Well, now that she has let you in on the valuable information it is time to get an item that will help you throughout your adventure. This item is called a crowbar. "Mommmmy? What does a Crowbar do?" Well, it jacks things open. I wonder why I said "jack." At any rate, you need to find that sucker to open up something that will be in your path to the store. Walk back down the street until you hit an "S.F.I.D." vehicle. Y'know, the white car that comes when somebody gets hurt? At any rate, turn to the north direction and walk a ways until you reach some scattered boxes and a gas tank. Now, my first thought of this was to use the flare and blow the whole city to hell. This is not what you do, however. Go in the east direction up the street until you reach a taxi. From here, go on the left side of the taxi and into the semi-truck. After this, walk straight until you see an arrow on the ground pointing to a little white spot. Walk up to it and press X to get a crowbar. Funny how THAT tiny spot turns out to be a crowbar. Circle back to where Karen told you about the market. Then, jump down to the east. This will bring you to a brownish terrain. From here, walk east until you see a box and an arrow pointing at it. Walk up to it and press X to get the turtle compass. Then, go west and go up the series of platforms leading back up to where you where originally. From here, you should see a gate like structure has been broken down. Go inside and turn west east to a bus. Press X at the door. Keith will say that it is bent but can be opened with force. Wellllllll, what do you think we should do Keith? See that crowbar you have been lugging around? Go to the item menu and scroll down to the crowbar. Press X and it will ask if you want to use it. Say yes and Keith will open the bus door with the crowbar. Then, jump inside the bus. From here, you will see another annoying green arrow pointing down. Walk up to it and press X to get some juice. Juice can be used to restore health. Keep it handy throughout the game. Now, walk past the black chairs that look very uncomfortable. Once you reach the middle you will notice that somebody has used the police car to get the hell out of there. They will go on down the street and leave you to get back to your journey. Well, go down the bus's isle and go down (again, yes) the blue steps. Then leave the bus to your left. Now, walk east and go past the gate. Then, brace yourself as apart of the bridge's pillar starts to break. Looks like it is time to jet. Walk south and go over the red crates and out the gate. From here, go south and jump down to the brown tile. Then go east until you start to feel more earthquake. Walk back west to jump out of the way of the semi that would of slid right into you if you did not do what I told you. Wow, long boring sentence. Anyway, start to go east again, running past the slanted city lights, until you reach stairs and a corner in the brown road. Take the stairs to the left and head south until you reach some wall that has already fell. From here, walk west and pass the white van. Look south west and you will see a fallen sign and a doorway that is partially broken. Walk up to it and go under the broken door and into the market store. Once you are inside the store Karen will follow. She will ask where you work and whatnot. More dialogue and you will have control of Keith again. And it is time to raid the market. Look around the store and you will see green arrows. This is where an item is. The items you need to find are: the market map, island guide, battery, juice mix, and M Bottle. The sunglasses are of no use. You should have no room to store the M Bottle. In that case, throw out some gauze and equip the gloves. You should now have enough room and have all of the items the market has to offer. Walk to the south east corner of the store to the water fountain. Do every- thing you need to do. This means to fill any empty or half-filled bottles, drink water, or save the game. After saving, it will be time to leave. But not just yet. Another earthquake happens. Brace yourself like I told you to and afterwards leave the Market. ****************************************************************************** [ Streets to the Construction Site ] -------------------------------------- After going outside, circle around the store heading north. Follow the sidewalk until you feel another earthquake. Brace yourself and the camera will give you a glimpse of what is doing the shaking. It seems a big, spherical ball just fell to the ground. After things stop shaking, walk over to the right of where the giant ball fell. You should see a mini-van overturned and some rubble to the left of it. Walk over to the rubble and Karen will decide to go up the cracked road on your back. Once she is up, she will run off and come back with a fire extinguisher. Afterwards, she will run off again and you will hear a scream from her. This means that you will probably have to find a way to get up yourself. Go south back to the T intersection of the street. Instead of going left to the store again, opt to go right. Stay on the right sidewalk as you walk down the street. Soon another earthquake will hit. Get on the sidewalk if you aren't already and brace yourself. A big road will fall just short of you. Continue down the road until you come up to a blue car. If you look right you should see a fire. Use the fire extinguisher to put the fire out. Go passed what the fire was blocking and you will reach another cutscene. Brace yourself when you can and afterwards look north on the compass again. You will see the crack in the road from before, but there will be a blue car there. Use this car as a ramp to reach the top of the road. Right before you attempt to go up the blue car another earthquake will happen. Just brace yourself and go up the car when it stops. Look to the right and go inside the entryway with glass on each side. One inside you will see a bloody man. Give him a drink of water; it's only one serving, and he will give you his business card and then pass out. A man in a brown suit will come in and tell you that a man with a gun is here, and that he will take care of the bloody man. Go through the hallway where the man with the brown suit came from. In this room you will here a radio report stating that you should go to the central area of Capital City; the coastal area is starting to break and all the evacuations are in the center. This room sports a radio, umbrella, and fountain. Take the former two and save, fill, and drink at the fountain. Now go to the right and out the door. Once outside, follow the narrow alleyways until you reach a road. Walk up to the road and you will see a man with a gun on a ladder. Run over to where the man was and brace yourself when the earthquake hits. On the second shake, just run right through the low ceiling area that you are in. On the other side, go to the road and brace yourself until the earthquake stops. Now look north on the compass and you will see another cracked road. In the middle right part of it will be a hole. Go inside that same hole. In this area, walk a couple steps and brace yourself as another earthquake hits. Afterwards, go passed the fallen stuff and through a halfway open door. In here you will find gauze and water dripping from the use. Take the former and drink the latter while you also save your game here. Go back to the room with the jumbled stuff (the previous room you were in). In here, go down the room until you see a dark brown beam. A little ways in front of it is a cabinet. Get on the cabinet and go on the beam. From here, WALK up the beam a couple steps to another cabinet. Look south and you will see another beam. Do a running-jump and Keith will barely grab onto this beam. Now, you can continue one more running jump and go to the white beam which holds a compass or you can go on the cabinet to your left. If you chose to get the compass, jump over to the white beam and pick it up, then go to the east most of that beam. Do a running jump and you will be on the same cabinet as you would have if you decided not to get the compass. From here, go grab onto the beam in front of you to pull yourself up. Then do a running jump onto the light blue wall that fell. Go up the wall and do a running jump to another beam. From here, press up at the beam and the wall to reach a different area. Now you will reunite with Karen. Jump over the pit to get to her and she will tell you how she ended up here. After this, go through the hole that Karen pointed to. Then the game will ask you to save. Go down the truck like Karen did. Afterwards, go to the northwest point of this blocked street on the compass. You should be able to get through here. Now, go a hairpin turn because if you go straight all it leads to is a drop zone. From here, go west to the green bus. A building will fall behind you and now it is time to run! Run until the earthquake stops and be sure to get the map on the pillar. It will start to rain so be sure to use the umbrella you picked. Once you reach the T intersection in the street you will see a closed up jewelry store. Go to the side of it and Keith will comment that something is moving inside. Under the door and inside we go. Shout now and a lady will look at you, and then go back to shuffling through jewelry. After a rude conversation, opt to give her an item and try to get her out of here by talking. It doesn't work, so pick up the compass in the broken glass at the opposite side of the room and go back outside. It is still raining, and you can opt to give Karen the umbrella if you want a certain ending. Afterwards, walk down the street north and take the right street at the intersection. A cutscene will occur where a man tells you to come inside a hole; go inside. ****************************************************************************** [ Construction Site ] ----------------------------------------------------- The man will tell you that there are more survivors. Follow him up both of the ramps and he will tell you his situation. He will also tell you his name which is Greg. Go to the right and up the ramp. In here, go to the fallen beam and another earthquake will hit. After you brace yourself the earthquake will stop. Go over the beam and up the silver ramp just north of it. Go left and follow this walkway. When the earthquake hits brace yourself. After it stops the walkway will start to give way. Run over to a secure walkway and follow this as it goes around to where Greg and Karen reside at. They will have a little talk about you, and then you will control Keith again. Walk over to the yellow beams and press X. Keith and Greg will have successfully moved them! Try to go back to the ramp to the right but another earthquake will make it fall to the ground. Be sure to brace yourself as this is happening. Go over to the fallen ramp and passed it. Then go right and follow this until you can go right again. You will see boxes perfectly stacked. Try to walk up to them and another earthquake will hit. Brace yourself as the walkway you are on with the boxes gives way. Then go on the beam in front of you and follow the beam as it makes a turn. The beam will give way and fall but you shouldn't be hurt. Now jump down to the secure area with the ramp. Use the ramp and you will meet Karen. She will say that she doesn't have any... umm... and asks that you last. Let her go first and go down the ladder. About halfway down a earthquake will hit and shake the ladder to the ground. You won't get hurt severely, and neither will Karen. After the fall, jump down to where Karen is (off the fallen platform) and go to the left. Follow this as it arches down and you will meet up with a water fountain. Drink, fill your bottles up, and save the game. After this, go over to the opposite side of the fountain corridor and Karen will say that she is going down first. Go down the ladder after her and down ANOTHER ladder on the southeastern side of the room. You will meet up with Greg who is being extra mysterious today. Anyway, follow where Greg went to the next room. A water fountain should be up against the wall here. Save, drink, and fill up water bottles if feel like it. Go down this room and you will have another cutscene. Greg, the pansy, will just run ahead and say "Sorry." Karen will practically do the same thing. Follow where they went and go up the ramp. Go over to the doorway and brace yourself as something falls. Then go through that doorway. In here, run passed the blue pipe and brace yourself. The floor will start to give way as you brace. Go up vertically to the top and brace yourself once up. Things will fall as another earthquake starts up. After it stops, you will see a big, red structure in front of you. Opt to go over to the right side of it and go inside it. Go over to the left side while in it and you will see a bent walkway. Jump up onto it and follow the beam to the ramp. Go down it and look to the right. Follow this way as you go up the room vertically. Once you reach the top the construction site will start to crumble. We are not out of the woods yet. From here, go left and run as fast as you can down the corridor. An earthquake will start and pipes will start to fall frantically. If you got the jump right when you got out of the core of the construction site then you will be fine. Soon you will reach a red structure when running. Don't be alarmed, just run up and fall off of it. No pain no gain, right? Afterwards, follow Karen as she goes through a hole outside. ****************************************************************************** [ Girard Street ] --------------------------------------------------------- It seems Greg isn't the charitable type of guy. Anyway, go down the street and left at the intersection. After some words of wisdom from Greg, walk over to the firetruck's side and get on its steps. Pull yourself up to the roof of the truck and get on the ladder. Follow the ladder to another ladder on the adjourning side. Take this ladder up to a big building. In this room, if you go to the northern part you will see a big jug of water. You can save, drink, and fill up bottles here. Once you're done, go through the doorway to the right then through the doorway at the end of the hall. Follow the stairs in the next room until you reach a doorway. Go inside and through the door down the hallway. You will now reach an outside room with a bunch of lockers lined up. Go over to the lockers and follow them to the ledge. From here, push up on the lockers and you will be up against them, allowing you to sidle across the ledge. About halfway across a small earthquake will hit; merely brace yourself and it will go away. Once you reach the other side, go around to the back of the lockers you just sidled across. Take the Backpack, Gauze, and a Bandage in this small area. The Backpack allows you to carry a lot more items then the pack you have on, so be sure to get it. Once you are done here, go back to where the locker sidle mania ended. If you look a little northeast of it you should see some broken wall. This can be used as a ramp to get up higher in the building. Once you reach the next floor, search the eastern wall of the computer room to find a Best Mag. Vol. 17, Angel Compass, and a Escape Route. Go back down the broken wall ramp and back over to the lockers. Sidle back to the other side and remember to brace yourself when an earthquake hits. Keep following the lockers, even when you are done sidling. It will bring you to a corner with a bunch of rubble. Opt to press X at it and Keith will clear it to show a escape hatch. Open it and go down it. Once down, stick to hugging the left wall. Walk over to the ledge and it will start to give way. Brace yourself and some desks will fall, but the platform won't fall. Now that the desks are gone you can go west. Do so a little ways and hop down to a lower level. Then look south and you should see two desks and a wall on top of it making a small hole. Make your way to the end and you will meet up with some old folk. After the cutscene, walk over to the bookshelf to the south of the old people. Pick up Complaints 1 and 2 from the shelf, and then go back over to the elderly. Go to the north of them and into the hole on the side. Get the Office Key, Family Photo, and Island Research A in that area. Go back to the people and give them the Family Photo. Try to go to the southwestern part of the room when you will hear a helicopter. The old lady will ask you to get some help, and you have to agree. Continue southwest to the door and use the office key to get through it. Afterwards, use the water fountain to save and get water. Then go through the doorway at the end of the hall and circle down the stairs. After going through another doorway, you will be outside again. Go down and around the broken floor, do not go in the center where all the desks and such are falling. At the end, drop down to the ground and north to a street. Follow the street a little and we will have a cutscene. After it, we will hear Karen screaming. She is back at the fallen floor where all the desks were falling. Be sure not to run into Greg; he is selfish and will push you out of the way. Run over to the Karen and press X on her. Keith will get her up and the two of you will run out of here. The Family Photo will drop signifying the old people's death. ****************************************************************************** [ To Karen's House ] ------------------------------------------------------ This walkthrough is going to cover Karen's path exclusively; I might decide to do Greg's path if I have some inspiration after I am done with the walkthrough of this game. Anyway, after the cutscene you will have to find supplies for a raft. Go over to the overturned semi truck back where the building fell. On the other side of it you will find a can of paint. Choose to move it and Keith will lug it out to the center of the road. After this, go to the northeastern part of this small area. You should see a broken bench. Use the crowbar to break it and Keith will put it over by the can of paint. Once done, go north of the supplies and opt to bring the barrels over with the other supplies. Now here's the tough part. Go over to where the broken bench was and jump onto the upper walkway. Follow it until it decides to turn a corner. From here, look back and you will see Karen by your supplies. Press L1 and Keith will call for help. The idea is that there will be enough weight on it to balance it enough to get the rope. Walk on it and run over to where the rope is. Then SLOWLY walk over to the rope and pick it up. Run back over and jump off the platform. We only have one thing left to get! Go over to where you found the paint can, you know, the western upper path. Follow the path as it curves around down the river. At the end you will find some tires. Bring them back and you will have all that is needed! Get in the middle of your supplies and use the rope from the inventory. Keith will then make a cool looking raft! This next part isn't very tough at all. Opt to push the raft off and you will finally be riding down the river current. Go around everything as it comes by; if you run into something you have to start over from the beginning of the river raft (not the making). In the first area, stay in the middle left part and you will be fine. In the second, go around the fallen beams by staying in the middle right side mostly. In the third area, stay all the way on the left side so you don't hit the stuff in the middle. After these three areas, we will have made it to another area! After the revelation about her uncle, you can either encourage or dismiss her. If you want her in the end, obviously encourage; other way around if you don't. Then you have control again. Walk down the road and we will have another small cutscene. The crew will jump into a train and we will be asked to save the game. The building will start falling in the next scene. Run down this... road as fast as you can. When the building hits the bottom, the road will start to crumble. Brace yourself when you are far enough away to sustain damage. Make your way down what you are on and you will soon reach the road. From here, walk to the four way road intersection of this place. An earthquake will occur; be sure to brace yourself as it happens. If you go northwest of here, you will see a building with a sign that says "5 Day Bargain" on it. Walk over. You might notice the halfway opened steel door under the sign. Opt to go inside the store. Once inside, look on the counter to the right of you to find a Water Purifier. Also, look north to see two crates and a lot of glass with a doorway halfway open. Go over and crawl under. It will hurt a little, so be sure you aren't low on health. Once you reach the other side, get a hanger and the glasses in this room. I hate those glasses, and you might know why if you equip them. Anyway, go back through the glass and outside the store. If you are low on health be sure to mix water with juice to heal yourself. Afterwards, drink and save at the water fountain right in front of you. Then go southwest until you hit a street. Follow the street to the end and Karen will tell you where she lives. Now you have to get there, but you cannot because of the burning bus in front of you. So, on the left side of the street you will spot a bus roof. You can jump on top of it because of the crack in the road. Go to the end of the roof and follow the sign up to a higher area. You will now see a cable leading down and passed the bus. You will use the hanger and slide down passed the fire and into the bus. To do this, go to the menu and select to use the hanger. Before you are on top of the fire press O and Keith should jump in. It took me several tries to do this correctly; I kept waiting to late and hit the bus constantly. Just remember to use O and NOT X and jump in BEFORE you are at the fire. Got it? Okay, once you are inside go to the north end of the bus. In here, pick up the Driver's Hat and decide to move the car. Keith will run it right into a car but it doesn't matter, everyone is able to get through. Just follow Karen as she walks _slowly_ to her house. About halfway there the radio will tell you some crucial information; you are supposed to go to a location and be rescued. Of course, you don't need to remember the locations because the game will practically barricade you to it. Anyway, sooner or later you will reach her house. She will go inside to get clothes and leave you outside in the cold. We can do a little spyin', however. Go over to the back of her house and you will see a ladder. Move this ladder and climb up it to here Karen say some interesting things. Afterwards, go back down and try to enter. She will come out and her dog will come back. Great. Anyway, if you try to go back to the bus after a couple steps she will allow you to use her bike. To go you have to press both X and Up. Follow the sidewalk as stuff falls down. When something explodes to the left of you, go over to the right. Dodge the falling building and go back inside the bus. Go back out on the other side, then jump up the crack and try to walk back to the water fountain. That damn dog will start running like crazy and Karen will follow it. Before you go down into the subway remember to save at the water fountain and get water. Then go down the stairs and into the Subway. ****************************************************************************** [ Underground Subway ] ---------------------------------------------------- Quickly go down the stairs as the ceiling is caving in. Once you reach the bottom, go through the person counter machine and save at the water fountain in the northeastern corner of this room. Afterwards, go inside the door next to it. Get the Fluid, Worker's Diary, and First Aid Kit. Go back into the subway and down the stairs. Stay on the side of the right train as you go down the subway. Soon enough you will hear an earthquake. Immediately go inside the train and stay in there until it stops. Afterwards, go back outside and follow the train down until you can go inside again. Once you are inside, go to the end of the box car and you will find the blasted dog. Go back outside and over to the opposite box car. It should be lopsided. Jump inside and follow it to a box car's roof. Out here, follow the roof and go down the steps to water. Follow the water until on both sides there are black slopes. Go up the left side and go west until you see a hole in a chain fence. Go in it and look on the other side to find a crack. Use the crowbar to reveal a door. Go through the door and we will be outside the subway. ****************************************************************************** [ Water Works ] ----------------------------------------------------------- Go down this small walkway to find a water fountain. Do what you need to do then go back to the catwalk bridge. Go over to the other side and follow it up until you reach a cutscene. Now you have a choice of what a pipe is; choose the Reservoir answer for the best choice. The other two don't make much sense, either. Once you have control, follow the walkway until you come to a bridge. Take it and, at the end of the bridge, go left. Follow it until you can go right and please do so. Go down the walkway east and you will come up to a water fountain. Use it, then go to the end of this walkway. You should see some pipes making a bridge across water so use them. On the other side, go down the walkway left until you find a opening in the wall to the left. Go through it and you will find yourself in a practically identical area. From here, go down another walkway west until you see some stairs leading to water. From the top of the stairs go jump to the rubble on the other side. After you reach the other side, go up east until you find a ladder. Climb about halfway up and we will have an interesting cutscene. You will have to go monkey bar style to the other side. After you reach the other side, Keith will use all his strength and pull himself up. After another cutscene, Karen goes up a ladder and leave on Keith's request. Before we continue I suggest you drink some water; you should be tired after all that climbing. Anyway, look west and you will see a ladder that practically makes a bridge to the other side. Go on it and run over to the other side. From here, jump on the platform to the east of you. Continue jumping/pulling yourself up for three platforms. Afterwards, turn back west and you will see a small platform. Jump onto it and sidle across to the other side. Then another cutscene will happen. Right after it jumps to the platform to the west. If you wait to long you _will_ die. Once done, go south and jump across the two buses. Then jump to the beam and you will pull yourself up it. Now go across the beam's gap and brace yourself as _more_ buses fall. Go to the end of the beam and jump onto the new fallen bus. Jump on the one in front of it and then the last one. Then we get to save the game. ****************************************************************************** [ Newspaper Office ] ------------------------------------------------------ Go down the road until you have a little cutscene. After it, you will be inside the Newspaper office. Follow the corridor as it turns right and then go inside the open-light door. Once inside, go down the room and pick up the Town Crier News 3. Afterwards, walk over to the man sitting on the desk. We will have a little cutscene which will end with him giving the first job assignment to you. Basically, you have to go steal some documents, though the man only says "borrow" it. (I guess he wants to throw it back to them after he's done using it.) Anyway, go back outside the way you came in and go west down the street. Then go north until you come to where you want to be. If you walk up to the door you will find out that you need something to lift it more so you can get inside. Now go west and you should see a green board. Pick up the C.C. Map which will be extremely useful inside the building. Then go northwest and you will come up to a white van. You will find a jack beneath it. Take it and use it to get inside the Christopher Construction. ****************************************************************************** [ Getting the Secret File ] ----------------------------------------------- Walk over to the elevators; one is working. Press the button and walk inside the elevator. Press another button inside the elevator and it will shoot up floors. Go outside the lift and over to the left to find a water fountain. We haven't had one of these for a while! Save, fill up empty bottles, and drink the flavorful water. Anyway, go back over to the lift. In front of it should be a corridor; this corridor should have light coming from the first room. Go in that room, and then go inside the adjacent room. In here, take both of the items on the desk. You should find a Family Photo and Admin. Key. Once done, exit both of these rooms and go back to the lift. Don't leave, however. From the lift, go right until you see some fallen glass in light. To the left of that is a door. Open it with the Admin. Key and you will be inside what looks to be a computer room. Ignore the rows of desks and go over to the end of the room. You will find two lone desks here so be sure to take the Admin. Dept. EXT.# on it. Afterwards, look on the Admin. Dept. EXT.# to find out where Frank sits. He should sit in the middle row of desks. It will say "Frank" and "813" on the Admin. Dept. EXT# paper so you cannot miss it. Once you find his desk, search his books by pressing X on them and take the novel. Keith will find two very important things; a tape and a memo. He will play the tape where you will horrifically find out how this whole ordeal started. Additionally, look at Frank's Memo. It should have a number on the back. Please remember that number, as we will be using a little further in the game. My number was "8762" but I do not know if it is different for every system. When you are ready, go back to the water fountain and save. You will probably be coming back to this save a lot, sadly. Go back inside the second room in the lit rooms and over to the safe. Input the number that was on Frank's Memo (mine was 8762) and then we will have a cutscene. After the cutscene, it seems we found the man that destroyed the island! You will have to try to get out of the room without being detected by him; however, it does not matter if he detects you or not. If you make it out of the room a goon will spot you anyway. So, one would assume that the best and easiest way to handle this is to go out of the desk right; the man will walk over that way at the same time and he will catch you. Then you will be on the roof. After another cutscene, you will be tied up and on the roof. From here you can get out of the rope one of two ways. You can do the easy but wasteful way and use the lighter to destroy the rope. Also, you can go around the pipes until you reach a ramp; go over it and you will reach another ramp; go over that one and you will reach a sharp pipe; cut the rope with it. The choice is yours, but I chose the latter. Anyway, one way or another you will be untied. Go over to the open door in front of you and burst down three flights of stairs. Go out the door on this floor and over to the elevator nearby. From here, go inside and activate the elevator. It will go up to the 12th floor but time doesn't matter much. Activate it again and it will go down to the first floor. From here, exit the elevator and the building. ****************************************************************************** [ Back to the Newspaper Office ] ------------------------------------------ Keith will notice that the Newspaper Office is on fire. Run down the road about halfway and brace yourself as some burning debris falls from the sky. Walk around it and go right at the intersection. Once you reach another intersection, go right again and right once more into the Newspaper Office. Go over to where the burning room is but before we go inside take the door to the LEFT of it. In here, pilfer all the items you can. Definitely get Town Crier 1, 2, and 4 along with a flare. Afterwards, go to the hall and inside the burning room. Walk over to William and you will have a little cutscene. Then you will have control of a crouched Keith. Just follow William outside the Newspaper Office altogether, you won't get hurt with him in front of you. When you exit, follow Karen to the entrance of the park. Afterwards, walk up to the gap and Keith will use the trees to cross over and in the park. ****************************************************************************** [ In the Park ] ----------------------------------------------------------- Walk on the park's walkway until you are asked if you are tired. Answer that you are and Keith will sit William on a bench. Now it's time to talk about Christophe and Greg to find out some things. Then choose to move ahead. Before we go ahead, however, you will find a water fountain right next to the benches. I suggest that you save and drink and such before we move ahead. Follow the walkway until you reach a lake. Once you reach the lake, go right and around the lake. After a little walk a tree will fall directly in your path. Then William will ask to be put down on a bench and Keith will happily oblige. After the cutscene report, go over to the bridge. Go in the water and over to the other broken bridge. Keith swims like a duck. Once you reach the other side, go to the open grass area passed the sign of the memorial tree. Go to the menu and use the Flare. The helicopter will drop something and you will control Keith again. Put away the Flare quickly to conserve its power. If you look southeast, you should see where the helicopter dropped the bag. Go over and take the things in the dropped bags; you should get bandages and gauze. Also, get one L Bottle; six is way too many. Then go north and you will hit the park walkway again. Walk down it and you will reach a rescue boat. Tell him that you are NOT alone and he will finish preparations. Afterwards, run back to the lake and swim across. About halfway across three whirlpools will magically pop up. Anyway, take your time and swim around the whirlpools and go over to William and Karen. After some dialogue, do what you do best at the water fountain. Run back over to the broken bridge and use it as a ramp to get down to the bottom of the shallow lake. Walk about halfway across and a cutscene will come up. The tree will start to fall on you! Right when the cutscene starts, hold the run button and go down the lane. If you did it right away you shouldn't die. After the close call, walk over to the other broken bridge ramp. Once up it, follow the walkway to the rescue boat. The rescue person will take William to the boat but on the way back out of all things a HOTEL falls on the rescue boat and plummets it to its death. Afterwards, you will have another cutscene where you will meet Greg. It seems he got a hot red headed chick to be his slave, too. After some dialogue, we will be prompted to save the game. ****************************************************************************** [ At the Baseball Stadium ] ----------------------------------------------- Keith and Greg will have a little talk about choosing a girl to go with; I chose Karen because I have had a long journey with her. After choosing Karen, you will be on field. Go west down the field and walk around the fence. Try to go up to the truck and something will fall on it. Look east and you will see boxes. Take the Juice in front of the boxes and the Chest Guard behind the boxes. Now go directly west to the water truck. You can save and get water here. I highly suggest you save the game because you will probably be dying and coming back to this location. Anyway, after you save go in between the water truck and fence to reach the other side. Walk down the lane; on one side there will be some erosion that you can't go up and the other is a fence. Go about halfway down and we will have a cutscene. Exactly when the cutscene is over gun it down the lane. Try to stay in front of Karen but follow her moves. When she moves left behind you, I suggest you also do it. This practically ensures safety because the game won't kill Karen. Once you get passed the third fallen beam brace yourself so you don't fall. Afterwards, go up to the wall where Kelly is and follow it a little ways. Kelly is say "Over here" and run off somewhere. Go in the direction that she is heading and weave left through the debris. When you first get a chance to go right do so. Go passed the shaded area and go over to where Kelly is north. Debris will come down at the same time so be sure to dodge them. They will go in a | | | order and then a | | | | order. Once that is over with, follow the wall as it loops around. Be sure not to go in the shadowed area or something bad will happen. Soon you will hit a debris wall. Go down it and Greg will tell you to get to the highest area you can. Go around the debris wall and the other brown debris. Loop around it and you will find a beam that will bring you up to where Greg and Kelly are. Walk up it. Another small cutscene will occur with Keith and Karen getting up and out of harm's way. But wait, those stupid goons are back and in a helicopter! Once the cutscene is over. Follow the walkway the way you were going until you can go into the water in the middle. Go inside and follow this passed the now broken bridge. Then go back up on the walkway when debris is in your way. After that, it's a dead sprint to the stairs ahead. Once there, the game will take over. Dodging the missiles is very tough because he bursts four of them at once. The best way to dodge them is to go in one direction and swiftly back in the other so they explode out of your way. I got behind Karen majority when I did this so that was my strategy. Additionally, if you get low on thirst is sure to go to the menu and drink. It's not like they are going to kill you while you are in drinkin' water! And they won't, either. Afterwards, Keith and Karen will run inside the Mall. ****************************************************************************** [ The Mall ] -------------------------------------------------------------- This isn't a leisure visit. Of course, Karen can get all the shoes she wants through the rubble. Uh.. ahem. Anyway, after the cutscene you will be in the mall. Go down the broken floor ramp and over to the left. Pull yourself up the half floor, and then do it two more times. Once you are on the top floor go over to the right and take the Lincoln Plaza map. Then go over to the left and you will see a fire hose. Use it to take care of the rubble next to where the Lincoln Plaza map once resided. Spray Karen for fun; I love to hear her squirm. Walk over to where the rubble once was and we will have a cutscene. The two goons have decided to drop by for some playtime so let's show them who's their Daddy. Before we start, save the game at the fountain. If you are low on health, unequip the Chest Guard that you have and go around the corner. Run up to the bazooka man and have him kill you. Great, now you are back at the save and with full health! Go me! This next part is perhaps the worst and hardest part of the game. Go over to the boxes but don't go passed them. Wait until you get the bazooka man's pattern of walking down. When he turns his back away from you go over to the pillar closest to you. This might take a couple tries to get the hang of it but stick with it. When you get to that first pillar, wait until his back is away from you again and run over to the second pillar's cover. Run; don't walk, because it seems the bazooka man is death to your footsteps. When you reach it the bazooka guy will get radio call and run upstairs like a little girl. Pansy. After he leaves be sure to pick up the Jack to the left of the second pillar. Go up the stairs the same way he did and you will have a short cutscene signifying that the "cost is clear." Go up the stairs completely and turn right. You should come up to a 1/10 open door lock thing to your right. Go over to the rubble that is holding the door up and use the Jack on it. Afterwards, walk straight over to the escalator. Go up the escalator and over to the brown boxes. After a small cutscene, the bazooka man will make his way up the escalator. Get behind the box nearest to you, it should be the lone box in the center. The bazooka man will go over to it and go around the left side. As he is going around be at the opposite side of him. It really isn't that tough. When you are on the side he was on a first, and vice-versa, he will shoot some boxes and go away for a bit. Once he is out of sight go over to the floor ramp that he went by. Go up it and straight over to the wall. To the left you should see some boxes. Go around them and we will have _another_ cutscene. Tell Karen that you will attract the attention; the other option, though more selfish, is a lot harder. Go back down the floor ramp and over to where the bazooka man went. Go around the boxes and you will see two lone boxes ahead. Go over to the first one stay on the left side of it. You will see bazooka man who is pacing back and forth and occasionally stopping. Time it correctly and go to the next box. Then when he is at your box go over to the box by the railing. Continue going to the following box by the railing and to the last box. Once you reach that, just wait until the bazooka man has his back turned and run forward. To your left you should see an escalator. Go up it and to your right you should see another broken floor ramp. Run over and onto it. Afterwards, the bazooka man decides to go up the escalator as well. This is the part where I first died my second time through. Go up the ramp as fast as possible and pull yourself up to another floor. Now to a right hairpin turn and walk across the walkway that looks like the fence at the Ballpark. Once you reach the other side to your right you should see a 1/3 open door locker. Go under and in it. Once you reach this room it seems the bazooka man got a little too carried away and bombed the lights. It's better for you, however. Run over to the first set of bench chairs and pilfer the flashlight off of it. Equip it and go to the end of this room and under the door lock thing. Now it's time to walk over to the escalator and go up it. On this floor you should see a cage like wall in front of you. Go around that and you will find the restrooms. In here you can find a water fountain (Duh!) where you can save and such. Go outside the restroom and back over to the escalator. Look back at the caged wall thing that you went around and to the left you should see tons of boxes in a room. Go over to them and inside a doorway at the end. From here, go down the corridor and through the southern door. Walk a little ways inside the box barrier and are favorite friend bazooka man will come by. Hold the R1 brace shoulder button throughout the entire cutscene. The brace button will allow you to stay covered as the bazooka man looks around. If you aren't holding it then Keith will shoot up and be shot himself. Once the bazooka man goes to the left walk over to the end of this small box barrier and pilfer the key off of the wall. Please note that I don't want you to go out to where the bazooka man is; merely walk in this box barrier and take the Market key. Now go back to the room behind the box barrier. In here, go all the way to the top of the room and you will find a locked door. Use the Market key to open it. In this room go over to the small television to the left of you fast. The bazooka guy will barge in through some boxes so hold R1 down. Get his pattern down and get to the nearest television. When he is at his left far point run forward around the televisions and he will blow up something. Don't panic because you are fine here. In the northern part of the room you can go under the stuff. Follow this a little ways until you can see the sniper man's feet. It looks like he is holding a lightsaber in his hand but alas, that is just a scope! When he walks away follow the crouch path until you reach the end. When he goes over and his back is turned jump out of the crouch cover and into the newfound cover under the beds. You should see an escalator to the northeast. As soon as he turns his back away get out of your bed cover and run up the escalator. Go around the escalator to the back of it and follow the hallway room until you hear Karen. Walk down the hallway more and passed the box. Keith and Karen will reunite again and chat a little. Afterwards, control Keith backward to the two bookcases against each other. You find just enough room to sidle across. One across, go straight and into another room. The bazooka guy will come out and start shooting at you like a nut. Once you have control go to the end of the room with the light. Try to go diagonally so his shots don’t hit you. Karen will wave for you and we will have control of Keith. Walk left and follow this until the sniper decides to make you his prey. Run quickly behind the wall to dodge his shots. Then go up the floor ramp and up the escalator. After you got up the escalator, go over to the left of it. You will be safe at the side of this wall so don't worry about the sniper. Go down the wall until you spot a wire beam walkway to your left. This is debatably the hardest point in the game. You have to walk across a beam without getting shot. Additionally, you have to turn when needed. This took me around twenty tries the first time to get through; it's very hard if you don't know the basics. First off, DO NOT RUN! I repeat, DO NOT RUN! This just makes Keith harder to control, and the sniper won't shoot you if you walk across the beam. Now that we have that taken care of, this is the diagram to get you across: E # # # # # # # # # # # # C######D##### # ____ # LIFT # ¯¯¯¯ B#A###### # # # # # # # # # # No, I'm not flipping you off. Take the left beam to point A. This is the easiest, you has no chance of being shot at all. Afterwards, go to point B. You have a chance of being shot so high tail it to point C. From point C to D you have a horrific chance of being shot. Once you get that, though, it's a free sprint to point E. Hopefully this will have made things a little easier for you. Do not go on the lift because it will just fall and you will die. After that, go up the escalator on the opposite side and we will have a cool cutscene. It seems Albert and fiends and finally decided to get the chopper and kill you. When you have control immediately go behind the pillar with Karen. Look to your left and you should see the water hose. You know what to do next, right? We are going to water'em all! Walk over to the hose and use it. Spray the man inside the helicopter that it shooting at you (he won't if you constantly spray him) until the helicopter moves so it is completely facing you. The guy can't shoot at the window so this is your free time. Shoot the lift over the helicopter. This is the lift that I told you not to go onto. Keep alternating back until the lift gives way and we have another cutscene. Oh my gosh the helicopter is on fire! Looks like the water we shot at it didn't help. Ah man! It will plummet to the ground and Keith, now looking like a chick in a vest, will walk over to see how the helicopter is going. Not good-- the impact makes the ground rumble. Then Karen, who is now in a slutty outfit because her clothes are ripped, will walk over and the two will walk off. The radio will then inform you that Zeus - a rescue boat that William was on - has sunk but that most of the people are saved. One crabby man down... Choose to save the game thereafter. ****************************************************************************** [ Control Center ] -------------------------------------------------------- Walk down the street and you will hit a cutscene. After it, go down the road north and by the first bridge you will find a billboard holding the control map. Pilfer it and continue down to the second bridge. Go down it and at the end you will find a tape. From here go south and then west. You will be greeted by William and Kelly. Talk to them both twice to here different things. Then choose don't talk and go north to find the entrance of the control center. After entering, go over to the stairs to your left. Go all the way down them until you reach the bottom floor. From here, make a hairpin right turn and go under the stairs. Then go left and down this corridor until you can go inside the first door on your left. It should be a black glass door that matches its wall. Once inside enter "Yeah" to Karen's question. Afterwards, the damn helicopter will leave! !@#$%! Keith will see fat Albert, who will go inside the room opposite of where you are. Then it clicks to him; there must be another way out! Walk outside to the corridor and inside where fat Albert went. This is the restrooms. Go to the last stall and press X at the door. Fat Albert will talk to a man on a cell phone about "results." Afterwards, go out of the restroom and south down the corridor to another caged door. Go under it and up the stairs to the very top floor. Follow the corridors and we will have a small cutscene. After it's over, go back to the entrance of this room. You should see some blue crates on the ground. Climb over them and walk around the balcony. Follow the hallways to a door and enter. After a small revelation, you will have the choice to enter the room or look around. Looking around will cause you to be shot, so choose enter the room. After a major revelation, use both of the voice tapes and Terry will be stunned. Then you have control of Keith again. Follow Greg to the exit of this building; it's only a couple floors down. Afterwards, Greg will tell everyone to get inside a boat. Brace yourself by pressing R1 throughout the whole ride and you won't get hurt. Greg will be driving; I guess he thought he wasn't pulling his weight for the group. Finally, you will end up on a broken road. ****************************************************************************** [ Last Blast ] ------------------------------------------------------------ After the cutscene, trudge through the water to the west. When you reach a certain point you will have another small cutscene where the water goes away. Go up the side of the beach and down the road a little ways. A killer tsunami will hit and Greg will run inside a building. Follow him inside to live, please. Go up the same stairs that you saw Greg at the top of. Once you reach where he was, go down this walkway until you reach stairs. Just keep going around and up the stairs. It's very, very, VERY tedious but after a while you will reach another screen. In this screen go up stairs and about halfway up the floor will have caved in. Do a run jump and catch the edge of the stair. Keith will help Karen up and we will have reached the top! On the top we will have a nice little cutscene that contains major spoilers so I won't say it. After it's over, look back and you will see the first point in how Karen got to where she arrived. Go around the obstacle and up the pipeline until you reach Karen. The gunman is a HORRIBLE aim and won't hit you. We have another cutscene where the guy with the gun gets waterlogged and some major spoilers that I cannot tell you happens. Then you have control of Keith. Walk down this... uh... building in debris north. Go up all the stairs and we will reach the top. Finally, we have the super revelation with Fat Albert and Terry! This acting is horrible, but fun to watch! A rescue helicopter will have finally arrived! I think it is the one that was supposed to rescue us in the beginning... Anyway, the credits will roll and the game will be over! ============================================================================== IV. Appendices ============================================================================== ============================================================================== 4.1 - Items ============================================================================== Battery: Used as a component to make certain items. Crowbar: Used to pry things open. First Aid: Restores some HP. Flare: Used to designate your location. Fluid: Used to refill the metal lighter. Gauze: Used to restore little HP. Umbrella: Recreational; used for shelter in rain. Jack: Used to lift heavy objects. Key Ring: Used to store keys. L Bottle: Used to restore thirst gauge; gives you 5 servings. M Bottle: Used to restore thirst gauge; gives you 3 servings. Metal Lighter: Used to make light. Purifier: Used to purify otherwise bad water. Radio: Listen to news updates. Waterproof. ============================================================================== 4.2 - People ============================================================================== Here are all the characters in this game: 1. Keith (Reporter) 2. Karen (College Student) 3. Jewelry Lady (?) 5. Greg (Freelance Journalist) 6. The Baxters (Lawyers) 7. Karen's Dog Gen 8. Terry (SIC Director) 9. Goon (Albert's minions) 10. Rescue Person (People who never rescue you) 11. Kelly (High School Student) 12. Young Boy (Kelly's Brother?) ============================================================================== 4.3 - Letters ============================================================================== -- Lincoln Plaza Map -- Map obtained from the Lincoln Plaza Building. Looks like there is a large shopping complex in the center of the island. -- Water System Map -- This is a map for the Stiver Island Water System. Thing blue lines indicate the water pipes, and thick ones are reservoirs. Water pipes! Was Greg taking pictures of these? -- Worker's Report -- A report requested by the Editor-In-Chief. There seems to be data contra- dicting the public reports. -- Frank's Memo -- It looks like some sort of memo. 8762 What do these numbers mean? -- Admin. Dept. EXT# -- A list of extension numbers for people in the Administration Department. Use it to find who sits where. -- Family Photo -- It's a happy family photo. A husband, wife and three children are shown here. The kids, one boy and two girls, all appear to be elementary-school age. This girl looks familiar... It's Karen! It's definitely Karen. The date of the picture is February, 1995. -- C.C. Map -- Map obtained from the Christopher Construction Bldg., the company responsible for the Island's construction. -- Town Crier Newspaper ID -- Tom Crier Newspaper employee ID card. -- Town Crier News 3 -- News scrap regarding Stiver Island, obtained from the Tom Crier Newspaper building. [Bridge Worker Dies] March 2, 1992 Ronald Silver, 49, died when he fell to his death during construction of the bridge between the mainland and Stiver Island. He was working at high ele- vations, believed he fell due to strong winds. Safety ropes are required for working in such high places, but the rope's brackets he used, appear to have been tampered with. [Evacuation Accident] June 21, 1995 A landslide occurred in San Johnson due to a soil excavation for Stiver Island. Three houses were buried beneath the landslide. A mother, age 40, and two kids (12 and 10) were killed. The area was weak due to rain, but the safety control project manager is being questioned by authorities. (See Doc 4 for lawsuit info regarding this incident.) [Activists take Hostages] November 12, 1997 Armed anti-Stiver Island activists occupied the planned airport site. The su- spects took hostages, a Minister and his four secretaries, demanding that construction be stopped. After negotiation failed, the plant dynamite at the site was detonated. Three days later, a special team infiltrated and arrested seven suspects. The hostages were found dead and mangled- making identi- fication of the bodies almost impossible. Suspects are currently awaiting trial. -- Worker's Diary -- It's a subway's worker's diary. April 18: Sunny The subway inspector reported hearing sounds of rushing waters in the tunnel. Could it just be echoes of sounds coming from above grounds? May 1: Rainy Confirmed weak vibrations of unknown origin near a storage area down the line. The matter will be looked into further. May 22: Sunny Stiver Island Development Branch Lab Report: According to the report... vibrations occur when there is a certain amount of water flowing through the nearby water ducts. June 21: Sunny An earthquake occurred. There is no information on how big the quake was, but part of the subway tunnel collapsed. Commencing rescue and evacuation. -- June 20 Newspaper -- It's a newspaper issued before the earthquake. [Political] - Strange Tremors - Many citizens of Stiver Island have reported underground tremors. Lawsuits may be filed against the government. The government stated that investigations and a damage assessment are underway. A public announcement will be made as the situation becomes clearer. [People] - Mr. Albert Sims - Mr. Sims has been involved with Stiver Island since the beginning. "This place is like my child." LDD Director Albert Sims stated. "In a new town, problems will arise, only good will come to those who wait." If his personality re- flects his creation, Stiver Island will be a great place to live. [Entertainment] - Zoe's Tale - Zoe's first day of school and she goes and forgets her lunch, by using magic hidden in her backpack, she rids the school of lunchtime. Soon after she finds out her fellow classmates are unhappy with her. What will Zoe do? -- Island Researcher A -- Stiver Island Researcher Results There is an adjustment reservoir for the rainwater. We found that areas along the reservoir have the strongest vibrations. It is though that the vibrations occur when the accumulated rainwater is expelled. -- Complaints 2 -- The growls are so strong in some areas that vibrations can be felt. Some people are deeply affected by this and are planning a lawsuit against the government. -- Complaints 1 -- A low growling sound can be heard after heavy rain on the island. The loudness varies from area to area, but can be heard through-out the island. -- Escape Route -- It's the evacuation route for the building. This shows the stairs and emergency exits that go downstairs. -- Best Mag. Vol. 17 -- [Stiver Island: Good or Bad?] Stiver Island has created new hope. However, since it's manmade, the government or a select group can control it as they see fit. Stiver Island is seen by those in power as money- a product to sell the Honeycomb-Caisson method. Stiver Island has just been completed, but in the future we may see a fierce struggle for power, control and money. -- Frank's Card -- It's crumbled. Christophe Construction Administration Department Frank Hudson Administration Supervisor There's writing on the back: Moore's The Pity -- Market Map -- Obtained from the market. The store was found in the southwest area. -- Island Guide -- Hot Spots [Restaurant Angelino's] A diverse Italian restaurant located on the Airport Bridge. Owner/Chef Michel Angelino, a cheeful Latino, strives to make the menu full of home-style cooking that won't tire you out. It can be found via the Andrews. [Sullivan's Jewelry] From name brands to custom orders, you'll be able to find it here. Ask Kevin Sullivan to bring out the beauty in you! -- Rescue Team Note -- A note scribbled by a member of the rescue team. The writing looks rushed: Evacuate to the north. We're still working in that area. It's too dangerous to remain on the bridge, please hurry. The owner of the restaurant nearby gave their permission to enter the establishment if needed. Feel free to take any- thing you find that might be of any use. The key to the door is kept by the potted plant. Good luck. Marine Rescue Team No. 4 ============================================================================== 4.4 - Voice Data ============================================================================== -- Town Crier News Dept.: About William -- -- Town Crier News Dept.: About Christophe -- -- Town Crier News Dept.: About Report -- -- Christophe Construction: Hudson's Tape -- -- Christophe Construction: Phone Call -- -- Tom Crier News Dept.: Fire (Karan) -- -- Windrunner Park: About Christophe -- -- Windrunner Park: Keep Quiet (Karan) -- -- Windrunner Park: About Greg Bach -- -- Windrunner Park: William Rescued (Karan) -- ============================================================================== 4.5 - Compasses ============================================================================== Read the GameFAQs compass guide. ============================================================================== V. Frequently Asked Questions ============================================================================== Question Number 01: What do the buttons on the Playstation 2 controller do? Answer Number 01: See the controls section [4.00] for more details. - - - - - - - - - - Question Number 02: I tried to read that section but it is to detailed. Can you give me a short description of all of the buttons? Answer Number 02: That is short [laughs]. Just read the section. It might be long but that is because it is detailed. And detailed is good! - - - - - - - - - - Question Number 03: I found an item that you did not put in the walkthrough. What do I do? Answer Number 03: Send it my way and I will try to add it in. My email address is TestaALT@aol.com. Please read the contact information section for more details! - - - - - - - - - - Question Number 04: I keep dieing at [insert point here]. Got any tips? Answer Number 04: See the walkthrough above? Read the part that you are at. - - - - - - - - - - Question Number 05: I found something that your walkthrough does not cover. Should I send it to you? Answer Number 05: Of course not. You have to keep it bottled up inside of you forever. Just kidding. Yea, send it to me. I will try to add it on the next update. You will get credited for whatever you find! - - - - - - - - - - Question Number 06: How long is this game? Answer Number 07: Six hours for first timers without my walkthrough. Four hours if you use my walkthrough. And three if you have played the game through several times. Those numbers are from my playing this game and asking the GameFAQs message board about it. - - - - - - - - - - Question Number 07: Should I rent or buy this game? Answer Number 08: Well, I got the game [free] from IGN so I could write a guide on it and send it in. But the game seems pretty decent. I would rent it first because the game is extremely short. - - - - - - - - - - Question Number 08: How many endings are in this game? Answer Number 08: Five. One, two, and five are textbook; however, three and four aren't. Here is a couple paragraphs that I got from the GameFAQs message board stating how to get endings three and four: "OK, endings 3 and 4 are in the game. Ending 3 is Karen's true ending and 4 is Kelly's. For ending 3 (Karen's True Ending), you must: 1. Encourage her after the helicopters leave - Capital City Highway. 2. Give her an umbrella when it starts raining - Financial District. 3. After raft ride, talk to Karen about her uncle and en- courage her - Joseph and Girard. 4. Get Karen's Family Picture at Christophe Construction. While resting with Karen and William in the park, ask William some questions, then talk to her regarding the Family Picture - Windrunner Park. 5. When Greg asks who you want to go with, select Karen - May Stadium. 6. After speaking to Terry in his office, talk to Karen and say "Sorry" - Stiver Island Control. 7. Give her pure water to drink all the time! For ending 3, you must NOT: 1. Select "Split up" if you're at the bus without a crowbar - Patrick James Park. 2. Select "Of course" when she asks you to look for her dog - Main Harbor Station. 3. Give her dirty water to drink. For ending 4 (Kelly's True Ending), you must: 1. Look inside Kelly's drawers while in her house. After waiting for Jason for a while, go back inside and speak to Kelly several times until she asks if you looked in her drawers. Admit that you did - Kelly's House. 2. After waiting for Jason for a while outside, speak to her and tell her that he's probably okay - Kelly's House. 3. When Greg asks who you want to go with, select Kelly - May Stadium. 4. When Kelly sees Jason, talk to him and her - Lucas Canal. 5. Give her pure water to drink very often. For ending 4, you must NOT: Give her dirty water to drink." (Note: Besides reformatting this passage is still in its regular form. If you know the person who wrote this, please email me the name so I can credit them. I put this in notepad and forgot to put the name; then when I came back to the message board the post was gone.) - - - - - - - - - - Question Number 09: A/S/L? Answer Number 09: Are you referring to Adrenaline? If not, then I guess you are talking about the internet slang. At any rate, this is what I am: 99/Alien/Behind you. - - - - - - - - - - Question Number 10: How many people can you rescue in this game? Answer Number 10: Since nobody has covered the games every square inch or ripped the ROM of this game apart nobody knows. I will try to look into it. - - - - - - - - - - Question Number 11: Where is [insert paper here]? Answer Number 11: READ the guide. It has that section in it. - - - - - - - - - - Question Number 12: Where is [insert recipe here]? Answer Number 12: READ the guide. It has that section in it. - - - - - - - - - - Question Number 13: Where is [insert voice data here]? Answer Number 13: READ the guide. It has that section in it. - - - - - - - - - - Question Number 14: Where is [insert compass here]? Answer Number 14: READ the guide. It has that section in it. - - - - - - - - - - Question Number 15: My thirst gauge keeps deplenishing very fast. Any way to stop this? Answer Number 15: Stop running. And drink more water. - - - - - - - - - - Question Number 16: Are there any special tips in this game that I can use? Answer Number 16: Read the manual. At the end they have some good beginner tips that are helpfull. - - - - - - - - - - Question Number 17: The person that is following me is way behind and I cannot find him/her. Where are they? Answer Number 17: They are most likely stuck running into a tree or something. A object, for better wording. What you need to do is go save the game. After you do this the person should be by your side. If that fails then save the game and restart from that save. I am fairly positive that the person will be back now. - - - - - - - - - - Question Number 18: Do you fight anybody in this game? Answer Number 18: It is a fight against nature. But you might be talking about actually fighting against somebody. The answer to this is no. No fighting at all. - - - - - - - - - - Question Number 19: OMG! I found a secret area? Should I send it to you. Answer Number 19: Hell yea. - - - - - - - - - - Question Number 20: Is there going to be a Disaster Report 2? Answer Number 20: Only time will tell. - - - - - - - - - - Question Number 21: Are the earthquakes and fallen things random? Answer Number 21: Nope, they are staged and happen every time. - - - - - - - - - - Question Number 22: Who is the person with the gun who goes up to the helicopter at the beginning of the game? Answer Number 22: A goon who you see at the end. - - - - - - - - - - Question Number 23: Do the Baxters die? Answer Number 23: [Spoilers] Yes. - - - - - - - - - - Question Number 24: What is the combination for the safe? Answer Number 24: Ever heard of reading? - - - - - - - - - - Question Number 25: Do you have any gameshark codes I can use? Answer Number 25: Go to Gameshark.com and find out yourself. ============================================================================== VI. Closing ============================================================================== ============================================================================== 6.1 - Credits ============================================================================== - The Disaster Report GameFAQs message board for answering all my questions; they got me through the game. - Sajith for the awesome art. ============================================================================== 6.2 - Legal Disclaimer ============================================================================== This document is Copyright © 2003 Andrew "TestaALT" Testa. All Rights Reserved. This document may not be reproduced or retransmitted in any form and under any circumstances without the complete consent of the author. It may not be sold, altered, or published in any way without the advanced permission of the author. All sources, which have contributed to this document, are cited and/or credited in some form. The only sites I allow this document to be viewed at are: GameFAQs IGN If you see this document at any other sources email me telling so as I do not allow this document to be published at any other sources. Please do not ask me if you want this document on your website, as the answer will most likely be no. These terms have become binding once the recipient (or reader) opened this document. Violation of these terms are strictly prohibited and will result in a lawsuit. Please do not take these terms as threats and/or not read them as they are all very much true. I can sue you for an act of plagiarism and will not hesitate to do so. Thank you for reading this legal disclaimer and have a nice day! =) "Don't Steal, just ask!" - Breath of Fire III ============================================================================== 6.3 - Contact Information ============================================================================== This section will tell you how to contact the author regarding work that he has done. Questions you have can be sent to TestaALT@aol.com. I have only two rules when it comes to sending me an email. They our: The question should not be answered in this document and put the game name in the subject line. If you do not follow these rules your email will be ignored. The question might be added in the next update as I see fit. I will try my best to respond to your question. Additionally, you can _always_ contact me by AIM if you have any questions. My screen name is TestaALT and I am online a lot with it. Thank you for reading this information. Did you like this guide? Rate my guide then see some of my other work at: -> http://gamefaqs.com/features/recognition/23249.html <- <- End of File ->