Dabura FAQ Author of FAQ: Adam (One eighty two) Game: Dragonball Z: Budokai 2 System/Platform: Playstation 2 Copyright 2003 Adam Hritz Version 1.0 Before reading any more of this FAQ, READ THE FOLLOWING: This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The following sites have my permission to use this FAQ: http://www.gamefaqs.com http://www.geocities.com/xxgamrguyxx3 NO OTHER SITES! E-MAIL ME FOR PERMISSION! Table of Contents I. Intro II. Controller Setups and Basic Controls III. Basic Moves and Combos IV. Death/Ultimate Moves V. Capsules 1.0 Ability Capsules 2.0 Physical Capsules 3.0 Support Capsules 4.0 Breakthrough Capsule VI. Custom Capsule Trays VII. Thanks VIII. Outro THIS FAQ CONTAINS MINOR SPOILERS!! I. Intro Alright, in plain terms, DBZ:B2 is pretty much the greatest fighting game I have ever played. The graphics are very different, yet very cool. The new music and gameplay is definitely better, and the game has a new, improved feel to it. I suggest you buy this game, as there is a lot to do in it this time around. The only way you can possibly finish this game within a day or two is if you use the capsule glitch (See my Secrets Guide). It'll keep you busy and entertained, so go buy it, even if DBZ isn't your thing. II. Controller Setups and Basic Controls Here is the Standard Setup the game gives you: X = Guard Square = Punch Triangle = Kick Circle = Ki (Energy) Blast R1 = P+K (Unblockable Strike) R2 = P+G (Grab or Throw Technique) L1 = Nothing L2 = Nothing Now here is my Custom Controller Setup: X = Guard Square = Punch Triangle = Kick Circle = Ki Blast R1 = P+K R2 = P+G L1 = P+K+G (Causes character to transform) L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge) The only reason I customized it this way is because it's easy to deal with in Practice Mode and L1 and L2 were free to change. III. Basic Moves and Combos Punch- Any combination of only the punch button will give you a series of punches. Now we'll get into throwing in some directions: P+P+P+>P = A series of punches that ends with a quick but powerful palm strike that can come in handy when you're trying to knock your opponent out of the ring. P+>P+P = Causes decent damage but lacks in recovery time. >P+P+P+P+P = A good combo that deals good damage and finishes by smacking your opponent into the air. P = A 2-Hit combo that is good for knocking back opponents. R1 = The same above but Punches and sends the opponent horizontally. K = A swift combo that's useful for knocking your opponent out of the ring K+K+>K+K = A very good combo. VERY good. Only one setback- Your guard is dropped if the last kick misses, but this isn't really that important if your opponent is blocking. >K+K+K+K+K = Yes, 5 kicks in there. It finshes with a powerful kick that launches your opponent across the ring. Again, very useful for causing ring-outs. K = A short combo that sends your opponent away; however, it's only useful in the air. Overall it isn't that great. G+K (R2) = This executes the throw technique once you've gotten the correct capsule (See Section 5:2.0) It's able to be used even when your opponent is blocking. Another reason why you should take your combos slow. DON'T FORGET!!--You can link punches and kicks together to make more combos!! IV. Death/Ultimate Moves Part A - Death Moves 1. Hell Blitz - The weaker of the 2 Death Moves; Nonetheless, just as useful. It can be executed by pressing either of these: P+P+P+P+E or >K+P+P+E Keep in mind that there isn't much of a difference damage-wise, they just look different. Also, this attack does not have any knockback power, so once executed, your opponent has a chance to counter. Takes 1 ki gauge. 2. Evil Blast - The stronger of the 2. It can be executed by pressing: P+P+>P+P+P+E or >P+>P+P+P+E or P+>P+P+K+E While Dabura is dicing up your opponent, you have to spin the analog sticks to do extra damage. If you're successful, you'll take out about 1.2 of your opponent's health. Not too shabby. Takes up 3 ki gauges. V. Capsules 1.0 Ability Capsules Demonic Will - Gives you a 10% increase in attack and gives you an increase in speed. Your ki gauge must be at 3 to do this. When done, it slowly drains your ki gauge. It's actually way better to use Demonic Will because of the increase in stats and most importantly - more damage with Hell Blade Rush. Takes 1 capsule slot. Hell Blitz - See Section 4 Evil Blast - See Section 4 Hell Blade Rush - See Section 4 2.0 Physical Capsules Hell Blow Shoot - A swift combo. Can be executed by pressing P+P+K+E. Takes 1 ki gauge. For extra damage, press a different button than your opponent, and you'll score an extra hit. Hate Ray Cannon - I love these types of attacks. Dabura smashes the opponent into the ground and fires 9 ki blasts at them. While charging,spin the analog sticks and fill the meter to throw an extra blast. Executed by pressing K+K+K+>K+E. Takes 2 ki gauges. Evil Tornado - This is your throw attack. Press G+K (R2). Doesn't use any ki and is unblockable, so it's really useful if your opponent keeps trying to guard. Hate Dancing - This is awesome. Rapid punches and kicks, non-stop. Executed with >K+K+K+E Deals good damage, takes 2 ki gauges. 3.0 Support Capsules 1/3 Senzu Bean - Activated when you are KO'd, reviving you with 1/3 of your health restored. Gives you 1 ki gauge. Takes 1 slot. Senzu Bean - Activated when you are KO'd, reviving you with full health. Takes 3 slots. Demon Realm Guard - Increases your defense by 10%. Takes 1 slot. Mage Guard - Increases your defense by 20%. Takes 2 slots. Babidi's Guard - Increases your defense by 30%. Takes 3 slots. Bibidi's Guard - Increases your defense by 40%. Takes 4 slots. Gero's Energy R&D - Increases your ki by 1/2 a gauge each time you deflect a ki blast. Takes 1 slot. Gero's Deflection R&D - By holding X you deflect away every ki blast. Takes 1 slot. Gero's Deflect-Back R&D - Same as above but deflects them back at the opponent. Takes 2 slots. Viral Heart Disease - Causes both players' healths to decrease slowly. Takes 2 slots. Vaccine - Nulls the effect of the Heart disease on you. Useful in the Advanced tournament when battles are set to 30 seconds. Takes 1 slot. Super Holy Water - Reduces the amount of damage you take. Takes 1 slot. Serious! - Increases your attack by 10% when your health reaches 1/3 or less (Red Bar) Takes 1 slot. Serious!! - Increases your attack by 20% when your health reaches 1/2 or less. (Around halfway through orange bar) Takes 2 slots. Serious!!! - Increases your attack by 30% when your health reaches 2/3 or less (Orange Bar) Takes 3 slots. Rage! - Increases your attack by 10% during the first 10 seconds of battle. Takes 1 slot. Rage!! - Increases your attack by 20% during the first 15 seconds of battle. Takes 2 slots. Rage!!! - Increases your attack by 30% during the first 20 seconds of battle. Takes 3 slots. Pride of the Strongest - When your health drops below 1/6, your attack power increases dramatically. Pure junk. By the time you even reach 1/6, you're pretty much a dead man walking. Don't use this. Takes 2 Slots. Potential - Very useful. Increases your attack by 10% every 8 seconds four times. This means you can hit 140% without transforming! Takes 2 slots. Highly recommended. Nature of Evil - Better than potential. Increases attack AND defense at the noted intervals. Takes 3 slots. Highly recommended. Super Kami Water - Increases your attack by 30% but decreases your health slowly until it reaches 1/6. Takes 1 slot. Gero's Perpetual Energy R&D - I only used this once. It's terrible. Gives you a ki gauge of 7 that never decreases but takes away the ability to transform. Takes 3 slots. Babidi's Barrier - Nullifies every ki blast thrown at you w/o pressing any buttons. Kinda useful.. Takes 1 Slot Dabura's Sword - Increases your attack. Takes 1 slot. Babidi's Scope - Reduces amount of Ki used overall by about 1/2. Takes 1 slot. Highly recommended. Yakon - Whenever your opponent transforms, their ki consumption accelerates. Takes 1 slot. Loyalty to Babidi - Your Ki will keep rising even in transformed state. Takes 2 slots. Highly recommended. 4.0 Breakthrough Capsule Breakthrough (Dabura) - The only way to get this is to collect all 7 Dragonball capsules, summon Shenron, and keep reseting your game until Dabura's name pops up. It allows you to use all of Dabura's Ability and Physical Skills and gives them the effect of being placed twice. Highly Recommended. Takes all 7 slots. VI. Custom Capsule Trays These are trays that I use when not using Breakthrough: All-Around Setup 1. Demonic Will 2. Hate Ray Cannon 3. Evil Blast 4. Hell Blade Rush 5. Babidi's Scope 6. Potential (2 slots) World Tournament Setup (With 30 Second Battles) 1. Demonic Will 2. Babidi's Scope 3. Hell Blitz 4. Hell Blitz 5. Vaccine 6. Viral Heart Disease (2 slots) Offensive Setup 1. Demonic Will 2. Babidi's Scope 3. Dabura's Sword 4. Hell Blade Rush 5. Evil Blast 6. Hate Ray Cannon 7. Hate Dancing Defensive Setup 1. Super Holy Water (2 Slots) 3. Mage Guard (2 slots) 5. 1/3 Senzu Bean 6. Hate Ray Cannon 7. Evil Blast Quick n Easy Battles 1. Evil Blast 2. Evil Blast 3. Nature of Evil (3 slots) 5. Demonic Will 6. Babidi's Scope VII. Thanks CJayC for creating Game FAQs Dimps for making DBZ: Budokai 2 Akira for creating Dragonball. Gamrguy & WLN1226 VIII. Outro Well people, I spent a whole hour writing this thing. I hope someone reads it, let alone find it useful. If you have ANY questions, IM or E-Mail me. MAKE SURE YOU PUT "DABURA FAQ" IN THE TITLE OR I WILL MOST LIKELY DELETE IT. I'm here to help! E-Mail Address: hritzm@netzero.com AIM: xOne eighty to0x