-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My YouTube channel: www.youtube.com/user/SplitInfinity Come! Subscribe to my videos for better games' experience! My personal site : kolardamir.com ----------------------------------------------------------------------------- Name of game: Final Fantasy X-2 Type of guide: BOSS In-depth guide / FAQ Platform: Playstation 2 Version: Leifang, released on 16th February 2008 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- WARNING! THIS GUIDE CONTAINS SPOILERS! YOU HAVE BEEN WARNED! MAKE SURE to check out mailing policy at the bottom of the document! ============================================================================= ============================================================================= 1.) LEGAL INFORMATION - G0100 ============================================================================= ============================================================================= This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - http://www.gamefaqs.com - http://www.neoseeker.com - http://faqs.ign.com - http://www.squareuniverse.com - http://www.rpgdreamers.com - http://www.ffslo.tk - http://www.1up.com ============================================================================= ============================================================================= 2.) TABLE OF CONTENTS - G0200 ============================================================================= ============================================================================= If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling thru entire guide. ----------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ----------------------------------------------------------------------------- 1.) Legal information | G0100 | Copyright protection and legal info. 2.) Table of Contents | G0200 | Sections of this guide. 3.) Latest Updates | G0300 | Read what was added in last update. 4.) Introduction | G0400 | Just some small rambling from me... 5.) Abbreviations | G0500 | What do abbreviated words stand for...? ----------------------------------------------------------------------------- 6.) Bosses enter the fray | G0600 | Detailed strategies for boss disposal! 7.) Past Revisions | G0700 | History of this guide resides here... 8.) Credits | G0800 | All who contributed... Thank you. 9.) Contact Info | G0900 | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 3.) LATEST UPDATES - G0300 ============================================================================= ============================================================================= - Version Leifang (16th February 2008) # Some beauty touches. IMPORTANT: This guide / FAQ only deals with information and strategies on how to defeat the boss in question. For information on WHERE particular boss is fought, you'll have to check out other guides. ============================================================================= ============================================================================= 4.) INTRODUCTION - G0400 ============================================================================= ============================================================================= Hello! My name is Damir Kolar and I welcome you to my third installment of FFX-2 guide series. This time I will cover any and all bosses one can come across when playing Final Fantasy X-2. Stuck at the boss who proves to be just a little bit annoying and owns your party every time? You've come to the right spot! Just scroll a bit down and start absorbing the information I've been working on. Good luck! ============================================================================= ============================================================================= 5.) ABBREVIATIONS - G0500 ============================================================================= ============================================================================= There will be a lot of abbreviations. They're as follows... ----------------------------------------------------------------------------- AAB ------------------ Auto Abilities | acc ---------- accessory, accessories ACCU ----------------------- accuracy | ACCU down ---- ACCU stat decreased*** ACCU up ------- ACCU stat increased** | ACTA ------ active type DSP abilities ACTIC ----------------- Action-cancel | AGL ------------------ agility, speed AGL down ------ AGL stat decreased*** | AGL up --------- AGL stat increased** ----------------------------------------------------------------------------- AP ------------------- Ability points | AULI ---------------------- Auto-Life BER ------------------------- Berserk | BR ---------- item that can be bribed CATT ------------------ counterattack | chr ---------------- single character chrs ------------ multiple characters | CON ------------------------- Confuse CTIM ------------------ charging time | CUR --------------------------- Curse ----------------------------------------------------------------------------- DAR ------------------------ Darkness | DEF ---------------- physical defense DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased** DELEF ------------------ Delay effect | DOOM --------------------------- Doom DR -------- item dropped after battle | DSP ---------------------- dressphere EJE --------------------------- Eject | ELEMWEAK (WKN) ----- weak VS this el. ----------------------------------------------------------------------------- ELEMHALF (HLV) --- strong VS this el. | ELEMIMM (IMM) ---- immune VS this el. ELEMABS (ABS) - absorbs el. as HP rec | EVA ------------------------- evasion EXP --------------- Experience points | EXP=0 ---------- EXP received is zero FATT ---------------- fire based MATK | FATTP --------------- fire based PATK FIR ---------------------------- fire | fire mgd ------------- fire based mgd ----------------------------------------------------------------------------- fire phd ------------- fire based phd | GOTCH ----------------- Gotta change! GRA ------------------------- gravity | GRATT ------------ gravity based MATK GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd gravity phd ------- gravity based phd | HAS --------------------------- Haste HATT ---------------- holy based MATK | HATTP --------------- holy based PATK ----------------------------------------------------------------------------- HOL ---------------------------- holy | holy mgd ------------- holy based mgd holy phd ------------- holy based phd | HP ----------------------- Hit points IATT ----------------- ice based MATK | IATTP ---------------- ice based PATK ICE ----------------------------- ice | ice mgd --------------- ice based mgd ice phd --------------- ice based phd | INVUL --------------- Invulnerability ----------------------------------------------------------------------------- KO ---------------------- knocked out | LATT ----------- lightning based MATK LATTP ---------- lightning based PATK | LIG ----------------------- lightning light mgd ------- lightning based mgd | light phd ------- lightning based phd LUCK --------------------------- luck | LUCK down ---- LUCK stat decreased*** LUCK up ------- LUCK stat increased** | MAG --------------------- magic power ----------------------------------------------------------------------------- MAG down ------ MAG stat decreased*** | MAGINV -------- Magic invulnerability MAG up --------- MAG stat increased** | MATK ----------------- magical attack MDEF ------------------ magic defense | MDEF down ---- MDEF stat decreased*** MDEF up ------- MDEF stat increased** | mgd -------------------- magic damage MP --------------------- Magic points | na ------------------- not applicable ----------------------------------------------------------------------------- NATT ------------- non-elemental MATK | NEGSE -------- negative status effect PASA ----- passive type DSP abilities | PATK ---------------- physical attack PET ------------------- Petrification | phd ----------------- physical damage PHYINV ----- Physical invulnerability | POI -------------------------- Poison POSSE -------- positive status effect | PRO ------------------------- Protect ----------------------------------------------------------------------------- REF ------------------------- Reflect | REG --------------------------- Regen SDSP ------------- Special dressphere | SHAT --------------------- Shattering SHE --------------------------- Shell | SIL ------------------------- Silence SLE --------------------------- Sleep | SLOW --------------------------- Slow SSP --------------------- save sphere | SSTLV ----------- Status' stack level ----------------------------------------------------------------------------- ST ----------- item stolen from enemy | STATT ----------- special type attack std ------------- special type damage | STIMM --------------- status immunity STOP --------------------------- Stop | STR ------- strength, attacking power STR down ------ STR stat decreased*** | STR up --------- STR stat increased** VS --------------------------- versus | WAT --------------------------- water ----------------------------------------------------------------------------- water mgd ----------- water based mgd | water phd ----------- water based phd WATT --------------- water based MATK | WATTP -------------- water based PATK ----------------------------------------------------------------------------- ** - These seven statuses have positive stacking effect. They can be stacked 10 times for achieving maximum effect. *** - These seven statuses have negative stacking effect. They can be stacked 10 times for achieving maximum effect. ============================================================================= ============================================================================= 6.) BOSSES ENTER THE FRAY - G0600 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= ???? & 2x Goon ---------------- G0601 | Ormi & Logos, first ----------- G0602 Leblanc, second --------------- G0603 | Ormi, Logos & Leblanc, third -- G0604 Boris ------------------------- G0605 | Flame Dragon ------------------ G0606 Guardian Beast ---------------- G0607 | YSLS-Zero --------------------- G0608 Chocobo Eater ----------------- G0609 | Elma & 2x League Warrior ------ G0610 Logos, fourth ----------------- G0611 | Ormi & Logos, fifth ----------- G0612 Ormi, sixth ------------------- G0613 | Ormi, seventh ----------------- G0614 Ormi & Logos, eighth ---------- G0615 | Ormi, Logos & Leblanc, ninth -- G0616 Precepts Guard ---------------- G0617 | Georapella -------------------- G0618 Baralai, first ---------------- G0619 | Bahamut ----------------------- G0620 Malboro ----------------------- G0621 | Yojimbo ----------------------- G0622 Garik & 2x Ronso Youth -------- G0623 | Garik & 1x Ronso Youth -------- G0624 Valefor ----------------------- G0625 | Ifrit ------------------------- G0626 Ixion ------------------------- G0627 | Zalamander -------------------- G0628 King VERMIN! ------------------ G0629 | Lucil ------------------------- G0630 Rikku ------------------------- G0631 | Paine ------------------------- G0632 Baralai, second --------------- G0633 | Gippal ------------------------ G0634 Nooj -------------------------- G0635 | Experiment, first ------------- G0636 Experiment, at maximum Lv5 ---- G0637 | Humbaba ----------------------- G0638 Machina Panzer ---------------- G0639 | Heavy Sallet ------------------ G0640 Jumbo Cactuar & 2x Cactuar ---- G0641 | Angra Mainyu, Tawrich & Zarich G0642 Anything Eater ---------------- G0643 | Aranea ------------------------ G0644 Black Elemental --------------- G0645 | Concherer --------------------- G0646 Chac -------------------------- G0647 | Paragon ----------------------- G0648 Trema ------------------------- G0649 | Shiva ------------------------- G0650 Magus Sisters ----------------- G0651 | Anima ------------------------- G0652 Azi Dahaka, first ------------- G0653 | Azi Dahaka, second ------------ G0654 Azi Dahaka, third ------------- G0655 | Vegnagun, first --------------- G0656 Vegnagun, second -------------- G0657 | Vegnagun, third --------------- G0658 Vegnagun, fourth -------------- G0659 | Shuyin ------------------------ G0660 ============================================================================= ***************************************************************************** BOSS BATTLE - ???? & 2x GOON - G0601 ------------------------------- ???? STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 82 | 9999 | 3 | 1 | 100 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Phoenix Down | Hi-Potion | none 2x Phoenix Down | 2x Hi-Potion | none ----------------------------------- ATTACKS --------------------------------- 1. Thunder - LATT VS one chr - light mgd 2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX HP, and are bestowed with regen and haste 3. Haste - on one Goon - induces haste 4. Regen - on one Goon - induces regen 5. Absorb - VS one chr - amount of HP&MP deducted is added to ????'s HP&MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- GOON STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 13[29]*| 8 | 1 | 1 | 30 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Budget Grenade | Budget Grenade Phoenix Down | Phoenix Down | Phoenix Down ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Rikku starts as thief, and Paine as warrior. Okay, onto the battle at last... ????'s first move will be using Ecstasy on both of her allies, which will double their MAX HP and bestow regen upon them. Nothing really worrying, as it only restores 1 HP. Nyah nyah. They also try to be dangerous by being hasted, but that's not a major threat either. Anyway, take care of both Goons with few well placed PATK. Only ???? remains standing. While you're busy finishing off sidekicks, she'll pummel you with Thunder for about 10 damage. In case their regen or haste wears off, she'll recast it. Steal Hi-Potion from her, then finish her as well. If you manage to defeat ???? first, battle is not over yet. You must defeat all three to proceed. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ORMI & LOGOS, FIRST IGNITION - G0602 ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 97 | 0 | 3 | 1 | 60 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- SIL, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Iron Bangle | none Phoenix Down | Iron Bangle | none ----------------------------------- ATTACKS --------------------------------- 1. Pirouette Pitch - VS one chr - phd 2. 'Shield throw' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 86 | 18 | 3 | 1 | 60 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- SIL, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Silver Glasses | none Phoenix Down | Silver Glasses | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Potion - on himself or Fatso - target recovers 20 HP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Odds may seem against you, but fret not, you can't die so easily. Fatso will hit you for about 15 damage, while Slim's attacks hit for 10 tops. Slim has less HP and hits softer (heh!) than Fatso, plus he can use Potions to heal themselves - so who's on the obvious list for shotoff first? After Slim is gone, it's just a matter of few turns to take down Fatso, mainly due to his somewhat high DEF. If you see Fatso spinning around, beware - he's about to hit one girl for 20 damage. Even though you've just began playing, don't relax! You can get game over if you're not careful. Don't forget to steal their items and cash - every acc you nail ASAP is saving you from some cash being spent. ***************************************************************************** ***************************************************************************** BOSS BATTLE - LEBLANC, SECOND IGNITION - G0603 ------------------------------- LB. STATISTICS ------------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 130 | 101 | 8 | 2 | 180 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Hi-Potion | Silver Bracer | none Phoenix Down | Silver Bracer | none ----------------------------------- ATTACKS --------------------------------- 1. 'Fan slap' - VS one chr - phd 2. Thunder - LATT VS one chr - light mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Her slap deals about 15 damage, same goes for Thunder. The game introduces Dress Up aspect. When prompted, press L1, then select songstress job and Yuna will transform. Now immediately select Darkness Dance from the ability list (you *can't* select anything else no matter how hard you try) and Yuna will bestow darkness upon LB. (BTW, only command Yuna will be able to use for the rest of the battle is Darkness Dance). This leaves LB. with only Thunder in her playing hand, cos her physicals will miss a lot. Meanwhile have Rikku steal LB.'s item (she carries hefty amount of cash too) and Paine pound on her mercilessly. Don't forget to heal if in danger zone, you need all EXP you can get. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ORMI, LOGOS & LEBLANC, THIRD IGNITION - G0604 ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 130 | 10 | 10 | 1 | 80 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Gauntlets | none Phoenix Down | Gauntlets | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Pirouette Pitch - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 100 | 25 | 10 | 1 | 80 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | White Cape | none Phoenix Down | White Cape | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- LB. STATISTICS ------------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 120 | 320 | 20 | 2 | 250 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DEF down, ACCU down, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Hi-Potion | Tiara | none Hi-Potion | Tiara | none ----------------------------------- ATTACKS --------------------------------- 1. Love Tap - on Fatso, Slim or her - induces haste 2. Sonic Fan - NATT VS one/two/all chrs - mgd, arc attack 3. 'Fan slap' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Slim hits for 10 damage, Fatso for 20 and LB. for 15. This time I recommend getting rid of Fatso first - if he gets hasted, you'll get pummeled even more and we don't want that. As Yuna gets her turn, keep chanting Darkness Dance to keep all three enemies blinded and raise your survival chances a lot. Watch out for Fatso's spinning animation, which signifies he'll throw his shield for big damage. LB. has a fixed attack pattern - she goes 'fan slap', Sonic Fan, Love Tap, repeat. This makes LB. extremely predictable and can help you coordinate your attacks accordingly. If LB. takes strange stance and is looking in direction of your girls, she's charging up her magic attack, which hits everybody for 10 damage. Slim still doesn't have anything special to be afraid of, but don't forget to heal in time if you get low on HP. And nail their items too, if you can spare some extra turns. ***************************************************************************** ***************************************************************************** BOSS BATTLE - BORIS - G0605 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 480 | 0 | 26 | 1 | 300 | WKN | WKN | NTH | NTH | NTH | NTH 804 | 0 | 120 | 2 | 3 | WKN | WKN | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, SLE, POI, CON, BER, CUR, STOP, DOOM, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- StarPendant*[StarPendant]| Remedy [KinesisBdge]| Antidote [StarPendant] StarPendant*[StarPendant]| 2x Remedy [KinesisBdge]| Pretty Orb [StarPendant] ----------------------------------- ATTACKS --------------------------------- 1. <'Double swipe'> - VS one chr - phd, 2 hits 2. 'Chew' - VS one chr - heavy phd 3. Sticky End - STATT VS all chrs - around 50 universal dmg, induces stop, arc attack 4. [Tempus Laxit] - VS all chrs - phd, induces stop, arc attack 5. [Power Catalyst] - on self - the longer the battle, the higher the STR ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY First boss of the game that is even remotely challenging... but not by much. Both boss' PATK hit one girl for about 45, while Sticky End hits all girls for 50 damage. Boris has a fixed attack pattern and here it is - four turns of either 'double swipe' or 'chew', with Sticky End following each fifth Boris' turn. You will know when boss is about to use Sticky End when it takes an ominous battle stance. Beware! Sticky End can induce stop, making your girls immobile - luckily it has low chance of connecting. Should stop occur anyway, heal the status with Remedies you've picked up in Celsius. If even this isn't an option, you must wait for stop to wear off. To soften up Boris, use warrior's Armor and Power Break abilities on it to reduce damage it can give *and* increase damage you can give. When you're in subsequent plays and if you're lucky enough to come across Boris when it oversouls, you may have a problem. Or not, since you'll be keeping stuff you've already gained in previous plays. Anyway - Boris will begin by using Power Catalyst on itself, and then releasing Tempus Laxit. All girls will suffer phd and be put under stop status. Have Dragonfly Orbs or Kinesis Badges to be immune (thief DSP helps too). If girls are affected, nothing you can do about it - just wait for stop to wear off. Don't take too long in nailing Boris or its power (thanks to Power Catalyst) will grow at steady rate. Applying protect will be very helpful as well. In short, OSF Boris isn't so hard, provided you have decent DEF and can guard against stop. * - AFTER the battle you'll also receive Faerie Earrings. ***************************************************************************** ***************************************************************************** BOSS BATTLE - FLAME DRAGON - G0606 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 980 | 84 | 60 | 1 | 300 | HLV | WKN | NTH | NTH | IMM | NTH 1883 | 84 | 180 | 2 | 350 | HLV | WKN | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, [BER], CUR, STOP, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Red Ring [Red Ring] | Hi-Potion [4xHi-Potion]| Fire Gem [NulBlazRing] Red Ring [Red Ring] | 2xHi-Potion[4xHi-Potion]| Fire Gem [CrimsonRing] ----------------------------------- ATTACKS --------------------------------- 1. <'Swipe'> - VS one chr - phd 2. - FATT VS all chrs - fire mgd, arc attack 3. [Gathering strength...] - charge up move for Bruiser Tail 4. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX HP, delays hit girls' next turn, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY If you've been fluently attempting sidequests, here's the ultimate setup: Heart of Flame GG (complete Foggy Fiend Frenzy! quest), Icy Gleam acc (from a chest in Macalania woods) and using warrior's Sentinel. Flame Dragon will open this battle by using Flame Breath on your party, which hits all for 200 damage (absorb damage with Heart of Flame or halve it by Red Ring acc). Its 'swipe' hits for 50 damage. To start the battle in your favor, square off by using Power and Magic Break of warrior job, followed by ice element PATK. Using regular PATK will take too long. I've noticed something that can further tip odds in your favor - boss' swipe is used against the girl with highest current HP. So if you keep one girl's HP as high as possible, it will be only her that will suffer from attacks. Additionally, change her into warrior and have her execute Sentinel at all times to be taking 1 damage from each 'swipe'. However, be on your toes before the end of battle - when boss loses hass 99 or less HP remaining, it'll charge up its Flame Breath once again. Heal in time... but this is obviously not needed if you're equipped with Heart of Flame GG. Battling Flame Dragon becomes more interesting in its OSF - it will start the battle by charging a turn for Bruiser Tail. Use the time you're given to attack it mercilessly - leave no space for being slow. Bruiser belongs to type of attacks you'll be hating in this game - it deals fractional damage, ie damage based on current or MAX HP, in this case MAX HP. Luckily you can reduce it with protect, but be advised - it won't always be so. Take note to heal regularly if Flame Dragon frequently tosses Bruisers your way. You can help yourself by inducing darkness on it, thus reducing the chances for it to hit you. As for Flame Breath in OSF form - it is used irregularly and there's no way to predict it. ***************************************************************************** ***************************************************************************** BOSS BATTLE - GUARDIAN BEAST - G0607 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 2886 | 1000 | 170 | 1 | 200 | WKN | WKN | WKN | WKN | IMM | WKN 4030 | 1000 | 380 | 2 | 380 | WKN | WKN | WKN | WKN | IMM | WKN ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, [BER], CUR, STOP, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Amulet [PixieDust] | DefenseVeil[MysteryVeil]| Oath Veil [Oath Veil] Amulet [PixieDust] | DefenseVeil[MysteryVeil]| Oath Veil [Oath Veil] ----------------------------------- ATTACKS --------------------------------- 1. <'Swipe'> - VS one chr - phd 2. Curse - VS one chr - induces curse 3. - FRATT VS all chrs - fractional mgd, tears off 1/2 MAX HP, arc attack 4. [Eyeing Yuna...] - will now focus any further attacks on Yuna 5. [Eyeing Rikku...] - will now focus any further attacks on Rikku 6. [Eyeing Paine...] - will now focus any further attacks on Paine ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Here's the recommended setup for this fight: Mythril Gloves acc (buy in Zanarkand shop), any type of acc that grants elemental strike properties, Helios Guard GG - pass thru red gate to obtain Auto-Protect, Raging Giant GG - pass thru yellow and blue gates to obtain Berserktouch - then inflict berserk on Guardian Beast to never see Curse and Damocles Photon. But do note that it is quite resistant to berserk; if you have thief with mastered Soul Swipe, use it instead. It works like a charm. One of greatest nightmares makes its return. Fortunately, it's way easier than it was in first release. It's very predictable *and* it has an attack pattern it strictly follows as well. Its swipe gets one for about 100 damage, and Damocles Photon hits all girls for 1/2 of each girl's MAX HP. Use Cura on all girls immediately! If it uses Curse, let it be. You just concentrate onto wasting the boss before damage piles up too high for you to handle. It's also very commendable to break this boss in various aspects, most significantly in power field to lessen damage it does even further. Now that I've covered damage aspects, let me fill you in on boss' attack pattern. It will use three swipes in a row, then use Curse on one girl - rinse and repeat. If all three girls are cursed, boss no longer uses this attack. Furthermore, once you bring its HP to 962 HP or below, you'll start seeing Damocles Photon, its most dangerous attack. Attack pattern is implemented again - three swipes, followed by Damocles Photon, then repeat. Note that damage from Damocles Photon can be halved by shell status. As you can see from info I've dug up, you're fairly safe until boss loses 2/3 of its HP. Up to that point you need to worry about keeping your HP only above 250 HP (just in case it manages to pull a critical on your girls). But as soon as it enters Damocles Photon phase, pull out all the healing you can and cast Shell on all girls. Get that white mage out now. Still problems beating the crap out of it? If it becomes OSF - you have very easy battle on your hands. Take note of who will Beast start to eye (just so you know, Yuna's mine), then protect her quickly. Now be careful - Beast will use 'swipe' against targeted girl four times, and will then use Photon on fifth turn. Afterwards it'll eye same girl or another girl yet again, and so we enter an endless stream of fixed attack pattern. ***************************************************************************** ***************************************************************************** BOSS BATTLE - YSLS-ZERO - G0608 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1935 | 0 | 350 | 1 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH 4831 | 0 | 610 | 2 | 1200 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, ACTIC ------------------------------ ADDITIONAL NOTES ----------------------------- When oversouled, it loses immunity to silence, poison and curse. DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Wristband [HyperWrist] | MythrilGlvs[DiamondGlvs]| none [none] Wristband [HyperWrist] | MythrilGlvs[DiamondGlvs]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. <'Punch'> - VS one chr - phd 2. - STATT VS one chr - fractional std, tears off 1/2 MAX HP and delays hit girl's next turn a lot 3. - VS one chr - heavy phd, 2 hits 4. [Bio Mode] - on self - switches to using Bio Punch for three turns 5. [Silence Mode] - on self - switches to using Silence Punch for three turns 6. [Bio Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX HP, induces poison 7. [Silence Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX HP, induces poison 8. [OFF Mode] - after being in selected mode for three turns, it switches back to using 'punch', Haymaker and Blast Punch ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Here's what I usually use in this battle and you should too if you've been fluently completing sidequests: two Mythril Gloves acc (bought from Zanarkand shop), girls as warriors, and possibly gun mage with White Wind and Mighty Guard. Usually starts the battle with Blast Punch. Ah, the memories... But we have to make due without Provoke... ok, here's the beef. White mage starts by casting Protect on all girls (or use Mighty Guard if you've learned it), then she keeps casting Cure/Cura on all three each and every turn (in case of gun mage use White Wind). YSLS-Zero won't hesitate in using Haymaker, which packs a big punch. When you see it charging for an attack, it means it'll use Blast Punch - beware, this attack is quite dangerous, for it tears off 1/2 of target girl's MAX HP and damage cannot be reduced by shell or protect - so it's in your best interest to keep your HP above half at all times. On top it delays hit girl's next turn a lot. BTW, YSLS-Zero doesn't have a set attack pattern. Apart from that, stay healed, stay protected and stay victorious. In OSF state Zero is far more predictable, esp by letting you know which attacks it'll use. Zero gains the ability to inflict poison and silence on your girls with moves called Silence Mode and Bio Mode. When it enters either mode, your party will be hit with three punches carrying respective NEGSE. In addition these type of punches will reduce hit girl's HP by 1/8, meaning you can be hit with it eight times before being KO-ed. When the punching is used three times, OFF Mode move is issued. Still, do not get careless, as Zero still has the ability to use Blast Punch and Haymaker - keeping HP up should be one priority. Incidentally, you can inflict silence and poison on Zero yourself. Silence is kinda useless (this fiend doesn't use magic), but poison can be quite good - for each HP you tear off, YRP is closer to victory. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SIR OCELOT HAS SENT FOLLOWING STRATEGY: Yuna is a white mage, and Rikku and Paine are warriors. Both keep casting Power Break (this is crucial as it makes Zero's attacks feel like nothing). Keep Power Breaking till both Paine and Rikku run out of mana. While they are Power Breaking Zero, have Yuna keep casting Cura on the entire party. At level 11 for both Rikku and Paine their MP should be around 40-56 (give or take a few). You also might need to use Ether on Yuna at least once (provided you have any, if not use your Elixir or Turbo Ether). Zero's attacks will get so low that it seems Cura is overkill, until it does its Blast Punch. This also reduces its Haymaker' damage. If you do this, you should be done in less than 5 minutes. Once you run out of mana with Paine and Rikku, just start wailing away with regular attacks. ***************************************************************************** ***************************************************************************** BOSS BATTLE - CHOCOBO EATER - G0609 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 2350 | 230 | 350 | 1 | 500 | WKN | NTH | NTH | NTH | IMM | NTH 2993 | 230 | 680 | 2 | 770 | WKN | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Wall Ring [3x X-Potion]| X-Potion [ShiningBrcr]| none [none] Wall Ring [5x X-Potion]| 2x X-Potion[2xShiningBr]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. - VS all chrs - respective type of mgd 2. <'Smack'> - VS one chr - phd 3. [Me no like you!] - charge up turn for [Tired of...] - will attack that girl four times 4. [Tired of Yuna!] - VS Yuna - phd 5. [Tired of Rikku!] - VS Rikku - phd 6. [Tired of Paine!] - VS Paine - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Boss relies heavily on brute force, but is also capable of using a variety of element spells against your party - Thundara, Blizzara, Fira and Watera. But do you know what makes him extra easy and predictable? Whenever it uses 'smack', it will always attack the girl with highest current HP. Should you choose to make half of its attacks useless, you have several options at your disposal - silence it, or steal all of its MP (quite a few ways to do it). It can also be slowed, further making its appearance futile. You cannot lower the damage it does to you as boss is immune to STR down NEGSE - but you can affect its DEF and MDEF instead. A nice way to start the battle is using warrior's Armor and Mental Breaks, followed up by black mage's fire spells or Flametongue ACTA by warrior. If you want to draw attacks to a specific girl, make her HP as high as you can prior to battle, beef up her DEF and cast Protect over her during battle. Remember to regularly heal her and you cannot lose this battle. OSF battle is IMO even easier than 'regular' battle. Like with OSF Guardian Beast Eater will make a move called 'Me no like you!' - afterwards it will launch four PATK against the girl chosen. After those four attacks it may switch back to flurry of MATK (set up reflect to have spells bounce back at Eater) or decide to continue being tired of a certain girl. Don't forget that protect can be helpful here as well. Reducing boss' MAG stat will be useful in reducing damage it does with its MATK. Or - simply silence it. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ELMA & 2x LEAGUE WARRIOR - G0610 ----------------------------- MISS E. STATISTICS ---------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1840 | 450 | 200 | 2 | 230 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Wall Ring | 3x Phoenix Down | none Wall Ring | 2x Mega Phoenix | none ----------------------------------- ATTACKS --------------------------------- 1. Haste - on herself - induces haste status 2. Thunder - LATT VS all chrs - light mgd 3. Slow - VS one chr - induces slow status 4. 'Swipe' - VS one chr - phd 5. Sleep - VS one chr - induces sleep ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -------------------------- LEAGUE WARRIOR STATISTICS ------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 422 | 26 | 70 | 1 | 120 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- SLE, CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Hi-Potion | Hi-Potion | M-Bomb 2x Grenade | 2x Grenade | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY How would you like this battle to play out? As a rule of thumb Miss E. will usually try to haste herself first turn she gets in battle. After that she favors PATK, but as her HP grows lower and lower, you will be seeing more and more of status magic being used against your girls, especially slow. Counter this either by dispeling Miss E.'s haste, or put her to sleep (quite an abnormal status immunity to be missing from a boss) and then pound her with MATK. Two soldiers that are nearby to help 'defeat' (or be defeated) you are quite laughable. Nevertheless, dispose of them first - their HP is not so high, but should you leave them to keep attacking you, there would be too much worries on your back, so... kill both soldiers first, then turn your attacks against Miss E. Miss E. surprisingly also packs Thunder magic, which hits all girls, so in heat of battle you may want to switch to white mage and have her cast Shell on all girls. If you can keep Miss E. asleep during whole battle, you will almost certainly see no attacks coming from her direction. ***************************************************************************** ***************************************************************************** BOSS BATTLE - LOGOS, FOURTH IGNITION - G0611 ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1220 | 46 | 160 | 1 | 200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Lure Bracer | Mega-Potion | none Lure Bracer | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Hush Grenade - STATT VS all chrs - std + induces silence 3. Flash Bomb - STATT VS all chrs - std + induces darkness 4. Hail of Bullets - VS all chrs - phd, 3 hits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- FEM-GOON STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | S-Bomb Hi-Potion | 2x Potion | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. Lv1 element magic - VS all chrs - respective type of mgd 2. Lv2 element magic - VS one chr - respective type of mgd 3. 'Slap' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Hmmm, Slim brought along reinforcements. Too bad they won't do him any good. Start the battle by taking out two fighters first to get rid of element spells they chuck in your direction. Another easy solution would be to have white mage cast Reflect on your girls - this way damage will pile up quite quickly, hehe. Once both fighters are eliminated, have white mage cast Protect over your girls as well, then change into warrior and proceed with Slim's asskicking. Slim has vastly improved his array of attacks. Warriors are job of choice for this fight (soon we'll get ourselves much better DSP). As Slim is able to put darkness or silence on all three gals at once, I recommend you bring some Eye Drops and Echo Screens with you. When you see Slim take defensive stance, he is prepping to use either Hush Grenade or Flash Bomb for about 50 damage to all. If he starts talking during it, expect to see Hail of Bullets attack. Heal your wounds if HP falls below 100 - white mage's Pray ability can come in handy, as it isn't affected by silence. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ORMI AND LOGOS, FIFTH IGNITION - G0612 ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1150 | 22 | 80 | 3 | 120 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Iron Bangle | X-Potion | none Iron Bangle | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Pirouette Pitch - VS one chr - phd 3. Concussive Shock - STATT VS all chrs - std ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1030 | 48 | 160 | 3 | 120 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Silver Bracer | Mega-Potion | none Silver Bracer | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Hush Grenade - STATT VS all chrs - std + induces silence 3. Flash Bomb - STATT VS all chrs - std + induces darkness 4. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- FEM-GOON STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | S-Bomb Hi-Potion | 2x Potion | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. Lv1 element magic - VS all chrs - respective type of mgd 2. Lv2 element magic - VS one chr - respective type of mgd 3. 'Slap' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Take out Fem-Goon to get rid of her element spells. As before, consider an option of having white mage cast Reflect on your party with devastating effects for your opponents. Slim has same attacks as last fight, whereas Fatso doesn't gain anything new - but he does have an attack pattern. He'll bash one girl twice, then use Pirouette Pitch on each third turn (Pirouette Pitch is used against the girl with lowest current HP). When Fatso is extremely low on HP, he starts using Conscussive Shock for 200 damage too all girls for most of his attacks - spare Fatso for last to dispose of in this boss battle. Both guys can also be put to sleep, should you consider using some status fun in the battle. I recommend warriors for this fight and a white mage with Silenceproof acc, bringing some Eye Drops and Echo Screens with you just in case you don't have any Silenceproof stuff. When you see Slim take defensive stance, he's about to use either Flash Bomb or Hush Grenade for around 50 damage to all. If he starts talking during it, expect to see Hail of Bullets attack. Similarly, Fatso's spinning means he'll do Pirouette Pitch - about 80. His usual ram attack takes about 150 damage. Heal your wounds if HP falls below 200! Now it's not the time to be taking into consideration 'Will I make it or not...?' If need be, heal - remember that white mage's Pray ability isn't affected by Silence. Lastly, you now possess all three SDSP - if you're having problems with this battle, you may consider using them for some major ownage. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ORMI, SIXTH IGNITION - G0613 ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1350 | 22 | 180 | 1 | 200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Beaded Brooch | X-Potion | none Beaded Brooch | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Pirouette Pitch - VS one chr - phd 3. Concussive Shock - STATT VS all chrs - std ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Concussive Shock hits all girls for 200 damage and he has also become very powerful considering other two attacks. Bring in white mage and keep casting Cura on all members. Meanwhile have two warriors soften up Fatso with Power Break, then continue hitting it with PATK. Fatso can also be put to sleep, and you can now proceed hammering him with MATK. Again, Fatso's spinning means he'll throw his shield for big damage - about 300. His usual ram attack can take about 450 damage! Heal your wounds if HP falls below 500! Here's an easy way to figure out what he'll use. 'Bash', 'bash', Pirouette Pitch, repeat. Be careful if Fatso is extremely low on HP - he'll keep using Concussive Shock over and over again for 200 damage to all girls (bypasses protect), so it's in your best interest to kill him fast and painless (question is, for who?). And remember - if need be, heal! ***************************************************************************** ***************************************************************************** BOSS BATTLE - ORMI, SEVENTH IGNITION - G0614 ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1640 | 40 | 220 | 1 | 220 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Black Choker | X-Potion | none Black Choker | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current HP and delays girl's next turn 3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot 4. Concussive Shock - STATT VS all chrs - std ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- FEM-GOON STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | S-Bomb Hi-Potion | 2x Potion | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. Lv1 element magic - VS all chrs - respective type of mgd 2. Lv2 element magic - VS one chr - respective type of mgd 3. 'Slap' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- DR. GOON STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 232 | 41 | 10 | 1 | 50 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Budget Grenade | S-Bomb Grenade | Grenade | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY First take out two other enemies that appear with Fatso - this will eliminate excess damage. Fatso gained another new attack - if you see him put his shield on the back and knocking on his head, prepare to do some reviving. He'll use Huggles, extremely powerful attack for up to 1200 damage on one girl. His two other attacks are still deadly as well. Where's the fun here? Fatso has somewhat of an attack pattern (but don't count on it for being accurate, as I've seen Fatso attack differently) - 'bash', 'bash', 'bash', Supercollider, repeat. Huggles is used a lot once Fatso is in critical condition. Also note that this time you cannot put him to sleep. Bring in white mage and keep casting Cura on all members (apply protect on all girls as well). Meanwhile have two warriors soften up Fatso with Power Break, then continue hitting it with PATK. Again, Fatso's spinning means he'll throw his shield for annoying results - target's HP will be halved and next turn delayed a bit. His usual ram attack can take about 250 damage! Heal your wounds if HP falls below 400! Now it's not the time to be taking into consideration 'Will I make it or not...?' If need be, heal! ***************************************************************************** ***************************************************************************** BOSS BATTLE - ORMI & LOGOS, EIGHTH IGNITION - G0615 ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1840 | 42 | 240 | 1 | 230 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Defense Veil | X-Potion | none Defense Veil | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current HP and delays girl's next turn 3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1432 | 64 | 240 | 1 | 230 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Favorite Outfit | Mega-Potion | none Favorite Outfit | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence, petrify or poison ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind of results it'll bring. Anyway, you will see Russian Roulette on every fourth turn Slim gets, so use this info to your battle plan advantage. Fatso still follows his route of 'bash', 'bash', 'bash', Supercollider, repeat (some discrepancies may apply, but this is the most frequent attack pattern I've observed). Careful when Fatso enters critical HP stage - Huggles attacks will come flying in your direction, so do take care of finishing Fatso soon once his HP is very low! In case you're interested in some status fun, try out sleep and poison. In case of petrified girl Fatso can follow up with Supercollider to shatter her. Slim also packs bullets with poison, silence and curse effects, but these aren't so annoying. Can't say the same for death effect bullet, tho'. White mage is almost a must - her Esuna will lift both petrify and poison. When you see Slim take defensive stance, he's about to use Russian Roulette, so beware and be ready with right countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage. Heal your wounds if HP falls below 200! ***************************************************************************** ***************************************************************************** BOSS BATTLE - ORMI, LOGOS & LEBLANC, NINTH IGNITION - G0616 ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1344 | 45 | 260 | 2 | 240 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Twist Headband | X-Potion | none Twist Headband | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current HP and delays girl's next turn 3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot 4. Concussive Blast - STATT VS all chrs - std ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 989 | 70 | 260 | 2 | 240 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Charm Bangle | Mega-Potion | none Charm Bangle | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence, petrify or poison 3. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- LB. STATISTICS ------------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1380 | 460 | 380 | 2 | 300 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, STR down, MAG down, ACCU down, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Reassembled Sphere | Elixir | none Reassembled Sphere | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen 2. 'Fan slap' - VS one chr - phd 3. Lv2 element magic - VS one chr - respective type of mgd 4. Love Tap - on Fatso or Slim - induces haste 5. Mach Fan - NATT VS all chrs - mgd, delays girls' next turn, arc attack 6. Flash Bomb - STATT VS all chrs - std, induces darkness 7. Hush Grenade - STATT VS all chrs - std, induces silence 8. White Wind - on all enemies - recovers 12,5% MAX HP to everyone affected 9. No Love Lost - VS all chrs - std, only executable with all three around 10. Osmose - VS one chr - amount of MP deducted is added to LB.'s ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind of results it'll bring. In case of petrifying Fatso can follow up with Supercollider VS petrified girl, shattering her. Slim also packs bullets with poison, silence and curse effects, but these aren't so annoying. Can't say the same for death effect bullet, tho'. White mage is almost a must - her Esuna will lift both petrify and poison. When you see Slim take defensive stance, he's about to use Russian Roulette, so beware and be ready with right countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage. Heal your wounds if HP falls below 200! If that's not enough, LB. comes equipped with Not-So-Mighty Guard and No Love Lost, special triple tech, which can only be used if all LB., Fatso and Slim are still alive. Extreme damage of about 300 to all will be inflicted. Pay attention to what she's saying so that you know what will come flying in your direction. Furthermore, she can haste her partners making them even more deadly and is able to cure whole team with White Wind. How can you win this? Fatso again has recognizable attack pattern of 'bash', 'bash', 'bash', Supercollider, repeat. When extremely low on HP, he'll be using Huggles and Concussive Blast a lot - former'll be aimed against the girl with lowest current HP. LB. also has attack pattern, provided she's the last one standing - 'fan slap', followed by two magic attacks, 'fan slap', Mach Fan and repeat. Slim's actions cannot be predicted unfortunately. As said, bring in white mage, songstress and warrior. Start by having white mage cast Protect on everybody, then follow up with Cura/ga on all girls. Songstress keeps using Darkness Dance - but make sure that you keep hear health up at all times! Whoever has warrior DSP - start using various techs against Slim, which must be eliminated first to ensure he won't annoy us with KO or petrify. LB. usually starts the fight by casting Mighty Guard - dispel the effects on your primary target first. Once Slim is gone, turn your attention onto Fatso. When he falls too, all that's left is LB. She alone can't stand much longer, so victory is yours. ***************************************************************************** ***************************************************************************** BOSS BATTLE - PRECEPTS GUARD - G0617 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 3680 | 9999 | 700 | 1 | 800 | NTH | NTH | NTH | NTH | IMM | WKN 7864 | 9999 | 1500 | 2 | 1200 | NTH | NTH | NTH | NTH | IMM | WKN ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, [MAG down], DOOM, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none [none] Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. Death - VS one chr - induces KO 2. Bio - VS one chr - induces poison 3. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP 4. Osmose - VS one chr - amount of MP deducted is added to PG's MP 5. Drain - VS one chr - amount of HP deducted is added to PG's HP 6. Slow - VS all chrs - induces slow 7. ['Punch'] - VS one chr - phd 8. [Magic Catalyst] - on self - the longer the battle, the higher the MAG 9. [Lv1 element magic] - VS all chrs - respective type of mgd 10. [Anti-Dressphere] - VS one chr - phd, induces itchy ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Another leftover from before, Precepts Guard is a bit tougher. It loves to start the battle by KO-ing one of the girls with Death - counter this with quick Phoenix Down. You have a 50% chance of PG using one of its not-so- damaging moves - Bio and Demi can't kill you (cure the former with Antidote), Drain steals about 50 HP, and Osmose can be laughed at. Slow is a problem, tho'. Counter the effects with white mage's Esuna or consider using Remedies. Now the usual stuff can be applied: white mage with two warriors is excellent choice. Warriors start with Armor and Magic Breaks, while white mage ensures party stays healthy - if you've been fluently practicing white magic, you should now already have Reflect, Protect, Shell, Regen and Curaga. For fun try casting Reflect on yourselves. Keep at damaging PG, taking care to revive KO- ed girls and not to let your guard down. PG is another thing of the past. OS battle mode activated? Okay, time to enter the fray. First message that'll pop up and make you wonder is Magic Catalyst. This means that longer battle draws on, higher PG's MAG will become. This is why you don't want to linger around for too long (no, you can't Magic Break PG). In OSF PG doesn't know any of its weak magics, but instead gains ability to attack girls physically and use elemental MATK. Cure the former with protect, and set reflect for latter - making PG hit itself is priceless. If you're hit with Anti-Dressphere move, no worries - just toss Esuna, Remedy or change DSP (I like to do the last option). ***************************************************************************** ***************************************************************************** BOSS BATTLE - GEORAPELLA - G0618 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 4420 | 9999 | 800 | 1 | 1000 | NTH | NTH | NTH | NTH | IMM | WKN 6641 | 9999 | 1600 | 2 | 1500 | NTH | NTH | NTH | NTH | IMM | WKN ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, [STR down], DOOM, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- NulTide Ring[3x WaterGem]| Water Gem [ShortCirct]| none [none] NulTide Ring[4x WaterGem]| 2x WaterGem[ShortCirct]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. - VS all chrs - respective type of mgd 2. ['Punch'] - VS all chrs - phd 3. [Power Catalyst] - on self - the longer the battle, the higher the STR 4. Osmose - VS one chr - MP stolen is added to Geo's MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Geo is much more dangerous than PG - it has four element MATK at its disposal and it uses them mercilessly. Getting KO-ed here is no big surprise. However, you can tip the odds in your favour by simply making three white mages and casting Reflect on yourself. Bye, Geo, I hope to fight you sometime soon again. Or have white mage and two warriors - white mage casts Shell on all girls, then Cura/ga on all and keeps at it. Warriors Magic Break Geo to lessen mgd it can do - all that will make Geo manageable. Geo is one of the bosses that would like to have its MP back s In case you haven't learned Reflect yet, there is one other way too. Prior to battle maximize girls' MDEF as high as you can. 80% of the time Geo will use element MATK, so apply shell status as well if you see you're still taking the beating. In case Geo becomes oversouled, you'll be seeing its PATK as well, so apply that protect status. Geo can be slowed as well - this reduces damage you would be taking even further. Claim your victory! OSF battle mode activated? Okay, time to enter the fray. First message that'll pop up and make you wonder is Power Catalyst. This means that longer battle draws on, higher Geo's STR will become - although I wonder why. Geo relies heavily on lv3 element magics, so Magic Catalyst would be more suited for it. As I wrote, four elements are Geo's forte, so you'll be well off with stuff that reduces or nullifies element damage. Or casting reflect... luckily Geo is stupid enough not to know Dispel. Checking its status weaknesses it isn't immune to slow and Magic Break, which is one of primary things you should focus on in the battle, should you wish to emerge victorious. Be aware that Geo's 'punch' hits all girls, not just one - it's used fairly frequently, so healing on regular bases is also one of things you mustn't forget to do. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NEOKITTEN HAS SENT FOLLOWING STRATEGY: It requires either one or two warriors. First, have a warrior with Excalibur mastered and another warrior Armor Break mastered (or have them on same warrior). When fighting, have white mage cast Reflect, then one warrior does Armor Break, and the other does Excalibur (or have one warrior do Armor Break, then Excalibur). For me, this took off anywhere from 2000-4000 HP off Geo. If it took off around 2000, then I only had to finish the monster with one or two hits from my warriors, which I had at levels 30+. It's a good way to get fast and relatively painless win, even when Geo is in oversoul (although then the boss requires more regular attacks, but still an easy win). ***************************************************************************** ***************************************************************************** BOSS BATTLE - BARALAI - G0619 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 3380 | 540 | 1000 | 10 | 1300 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Pearl Necklace | Charm Bangle | none Pearl Necklace | Charm Bangle | none ----------------------------------- ATTACKS --------------------------------- 1. 'Staff smash' - VS one chr OR VS all chrs - phd 2. Glint - VS one/two/all chr/s - phd, ranged attack 3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0 4. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP 5. Osmose - VS one chr - amount of MP deducted is added to Mr B.'s MP 6. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP 7. Absorb - VS one chr - amount of HP&MP deducted is added to Mr B.'s HP&MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY A challenging boss indeed. Too bad we're overleveled thanks to Geo and PG trick not long back. If you still get owned, level up a bit more. But with your latest dark knight outfit you should have little to no problems. Mr B.'s attacks hit for 200 damage a pop (he's capable of launching multiple PATK as a single command, so beware). Demi can't kill you, but Looming Glacier's ability to stop your girls as well as completely obliterate their MP is annoying. Stopproof acc is useful here (or thief DSP with Stopproof PASA) - if you have no means of preventing stop, you'll need to use Esuna or Remedy to remove it. Do not ignore stop status or you will be sorry - counteract immediately. Don't get too crowded near him or else his Glint will hurt all three girls - to avoid that you might want to consider using long range jobs such as gunner, gun mage or alchemist. A nice way to start the battle is having a girl change into white mage and cast Shell and Protect - that way you'll greatly reduce damage he's dealing to your team. Anyway, since Ethers aren't exactly excessive and you prolly don't have much with you, plus he loves to lower or empty your MP, rely solely on PATK. Beware his Drill Shot! If target's HP isn't above 75% MAX HP, girl will be KO-ed and you'll need to do some reviving - luckily damage can be halved with protect. Drill Shot is used after Mr B.'s HP has been changed 10 times - that means if he is attacked ten times, he'll use Drill Shot against the girl who used that 10th attack. To ensure damage will be given to him, you may wish to employ dark knight's Darkness - at expense of some HP Mr B. is guaranteed to take damage. Use Hi- Potions to heal your wounds... soon you'll be able to buy them (if not already thanks to O'aka), so go all out. ***************************************************************************** ***************************************************************************** BOSS BATTLE - BAHAMUT - G0620 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 8400 | 9999 | 1300 | 15 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Gris-Gris Bag | Mute Shock | none Gris-Gris Bag | Mute Shock | none ----------------------------------- ATTACKS --------------------------------- 1. 'Smash' - VS one chr - phd 2. Countdown - five turn countdown limit to Mega Flare attack 3. Mega Flare - NATT VS all chrs - mgd 4. Curse - VS one chr - induces curse 5. Impulse - FRATT VS all chrs - fractional std, tears off 37,5% of current HP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY First of the bunch and also the easiest. To get you started, here's its attack pattern: Curse or 'smash', 'smash', 'smash', Impulse, Impulse, countdown, Mega Flare. Rinse and repeat until defeated. I know you are taken by surprise (hell, I was, since I know what happened to aeons at end of FFX), but Dark B. is not hard at all. Smash hits for 120 damage, Curse and Countdown can't kill you, Impulse is gravity based attack (dependant on *current* HP), and Mega Flare does about 500 damage. Problems with all that? Naaah. Bring in white mage and two dark knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark B.'s health. BTW, damage done by Impulse cannot be reduced, but it doesn't matter anyway, since attack itself can't kill you. After you see Dark B. launch third 'smash' (meaning his next attack will be Impulse) you can go all out. For next seven B.'s turns you will NOT be KO-ed. Just before B. unleashes Mega Flare, ensure that your HP is at least above 700 - else meet the infamous KO. Remember not to be scared of B.'s attacks cos they're not as powerful as you may think. ***************************************************************************** ***************************************************************************** BOSS BATTLE - MALBORO - G0621 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 5877 | 110 | 310 | 1 | 370 | NTH | NTH | NTH | NTH | IMM | NTH 6171 | 110 | 540 | 2 | 480 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- 2x Remedy [TwistHdband]| Hi-Potion [8x Remedy] | Remedy [BeadedBroch] 3x Remedy [TwistHdband]| 2xHi-Potion[10x Remedy]| Remedy [BeadedBroch] ----------------------------------- ATTACKS --------------------------------- 1. 'Squirt' - VS one chr - phd, [decreases STR & MAG by -1 level, decreases DEF & MDEF by -2 levels] 2. - VS all chrs - induces poison, darkness, sleep, silence, slow, curse, confusion OR berserk (target is either berserked or confused), arc attack 3. [Chomp] - VS one chr - phd 4. [Halitosis] - VS all chrs - induces itchy 5. [Ingest Antidotes] - VS one chr - phd, decreases Antidote stock by 5 6. [Ingest Eye Drops] - VS one chr - phd, decreases Eye Drops stock by 5 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Why hello there, it sure is nice meeting you... aaaah, it's da Malboro! Run or Bad Breath gets you! Jobs of choice is white mage with dark knights who have mastered anti-status PASA, which will ensure they're afflicted with as less statuses as possible. Believe it or not, but this Malboro is quite easy to be killed - two facts speak for that. First is that it can only attack one girl at a time, and second is that it uses Bad Breath after sustaining damage for 10 times (on all other turns it will use 'squirt'). Even so, be advised - 'squirt' inflicts four breaks on your girls, so longer you take to kill it, bigger the damage you'll be receiving and lesser the damage you'll be giving. When checking status immunities for this guy, you may notice that it can be afflicted with darkness. Big deal, for even with max EVA you will still take hits. But you can inflict all breaks on it, thus making your battle at least somewhat easier. Let's rock finally. As battle initiates, white mage casts Protect, then switch her into third dark knight and keep attacking mercilessly. Weed must die before you attack it for 10th time, or else Bad Breath is imminent on Malboro's next turn, in which case just hope it doesn't affect your girls in too much ways. If you get berserked, that's good, but it's not good if you get confused. Should latter be the case, Esuna or Remedy immediately. If Malboro manages to pile the breaks onto your girls all the way to 10th level, there's one drastic measure you can try - KO such girl and revive her for all breaks to be gone. In case Malboro is OSF, your item stock becomes possible target area. Malboro gains the ability to destroy your Eye Drops and Antidotes in a flash. In addition, its Halitosis will force you to constantly switch DSP (equip Favorite Outfit to be Itchproof), possibly making you forget to lead the battle at hand. Do not allow that - Malboro may only be a slightly harder. Okay, so you may no longer predict when Bad Breath will be used, but hey, where'd the challenge be then? 'Chomp' inflicts huge damage, so protect being in place is a wise decision. BTW, you cannot evade it, for it always hits. Don't worry about your item stock, though - all of the items that can get possibly destroyed can easily be bought later. Malboro is still susceptible to both slow and all seven status breaks. Luckily for you, it has lost the ability to pile up status breaks on you. ***************************************************************************** ***************************************************************************** BOSS BATTLE - YOJIMBO - G0622 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 22000 | 9999 | 2000 | 15 | 1500 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, DEF down, MAG down, MDEF down, ACCU down, EVA down, LCUK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Recovery Bracer | Power Wrist | none Recovery Bracer | Power Wrist | none ----------------------------------- ATTACKS --------------------------------- 1. Daigoro - VS one chr - phd 2. Kozuka - VS one chr - tears off 25% current MP, induces poison 3. Wakizashi - VS one chr OR all chrs - phd 4. Zanmato - VS all chrs - std, reduces HP and MP of all girls to 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY With lonely exception of Zanmato, memorize this - boss can attack and thus also kill only one girl at once. Daigoro is fairly weak PATK for 200 damage a pop, Kozuka damages girl's current MP and Wakizashi inflicts about 300 damage. But fear Zanmato - it reduces both HP and MP to 1 measly point. As soon as Zanmato has happened, one girl heals immediately and keep other two at standby in case boss happens to pull attack faster and KO a girl. Prior to battle maximize girls' AGL and DEF. Screw MP, we won't need it that much anyway. Also forget about statuses you were hoping to inflict on the boss. With rare exceptions it's immune to almost everything. If you already have samurai DSP from storyline mission 10, consider throwing some cash. As battle starts, you're fairly safe for some rounds before things get hectic - Kozuka will frequently poison your girls, so be on standby to counter this with Antidotes, while Daigoro makes sure to whittle girls' HP down. Or if you have dark knights who have already mastered Poisonproof PASA, so much better! One thing less to worry about. Kozuka is quite useless (we won't be relying on magic at all), while Wakizashi is only a bit stronger than Daigoro IMO. Pay attention to Dark Y.'s charging stances - if you see it lift its right hand in front of its face, Zanmato is coming up next! Immediately prep Mega- Potion and use it. There's a 33% chance Dark Y. might still act a bit faster than the healer and will KO someone with a damaging attack, in which case it is wise to react quickly and use Phoenix Down. The way of the sheeze shows: use two white mages and one warrior or dark knight. Now what you do is have your white mages continously use Pray, while third girl slowly but surely brings down Dark Y.'s HP. When Zanmatoed, two quick Prays will ensure that you don't get wiped out by Daigoro or Wakizashi. ***************************************************************************** ***************************************************************************** BOSS BATTLE - GARIK & 2x RONSO YOUTH - G0623 ------------------------------ GARIK STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 6880 | 238 | 380 | 3 | 90 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Shining Bracer | Icy Gleam | none Shining Bracer | Icy Gleam | none ----------------------------------- ATTACKS --------------------------------- 1. 'Stab' - VS one chr - phd 2. Mighty Guard - on all enemy party - bestows shell, protect, regen, haste & [increases DEF & MDEF by +2 levels, increases EVA by +1 level] 3. Bane Lance - VS one chr - phd, induces curse, used against black mages 4. Blind - VS one chr - induces darkness ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: --------------------------- RONSO YOUTH STATISTICS -------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 4060 | 170 | 220 | 2 | 20 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CUR, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Remedy | Mythril Bangle | none 2x Remedy | Mythril Bangle | none ----------------------------------- ATTACKS --------------------------------- 1. 'Stab' - VS one chr - phd 2. MP Blowout - VS one chr - robs the girl of all MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY A challenge worthy of your time! You may very well have a lot of problems on your hands, esp considering Garik's Mighty Guard, which grants a lot of useful POSSE on all enemies which are still present in battle. Not only that, is also increased DEF, MDEF and EVA of all enemies - if not disposed of quickly, you'll have troubles hitting them and dealing massive amounts of damage will also be a big problem. The easy way to win this battle is having one girl turn into black mage and equip her with Gris-Gris Bag you've won from Dark B. This will make her immune to curse status. Now all that Garik will do in battle is attack black mage only with Bane Lance. This means no Mighty Guard - woot? Some preparations are to be done before commencing the battle - improve girls' DEF and AGL. A good way of setting yourself up would be to have white mage and songstress - former will be setting up Protect only, while latter will be busy chanting Darkness Dance. And let's not forget dark knight. Why is white mage needed for Protect only? You'll be attacked by 'MP Blowout' a lot and it takes away all MP, making the need for MP quite useless. So when battle starts, white mage casts Protect and then changes into second dark knight. If you've been fluently practicing alchemist's job, you may consider mixing some nice combinations which deal fixed damage regardless of target's stats - only thing that can get in the way is protect and shell. If alchemist isn't an option, you still have attack items from your inventory to toss around. 'Stab' attack usually takes away around 200 HP, so this may encourage you a bit more into winning this battle. It often starts by Garik casting Mighty Guard right off the bat. If you're willing to spend time healing MP needed for white mage to keep casting Dispel (which removes all POSSE induced by Mighty Guard except stat increases), you better have a lot of Ethers in your sack. Both sidekicks will be busy attacking you for most of the time - until one decides that it might be a good idea to reduce one girl's MP to zero. Get rid of at least one sidekick ASAP to reduce the damage you're taking. Believe me, getting pummeled by three guys which have big status boosts ain't a pretty sight to look at. If you have any ability that confuses enemies (most of alchemist's status mixes have such effect, ie Potion + Sleep Grenade), by all means use it (poison inflicted will make sure they don't gain any HP back). And this battle is also another nice opportunity to test out some of SDSP. So, clear POSSE if you can afford to, cast Protect at start of battle, have songstress on Darkness Dance parade, while dark knights kill off sidekicks (or read on various other suggestions I've complied above) and then finish off Garik for good. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M. MONETTE HAS SENT THE FOLLOWING STRATEGY: I have a strategy for Garik and the 2 Ronso Youths. Have 1 warrior, 1 thief, and 1 gunner. From the start of the battle aim all of your attacks at Garik. Just use normal attacks. Don't worry about the Youths for now. The thief and gunner are both really quick dresspheres while the warrior has good attack. If all goes well you should be able to kill Garik before he has enough time to cast Mighty Guard or maybe even attack, then all you have to do is pick off the two sidekicks - of course, you will take some minor damage from them. I used this strategy and I killed them in about 2 minutes. I wasn't at a very high level either (around 40). ***************************************************************************** ***************************************************************************** BOSS BATTLE - GARIK & 1x RONSO YOUTH - G0624 GARIK'S STATS are the same as in above boss entry, but ATTACKS differ ----------------------------------- ATTACKS --------------------------------- 1. 'Stab' - VS one chr - phd 2. Shell - on all enemy party or himself - bestows shell 3. Protect - on all enemy party or himself - bestows protect 4. Bane Lance - VS one chr - phd, induces curse ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: RONSO YOUTH'S STATS are the same as in above boss entry, but ATTACKS differ ----------------------------------- ATTACKS --------------------------------- 1. 'Stab' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY This battle is so much easier. To prevent Garik from casting Shell and Protect, simply empty his MP and no more protective stuff for him. You may consider confusing him as well - and he may cast Mighty Guard on you. Unlike above boss battle variation, you will encounter one Ronso Youth in this one. All he will do is a simple PATK, and he doesn't possess MP Blowout attack, making him even easier. Simply use whatever you desire to take down these two bozos. ***************************************************************************** ***************************************************************************** BOSS BATTLE - VALEFOR - G0625 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 8430 | 9999 | 1500 | 15 | 1200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Moon Bracer | 4x Healing Spring | none Moon Bracer | 6x Healing Spring | none ----------------------------------- ATTACKS --------------------------------- 1. 'Smash' - VS one chr - phd 2. Energy Ray - NATT VS all chrs - mgd 3. Energy Blast - NATT VS all chrs - mgd 4. Sonic Wings - VS one chr - wipes away some of girl's MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Dark V. is not to be taken lightly like first of its kind we've defeated at the end of CH2. However, if you know what's in the woods for you, this boss is manageable. For starters, it doesn't have any attack pattern it strictly follows, meaning you'll have to be on your toes for whole battle. Boss' 'smash' hits one for about 300 damage, Energy Ray hits all for 300, while Energy Blast deals 400 damage to all girls. Did you remember to buy lots of Hi-Potions on Celsius when I advised you to? Also prior to battle fix up girls' DEF and AGL, for boss is quite fast. Hi-Potions you've brought along will help manage to keep a steady flow of HP, unless you're considering bringing into battle white mage who will tip odds in your favor by Protect and Shell. Still problems with all that? Jobs of choice are two dark knights (I don't recommend samurais (ie, if you've cleared storyline mission 10 already)) and white mage. Have white mage Protect, then Shell everybody - afterwards you have two options. Either you keep up Cura/ga-on-all-girls tech or you use Hi- Potions or Mega-Potions to heal your wounds (in latter case employ alchemist who has learned Mega-Potion ACTA), while dark knights slowly chip away at Dark V.'s HP until it's defeated. Shell will help keep damage from Energy Ray and Energy Blast at a safe distance, only problem left being 'smash' which is used so often. Fortunately you can inflict all Breaks on boss, so you may also want to consider warrior's ACTA. Or how about berserker with Counterattack PASA? Every time you're attacked Dark V. will feel the pain right back. There are quite a few options for defeating this sucker, you just need to seek them out. ***************************************************************************** ***************************************************************************** BOSS BATTLE - IFRIT - G0626 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 8820 | 9999 | 1800 | 15 | 1300 | ABS | WKN | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Angel Earrings | Fiery Gleam | none Angel Earrings | Fiery Gleam | none ----------------------------------- ATTACKS --------------------------------- 1. 'Smash' - VS one chr - phd 2. Meteor Strike - NATT VS all chrs - mgd 3. Hell Fire - FATT VS all chrs - fire mgd 4. Firaga - FATT VS all chrs - fire mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Dark I. will start to cause problems - Meteor Strike hits one for 500 damage, 'Smash' is worth 200 to one, Firaga 300 to all and Hell Fire 500 to all girls. Unfortunately it appears that Dark I. doesn't have a set attack pattern, sadly making him unpredictable. But with a big chunk of Hi-Potions you've brought along it ain't a problem to keep your HP up, yes? Prior to battling this guy check you acc and see if you have any fire resistant acc stuffed in there... if you do, make sure to equip those acc - you've just rendered 50% of Dark I.'s attacks weaker or completely obsolete. Only thing left to worry about is 'swipe' (Protect white magic) and Meteor Strike (Shell white magic). Okay, bring in white mage and two dark knights. Have white mage Shell everybody, and you may also want to employ using Protect just in case, then keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark I.'s HP until it's defeated. You just can't lose. ***************************************************************************** ***************************************************************************** BOSS BATTLE - IXION - G0627 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 12380 | 9999 | 2600 | 15 | 1800 | NTH | NTH | ABS | WKN | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Soul of Thamasa | Sprint Shoes | none Soul of Thamasa | Sprint Shoes | none ----------------------------------- ATTACKS --------------------------------- 1. 'Smash' - VS one chr - phd 2. Recharge - LATT on itself - light mgd, restores 200 HP and 200 MP 3. Aerospark - STATT VS one chr - fractional std, tears off 62,5% current HP 4. Thor's Hammer - NATT VS all chrs - mgd 5. Thundara - LATT VS all chrs - light mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Dark Ix. will be a problem child to defeat - Thundara strikes all for 150, 'Smash' strikes one for 200, Thor's Hammer all girls for 700 damage. Prior to battle check your inventory to see if you have any acc that reduce lightning damage in any way. Anything lightning related that you have equipped means one worry less of your back. Don't forget to have pockets bursting from a supply of Hi-Potion (alchemist will do perfect here). Here's boss attack pattern! Once it uses Aerospark for the fourth time, it'll use Recharge on next turn, followed by Thor's Hammer. Then pattern repeats. Boss relies heavily on lightning attacks. Jobs of choice are yet again white mage and two dark knights. Have white mage Shell everybody, and you may also want to employ using Protect just in case, then change her into third dark knight and help hacking other two. Percentage wise, there's 40% chance that Dark Ix. will use an attack that cannot kill you - Recharge on itself or Aerospark (gravity attack based on current HP, but damage done cannot be reduced in any way). As soon as you see boss cast Recharge on itself, heal yourself up - next attack coming is Thor's Hammer. If there's a chance, apply shell status as well, otherwise make sure your HP is around 1000 or so. Be advised - Thor's Hammer is NON-ELEMENTAL ATTACK. It is not lightning based. Should you choose to cripple the boss when it comes to offensive and defensive powers, feel free to bust it up will all breaks. Like Dark I., Dark Ix. as well isn't immune to them. It can also be slowed down, which is a recommended status to be used, as boss is quite fast in launching its attacks. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ZALAMANDER - G0628 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 12850 | 276 | 1200 | 1 | 930 | NTH | WKN | NTH | NTH | IMM | NTH 14243 | 276 | 2100 | 2 | 1300 | NTH | WKN | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS, DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TetraBand] Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TtrBracelet] ----------------------------------- ATTACKS --------------------------------- 1. <'Swipe'> - VS one chr - phd 2. - FATT VS all chrs - fire mgd, arc attack 3. Tail Smash - FRATTP VS all chrs - fractional phd, tears off 25% MAX HP and delays girls' next turn, arc attack 4. [Gathering strength...] - 1st charge up move for Crushing or Bruiser Tail 5. [Still gathering strength...] - 2nd charge up move for Crushing Tail 6. [Crushing Tail] - FRATTP VS all chrs - fractional phd, tears off 50% MAX HP, delays hit girls' next turn, arc attack 7. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX HP, delays hit girls' next turn, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY 'Swipe', 'swipe', Flame Breath, 'swipe', 'swipe', Tail Smash... What's this, you ask? Boss' attack pattern, hehe. Quite easy to figure out, it was. To further exploit Zalamander's weaknesses, it's vulnerable to darkness and has a soft spot for ice damage. It can also be berserked (thus nullifying both sweep attacks) or ejected from battle (I'm sure you already have some ways at your disposal to do so). It's wise not to use any type of magic attacks on Zalamander, as it's immune to magic damage - however, items that deal mgd can affect it. Flame Breath hits all for 400 damage (fire resistant acc are welcome to be used), while its 'swipe' hits for 500 damage and Tail Smash clears off certain percentage of MAX HP. Okay, bring in white mage and two dark knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while dark knights chip away at Zalamander's health until it's defeated. You just can't lose. If you've come to this boss underleveled or without attempting any subquests as all, you might have some problems with it. There's an easy solution, tho' - have a thief use Steal Will on Zalamander. It may miss occassionally, but this is the easiest way to get rid of it. Battling Zalamander in its OSF is not much different that regular form. It will start the battle by charging two turns for Crushing Tail. Use the time you're given to attack it mercilessly - leave no space for being slow. Crushing Tail will shave off 50% of MAX HP when it hits, but damage can be reduced by protect. Tip more odds in your favor by inflicting darkness on the bastard. If during charge moves Zalamander receives enough attacks, it will cancel its Crushing Tail attempt and prompt it to use Bruiser Tail. Zalamander still takes no magic damage in OSF. Unlike RGF, Zalamander's actions in OSF cannot be predicted, which means that its 'swipe' and Flame Breath are a game of chance. Once again, though, darkness on Zalamander and Fire Eater PASA of your girls make these two attacks a breeze. ***************************************************************************** ***************************************************************************** BOSS BATTLE - KING VERMIN! - G0629 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 39857 | 872 | 5000 | 1 | 3500 | ABS | NTH | NTH | NTH | IMM | NTH 41850 | 872 | 7200 | 2 | 3800 | ABS | NTH | NTH | NTH | IMM | ABS ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Power Gloves[ChampionBlt]| Turbo Ether[2xTurboEthr]| Turbo Ether[Elixir] Power Gloves[ChampionBlt]| 2xTurboEthr[2xTurboEthr]| Turbo Ether[Elixir] ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd, induces sleep 2. - FATT VS one chr/all chrs - fire mgd 3. - FATT VS one chr/all chrs - fire mgd 4. [Triple Attack] - VS one chr - phd, attacks three times, always hits 5. [Holy] - HATT VS one chr - holy mgd, 8 hits 6. [Flare] - NATT VS one chr/all chrs - mgd 7. [Demi] - GRATT VS all chrs - gravity mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY This is the big head honcho of the fiend colony? Battle starts with an ambush, but you really shouldn't worry too much. You need two pieces of equipment - something that guards against sleep and something which absorbs fire damage. With this stuff equipped you've already won the battle before it even begun. Only matter standing in your way is large amount of HP boss has. OSF battle is where a true challenge lies. First thing to note is that King's elemental properties have shifted a bit - it now absorbs holy. Although that shouldn't be any significant indication at all, King now has more attacks at his disposal - Holy, Flare (which can be used against whole team!) and Demi. Then there's Triple Attack and fire MATK left. When battle begins, girls will be shelled by Firas and Firagas. But, lower King's HP becomes, more often Holy and Flare will be used. After weighing reasons pro and con for reflect it's evident that you'd want reflect in place. So what if King absorbs holy and fire? Important thing is that you won't be hit by Flare and Holy - former is stronger than the latter and possible damage is greater. Triple Attack isn't used often and it's also not quite strong either. To take care of Demi, equip a Black Ring acc to get Gravity Eater. ***************************************************************************** ***************************************************************************** BOSS BATTLE - LUCIL - G0630 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 7324 | 370 | 800 | 2 | 220 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Circlet | Chocobo Feather | none Circlet | 2x Chocobo Feather | none ----------------------------------- ATTACKS --------------------------------- 1. Light Curtain - on herself - induces protect 2. Lv3 element gems - VS all chrs - respective type of element std 3. 'Swipe' - VS one chr - phd 4. Harbinger - VS one chr - phd, induces doom 5. Gold Hourglass - VS all chrs - induces slow 6. Lunar Curtain - on herself - induces shell 7. Hi-Potion - on herself - recovers 1000 HP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Hohoho, there's a possibility that you might get owned by her. In this battle it's useless to rely on shell and reflect, as Miss L. relies heavily on items, especially Lv3 element gems. Have at least one girl wear Ribbon, if you have any. Beware, Lv3 element gems cannot be reflected. If you can equip stuff that absorbs elemental damage and converts it to HP, equip that as well - it will prove mightily useful! Her most dangerous move is Harbinger, which adds doom on girl struck. Girls with Ribbon won't be affected, but those without will - such girl will receive a counter of three. Simply go all out - she'll die either way, so why bother? As soon as she's KO-ed, use Phoenix Down immediately. For quick ownage of Miss L., consider using dark knight's Charon, provided she has at least 4000 MAX HP - Miss L. is the last opponent you're facing, so you can risk losing a member. Or two. ***************************************************************************** ***************************************************************************** BOSS BATTLE - RIKKU - G0631 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 7800 | 92 | 800 | 3 | 200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Black Lore | Bushido Lore | none Black Lore | Bushido Lore | none ----------------------------------- ATTACKS --------------------------------- 1. Grenade - STATT VS one chr - phd 2. Lv2 element gems - STATT VS one chr - respective type of mgd 3. 'Double slash' - VS one chr - phd, 2 hits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Miss R. is not to be taken lightly - Grenade will smoke off 200, and Lv2 element gems 300 damage to Yuna. Miss R.'s PATK takes off around 400. The problem you'll be facing is her speed, with which she can attack quite often. If you have any means of inducing slow with Yuna's DSP currently at your disposal, do it! Ultimately, you can also put Miss R. to sleep and nail her with MATK while she's dozing off. Otherwise, make sure you're healed after sustaining three or four hits. Miss R. goes down... ***************************************************************************** BOSS BATTLE - PAINE - G0632 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 9200 | 55 | 800 | 3 | 200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Champion Belt | Sword Lore | none Champion Belt | Sword Lore | none ----------------------------------- ATTACKS --------------------------------- 1. 'Slash' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Higher HP, but lower AGL. And she's only capable of pulling off one attack (around 600 damage to Yuna). Put Miss P. to sleep, slow her down, confuse or berserk her... choices, choices... Like previous battle, heal after taking three or four hits. Miss P. goes down... ***************************************************************************** BOSS BATTLE - BARALAI - G0633 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 12220 | 720 | 1200 | 5 | 200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Crystal Ball | Nature's Lore | none Crystal Ball | Nature's Lore | none ----------------------------------- ATTACKS --------------------------------- 1. 'Staff smash' - VS one chr OR VS all chrs - phd 2. Glint - VS one/two/all chr/s - phd, ranged attack 3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0 4. Silence - VS all chrs - induces silence 5. Regen - on himself - induces regen 6. Not-So-Mighty Guard - on himself - induces shell and protect 7. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP 8. Absorb - VS one chr - HP&MP stolen are added to Mr B.'s HP&MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Looks like he wants some more... and I thought I already taught him a lesson back in Bevelle. This time Mr B. replaced some of his attacks - no more Absorb and Demi, but instead has Regen and Mighty Guard! Even more annoying, bleh - Regen is used frequently, and Mighty Guard is used once you've caused Mr B. to lose more than 75% HP. Mr B.'s staff attacks inflict around 300 damage per hit - they're also used very frequently, so applying protect may not be a bad idea. Don't bother with shell, as there's no use for it. Now that you can command all girls, change them into thieves ASAP - doing so eliminates stop induced by one of Mr B.'s attacks. Have your girls steal all MP Mr B. has available - it's only measly 720 MP anyway. You've just prevented Mr B. from casting Regen and Mighty Guard. Last thing to watch out for is Mr B.'s Drill Shot, which is used once his HP has been changed 10 times. Damage it does is gravity based, equals 75% of hit girl's MAX HP, and can be reduced with protect. You'll know he's about to perform it cos of specific battle stance he'll use. Mr B. goes down the crapper... ***************************************************************************** BOSS BATTLE - GIPPAL - G0634 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 14800 | 235 | 1200 | 5 | 5000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Kaiser Knuckles | White Lore | none Kaiser Knuckles | White Lore | none ----------------------------------- ATTACKS --------------------------------- 1. Grinder - VS one chr - phd 2. 'Kick' - VS one chr - phd 3. Bullseye - FRATT VS all chrs - fractional std, tears off 56,25% current HP, arc attack 4. Flash Bomb - STATT VS all chrs - std + induces darkness 5. Potion Plus - on himself - recovers 600 HP 6. Hush Grenade - STATT VS all chrs - std + induces silence 7. Mortar - VS all chrs - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY This guy has somewhat fixed attack pattern - Grinder, 'kick', Grinder, 'kick' and Bullseye used afterwards. There's a chance of Mr G. including some status crap inbetween those attacks, but for measly 50 damage don't be afraid. As this battle starts, change girls into two dark knights and white mage (to apply protect and all that, after which make her dark knight too) to improve your overall stats (also needed for final bout, which will commence shortly). Grinder inflicts 500 damage and 'kick' 300 damage, both target single girl. As battle issues, have white mage cast Protect as previously stated, then keep harassing Mr G. with dark knights' PATK. Heal accordingly to damage you're receiving - when you see Mr G. use 'kick' for second time, don't bother to heal until next attack; Bullseye deals damage based on current HP or in layman's terms - you can't be killed. Once you bring Mr G.'s HP below 75%, he'll start using Mortar - nothing that high DEF and protect couldn't take care of. Anything else you wanna know? It seems Mr G. is down the crapper already... ***************************************************************************** BOSS BATTLE - NOOJ - G0635 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 23800 | 720 | 1800 | 10 | 30000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Magical Dances, Vol. 1 | Arcane Lore | none Magical Dances, Vol. 1 | Arcane Lore | none ----------------------------------- ATTACKS --------------------------------- 1. 'Shot' - VS one chr - phd 2. 'Floorshot' - NATT VS one chr - mgd 3. Greedy Aura - VS all chrs - std, tears off 18,75% MAX HP and 18,75% MAX MP 4. Lightfall - STATT VS all chrs - 5000 universal damage ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Fixed attack pattern with this guy as well, I'm afraid. No wait, that's a good thing! 'Shot', 'shot', 'floorshot', 'shot', Greedy Aura, repeat. 'Shot' will make one girl suffer 500 damage, 'floorshot' one girl for 1500 damage, and Greedy Aura makes all girls suffer fractional dmg, which reduces both HP and MP by 18,75% (considering MAX HP!). Lightfall is Mr N.'s most fearsome attack, which rips off 5000 damage from all girls, once you bring him down below 75% HP. White mage is a must here - start by making girls protected and shelled, then keep the health up with curative magic - regened girls is a nice option as well. Other two girls can be either dark knights or samurais, choice is yours, just make sure you choose a heavy hitter. I bet you're also considering warrior and her assortment of breaks, all of which can be planted upon Mr N. to make him more manageable? Be my guest. Once boss' HP drops below 75%, make sure you have over 5000 HP, or else you'll be killed by Mr N.'s Lightfall, which he'll use on first turn he gets - this is the only time you'll see it, so if you survive it, you've already won this long battle. Mr N., down the crapper with you too! ***************************************************************************** ***************************************************************************** BOSS BATTLE - EXPERIMENT - G0636 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 18324 | 0 | 0 | 40 | 0 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Elixir | Turbo Ether | none Elixir | 2x Turbo Ether | none ----------------------------------- ATTACKS --------------------------------- 1. 'Punch' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY As it's currently still on Lv1 in attack, defense and special, it shouldn't be too tough to take down. Prior to battle maximize girls' DEF and HP, and once the battle starts, apply protect. Then keep chipping off its health until it goes down. ***************************************************************************** ***************************************************************************** BOSS BATTLE - EXPERIMENT (fought on Lv5, maximum level) - G0637 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 18324 | 0 | 0 | 40 | 0 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Elixir | Turbo Ether | none Elixir | 2x Turbo Ether | none ----------------------------------- ATTACKS --------------------------------- 1. 'Punch' - VS one chr - phd 2. Rocket Launcher - VS all chrs - phd, up to 10 hits on one girl 3. Lifeslicer - STATT VS one chr - std, damage done equals girl's MAX HP 4. Annihilator - NATT VS all chrs - mgd, ignores MDEF, delays hit girls' next turn ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Hey there! Don't worry about that stupid Al Bhed who says you can't take on Experiment once it's on Lv5. In fact, it's so easy I could cry. For starters, here's its attack pattern: 'punch', Rocket Launcher, 'punch', Rocket Launcher, Lifeslicer, Annihilator. I won this battle by using three dark knights - they have highest HP and formidable DEF and MDEF to stand against boss' attacks. Immediately whip out Light Curtain, so that you render first four attacks 50% less effective. You may want to consider using regen status as well. As soon as you see second Rocket Launcher, Experiment will unleash Lifeslicer on next turn. This will inevitably kill girl targeted, so just heal her up with Phoenix Down. Annihilator can be learned by your gun mages, and this is the only chance in entire game. If you miss it, you will have to wait until New game+. Here are some more specifics on Annihilator - it's MATK, but it ignores MDEF. All girls will get hammered for around 1500 damage. Once Annihilator is used, boss resets its attack pattern. ***************************************************************************** ***************************************************************************** BOSS BATTLE - HUMBABA - G0638 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 27772 | 785 | 1800 | 1 | 550 | NTH | NTH | ABS | NTH | IMM | NTH 30163 | 785 | 2300 | 2 | 700 | NTH | NTH | ABS | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- 4x Hi-Potion[Ochre Ring]| 2x Hi-Potion[TetraGuard]| Nature'sLore[Natur'sLore] NulShockRing[Ochre Ring]| Ether [TetraGuard]| Nature'sLore[Natur'sLore] ----------------------------------- ATTACKS --------------------------------- 1. - on itself - induces shell, protect, regen, haste & [increases STR, MAG, DEF, MDEF, ACCU & EVA by +2 levels] 2. - VS one chr - huge phd, delays hit girl's next turn a lot 3. <'Swipe'> - VS one chr - phd 4. Thundara - LATT VS one chr - light mgd 5. - LATT VS one chr (OSF)/all chrs - light mgd 6. - VS all chrs - phd, delays hit girls' next turn 7. - NATT VS all chrs - mgd, up to 8 hits on one girl, dying move 8. [Eyeing Yuna...] - will now focus two/three further attacks on Yuna 9. [Eyeing Rikku...] - will now focus two/three further attacks on Yuna 10. [Eyeing Paine...] - will now focus two/three further attacks on Yuna ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY A formidable foe and one that doesn't fall easy. To prepare your girls for this sucker, I suggest using two samurais (if you don't have samurai DSP yet, go to Kilika temple and get it) and white mage. Beef up your DEF as high as you can, for Humbaba has enormous STR. Dark knight is not recommended for this battle as she requires quite some time before she can attack again. As soon as battle starts, Humbaba will cast Mighty Guard - use samurai's Fingersnap to clear off stat boosts, whilst white mage's Dispel takes care of statuses Humbaba has gained. There, you're as good as old. Alternately, you can hamper Humbaba pretty easily in MP field - have a thief at hand and make her steal all of Humbaba's MP - say sayonara to Mighty Guard (which is used once again when Humbaba loses 66% of its HP) and Thundaga (400 damage to all). All that's left to worry about are Humbaba's PATK. And they are not to be messed with - Uppercut (1500 damage) carries a huge delay, so having fast girls is a must here (as said, dark knights would have big trouble). Once Humbaba loses 66% of HP, it gains access to Tyrant Tail attack - hits all girls for about 800 damage and has small delay effect. 'Swipe' inflicts moderate damage of about 400 to one girl. Apply that Protect now! You need to be aware of one more danger - once Humbaba is defeated, it will cast Meteor as a last resort to kill your party girls. I tried killing Humbaba with counterattack, but still Meteor is used. Only way to not see Meteor is using eject techs on Humbaba (also the fastest way to win the battle) or bribing it. So prior to ending the battle make sure your HP is at its peak, for you must survive the oncoming onslaught! Victory is yours. OSF battle - woohoo! Mighty Guard issues at start of battle, then it's time for [Eyeing (girl)...] attacks, which are pointed at the girl with highest current HP. Humbaba will then assault the girl with three 'swipes', three Thundagas, or two Uppercuts. There's a small possibility that Humbaba will follow up by Tyrant Tail. To make this fight ridiculously easy, equip stuff to absorb lightning attacks and have the girl with highest HP be under protect to ensure she'll be taking the least damage possible. Temporary bonuses gained from Mighty Guard can easily be cleared off by a simple Dispel and samurai using Fingersnap to destroy stat bonuses. Beware of Humbaba dying when defeated - Meteor is still used. Shell and high HP will guarantee your survival. Or CONGRATS! the thing - your choice. ***************************************************************************** ***************************************************************************** BOSS BATTLE - MACHINA PANZER & WATCHER-A + WATCHER-S + WATCHER-R - G0639 ------------------------- MACHINA PANZER STATISTICS ------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 30500 | 1247 | 4300 | 10 | 10000 | NTH | NTH | ABS | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Crystal Bangle | Oath Veil | none Crystal Bangle | Oath Veil | none ----------------------------------- ATTACKS --------------------------------- 1. Mode: Hyperdrive! - on all Recorders - induces shell and protect, and doubles Watchers' MAX HP & MAX MP 2. 'Bash' - VS one chr - phd 3. Gatling Gun - VS all chrs - phd, up to 24 hits on one girl 4. Sorcery Ray - NATT VS all chrs - mgd, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------- WATCHER-A STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 624 | 512 | 100 | 1 | 0 | NTH | NTH | ABS | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | none Hi-Potion | 2x Potion | none ----------------------------------- ATTACKS --------------------------------- 1. Lv3 element magic (except Thundaga) - VS one chr - respective type of mgd 2. Attack Command Scrambler - locks attack skills you used with Watcher-A present in battle 3. Lv2 element magic* (except Thundara) - VS one chr - respective type of mgd 4. Transmitting log...* - when KO-ed, it will transmit info on all attack skills you used during battle it was present in ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------- WATCHER-S STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 620 | 512 | 100 | 1 | 0 | NTH | NTH | ABS | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | none Hi-Potion | 2x Potion | none ----------------------------------- ATTACKS --------------------------------- 1. Drain - VS one chr - mgd, HP deducted is added to S' HP 2. Bio - VS all chrs - induces poison 3. Sleep - VS one chr - induces sleep 4. Slow - VS one chr - induces slow 5. Special Command Scrambler - locks special skills you used with Watcher-S present 6. Transmitting log...* - when KO-ed, it will transmit info on all special attacks you used during battle it was present in ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------- WATCHER-R STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 620 | 512 | 100 | 1 | 0 | NTH | NTH | ABS | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | none Hi-Potion | 2x Potion | none ----------------------------------- ATTACKS --------------------------------- 1. Thunder magic - VS one chr - light mgd 2. Recovery scrambler - locks recovery skills you used with Watcher-R present 3. Transmitting log...* - when KO-ed, it will transmit info on all recovery skills you used during battle it was present in ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Dark knight, dark knight and dark knight - get the idea? Prior to battle raise their STR as high as you can - then as soon as battle issues, have all three execute Darkness and wave bye-bye to Recorders. If you've been unfortunate enough to use Darkness in any prior battles and this command is locked now, then resort to using attack items from your inventory. Now immediately change one girl into white mage and have her apply Protect - most of the attacks you'll be seeing now is Panzer's Gatling Gun (50 damage per hit, while 'bash' gives around 400 damage to one girl) - have white mage at standby with Cura/ga. Meanwhile switch remaining girls into warriors and execute Power Break on Panzer until STR down has SSTLV of 10, making damage it does quite laughable. In addition it can also be slowed down. As Panzer now has no backup left and has been severely hampered in several fields, it's no longer a serious threat to your kickass girls. Don't forget to add shell as well, as Panzer has the capability of launching Sorcery Ray attack once its HP has been reduced below 75%. Expect to see around 1000 damage inflicted to all girls. Remember, if any of your abilities are locked, concentrate on killing that Watcher - as soon as it's dismantled, abilities are no longer locked. ***************************************************************************** ***************************************************************************** BOSS BATTLE - HEAVY SALLET - G0640 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 11200 | 0 | 380 | 1 | 110 | NTH | NTH | NTH | NTH | IMM | NTH 12915 | 0 | 640 | 2 | 180 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- 2xLightCurtn[2xLightCrtn]| 2xLunarCrtn[2xLunarCrtn]| ShiningBrcr[ShiningBrcr] 2xStarCurtan[2xStarCurtn]| 2xStarCurtn[2xSatrCurtn]| ShiningBrcr[ShiningBrcr] ----------------------------------- ATTACKS --------------------------------- 1. <'Bash'> - VS one chr - phd 2. Defense Up - on self - [increases DEF by +3 levels] 3. [Shatter Turbo Ether] - VS one chr - phd, reduces Turbo Ether stock by 1 4. [Destroy Phoenix Down] - VS one chr - phd, reduces Phoenix Down stock by 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY This is one tough battle we have at our hands, considering this tank has an enormous DEF stat. Jobs of choice are yet again white mage and two dark kinghts (or possibly samurai with Fingersnap ACTA). When the battle starts, have white mage apply Protect, then keep her at standby to apply Curaga if necessary. Meanwhile have both dark knights attack Heavy Sallet until its DEF becomes even higher thanks to its skill. If this becomes the case, consider following options: resort to one of many ways to darkness Heavy Sallet, then have dark knights start executing Darkness to inflict heavy damage on Heavy Sallet (do take care to heal them regularly!); have samurai perform Fingersnap to nullify DEF bonus boss has accumulated and will need to start from scratch; resort to using attack items from your inventory - damage they do is fixed and is not affected by target's statistics. Perhaps consider using magic as well... Ultimately, you could simply eject Heavy Sallet. Anyway, you can pretty much stop worrying as soon as you successfully darkness Heavy Sallet, as it will have extreme troubles connecting with 'bash' - in case it just might succeed, you will have protect in place to halve the damage. Seeing as it has no MATK at its disposal, this is a fairly easy boss. OSF is easier, but more annoying. For starters, it has lost its stupid Defense Up move, but instead gained attacks with which it can destroy your Turbo Ethers and Phoenix Downs. Bust it up with darkness NEGSE, then proceed wailing on it. As it has no immunity to stat breaks, knock yourself out - oh, and try to inflict slow on it too. Sallet's DEF stat may be high, but its MDEF stat sucks - so using MATK against it is not a bad idea at all. ***************************************************************************** ***************************************************************************** BOSS BATTLE - JUMBO CACTUAR & 2x CACTUAR - G0641 -------------------------- JUMBO CACTUAR STATISTICS ------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 22222 | 1111 | 0 | 10 | 0 | NTH | NTH | NTH | NTH | IMM | NTH 33333 | 1111 | 0 | 15 | 0 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- StaminaTonic[RabiteFoot]| StaminaTonic[3xStaminaTn]| none [none] Rabite'sFoot[RabiteFoot]| 2xStaminaTnc[5xStaminaTn]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. Hastega - on both Cactuars - induces haste 2. [Demi] - GRATT VS all chrs - gravity mgd 3. [Flare] - NATT VS all chrs - mgd 4. [Lv2 element magic] - VS all chrs - respective type of mgd 5. [Lv3 element magic] - VS all chrs - respective type of mgd 6. [Magic Up] - MAG power increases as this fiend's HP decreases for each 20% you shave off 7. [Magic Down] - MAG power decreases as this fiend's HP increases for each 20% it recovers ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- CACTUAR STATISTICS ---------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 2002 | 120 | 0 | 2 | 0 | NTH | NTH | NTH | WKN | IMM | NTH 7777 | 777 | 0 | 3 | 0 | NTH | NTH | NTH | WKN | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, %DMG, DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- none [none] | none [none] | none [none] none [none] | none [none] | none [none] ----------------------------------- ATTACKS --------------------------------- 1. <'Kick'> - VS one chr - phd 2. 1000 Needles - STATT VS one chr - std, inflicts 1000 damage 3. [Lv3 element magic] - VS one chr - respective type of mgd, will attack the girl that's been hit with proper Meridian before 4. [Maddening Meridian] - STATT VS one chr - 100 universal damage, induces berserk 5. [Blinding Meridian] - STATT VS one chr - 100 universal damage, induces darkness 6. [Quiet Meridian] - STATT VS one chr - 100 universal damage, induces silence 7. [Chilly Meridian] - STATT VS one chr - 100 universal damage, Blizzaga will be used next turn 8. [Burning Meridian] - STATT VS one chr - 100 universal damage, Firaga will be used next turn 9. [Drowning Meridian] - STATT VS one chr - 100 universal damage, Waterga will be used next turn 10. [Tingling Meridian] - STATT VS one chr - 100 universal damage, Thundaga will be used next turn 11. [3000-Needle Special] - STATT VS one chr - 3x 1000 universal damage 12. 'Escape' - run the heck away from battle ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY This is one of easiest boss battles I've had so far. Everything Jumbo will do is cast Hastega on his two little buddies and then do nothing. Even when his two buddies are in critical condition, Jumbo will happily do nothing. There's an easy way out anyway - bring three dark knights with you at full health. All three charge for Darkness and say bye bye to both Cactuars. Now it's only a matter of time before Jumbo falls as well... This will be the scenario if all cactus friends are in RGF. Things become more fun and interesting when either of cacti enter OSF. Let's discuss Jumbo first - it has gained abilities to cast lv2 and lv3 element magics, as well as Flare and Demi. To make things even more challenging, Jumbo's MATK become stronger lower its HP gets. Still, this isn't a problem. All you have to do is set up reflect and let Jumbo kill itself. Since it doesn't know Dispel, it'll continue to use MATK against itself (so to speak, hehe) and eventually travel to cactus land 6 feet under. And what about Cactuar's OSF? Funny one as well. It possesses a bunch of Meridians, all of which inflict 100 universal damage. Chilly, Tingling, Burning and Drowning Meridians announce usage of elemental magic in Cactuar's next turn, while Quiet, Blinding and Maddening Meridians take care of status fun for you. Cactuar also has new attack called 3000-Needle-Special, which allows it to deal 1000 damage three times in a row. OSF Cactuar will not escape from battle, and it will fight you until its miserable defeat, where you will gain all lucky 7-s effect (take a look at its HP - okay, kidding). Having high ACCU stat is important for your girls, should you wish to stand any chance to hit Cactuar. Using magic is a no-go, as it has Null Magic. If your PATK can't connect, use Darkness of dark knights or attack items from your inventory to teach it a lesson it won't soon forget. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EDWARD C. HAS SENT FOLLOWING STRATEGY: In its normal form, it doesn't do anything except cast Haste on its buddies. However, if it's oversouled, then it actually does something. It casts magic. Starting with the lv1 elemental spells, after a certain amount of damage, it ups its magic AND starts with the lv2 spells. After some more damage, it once again ups its magic and goes with the lv3 spells. According to the Brady Game's Guide, anfer it takes more damage, it responds with another Magic Up and Flare (although by that time, it had killed itself - I equipped 3 Star Bracers - Auto-Reflect AAB - and let it kill itself). I think it's actually EASIER in oversouled form, but that's just me. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ANGRA MAINYU & TAWRICH & ZARICH - G0642 --------------------------- ANGRA MAINYU STATISTICS ------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 333444 | 9999 | 5000 | 30 | 5000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DEF down, MDEF down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Ribbon | Megalixir | none Ribbon | Megalixir | none ----------------------------------- ATTACKS --------------------------------- 1. Perdition's Flame - FRATTP VS all chrs - fractional phd, up to 10 hits on one girl, each hit tears off 18,75% of MAX HP 2. Bio - VS all chrs - induces poison 3. Full-Life - on Left or Right Arm when KO-ed - target Arm recovers MAX HP 4. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP 5. Curaga - on Left or Right Arm - target Arm recovers fair amount of HP 6. Flare - NATT VS one chr - mgd 7. Dispel - VS one chr - shatters most POSSE 8. Osmose - VS all chrs - drains MP from all girls, which is added to Angra's 9. Unnatural Selection - VS all chrs - ejects girls after 60 secs in battle ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- ZARICH STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 5440 | 9999 | 0 | 0 | 0 | HLV | HLV | HLV | HLV | IMM | HLV ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down, MDEF down, , DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- none | none | none none | none | none ----------------------------------- ATTACKS --------------------------------- 1. Glimmer of Despair - VS all chrs - [decreases STR & MAG by -1 level, decreases DEF & MDEF by -2 levels] & damages MP of all girls, arc attack 2. Lv3 element magic - VS one chr - respective type of mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- TAWRICH STATISTICS ---------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 5440 | 9999 | 0 | 0 | 0 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down, MDEF down, , DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- none | none | none none | none | none ----------------------------------- ATTACKS --------------------------------- 1. 'Punch' - VS one chr - phd 2. Bloody Breath - NATT VS all chrs - mgd, induces confusion, silence, darkness & poison ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Arguably one of hardest bosses in the game, but fortunately I'm here to uncover the beef behind this sucker and bring you the non-failing strat for asskicking its behind back where it came from. For starters I've fought this guy once during excavation tour - HP I took off during this encountere were deducted from boss' total HP when I engaged in mortal battle in CH5. So it would be advisable that you try fighting the guy multiple times in CH1, 2 or 3 to chip off as much HP as you can. Plus you can use the opportunities to steal Megalixirs from it. Let's discuss preparations a bit - as usual, job of choice is dark knight, which seems to be perfect for this boss. Angra uses only one PATK, therefore DEF isn't highest on priority list. Yes, yes, there is one other PATK Angra can use, but it is based on MAX HP, so no matter your DEF, damage done is fixed. But there are a lot of MATK at Angra's disposal, so you should strive to increase MDEF. Personally I always use girls as dark knights and their Darkness ACTA which hits everything on battlefield regardless of target's EVA and inflicts special type damage, which isn't affected by shell or protect. And considering one arm is immune to PATK and other to MATK, Darkness has another plus. I'm letting you know all this for one reason - consider building up STR as well - higher STR means more damage. There are also some statuses you have to be prepared for - poison, silence and darkness. Dark knight already has Poisonproof PASA, so one status is off the list... what about other two? I consider them minor annoyance (I advise using Darkness thru whole battle) - there have been two chances so far for you to get Ribbon (when descending into Bevelle dungeon for the first time and during dancing minigame aboard Celsius). If you didn't bother with them, all is not lost. Spare 30000 gil and go buy 3x Beaded Brooch, acc which protects against darkness and silence. There, we've taken care of status protection and what to prioritize into. When checking boss' elemental info, not much is new - like most bosses it's immune to gravity damage, and left arm halves all other elements. As for status info, don't bother - inflicting Power and Magic Break on Angra is useless. Main part has only one PATK, which is gravity based (Power Break not needed), while only MATK where Magic Break can be considered is Flare and there's like 14% chance of it being used. Don't bother, I say. Party for battle then? Alchemist (with Mega-Potion ability learned!) and two dark knights. If alchemist is unavailable to you, then white mage (with Shell, Protect and Curaga abilities learned) and two dark knights. As for acc equipped, have something that boosts MDEF and STR. For items have a truckload of Mega-Potions, Elixirs and possibly Megalixirs. Battle commences, but the starting stages aren't easy. Immediately when your alchemist or white mage get a turn, have alchemist Mix Potion + Lunar / Light / Star Curtain. Doing so will apply shell and protect for first two, as well as reflect for last option. If you're having white mage, apply Protect first! Angra's first move will be its PATK, which hits random targets 10 times, each hit ripping off 18,75% target's MAX HP (even more, if chain occurs). Left arm begins the battle by casting Glimmer of Despair, which reduces four core stats as well as rob girls of some valuable MP. Here's another piece of info I was able to conclude - right arm uses Bloody Breath on each 8th turn it gets, while left arm uses Glimmer of Despair each seventh turn. If either arm is KO-ed and then revived, amount of turns needed before arm's special attack is executed decreases, but never later than right arm's 8th and left arm's 7th turn. There's no sure way of knowing when Angra itself will use its big ass attack. Now that you've survived initial bombing, have alchemist produce Mega-Potion - from now and ever all alchemist does is making Mega-Potions or in case that shell & co. wear off, to reapply them. If white mage is in your party, have her heal the bunch with Curaga (increase MAG as high as you possibly can) - be wary of statuses wearing off! Reapply them as soon as you can. Dark knights use Darkness and Darkness only - don't worry about their HP, it will get restored on a reguar basis. If you take a look at various attacks boss has, it doesn't appear to be dangerous too much, does it? Its strength lies in speed and variety of moves. Each time boss has a turn, you have 56% chances for boss using non-damaging attack. You can increase that percentage even higher by fluently using Darkness and taking care not to run out of HP. Boss will be so busy reviving dead arms, that he may forget about us. I suggest to be careful of Flare, which is the only moderate damage spell Angra has to offer. Dispel boss packs is used even less - nevertheless, be on the lookout for it. Short recap of this lengthy paragraph: Party to use are two dark knights and alchemist (or white mage). At start of battle apply protect ASAP, then dark knights keep using Darkness only, whilst third girl takes care to heal on regular basis and reapply helpful statuses once they wear off... *puts a hole between Angra's eyes* One dead optional boss, coming right up! The easiest way of winning this battle is to drain Angra's MP. Use Soul or Mana Springs, gunner's Target MP, samurai's Magicide, thief's Pilfer MP or gun mage's Absorb. Once Angra is out of MP, all it can do is a weak Osmose attack. Knock out both Tawrich and Zarich as well. Now all you need to do is drain Angra's MP every once in a while (that is, if its Osmose actually drains some of girls' MP), while the remainder of YRP team keeps chipping off Angra's HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FRANK D. & CHRIS A. HAVE SENT FOLLOWING STRATEGY: After battle is initiated, first make sure you survive Perdition's Flame (Sentinel by warrior will do nicely). Then it's just a matter of damaging Angra's MP until it's all gone. Gunner's Target MP, samurai's Magicide or Soul Springs, as well as gun mage's Absorb will work wonderfully. Once Angra is out, you'll see it cast Osmose. To make sure it doesn't gain enough MP back, perform Target MP or Magicide on YOUR girls, until they have 5 or less MP left, at which point Osmose won't be very functional. Make sure that you knock out Tawrich and Zarich as well!. Now it's just a matter of time and patience it is required to put a rest to Angra once and for all. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ANYTHING EATER - G0643 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 11600 | 310 | 3400 | 1 | 1500 | NTH | NTH | NTH | NTH | IMM | NTH 36980 | 310 | 4800 | 2 | 1800 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC, %DMG, * DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Power Gloves[PowerGloves]| Mega-Potion[Mega-Potion]| White Lore [KaiserKnckl] Power Gloves[PowerGloves]| 2xMega-Potn[Elixir] | White Lore [KaiserKnckl] ------------------------------ ADDITIONAL NOTES ----------------------------- If Anything Eater oversouls, it loses Auto-Reflect properties. ----------------------------------- ATTACKS --------------------------------- 1. - VS one chr - respective type of mgd 2. 'Smack' - VS one chr - phd, induces KO 3. Flare - NATT VS one chr - mgd 4. Osmose - VS all chrs - MP stolen is added to Eater's MP 5. [Me no like dressphere!] - charge up move for [Tired of...] - will attack girls wearing that DSP four times 6. [Tired of that dressphere!] - will focus any further attacks on picked DSP 7. [Dispel] - VS all chrs - shatters most POSSE ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY A boss with innate reflect? If you've already had experience with such guys, then you know the drill - it'll cast magic on itself to have it bounce onto your girls. Prior to battle equip stuff that guards or absorbs elemental damage, as boss relies heavily on magic. Also have dark knights with Deathproof PASA learned, for Eater's 'smack' carries KO. Or equip Angel Earrings. Since it has such small amount of MP, steal it - Mana Spring, Steal MP etc. Just about anything will do. Do note that boss will use Osmose to regain lost MP, but just drain it back again - and so we enter the endless cycle. Boss' Flare is especially strong and getting KO-ed cos of it won't come as surprise. Anyway, make sure you're protected against KO and that you can absorb as many elements as possible and this fight is as good as won. OSF Eater is similar to its Chocobo buddy an many ways. OSF battle is IMO even easier than 'regular' battle. Eater will start the battle by making a move called 'Me no like dressphere!' - afterwards it will launch four PATK against the girl wearing chosen DSP. After those four attacks it may switch back to flurry of MATK (set up reflect to have spells bounce back at Eater) or decide to continue being tired of certain DSP. Don't forget that protect can be helpful here as well. Reducing boss' MAG stat will be useful in reducing damage it does with its MATK. I suggest having Star Bracers equipped to have Auto-Reflect on yourself - that way Eater will waste many turns trying to cast Dispel which won't work. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ARANEA - G0644 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 18280 | 178 | 4000 | 1 | 800 | NTH | NTH | NTH | NTH | IMM | NTH 33394 | 178 | 7500 | 2 | 2500 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- StaminaTonic[2xStaminaTn]| Turbo Ether[2xTurboEthr]| Black Lore [Sword Tome] MythrilBngle[CrystalBngl]| KinesisBdge[2xKinesisBd]| Sword Tome [Sword Tome] ----------------------------------- ATTACKS --------------------------------- 1. <'Double swipe'> - VS one chr - phd, 2 hits 2. <'Chew'> - VS one chr - std 3. Gooey End - STATT VS all chrs - around 150 universal dmg, induces poison, stop and [decreases STR & MAG by -1 level], arc attack 4. [Lv3 element magic] - VS all chrs - respective type of mgd 5. [10000-Gil-Smoosher] - VS one chr - phd, total gil is reduced by 10000 6. [Tempus Laxit] - VS all chrs - phd, induces stop, arc attack 7. [Dual Catalyst] - on self - the longer the battle, the higher the STR&MAG ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY A replica of earlier bosses, huh? It has an attack pattern as well. Prior to battle change all your girls into two thieves (make sure they have Stopproof PASA learned) and white mage. Also equip acc that guard against poison. Or if you're in love with dark knight - she has Poisonproof PASA, so you'll need acc that guard against stop. If you can guard against these two statuses, battle is as good as won. White mage is there only for beginning point of battle, where she will apply protect and shell, and then change back into either thief or dark knight. Attack pattern of boss is: 'double swipe' or 'chew' for four turns, with Gooey End (500 damage to all) always being used on every 5th turn - latter inflicts some magic damage in addition to inducing poison and stop. Please note that damage done by 'chew' (1000 damage to one) cannot be reduced. Count number of turns boss has used - before each of boss' 5th turn make sure you're not creepingly low when it comes to HP - heal in time! Got stopped and poisoned anyway? There's not much you can do until stop wears off - when you have a chance, heal your girls first, then worry about poison. You're advised to waste the boss quickly, for each time you see 'burst', your STR and MAG are reduced by -1 level - difference in damage inflicted shows greatly, believe me. Throw a look at boss status properties - no eject immunity tells you what? Fastest way possible to kill the boss! If you feel lucky, try thief's Steal Will ACTA - it works, but probability of connecting is low. Strategic briefing over! OSF Aranea is a funny fiend to toy around with. Battle begins by Aranea using Dual Catalyst on itself, and then releasing Tempus Laxit. All girls will suffer phd and be put under stop status. Have Dragonfly Orbs or Kinesis Badges to be immune (thief DSP helps too). If girls are affected, nothing you can do about it - just wait fot stop to wear off. Don't take too long in nailing Aranea or both its STR and MAG (thanks to Power Catalyst) will grow at steady rate. It's 'chew' attack inflicts huge damage, which cannot be reduced, but applying protect to reduce 'double swipe' damage is a good idea. Aranea also has access to lv3 element magic, which can be bounced back by applying reflect (don't worry, it won't get dispeled, as Aranea is too stupid to have been granted Dispel). For the end Aranea also has an ability with which it'll reduce your gil stock by 10000 gil - wave those smooshing gil sayonara. No big deal, though - if lady luck is with you, CONGRATS! Aranea out of your way and you'll gain back more gil you spent. ***************************************************************************** ***************************************************************************** BOSS BATTLE - BLACK ELEMENTAL - G0645 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 9999 | 2380 | 770 | 1 | 380 | NTH | NTH | NTH | NTH | IMM | NTH 10998 | 2380 | 1200 | 2 | 1200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, [MAG down], DOOM, DELEF, ACTIC, %DMG, * DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Mana Tonic [2xManaTonic]| Ether [Ether] | Arcane Lore[Arcane Lore] Tetra Gloves[Tetra Guard]| Rune Bracer[2xRuneBracr]| Arcane Lore[Arcane Lore] ------------------------------ ADDITIONAL NOTES ----------------------------- When oversouled, it loses Auto-Reflect. ----------------------------------- ATTACKS --------------------------------- 1. Berserk - VS one chr - induces berserk 2. Flare - NATT VS one chr - mgd 3. - NATT VS all chrs - mgd 4. Magic Up - on itself - increases [MAG by +2 levels] 5. Absorb - VS one chr - HP&MP stolen are added to Black's HP&MP 6. [Full-Cure] - on self - recovers up to 9999 HP, and lifts any NEGSE that have been induced 7. [Regen] - on self - induces regen 8. [Lv3 element magic] - VS all chrs - respective type of mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Hah, this guy is so easy it could cry. Of course, if you use one of these cheesy ways to defeat it. - gunner + Tableturner = high damage (use two or three times to defeat it) - samurai + Spare Change + Invincible + millions of gil = up to 99999 damage - lady luck + Bribe + 60000 gil = victory - lady luck + 777 on Random Reels = victory - berserker's Eject, trainer's Carrier Flurry or Kogoro Strike, thief's Steal Will = eject effect (of course, if it connects) - draining all of its MP (three Soul Springs will do it, or two if you use mastered alchemist) - dark knight with 5000+ MAX HP + Charon = 9999 damage That is for RGF - but what about OSF? I consider it easier. No Flare, Berserk, Magic Up and Absorb - instead you'll see lv3 element magic, Full-Cure, Regen and Ultima (of course). Set yourself up for the battle by casting Reflect on both your girls and Element. Doing so ensures you'll be getting Full-Cures and Regens Element would otherwise cast on itself. Also no worries - Element's AI isn't advanced enough to distinguish from who's under reflect - it'll always cast element magic on you and damage itself with it. But there's still fear from Ultima, its most powerful MATK. Having high MDEF and shell may just be enough to survive it - otherwise Magical Masque from songstress ensures no damage taken. Let me address some of common misconceptions players are having. - Ultima cannot be reflected, never has been, never will be - Flare can be reflected, as well as Berserk - fortunately Black Elemental is stupid enough to cast offensive magics on your girls instead of being smart and reflect it off itself (as it has innate Auto-Reflect ability) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZACHARY T. HAS SENT FOLLOWING STRATEGY: Well, this boss is one of the easiest bosses in the game if you know what to do. Almost as easy as Jumbo Cactuar. When I got to him I hadn't read any FAQ, I just decided to fight him. I expected he'd have lots of HP, and that it would be a long battle. You can imagine my surprise when I hit him 3 or 4 times with various breaks and then ONE TIME with mascot's Hurt ability and he went down immediately. And moreover he was oversouled! As for his elemental attacks, these are simple to counter. Mascot already has Auto-Shell, and as icing on the cake you can give one of your girls a Force of Nature acc so that he'll give you HP. In the end I ended up with more HP than I started with because he kept giving me free HP every time he'd hit me. The whole battle lasted 3 rounds. ***************************************************************************** ***************************************************************************** BOSS BATTLE - CONCHERER - G0646 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 343280 | 170 | 6000 | 1 | 1200 | NTH | NTH | NTH | NTH | IMM | NTH 360444 | 170 | 9000 | 2 | 3000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, , DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Blessed Gem [CrystalGlvs]| Elixir [Elixir] | White Lore [BushidoTome] CrystalGlves[CrystalGlvs]| 2x Elixir [2x Elixir] | BushidoTome[BushidoTome] ----------------------------------- ATTACKS --------------------------------- 1. <'Lick'> - VS one chr - phd 2. Gunk - VS one chr - drains all of girl's MP, induces poison 3. Megaton Press - VS one chr - enormous phd 4. [Slurp] - VS one chr - mgd, induces itchy 5. [Demi] - GRATT VS all chrs - gravity mgd 6. [Radular Grudge] - VS one chr - phd, induces confusion, silence, darkness and poison 7. [Thundaga] - LATT VS one chr/all chrs - light mgd 8. [Flare] - NATT VS one chr/all chrs - mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY You may have seen its cousin Shell Shocker? It roams the areas of Moonflow and you've prolly kicked its ass so hard it kissed the moons, yes? Well, be prepared for same to happen to you, for this is *the* defensive sucker of the game (if I don't count Mr T.). Big DEF and MDEF, and to top it off it also has Auto-Wall properties. Tough cookie indeed. Take note that boss can only attack one girl at a time, meaning that unless you really screw up, you'll always have two girls to be able to act at any given time. For this battle you'll want to have your girls to have high STR in order to penetrate Conch's high defenses. Forget about DEF stat, it isn't needed - Megaton Press does up to 99999 damage on single girl anyway, so why bother? Equipping Rabite's Foot is also an option to consider - girls will inflict critical damage, and have pretty good chances at evading Conch's 'lick' attack. Press will hit regardless of stats, so just take the punishment and use Phoenix Down afterwards to revive fallen girl. All that's left is Gunk - what it does is drain all MP of girl that has been hit as well as adding poison - but a swift Antidote will fix the situation before any serious harm can be done. Still it may take you a lot of time to bust it up. Yet another OSF battle, which is easier IMO in this form. Conch loses Megaton Press and Gunk, and instead gains four new MATK, and another form of PATK (which is used very rarely). Conch usually begins the battle by using Slurp on one of the girls - beside taking mgd it inflicts itchy, but a quick spherechange is all that's needed. Still, if you don't wanna bother, use Remedy or Holy Water. Set up reflect to have Thundaga and Flare (which is also capable of hitting all three girls at once!) bounce back to Conch and damage it instead. Demi's damage can be shrugged off easily by having Gravity Eater (Downtrodder GG). As for RGF, have high STR for OSF as well. Inflicting phd is far more efficient than charging up for MATK - anyway, Conch will take care of damaging itself with mgd, remember? Conch's Thundaga and Flare will hit single girl from start, but will be used against whole team when Conch gets quite low on HP. At this time Conch gains access to Radular Grudge, quite dangerous move - girl hit becomes confused, silenced, darknessed and poisoned (Rikku uses Dark Matter on them girls - nooooo!). Do be aware of this danger and react accordingly before it becomes too late. When OSF Conch is finally KO-ed, there'll be an animation where its shell becomes destroyed, and then Conch itself pyreflies its way into better existence. Worth the effort? You be the judge. You still have problems cracking its hide? Then you may want to consider following cheesy options. - gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage - samurai + Spare Change + Invincible + millions of gil = up to 99999 damage - lady luck + Bribe + 2000000 gil = victory - lady luck + 777 on Random Reels = victory ***************************************************************************** ***************************************************************************** BOSS BATTLE - CHAC - G0647 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 437850 | 820 | 2200 | 1 | 750 | NTH | WKN | ABS | NTH | IMM | NTH 459743 | 820 | 950 | 2 | 2200 | NTH | WKN | ABS | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Shining Gem [Shining Gem]| Ether [Ether] | Supreme Gem[Supreme Gem] Pixie Dust [CrystalBall]| 2x Ether [2x Ether] | Supreme Gem[Supreme Gem] ----------------------------------- ATTACKS --------------------------------- 1. <'Bash'> - VS one chr - phd, induces poison (OSF) 2. - VS one chr - induces petrify regardless of protection 3. Heaven's Cataract - NATT VS all chrs - enormous mgd, reduces [DEF, MDEF, ACCU, EVA & LUCK by -10 level], arc attack 4. [Hunter's Gaze] - VS one chr - girl targeted will be attacked next turn 5. [Destroy Soft] - VS one chr - phd, reduces Soft stock by 1 6. [MP Break] - VS one chr - causes MP damage 7. [Destroy Remedy] - VS one chr - phd, reduces Remedy stock by 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Anyone remember her? I dunno what Square is thinking, but they seem to want to make hot babes to be conquered as hard as possible. Chac is no exception - unless you know what you're doing, you'll be sent to Farplane faster than you can say 'Heaven's Cat'. First and most obvious toughie players have is Stony Glare. It will petrify your girl regardless of what she's wearing. Take note of that, REGARDLESS! So you'll need to have Softs and Remedies handy - counteract immediately, before Chac moves in with 'bash', which will shatter petrified girl. While I'm mentioning 'bash' - Chac possesses high STR stat, so you better have high DEF and Auto-Protect whipped up. And then there's Heaven's Cataract, a sweet attack which really messes you up - aside from dealing big mgd it also lowers 5 attributes by -10 (TEN!) levels. Geez, thanks a lot, how can I survive that? MDEF of 255 and shell reduce the damage from Heaven's Cat to around 1000 damage. Okay, jokes aside, here's the strategy I've pulled together after considering my fighting options. Optimum party is three samurai girls with Dismissal ACTA learned, Ray of Hope GG, Bushido Tome acc and Rabite's Foot acc. What good will this do? For one, Chac's 'bash' will MISS if girl's LUCK stat is high, which is ensured by equipping Ray of Hope GG and Rabite's Foot. And, unlike most other bosses, Chac *isn't* immune to delay effect and action-cancel. Prior to battle turn battle speed in Config menu to medium or slow. So what do you do? Simply enter the battle with three howling samurais and start launching Dismissal on Chac's ass. Thanks to Bushido Tome acc charge time for Dismissal is cut by 40% and you could simply tape down X button and go watch TV or something. It helps if girls are in critical HP with SOS Critical PASA mastered - twice the damage, twice the fun. Of course, there are two slight things that might go wrong. One is that you might run out of MP for casting Dismissal, in which case you'll need to have that girl use Ether or Turbo Ether on herself. And in rare occassion where Chac's 'bash' might connect, to revive fallen girl as soon as you can. Additional hot party to consider is three warriors with Delay Buster ACTA learned, Ray of Hope GG, Sword Tome acc and Rabite's Foot acc. What good will this do? For one, Chac's 'bash' will MISS if girl's LUCK stat is high, which is ensured by equipping Ray of Hope GG and Rabite's Foot. And, unlike most other bosses, Chac *isn't* immune to delay effect and action-cancel. Enter the battle and start using Delay Busters VS Chac - unless her first attack is 'bash', she will never get her attack off cos you'll keep delaying it forever and ever. OSF battle for a change of pace, you say? While this battle is considered easier by some (Chac doesn't use Heaven's Cat), but still Chac will make sure to keep you on your toes. Her Stony Glare still petrifies regardless of protection, and she has the ability to shatter your Softs and Remedies, as well as cause MP damage and poison with her regular PATK. Hunter's Gaze is nothing to be feared of, as it merely denotes that girl targeted will be attacked next turn. Even in OSF, Chac has retained her weakness to delay and action-cancel attacks, which is once again one of highly recommended ways of taking her out. With a bang. Take care of lifting petrification status promptly and you'll have no problems beating her. You still have problems spanking Chac? Then you may want to try these cheesy options. - gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage - samurai + Spare Change + Invincible + millions of gil = up to 99999 damage - lady luck + Bribe + 2000000 gil = victory - lady luck + 777 on Random Reels = victory - berserker's Eject, trainer's Carrier Flurry or Kogoro Strike, thief's Steal Will = eject effect (of course, if it connects) - if Chac is oversouled, she won't be using Heaven's Cat - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AMY HAS SENT FOLLOWING STRATEGY: If you have all the girls as thieves, all you have to do is as soon as one hits, command the next to attack. This keeps a continuous rhythm in which she sustains a stream of hits, and each time you hit her it interrupts whatever action it is that she was about to attack you with, so she doesn't even get a chance to attack you. At first you don't do much damage, but since she never gets to attack, your chain attacks are soon doing x99 damage, so it's really not that long of a battle. I don't know if it makes a difference, but all my girls were at level 99, and had mastered all the thief skills. I had equipped them with GG that raised their defenses and Crystal Gloves. Don't bother stealing from her, as that allows her to get a hit in and could doom your entire attempt. She only has Ether anyway. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GENE O. HAS SENT FOLLOWING STRATEGY: Oversoul her by going to Mushroom Rock Road, then down towards the Den of Woe, around the first underpass at the valley's bottom you should start running into Gucumatzes, kill enough of them to get one to oversoul then flee rather than kill it. From then on, any Basilisk type fiend you encounter, including Chac, will be oversouled until you kill it. Oversouled she still has a powerful physical attack and about 450000 HP but doesn't use the Heaven attack. So it's a decent tradeoff. Now, she'll use her Stony Gaze very often, and it'll petrify one of the girls regardless of her equipment/abilities (i.e. Stoneproof and Ribbons don't help - I checked). Immediately use a Soft on the girl, 'cause her next attack is a physical. After a number of unsuccessful tries I wound up coming in with 3 warriors (speed, reasonable DEF and STR - dark knights are too slow, even with Speed Bracers on) and keeping one of the girls on standby each round to use recovery items. Which is a pretty viable strategy - but there's one even better. I hit upon this by accident. Basically this happens to be one of the very few bosses who can effectively be stun-locked - if you time your physical attacks to hit her every 2-3 seconds, she'll never pull off a move (too busy going ouch). I got this to work with 3 warriors, 2 of which were in Auto-Haste (could probably work with other classes like berserker or samurai - not dark knights though). Basically rather than key in a move the moment a girl's action bar lights up, I wound up counting off '1-2-X-1-2-X-1-2-X-...'; kinda like the Cactuar mini-game, in a way. Once you find the rhythm (and stick to it), you can take off all or most of her HP without having to heal/use Soft once. It does get a bit boring though after a while...since you'll have to do this for many many rounds. ***************************************************************************** ***************************************************************************** BOSS BATTLE - PARAGON - G0648 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 200000 | 9999 | 9000 | 1 | 3000 | NTH | NTH | NTH | NTH | IMM | NTH 210000 | 9999 | 13000 | 2 | 8000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Supreme Gem [Dark Matter]| Supreme Gem[Supreme Gem]| Dark Matter[Dark Matter] Dark Matter [2xDarkMattr]| 2xSupremeGm[2xSupremeGm]| Dark Matter[Dark Matter] ----------------------------------- ATTACKS --------------------------------- 1. <'Punch'> - VS one chr - phd, induce itchy, poison, confusion, may drain HP and add it to Paragon's (status infliction possible only in RGF) 2. Genesis - NATT VS all chrs - mgd, removes temporary POSSE 3. - STATT VS all chrs - std, depends on MDEF 4. [Lv3 element magic] - VS all chrs - respective type of mgd 5. [Dispel] - VS all chrs - shatters most POSSE 6. [Osmose] - VS one chr - amount of MP stolen is added to Paragon's MP gauge 7. [Holy] - HATT VS one chr - holy mgd, 8 hits 8. [Ultima] - NATT VS all chrs - mgd 9. [Demi] - GRATT VS all chrs - gravity mgd 10. [Judgment] - NATT VS one chr - mgd 11. [Final Impact] - STATT VS all chrs - std, up to 10 hits on one girl, each hit tears off 12,5% MAX HP & 12,5% MAX MP 12. ['Copycat move'] - Paragon responds to following attacks by using the move you used against it unless specified otherwise - any black magic; uses Demi as counter to any white magic except Holy and Dispel; all Arcanas except Black Sky; Supernova and MP Absorb ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Maybe it's just me, but it seems to me that Paragon and Mr T. combo has been souped up way too much to be taken on with regular attacks. Not counting Paragon, who's class of its own, Mr T. packs 255 stats in STR, MAG, DEF and MDEF. Hell, my dark knight with 255 STR and 241 LUCK hit Mr T. for measly 500 damage. I suggest meeting following requirements before taking on Paragon. - Make sure you oversoul Paragon! This is important! Look why - regular Paragon is able to connect with all of his physical attacks. If Paragon is oversouled, his physical attacks will MISS. Which is funny, since its ACC is higher in oversoul state. Anyway, causing it to oversoul should be quite easy. Just fight Omega Weapon on Farplane and kill ten of them before one oversouls. Now run away and Paragon is all set for oversouling. - Girls all Lv99. - Party was two dark knights with Darkness and mastered alchemist. - Garment Grid Valiant Lustre (in right slot insert Berserker, in top slot Warrior, in left slot Dark Knight, in bottom slot Alchemist - you'll see why later). - Dark knights were equipped with Defense Bracer (or Shining Bracer) and Rabite's Foot (rare drop from Jumbo Cactuar). Why? Once you drain Mr T.'s MP, all that he has left are physical attacks - three of them hit targets regardless of EVA and LUCK. Mr T. has three other punching attacks - one drains MP, one induces stop and one poisons. This is where Rabite's Foot comes in - it helps you AVOID all of latter three attacks I mentioned. - Alchemist was equipped with Adamantite and Rabite's Foot. - Items I've used were: Soul Spring (Bribe Wight or Lich), Stamina Tonic, 99 Mega-Potions and 99 Megalixirs (Bribe Earth Worm) after being struck with Meteor Now that you're set, go to Config and change ATB speed to medium or slow, and Spherechange to 'short'. Engage! This battle will be played by a bit of real-life luck. If Paragon manages to pull off Big Bang, reset and reload. Your objective is to defeat Paragon before it uses Big Bang - even at maximum MDEF this attack causes around 25000 damage. As battle starts, have one girl toss Star Curtain. Now pay attention. Paragon doesn't attack at all as battle starts, but will counter any physical attacks when attacked. MAKE SURE ALL THREE GIRLS ATTACK AT THE SAME TIME! Doing so will give you chain effect, increasing the damage for second and third hit. DO NOT ATTACK PARAGON WHILE IT'S IN THE ATTACK MOTION, as chain effects aren't registered. After reducing Paragon's HP by 75%, it'll Dispel reflect you have on - now be careful! Immediately toss Star Curtain again to force it to cast Dispel again - other two girls always keep attacking! Paragon will either Dispel your reflect or cast one of Lv3 element magics for about four or five of its turns, and will then release either Genesis or Final Impact. If Genesis was used, too bad. Retry. If Final Impact was used, all is not lost yet. Chances are high all girls are still operational - use Megalixir FIRST, while other two girls keep attacking. If Paragon falls now, Megalixir is still used at end of battle thanks to a funny glitch. You still have problems nailing Paragon? Then you may want to try these cheesy options. - gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage - samurai + Spare Change + Invincible + millions of gil = up to 99999 damage - lady luck + Bribe + 1000000 gil = victory - lady luck + 777 on Random Reels = victory - if Paragon is oversouled, and your LUCK is so-so, most of its physicals won't connect Did you know that after wasting Mr T., which comes immediately after Paragon, you can fight the latter as much as you want? Simply revisit floor 100, and approach the Tonberry in the back and examine it. Paragon will now fight you. Here's some more tips and tricks you can use against it: - if you're fighting regular Paragon, *never* use any attacks on it which cannot be reduced by shell or protect - some example are Darkness, Absorb or 1000 Needles; if you do that anyway, it will counter by launching Big Bang - RGF Paragon doesn't have much of a variety of attacks as it does were you to duel it in OSF - nonetheless, you shouldn't underestimate it; Genesis will annoy you by removing temporary POSSE you've set up, while its 'punch' takes care of the suspension... will it be poison, itchy or confusion status? Better yet, will Paragon drain girls' HP and add it to own HP? You better hope latter doesn't happen, in which case it may recover up to 9999 HP - having DEF and MDEF near the peak is almost a must in this duel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LATINO LOVE HAS SENT FOLLOWING STRATEGY: - all girls at LV99 or higher - mastered Mascot DSP - All SDSP with all BHL and preferably all BDL (I only needed Rikku's) - items like Mega-Potions, X-Potions, Elixirs... - Unerring Path GG, to get the SDSP quickly - 3x Crystal Bangle acc Equip Crystal Bangles on all 3 girls to double your max HP. As for second slot, equip sth that helps her Str or Def. Then add Unerring Path GG with mascot and dark knight DSP. First, activate Yuna's SDSP and use the ability Great Whirl as much times as you can before Paragon destroys you, it does a little over 40000 damage each time you use it, once it destroys Yuna's SDSP, revive her ASAP at full HP (Phoenix Down + X-Potion), then activate Rikku's SDSP and use Vajra again as much times as you can before it destroys you, it does around 27000 damage each time. Afterwards revive Rikku ASAP at full HP and just keep on activating Yuna's SDSP and using Great Whirl. If you end up getting wiped out the 2nd or 3rd time you use Yuna's SDSP just keep on being persistant and you'll get it in as much times as you want and defeat Paragon. You shouldn't worry about its physical attacks, they'll only do about 2000-4000 damage on your mascot and Genesis will hopefully not wipe you out but take about maybe 7000 on your mascot and almost kill your dark knight if you are trying to activate your SDSP, just use Megalixir to get back to normal. ***************************************************************************** ***************************************************************************** BOSS BATTLE - TREMA - G0649 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 999999 | 999 | 10000 | 50 | 10000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Dark Matter, Iron Duke | Ether | none 2x Dark Matter, Iron Duke| Turbo Ether | none ----------------------------------- ATTACKS --------------------------------- 1. Dying Star - followed by 2. and 3. - 3 hits on one girl, phd 2. Falling Leaf - preceeded by 1., followed by 3. - 3 hits on one girl, phd 3. Thundering Wave - preceeded by 1. and 2. - 3 hits on one girl, phd 4. Waning Moon - VS one chr - 3 hits on one girl, drains MP 5. Beguiling Mire - VS one chr - phd, induces stop 6. Choking Mist - VS one chr - phd, induces poison 7. Demi - GRATT VS all chrs - gravity mgd 8. Flare - NATT VS one chr - mgd 9. Ultima - NATT VS all chrs - mgd 10. Meteor - FRATTP VS all chrs - fractional phd, up to 10 hits on one girl, each hit tears off 12,5% MAX HP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Start of battle is important. As soon as first girl is up, spherechange from berserker to warrior. Thanks to 'short' setting for spherechange we set up in Config, Mr T. is not able to attack during these scenes - BUT YOU CAN SELECT SPHERECHANGES FOR OTHER TWO GIRLS DURING THIS TIME, ADDING +40 TO DEF STAT. After warrior spherechange to dark knight for all three girls, and finally have the girl with Adamantite on change into alchemist. Now one dark knight uses Stamina Tonic, other dark knight uses Megalixir and alchemist uses Soul Spring on Mr T. Woosh - all his MP are gone. No more Demi, Flare and Ultima (Ultima becomes available to Mr T. after he loses 75% of HP, but he'll cast it only once). Now it's just the matter of dark knights using Darkness (it will take off about 5000 HP of Mr T.'s health) and alchemist tossing Mega-Potions or Megalixirs, whatever is needed more. For all it's worth, you can simply tape down X button and go watch a movie. As far as Mr T.'s physicals go, he will always chain Dying Star, Falling Leaf and Thundering Wave together. He may use all three attacks against same girl, or use first part of the chain against Yuna, second against Paine and third against Rikku. As I advised before, high LUCK you have cos of Rabite's Foot will keep Moon, Mire and Mist at bay. Last worry you prolly have is Mr T.'s Meteor? Well, I'm here to tell you *exactly* when to expect it to strike! It will be used twice throughout the battle - first time after Mr T. loses 50% HP, and second time after Mr T. loses 75% of HP. Meteor is PHYSICAL ATTACK, and damage it does can be reduced with Protect, which is already set in place with Defense Bracer - what's more, it can be reduced to laughable 1 HP per hit by warrior's Sentinel. To make sure you're not wiped out, ALWAYS KEEP GIRLS' HP ABOVE 75%, which shouldn't be a problem with your alchemist. What is bad about my strategy is that it takes a long time - battle lasted around 30 minutes using these setup. The good part is that you don't need to ever worry about dying. Following attacks are very recommended to be used against Trema: gunner's Tableturner or Cheap Shot, samurai's Sparkler or Fireworks, gun mage's Annihilator or Mortar, mascot's Cactling Gun or Moogle Beam - all of these attacks ignore DEF or MDEF, or deal higher damage to enemies with big DEF. ***************************************************************************** ***************************************************************************** BOSS BATTLE - SHIVA - G0650 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 14800 | 9999 | 8000 | 15 | 2000 | WKN | ABS | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Crystal Gloves | Snow Ring | none Regal Crown | Snow Ring | none ----------------------------------- ATTACKS --------------------------------- 1. 'Kick' - VS one chr - phd 2. Heavenly Strike - STATT VS one chr - fractional std, induces stop, tears off 50% of current HP and 50% of current MP 3. Diamond Dust - NATT VS all chrs - mgd 4. Blizzaga - IATT VS one chr - ice mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Dark S. will be the toughest of dark bastards you've fought so far. Her Heavenly Strike poses major threat - halving both target's HP/MP as well as inducing stop you're gonna have serious problems in handling her. Kick does about 400 damage to one and Blizzaga 500 damage to one as well, while Diamond Dust will strike all for 1000 damage (this is not ice based attack!; Diamond Dust inflicts non-elemental mgd). Bring Stopproof acc with you in the battle, or change into thieves (thief has Stopproof PASA). Otherwise white mage with two dark knights is recommended party. Start by white mage applying shell, then casting Curaga - screw shell's disadvantage of halving healing effects or switch to Mega-Potions then. Don't forget to remove stop or you'll be sorry! Dark knights will prolly have problems hitting Dark S., so you may consider using Darkness instead. Another option that might seem favorable is breaking Dark S. in STR and MAG to decrease the damage she's doing with Diamond Dust and Blizzaga, as well as her 'kick'. Keep at it and soon Dark S. will fall too. I'm sure Dark S. doesn't have any fixed attack pattern, so you will have to rely on your instincts for this one. ***************************************************************************** ***************************************************************************** BOSS BATTLE - MAGUS SISTERS - G0651 ----------------------------- DARK SA. STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 10330 | 9999 | 3000 | 8 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Pixie Dust | Potpourri | none Crystal Gloves | Potpourri | none ----------------------------------- ATTACKS --------------------------------- 1. Razzia - NATT VS one chr - mgd 2. 'Strike' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- DARK M. STATISTICS ---------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 9788 | 9999 | 3000 | 8 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Faerie Earrings | Chaos Shock | none Faerie Earrings | Chaos Shock | none ----------------------------------- ATTACKS --------------------------------- 1. Passado - STATT VS one chr - fractional std, 15 hits, tears off 81,5% current HP 2. Lv3 element magic - VS one chr - respective type of mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- DARK C. STATISTICS ---------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 12240 | 9999 | 3000 | 8 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Faerie Earrings | White Cape | none Pixie Dust | White Cape | none ----------------------------------- ATTACKS --------------------------------- 1. Camisade - VS one chr - phd 2. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen 3. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP 4. Regen - on one ally - induces regen 5. Absorb - VS one chr - HP&MP stolen are added to Dark C.'s HP&MP 6. Delta Attack (all MS must be alive) - STATT VS all chrs - std, reduces HP of all girls to 1 HP 7. White Highwind - on all allies - recovers 37,5% of MAX HP, removes poison, silence, darkness, berserk, confuse, sleep ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Hardest bastards in the regular storyline IMO. I had so many friggin' problems beating those three, esp cos of high EVA of Dark M. and Dark Sa. Make sure you have a full supply of Mega-Potions or X-Potions, and that someone is able to cast Protect and Shell (must equip right acc). Recommended would be to enter this battle with 3 dark knights, but if you are in need of white mage, switch one in instead. I tell you right now, battle will not be easy! As already pointed out, Sa.'s and M.'s insane EVA, coupled with high AGL stat will make a lot of gray hair grow on you. Immediately start by having white mage cast Protect and Shell on all three, while one or both dark knights attack C. Yep, even though she has highest HP (although not by that much), I consider her most annoying of the bunch. She'll constantly try to bestow protect and shell statuses on herself and two sisters, and nothing pisses me off more in this battle. Use *anything* it takes to clear off C. first... even though you have to throw your most powerful items (will get to that later). Now C. will mostly cast protective magic, while M. will be annoying you with her Passado. Remember, Passado can't kill you, but it does put you in very low HP, allowing excellent chance for Sa. to use Razzia to finish weakened gal off. Or M. will follow up with one of her Lv3 element spells, which pack a punch (about 600 damage per cast). Sa.'s Razzia and normal PATK hit between 120 and 300 damage. If you take too long in clearing one sister off the battlefield, say hi to Delta Attack, which reduces HP of all girls to 1 measly HP. HEAL IMMEDIATELY! You say you have problems hitting sisters? I have two alternatives prepared. First is to throw attack type items from your stock. Even though they may be weak, these items hit all enemies with 100% probability and damage will slowly, but surely pile up. Or resort to using dark knight's Darkness attack, which also falls into category of attacks sisters cannot avoid. Don't forget to keep your HP in the clear or else you may find yourself suddenly very weak. After C. has been dispatched, it's time to go after M. Thanks solely to her EVA it may take some turns before she falls, but persevere and you will succeed. Now only Sa. remains, and on her own she's not much of a threat. One quick way to take Dark M. out is to get samurai learn Spare Change and throwing aroud 300000 gil against Dark M. to instakill her. This will make the remainder of this battle a breeze. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - D MAN & JEN D. HAVE SENT THIS STRATEGY: This tip I discovered will make it a lot easier. Assuming that you know O'aka and the money trick, and have samurai's Spare Change, the win becomes a lot easier. All you need to do is have about 300000 gil, and when the fight starts, use Spare Change (about 75000 gil) this should take 9999 damage off Sandy or Mindy, effectively killing her. After three turns (or one turn with 3 people) it should be very easy. ***************************************************************************** ***************************************************************************** BOSS BATTLE - ANIMA - G0652 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 36000 | 9999 | 6000 | 15 | 2000 | HLV | HLV | HLV | HLV | IMM | WKN ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Tetra Band | Fury Shock | none Tetra Band | Fury Shock | none ----------------------------------- ATTACKS --------------------------------- 1. 'Stare' - STATT VS one chr - std, induces poison 2. Pain - NATT VS one chr - mgd, induces silence, poison, itchy and [decreases STR, MAG, DEF, MDEF, ACCU & EVA by -1 level] 3. Oblivion - NATT VS all chrs - mgd, 16 hits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY A.'s 'stare' will deal some damage and poison target girl, while Pain is a class of its own. It won't KO the girl hit, but will put all kinds of nasty statuses onto her... to name a few: silence, poison, itchy and stat decreases (if you'll take too long in killing Dark A., effects will stack with every subsequent Pain and make girl living weakling). Then we have to worry about Oblivion as well. So here are damage estimates: 'stare' 300 to one, Pain 250 to one and Oblivion 600 damage to all. Not much, eh? But thanks to statuses you'll be accompanied with during battle you won't rest even one bit. Did I mention that it has 36000 HP, making the fight last forever? Okay, two dark knights and white mage. It's my the-usual-tech routine, but this time protect is fairly useless, while shell is an excellent choice to put on all girls from start of battle, then just keep attacking until someone is hit by Pain. Now immediately throw Remedy on affected girl to remove nasty changes preventing hit girl from even acting. Poison caused by 'stare' I recommend to be shrugged off - what's the point in healing it, if you'll just be affected again? If you're using dark knights, that's not even something you should be worried about, as dark knight has Poisonproof PASA. Unfortunately I'm sure that Dark A. doesn't have a fixed attack pattern - there's also no clear indicator as to when she's to use Oblivion (except that charging animation is longer than usual). Always make sure your HP is above 1500 (just to be on safe side) and take whatever punishment comes flying your way. When scene is over, continue attacking (don't forget to heal your wounds, of course!) until A. is defeated. ***************************************************************************** ***************************************************************************** BOSS BATTLE - AZI DAHAKA, FIRST IGNITION - G0653 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 146200 | 869 | 4850 | 1 | 1300 | NTH | NTH | NTH | NTH | IMM | NTH 153510 | 869 | 5580 | 2 | 2000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Ether [3xTurboEth] | X-Potion [Talisman] | none [none] Talisman [4xTurboEth] | X-Potion [Talisman] | none [none] ----------------------------------- ATTACKS --------------------------------- 1. <'Swipe'> - VS one chr - phd, has drain effect (only RGF) 2. - STATT VS all chrs - std, tears off 50% MAX HP, arc attack 3. - NATT VS one chr - mgd 4. [Eyeing Yuna...] - will now focus any further attacks on Yuna 5. [Eyeing Rikku...] - will now focus any further attacks on Rikku 6. [Eyeing Paine...] - will now focus any further attacks on Paine 7. [Curse] - VS one chr - induces curse ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Hey look, a challenging boss! But they made a tiny mistake... fortunately it can be ejected, this making one of quickest vistories ever (you will have to keep trying lots of times to eject it, anyway). Or how about Spare Change by samurai? I'll try to assist you in nailing it with whatever you have at your disposal. Azi doesn't kid around and from the attacks it's using you'll soon realize that as well. 'Swipe' does about 1000 to one (it also has drain effect, meaning whatever HP damage your girl took, same amount of HP will be recovered by Azi), Bated Breath around 4000 to one. Before battle begins, concentrate on beefing up HP, DEF and STR as high as you can. Less damage boss does with its PATK, better for you. As for your team, they'll be dealing biggest damage to Azi using PATK, so that's why you want to have high STR. Don't bother with EVA, for even with 255 EVA Azi will still hit you. Team of choice? White mage for sure, while I'll leave other two girls to have the job you think has greatest relation between HP, DEF and STR (most likely warrior, samurai or dark knight). Also go to main menu and choose ATB speed to be the lowest - you'll need the time to make right decisions. Azi doesn't follow any fixed attacks patterns, unfortunately for us. Battle commences - white mage immediately applies protect, and is then put on standby to aid girls in need. If you have any items lying around such as Light Curtains or Chocobo Wings, use them - whatever POSSE you're under, it's always a good one to have. Whatever jobs you chose for other two girls, have them use their strongest attacks: dark knight Black Sky, samurai Sparkler, and warrior whatever (Excalibur might be strongest of them all). Always maintain your HP above 50%, as Damocles Photon deals damage based on MAX HP, and if your HP is below 50%, girl is KO-ed. If Bated Breath is used and it's not white mage that got KO-ed, have white mage use Full-Life, otherwise you'll have to rely on Phoenix Down + X-Potion combo. If none got KO-ed, heal the team with either Mega-Potion or Megalixir. If Azi recovers HP faster than you can damage it, I suggest giving up on it for now as you may be too weak to kill it. Unlike most boss battles, it is possible to escape from this one. OSF battle is quite easier IMO. Azi starts by using 'Eyeing' move against a randomly picked girl. There's no paramater that prompts Azi to select a girl, it's random. Anyway, once girl is selected, Azi will launch four PATK or three PATK followed by Curse or Bated Breath. After taking three hits and finishing current 'Eyeing' attack flurry, it'll use Photon against your team and reduce your HP by 50% MAX HP. Luckily Azi no longer recovers HP each time he successfully connects with PATK, and it can frequently miss. ***************************************************************************** ***************************************************************************** BOSS BATTLE - AZI DAHAKA, SECOND IGNITION - G0654 BOSS STRATEGY Strategy for this guy is the same as for the first Azi above, so check above to get a lowdown on second sucker. ***************************************************************************** ***************************************************************************** BOSS BATTLE - AZI DAHAKA, THIRD IGNITION - G0655 BOSS STRATEGY Strategy for this guy is the same as for the first Azi, so check above to get a lowdown on third sucker. ***************************************************************************** ***************************************************************************** FINAL BOSS BATTLE - VEGNAGUN, FIRST IGNITION - G0656 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 34200 | 9999 | 5000 | 5 | 3000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Megalixir | 4x X-Potion | none Megalixir | 6x X-Potion | none ----------------------------------- ATTACKS --------------------------------- 1. Noli Me Tangere - VS all chrs - 1250 of fixed phd 2. 'Laser' - FRATT VS one chr - fractional std, tears off 31,25% MAX HP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Before start of battle make sure girls' HP is 1250 or higher. Why? When tail gets first attack, it'll use 'sweep', which deals 1250 of fixed phd to all three girls (can be halved with protect). After you survive that attack, you'll be seeing 'laser' mostly, which reduces one girl's HP by 31,25% MAX HP. So, the strategy? Bring in two dark knights and white mage. Protect on all girls at start of battle, then keep the health up with Curaga on all girls (if hit by 'sweep') or one girl (if hit by 'laser'). Dark knights attack Tail relentlessly. It is highly unlikely that white mage would by any chance become unable to keep up with HP lost due to Tail's attacks - but in the event of this happening anyway, assign one dark knight on temporary healing duty with help of Mega- Potions. First ignition has been fired, time for second! ***************************************************************************** ***************************************************************************** FINAL BOSS BATTLE - VEGNAGUN, SECOND IGNITION - G0657 ------------------------------- ARM STATISTICS ------------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 18220 | 9999 | 6000 | 5 | 3000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Mythril Bangle | Elixir | none Mythril Bangle | 2x Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. Absorb - VS one chr - HP&MP stolen are added to Arm's HP&MP 2. Break - VS one chr - induces petrification 3. 'Slam' - VS all chrs - phd, carries delay effect 4. Slow - VS one chr - induces slow 5. Berserk - VS one chr - induces berserk 6. Vita Brevis - NATT VS all chrs - mgd, delays girls' next turn ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- ORB STATISTICS ------------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 300000 | 9999 | 8000 | 10 | 3000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Megalixir | none | none Hero Drink | none | none ------------------------------ ADDITIONAL NOTES ----------------------------- 3 orbs regularly change their color: red, green, yellow, repeat. If orb is red, it has . And if it's yellow, . ----------------------------------- ATTACKS --------------------------------- RED COLORED ORB 1. 'Magic shot' - VS one chr - mgd, 2 hits 2. Dies Irae - VS all chrs - mgd, up to 8 hits on one target GREEN COLORED ORB 1. Regen - on Arm - induces regen 2. Protect - on Arm - induces protect 3. Shell - on Arm - induces shell 4. Cura - on Arm - recovers medium amount of HP YELLOW COLORED ORB 1. Lv3 element magic - VS all chrs - respective type of mgd 2. Flare - NATT VS one chr - mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Bring in two dark knights and white mage and have an ample supply of Mega- Potions handy. Cast only Shell on all girls at start of battle, then keep healing with Mega-Potions *each* and every turn. Many attacks that are launched in your direction can be reflected back to caster, so setting up reflect POSSE is not a bad idea. Dark knights attack Arm relentlessly. It's very likely that white mage will be unable to keep up with HP lost due to huge amount of attacks thrown your way, so help out occassionally by assigning one dark knight on healing duty with Mega-Potions. Don't forget to recast Shell once the effect wears off. It's also very helpful if you equip acc that absorb element damage as HP recovered. If Arm gets accustomed to too many POSSE at once (ie regen, shell, protect), be sure to dispel it ASAP. But don't bother with it if only one POSSE has been bestowed - not worth the effort. And you prolly wonder how I got EXP and gil counts for orbs? I needed to throw several millions of gil before I've killed single orb. Imagine how long would it take with normal PATK or MATK (a very long time, for orbs pack insane DEF and MDEF). Killing the orbs is not recommended anyway - 300000 HP for 8K of EXP and 3K of gil. No thanks. ***************************************************************************** ***************************************************************************** FINAL BOSS BATTLE - VEGNAGUN, THIRD IGNITION - G0658 ------------------------------- CORE STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 33040 | 9999 | 7000 | 10 | 3000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Megalixir | Turbo Ether | none Megalixir | Turbo Ether | none ----------------------------------- ATTACKS --------------------------------- 1. Full-Life - on either Left or Right Bulwark when KO-ed - recovers 3000 HP 2. Charge Core - charge turns for Memento Mori attack, must charge it for three turns and is released on fourth 3. Memento Mori - NATT VS all chrs - mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------- LEFT & RIGHT REDOUBT STATISTICS ---------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 3000 | 9999 | 200 | 10 | 150 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Mega-Potion | Phoenix Down | none X-Potion | L-Bomb | none ----------------------------------- ATTACKS --------------------------------- LEFT BULWARK 1. Break - VS one chr - induces petrification 2. Doom - VS one chr - induces doom 3. Dispel - VS one chr - shatters most POSSE 4. Bio - VS one chr - induces poison 5. Physical attack detected - FRATTP VS one chr - fractional phd, tears off 62,5% MAX HP 6. Hostile activity detected - STATT VS one chr - fractional std, tears off random % MAX HP and random % MAX MP 7. Magical attack detected - STATT VS one chr - fractional std, tears off 33% current MP RIGHT BULWARK 1. Regen - on itself, left Bulwark or Core - induces regen 2. Protect - on itself, left Bulwark or Core - induces protect 3. Shell - on itself, left Bulwark or Core - induces shell 4. Physical attack detected - FRATTP VS one chr - fractional phd, tears off 62,5% MAX HP 5. Hostile activity detected - fractional STATT VS one chr - std, tears off random % MAX HP and random % MAX MP 6. Magical attack detected - STATT VS one chr - fractional std, tears off 33% current MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY In first playthru I thought this boss battle was hard. But looking at it with my powerpuff girls which can withstand just about anything, I can say it's not hard at all. Before you enter the battle, equip acc that guard against petrification and poison (or enter battle as dark knights who have relevant PASA skills). As you can see from attacks of both Bulwarks, many of them don't inflict direct damage, except occassional 'slam' from right Bulwark. Break and Bio will be rendered useless, and doom NEGSE followed from same magic can easily be countered with quick Phoenix Down. And finally Core needs at least four turns to charge enough before it can release its super attack. So let's do battle - bring in three dark knights (and just in case keep white mage DSP in one of nearby nodes on GG - we may need it). I wouldn't bother casting protective POSSE on yourself as one Bulwark knows Dispel and will successfully waste your effort. Also don't bother using magic in this battle - I find it a waste of time and MP. Left Bulwark's role is to make your life difficult by trying to inflict NEGSE on your girls, while right Bulwark's job is to provide support for its allies. In order to prevent that, it's recommended that right Bulwark dies first. When either Bulwark is dead, this stops Core from charging its attack and prompts it to start charging Full-Life instead. Core will only forfeit that if it has already charged for three times. So in order to never see Core's Memento Mori, clear off both Bulwarks ASAP. As soon as one gets revived, kill it again. As long as you keep KO-ed Bulwarks... well, KO-ed, I guarantee you'll never see Memento Mori. You wouldn't even need to heal ever if you follow these suggestions. Keeping Bulwarks KO-ed also prevents them from launching 'detected' type attacks. If inspite all the protection you have it still happens that Core enters post- third-charge phase, you have a problem and we need to counter it. Quickly change one girl into white mage and have her cast Shell to halve the damage from Memento Mori. Or if you have any Lunar Curtains handy, use one! After you take damage, heal your girls immediately. One more tip concerning right Bulwark - only bother dispeling protect if it's been induced on either of enemies in this battle. Shell and regen can safely be shrugged off. ***************************************************************************** ***************************************************************************** FINAL BOSS BATTLE - VEGNAGUN, FOURTH IGNITION - G0659 ------------------------------- HEAD STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 38420 | 99999 | 0 | 10 | 0 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS ---------- DROP ------------------- STEAL ------------------- BRIBE --------- none | Megalixir | none none | Megalixir | none ----------------------------------- ATTACKS --------------------------------- 1. Acta Est Fabula - on both Redoubts when KO-ed - recovers 2500 HP 2. Mors Certa - NATT VS all chrs - mgd, induces poison, darkness, silence 3. Nemo Ante Mortem Beatus - NATT VS all chrs - mgd 4. Odi Et Amo - NATT VS all chrs - mgd, up to 16 hits on one girl 5. Pallida Mors - NATT VS one chr - mgd, used until Head is a legit target ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------- LEFT & RIGHT REDOUBT STATISTICS ---------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 2500 | 99999 | 0 | 10 | 0 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS ---------- DROP ------------------- STEAL ------------------- BRIBE --------- none | Phoenix Down | none none | Mega Phoenix | none ----------------------------------- ATTACKS --------------------------------- LEFT REDOUBT 1. Slow - VS one chr - induces slow 2. Full-Life - on right Redoubt when KO-ed - recovers 2500 HP 3. Lacrimosa - VS one chr - damages girl's MP 4. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP 5. Dispel - VS one chr - shatters most POSSE RIGHT REDOUBT 1. Blind - VS one chr - induces darkness 2. Full-Life - on left Redoubt when KO-ed - recovers 2500 HP 3. Flare - NATT VS one chr - mgd 4. Lacrimosa - VS one chr - damages girl's HP 5. Break - VS one chr - induces petrification ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY I thought I was to fight that huge cannon you see in the sequence, heh. Anyway, you're almost there. For this battle Head must fall, but where the heck is the target entry for it? You must kill both Redoubts off at least once before you're able to target Head. As soon as Head is legit target, Redoubts get revived at same time... I advise to keep them away by killing them again - attacks they chuck your way are fairly annoying. Three dark knights will do the job successfully yet again. During first half of battle (when you can't target Head yet) girls will be attacked by frequent Pallida Mors, which inflicts moderate mgd to one girl. As Redoubts are able to revive each other, I recommend using multihit attacks, such as Darkness. What you should aim for is that both Redoubts are KO-ed at same time. As soon as this is met, Head will appear for targeting. And soon your headaches will begin as well. For second phase of battle I wouldn't worry about having too much POSSE on you - one of Redoubts knows Dispel, so why bother anyway? Dark knights have Poisonproof and Stoneproof PASA, thus successfully shrugging off two NEGSE that are frequently used in this battle. Pallida Mors is no longer used, and the other HP reducing attacks that are left are Demi, Flare, Mors Certa and Nemo Ante Mortem Beatus - latter is extremely rare and I've only been able to get it to be used twice. I dunno what exactly triggers it, but be advised - damage it does is indeed great, so either have full HP or equip acc that have Auto-Shell AAB. There's still Lacrimosa attacks, but both are laughable. Did you know that Redoubts have fixed attack pattern in 2nd half? Here it is: Right: Lacrimosa, Blind, Flare, Break Full-Life anywhere inbetween (if other Redoubt KO-ed) Left: Lacrimosa, Slow, Dispel, Demi, Full-Life anywhere inbetween (if other Redoubt KO-ed) Darkness and silence NEGSE you might also get? Curing silence is useless (unless you're relying on white mages, but I don't find them exactly useful for this battle), and if darkness bothers you, use dark knight's Darkness attack instead - it hits everything on battlefield with 100% accuracy. Anything else you might wish to know? Tag along to final battle then... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DAN R. HAS SENT FOLLOWING STRATEGY: I noticed something about the fourth phase of the Vegnagun fight - during the fight, if you only have one of the Redoubts alive, than the other one won't cast any magic (like Dispel). The other Redoubt will only use weak attacks. For instance, I made sure that the Right Redoubt was dead the entire fight (it only takes a couple hits to kill it after it is revived). Demi was never cast, Dispel was never cast, and Slow was rarely cast. The only regular attack it used was Lacrimosa. Taking this into account, the boss became a cake walk, and I was only leveled in the mid forties, as well. ***************************************************************************** ***************************************************************************** FINAL BOSS BATTLE - SHUYIN - G0660 --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 23850 | 210 | na | 20 | na | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- none | Hero Drink | none none | Hero Drink | none ----------------------------------- ATTACKS --------------------------------- 1. 'Sword swipe' - VS one chr - phd 2. Spinning Cut - VS one chr - phd 3. Run & Slash - VS one/two/all chrs - phd, up to 6 hits VS one girl 4. Force Rain - NATT VS all chrs - mgd 5. Terror of Zanarkand - STATT VS one chr - std, 9 hits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Here is boss' attack pattern: Strike, Terror of Zanarkand, strike, Run & Slash, strike, Spinning Cut, strike, Force Rain, strike, repeat. So heal after each strike, and attack each time boss uses one of the four overdrives. Keep at it and final boss of FFX-2 falls defeated. ***************************************************************************** ============================================================================= ============================================================================= 7.) PAST REVISIONS - G0700 ============================================================================= ============================================================================= - Version 1.03, (14th January 2004) # All bosses covered! Found a kickass strategy for nailing Chac! # Included some of strategies submitted by readers. - Version 1.02, (13th December 2003) # Many updates for boss strats and entries. # Added many sidequest bosses from CH3 and CH5 - only few more to go! - Version 1.01, (16th November 2003) # In-depth strategies now included for all storyline bosses. # Added many sidequest bosses from CH3 and CH5 - only few more to go! - Version 1.0, (13th November 2003) # All storyline bosses added. # Added sidequest bosses for CH1 and CH2. ============================================================================= ============================================================================= 8.) CREDITS - G0800 ============================================================================= ============================================================================= 1. Companies - Squaresoft: they created this game - Sony: for making PS2 - Lik-Sang: I imported the game from their website and very glad I did (I received my copy within 8 days) 2. Internet sites - GameFAQs [www.gamefaqs.com]: for hosting my guide - www.neoseeker.com: for hosting my guide - www.ign.com: for hosting my guide - www.people.cornell.edu/pages/jgt8/ffx2: for providing people (me being one of them) with english translations of items, accessories, dresspheres and associated explanations - www.squareuniverse.com: for hosting my guide - www.rpgdreamers.com: for hosting my guide - www.ffslo.tk: for hosting my guide - www.1up.com: for hosting my guide 3. People - Ddubs1106: for a tip on equipping Thunder Spawn GG in Humbaba fight - Amy: strategy for Chac - D Man: for great tip on Magus Sistahs - Edward C.: strategy on Jumbo - Elijah S.: for info on Trema's and Paragon's HP/MP - Frank D. & Chris A.: for tips and strat on draining Angra's MP - Gene O.: strategy on Chac - Zachary T.: strategy on Black Elemental - Dan R.: for tips on second to last boss - Jen D.: strategy for Magus Sistahs - Neokittae: strategy for Geo - Matt D.: for some useful info on final battle - M. Monette: for strat on Garik battle - Pokemon Emperor: for Zantetsu tip in battles VS Black Elemental and Chac - Sir Ocelot: for another YSLS-Zero battle strat - Latino Love: for another Paragon strat ============================================================================= ============================================================================= 9.) CONTACT INFO - G0900 ============================================================================= ============================================================================= Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor (at) hotmail (dot) com I need to put down a few guidelines. - as a subject of e-mail please include Final Fantasy X-2, or FFX-2 - please make your e-mail be readable, ie do not send me e-mails that are written badly or in some strange gibberish - don't ask me to send you updated versions of my guide, because I won't - *make sure* to check if your question is already answered within these pages; I may reply to one of your questions, but if you'll persevere in asking more questions which are answered in my guide, I'll simply direct you to my guide - I accept e-mails in English, German, Croatian and Slovenian language - I will answer the e-mails in English, Croatian or Slovenian language; I can read and understand German well, but my writing skills of German have rusted, therefore I will answer such e-mails in English - when crediting contributors, I won't disclose their e-mails - finally, treat me as you'd like me to treat you 2. Damir Kolar's Contributor page http://www.gamefaqs.com/features/recognition/6434.html 3. Damir Kolar's homepage http://kolardamir.com http://splitinfinity.50megs.com Yours truly, Damir Kolar End of Document