Final Fantasy X --------------------------------------- 60Hz PAL code FAQ v2.2 By Lord Ramza __________ ____/ Contents \_______________________________ 0. Updates 1. Legal/Contact 2. Introduction 3. Requirements 4. The Pros 5. The Cons 6. The Code (Xploder Version) 7. Credits __________ ____/ Updates \_______________________________ v2.3 Added credits to Nachbrenner, finally. v2.2 Removed the Action Replay code. I have received several reports that it was faulty, and none that it worked. ________________ ____/ Legal/Contact \_________________________ This guide is (C) 2003 Chris Sheridan. Please don't copy this guide or post it on other sites without my permission. You can contact me via the following: GameFAQs Message Boards as "Lord Ramza" AOL Instant Messenger as "LordRamza03" E-mail through "lordramza@@myway..com" (remove the extra @ and .) ______________ ____/ Introduction \___________________________ Welcome to the 60Hz PAL code FAQ. This FAQ will guide you through how to play the PAL version of Final Fantasy X in 60Hz. The original version of the game did not include this option for one reason (see below). ______________ ____/ Requirements \___________________________ To play in 60Hz, you will need the following: - A PlayStation2 - A copy of the PAL version of Final Fantasy X - An Xploder or an Action Replay (a GameShark should do as well) - An NTSC-compatible television __________ ____/ The Pros \_______________________________ When playing in 60Hz mode, the enormous borders on the top/bottom of the screen are reduced greatly (if not completely for some people). The framerate is faster, resulting in faster gameplay and smoother graphics. The game will look overall better because everyone won't be squished, and Tidus won't run slower than a frozen Shoopuf. __________ ____/ The Cons \_______________________________ There is really only one disadvantage to playing in 60Hz mode: The audio during CG sequences skips. This is why there is no 60Hz option normally. Because the audio in the CG videos is played in 50Hz, and the video in 60Hz, the audio will be chopped off at regular intervals (at about every second). Square would have had to include 2 versions of each movie file, but there was no disc space left. All I have to say is if you think the CG sequences are important or you are a first-time player, you should not play with this code on. There is a minor side-effect that conflicts with some codes on the Xploder. There is a code you need active (not the MasterCode) for some other codes (they're mostly in-battle codes) that causes the 60Hz code to stop working. The Y-axis will be out of alignment and the game will be in 50Hz. ____________________________ ____/ The Code (Xploder Version) \_____________ Ensure you enter the MasterCode along with any other MasterCodes for the game as this one is different. Also note that this has only been tested on the Xploder v2. MasterCode F01000A4 0000000E PAL2NTSC 202D98E0 24120002 2011AE48 24060002 2011AEA0 24060002 Y-Fix 002D9B80 00000050 - If the Y-axis is still out of alignment, adjust the "50" between 00-FF. 002D9BE0 00000000 002D9C28 00000000 002D9CA8 00000000 _________ ____/ Credits \________________________________ I have finally (Thanks to gothi) found out who created this code! Credits go to Nachbrenner