-FINAL FANTASY X- Blitzball Database >Version 1.3 >Created 11/24/2001 >Last updated 7/14/2006 by Eclesis [eclesis@sylpheedstudios.org/effaril@hotmail.com] 2001/2002 VERSION HISTORY----------------------------------------------------------------------- -1.0 Created 11/24/01 -1.1 Added rant about irrelevant questions Added Permissions list Added FAQs section Updated salaries for Basik Ronzo, Giella Guado Changed a couple of translations Changed the directions on finding Duren so they're less confusing Added the bit about the Blitz fan -1.2 Fixed the rest of the translations Fixed a few lines of missing data Deleted section in table of contents I actually wasn't going to write -1.3 Changed the copyright policy and removed permissions section INTRODUCTION-------------------------------------------------------------------------- This is a list of data for the Blitzball minigame from FFX(JP), ie list of players, abilities, and the like. I am not going to go over instructions on playing the game, or go into detail about strategy: there's already another FAQ out for that, go look at it if you're stumped. Since I wrote this for the Japanese version of FFX, the name translations I use are mostly my own: there's no canon for alot of it as far as I've been able to find, and Romaji names are a little hard to read. I'm not currently planning to change the FAQ once the English version of the game comes out as I won't be playing the English version. There may be spoilers in this FAQ in terms of naming locations you've not been to yet or minor characters you've not yet met. Some of the information here comes from various Japanese game guides, but alot of it also comes from running around randomly recruiting people to look at their stats and data resets. Getting all the information accurate was a pain, so please don't steal it. If there's anything I missed or made a mistake in, feel free to tell me. Incidentally, after first posting my FAQ, I feel compelled to repeat that this deals only with data and stats. Not playing style, not "who's the best player" etc. So please don't ask me these questions: I write data so you can look at it and decide for yourself what you want to do. If you want strategy there are alot of other FAQs out there that deal with just that; the tips at the end are all I have to say on the matter. Also, if you want to send me mail I'd appreciate it if it were in English instead of doodspeak. This FAQ is copyright to myself; you may repost it elsewhere as long as it's posted unaltered in its entirety and credit is given. The lastest version of this FAQ will always be posted to GameFAQs (www.gamefaqs.com). Also, this FAQ is intended for personal use only, meaning it may not be sold or published as part of any commercial transaction. All trademarks mentioned herein are copyright to their respective creators. TABLE OF CONTENTS--------------------------------------------------------------------- >Version History >Introduction >Frequently Asked Questions >Characters >Besaid Auraka >Kilika Beast >Luca Goers >Guado Glory >Ronso Fang >Al Bhed Psyches >Free Players >Abilities >Shots >Passes >Volley Shoot >Tackles >Defense >Support >Prizes >League >Tournament >Tips >Credits FREQUENTLY ASKED QUESTIONS------------------------------------------------------------ 1.How do I get [blah] ability? There's really no sure way of getting a specific ability other than play games against people and hope somebody on their side has it. It helps if you have your team's level more or less even, since the opposition's levels depend on your average level, and trying to get a new recruit to learn abilities is nearly impossible if they're level 1 and everyone else is level 50. Also, for some of the rarer ones like Anti-Venom, you can check the prizes list to see if it'll come up and reset until it does. Keep in mind that to get something as a second or third prize you'll need to lose a game or two. 2.I can't get Jecht Shot! Just follow the directions on the screen and press the buttons at the right times. I really can't offer any better suggestions than that. 3.I can't beat the Goers on the plot tournament Again, this isn't something I had much trouble with, so I can't really offer constructive advice. If you're having trouble, you can try passing around alot to level in the first half and then score quickly in the second. However, since Wakka replaces Tidus halfway through the second half, if you want to take advantage of Jecht Shot you'll have to do it quickly. 4.Which players do you recommend? This is purely a matter of playing style, and since I've already said I'm not doing gameplay tactics in here I won't go into detail about it. I write up players' stats so you can look at them and decide for yourself. CHARACTERS---------------------------------------------------------------------------- The character stats decribed here correspond to their abbreviations on the Blitzball menu: LV = character's level HP = hit points SPD = movement speed PH = physical AT = attack PS = pass CU = pass cut ST = shoot CA = catch CONTRACT = # of games they're contracted for; note that every League or Tournament game you play after the initial match counts on this record, but Exhibition games only count if they're in the team you played against. SALARY = the amount of gil you pay the character per game LOCATION = where the character can be found. If you can't get there yet, you can't recruit the character yet. The position in parenthesis after the name is the position the computer will always use this character for. The player can use them for anything: FW = forward MF = mid-fielder DF = defender KP = keeper For abilities, most are translated verbatim, but: Wake up! = Mesamesukkiri! Bargain = Kyouken Tackle Slip = Tackle Kaihi Tackle Slip S = Tackle Kaihi S I've only listed the players' initial stats, since once you win more games you'll be able to see players' stats without having to first recruit them; unless you play alot of Exhibition matches, it's a little hard to figure out everyone's stats from the beginning. Keep in mind that players level differently; the Luca Goers' players, for example, start out good but stop increasing their stats at around level 30 or so. Kippa will eventually have 99 ST, but only after he hits level 99. BESAID AURAKA-------------------------- --------------------------------------- TIDUS (FW) --------------------------------------- LOCATION: ? STARTING STATS: LV 1 | HP 132 | SPD 60 | PH 10 | AT 3 | PS 3 | CU 2 | ST 10 | CA 1 SALARY: 1000 CONTRACT: - KEY ABILITIES: Venom Tackle, Drain Tackle S, Anti-Venom X STARTING ABILITIES: Sphere Shoot, (Jecht Shoot) -------------------------------------------------------------------------------------- NOTE: Tidus starts in the Besaid Auraka with an unlimited contract: it won't run out, and you never have to pay him anything. I think it's possible to dump Tidus by replacing him with someone else when you have more than 8 people, but since you can't talk to yourself I'm not sure how you'd be able to get him back. Jecht Shoot is learnable by completing the minigame on the ship to Luca. If you didn't make it the first time you can go back and try again by taking the ship again. -------------------------------------------------------------------------------------- --------------------------------------- DATT (FW) --------------------------------------- LOCATION: Guy with green headband in Auraka prep room, Luca STARTING STATS: LV 1 | HP 90 | SPD 60 | PH 12 | AT 2 | PS 4 | CU 2 | ST 8 | CA 1 SALARY: 30 CONTRACT: 15 KEY ABILITIES: Wither Shot, Anti-Venom, Wither Shot S STARTING ABILITIES: Volley Shoot --------------------------------------- LETTY (MF) --------------------------------------- LOCATION: Dark-skinned, dark-haired guy in Auraka prep room, Luca STARTING STATS: LV 1 | HP 95 | SPD 60 | PH 7 | AT 5 | PS 10 | CU 5 | ST 4 | CA 1 SALARY: 40 CONTRACT: 10 KEY ABILITIES: Wither Tackle, Nap Pass, Venom Pass X STARTING ABILITIES: Venom Pass --------------------------------------- JOSH (DF) --------------------------------------- LOCATION: Dark-skinned, white-haired guy in Auraka prep room, Luca STARTING STATS: LV 1 | HP 100 | SPD 63 | PH 7 | AT 10 | PS 7 | CU 5 | ST 1 | CA 1 SALARY: 10 CONTRACT: 8 KEY ABILITIES: Wither Tackle, Wither Tackle S, Nap Tackle S STARTING ABILITIES: None --------------------------------------- BOTTS (DF) --------------------------------------- LOCATION: Red-haired guy in Auraka prep room, Luca STARTING STATS: LV 1 | HP 105 | SPD 60 | PH 3 | AT 10 | PS 6 | CU 5 | ST 1 | CA 1 SALARY: 50 CONTRACT: 7 KEY ABILITIES: Venom Shot, Venom Pass S, Nap Tackle STARTING ABILITIES: Venom Tackle --------------------------------------- KIPPA (KP) --------------------------------------- LOCATION: Chubby guy in Auraka prep room, Luca STARTING STATS: LV 1 | HP 90 | SPD 54 | PH 4 | AT 2 | PS 2 | CU 4 | ST 1 | CA 5 SALARY: 60 CONTRACT: 16 KEY ABILITIES: Keep Power, Volley Shoot, Anti-Wither STARTING ABILITIES: None -KILIKA BEAST-------------------------- --------------------------------------- ISKEN (FW) --------------------------------------- LOCATION: Man confused by Sin's attack, civilian home, Kilika STARTING STATS: LV 3 | HP 136 | SPD 60 | PH 11 | AT 4 | PS 4 | CU 5 | ST 8 | CA 1 SALARY: 120 CONTRACT: 30 KEY ABILITIES: Wither Pass, Wither Tackle, Wither Tackle S STARTING ABILITIES: Venom Shot, Wither Shot, Tackle Slip --------------------------------------- LARBITE (FW) --------------------------------------- LOCATION: Man on right side of Kilika dock platform STARTING STATS: LV 3 | HP 129 | SPD 60 | PH 10 | AT 2 | PS 2 | CU 2 | ST 9 | CA 1 SALARY: 70 CONTRACT: 22 KEY ABILITIES: Wither Shot, Anti-Nap, Tackle Slip S STARTING ABILITIES: Venom Shot, Volley Shoot, Tackle Slip --------------------------------------- VARLOYA (MF) --------------------------------------- LOCATION: Man swimming around near Kilika dock platform STARTING STATS: LV 3 | HP 139 | SPD 60 | PH 7 | AT 6 | PS 9 | CU 6 | ST 4 | CA 1 SALARY: 50 CONTRACT: 8 KEY ABILITIES: Wither Tackle, Nap Pass, Anti-Nap STARTING ABILITIES: Venom Pass, Venom Pass S, Tackle Slip, Bargain --------------------------------------- KWARKON (DF) --------------------------------------- LOCATION: Woman behind bar, Kilika STARTING STATS: LV 7 | HP 316 | SPD 60 | PH 4 | AT 9 | PS 15 | CU 6 | ST 1 | CA 1 SALARY: 50 CONTRACT: 7 KEY ABILITIES: Drain Tackle, Nap Pass, Venom Tackle S STARTING ABILITIES: Venom Tackle, Anti-Venom, Scout Mode --------------------------------------- DIM (DF) --------------------------------------- LOCATION: Woman in Kilika Temple STARTING STATS: LV 2 | HP 122 | SPD 60 | PH 4 | AT 8 | PS 5 | CU 6 | ST 1 | CA 1 SALARY: 90 CONTRACT: 15 KEY ABILITIES: Venom Tackle, Wither Pass, Pile Wither STARTING ABILITIES: Wither Tackle, Scout Mode, More Battle Mode --------------------------------------- NIZARUTE (KP) --------------------------------------- LOCATION: Man in Kilika Temple STARTING STATS: LV 1 | HP 90 | SPD 57 | PH 2 | AT 2 | PS 6 | CU 4 | ST 3 | CA 6 SALARY: 150 CONTRACT 18 KEY ABILITIES: Venom Shot, Anti-Wither, Anti-Nap STARTING ABILITIES: Stick Glove, Keep Power -LUCA GOERS---------------------------- --------------------------------------- BIKSON (FW) --------------------------------------- LOCATION: Red-haired guy in Port #3, Luca Harbor STARTING STATS: LV 1 | HP 140 | SPD 60 | PH 12 | AT 3 | PS 5 | CU 2 | ST 12 | CA 1 SALARY: 70 CONTRACT: 10 KEY ABILITIES: Wither Shot, Nap Pass, Anti-Nap STARTING ABILITIES: Venom Shot, Volley Shoot --------------------------------------- ANBUS (FW) --------------------------------------- LOCATION: Dark-skinned guy standing next to Bikson in Port #3, Luca Harbor STARTING STATS: LV 1 | HP 130 | SPD 60 | PH 9 | AT 3 | PS 4 | CU 1 | ST 13 | CA 1 SALARY: 120 CONTRACT: 17 KEY ABILITIES: Stick Glove, Venom Tackle S, Venom Shot X STARTING ABILITIES: Venom Shot, Volley Shoot, Venom Tackle, Pile Venom --------------------------------------- GRAB (MF) --------------------------------------- LOCATION: Blond guy in Port #3, Luca Harbor STARTING STATS: LV 3 | HP 207 | SPD 60 | PH 9 | AT 8 | PS 13 | CU 8 | ST 8 | CA 2 SALARY: 200 CONTRACT: 20 KEY ABILITIES: Venom Pass, Tackle Slip, Drain Tackle S STARTING ABILITIES: Venom Tackle, Scout Mode --------------------------------------- BARGELDA (DF) --------------------------------------- LOCATION: Blond woman at the far end of Port #3, Luca Harbor STARTING STATS: LV 2 | HP 141 | SPD 60 | PH 5 | AT 9 | PS 9 | CU 8 | ST 1 | CA 1 SALARY: 110 CONTRACT: 19 KEY ABILITIES: Nap Tackle, Anti-Wither, Drain Tackle S STARTING ABILITIES: Venom Pass S, Drain Tackle --------------------------------------- DORLAM (DF) --------------------------------------- LOCATION: Red-haired woman at the far end of Port #3, Luca Harbor STARTING STATS: LV 1 | HP 142 | SPD 60 | PH 3 | AT 9 | PS 7 | CU 5 | ST 1 | CA 1 SALARY: 100 CONTRACT: 18 KEY ABILITIES: Wither Tackle, Nap Tackle, Volley Shoot STARTING ABILITIES: None --------------------------------------- LAUDIA (KP) --------------------------------------- LOCATION: Dark-skinned man standing by himself in the middle of Port #3, Luca Harbor STARTING STATS: LV 1 | HP 142 | SPD 60 | PH 4 | AT 2 | PS 2 | CU 4 | ST 1 | CA 8 SALARY: 10 CONTRACT: 22 KEY ABILITIES: Stick Glove, Gamble, Tackle Slip S STARTING ABILITIES: None -GUADO GLORY--------------------------- --------------------------------------- GIELLA GUADO (FW) --------------------------------------- LOCATION: Guy standing at the entrance of the civilian home (right), Guadosalam STARTING STATS: LV 1 | HP 110 | SPD 75 | PH 12 | AT 3 | PS 10 | CU 6 | ST 11 | CA 1 SALARY: 1000 CONTRACT: 15 KEY ABILITIES: Venom Shot, Nap Shot, Pile Venom STARTING ABILITIES: Venom Pass, Nap Pass, Wither Pass, Anti-Venom, Anti-Nap, Anti-Drain --------------------------------------- ZAZI GUADO (FW) --------------------------------------- LOCATION: Guy sitting on bench in civilian home (left), Guadosalam STARTING STATS: LV 1 | HP 120 | SPD 75 | PH 12 | AT 3 | PS 11 | CU 7 | ST 12 | CA 1 SALARY: 90 CONTRACT: 5 KEY ABILITIES: Anti-Venom, Wither Shot S, Anti-Venom X STARTING ABILITIES: Wither Pass --------------------------------------- NABARA GUADO (MF) --------------------------------------- LOCATION: Dark-skinned guy jogging all over Guadosalam STARTING STATS: LV 1 | HP 90 | SPD 57 | PH 7 | AT 5 | PS 16 | CU 14 | ST 4 | CA 1 SALARY: 100 CONTRACT: 14 KEY ABILITIES: Drain Tackle, Keep Power, Nap Tackle S STARTING ABILITIES: Venom Pass, Wither Pass, Bargain --------------------------------------- ORDE GUADO (DF) --------------------------------------- LOCATION: Woman standing at the foot of the bridge to Farplane, Guadosalam STARTING STATS: LV 1 | HP 95 | SPD 70 | PH 7 | AT 8 | PS 11 | CU 10 | ST 1 | CA 4 SALARY: 120 CONTRACT: 10 KEY ABILITIES: Anti-Venom, Anti-Nap, Anti-Wither STARTING ABILITIES: Venom Pass, Wither Pass, Venom Tackle, Scout Mode --------------------------------------- PA GUADO (DF) --------------------------------------- LOCATION: Woman at back of civilian home (left), Guadosalam STARTING STATS: LV 1 | HP 90 | SPD 65 | PH 3 | AT 10 | PS 13 | CU 7 | ST 1 | CA 3 SALARY: 10 CONTRACT: 6 KEY ABILITIES: Drain Tackle, Venom Tackle S, Gamble STARTING ABILITIES: Venom Tackle, Nap Tackle, Wither tackle, More Battle Mode --------------------------------------- NOI GUADO (KP) --------------------------------------- LOCATION: Guy in the back of the inn, Guadosalam STARTING STATS: LV 1 | HP 100 | SPD 62 | PH 2 | AT 2 | PS 2 | CU 4 | ST 1 | CA 9 SALARY: 80 CONTRACT: 19 KEY ABILITIES: Anti-Nap, Wither Pass S, Scout Mode STARTING ABILITIES: Venom Pass, Nap Pass, Wither Pass, Stick Glove, Keep Power -RONSO FANG---------------------------- --------------------------------------- ALGE RONSO (FW) --------------------------------------- LOCATION: Guy standing at the left of Port #4 in front of Basik, Luca Harbor STARTING STATS: LV 3 | HP 329 | SPD 40 | PH 16 |AT 5 | PS 5 | CU 4 | ST 10 | CA 1 SALARY: 200 CONTRACT: 32 KEY ABILITIES: Wither Tackle, Venom Pass S, Anti-Drain STARTING ABILITIES: Wither Shot, Volley Shoot, Anti-Wither, Spin Ball --------------------------------------- BASIK RONSO (FW) --------------------------------------- LOCATION: Guy standing at the left of Port #4 behind Alge, Luca Harbor STARTING STATS: LV 3 | HP 274 | SPD 40 | PH 17 | AT 5 | PS 3 | CU 2 | ST 2 | CA 1 SALARY: 3500 CONTRACT: 30 KEY ABILITIES: Nap Shot, Venom Tackle, Invisible STARTING ABILITIES: Sphere Shoot, Wither Shot, Volley Shoo, Wither Tackle, Spin Ball --------------------------------------- KAZUNA RONSO (MF) --------------------------------------- LOCATION: Guy in the foreground, right, of Port #4, Luca Harbor STARTING STATS: LV 3 | HP 389 | SPD 40 | PH 20 | AT 7 | PS 11 | CU 5 | ST 4 | CA 1 SALARY: 150 CONTRACT: 35 KEY ABILITIES: Venom Pass, Drain Tackle, Volley Shoot S STARTING ABILITIES: Wither Pass S, Wither Tackle, Anti-Wither, Scout Mode --------------------------------------- ILGA RONSO (DF) --------------------------------------- LOCATION: Woman in the back right of Port #4, Luca Harbor STARTING STATS: LV 1 | HP 230 | SPD 40 | PH 14 | AT 9 | PS 7 | CU 8 | ST 1 | CA 1 SALARY: 450 CONTRACT: 39 KEY ABILITIES: Pile Wither, Wither Tackle X, Keep Power STARTING ABILITIES: --------------------------------------- NUBEI RONSO (DF) --------------------------------------- LOCATION: Woman in the back left of Port #4, Luca Harbor STARTING STATS: LV 1 | HP 214 | SPD 40 | PH 11 | AT 12 | PS 7 | CU 4 | ST 1 | CA 1 SALARY: 650 CONTRACT: 28 KEY ABILITIES: Venom Tackle, Volley Shoot, Tackle Slip STARTING ABILITIES: Venom Pass, Wither Tackle, Wither Tackle S, More Battle Mode --------------------------------------- ZAMZI RONSO (KP) --------------------------------------- LOCATION: Guy standing next to Nubei in the back left of Port #4, Luca Harbor STARTING STATS: LV 3 | HP 339 | SPD 40 | PH 15 | AT 2 | PS 2 | CU 7 | ST 1 | CA 9 SALARY: 300 CONTRACT: 30 KEY ABILITIES: Spin Ball, Keep Power, Invisible STARTING ABILITIES: Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Stick Glove -AL BHED PSYCHES----------------------- --------------------------------------- EIGAR (FW) --------------------------------------- LOCATION: Guy in the back left corner of the engine room, Airship STARTING STATS: LV 3 | HP 186 | SPD 60 | PH 13 | AT 3 | PS 9 | CU 12 | ST 12 | CA 1 SALARY: 180 CONTRACT: 10 KEY ABILITIES: Venom Tackle, Spin Ball, Volley Shoot X STARTING ABILITIES: Nap Shot, Nap Pass, Volly Shoot --------------------------------------- BRAPPA (FW) --------------------------------------- LOCATION: Guy jogging in circles in the engine room, Airship STARTING STATS: LV 3 | HP 186 | SPD 60 | PH 13 | AT 5 | PS 9 | CU 11 | ST 13 | CA 1 SALARY: 130 CONTRACT: 4 KEY ABILITIES: Scout Mode, Drain Tackle, Nap Shot STARTING ABILITIES: Nap Pass, Volley Shoot, Volley Shoot S, Spin Ball --------------------------------------- BERRICK (MF) --------------------------------------- LOCATION: Guy leaning against left wall of the engine room, Airship STARTING STATS: LV 3 | HP 205 | SPD 60 | PH 8 | AT 10 | PS 12 | CU 11 | ST4 | CA 1 SALARY: 30 CONTRACT: 9 KEY ABILITIES: Venom Tackle, Wither Tackle S, Scout Mode STARTING ABILITIES: Nap Pass, Nap Tackle, Spin Ball --------------------------------------- LAKKAM (DF) --------------------------------------- LOCATION: Woman jogging up and down the hall leading to the engine room, Airship STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 6 | AT 10 | PS 13 | CU 10 | ST 1 | CA 1 SALARY: 20 CONTRACT: 8 KEY ABILITIES: Venom Tackle, Nap Pass, Tackle Slip STARTING ABILITIES: Scout Mode --------------------------------------- YUDA (DF) --------------------------------------- LOCATION: Woman curled up in the middle of the engine room floor, Airship STARTING STATS: LV 1 | HP 125 | SPD 60 | PH 9 | AT 11 | PS 7 | CU 10 | ST 1 | CA 3 SALARY: 50 CONTRACT: 10 KEY ABILITIES: Anti-Nap, Wither Tackle, Anti-Wither STARTING ABILITIES: Nap Tackle, More Battle Mode --------------------------------------- RUMNIK (KP) --------------------------------------- LOCATION: Guy doing stretches near the entrance of the engine room, Airship STARTING STATS: LV 1 | HP 95 | SPD 60 | PH 5 | AT 10 | PS 2 | CU 4 | ST 1 | CA 18 SALARY: 100 CONTRACT: 24 KEY ABILITIES: Venom Tackle, Venom Tackle S, Anti-Drain STARTING ABILITIES: None -FREE PLAYERS-------------------------- --------------------------------------- ANIKI (MF) --------------------------------------- LOCATION: Pilot, Airship Bridge STARTING STATS: LV 1 | HP 105 | SPD 75 | PH 8 | AT 6 | PS 14 | CU 13 | ST 14 | CA 1 SALARY: 210 KEY ABILITIES: Wither Tackle S, Nap Tackle, Sphere Shoot STARTING ABILITIES: Wither Shot S, Venom Pass, Wither Tackle, Anti-Venom X --------------------------------------- BIGGS (FW) --------------------------------------- LOCATION: Guard on the left side of stairs leading to stands, Luca Stadium STARTING STATS: LV 1 | HP 80 | SPD 57 | PH 10 | AT 5 | PS 3 | CU 2 | ST 11 | CA 1 SALARY: 100 KEY ABILITIES: Venom Shot, Wither Shot, Tackle Slip STARTING ABILITIES: Venom Shot S, Volley Shoot, Volley Shoot S, Volley Shoot X, Anti-Drain, Anti-Drain X --------------------------------------- BIRUCHA (FW) --------------------------------------- LOCATION: Woman in foreground house, Besaid Village STARTING STATS: LV 4 | HP 201 | SPD 60 | PH 11 | AT 9 | PS 4 | CU 10 | ST 14 | CA 3 SALARY: 320 KEY ABILITIES: Tackle Slip, Volley Shoot, Anti-Venom X STARTING ABILITIES: Wither Shot X --------------------------------------- CURI (MF) --------------------------------------- LOCATION: Woman standing next to stairs below deck, SS Wino STARTING STATS: LV 1 | HP 81 | SPD 60 | PH 8 | AT 8 | PS 8 | CU 2 | ST 1 | CA 1 SALARY: 500 KEY ABILITIES: Wither Shot, Sphere Shoot, Volley Shoot S STARTING ABILITIES: Venom Pass, Nap Pass, Wither Pass X, Anti-Wither, Anti-Wither X --------------------------------------- DUREN (KP) --------------------------------------- LOCATION: Guy standing at the bottom of the valley between Calm Lands and Mt. Gagazet STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 9 | AT 3 | PS 5 | CU 7 | ST 1 | CA 12 SALARY: 400 KEY ABILITIES: Nap Pass S, Nap Pass, Anti-Nap STARTING ABILITIES: Nap Pass X -------------------------------------------------------------------------------------- NOTE: Duren disappears once you've entered the final dungeon; I haven't been able to find an alternate location to recruit him from. I believe that if you recruited him before that event, though, you can still renew his contract. -------------------------------------------------------------------------------------- ---------------------------------------- JUMARU (KP) ---------------------------------------- LOCATION: Man sitting on bench next to his family near the fountain, Luca Main Square STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 8 | AT 1 | PS 5 | CU 4 | ST 1 | CA 14 SALARY: 200 KEY ABILITIES: Spin Ball, Tackle Slip, Tackle Slip S STARTING ABILITIES: Keep Power ---------------------------------------- KYOU (DF) ---------------------------------------- LOCATION: Militia member on the left side of the bridge leading to Jose Temple STARTING STATS: LV 3 | HP 104 | SPD 63 | PH 9 | AT 15 | PS 8 | CU 6 | ST 1 | CA 12 SALARY: 300 KEY ABILITIES: Venom Pass, Volley Shoot, Nap Tackle S STARTING ABILITIES: Wither Pass, Venom Tackle, Venom Tackle S, Nap Tackle, Nap Tackle X, Wither Tackle, Drain Tackle, Scout Mode ---------------------------------------- LENA (MF) ---------------------------------------- LOCATION: Girl just outside Macalania Temple STARTING STATS: LV 7 | HP 314 | SPD 59 | PH 10 | AT 8 | PS 8 | CU 12 | ST 10 | CA 3 SALARY: 900 KEY ABILITIES: Nap Shot, Nap Tackle, Drain Tackle S STARTING ABILITIES: Volley Shoot, Anti-Venom X, Bargain ---------------------------------------- LIN (MF) ---------------------------------------- LOCATION: Corridor outside of the bridge, Airship STARTING STATS: LV 5 | HP 242 | SPD 60 | PH 9 | AT 5 | PS 12 | CU 5 | ST 5 | CA 1 SALARY: 100 KEY ABILITIES: Venom Pass, Anti-Venom, Venom Tackle STARTING ABILITIES: Venom Pass S, Tackle Slip, Pile Venom, Wake Up! ---------------------------------------- MEPP (MF) ---------------------------------------- LOCATION: Elderly priest in the left side room of Kilika Temple STARTING STATS: LV 1 | HP 60 | SPD 60 | PH 9 | AT 6 | PS 5 | CU 19 | ST 7 | CA 1 SALARY: 150 KEY ABILITIES: Anti-Drain, Drain Tackle, Pile Venom STARTING ABILITIES: Venom Pass, Nap Pass X, Wither Pass, Tackle Slip, Anti-Wither, Pile Wither ---------------------------------------- MIFEUILLE (MF) ---------------------------------------- LOCATION: Woman manning the Travel Agency, Thunder Plains STARTING STATS: LV 1 | HP 85 | SPD 20 | PH 8 | AT 8 | PS 5 | CU 3 | ST 10 | CA 2 SALARY: 600 KEY ABILITIES: Nap Pass, Keep Power, Wither Tackle STARTING ABILITIES: Venom Pass X, Tackle Slip S, Scout Mode ---------------------------------------- MYU (KP) ---------------------------------------- LOCATION: Militia woman sitting on the bench on the north bank of Moonflow STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 15 | AT 14 | PS 2 | CU 2 | ST 4 | CA 11 SALARY: 200 KEY ABILITIES: Keep Power, Gamble, High Risk STARTING ABILITIES: Venom Shot, Nap Shot, Wither Shot, Venom Pass, Nap Pass, Wither Pass, Volley Shoot, Venom Tackle, Nap tackle, Wither Tackle, Drain Tackle, Tackle Slip, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain ---------------------------------------- NEEDA (FW) ---------------------------------------- LOCATION: Al Bhed wearing gas mask, Port #1, Luca Harbor STARTING STATS: LV 1 | HP 100 | SPD 30 | PH 12 | AT 2 | PS 3 | CU 2 | ST 10 | CA 3 SALARY: 60 KEY ABILITIES: Volley Shoot, Volley Shoot S, Anti-Wither STARTING ABILITIES: Sphere Shoot, Nap Shot, Nap Shot S, Wither Shot ---------------------------------------- NEIDA (DF) ---------------------------------------- LOCATION: Woman manning Travel Agency, Nagi Plains STARTING STATS: LV 1 | HP 100 | SPD 72 | PH 6 | AT 5 | PS 12 | CU 12 | ST 4 | CA 1 SALARY: 340 KEY ABILITIES: Wither Shot, Nap Tackle S, Spin Ball STARTING ABILITIES: Venom Tackle, Nap Tackle, Wither Tackle X, Anti-Wither, Anti-Wither X, More Battle Mode ---------------------------------------- ROPP (DF) ---------------------------------------- LOCATION: Guy manning the Travel Agency, Mihen Road STARTING STATS: LV 5 | HP 191 | SPD 60 | PH 9 | AT 11 | PS 10 | CU 15 | ST 1 | CA 2 SALARY: 200 KEY ABILITIES: Nap Tackle, Venom Pass X, Anti-Venom X STARTING ABILITIES: Venom Pass, Nap Pass, Wither Tackle, Drain Tackle, Drain Tackle S, Drain Tackle X, Anti-Nap, Anti-Wither, Anti-Drain, More Battle Mode ---------------------------------------- SHERMIE (FW) ---------------------------------------- LOCATIOIN: Reporter on the center bridge between Luca town and Stadium STARTING STATS: LV 1 | HP 100 | SPD 58 | PH 11 | AT 4 | PS 5 | CU 2 | ST 10 | CA 2 SALARY: 190 KEY ABILITIES: Wither Shot, Wither Pass, Venom Pass X STARTING ABILITIES: Venom Shot S, Venom Shot X, Venom Tackle, Wither Tackle, Wither Tackle S ---------------------------------------- SHU (DF) ---------------------------------------- LOCATION: Woman in red on the right side of the bar, Luca STARTING STATS: LV 3 | HP 215 | SPD 60 | PH 10 | AT 4 | PS 4 | CU 9 | ST 10 | CA 1 SALARY: 80 KEY ABILITIES: Venom Tackle S, Anti-Venom, Pile Venom STARTING ABILITIES: Nap Pass, Nap Pass S, Venom Tackle, Wither Tackle ---------------------------------------- SPANDA (MF) ---------------------------------------- LOCATION: Woman in heavy coat at north end of Nagi Plains STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 10 | AT 10 | PS 8 | Cu 15 | ST 14 | CA 4 SALARY: 130 KEY ABILITIES: Nap Shot, Venom tackle S, Regen STARTING ABILITIES: Venom Tackle X, Anti-Nap X ---------------------------------------- TATSU (MF) ---------------------------------------- LOCATION: Guy sitting on boxes at the docks, Kilika STARTING STATS: LV 5 | HP 215 | SPD 65 | PH 10 | AT 6 | PS 14 | CU 6 | ST 5 | CA 1 SALARY: 320 KEY ABILITIES: Nap Tackle, Venom Tackle, Nap Tackle S STARTING ABILITIES: Invisible, Nap Shot, Nap Pass, Drain Tackle, Drain Tackle S ---------------------------------------- WAKKA (FW) ---------------------------------------- LOCATION: Airship bridge STARTING STATS: LV 3 | HP 150 | SPD 60 | PH 11 | AT 3 | PS 3 | CU 2 | ST 13 | CA 1 SALARY: 1 KEY ABILITIES: Wither Shot, Drain Tackle, Tackle Slip STARTING ABILITIES: Venom Shot ---------------------------------------- WEDGE (FW) ---------------------------------------- LOCATION: Guard on right side of stairs leading to stands, Luca Stadium STARTNG STATS: LV 1 | HP 80 | SPD 65 | PH 9 | AT 6 | PS 3 | CU 5 | ST 17 | CA 2 SALARY: 160 KEY ABILITIES: Nap Tackle, Wither Tackle, Anti-Venom X STARTING ABILITIES: Venom Shot, Wither Shot, Regen ---------------------------------------- YUMA GUADO (KP) ---------------------------------------- LOCATION: Woman at the back of civilian home (right), Guadosalam STARTING STATS: LV 1 | HP115 | SPD 60 | PH 8 | AT 5 | PS 5 | CU 2 | ST 4 | CA 8 SALARY: 100 KEY ABILITIES: Venom Tackle, Nap Tackle S, Anti-Wither STARTING ABILITIES: Anti-Venom, Anti-Wither X, Stick Glove ---------------------------------------- ZARITS (DF) ---------------------------------------- LOCATION: Man on right side of bridge to Luca Theatre STARTING STATS: LV 1 | HP 100 | SPD 59 | PH 6 | AT 15 | PS 5 | Cu 11 | ST 3 | CA 1 SALARY: 150 KEY ABILITIES: Anti-Venom, Venom Pass, Tackle Slip STARTING ABILITIES: Venom Tackle, Nap Tackle, Wither Tackle, Scout Mode, High Risk ---------------------------------------- ZEB RONSO ---------------------------------------- LOCATION: Ronso standin at Port #5, Luca Harbor STARTING STATS: LV 1 | HP 230 | SPD 52 | PH 12 | AT 7 | PS 7 | Cu 7 | ST 11 | CA 1 SALARY: 150 KEY ABILITIES: Volley Shoot, Anti-Wither, Pile Venom STARTING ABILITIES: Venom Pass, Wither Pass, Wither Pass S, Tackle Slip, Bargain -------------------------------------------------------------------------------------- NOTE: There is a red herring player, an old man in a side room of Jose Shrine who, when talked to with the square button, produces something like "Blitzball Fan LV1" in a stat sheet much like the Blitz players. As far as I know he's not recruitable, and is there just as a joke by the programmers. -------------------------------------------------------------------------------------- ABILITIES----------------------------------------------------------------------------- The following is a list of abilities and what they do, in order of appearance on any player's ability list. COST: HP cost per use. Initial HP cost for non-activation abilities. SUCCESS RATE = denotes the chance of either the ability going off (in case of defensive and support abilities), or the chance of it causing a stat ailment (in case of passes and shots). CAPTURE = denotes whether or not the ability can be captured in a match. -SHOTS----------------------------------- ----------------------------------------- JECHT SHOOT ----------------------------------------- COST: 120 STAT CHANGE: ST+5 SUCCESS RATE: - CAPTURE: N EFFECTS: Removes up to two blocking opponents ----------------------------------------- JECHT SHOOT 2 ----------------------------------------- COST: 999 STAT CHANGE: ST+10 SUCCESS RATE: - CAPTURE: N EFFECTS: Removes up to three blocking opponents, +Invisible -------------------------------------------------------------------------------------- NOTE: Jecht Shoot and Jecht Shoot 2 are only learnable by Tidus, 2 can be picked up as a Tournament prize after he's learned all of his Key Abilities. -------------------------------------------------------------------------------------- ----------------------------------------- AURAKA SPIRIT ----------------------------------------- COST: 600 STAT CHANGE: ST+? SUCCESS RATE: - CAPTURE: N EFFECTS: Adds the combined ST values of all the original Auraka team members currently on the field to Wakka's -------------------------------------------------------------------------------------- NOTE: Auraka Spirit can be picked up as a Tournament prize after Wakka has all his Key Abilities. "Original members" here means Datt, Letty, Josh, Botts, and Kippa. Also, while Auraka Spirit is a shot-type ability, it actually occupies the last spot on the second page of the abilities list. -------------------------------------------------------------------------------------- ----------------------------------------- SPHERE SHOOT ----------------------------------------- COST: 90 STAT CHANGE: ST+0 to ST+20 SUCCESS RATE: - CAPTURE: Y EFFECTS: Does a roulette; press the circle button to decide final ST value. ----------------------------------------- INVISIBLE ----------------------------------------- COST: 220 STAT CHANGE: ST+3 SUCCESS RATE: 60% CAPTURE: Y EFFECTS: If the ST value is 1 or higher when the ball reaches the goal, it ignores both the ST and CA values and decides on whether or not the shoot succeeds with a 5-second minigame. -------------------------------------------------------------------------------------- NOTE: When Invisible activates, you'll see two circle cursors on the goal. The larger one is the Keeper's catch point, the smaller one's the ball's landing point. If within 5 seconds the two don't converge, the shooter scores. Control of either of the points (depending on which side you're on) is done with the left joystick. -------------------------------------------------------------------------------------- ----------------------------------------- VENOM SHOT ----------------------------------------- COST: 20 STAT CHANGE: ST+3 SUCCESS RATE: 40% CAPTURE: Y EFFECTS: Poisons the Keeper. ----------------------------------------- VENOM SHOT S ----------------------------------------- COST: 35 STAT CHANGE: ST+5 SUCCESS RATE: 70% CAPTURE: Y EFFECTS: Poisons the Keeper. ------------------------------------------ VENOM SHOT X ------------------------------------------ COST: 100 STAT CHANGE: ST+7 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Poisons the Keeper. ------------------------------------------ NAP SHOT ------------------------------------------ COST: 45 STAT CHANGE: ST+3 SUCCESS RATE: 40% CAPTURE: Y EFFECTS: Puts the Keeper to sleep. ------------------------------------------ NAP SHOT S ------------------------------------------ COST: 80 STAT CHANGE: ST+5 SUCCESS RATE: 70% CAPTURE: Y EFFECTS: Puts the Keeper to sleep. ------------------------------------------ NAP SHOT X ------------------------------------------ COST: 350 STAT CHANGE: ST+7 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Puts the Keeper to sleep. ------------------------------------------ WITHER SHOT ------------------------------------------ COST: 30 STAT CHANGE: ST+3 SUCCESS RATE: 40% CAPTURE: Y EFFECTS: Halves either the Keeper's CU or CA. ------------------------------------------ WITHER SHOT S ------------------------------------------ COST: 180 STAT CHANGE: ST+5 SUCCESS RATE: 40% CAPTURE: Y EFFECTS: Halves either the Keeper's CU or CA. ------------------------------------------ WITHER SHOT X ------------------------------------------ COST: 390 STAT CHANGE: ST+7 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Halves either the Keeper's CU or CA. -------------------------------------------------------------------------------------- NOTE: In the case of shots that cause status ailments, the status ailment part only has a chance of going off if the shot was unsuccessful, and it affects only the Keeper. -------------------------------------------------------------------------------------- -PASSES----------------------------------- ------------------------------------------ VENOM PASS ------------------------------------------ COST: 40 STAT CHANGE: PS+3 SUCCESS RATE: 30% CAPTURE: Y EFFECTS: Poisons blockers. ------------------------------------------ VENOM PASS S ------------------------------------------ COST: 120 STAT CHANGE: PS+5 SUCCESS RATE: 60% CAPTURE: Y EFFECTS: Poisons blockers ------------------------------------------ VENOM PASS X ------------------------------------------ COST: 350 STAT CHANGE: PS+7 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Poisons blockers. ------------------------------------------ NAP PASS ------------------------------------------ COST: 40 STAT CHANGE: PS+3 SUCCESS RATE: 30% CAPTURE: Y EFFECTS: Puts blockers to sleep. ------------------------------------------ NAP PASS S ------------------------------------------ COST: 200 STAT CHANGE: PS+5 SUCCESS RATE: 60% CAPTURE: Y EFFECTS: Puts blockers to sleep ------------------------------------------ NAP PASS X ------------------------------------------ COST: 510 STAT CHANGE: PS+7 SUCCESS RATE: 100% CAPTURE: Y EfFECTS: Puts blockers to sleep ------------------------------------------ WITHER PASS ------------------------------------------ COST: 40 STAT CHANGE: PS+3 SUCCESS RATE: 30% CAPTURE: Y EFFECTS: Halves either PH, AT, or CU. ------------------------------------------ WITHER PASS S ------------------------------------------ COST: 180 STAT CHANGE: PS+5 SUCCESS RATE: 60% CAPTURE: Y EFFECTS: Halves either PH, AT, or CU ------------------------------------------ WITHER PASS X ------------------------------------------ COST: 440 STAT CHANGE: PS+7 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Halves either PH, AT, or CU -------------------------------------------------------------------------------------- NOTE: Status ailments for passes only have a chance of occuring if the blocker in question has touched the ball but not caught it. -------------------------------------------------------------------------------------- -VOLLEY SHOOT----------------------------- ------------------------------------------ VOLLEY SHOOT ------------------------------------------ COST: 10 SUCCESS RATE: 50% CAPTURE: Y EFFECTS: Shoots a free ball, ignoring all blockers except the Keeper. ------------------------------------------ VOLLEY SHOOT S ------------------------------------------ COST: 40 SUCCESS RATE: 75% CAPTURE: Y EFFECTS: Shoots a free ball, ignoring all blockers except the Keeper. ------------------------------------------ VOLLEY SHOOT X ------------------------------------------ COST: 250 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Shoots a free ball, ignoring all blockers except the Keeper. -------------------------------------------------------------------------------------- NOTE: While Volley Shoot is technically a shot, it's listed separately because of its strange properties. Rather than selecting it on a shooting menu, Volley Shoot activates when there's a free ball, ie when somebody's PS goes to 0 in the middle of an unblocked pass, when an unsuccessful shot bounces off the goal instead of being caught by the Keeper, when you hit a sleeping player with the ball etc. If the player equipped with Volley Shoot gets the free ball, s/he has a chance of shooting it immediately. -------------------------------------------------------------------------------------- -TACKLES----------------------------------- ------------------------------------------- VENOM TACKLE ------------------------------------------- COST: 30 STAT CHANGE: AT+3 SUCCESS RATE: 40% CAPTURE: Y EFFECTS: Poisons opponent. ------------------------------------------- VENOM TACKLE S ------------------------------------------- COST: 70 STAT CHANGE: AT+5 SUCCESS RATE: 70% CAPTURE: Y EFFECTS: Poisons opponent. ------------------------------------------- VENOM TACKLE X ------------------------------------------- COST: 160 STAT CHANGE: AT+7 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Poisons opponent. ------------------------------------------- NAP TACKLE ------------------------------------------- COST: 40 STAT CHANGE: AT+3 SUCCESS RATE: 40% CAPTURE: Y EFFECTS: Puts opponent to sleep. ------------------------------------------- NAP TACKLE S ------------------------------------------- COST: 90 STAT CHANGE: AT+5 SUCCESS RATE: 70% CAPTURE: Y EFFECTS: Puts opponent to sleep. ------------------------------------------- NAP TACKLE X ------------------------------------------- COST: 180 STAT CHANGE: AT+7 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Puts opponent to sleep. ------------------------------------------- WITHER TACKLE ------------------------------------------- COST: 8 STAT CHANGE: AT+3 SUCCESS RATE: 40% CAPTURE: Y EFFECTS: Halves PH, PS, or ST. ------------------------------------------- WITHER TACKLE S ------------------------------------------- COST: 80 STAT CHANGE: AT+5 SUCCESS RATE: 70% CAPTURE: Y EFFECTS: Halves PH, PS, or ST. ------------------------------------------- WITHER TACKLE X ------------------------------------------- COST: 250 STAT CHANGE: AT+7 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Halves PH, PS, or ST. ------------------------------------------- DRAIN TACKLE ------------------------------------------- COST: STAT CHANGE: - SUCCESS RATE: 40% CAPTURE: Y EFFECTS: Steals 30 HP ------------------------------------------- DRAIN TACKLE S ------------------------------------------- COST: STAT CHANGE: - SUCCESS RATE: 70% CAPTURE: Y EFFECTS: Steals 150 HP ------------------------------------------- DRAIN TACKLE X ------------------------------------------- COST: STAT CHANGE: SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Steals 500 HP -------------------------------------------------------------------------------------- NOTE: Unlike passes, status effects from tackles have a chance to take hold whether or not the tackle itself succeeds. However, the tackle has to actually connect, so if it's dodged by Tackle Slip the effects won't go off. -------------------------------------------------------------------------------------- -DEFENSIVE ABILITIES----------------------- ------------------------------------------- TACKLE SLIP ------------------------------------------- COST: 40 SUCCESS RATE: 40% OVERBALANCE RATE: 20% CAPTURE: Y EFFECTS: Completely dodges opponent's tackle. ------------------------------------------- TACKLE SLIP S ------------------------------------------- COST: 170 SUCCESS RATE: 100% OVERBALANCE RATE: 40% CAPTURE: Y EFFECTS: Completely dodge's opponent's tackle. -------------------------------------------------------------------------------------- NOTE: The Tackle Slip abilities allow a player to completely dodge an attack, but also have the chance of causing them to overbalance. If this occurs, the next tackle in the encounter will hit as normal, and cause the player to randomly de-equip an ability. This ability is chosen at random among the player's available slots. If the randomizer selects an empty slot, no ability is de-equipped. -------------------------------------------------------------------------------------- ------------------------------------------- ANTI-VENOM ------------------------------------------- COST: 5 SUCCESS RATE: 50% CAPTURE: Y EFFECTS: Protects against poison. ------------------------------------------- ANTI-VENOM X ------------------------------------------- COST: 50 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Protects against poison. ------------------------------------------- ANTI-NAP ------------------------------------------- COST: 40 SUCCESS RATE: 50% CAPTURE: Y EFFECTS: Protects against sleep. ------------------------------------------- ANTI-NAP X ------------------------------------------- COST: 210 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Protects against sleep. ------------------------------------------- ANTI-WITHER ------------------------------------------- COST: 30 SUCCESS RATE: 50% CAPTURE: Y EFFECTS: Protects against Wither effects. ------------------------------------------- ANTI-WITHER X ------------------------------------------- COST: 200 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Protects against Wither effects. ------------------------------------------- ANTI-DRAIN ------------------------------------------- COST: 10 SUCCESS RATE: 50% CAPTURE: Y EFFECTS: Protects against HP drain. ------------------------------------------- ANTI-DRAIN X ------------------------------------------- COST: 50 SUCCESS RATE: 100% CAPTURE: Y EFFECTS: Protects against HP drain. -------------------------------------------------------------------------------------- NOTE: Anti-[status] abilities activate when a player is hit by an ability that causes that particular status and the ability activates. Thus, Anti-Wither won't activate if the player is hit by Wither Pass but falls outside of the 30% chance of being afflicted with the status ailment. Also, these abilities only protect against getting the status in the first place. Having them won't make pre- existing status effects go away faster. -------------------------------------------------------------------------------------- -SUPPORT ABILITIES------------------------- ------------------------------------------- SPIN BALL ------------------------------------------- COST: 30 SUCCESS RATE: - CAPTURE: Y EFFECTS: Raises the chance of the ball bouncing off the goal instead of being caught by the Keeper in event of an unsuccessful shot. ------------------------------------------- STICK GLOVE ------------------------------------------- COST: 30 SUCCESS RATE: - CAPTURE: Y EFFECTS: Raises the chance of the Keeper catching the ball during an unsuccessful shot. ------------------------------------------- SCOUT MODE ------------------------------------------- COST(E): 5 SUCCESS RATE: - CAPTURE: N EFFECTS: Increases range at which a player can "see" an opponent carrying the ball. ------------------------------------------- MORE BATTLE MODE ------------------------------------------- COST: 10 SUCCESS RATE: 60% CAPTURE: N EFFECTS: Increases range at which a player can appear as a blocker in an encounter. ------------------------------------------- PILE VENOM ------------------------------------------- COST(E): 30 SUCCESS RATE: - CAPTURE: N EFFECTS: Allows player stack poison status ailments on their opponents ------------------------------------------- PILE WITHER ------------------------------------------- COST(E): 70 SUCCESS RATE: - CAPTURE: N EFFECTS: Allows player to stack Wither status ailments on their opponents. -------------------------------------------------------------------------------------- NOTE: While Pile Venom is fairly straightforward (makes opponent lose HP faster if hit with multiple Venom effects), Pile Wither allows the Wither effect to be stacked on the same stat. For example, if a player hit by Wither has their PH reduced, they can still have another stat reduced if hit by Wither again. If the player attacking them with Wither has Pile Wither, they can further reduce the already reduced PH stat. -------------------------------------------------------------------------------------- ------------------------------------------- REGEN ------------------------------------------- COST(E): 50 SUCCESS RATE: - CAPTURE: N EFFECTS: Quadrouples the HP recovery rate when not in possession of the ball. ------------------------------------------- WAKE UP! ------------------------------------------- COST: 180 SUCCESS RATE: 50% CAPTURE: N EFFECTS: Increases stats when woken out of sleep by a special effect. -------------------------------------------------------------------------------------- NOTE: Which stats are raised in Wake Up! depend on what's used to wake the player up. Venom Pass (Shot in case of the Keeper) results in 99 PH and CA. Nap gives 99 AT and PS. Wither gives 99 CU and ST. Normal passes and shots make one random stat hit 99. These stats go down with time, although they last longer if caused by high ranking (S or X) abilities. -------------------------------------------------------------------------------------- ------------------------------------------- HIGH RISK ------------------------------------------- COST(E): 300 SUCCESS RATE: - CAPTURE: N EFFECTS: All stats except HP and SPD are halved, but the player receives double EXP. ------------------------------------------- BARGAIN ------------------------------------------- COST(E): 30 SUCCESS RATE: - CAPTURE: N EFFECTS: Reduces the rate of decrease on PS and SHT due to distance. ------------------------------------------- GAMBLE ------------------------------------------- COST: 300 SUCCESS RATE: 50% CAPTURE: N EFFECTS: When woken out of sleep, all stats except HP and SPD are decided by a roulette. ------------------------------------------- KEEP POWER ------------------------------------------- COST: 30+? STAT CHANGE: CA+0 to +10 SUCCESS RATE: 60% CAPTURE: Y EFFECTS: Does a roulette to determine final CA value. The ? in activation cost is equivalent to the amout of ST added. Ability will not activate if the Keeper's HP is below 40. -PRIZES------------------------------------------------------------------------------- Prizes for the League and Tournament competitions are generated at random among a list of choices. If you don't like the prize, you can ignore the competition for awhile until it changes, but if you play even one game in the competition the prizes are set. Also, note that the prize for top scorer will be given to as many top scorers as are tied for the position, meaning that if you can rotate goals so two or more members of your team are tied for first, you get multiple prizes when the game ends. Develop Ability = Ability Bakkutsu This prize allows you to give a player the potential to learn an ability they otherwise would not be able to. Even with all their Key Abilities, most players can't learn all or even most of the available abilities; with this prize you select a blank slot (NOT a slot with dashes) in a player's ability list, and they will be able to learn that ability (you still need to find the ability yourself). Also, when certain conditions are met, special prizes such as Wakka's Overdrive items, the Mercury Seal, Jecht Shoot 2, and Auraka Spirits will appear. While they will not appear again after you've won them, they will if somebody else does. Note that winning a tournament but being unable to equip the special ability because you don't have all the Key Abilities doesn't count: the ability will appear again later. -WAKKA'S OVERDRIVES------------------------ Attack Reel: 1st place prize, Tournament. No special conditions. Status Reel: 1st place prize, League. You must have the Attack Reel, and have fought at least 250 battles. Auraka Reel: 1st place prize, Tournament. You must have the Status Reel, and have fought at least 450 battles. -MERCURY SEAL------------------------------ 1st place prize, League. 50% chance of appearing once you have the Auraka Reel. -SPECIAL ABILITIES------------------------- Jecht Shoot 2: 1st place prize, Tournament. If Tidus' level (Blitzball Level, not Sphere Level) is above 16, has a Tidus' level/100 chance of appearing. Auraka Spirits: 1st place prize, Tournament. If Wakka's (Blitzball) level is above 11, has a Wakka's level/100 chance of appearing. -LEAGUE PRIZES----------------------------- ------------------------------------------- FIRST PLACE ------------------------------------------- ITEMS ABILITIES ---------------- --------------- LV1 Key Sphere None Return Sphere Teleport Sphere Luck Sphere Three Stars Dark Matter Turnaround Key Last Elixir ------------------------------------------- SECOND PLACE ------------------------------------------- ITEMS ABILITIES ---------------- --------------- Mega Phoenix Wither Shot S Elixir Nap Shot S Mega Potion Wither Pass S X-Potion Nap Pass S Phoenix Down*2 Volley Shoot S Remedy*2 Wither Tackle S Ether Nap Tackle S Drain Tackle X High Risk Develop Ability ------------------------------------------- THIRD PLACE ------------------------------------------- ITEMS ABILITIES ---------------- --------------- Power Sphere*5 Venom Shot S Magic Sphere*5 Volley Shoot Speed Sphere*5 Venom Pass S Ability Sphere*5 Venom Tackle S Antidote Drain Tackle S Eyedrop Pile Venom Echo Screen Scout Mode More Battle Mode Keep Power Regen ------------------------------------------- MOST GOALS ------------------------------------------- ITEMS ABILITIES ---------------- --------------- Return Sphere Scout Mode Rename Card More Battle Mode Mega Potion Wake Up! X-Potion Regen Remedy*2 Gamble Ether Bargain Keep Power -TOURNAMENT PRIZES------------------------- ------------------------------------------- FIRST PLACE ------------------------------------------- ITEMS ABILITIES ---------------- --------------- Elixir Wither Shot X X-Potion Nap Shot X High Potion Volley Shoot X Remedy Wither Pass X Nap Tackle X Wither Tackle X Anti-Wither X Anti-Nap X Tackle Slip S Pile Wither Gamble Wake Up! Develop Ability ------------------------------------------- SECOND PLACE ------------------------------------------- ITEMS ABILITIES ---------------- --------------- Antidote*4 Venom Shot X Soft*4 Venom Pass X Eyedrop*4 Venom Tackle X Echo Screen*4 Anti-Drain X Anti-Venom X Keep Power Regen Bargain Develop Ability ------------------------------------------- THIRD PLACE ------------------------------------------- ITEMS ABILITIES ---------------- --------------- Phoenix Down*2 Venom Shot S Potion*2 Volley Shoot Venom Pass S Venom Tackle S Drain Tackle S Pile Venom Scout Mode More Battle Mode Keep Power Regen ------------------------------------------- MOST GOALS ------------------------------------------- ITEMS ABILITIES ---------------- --------------- Return Sphere Keep Power Rename Card Scout Mode Ether More Battle Mode Regen Gamble Bargain Wake Up! -TIPS--------------------------------------------------------------------------------- -CAPTURE PROBLEMS-------------------------- While the timing on capturing new abilities differs depending on ability, a safe bet is to press the button when the action is in process of going off: when the player actually charges during tackles, for example. Pressing the button alot of times quickly doesn't work, as you lose the "Capture" mark if you press it before the right time. Two of the more difficult abilities to capture are Sphere Shoot and Invisible. Both have fairly long animations, but you can only capture them in the last split- second when they kick the ball. Success while attempting to capture an ability depends alot on the level difference between characters. You can capture an ability from an opponent who's higher level than the character in question, but the chance is very small. -BUILDING A TEAM--------------------------- You don't have to always stick with the same characters; in fact, it probably a good idea to experiment a little. I can't advise you on picking a team since it's alot more fun to improvise your own strategy. If you're just in to get Wakka's overdrives and the Seal, then just find the people with the highest starting stats, level them quickly, and blow through the oppositon. If you're planning to go until LV99, you might consider some of the slower-growing characters such as the Kilika Beast members, who don't come into their true potential until after level 60 or so. -LEVELING---------------------------------- Any successful action during a match earns a character Exp, whether this be a tackle, pass, shoot, or catch. Keepers are the only players who earn Exp just for being out on the field. I had a problem once where my MF was overleveled and aways got the ball before my defenders could touch it, and as a result had a really unbalanced team. If you run into this problem, you can earn almost infinite Exp during a League match by passing the ball back and forth. Since League matches add time if there's a tie, by not scoring goals (and not letting them score) you can extend this infinitely. It's about as interesting as watching grass grow, though. -THE OPPOSITION---------------------------- Other teams' players also gain levels and abilities. Players you're matched against gain Exp depending on what they did in the match. Players for all other teams competing gain 2-9 levels, random, if they're 5 levels below the average level of your team. Nobody gains exp during Exhibition. Skills are passed around by an automatic check by the computer: when two CPU teams square off, each player makes a check to see if they can learn any of the abilities the opposing team's players have. I'm not sure whether this applies to things that you normally won't be able to learn, like Regen. When a player's contract is up, their team may or may not extend it. I believe they have a better chance of terminating the contract if you talk to (use the square button) the player just before their contract runs out. -CREDITS------------------------------------------------------------------------------ The following materials were used in the production of this FAQ: Famitsu The Playstation 2 FFX Scenario Ultimania Many thanks to: Square . . .for making the game in the first place. National Console Support (www.ncsx.com) . . . without which it'd be a lot harder to find import games in the US. GameFAQs (www.gamefaqs.com) . . . always helpful when I'm feeling lazy or short of time on gaming, and inspired me to return the favor by writing this. -- Contributors: Dragon of Life . . . for pointing out that Wiser/Wither thing. Charles Morrison . . . for telling me I forgot a few lines of data Paul Riggle . . . for the bit about the red herring Blitzball fan in Jose Temple. Davmandu . . . for reminding me about the multiple prize thing