____ _ ____ ___ __ | | | | | /\ | | | /\ | | | /\ | | \ / \ / |-| | |\ | |__| | |-| |__| |\ | | |__| \ \ / \/ | | | \| | | | | | | | \| | | | \ | /\ | | | | | | |__| | | | | | | | | |__| | / \ _____________________________________________________________________ --------------------------------------------------------------------- Table of Contents .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-. | .---------------------------------------------------------------. | | | 01. Legal Disclaimer | | | | 02. Introduction | | | | 03. Controls | | | | 04. Battle System | | | | 05. Sphere Grid | | | | 06. Characters | | | |---------------------------------------------------------------| | | | 07. Walkthrough | | | | 07a. Zanarkand | | | | 07b. Submerged Ruins | | | | 07c. Salvage Ship Area | | | | 07d. Besaid | | | | 07e. S.S. Liki | | | | 07f. Kilika | | | | 07g. S.S. Winno | | | | 07h. Luca | | | | 07i. Mi'ihen Highroad | | | | 07j. Mushroom Rock Road | | | | 07k. Djose Highroad | | | | 07l. Moonflow | | | | 07m. Guadosalam | | | | 07n. Thunder Plains | | | | 07o. Macalania Woods | | | | 07p. Lake Macalania | | | | 07q. Sanubia Desert | | | | 07r. Home | | | | 07s. Cid's Airship | | | | 07t. Bevelle | | | | 07u. Via Purifico | | | | 07v. Highbridge | | | | 07w. Macalania Woods | | | | 07x. Calm Lands | | | | 07y. Mt. Gagazet | | | | 07z. Gagazet Mountain Cave | | | | 07aa. Zanarkand Ruins | | | | 07bb. Cid's Airship | | | | 07cc. Outside of Sin | | | | 07dd. Inside Sin | | | |---------------------------------------------------------------| | | | 08. Sidequests | | | |---------------------------------------------------------------| | | | 09. Chocobo Training | | | |---------------------------------------------------------------| | | | 10. Monster Arena | | | | 10a. Fiend Checklist and Prices | | | | 10b. Area Conquest Fiends | | | | 10c. Species Conquest Fiends | | | | 10d. Original Creations | | | |---------------------------------------------------------------| | | | 11. Ability List | | | | 12. Item List | | | | 13. Customization | | | | 14. Aeons | | | | 15. Celestial Weapons | | | | 16. Ultimate Armor | | | | 17. Mix List | | | | 18. Al Bhed Language | | | | 19. Jecht Spheres | | | | 20. Shop Lists | | | | 21. Bestiary | | | | 22. Overdrives | | | | 23. Steal List | | | | 24. Bribe List | | | | 25. Overdrive Modes | | | |---------------------------------------------------------------| | | | 26. Blitzball | | | | 26a. Blitzball Basics | | | | 26b. Status Ailments | | | | 26c. Technique List | | | | 26d. Player Database | | | |---------------------------------------------------------------| | | | 27. Stat Maxing Techniques | | | | 27a. Necessary Requirements | | | | 27b. AP Trick | | | | 27c. Raising Attributes | | | |---------------------------------------------------------------| | | | 28. Affection | | | | 29. FFX International Changes | | | |---------------------------------------------------------------| | | | 30. Frequently Asked Questions | | | | 31. Closing | | | | 32. Credits | | | '---------------------------------------------------------------' | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 01. Legal Disclaimer | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' This file is intended for personal use. It may be reproduced, but only for personal use (i.e. printing it for a friend.) However, it may not be published on any website, magazine, or other production -- whether commercial or free -- without permission, which may be obtained by e-mailing me at GermanDragon[at]gmail[dot]com. As of now, the only sites that have this permission are as follows: [ ] www.GameFAQs.com [ ] www.IGN.com [ ] www.HonestGamers.com [ ] www.NeoSeeker.com [ ] www.TheGenie.Net [ ] www.EvermoreForums.com [ ] www.GamerHelp.com [ ] www.SuperCheats.com [ ] www.CheatPlanet.com [ ] www.CheatHappens.com [ ] www.1Up.com Copyright (c)2008 Chris Quigley .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 02. Introduction | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Final Fantasy X is among the most densely covered games on GameFAQs.com, so the question of why I chose to write a guide for it had to be asked. Well, I chose to write a guide for it because it's one of my favorite games of all time. In multiple play-throughs I've clocked hundreds of hours in the game. The next logical step, to me, would be to do a guide for it. So yeah, my decision to do a guide for it was more me to have fun, then to help anyone else out. Don't get me wrong though. This guide will definitely be able to help you if there's something you want to know about the game. In addition to a fully-complete walkthrough through the game's main story, and an indepth guide on every single sidequest, you'll also find more information than you could possibly use on each of the monsters, and blitzball players. And of course, I have not neglected information on aeons, abilities, items, the monster arena, and customization. All that and more is in this guide. So, have fun reading it, and praise be to Yevon. If you have anything, anything at all, to contribute to this FAQ, send me an e-mail at GermanDragon[at]gmail[dot]com. If what you send is useful to this FAQ, I'll add it and credit you. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 03. Controls | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' ______ ______ |__L2__| |__R2__| _|__L1__|_ _|__R1__|_ / __ \ / \ / | | \___________________/ .--. \ / __| |__ ( /\ ) \ / | \\// | Select Start .--.'--'.--. \ | |__//\\__| |¯¯| |¯¯| ( [] ) ( () ) | | | | ¯¯ ¯¯ '--'.--.'--' | | |__| ( X ) | | _.-._ _.-._ '--' | | .' '. .' '. | | | | | | | | /| | | | | |\ | | | | '._ _.' ____ '._ _.' | | | | | \ '-' / \ '-' / | | | | \________/ \________/ | | \_______/ \_______/ On the Field Conntrols ---------------------- D-Pad or Left Analog Stick: Move Tidus X: Examine objects, speak to people, and open treasure chests. Square: Scout Blitzball players (once it becomes available.) Circle: Hold down circle while moving to walk slowly. Triangle: Open the menu. Start: Pause Menu Screen Controls -------------------- D-Pad or Left Analog Stick: Move the cursor. X: Confirm a selection. Circle: Cancel a selection. Returns to the game if you're at the main menu. L2: Scroll menus backwards (faster than D-Pad scrolling.) R2: Scroll menus forward (faster than D-Pad scrolling.) R1: Move to the next character, while in certain sub menus. L1: Move to the previous character, while in certain sub menus. Battle Controls --------------- D-Pad or Left Analog Stick: Move the cursor. X: Confirm a selection. Circle: Cancel a selection. Triangle: Use your turn to defend. R2: Scroll forward through the CTB window. R1: Scroll backward through the CTB window. L1: Open the character-exchange window. If it's open scrolls forward through it. L2: If the character-exchange window is open, scrolls backward through it. Select: Toggle the help bar on or off. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 04. Battle System | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Battle Screen ==---------== 1) In the upper right corner of the screen, you'll see the CTB box. This shows the current turn order, from top to bottom. More on that can be found in the section just below this one. 2) In the lower left corner of the screen you'll see the command box. Here you can select Attack, Magic, Items, and any special abilities your character may have. You can press Left if there is a trigger command or overdrive available for use at that time to bring up a new menu. You can also press right at any time to change the menu to one that includes the ability to change equipment or try and escape from battle. 3) In the lower right corner of the screen you'll see you're characters' names, their HP and MP, and a yellow bar that represents their overdrive meter. Depending on which overdrive mode they have it will be filled by a variety of possible events. When it's filled, your character will be capable of performing an overdrive. 4) In the upper left corner of the screen, there will be a box if a monster is selected. If the monster is immune to sensor it will just show his name. If not, it will show his HP as well as the elements he is weak and strong against. Across the top of the screen, a marquee of text will scroll, giving you a bit more information about the monster. CTB - Turn Order ==------------== Battles in Final Fantasy X are simple to understand, despite having many complex workings going on underneath the surface. The first thing that you should know about is the CTB system. In the upper right corner of the screen you'll see a box with your characters' faces and icons representing the enemies. From top to bottom, this represents turn order. It's not static, and it's not "fair" per say. The order initially goes by characters and monsters Agility stat value. However, many other things also come into play. If a target is inflicted with Haste or Slow, that will effect order. If a player sends a character into battle with the ability "First Strike" that will also effect the order. Additionally, and something less obvious is that all commands -- from items, to attacks, to overdrives, to magic -- have a different "rank" for how much delay they cause on the user. This effects how long it will be before they get a turn again. Quick Attack has an incredibly low rank -- it's not unusual for your character to get two turns or more in a row by using Quick Attack. However, something like Bahamut's Mega Flare would be considerably higher; In that case your opponent would probably get in several turns before you get to issue a new command. Status Effects ==----------== As is usually the case in RPGs, there are a variety of status effects in the game. All of these affect the inflicted target differently. Furthermore, each fiend has a different amount of resistance to different status effects. The exact resistance of each fiend to each status effect is covered in the bestiary, but here you'll find information on each of these status effects. Silence -> The inflicted target can no longer cast magic attacks. Poison -> The inflicted target loses a % of its Max HP each turn. Slow -> The inclicted target recieves its turn later than usual. Sleep -> The target is asleep, and incapable of using commands. Doom -> A countdown appears over the target. At zero the target dies. Threaten -> The target becomes incapable of attacking. Provoke -> The target focuses its attack on the user of Provoke. Blind -> The target's accuracy drops dramatically. Zombie -> Healing items will harm the target, Death -> Instant death for fiends; Instant KO for your characters. Delay -> The target's next turn will come later than usual. Power Break -> The target's attack drops. Armor Break -> The target's defense drops, and it loses Protect or Armored. Magic Break -> The target's magic drops. This also removes Shell. Mental Break -> The target's magic defense drops. Eject -> The target is launched from battle and can not be returned. Berserk -> The target will only attack; You lose control of your character. Curse -> The character will be unable to perform Overdrives. Confused -> You lose control of the target; They'll then only perform physical attacks on their own party members. Armored -> Fiends with this have high resistance agaisnt weapons without Piercing customized onto them. Petrify -> It equals death for fiends. It's like KO for allies, but can be cured only by a Soft, rather than a Phoenix Down. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 05. Sphere Grid | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' The sphere grid is a system of leveling and character development created for and exclusive to Final Fantasy X. To describe it at its simplest level, you defeat enemies to gain experience, and ultimately Sphere Levels. You then use these sphere levels to move about the grid, and use different types of spheres to activate the nodes found on the grid. There are all sorts of different nodes. Some give abilities, others raise stats. There are then locked nodes where you must use a key sphere in order to pass. The system is designed so that all characters have their own section of the grid, but so that it is indeed all one grid. As you progress through the game, you'll have the option to move any character into anothers section, creating a unique character to your liking. The nodes found on the sphere grid are as follows: Node Sphere Type ---- ----------- Strength +1 Power Sphere Strength +2 Power Sphere Strength +3 Power Sphere Strength +4 Power Sphere Defense +1 Power Sphere Defense +2 Power Sphere Defense +3 Power Sphere Defense +4 Power Sphere HP +200 Power Sphere HP +300 Power Sphere Magic +1 Mana Sphere Magic +2 Mana Sphere Magic +3 Mana Sphere Magic +4 Mana Sphere Magic Defense +1 Mana Sphere Magic Defense +2 Mana Sphere Magic Defense +3 Mana Sphere Magic Defense +4 Mana Sphere MP +10 Mana Sphere MP +20 Mana Sphere MP +40 Mana Sphere Agility +1 Speed Sphere Agility +2 Speed Sphere Agility +3 Speed Sphere Agility +4 Speed Sphere Accuracy +1 Speed Sphere Accuracy +2 Speed Sphere Accuracy +3 Speed Sphere Accuracy +4 Speed Sphere Evasion +1 Speed Sphere Evasion +2 Speed Sphere Evasion +3 Speed Sphere Evasion +4 Speed Sphere Luck +1 Fortune Sphere Lv. 1 Lock Lv. 1 Key Sphere Lv. 2 Lock Lv. 2 Key Sphere Lv. 3 Lock Lv. 3 Key Sphere Lv. 4 Lock Lv. 4 Key Sphere Magic/Skill/Ability Ability Sphere In addition to the spheres used to activate nodes, there are a variety of special spheres all of which do something different. They are as follows: Sphere Type Effect ----------- ------ Special Sphere Activates Special node already used by ally. Skill Sphere Activates Skill node already used by an ally. Wht Magic Sphere Activates White Magic node already used by an ally. Blk Magic Sphere Activates Black Magic node already used by an ally. HP Sphere Changes an empty node into an HP node. Defense Sphere Changes an empty node into a Defense node. Magic Sphere Changes an empty node into a Magic node. Magic Def Sphere Changes an empty node into a Magic Defense node. Agility Sphere Changes an empty node into an Agility node. Evasion Sphere Changes an empty node into an Evasion node. Accuracy Sphere Changes an empty node into an Accuracy node. Luck Sphere Changes an empty node into a Luck node. MP Sphere Changes any node into an MP node. Strength Sphere Changes an empty node into a Strength node. Return Node Returns to any previously activated node. Friend Sphere Move to an ally's location. Teleport Sphere Move to any node activated by an ally. Master Sphere Activates any Ability or Attribute node. Clear Sphere Clears node from grid. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 06. Characters | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' =-------------------------------------------------------------------------= Tidus =-------------------------------------------------------------------------= Starting STR: 15 Starting MAG: 5 Starting EVA: 10 Starting HP: 520 Starting DEF: 10 Starting MDF: 5 Starting LUK: 18 Starting MP: 12 Starting AGI: 10 Starting ACC: 10 --- Starting Weapon: Longsword Starting Armor: Buckler --- Starting Skills: None Starting Specials: None Starting White Magic: None Starting Black Magic: None Tidus is the star player of the Zanarkand Abes -- or that's what he was before he was swallowed up by Sin, and sent hurdling 1,000 years into the future. He now finds himself in Spira, a world that is very strange to him. He quickly gets into the loop though. He becomes Yuna's guardian, he gets onto Wakka's blitzball team, and everything works out. Most people seem to think that he's whiny, and lame. I don't know though. He's not a bad main character. Not everyone can be an Auron or a Barrett. As far as stats go, Tidus is both fast and strong. His section of the sphere grid contains some great moves, like Haste and Slow. Send him over to Auron's part of the sphere grid when he finishes his own, to further increase his attack. =-------------------------------------------------------------------------= Auron =-------------------------------------------------------------------------= Starting STR: 20 Starting MAG: 5 Starting EVA: 5 Starting HP: 1030 Starting DEF: 15 Starting MDF: 5 Starting LUK: 17 Starting MP: 33 Starting AGI: 5 Starting ACC: 3 --- Starting Weapon: Katana Starting Armor: Bracer --- Starting Skills: Power Break Starting Specials: None Starting White Magic: None Starting Black Magic: None Auron was a good friend of Jecht, Tidus's father, and has been watching over Tidus. When Sin attacked, Auron was taken to Spira along with Tidus, although he didn't seem to be very shocked about it. Auron is perhaps the most badass Final Fantasy character to date. In fact, he's cool enough to make up for us having to use Irvine in FF8! In battle, he's incredibly strong, although not terribly gifted with magic or speed. From the very beginning of the game, he's equipped with a Piercing weapon, which helps alot. His portion of the sphere grid allows him to get moves like Power, Armor, Mental, and Magic Break. All enemies must be leveled to the ground! =-------------------------------------------------------------------------= Rikku =-------------------------------------------------------------------------= Starting STR: 10 Starting MAG: 10 Starting EVA: 5 Starting HP: 360 Starting DEF: 8 Starting MDF: 8 Starting LUK: 18 Starting MP: 85 Starting AGI: 16 Starting ACC: 5 --- Starting Weapon: Claw Starting Armor: Targe --- Starting Skills: None Starting Specials: Steal, Use Starting White Magic: None Starting Black Magic: None Rikku is an Al Bhed, unlike any of the other guardians. Al Bheds are hated by most of Spira, as they do not follow the teachings of Yevon. Rikku is as loyal as any of the other guardians though, and is a valuable asset to your team. She is actually the first person Tidus met when coming to Spira, although they were separated when Sin attacked, and it was some time before the others met up with her again. Rikku isn't the fastest or the strongest, but she can steal, and can use special items right from the get go. Her part of the sphere grid also contains the incredibly useful Bribe ability. In order to make her very useful, however, you'll probably want to send her Tidus and Auron's sections of the grid after she finishes her own. =-------------------------------------------------------------------------= Wakka =-------------------------------------------------------------------------= Starting STR: 14 Starting MAG: 10 Starting EVA: 5 Starting HP: 618 Starting DEF: 10 Starting MDF: 5 Starting LUK: 19 Starting MP: 10 Starting AGI: 7 Starting ACC: 25 --- Starting Weapon: Official Ball Starting Armor: None --- Starting Skills: Dark Attack Starting Specials: None Starting White Magic: None Starting Black Magic: None Wakka is the coach and captain of the Besaid Aurochs -- admittedly, a team that isn't very good. He's a great guy though, and is willing to help Tidus out when he finds him washed on the shores of Besaid Island. Of course, he also knocks him off a cliff into water, and headlocks him from nowhere on several occassions. At the start of the game, Wakka is a decent fighter. In fact, due to attacking with a Blitzball, he has the highest accuracy of anyone in the game. As you move him along the sphere grid, he'll pick up a lot of status-ailment inflicting moves, such as Dark or Sleep Buster. Wakka can head towards Auron's section of the sphere grid after finishing his own. =-------------------------------------------------------------------------= Yuna =-------------------------------------------------------------------------= Starting STR: 5 Starting MAG: 20 Starting EVA: 30 Starting HP: 475 Starting DEF: 5 Starting MDF: 20 Starting LUK: 17 Starting MP: 84 Starting AGI: 20 Starting ACC: 3 --- Starting Weapon: Staff Starting Armor: Ring --- Starting Skills: None Starting Specials: None Starting White Magic: Cure, Esuna Starting Black Magic: None Yuna is the summoner of the group, and is on her pilgrimage to gain the final aeon, and defeat Sin. As a summoner, she has high magic stats, and is the only one in your party that's capable of summoning aeons. She is also really good with white magic such as Cure, the NulBlaze/Tide/etc., and eventually even Holy. Her aeons grow in strength as Yuna does, so if you want to be able to use them effectively in battle you'll have to level up Yuna as well. Heading into Lulu's section of the grid is the logical progression for Yuna. =-------------------------------------------------------------------------= Lulu =-------------------------------------------------------------------------= Starting STR: 5 Starting MAG: 20 Starting EVA: 40 Starting HP: 380 Starting DEF: 8 Starting MDF: 30 Starting LUK: 17 Starting MP: 92 Starting AGI: 5 Starting ACC: 3 --- Starting Weapon: Moogle Starting Armor: Bangle --- Starting Skills: None Starting Specials: None Starting White Magic: None Starting Black Magic: Fire, Thunder, Water, Blizard Lulu is the black mage of the group, and is like a sister to Yuna. She was a guardian once before, although the summoner she was protecting was killed. She feels very badly about it, and tries her hardest to keep Yuna safe. She has strong magic stats, and a very high evasion stat as well. She will get many of the good black magic spells, such as all of the -ga suffix magic spells, and Flare. She can also pick up Doublecast. You'll have to send her over to Kimahri's section of the grid if you want Ultima, however. Aside from that, heading into Yuna's section is the way to go. =-------------------------------------------------------------------------= Kimahri =-------------------------------------------------------------------------= Starting STR: 16 Starting MAG: 17 Starting EVA: 5 Starting HP: 644 Starting DEF: 15 Starting MDF: 5 Starting LUK: 18 Starting MP: 78 Starting AGI: 6 Starting ACC: 5 --- Starting Weapon: Hunter's Spear Starting Armor: None --- Starting Skills: None Starting Specials: Lancet Starting White Magic: None Starting Black Magic: None Kimahri is a Ronso with a broken horn, who has protected Yuna since she was a small child. Although very large by human standards, Kimahri is rather small for a Ronso. He doesn't speak much, but he's a pretty strong fighter. As a Ronso, he's able to learn the fiends' way of fighting, and learn many moves for his Ronso Rage overdrive. His section of the sphere grid is almost void of any good moves besides Ultima though. Why that's even there is anyone's guess. It benefits Yuna and Lulu much more. Kimahri can pretty much be sent off into anyone's section of the grid from where he starts. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 07. Walkthrough | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' <>==================///---------------------------------///================<> /// Zanarkand /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Long Sword ..................[ ] | | Sinscale | o----------------------------------o | Sinspawn Ammes (Boss) | o-------------------------------------o After a short intro at the beginning of the game, the setting will switch to a crowd awaiting the arrival of the star player of the Zanarkand Abes: Enter Tidus! Walk across the bridge you start on, and talk to some of your fans. One of the girls will ask for your autograph. This will give you a chance to enter a name of your own, if you wish to do so. After you enter your name, Tidus will do a little bit of flirting with a girl. Next, talk to the group of small children. After a bit of talking -- and a strange appearence by an odd spirit-like boy -- Tidus will take off for the Blitzball stadium. It's a linear path to it, so you should have little trouble. Just walk along the street, listening to the announcer's story, if you like. It'll fill you in a bit on the background of Tidus. When you reach the entrance to the stadium, you'll have to push your way through a crowd of people, and enter the large archway at the top of the screen. After that, sit back and enjoy one of the coolest freaking FMV videos ever. When it's all over, you'll take control of Tidus, who is coming to his senses on the ground. Walk south, until you run into Auron, a man whom Tidus knows. Follow him off-screen onto the street area. There, Tidus will again encounter the strange spirit. "It begins." Soon after the spirit dissappears, Tidus catches up with Auron. Soon after, they are attacked, and Tidus is given a [Long Sword]. This is where you'll first dip your feet into the battle system of the game. Attack the first Sinscale to kill it, and Tidus and Auron will run on to another wave. Kill the two that are there, as well, and Auron and Tidus will keep moving. You'll then be completely surrounded by some Sinscales. There are five of them in total, and they can all attack, but do as Auron says, and kill only the ones that matter. They would be the three that are in front of you. Once they're out of the way, Auron and Tidus move forward once more. They keep moving until they reach another wave of Sinscales, who are lining up against a much larger foe. [=-=-=-=-=-=-=-=-=-=-==] | Boss: Sinspawn Ammes | |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-] | HP: 2400 | MP: 400 | AP: 0 | Gil: 0 | | Overkill: 1000 | | Overkill: 0 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 5 | DEF: 1 | MAG: 1 | MDF: 1 | | AGL: 8 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Demi | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This is an easy win. In fact, you can't even lose. You have no | | choice but to use Auron's Dragon Fang overdrive at the start, and | | that will clear out the Sinscales. You can then take your time in | | destroying Sinspawn Ammes. The only attack he'll use is Demi. Demi | | takes 1/4 all characters' HP every turn -- and when that happens, | | you will never, ever, reach zero. Still, you'll want to save as | | much HP as you can, so use Tidus's overdrive as well, when he gets | | it. No problem. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: N/A | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] When that exceedingly difficult battle is over, run ahead, following Auron. You will quickly come across a blue traveller's sphere: Otherwise known as a save sphere. Stop for a second, and save your game. Then continue on, after Auron, to the next screen. You'll be surrounded by more Sinscales before long. Just attack them one at a time -- make sure to target the ones that have flickering wings first, so that they can't bust out their spines attack on you the next turn -- until Auron tells you to target the tanker that's on the side of the road. When he says to do so, begin attacking it with both characters each turn. It only takes five attacks or so, to cause the tanker to explode. The building next to you will then crumble. After the battle, a cutscene ensues. Tidus enters a strange dream-like state. While like this, hold the circle button to swim downward, and direct yourself towards the figure on the platform below you. Tidus will then wake up in a strange deserted ruin area. He calls for someone, but for some reason the bird sitting on the rock in front of him doesn't want to talk. Welcome to the Submerged Ruins. <>==================///---------------------------------///================<> /// Submerged Ruins /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | 200 Gil .................... [ ] | | Sahagins | | Potion x2 .................. [ ] | | Geosgaeno (Event Battle) | | Withered Bouquet ........... [ ] | | Klikk (Boss) | | Hi-Potion .................. [ ] | o-------------------------------------o | Flint ...................... [ ] | o----------------------------------o Start by swimming forward, and climbing up the stairs to a platform on the right side of the area. There's a chest which contains [200 Gil] there. There is also a message in Al Bhed, which you probably can't read if this is your first time playing the game. If it is not, head to the left side of the map, and climb stairs to another platform, to reach an Al Bhed compilation sphere. What this does, is allow you to download all your Al Bhed primers from another file to your current one. Walk along the walkway from the compilation sphere, to find a chest which contains two [Potions]. Once you've emptied the chests, swim to the platform in the top-center of the map, and walk along the path of bricks, and up the stairs, to reach the next screen. Upon entering, you'll see a save sphere which you are advised to use. Just past the save sphere, is a long path of rocks. Walk along it, and you will see a cutscene of the bricks crumbling below Tidus. You'll then fall to the water below. Dive under the water, and swim forward a bit, and you'll be attacked by some Sahagin, which are a type of fish. Just moments ago, Tidus was stumbling to hold a sword, and now he's swinging like a master -- underwater no less! Not too shabby! The enemies are not difficult. Just hit two of them with normal attacks, and you'll see a cutscene of a giant fiend coming by, and devouring the third. You'll actually be able to defeat this guy later in the game, but right now, you're far too weak -- and the game just won't let you. So, hit him four times, and you'll see a cutscene of Tidus fleeing. Live to fight another day, right? When you can control Tidus again, you'll be inside the ruins, and you'll have to do some looking around. Start by heading up the stairs in front of you. They lead to a large open area, with a camp site in the center of it. Walk up to the campfire remains, and press X to examine them. You'll be able to start a fire with the right supplies. Head north, and go through the door to reach another staircase. At the top of the stairs, you'll find a [Withered Bouquet] on the wall -- makes perfect timber! Continue to the next door in the room, to reach a balcony overlooking the main area with the camp site. Walk along the path to reach a chest containing a [Hi-Potion], then backtrack to where the campsite is. This time, head over to the south-west exit of the room. You'll find another save sphere there. Save your game, then head through the door in front of you. In this room, is a broken desk. Examine it with the X button, and you'll find some [Flint] in the drawer. This, combined with the bouquet that you found earlier can make a camp fire. So, head back to where the campfire remains are, and press X. Instant fire; Instant cutscene. After a short rest, and another flashback, you'll see a cutscene of another fiend running along the walls and jumping down at Tidus. [=-=-=-=-=-=-=-=-=-=-==] | Boss: Klikk | |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-] | HP: 1500 | MP: 5 | AP: 5 | Gil: 50 | | Overkill: 400 | | Overkill: 7 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 5 | DEF: 1 | MAG: 1 | MDF: 1 | | AGL: 8 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: N/A | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | For the first five or six rounds, just exchange blows with Klikk. | | After that, the battle will be interrupted, and a girl will join in| | on the battle with you. With her, you can select Special -> Use, to| | toss a grenade at Klikk for 350 damage or so. If Tidus is doing ok,| | have him attack. Otherwise, have him use a potion first. The girl | | helping you should use up both of her grenades, then use Special ->| | Steal, to get one (or two if she's lucky) more grenades. The fight | | isn't particularly long. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Grenade (Common), Grenade x2 (Rare) | | Bribe: N/A | | Drop: Ability Sphere x2 | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, you'll see a cutscene with the people that saved you speaking another language. If this is your first time through the game, you probably don't understand it. To elaborate, the men that have Tidus at gun point say that he is a fiend in human disguise, and that they should kill it. The girl that fought with you said that she won't allow it, and that they'll take you with them. As she knocks Tidus out, she says "Sorry." When you regain consiousness, you'll find yourself out on the ocean, on a ship. <>==================///---------------------------------///================<> /// Salvage Ship Area /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Al Bhed Primer I ........... [ ] | | Piranha | | Potion x3 .................. [ ] | | Tros (Boss) | o----------------------------------o o-------------------------------------o On the ship, Tidus is again yelled at in another language (Al Bhed). This time, he is basically being scolded for not understanding the language. One of them shouts "Insolence!" The girl is able to speak English however, and again she saves Tidus's butt. When you are done being yelled at, head over to the save point and save your game. Then, head to the upper-right corner of the ship to find the [Al Bhed Primer I]. This will allow you to begin to understand the language. Only twenty-five more should do it! Then talk to the three guys. The one on the left doesn't speak english, but he'll give you three [Potions] and tell you to use them if you're in trouble. When you are ready to move forward, talk to the girl. First, she'll explain the idea of the sphere grid. Pay close attention if this is your first time playing the game, as this is the level up process. Talk to her again after the tutorial ends, and you'll be told that they plan to salvage a machina that's underwater. You'll then immediately jump in. Do know, however, that you can climb back on to the ship. In fact, if you do this, you can talk to one of the Al Bhed guys again, if you wish to repeat the sphere grid tutorial. Assuming that you want to continue onward, simply dive, and follow along the chain that extends from the ship, underwater. Along the way, you'll most likely encounter some Piranha enemies. You'll have to attack them a few times to take them out, as you are weak at this stage in the game, but try and grab a grenade or to along the way, before you eliminate them. Follow the chain, and you'll reach some more underwater ruins. There, examine the computer console with the X button, to open the door in front of you. Swim into the room that opens up, and then over to the hallway on the right side of the map. At the end of the hallway you'll be attacked by some more Piranhas, but they aren't too bad. You might even gain a level, which will allow you to move on the Sphere grid! This will earn you the Cheer ability. When the piranhas are out of the way, head over to the machine in the center of the next room, and examine it with the X button. Then, turn around and begin swimmming through the corridor that brought you to the room. At the other end, you'll be attacked bty a large squid-like monster. Boss time! [=-=-=-=-=-=-=-=-=-=-==] | Boss: Tros | |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-] | HP: 2200 | MP: 10 | AP: 8 | Gil: 100 | | Overkill: 600 | | Overkill: 12 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 10 | DEF: 1 | MAG: 1 | MDF: 1 | | AGL: 12 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Tentacles, Nautillus Charge | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | At the start of the battle, have Tidus attack while the girl uses | | Grenades. Do this a few times, and Tros will swim over to the right| | side of the area. When this happens, look at the CTB box. If Tidus | | has one turn, use the Trigger Command -> Standby with both of your | | characters to regain some of your health. If Tidus has two turns, | | you can slip in a Cheer to raise your strength and defense as well.| | Come Tros's turn, he'll do a Nautillus Charge to damage both of | | your characters. If you restore your HP, you should be fine though.| | Attack him with Tidus, and use a grenade with the girl again -- You| | can steal if you have none -- and he should swim away again. This | | time, Tidus should be able to do Trigger Command -> Pince Attack. | | This will allow you to surround Tros. Just keep attacking wuth both| | characters at this point. If the girl has grenades use them, but | | don't waste turns trying to steal. If your HP drops below 100 or | | so, use a potion, but otherwise stay focused. He should die soon. | | | | Alternate Strategy: | | | | If Rikku goes into the fight with her overdrive gauge full, and | | you have two or more grenades, you can mix them to get the powerful| | Flash Flood effect. It's water based, but Tros isn't immune to | | water attacks, surprisingly. It will kill him in one attack. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Grenade (Common), Grenade x2 (Rare) | | Bribe: N/A | | Drop: N/A | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, swim over to where the girl is, and follow her through a hole in the fenced wall. In the new area, swim downward to where she is staying. After a brief camera pan of the area, you'll be taken back to the boat. If you can understand Al Bhed, you'll hear the men saying that what they found was an airship. You don't need to worry about that though. After a funny cutscene of Tidus nearly choking to death on food, the girl will reveal her name as Rikku. Rikku says that she is Al Bhed. Tidus says that he is from Zanarkand. The story will theb begin to open somewhat. According to Rikku, Zanarkand got destroyed it one thousand years ago. She claims that it may be because of Sin's Toxins, Tidus may be dillusional. After they finish talking, save your game again, then talk to Rikku once more. You'll then see a cutscene of Sin attacking the ship, and Tidus getting knocked off of it, and being swallowed by a whirlpool. You'll be given a chance to save your game here. When you wake up, you'll be on the beach of Besaid. <>==================///---------------------------------///================<> /// Besaid /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Moon Crest ................. [ ] | | Piranha | | 200 Gil .................... [ ] | | Dingo | | Potion x2 .................. [ ] | | Condor | | Potion x3 .................. [ ] | | Water Flan | | Antidote x2 ................ [ ] | | Garuda | | Phoenix Down ............... [ ] | o-------------------------------------o | Potion x2 .................. [ ] | | 400 Gil .................... [ ] | | Hi-Potion .................. [ ] | | Al Bhed Primer II .......... [ ] | | Rod of Wisdom .............. [ ] | | Brotherhood ................ [ ] | | Seeker's Ring .............. [ ] | | Antidote x2 ................ [ ] | | Ether ...................... [ ] | | 400 Gil .................... [ ] | | Phoenix Down x3 ............ [ ] | o----------------------------------o Tidus will wake up, and you can walk over to the sand and meet Wakka, captain and coach of the Besaid Aurochs: a blitzball team. Before you do that, however, swim as far to the right as you can. You'll find a hidden patch of sand over there, and on it is a chest containing the [Moon Crest] -- an item that will be used in a much later on in the game. Anyway, Tidus is glad to meet some guys who play blitzball, and accidently lets loose that he is from Zanarkand. Things get cleared up, though, and Wakka invites Tidus to come to the village for some food. Don't go just yet, though. First, head around and talk to some of the Aurochs. If you talk to them twice, you'll be given some items, which include: [200 Gil], two [Potions], and from another player, three [Potions]. Once you've done this item collecting, head to the top-right corner of the area and talk to Wakka. He'll confirm Rikku's story, then you can be on your way. Just make sure to use the nearby save sphere first. On the next screen follow Wakka to the right, then walk to the end of the path. Wakka will knock Tidus off of a cliff into the water, then jump in after him. Evidently, this is the quickest way to the village. That's some great Spiran engineering for you! Well, just swim along the water, along the only path available. You'll probably run into a few Piranhas like the ones you found at the ruins here as well. Wakkas not a bad fighter though, so it should be easy to take them out. Keep your eyes peeled for a chest along the way, however. It contains two [Antidotes]. Keep going until you reach an area where Wakka asks for Tidus's help with his Blitzball team. Tidus agrees, and then the two continue swimming until they hit land. Wakka tells a little bit more about himself and his team. Tidus assures Wakka that with his help, they will win come the big tournament. After they finish talking, you can walk down the hill in front of you, to the left. Keep going until you are greeted by two men from the village. When they leave, just head into the village which is just in front of you. Wakka will tell you to take a look around. Before he lets you go, however, he'll ask you if you remember "the prayer." You have to differing choices of "I don't know" and "I don't remember." Tough choices... Go with your heart, and either way, Wakka will explain it to you. Tidus knows it as the Blitzball sign for victory, but oh well. AS for things to do, you can start by opening the chest directly to your left for a [Phoenix Down]. The house it is in front of is a shop which sells a few basic items (shown a little below.) If you walk around the house to the left, you'll find three more treasure chests. Open them for two [Potions], [400 Gil], and a [Hi-Potion]. After picking up the items, head into the building north of the item shop. There, you can meet the Crusaders that you meant a bit earlier, and find out about them. They are people that fight against Sin. On the floor in the lodge, you can also find a copy of [Al Bhed Primer II]. Across the village, there are a few more houses to enter, and people to talk to, but there's no more items to pick up. Everyone is telling you to head to the summoner at the temple. So you might as well. o--------------------------- Item Shop --------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Phoenix Down ............................................ 100G | o----------------------------------------------------------------o Head north of the town to find the temple. Simply head inside from the front door. As you enter, you'll see another cutscene where the camera pans around the room, and Tidus reflects on his thoughts. Walk forward, and Tidus will look at a large statue. A priest will explain a little bit about Yevon, the religion that Spira holds. After he finishes talking, you can leave the temple. Head back to the main area of the village, and head into the middle house on the right side of town. There, you'll find Wakka. Talk to him and agree to take a nap, when you are ready to advance the plot. Wakka will leave while Tidus is sleeping. You'll then be shown a scene from Tidus's memory. When Tidus wakes up, he'll be alone. Head back to the temple, and speak with Wakka. He tells of how summoners go through cloisters in order to pray. It is forbidden to those that are not summoners are guardians of summoners to enter these cloisters. Of course, Tidus isn't a follower of Yevon, so he rushes in without thinking. Thankfully, this temple isn't all that boring or difficult. Know, however, that in addition to making it through each of the temples, they all also hold a hidden item. You'll want to make sure to grab this item in all of the temples, as they are the key in summoning a hidden Aeon later in the game. With that, let's get on with the solutions to this one. ^-^-^-^-^ Besaid Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 1) Touch the yellow glyph on the wall in front of you, in the first room. 2) Touch the green glyph that appears on the wall to the right of you. 3) Head down the stairs and touch the glyph on the wall for a glyph sphere. 4) Head down the next flight of stairs, and put the sphere in the door. 5) When the door opens, take the sphere out of it again. 6) Walk down the hall, and put the glyph sphere in the recess on the left. *) This reveals the destruction sphere. 7) Keep going until you reach a pedestal, and touch the symbols near it. 8) Head down the new hallway, and take the Besaid Sphere from the wall. 9) Place the Besaid Sphere in the pedestal. 10) Put the Destuction Sphere in the recess you got the Besaid Sphere. **) This reveals the hidden chest. Open it for the [Rod of Wisdom]. 11) Push the pedestal near the secret hallway forward, onto the switch. ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ Wakka will catch up with you just as you push the pedestal onto the switch, revealing an elevator-like platform. He tells that he is in fact a guardian. You'll then meet the other guardians: Lulu, the black mage, and Kimahri, the Ronso. You'll also meet the summoner Yuna, who has just finished praying to a fayth. Just after, the screen will skip to Tidus, Yuna, and the guardians leaving the cloister of trials. They are all so happy that Yuna is ok, and has become a summoner, that none of them are yelling at Tidus! Not bad. I wish there were summoners around when I fall asleep in school. Anyway... Exit the temple, and walk towards the town center. Wakka will drag Tidus over to where Yuna is, in a headlock. Yuna will then proceed to summon an Aeon -- that is, a creature that summoners call to help fight -- so that everyone may see it. This one is a flying beast named Valefor. However, if you wish, you can give it another name. Another cutscene follows, where Tidus is introduced to the Besaid Aurochs. It's actually a funny scene. The concept of trying to win is very confusing to those poor guys. After they finish talking, head to the south of the area, to meet Yuna -- after an old lady calls you a heathen, and a girl calls you a bad man. They didn't forget after all, huh? What will then happen, is Wakka asks you if you think Yuna is cute. Your response isn't all that important, but it does have to do with an affection system: Which characters like you more than others. It affects a few cutscenes throughout the game. If you want more information on this, check out the Affection section of this guide. When you are ready to advance the game, talk to Wakka and tell him that you're ready to go to sleep. The next time you control Tidus, will be in a dream. Walk along the wooden dock and talk to Yuna. She asks Tidus to take her to Zanarkand. Rikku then shows up, and a small argument insues. To make things even foggier, Jecht shows up, and talks down on Tidus. Weird stuff. Tidus hates his father, as you'll come to realize real soon. Tidus wakes up screaming, and then overhears an argument between Wakka and Lulu. Wakka tells Tidus about his brother Chappu, who died while fighting Sin. When the scene ends, it's a bright new day. Make sure to use the save sphere that's near the bed to save your game. Leave the tent, and you'll find Wakka and Lulu outside. Wakka will give you a new sword. It's actually pretty damn cool looking, and is really useful. In fact, aside it'll be a while before you can customize anything better. It is automatically equipped, so you don't have to worry about doing anything. And with that, Tidus and the others will then head off from Besaid Village. What is to follow, however, is a series of disguised combat tutorials. You just have to keep moving forward, and do as you are told as the battles commence. They aren't tough at all. The first battle is against a Dingo. Use your new Brotherhood sword to take it down. It will then be replaced by a Condor: a flying enemy. Flying enemies are Wakka's game. Hit it with a blitzball to take it down, to end the fight. The next fight that you get into will be a Water Flan. Tidus will go on the offense. Hit it with his sword; You'll see very little effect. This will cue Lulu to come in, and explain how the elemental system works. You know: Ice beats fire, lightning beats water, water beats lightning, and fire beats Ice. This is a Water Flan, so nail it with a Thunder spell to spell "death" for the blob of jello. On the next screen, you'll see a brief cutscene of Yuna and Lulu looking down at the village. The group will then stop to pray at a statue, as it is a tradition for travellers leaving the island. You can choose to have Tidus pray or not. This also has to do with the affection system. Afterwards, continue along, towards where the red arrow on your map points. Make sure to use the nearby save sphere before leaving though. On the very next screen, after walking a few steps forward, you'll be ambushed by "???" (who you'll learn to be Kimahri shortly after.) He just serves as a test for you. [=-=-=-=-=-=-=-=-=-=-=] | Boss: ??? (Kimahri) | |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-] | HP: 750 | MP: 10 | AP: 3 | Gil: 100 | | Overkill: 300 | | Overkill: 4 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 10 | DEF: 15 | MAG: 8 | MDF: 5 | | AGL: 15 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Jump | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This is a quick attack-off between the two of you. However, what | | gives him the edge, is that he is slightly faster, and can toss in | | his jump ability (which deals more damage than a regular attack.) | | He also may get two turns in a row, at least once during the fight.| | Jump can hit you for over 100 damage, so if you get to 150 or so, | | use your turn to heal. Other than that, just keep attacking until | | Wakka calls off the fight. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: Ability Sphere x2 | | Dropped Weapon Abilities: Sensor, Piercing | | Dropped Armor Abilities: Defense +5% | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] Yuna and the others know Kimahri. In fact, he's a guardian of Yuna! He sure has a screwed up way of showing loyalty, doesn't he? Anyway, after the fight, keep going to the next screen, following the path. The next battle you come across will be against a large bird called a Garuda. Wakka suggests allowing Yuna to try her new Aeon, Valefor, out. So switch to Yuna by using the L1 button, and summon Valefor. Simply have Valefor attack every turn, and the battle will be quick and painless. The next battle will be against another Garuda, but this time you'll have to use Wakka's Dark Attack to blind it. Under these conditions, you can take it out with whoever you want. Attack, summon Valefor, use Lulu's magic; It doesn't matter. The best part is that it's the last tutorial battle! The battles that follow are real, despite the fact that they are all easy. Just make your way along the path, walking under the waterfall, using what you've learned to take out the enemies. Flans go to Lulu, and flying enemies go to Wakka or an aeon. Remember that. When you reach the next screen, walk down the steps, and head south, into the beach area. Save your game as soon as you enter this area, then follow the others over to the dock. You can talk to the priest near it for a [Seeker's Ring], and walk over to the left side of the beach to find a chest that holds two [Antidotes]. Head onto the dock itself, and talk to the people there. You will be given an [Ether], [400 Gil] and three [Phoenix Downs]. When you're finally ready to leave, head onto the ship. <>==================///---------------------------------///================<> /// S.S. Liki /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Remedy ..................... [ ] | | Sinscale | | Al Bhed Primer III ......... [ ] | | Sin (Boss) | o----------------------------------o | Sinspawn Euchilles (Boss) | o-------------------------------------o The screen fades, and when it opens again, you'll see Tidus messing with a worker, and stealing his binoculars so that he can look around. When you can move, go and listen to the group of people at the head of the boat, to learn some more about Yuna. Go talk to Wakka afterwards, and he'll enlightend Tidus on the matter. He'll also tell you to go speak with Yuna. First things first though. Head around to the back of the ship, and walk down the ramp. There, you'll meet O'aka XXIII. He sounds like a jackass at first, but you will come to know him later, and he'll sell you items. If you talk to him now, he'll just want you to lend him some gil. You don't have to, but it does count for something. See, he has base prices for all of his items, that he will sell later on, at the Mushroom Rock area, but he doesn't sell them for that. What he sells them for, is dependant on how much gil you loan him. 0-100 will cause him to sell his items for double. 101-1,000 will cause him to sell them for a 50% markup. 1,001-10,000 will cause him to sell for a 20% markup. And finally, 10,001 and up will earn you a 30% discount. You probably don't have much now, but you will have three more chances to donate later, which is good. Paying the full price isn't worth it, but make sure to pay him a little each time you see him. You'll need to do so in order to be able to get some good armor later in the game. After O'aka thanks you, head to the room on the left side of the corridor. There, you can talk to Keepa if you want. More importantly, however, is that there is a chest that contains a [Remedy]. You can then head to the room south of where O'aka is to reach the power room. The ship is powered by a bunch of Chocobos running on tread wheels! In the room, on the floor, you'll find a copy of [Al Bhed Primer III]. Grab it, and head back upstairs, to where O'aka is. Use the save sphere that's in the room to save your game. Finally, head back up to the deck. You'll find Yuna at the head of the ship. Yuna and Tidus talk for a while, about Tidus's father, and how Yuna believes he is the same man that acted as a guardian for her father, Lord Braska. There conversation is cut short when the boat is attacked by Sin. This isn't going to be like last time, though. This time, you're going to fight, and you are going to win. [=-=-=-=-=-=] | Boss: Sin | |=-=-=-=-=-=+=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-] | HP: 2000 | MP: 100 | AP: 10 | Gil: 100 | | Overkill: 1000 | | Overkill: 15 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 1 | DEF: 1 | MAG: 1 | MDF: 1 | | AGL: 6 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: N/A | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | At the start of the fight, you'll be put up against three Sinscales| | like the ones you faced in Zanarkand. They have slightly more HP, | | though. Kimahri can usually kill them in one hit, and you can have | | Tidus and Wakka both attack another one to kill it. You should | | kill two, and leave the third one. If you take out all three, Sin | | will call three more to replace them. When there's one left, you | | should shift your attacks to Sin. Lulu, Wakka, and Kimahri (by | | using his Lancet ability) can all attack. To make things quicker, | | you can summon Valefor. Have Valefore cast fire on Sin every turn | | until he builds his overdrive. Unleash Energy Ray to finish the | | fin off. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: Mana Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike | | Dropped Armor Abilities: Fire Ward, Lightning Ward, Ice Ward, | | Water Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] In a cutscene after the battle, Tidus gets knocked off of the ship, and Wakka dives into the water after him, to rescue him. Underwater, however, they end up being attacked by a Sinspawn. Get ready for another boss battle -- and one more difficult than the last. [=-=-=-=-=-=-=-=-=-=-=-=-=-] | Boss: Sinspawn Euchilles | |=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 2000 | MP: 100 | AP: 10 | Gil: 100 | | Overkill: 1000 | | Overkill: 15 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 10 | DEF: 1 | MAG: 15 | MDF: 1 | | AGL: 5 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Drain Touch, Blender | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This battle is underwater, which means you'll only have Tidus and | | Tidus and Wakka to use. That means that you'll have to be a bit | | more cautious than in the previous fight. Like in the previous | | fight, there are Sinscales here as well: Four of them in fact, and | | they can do 60 damage or so with each attack. Just keep your focus | | on the Sinspawn though. Have Wakka cast Dark Attack on him right | | off the bat, and make sure to use any overdrives when you get them.| | It can also be very useful to have Tidus use Cheer thee first turn.| | If you keep the Sinspawn blinded (by using Dark Attack), you can | | often keep him from landing his Drain attack, which will leech some| | of your HP. That leaves only his other attack, Blender. You will | | not be able to dodge it, and it can do over 100 damage to each of | | your characters. He generally does it every three turns, so keep an| | eye on the CTB bar, and heal whenever your characters go under 200 | | HP. After attacking, the Sinscales will be gone for a turn. So that| | will give you a bit of a break. Just keep up with attacks and heals| | and you'll be fine. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: Ability Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike | | Dropped Armor Abilities: Water Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, you'll see a cutscene of Sin destroying half of Kilika. The effort to change it's course was not good enough. When it's over, the ship will dock at port Kilika. Make sure to use the nearby save sphere as soon as you get off of the ship. <>==================///---------------------------------///================<> /// Kilika /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Al Bhed Primer IV .......... [ ] | | Ragora | | Potion x3................... [ ] | | Dinonix | | Ether ...................... [ ] | | Killer Bee | | Elixer ..................... [ ] | | Yellow Element | | Mana Sphere x2 ............. [ ] | | Lord Ochu (Boss) | | Scout ...................... [ ] | | Sinspawn Geneaux (Boss) | | Luck Sphere ................ [ ] | | Geneaux's Tentacles (Boss) | | NulBlaze Shield ............ [ ] | o-------------------------------------o | Red Armlet ................. [ ] | o----------------------------------o The first time you enter Kilika, there's nothing interesting in the first area. Everything is closed down due to the Sin attack. So, head forward and take a left at the first turn. Walk along that dock to reach another screen. There, you can walk forward until you find Lulu. She explains that Yuna has to send the dead, so that they can be guided. She explains that if the dead are not sent, they will become fiends. After the cutscene ends, the game will skip to Tidus waking up at the inn, the next day. Save your game, then head outside. There, you'll be told that Wakka is looking for you. Take the southern exit of the screen, back to the dock area. It is looking a little better now. In fact, you can even enter the tavern, which is the building in the center of the area. There, you'll find an [Al Bhed Primer IV] sitting on the counter. After picking it up, head back outside and walk to the right of the tavern to find Wakka. They talk a little about blitzball, and then Wakka directs Tidus to the temple, which he says should be the next stop. If you want, you can stop at the weapon stand on the screen before you go, though. None of the weapons are great, but the armor isn't bad if you don't have anything better yet. Use your best judgement. o------------------------- Weapon Stand -------------------------o | Hunter's Sword (Sensor) ................................. 250G | | Rod of Wisdom (Sensor) .................................. 250G | | Scout (Sensor) .......................................... 250G | | Cactuar Scope ........................................... 250G | | Hunter's Spear (Piercing, Sensor) ....................... 375G | | Seeker's Shield (HP +5%) ................................ 150G | | Seeker's Ring (HP +5%) .................................. 150G | | Seeker's Armguard (HP +5%) .............................. 150G | | Seeker's Bangle (HP +5%) ................................ 150G | | Seeker's Armlet (HP +5%) ................................ 150G | o----------------------------------------------------------------o When you're characters are suited up, head left of the tavern, back to the previous screen. Walk to the left there, and begin walking up, along the next dock. There's a girl standing on the platform on the left. Talk to her, and the platform will collapse, with Tidus saving her just in time. You can then head into the house across from where the girl was standing, and open the chest that you find there for three [Potions]. You can then backtrack to the tavern. If you saved the girl, she will be there next to a treasure chest, containing an [Ether]. With all of these items in your pocket, you can return to where you found the girl, and head north along the dock, straight into Kilika Woods. Save your game when you arrive. Walk forward, and you'll see a scene of Yuna asking Tidus to be one of her guardians. Wakka calls Tidus a newbie. When the scene ends, you'll find yourself with several paths to follow. Head straight ahead and you'll get attacked by a Ragora. In this battle, you'll get to test out Kimahri's Lancet ability. Lulu will force you to, actually. So, give it a shot. Kimahri will gain the Seed Cannon ability from the fiend! You'll then have to use his overdrive, which will be either Jump, or any of the abilities you've learned through Lancet. All of those are listed in the Ronso Rage section of this guide. For now, just finish off the Ragora though. After this fight, head forward for a real fight, against the boss, Lord Ochu. [=-=-=-=-=-=-=-=-=] | Boss: Lord Ochu | |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 4649 | MP: 39 | AP: 40 | Gil: 420 | | Overkill: 800 | | Overkill: 60 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 15 | DEF: 1 | MAG: 23 | MDF: 1 | | AGL: 8 | EVA: 10 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.5 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Poison Claw, Water, Earthquake | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Lord Ochu is vulnerable to fire, so you can use that to your | | advantage. You can have Lulu attack with Fire magic, and you may | | even have a weapon with Firestrike as an ability. You have to be | | careful though. Lord Ochu likes to use his Poison Claw to inflict | | your characters with poison. That will hurt you each turn. You may | | have a few antidotes, but there hasn't been many chances for you to| | get them, so you're probably low. Lord Ochu has a pretty dangerous | | Water spell besides it though, and that will be able to do 300 or | | so damage to your characters. To better protect them, have Yuna | | summon Valefor, and have him cast Fire each turn. Valefore, like | | all aeons, is immune to poison. Hopefully, you'll be able to fill | | his overdrive bar, and hit Lord Ochu with an Energy Ray. Into the | | fight, however, Lord Ochu will probably put himself to sleep. In | | this state, he'll heel over 500 HP every turn. When this happens, | | dismiss Valefor immediately. You'll want to be able to deal lots | | of damage each turn to make up for Ochu's healing. Have Lulu cast | | fire, while Kimahri and Tidus attack. Alternatively, you can keep | | Yuna out in place of Kimahri or Tidus, to cure when necessary. If | | Lord Ochu wakes up, you may want to summon Valefor again. This | | battle is the toughest so far, for your level, and it may take a | | while, but the AP and the MP Shere he drops are worth fighting for.| | Just don't let anyone's HP drop below 200 (His eathquake attack | | does this damage to all of your characters) and you'll be all set. | | | | Alternate Strategy: | | | | If Yuna has her NulTide ability, then she can be very useful in | | this fight. You probably don't have it, but you might. It's just a | | few spots of her starting point on the sphere grid. If you do have | | this, you should also have Esuna, which comes before it. Have Yuna | | cast NulTide at the start of the battle, and after every Water | | attack from the Ochu. This prevents damage from that attack. When | | he uses Poison Claw, use Esuna to heal the poison ailment. Just | | use Lulu and Tidus or Kimahri to deal damage while Yuna heals and | | casts NulTide as necessary. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Potion | | Bribe: Remedy x80 (92,980 Gil) | | Drop: MP Sphere (Common), HP Sphere (Rare) | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, | | Strength +5%, Magic +5% | | Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, | | Poison Ward, Stone Ward, Berserk Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] When you beat Lord Ochu, talk to the two crusaders nearby, and you will be given an [Elixer]. I also reccomend going to the menu, and using Yuna's Cure ability to heal. You may even want to go back and save again. After that, head back to the first junction of the woods, and head left. Then, take a right at the first turn, to find a chest. Open it to find a [Scout]. There, pull a 180-degree turn, and head back to the intersection. This time, head down the path to the right. You'll find a chest there as well. That one contains two [Mana Spheres]. Once you've got these items, head back to where you fought the Lord Ochu, and keep going until you reach another junction. Somewhere around there you'll find the Crusaders again. Talk to them after defeating the Lord Ochu and you'll be given a [NulBlaze Shield]. If you keep following the path that's straight ahead of you, you'll come to a chest that contains a [Luck Sphere]. Grab that, then turn around and head to the previous junction. There, head to the right, and follow that path until you come to some old stone steps. Ascend the stairway, and you will see another cutscene. After it ends, save your game by using the nearby save sphere. Then, head to the top of the stairway, where you'll do battle with another Sinspawn. [=-=-=-=-=-=-=-=-=-=-=-=-] | Boss: Sinspawn Geneaux | |=-=-=-=-=-=-=-=-+-=-=-=-+-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 3000 | MP: 30 | AP: 48 | Gil: 300 | | Overkill: 900 | | Overkill: 72 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 15 | DEF: 1 | MAG: 10 | MDF: 1 | | AGL: 7 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: Absorb | Fire: 1.5 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Sigh, Venom, Water, Staccato | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | If you were capable of defeating the Lord Ochu, you should have no | | trouble with this guy. Start by using Wakka, Tidus and Kimahri to | | target one of the two tentacles. Between the three od them, you | | should be able to take out both of the tentacles in just two turns.| | You can then shift your focus onto the main body. He's weak against| | fire, so have Lulu cast magic on it -- If you try to do this before| | the tentacles are gone, they will absorb the magic instead. With | | no tentacles to protect it, the main body will be wide open for | | attacks. Deal 500 damage or so (which is easy, between it's fire | | weakness, and the fact that it has very little defense) and its pod| | will open up. In this new form, it's a bit more dangherous. It will| | start using Water attacks, and a Venom attack to poison people. It | | will also occasionally use Staccato, which deals decent damage to | | all of your characters. Here, you can either keep up the attacks, | | but be careful, or you can have Yuna summon Valefor (who can cast | | Fire, and use his overdrive when he gets it.) As said, this boss is| | pretty easy if you know what to do. Definitely easier than the last| | Sinspawn that you faced back at the S.S. Liki. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: Power Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch | | Dropped Armor Abilities: Dark Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, Wakka and Lulu explain how Sinspawn are fiends that fall off of Sin's body. Sin comes back for them if you are not quick to dispose of them. After they finish talking, and you gain control of Tidus again, walk forward and head up the next set of stairs. You'll then see another cutscene. You'll learn a little more about Wakkas brother Chappu. When it ends, you'll be at the outside of Kilika temple. Make your way to the entrance of the temple. There, you'll meet some of the Luca Goers. They're a bunch of jerks to you, but ignore them for now. You'll have plenty of time to kick their asses come the Blitzball tournament. When they leave, head inside the temple. After entering, you can save your game by using the save sphere that you will see. Talk to Wakka, and you'll get another chance to Pray or just stand and watch. Again, this affects peoples' affection levels. Do as you like. After the cutscene, you'll meet another summoner, named Dona, who has just finished the cloister of trials at the temple. She's as bad as the Luca Goers. There's a lot of conceited people at this temple! After, make your way up the stairs, to reach the entrance of the cloister of trials. Tidus will not be allowed to enter. Just wait for the elevator to come back up, however, and Barthello and Dona will come back, and force Tidus into the cloister. Oh well, more fun for us. We all *love* those exciting temples don't we... ^-^-^-^-^ Kilika Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 1) Walk forward, and go through the stone door in the first room. 2) Take the Kilika sphere from the pedestal in the next room. 3) Place it in the door to burn it, then remove the sphere again. 4) Move to the next room, and place to Kilika sphere in the north-wall. 5) Remove the Kilika sphere, and place it in the east-wall. 6) Touch the glyph that appeared on the north-wall. 7) Move to the next room, and take the Kilika Sphere from the east-wall. 8) Head to the previous room, and place it in the wall on the left. 9) Take the glyph sphere from the pedestal in that room. 10) Place it in the wall of the next room, where you got the Kilika Sphere. *) This reveals a hidden room with the destruction sphere. 11) Step on the switch near the hidden hallway, to make a pedestal appear. 12) Place a Kilika Sphere from the previous room into the pedestal. 13) Move the pedestal onto the switch, to lower a section of the floor. 14) Head down the ramp, and remove the Kilika Sphere from the east-wall. 15) Head up the second ramp, and place the sphere in the door. 16) Go back and grab the Destruction Sphere. 17) Head down the ramp, and place it in the east-wall. **) This revelas the hidden chest. Open it for a [Red Armlet]. 18) Remove the Kilika Sphere from the burning door. 19) Walk through the burning door, and head up the stairs. ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ After you head up the stairs, you'll see a scene between Wakka and Lulu explaining what the fayth, and why he shouldn't have followed Yuna. Talk to all three (well, talk to Lulu and Wakka, and get pushed by Kimahri) then head for the south exit of the roof. You won't get far, because Yuna will walk out of the chamber of the fayth at that instant. When she arrives you will have your second aeon: Ifrit! You'll then automatically be taken to the entrance of the temple. There, everyone will congratulate Yuna on her safe return, and Tidus will have another flashback of his Zanarkand. After he has a short outburst where he screams at the top of his head, you will walk back into Kilika Woods. Head through the woods the same way that you made it through last time, but in reverse. You're heading back for port Kilika. If you get into a battle along the way, you'll have the perfect chance to test out Ifrit, your brand new aeon. He's a huge improvement over Valefor, but do remember that he leans into the fire category. He can do physical damage too, but unlike Valefor, he doesn't have water, ice, or thunder spells. Once in Kilika, head back to where you got off of the boat, and tell Wakka that you are ready to embark. The next destination is Luca but there's a boat ride first. <>==================///---------------------------------///================<> /// S.S. Winno /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Hi-Potion .................. [ ] | o-------------------------------------o | Al Bhed Primer V ........... [ ] | o----------------------------------o After a cutscene that shows different areas of the ship, you'll take control of Tidus in the cabin areas. Open the chest that's in the middle of the room for a [Hi-Potion]. You can then leave the room to reach the main corridor. There, you'll find a save sphere, and O'aka XXIII again. He's looking for some more gil again, and if you haven't give him 10,001 yet, I suggest you continue working on that. If you actually want to buy something, you'll have to talk to him three times -- and his stock is extremely limited right now. Still, you can use what he does have. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Phoenix Down ............................................ 100G | o----------------------------------------------------------------o Once you're done with O'aka, head up the stairs to reach the main deck. Then, head through the door just next to you to reach the bridge. There, on the ground, you'll find a copy of [Al Bhed Primer V]. After you pick it up, go back to the main dock, and walk forward to the crowd of people. There, you have to endure the Luca Goers' annoying attitudes. When they leave, talk to Yuna one more time, so that she's done talking, then head over to the case of stairs on the back of the ship. At the top, Lulu and Wakka are talking about Tidus, and about their past. You'll have to go to the top of the stairs a total of four times to hear everything. Even after that, you can head to the top, talk to both of them, then head back down the stairs to hear just a little more. The next thing to do is head back to the head of the ship, where you'll find a blitzball on the ground. Examine it, and Tidus will have another flashback of him and his father, Jecht. You'll then enter a mini-game of sorts: The Jecht Shot Challenge. What will happen, is text boxes will appear around the screen. If its in the center, press X. If it's on the left, press Left and X; If it's above, press Up and X. If its in the top- right corner, press up, right, and X. Basically, press X and whatever direction it is in. If you can nail enough of them, Tidus will nail a perfect Jecht shot. Take that Jecht! Wakka oversees this, and asks what's it called. "It doesn't have a name, anyone can do it if they try," says Tidus. This impresses the others, but more importantly, if you do it, you'll have earned yourself the Jecht Shot ability for when you play Blitzball games, a bit later on. It's one of the most useful abilities in the game. If you don't get it now, you can get it later on in the game, but you may just want to reset and try again. The ability will really help you come the tournament. Talk to Yuna, and she'll say that once Jecht showed her the shot when she was a child. Humorously, he called it the "Sublimely Magnificent Jecht Shot Mark III!" Tidus says that even though he didn't have a I or II version, Jecht used the third in order to hook the crowd. It's kind of funny. Yuna and Tidus will talk a bit more. After they finish talking, Tidus will go to bed, and you'll be given a chance to save your game. Take that chance, and the next day, you'll arrive in Luca. <>==================///---------------------------------///================<> /// Luca /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Hi-Potion x2................ [ ] | | Worker | | Al Bhed Primer VI .......... [ ] | | Sahagin Chief | | Al Bhed Primer VII ......... [ ] | | Vouivre | | 1,000 Gil .................. [ ] | | Garuda | | 600 Gil .................... [ ] | | Oblitzerator (Boss) | | Tidal Spear ................ [ ] | o-------------------------------------o | Strength Sphere ............ [ ] | o----------------------------------o Arriving in Luca, you'll see a cutscene of all of the Blitzball teams getting off of the boats, while the announcers talk about them. Shortyl after that, Maester Mika, the leader of Spira, arrives at a different dock. Walk to the right and save your game, then head off of the screen to the north -- the only way you can exit it right now. There, walk a bit further to the right, and you'll see another cutscene. This one introduces Maester Mika as well as another maester, Seymour. When it ends, you'll be given another chance to save your game, which I suggest you make use of. You'll then immediately be taken to the Aurochs' locker room, where you'll be able to go over the rules of Blitzball. Winning games isn't important -- even the tournament game -- but if you want to have any fun, you really should go over the rules. Go to the "End Tutorial" option when you are ready to continue. Yuna then shows up and says that someone saw Auron in a cafe. You'll have to go look for him, picking up some items along the way, before you play any blitzball. Before you leave, Tidus will run into some Al Bheds in the locker room, but he won't be able to understand them. If you are replaying the game, you'll understand them, but I'm not going to translate. You are not supposed to understand them yet -- they say something to do with the upcoming plot turn. So for now, just head out of the locker room to the south to reach the main gate of Luca. Before doign anything else, head to the locker room left of the one you come out of. You'll find a treasure chest in the back that contains two [Hi-Potions]. You'll also find a copy of [Al Bhed Primer VI] on the floor in there. Once you've picked up both of those items, head back outside, and head off of the screen to the south. There, you'll see a short cutscene of Yuna being surrounded by cameras. After the scene ends, continue to head north; Do not follow the red arrow yet, there are more things to do first. If you keep heading north until you reach a building, you'll find yourself at the Luca Theater, where you can watch movies and listen to music (I suggest buying the Otherworld opening video!) More on that is in the Side Quests section of this guide. For now, head inside, andpick up the copy of [Al Bhed Primer VII] which will be on the ground in the middle of the room. Once you have that, you can head back to the intersection, and head east, like the red arrow on your map has been telling you to do. This brings you to Luca Square, where Yuna gives you some background on the city. You'll find the cafe in the nort exit of the square, but don't go in just yet. Instead, head up the stairs to the right of it, and head onto the next screen. There, you'll find a chest with [1,000 Gil] inside it. If you head further, you can talk to Gatta and Luzzu, but you can't go any further. So, instead, head down the stairs and enter the cafe. You won't find Auron in the cafe, but you will see a cutscene where Kimahri gets into a quarrel with some larger Ronsos. Somewhere during the fight, the tournament begins. More importantly, however, Yuna has gone missing. Oh damn, this isn't good... Kimahri and Tidus run outside and meet up with Lulu. According to her, Yuna has been kidnapped by the Al Bhed Psyches, and they are holding her ransom in exchange for the Aurochs throwing the game. Well that's just not gonna happen. Start your search for Yuna by heading back to the main gate of Luca. There, head off, down the path to your left. There, you'll find O'aka, who has been improving his list of wares. You'll also be given another chance to lone him some gil. You can buy something if you like. His list of wares are shown below. He's not the only one with items though. Head left of O'aka to find a chest leaning against a pile of crates, holding [600 Gil]. There's another chest further along that dock, containing a [Tidal Spear]. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | | Thunder Spear (Piercing, Lightning Strike) ............. 1125G | | Rulebreaker (Poisontouch) .............................. 1550G | | Stunning Steel (Slowtouch) ............................. 3050G | | Magic Ring (MP +5%) .................................... 1250G | | Magic Bangle (MP +5%) .................................. 1250G | | Red Armlet (Fire Ward) ................................. 1550G | o----------------------------------------------------------------o When you feel that you're equipped properly, head to the next screen. There, you'll get into a battle with a couple of Workers -- machina that was salvaged by the Al Bhed. You don't have a party to switch around, so just have Kimahri and Tidus attack, while Lulu uses her Thunder spell, which the machina are weak against. When the fight ends, continue to the next screen, where you'll fight two more just like them. The same tactics apply here, as well. Defeat them, and head to the right, to the next screen. There, you'll fight another two workers. This time, however, when you defeat two, two more will replace them. You'll have to face three waves of them. After the battle, you'll see a cutscene of the blitzball game. The Aurochs have managed to keep the game tied! Use the nearby save sphere to save your game, then continue ahead. When you reach the next screen, you'll see a cutscene of a boat taking off. Tidus, Kimahri and Lulu will jump to it automatically. On the boat, you'll fight against the Oblitzerator. [=-=-=-=-=-=-=-=-=-=-] | Boss: Oblitzerator | |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 6000 | MP: 10 | AP: 36 | Gil: 580 | | Overkill: 600 | | Overkill: 54 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 16 | DEF: 1 | MAG: 1 | MDF: 1 | | AGL: 1 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 0.5 | Fire: 0.5 | Thunder: 1.5 | Ice: 0.5 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Blind Ball, Mute Ball, Blitzball Rush | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | At the start of the fight, Tidus will suggest trying to use the | | crane. There's no point though; the crane isn't working yet. If you| | physically attack the Oblitzerator, he'll counter with one of his | | status-ailment inflicting attacks, and that's no good. So, just | | have Tidus and Kimahri defend for the time being. Have Lulu cast | | Thunder on the crane three times, come her turn, to get it moving | | again. As you do this, the Oblitzerator may attack a few times, | | but it doesn't have anything too bad: Just Blitzball Rush, which | | can do up to a few hundred damage to each character. You should | | only be hit once or twice however, before the crane starts working.| | When that happens, have Tidus use Trigger Command -> Use Crane, to | | flip the Oblitzerator upside down, and do over 5,000 damage to it! | | In this state, the Oblitzerator will no longer attack, or even | | counter. Attack it a few more times to finish it off. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: Elixer | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike| | Dropped Armor Abilities: Defense +3% | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the battle, Yuna will be safely released from inside of the ship. Tidus and Yuna then speak a little about the Al Bhed, and about how Yuna has an Al Bhed uncle. And then she explains: She is half Al Bhed! Lulu warns Yuna not to tell Wakka, who hates Al Bhed. The cutscene then changes to the Blitzball game. At the very last second, Wakka is able to connect with the game winning shot! Aurochs go to the finals! After the scene ends, head south, and follow along the path until you reach the main gate area. Head into the Aurochs' locker room, and you'll find Wakka laying on the bench in pain. Tidus arrives just in time to take his place in the finals. When you're ready to play the game, talk to Wakka. I suggest saving before you do that, though. There's more information on Blitzball in the Blitzball section of the guide. You can go there if you want tips on winning. This guide will just continue onward, as it doesn't actually matter if you win or lose. Give it your all though, because if you are victorious, you'll earn yourself a [Strength Sphere] Do know, however, that one difference in this game, is that for the last two minutes, Tidus will automatically switch out for Wakka. Win or lose, the game moves on. Try and give Wakka his win though. After the game, you'll be given a chance to save, and you should take it. Afterwards, Tidus will swim out to the sphere to get Wakka, and you'll be attacked by Sahagin Chief fiends. They're pretty weak, and you can take them out with just one or two hits, but they'll keep being replaced as you strike them down. Thankfully, they don't do much damage. So just keep up with hitting them until they stop respawning. When you finally finish them off, the scene will switch to the chaos going on in the stadium's stands. A huge lizard fiend is causing trouble there, and Auron steps up to take it down, alone. Truthfully, however, it's no stronger than a normal fiend. One hit should take it down. After the fight, Wakka and Tidus show just in time to help Auron in his fight against the Garuda that has just shown up. This looks (and is named) like one of the fiends you fought way back in Besaid Island, but don't be fooled. It's a whole lot tougher -- and no, you can't change your party around for the fight. No aeons allowed. [=-=-=-=-=-=-=-] | Boss: Garuda | |=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 1800 | MP: 10 | AP: 28 | Gil: 0 | | Overkill: 500 | | Overkill: 42 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 18 | DEF: 1 | MAG: 12 | MDF: 1 | | AGL: 10 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Sonic Boom | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | The good thing about this battle, is that it takes place on a | | balcony, where Tidus and Auron are able to attack without the bird | | dodging, every attack. To further tilt the battle in your favor, | | you can start out by having Auron Power Break it, and have Wakka | | use Dark Attack on his next turn, to keep most of the attacks from | | the bird off of you. If you keep him blinded, and keep attacking, | | you'll come out of the fight on top. You can end it quicker by | | using any overdrives you gain along the way. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: Power Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, | | Thunderstrike, Waterstrike, Icestrike | | Dropped Armor Abilities: Dark Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, you'll be surrounded by fiends. Fear not, however, because this will all end with a cutscene. Seymour summons his extremely badass aeon, Anima, who proceeds to whipe the floor with all of the fiends in the stadium. When it's over, you'll be able to save your game yet again. You will then see a cutscene of Wakka telling the Aurochs that he is becoming Yuna's fulltime guardian -- if you won the tournament, he'll be holding a humongous trophy as well. After that, Tidus flips out on Auron for causing him to end up in Spira. Auron just laughs at him, before he gives a tale of how he, Jecht, and Braska defeated Sin, and how Jecht is in fact Sin! In the end, Auron says that he is going to offer to become a guardian to Yuna. There's a whole lot going on right now, but it will be cleared up in time. For now, just follow Auron south to the main gate area, then head south of there, to the next screen. There, head across the area into Luca square. Head up the stairs in the north-east corner of the screen, and you'll see a cutscene of Yuna meeting Auron, and him offering to become her guardian. He is of course greeted openly, being Auron and all. Auron says that Tidus will be coming along as well. After the scene ends, talk to Yuna, and her and Tidus will talk some more. When the scene ends, the party will head up the stairs and straight into Mi'ihen Highroad. <>==================///---------------------------------///================<> /// Mi'ihen Highroad /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Hi-Potion .................. [ ] | | Raldo | | Antidote x2 ................ [ ] | | Mi'ihen Fang | | Ice Brand .................. [ ] | | White Element | | Hunter's Spear ............. [ ] | | Bomb | | Seeker's Ring/Echo Ring .... [ ] | | Dual Horn | | Remedy ..................... [ ] | | Floating Eye | | Soft x3 .................... [ ] | | Vouivre | | Red Ring ................... [ ] | | Thunder Flan | | Lv. 1 Key Sphere ........... [ ] | | Ipiria | | Antidote x4 ................ [ ] | | Belgemine's Ifrit (Aeon Battle) | | 2,000 Gil .................. [ ] | | Chocobo Eater (Boss) | | Hi-Potion .................. [ ] | o-------------------------------------o | 600 Gil .................... [ ] | | Eye Drops x3 ............... [ ] | | Lv. 1 Key Sphere ........... [ ] | | Al Bhed Primer VIII ........ [ ] | | Mega-Potion x2 ............. [ ] | | Heat Lance ................. [ ] | | Al Bhed Primer IX .......... [ ] | | Hi-Potion x2 ............... [ ] | | Thunder Blade .............. [ ] | | Scout ...................... [ ] | | Fortune Sphere ............. [ ] | | Mars Crest ................. [ ] | | Scout ...................... [ ] | | Ice Lance .................. [ ] | | Moon Ring .................. [ ] | o----------------------------------o As soon as you enter the Highroad, head over to the save sphere on the left and use it. Not only will you be able to save your game, you'll now be able to play Blitzball by using the save spheres, and you'll also be able to scout Blitzball players by pressing square; Not bad! Another thing to do immediately after entering, is to talk to the traveller who is wandering around near the entrance to the highroad. He'll give you a [Hi-Potion]. After you finish talking to him, head north along the path. You'll find an old guy who will tell you about the area, as well as a girl who will give you two [Antidotes] when you talk to her. Keep going and you'll soon enter a battle against a Raldo. Tidus will say he can handle it, but attacking it will do very little damage. Have Auron attack it, and it will be taken down (due to Auron's higher strength as well as having the Piercing ability on his weapon.) Continue going through the area, getting into random battles along the way. Head a little further from there, and you'll have the old guy come and explain more about the world. This time you can't avoid his story. When he finishes, head around the old ruins on your left to find a chest cntaining an [Ice Brand]. Take it, then walk back to the road and head north again. You'll come across the Chocobo Knights, who will warn of a large chocobo- eating fiend in the area. Tidus has the bright idea to go after it. Talk to the next traveller you see walking towards you for a [Hunter's Spear], then head into the enclosed area on the right side of the road. There, you'll find a summoner named Belgemine. She'll offer to test you in an aeon battle. You have nothing to lose, so give it a shot -- she'll even heal your aeons before the fight. Unfortunately, she'll summon Ifrit, so you'll only be able to use Velefore. [=-=-=-=-=-=-=--=-=-=--=-=] | Boss: Belgemine's Ifrit | |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 3500 | MP: 200 | AP: 0 | Gil: 0 | | Overkill: 560 | | Overkill: 0 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 18 | DEF: 0 | MAG: 18 | MDF: 0 | | AGL: 13 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: Absorbs | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Fire, Meteor Strike, Hellfire | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This fight is horribly unfair. You can only use Valefor, while | | Belgenine uses Ifrit, who outclasses you in every way. You can | | offset her advantage by earning Valefor an overdrive prior to | | entering the battle, and then unleashing it at the start. The Ifrit| | alternates between attacking and using Meteor Strike, a very | | damaging attack. On turns that the Ifrit attacks, use boost so that| | your overdrive bar fills quickly. Shield before Meteor Strike, so | | that you don't take too much damage. A second overdrive should end | | the fight for you. You may have to train Yuna a bit for this fight.| | Whether or not you decide it is even worth it to do so is your | | decision. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: N/A | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] If you fail to beat Belgenine, you'll be given a [Seeker's Ring]. If you do beat her, however, you'll be given an [Echo Ring]. With whatever prize you recieve, continue to head north along the road until you reach the next screen. There, walk forward until you find a chocobo, then head north to find a treasure chest that contains a [Remedy]. From there, head a little bit further to the right, and you'll see a cutscene of two young girls greeting Yuna. Tidus is then told that Sin keeps coming back, and that there is a calm during the time when Sin is gone. After the scene ends, talk to the man in armor that goes to run by, and you will be given a [Red Ring]. You can then kick a nearby blitzball with the X button for some fun, to make a kid angry -- that's always fun! If you avoid kicking it, and you talk to him, he'll give you three [Softs]. You can then head to the next screen on the right. There, you should be able to find another man with a helmet walking around. Talk to him to gain a [Lv. 1 Key Sphere]! At this point in the game, that is a very valuable find. There is also another traveller in the area who will give you four [Antidotes]. These people are generous! Head halfway across the area, heading north, and you'll see another open area off to the right of the road. Head over there and you'll find a chest that contains [2,000 Gil]. Empty it, then head back to the path and keep going north. Keep moving until you run into the Crusaders again. Hear them out, then continue heading north. Talk to the woman on the left side of the road for a [Hi-Potion] and the traveller coming from ahead for [600 Gil]. After taking these gifts, head forward and talk to the "lowly acolyte" who is arguing with a crusader. She tells of how the upcoming crusader mission will be using forbidden machina. When she's done talking, start moving again. There's a chest in the middle of the road which contains three [Eye Drops]. Take them, and head to the next screen. On the next screen, you'll find a Rin's travel agency shop. Auron tells the others that they will rest there. After the cutscene, the screen will automatically fade out, and you'll find yourself inside the agency. You can take a moment to buy some items if you'd like. The list of available wares is shown below. o---------------------- Rin's Travel Agency ---------------------o | Map ...................................................... 50G | | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | | Grenade ................................................. 300G | | Warrior's Sword (Strength +3%) .......................... 150G | | Enchanted Rod (Magic +3%) ............................... 150G | | Power Ball (Strength +3%) ............................... 150G | | Magical Mog (Magic +3%) ................................. 150G | | Halberd (Piercing, Strength +3%) ........................ 225G | | Shimmering Blade (Piercing, Strength +3%) ............... 225G | | Pearl Shield (Magic Def +3%) ............................ 250G | | Pearl Ring (Magic Def +3%) .............................. 250G | | Pearl Armguard (Magic Def +3%) .......................... 250G | | Pearl Bangle (Magic Def +3%) ............................ 250G | | Pearl Armlet (Magic Def +3%) ............................ 250G | | Pearl Bracer (Magic Def +3%) ............................ 250G | o----------------------------------------------------------------o When you are ready to advance the story, head outside. There, you'll see a cutscene of Tidus speaking to Yuna about Sin. Yuna says that when she performs the final summoning she'll be able to defeat Sin. Zanarkand is the final stop on the pilgramage. Auron then calls Tidus and Yuna back to the agency. When the scene ends, you'll again be inside the travel agency. There, make for the door, and a man will stop you and give you a [Lv. 1 Key Sphere]. He'll also offer you a tutorial on key spheres that you should watch if this is your first time playing through the game. After the man leaves, head for the door again, and you'll meet up with Rin. He'll tell you a little about the Al Bhed language, and even give you some help in learning it, by presenting you a copy of [Al Bhed Primer VIII]. Rin's a cool guy! Immediately after the conversation, you'll hear a scream from outside. That would be the Chocobo Eater and you're going to be fighting it. Rin will give you two [Mega-Potions] that should aid you during this fight. Simply walk outside and take a few steps north to begin the fight. [=-=-=-=-=-=-=--=-=-=-] | Boss: Chocobo Eater | |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 10000 | MP: 5 | AP: 90 | Gil: 970 | | Overkill: 800 | | Overkill: 135 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 25 | DEF: 25 | MAG: 20 | MDF: 35 | | AGL: 12 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.5 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Fist of Fury, Blizzard | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | In my experience, this is the best way to handle this fight, as it | | earns the best rewards. Have your party be Tidus, Auron, and Lulu. | | Have Tidus haste Auron first, and then Lulu, then himself. On the | | first chance you get, have Auron use Power Break. This will lower | | the danger of the battle. After that, have Tidus and Auron attack | | each turn, while Lulu uses fire. You should gradually push the | | Chocobo Eater back, if you don't let up on the assault. When he is | | below the 3,000 HP mark or so, and is knocked down, he'll start | | countering with Blizzard. Still, however, do not let up. If you let| | him push you back two or more times, you most likely won't be able | | to knock him off the edge. See, if you hit him fast enough, you | | force him to back up to the edge, and fall off. Let him push you | | back, however, and you'll end up killing him first. You'll still | | win the battle, but you'll get no key sphere. | | | | Alternate Strategy: | | | | Start the fight by having Tidus haste Auron and Lulu. Then, have | | Auron attack consistently while Lulu casts fire. Do this until you | | are pushed close to the edge of the platform. When this happens, | | you can switch to Yuna and summon Ifrit. Have him use his overdrive| | right away if he has it -- this should do at least 3,000 damage. | | Afterwards have him use Boost, so that he an fill up his overdrive | | bar quickly, again. If the Chocobo Eater does a "You're Next!" it | | will mean he's readying his Fist of Fury attack which does alot of | | damage. Use shield when this happens to block the majority of the | | attack. Even if Ifrit is defeated, you should only have to land a | | few more attacks to defeat the monster. Note that if your Lulu is | | not very strong, she can be replaced with Kimahri or Wakka. | | | | Alternate Strategy: | | | | I do not reccomend this at all, as it yields no reward however. | | All you have to do is wait, and not die. Use phoenix downs or cure | | as necessary, until the Chocobo Eater pushes you off of the cliff. | | You will not get a game over, you will just land in another part of| | the highroad. As mentioned, however, this is not a good way to get | | through the fight at all. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Potion | | Bribe: N/A | | Drop: LV. 1 Key Sphere (If you knock him off of the edge.) | | Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), | | Strength +5%, Strength +10%, Magic +5%, Magic +10% | | Dropped Armor Abilities: Fire Ward, Ice Ward, Water Ward | | Lightning Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] If you get pushed off of the cliff, you'll see a cutscene of Tidus and the others landing on the ground below, you'll land on the southern part of the high road. You would have been able to go there to pick up some items if you had went the other way as well, but you would have been doing so on a chocobo, and you would have picked up other items along the way. If you take this path and want to figure out where to go next, just head north until you meet up with the Crusaders at a check point. This guide assumes that you beat the Chocobo Monster, however, and are leaving from the Travel Agency. In fact, if you lose the battle, I suggest resetting, just so that you can make sure you grab everything without having to worry about backtracking later. If you beat the monster, Rin will tell you that you can have a free ride with the Chocobo. You will avoid fights with it, but you'll pick up some items along the way. If you are underleveled you should walk, but if you were able to beat the Chocobo Eater in the first place, that's probably not a problem for you. Go talk to the attendant (the lady in green) then ride the chocobo off screen to the north. On the next screen, keep going and cross over the first two bridges. Now, move slow, as you turn around the corner. Look carefully for a feather on the ground, then press X near it. This will cause the bird jump up to a hidden treasure chest containing a [Heat Lance]. After that, keep moving. As you turn around the first bend, keep your eyes on the ground though. There's a copy of [Al Bhed Primer IX] lying there. Pick it up, and head to the next screen. That is where the gate to move ahead is. Don't go through just yet though, as there are other things to do. Walk down the path that extends south-east from the area, on the chocobo, to reach another screen. Keep going until you find a feather on the left side of the road. You'll have to look closely to see it. Make the chocobo jump for a [Thunder Blade] and a [Scout]. After you have both of those, proceed to the next screen. There, simply keep heading south along the only available path. Keep a very careful eye on the bushes on the right side of the road there. Look for an opening. When you see it, head through it to find another chocobo feather on the ground. Press X to be brought to a [Fortune Sphere]. Keep heading south, and you'll find O'aka again. You can buy items from him, or loan gil to him. Remember, this is your last chance to loan him gil; This is your last chance to earn that discount! For some reason, however, his supply list is much smaller than it was the last time you saw him... That kind of sucks, doesn't it? Regardless, the list is shown below. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | o----------------------------------------------------------------o Head a little past O'aka to find a save sphere. Use it, and keep going to the very end of the path. There you'll find a chest containing the [Mars Crest.] You can't do anything yet, but this is actually part of Auron's Celestial Weapon! Also, note, if you fell off of the cliff during the fight with the Chocobo Eater, you'd drop a little bit north of this point. Well, once you've picked up all of the items, head north all the way back until you reach the gate. There, make sure to save your game again, then walk over towards the gate itself. You'll automatically be forced off of your Chocobo. Then, move closer to the gate to see a cutscene of the Crusaders moving off with a carriage. You can then talk to the second soldier standing there to learn more about the operation, or talk to the first for a chance to donate some money. What is the purpose of that, though? Well, 100 will earn you a [Scout], 1,000 will get you an [Ice Lance], and 10,000 will get you a [Moon Ring]. None of the prizes are worth your gil, but there they are, all listed. After you've talked to the guys, back up, and you'll see a cutscene of Maester Seymour arriving, and allowing you to pass through. He then leaves. When the scene ends, head through the gate to the next screen. You'll then see another cutscene, of Maester Seymour making a speech to the crusaders. This disturbs Wakka, and you'll end up hearing a very cool line from Seymour when Wakka asks about the use of Machina. When this scene ends, you'll find yourself on Mushroom Rock Road. <>==================///---------------------------------///================<> /// Mushroom Rock Road /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Ether ...................... [ ] | | Thunder Flan | | Phoenix Down x2 ............ [ ] | | Bomb | | Hi-Potion .................. [ ] | | Floating Eye | | Hi-Potion .................. [ ] | | Vouivre | | 1,000 Gil .................. [ ] | | Ipiria | | Potion x10 ................. [ ] | | Gandarewa | | Remedy ..................... [ ] | | Lamashtu | | Hi-Potion .................. [ ] | | Red Element | | X-Potion ................... [ ] | | Garuda | | Serene Armlet .............. [ ] | | Funguar | | 400 Gil .................... [ ] | | Raptor | | Al Bhed Primer X ........... [ ] | | Sinspawn Gui (Boss) | | Mega-Potion ................ [ ] | o-------------------------------------o | Mega-Potion ................ [ ] | | Hi-Potion .................. [ ] | o----------------------------------o After entering the area, walk forward and talk to the three crusaders on the left side of the screen. One will give you an [Ether], one a [Hi-Potion], and the last, a pair of [Phoenix Downs]. Once you've received these gifts, walk forward until Clasko catches up to you, and tells that Seymour wants to see Yuna at the command center. When he leaves, take a left at your next turn to find O'aka. He's no longer accepting donations, although his stock has improved considerably. The following is a list of what he has for sale, at the base prices. Remember what I said about 30% discounts if you donated more than 10,000 gil? Hopefully you did that. If you didn't, you'll either be paying 20, 30, or 50% markup. A bit of calculation is necessary to find out the actuall prices you'll have to pay. Also note, they are estimates. Sometimes doing the math comes out to a decimal. So I may be a gil or so off. I apologize if such is the case. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | | Rod of Wisdom (Magic +3%, Sensor) ....................... 477G | | Ice Brand (Icestrike) ................................... 683G | | Metal Shield (HP +5%, Defense +3%) ...................... 477G | | Nulfrost Armguard (HP +5%, SOS NulFrost) ................ 887G | | Light Bracer (Slow Ward) ............................... 1433G | | Magic Ring (HP +5%, MP +5%) ............................ 1842G | | Magic Bangle (HP +5%, MP +5%) .......................... 1842G | o----------------------------------------------------------------o After talking with O'aka, head to the next screen and use the save sphere that is in front of you to save your game. You can then talk to the woman standing in front of you to receive a [Hi-Potion]. You can then step onto the circular pad on the ground and press the X button to be lifted to the cliff above. There, follow along the path until you reach a treasure chest. Open it to find [1,000 Gil], then talk to the man standing next to it for ten [Potions]. From there, you'll have to double back, and begin heading towards the left side of the area. Follow along that path until you reach another chest. Open it for a [Remedy], then proceed to the right. The path will stay pretty linear, so simply follow it until you reach Shelina, who is standing on the side of the road. Talk to her, and continue onward, around the next few curves. As you pass under an overhanging arch, look for a chest on the ground on your right. It contains a [Hi-Potion]. Take it, and head to the end of the path where you'll find a crusader in red armor sitting on a chocobo. Talk to her, and she'll move away from a symbol on the ground. When she's gone, step onto the symbol and press the X button to be brought to the next cliff above. As soon as you arrive there, talk to the crusader that's standing in front of you for a valuable [X-Potion]. Then, head to the right. Take a sharp left at the first turn, and you'll find another moving platform symbol. Step on it and press X to be brought to the ground. There, you'll find a chest which contains a [Serene Armlet]. With your new piece of equipment, step back onto the symbol and press X to be brought back to the cliff above. There, head back onto the path on your right. As you do this, you should run into another crusader. Talk to him to recieve [400 Gil]. You can then head to the left after the next turn. If you look at the map, you'll see a long curve extending along this way. Follow along the path, and you'll find a copy of [Al Bhed Primer X] at the end. Pick that up, and make your way back to the main path. There, you'll find another symbol on the ground. Stand on it and press the X button to be brought to the next cliff above. There, talk to the female crusader in front of you for a [Mega-Potion]. You can then head to the southern part of the platform to see another cutscene between Luzzu and Gatta. After the scene ends talk to Luzzu again to hear more about Wakka's brother. When the scene ends, head a few steps north to where the save sphere is, and save your game. You can then step onto the machine and press the X button to be raised to another cliff. There, step off the screem to the south to reach Mushroom Rock Plateau. Take a few steps into the area, and the camera will pan, showing you the cannons that the crusaders are planning to use. When it ends, walk to the right side of the area, and exit the screen. There, walk a little further forward to see another cutscene of the crusaders an Al Bhed preparing to fight Sin. Yuna is then reminded to head to the command center. After the scene ends, you can head to the right, to reach a camp area. Just outside of it you'll find a save sphere, and next to that, your old pal O'aka. He is ripping everyone else off, but thankfully, you are still being rewarded with a discount. Here is his list of wares. His list of weapons is completely different from last time, you will notice. I completely suggest buying the T.K.O. weapon for Wakka. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | | Avenger (Counterattack) ................................ 3686G | | T.K.O (Stonetouch) ..................................... 4596G | | Sentry (Piercing, Initiative) .......................... 8258G | | Pearl Ring (Magic Def +3%) .............................. 228G | | Alert Armlet (Sleep Ward) ............................... 228G | | White Armlet (Ice Ward) ................................ 1411G | | Lucid Armguard (Magic Def +3%, Confuse Ward) ........... 1706G | | Blue Bangle (Magic Def +3%, Water Ward) ................ 2388G | | Red Ring (Fire Ward, SOS NulTide, Free-Slot) ........... 5597G | o----------------------------------------------------------------o When you're done buying things from O'aka, head towards the camp. There, you will talk with Gatta for a few seconds. When he's out of the way, head into the camp. There, you'll meet Maester Kinoc: Leader of the Warrior Monks and the Crusaders. When the scene ends, Head to the right to where Lulu is standing, and open the chest that's on the ground next to her for a [Mega-Potion]. Then, head to the south-east corner of the camp and talk to the guard that's there. Tell him that you are ready. You will then see a cutscene of the plan in action. The Sinspawn is let out, and you are put into combat with it. [=-=-=-=-=-=-=--=-=-=] | Boss: Sinspawn Gui | |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 12000 | MP: 30 | AP: 400 | Gil: 1000 | | Overkill: 800 | | Overkill: 600 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 29 | DEF: 1 | MAG: 20 | MDF: 30 | | AGL: 10 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Thunder, Demi, Venom | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | First of all, you'll need to know that this boss is broken up into | | four parts (the stats above refer to the body, which you'll have | | to defeat to end the fight.) The head above has 4,000 HP, and each | | of the arms have 800 HP. They work together. At the start of the | | fight, the arms will block all physical attacks made on the body. | | Every so often, the head will "move suspiciously". When it does | | this, it will use a Venom attack on the next turn, which is very | | dangerous. As for the body, it will take care of casting Thunder | | and Demi spells. If you take out both of the arms, it will restore | | them a few turns later. Once you know what all of these pieces do, | | you should be able to assemble a strategy that works. I reccomend | | starting with Auron, Lulu, and Tidus. At the start of the fight, | | have Tidus cast haste on one of them, and on his next turn the | | other. You can then have Lulu cast Thunder on the body every turn; | | This bypasses the arms' defense. Have Auron attack the arms. They | | will only take him one or two hits to kill, depending on if he can | | land a critical hit or not. Once those are out of the way, you can | | have Auron repeatedly attack the body, while Lulu repeatedly casts | | Thunder -- Just make sure to switch her attack to the head if it | | gets "suspicious" so that you can avoid his Venom attack. Once | | Tidus has done his part as a Haster, it is up to you who you want | | as your third party member. You can either have Tidus assist Auron | | in attacking, or have Wakka to attack the head with his blitzball | | so that Lulu can focus on the main body. The safest, and longest | | method, would be to switch him out for Yuna and make sure Lulu and | | Auron stay healthy. She can also cast NulShock to protect them. | | After a few turns the arms will come back, and you will have to | | defeat them again. Defeat them again, then return to attacking the | | main body. Remember: Overdrives help. | | | | Alternate Strategy: | | | | The same principles of the above method can, and should, be used. | | However, you can hit hard and easily by having Yuna summon an Aeon | | right after you eliminate the arms of the Sinspawn. Hitting Gui | | with an aeon's overdrive will seriously move the battle along. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Potion | | Bribe: N/A | | Drop: Lv. 1 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch | | Dropped Armor Abilities: Sleepproof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] When the fight ends, you'll see a cutscene of Sin arriving on scene. The Crusaders give it their best effort to defeat Sin, but guess who ends up winning? I'll give you a hint. The game isn't over yet! After the scene ends, you'll wake up to Sinspawn Gui, who is not quite dead. To join you in finishing it off, however, is Maester Seymour! This is the only fight in the game you'll have control over him. So for one fight, you'll have a static party of Auron, Seymour, and Yuna. [=-=-=-=-=-=-=--=-=-=-=-=-=-=-] | Boss: Sinspawn Gui (Part 2) | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 6000 | MP: 30 | AP: 400 | Gil: 1000 | | Overkill: 800 | | Overkill: 600 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 29 | DEF: 1 | MAG: 20 | MDF: 30 | | AGL: 10 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Thunder, Demi, Venom | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This time you'll notice that the main body has only 6000 HP, and | | the head only 1000. That makes things alot easier! Take a look at | | Seymours magic supply. He has the entire supply of -ara spells. | | First have Seymour take out the head with one Thundara, then just | | have him cast Thundara on Gui's body every turn, while Auron goes | | after the arms like last time. Have Yuna cast NulShock, and take | | care of healing people. Just focus Seymour's attacks on the body --| | and have Auron do the same when the arms die -- while Yuna heals. | | The fight will not be very difficult, as Seymour's Thundara can do | | around 1400 damage with one attack. Not bad, huh? | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Potion | | Bribe: N/A | | Drop: Lv. 1 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch | | Dropped Armor Abilities: Sleepproof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, you'll see another FMV of Sin combating the Al Bheds. The result is not a dead Sin. When this one ends, you'll see Tidus waking up to a site of ruin. Head to the west and talk to Gatta, who is kneeling down against the wall and you'll see a cutscene of Sin leaving. Tidus does some shouting, and then the scene switches to Yuna and Seymour. The scene then switches back to Tidus, who is attempting to swim after Sin, and failing miserably. After that, there's another flashback of Jecht. When this chain of cutscene ends you'll again find yourself at the ruins of the battle. Head to the left, and use the save sphere next to Lulu to save your game. Then, head further to the left to hear Auron speak with Kinoc, and Seymour speak with Yuna. You will then have to talk to Auron yourself, before you are able to go any further. When he leaves, open the chest to the left of where he was for a [Hi-Potion]. Then, head up the ramp to your right, and continue walking to the right once you reach the top, until you run into a group of survivors. There, you can talk to Shelinda to have her heal you. You can also find O'aka over to the right. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | o----------------------------------------------------------------o Buy what you wish -- definitely grab a few Softs -- then head north to the next screen. There, you'll have Kimahri speak a few words to Tidus. When he finishes talking, take a few steps forward and use the save sphere that you see to save your game. You are now on the Djose Highroad. <>==================///---------------------------------///================<> /// Djose Highroad /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Soft Ring .................. [ ] | | Basilisk | | Phoenix Down x2 ............ [ ] | | Funguar | | Bright Bangle .............. [ ] | | Lamashtu | | Hi-Potion .................. [ ] | | Raptor | | Ether ...................... [ ] | | Garm | | Mega-Potion ................ [ ] | | Bunyip | | Ability Sphere x4 .......... [ ] | | Snow Flan | | 4,000 Gil .................. [ ] | | Gandarewa | | Mega Phoenix ............... [ ] | o-------------------------------------o | Magic Sphere ............... [ ] | | Switch Hitter .............. [ ] | | Halberd .................... [ ] | | Potion x10 ................. [ ] | | Hi-Potion x2 ............... [ ] | | Al Bhed Primer XI .......... [ ] | o----------------------------------o After saving your game, walk forward and try and catch up with the first crusader walking along the road. Talk to him for a [Soft Ring]. You may want to equip it, since the Basilisks in the area can hit you with a dangerous Stone Gaze. Petrification is as bad as death, but Stone protects you from being inflicted by it. On a similar note, make absolutely sure to Lancet them if you are planning to have Kimahri in your main party. Stone Breath is a valuable ability for him to have. Keep moving along the road until you pass a treasure chest sitting on the ground to your left. Open it for two [Phoenix Downs], then continue onward. Keep going, keeping a close watch on your map, until you reach an area with a tiny alcove off to the left of the main road. There, you'll find a chest containing a [Bright Bangle], slightly out of plain sight. Just past there, further along on the road, you'll find a crusader speaking with a priest. Talk to each to receive an [Ether] as well as a [Hi-Potion]. From there, head forward a bit more and speak with the next crusader you find to be given a [Mega-Potion]. As you go, make sure to pay attention to the right side of the road. You can walk around to the back of one of the rocks, to find a copy of [Al Bhed Primer XI]. Keep going until you reach a fork in the road. There, you'll see a cutscene of all of the party members talking about the pilgrimage. Try to take the path to the right (the only one you can) and then Auron will speak to Tidus. When he finishes talking, head down the path to the next screen. Cross the bridge there. Halfway across you'll find the crusaders whom you can speak to, but they aren't giving out items like the other ones. Too bad. Cross the rest of the bridge and head to the next screen to reach the outside of Djose Temple. Walk towards it for a pretty cool cutscene of it being opened, then save your game via the save sphere on your right. Head forward, and talk to Gatta who is sitting near the outside of the temple to hear what happened to Luzzu, then head to the right, to the back side of the inn in the area. There, you'll find a chest that contains four [Ability Spheres]. You can also head into the inn to rest, or to buy weapons and items. There's also a chest inside the inn which contains a [Switch Hitter] The list of wares that are actually sold is shown below. o----------------------------- Inn ------------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | | Fencing Sabre (Strength +5%) ............................ 550G | | Rune Rod (Magic +5%) .................................... 550G | | Hyper Ball (Strength +5%) ............................... 550G | | Rune Rog (Magic +5%) .................................... 550G | | Halberd (Piercing, Strength +5%) ........................ 825G | | Shimmering Blade (Piercing, Strength +5%) ............... 825G | | Metal Shield (Defense +5%) .............................. 550G | | Metal Ring (Defense +5%) ................................ 550G | | Metal Armguard (Defense +5%) ............................ 550G | | Metal Bangle (Defense +5%) .............................. 550G | | Metal Armlet (Defense +5%) .............................. 550G | | Metal Bracer (Defense +5%) .............................. 550G | o----------------------------------------------------------------o After doing whatever it is you need to do at the Inn, head to the left side of the area to where you'll find the Chocobo Knights. Speak with them, then open the chest to the left of where they are standing. It contains [4,000 Gil]. Once you've cleared all of the items in the area, head into the temple. Inside, you'll meet a new summoner, Issaru. Unlike Dona, he is not a complete jerk. Once he leaves, head into the room to the right of the main stairs. Inside you'll find a chest containing a [Mega Phoenix]. Take it, then head back to the main entrance and walk up the stairway and into the cloister of trials. ^-^-^-^-^ Djose Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- 1) Take the Djose Sphere from the wall on the left. 2) Place it in the door in front of you. 3) Take the Djose Sphere from the wall on the right. 4) Place it in the door in front of you to open it. 5) Take a Djose Sphere from the wall left of the door in the next room. 6) Head to the right side of the room, and place it in a spot on the wall. 7) Take a Djose Sphere from the wall right of the door in the next room. 8) Head to the right side of the room, and place it in the wall. 9) Push the pedestal in the room to the right under the one on the ceiling. 10) Take the sphere out of the pedestal. 11) Place it to the right side of the door in the room, to open it. 12) Step on the switch on the left side of the room. 13) Take one Djose Sphere from the wall on the right. 14) Place the Djose Sphere on one side of the pedestal. 15) Take the second Djose Sphere from the wall on the right. 16) Place it in on the other side of the pedestal. 17) Push the pedestal into the electrical gap in the next room. 18) Jump across the pedestal in the gap and push the one on the other side. 19) Jump back across the pedestal to reach the main room. 20) Step on the switch on the left side of this room. 21) Take one of the Djose Spheres from the pedestal. 22) Head back to the first room, and place the sphere in the left wall. 23) Take the second Djose Sphere from the pedestal. 24) Head back to the first room, and place the sphere in the right wall. 25) Take the sphere from the right of the door in the main room. 26) Place it in the recess on the left side of the door. 27) Step on the platform that appears to be brought to the next floor. 28) Head to the next room, and push each of the five pedestals. 29) Step back onto the platform to go to the previous floor. 30) Head to where the switch is, and touch the glyph on the wall *) This reveals the Destruction Sphere 31) Head back to the second floor. 32) Place the Destruction Sphere in the pedestal in the center of the room. **) This reveals a hidden chest which contains a [Magic Sphere]. 33) Head up the stairs on the left side of the room. ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ Outside the chamber of the fayth, you'll find Dona and Barthello again. After the scene ends -- and Barthello becomes estatic that he was able to shake Auron's hand -- Yuna will go to pray to the fayth. Talk to some of the other guardians if you like, then attempt to leave the room. Yuna will come out of the chamber with a new aeon. After a few more words from Dona, you will wake up at the inn outside of the temple, and you will be allowed to rename the aeon if you choose to do so. Make sure to save your game. When you are ready to leave, enter the temple again. From the main entrance head into the room on the left, and talk to Shelinda. This will cause Yuna to wake up. After a few seconds of her running around, Tidus will leave the temple again. Head over towards where Auron is standing, and Yuna will rush out of the temple. Here, Auron makes another wise comment, "Once Lady Yuna fixes her hair, we leave." When the scene ends, follow Yuna to the south, back to where the bridges are. There you can talk to one of the crusaders to be given a [Halberd]. Continue to the next bridge and talk to the man standing there, and he'll give you ten [Potions]. Keep walking until you run into the Lucilat the end of the bridge. You'll see a scene of her and Yuna talking. Once they leave, talk to the priest you see walking by for two [Hi-Potions], then continue on to the next screen. You'll find yourself at the same fork in the road that you were at earlier. This time you will be heading to the left. This path leads to the Moonflow. <>==================///---------------------------------///================<> /// Moonflow /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Lv. 1 Key Sphere x3 ........ [ ] | | Gandarewa | | X-Potion ................... [ ] | | Funguar | | Lv. 1 Key Sphere x3 ........ [ ] | | Ochu | | Summoner's Soul ............ [ ] | | Bite Bug | | Dragon Scale x2 ............ [ ] | | Garm | | Magic Def Sphere ........... [ ] | | Snow Flan | | Phoenix Down x2 ............ [ ] | | Bunyip | | 5,000 Gil .................. [ ] | | Simurgh | | Al Bhed Primer XII ......... [ ] | | Belgemine's Ixion (Aeon Battle) | | Ether ...................... [ ] | | Extractor (Boss) | | Antidote x2 ................ [ ] | o-------------------------------------o | Mega-Potion ................ [ ] | o----------------------------------o After entering the Moonflow area, walk forward until you find Shelinda. Talk to her, then head to the right of where she is standing to find a small caged off area that encases a treasure chest. Open the chest for three [Lv. 1 Key Spheres], then head back to the main path and continue onward. You will most likely run into some Ochus. They are the only dangerous enemies in this area, but they *are* dangerous if you take them lightly. Use Ifrit if you summon aeons. Silencing it and using fire magic also work well. Of course, if you picked up a weapon with Stonetouch... That works too! Stay on the path until you run into Biran and Yenke, the Ronsos who were causing trouble in Luca. They are still being obnoxious, but at least this time they have something useful to say. Summoners have been dissapearing on the Moonflow. When they leave, open the chest that's on the left side of the road for an [X-Potion]. You can then keep going on the path. Keep your eyes on the map though, and look for a small piece of road extending off of the main path to the right. It leads to a chest with three [Lv. 1 Key Spheres]. Afterwards, you can return to the main path, and head further north until you reach Belgemine. You can choose to accept her fight, if you wish to face her Ixion in combat. [=-=-=-=-=-=-=--=-=-=--=-=] | Boss: Belgemine's Ixion | |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 6000 | MP: 450 | AP: 0 | Gil: 0 | | Overkill: 924 | | Overkill: 0 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 22 | DEF: 1 | MAG: 23 | MDF: 1 | | AGL: 17 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder:Absorbs| Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Haste, Aerospark, Thor's Hammer | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This battle will prove much easier than the last battle you had | | against Belgenine, and it will be a piece of cake if you've been | | leveling Yuna up. Summon Ifrit, and have him attack each turn. | | Ixion will do the same, although he can also toss in an Aerospark. | | When you get him closer to defeat, he will cast Haste on himself. | | Just keep attacking, and when you get your overdrive, finish him | | off with Hellfire. Do *not* start off with a Hellfire though. If | | you do, he'll automatically cast hase, and combined with the slow | | recovery time for Hellfire, you could take some big damage. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: N/A | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] Whether you win or lose, you'll be given a [Summoner's Soul], which allows you to teach your aeon's new abilities. If you won, however, you'll also be given two [Dragon Scales]. With the new power to be able to teach your aeons abilities, continue on along the path. Just before you leave the screen, you can head along a barely visible path off of the left side of the road. This leads to a chest that contains a [Magic Def Sphere]. Take it, then head into the wooded area to the north of you. There, you'll only need to take a few steps before you see a cutscene of Tidus observing the scenery, and Yuna and Lulu explaining it to him. After a moment of silence, the group presses onward. Head east to reach the next screen. There, you'll find the Shoopuf: a large elephant-like water creature that people are able to ride! When the scene ends, open the chest that's near you for two [Phoenix Downs], then talk to O'aka, who is just left of the chest, if you wish to purchase something. He's no longer giving any discounts or mark-up prices, so all of the following prices are acurate. Grab a few Eye Drops while you are here. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | | Switch Hitter (Strength +5%, Strength +3%) .............. 975G | | Double Edge (Firestrike, Icestrike) .................... 2175G | | Snakehead (Magic +5%, Poisontouch) ..................... 3075G | | Emerald Bangle (Magic Def +5%, Magic Def +3%) .......... 1125G | | Serum Bracer (Poison Ward, SOS Nulshock) ............... 1425G | | Mythril Ring (Magic Def +5%, Defense +5%) .............. 1575G | o----------------------------------------------------------------o When you are done with O'aka, talk to Yuna and Kimahri, then head to the left to reach the Shoopuf area. Talk to Auron for a hilarious story about Jecht meeting a shoopuf. There are also other salesmen in the area. Don't bother with any of them though. There items are sold for at least double what they are worth, and their armors and weapon prices are ridiculous. You can get better equipment elsewhere. So, head to the next screen on the left. There you'll see the Chocobo Knights arguing with one of the shoopuf tamers. When they leave, head under the tent in the area, and look for the treasure chest that's next to Lulu. Open it to find [5,000 Gil], then head to the left of the tent and save your game. When you're ready to leave, head back to the screen with the Shoopuf, and walk up the stairs. Talk to the tiny blue character, and tell him that you are ready to go. You will then see a cutscene of the Shoopuf sailing through the water. Tidus will then be pointed out a sunken city under the water. Wakka talks about it, and then the conversation switches to the war during which Sin came into existence. The conversation is cut short when there is an attack by the Al Bhed, and Yuna is kidnapped. Tidus and Wakka jump into the water to face the machine that is holding her. [=-=-=-=-=-=-=--=] | Boss: Extractor| |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 4000 | MP: 10 | AP: 660 | Gil: 2400 | | Overkill: 600 | | Overkill: 990 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 23 | DEF: 1 | MAG: 15 | MDF: 1 | | AGL: 15 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 0.5 | Fire: 0.5 | Thunder: 1.5 | Ice: 0.5 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Aqua Shooter, Depth Charges | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | First of all, if you have any Dark Ward armor, have it equipped. | | At the start of the fight, have Tidus hit Extractor with Delay | | attack, and on his next couple of turns, have him cast Haste on | | himself, and then on Wakka. During these turns have Wakka attack. | | The extractor will attack with Aqua Shooter, but that's nothing to | | worry about, it's just a fancy name. It only does about 300 damage.| | When it charges its Depth Charges, however, it is getting ready to | | hit you with a stronger attack for the next few turns. This will | | do about 300-400 damage to each character, and will blind them. | | Use a hi-potion if your health drops to yellow, but otherwise just | | keep attacking. If you don't have Dark Ward equipped, however, you | | will have to waste a turn using Eye Drops or a Remedy. Thankfully, | | Extractor doesn't have much HP, so the fight is rather short. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Potion | | Bribe: N/A | | Drop: Mega Phoenix | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, | | Thunderstrike, Waterstrike, Icestrike | | Dropped Armor Abilities: SOS Nulblaze, SOS Nulshock, SOS Nultide | | SOS Nulfrost | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, Yuna will be safely taken back aboard in the Shoopuf. Wakka and Lulu talk about the attacks and about what Biran and Yekke said a little earlier. The screen fades, and when it comes back in, you will be at a tent on the opposite side of the lake. Save your game, then head off screen to your left. There you will find O'aka again, who has reverted to his old ways of not having anything good on him. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | o----------------------------------------------------------------o After you are done purchasing -- or not purchasing -- O'aka's goods, head up the stairs to the left of him. On the raised platform, behind where O'aka is standing, you'll find a copy of [Al Bhed Primer XII]. Once you have that, head to the next screen on your left. There, next to the woman sitting on the bench, you'll find a treasure chest. Open it for an [Ether], then continue heading left to the next screen. There, walk forward until you stumble upon an Al Bhed washed up onto the shore. It's Rikku! According to her, she was piloting the Extractor that Tidus and Wakka destroyed. Oops. When the others arrive Rikku, Lulu, and Yuna speak for a few seconds. Yuna then tells Auron that she would like Rikku to be one of her guardians. It goes over well with everyone -- including Wakka, who has absolutely no idea that Rikku is an Al Bhed -- and you will then be allowed to continue onward with your new party member. Note, that this is also the point in this guide, where I begin to favor using Rikku, and shun Kimahri. I find Rikku to be more useful in nearly every case. Head north and cross the bridge. Continue until you get into a battle with a ...treasure chest? Yep, that's what it is. You will be instructed to use Rikku's Steal ability on the chest to "defeat it" and gain two bomb cores. You won't be keeping them long though, because you will next be told to test out Rikku's overdrive, Mix, on the Garm that attacks. Mix the two bomb cores to do about six rounds of 700 damage. Not bad, huh? When the "fight" ends, open the chest on your right for two [Antidotes], then keep heading north until you reach the next screen. There. continue going north. You'll return to having normal random encounter battles. If you run into Ochus, make sureto steal a Remedy or two with Rikku's Steal ability. When you come across a chest that's sitting on the left side of the road, open it for a [Mega-Potion]. Note, that you can get more of these by stealing from the treasure chests that show up in the random encounters. When you are ready to move on, head north, into the city of Guadosalam, which is just in front of you. You'll enter into a lobby-like room. From there, just walk forward into the main city. <>==================///---------------------------------///================<> /// Guadosalam /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Mega-Potion ................ [ ] | o-------------------------------------o | 3,000 Gil .................. [ ] | | Al Bhed Primer XIII ........ [ ] | | Elixer ..................... [ ] | | Hi-Potion x2 ............... [ ] | o----------------------------------o As soon as you enter, Yuna and her guardians will be greeted by Tromell Guado, a servant of Seymour. He invites everyone to come to the manor, as Seymour wishes to speak with Yuna. When he leaves, Rikku will explain how to customize equipment. You may not have many useful materials now, but customizing will become invaluable later, especially when you are at the monster arena. After the tutorial, but before you do anything else, head into the inn that is on your immediate right. There you'll be able to save your game. Before you do anything else, you can search around town for some items. Head north from the inn, to reach the outside of the mansion. On the right of the house, is a treasure chest containing a [Mega-Potion]. Take it, then head left from the mansion and enter the first doorway you come across. In that house, in the back, you'll find a chest containing [3,000 Gil]. Near the chest, on the floor, you'll find a copy of [Al Bhed Primer XIII]. Take both items, then leave the house and head south. Head past the first two people you come across to reach another treasure chest. Open it for an [Elixer]. You can then make your way back to the mansion and head inside. Of course, before doing so you can find the shop in Guadosalam and buy some items there. In addition to the main store, you'll also find O'aka inside. Grab some of his Lighting Ward armors for sure, you'll find alot of those enemies soon. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | | Devastator (Strength +5%, Free-Slot) .................... 825G | | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G | | Double-Edge (Waterstrike, Lightningstrike) ............. 2175G | | Beladonna Wand (Magic +5%, Poisontouch) ................ 3075G | | Blind Pass (Darktouch, Free-Slot) ...................... 3075G | | Fatal Cait Sith (Magic +5%, Deathtouch) ............... 12825G | | Yellow Shield (Lightning Ward, Free-Slot) .............. 2325G | | Yellow Ring (Lightning Ward, Free-Slot) ................ 2325G | | Yellow Armguard (Lightning Ward, Free-Slot) ............ 2325G | | Yellow Bangle (Lightning Ward, Free-Slot) .............. 2325G | | Yellow Armlet (Lightning Ward, Free-Slot) .............. 2325G | | Yellow Bracer (Lightning Ward, Free-Slot) .............. 2325G | | Yellow Targe (Lightning Ward, Free-Slot) ............... 2325G | o----------------------------------------------------------------o o----------------------- Guadosalam Shop ------------------------o | Potion ................................................... 75G | | Antidote ................................................. 75G | | Eye Drops ................................................ 75G | | Echo Screen .............................................. 75G | | Soft ..................................................... 75G | | Phoenix Down ............................................ 150G | | Baroque Sword (Strength +5%, Free-Slot) ................ 1237G | | Ductile Rod (Magic +5%, Free-Slot) ..................... 1237G | | Switch Hitter (Strength +5%, Free-Slot) ................ 1237G | | Variable Mog (Magic +5%, Free-Slot) .................... 1237G | | Devastator (Strength +5%, Free-Slot) ................... 1237G | | Halberd (Piercing, Strength +5%, Free-Slot) ............ 2475G | | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G | | Yellow Shield (Lightning Ward, Free-Slot) .............. 3487G | | Yellow Ring (Lightning Ward, Free-Slot) ................ 3487G | | Yellow Armguard (Lightning Ward, Free-Slot) ............ 3487G | | Yellow Bangle (Lightning Ward, Free-Slot) .............. 3487G | | Yellow Armlet (Lightning Ward, Free-Slot) .............. 3487G | | Yellow Bracer (Lightning Ward, Free-Slot) .............. 3487G | | Yellow Targe (Lightning Ward, Free-Slot) ............... 3487G | o----------------------------------------------------------------o Talk to the others once you get inside, then make your way for the door on the first floor. Tromell will arive and open it for you. When he opens it you can proceed to the next room. There you'll have to talk to the other guardians again. You have to talk to Auron, Lulu, and Wakka to advance the story, but you can talk to everyone else as well. Once they are done talking, Tromell arrives, and is followed by Seymour. Seymour shows the guardians an illusion of an ancient machina city. Tidus knows it as Zanarkand. You will then be shown an image of Yunalesca, and Seymour explains that she was the first summoner to defeat Sin. When the scene ends, you'll be back at the mansion. Yuna is in shock of the fact that prior to the illusion ending, Seymour proposed to her. Yuna and the guardians leave, without Yuna answering yet. After a comment from Seymour, Tidus begins sniffing Auron, in a humorous scene. Before you leave the house, head up the stairs in the main entrance, and open the treasure chest at the top for two [Hi-Potions]. Once you have them you can leave. Just outside, several of the other guardians will make comments about Yuna's dilemma, but she says that she will not answer until the time is right. She then decides that it may be best to visit the Farplane. Thankfully, that is right here in Guadosalam. Head towards the house that you found the Al Bhed Primer and the gil in, and from there head south. Then go up the first ramp you find, until you reach a hallway with a blueish glow. Walk through it to another hallway, and then to the next screen from there. This brings you to the entrance to the Farplane. Walk forward and Tidus will talk to the others. He asks questions about the Farplane, but Wakka advises him to just wait until they get there. As it turns out, "there" is just at the top of the stairs in front of you. Rikku and Auron refuse to go though. So, head into the Farplane without them. In the Farplane, you'll see Wakka speaking to his brother, and Yuna speaking to her parents. The camera then screens around the Farplane. It looks like a very crazy place. You can only walk around the platform though. Speak with Wakka to overhear what he says to Chapuu. You can talk to Lulu to hear her thoughts on this sight. You can then go talk to Yuna to advance the plot. She talks about her father, and then she talks about Jecht with Tidus. Tidus even sees his mother on the Farplane. When this scene ends, Tidus and the others will head back to Guadosalam. A problem with this scene is that Lord Dryscal follows Yuna out of the Farplane! Yuna performs the sending, however, and all is well. You will watch the guardians walk towards Guadosalam. As they walk, you'll be given a choice to say whether or not you understand why Dryscal was there. It doesn't matter what you pick, however. Just wait out the conversation and you'll be back in the city area. Make your way back to the outside of the mansion. There, you will have to do some more talking. Who you have to talk to depends on who has more affection for you (again, how that is decided is explained in the affection section of this guide.) It will either be Rikku or Lulu. Talk to whoever it is until they have nothing more to say, then speak with the others. You can head to the item shop to see a slightly funny scene involving Kimahri, as well. When you are ready to move on, head towards the inn and head left to where the entrance to the Thunder Plains is. There you'll find Shelinda, who will tell you that Seymour has gone to the temple in Macalania. Tidus thanks her and runs off to tell the others. Speak with them, and Yuna will leave the mansion. After a little more talking, everyone will be ready to go. I suggest heading back to the inn to save your game one more time before heading towards the Thunder Plains though. Were something to happen, you'd have a whole lot of dialogue to sit through again. Leave Guadosalam when you are ready. <>==================///---------------------------------///================<> /// Thunder Plains /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | X-Potion x2 ................ [ ] | | Gold Element | | Mega-Potion x2 ............. [ ] | | Buer | | MP Sphere x2 ............... [ ] | | Melusine | | Strength Sphere x3 ......... [ ] | | Larva | | HP Sphere x3 ............... [ ] | | Kusariqqu | | Megalixer x4 ............... [ ] | | Aerouge | | Venus Sigl ................. [ ] | | Iron Giant | | Ether ...................... [ ] | | Qactuar | | Elixer ..................... [ ] | o-------------------------------------o | Phoenix Down x2 ............ [ ] | | Water Ball ................. [ ] | | Al Bhed Primer XIV ......... [ ] | | Yellow Shield .............. [ ] | | X-Potion ................... [ ] | | Ether ...................... [ ] | | 2,000 Gil .................. [ ] | | Remedy ..................... [ ] | o----------------------------------o As soon as you enter, you'll see a short scene of the guardians talking. Rikku is scared crapless by the lightning, but Lulu says that the lightning should be attracted to the lightning rod towers; Lulu is full of shit, as you can probably guess by the instructions shown when she finishes talking. "You can dodge lightning by pressing X." In fact, there are items you can get by dodging so many lightning bolts. You'll find them in a chest further along in the thunder plains. Disgustingly, to get the Sigil for Lulu's ultimate weapon, you'll have to dodge two-freaking-hundred. Anyway... The list of possible prizes is shown below, however, I do not suggest doing this now. Wait until later on, when you have the No-Encounter ability. Start by heading to the left and opening the chest on the ground for two [Phoenix Downs], then head north of the chest to find a save point where you can save your game. I suggest sticking around and leveling up a bit before you move on -- definitely make sure Lulu learns all of the -ara spells if you are using her. When you're ready to move on just head north along the path, and keep going until you spot Shelinda who is standing under one of the lightning rod towers. She'll ask if Yuna is really going to marry Maester Seymour. Give her an answer, then head off the road to the east; Look for the small area that extends outward on the map. There, you'll find a treasure chest containing a [Water Ball]. On the far left, hidden by rocks, is a chest that contains [5,000 Gil]. Get both of these items and then head back to the main path. Head north along the path until you see a cutscene of a huge lightning strike. This causes Rikku to start skittering around like a beetle. It's hilarious! She tries to convince the others to stop at the travel agency that they pass, but they keep going. You'll be stopping there though, so head through the door. Inside, you'll be able to save your game. After doing that, speak with Rikku. When she is done talking, Rin will come from the back room of the agency. Speak with him and tell him that your study of the Al Bhed language is going well. This will cause him to give you a copy of [Al Bhed Primer XIV]. He will then ask if you are with Auron. Tell him the truth or lie to him. Telling the truth makes Auron like you more. Either way, when he is done speaking, head into the back room. There, Tidus will find Yuna viewing a recording of Lord Jyscal. When Yuna leaves, Wakka sneaks up on Tidus and gives him a headlock. "She'll tell us when she's ready, so hold your chocobos 'till then!" After this, the screen will fade and you will wake up the next day. Shockingly, the thunder storm has not cleared up! Talk to Rikku, and after she shouts at Auron a bit, the group will head back outside. And by the way, those prizes that you get for being hit by, and doging lightning bolts? They appear right in front of the travel agency. And speaking of which, if you head back inside they have some items and weapons for sale. The list of wares is shown below, but you can leave at any time by heading north, picking up the [Yellow Shield] that is on the ground, then heading to the next screen. o---------------------- Rin's Travel Agency ---------------------o | Map ...................................................... 50G | | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | | Grenade ................................................. 300G | | Baroque Sword (Strength +5%, Free-Slot) ................. 825G | | Ductile Rod (Magic +5%, Free-Slot) ...................... 825G | | Switch Hitter (Strength +5%, Free-Slot) ................. 825G | | Variable Mog (Magic +5%, Free-Slot) ..................... 825G | | Devastator (Strength +5%, Free-Slot) .................... 825G | | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G | | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G | | Yellow Shield (Lightning Ward, HP +5%) ................. 2475G | | Yellow Ring (Lightning Ward, HP +5%) ................... 2475G | | Yellow Armguard (Lightning Ward, HP +5%) ............... 2475G | | Yellow Bangle (Lightning Ward, HP +5%) ................. 2475G | | Yellow Armlet (Lightning Ward, HP +5%) ................. 2475G | | Yellow Bracer (Lightning Ward, HP +5%) ................. 2475G | | Yellow Targe (Lightning Ward, HP +5%) .................. 2475G | o----------------------------------------------------------------o When you enter the next screen open the chest on your right for an [X-Potion]. Move forward, then make your way along the "path" that heads north, and is curved just slightly to the right. Following along that path for a minute will bring you to a save point, which you should of course use. As you do this, know that you may come across a powerful enemy known as an Iron Giant. He'll do quite a bit of damage (Over 700, dependinh on your stats), and is overall a pretty tough foe. Fighting them does give you a chance to earn some AP, but make sure to heal after fights. Anyway, keep moving forward until you see a cutscene of Yuna revealing her plan related to Seymour's proposal. When the scene ends, head around to the back of the pillar on your left to find a treasure chest. Open it to find an [Ether]. You can then head to the opposite side of the Thunder Plains, all the way to the right, and you'll find a second chest. This one contains [2,000 Gil]. After these, it's just a bit of a walk to the north-exit of the screen. It leads to Macalania Woods. You can open one last trasure chest which holds a [Remedy], on your left before leaving the screen. <>==================///---------------------------------///================<> /// Macalania Woods /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Sleepy Cait Sith ........... [ ] | | Xiphos | | 2,000 Gil .................. [ ] | | Wasp | | Phoenix Down x3 ............ [ ] | | Blue Element | | Remedy ..................... [ ] | | Chimera | | Al Bhed Primer XV .......... [ ] | | Murussu | | Jecht's Sphere ............. [ ] | | Iguion | o----------------------------------o | Spherimorph (Boss) | o-------------------------------------o Just after entering the woods, head forward, and Tidus will speak with Auron. When the conversation ends, Auron will walk away. When that happens, head forward to where everyone is gathered, and use the nearest Save Sphere to save your game. Once everyone moves along, take the winding path that is ahead of you, to your left. Keep following it until you reach a large tree at the second corner on the path. There's a chest behind it that contains a [Sleepy Cait Sith] weapon for Lulu. Press X and try and find it that way, since you can't see it. Once you have it, continue moving along the path. Near a hill at the edge of the screen, you'll see a chest on the ground in plain site. Open it for [2,000 Gil], then move on to the next screen. On the second screen, move aheaf until you get to Where the path loops. Keep your eyes on the bushes on the right side of the road, and you'll see a chest containing three [Phoenix Downs]. Aside from that, just keep moving. If you use -ara spells, and strong attacks on the monsters in the area, you shouldn't be in much danger. Just make sure to have Kimahri use Lancet on one of the Chimeras to get his Aqua Breath Ronso Rage. You may want to use Silence at the start, to eliminate the Chimera's strong magic attacks. Aside from that, just keep moving until you see a cutscene with Barthello. When that ends, proceed a bit further until you reach a man that looks like a parrot. Here, you can take part in the first of three Butterfly Hunting sidequests; You will be able to do the last two later in the game. For more information on these sidequests, check out the sidequest section of this guide. For now, just keep moving, to the third screen. There, head along the path until you reach a chest on the ground. Open it for a [Remedy], then keep moving. Soon, you'll reach another screen. There, you'll find a save point, and Oaka, who's selling items. Talk to him once, and look at his items. Don't buy antrging though; Tell him that they're too pricey, and he will lower them! These are his new (still marked-up) prices: o---------------------------- O'aka -----------------------------o | Potion ................................................... 75G | | Antidote ................................................. 75G | | Eye Drops ................................................ 75G | | Echo Screen .............................................. 75G | | Soft ..................................................... 75G | | Phoenix Down ............................................ 150G | | Hi-Potion ............................................... 760G | | Force Knuckles (Strength +5%, Magic +5%) ............... 2362G | | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G | | Iceball (Strength +5%, Icestrike) ...................... 2812G | | Rod of Darkness (Magic +5%, Darktouch) ................. 5737G | | Sonic Steel (First Strike) ............................. 9075G | | White Bangle (Ice Ward, HP +5%) ........................ 3712G | | Blue Armlet (Water Ward, HP +5%) ....................... 3712G | o----------------------------------------------------------------o To the right of where O'aka is, you may notice a small path that heads to the right, that is seemingly a dead end. In truth it is a dead end, but a close look reveals that there is a copy of [Al Bhed Primer XV] on the ground over there. Pick it up, then head north of where O'aka is. There, you'll be shown a cutscene of Auron cutting down some bushes to reveal a new path, that leads to a spring area. In this area, follow Yuna and Auron to a pool of water. Ultimately, you'll end up in a fight with another boss monster. [=-=-=-=-=-=-=--=-=-] | Boss: Spherimorph | |=-=-=-=-=-=-=-=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 12000 | MP: 100 | AP: 3240 | Gil: 4000 | | Overkill: 2000 | | Overkill: 4860 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 20 | DEF: 100 | MAG: 20 | MDF: 1 | | AGL: 15 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: * | Fire: * | Thunder: * | Ice: * | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Fire, Water, Thunder, Blizzard, Press, Elemental Shift | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | First of all, you'll notice that above resistances are listed as | | stars. The reason for this, is this monster's resistances will | | actually change during the course of the fight. See, he is always | | a specific element. While in this element, the opposing one (ie. | | Thunder when he is water) will damage him greatly. The other three,| | in contrast, will actually heal him. To find it which element he | | is, you'll have to perform a physical attack. He'll counter with an| | elemental attack. You can then have Lulu use the appropriate -ara | | spells to deal big damage. Note however, that Spherimorph will | | attack on his turns; he just won't use elemental attacks. He'll | | either use a physical attack, or Press which will cut all of your | | active party member's HP in half. Neither of these are particularly| | dangerous, as long as you heal as necessary. You may also wish to | | have Yuna cast Shell, if she's learned it, just to be on the safe | | side. | | | | Alternate Strategy: | | | | If you want to deal huge damage, Yuna's aeons are the key. If you | | wait for Spherimorph's element to switch to water, Ixion is your | | man. Likewise, you can summon Ifrit if Spherimorph's element is | | ice. Hitting an overdrive withe either of these guys will do around| | 9,000 damage. If you make sure to do some damage with Lulu first, | | this can easily be a guaranteed overkill for you. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Ether (Common), Turbo Ether (Rare) | | Bribe: N/A | | Drop: Lv. 2 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimari & Auron), Firestrike | | Thunder Strike, Waterstrike, Icestrike | | Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, | | Ice Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] Once the fight ends, you'll automatically recieve [Jecht's Sphere]. You will then watch the video that Jecht recorded in it ten years ago. You'll find many more spheres like this in the world: The difference is that the rest of them are optional. There's an entire section of this guide devoted to them if you wish to find them -- which you should, as they are the key to Auron's best overdrive. In fact, just finding this one, will earn you Auron's second overdrive, Shooting Star! Once that's all set, head back to the previous screen, maybe save your game again, then exit the woods to the north. <>==================///---------------------------------///================<> /// Lake Macalania /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Al Bhed Primer XVI ......... [ ] | | Snow Wolf | | Mega-Potion ................ [ ] | | Ice Flan | | 400 Gil .................... [ ] | | Mafdet | | Shell Targe ................ [ ] | | Evil Eye | | Remedy x2 .................. [ ] | | Snow Wolf | | Hi-Potion x2 ............... [ ] | | Guado Guardian | | Ether ...................... [ ] | | Negator (Boss) | | Phoenix Down x3 ............ [ ] | | Crawler (Boss) | | 5,000 Gil .................. [ ] | | Anima (Boss) | | Luck Sphere ................ [ ] | | Seymour (Boss) | | Lv. 1 Key Sphere ........... [ ] | | Wendigo (Boss) | o----------------------------------o o-------------------------------------o Upon entering the Lake Macalania area, you can walk forward to find another of Rin's agencies. On the outside of it, you'll enter a conversation with Clasko who will ask you if you think he should be a Chocobo Breeder or a Chocobo Knight. Tell him that he should be a breeder -- it will earn you an item later in the game. And speaking of items you can get later in the game; You'll find a chest behind him. You can't open that yet. As for an item that you can get right now, you'll find a copy of [Al Bhed Primer XVI] on the ground in front of the travel agency. You'll also find your old friend O'aka standing outside. Unfortunately, his prices are ridiculous this time. Just go inside if you want to buy something. o---------------------------- O'aka -----------------------------o | Potion .................................................. 125G | | Antidote ................................................ 125G | | Eye Drops ............................................... 125G | | Echo Screen ............................................. 125G | | Soft .................................................... 125G | | Phoenix Down ............................................ 250G | | Hi-Potion .............................................. 1250G | | Echo Armlet (Silence Ward, Free-Slot) .................. 2062G | | Force Knuckles (Magic +5%, Strength +3%) ............... 2437G | | Soldier's Targe (HP +10%, HP +5%) ...................... 4312G | | Soft Bracer (Stone Ward, Free-Slot) .................... 4687G | | Halberd (Magic +5%, Magic +3%, Piercing) ............... 4875G | | Serum Ring (HP +10%, Poison Ward) ...................... 5437G | | Echo Bangle (HP +10%, Silence Ward) .................... 5812G | | Sonic Steel (First Strike, Strength +3%) .............. 23076G | o----------------------------------------------------------------o o---------------------- Rin's Travel Agency ---------------------o | Map ...................................................... 50G | | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | | Hi-Potion ............................................... 500G | | Grenade ................................................. 300G | | Long Sword (None) ........................................ 50G | | Baroque Sword (Strength +5%, Free-Slot) ................. 825G | | Ductile Rod (Magic +5%, Free-Slot) ...................... 825G | | Switch Hitter (Strength +5%, Free-Slot) ................. 825G | | Variable Mog (Magic +5%, Free-Slot) ..................... 825G | | Devastator (Strength +5%, Free-Slot) .................... 825G | | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G | | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G | | Seeker's Shield (HP +10%, Free-Slot) ................... 1575G | | Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G | | Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G | | Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G | | Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G | | Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G | | Seeker's Targe (HP +10%, Free-Slot) .................... 1575G | o----------------------------------------------------------------o After speaking with Clasko, head inside the agency and save your game. Talk to the other guardians, and if you have to pick up items, do so here. You'll notice that all of the weapons and armors have free slots. You can customize them if you have enough items, but unless you've been stealing very heavily, you probably don't have enough materials to create anything good yet. When you're ready to move on, you can leave the agency and begin heading towards the left side of the screen. There you'll see a cutscene of Tromell speaking with Yuna. Some Al Bhed will arrive shortly after, and things quickly erupt into a battle. [=-=-=-=-=-=-=-=] | Boss: Crawler | |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 16000 | MP: 1 | AP: 4400 | Gil: 7000 | | Overkill: 4000 | | Overkill: 6600 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 25 | DEF: 100 | MAG: 30 | MDF: 50 | | AGL: 20 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 0.5 | Fire: 0.5 | Thunder: 1.5 | Ice: 0.5 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Gatling Gun, Assault, Mana Beam | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | If you payed attention before the fight, you'll know that this | | machine protects itself by using an anti-magic forcefield; That | | means no Aeons as well. This field will remain up as long as the | | Negator stays on the field. In this time, only two people will be | | able to hit it: Wakka and Rikku, if you use one of her items. In | | this time you should probably just stick to having Wakka attack the| | negator, while Auron uses physical attacks on the Crawler. You can | | use Rikku's Electro Marble items to cause some good damage to the | | crawler, bypassing the Negator's force field. Kimahri's Lancet is | | another attack that works on the Negator, but you may be better off| | to just use physical attacks on the Crawler. Once the Negator goes | | down you'll be able to directly attack the Crawler. | | | | Wakka suggests using Lulu's magic, but that isn't the best idea. | | The Crawler will respond with a strong counter attack -- and once | | you hit him with magic four times, another Negator will appear. A | | better tactic is to use Ixion and have him use Thundara a couple | | of times. He can heal himself with Thundara when he's low on HP, | | and can block most of the Mana Beam's damage. This is vital, since | | a Mana Beam (which will be used three turns after the point that a | | Negator goes down) can do 1500 or so damage to all characters. | | Once Ixion earns his Overdrive, hit the Crawler with Thor's Hammer | | to finish it off. | | | | Alternate Strategy: | | | | If you haven't been keeping Yuna leveled, you'll still want to be | | using Thunder magic; You'll just want to let Lulu be the one to do | | it. If you have to do things this way, keep Auron and Tidus on the | | Crawler with physical attacks, scoring Overdrives when possible, | | as you let Wakka take out the Negator's when they respawn. Switch | | to Yuna before a Mana Beam and have her summon aeons to sponge the | | damage if nothing else. You can't afford to be hit by them. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Lunar Curtain | | Bribe: N/A | | Drop: Elixer | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firstrike, | | Waterstrike, Thunderstrike, Icestrike | | Dropped Armor Abilities: Fire Ward, Ice Ward, Thunder Ward, Water | | Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fighr you'll see some dialogue, and then Tidus will get onto a snow rider. One of his companions will get on with him, but who it is will depend on whose affection is higher with them. None of the scenes reveal any important information, they just give you some insight on the characters. Once the ride comes to a stop, open the chest on the ground in front of you to obtain a [Mega Potion], then head down the stairs onto the next screen. Talk to the first Al Bhed you come across there to recieve [400 Gil]. From there you can continue to walk along the path until you reach the entrance to Macalania Temple. Head inside and talk to Tromell to recieve a [Shell Targe]. Once the talking ends, save your game, then walk towards the stairway, and you'll hear something go on in the room off to the right. Follow everyone else into there, and watch the scene that plays. When it's over, open the chest in the back of the room to recieve two [Remedies], then talk to the man standing next to it for two [Hi-Potions]. When that's taken care of you can head back into the main hall of the temple. The room on the right has a nun that will give you an [Ether] for talking to her. There's also a chest in the room which contains three [Phoenix Downs]. Finally, there's a chest to the left of the stairs in the main hall that contains [5,000 Gil]. After collecting all of these items head up the stairs and follow along the path until you reach an open room with Yuna and Seymour. What follows is perhaps the first boss battle that will truly test you. And again, O'aka is in the temple, but with the same over-inflated pirces as at the Travel Agency. [=-=-=-=-=-=-=-=] | Boss: Seymour | |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 6000 | MP: 1 | AP: 2000 | Gil: 5000 | | Overkill: 1400 | | Overkill: 3000 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 20 | DEF: 1 | MAG: 25 | MDF: 25 | | AGL: 20 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Fire, Thunder, Water, Blizzard, Multi-Fira, | | Multi-Blizzara, Multi-Thundara, Multi-Watera | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | First of all, the numbers you see above? They mean absolutely | | nothing. Seymour can deal more damage than his stats suggest, and | | has too many tricks up his sleeve for them to mean much anyway. For| | example, he starts with Shell cast on himself, and with two of his | | bodyguards around. Each of them uses auto-potion when you attack | | them, and will heal Seymour as well. In fact, to damage them, you | | will have to do upwards of 1,000 damage with each attack, just to | | offset the 1,000 by which they will heal themselves every turn. | | Auron may be able to do this, but it's not worth it. It's best to | | have Kimahri use his Stone Breath Ronso Rage, if you've gotten it. | | This is actually one of the only times I'd even suggest using him. | | Anyway, with the guards out of the picture, make sure to have Yuna,| | and Tidus use the "Talk" trigger command. Yuna will gain huge magic| | defense bonuses, while Tidus will gain a huge strength bonus. You | | can have Wakka talk to Seymour as well -- he'll gain the same magic| | defense bonus that Yuna gets -- but it's better to just leave Auron| | on the front line. | | | | Now as for going after Seymour, you can learn something valuable if| | you look at his Sensor information:: He casts ice, lightning, water| | and fire, in that order. And indeed, that is a pattern he will use.| | So keep Yuna out, and have her cast the necessary Nul- spell before| | each attack. The turn after Seymour casts Thunder, have Yuna cast | | NulTide to negate the upcoming Water attack, and so forth. Just | | have Tidus and Auron attack him. After just a few attacks, he'll | | summon his aeon, Anima. As soon as this happens, have Yuna summon | | her new aeon (labeled ????) to call forth Shiva. Just have her use | | Blizzara on Anima each turn, until you get your overdrive with her.| | When that happens, destroy Anima with Diamond Dust. Anima has an | | absolutely devestating overdrive, but if you follow this method you| | won't even get a chance to see it. | | | | Seymour will take Shiva out immediately after he gets back into the| | fight. He'll also be quite dangerous. He'll now be attacking twice | | in a row with his -ara spells, and if he starts off by taking out | | Yuna you'll be in a dangerous predicament. If that happens use a | | phoenix down on her immediately and hope to live through it. If he | | doesn't take her out, you should be all set to win. Have Yuna cast | | the necessary Nul- spell, and have Auron and Tidus attack Seymour. | | Make sure to have Auron use Magic Break. Nul- spells only negate | | one attack, and if he hits the same person twice, you may not live | | through it otherwise. Seymour only has 6,000 HP though, so one way | | or another the fight will end quickly: hopefully in your favor. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Turbo Ether (Common), Elixer (Rare) | | Bribe: N/A | | Drop: Black Magic Sphere, Defense Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Silence Touch| | Dropped Armor Abilities: Silence Proof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, you'll get a chance to name Shiva. You'll then be able to head to the left and save your game. After saving, head through the door on your left. You probably thought for a moment that you would be able to skip this temple's cloister of trials. No such luck! ^-^-^-^-^ Macalania Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- 1) Walk forward until the bridge shatters. 2) Head down the pathway on your left. 3) Push the pedestal in the area to the right. 4) Push the pedestal north. 5) Take the Glyph Sphere from the pillar in the center of the room. 6) Head down the path after the pedestal. 7) Place it in the wall on the far left, to raise a platform above. 8) Head up the ramp, and take the Macalania Sphere from the raised platform. 9) Head back down the ramp and place it in the pedestal. 10) Push the pedestal to the right. 11) Head up the ramp and take a Macalania Sphere from the far-right wall. 12) Head down the ramp again, and place it in the pillar to your left. 13) Take the Mcalania Sphere from the top of the ice ramp. 14) Place it in the pillar in the center of the room. 15) Head up to the bridge, and step on the switch on your right. *) A Destruction Sphere will appear in the pedestal. 16) Push the pedestal that appears to your left. 17) Head down to the middle-level again, and step on the switch. 18) Take the Macalania Sphere from the center pillar. 19) Place it in the slot above where the ramp used to be. 20) Take the Destruction Sphere out of the pedestal. 21) Head down the ramp, and place it in the receptical on your left. **) This will reveal a chest containing a [Luck Sphere]. 22) Go back and press the switch near the bridge again. 23) Push the pedestal to the left, down the ramp. 24) Head down and stand on the second switch so it comes to the ground. 25) Take the Macalania Sphere from the pedestal. 26) Place it in the wall on the far right. 27) Move the pedestal to the right. 28) Take the Macalania Sphere from the wall on the right. 29) Place it in the pedestal. 30) Push the pedestal north, so it slides down the ramp. 31) Follow it, and push the pedestal to the right. 32) Take the Macalania Sphere from the top of the ramp. 33) Place it in the pillar in the center of the room. 34) Head up to the bridge, cross it, and leave. ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ Once you're out of that horrible place, head down the stairs in the main hall of the temple. Watch the cutscene that ensues, and once it ends, you will have a brief moment to purchase supplies from O'aka and save your game. O'aka's prices are still a little higher than they used to be, but he's all you have now. He no longer has weapons though, just some basic items. Once you make the necessary preparations, head south and begin the chase scene! o---------------------------- O'aka -----------------------------o | Potion .................................................. 125G | | Antidote ................................................ 125G | | Eye Drops ............................................... 125G | | Echo Screen ............................................. 125G | | Soft .................................................... 125G | | Phoenix Down ............................................ 250G | | Hi-Potion .............................................. 1250G | o----------------------------------------------------------------o All you have to do is follow the path to reach the stairs. Along the way, Guado guards will be chasing you -- and they will undoubtedly catch you a few times. When they catch you, you'll enter battle against them, as well as two other monsters (Evil Eyes, Ice Flans, and Mafdets are all possibilities.) The guards still have that annoying auto-potion, as well as fairly strong -ara spells. However, if they face you alongside evil eyes, take the eyes out first, using Wakka's attacks and Lulu's magic. Them inflicting confusion can be deadly. The guardians can probably be taken out with a single attack from Auron, but if not, you can always stop them from casting auto-potion by stealing from them with Rikku. No other enemy should give you trouble. Once you're outside, follow the path of ice to the south, making turns as necessary, until you come across to a split in the path. At this point head down the one on the right, to reach a chest containing a [Lv. 1 Key Sphere]. From there, cross the thin bridge of us to get back onto the left, and keep moving south. You'll reach a save sphere which you should make use of. Once you save, head to the next screen. There you'll see a cutscene of a huge monster attacking. It's your next boss. [=-=-=-=-=-=-=-=] | Boss: Wendigo | |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 18000 | MP: 32 | AP: 2000 | Gil: 3000 | | Overkill: 1432 | | Overkill: 3000 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 40 | DEF: 1 | MAG: 1 | MDF: 1 | | AGL: 18 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: None | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | The Wendigo will come with two Guado Guardians, just like Seymour | | did. However, the Wendigo is alot more aggressive. You'll want to | | take out the guardians first -- Auron should be able to do it on | | his own; Rikku can steal from the other one to get rid of its auto-| | potion, allowing you to kill the other. As they die, however, the | | guardians will cast Shell and Protect on the Wendigo, in addition | | to the Berserk effect it will have already recieved. If you get hit| | by him in that form, you're dead. So the first chance you get, have| | Yuna cast Esuna on him to remove the Berserk effect, than have | | Auron hit him with Power Break. Between these two debuffers, your | | characters should be able to survive at least one hit by the beast,| | allowing you to then have Yuna heal them. You can hit the Wendigo | | with Armor Break if you want, allowing you to get a bit more damage| | on him. In addition, due to the big damage by the Wendigo, you | | should be able to get your overdrives swiftly; and they help a | | whole lot. Having Wakka inflict Darkness on the beast will also | | help you alot. The Wendigo doesn't have any abilities, but you will| | have to watch out for his counterattack. This will only be in | | effect when he holds his arms over his head. You can either wait it| | out -- because it certainly isn't a good idea to attack it -- or | | summon an aeon to attack it. Conveniently, he will not counter an | | aeon's attacks, so you can just wail on him. If you hit an aeon's | | overdrive, you'll most likely do 9999 damage, allowing you to score| | an easy overkill, so long as you were wearing him down with your | | physical attacks prior to summoning the aeon. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Hi-Potion (Common), X-Potion (Rare) | | Bribe: N/A | | Drop: Power Sphere, Ability Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Counterattack| | Dropped Armor Abilities: SOS Haste, HP +10% | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the battle, the Wendigo will lose control and destroy the part of the lake that you're standing on, causing you to fall to the ruins below. Save your game, then talk to your party members. Talk to Rikku, and after a short conversation, Yuna will wake up and explain what had been happening lately. When the scene ends, approach and speak with Yuna. Next, move ahead and speak with Auron to see another flashback. When that's over, head back towards the others, and the ground will begin to shake. When the whole scene is over, Tidus will wake up somewhere in a desert, alone. <>==================///---------------------------------///================<> /// Sanubia Desert /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Al Bhed Potion x8 .......... [ ] | | Zu | | Ether x2 ................... [ ] | | Mech Guard | | Al Bhed Potion x8 .......... [ ] | | Cactuar | | Hi-Potion x4 ............... [ ] | | Alcyone | | Hi-Potion x4 ............... [ ] | | Sand Wolf | | X-Potion x2 ................ [ ] | | Sand Worm | | Elixer ..................... [ ] | | Mushussu | | Al Bhed Primer XVII ........ [ ] | | Mech Gunner | | Al Bhed Primer XVIII ....... [ ] | | Sandragora | | Lv. 2 Key Sphere ........... [ ] | o-------------------------------------o | 10,000 Gil ................. [ ] | | Megalixer x3 ............... [ ] | | Hi-Potion x8 ............... [ ] | | X-Potion x2 ................ [ ] | | Teleport Sphere x2 ......... [ ] | | Mercury Crest .............. [ ] | o----------------------------------o Start by saving your game using the nearby save sphere, then head north to listen to a short speech by Tidus. Then, continue going north further, until you encounter a "random" battle with a Zu. It may seem futile to try and beat on your own, but attack it anyway. Auron will come to aid you soon, as will Lulu, and between the three of them, you should have no trouble killing the giant bird. When the battle ends, you'll have to start looking for the rest of your group. Wakka is directly ahead, sitting down in front of an abandoned machina. Once you have him in your team again, open the chest next to him four eight [Al Bhed Potions]. You can then continue to the left to the next screen. Immediately take a right from there, to find Kimahri. Then, turn around and head to the left. You can take out most of the fiends that you run into without a hitch, but be careful of Cactuars. They have a vicious 10,000 Needles attack, that will do, as you can guess, 10,000 damage to your party members. They also have insane evasion. But if you can kill one, that's 12 thosand EXP... so go for it. They'll probably run away on you though. You should also be careful of Sand Worms -- they have 45,000 HP. Anyway, just continue along the path to another abandoned Machina. There you'll meet up with Rikku, who will tell you about a place called the Al Bhed Home. When the talking ends, open one of the chests in front of you for two [Ethers], and the other for eight more [Al Bhed Potions]. You can then save your game and continue forward until you reach a fork in the path (next to a sign.) From there, head left past the sand bank to find a chest containing four [Hi-Potions]. Pick them up, then head over to the right of where the sign is to the next screen. This screen consists of a huge field of sand. Start by heading forward, along the right side of the area, until you see a small shell-like obstacle, with a chest in front of it. Open the chest to obtain four [Hi-Potions]. There's another chest on the left side of the area, behind a large rock, which contains two [X-Potions] as well, which you can get if you'd like. After picking up the items, head to the sign on a hill, in the middle of the area. If you can understand Al Bhed, it says: "Beware of fiend! Weaker fiend on the right. Stronger fiend on the left." First take the path to the right, and head north until you find a sign in Al Bhed (it will say "This way to Home.") Lying on the ground in front of it, is an issue of [Al Bhed Primer XVIII.) After picking it up, turn around and head to the left of the sign warning you of the fiends. There you will find more Zus and Sand Worms, but you'll also pass a chest near an old machina that contains an [Elixer]. Furthermore, you will find an issue of [Al Bhed Primer XVII] in the upper- right hand corner of this area, inside the ruins of an old machina. On the west side of the area in the ruins, inside some old machina, you'll find two more chests. One contains a [Lv. 2 Key Sphere]. The other contains [10,000 Gil]. After getting these items, head north to the next screen to another large portion of the desert. If you scope around this area, you'll find some chests buried in sand pits. If you approach them, you'll have to fight a Sandragora for the chest. The Sandragora's are dangerous due to having over 12,000 HP and a vicious confusion-inflicting seed cannon attack, but the rewards are good: three [Megalixers] and even better, two [Teleport Spheres]. You can then check the ruins left of these pits to find a chest with eight [Hi-Potions]. Just north of there, you'll find a second chest, which contains two [X-Potions]. You'll also find a huge sandstorm, but that has to do with a sidequest you can't complete yet anyway. Do make sure to find an alcove on the left side of the map though. There you'll find a sand pit that contains a chest containing the [Mercury Crest]. To reach Home, you'll have to head north past one of the Sandragoras that are blocking the path. From there, it's just a little further until you reach Home; unfortunately, it's under attack! You can immediately jump in to help, but it may be wise to load up on some Al Bhed Potions and Hi-Potions from the desert first. You can easily stack 99 Al Bhed Potions, due to them dropping in bundles from virtually all monsters. You can steal some Hi-Potions from Mushussus. <>==================///---------------------------------///================<> /// Home /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Al Bhed Primer XIX ......... [ ] | | Guado Guardian | | Chest of Dreams Contents ... [ ] | | Bomb | | Friend Sphere .............. [ ] | | Dual Horn | | Al Bhed Primer XX .......... [ ] | | Evil Eye | | Al Bhed Primer XXI ......... [ ] | | Chimera | | Special Sphere ............. [ ] | o-------------------------------------o | Al Bhed Potion x6 .......... [ ] | | Lv. 2 Key Sphere ........... [ ] | | Lv. 4 Key Sphere ........... [ ] | | 10,000 Gil ................. [ ] | o----------------------------------o It's kind of hard to follow the talking that's going once you first enter Home if you don't have a nearly complete Al Bhed dictionary, but the gist of it is that Guado have attacked, and are trying to kidnap the summoners. Once the scene ends, head to the upper right corner of the area and save your game. After that, head to the left side of the room, and walk along the small fence until you find a copy of [Al Bhed Primer XIX] on the ground. Make sure to pick it up now (along with the other two primers that will be pointed out, that can be found in Home) because once you leave Home, you can't come back and you will no longer be able to get them. Once you have this first one, head through the door into the next room. In this room, walk forward to meet with your party members. You'll then be attacked by a Guado Guardian as well as three Bombs. The Guado Guardian will pose no threat, but if you don't know how to deal with Bombs they'll be deadly. Basically you have three turns to defeat them before they explode, killing themselves and delivering big damage to you -- Try using Lancet with Kimahri. He can actually learn to do this hilarious move too! Anyway, they are weak against Ice. So attacks from Tidus and Auron will work, as well Lulu's Blizzara spell. They aren't too much of a problem. Once the battle ends, follow the others down through the door on your right. After a message from Cid in the next room, you'll imediately be attacked by a pair of Dual Horns and another Guado Guardian. If you're leveled, you shouldn't have a hard time with the Dual Horns. If you're not, they'll be a big problem though. If your Auron and Tidus are strong, a few physical attacks should take out the Dual Horns. If not, you'll want to inflict Darkness with Wakka, because Dual Horns do big damage. Power Break from Auron works well, also. Immediately after the fight, you'll approach some stairs. Head down them, but do NOT leave yet. Instead, turn around and head back up the stairs, then enter the door on the left side of the hall. Once you enter, Rikku will tell you you've gone the wrong way, and you'll have to fight another two Dual Horns. You'll also find two chests, however. The one on the left is the "Chest of Dreams". It will ask you, in Al Bhed, what it contains. You'll then be given nine choices, also in Al Bhed. From left to right, top to bottom, these are: Bomb, Elixer, Hi-Potion, Mega Potion, Soft, Chimera, Potion, Remedy, Evil Eye. Obviously you'll want to go with either the Mega Potion or the Elixer. What you pick is what you'll get. The second chest will ask you to translate three words into Al Bhed, again, giving you nine choices. The first word is "Sorry", and will be the choice on the bottom row, in the center column. The second word is "Wait", and will be in the bottom row, and in the third column. The last word is "Pardon", and will be in both the middle row and middle column. Pick all three of these correctly to receive a valuable [Friend Sphere]. Once this is done, you can pick up a copy of [Al Bhed Primer XX] from the ground, then head back into the hallway. Head down the stairs, and take the path to the right. Head past the two doors that are against the wall, to find a copy of [Al Bhed Primer XXI] on the ground, at the end of the corridor. You can then head through the door closer to the end of the corridor, to find a pair of Chimeras and a Guado Guardian. Defeating them is no easy task if you're characters aren't strong. If you defeat them, you'll reveal a chest. Checking the chest will show a series of basic mathematical operations written in Al Bhed. The password they are looking for is 5633. The chest contains a [Special Sphere]. The room also contains an Al Bhed compilation sphere/ Once you're done in the room, head back to the junction in the hall, and this time, take the middle path, which is a quick dead end. Open the chest that's there for six [Al Bhed Potions], then turn back and head left. Save your game when you reach the save game sphere. Head through the door on your left, and then step forward to meet with the others. After a short bit of dialogue from Rikku, you'll be attacked by a couple of Chimeras, and a Guado Guardian will attack. Take out the Guado first, then silence the chimeras. After that, just attack them while keeping them silenced. Thundara works fairly well, but remember that Fire and Water do half damage -- so attacking with Tidus's brotherhood is not a good idea. Armor Break isn't a bad idea either. Once the fight ends, your group will head down the stairs. Follow them, and you'll hear another conversation relating to summoners and the Al Bhed. When that scene ends, head down to the bottom of the stairs, and open the chest in the top-right corner of the platform to obtain a [Lv. 2 Key Sphere] then head to the left side of the room. Barely visible, behind the stairs, is another chest. This one contains a valuable [Lv. 4 Key Sphere]. Once you have both chests opened, head through the door on the right to meet up with the others. You'll also find Dona and Isaaru, but Yuna will be no where to be found. In her absence, a huge plot detail will be revealed by Rikku. After the revealing scene ends -- and it is a long one -- head to the left side of the room your in to find a chest containing [10,000 Gil]. Then, head through the door on your right and follow along the catwalk into Cid's airship. <>==================///---------------------------------///================<> /// Cid's Airship /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Al Bhed Potion x4 .......... [ ] | | Evil Eye | o----------------------------------o | Bomb | | Evrae (Boss) | o-------------------------------------o When you first get on the ship you'll hear some dialogue between Cid and Tidus. You'll then see an awesome FMV of the ship taking off, and leveling Home. Once the scene ends, make sure to head to the left side of the room and save your game. If you're at all interested in Blitzball, be sure to recruit Brother, the pilot of the ship. Wakka's available now too! Talk to the people there, then leave the room, and talk to Auron. Then continue into the next hall, and talk to the people there. If you had through the north door there, you can talk to some of the Al Bhed Blitzball players, but they have nothing important to say, so instead, head to the south. There you'll find Rin standing in the hall, ready to sell stuff to you. Purchase what you need, then continue into the next hall. o----------------------------- Rin ------------------------------o | Potion ................................................... 55G | | Antidote ................................................. 55G | | Eye Drops ................................................ 55G | | Echo Screen .............................................. 55G | | Soft ..................................................... 55G | | Map ...................................................... 55G | | Phoenix Down ............................................ 110G | | Power Distiller ......................................... 110G | | Mana Distiller .......................................... 110G | | Speed Distiller ......................................... 110G | | Ability Distiller ....................................... 110G | | Grenade ................................................. 330G | | Hi-Potion ............................................... 550G | | Baroque Sword (Strength +5%, Free-Slot) ................. 907G | | Ductile Rod (Magic +5%, Free-Slot) ...................... 907G | | Switch Hitter (Strength +5%, Free-Slot) ................. 907G | | Variable Mog (Magic +5%, Free-Slot) ..................... 907G | | Devastator (Strength +5%, Free-Slot) .................... 907G | | Seeker's Shield (HP +10%, Free-Slot) ................... 1732G | | Seeker's Ring (HP +10%, Free-Slot) ..................... 1732G | | Seeker's Armguard (HP +10%, Free-Slot) ................. 1732G | | Seeker's Bangle (HP +10%, Free-Slot) ................... 1732G | | Seeker's Armlet (HP +10%, Free-Sl ot) .................. 1732G | | Seeker's Bracer (HP +10%, Free-Slot) ................... 1732G | | Seeker's Targe (HP +10%, Free-Slot) .................... 1732G | | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1815G | | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1815G | o----------------------------------------------------------------o There, head through the door against the wall on your left, and talk to Dona. She'll ask you what you think about her giving up her Pilgrimage. As far as I know, what you tell her doesn't particularly matter, as there's no reward involved for you either way. That pretty much takes care of all the familiar faces. You can head around and talk to some more people, but to continue on, return to the bridge. After you hear an argument between Auron and Cid head forward and talk to Brother. He'll claim to have found Yuna, and you'll then see a cutscene of her and Seymour -- about to be married! Talk to Rikku, and Auron and Auron will explain what's going on. Save your game again, then motion to leave the bridge. Rin will then come in and tell you that some Guados have snuck onboard the ship. You'll of course have to take care of them. You'll be facing some random encounters of some of the same fiends the Guados had back at home (Bombs and Evil Eyes) but the random encounters aren't the problem. So keep heading south, through the corridors until you reach a larrger area of the ship. Save your game as soon as you enter, then head up the stairs. There, talk to the Al Bheds on the left to be given four [Al Bhed Potions]. After that, try and head north. Tidus will be alarmed by seeing a huge flying dragon outside of the ship. Cid's voice will then be projected over the loud speaker saying that you'll be fighting it. So, head north towards the elevator platform. There, in a humorous scene, Rin will give you one more chance to stock up before the fight. Make sure you have a few Softs; you may need them. When you're ready, head onto the elevator and press the X button to head to the top of the ship. Head through the steel doors, and you'll hear Cid's voice again. You'll then be given a brief explanation on using the trigger commands "Move in" and "Pull back" for the upcoming battle with Evrae. Read them carefully. [=-=-=-=-=-=-=] | Boss: Evrae | |=-=-=-=-=-=-=+=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 32000 | MP: 32 | AP: 5400 | Gil: 2600 | | Overkill: 2000 | | Overkill: 8100 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 36 | DEF: 1 | MAG: 30 | MDF: 1 | | AGL: 20 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 0.5 | Fire: 0.5 | Thunder: 0.5 | Ice: 0.5 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Stone Gaze, Poison Breath, Haste, Swooping Scythe | | Photon Spray | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | For the start of the battle, you'll want your active team to be | | Rikku, Tidus, and Auron. You'll then want to cast Haste on them as | | quickly as possible (Tidus and Rikku first.) Now take a look at | | the cTB bar. You'll notice Cid is on there. When Cid's turn comes | | up, he'll move the ship if you have used the Trigger Command -> | | Move in, or Pull back. If you're already away from Evrae, he'll | | fire some missiles at the wyrm for some decent damage. So between | | Tidus and Rikku, whoever has the last turn before Cid, have them | | move the ship away. While your close up, you can do physical | | attacks from Auron for some good damage, and some attacks from | | Tidus or Kimahri for a bit more. Rikku can make a great healer. Not| | only will Al Bhed potions restore 3,000 HP to all three party | | members, it will cure poison and petrification as well; and Evrae | | can inflict both such effects. Once you move away, you can have | | Wakka attack, while Lulu casts magic, but be aware he has a strong | | resistance against all four elements, so she won't be doing much | | damage. While out there, Evrae will either use a fairly powerful | | Photon spray attack (which will do 200-400 damage per character) | | or pull you up close again with Swooping Scythe (300-400 damage per| | character.) Just continue what you were doing before, until Evrae | | casts haste on itself. When this happens things will become a bit | | trickier. It won't even be worth moving back anymore, due to how | | swiftly he can reel you back in. So just make sure Auron has haste | | and keep attacking. Have Rikku use an Al Bhed potion every turn to | | keep the group's HP high and the status ailments at bay. If she | | gets petrified, use whoever's turn is next to use a soft on her. | | The fight won't be much longer at this point. | | | | Alternate Strategy: | | | | Cid's cannon doesn't do an amazing amount of damage. It's probably | | somewhere in the 1,000 to 2,000 range. That being said, if you can | | do more than this with regular attacks, don't limit yourself by | | moving away. Auron can be doing around the 3,000 to 4,000 marks on | | his own if you've been leveling a lot. If such is the case you'll | | still want to have Haste on your characters, and you'll still want | | Rikku out for her valuable use of Al Bhed Potions, but you'll want | | to leave the trigger commands alone. If you choose to do this | | method, you'll probably want to hit Evrae with a Power Break. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Water Gem | | Bribe: N/A | | Drop: Blk Mag Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch | | Dropped Armor Abilities: Stone Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight ends, you'll be shown another cutscene of what's going down down at Seymour and Yuna's wedding. You'll then see a really cool scene of Tidus and the others sliding down the cables of the air ship to reach the city, while a group of vicious monks shoot at them. That's quite a welcome to Bevelle! <>==================///---------------------------------///================<> /// Bevelle /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Al Bhed Primer XXII ........ [ ] | | Warrior Monk | | HP Sphere .................. [ ] | | YKT-63 | | Knight Lance ............... [ ] | | YAT-99 | o----------------------------------o o-------------------------------------o Head forward after landing, into the group of monks in front of you. You will of course be fighting them. And although they all go by the name "Warrior Monk", be weary of the fact that their are two types. One is in green, and will hit you with regular attacks. They're no problems. The other kind is in orange, and will deliver a strong flamethrower attack which will hit all three of your party members. Take them out first. Once you've defeated the first group, continue forward to the second. Here you'll encounter not only a few more "orange monks" but also a YKT-63 -- a monster with an interesting ability of ejecting one character from battle if it is the last enemy in the battle. Take thechance to have Kimahri Lancet it for this ability (Thrust Kick) then take it out. Continue to fight your way up the aisle, towards where Yuna and Seymour are. You'll face a few more groups of monks, before being introduced to another new enemy, the YAT-99. It isn't a particularly strong monster, but what is notable is that it's behind the monks, and you'll have to kill them first to reach it; Or you could take it out from a distance with Wakka or Lulu. Once you finish the battle that includes this monster, you'll see a cutscene of your group being surrounded, and hear some dialogue. You'll thene see another scene, which ends with Yuna having escaped on her way to the temple, and the others on a stairway leading to the same place. Head down the long set of stairs until you reach a door that Rikku opens. Head through it, and then walk forward and head down another short set of stairs to where the others are. The entrance to the cloister of trials is just ahead, but make absolutely sure to pick up the issue of [Al Bhed Primer XXII] that's on the ground next to where Auron was standing, before you enter. This is the only chance you'll have to get it, and if you miss it it will be gone. Once you have it, head forward and save your game, then head through the door to reach the trials. This next temple is odd. It contains a bunch of moving platforms. When these platforms move across glowing glyphs on their path, you can press X to cause the platform your on to change directions conciding with the direction of the arrow on the glpy (ie. the arrow on the glyph points to the right, and you'll move to the right if you press X while over it.) That being said, the following is the solution to this temple's puzzle. ^-^-^-^-^ Bevelle Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^--^ 1) Walk forward, and push the first pedestal forward to begin moving. 2) When the platform stops press X to start moving again. 3) At the first glyph you come to, press X when it's arrow is facing right. 4) When you stop, press X again to keep going. 5) Take the Bevelle sphere from the wall when you stop again. 6) Insert the sphere into the Pedestal. 7) Push the pedestal back onto the path to get moving again. 8) Press X when you stop to continue. 9) At the top, press X when the arrow faces ahead. 10) Wait until you reach the end of the path (you'll go back to the top.) 11) Take a right at the second glyph along the path. 12) Take the Bevelle sphere out of the pedestal. 13) Place the Bevelle sphere in the receptical on the wall. 14) Push the pedestal back onto the path. 15) Again ride to the end of the path, so you return to the top. 16) Take a right at the first glyph. 17) Take a left at the next glyph you reach. 18) Take aright at the second glyph you reach, from there. 19) Walk forward and take a glyph sphere from the wall. 20) Place the glyph sphere in the pedestal. 21) Push the pedestal back onto the path. 22) Take a right at the very last glyph. (If you miss it, try again.) 23) Remove the Becelle sphere from the pedestal. 24) Place it in the receptical on the wall to create a walkable path. 25) Take the glyph sphere out of the pedistal. 26) Walk forward and place the glyph sphere in the orange barrier. *) This reveals the destruction sphere. 27) Place the destruction sphere in the pedestal. 28) Remove the glyph sphere from the wall. 29) Place it back into the pedistal. 30) Push the pedistal back onto the path that you came from. 31) "Fall off" the end of the path, so you go back to the top. 32) Head forward from the very first glyph. 33) Skip the next glyph, and take a right at the one after that. 34) Take the destruction sphere out of the pedistal. 35) Walk forward and place it in the receptical on the wall. 36) Push the pedestal back onto the path you came from. 37) Head to the end of the path so that you go back to the top. 38) Take a right at the very first glyph. 39) When you stop, take the Bevelle sphere out of the wall. 40) Place the Bevelle sphere in the pedistal. 41) Push the pedistal back onto the path to go back to the first glyph. 42) Head to the right of where you are. 43) Take a right at the next glyph as well. 44) When you stop, push the pedistal onto the next path. 45) Ride the platform to the top of the area. **) Head up the stairs and open the chest on your right for an [HP Sphere]. 46) When the chest disappears, step on the switch that appears. 47) Take one of the Bevelle spheres out of the pedistal. 48) Place the sphere into the receptical on the wall. 49) Push the pedistal to the left, onto the new path. **) Open the chest to obtain the [Knight Lance]. 50) Cross back over, and head right from the floor switch to leave. ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ Once you finish that horrible cloister of trials, you'll see a cutscene of Tidus and the others finding Yuna in the chamber of the fayth, receiving her aeon. However, as soon as you step out of the room, you'll be captured by those warrior monks. You'll then be given a chance to name Bahamut, Yuna's new aeon, and once you hit confirm you'll have a chance to save your game. What will follow is a cutscene of the trial for Yuna and the rest of your group. Another huge revealation is made, and as you can expect, things do not go in the way of Yuna and her guardians... After another cutscene between Auron and Tidus (now locked up in a cage), you'll figure out exactly what is to happen to you: you're being sentenced to the Via Purifico, a type of flooded chamber where they hope you'll just give up and die. In Tidus's words "That's a lame way to kill some one!" <>==================///---------------------------------///================<> /// Via Purifico /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Elixer ..................... [ ] | | Sahagin | | Wht Magic Sphere ........... [ ] | | Aqua Flan | | Mega-Potion ................ [ ] | | Bat Eye | | Blk Magic Sphere ........... [ ] | | Swamp Mafdet | | Skill Sphere ............... [ ] | | Cave Iguion | | Lucid Ring ................. [ ] | | Maze Larva | | Rematch .................... [ ] | | Octopus | | Avenger .................... [ ] | | Remora | o----------------------------------o | Phlegyas | | Grothia (Aeon Battle) | | Pterta (Aeon Battle) | | Spathi (Aeon Battle) | | Evrae Altana (Boss) | o-------------------------------------o In this area of the game, you'll actually be controlling Yuna for a little while. When you start out you won't have anyone else in your party, though, and that will be more than a little dangerous, so you'll have to find them again as soon as possible. Start by walking forward and using the save sphere to save your game, then heading left until you come to a fork in the path. From there you can head into the room to the south to find a chest containing an [Elixer]. Take it, then turn around and head north. If you run into fights you can summon an aeon to take them out -- and honestly, you'll want to do this at least a handful of times. Yuna hasn't been in your party for a while, and she's probably drastically underleveled. Just remember to cast cura after the battles. Try to level Yuna at least until she gains the Reflect spell. When you reach a room with a transport pad in the center, take a right. There you'll meet up with Lulu, who will make things considerably easier for you, when you get into battles. Next to her, you'll find a chest; open it for a [Wht Magic Sphere]. Next to it, you'll find a shining glyph on the pile of rubble. Examine it, then with Lulu in your party, continue heading north. Battles shouldn't be a problem anymore. Most fiends here are weak against lightning attacks, and between Lulu's thundara and Yuna's Ixion summon, you should be able to win easily. Bat Eyes and Cave Iguions are exceptions, but they both have little HP anyway, so it doesn't matter. When you reach the next junction in the path, take a right. Follow along the wall there until you reach a large room with Auron in it. With him back in your party, use the nearby save sphere to save your game, then continue on. Again take the path to the right, and again follow along the wall. You will eventually run into Kimahri. Once Kimahri's back in the group, open the chest on the left side of the room for a [Mega-Potion]. Now head south until you reach a fork in the path. Take the branch that goes to the left, and follow it until you're back in the room that you started in. Now from here, head north into the next room, and then walk forward, through the hallway that has bars in it. Take a right to reach another room. In this room you will find a chest containing a [Blk Magic Sphere] as well as a glyph on the floor. Step on it to casue some transporters to move around the tunnell system; it will come in handy. Head back to the room where you met Auron, and from there, head left. Follow the path until you reach a teleporter with glowing arrows on it (it would not be there if you didn't step on the previous glyph.) Now, wait for the arrow to point towards the bars in front of the teleporter, and then step on it. You'll end up in a room with two treasure chests. One contains a [Skill Sphere], and the other contains a [Lucid Ring]. Once you have these items, take the telporter to get back outside the room, then head back to where you met Auron again. Save your game, then head down the red hall to the north. Note before going though, that you have a mandatory aeon battle coming up: You may want to build up the overdrives of yours. Unlike your previous aeon battles, this one will be against multiple ones in a row. [=-=-=-=-=-=-=-=-=-=-=-] | Boss: Isaaru's Aeons | |=-=-=-=-=-=-=+=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | Grothia Strategy: | | | | As you can see above, the attributes for the aeons are missing. | | They're listed in the bestiary section, but there's no point in | | having about 3 pages of stats here, when the fights aren't even all| | that difficult. Anyway, Isaaru will start by summoning Grothia, | | his version of Ifrit. Ifrit's weak against ice, so your instinct | | may be to summon Shiva. But don't: Summon your newest aeon Bahamut.| | He has Blizzaga (as well as all the other -aga spells) and is by | | far your strongest aeon. Hit Ifrit with a few -agas for big damage.| | Ifrit may hit a Hellfire overdrive, but Bahamut is tough: He can | | take it. Another Blizzaga or two will take out Ifrit. | | | | Pterya Strategy: | | | | Isaaru's second aeon will be Valefor, under the name Pterya. Now | | unlike Ifrit, this guy doesn't have an elemental weakness. This, | | again, makes Bahamut your best choice. Even without an elemental | | weakness, Thundaga is strong enough to do a fair bit of damage to | | Pterya. Once Bahamut runs out of MP, his physical attacks still hit| | damn hard. Valefor will be a joke, so long as he doesn't have his | | overdrive. And hell, his overdrive isn't much better. Even after | | being weakened from the fight with Grothia, Bahamut should be able | | to withstand it. Since Isaaru's third and final aeon battle will | | have you facing a Bahamut, you won't be able to summon yours again.| | So don't be afraid to unleash your overdrive now, if you have it. | | | | Spathi Strategy: | | | | As you should know from your own use of him, Bahamut is a tough | | dude: a really tough dude. Noy only that, he has no elemental | | weakness. However, you can be thankful for the fact that Isaaru's | | Spathi won't attack. Instead, he has a countdown, which goes from | | 5 to 1. When it empties, he'll do a Mega Flare overdrive for some | | huge damage. It doesn't really matter what aeon you choose. Go for | | whichever one has an overdrive, and use the overdrive. Then just | | attack. If you're able to survive Mega Flare, you'll most certainly| | get another full overdrive. If Spathi takes down your aeon, just | | sub in the next one, and continue the beat down on him. He won't | | last forever. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: N/A | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, control will switch to Tidus, swimming around in another part of the Via Purifico. Save your game immediately, then begin swimming forward. Some of the enemies that either have 100% resistance to water, or who are actually healed by it. Make sure to switch Tidus's weapon to something else if you want to fight them. To the right side of the area you'll find a floating treasure chest. It's bizarre, in that it doesn't contain an item, but a whole store front. The following items can be purchased. o-------------------- Floating Trasure Chest --------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | | Power Distiller ......................................... 100G | | Mana Distiller .......................................... 100G | | Speed Distiller ......................................... 100G | | Ability Distiller ....................................... 100G | | Hi-Potion ............................................... 500G | o----------------------------------------------------------------o Once you're done shopping, swim north. It won't be long until you reach another save sphere -- in fact just a few seconds. You might as well save again though, because a boss battle is coming up: in the very next room, actually. You'll be facing the undead underwater form of Evrae, that flying dragon you fought earlier. [=-=-=-=-=-=-=-=-=-=-] | Boss: Evrae Altana | |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 16384 | MP: 200 | AP: 5800 | Gil: 3000 | | Overkill: 2000 | | Overkill: 8700 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 32 | DEF: 1 | MAG: 27 | MDF: 1 | | AGL: 25 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Stone Gaze, Photon Spray | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | You'll want to start off this battle by casting Slow onto Evrae, | | then casting Hastega, or Haste on your party members. You'll then | | have Tidus and Wakka attack each turn, while Rikku uses Al Bhed | | Potions when she needs to. When no one's in need of healing you | | can just let her Steal, Mug, or Attack. She doesn't contribute to | | the damage all that much, but it doesn't hurt. If you get any | | overdrives use them, to further shorten the battle. If you have any| | Stone Ward or Stoneproof armor though, put it on. If you get | | paralyzed under water, your character will shatter, and you won't | | be able to revive them. Other than that, you should also know that | | you can use Trigger Command -> Open lock on the two locks on the | | gate in the area. This leads to another room with a gate. If you | | open four locks, you'll trap Evrae, causing him to waste one turn. | | Don't do it though. You'll lose your chance at getting two treasure| | chests, and then you'll have an aggressive Evrae using Photon Spray| | nearly every turn. | | | | Alternate Strategy: | | | | It has to be said: there is an extremely cheap way to defeat this | | guy. Toss two phoenix downs at him, and he's done. Being a zombie, | | the phoenix downs will do massive damage to him. Not only will you | | defeat him, you'll get an overkill. You may actually want to finish| | him with a phoenix down, even if you fight him the real way though.| | Two black magic spheres is a pretty good prize. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Water Gem (Common), Healing Spring (Rare) | | Bribe: N/A | | Drop: Black Magic Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch | | Dropped Armor Abilities: Stone Ward | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, assuming you didn't open any of the locks, you can swim down to the floor of the tunnell in front of you to find a chest containing a [Rematch]. Around the corner from there is a second chest. This one contains an [Avenger]. Once you've opened these two chests, just continue to swim forward until you're out of the flooded passage. <>==================///---------------------------------///================<> /// Highbridge /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o o----------------------------------o | YKT-63 | | YAT-99 | | Mortibody (Boss) | | Seymour Natus (Boss) | o-------------------------------------o Just outside of the Via Purifico, you'll will meet up with Yuna and the others: the whole group's back together again! You won't have much time to kick back though, because Seymour will show up again. After an interesting cutscene where Seymour reveals his plans, your party will run off, but eventually decide to turn around and fight. You will have some time to prepare first though. You can save your game by using the save sphere on your left, and you can buy some supplies from O'aka, who is on the right. o---------------------------- O'aka -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | | Power Distiller ......................................... 100G | | Mana Distiller .......................................... 100G | | Speed Distiller ......................................... 100G | | Ability Distiller ....................................... 100G | | Hi-Potion ............................................... 500G | o----------------------------------------------------------------o Once you've purchased all that you need to, and saved your game, you can head north, back to where Seymour and Kimahri are. You'll run into some YAT-99s and YKT-63s (the same mechanical things you fought when you first arrived in Bevelle), but you can easily take care of them. You'll soon come to yet another save sphere -- they're getting generous with them. So save your game, and prepare for a fight. [=-=-=-=-=-=-=-=-=-=-=] | Boss: Seymour Natus | |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 36000 | MP: 200 | AP: 6300 | Gil: 3500 | | Overkill: 3500 | | Overkill: 9450 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 30 | DEF: 1 | MAG: 25 | MDF: 1 | | AGL: 21 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Multi-Blizzara, Banish, Protect, Flare, Mortibsorbtion | | Shattering Claw, Curaga | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | You'll notice Seymour has a strange creature with him: Mortibody. | | This thing hovers around him, and casts Blizzard. Now if you hit | | Seymour directly, he'll possibly counter with one of his abilities.| | So, what you're intended to do, is attack the Mortibody -- when its| | health is emptied, it absorbs some of Seymours HP. This could take | | a while though, and personally I'd suggest going for an alternate | | method: Toss him some overdrives. Auron and Tidus can do big damage| | as can Yuna's aeons. You just have to remember that once they use | | the overdrive -- or when their first turn ends, regardless of | | whether or not they've used it -- Seymour will banish them. It's | | notable that Auron, Tidus, and Yuna can all do Trigger command -> | | Talk to boost their Attack and Magic Defense respectively. The | | fight isn't that bad, and really there's only one thing you'll need| | to worry about. If Seymour casts break, it will petrify one of your| | party members. If this happens, immediately use a soft or a remedy,| | because if the Mortibody follows up with a Shattering Claw not only| | will they be KO'd, you won't be able to revive them. | | | | Alternate Strategy: | | | | If you have the Reflect ability, you can completely ignore all of | | the mechanics for this battle, and just attack Seymour. Combined | | with overdrives, this will make quick work of Seymour. In fact, the| | only thing you'll have to worry about is his Break/Shattering Claw | | combination attack -- and you can deal with that by using a soft. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Tetra Elemental | | Bribe: N/A | | Drop: Lv. 2 Key Sphere x2 | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, | | Thunderstrike, Waterstrike, Icestrike | | Dropped Armor Abilities: SOS Shell | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] <>==================///---------------------------------///================<> /// Macalania Woods /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Lucid Ring ................. [ ] | o-------------------------------------o | Jecht Sphere ............... [ ] | o----------------------------------o After the fight ends, your group will head to Macalania Woods again. Save your game at the camp you start at, and then head south to another screen, and from there head south again. There you'll find Kimahri, but like always, he's not saying anything good, so just head past him. A little ahead, you'll find Yuna. You'll hear a fair bit of dialogue, and then what will follow is one of the cutscenes FFX is most known for. Once the scene ends, turn around and head north again: you'll only get a few steps before Yuna stops you for another short cutscene. You'll then end up back at camp. You'll resume the next day. Don't leave just yet though: Turn around and head back to where the camp was to find a chest containing a [Lucid Ring]. Once you have that head to the screen to the south again, and then to the right from there. This brings you to the edge of Macalania Woods. Use the nearby save sphere to save your game, then head onward onto the Calm Lands <>==================///---------------------------------///================<> /// Calm Lands /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Power Sphere x30 ........... [ ] | | Mech Scouter | | Aeon's Soul ................ [ ] | | Skoll | | Lv. 2 Key Sphere ........... [ ] | | Nebiros | | Al Bhed Primer XXIII ....... [ ] | | Flame Flan | | 5,000 Gil .................. [ ] | | Shred | | 10,000 Gil ................. [ ] | | Anacdondaur | | Rusty Sword ................ [ ] | | Coeurl | o----------------------------------o | Chimera Brain | | Ogre | | Malboro | | Epaaj | | Belgemine's Shiva (Aeon Battle) | | Defender X (Boss) | o-------------------------------------o After entering the Calm Lands, walk forward until you see a short scene of your party speaking about the area, and resting for a bit. Once you are in control again, head to your left and talk to your old pal Maechen to hear a little bit more about the Calm Lands. When he is finished you can continue on down the hill. At the bottom you'll see a very brief cutscene of a strange vehicle moving by. You can head further to the left to find that it was a worker for Rin driving it; and he has some items to sell to you. o---------------------- Rin's Vehicle Shop ----------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Phoenix Down ............................................ 100G | | Power Distiller ......................................... 100G | | Mana Distiller .......................................... 100G | | Speed Distiller ......................................... 100G | | Ability Distiller ....................................... 100G | | Hi-Potion ............................................... 500G | | Shapeshifter (Magic +5% and +3%, Strength +5% and +3%) . 6250G | | Savior Bangle (Stoneproof, Silenceproof) ............... 6825G | | Curative Targe (Auto-Med) ............................. 10050G | | White Armguard (Ice Ward, Water Ward, HP +5%, FreeSlot) 15750G | | Buckler (Magic Counter) ............................... 25050G | | Malleable Staff (Magic +10%, Magic +3%, Free-Slot x2) . 38625G | | Wizard Bracer (MP +20%, MP +10%, MP +5%, Free-Slot) ... 76250G | o----------------------------------------------------------------o From where the shop is, continue heading along the eastern border of the Calm Lands. You may find some tough enemies, like Anacondaurs, Malboros or Chimera Brains. Stonetouch items work to make your life a lot easier for some of these encounters (though not the Anacondaurs which are resistant) and other than that, decent equipment should be enough. You may want to just run from any Malboros you encounter at this point. Keep your eye on your map and watch for a white square representing a save sphere. This is located at a rest stop area. When you firrst enter you'll see a cutscene between your group and a travelling monk, giving you an update on exactly what is going on. Once he leaves, save your game -- you'll notice you can finally play Blitzball again, if you'd like. Talk to your party members, then purchase anything you need to from the tent's shop, if you'd like. o---------------------- Calm Land Outpost -----------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Map ...................................................... 50G | | Phoenix Down ............................................ 100G | | Power Distiller ......................................... 100G | | Mana Distiller .......................................... 100G | | Speed Distiller ......................................... 100G | | Ability Distiller ....................................... 100G | | Holy Water .............................................. 300G | | Grenade ................................................. 300G | | Hi-Potion ............................................... 500G | | Seeker's Shield (HP +10%, Free-Slot) ................... 1575G | | Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G | | Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G | | Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G | | Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G | | Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G | | Seeker's Targe (HP +10%, Free-Slot) .................... 1575G | | Baroque Sword (Strength +10%, Free-Slot) ............... 7575G | | Ductile Rod (Magic +10%, Free-Slot) .................... 7575G | | Switch Hitter (Strength +10%, Free-Slot) ............... 7575G | | Variable Mog (Magic +10%, Free-Slot) ................... 7575G | | Devastator (Strength +10%, Free-Slot) .................. 7575G | | Halberd (Piercing, Strength +10%, Free-Slot) .......... 15150G | | Shimmering Blade (Piercing, Strength +10%, Free-Slot) . 15150G | o----------------------------------------------------------------o After buying what you need, you can head to the south, into the large crater on the ground to find Belgemine -- still looking for an aeon challenge. If you accept her challenge she'll heal your aeons, and then you'll be sent right into battle against Belgemine's Shiva. This is definitely not a battle to miss, because you'll be given the valuable key item [Aeon's Soul] -- as well as thirty [Power Spheres] -- which will allow you to raise your aeon's attributes. [=-=-=-=-=-=-=--=-=-=--=-=] | Boss: Belgemine's Shiva | |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 15000 | MP: 900 | AP: 0 | Gil: 0 | | Overkill: 1432 | | Overkill: 0 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 0 | DEF: 180 | MAG: 20 | MDF: 0 | | AGL: 21 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: Absorbs | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Heavenly Strike, Blizzara, Blizzaga | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Shiva's fairly tough for an aeon battle, since she's got a lot of | | HP and incredibly high defense, but she's handicapped in that she | | doesn't have an overdrive. Even when her bar fills, she'll only | | unleash a Heavenly Strike, and that only does a few hundred damage.| | You can just dominate Shiva with Bahamut. When he gets Overdrive, | | hit her with a Mega Flare for around 10,000 damage, then if she | | still isn't dead, hit her a few more times. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: N/A | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] Once the battle ends you'll be given a lesson on exactly how to use your newly acquired Aeon's Soul to increase the attributes of your aeons -- although you'd be wise not to do too much increasing yet, as your spheres are still necessary to level up your characters, and you don't yet have a method to get as many as you'd like. Anyway, head back to the outpost and save your game again, then head around to the back of the tent to find a chest containing a [Lv. 2 Key Sphere]. From there, continue to make your way to the north-west corner of the Calm Lands. In the very corner, you'll find a hill with a monk blocking your path -- that's actually part of the sidequest for Tidus's ultimate weapon, and you can check the Celestial Weapons section for more information. More important for now, however, is that you can head to the left from there, and against the edge of the far plane -- the part on your map that sticks out the farthest -- you will find an issue of [Al Bhed Primer XXIII]. It's noteworthy that you can earn a chocobo to ride whenever you want, in the calm lands, by completing a series of chocobo riding mini-games, by talking to a particular person who is riding around on one. The training, and racing that follows is complex enough to warrant it's own section in this guide. And in fact, you'll have to do this to get the twenty-fourth issue of Al Bhed Primer, among other things. However, that's beyond the scope of the walkthrough, so check the Chocobo Training section when you're ready to go for it. With that detour aside (or put off until later), begin heading to the east side of the Calm Lands, ultimately making your way to the south-east corner. There you'll find two chests. One contains [5,000 Gil] while the other contains [10,000 Gil]. After opening both of these chests, you can head north until you reach a path that heads off-screen to the right. This leads to the monster arena, a major sidequest of the game stems from this area, and is detailed in the appropriate section of this guide, but there's nothing stopping you from purchasing the necessary items to start it now, or from simply using the save sphere in the area to save your game -- which you should definitely do. o------------------------ Monster Arena -------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | | Power Distiller ......................................... 100G | | Mana Distiller .......................................... 100G | | Speed Distiller ......................................... 100G | | Ability Distiller ....................................... 100G | | Holy Water .............................................. 300G | | Hi-Potion ............................................... 500G | | Taming Sword (Capture, Free-Slot) ...................... 9075G | | Herding Staff (Capture, Free-Slot) ..................... 9075G | | Catcher (Capture, Free-Slot) ........................... 9075G | | Trapper Mog (Capture, Free-Slot) ....................... 9075G | | Taming Spear (Capture, Free-Slot) ...................... 9075G | | Beastmaster (Capture, Free-Slot) ....................... 9075G | | Iron Grip (Capture, Free-Slot) ......................... 9075G | o----------------------------------------------------------------o When you're ready to continue, leave the monster arena and continue to head north. Head off-screen by following the path. As soon as you enter the next screen save your game by using the nearby save sphere, then proceed onto the bridge in front of you. Halfway across you'll see a cutscene of some Guados attempting to stop you. They've brought with them a huge mechanical beast though, and that means it's boss time! [=-=-=-=-=-=-=--=-=] | Boss: Defender X | |=-=-=-=-=-=-=-=-+-+-=-=-===-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 64000 | MP: 1 | AP: 6600 | Gil: 3500 | | Overkill: 4060 | | Overkill: 9900 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 42 | DEF: 30 | MAG: 5 | MDF: 1 | | AGL: 20 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: Absorbs | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Blast Punch, Haymaker, Mighty Guard, Slowga | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This guy hits hard: really, really, freaking hard -- and he's | | immune to Power Break. His regular attacks will do 1000-2000 damage| | easily, while his Maymaker can do even more -- what's worse is that| | sometimes he'll follow up a regular attack with a Haymaker or a | | Blast Punch (or vice versa) for a total of more than 3,000 damage | | -- this will kill many of your characters in one shot, and will | | severely weaken the ones that are able to survive it. If you want | | to win this match, you'll have to hit hard, and often: and that | | means first using Auron's Armor Break on the Defender, and then | | getting Haste on your party as quickly as you can. If you don't | | have Hastega yet -- and you really should -- at least make sure | | Auron is hasted. Auron should be able to do around 5000-7000 damage| | with each attack, which is a good amount. Other than that, you'll | | want to use OVerdrives whenever you get a chance. No aeon will be | | able to stand up to the Defender, but if you have one in overdrive,| | or Yuna is ready for a Grand Summon, the overdrives can really help| | though I promise, after you use one, Defender X is taking that aeon| | of yours out. Later in the fight, the Defender X will use Mighty | | Guard on itself, realyl improving its defenses. If Yuna has the | | Dispel ability, use it immediately to remove his buffers. If you | | leave Yuna out, the Defender will easily be able to defeat her, but| | it's still not a bad idea: She can use Life or Cura as needed, and | | you can have someone else use a Phoenix Down to revive her if you | | have to. Cast Protect on yourself, and keep hitting Defender X with| | your strongest attacks, and you should make it. Note that while he | | can use Slowga, it is extremely, extremely rare. In all likelyhood,| | you won't have to worry about it. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Lunar Curtain | | Bribe: N/A | | Drop: Lv. 2 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,| | Strength +10%, Strength +3%, Magic +3%, Magic +5%, Magic +10% | | Dropped Armor Abilities: SOS Protect | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, walk towards the hill on the right to find what Lulu points out as a way leading to a valley. Head down there and save your game, then follow along te path to the right. Towards the end of this path, you'll reach a statue with a sword lying on the ground next to it. Examine it to receive a [Rusty Sword] -- a key item in obtaining Auron's Celestial weapon. Once you've picked it up, turn around and head back towards where you entered the valley, only continue moving to the left. You'll find an entrance to a cave, and Lulu will tell you more about the cave, and then you'll be able to enter it if you'd like. This is completely optional, but it will lead to you getting a new secret aeon, as well as the twenty-fifth Al Bhed Primer. Information is completely covered in the sidequest section of this guide; and yes, I apologize for having to constantly reference that. It's just that starting when you reach the Calm Lands, so many sidequests become possible. When your done with the Cavern of the Lost Fayth, save your game again, then head north, leaving the valley. Make your way up the hill on the next screen, then cross the bridge to your north. Here you'll see a short cutscene of Tidus talking about Yuna. When it's over, head further to the north to reach Mt. Gagazet. <>==================///---------------------------------///================<> /// Mt. Gagazet /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Mega-Potion x2 ............. [ ] | | Grenade | | 20,000 Gil ................. [ ] | | Imp | | Braska's Sphere ............ [ ] | | Bandersnatch | | Defending Bracer ........... [ ] | | Nidhogg | | HP Sphere .................. [ ] | | Mech Leader | | Lv. 4 Key Sphere ........... [ ] | | Bashura | | Saturn Crest ............... [ ] | | Grat | o----------------------------------o | Mech Defender | | Biran Ronso (Boss) | | Yenke Ronso (Boss) | | Mortiorchis (Boss) | | Seymour Flux (Boss) | o-------------------------------------o Head up the mountain path just after leaving the Calm Lands, and keep going until you get a rude welcoming from Kelk Ronso. After a conversation between the "traitor" Yuna, and Kelk he'll eventually decide to let you pass. Head to the left side of the path and use the save sphere to save your game, then head forward through the pass. There you'll find that Biran and Yenke still have a problem with Kimahri, and they don't want him to pass. This results in a fight that Kimahri refuses to allow the others into: A two-on-one. [=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-] | Boss: Biran Ronso and Yenke Ronso | |=-=-=-=-=-=-=-=-+-=-=-=-===-=-=-=+-+-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: * | MP: 200 | AP: 4500 Each | Gil: 1500 Each | | Overkill: 2500 | | Overkill: 6750 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: * | DEF: 30 | MAG: * | MDF: 50 | | AGL: * | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Yenke Abilities: Fire Breath, Bulldoze, White Wind, Haste, Blizzard| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| |Biran Abilities: Thunder, Aqua Breath, Bulldoze, Mighty Guard, | | Berserk | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | First of all, know that even if you've not used Kimahri the entire | | game, you're not screwed. Biran and Yenke's stats are dynamic, and | | will differ depending how strong Kimahri is. Another thing to note | | before you get into defeating them, is that you can make up a lot | | of missed Ronso Rages in this fight. You can get Fire Breath, Stone| | Breath, Aqua Breath and White Wind from Yenke, while Biran offers | | Doom, Thrust Kick, Mighty Guard, and Self-destruct. Now because of | | this, the fight will actually be easier if you've been neglecting | | Kimahri -- because each Lancet for a new ability will give you an | | overdrive, and you'll be able to spam Aqua Breath for some good | | damage. Assuming your Kimahri is respectable, however, you'll have | | to be a little bit more careful. First of all, if you've moved | | Kimahri into Tidus's portion of the sphere grid you can start off | | with Haste to make things easier, but it doesn't really matter. | | Now the way this works, is Biran and Yenke will start off on the | | same side of the battle, and if you attack one, the other will | | block nearly all damage -- making the attack useless. So wait for | | one to use their Bulldoze attack. This will damage you, but it will| | also separate the Ronsos, allowing you to attack one freely for | | full damage. Once you hit one, focus in finishing off that one | | first to make things simpler. Once you've taken out the first one, | | the remaining Ronso will use Berserk (Yenke) or Haste (Biran), and | | that'll make him far more dangerous. Keep attacking, but use | | Hi-Potions whenever your HP dips low. Regardless of your level it | | shouldn't be too difficult though. This fight was designed to be | | possible at all levels, after all. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Lv. 3 Key Sphere | | Bribe: N/A | | Drop: Return Sphere, Friend Sphere | | Dropped Weapon Abilities: Piercing | | Dropped Armor Abilities: MP +20% | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, Biran will accept that Kimahri's a strong Ronso, and he'll allow you to pass, saying that they'll stop pursuers from the temple. You will then be free to continue. You should probably turn around and save again first though, because accidents can happen. Once you've done that, begin heading up the path to the next section of Mt. Gagazet. There after taking a few steps, you'll be stopped again by Biran and Yenke. Ths time they start singing the Hymm of the Fayth with the other Ronsos. Hear them out, then when they're done, take an immediate left off of the path to find a chest containing two [Mega-Potions]. After obtaining these, head to the right side of the path, and walk up onto the stone ledge -- it really looks like you can't, but you can. There, walk south along the ledge until you come to another chest. Open it for [20,000o Gil]. In your way up the mountain path, you can stop at the first lance you see coming out of the ground and examine it to learn that it's a memorial. From there continue to climb. Keep going until you reach a spot at which you can head north, or south -- if you look at the map, you'll notice that the path extending to the north doesn't go very far. If you head around the path to the north, you'll find [Braska's Sphere] in an alcove up there. In addition to allowing you to watch a video recording Braska left for Yuna, it's also one of the spheres you need to collect to earn Auron's overdrives. Once you have it, head back to the junction, and proceed to the south, making your way up the steep slope the west. Follow along the icy path until you come across a rock sitting on the ground to your left. Approach it and Lulu will tell you about how the fiends on Mt. Gagazet are people who died but were never sent to the Farplane. When the talking ends, keep moving north until you come to another junction. There, continue to head north to reach a dead-end: but one that holds a chest waiting to be opened. Open it for a [Defending Bracer] then turn around and head back to the junction. Head to the right this time. Cross over the bridge of ice, and when you reach the opposite side continue along the path. There you'll meet Wantz, O'aka's brother. He'll tell you about how O'aka got put in prison for helping out your group; but more importantly, he'll offer to sell you supplies himself. o---------------------------- Wantz -----------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | | Power Distiller ......................................... 100G | | Mana Distiller .......................................... 100G | | Speed Distiller ......................................... 100G | | Ability Distiller ....................................... 100G | | Double Edge (Firestrike, Icestrike, Free-Slot) ......... 4350G | | Trident (Firestrike, Lightningstrike, Icestrike) ....... 6450G | | Shimmering Blade (Piercing, Strength +5%, Strength +3%) 16650G | | Shell Bangle (SOS Shell, Free-Slot, Free-Slot) ........ 18225G | | Blessed Bracer (HP +10%, Zombie Ward, Free-Slot x2) ... 22875G | | Blessed Ring (Magic Def +10%/+5%,Zombie Ward,Free-Slot) 37750G | | Tetra Shield (HP +10%, Defense +10%, Free-Slot x2) .... 45375G | | Tetra Armlet (HP +10%, Defense +10% Free-Slot x2) ..... 45375G | | Tetra Armguard (HP +10%, MP +10%, Free-Slot x2) ....... 52875G | | Double Penalty (Sleeptouch, Silencetouch, Darktouch) .. 18150G | | Conductor (Initiative, Free-Slot x3) .................. 90750G | | Haste Targe (SOS Haste, Free-Slot, Free-Slot) ......... 90225G | | Survivor (Alchemy, Strength +10%, Free-Slot x2) ....... 97875G | | Booster Cactuar (Magic Booster,Magic+10/5%,Free-Slot). 112750G | o----------------------------------------------------------------o Once your finished dealing with Wantz, continue moving along the trail, across another icy bridge, this time to the left. When you reach the opposite side of the mountain, head down the path on your left -- look at your map for it, if you don't see it right away -- to find two chests hidden away in an alcove below. One of them contains an [HP Sphere] while the other contains a [Lv. 4 Key Sphere]. With both of the chests opened, head back up to the path above, and start making your way to the west -- what will look like north to you, if you're not paying attention to your map. When you reach a steep bridge of ice going of to the right, begin trecking across it. At the top of this bridge head to your left to find another pile of ruins. Again, Lulu will make a comment. Once she's done speaking, head up the next icy hill that stretches across the canyon to the left. On this path, you'll find a save sphere: and you better use it, because one of the more challenging boss fights of the game is coming up just after it. In fact, you should probably make sure your prepared before you even continue: go and build some overdrives for your characters and aeons. If you've been keeping Lulu leveled, you'll want her to know Bio -- the -aga spells wouldn't hurt. Tidus should have Hastega, and Yuna should have Curaga. Having Zombieproof or Zombie Ward armor will be extremely, extremely useful. The mentioned abilities will all help you greatly, but if you think you can win without them, go for it. It's definitely possible to take Seymour out with brute force, just harder. When you're ready, head forward and you'll hear Tidus and Rikku speaking about Yuna again. That conversation will end with you meeting up with your old buddy Seymour again. The guy just doesn't want to let your enjoy your pilgrimage! [=-=-=-=-=-=-=-=-=-=-] | Boss: Seymour Flux | |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 70000 | MP: 512 | AP: 10000 | Gil: 6000 | | Overkill: 3500 | | Overkill: 15000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 30 | DEF: 40 | MAG: 15 | MDF: 40 | | AGL: 38 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Lance of Atrophy, Full-Life, Dispel, Mortibsorbtion, | | Cross Cleave, Mortibsorbtion, Banish, Flare, Protect, Reflect, | | Dispel, Total Annhilation | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This guy is not only strong, he's really sneaky. He'll toss in an | | ocassional Flare, which will do decent damage to one party member, | | or a Cross Cleave -- which will do this to all three -- but his | | main pattern of attack is to hit one of your party members with a | | Lance of Atrophy attack and then have his Mortiorchis cast Full- | | Life on your now-zombified characters: resulting in instant death. | | This is not the type of battle you want to stretch out, which is | | why you've hopefully built your overdrives up. At the start, have | | Tidus cast Hastega if you have it, but don't bother casting Haste | | at all if you don't have the -ga version: the extre two turns are | | too important. The next thing you want to do is have Lulu cast Bio | | on Seymour if you have that. Him being poisoned will do 1400 damage| | to him every time his turn comes up. Once these turns have been | | done, you'll want to unleash one overdrive after another, mainly | | targetting Seymour for the big damage. When Yuna summons her aeons | | and has them use their overdrives, you should empty the HP of the | | Mortiorchis as well, resulting in it absorbing some from Seymour; | | more damage to the man has been done. Keep this up, while dealing | | with his Lance of Atrophy appropriately. As soon as it hits a | | party member, use a Holy Water to cure them, or switch them out to | | avoid the Full-Life. If a character is KO'd, use a Phoenix Down or | | the Life spell, and if multiple are KO'd use a Mega Phoenix. Mega | | Potions and Al Bhed Potions can help heal you after a Cross Cleave.| | Note that Yuna and Kimahri can talk to Seymour for Strength and | | Magic Defense boosts, but again, the turn wasted turns aren't worth| | it. You should be dealing as much damage as you can every turn. | | | | If you aren't capable of emptying Seymour's HP quickly enough once | | it gets low, you may get a message on his turn that he is watching | | and waiting. This means he has a Total Annhilation attack coming | | up. This attack is by far his most devestating. Leave Auron out on | | the front line, and have someone cast Protect on him -- have Rikku | | Use an item if you have to -- so that he survives it. If someone | | else does too, great. If not you'll have Auron alive and capable of| | reviving the others with a Mega Phoenix. If Seymour busts out this | | attack at all you're moving to slow. Lay the damage on him with | | your aeon's overdrives. The fight shouldn't go that long. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Elixer | | Bribe: N/A | | Drop: Lv. 4 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike | | Dropped Armor Abilities: SOS Shell | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight Yuna will become confused, and confront Tidus about what Seymour said. Tidus reveals to her and the others that Sin is his father Jecht. When the scene ends, head down the path to the right of where you fought Seymour. Head forward onto the path with pillars on both sides of it. On the left between some pillars you'll find a concealed chest that contains the [Saturn Chest], used in obtaining Kimahri's Celestial Weapon. Just past that, you'll find a save sphere. Use it to save your game and heal your characters then continue off-screen. You'll see a cutscene of your party observing the Fayth: a highly disturbing "pile" of spirits. Tidus ends up touching one of them, resulting in him falling off into another dream-like sequence of his Zanarkand. Make your way onto the ship in the area, and enter the cabin door. Once inside, head towards the middle of the room. Tidus will look around, and then you'll see that strange Fayth that you saw both in Bevelle, and back in Zanarkand. The Fayth says something revealing: the major twist of the game, and I'd feel dirty spoiling it by typing it out. So hear him out, and when he disappears head back onto the ship's deck and speak with him again. He will then elaborate on what he just said. When the scene ends, Tidus will wake up back at Mt. Gagazet, to see the shock of his friends. He doesn't tell them what he just heard. When you're free to move again, just head up the mountain path until you enter a cave. Zanarkand is just on the other side of that cave. <>==================///---------------------------------///================<> /// Gagazet Mountain Cave /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Lv. 1 Key Sphere ........... [ ] | | Bashura | | Fortune Sphere ............. [ ] | | Behemoth | | Pep Talk ................... [ ] | | Mandragora | | Recovery Ring .............. [ ] | | Grendel | | Return Sphere .............. [ ] | | Ahriman | o----------------------------------o | Mech Leader | | Mech Defender | | Dark Flan | | Maelspike | | Splasher | | Achelous | | Sanctuary Keeper (Boss) | o-------------------------------------o Start by heading forward along the rocky path. The monsters you'll encounter here are pretty strong: for one, there's the incredibly dangerous Behemoth. Make sure to have Yuna heal the others between battles. When you reach a save sphere, save your game then continue down the path to your left. Follow along that path until you reach some water. You'll have to swim through it, which means the only party members you'll be able to use will be Tidus, Wakka and Rikku. If these aren't your strongest party members, try equipping some weapons with Lightning attributed to them; at the very least remove Tidus's Brotherhood weapon for the time being. Equipping Counterattack weapons also works really well for getting the most of your damage. You'll also want to take care of Poison status with an Antidote right away, since surviving is a bit trickier with only three characters. Swim forward under the overhang to reach a new screen. There head forward until you reach a spot where the path branches. Swim to the left, and make your way to the stairs leading out of the water. Head up these stairs, then make your way forward to where the glowing yellow light in front of you is coming from. This is the "First Trial of Gagazet." Wakka will aim his blitzball, and you'll have to press the X button at the right time to hit the center of the orb, as the panels spin around it. The panel has two openings for the blitzball; press the X button when these panels are to the left and right of the orb, and the blitzball should connect. If not just keep trying until you get it. Once you've done this, head forward and open the chest in front of the orb. It contains a [Lv. 1 Key Sphere]. Once you have that, hop back into the water and swim back to where you left the others. Head back to the save point, and you'll notice a new path open leading to the north. Save your game again, then head up the stairs in front of you. You'll immediately find yourself at a fork in the path. Head to the left. Head down this path until you reach another pool of water. Take a swim, and begin heading to the north to another part of the cave. Swim forward until you reach a wall with three glowing circles (a red one, a blue one, and a green one.) This will be the Second Trial of Gagazet. First you'll gain control of Rikku. Move the D-Pad so that she faces the green circle, then press X. Next you'll take control of Tidus. Set him to the blue circle and press X. Finally, you'll be controlling Wakka. Set him to the only circle left, the red one, and press X. That completes the trial; swim forward and dive down below the surface of the water to open the chest that appears for a [Fortune Sphere]. Once you have that, turn around and head back to where the save point is. Save your game again, then head south back towards the first waterway you were swimming in. Before you even get there, you'll come across some orange rocks on the ground that weren't there before. Cross over them to find a chest that contains a [Pep Talk], an armor for Wakka. After opening the chest, head back to the save sphere again, and head up the stairs just north of it again. This time, head down the path to the right. Follow along the path until you reach some more water. Swim along to the next screen, then climb up onto the ground there. You'll find two chests sitting there. One contains a [Recovery Ring], and the other a [Return Sphere]. After this, head back to the save sphere one last time. From the save point, head up the stairs to the north, and take the path to the left. Head along until you reach a path made of large rocks that wasn't there before. Follow along the path to reach a second level of the cave. Auron will then reveal something important: Lady Yunalesca is waiting in Zanarkand and she's sent fiends to test you. Keep moving forward and you'll come to another save sphere. Save your game, then take a few more paces forward to reach the cave's exit. No sooner than you step outside, however, will you be attacked by a huge beast: the Sanctuary Keeper. [=-=-=-=-=-=-=-=-=-=-=-=] | Boss: Sanctuary Keeper| |=-=-=-=-=-=-=-=-+-=-=-=+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 40000 | MP: 256 | AP: 11000 | Gil: 6500 | | Overkill: 6400 | | Overkill: 16500| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 37 | DEF: 100 | MAG: 40 | MDF: 100 | | AGL: 32 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Photon Wings, Mana Breath, Tail Sweep, Curaga, Reflect, | | Regen | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Auron will be your main player in this fight, along with a little | | help from Yuna and Tidus. On your very first turn, have Yuna cast | | Reflect on Sanctuary Keeper. He has Curaga, which will heal him | | for 9999 damage every time he uses it, and unless you're extremely | | ridiculously overpowered you can't offset that. With Reflect on, | | he'll actually be healing one of your characters. The next thing | | to do is cast Haste on Auron and Protect on Auron. After that, | | have Auron do an Armor Break on the monster. After this, Auron can | | hack away every turn, while Yuna casts Curaga on him (as well as | | herself and your third party member) as they need it. It doesn't | | really matter who your third party member is, but pick someone with| | high HP, so that they don't get whiped out with Photon Wings or | | Tail Sweep: both attacks on all three of your characters that do | | roughly 1500 damage. If you get any overdrives, you can toss them | | into the mix to speed things up, if you like. As long as you have | | Reflect, the battle isn't hard at all. Just make sure to Dispel | | your party members if Sanctuary Keeper casts Reflect, so that you | | will remain able to cure them. You'll also want to make sure that | | if Auron becomes blinded, you cure it immediately. You'll probably | | also want to cast Dispel on party members who Sanctuary Keeper | | casts Reflect on; otherwise he'll cast Regen or Curaga on them in | | order to benefit himself. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Turbo Ether | | Bribe: N/A | | Drop: Return Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost | | Dropped Armor Abilities: MP +10% | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the battle ends, you'll hear some cool words from Auron. Then, when the talkings over, begin heading down the side of the mountain to the left. It will only take a few steps before the camera pans to the ruins of Zanarkand; you're finally there. <>==================///---------------------------------///================<> /// Zanarkand Ruins /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Fortune Sphere ............. [ ] | | Grendel | | Spiritual Targe ............ [ ] | | Ahriman | | 10,000 Gil ................. [ ] | | Mandragora | | Friend Sphere .............. [ ] | | Dark Flan | | Lv. 3 Key Sphere ........... [ ] | | Behemoth | | Luck Sphere ................ [ ] | | YKT-11 | | Sun Crest .................. [ ] | | YAT-97 | o----------------------------------o | Fallen Monk | | Defender Z | | Spectral Keeper (Boss) | | Yunalesca (Boss) | o-------------------------------------o Yuna and Rikku will have an emotional talk, and as you watch this scene, you'll notice a sphere fall out of Yuna's robe. None of your party members will notice it, but as the scene ends and they begin walking away you can examine the sphere to see a recording that Yuna made in which she leaves a message for all of her guardians. It's a long, long cutscene, but it's fairly interesting. When it finally ends you can continue along the mountain trail until you reach the bottom. There walk forward to meet up with your other party members. The game will then fade to a familiar screen: the one you see at the opening, with all your party members at a camp site. Every event that occured up until now was a large flashback, as you might have been able to tell by Tidus's narration. But now you're in the present. And it's time to move on to get the Final Aeon. Head off the top of the screen, then on the next one continue to make your way to the north. It'll only be a moment until you come to a chest on the ground. Open it for a [Fortune Sphere] then keep going. After a moment of walking the camera will pan and Wakka will make a comment that it looks like the Farplane. Just keep moving, and you'll eventually come to a spot on the path with a chest over onto your left. Take a moment to step over to it, and open it to obtain a [Spiritual Targe]. Keep moving forward to the next screen and you'll reach the entrance to a huge dome. Use the save sphere outside to save your game, then head on inside. As soon as you enter, you'll see what could possibly be described as a ghost of a guardian there before you. Auron describes the dome as like a giant sphere filled with memories. Begin following along the path, until you go under an overhang. When you come out from under it, climb up the rubble on your right to get to the top of the overhang, then backtrack to the south from there to find a chest that contains [10,000 Gil]. With that you can continue along the path until you reach a platform with a save sphere on it. Save your game, then walk forward a bit more to see a really interesting memory: Seymour on his summoning when he was far younger. When it ends, head down the short path to the right to find a chest containing a [Friend Sphere]. Take it, then head down the path that goes to the north. A little ahead you'll see another cool memory: one of Braska, Auron, and Jecht. Watch it, and when it ends, move to the left side of the path that you're on, and look for another path that extends down to a platform below. There you'll find a chest containing a [Lv. 3 Key Sphere]. Geez, it's about time you get one of those. Once you have it, head back up to the main path and continue forward through the doorway ahead of you. This leads to another part of the dome. Open the chest on the right side of the room after you enter to obtain a [Luck Sphere], then continue ahead, up the stairs, to see another scene of Braska, Jecht, and Auron. Once it ends, save your game by using the save sphere in front of you, then walk through the door to reach the Zanarkand Cloister of Trials. ^-^-^-^-^ Zanarkand Dome ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- 1) Walk forward so an image appears on the screen ahead. 2) On the grid marked "First Room", step on dots marked: 1,2,3,4 and 6. 3) Push the bottom-left pedestal that appears into the wall. 4) Head into the next room, and examine the display panel on the wall. 5) Step on the dots marked: A, D, E, F, L, M amd N. 6) Go back to the first room and push the top-left pedestal into the wall. 7) Go and examine the screen display in the second room again. 8) Step on the dots marked: A, B, D, I, J and Q. 9) Go back to the first room and push the top-right pedestal into the wall. 10) Go and examine the screen display in the second room again. 11) Step on the dots marked: A, B, D, F, H, J, M, O and P. 12) Go back to the first room and push the bottom-right pedestal to the wall. 13) Go back to the second room and examine the screen display again, 14) Step on the dots marked: A, D, F, H, I, N and P. 15) Take the Kilika Sphere from the display screen in the second room. 16) Return to the first room and place it in the pedestal on the left. 17) Go back to the second room and take the Besaid sphere from the display. 18) Return to the first room and place it in the pedestal on the right. Second Room: First Room: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|A|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|F| |_|_|_|_|_|5|_| |_|_|_|_|_|B|_|_|_|_|E|_|_|_|_|_| |_|6|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|G|_| |9|_|_|_|_|_|_| |I|_|_|_|_|_|C|_|_|_|_|_|_|_|H|_| |_|_|_|7|_|_|4| |_|_|_|_|_|D|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_| ¯ |_|_|_|_| |8|_|_|_|_|3|_| |_|_|_|_| |_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|J| |_|_|R|_| |_|_|_|_|_|_|2| |_|_|_|_| |_|_|_|_| |_|_|_|1|_|_|_| |_|_|K|_| |_|_|_|_| |_|_|_|_| |_|Q|_|_| |_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|P|_| |L|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_| |_|_|_|_|_|M|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|N|_|_|_|_|_|O|_|_| ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ Once you've completed that, the lighting will change, and you'll see a cutscene of an odd light appearing in the next room. A save sphere will also appear in front of you. You're done for now, but you'll have to come back again later if you want the Destruction Sphere and the item that goes along with it. That's discussed in the sidequest section. Fow now, save your game and head into the next room. You'll immediately enter battle with another boss, the Spectral Keeper. [=-=-=-=-=-=-=-=-=-=-=-=] | Boss: Spectral Keeper | |=-=-=-=-=-=-=-=-+-=-=-=+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 52000 | MP: 500 | AP: 12000 | Gil: 7000 | | Overkill: 8000 | | Overkill: 18000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 36 | DEF: 100 | MAG: 1 | MDF: 100 | | AGL: 36 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Glyph Mine, Berserk Tail | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This battle is really ineteresting. The Spectral Keeper will be in | | the middle of six floating glyphs: three in front of him, three in | | back. Each of your three active characters will be on a glyph, and | | can use Trigger Command -> Move to switch to another glyph, so long| | as it's not taken. Now whenever you attack the Spectral Keeper, he | | will do a counter-attack swinging at the three glyphs in front of | | him. However, he can also turn around. So what you want to do is | | leave Auron in front of him, and move your other two party members | | behind him. You'll then want to get Hastega on your party, and | | Protect on Auron as soon as possible. Like this, Auron should be | | able to survive a few counter-attacks without problem. So leave | | him in front of the Spectral Keeper and perform attacks, and if he | | gets one, an overdrive. Whenever the Keeper turns, you should move | | Yuna and your third member -- Tidus or Rikku most likely, but | | whoever has high agility will work -- behind him again. Whenever | | the Spectral Keeper gets a turn he'll hit someone with Berserk | | Tail: which causes, as you can guess, Berserk. If this happens cure| | it immediately on your next turn so it doesn't cause problems. | | When you're not dealing with that, you can just have Yuna healing | | Auron as necessary. If you have an aeon in overdrive you can take | | it out, but don't bother otherwise. The Spectral Keeper will take | | out aeons fairly quickly anyway. Once you have this whole pattern | | down, the fight isn't too difficult. The only other attack the big | | guy has is Glyph Mine. This is an instant death attack, but it's | | easily avoided. If one of the glyphs your own starts glowing, get | | off it immediately, even if it means standing in front of the | | Spectral Keeper (in which case you can just not attack that turn.) | | It'll take a while without overdrives, but you shouldn't have too | | many problems. Just pay close attention to the direction that the | | Spectral Keeper is facing. Note, though: Do not, ever, put all | | three characters behind him. He'll miss with his counter-attack, | | but he'll then turn around and hit Berserk Tail. And then, if you | | are unlucky and that character is your next character up, he'll | | hit all three of them. Don't risk it. A second note: You may want | | to cast Protect on Yuna as well. Berserk Tail may be doing a lot | | of damage to her. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Ether (Common), Turbo Ether (Rare) | | Bribe: N/A | | Drop: Lv. 4 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, | | Thunerstrike, Icestrike, Firestrike | | Dropped Armor Abilities: Lightningproof, Fireproof, Waterproof, | | Iceproof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight ends, Yuna and the other will step onto the platform in the middle of the glyphs, and you'll ride it down to the floor below. Take a moment to save your game, then head into the next room. There you'll see the spirit of a monk tell you that although the fayth has lost its powers to give you the final aeon, but that Lady Yunalesca, who is waiting ahead will "show you the path", as he put it. So, head through the portal in front of you and you'll meet Lady Yunalesca. She'll tell you that in order to obtain the final aeon, one of Yuna's guardians must become the fayth. You'll then see another interesting memory of Jecht, Auron, and Braska, and how they delt with this situation. Seeing this scene enrages Auron to the point that he brushes the pyreflies apart with his sword. When the scene ends, head to the previous room, and save your game. Trust me, if you die in the upcoming boss fight, you do not want to have to watch all of it again. After doing that, head up the stairs to Lady Yunalesca's chamber. Yunalesca will then reveal some information about Sin, and then you'll see an awesome memory of Auron, that will reveal another major plot twist of the game that I won't mention. What Yuna says after that, causes Yunalesca to become angry. You'll then see another badass scene of all the guardians, before being thrusted into one of the harder boss fights of the game. [=-=-=-=-=-=-=-=-=] | Boss: Yunalesca | |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 24000 | MP: 500 | AP: 14000 | Gil: 9000 | | Overkill: 10000| | Overkill: 21000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 20 | DEF: 50 | MAG: 30 | MDF: 50 | | AGL: 40 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Blind, Absorb, Sleep, Hellbiter, Mind Blast, Mega Death,| | Cura, Curaga, Regen, Silence | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Yunalesca has three forms, and the first one's no problem. She'll | | toss some Blinds, some Sleeps, and some Absorbs at you but she's | | really no problem. Just keep hitting her with physical attacks. | | The only thing to note about the first form, is that you don't want| | to go into the second form with Auron blinded; so use a Remedy or | | Eye Drops before you take the form's HP to zero. Having armor with | | Darkproof works exceptionally well, but you may not have the 30 | | Smoke Bombs necessary to customize it onto three different armors. | | | | The second form is a bit trickier. In this form, she'll use the | | Hellbiter ability, which will give all three of your characters | | the Zombie status, as well as do damage to them. She'll then use | | Cura to damage your characters. She'll toss in a few physical | | attacks here and there as well, but they're very weak so don't even| | worry about them. Hellbiter and Cura are your only problems. Keep | | using those physical attacks -- you can bust out Lulu's magic or | | hit him with Yuna's Holy if you have that. It does a lot of damage | | but it may be too soon for you to have gotten it. You can cure the | | Zombie status, but you should probably only do that when your HP | | gets into yellow. Whatever you do, do not finish off Yunalesca's | | HP (48,000 in this form) unless one at least one of your characters| | has Zombie status. | | | | As soon as Yunalesca transforms into her third form (60,000 HP) she| | will cast Mega Death on your party, which will kill all three of | | them instantly if they are not in Zombie status. Afterwards, she | | will use Mega Death, Hellbiter, and her physical attacks throughout| | this form. She may also toss in a Regen on one of your characters, | | or a Mind Blast. Regen is dangerous to a zombie, so you can use a | | Holy Water or Remedy to cure zombie status, and then Dispel them, | | but otherwise leave your characters afflicted with zombie be; it | | is the ultimate shield against Mega Death. As for Mind Blast, it | | has a fancy animation but is ultimately just a physical attack that| | hits all three characters: nothing to worry about. Keep hitting | | Yunalesca for as much damage as you can and she'll eventually fall.| | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Stamina Tablet (Common), Farplane Wind (Rare) | | Bribe: N/A | | Drop: Lv. 3 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike | | Dropped Armor Abilities: Zombieproof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight, Yunalesca will give her dying speech, and then Tidus and the other will talk. Tidus shouts about killing Sin without the final aeon. When the talking ends, head to the back of the room, and walk down the steps. You'll just appear back on the other side of the room, but now you'll be able to walk to the back again, and this time you'll find a chest next to the steps. Open it for the [Sun Crest], a vital piece in obtaining the Celestial weapn for Tidus. After picking that up, head down the stairs on the southern part of the room. There, as the others leave, Auron will wait behind and tell Tidus that they have to talk. He explains the cutscene that you saw before the fight with Yunalesca. You'll then see another memory of Jecht, Auron, and Braska. When the scene ends, follow Auron and the others out of the room and back to the elevator leading back up to the cloister of trials that you've completed. Save your game along the way, then head up. It's just making your way back to the dome; you won't even have to head through it, you'll immediately be brought outside. There, you'll see Sin, but he won't attack. Instead, he'll just turn away and leave. Tidus and the others will then be picked up by Cid's airship. <>==================///---------------------------------///================<> /// Cid's Airship /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o o----------------------------------o o-------------------------------------o Save your game, and you'll be told that now the save sphere can bring you back to the Al Bhed Ship; this will come in handy soon, because you'll be able to use the airship to head all over Spira, doing sidequests and whatnot. For now, however, leave the bridge and make your way to the hall. There you will find Rin who's ready to sell you some items if you need them. He's carrying a whole different stock of weapons then he was last time, so take a look. o----------------------------- Rin ------------------------------o | Potion ................................................... 50G | | Antidote ................................................. 50G | | Eye Drops ................................................ 50G | | Echo Screen .............................................. 50G | | Soft ..................................................... 50G | | Phoenix Down ............................................ 100G | | Power Distiller ......................................... 100G | | Mana Distiller .......................................... 100G | | Speed Distiller ......................................... 100G | | Ability Distiller ....................................... 100G | | Holy Water .............................................. 300G | | Grenade ................................................. 300G | | Hi-Potion ............................................... 500G | | Al Bhed Potion ......................................... 1000G | | Remedy ................................................. 1500G | | Tetra Shield (HP +10%, Free-Slot x3) .................. 15750G | | Tetra Ring (HP +10%, Free-Slot x3) .................... 15750G | | Tetra Armguard (HP +10%, Free-Slot x3) ................ 15750G | | Tetra Bangle (HP +10%, Free-Slot x3) .................. 15750G | | Tetra Armlet (HP +10%, Free-Slot x3) .................. 15750G | | Tetra Bracer (HP +10%, Free-Slot x3) .................. 15750G | | Tetra Targe (HP +10%, Free-Slot x3) ................... 15750G | | Shapeshifter (Piercing, Strength +10%, Free-Slot x2) .. 37875G | | Shiranui (Piercing, Strength +10%, Free-Slot x2) ...... 37875G | | Variable Steel (Strength +10%, Free-Slot x3) .......... 75750G | | Malleable Staff (Magic +10%, Free-Slot x3) ............ 75750G | | All-Rounder (Strength +10%, Free-Slot x3) ............. 75750G | | Morphing Mog (Magic +10%, Free-Slot x3) ............... 75750G | | Flexible Arm (Strength +10%, Free-Slot x3) ............ 75750G | o----------------------------------------------------------------o Once you've spoken to Rin, head down the hall to the south until you reach the room of the ship with the windows. Head up the steps in this room, and speak with Yuna who you'll find looking out the window on the left. There, oddly enough, it's Kimahri who comes up with an idea. He suggests trying to get information out of Mika. So, head back to the bridge. There, Wakka, Lulu, and Rikku will tell an idea that they've come up with: Distract Sin with the Hymn of the Fayth, then attack it. Once this has been said, you'll officially have the ability to head around Spira with the airship by talking to Cid. To further the story, head to the Highbridge. There you'll just have to walk forward and watch a series of cutscenes. When you are asked if you have found a method to defeat Sin choose "I think so..." and then "The Hymn of the Fayth!" and then "Defeat Yu Yevon!" After the scene ends, you'll be back aboard the airship. Talk to Wakka, first, and then Cid will arrive, and he and Wakka will have a short trading of words. You'll then be able to speak to Cid to choose your next destination; and you'll notice a new one on the list: Sin. Now is the time to go and perform any sidequests that you want to do, such as getting the ultimate weapons for your characters. However, to be honest, the game will be more fun if you proceed to Sin now, and get the sidequests done later; they take a lot of the challenge and fun out of the upcoming fights. But whatever. Choose Sin when you're ready. After selecting Sin, you'll see a cutscene of everyone in Cid's airship. The Hymn of the Fayth will play, and then, as expected, Sin will show up. Head to the main deck of the ship, to where you fought Evrae earlier in the game. There, in a cutscene, you'll see Sin show its power. After the scene ends, you'll go into battle with Sin; well, a part of it. <>==================///---------------------------------///================<> /// Outside of Sin /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o o----------------------------------o | Left Fin (Boss) | | Right Fin (Boss) | | Sinspawn Genais (Boss) | | Sin (Boss) | | Overdrive Sin (Boss) | o-------------------------------------o [=-=-=-=-=-=-=-=-=] | Boss: Left Fin | |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 65000 | MP: 999 | AP: 16000 | Gil: 10000 | | Overkill: 10000| | Overkill: 24000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 30 | DEF: 100 | MAG: 30 | MDF: 50 | | AGL: 20 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Gravija, Negation | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | First of all, you'll want to know that Tidus and Rikku can use | | Trigger Command -> Move in and Trigger Command -> Pull back to have| | Cid move the ship, just like you could in the Evrae battle. Since | | you'll start off away from Sin, you'll have to move in at the start| | of the battle. So do that on your first turn, and while you wait | | for it to happen, cast Hastega on your party, and maybe hit Sin | | with some -ga spells from Lulu, or Wakka's blitzball. Once you're | | up close have Auron and whichever other strong party members you | | have. If you haven't been neglecting Lulu, her magic works very | | well, especially when Doublecasted. You'll notice Sin isn't overly | | aggressive. He'll "remain motionless" on many of his turns, and do| | nothing. On other turns, his core will gather energy. Neither of | | these are dangerous, but when he charges energy you'll want to pull| | back, because it means he is about to attack you with Gravija -- | | and that will reduce the HP of your entire party by 3/4. Once the | | attack misses you, move closer again and continue the assault. The | | fin has a big supply of HP, but he isn't very dangerous if you're | | careful. Have Rikku use Al Bhed Potions after his physical attacks | | to keep your HP high; If she has Haste on her, two or three can | | easily bring your health back up to it's max. It's worth mentioning| | as well, that he can ocasionally hit you or himself with Negation; | | it removes all positive and negative status effects. | | | | Alternate Strategy: | | | | If you allow Yuna to gain her overdrive, you can lay some big | | damage on the fin by hitting it with an aeon's overdrive. This is | | not a bad idea, since it can considerably shorten an otherwise | | long battle. After using an overdrive, however, the fin will attack| | many times in a row, basically raping your aeon. So prepare to see | | them die. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Mega Potion (Common), Supreme Gem (Rare) | | Bribe: N/A | | Drop: HP Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonestrike, | | Poisonstrike | | Dropped Armor Abilities: Stoneproof, Poisonproof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] [=-=-=-=-=-=-=-=-=-] | Boss: Right Fin | |=-=-=-=-=-=-=-=-+=+-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 65000 | MP: 999 | AP: 16000 | Gil: 10000 | | Overkill: 10000| | Overkill: 24000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 30 | DEF: 100 | MAG: 30 | MDF: 50 | | AGL: 20 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Gravija, Negation | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Other than different items to steal, and different drops, the Right| | Fin is equivalent to the Left. Use the same strategies, and you'll | | be fine. If you need to heal from damage you took in the last fight| | then get it done at the start of this one, before the ship moves | | up close to Sin. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: X-Potion (Common), Shining Gem (Rare) | | Bribe: N/A | | Drop: Lv. 3 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonestrike, | | Poisonstrike | | Dropped Armor Abilities: Stoneproof, Poisonproof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight with the Right Fin ends, you'll hear that the main gun of the ship is broken, and that you should go back in. Tidus refuses, saying that they have to continue the fight. So, instead of going back into the ship, the party jumps down on top of Sin, where Sinspawn Genais is growing. Of course, this means another battle for you. [=-=-=-=-=-=-=-=-=-=-=-=] | Boss: Sinspawn Genais | |=-=-=-=-=-=-=-=-+=-=-=-+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 20000 | MP: 200 | AP: 1800 | Gil: 10000 | | Overkill: 2000 | | Overkill: 2700 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 30 | DEF: 80 | MAG: 35 | MDF: 50 | | AGL: 25 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: Absorbs | Fire: 1.5 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Waterga, Venom, Thrashing, Cura, Sigh, Gravija, Negation| | Fire, Water, Thunder, Blizzard | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Geeze, this guy is annoying. He's backed up by a part of Sin with | | the complete title of "Sin", and between the two of them they | | can really cause some problems for you. In the first half of the | | battle, Sinspawn Genais is capable of hitting you with some harsh | | attacks like Venom which will poison a character, or Thrashing | | which will severely damage all three characters. However, you | | won't have to put up with this for long, as he'll usually just | | retreat into his shell. In this state, it's Sin that will cause you| | the grief. He'll repeatedly cast Cura on Genais, as well as hit | | you with Sigh, which does damage and blinds all three characters. | | Yeah, it sucks. In this form Auron will be the big hero, since he | | can do damage through Genais's shell. So have him keep hitting | | the shell, while the other characters just kind of survive. Tidus | | can help by casting Hastega, and Rikku can use Al Bhed Potions | | when necessary, but you'll especially have to remember to use | | Remedies or Eye Drops to heal Auron after Sigh attacks. When Genais| | goes down, you'll move up to Sin. The battle changes, but it really| | doesn't get any easier. Not only will he counter your attacks with | | elemental magic that hits all three characters, he'll be using | | Gravija. You'll know when it's coming due to him charging up on the| | turn beforehand, but there's little you can do about it. Leave | | Rikku to take the damage if her overdrive mode is Stoic, so that | | she can get her overdrive; Mixing yourself Ultra Potions will be | | a huge benefit considering how Sin will be doing big damage to | | all three characters. Besides that, Auron attacking each turn, and | | maybe Lulu casting some -ga spells is the way to go. Sin has 35000 | | HP, and you can do a large amount of damage to him. The only hard | | part about the fight is that he can also do big damage to you. | | Watch your HP and you should survive though. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Star Curtain (Common), Shining Gem (Rare), Stamina Spring | | (From Sin) | | Bribe: N/A | | Drop: Return Sphere, MP Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike | | Slowstrike | | Dropped Armor Abilities: Slowproof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] With Genais out of the way, you'll finally get the chance to rest for a moment, back at the airship. Save your game, and go to the menu to use the sphere levels that you've undoubtedly earned during the fights. You can also stop and see Rin again; Tidus will comment on how he can still be selling stuff in such a critical time. When you're ready to go head-to-head with Sin again, head for the roof of the ship and speak with Yuna. You'll then be brought back to the bridge... So you make your way back to the roof a second time. This time it's Sin waiting for you instead of Yuna. Do not go into this fight without either Yuna or Bahamut (or both) in overdrive. [=-=-=-=-=-=-=-=-=-=-=] | Boss: Overdrive Sin | |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-] | HP: 140000 | MP: 999 | AP: 20000 | Gil: 12000 | | Overkill: 10000| | Overkill: 30000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 30 | DEF: 40 | MAG: 30 | MDF: 40 | | AGL: 30 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Giga-Gravitation | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This battle is different from the others. Sin won't be a threat to | | you. Instead, you'll see an overdrive bar next to him. That bar | | will fill each turn, and when it does he'll unleash his overdrive, | | Giga-Gravitation. This move can't be blocked, and it automatically | | results in a Game Over -- even auto-life can't help you. So, the | | goal is to take Sin out before he can get this attack off. With | | 140,000 HP, this is no easy task. You'll have about twelve turns to| | take Sin down, or suffer defeat. | | | | You'll obviously want to be doing attacks that do the most damage, | | aside from using aeons. They give Sin too much time to charge his | | overdrive bar. I reccomend building the overdrive bars for Lulu, | | Wakka, Auron, Tidus, and Yuna before the battle, in the Calm Lands.| | Once the battle starts, have Tidus cast Hastega, then have Lulu use| | her overdrive (use Flare if you have it, but if not a -ga spell | | works fine.) Then, each turn, you'll want to have Yuna use Holy. If| | Yuna doesn't have Holy, sub Rikku in instead and have her use spare| | change, tossing 100,000 gil each turn; it's expensive, but you | | can't let Sin survive long, or it's game over. Once Sin draws your | | party up close, hit him with Auron, Tidus, and Wakka's overdrives | | for more damage. Then, continue to let Auron hack away at him, | | while Yuna and Rikku continue to give their best effort. Keep Tidus| | out there as well, using Quick Hit as well as making sure to use a | | remedy on Auron if he becomes confused due to one of Sin's uncommon| | physical attacks. Once Sin reaches 20,000HP or so, summon Bahamut | | and deliver a Mega Flare. With any luck this will finish Sin off; | | if not you may be in trouble, since his bar will fill a great deal | | after such an attack. If he survives, and the battle doesn't end, | | dismiss Bahamut, then use another attack to finish him off. With | | no battle plan, you'll probably lose this fight, but if you plan | | carefully, it's a piece of cake. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Ether(Common), Supreme Gem (Rare) | | Bribe: N/A | | Drop: Lv. 3 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike | | Silencestrike, Sleepstrike, Slowstrike | | Dropped Armor Abilities: Silenceproof | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] <>==================///---------------------------------///================<> /// Inside Sin /// <>================///---------------------------------///==================<> o-------------- Items -------------o o-------------- Monsters -------------o | Phantom Ring ............... [ ] | | Exoray | | Special Sphere ............. [ ] | | Ahriman | | Elixer ..................... [ ] | | Adamantoise | | Lv. 3 Key Sphere ........... [ ] | | Behemoth King | | Wizard Lance ............... [ ] | | Gemini | | Lv. 4 Key Sphere ........... [ ] | | Barbatos | | Four-on-One ................ [ ] | | Great Malboro | | Defending Bracer ........... [ ] | | Demonolith | | Megalixer .................. [ ] | | Wraith | | 20,000 Gil ................. [ ] | | Land Worm | | HP Sphere .................. [ ] | | Varuna | | Defense Sphere ............. [ ] | | Mortiphasm (Boss) | | Laevatein .................. [ ] | | Seymour Omnis (Boss) | o----------------------------------o | Yu Pagoda (Boss) | | Braska's Final Aeon (Boss) | | Yu Yevon (Boss) | o-------------------------------------o Inside Sin you'll find a lot of valuable items, but you'll also find a lot of really tough enemies. Before you even begin exploring the area, there's one exceedingly dangerous enemy you'll need to know about: Behemoth Kings. You should be able to defeat them, but upon dying they unleash a devestating Meteor attack. It's really strong, and because of this, you may want to just use Flee to escape battles with these guys. However, the other enemies are a fair bit less cheap, and make for good leveling. With that forewarning, head forward and make your way to the right, along the path. Keep going until you reach a glowing symbol on the ground. There take the path to the north (the one to the left leads to a dead ends.) Keep going until you have another chance to change directions. If you'd like some items, you can head south. You'll find a chest containing a [Phantom Ring] just off of the visible path on the left side of the screen -- look for an alcove on the map. If you continue heading south from there, you'll eventually come to a chest containing a [Special Sphere]; but be careful not to fall off of the ledge, or you'll have to walk all the way around again. Heading north from where you turned towards the items, you'll find another small alcove on the path, if you're paying attention to your map. There's a chest lying over there, and inside you'll find an [Elixer]. Take it, then make your way to the right. There's a few ways to go from here. Heading to the north will bring you to the next area, but before you do that, head to the right, and to the south; basically, don't take the path that leads south, but instead head to the right, and go to the bottom of that path. You'll find a chest containing a [Lv. 3 Key Sphere]. If you'd like, you can take the path to the south, however. You'll come to a chest containing a [Wizard Lance]. Again, be careful not to fall! Once you have the items, make your way to the upper-right corner of the area. There, you'll find a set of stairs. There's a save shere at the base of them that you'll definitely want to use, because at the top of the stairs you'll find an old friend, and you'll be thrust into a boss battle. Make sure to equip at least one of your characters with the Phantom Ring that you found before going into it. [=-=-=-=-=-=-=-=-=-=-=] | Boss: Seymour Omnis | |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-==+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 80000 | MP: 999 | AP: 24000 | Gil: 12000 | | Overkill: 15000| | Overkill: 36000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 20 | DEF: 180 | MAG: 35 | MDF: 100 | | AGL: 40 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: * | Fire: * | Thunder: * | Ice: * | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Firaga, Blizzaga, Thundaga, Waterga, Fira,Ultima, Dispel| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Once again Seymour has brought with him a form of machine to help | | him in the fight. This one has lights on it: Red, blue, yellow, and| | white. Each represent an element, fire, water, lightning, and ice | | respectively. On Seymours turn, he'll hit you with four -ga spells | | of the current element; That's one for each character, then one | | more for one unlucky character. These spells are strong, and you | | should do all you can to reduce the damage from them. If you have | | an armor that protects against the upcoming element, have your | | characters change to it. If not, at least have Yuna cast the | | appropriate Nul spell. When you've got your defenses up, it's time| | to go on the attack. You'll want to end the battle as quickly as | | possible, so hit Seymour with your strongest attacks. Have Yuna use| | Holy if she has it, and have Lulu doublecast the -ga spell opposite| | that of Seymour's. Auron's physical attacks also work well, as do | | your overdrives. Aeons will generally be beaten down by the four | | consecutive -ga spells, but Bahamut should be able to get in quite | | a bit of damage before being taken out. If you summon an aeon in | | overdrive, that will also greatly help, so consider building them | | up before the battle. What you'll have to be consious of, however, | | is that Seymour will glow red once in a while. This means that he | | is about to cast Dispel; no big deal. However, on the turn after | | casting Dispel, Seymour casts Ultima. That's a HUGE deal, since it | | is a very strong attack. Consider blocking it with an aeon, and if | | you don't, make absolutely sure to heal afterwards. Following an | | Ultima, Seymour's element of choice will change, and the battle | | will revert to square one. If you make it through one "sequence" | | then you are able to handle it, and you should be good. It'll just | | take a while to deplete Seymour's HP due to his high defense. | | | | Alternate Strategy: | | | | You can manually change the spells that Seymour will be doing by | | attacking the Mortiphasms. A physical attack will cause the wheel | | to turn to the right, while a magic attack will cause it to turn to| | the left. By doing this you can cause Seymour to cast different | | attacks. They'll be weaker, but they'll be much harder to block | | against. It's up to you, but I wouldn't fight him like this. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Shining Gem (Common), Supreme Gem (Rare) | | Bribe: N/A | | Drop: Lv. 3 Key Sphere | | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +20% | | Dropped Armor Abilities: SOS Haste, SOS Shell, SOS Protect | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] In this next area, walk forward and look at the dark glyph on the wall on your right. If you eamine it it will tell you that you have to kill ten fiends in order to get through. Beyond the door, you'll find two more just like it, one requiring ten fiends, and the other fifteen. That means you'll have to defeat thirty-five fiends in total if you wish to get through. Doing this will take a while, since the monsters in this area are very strong. However, doing this will lead you to a chest containing a [Lv. 4 Key Sphere], and you can always rush back to the previous screen to use a save point if you need to. There's really no reason not to do this. Just have Yuna cure everyone after fights, and run back to the save sphere when she's low on MP. Be weary of Great Malboros and Demonliths though. They're status-inducing attacks can wreck your party. Also along the way, make sure to have Kimahri learn Bad Breath from the Great Malboros, and Mighty Guard from the King Behemoths, and Doom from Wraiths if you don't already have these moves. Once you've earned access to the chest and opened it, continue heading to the north. Keep going until you reach a crevice that has a glyph stretching over the middle of it. Step on the glyph, and you'll be elevated to a platform above with a chest on it. Open it for a [Four-on-One] weapon for Wakka, then step onto the glyph again to be brought back down. Step off of the glyph onto the other side of the crevice this time. A few steps forward from there, you'll find another glyph on the ground. Step onto it and press X, and Tidus will push the wall, causing it to fall down, forming a makeshift bridge. Cross it to reach a chest containing a [Defending Bracer]." From there, keep Walking to the north, while staying on the left side of the path, hugging the wall. You can find an alcove over there that leads to another wall with a glyph on it. Examine this glyph, and the wall will slide away revealing a chest that contains a [Megalixer]. Continue moving forward, past where the path leading to the Megalixer is and the camera angle will change. Carefully look around the bottom of the screen when this happens, because there's a ramp that might be hard to see. It leads to a chest that contains [20,000 Gil]. Open that chest, then step on the glyph that's down there, and you'll be rocketed up to a pathway high in the air. If you follow this path you'll find two more chests. One contains an [HP Sphere], and the other contains a [Defense Sphere]. Once you've opened both of these chests, step on the glyph near the second one to be brought back down to the ground. Next, make your way to the right a bit. You'll quickly see a narrow pathway that you can follow. Do so, and it will lead you to an area that seems rather large and open at first. However, as you move around, you'll find that in many places the floor will shoot up to block your path. Try and navigate your way through this area, making your way to the large "square" area on your map (it's in the lower-right corner of the area.) There, if you look really closely, you can see a ramp underneath the large platform. Step on it, and you'll slide to a new area. There, you'll find a chest containing a weapon for Yuna, the [Laevatein]. After obtaining this, hug the north wall of the pit, until you see an icon telling you to press the X button to climb. Continue climbing until you've reached the top. There, just head north to the next screen. Use the save sphere you find to save your game. This is the last save sphere of the game. You can board Sid's Airship from it, so if you want to do any sidequests, you can get them done now. To proceed into the final phases of the game, head to the north. Before doing this, I highly, highly suggest getting the overdrives for Tidus, Auron, Yuna, and Bahamut ready. They'll seriously help you in the final boss fight. A giant column will come crashing down in front of Tidus. Walk forward into it after it lands, and the glyph on it will begin to glow. You'll then be teleported into a strange area. In this area icicles will be popping up out of the ground all over the area, as you try to avoid them. If you touch one you'llbe attacked by a fiend. Oddly, the Land Worms even make their only appearence here, as possible fiends. While you attempt to dodge these icicles, small white crystals will also be appearing around the area. If you make it to one of these crystals before they disappear, you'll be rewarded with an item. Many of these items are very good, but being as you've already passed the final save sphere of the game, they aren't all that useful. You might as well immediately go to the menu and use any of the spheres you earn, since the final boss battle is coming up anyway. The possible prizes are as follows: - Stillblade - Mage's Staff - Prism Ball - Skill Sphere - Wht Magic Sphere - Knight Lance - Wicked Cait Sith - Infinity - Attribute Sphere - Hrunting Just move around for a while, and grab the white crystals that appear. If you get clipped by an icicle, you can either fight the enemy, or just use Flee. After the timer in the corner of the screen reaches ten, you'll be brought to another, familiar area. There, you'll find Jecht. Make any final preparations in the menu, then move forward to confront him. You'll See a cutscene between Jecht and Tidus. When the scene ends, as Jecht promises, he loses control of himself. You'll then be thrust into the single coolest Final Fantasy battle ever. Seriously; just listen to the background music, Otherworld! This is going to be fun! [=-=-=-=-=-=-=-=-=-=-=-=-=-=] | Boss: Braska's Final Aeon | |=-=-=-=-=-=-=-=-+-=-=-=-=-=+=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP:60000/120000| MP: 100 | AP: 0 | Gil: 0 | | Overkill: 20000| | Overkill: 0 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 45/50 | DEF: 100 | MAG: 50 | MDF: 100 | | AGL: 40 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Power Wave, Jecht Beam, Triumphant Grasp, Jecht Bomber | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This fight is broken up into two parts. The first isn't that bad. | | Don't bother with any sort of status buffs like Protect or Hastega,| | Instead focusing on giving Jecht a beating without wasting any of | | your big attacks; Don't use any overdrives. Have Tidus use Quick | | Attack to get in as many hits as he can, and have Auron attack each| | turn. Your third party member should either be Yuna, casting Holy | | each turn, or Lulu, casting Ultima or Flare. As long as the damage | | is good, it really shouldn't matter. Now Jecht's HP may be a bit | | misleading -- it should be easy to deal 60,000 damage. But the | | Pagoda's around Jecht heal him for 1,500 damage each turn (between | | the two of them, that's 3,000.) You can temorarily stop them, but | | it isn't worth it. It's better to try and just jurt Jecht, but he | | isn't a pushover. If he does a Jecht Beam IMMEDIATELY use a soft or| | a Remedy on the character he hit, because otherwise he'll smash | | them, removing them from battle, which is a bad thing. The other | | thing to be careful of his his overdrive. He'll give about 3,000 or| | so damage to one character, in addition to inflicting them with | | Zombie. Remember to cure them of curse before healing them, or you | | will end up killing them yourself. Note, that you can use Tidus to | | do a Trigger Command -> Talk to empty Jecht's overdrive bar as well| | as lower his attack, but this will only work a few times, and it'd | | be in your best interest to save it for the second stage of the | | fight -- because the first was only a preview of what Jecht can do.| | | | In the second stage of the fight, Jecht will have a huge freaking | | sword, and he can use this do deliver big damage (2,000-3,000) | | damage to all three characters. In fact, if his overdrive isn't | | fully when he begins the second form, he'll use this attack as soon| | as the second phase begins; So make sure to have your entire party | | healed up. That being said, Jecht in his second form is like the | | first form on steroids. His strength is much higher, and his HP is | | now 120,000. His overdrive in this form is dangerous, and will very| | likely kill your party members in one hit. So now is the time to | | have Tidus use his Trigger Command -> Talk to empty Jecht's gauge | | when it fills. Aside from that, make sure to keep your party's HP | | up with Mega-Potions, because a sword attack could end you if you | | don't. You'll want to deliver as much damage as possible here, and | | that means pulling out all of the stops. Unload all overdrives that| | you have, except Yuna's, right at the beginning. After that, the | | optimal party will be Rikku, Tidus, and Yuna (or Lulu). Keep having| | your magic user hit with Holy, Flare, or Ultima, while Rikku keeps | | tossing 100,000 Gil at a time with spare change. That means an | | automatic 9999 damage, and it's not like you can use the gil now | | anyway. For Tidus you'll have to look closely at the CTB bar. | | Move the cursor over Quick Hit. If Tidus will get two turns in a | | row, use Quick Hit. Keep doing this until he only gets one turn, | | and when that happens, switch in for Auron and let him hit Jecht | | for some big damage. Keep up like this until Jecht has 30,000 HP | | or so, and then have Yuna Grand Summon Bahamut to finish the fight | | with a Mega Flare. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Turbo Ether (Common), Elixer (Rare) | | Bribe: N/A | | Drop: N/A | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the fight ends you'll see a cutscene, and then you'll have to do a few more fights. However, it's impossible to lose any of these fights. Your characters will automatically have auto-life cast upon them, and it can't be removed. Eventually this will bring you to Yu Yevon himself. [=-=-=-=-=-=-=-=-] | Boss: Yu Yevon | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 99999 | MP: 1 | AP: 0 | Gil: 0 | | Overkill: 99999| | Overkill: 0 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 1 | DEF: 1 | MAG: 200 | MDF: 1 | | AGL: 44 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Power Wave, Curaga, Ultima, Gravija | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | This guy is a joke. Sure he has 99,999 HP, and even an Ultima | | spell, but you still have auto-life; You can't lose. That being | | said, it can be a little tricky since he'll automatically cast | | Curaga on himself whenever you deliver damage. Because of this, | | you'll want to use another method to beat him. Casting Doom (One of| | Kimahri's Ronso Rages or having Rikku use a Doom-inducing item both| | work) and will cause Yu Yevon to die in only three turns. Casting | | Hitting him with Zombie Attack also works, and after that Yu Yevon | | will actually start hurting himself with Curaga. You can even end | | the fight imemdiately by casting Life on him while he's in Zombie | | state. Casting Reflect on Yu Yevon will also prevent Curaga from | | working. So in short, there are a lot of ways to win, and not a | | single way to lose this fight. Have fun with it. The one thing I'd | | like to mention, though, is that despite Yu Yevon's usage of Curaga| | and Ultima, he only has 1 MP. Strange, but useless information. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: N/A | | Bribe: N/A | | Drop: N/A | | Dropped Weapon Abilities: N/A | | Dropped Armor Abilities: N/A | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] Enjoy the ending -- it's perhaps the best ever! And make sure to watch past the credits, because there's one final cutscene! .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 8. Side Quests | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Side Quests play a huge role in Final Fantasy X; There are a ton of them. Not only that, Final Fantasy X has many side quests and secrets that reading the first time, sound similar to infamous "cheats" of past that were fake: Unlocking Luigi in Mario 64, Obtaining the Triforce in Ocarina of Time, etc. Really, does racing a time of less than 0 seconds, or dodging 200 lightning bolts in a row sound like something the average gamer would figure out to try and do on their own? Both have signifigant rewards though. All of the side quests of the game are detailed in this section. And because there's actually so many, below is a mini-table of contents exclusively relating to them, to make things easier. 1) Airship Passwords ........................................... 2) The Omega Ruins ............................................. 3) Cavern of the Stolen Fayth (Obtaining Yojimbo) .............. 4) Baaj Temple (Obtaining Anima) ............................... 5) Remiem Temple (Obtaining the Magus Sisters) ................. 6) Village of the Cactuars ..................................... 7) Valefor's Second Overdrive .................................. 8) Lightning Dodging ........................................... 9) Butterfly Catching .......................................... 10) Rin's Underdog's Secrets .................................... 11) Luca Theater ................................................ 12) Airship Hidden Coordinates .................................. 13) Omega Ruins Treasure Chest Opening .......................... 14) Remiem Temple Chocobo Races ................................. 15) Second Visit to Temples ..................................... 16) Revisiting the Zanarkand Cloister ........................... 17) Extra Cutscenes ............................................. 18) Seagull Counting ............................................ 19) Clasko's Chest .............................................. 20) Clasko's Friend Sphere ...................................... 21) Magic Urns .................................................. 22) Obtaining the Jecht Shot .................................... =-------------------------------------------------------------------------= Airship Passwords =-------------------------------------------------------------------------= Rewards: God Hand ............................ [ ] Victorious .......................... [ ] Murasame ............................ [ ] On Cid's Airship, after finishing the Zanarkand Cloister of trials and defeating Yunalesca, you can speak with Cid to view a list of locations to visit. You can also choose "Input" to put in a password, to reach certain locations. These locations, and passwords are as follows. Password 1: GODHAND - Mushroom Rock Password 2: VICTORIOUS - Besaid Ruins 1 Password 3: MURASAME - Besaid Ruins 2 None of the areas you unlock will be very big, but they each contain a treasure chest. At Mushroom Rock, you'll find a chest containing God Hand, a weapon for Rikku. You'll only be able to open it if you have the Cloudy Mirror, however. More information on that is in the Celestial Weapons section. At Besaid Ruins 1, you'll find Victorious, an armor that has the element-proof abilities customized, and one free-slot. At Besaid Ruins 2, you'll find a Mursame, which is a sword for Auron. It has Piercing, One MP Cost, and two free-slots. =-------------------------------------------------------------------------= The Omega Ruins =-------------------------------------------------------------------------= Rewards: Al Bhed Primer XXVI ................. [ ] Teleport Sphere ..................... [ ] Friend Sphere ....................... [ ] Magic Sphere ........................ [ ] Optional Boss: Ultima Weapon ........ [ ] Optional Boss: Omega Weapon ......... [ ] * Plus more in Omega Ruins Chests side-quest. When you first gain access to free control of Cid's airship, you'll have access to the Omega Ruins, which you can reach at any time from that point onward. To actually make the ruins appear on the list of traversable locations you'll have to search the map. Bring the cursor to 70 for the X coordinate, and 34 for the why coordinate, and press X. You'll get a message saying that you've discovered the Omega Ruins. Now as for what the ruins contain: High level monsters, some items, the final Al Bhed Primer, and two tough optional bosses with no rewards whatsoever. It's going to be fun! Note, that this also makes an excellent place to level up if you need to do that. Just be careful, and save often when doing so. Malboros ambushing you with Bad Breath can cause big trouble. Demonoliths aren't much better, either, with their petrification. The following paragraphs, if followed, will get you all of the items in the Ruins, as well as bring you to both of the boss fights. From the very start of the cave, you'll have three directions with which to go on. The north path and the path to the right loop around, meaning that taking the left path is the only choice in order to make your way onward. However, you'll find the first room of the Omega Ruins Treasure Chest sidequest on the far right (more information on that is found as a separate sidequest entry). It's worth heading for. Once you've checked those chests out, make your way towards the left. Head as far in that direction as you can to find a room with three chests -- this is the second of four rooms like it, also part of the treasure chest sidequest. Keep heading north from there, until you come to a split in the path. To take the left path will bring you to the third treasure chest room. Check it out, then head to the right. Walk until you reach a glyph on the wall. It won't do anything yet so just head north into the final room containing chests related to the chest opening sidequest. In this room look carefully on the ground, and you should find a copy of [Al Bhed Primer XXVI]. Pick it up, then take the path stretching north-west. Follow it and you'll come to another glyph on the wall. Press this one, then head back to the first glyph that you were at, and press that one. This will cause a hole in front of you to be bridged. Walk along the path, and the holes in front of you will continue to be bridged as you go. This path leads directly to a chest containing a [Teleport Sphere]. From there, head back to the room that you found the four chests, and the copy of Al Bhed Primer in, and take a right. This will lead you to a glyph on the ground, which acts as an elevator platform. Step onto it, and you'll be taken to the floor above. Head forward from there, and you'll be attacked by the first of two bosses in the area: Ultima Weapon. [=-=-=-=-=-=-=-=-=-=-=] | Boss: Ultima Weapon | |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 70000 | MP: 999 | AP: 40000 | Gil: 20000 | | Overkill: 13560| | Overkill: 50000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 50 | DEF: 60 | MAG: 45 | MDF: 60 | | AGL: 28 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Core Energy, Shimmering Rain, Holy, Silence, Sleep, | | Break | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Ultima Weapon isn't a tricky boss. If you're underleveled, he may | | be tough for you to beat, but he's nothing of a puzzle. He has | | 70,000 HP, and you have to drain it. Depending on where you are in | | strength, this could be easy or difficult. If you have celestial | | weapons, you'll be able to tear through him like tissue paper, most| | likely, doing over 9999 damage each time. If not, you'll still be | | able to manage. You might be able to get away with physical attacks| | but if not, overdrives are fine. If it's absolutely necessary, you | | can have Yuna bring in Anima or Bahamut to do some damage. Ultima | | Weapon has a few skills, but no matter which way you cut it, it's | | the same. He's going to do a few thousand damage. You just have to | | be able to take it. And to be honest, if you got to him, you can. | | Think of this battle as a freebee. Take the chance to steal some | | Door to Tommorows from him. And try to switch in as many characters| | as you can, because he gives great AP. | | | | Alternate Strategy: | | | | Some prefer to bribe Ultima Weapon, rather than defeat him, so that| | they can get the 99 Pendulums. This really isn't necessary though. | | You can get 30 Pendulums in the Remiem Temple Chocobo races; and is| | it really necessary to customize Master Thief onto four party | | members? Additionally, 1,400,000 Gil is a lot. Do it if you feel | | you need the Pendeulums, but if you don't then just drop this guy. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Door to Tommorow | | Bribe: Pendulum x99 (1,400,000 Gil) | | Drop: Lv. 3 Key Sphere | | Dropped Weapon Abilities: Double Overdrive | | Dropped Armor Abilities: Break MP Limit | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] After the battle with Ultima Weapon ends, step on the glyph in the middle of the room, to be magically brought to a deeper portion of the ruins. In this area there are many large circular platforms, each connected by a thin bridge of rock. In the middle of each platform you'll go into battle with a fiend -- even if you have an armor with No Encounter on. If you head left from the start you'll have to fight a Varuna on the first platform and a pair of Wraiths on the second. This path does not necessary to travel, but it leads to a treasure chest containing a [Friend Sphere]. Either choose to go for it, or not (though if you can't beat these enemies Omega will slaughter you) then make your way back to where you entered this area, and take the path to the right. After facing off agaisnt an array of fiends, moving from platform to platform, you'll reach the big guy himself, Omega Weapon. Make sure you're healed. [=-=-=-=-=-=-=-=-=-=-] | Boss: Omega Weapon | |=-=-=-=-=-=-=-=-+=-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-] | HP: 99999 | MP: 999 | AP: 50000 | Gil: 30000 | | Overkill: 13560| | Overkill: 60000| | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 54 | DEF: 80 | MAG: 50 | MDF: 20 | | AGL: 32 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 0.5 | Fire: 0.5 | Thunder: 0.5 | Ice: 0.5 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Core Energy, Shimmering Rain, Nova, Ultima, Break, | | Confuse, Demi | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Omega Weapon fights much like Ultima Weapon, only on steroids. He | | has more HP, all of his stats are higher, and he's resistant to | | all elements. Now much like with Ultima, if you're characters are | | all super high-leveled, doing well over 9999 then you'll tear | | through him. Otherwise, you may want to consider being a bit more | | careful with how you take him on. Physical attacks work, but use | | Quick Attack instead, if you have it. Overdrives are also good, as | | are Bahamut and Anima using their special attacks. The battle as a | | whole will be signifigantly easier if you have someone use Hastega | | at the start. Much like Ultima Weapon, Omega Weapon has no secrets | | or quirks; He's just tough. He has a lot of HP, and he does a fair | | bit of damage. Your characters will need to be leveled up a good | | deal if you want to take him. Aside from that, just keep hitting | | him with your strongest attacks and he'll go down. If you like to | | use Kimahri, make sure to use Lancet on the big guy to learn Nova | | before he does, though. It's Kimahri's strongest overdrive. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Gambler's Spirit | | Bribe: N/A | | Drop: Lv. 3 Key Sphere | | Dropped Weapon Abilities: Triple Overdrive | | Dropped Armor Abilities: Break HP Limit | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] Once Omega Weapon's defeated, you're almost done with the Omega Ruins. The only thing left for you there (aside from leveling) is to make your way back through the ruins a second time, to the area that you fought Omega Weapon in. This time you'll find a chest on the ground. You can open it for a [Magic Sphere]. =-------------------------------------------------------------------------= Cavern of the Stolen Fayth (Obtaining Yojimbo) =-------------------------------------------------------------------------= Rewards: Hidden Aeon, Yojimbo ................ [ ] Al Bhed Primer XXV .................. [ ] Megalixer ........................... [ ] Lv. 2 Key Sphere .................... [ ] Fortune Sphere ...................... [ ] Mega-Potion x2 ...................... [ ] Flexible Arm ........................ [ ] MP Sphere ........................... [ ] X-Potion x2 ......................... [ ] Teleport Sphere x2 .................. [ ] First of all, to reach the Cavern of the Stolen Fayth, you'll have to make your way to the Calm Lands. From there, take the exit in the north-east corner of the area, as if you were heading for Mt. Gagazet. However, rather than cross the bridge that's there, head down the hill on the right of you and pass under the bridge to another screen. Head to the left of this screen, and you'll find the entrance to a cave. If you haven't been there before, you'll see a cutscene where Lulu speaks a little. Head inside to reach the Cavern of the Stolen Fayth. Inside you'll find enemies on par with those found in the Calm Lands -- nothing too hard. Head forward along the only available path, until you reach a fork. Take a right at it to find the first reward that this cave bears: A chest that contains a [Megalixer]. After taking it, head back to the main path and keep heading north. It won't be long until you see a cutscene between some of the members of your party. You'll be given some background information on the area. After it ends, continue onward to the next fork in the path, and again, take a right. This will lead you to a chest containing a [Lv. 2 Key Sphere.] Open it, then turn around and head to the left. You'll soon come to another fork. This time continue going straight. You will come to a chest containing a [Fortune Sphere]. Take that, and then turn around and head to the path going to the left. These directions may be redundant, but they are getting you items. Anyway, you'll come to yet another junction. Here you'll see a chest containing two [Mega-Potions] directly in front of you. You can then take a left to find an issue of [Al Bhed Primer XXV]. With all of these items, continue forward and you'll find a save sphere. Save your game, and continue onward to the next room. You'll see another cutscene there. Lulu will encounter Lady Ginnem, the summoner she once was a guardian for, but failed. Yuna will try and send her, but it will fail. So instead, you'll be thrust into battle against one of Lady Ginnem's aeons -- one you have never seen before: Yojimbo. On his turns, his dog will attack you for some damage, but he really isn't a difficult fight. Just hit him with whatever you got. Physical attacks and magic both work. Once the fight ends, you'll have access to a warp pad on the ground. You can use it to return to the entrance, go to the Chamber of the Fayth, and even go to two other areas labeled "???". Start off by choosing to go to the "???" on the left. To do this, simply face left while standing on the glyph and press X. This will bring you to a room with a chest containing a [Flexible Arm], a weapon for Rikku. Once you have that, head back to he previous room and choose to go to the "???" on the right. This will bring you to a room with two chests. One contains an [MP Sphere], and the other, two [X-Potions]. Once you've opened all of the chests in the "???" rooms, choose to head north, to the Chamber of the Fayth. There you'll meet Yojimbo -- and you'll quickly find out that he is no ordinary aeon. Before he joins you, he'll ask you a question: What do you want? The options are "To train as a summoner," "To gain the power to destroy fiends," and "To defeat the most powerful of enemies." Choose the third option, because it will lower Yojimbo's price -- yes, you're going to have to pay him, if you want to recruit him. He'll ask you to make your offer, and he gives you a starting asking price of "250,000". Now you'll have to tread lightly when offering -- if you offer far too low, or make too many unsuccessful offers, he'll tell you to leave, and you'll have to try again. What you want to do is offer half of what he wants, plus one. So, by this logic, you're first offer should be 125,001. After that, he'll make a new offer. This time just increase your offer to 125,002. His new offer should be 205,000. Now this is your last chance to get him to lower his price, but you can get him for less -- not much less though. 200,000 should be enough. You can pick him up for that price. Though there is another trick. If at any time you offer him more than three times what he offers, he'll join you as well as giving you two [Teleport Spheres]. Early on in the game, this will be extremely beneficial to you, if you can afford it. However, if you chose to get Yojimbo later on, the spheres really aren't worth it. =-------------------------------------------------------------------------= Baaj Temple (Obtaining Anima) =-------------------------------------------------------------------------= Rewards: Hidden Aeon, Anima .................. [ ] Onion Knight ........................ [ ] Megalixer ........................... [ ] Mega Phoenix x4 ..................... [ ] Before you can go peeping through the Baaj Ruins, you'll have to unlock the ruins. This is a simple task. Once you have permanent access to Cid's airship, speak with Cid, and choose "Search." There, move the cursor to around (X=70, Y=34) to find Baaj Temple. Once you've done this, the temple will forever appear on your list of selectable destinations. Now another thing you're going to need to know. There's a really tough boss here, and you'll be fighting him underwater. That means your team will be Tidus, Wakka and Rikku. Get these guys suited up with some Stoneproof armor if at all possible, because otherwise this guy's going to be a real pain. Once you're in the place, you'll notice that it's the same area you were at when Tidus first arrived in Spira -- cool. Walk forward, and dive off of the ledge and into the water. There, swim forward and you'll be called into a battle against Geosgaeno; The same fiend you fought against in the Beginning of the game. The difference is now he's serious, and if you're characters aren't at a decent level he's really tough. [=-=-=-=-=-=-=-=-=] | Boss: Geosgaeno | |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=] | HP: 32767 | MP: 128 | AP: 4200 | Gil: 1000 | | Overkill: 32767| | Overkill: 6300 | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | STR: 36 | DEF: 50 | MAG: 40 | MDF: 50 | | AGL: 48 | EVA: 0 | | | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Water: 1.5 | Fire: 1.5 | Thunder: 1.5 | Ice: 1.5 | |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-| | Abilities: Stone Punch, KO Punch, Spit Out | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Wakka doesn't bring too much to the table -- just another hand to | | attack or heal with. However, Rikku and Tidus have some abilities | | that should help. For Tidus, this ability is Hastega; Use it right | | away. For Rikku, this ability is Use. She's not a real powerhouse | | when it comes to doing damage (unless you've really been leveling) | | but due to Geosgaeno's weakness against magic, she is probably the | | biggest damage dealer in this battle. You should have at least a | | handful of Fire Gems or other elemental Gems by now, and using one | | will do five hits of 800-900 damage. That's a fair portion of the | | big guys health. Tidus and Wakka can compliment it by attacking, | | and using any overdrives they get. If you're protected against | | petrification, then the only thing you'll have to worry about is | | Geosgaeno's KO Punch. It will only hit one person though, so it's | | not a big deal. Just toss a Phoenix Down, and keep going. | | | | If you aren't doing enough damage to take him out quickly, however,| | things may become interesting. Geosgaeno is able to inhale party | | members, keeping them inside his stomach. In this state, many of | | their positive status effects (and negative ones as well) will be | | attributed to him, even though he's otherwise immune. This isn't | | worth worrying about too much though. What's more important is that| | you take great care in how you treat the situation. If you happen | | to finish of Geosgaeno while he's holding a party member, he'll | | spit them out, doing 9999 damage to all of your characters. That's | | very bad. Now a better way to deal with it is have the character | | inside use Trigger Command -> Struggle. If they do this, when the | | fiend uses Spit Out, it will kill them and damage the person that | | Geosgaeno targets, but you should be all right; Revive and heal. | | If you just wait it out, healing and defending, when Geosgaeno | | spits out the inhaled ally, they're HP will be brought to one, and | | their total HP minus one will be taken from the other members. If | | Geosgaeno swallows one of your party members use your best | | judgement to decide which method will result in less chaos for you.| | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Water Gem | | Bribe: N/A | | Drop: Power Sphere | | Dropped Weapon Abilities: No Encounters | | Dropped Armor Abilities: Auto-Reflect | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-] If you have the Celestial Mirror, you might as well grab Lulu's weapon here. Make your way to the right after defeating Geosgaeno, and look for a large open hole. Now you won't be able to see the chest, but it's there. Lower yourself as far into the hole is possible, and swim around the rim of it, pressing X. Eventually you should see a cutscene of the camera spinning around to show the chest opening. It contains the [Onion Knight]. Note: It will not appear until after you've defeated Geosgaeno. Once you have it, make your way to the underwater door in the area, and continue into the flooded temple. Swim to a set of stairs, and climb out of the water. There, you'll find a door. Proceed through it, and you'll be in a room with six statues. Each of these statues corresponds to a temple in Spira: Besaid, Kilika, Djose, Macalania, Bevelle, and Zanarkand. Each of those items, as mentioned in the walkthrough held an item that you had to use a destruction sphere to obtain. You can't miss the item in Bevelle, so that will not be a problem. However, you need to have the other five. If you don't, no sphere will appear in front of the temple's statue in Baaj Temple, and you'll need all six of them. This will probably mean going back to Zanarkand Temple, but also possibly several of the others. The items you need to have gotten are listed below: Besaid Temple: Rod of Wisdom (Indicated by upper-left statue.) Kilika Temple: Red Armlet (Indicated by lower-right statue.) Djose Temple: Magic Sphere (Indicated by middle-right statue.) Macalania Temple: Luck Sphere (Indicated by middle-left statue.) Bevelle Temple: HP Sphere (Indicated by upper-right statue.) Zanarkand Temple: Magistral Rod (Indicated by lower-left statue.) Open the chests on each side of the door that you entered through. One contains a [Megalixer], and the other four [Mega Phoenixes]. After you've picked these up, examine each of the statues in the room causing them to light up. When all six have been lit up, make your way to the door in the back of the room, and enter the Chamber of the Fayth. Inside step forward, and you'll have an interesting conversation with the human form of Anima; it reveals a lot. Once the scene ends, you'll have Anima in your collection of aeons! =-------------------------------------------------------------------------= Remiem Temple (Obtaining the Magus Sisters) =-------------------------------------------------------------------------= Rewards: Hidden Aeon, Magus Sisters .......... [ ] Al Bhed Primer XXIV ................. [ ] Summoner's Soul/Lightning Gem x4 .... [ ] Aeon's Soul/X-Potion x30 ............ [ ] Chocobo Feather x10 ................. [ ] Mega-Potion x60 ..................... [ ] Flower Sceptor ...................... [ ] Shadow Gem x8 ....................... [ ] Stamina Spring x60 .................. [ ] Blossom Crown ....................... [ ] Shining Gem x40 ..................... [ ] Moon Sigil .......................... [ ] This sidequest requires you to make your way back to the Calm Lands after obtaining both Anima and Yojimbo. Once you have these, mount a chocob and head towards the entrance of Macalania Woods on it. However, instead of entering the woods continue past it, and look for a yellow chocobo feather lying on the ground. Press the X button at this feather, and the chocobo you're riding will leap to the ground below. Dismount it and head off of the screen to reach the outside of Remiem Temple. There you'll have access to the Remiem Temple Chocbo Races, another sidequest. However, for the Magus Sisters, you'll have to cross the bridge of the temple. You might as well head around to the left side of the temple, past the chocobo there, and pick up the issue of Al Bhed Primer XXIV. After doing that head inside. Inside you'll meet up with Belgemine, the summoner that seems to be following you around the game. She reveals that she is in fact an unsent, but that she can help you in your quest to defeat Sin. She then lays down another challenge for Yuna to have an aeon battle with her. However, this won't just be a single battle -- she actually has eight: Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and the Magus Sisters. They aren't particularly very to defeat if Yuna is at a decent level. The fights can all be one by sending out Anima to attack with Pain, which should do around 15,000 - 20,000 damage depending on how strong Yuna is. As you defeat these different aeons, you'll berewarded with items. From defeating Valefor you'll get four Lightning Gem's (or a Summoner's Soul if you don't already have it.) Defeating Ifrit gets you thirty X-Potions (or an Aeon's Soul if you don't already have it.) Dropping Ixion earns you ten Chocobo Feathers. Beating Shiva will earn you sixty Mega-Potions. Lastly, defeating Bahamut will get you the Flower Sceptor -- one of the two items needed to obtain the Magus Sisters. If you keep fighting, you can earn eight Shadow Gems by beating Yojimbo, and sixty Stamina Springs for defeating Anima -- though that will be a bit difficult. You may even have to bust out a Mega Flare from Bahamut. Those are all the aeons you can face now, though she does still have the Magus Sisters. Before she'll use them though, you have to obtain them. You already have the Flower Sceptor, which is one of the two necessary items. The other item will take a fair bit longer to get, if you haven't already started with the Monster Arena side quest. The first thing that you'd have to do would be to open the Monster Arena. To do this you'll have to stop there (it's off of the east side of the Calm Lands) and buy at least one of the monster catching weapons. Then, you'll have to catch each of the nine living fiends in the Calm Lands (don't worry about the Machina, you can't catch them anyway.) After doing this, the arena will be usable. However, that's not enough to get the needed Blossom Crown. To get that, you'll have to head over to Mt. Gagazet, and catch at least one of another twelve fiends. Once you've done this, return to the Monster Arena, and speak with the owner to obtain the crown. The list of needed fiends is as follows: Calm Lands (To open the Arena): Skoll Flame Flan Nebiros Coeurl Shred Malboro (North-west area) Ogre (North-West area) Chimera Brain (North-West area) Anacondaur (North-West area) Ogre (North-West area) Mt. Gagazet (To Obtain the Crown): Bashura Grat Bandersnatch Nidhogg Grenade Ahriman (Gagazet Mountain Cave) Grendel (Gagazet Mountain Cave) Dark Flan (Gagazet Mountain Cave) Mandragora (Gagazet Mountain Cave) Behemoth (Gagazet Mountain Cave) Splasher (In water in the cave) Maelspike (In water in the cave) Achelous (In water in the cave) When you have both of these items, you can make your way to the back of Remiem Temple and examine the door. Select to use the Blossom crown, and you'll break part of the seal. Select to use the Flower Sceptor to break it completely. There will be no fancy cutscenes or dialogue, but you'll then be given a chance to name your three new aeons (which are all summoned at once, and act as a team.) In addition, you'll also be able to do battle with Belgemine's Magus Sisters. Anima makes a good choice here. The Magus Sisters deal some big damage though, if they use any of their good attacks, but a couple of Pains will take out any of the three. Not only that, you'll very likely build an overdrive during the fight; Oblivion will take all three of them down in one shot -- or however many there are left. After the fight, you'll be rewarded with 40 Shining Gems. You then have a choice. You can send Belgemime. You'll be given the Moon Sigil for doing so. =-------------------------------------------------------------------------= Village of the Cactuars =-------------------------------------------------------------------------= Rewards: Potion/Elixer/Magalixer/Friend Sphere [ ] Shadow Gem x2 ....................... [ ] Shining Gem x2 ...................... [ ] Blessed Gem ......................... [ ] Mercury Sigil ....................... [ ] Once you have access to Cid's Airship, fly to Bikanel Island, and if you have one, equip a No Encouters armor or weapon. It will make things much easier on you. When you're ready, head through the desert to the final area before Home. Then, make your way to the lower-right hand corner of the area, south of where the sandstorm is. There you'll find a Cactuar stone. Examine it and you'll begin the Village of the Cactuars sidequest. How this will work, is you'll examine the stone, and it will tell you the name of a missing Cactuar, and also give you a hint of finding it. You will then go find that Cactuar, and play a game of red-light-green-light with it (you'll also have to battle it afterwards, but that's the easy part). For those of you who may not remember this childhood game, you'll have to stop when the Cactuar is looking at you, and run towards it when it turns away. You can mess up twice for any Cactuar, but a third time will cause it to run away; Allowing the timer on the screen to reach zero will also cause them to run away. You can finish the sidequest without catching all of the cactuars, but the prize you get at the end will be directly related to how many you are able to catch. See, each one you catch will reward you with a sphere. But if you catch them you'll be given a specific Name sphere. The number you have at the end will decide which of the prizes you get: 1 - Potion 2 - Potion 3 - Elixer 4 - Elixer 5 - Elixer 6 - Elixer 7 - Megalixer 8 - Megalixer 9 - Friend Sphere 10 - Friend Sphere The following are information, including the locations, on all ten of the chocobos. Keep in mind for the Locations, that the desert is laid out so that Oasis is the first screen, then the second screen is East, the third screen is Central, and the fourth is West. Your airship will land in the Oasis area, and the cactuar statue is in the West area. Cactuar: Tomay -------------- Clue: Tomay's Gone. Gone to fetch the water. - Duties: Fetching water. Takes his time, and as a result, is often left behind. - A little dim. Location: Oasis - He's in front of the water in the very first area. Time: 10.0 Seconds Strategy: He's simple to catch. There's nothing special about him. Cactuar: Rovivea ---------------- Clue: Rovivea's gone walkabout. Be back soon. - Has no patience for certain dim-witted friends. - Not a progressive thinker. Location: Sanubia Desert East - As you enter the screen and approach the first turn, you'll see the Cactuar running around on your left. Time: 13.0 Seconds Strategy: She's simple to catch. There's nothing special about him. Cactuar: Chava -------------- Clue: Little Chava likes big numbers. Be back soon. - A little needy. - Attention deficit. Location: Sanubia Desert West - This one's tricky. Head to the left of the Cactuar stone and examine one of the signs over there. It will warn you of dangerous fiends, and also mention a 20% off sale on all travel agency goods. After reading it you'll see a cutscene of Chava arriving. - Recently learned to count to 50. Time: 13.0 Seconds Strategy: He's simple to catch. There's nothing special about him. Cactuars: Alek and Aloja ------------------------ Clue: Alek and Aloja play tag in the ruins of men. Be back soon. - Two brothers, rarely separated. - They move as one, their cloeness a paragon of brotherhood. Location: Sanubia Desert Central - They're running around on the east side, where the ruins are. You can't miss them. Time: 13.0 Seconds Strategy: There's two of them, but they turn around at the exact same times. So treat them like any of the previous Cactuars. * This will count as two Name spheres. Cactuar: Vachella ----------------- Clue: Vachella seeks the shining blue. Be back soon. - Loves new things. - Hard on others, easy on self. - Stingy. Location: Sanubia Desert East - This is another tricky one. You'll have to examine the save point in the area then select cancel. Vachella will spring out at you afterwards. Time: 14.0 Seconds Strategy: This one is very hard, because Vachella turns around very quickly after the first one. You'll have to be extremely careful. Make sure to run as far as you can the first time, before she goes into "fast mode." Cactuar: Robeya --------------- Clue: O, Robeya's stuck inside. Be back soon. - A real needle brain. - Likes cramped spaces. - Check out his great collection! Location: Sanubia Desert Central - This one is kind of funny. Head to the bottom of the screen, to where the entrance to the East screen is. Then, head west, following along the wall, as far as you can go. You'll come to a chest that has mysteriously appeared: Open it and you'll find Robeya inside! Time: 14.0 Seconds Strategy: You'll find three chests in this game -- it's impossible to open them all and still win. In fact, you'd have trouble with one. However, even if you lose a trial you keep your items. If you're good at the game, you can open the two chests on the right in the first trial (for a Blessed Gem and two Shadow Gems), the chest on the left in the second trial (for two Shining Gems), and then use the third trial to catch Robeya. Actually just catching her is the easiest part of the game. Cactuar: Isrra -------------- Clue: A fiery inscription -- The lord of the hole is gone. Isrra thinks. Be back soon. - The philosopher about town. Today, he digs holes. Again. - A cautious sort. Location: Sanubia Desert West - First, leave the screen, then come back. After doing that you'll find him running around in a sand pit in the center of the area. Time: 15.0 Seconds Strategy: Isrra looks at you for long periods of time, wasting seconds. Also, the ground will be shifting, causing you to slide away. However, there's a trick to beating him. Step into the sand pit next to you right at the start of the game. You can then walk through a secret passage leading you right next to Isrra, giving you an easy victory! Cactuar: Elio ------------- Clue: Much-curious Elio has left on a journey. Be back soon. - To see what lies beyond the sands, he travels far to distant lands. - Hyper-reactive and a bad poet. Location: Airship - Ok, this one is really cool and sneaky. Head back to the Oasis. When you get to the water, you'll see the Cactuar actually warp away using a save sphere, and then the camera will show Cid's airship. Use the save sphere, and select "Board Ship." Then, make your way to the roof of the ship, to where you fought Evrae and Sin. Elio will be standing there. Time: 11.0 Seconds Strategy: The camera will be tilting back and forth, but it's still easy to catch him. However, you will not fight him. Instead he dives off the airship! Cactuar: Flaile --------------- Clue: Flaile is always behind. Be back soon. - The guy you never invite but he always shows up anyway. - Cheeky. Location: Sanubia Desert West - As soon as you place Elio's sphere, Flaile will sneak up behind you, initiating the final game. Time: 13.0 Seconds Strategy: He'll really screw with your head, causing you to possibly lose once or twice, if you don't expect it. See, when he turns around, he won't say anything. On the other hand, he'll start shouting "Needletime!" over and over, when he isn't looking at you -- and the first time he does this, you may think you have lost, and waste time. So to win, just ignore all of the text boxes, and keep a close eye on what direction Flaile is facing. Do that and he's actually one of the easiest to catch, because he's slow. After you get the final sphere, place that in the cactuar stone as well. Then, after all of the lines from the Gaterkeeper song are read off, the sand storm in the area will dissappear, allowing you to access that area of the desert. There you'll find two chests. One will contain whatever prize you deserve based on the number of named spheres you got. The other will contain the Mercury Sigil, used to obtain Rikku's Celestial Weapon; Though you can only open it if you have the Celestial Mirror. =-------------------------------------------------------------------------= Valefor's Second Overdrive =-------------------------------------------------------------------------= Rewards: Valefor's Energy Blast Overdrive .... [ ] This is a short and simple side quest, but one that you should definitely take time to do. After you've completed the Besaid Cloister of Trials, and sat through some cutscenes you'll be good to go and leave the island. Head to the item shop before you leave though, and talk to the girl inside. If she doesn't mention her dog right away, talk to her a few times. When she mentions that her dog dug something up. When she does this leave the tent, and go find the dog. He'll be inside one of the tents on the right side of the village. Talk to him, and Valefor will learn Energy Blast. Don't worry if you missed this. You can get it a different way later, after defeating Yunalesca. Use Cid's Airship to travel back to Besaid Island. There, make your way back towards the temple. If you see a girl standing to the left of the temple stairs, speak to her. She'll give you "something mangled and slobbery." The important thing is that this whatever it is will teach Valefor his second overdrive, Energy Bomb! If you don't see the girl, enter the temple, and calm back out again. She should appear. =-------------------------------------------------------------------------= Lightning Dodging =-------------------------------------------------------------------------= Rewards: X-Potion x2 ......................... [ ] Mega-Potion x2 ...................... [ ] MP Sphere x2 ........................ [ ] Strength Sphere x3 .................. [ ] HP Sphere x3 ........................ [ ] Megalixer x4 ........................ [ ] Venus Sigil ......................... [ ] Ether ............................... [ ] Elixer .............................. [ ] This is one of the least fun, and most tedious side quests imagineable. Basically you just stand around in the Thunder Plains pressing X when the screen flashes to dodge lightning strikes... Over, and over, and over. The prizes are very good -- with you eventually earned the Venus Sigil used to power up Lulu's Celestial Weapon. Unfortunately, this can take a long time, and if you screw up you have to start again at the very beginning. To minimize the chances of you failing, I'd reccomend turning the volume down on your TV so that you can't hear it, and turning off the lights in your room. Then just calmly wait it out and press X as needed. The reason for turning the volume down is so that you don' get tricked by the sound of thunder; Some of them are indeed lightning bolts, but some are not, and if you press X too soon and then a real lightning bolt comes down you might get hit. The reason for turning the lights off is so that you notice the flash on the screen more quickly. Anyway, each time you dodge enough bolts you can pick up your prize from a treasure chest that will appear in front of Rin's Travel Agency; Don't worry about picking them up until you dodge all 200 though, because the prizes won't go anywhere. Other things to note: You can't leave the area, or your count will reset. You can save the game if you'd like, but it won't do you any good because if you reset or turn the game off your count will reset as well. You have to do this all at once. Another thing to notice, is that you'll be given two prizes for getting hit by many lightning bolts as well: sort of a pity prize. Doing this will take a while, but it's considerably easier than actually dodging the lightning, as you can imagine. The prizes that you can attain from both dodging and getting hit are shown below: Dodged 5 Lightning Bolts Consecutively: X-Potion x2 Dodged 10 Lightning Bolts Consecutively: Mega-Potion x2 Dodged 20 Lightning Bolts Consecutively: MP Sphere x2 Dodged 50 Lightning Bolts Consecutively: Strength Sphere x3 Dodged 100 Lightning Bolts Consecutively: HP Sphere x3 Dodged 150 Lightning Bolts Consecutively: Megalixer x4 Dodged 200 Lightning Bolts Consecutively: Venus Sigl Hit 30 times total: Ether Hit 80 times total: Elixer =-------------------------------------------------------------------------= Butterfly Catching =-------------------------------------------------------------------------= Rewards: Ether ............................... [ ] Elixer x2 ........................... [ ] MP Sphere ........................... [ ] Megalixer x2 ........................ [ ] Teleport Sphere ..................... [ ] Saturn Sigil ........................ [ ] In two areas of Macalania Forest (North and Central) you'll find a man that resembles a green bird with a indian chief headdress on top of his head -- or that is what he appears like to me. Talk to him, and he'll say something about butterflies. You can touch the butterfly closest to him to begin this horrible game. Basically, you'll have to run through the area touching all seven of the blue butterflies, while avoiding the red ones. If you touch a red one, you will go into a battle with fiends, and you can give up on completing the game; You're clock will tick out before you finish. Assuming you can get all seven blue butterflies, a chest will form. Open it to collect your prize. As for what exactly, this prize is, it depends on what time in the game you're doing the quest, and at what area of the woods you are in. Prizes are as follows: North, Before facing Spherimorph -> Ether North, After facing Spherimorph -> Elixer x2 South, Before facing Spherimorph -> MP Sphere South, After facing Spherimorph -> Megalixer x2 Either, First time after obtaining airship -> Teleport Sphere Either, Second time after obtaining airship -> Saturn Sigil The paths and locations of the butterflies are virtually impossible to describe in words, but do know that they are not random. With patience, and a bit of memorization, you can recall where the red butterflies are, and how to avoid them, and where the blue butterflies are so you can pick them up. This can be extremely frustrating, and in all honesty, it isn't worth doing until you've gotten the airship -- at which time you'll have to do twice in order to obtain the Sigil needed for Kimahri's Celestial weapon. =-------------------------------------------------------------------------= Rin's Underdog's Secrets =-------------------------------------------------------------------------= Rewards: Underdog's Secret x99 ............... [ ] After collecting all twenty-six issues of Al Bhed Primer -- whether by doing it in one save file, or using an Al Bhed Compilation sphere -- speak to Rin on Cid's Airship. You'll get to hear him and Tidus have a short conversation in Al Bhed, and then as a reward for successfully learning the language, Rin will give you ninety-nine Underdog's secrets, which you can use to customize Double Overdrive onto your weapons, or use as fodder for Rikku's overdrive. =-------------------------------------------------------------------------= Luca Theater =-------------------------------------------------------------------------= Rewards: 50 Movie Spheres .................... [ ] 68 Music Spheres .................... [ ] 3 Special Music Spheres ............. [ ] From Luca Stadium, head off-screen to the south. This will take you to a new screen. There, head to the north, and follow along that road until you reach a building. This is Luca Theater. Proceed inside, and you'll find two people standing on the stairs. One will sell you Movie Spheres, and the other will sell you Music Spheres. These spheres contain different songs and cutscenes found in the game; Though you can only purchase ones that you've already seen. You can specify a number to purchase, or you can choose to record them all. Music Spheres cost 5,000 Gil each, and Music Spheres cost 2,000 Gil each. Once you have them, you can speak to the man at the counter to go to the main hall and view/listen to them. The following are available: Music Spheres Movie Spheres ------------- ------------- #M01: Zanarkand #01: Zanarkand #M02: Prelude #02: We Called it "Sin" #M03: Tidus's Theme #03: Sinspawn #M04: Run!! #04: This is It! #M05: Creep #05: Blitzball! #M06: Battle Theme #06: A Summoner is Born #M07: Enemy Attack #07: Lulu's Contempt #M08: Game Over #08: Kimahri's Challenge #M09: Out of the Frying Pan #09: Fear on the Sea #M10: Victory Fanfare #10: Sin Arises #M11: Leap in the Dark #11: Sin's Threat #M12: Underwater Ruins #12: Futile Resistance #M13: The Blitzers #13: Failure #M14: Wandering #14: Kilika Dusk #M15: Besaid #15: The Dance #M16: Spira Unplugged #16: Luca Harbor #M17: Phantoms #17: Let the Games Begin! #M18: The Trials #18: The Legend Lives #M19: The Summoning #19: The Dark Aeon #M20: Braska's Daughter #20: No Better Plan #M21: Yuna's Theme #21: Judgement #M22: Good Night #22: Ex Machina #M23: Decision on the Dock #23: Sin's Wake #M24: Movement in Green #24: Reunion #M25: A Fleeting Dream #25: Metropolis #M26: Calm Before the Storem #26: Otherworld #M27: Face Off #27: Sin Sleeps #M28: Grand Maester Mika #28: Homecoming #M29: Luca #29: Dry Dock #M30: The Splendid Performance #30: Nayto Du Ku! #M31: Auron's Theme #31: Leaving Home #M32: BlitzOff! #32: The Glory of Yevon #M33: Mi'ihen Highroad #33: The Red Carpet #M34: Chocobo Jam #34: False Vows #M35: The Travel Agency #35: Believe #M36: Seymour's Theme #36: The Spring #M37: Moment of Truth #37: The Summit #M38: Djose Temple #38: The Last Chapter #M39: Ridess The Shoopuf? #39: Sinrise #M40: Rikku's Theme #40: Departure #M41: Oui Are Al Bhed #41: The Approach #M42: Guadosalam #42: Terra Graviton #M43: Thunder Plais #43: Gravity Sucks #M44: Jecht's Theme #44: Heaven's Fall #M45: The Burning Sands #45: Vena #M46: The Wedding #46: Machina Redux #M47: Assault #47: Sinfall #M48: Tragedy #48: Evenfall #M49: Believe #49: Face Off #M50: Servants of the Mountain #50: Breaking Through #M51: Macalania Woods #M52: Via Purifico #M53: Bravely Forward #M54: The Unsent Laugh #M56: Seymour's Ambition #M56: Illusion #M57: Yuna's Decision #M58: Nostalgia #M59: Peril #M60: Launch #M61: Challenge #M62: Beyond the Darkness #M63: The Void #M64: The Truth Revealed #M65: Pursuit #M66: Gloob #M67: Patricide #M68: The Temple Players Once you've purchased the entire music set, you can then speak to the man selling Music Spheres again. He'll offer you another limited edition set, for 40,000 Gil. Special Music Spheres --------------------- #M69: Hum of the Fayth #M70: Lulu's Theme #M71: Wakka's Theme =-------------------------------------------------------------------------= Airship Hidden Coordinates =-------------------------------------------------------------------------= Rewards: Dragon Lance ........................ [ ] Sonar ............................... [ ] Phantom Bangle ...................... [ ] * Plus more in related side-quests. Once you have Cid's Airship, after defeating Yunalesca, you'll have access to many of the places you've been in the game. However, if you speak to Cid you'll also see the "Search" command. If you click it, you'll be able to move a cursor around the map, and press X. If there's nothing to be found where you click, nothing will happen. However, in certain positions on the map, you can find new areas. The following are the approximate coordinates of the game's hidden areas, as well as descriptions of what you'll find there. X: 40 Y: 60 Location: Battle Site Description: This small area has a chest contianing a Phantom Bangle for Lulu. It has three element-eater abilities on it. X: 13 Y: 62 Location: Baaj Temple Description: This temple plays a big role in obtaining Anima. For that, check the Baaj Temple sidequest. This area is also used in obtaining Lulu's Celestial Weapon. Check the Celestial Weapon for more information relating to that. X: 30 Y: 73 Location: Besaid Falls Description: This tiny area has a chest containing a Dragon Lance for Kimahri. It has Magic Counter, Evade & Counter, and two-free slots for customization on it. X: 35 Y: 59 Location: Mi'ihen Ruins Description: This tiny area has a Sonar, but you'll have to try and press X and pick it up by accident, because you won't be able to see it. The Sonar is a weapon for Rikku with Initiative, Poisonstrike, and one free- slot for customization on it. X: 70 Y: 34 Location: Omega Ruins Description: This place is full of things to do. Check the Omega Ruins section for most of it, and the Omega Ruins Treasure Chest section for specific information related to the treasure chests in the area. X: 12 Y: 42 Location: Sanubia Sands Description: This is a tiny area with a chest containing an Ascalon: a weapon for Tidus that comes customized with Double AP on it. =-------------------------------------------------------------------------= Omega Ruins Treasure Chest Opening =-------------------------------------------------------------------------= Rewards: Lv. 4 Key Sphere .................... [ ] Defending Bracer .................... [ ] Turnover ............................ [ ] Lv. 3 Key Sphere x2 ................. [ ] Defending Armlet .................... [ ] Friend Sphere x2 .................... [ ] Lv. 4 Key Sphere .................... [ ] Phantom Ring ........................ [ ] Cactuar Wizard ...................... [ ] Warmonger ........................... [ ] Teleport Sphere x2 .................. [ ] Warp Sphere x99 ..................... [ ] First of all, if you take a look at the list above, the final reward for this sidequest -- nintenty-nine warp spheres -- seems almost too good to be true. That's kind of because it is. See, this "quest" is just a huge game of chance. How it works is that in the Omega Ruins you'll find twelve treasure chests. There are two rooms with three chests, one room with two chests, and one room with four chests. When you open a chest, you'll either get an item, or fight a Mimic. If you get a Mimic all other chests in the room will disappear, and you'll go into battle. If you get an item, you'll be able to move on to the next chest. The items you get are not random, they are always in the same order. However you have to do it in one go, because if you leave the rooms with the chests, they'll disappear. In other words, no leaving, and no saving. Open all the chests and hope for the best. - Chest 1: Lv. 4 Key Sphere - Chest 2: Defending Bracer - Chest 3: Turnover - Chest 4: Lv. 3 Key Sphere x2 - Chest 5: Defending Armlet - Chest 6: Friend Sphere x2 - Chest 7: Lv. 4 Key Sphere - Chest 8: Phantom Ring - Chest 9: Cactuar Wizard - Chest 10: Warmonger - Chest 11: Teleport Sphere x2 - Chest 12: Warp Sphere x99 =-------------------------------------------------------------------------= Remiem Temple Chocobo Races =-------------------------------------------------------------------------= Rewards: Cloudy Mirror ....................... [ ] Elixer .............................. [ ] Megalixer ........................... [ ] Wings to Discovery x30 .............. [ ] Pendulum x30 ........................ [ ] Three Stars x60 ..................... [ ] Once you have access to the Calm Lands you can do this side quest. Just hop on a chocobo and make your way towards the entrance of Macalania Woods. However instead of entering, strut past the entrance and look for a yellow chocobo feather on the ground. Press X while standing over it and your chocobo will leap to the ground below. Dismount it and head off screen to reach Remiem Temple. Cross the bridge to reach the doorway, then take a left. You'll find a chocobo standing there, and you'll see a sphere on the ground. Examine the sphere and you'll be told about the races. After that, head to the right side of the temple and examine the chocobo to race. Winning the prizes is a simple concept. If you beat the Chocobo champion once, you'll get the Cloudy Mirror (used in obtaining the Celestial Weapons). To get further prizes, you'll have to open chests without hitting any of the colored poles along the way, and then still beat the champion. You get a different prize for each number of chests that you open. Though be aware that each item will only be given once. Each successive time will result in you getting a potion. The first few races should be easy enough, but they do get tricky. Below are strategies for all of them. Strategy for No Chests ---------------------- You shouldn't have any trouble with the first of the races. Just head down the starting ramp, taking a left at the first blue pole. Keep going, taking a left past the green pole as well. At the next green pole you come to, make a sharp turn around it, heading down the ramp. At the bottom you will have to turn aroudn a yellow pole -- try to stay on the right side of the ramp as you descend, so that you don't clip it. After that just stay on the left side of the path, safely avoiding all of the poles. This path leads right to the finish line, in the center of the area. Prize: Celestial Mirror Strategy for One Chest ---------------------- This race won't be much harder than the first race. After coming off of the initial starting ramp, take a right past the blue pole and keep going forward from there until you reach the chest. Open it, and your chocobo will jump down to the path below. From there just make the same path as you would in the first race, heading down the ramp past the green poles and then staying on the left side of the path for the remainder of the race. The chocobo champion shouldn't be anywhere close to finishing yet. Prize: Elixer Strategy for Two Chests ----------------------- Ok, here's where things start to get interesting. This race still isn't that bad though. At the start, head for the same chest that you got in the race for one chest (by takign a right past the first blue pole.) From where you land, immediately head up the ramp to your right, and make a sharp turn around the pole at the top. This path leads to the chest directly opposite the first chest you got. Open it, and you'll be dropped back to the same exact place you were before: next to the green poles. Make your way down the ramp, turn around the first yellow pole, and then just keep going until you reach the finish line. Prize: Megalixer Strategy for Three Chests ------------------------- In this race, what you want to do is start by taking a right at the first blue pole, and getting that chest as usual. Then, from where you land, head up the ramp on your right and make the sharp turn around the pole there to get the second chest. Now this time, unlike in the previous races, when you land you want to take a right up the ramp in front of you again. This time instead of taking a turn around the pole, however, just run straight to the end of the path. You'll find the third chest there. Grab it, and your chocobo will leap down next to the ramp with a yellow pole next to it. From there just keep goung until you reach the finish line. Prize: Wings to Discovery x30 Strategy for Four Chests ------------------------ Now this race will be a whole lot closer than any of the previous ones, and in fact it's possible to do everything right and still have the chocobo champion get in front of you and block your path. There's nothing you can do about this other than trying your best and hoping he doesn't do his best. At the start take a right past the first blue pole and grab the first chest. Then, head up the ramp on your right, swerve around the pole at the top and grab chest two. Again, head up the ramp -- this time heading straight ahead -- to get chest three. When you land, you'll be next to a yellow pole. Head to the right past the two yellow poles near you to get the fourth chest. Now here is the problem: Opening this chest doesn't put you closer to the finish line. So from where you land, just keep running ahead until you reach another yellow pole. Swerve around it and head down the ramp. At the bottom, make a sharp right turn to get on the final path leading towards the finish. Hopefully the champion is not in your way, and you can pick up the win. Prize: Pendulum x30 Strategy for Five Chests ------------------------ Now here luck plays an absolutely huge role. You have to hope for the champion to run a bad race. Head to the right of the first blue pole for the first chest. Then head up the ramp on your right, make a sharp turn around the pole at the top for the second chest. When you land, head up the ramp again, this time heading straight, for the third chest. Take a right past the two yellow poles from where you land to reach the fourth chest. Now from here things get tricky. You have to take a right around the second yellow pole you come to, heading up a ramp. Then at the top, you have to take a sharp left up another ramp. This brings you to the fifth chest. Your chocobo will stop and dance for a moment, but then he'll launch himself right in front of you the finish line. If the champion was doing good you'll still lose. If not, you should be able to get over the finish line just before he does, getting the win. Prize: Three Stars x60 =-------------------------------------------------------------------------= Second Visit to Temples =-------------------------------------------------------------------------= Rewards: Evasion Sphere ...................... [ ] Potion x2 ........................... [ ] Elixer .............................. [ ] Wht Magic Sphere .................... [ ] Hi-Potion ........................... [ ] Luck Sphere ......................... [ ] Agility Sphere ...................... [ ] Defense Sphere ...................... [ ] Accuracy Sphere ..................... [ ] Luck Sphere ......................... [ ] Magic Def Sphere .................... [ ] Agility Sphere ...................... [ ] Magic Sphere ........................ [ ] Accuracy Sphere ..................... [ ] Magic Def Sphere .................... [ ] Strength Sphere ..................... [ ] Defense Sphere ...................... [ ] Although a fair bit time consuming, and extremely easy to overlook, this side quest isn't in the least bit difficult. Once you have access to Sid's airship, begin making your way back to the temples around Spira. There's one in Besaid, one in Kilika, one in Djose, and one in Macalania. You can't get back into Bevelle, and there's nothing extra waiting for you in Zanarkand, so don't worry about those. However, if you've already got the Magus Sisters as a secret aeon, Remiem Temple will have something for you. And the Cavern of the Stolen Fayth actully does as well. The following is a list of the items available: - Besaid Temple: Evasion Sphere, Potion x2, Elixer, Wht Magic Sphere, Hi-Potion - Kilika Temple: Luck Sphere, Agility Sphere, Defense Sphere, Accuracy Sphere - Djose Temple: Luck Sphere, Magic Def Sphere, Agility Sphere - Macalania Temple: Magic Sphere, Accuracy Sphere, Magic Def Sphere - Cavern of the Stolen Fayth: Strength Sphere - Remiem Temple: Defense Sphere =-------------------------------------------------------------------------= Revisiting the Zanarkand Cloister =-------------------------------------------------------------------------= Rewards: Magistral Rod ....................... [ ] If you recall, the first time you visited Zarkand Temple you were unable to pick up the hidden item that all of the items before it seemed to have. In fact, Zanarkand Temple does have such an item. You'll just have to pay it a second visit to obtain it. After doing that, the items is fairly simple to obtain. The goal will be to step on all of the spaces that form a white square when lit. To do this, use the diagrams shown below, and follow the written steps. In the first room, step on squares: 5, 7, 8 In the second room, step on squares: C, G, J, R Second Room: First Room: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|A|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|F| |_|_|_|_|_|5|_| |_|_|_|_|_|B|_|_|_|_|E|_|_|_|_|_| |_|6|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|G|_| |9|_|_|_|_|_|_| |I|_|_|_|_|_|C|_|_|_|_|_|_|_|H|_| |_|_|_|7|_|_|4| |_|_|_|_|_|D|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_| ¯ |_|_|_|_| |8|_|_|_|_|3|_| |_|_|_|_| |_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|J| |_|_|R|_| |_|_|_|_|_|_|2| |_|_|_|_| |_|_|_|_| |_|_|_|1|_|_|_| |_|_|K|_| |_|_|_|_| |_|_|_|_| |_|Q|_|_| |_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|P|_| |L|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_| |_|_|_|_|_|M|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|N|_|_|_|_|_|O|_|_| After all of the white squares are lit up, you'll see a short musical cutscene, and then the screen in the first room of the cloister will rise up, revealing a pedestal holding a destruction sphere. Take this sphere, and place it to the right of the screen in the second room. This will cause the screen to shatter, revealing a treasure chest. Open it to obtain the [Magistral Rod]. This weapon, for Yuna, has the valuable Half MP Cost ability on it, so it's worth having. However, more important than that is that this along with the destruction sphere related items from the other temples, are the key to obtaining the hidden aeon Anima. And if you've followed the guidelines for the previous temples, this is the last of the items you need! For information on Anima, read the Baaj temple sidequest. =-------------------------------------------------------------------------= Extra Cutscenes =-------------------------------------------------------------------------= Rewards: (Nothing) This isn't much of a side quest, but it's worth mentioning. There are several cutscenes in the game that are completely optional, and do not reward you with anything other than viewing the scene. Some of them are interesting, and some of them are not so interesting. Most of them will become obtainable once you have access to Cid's airship. You can access different hidden cutscenes in the following locations: - After fighting and defeating Sin, and heading inside him, return to the airship and go to the Highbridge. Walk towards Isaaru's guardians there and they'll have a conversation with you. - Return to Mt. Gagazet after you obtain the airship. Now you'll find Maechen standing around at the base. Talk to him and he'll tell you about the origin of the Hymn of the Fayth. - Return to Guadosalam once you have the airship. As soon as you step into the city (or step out of the shop if you arrived by airship) you will have a conversation with Tromell. He seems pretty hostile! - Head to the Farplane after defeating Lady Ginnem's Yojimbo aeon in the Cavern of the Stolen Fayth. You'll find Lulu standing over on the right side of the area speaking to the memory of Lady Ginnem. In the same area you'll find Tromell speaking to Lord Jyscal's memory, if you've already received control of Cid's airship. =-------------------------------------------------------------------------= Seagull Counting =-------------------------------------------------------------------------= Rewards: Ace Wizard .......................... [ ] Once you have access to Cid's airship, head to Kilika and then get on the S.S. Winno by selecting to go to Luca when asked by the girl in front of the boat at the dock. On the boat, make your way to the roof area and speak to the man sitting on the edge of the platform. Talk to him four or five times and he'll finally ask you if you've found out the number of seafulls flying around. If you haven't select "Oops Was I supposed to?" and he'll give you more time. The correct answer is 11. Tell him that, and you'll be rewarded with an Ace Wizard -- a weapon for Wakka that comes fitted with Magic +20%, Magic +10%, Magic +5%, and Magic +3%. =-------------------------------------------------------------------------= Clasko's Chest =-------------------------------------------------------------------------= Rewards: 4,000 Gil ........................... [ ] This is barely even long enough to qualify for a Side Quest, but whatever. When you are first at Lake Macalania, you'll find Clasko outside of Rin's Travel Agency. You'll see him blocking a chest, but you'll have no way of getting to it. After you've gained access to Sid's Airship, however, you can just swing by Lake Macalania and get it. It only contains [4,000 Gil], which is nothing special. =-------------------------------------------------------------------------= Clasko's Friend Sphere =-------------------------------------------------------------------------= Rewards: Friend Sphere ....................... [ ] This is another short Clasko-related side quest. Recall that when you met with Clasko at Lake Macalania, thathe asked you about what he should do regaurding his future. If you had been following this guide, you would have told him to become a chocobo breeder. There's a very good reason for doing this: it is the only way to make him appear on the S.S. Liki later on. So, assuming you told him that, board Sid's Airship and head to Besaid. There, make your way onto the S.S. Liki, headed towards Kilika. On the ship, you'll find Clasko hanging out on the deck. Take a few steps forward and you'll engage in a short conversation with him. When he's done speaking he'll give you a [Friend Sphere]. =-------------------------------------------------------------------------= Magic Urns =-------------------------------------------------------------------------= Rewards: Elixer .............................. [ ] Ether ............................... [ ] Frag Grenade ........................ [ ] Gold Hourglass ...................... [ ] Phoenix Down ........................ [ ] Potion .............................. [ ] Lunar Curtain ....................... [ ] Silver Hourglass .................... [ ] Soul Spring ......................... [ ] Stamina Tablet ...................... [ ] * Prizes above are random, and repeatable. This is the single aspect of Final Fantasy X, with the least understanding for it. It's not completely understood now, and it probably never will be. First let's look at the facts of it though. There's a monster called Magic Urn that will appear in the Cavern of the Stolen Fayth. This monster has five eyes on it that you can target, and the Sensor information tells that there are a total of seven prizes to be one. Now if you hit an eye, one of two things will happen. You'll either win a random prize from the list above, or the Magic Urn will self-destruct causing some big damage to your party if you're not really strong. Each time you win an item, the Urn will "reset", and you get to pick again. Hitting the same eye may cause you to win another item, and it may not. That's about where the fact ends, and the theory begins as far as this subject goes. With seven prizes and only five eyes, it's obvious that some eyes will have to repeat. What's not so obvious is if there's only one correct eye at any given time, or if the chances of getting it right at any given time remain constant. Some people suggest that it gradually becomes harder with the more eyes you pick correctly. Some suggest that your characters Luck stat actually factors into it. Still, some such as myself actually don't even believe that it is possible to hit all seven of the eyes. No proof, to my knowledge, has been shown otherwise. Overall, it's not even worth doing though. Look at the prizes -- they arew nothing special. Each of them is more easily and efficiently obtainable elsewhere. =-------------------------------------------------------------------------= Obtaining the Jecht Shot =-------------------------------------------------------------------------= Rewards: Blitzball Technique, Jecht Shot ..... [ ] You'll get a chance to obtain this when you're first on the S.S. Winno on your way to Luca; In fact it's unavoidable. You have to try to progress the story. However, if you fail, you can always head back to the boat later in the game to try again. As for what you have to do, make your way to the deck, and look for a blitzball sitting on the ground. Press the X button and you'll enter a mini-game. At first you'll do a few practice rounds that don't mean anything. Combinations of the D-Pad and the X button will appear on screen -- just press the appropriate combination to make that one disappear. After enough of this, you'll move on to the real thing. The real one actually has only text from Jecht all over the screen, but it's the same idea. If it's in the center, press X. If it's in the upper-right corner, press Up-Right and X, and so on. Make as many of the lines of text disappear as you can before the game ends, and if you got enough of them you'll see Tidus land the Jecht Shot, and after that you'll be able to use it in Blitzball games (once Tidus reaches level 3.) .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 9. Chocobo Training | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' While you can ride Chocobos over on Mi'ihen Highroad, and it's useful, to get the full benefit of riding chocobos you'll have to complete a few tasks and train your own chocobo in the calm lands. Riding them makes travelling across the huge area quick and easy, of course, but training one will earn you some items: Including the Caladbolg, Tidus's Celestial weapon. First things first, though: First make your way to the Calm Land, equip a No Encounter weapon or armor if you have one, then look around for a woman riding a chocobo, who's wearing an orange robe. Tell her that you wish to train a chocobo, and she'll give you the first of a series of tasks that you'll have to complete. First Task: Wobbly Chocobo -------------------------- In this exercise, you'll have to ride your chocobo down a straight path, and guide it between the trainer and her chocobo, in under 12.8 seconds. Your chocobo is nearly impossible to control, and will turn on its own as you try and ride. That causes this game to have an element of randomness in it. It's not that bad though, and with a few tries you should be able to pull it off. Just try and hit the appropriate D-Pad button to get the bird back on a straight course whenever it turns away, and hope that it doesn't turn too often. You'll get an Elixer for completing this, and an X-Potion for every time after the first that you break or tie your persnoal best time. Second Task: Dodger Chocobo --------------------------- In this excercise, you'll again have to ride your chocobo down a straight path, and guide it between the trainer and her chocobo. However, this time things are a little different. Your chocobo will now run straight, so you can properly control it, however to make up for the easier controls, you will now have Blitzballs flying towards you. If you are hit you'll be stunned for a few seconds, eating away at your time. You'll have 16.8 seconds to get to the finish line this time. Do that, and you'll earn a Lv. 1 Key Sphere. Any record-ties or record-breakers after that will earn you a Mega-Potion. As for actually doing this, it's easier than it sounds. Stay towards the middle of the field, and make sharp weaves between the blitzballs as they come. This isn't the fastest method, but it's probably the easiest, and the game gives you more than enough time to pull off a victory using this method. Third Task: Hyper Dodger Chocobo -------------------------------- This excercise is similar in nature to the second task, but it's a fair bit harder. The blitzballs will now be coming at you in clusters, like shotgun spread. To make things worse, you'll see the angle they are thrown in, but then they'll go off the top of the screen before popping back up in front of you. Make sure to pay careful attention and try and avoid the whole pack of blitzballs as soon as you see them. Though to make this even more difficult, directly following the blitzballs a bird will come flying towards you. The bird will go straight, but it's a lot faster than the blitzballs. Try to make sharp turns to avoid both obstacles. Make these turns at the sides of the raceway, then turn to the other direction, and head to the other side, passing by the balls and birds. They give you 18.5 seconds to work with, making this strategy viable. The first time you complete this challenge you'll be rewarded with a Lv. 2 Key Sphere. Each successful time after that you'll get an Ether. Catcher Chocobo --------------- This excercise is a race. An interesting race, in the fact that you'll also be collecting balloons, and dodging birds. Each balloon that you pick up will subtract 3 seconds from your time, while each bird you hit will deduct three points from your time -- in addition to the time you'll lose while your chocobo is stunned. In order to finish this challenge you'll have to come in at a time (after penalties and bonuses) of 45 seconds or less, as well as beat the chocobo trainer to the finish line. Given that the birds, balloons, and chocobo trainer's path are randomized, there is a fair bit of randomness in this. However, finishing the challenge isn't that bad. Hold L2, R2, R1, and L1 at the same time while your racing for greater control over your chocobo, and you should be fine. Just get as many balloons as you can while making sharp turns as necessary to avoid the birds. The first time you do this you'll earn a Lv. 3 Key Sphere, and for breaking or tieing your record afterwards, you'll earn a Turbo Ether. However, there's also a reward for getting a time of less than 0:00:00. Yes, indeed, less than that -- having an actual time of that does nothing. This item is the Sun Sigil, and it's used in obtaining Tidus's Celestial Weapon. Getting this is a fair bit harder than the original challenge, and in this, luck plays a fairly large role. You'll have to hope to grab most of the balloons right at the start, for a boost. Then after that, you'll have to hope that at least a number of balloons are in an easy-to-grab line formation. Dodge birds at all costs here. You can afford to get hit once -- twice if you get a whole lot of balloons -- but no more. Getting the Caladbolg --------------------- In the far north-west corner of the Calm Lands -- as far as you can goo -- you'll see a barely visible ramp right at the edge of the land. Get off your chocobo if you're riding one, and head down that ramp on foot. The path will not be blocked if you won all of the Chocobo drills, including the race, but if you didn't or you left the screen after doing so, a man will be blocking the way. If such is the case, go back and defeat the chocobo trainer in a race again, and return. At the bottom of this path, against the wall, is some sort of object in the wall. Examine it while you're in posession of the Celestial Mirror, and it's yours. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 10. Monster Arena | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' The Monster Arena is perhaps the largest source of optional things to do in Final Fantasy X. It contains a whopping thirty-five secret, and tough bosses -- many of whom will make the final boss of the regular game look like a Dingo. You'll first be able to reach the Monster Arena when you get to the Calm Lands; Simply take the exit off of the area to the right. However, it's not open for business yet. You'll have to help out in order to get things going. To start, you'll have to purchase at least one Monster Taming weapon from the owner, and then finish off a few fiends with them to catch them. You need one of each fiend found in the Calm Lands as well as Mt. Gagazet (the list of these exact fiends are below if you scroll down a bit.) Once you have the arena open, you can pay to fight any of the fiends you've cought. As you move along, you will unlock some of the optional bosses. Every time you collect all of the fiends in a single area, you'll gain access to an Area Conquest creation. Every time you collect all of a certain species (for example all species of Bombs) you'll gain access to a Species creation. Finally, collecting one of each of a few select species will gain you access to a special Original creation. All of the details necessary for unlocking these fiends are listed beyond the checklist of regular fiends to catch. Do note, that the ultimate goal, unlocking Nemesis, is possible only by catching ten of each and every fiend on the list below, and then also beating all thirty-four of the other monster arena creations. =-------------------------------------------------------------------------= Fiend Checklist and Prices =-------------------------------------------------------------------------= Besaid Fiends ------------- _ Dingo ...................................................... 24 Gil |_| Condor ..................................................... 18 Gil |_| Water Flan ................................................. 27 Gil |_| Kilika Fiends ------------- _ Dinonix .................................................... 40 Gil |_| Killer Bee ................................................. 34 Gil |_| Yellow Element ............................................. 49 Gil |_| Ragora ..................................................... 72 Gil |_| Mi'ihen Highroad Fiends ----------------------- _ Mi'ihen Fang ............................................... 49 Gil |_| Ipiria ..................................................... 69 Gil |_| Floating Eye ............................................... 66 Gil |_| White Element .............................................. 72 Gil |_| Raldo ...................................................... 63 Gil |_| Vouivre .................................................... 90 Gil |_| Bomb ...................................................... 105 Gil |_| Dual Horn ................................................. 157 Gil |_| Mushroom Rock Road Fiends ------------------------- _ Raptor ..................................................... 72 Gil |_| Gandarewa .................................................. 93 Gil |_| Thunder Flan ............................................... 75 Gil |_| Red Element ................................................ 82 Gil |_| Lamashtu .................................................. 108 Gil |_| Funguar .................................................... 63 Gil |_| Garuda .................................................... 210 Gil |_| Djose Highroad Fiends --------------------- _ Garm ...................................................... 132 Gil |_| Simurgh ................................................... 109 Gil |_|* Bite Bug ................................................... 93 Gil |_| Snow Flan ................................................. 139 Gil |_| Bunyip .................................................... 145 Gil |_| Basilisk .................................................. 187 Gil |_| Ochu ...................................................... 780 Gil |_| * Simurgh can only be encountered on areas of the ground with sunlight. Thunder Plains Fiends --------------------- _ Melusine .................................................. 162 Gil |_| Aerouge ................................................... 216 Gil |_| Buer ...................................................... 198 Gil |_| Gold Element .............................................. 160 Gil |_| Kusariqqu ................................................. 168 Gil |_| Larva ..................................................... 495 Gil |_| Iron Giant ................................................ 900 Gil |_| Qactuar .................................................. 4000 Gil |_|* * Qactuars can only be encountered after praying at a Qactuar stone. Macalania Fiends ---------------- _ Snow Wolf ................................................. 288 Gil |_| Iguion .................................................... 207 Gil |_| Wasp ...................................................... 213 Gil |_| Evil Eye .................................................. 307 Gil |_| Ice Flan .................................................. 282 Gil |_| Blue Element .............................................. 270 Gil |_| Murussu ................................................... 247 Gil |_| Mafdet .................................................... 258 Gil |_| Xiphos .................................................... 330 Gil |_| Chimera .................................................. 1455 Gil |_| Bikanel Fiends (Desert Fiends) ------------------------------ _ Sand Wolf ................................................. 337 Gil |_| Alcyone ................................................... 360 Gil |_| Mushussu .................................................. 405 Gil |_| Zu ....................................................... 1800 Gil |_| Sand Worm ................................................ 1500 Gil |_| Cactuar .................................................. 4000 Gil |_|* * Cactuars only apepar after and during the Cactuar Village sidequest. Calm Lands Fiends ----------------- _ Skoll ..................................................... 630 Gil |_| Nebiros ................................................... 480 Gil |_| Flame Flan ................................................ 672 Gil |_| Shred ..................................................... 552 Gil |_| Anacondaur ............................................... 1125 Gil |_|* Ogre ..................................................... 1470 Gil |_|* Coeurl ................................................... 1650 Gil |_| Chimera Brain ............................................ 1500 Gil |_|* Malboro .................................................. 1650 Gll |_|* * These fiends are found in the north-west corner of the Calm Lands. Sunken Cave Fiends (Cavern of the Lost Fayth Fiends) ---------------------------------------------------- _ Yowie ..................................................... 720 Gil |_| Imp ....................................................... 915 Gil |_| Dark Element .............................................. 780 Gil |_| Nidhogg ................................................... 903 Gil |_| Thorn ..................................................... 795 Gil |_| Valaha ................................................... 1080 Gil |_| Epaaj .................................................... 1425 Gil |_| Ghost .................................................... 1215 Gil |_| Tonberry ................................................. 3000 Gil |_|* * Tonberries appear most frequently in the green-lit room. Mt. Gagazet Fiends ------------------ _ Bandersnatch ............................................. 1320 Gil |_| Ahriman ................................................... 975 Gil |_| Dark Flan ................................................ 1620 Gil |_|* Grenade ................................................... 810 Gil |_| Grat ...................................................... 780 Gil |_| Grendel .................................................. 1095 Gil |_| Bashura .................................................. 1095 Gil |_| Mandragora ............................................... 1800 Gil |_| Behemoth ................................................. 2025 Gil |_|* Splasher .................................................. 300 Gil |_|** Achelous .................................................. 630 Gil |_|** Maelspike ................................................. 495 Gil |_|** * These fiends are found in the Mt. Cave and on the path to the Yevon Dome. ** These fiends are found underwater inside the Mountain Cave. Inside Sin Fiends ----------------- _ Exoray ................................................... 1260 Gil |_| Wraith ................................................... 1605 Gil |_| Gemini (Sword) ........................................... 1666 Gil |_| Gemini (Club) ............................................ 1666 Gil |_| Demonolith ............................................... 2205 Gil |_|** Great Malboro ............................................ 2250 Gil |_| Barbatos ................................................. 2325 Gil |_|* Adamantoise .............................................. 3300 Gil |_|* Behemoth King ............................................ 2775 Gil |_| * These fiends appear only in the area beyond where you fight Seymour. ** Demonoliths appear in the room beyond Seymour and in the Omega Ruins. Omega Dungeon Fiends -------------------- _ Zaurus ................................................... 1425 Gil |_| Floating Death ........................................... 1897 Gil |_| Black Element ............................................ 1560 Gil |_| Halma .................................................... 1545 Gil |_| Puroboros ................................................ 1455 Gil |_| Spirit ................................................... 1950 Gil |_| Machea ................................................... 2175 Gil |_| Master Coeurl ............................................ 3045 Gil |_| Master Tonberry .......................................... 3600 Gil |_| Varuna ................................................... 2670 Gil |_| =-------------------------------------------------------------------------= Area Conquest Fiends =-------------------------------------------------------------------------= In this section, stats and strategies for all the fiends that can be created by catching every regular fiend in one area are listed. These are killed Area Creations, or Area Conquest Fiends. Now you can face these guys as many times as you want, and you don't have to face them at all until you are ready. Because of this people fight them at dramatically different stats and characters. Due to this many times you can completely ignore the strategies listed if your characters are high enough level. The strategies given assume that you are about on par with the challenge level expected of the monsters. Stratoavis =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found in Besaid. Prize for Unlocking: Stamina Tonic x99 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 320,000 (Overkill: 10,000) | Strength: 73 | Fire: 1.0 MP: 115 | Defense: 41 | Water: 1.0 AP: 8000 (With Overkill: 8,000) | Magic: 32 | Thunder: 1.0 Gil: 0 | Magic Defese: 82 | Ice: 1.0 | Agility: 32 | Holy: 1.0 | Evade: 5 | ----------------------------------|--------------------|------------------- Strategy: Stratoavis isn't very hard at all. He can hit fairly hard if your characters aren't leveled high, but if they all have about 6,000 HP or so you should be fine. Celestial Weapons will help a lot, but if you can deal at or near 9,999 damage with at least two of your characters, that should be ok. Just keep attacking, using Quick Hit if you have it, and you'll deplete the big bird's HP. Use Phoenix Downs as necessary if he takes out a party member. Keep hitting him like this until he starts to charge an attack. That means he's going to use Paeaen of the Heavens on his next turn; It will do slightly more damage than a physical attack, but it will hit all three people. So make sure at least one of them has the HP to survive it, or that you have Auto-Phoenix on. After the attack use a Mega Phoenix if necessary, and then just return to landing physical attacks. At around 1/3 of his health, the bird will land on the ground. That's a good sign. Keep hitting him, and he'll go down. Doing 99,999 damage each turn, it will take four turns to beat him, and he will probably not get a chance to attack at all. --------------------------------------------------------------------------- Malboro Menace =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found in Kilika. Prize for Unlocking: Poison Fang x99 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 640,000 (Overkill: 10,000) | Strength: 60 | Fire: 1.5 MP: 200 | Defense: 24 | Water: Absorbs AP: 8000 (With Overkill: 8,000) | Magic: 53 | Thunder: 1.0 Gil: 0 | Magic Defese: 63 | Ice: 1.0 | Agility: 34 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This guy can even take down a party with maxed out stats, if you don't take him seriously. The reason for this is that the fight will always start in an ambush, and he'll use Putrid Breath on you. This will confuse all three of your characters, poison them, blind them, and silence them. On top of all that, it does damage -- yeah it's a pretty serious attack. There's a good chance your party will wipe immediately if you are hit with it and left like that. The trick is to enter the battle with at least one person wearing Confuseproof armor (preferably all three) and then use your next turns to heal, or alternatively give someone a weapon with Firstrike, and have them switch in for Yuna. Let her use an aeon to block Putrid Breath. Once you've survived this attack, the rest of the fight is a lot more laid back, but he's still dangerous. On his turns he likes to dish out all sorts of nasty status effects. Cast Hastega, and attack by using Quick Hit. Hopefully you're dealing well over 10,000 each time with your attacks. Keep an eye on the CTB bar for when Malboro has his turn. Unless your armors are Confuseproof, Darkproof and Poisonproof you'll want to switch in an aeon to block the attack for you. The fight will be over quickly for high leveled characters, but it will take a lot longer if you are unable to hit for 99,999 each time. --------------------------------------------------------------------------- Kottos =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found on the Mi'ihen Highroad. Prize for Unlocking: Soul Spring x99 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 440,000 (Overkill: 15,000) | Strength: 88 | Fire: 1.0 MP: 20 | Defense: 60 | Water: 1.0 AP: 8000 (With Overkill: 8,000) | Magic: 12 | Thunder: 1.0 Gil: 0 | Magic Defese: 1 | Ice: 1.0 | Agility: 36 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This guy is really freaking tough, if your stats aren't maxed. His attack power is really high, and he'll counter everything. Without high defense you're screwed. You'll also definitely want armor with Auto- Protect on it for all three characters. Auto-Phoenix is also desirable just in case your defense isn't quite high enough. Auto-Haste is a good choice as well, but Hastega works if you don't have it. Auto-Potion is nice too, but not necessary for this fight. Once you have a good armor on, you'll need to have a good weapon and high attack. Doing 9,999 damage just isn't going to cut it unless you want to exhaust your item supply. Take the time to get the celestial weapons for your main characters. Hopefully your attack is around 200 or so, but you can probably pull it off with high 100's. You want to pull off at least 50,000 with each attack, but more than that is great. Aside from the right stats and weapons, there's not much to say. He is going to hit you, and unless you're extremely high leveled it's going to hurt a lot. It's a straight-on power battle. There's no secret tips for taking Kottos down as far as I'm aware of. --------------------------------------------------------------------------- Coeurlregina =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found on Mushroom Rock Road. Prize for Unlocking: Candle of Life x99 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 380,000 (Overkill: 10,000) | Strength: 1 | Fire: 1.0 MP: 80 | Defense: 40 | Water: 1.0 AP: 8000 (With Overkill: 8,000) | Magic: 70 | Thunder: 1.0 Gil: 0 | Magic Defese: 40 | Ice: 1.0 | Agility: 75 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This guy has some annoying attacks, but he'll only hit one chaarcter at a time, so he shouldn't be so bad. He has one attack, Hyper Blaster, which will immediately kill a character, no questions asked. To counter it, simply use a Phoenix Down. Besides that he has a couple magic attacks to damage you, and then one called Chaos which will hit you with some status effects like Confusion. It's only one character, as mentioned though, so jsut heal up after he attacks, and the hit him with Quick Hits. If your armor doesn't have Auto-Haste you'll want to use Hastega at the start of the fight. Compared to most monsters at the arena, he is rather low on HP. You should be able to take him out relatively early on. Once your characters are stronger, you can wipe him out in just four attacks. --------------------------------------------------------------------------- Jormungand =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found on Djose Highroad and Moonflow. Prize for Unlocking: Petrify Grenade x99 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 520,000 (Overkill: 10,000) | Strength: 77 | Fire: 1.0 MP: 63 | Defense: 33 | Water: 1.0 AP: 8000 (With Overkill: 8,000) | Magic: 33 | Thunder: 1.0 Gil: 0 | Magic Defese: 186 | Ice: 1.0 | Agility: 130 | Holy: 1.0 | Evade: 6 | ----------------------------------|--------------------|------------------- Strategy: Jormungand isn't too tough of a monster arena creation. If your characters aren't uber you'll want to bring in armors with stoneproof, through, because Jormungand has an attack that will petrify a party member. If you don't have such an armor, don't worry about it, but make sure to cure the petrification as quickly as possible, because Jormungand can hit all three characters at once with one of his attacks, and this will shatter any petrified characters. Aside from this quirk Jormungand is just a guy with a lot of HP. Keep hitting him with Quick Hits or Overdrives, and you will drop this roided up Anacondaur. --------------------------------------------------------------------------- Cactuar King =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found on the Thunder Plains. Prize for Unlocking: Chocobo Wing x99 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 100,000 (Overkill: 10,000) | Strength: 255 | Fire: 0.0 MP: 0 | Defense: 100 | Water: 0.0 AP: 8000 (With Overkill: 8,000) | Magic: 255 | Thunder: 0.0 Gil: 0 | Magic Defese: 255 | Ice: 0.0 | Agility: 80 | Holy: 0.0 | Evade: 240 | ----------------------------------|--------------------|------------------- Strategy: The Cactuar King may look funny -- all Cactuars do -- but he's no joke. Look at his stats, they're off the chart! To be completely honest, he's going to dodge a whole lot even when you've covered the sphere grid. And since he's immune to magic, that can throw a wrench in your plans. There are a few things you can do to ensure that your hit connects. One is to use an overdrive like Attack Reels or Blitz Ace; With high enough attack you can take him off in one hit. Flare will also work as it's non-elemental. Aside from that regular attacks do work they'll just miss a lot of the time. Now that's all But don't forget about Cactuar's absolutely vicious attacks. On one hand he has 10,000 Needles which will do 10,000 damage. In other words it's enough to take out any character in one hit unless you've used an armor with Break HP limit on it. That would be a complete waste, so just make sure to have armors with Auto-phoenix. You'll be brought right back to life after he takes you down; And since he'll do 10,000 needles after every time you attack, hit or miss. He'll also ocassionally toss in 99,999 needles which means a guaranteed death to anyone hit: Period. He'll only ever attack one party member at a time though so if you have the auto-phoenix armor as mentioned you'll be all set. Just stick in there until you can land a hit. He won't last long because he does not have that much HP. --------------------------------------------------------------------------- Espada =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found in Macalania Prize for Unlocking: Shining Gem x60 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 280,000 (Overkill: 15,000) | Strength: 44 | Fire: 1.0 MP: 120 | Defense: 100 | Water: 1.0 AP: 8000 (With Overkill: 8,000) | Magic: 31 | Thunder: 1.0 Gil: 0 | Magic Defese: 160 | Ice: 1.0 | Agility: 51 | Holy: 1.0 | Evade: 12 | ----------------------------------|--------------------|------------------- Strategy: Bring in the same armor that you use to fight the Cactuar King with for this fight; You'll meed the Auto-Phoenix effect. This guy doesn't quite have anything on par with 99,999 Needles, but he does have Hades Claw which has a death effect, as well as poison and blind. Due to these other effects it's not worth bringing in a deathproof armor. Just let the attack kill you and then have Auto-Phoenix bring you back so that you're status- free and ready to go. Aside from that just keep attacking him. If you're not quite fast enough to land hits bring in an overdrive. Assuming your supply of Phoenix Downs remains in tact, the fight should be an easy win for you so long as you have respectable stats. It is worth noting that Espada has an automagic Regen effect. It will not affect the outcome of the battle if you keep attacking, however. He'll never heal more than a few thousand at a time, and most of the time it will just be by 100. --------------------------------------------------------------------------- Abyss Worm =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found in Bikanel Prize for Unlocking: Shadow Gem x99 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 480,000 (Overkill: 15,000) | Strength: 60 | Fire: 1.0 MP: 200 | Defense: 24 | Water: 1.0 AP: 8000 (With Overkill: 8,000) | Magic: 93 | Thunder: 1.0 Gil: 0 | Magic Defese: 63 | Ice: 1.0 | Agility: 22 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This guy is really slow, which is a good thing. Take advantage of it by casting Hastega at the start of the battle, and then keep using Quick Hit to attack (unless you get an Overdrive, in which case use those.) If your stats are half-decent, the Abyss Worm won't be attacking all that often. This is a good thing since he has a few annoying attacks. One will be an Earthquake that damages all of your party members. This will always be preceeded by a turn telling you that he's readying his attack. That makes things simple; Just keep an eye on the CTB bar and then summon an aeon to block the attack. His other attack, which is more of a problem, will be to swallow one of your party members. You won't actually know when he's going to do this, so it can be difficult to defend against. Your best bet is to just keep attacking him. He's slow enough so that it shouldn't be a large problem. With uber characters the fight will be over in a few turns; You won't even see his turn on the CTB bar unless you scroll way, way down. --------------------------------------------------------------------------- Chimerageist =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found in the Calm Lands Prize for Unlocking: Farplane Wind x60 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 120,000 (Overkill: 15,000) | Strength: 66 | Fire: 0.0 MP: 30 | Defense: 10 | Water: 0.0 AP: 8000 (With Overkill: 8,000) | Magic: 68 | Thunder: 0.0 Gil: 0 | Magic Defese: 10 | Ice: 0.0 | Agility: 29 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Chimerageist, while extremely tough if compared to a regular storyline boss is a push-over when compared to most of the other Monster Arena bosses. He doesn't hit particularly hard, but he does have all of the regular Chimera attacks: Thundaga, Aqua Breath and Megiddo Flame, and he uses them more effectively than your average foe. An armor with Auto- Shell certainly wouldn't hurt, but it's not entirely necessary either. The fight can be won even without weapons with Break Damage Limit on them. If you are hitting him four 9999 each time the fight will only take 13 hits; And they'll come quick if you are using Quick Hit each turn and have Haste. If you have the Celestial Weapons and are doing over 10,000 damage each time the fight will be even shorter. Not much trouble to be found here. --------------------------------------------------------------------------- Don Tonberry =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends in the Cavern of the Stolen Fayth Prize for Unlocking: Silver Hourglass x40 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 480,000 (Overkill: 10,000) | Strength: 95 | Fire: 1.0 MP: 120 | Defense: 100 | Water: 1.0 AP: 8000 (With Overkill: 8,000) | Magic: 75 | Thunder: 1.0 Gil: 0 | Magic Defese: 100 | Ice: 1.0 | Agility: 37 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This is an ineresting fight -- and in fact, Don Tonberry plays a large role in maxing out your characters stats, but more on that can be found in the appropriate section of this guide. Don Tonberry will not start out by attacking; He will just use his turns to march forward. It will take him five turns to get to you, but when he does he'll hit you with a strong stab of his hobo knife. This really should not be the cause of your worries though. Each and every time you attack Don, he'll counter with an attack called Karma. Now this will either be really weak, or really, really strong. How it works is that the damage is equal to the number of fiends a particular character has killed multiplied by 100. If you've killed 1000 or more, this attack will do 99,999 damage -- enough to kill anyone in a single hit. And believe me, that 1,000 kills are more easily racked up than you think. More than likely a Karma attack means death for someone like Auron or Tidus. If you are planning to get around this using an aeon, you better have a Mega Flare or Oblivion up your sleeve, because Don also has a vicious (and also admittedly cool) attack called Voodoo which will instantly take out an aeon; It does 99,999 fixed damage to them. The best thing to do is wait until your strength stat is high enough to do good damage -- preferably, 99,999 but less than that is managable. In addition, bring your characters in with Auto-Phoenix armor. Auto-Haste is also nice because it should virtually eliminate the chance of Don Tonberry getting close to your characters. Anyway, with the armor on you can hit Don for as much damage as you can, and then just be taken out by Karma. You'll be revived, and you can do it again. Overdrives like Blitzace can quicken the fight at a lower levels, but the quickest possible fight will just consist of five attacks of 99,999 with four revivals along the way. Note that once Don has reached your characters, stabbed one once and backed off, you'll be free to hit him without the backlash of Karma. This could take a while though, and it really isn't worth it. Phoenix Downs are cheap. Time is priceless! --------------------------------------------------------------------------- Catoblepas =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found on Mt. Gagazet Prize for Unlocking: Blossom Crown Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 550,000 (Overkill: 10,000) | Strength: 76 | Fire: 1.0 MP: 160 | Defense: 33 | Water: 1.0 AP: 8000 (With Overkill: 8,000) | Magic: 58 | Thunder: 1.0 Gil: 0 | Magic Defese: 180 | Ice: 1.0 | Agility: 47 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Unlike a few of the fights listed prior to Catoblepas, there are no strange quirks or anything like that for this fight. Catoblepas can dish out some damage if you're weak, and he attacks with both physical attacks and some strong magic; He has both Ultima and Flare. For this fight, having armor with Auto-Shell is extremely helpful. Auto-Protect would help as well but it shouldn't be necessary. By now you should have the hang of how fights like this work. Just keep Quick Hitting and using Overdrives. One thing to note as that Catoblepas' attack Pop Fly will delay your characters. Simply have armor with Auto-Haste and you'll bypass it. If you absolutely can not do that it still shouldn't make too much of a difference unless your characters are too weak for the fight to begin with. --------------------------------------------------------------------------- Abaddon =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found inside Sin Prize for Unlocking: Lunar Curtain x99 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 380,000 (Overkill: 10,000) | Strength: 40 | Fire: 0.0 MP: 780 | Defense: 180 | Water: 0.0 AP: 8000 (With Overkill: 8,000) | Magic: 95 | Thunder: 0.0 Gil: 0 | Magic Defese: 160 | Ice: 0.0 | Agility: 120 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Abaddon comes equipped with all the nul-spells, which may lure you to believe that once you use some magic to negate them, you'll be all set. Don't be fooled; only Holy will even affect him, but even then, he has Reflect cast on himself. Magic is simply not the way to go. It's best to just have Auto-Haste or cast Hastega and then use Quick Hit and the ocassional Overdrive. Now if your dealing big damage, this will be quick and easy. If not, Abaddon will get a chance to hit you with some painful attacks. He has all of the -ga black magic spells, but they aren't too bad. The real danger comes with his use of Pharoah's Curse. It will blind, poison, and curse you. Either have the proper armor ready to take care of it, or have a supply of Remedies on hand. Not a real tough fight so long as you're doing good damage. Ideally you'd be doing at least 50,000 damage with each hit, but you can conceivablt win doing much less. --------------------------------------------------------------------------- Vorban =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch all fiends found in the Omega Ruins Prize for Unlocking: Designer Wallet x60 Price: 6,000 Gil ----------------------------------|--------------------|------------------- HP: 630,000 (Overkill: 10,000) | Strength: 95 | Fire: 0.0 MP: 120 | Defense: 100 | Water: 0.0 AP: 8000 (With Overkill: 8,000) | Magic: 75 | Thunder: 0.0 Gil: 0 | Magic Defese: 100 | Ice: 0.0 | Agility: 33 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This guy is a tough bastard. To start with, he's armored and there's nothing you can do to change that. If you want to hurt him with physical attacks you'll just have to have really high strength to offset his armor and high defensive stat. This is the way to go, because he's really strong against magic. He's immune to the four basic elements, and even Holy and the non-elemental magic do little damage. He's also immune to every single status effect. Aside from all these defenses, he has a decently strong offense as well, with the Mortar attack that can hit all three of your party members. This is a fight that you'll definitely want to be hitting for 99,999 each time with. So bring a really high attack stat to the battle. Other than that, good armor would also help out a lot. Auto-Phoenix and Hastega are extremely useful, with Auto-Protect being a good choice as well. Other than that, use Quick Hit repeatedly, and have Tidus use Blitz Ace when he gets his overdrive. If you like using Wakka, Attack Reels should work as well. Don't waste time with any other overdrives though, it's better to just do a few Quick Hits. With strong characters this battle will be easy. With weak characters it will be almost impossible. --------------------------------------------------------------------------- =-------------------------------------------------------------------------= Species Conquest Fiends =-------------------------------------------------------------------------= In this section, stats and strategies for all the fiends that can be created by catching every fiend in a particular species are listed. For example, Bomb King can be created by catching five of every Bomb-type fiend. Like Area Conquest fiends, you can face them as many times as you want, and you don't have to face them at all until you are ready. The strategies given all work, but only if you are on a reasonable level to fight the monsters to begin with. Note, that they are generally a great deal tougher than the Area Conquest fiends. Fenrir =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 3 of the following: Bandersnatch, Dingo, Garm, Mi'ihen Fang, Sand Wolf, Skoll, Snow Wolf Prize for Unlocking: Chocobo Feather x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 850,000 (Overkill: 99,999) | Strength: 73 | Fire: 0.5 MP: 300 | Defense: 40 | Water: 0.5 AP: 10000 (With Overkill: 10,000)| Magic: 12 | Thunder: 0.5 Gil: 0 | Magic Defese: 165 | Ice: 0.5 | Agility: 200 | Holy: 0.5 | Evade: 60 | ----------------------------------|--------------------|------------------- Strategy: Fenrir is all about speed. He's fast -- really, really fast. Even with an accuracy stat of 90, you'll find that almost all of your hits will miss. On top of that, Fenrir doesn't play games with his attacks. Fangs of Chaos will do massive damage on you as well as land you with confusion, which is never fun. Fangs of Hell is even worse -- instant KO, and you'll never dodge it. When you get lucky, Fenrir will just hit you with his Fangs of Ruin, a hyped up physical attack, though it will still do over 10,000 damage in most cases, which may mean death depending on your max HP. The trick to surviving the fight is having your armor with Auto- haste (just so you have a fighting chance at keeping up) and Auto-Phoenix, so that his attacks don't end you quickly. As for killing him, you have two choices. You can stick it out with your physical attacks, which will work if your characters are fast enough, or you can resort to methods that will always hit: Overdrives. A Blitz Ace is one way to get many guaranteed hits in on the wolf. This is the easiest way to end the battle, because even if your dealing 99,999 damage each time, you'll have to hit Fenrir nine times to kill him; and that may take a long time if you're unlucky. --------------------------------------------------------------------------- Ornitholestes =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 3 of the following: Dinonix, Iguion, Ipiria, Melusine, Raptor, Yowie, Zaurus Prize for Unlocking: Stamina Spring x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 800,000 (Overkill: 99,999) | Strength: 83 | Fire: Absorbs MP: 300 | Defense: 55 | Water: 0.0 AP: 10000 (With Overkill: 10,000)| Magic: 30 | Thunder: 1.0 Gil: 0 | Magic Defese: 170 | Ice: 1.0 | Agility: 130 | Holy: 1.0 | Evade: 80 | ----------------------------------|--------------------|------------------- Strategy: Ornitholestes isn't exactly a pushover, but he sure is a step down from Fenrir. He'll dodge a lot, but he won't dodge all the freaking time. He also has slightly less HP to begin with, and doesn't have a vicious instant-KO attack. That said, you will have to watch out for the fact that he can inflict poison on you. You can use Poisonproof armor to negate it if you want, but Auto-Phoenix will work even better, and since it's something you absolutely should have on your armors anyway, it's a better choice. Ornitholestes has a drain attack and will steal some of your HP when he get's a chance, but it's not a huge amount. As long as you're able to hit him consistently he won't be curing himself to remain alive for long. If you need a boost in attack power, or accuracy, Overdrives will work -- and remember you can build up their individual overdrives before any battle and save them for when you need them. --------------------------------------------------------------------------- Pteryx =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 3 of the following: Alcyone, Condor, Simurgh Prize for Unlocking: Mega Phoenix x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 100,000 (Overkill: 99,999) | Strength: 90 | Fire: 1.0 MP: 0 | Defense: 100 | Water: 1.0 AP: 10000 (With Overkill: 10,000)| Magic: 5 | Thunder: 1.0 Gil: 0 | Magic Defese: 100 | Ice: 1.0 | Agility: 60 | Holy: 1.0 | Evade: 60 | ----------------------------------|--------------------|------------------- Strategy: Pteryx is a nice change of pace from the last two guys. He has comparatively low HP and speed. He does come with Regen cast on him from the get-go, but that restores so little HP that you can pretty much choose to ignore it. Now if your characters are strong, as in they can do at least 50,000 damage, then you can take him out with just a couple of physical attacks, and the battle will be over before it even begins. If Pteryx gets a shot at you though, he may try and curse you with Beak of Woe. This isn't a big deal. If you need to use an Overdrive, just use it early on. Otherwise, your physical attacks should be fine anyway. Not a particularly hard battle, here. --------------------------------------------------------------------------- Hornet =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 4 of the following: Bite Bug, Killer Bee, Nebiros, Wasp Prize for Unlocking: Mana Tonic x60 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 620,000 (Overkill: 99,999) | Strength: 63 | Fire: 1.0 MP: 0 | Defense: 70 | Water: 1.0 AP: 10000 (With Overkill: 10,000)| Magic: 88 | Thunder: 1.0 Gil: 0 | Magic Defese: 95 | Ice: 1.0 | Agility: 102 | Holy: 1.0 | Evade: 17 | ----------------------------------|--------------------|------------------- Strategy: Here's a new type of battle. Rather than focus on a lot of speed, Hornet will focus on inflicting damage and the status effects of poison, darkness and confusion; He's also able to cast Curage on himself. For the really powered-up characters with high speed, just attacking him repeatedly before he's able to hurt you is an easy route to victory. For characters that are weaker, you're going to have to do some preparing. The classic armor, complete with Auto-Phoenix and Auto-Haste should prove useful. You can effectively ignore both poison and confusion with such an armor. Ideally, an armor with Dark Proof is best, but it's really not worth wasting an armor with Auto-Phoenix and Auto-Haste just for that. Aside from the armor, you just have to be able to do a reasonable amount of damage. Make use of Quick Hit if you have it, and aside from that use your Overdrives. With 620,000 HP it takes a while to put this guy down if you're dealing anything less than 9,999 but it's definitely possible. --------------------------------------------------------------------------- Vidatu =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 4 of the following: Aerouge, Gandarewa, Imp Prize for Unlocking: Mana Spring x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 95,000 (Overkill: 10,000) | Strength: 12 | Fire: 0.0 MP: 840 | Defense: 230 | Water: 0.0 AP: 10000 (With Overkill: 10,000)| Magic: 77 | Thunder: 0.0 Gil: 0 | Magic Defese: 230 | Ice: 0.0 | Agility: 33 | Holy: 1.0 | Evade: 80 | ----------------------------------|--------------------|------------------- Strategy: As far as Species Creations go, this guy's HP is a joke. You can take him out with a single hit if your stats are high enough. That being said, his defense, both magical and physical, is really good. Not only that, elemental magic does no damage to him whatsoever, aside from Holy and Ultima which just do relatively low damage. Physical attacks and Overdives are the way to go. Hell, even Aeons will work fine. Vidatu if given a chance to attack weaker characters, can deal some damage with his magic though; he has Ultima, and is capable of using Osmose to restore his MP. If all three party members die, Auto-Phoenix won't help you. So what you want to do is make sure everyone has Auto-Haste (the best defense is a good offense; if you kill him quickly, no Ultima will be cast) and if you can, give at least one person Auto-Shell, just in case he does hit an Ultima. Fortunately, Vidatu isn't all that fast, and thus his offense doesn't become a big problem. Oh, and also: Vidatu has Regen. You know by now that it doesn't really help. --------------------------------------------------------------------------- One-Eye =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 4 of the following: Ahriman, Buer, Evil Eye, Floating Death, Floating Eye Prize for Unlocking: Stamina Tablet x60 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 150,000 (Overkill: 15,000) | Strength: 55 | Fire: 0.0 MP: 270 | Defense: 58 | Water: 0.0 AP: 10000 (With Overkill: 10,000)| Magic: 77 | Thunder: 0.0 Gil: 0 | Magic Defese: 183 | Ice: 0.0 | Agility: 38 | Holy: 1.0 | Evade: 10 | ----------------------------------|--------------------|------------------- Strategy: One-Eye has an absolutely vile attack that he'll throw at you on his first turn: Shockwave. This attack damages all characters, and will inflict them with Sleep, Darkness, Confusion and Curse and Silence. The bright side to this is that your characters can't hurt themselves due to confusion if they are asleep. The bad side, of course, is of course, that you'll be forced to suffer a few attacks from One-Eye while you're asleep. You also won't be able to use Overdrives after you wake up. Thankfully, One-Eye isn't the fastest enemy around, so you'll probably be able to attack before he does. Give yourself another boost by bringing Auto-Haste in with you, and if you have it First Strike. The goal should be to use Quick Hit, or failing that physical attacks, until you reach his turn. When his turn is next on the CTB bar, switch to Yuna and switch out for an aeon to take the hit for you. If you can, drop the aeon's overdrive for some more damage. Besides a brutal opening attack, One-Eye will fall back on his Black Stare attack which deals a good amount of damage and Confusion to a single character. If it's managable to you, take the hit and keep hitting him. If not you may wish to consider using the aeons as a shield for this attack as well. If you choose to do this, might as well bring in the big guys like Anima and Bahamut to do some damage before they go down. One-Eye's regen status will restore a few thousand damage each turn, but he fortunately doesn't have all that much to begin with. --------------------------------------------------------------------------- Jumbo Flan =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 3 of the following: Dark Flan, Flame Flan, Ice Flan, Snow Flan, Thunder Flan, Water Flan Prize for Unlocking: Twin Stars x60 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 1,300,000 (Overkill: 99,999) | Strength: 3 | Fire: Absorbs MP: 999 | Defense: 255 | Water: Absorbs AP: 10000 (With Overkill: 10,000)| Magic: 98 | Thunder: Absorbs Gil: 0 | Magic Defese: 80 | Ice: Absorbs | Agility: 60 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This is the first battle in the monster arena that will test your ingenuity as well as your stats. With well over a million HP, it will also test your patience. This battle is going to be a long one no matter how you slice it. The first thing to point out as that physical attacks will not work on the big flan at all. He also has Reflect cast on himself, making casting magic tricky. Methods of attacks that will work include Overdrives, Ultima, and the combination of casting Reflect on one of your own party members, and hitting them with Flare or Holy to make it bounce off and hit Jumbo Flan. If you get Tidus's Overdrive, then by all means use Blitz Ace. Aside from that though, the fastest method of dealing damage is using Double Cast on a Reflected party member to make it hit the Flan twice. Holy doesn't work quite as well, and can't be double casted, so that's not a good choice. One ultima does roughly the same damage as two Flares, but the animation is FAR longer, and as long as this fight is, I guarantee you that you'll be frustrated beyond belief if you make it your means of attack. Every so often, Jumbo Flan will get a turn to attack. Do not take him lightly: he has both Flare and Ultima at his disposal. Flare shouldn't be so bad, since it only hits one person. Ultima is a bit more dangerous. Give at least one of your party members Auto-Shell in order to properly defend against it. Using aeons as damage sponges should also work fairly well. For the sake of information, Jumbo Flan does have all four of the regular elemental spells in his repetoir as well, but it's not them that you need to be worried about. If you can live through just one of his turns you can heal up and continue the beat down. In other words, survive one turn and you're probably capable of winning. How long it takes will depend on how high your characters' magic stats are. If the stats are in the mid to late 150s, you can expect about 30,000 damage per Flare. It's probably not a good idea to go into the battle with stats too much lower than that, as it will just take an insane amount of time. Assuming you are fit to face him, bring a few Turbo Ethers, just in case. And also remember that he's good fora one-time Osmosis, which will restore 999 MP. If this strategy doesn't sit well with you, you can try bringing in aeons. If Yuna is really powered up, Anima makes a great choice. Pain can deal massive damage to the Jumbo Flan. If you've been neglecting her, don't even think about it, though. --------------------------------------------------------------------------- Jumbo Flan =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 3 of the following: Dark Flan, Flame Flan, Ice Flan, Snow Flan, Thunder Flan, Water Flan Prize for Unlocking: Twin Stars x60 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 1,300,000 (Overkill: 99,999) | Strength: 3 | Fire: Absorbs MP: 999 | Defense: 255 | Water: Absorbs AP: 10000 (With Overkill: 10,000)| Magic: 98 | Thunder: Absorbs Gil: 0 | Magic Defese: 80 | Ice: Absorbs | Agility: 60 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This is the first battle in the monster arena that will test your ingenuity as well as your stats. With well over a million HP, it will also test your patience. This battle is going to be a long one no matter how you slice it. The first thing to point out as that physical attacks will not work on the big flan at all. He also has Reflect cast on himself, making casting magic tricky. Methods of attacks that will work include Overdrives, Ultima, and the combination of casting Reflect on one of your own party members, and hitting them with Flare or Holy to make it bounce off and hit Jumbo Flan. If you get Tidus's Overdrive, then by all means use Blitz Ace. Aside from that though, the fastest method of dealing damage is using Double Cast on a Reflected party member to make it hit the Flan twice. Holy doesn't work quite as well, and can't be double casted, so that's not a good choice. One ultima does roughly the same damage as two Flares, but the animation is FAR longer, and as long as this fight is, I guarantee you that you'll be frustrated beyond belief if you make it your means of attack. Every so often, Jumbo Flan will get a turn to attack. Do not take him lightly: he has both Flare and Ultima at his disposal. Flare shouldn't be so bad, since it only hits one person. Ultima is a bit more dangerous. Give at least one of your party members Auto-Shell in order to properly defend against it. Using aeons as damage sponges should also work fairly well. For the sake of information, Jumbo Flan does have all four of the regular elemental spells in his repetoir as well, but it's not them that you need to be worried about. If you can live through just one of his turns you can heal up and continue the beat down. In other words, survive one turn and you're probably capable of winning. How long it takes will depend on how high your characters' magic stats are. If the stats are in the mid to late 150s, you can expect about 30,000 damage per Flare. It's probably not a good idea to go into the battle with stats too much lower than that, as it will just take an insane amount of time. Assuming you are fit to face him, bring a few Turbo Ethers, just in case. And also remember that he's good fora one-time Osmosis, which will restore 999 MP. If this strategy doesn't sit well with you, you can try bringing in aeons. If Yuna is really powered up, Anima makes a great choice. Pain can deal massive damage to the Jumbo Flan. If you've been neglecting her, don't even think about it, though. --------------------------------------------------------------------------- Nega Elemental =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 3 of the following: Black Element, Blue Element, Dark Element, Gold Element, Red Element, White Element, Yellow Element Prize for Unlocking: Star Curtain x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 1,300,000 (Overkill: 15,000) | Strength: 1 | Fire: Absorbs MP: 20 | Defense: 140 | Water: Absorbs AP: 10000 (With Overkill: 10,000)| Magic: 62 | Thunder: Absorbs Gil: 0 | Magic Defese: 150 | Ice: Absorbs | Agility: 44 | Holy: Absorbs | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Nega Elemental has 1,300,000 HP, and will counter all physical attacks -- even overdrives -- with a vicious Ultima spell. He's also immune to all five elemental spells, meaning only Flare or Ultima will work on him. So, if you'd like doublecasting Flare or Ultima will do the trick eventually; it will just take a really, really long time. It is possible to end the battle in just a minute or two, though, if you come to the battle prepared. You will ideally have all of the following: -> Tidus's strength at or near 255. -> Tidus's Blitz Ace overdrive. -> Tidus equipped with Caladbolg -> Tidus's armor: Auto-Potion, Auto-Haste, Auto-Phoenix -> All three character's overdrive mode set to Stoic. -> Both characters besides Tidus have the Entrust ability. -> Both characters besides Tidus have Auto-Phoenix and Auto-Haste. -> A supply of X-Potions. -> Bring all characters in with their Overdrive gaugesfilled. -> Reccomended strongly: Magic defense above 130 or so. Ok, so that was a fair bit more detailed than the other strategies so far. It's worth it though, because it will make the battle far easier. Start out by having Tidus use a Blitz Ace Overdrive on Nega Elemental. Depending on how lucky you get with the damage, and assuming you can land the ninth strike by stopping the bar at the right time, you'll do anywhere between 380,000 and 450,000. Again, this is with a strength attribute of 255. After you land the attack Nega Elemental will hit you with an Ultima. Hopefully nobody will die. If someone does, Auto-Phoenix should bring them back to life anyway. Have one of the characters use entrust to give Tidus their Overdrive gauge, allowing him to hit another Blitz Ace. The thing to notice while doing this, is that Nega Elemental's Ultima does enough damage to nearly restore your character's overdrives, so long as they don't have Auto-Shell on. This assures that between one or both of them using Entrust on Tidus each turn, you'll always have a Blitz Ace at the ready. After 3-5 Blitz Aces, depending on how lucky you were with the damage dealt by it, Nega Elemental should fall. Note that when he does get a turn, Nega Elemental will toss something like Osmosis or Flare. These attacks are nothing compared to his Ultima, so they shouldn't be a problem. If you can't live through a single Ultima you can either level some more, or you can try adding Auto-Shell to your armors. --------------------------------------------------------------------------- Tanket =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 3 of the following: Bunyip, Halma, Mafdet, Murussu, Raldo, Shred Prize for Unlocking: Gold Hourglass x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 900,000 (Overkill: 10,000) | Strength: 103 | Fire: 1.0 MP: 0 | Defense: 100 | Water: 1.0 AP: 10000 (With Overkill: 10,000)| Magic: 3 | Thunder: 1.0 Gil: 0 | Magic Defese: 250 | Ice: 1.0 | Agility: 41 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: If your attack is really high, this battle will just be an excercise of pressing the X button. If not, there's a few quirks that you will need to be aware of. One, is that if you let two of your party members die, the battle is over; Tanket will automatically finish off the third one. Because of this, you'll definitely want all three of your party members to have Auto-Phoenix. Even then will you have to be weary though. Tanket can inflict Berserk with his attacks, and that will prevent you from reviving your fallen party members. So if you become Berserked, take care of it immediately with a Remedy. Aside from that, it's worth mentioning that Tanket is armored. If Auron has his celestial weapon and full health, even with a strength attribute of 255, he will not be hitting 99,999 damage. You can counteract this by armor breaking Tanket, but there's only a 1 in 10 chance of doing so. Use Banishing Blade if you want, to bypass the whole luck game, and just inflict armor break. There's not much else to say though. Keep up physical attacks with Quick Hit, and use Overdrives when you get them. --------------------------------------------------------------------------- Fafnir =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 3 of the following: Bunyip, Halma, Mafdet, Murussu, Raldo, Shred Prize for Unlocking: Gold Hourglass x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 1,100,000 (Overkill: 13,000) | Strength: 76 | Fire: Absorbs MP: 30 | Defense: 30 | Water: 1.0 AP: 10000 (With Overkill: 10,000)| Magic: 109 | Thunder: Absorbs Gil: 0 | Magic Defese: 130 | Ice: Absorbs | Agility: 38 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: His stats are decent and he has over a million HP, but Fafnir is predictable, and that makes the battle fairly easy, as long as you're capable of dealing good damage. Fafnir will attack on his first turn. He will then use Triple Attack three times in a row. Triple Attack consists of physical damage to one character, a breath attack to all three of your characters, and then another physical attack. The first time he uses the attack the breath will be Ice. The second will be Fire. The third will be Thunder. After using all three breath attacks he'll loop back around to using physical attacks. Now the attacks are really not a big deal, especially if you have Auto-Protect on. The breath attacks are a little dangerous though. Thankfully, you can protect against them easily enough. Bring Rikku into the battle with an Overdrive gauge, and have her use Mix to create either a Nul-All, Mega Nul-All, Hyper Nul-All or Ultra Nul-All. None of the mixes require any rare items to do, and they'll make the fight much easier. Check the mix list for the entire list of combinations that will produce these effects. With all of your characters protected against the breath attacks you should be safe to just keep hitting Fafnir with physical attacks and Quick Hits. As usual, Blitz Ace is a nice way to shorten the fight even more. --------------------------------------------------------------------------- Sleep Sprout =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 5 of the following: Exoray, Funguar, Thorn Prize for Unlocking: Healing Spring x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 98,000 (Overkill: 10,000) | Strength: 3 | Fire: 1.5 MP: 820 | Defense: 167 | Water: 1.0 AP: 10000 (With Overkill: 10,000)| Magic: 112 | Thunder: 1.0 Gil: 0 | Magic Defese: 203 | Ice: 1.0 | Agility: 26 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Sleep Sprout is a joke. Look at how little HP he has; you can take him out with a single physical attack, if you're strength is high enough. Even if it's not, nothing's stopping you from using a Blitz Ace, or any of Auron's Overdrives. Aeons' Overdrives will also work, and for that matter, Firaga fury will too. Lots of ways to kill the mushroom. The only thing to keep in mind is that you shouldn't attack it unless you can take it out in one hit. If you do he'll counter with Goodnight, the most potent sleep-inducing attack in the game. It hits all three characters, and along with the sleep, you get Poison, Berserk, Power Break and Armor Break. For his regular attacks Sleep Sprout has access to Flare, Ultima and the elemental spells. Still, none of this should affect you, because the battle shouldn't last that long. Hit him a few times and he's gone. --------------------------------------------------------------------------- Bomb King =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 5 of the following: Bomb, Grenade, Puroburos Prize for Unlocking: Turbo Ether x60 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 480,000 (Overkill: 10,000) | Strength: 73 | Fire: Absorbs MP: 780 | Defense: 200 | Water: 1.0 AP: 10000 (With Overkill: 10,000)| Magic: 71 | Thunder: 1.0 Gil: 0 | Magic Defese: 200 | Ice: 1.0 | Agility: 46 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Ok, so now we get to the monster arena version of the Bomb. Like all other bomb variations, Bomb King will increase in size as you hit him. However, unlike other Bombs it takes more than a single hit to make him change in size, and he will never actually self-destruct. The way things work, is that every three hits the Bomb King to increase in size. In his original size, he'll stick to a physical attacks. After he takes damage by three of your attacks, he'll begin using Fira. After three more, he'll move on to Firaga. The last time he grows in size, he'll begin using Ultima -- obviously that's a bad thing. You don't want to let him get to use Ultima, so bust out your best attacks. If you can't hit for 50,000 or so, don't attack him at all. Instead stick to Overdrives and the like. To make the fight easier you could consider bringing Fire Eater armor, which despite not helping against Ultima or Bomb King's physical attacks, will cause the fire attacks to actually benefit you. Tidus should also have his Caladbolg, which is equipped with Evade and Counter; that's good, because Bomb King's size will actually not change if he takes damage due to being countered. That's a free chance for you to do damage to him. --------------------------------------------------------------------------- Juggernaut =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 5 of the following: Dual Horn, Grendel, Valaha Prize for Unlocking: Light Curtain x99 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 1,200,000 (Overkill: 15,000) | Strength: 98 | Fire: 0.0 MP: 20 | Defense: 140 | Water: 0.0 AP: 8000 (With Overkill: 8,000) | Magic: 70 | Thunder: 0.0 Gil: 0 | Magic Defese: 62 | Ice: 0.0 | Agility: 42 | Holy: 0.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: For the most part this is a pretty simple fight. You'll want Hastega or Auto-Haste on, while you spam Quick Hit, switching in for your Overdrives when you get a chance. For the most part you'll just be repeating this pattern until you win. However if you're stats are less than superb it may be beneficial to know about Juggernaut's offense. If he charges for one turn, he'll follow up with a fire-based attack, Salvo, on everyone. You can get NulBlaze up to negate this if you feel the damage will be too much to handle. If Juggernaut isn't charging or hitting you with Salvo, he'll either use a physical attack (good) or Crush Spike (bad). Crush Spike will drop a party member in one hit. If that happens, revive them and return to delivering Quick Hits each turn. --------------------------------------------------------------------------- Ironclad =========================================================================== --------------------------------------------------------------------------- How to Unlock: Catch 10 of the following: Gemini(Club), Gemini(Sword), Iron Giant Prize for Unlocking: Mana Tablet x60 Price: 8,000 Gil ----------------------------------|--------------------|------------------- HP: 2,000,000 (Overkill: 99,999) | Strength: 100 | Fire: 0.0 MP: 0 | Defense: 220 | Water: 0.0 AP: 10000 (With Overkill: 10,000)| Magic: 0 | Thunder: 0.0 Gil: 0 | Magic Defese: 180 | Ice: 0.0 | Agility: 65 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: This fight will really test your party. He likes to counterattack everything, and on his turns he'll either hit all three characters with one attack, or hit two characters with two separate attacks. His damage isn't bad -- it's pretty high, actually -- but the counter attacks are what can get you if you're party isn't excepetionally strong. Ideally you should be dealing 99,999 damage with each attack, or at least close to it. If you can pull that off, 21 attacks will take the big guy down. Hitting him with Blitz Ace can reduce this number greatly, so consider coming into the fight with an Overdrive for Tidus at the ready. You'll also find that your Overdrive bar will charge extremely quickly if you set your Overdrive mode to Stoic -- those counter-attacks by Ironclad will restore a large portion of it. Having Auto-Potion or Auto-Life on your armor will make the fight pretty easy assuming you don't get wrecked by Bushinzan, which hits the entire party. You can manage without either though. Just have one of your party members ready to heal with Mega-Potions. In your non-Overdrive turns stick to using Quick Hit or regular attacks. --------------------------------------------------------------------------- =-------------------------------------------------------------------------= Original Creations =-------------------------------------------------------------------------= In this section, stats and strategies for all the fiends that can be created by various different means. This section of fiends houses the toughest fiends to be found in Final Fantasy X. Before you take them on, you had better be prepared. Get those ultimate armors, get those celestial weapons, and max out those attack stats. Hell, raise all of your stats to huge levels. This is where things get interesting! Earth Eater =========================================================================== --------------------------------------------------------------------------- How to Unlock: Unlock 2 Area Conquest fiends Prize for Unlocking: Three Stars x60 Price: 15,000 Gil ----------------------------------|--------------------|------------------- HP: 1,300,000 (Overkill: 99,999) | Strength: 117 | Fire: 1.0 MP: 30 | Defense: 200 | Water: 1.0 AP: 50000 (With Overkill: 50,000)| Magic: 186 | Thunder: 1.0 Gil: 0 | Magic Defese: 210 | Ice: 1.0 | Agility: 47 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Earth Eater may be the first boss to be found in the arena where it is necessary to use strategy; even with maxxed stats he can drop you with one hit. Basically there are two stages to the battle. In the first he'll be standing up and will attack with Megaton punch. It does massive damage, and will probably kill you with one hit. If not, the auto-death status of the attack will kick in. Not only that, though, he'll counter- attack with this as well! Armor with Deathproof and Auto-Protect will protect you from it, as will Auto-Phoenix. Either way. Once you do enough damage to it, which will take two attacks if you're doing a good amount of damage, he'll fall on his back for three turns. Now if you're Hasted, you should be able to finish the fight before he gets back up. In this stage he won't attack directly, but he will counter-attack with Flare. That will kill your characters in one hit if they don't have Auto-Shell on their armor (because it's really not worth it to repeatedly cast Shell). So to recap, bring the following armor: Auto-Haste, Deathproof, Auto-Shell, Auto- Protect or alternatively just any armor with Auto-Phoenix and a whole bunch of Phoenix Downs. The Earth Eater doesn't hit more than one character at a time so providing you don't hit incredibly weak you should be able to end the battle before you exhaust your supply of Phoenix Downs. --------------------------------------------------------------------------- Greater Sphere =========================================================================== --------------------------------------------------------------------------- How to Unlock: Unlock 2 Species Conquest fiends Prize for Unlocking: Supreme Gem x60 Price: 15,000 Gil ----------------------------------|--------------------|------------------- HP: 1,500,000 (Overkill: 99,999) | Strength: 87 | Fire: * MP: 999 | Defense: 130 | Water: * AP: 50000 (With Overkill: 50,000)| Magic: 102 | Thunder: * Gil: 0 | Magic Defese: 120 | Ice: * | Agility: 55 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: As far as elemental weaknesses go, the Great Sphere acts just like Spherimorph who you faced earlier in the game. Aside from that though, he opens up a can of worms with some pleasant surprises of his own. He'll counter-attack all physical attacks with Ultima, and he'll counter all Overdrives with Hydraulic Press, which does massive damage to all three characters. It does so much damage that it's not even worth attacking or using any Overdrives other than Blitz Ace (or Attack Reels, but I don't like using that.) Because of the Greater Sphere's strong offense you need to come to the battle ready. All three characters should have Auto-Haste, and Auto-Phoenix. Tidus should *not* have Auto-Shell. Also, his Overdrive mode should be set to Stoic. In a best-case scenarios the other two characters will have Auto-Shell or the shell spell. Auto-Potion for at least one of them is also strongly reccomended. You'll also want to come to the battle with some Overdrive bars. Tidus should start with a Blitz Ace for big damage. You'll then be hit with Hydraulic Press. Now Auto-Phoenix and Auto-Potion should keep your party alive. And Stoic should fill most of Tidus's Overdrive bar. To fill it completely you can have another character use Entrust, or you can let one hit the Greatere Sphere. Shell should keep them alive through Ultima, while the damage gives Tidus another full Overdrive bar allowing him to hit Blitz Ace again. Do this three or four times and the Greater Sphere will be defeated. --------------------------------------------------------------------------- Catastrophe =========================================================================== --------------------------------------------------------------------------- How to Unlock: Unlock 6 Area Conquest fiends Prize for Unlocking: Door to Tommorow x99 Price: 15,000 Gil ----------------------------------|--------------------|------------------- HP: 2,200,000 (Overkill: 99,999) | Strength: 120 | Fire: 1.0 MP: 380 | Defense: 80 | Water: 1.0 AP: 50000 (With Overkill: 50,000)| Magic: 77 | Thunder: 1.0 Gil: 0 | Magic Defese: 80 | Ice: 1.0 | Agility: 34 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: When the battle starts Catastrophe will be in its shell. It will stay in this shell until you've done in the neighborhood of 500,000 damage. While in the shell, Catastrophe will only attack every other turn. This attack will hit your party with Poison/Confuse/Curse. You'll want to Remedy the effects of Confuse and Poison right away. You don't really have to worry about curse for anyone except Tidus, whom you should use a Holy Water on. Your armor should have Auto-Haste. You can then keep using Quick Hit on Catastrophe until he comes out of his shell. When he does, he'll bring with him a new attack pattern. First he'll use Toxic Spray to inflict a small amount of damage on someone, as well as Full Break. His next turn will be to use Demi to hit everyone for 25% of their HP. Neither of these attacks are too bad. His third attack, however, is quite bad. Hundred Thorns will hit everyone, and can easily whipe your party unless you have high defense as well as Auto-Protect. If you don't have defense of at least 200, consider bringing in an Aeon to take the attack. As usual, toss in a Blitz Ace if you get the chance. Aside from that, assuming you're doing 99,999 damage each hit and have an armor with Auto-Haste you should be fine. This is by far the easiest Original Creation to be found in the Monster Arena. --------------------------------------------------------------------------- Th'uban =========================================================================== --------------------------------------------------------------------------- How to Unlock: Unlock 6 Species Conquest fiends Prize for Unlocking: Gambler's Spirit x99 Price: 15,000 Gil ----------------------------------|--------------------|------------------- HP: 3,000,000 (Overkill: 99,999) | Strength: 102 | Fire: 1.0 MP: 85 | Defense: 80 | Water: 1.0 AP: 50000 (With Overkill: 50,000)| Magic: 212 | Thunder: 1.0 Gil: 0 | Magic Defese: 80 | Ice: 1.0 | Agility: 53 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: If you enter the battle with Th'uban and you're unprepared, he will wipe the floor with you. If you are prepared, on the other hand, the battle will be pretty simple. Before you consider entering the battle, make the following preparations: -> All characters' strength at or near 255. -> Tidus's Blitz Ace overdrive. -> Tidus equipped with Caladbolg. -> Everyone's armor with: Auto-Haste and Auto-Phoenix. -> At least one (preferably two) characters armor with: Auto-Potion. -> A strong supply of Phoenix Downs and X-Potions. -> Everyone's Overdrive mode set to Stoic. -> Both characters besides Tidus with the Entrust ability. -> Strongly reccomendded: Entering the battle with three filled Overdrives. Now, how the battle will work is this. Every time you hit Th'uban with a physical attack or an Overdrive, he'll counter-attack with Condemn; a vicious physical attack that hits all three of your party members. This counter is the reason you want Auto-Phoenix and Auto-Potion arround: so that you can survive it and stay in the fight. When Th'uban's turn actually comes up he'll do regular attacks which aren't anywhere near as large of a concern -- they hit only a single party member. As for dealing damage to the big guy, you'll want to use Tidus's Blitz Ace Overdrive. Each hit should do between 67,000 and 73,000 damage with the ocassional 99,999 lucky hit along the way; the last hit will always cause 99,999 if you stop the bar at the right time. After you deliver the final hit to Th'uban he'll hit your party with Condemn for some big damage. You can then have another character besides Tidus use Entrust to fill Tidus's Overdrive bar again for another Blitz Ace. You should never be low on Overdrive charges to use Entrust with because Th'uban will be hitting you after every Blitz Ace you pull off. You shouldn't have to resort to using physical attacks on him, but if you do somehow find yourself in a position without a full Overdrive bar, toss one his way. After a handful of Blitz Aces, Th'uban will fall. --------------------------------------------------------------------------- Neslug =========================================================================== --------------------------------------------------------------------------- How to Unlock: Unlock all Area Conquest fiends Prize for Unlocking: Winning Formula x99 Price: 15,000 Gil ----------------------------------|--------------------|------------------- HP: 4,000,000 (Overkill: 99,999) | Strength: 130 | Fire: 1.0 MP: 999 | Defense: 80 | Water: 1.0 AP: 50000 (With Overkill: 50,000)| Magic: 130 | Thunder: 1.0 Gil: 0 | Magic Defese: 80 | Ice: 1.0 | Agility: 43 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: The battle with Neslug is broken into three parts. And if you want to make it to the third you're going to need to come prepared. You're characters should have 999 MP, Doublecast, and Ultima -- at least one of them. The other two can get away with using Copycat. Anyway, the first part of the battle will be pretty straight forward, with you just being allowed to pile damage onto Neslug. You can Quick Hit repeatedly in this stage; that will be a fine strategy. After you deal 2,000,000 damage the Neslug will go into its shell. That's when things will get interesting. You see, in his shell, Neslug is impervious to almost all physical attacks. Not only that, he has an extremely potent version of Regen on himself which you can't dispel. He'll regain anywhere between 100 and 66,000 damage after every characters turn in this form! Now if you waste your turns doing minimal damage, you won't be able to offset his healing. The trick to dealing damage is to use Doublecast combined with Ultima. Depending on your characters magic stat, you can expect Ultima to do in the neighborhood of 40,000 damage with the potential to do much more. However, by using Doublecast this damage will be doubled; and Neslug will still only heal once hereby giving you a good chunk of damage to him. Blitz Ace will also still do damage for some odd reason, and is also a very effective way to crack open the shell. Consider coming into the battle with three full Overdrive bars, having Tidus use Blitz Ace, and then having the others use Entrust to fill Tidus's gauge again. Its worth noting that in this stage Neslug will not attack you. He'll simply use Curaga during his turns. Once you do another million damage to Neslug, the shell will break apart sending you into the last phase of the battle. Here, Neslug will have two attacks: one for if he's silenced, and one for if he's not. If he's not silenced, he'll use Slime which will inflict all of the breaks, Poison, Curse, and delay on all of the characters. If he's silenced he'll use Megaton which will damage and confuse a single character. Since Megaton is so much nicer of a move -- or at least the lesser of two evils -- consider Silencing the big snail. He has no immunity to it whatsoever. After you've done that just stick with Quick Hits until he's defeated. Note: Since Neslug goes into his shell after losing 2,000,000 HP, you can play a little exploit. If you hit him exactly 20 times for 99,999 damage each time, that's a total of 1,999,980 damage. In other words, its just enough to keep him out of his shell. If you're a Wakka user, and you have the Attack Reels overdrive, and if you are good enough to pull of a 12-hit combo, you'll be able to deliver another 1,199,988 damage: Effectively enough to destroy Neslug's shell before he can even climb inside it. What it comes down to, is if you're willing to spend ALL those hours playing Blitzball to get the Attack Reels overdrive. --------------------------------------------------------------------------- Ultima Buster =========================================================================== --------------------------------------------------------------------------- How to Unlock: Capture five of every fiend Prize for Unlocking: Dark Matter x99 Price: 15,000 Gil ----------------------------------|--------------------|------------------- HP: 5,000,000 (Overkill: 99,999) | Strength: 168 | Fire: 1.0 MP: 140 | Defense: 60 | Water: 1.0 AP: 50000 (With Overkill: 50,000)| Magic: 178 | Thunder: 1.0 Gil: 0 | Magic Defese: 71 | Ice: 1.0 | Agility: 72 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Ultima Buster won't be tough at all if you're strength as at 255 and you have the right equipment: Auto-Haste and Auto-Phoenix. That said, the battle is unique in that there are four targets. In addition to the actual Ultima Buster target, you'll be able to select both arms as well as a head. As long as you defeat the main body (Ultima Buster) the battle will end. You can defeat the arms -- and you're going to have to, because they'll block your attacks to the main portion if you don't -- but they'll respawn a few turns later if you don't finish the battle before then. As for strategy, start of by heading into the battle with Auron's Overdrive gauge full, and hit a Dragon Fang. This should damage the main target and take out both arms in one hit right of the bat. Sweet! Once they're out of the way just spam Quick Hit on Ultima Buster. With Auto-Haste and a high agility stat you should be able to get in 15-20 attacks before he gets a turn. He'll start off with a physical attack that will probably kill one of your party members. He may even use two, one from his head and one from his body. With Auto-Phoenix on your armor these attacks aren't a problem. Once you're up just return to Quick Hitting. You should be able to finish the battle before you ever see any other tricks besides physical attacks if your characters have Agility of 255. If not, you should be aware of what else he can throw at you. If the Head "begins moving suspiciously", then you'll have a few turns before you see Contamination, which will Confuse, Poison, Slow, Zombify, and inflict Full Break on a character -- if it doesn't straight up kill them. You can interrupt this by attacking it, but if you take out the head the body will start frequently casting Ultima -- NO GOOD. Instead, what you want to do, is just keep Quick Hitting the body and defeat it without worrying about the head. Once the body falls the match is over. Oh, and for the sake of knowing it, the head can only be hit with Wakka's blitzball or by magic. Otherwise you'll get an "Out of Range!" message. --------------------------------------------------------------------------- Shinryu =========================================================================== --------------------------------------------------------------------------- How to Unlock: Capture two of: Splasher, Maelspike, Achelous Prize for Unlocking: Megalixer x30 Price: 15,000 Gil ----------------------------------|--------------------|------------------- HP: 2,000,000 (Overkill: 99,999) | Strength: 92 | Fire: 1.0 MP: 72 | Defense: 60 | Water: 1.0 AP: 50000 (With Overkill: 50,000)| Magic: 86 | Thunder: 1.0 Gil: 0 | Magic Defese: 98 | Ice: 1.0 | Agility: 70 | Holy: 1.0 | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Let's get the frustrating part out of the way: This battle takes place underwater. Thus, your forced team is Wakka, Tidus and Rikku. Hopefully you have all three of them strengthened, but so long as Tidus is the battle can be pulled off. It should also work out fine if Wakka is the one that's powered up. The easiest way to win the battle is to take a similar approach to the strategy reccomended for Th'uban. Come into the battle with a Blitz Ace at the ready, then unload it on Shinryu for big damage. See, Shinryu will counter attack physical attacks but not Overdrives, so you can get away with Blitz Ace. Due to the counter-attack though you'll be able to fill your Overdrive gauge by attacking Shinryu so long as your Overdrive mode is set to stoic. Just make sure you have Auto-Phoenix or Auto-Potion on your armor to survive it. You can then Entrust to Tidus so that he can use another Blitz Ace. Do a few of those and the battle should end quickly, and relatively painlessly. Apparently considering the forced party for this fight, Square gave us a break with his lower stats. But if you let the fight drag on it can become much harder. Give Shinryu enough of a chance, and he'll use an attack called Eraser which will remove a random character from the battle. Things won't be fun if he takes out your main attacker; so finish early! --------------------------------------------------------------------------- Nemesis =========================================================================== --------------------------------------------------------------------------- How to Unlock: Capture ten of every fiend; Defeat all Arena Creations Prize for Unlocking: Master Sphere x10 Price: 25,000 Gil ----------------------------------|--------------------|------------------- HP: 10,000,000 (Overkill: 99,999)| Strength: 255 | Fire: Absorbs MP: 9999 | Defense: 150 | Water: Absorbs AP: 55000 (With Overkill: 55,000)| Magic: 255 | Thunder: Absorbs Gil: 0 | Magic Defese: 150 | Ice: Absorbs | Agility: 200 | Holy: Absorbs | Evade: 0 | ----------------------------------|--------------------|------------------- Strategy: Ok, here we are. The toughest S.O.B. of FFX... This is a fight where you can't take shortcuts. Be prepared for it. When you come in your strength should be at 255, your agility also at 255. Your armor should have Auto-Phoenix and Auto-Haste. As for what strategy you take, it will depend on if you have Yuna leveled or not. If you have Yuna leveled, you will want to have everyone use Quick Hit over and over again, while keeping your eye on the CTB bar. You will want to get in as many hits as you can which should be in the neighborhood of 15-20, before Nemesis's turn comes up. When that happens, you'll want to have Yuna summon an aeon to sponge the hit. Nemesis will either use Ethereal Cannon (and kill one ally) or use Ultra Spark (and kill all three). Note you CAN survive these attacks if you have Break HP limit and have a defense of 255, but it's really not worth it for reasons listed in the ultimate armor section... Anyway... With the aeon method neither of these will pose a problem, but if you're not using Yuna, Ultra Spark would mean a game over. Auto-Phoenix will keep you safe from Ethereal Cannon, but you'll have to cast Auto-Life on everyone at some point before Nemesis's turn comes up if you're not going to bring in the aeons. Note that if Yuna's agility is high you could always just bring her in to summon before Nemesis's turn while having another ally do damage. The problem is, if she's not fast, you'll be left with Yuna as a lame duck after the aeon is defeated -- valuable turns will be eaten up before you get a chance to switch her out. The daunting thing about Nemesis is that despite you being able to easily pile on the damage, he has ten million HP; this battle's going to take a while. On his tenth turn Nemesis will have a pleasent surprise for you! He'll toss you an attack called Armageddon. Armageddon hits everyone for 99,999 damage. Period. You can't decrease it in any way, and it will wipe your party. Get Auto-Life up or get an aeon out there to take the hit for you. Aside from that, you should be good to go. Use this method exactly as written, and you'll come out the victor. And don't try and speed things up by using Blitz Ace this time; Nemesis counters Overdrives with Ultima. Stick with the Quick Hits. --------------------------------------------------------------------------- .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 11. Ability List | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' ----------------------------------------------------------------------- Ability: Aim Description: Raise party's accuracy. MP Cost: 0 Category: Special ----------------------------------------------------------------------- Ability: Armor Break Description: Lowers an enenmy's defense and nullifies armored. MP Cost: 12 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Auto-Life Description: Target is automatically revived when KO'd. MP Cost: 97 Category: White Magic Notes: The effect ends once the target is revived. ----------------------------------------------------------------------- Ability: Bio Description: Poisons an enemy. MP Cost: 10 Category: Black Magic ----------------------------------------------------------------------- Ability: Blizzard Description: Deals ice damage to an enemy. MP Cost: 4 Category: Black Magic ----------------------------------------------------------------------- Ability: Blizzara Description: Deals ice damage to an enemy. MP Cost: 8 Category: Black Magic Notes: Stronger than Blizzard. ----------------------------------------------------------------------- Ability: Blizzaga Description: Deals ice damage to an enemy. MP Cost: 16 Category: Black Magic Notes: Stronger than Blizzara. ----------------------------------------------------------------------- Ability: Bribe Description: PAy enemies Gil to go away. MP Cost: 0 Category: Special Notes: Each enemy has a different needed price. You can get rare items by doing this, in many cases. You will not get AP. ----------------------------------------------------------------------- Abiity: Cheer Description: Raise party's strength and defense. Category: Special MP Cost: 0 ----------------------------------------------------------------------- Ability: Copycat Description: Mimic an ally's previous action. MP Cost: 28 Category: Special Notes: If an item is used this way, it will be taken from your inventory. If a magic attack is used this way, no extra MP is consumed. Items auto- matically used because of your armor are not taken into account. ----------------------------------------------------------------------- Ability: Cure Description: Restores some HP. MP Cost: 4 Category: White Magic ----------------------------------------------------------------------- Ability: Cura Description: Restores a lot of HP. MP Cost: 10 Category: White Magic ----------------------------------------------------------------------- Ability: Curaga Description: Restores a massive amount of HP. MP Cost: 20 Category: White Magic ----------------------------------------------------------------------- Ability: Dark Attack Description: Inflicts darkness on an enemy for 3 turns. MP Cost: 5 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Dark Buster Description: Almost always inflicts darkness on an enemy for 1 turn. MP Cost: 10 Category: Skill Notes: Also does damage. More successful than Dark Attack. ----------------------------------------------------------------------- Ability: Death Description: Can instantly KO an enemy. MP Cost: 20 Category: Black Magic ----------------------------------------------------------------------- Ability: Delay Attack Description: Delays action of an enemy. MP Cost: 8 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Delay Buster Description: Greatly delays action of an enemy. MP Cost: 18 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Demi Description: Reduces HP of all enemies by 1/4. MP Cost: 32 Category: Black Magic Notes: Remember, the maximum possible damage is still 9999 or 99,999, depending on the abilities on your weapon. ----------------------------------------------------------------------- Ability: Dispel Description: Negates all spell effects on an enemy. MP Cost: 12 Category: White Magic Notes: Can be used on party members as well. ----------------------------------------------------------------------- Ability: Doublecast Description: Cast two black magic spells in a row. MP Cost: 0 Category: Special Notes: The total MP consumption will be the total of the spells' cost. ----------------------------------------------------------------------- Ability: Drain Description: Absorb HP from an enemy. MP Cost: 12 Category: Black Magic Notes: The HP drained will be used to heal your character. ----------------------------------------------------------------------- Ability: Entrust Description: Contribute your overdrive charge to an ally's guage. MP Cost: 8 Category: Special ----------------------------------------------------------------------- Ability: Esuna Description: Cures a character's status ailments. MP Cost: 5 Category: White Magic ----------------------------------------------------------------------- Ability: Fire Description: Deals fire damage to an enemy. MP Cost: 4 Category: Black Magic ----------------------------------------------------------------------- Ability: Fira Description: Deals fire damage to an enemy. MP Cost: 8 Category: Black Magic Notes: Stronger than Fire. ----------------------------------------------------------------------- Ability: Firaga Description: Deals fire damage to an enemy. MP Cost: 16 Category: Black Magic Notes: Stronger than Fira. ----------------------------------------------------------------------- Ability: Flare Description: Deals non-elemental damage to an enemy. MP Cost: 54 Category: Black Magic ----------------------------------------------------------------------- Ability: Flee Description: Aid party's escape from battle. MP Cost: 0 Category: Special Notes: All party members escape. Successful in all random encounters. ----------------------------------------------------------------------- Ability: Focus Description: Raises party's magic and magic defense. MP Cost: 0 Category: Special ----------------------------------------------------------------------- Ability: Full-Life Description: Revives KO'd character and fully restores HP. MP Cost: 60 Category: White Magic ----------------------------------------------------------------------- Ability: Guard Description: Take damage for an ally. MP Cost: 0 Category: Special Notes: The next attack on your party will be taken by this character. ----------------------------------------------------------------------- Ability: Haste Description: Speeds up one character. MP Cost: 8 Category: White Magic ----------------------------------------------------------------------- Ability: Hastega Description: Speeds up party. MP Cost: 30 Category: White Magic ----------------------------------------------------------------------- Ability: Holy Description: Deals holy damage to an enemy. MP Cost: 85 Category: White Magic ----------------------------------------------------------------------- Ability: Jinx Description: Lowers all enemies' luck. MP Cost: 0 Category: Special ----------------------------------------------------------------------- Ability: Lancet Description: Absorb HP & MP from an enemy. MP Cost: 0 Category: Special Notes: Also used to learn Kimahri's Ronso Rages. ----------------------------------------------------------------------- Ability: Life Description: Revives a KO'd character. MP Cost: 18 Category: White Magic Notes: Revives character with half of their maximum HP. ----------------------------------------------------------------------- Ability: Luck Description: Raises party's luck. MP Cost: 0 Category: Special ----------------------------------------------------------------------- Ability: Magic Break Description: Lowers an enenmy's magic. MP Cost: 8 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Mental Break Description: Lowers an enenmy's magic defense. MP Cost: 12 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Mug Description: Attack and steal at the same time. MP cost: 10 Category: Skill ----------------------------------------------------------------------- Ability: Nulblaze Description: Nullifies one fire attack on party. MP Cost: 2 Category: White Magic Notes: A character keeps this effect until he or she is hit with a fire based attack -- even if they switch out with another ally. ----------------------------------------------------------------------- Ability: Nulfrost Description: Nullifies one ice attack on party. MP Cost: 2 Category: White Magic Notes: A character keeps this effect until he or she is hit with an ice based attack -- even if they switch out with another ally. ----------------------------------------------------------------------- Ability: Nulshock Description: Nullifies one lightning attack on party. MP Cost: 2 Category: White Magic Notes: A character keeps this effect until he or she is hit with a lightning based attack -- even if they switch out with another ally. ----------------------------------------------------------------------- Ability: Nultide Description: Nullifies one water attack on party. MP Cost: 2 Category: White Magic Notes: A character keeps this effect until he or she is hit with a water based attack -- even if they switch out with another ally. ----------------------------------------------------------------------- Ability: Osmose Description: Absorb MP from an enemy. MP Cost: 0 Category: Black Magic Notes: The MP drained will be used to restore your character's supply. ----------------------------------------------------------------------- Ability: Power Break Description: Lowers an enenmy's strength. MP Cost: 8 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Pray Description: Restores some HP to all allies. MP Cost: 0 Category: Special ----------------------------------------------------------------------- Ability; Protect Description: Raises a character's defense. MP Cost: 12 Category: White Magic ----------------------------------------------------------------------- Ability: Quick Hit Description: Strike quickly with reduced recovery time. MP Cost: 12 Category: Skill ----------------------------------------------------------------------- Ability: Reflect Description: Target reflects spells toward enemy. MP Cost: 14 Category: White Magic Notes: It is a lasting effect. Some spells can not be reflected. Spells that benefit you can be reflected to the enemy as well, so be careful. ----------------------------------------------------------------------- Ability: Reflex Description: Raises party's evasion. MP Cost: 0 Category: Special ----------------------------------------------------------------------- Ability: Regen Description: Target gradually recovers HP for a time. MP Cost: 40 Category: White Magic ----------------------------------------------------------------------- Ability: Scan Description: View an enemy's data. MP cost: 1 Category: White Magic Notes: View HP, MP, Elemental Weaknesses, and some additional info. ----------------------------------------------------------------------- Ability: Sentinel Description: Guard allies while in defensive stance. MP Cost: 0 Category: Special ----------------------------------------------------------------------- Ability: Shell Description: Raises a character's magic defense. MP Cost: 10 Category: White Magic ----------------------------------------------------------------------- Ability: Silence Attack Description: Silences an enemy for 3 turns. MP Cost: 5 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Silence Buster Description: Almost always silences an enemy for 1 turn. MP Cost: 10 Category: Skill Notes: Also does damage. More successful than Silence Attack. ----------------------------------------------------------------------- Ability: Sleep Attack Description: Puts an enemy to sleep for 3 turns. MP Cost: 5 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Sleep Buster Description: Almost always puts an enemy to sleep for 1 turn. MP Cost: 10 Category: Skill Notes: Also does damage. More successful than Sleep Attack. ----------------------------------------------------------------------- Ability: Slow Description: Slows an enemy down. MP Cost: 12 Category: White Magic ----------------------------------------------------------------------- Ability: Slowga Description: Slows all enemies down. MP Cost: 20 Category: White Magic ----------------------------------------------------------------------- Ability: Spare Change Description: Attack by throwing Gil. MP Cost: 0 Category: Special Notes: You can toss up to 100,000. 100,000 gil will deliver 9999 damage. ----------------------------------------------------------------------- Ability: Steal Description: Steal items from enemy. MP Cost: 0 Category: Special ----------------------------------------------------------------------- Ability: Threaten Description: Immobilize an enemy with fear. MP Cost: 12 Category: Special ----------------------------------------------------------------------- Ability: Thunder Description Deals lightning damage to an enemy, MP Cost: 4 Category: Black Magic ----------------------------------------------------------------------- Ability: Thundara Description Deals lightning damage to an enemy, MP Cost: 8 Category: Black Magic Notes: Stronger than Thunder. ----------------------------------------------------------------------- Ability: Thundaga Description Deals lightning damage to an enemy, MP Cost: 4 Category: Black Magic Notes: Stronger than Thundara. ----------------------------------------------------------------------- Ability: Triple Foul Description: Sleep, silence, and darkness on an enemy for 3 turns. MP Cost: 24 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- Ability: Ultima Description: Deals non-elemental damage to all enemies. MP Cost: 90 Category: Black Magic ----------------------------------------------------------------------- Ability: Use Description: Use special items. MP Cost: 0 Category: Special Notes: Use many items that are normally only mixed in Rikku's overdrive. ----------------------------------------------------------------------- Ability: Water Description: Deals water damage to an enemy. MP Cost: 4 Category: Black Magic ----------------------------------------------------------------------- Ability: Watera Description: Deals water damage to an enemy. MP Cost: 8 Category: Black Magic Notes: Stronger than Water. ----------------------------------------------------------------------- Ability: Waterga Description: Deals water damage to an enemy. MP Cost: 16 Category: Black Magic Notes: Stronger than Watera. ----------------------------------------------------------------------- Ability: Zombie Attack Description: Inflicts an enemy with zombie status. MP Cost: 10 Category: Skill Notes: Also does damage. ----------------------------------------------------------------------- .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 12. Item List | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' ----------------------------------------------------------------------- Item: Ability Distiller Description: Makes one enemy drop Ability Spheres. Usage: Battle ----------------------------------------------------------------------- Item: Ability Sphere Description: Activates Ability node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Accuracy Sphere Description: Changes empty node into Accuracy node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Agility Sphere Description: Changes empty node into Agility node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Al Bhed Potion Description: Cures poison, silence, petrification and gives 1,000 HP to all. Usage: Use command ----------------------------------------------------------------------- Item: Amulet Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Antarctic Wind Description: Deals ice damage to an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Antidote Description: Cures poison. Usage: Battle ----------------------------------------------------------------------- Item: Arctic Wind Description: Deals ice damage to an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Attribute Sphere Description: Activates Attribute node already used by ally. Usage: Sphere Grid ----------------------------------------------------------------------- Item: Blessed Gem Description: Damages an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Blk Magic Sphere Description: Activates Black Magic node already used by ally. Usage: Sphere grid ----------------------------------------------------------------------- Item: Bomb Fragment Description: Deals fire damage to an enemy. Usage: Use Command ----------------------------------------------------------------------- Item: Candle of Life Description: Casts Doom on an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Chocobo Feather Description: Casts Haste on one characterr. Usage: Use command ----------------------------------------------------------------------- Item: Chocobo Wing Description: Casts Haste on party. Usage: Use command ----------------------------------------------------------------------- Item: Clear Sphere Description: Clears nodes from sphere grid. Usage: Sphere grid ----------------------------------------------------------------------- Item: Dark Matter Description: Deals major damage to all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Defense Sphere Description: Changes empty node into Defense node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Designer Wallet Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Door to Tommorow Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Dragon Scale Description: Deals water damage to an enemy. Usage: Battle ----------------------------------------------------------------------- Item: Dream Powder Description: Inflicts damage and sleep on all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Echo Screen Description: Cures silence. Usage: Battle ----------------------------------------------------------------------- Item: Electro Marble Description: Deals lightning damage to an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Elixer Description: Fully restores one characters HP and MP. Usage: Battle/Menu ----------------------------------------------------------------------- Item: Ether Description: Restores 100 MP of one character. Usage: Battle/Menu ----------------------------------------------------------------------- Item: Evasion Sphere Description: Changes empty node into Evasion node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Eye Drops Description: Cures darkness. Usage: Battle ----------------------------------------------------------------------- Item: Farplane Shadow Description: Inflicts death on an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Farplane Wind Description: Inflicts death on all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Fire Gem Description: Deals fire damage to all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Fish Scale Desription: Deals water damage to an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Fortune Sphere Description: Activates Luck node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Frag Grenade Description: Inflicts damage and Armor Break on all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Friend Sphere Description: Move to an ally's location. Usage: Sphere grid ----------------------------------------------------------------------- Item: Gambler's Spirit Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Gold Hourglass Description: Damages all enemies and delays their next turn. Usage: Use command ----------------------------------------------------------------------- Item: Grenade Description: Damage all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Healing Spring Description: Casts Regen on one character. Usage: Use command ----------------------------------------------------------------------- Item: Healing Water Description: Fully restores HP of party. Usage: Use command ----------------------------------------------------------------------- Item: Hi-Potion Description: Restores 1,000 HP of one character. Usage: Battle/Menu ----------------------------------------------------------------------- Item: Holy Water Description: Cures zombie and curse. Usage: Battle ----------------------------------------------------------------------- Item: HP Sphere Description: Changes empty node into HP node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Hypello Potion Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Ice Gem Description: Deals ice damage to all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Light Curtain Description: Casts Protect on one character. Usage: Use command ----------------------------------------------------------------------- Item: Lightning Gem Description: Deals lightning damage to all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Lightning Marble Description: Deals lightning damage to an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Luck Sphere Description: Changes empty node into Luck node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Lunar Curtain Description: Casts Shell on one character. Usage: Use command ----------------------------------------------------------------------- Item: Lv. 1 Key Sphere Description: Opens Lv. 1 Lock. Usage: Sphere grid ----------------------------------------------------------------------- Item: Lv. 2 Key Sphere Description: Opens Lv. 2 Lock. Usage: Sphere grid ----------------------------------------------------------------------- Item: Lv. 3 Key Sphere Description: Opens Lv. 3 Lock. Usage: Sphere grid ----------------------------------------------------------------------- Item: Lv. 4 Key Sphere Description: Opens Lv. 4 Lock. Usage: Sphere grid ----------------------------------------------------------------------- Item: Magic Def Sphere Description: Changes empty node into Magic Defense node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Magic Sphere Description: Changes empty node into Magic node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Mana Distiller Description: Makes one enemy drop Mana Spheres. Usage: Battle ----------------------------------------------------------------------- Item: Mana Sphere Description: Activates Magic, Magic Defense, or MP node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Mana Spring Description: Absorbs MP from an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Mana Tablet Desription: Doubles max MP of one character. Usage: Use command ----------------------------------------------------------------------- Item: Mana Tonic Description: Doubles max MP of party. Usage: Use command ----------------------------------------------------------------------- Item: Map Description: Displays world map. Usage: Menu ----------------------------------------------------------------------- Item: Master Sphere Description: Activates any node on sphere grid. Usage: Sphere grid ----------------------------------------------------------------------- Item: Megalixer Description: Fully restores HP and MP of party. Usage: Battle/Menu ----------------------------------------------------------------------- Item: Mega Phoenix Description: Revives party from KO. Usage: Battle ----------------------------------------------------------------------- Item: MP Sphere Description: Fills empty nodes on sphere grid. Usage: Sphere grid ----------------------------------------------------------------------- Item: Mega-Potion Description: Restores 2,000 HP of each party member. Usage: Battle/Menu ----------------------------------------------------------------------- Item: Musk Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Pendulum Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Petrify Grenade Description: Petrifies all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Phoenix Down Description: Revives one character from KO. Usage: Battle ----------------------------------------------------------------------- Item: Poison Fang Description: Inflicts damage and poison on an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Potion Description: Restores 200 HP of one character. Usage: Battle/Menu ----------------------------------------------------------------------- Item: Power Distiller Description: Makes one enemy drop Power Spheres. Usage: Battle ----------------------------------------------------------------------- Item: Power Sphere Description: Activates Strength, Defense, or HP node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Purifying Salt Description: Damages an enemy and dispels its magic effects. Usage: Use command ----------------------------------------------------------------------- Item: Remedy Description: Cures all status abnormalities. Usage: Battle ----------------------------------------------------------------------- Item: Rename Card Description: Renames aeon. Usage: Menu ----------------------------------------------------------------------- Item: Return Sphere Description: Return to any previously activated node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Shadow Gem Description: Reduces HP of all enemies by half. Usage: Use command ----------------------------------------------------------------------- Item: Shining Gem Description: Damages an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Shining Thorn Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Silence Grenade Description: Inflicts damage and silence on all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Silver Hourglass Description: Delays next turn of all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Skill Sphere Description: Activates Skill node already used by ally. Usage: Sphere grid ----------------------------------------------------------------------- Item: Sleeping Powder Description: Inflicts damage and sleep on all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Smoke Bomb Description: Inflicts damage and darkness on all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Special Sphere Description: Activates Special node already used by ally. Usage: Sphere grid ----------------------------------------------------------------------- Item: Speed Sphere Description: Activates Agility, Accuracy, or Evasion node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Soft Description: Cures petrification. Usage: Battle ----------------------------------------------------------------------- Item: Soul Spring Description: Absorbs HP & MP from an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Speed Distiller Description: Makes one enemy drop Speed Spheres. Usage: Battle ----------------------------------------------------------------------- Item: Stamina Spring Description: Absorbs HP from an enemy. Usage: Use command ----------------------------------------------------------------------- Item: Stamina Tablet Description: Doubles max HP of one character. Usage: Use command ----------------------------------------------------------------------- Item: Stamina Tonic Description: Doubles max HP of party. Usage: Use command ----------------------------------------------------------------------- Item: Star Curtain Description: Casts Reflect on one character. Usage: Use command ----------------------------------------------------------------------- Item: Strength Sphere Description: Changes empty node into Strength node. Usage: Sphere grid ----------------------------------------------------------------------- Item: Supreme Gem Description: Damages all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Teleport Sphere Description: Move to any node activated by ally. Usage: Sphere grid ----------------------------------------------------------------------- Item: Tetra Elemental Description: Fully rerstores HP and casts NulAll on party. Usage: Use command ----------------------------------------------------------------------- Item: Three Stars Description: Reduces party's MP cost to 0. Usage: Use command ----------------------------------------------------------------------- Item: Turbo Ether Description: Restores 500 MP of one character. Usage: Battle/Menu ----------------------------------------------------------------------- Item: Twin Stars Description: Reduces MP cost of one character to 0. Usage: Use command ----------------------------------------------------------------------- Item: Underdog's Secret Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Warp Sphere Description: Changes current location on sphere grid. Usage: Sphere grid ----------------------------------------------------------------------- Item: Water Gem Description: Deals water damage to all enemies. Usage: Use command ----------------------------------------------------------------------- Item: Wht Mag Sphere Description: Activates White Magic node already used by ally. Usage: Sphere grid ----------------------------------------------------------------------- Item: Wings to Discovery Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: Winning Formula Description: There seems to be some use for this... Usage: Mixing ----------------------------------------------------------------------- Item: X-Potion Description: Fully restores HP of one character. Usage: Battle/Menu ----------------------------------------------------------------------- .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 13. Customization | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Customizations allow you to apply a variety of different abilities and effects onto your weapons and armors: Everything from elemental strengths and defenses, to passive abilities that allow you to break the 9999 damage limit for attacks or 9999 HP limit. There are a whole arrangement of possible customizations. And though you won't need to make big use of them for much of the game, they become useful later on, and absolutely vital during some of the side quests, such as the monster arena. Below you'll find the list of possible customizations, as well as what they do, and what their cost is. =-------------------------------------------------------------------------= Customizations on Weapons =-------------------------------------------------------------------------= Abilities worth considering: Stonestrike ~ It will make random encounters a breeze. Deathstrike ~ This will also shorten battles, but it's expensive early on. Strength +10% ~ Easier to get early on then +20%. Strength +20% ~ Good for attackers later in the game (barring sidequests.) Magic +20% ~ Good for magic users later on in the game (barring sidequests.) Evade & Counter ~ This will be like getting in a fre turn. Very useful. Magic Counter ~ Good for a few specific boss fights througohut the game. Alchemy ~ Could be good for Rikku, if you aren't using her for attacking. Half MP Cost ~ Very useful if you can't get One MP Cost. One MP Cost ~ Incredibly useful for magic users. Triple AP ~ Very useful for leveling up. Overdrive -> AP ~ Combined with Triple AP, this makes leveling up easy. Triple Overdrive ~ Combine with the previous two abilities to level easily. Gillionaire ~ This can be worn at specific fights to make lots of Gil. Break Damage Limit ~ A necessity; You can do up to 99,999 damage with it. ----------------------------------------------------------------------- Ability: Alchemy Cost: Healing Water x4 Effect: Doubles the potency of recovery items. ----------------------------------------------------------------------- Ability: Break Damage Limit Cost: Dark Matter x60 Effect: Allows max damage to exceed 9999. ----------------------------------------------------------------------- Ability: Darkstrike Cost: Smoke Bomb x20 Effect: Almost always adds darkness to attacks and skills. ----------------------------------------------------------------------- Ability: Darktouch Cost: Eye Drops x60 Effect: Sometimes adds darkness to attacks and skills. ----------------------------------------------------------------------- Ability: Deathstrike Cost: Fareplane Wind x60 Effect: almost always adds death to attacks and skills. ----------------------------------------------------------------------- Ability: Deathtouch Cost: Farplane Shadow x30 Effect: Sometimes adds daeth to attacks and skills. ----------------------------------------------------------------------- Ability: Double AP Cost: Megalixer x20 Effect: Doubles amount of AP earned. ----------------------------------------------------------------------- Ability: Double Overdrive Cost: Underdog's Secret x30 Effect: Charges Overdrive at double speed. ----------------------------------------------------------------------- Ability: Evade & Counter Cost: Teleport Sphere x1 Effect: Evade physical attack and strike back. ----------------------------------------------------------------------- Ability: Firestrike Cost: Bomb Fragment x4 Effect: Adds fire element to attacks and skills. ----------------------------------------------------------------------- Ability: First Strike Cost: Return Sphere x1 Effect: Act first at beginning of battle. ----------------------------------------------------------------------- Abiliyu: Gillionaire Cost: Designer Wallet x30 Effect: Doubles amount of Gil earned. ----------------------------------------------------------------------- Ability: Half MP Cost Cost: Twin Stars x20 Effect: Reduces MP cost of spells by half. ----------------------------------------------------------------------- Ability: Icestrike Cost: Antarctic Wind x4 Effect: Adds ice element to attacks and skills. ----------------------------------------------------------------------- Ability: Initiative Cost: Chocobo Feather x6 Effect: Raises party's chances for a preemptive strike. ----------------------------------------------------------------------- Ability: Lightningstrike Cost: Electro Marble x4 Effect: Adds lightning element to attacks and skills. ----------------------------------------------------------------------- Ability: Magic +3% Cost: Mana Sphere x3 Effect: Enhances magic attack power by 3% ----------------------------------------------------------------------- Ability: Magic +5% Cost: Mana Spring x2 Effect: Enhances magic attack power by 5% ----------------------------------------------------------------------- Ability: Magic +10% Cost: Blk Magic Sphere x1 Effect: Enhances magic attack power by 10% ----------------------------------------------------------------------- Ability: Magic +20% Cost: Supreme Gem x4 Effect: Enhances magic attack power by 20% ----------------------------------------------------------------------- Ability: Magic Booster Cost: Turbo Ether x30 Effect: Use more MP to heighten spell power. ----------------------------------------------------------------------- Ability: Magic Counter Cost: Shining Gem x16 Effect: Strike back after being attacked with magic. ----------------------------------------------------------------------- Ability: One MP Cost Cost: Three Stars x20 Effect: REduces MP cost of spells to 1. ----------------------------------------------------------------------- Ability: Overdrive -> AP Cost: Door to Tommorow x10 Effect: Earn more AP instead of charging Overdrive guage. ----------------------------------------------------------------------- Ability: Piercing Cost: Lv. 2 Key Sphere x1 Effect: Deal normal damage to armored enemies. ----------------------------------------------------------------------- Ability: Poisonstrike Cost: Poison Fang x24 Effect: Almost always adds poison to attacks and skills. ----------------------------------------------------------------------- Ability: Poisontouch Cost: Antidote x99 Effect: Sometimes adds poison to attacks and skills. ----------------------------------------------------------------------- Ability: Silencestrike Cost: Silence Grenade x20 Effect: Almost always adds silence to attacks and skills. ----------------------------------------------------------------------- Ability: Silencetouch Cost: Echo Screen x60 Effect: Sometimes adds silence to attacks and skills. ----------------------------------------------------------------------- Ability: Sleepstrike Cost: Dream Powder x16 Effect: Almost always adds sleep to attacks and skills. ----------------------------------------------------------------------- Ability: Sleeptouch Cost: Sleeping Powder x10 Effect: Sometimes adds sleep to attacks and skills. ----------------------------------------------------------------------- Ability: Slowtouch Cost: Silver Hourglass x16 Effect: Sometimes adds slow to attacks and skills. ----------------------------------------------------------------------- Ability: Slowstrike Cost: Gold Hourglass x30 Effect: Almost always adds slow to attacks and skills. ----------------------------------------------------------------------- Ability: SOS Overdrive Cost: Gambler's Spirit x20 Effect: Charges overdrive at double speed when HP is low. ----------------------------------------------------------------------- Ability: Strength +3% Cost: Power Sphere x3 Effect: Enhances physical attack power by 3% ----------------------------------------------------------------------- Ability: Strength +5% Cost: Stamina Spring x2 Effect: Enhances physical attack power by 5% ----------------------------------------------------------------------- Ability: Strength +10% Cost: Skill Sphere x1 Effect: Enhances physical attack power by 20% ----------------------------------------------------------------------- Ability: Strength +20% Cost: Supreme Gem x4 Effect: Enhances physical attack power by 20% ----------------------------------------------------------------------- Ability: Sensor Cost: Ability Sphere x3 Effect: View enemy data during battle. ----------------------------------------------------------------------- Ability: Stonestrike Cost: Petrify Grenade x60 Effect: Almost always adds petrification to attacks and skills. ----------------------------------------------------------------------- Ability: Stonetouch Cost: Petrify Grenade x10 Effect: Sometimes adds petrification to attacks and skills. ----------------------------------------------------------------------- Ability: Triple AP Cost: Wings to Discovery x50 Effect: Triples amount of AP earned. ----------------------------------------------------------------------- Ability: Triple Overdrive Cost: Winning Formula x30 Effect: Charges Overdrive at triple speed. ----------------------------------------------------------------------- Ability: Waterstrike Cost: Fish Scale x4 Effect: Adds water element to attacks and skills. ----------------------------------------------------------------------- Ability: Zombiestrike Cost: Candle of Life x30 Effect: Almost always adds zombie to attacks and skills. ----------------------------------------------------------------------- Ability: Zombietouch Cost: Holy Water x 70 Effect: Sometimes adds zombie to attack and skills. ----------------------------------------------------------------------- =-------------------------------------------------------------------------= Customizations on Armors =-------------------------------------------------------------------------= Abilities worth considering: Elementalproofs ~ In certain boss fights, these make things much easier. Element Eaters ~ For the reason above; Though these are harder to get. Stoneproof ~ There are a few fights (like Geosgaeno) where it really helps. Auto-Protect ~ A must have; It will greatly lower physical damage. Auto-Haste ~ Another must-have. You'll get far more turns with it. HP +5% ~ It's cheap, so it's not bad in the early portion of the game. HP +20% ~ Good for later bosses in the game (barring sidequests.) Defense +20% ~ Excellent for the main game, as well as many optional bosses. MP +30% ~ Cheap, and excellent for magic users (barring sidequests.) Auto-Potion ~ A good choice, if you keep expensive potions stocked. Auto-Phoenix ~ This is THE ability to get. It will save your life. Master Thief ~ Good to have on at least one armor to help you steal. No-Encounters ~ Having it on one of your armors will make life easier. Break HP Limit ~ Could be usable, but there are better choices in most cases. Auto-Regen ~ Works in conjunction with Break HP Limit, if you use that. ----------------------------------------------------------------------- Ability: Auto-Haste Cost: Chocobo Wing x80 Effect: Automatically casts Haste on user. ----------------------------------------------------------------------- Ability: Auto-Med Cost: Remedy x20 Effect: Automatically use items to cure status ailments. ----------------------------------------------------------------------- Ability: Auto-Phoenix Cost: Mega Phoenix x20 Effect: Automatically use Phoenix Down on KO'd character. ----------------------------------------------------------------------- Ability: Auto-Potion Cost: Stamina Tablet x4 Effect: Automatically use items to recover HP when damaged. ----------------------------------------------------------------------- Ability: Auto-Protect Cost: Light Curtain x80 Effect: Automatically casts Protect on user. ----------------------------------------------------------------------- Ability: Auto-Reflect Cost: Star Curtain x40 Effect: Automatically casts Reflect on user. ----------------------------------------------------------------------- Ability: Auto-Regen Cost: Healing Spring x80 Effect: Automatically casts Regen on user. ----------------------------------------------------------------------- Ability: Auto-Shell Cost: Lunar Curtain x80 Effect: Automatically casts Shell on user. ----------------------------------------------------------------------- Ability: Berserkproof Cost: Hypello Potion x32 Effect: Almost completely protects against berserk. ----------------------------------------------------------------------- Ability: Berserk Ward Cost: Hypello Potion x8 Effect: Sometimes protects against berserk. ----------------------------------------------------------------------- Ability: Break HP Limit Cost: Wings to Discovery x30 Effect: Allows max HP to exceed 9999. ----------------------------------------------------------------------- Ability: Break MP Limit Cost: Three Stars x30 Effect: Allows max MP to exceed 999. ----------------------------------------------------------------------- Ability: Confuseproof Cost: Musk x48 Effect: Almost completely protects against confusion. ----------------------------------------------------------------------- Ability: Confuse Ward Cost: Musk x16 Effect: Sometimes protects against confusion. ----------------------------------------------------------------------- Ability: Curseproof Cost: Tetra Elemental x12 Effect: Almost completely protects against curse. ----------------------------------------------------------------------- Ability: Darkproof Cost: Smoke Bomb x10 Effect: Almost completely protects against darkness. ----------------------------------------------------------------------- Ability: Dark Ward Cost: Eye Drops x40 Effect: Sometimes protects against darkness. ----------------------------------------------------------------------- Ability: Deathproof Cost: Farplane Wind x60 Effect: Almost completely protects against death. ----------------------------------------------------------------------- Ability: Death Ward Cost: Farplane Shadow x15 Effect: Sometimes protects against death. ----------------------------------------------------------------------- Ability: Defense + 3% Cost: Power Sphere x3 Effect: Reduces damage from physical attacks by 3%. ----------------------------------------------------------------------- Ability: Defense +5% Cost: Stamina Spring x2 Effect: Reduces damage from physical attacks by 5%. ----------------------------------------------------------------------- Ability; Defense +10% Cost: Special Sphere x1 Effect: Reduces damage from physical attacks by 10%. ----------------------------------------------------------------------- Ability: Defense +20% Cost: Blessed Gem x4 Effect: Reduces damage from physical attacks by 20%. ----------------------------------------------------------------------- Ability: Fire Eater Cost: Fire Gem x20 Effect: Converts fire damage to HP. ----------------------------------------------------------------------- Ability: Fireproof Cost: Bomb Core x8 Effect: Grants immunity to fire attacks. ----------------------------------------------------------------------- Ability: Fire Ward Cost: Bomb Fragment x4 Effect: Reduces fire damage by half. ----------------------------------------------------------------------- Ability: HP +5% Cost: X-Potion x1 Effect: Raises max HP by 5%. ----------------------------------------------------------------------- Ability: HP +10% Cost: Soul Spring x3 Effect: Raises max HP by 10%. ----------------------------------------------------------------------- Ability: HP +20% Cost: Elixer x5 Effect: Raises max HP by 20%. ----------------------------------------------------------------------- Ability: HP +30% Cost: Stamina Tonic x1 Effect: Raises max HP by 30%. ----------------------------------------------------------------------- Ability: HP Stroll Cost: Stamina Tablet x2 Effect: Automatically recover HP while walking. ----------------------------------------------------------------------- Ability: Ice Eater Cost: Ice Gem x20 Effect: Converts ice damage to HP. ----------------------------------------------------------------------- Ability: Iceproof Cost: Arctic Wind x8 Effect: Grants immunity to ice attacks. ----------------------------------------------------------------------- Ability: Ice Ward Cost: Antarctic Wind x4 Effect: Reduces ice damage by half. ----------------------------------------------------------------------- Ability: Lightning Eater Cost: Lightning Gem x20 Effect: Converts lightning damage to HP. ----------------------------------------------------------------------- Ability: Lightningproof Cost: Lightning Marble x8 Effect: Grants immunity to lightning attacks. ----------------------------------------------------------------------- Ability: Lightning Ward Cost: Electro Marble x4 Effect: Reduces lightning damage by half. ----------------------------------------------------------------------- Ability: Magic Def +3% Cost: Mana Sphere x3 Effect: Reduces damage from magical attacks by 3%. ----------------------------------------------------------------------- Ability: Magic Def +5% Cost: Mana Spring x2 Effect: Reduces damage from magical attacks by 5% ----------------------------------------------------------------------- Ability: Magic Def +10% Cost: Why Magic Sphere x1 Effect: Reduces damage from magical attacks by 10% ----------------------------------------------------------------------- Ability: Magic Def +20% Cost: Blessed Gem x4 Effect: Reduces damage from magical attacks by 20%. ----------------------------------------------------------------------- Ability: Master Thief Cost: Pendulum x30 Effect: Steal only rare items. ----------------------------------------------------------------------- Ability: MP +5% Cost: Ether x1 Effect: Raises max MP by 5%. ----------------------------------------------------------------------- Ability: MP +10% Cost: Soul Spring x3 Effet: Raises max MP by 10%. ----------------------------------------------------------------------- Ability: MP +20% Cost: Elixer x5 Effect: Raises max MP by 20%. ----------------------------------------------------------------------- Ability: MP +30% Cost: Mana Tonic x1 Effect: Raises max MP by 30%. ----------------------------------------------------------------------- Ability: MP Stroll Cost: Mana Tablet x2 Effect: Automatically recover MP while walking. ----------------------------------------------------------------------- Ability: No Encounters Cost: Purifying Salt x30 Effect: No random enemy encounters. ----------------------------------------------------------------------- Ability: Pickpocket Cost: Amulet x30 Effect: Improve odds of stealing rare items. ----------------------------------------------------------------------- Ability: Poisonproof Cost: Poison Fang x12 Effect: Almost completely protects against poison. ----------------------------------------------------------------------- Ability: Poison Ward Cost: Antidote x40 Effect: Sometimes protects against poison. ----------------------------------------------------------------------- Ability: Silenceproof Cost: Silence Grenade x10 Effect: Almost completely protects against silence. ----------------------------------------------------------------------- Ability: Silence Ward Cost: Echo Screen x30 Effect: Sometimes protects against silence. ----------------------------------------------------------------------- Ability: Sleepproof Cost: Dream Powder x8 Effect: Almost completely protects against sleep. ----------------------------------------------------------------------- Ability: Sleep Ward Cost: Sleeping Powder x6 Effect: Sometimes protects against sleep. ----------------------------------------------------------------------- Ability: Slowproof Cost: Gold Hourglass x20 Effect: Almost completely protects against slow. ----------------------------------------------------------------------- Ability: Slow Ward Cost: Silver Hourglass x10 Effect: Sometimes protects against slow. ----------------------------------------------------------------------- Ability: SOS Haste Cost: Chocobo Feather x20 Effect: Casts Haste when HP is low. ----------------------------------------------------------------------- Ability: SOS NulFrost Cost: Arctic Wind x1 Effect: Casts NulFrost when HP is low. ----------------------------------------------------------------------- Ability: SOS NulShock Cost: Lightning Marble x1 Effect: Casts NulShock when HP is low. ----------------------------------------------------------------------- Ability: SOS NulTide Cost: Dragon Scale x1 Effect: Casts NulTide when HP is low. ----------------------------------------------------------------------- Ability: SOS Protect Cost: Light Curtain x8 Effect: Casts Protect when HP is low. ----------------------------------------------------------------------- Ability: SOS Reflect Cost: Star Curtain x8 Effect: Casts Reflect when HP is low. ----------------------------------------------------------------------- Ability: SOS Regen Cost: Healing Spring x12 Effect: Casts Regen when HP is low. ----------------------------------------------------------------------- Ability: SOS Shell Cost: Lunar Curtain x8 Effect: Casts Shell when HP is low. ----------------------------------------------------------------------- Ability: Stoneproof Cost: Petrify Grenade x20 Effect: Almost completely protects against petrification. ----------------------------------------------------------------------- Ability: Stone Ward Cost: Soft x30 Effect: Sometimes protects against petrification. ----------------------------------------------------------------------- Ability: Water Eater Cost: Water Gem x20 Effect:Converts water damage to HP. ----------------------------------------------------------------------- Ability: Waterproof Cost: Dragon Scale x8 Effect: Grants immunity to water attacks. ----------------------------------------------------------------------- Ability: Water Ward Cost: Fish Scale x4 Effect: Reduces water damage by half. ----------------------------------------------------------------------- Ability: Zombieproof Cost: Candle of Life x10 Effect: Almost completely protects against zombie. ----------------------------------------------------------------------- Ability: Zombie Ward Cost: Holy Water x30 Effect: Sometimes protects against zombie. ----------------------------------------------------------------------- .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 14. Aeons | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' In this section, there will be a run down of all the aeons in the game. All of their abilities they have at the start are described, as are their special attacks and overdrives. Aeons' stats are different depending on what Yuna's stats are, so it would be of no use to list any of those here. Just know that in order to raise an aeon's stats you'd have to train Yuna. Another interesting thing to note is that some aeons can only obtain the ability to exceed 9999 damage once a certain character has unlocked their celestial weapon. Those too are all listed below. =-------------------------------------------------------------------------= Valefor =-------------------------------------------------------------------------= Special Attack: Sonic Wings - Equivalent to Delay Attack Overdrive: Energy Ray - Non-elemental damage to all targets. Energy Bomb - Great non-elemental damage to all targets. --- Starting Skills: N/A --- Starting Special: N/A --- Starting White Magic: N/A --- Starting Black Magic: Fire, Water, Blizzard, Thunder --- Valefor is a giant-like creature with no specific element. He's the first aeon that Yuna gains, on the isle of Besaid and to be honest he's not that powerful. Later on in the game you can obtain his second overdrive, Energy Bomb, but that still doesn't make him into a very useful aeon. Best stick to the more powerful aeons once you have them though. Valefor can be used to sponge hits from strong bosses if need be. --- Break Damage Limit: Yuna's Nirvana =-------------------------------------------------------------------------= Ifrit =-------------------------------------------------------------------------= Special Attack: Meteor Strike - Fire damage to one target. Overdrive: Hellfire - Fire damage to all targets. --- Starting Skills: N/A --- Starting Special: N/A --- Starting White Magic: NulBlaze, NulFrost --- Starting Black Magic: Fire --- Ifrit is the second aeon that Yuna will gain control of, and he is a fire-based aeon. He's a returning aeon from past Final Fantasies, but he now has a more beast-like appearence. He's obviously going to do more damage to creatures that are ice based, but he'll take more as well. An added benefit from his fire elemental status is that he'll be able to heal himself by casting fire spells on himself. He is quite a step up from Valefor when you first obtain him. --- Break Dage Limit: Wakka's World Champion =-------------------------------------------------------------------------= Ixion =-------------------------------------------------------------------------= Special Attack: Aerospark - Does damage and negates status effects. Overdrive: Thor's Hammer - Lightning damage to all targets. --- Starting Skills: N/A --- Starting Special: N/A --- Starting White Magic: NulShock, NulTide --- Starting Black Magic: Thunder, Thundara --- Ixion, the lightning-based horse aeon is the third aeon you'll get, and is the first to come pre-equiped with an -ara spell -- making him your toughest aeon up until that point. Like Ifrit he'll be able to heal himself due to his elemental absorbtion to thunder spells, and thanks to Thundara he'll be able to restore even more health. He's also the physically strongest aeon you'll have until you unlock Bahamut, so unless you're facing an enemy of a particular elemental weakness, he'll probably be your aeon of choice until that point. --- Break Dage Limit: Kimahri's Spirit Lance =-------------------------------------------------------------------------= Shiva =-------------------------------------------------------------------------= Special Attack: Heavenly Strike - Equivalent to Delay Attack Overdrive: Diamond Dust - Ice damage to all targets. --- Starting Skills: N/A --- Starting Special: N/A --- Starting White Magic: NulBlaze, NulFrost --- Starting Black Magic: Blizzard, Blizzara --- Shiva is another returning aeon, and she hasn't changed much from her forms from previous games. She's iced-based, which means she has a specific strength and weakness (fire) and that she can heal herself by using her Blizzard and Blizzara spells. Her attack is actually lower than Ixion's however, which means unless he's taken out or you're facing a fire-based enemy, you probably won't be using Shiva. --- Break Dage Limit: Lulu's Onion Knight =-------------------------------------------------------------------------= Bahamut =-------------------------------------------------------------------------= Special Attack: Impulse - An attack tha hits all targets. Overdrive: Mega Flare - Non-elemental damage to all targets. --- Starting Skills: N/A --- Starting Special: N/A --- Starting White Magic: N/A --- Starting Black Magic: Fire, Water, Thunder, Blizzard, Fira, Thundara, Watera Blizzara, Firaga, Thundaga, Waterga, Blizzaga --- Bahamut is one tough S.O.B. In fact aside from Anima, he's the strongest single aeon in the game. Not only does he have a ton of HP, he knows the -aga versions of the elemental spells. His attack is high, and Mega-Flare is so powerful that it makes the overdrives of all aeons that you obtained prior to him virtually obsolete. If that's not enough, from the moment you first get him he'll be able to break the 9999 damage limit. The only thing about him is that he can't heal himself, due to not having an elemental weakness. --- Break Dage Limit: Automatically =-------------------------------------------------------------------------= Anima =-------------------------------------------------------------------------= Special Attack: Pain - Does high damage with a chance of death status. Overdrive: Oblivion - Non-elemental damage to all targets. --- Starting Skills: Sleep Attack, Dark Attack, Silence Buster, Zombie Attack, Silence Attack, Sleep Buster, Dark Buster --- Starting Special: N/A --- Starting White Magic: N/A --- Starting Black Magic: Fire, Water, Thunder, Blizzard, Fira, Thundara, Watera Blizzara, Firaga, Thundaga, Waterga, Blizzaga, Bio, Death --- Anima is hands-down the strongest single aeon in the game. His attack is in a league of its own, outclassing even Bahamut. You'll see that not only does he know all of the elemental spells, but also Bio and Death. You will most likely be sticking to Pain, however, since it does massive damage and can inflict death on its own. When you unleash an Oblivion, you'll just be forcing your enemies to the ground -- it's insanely powerful. Anima is a hidden aeon, however, and you won't get her through normal play. Check the sidequests section for more information. --- Break Dage Limit: Automatically =-------------------------------------------------------------------------= Yojimbo =-------------------------------------------------------------------------= Special Attack: Daigoro - Physical attack. Kozuka - Physical attack. Wakizashi - Physical attack. Zanmato - Instant death -- even on bosses. Always. --- Starting Skills: NA --- Starting Special: N/A --- Starting White Magic: N/A --- Starting Black Magic: N/A --- Yojimbo is a secret aeon unlike all other aeons in the game. He's the spirit of a samurai, and rather than go on Yuna for a noble cause, he goes for money. Indeed you'll have to pay him every time you wish to attack. There's a great deal of both math and randomness behind which attack he uses, and one could write pages and pages on it. However, do know this: The odds of getting a Zanmato are incredibly rare, so in most cases you're probably better off just tossing him a single gil and letting him attack however he likes. Personally I couldn't stand using the guy at all. Samurais are cool, but Yojimbo just doesn't have anything going beside Zanmato, and it's just so rare. It's also worth mentioning that you can't teach him any magic or abilities. Just stick with Anima and Bahamut. For information on unlocking Yojimbo in the first place, check the sidequests section of this guide. --- Break Dage Limit: Auron's Masamune =-------------------------------------------------------------------------= The Magus Sisters (Cindy, Sandy, and Mindy) =-------------------------------------------------------------------------= Special Attack: Cindy - Camisade - Physical damage. Sandy - Razzla - Physical damage. Mindy - Passado - Physical damage. Overdrive: Delta Attack - Non-elemental damage to all targets. --- Starting Skills: NA --- Starting Special: N/A --- Starting White Magic: N/A --- Starting Black Magic: N/A --- Many people will tell you that the Magus Sisters are the most powerful aeons in the game. And it's true, their overdrive will obliterate most things. However they are so damn annoying to use. The way things work, is there are three of them out at once, each with their own overdrive bar. Now you can't directly control any of them, you can just "encourage" them and hope they don't screw up. They have a list of commands, shown below: Do as you will -> Random Fight! -> Either a physical attack or a special attack Help each other! -> White magic Go, go! -> Skills or magic-based attacks. Offense! -> Either a physical or magic attack. Defense! -> Defensive skills. What happened to you? -> Drain Combine powers! -> Delta Attack if all three overdrive bars are full. Dismiss -> Dismisses aeons As you can see there is a large amount of randomness in the magus sisters, and the overdrive is a lot to work for. In most cases anything that you'd want to use the Magus Sisters for can be accomplished by using Bahamut or Anima, and a lot quicker at that. In fact, it's completely possible, and plausible to defeat every monster in the game, without even obtaining the Magus Sisters. For information on exactly how to obtain the Magus Sisters, however, check the sidequests section of this guide. --- Break Dage Limit: Automatically ============================ Teaching Aeons New Abilities ============================ Now in addition to all of the abilities that aeons start with, you'll also be able to teach each of them (with the exception of Yojimbo and the Magus Sisters) new abilities and skills. To do this, you'll need to have the Summoner's Soul which you can obtain by defeating Shelinda on the Moonflow; Or failing that, by defeating her in a rematch at Remiem Temple. Once you have this item you can go to the menu, select "Aeons", and then select "Abilities". Assuming you have enough of a needed item, you'll then be allowed to give your aeons new abilities in exchange of the particular items. The following is a list of learnable abilities: - Dark Attack: Smoke Bomb x6 - Silence Attack: Silence Grenade x3 - Sleep Attack: Sleeping Powder x3 - Dark Buster: Smoke Bomb x12 - Silence Buster: Silence Grenade x10 - Sleep Buster: Sleeping Powder x10 - Delay Attack: Silver Hourglass x20 - Delay Buster: Gold Hourglass x30 - Zombie Attack: Holy Water x99 - Power Break: Stamina Spring x8 - Magic Break: Mana Spring x4 - Armor Break: Lv. 2 Key Sphere x2 - Mental Break: Shining Thorn x4 - Pray: Healing Water x5 - Cheer: Power Sphere x5 - Aim: Speed Sphere x5 - Focus: Mana Sphere x10 - Reflex: Speed Sphere x10 - Lancet: Soul Spring x20 - Doublecast: Three Stars x5 - Cure: Hi-Potion x99 - Cura: X-Potion x30 - Curaga: Mega-Potion x60 - NulBlaze: Bomb Fragment x2 - NulShock: Electro Marble x2 - NulTide: Fish Scale x2 - NulFrost: Antarctic Wind x2 - Scan: Ability Sphere x10 - Life: Elixer x8 - Full Life: Megalixer x1 - Haste: Chocobo Feather x10 - Hastega: Chocobo Wing x16 - Slow: Silver Hourglass x4 - Slowga: Gold Hourglass x8 - Shell: Lunar Curtain x4 - Protect: Lunar Curtain x6 - Reflect: Star Curtain x4 - Dispel: Purifying Salt x3 - Regen: Healing Spring x60 - Holy: Blessed Gem x60 - Fire: Bomb Fragment x1 - Thunder: Electro Marble x1 - Water: Fish Scale x1 - Blizzard: Antarctic Wind x1 - Thundara: Lightning Marble x2 - Fira: Bomb Core x2 - Watera: Dragon Scale x2 - Blizzara: Arctic Wind x2 - Firaga: Fire Gem x4 - Thundaga: Lightning Gem x4 - Waterga: Water Gem x4 - Blizzaga: Ice Gem x4 - Bio: Poison Fang x8 - Demi: Shadow Gem x8 - Death: Farplane Shadow x30 - Drain: Stamina Spring x60 - Osmose: Mana Spring x10 - Flare: Shining Gem x60 - Ultima: Supreme Gem x99 ============================ Increasing Aeon's Attributes ============================ Once you have the Aeon's Soul, which you can obtain from defeating Shelinda on the Calm Lands (or failing that at Remiem Temple), you'll be able to raise the stats of your aeons by using up some of your items. To do this go to the meny, select "Aeons" and then choose "Attributes". The number of items needed for each will gradually increase as your aeons stats get higher so it is no use trying to list exactly how many you're going to need. But they are generally a large amount to begin with, and it's really not worth it. Despite this, for the sake of completion, the items needed are listed below: HP -> Power Sphere MP -> Mana Sphere Strength -> Power Sphere Defense -> Power Sphere Magic -> Mana Sphere Magic Defense -> Mana Sphere Agility -> Speed Sphere Luck -> Fortune Sphere Evasion -> Speed Sphere Accuracy -> Speed Sphere .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 15. Celestial Weapons | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Like in previous Final Fantasy games, there are ultimate weapons for each of your characters that will far outclass any of the others. However, rather than them being in one piece, ready to equip, you'll have to do some serious work to get them. A Celestial Weapon in it's initial state will do nothing but keep you from obtaining AP -- not too appealing. To power them up you'll need the appropriate Sigil, the appropriate crest, and the Celestial Mirror (which to obtain, you'll first need the Cloudy Mirror.) That can sound like a lot to handle, so let's take this one step at a time. The first thing you'll need is the Cloudy Mirror. Obtaining the Cloudy Mirror --------------------------- To get the cloudy mirror, first head to the Calm Lands. There, obtain a chocobo from the trainer near the outpost. Now ride this chocobo towards the entrance to Macalania Woods. To the right of the entrance you'll find a yellow chocobo feather on the ground. Press the X button and your chocobo will jump to the ground below. Dismount it, and head off of the screen to reach Remiem Temple. Now here you'll have to participate in the Remiem Chocobo Race (detailed more fully in the sidequests section). To get the Cloudy Mirror you'll have to win the race -- you won't even have to open a single chest along the way, and you can hit as many poles as you like. You just have to win. Upgrading the Cloudy Mirror to the Celestial Mirror --------------------------------------------------- With the Cloudy Mirror in your posession, head to Macalania Woods. On the screen closest to the Thunder Plains (Macalania Woods - South) you'll find a boy and his mother. They're standing near the shiny path, near the save sphere. Talk to each of them, and you'll find out that they're waiting for the father to arrive. Head off-screen to the right, towards the green dot on your map. Then, on the next screen head to the right again. This brings you to a junction. Head north, and you'll find a group of people. The one on the right is the father. Speak to him and tell him that his family is looking for him. He'll run back to his family: Step one is done! After the man runs off, head back to where you found the mother and the son. Now you'll find the mother and father, but the son is no where to be found. Talk to each of the parents a few times until they mention this. Head up the shiny path on your left and follow it to the next screen. When you come to a fork in the path head north. You'll find the boy at the top of it in front of a big shiny flower. Speak to him, and he'll mention that something is odd; You'll then be given a chance to use your Cloudy Mirror. Do so, and it will be upgraded to the Celestial Mirror! Once you have that the boy and his parents will be reunited, and everything will be cool. Upgrading Celestial Weapons --------------------------- Now as mentioned, to upgrade the Celestial Weapon for a character you'll need not only the weapon itself, but also the match Crest and Sigil that go with that weapon. You can follow the information shown below to learn how to find all of the needed crests, sigils, and weapons. This right here assumes that you already have them. And when you do, upgrading them is actually a very simple test. Make your way to Macalania Woods, and go to the same shiny flower that the boy that had been separated from his mother was standing in front of. You'll be given a list of characters to present their weapon to the flower. Select one, and so long as you have the matching Crest, the weapon will gain the [Double Overdrive] ability. Fear not though, it won't stay like that. Present the weapon a second time, and if you have the Sigil, the weapon will become fully powered up, and it's abilities will be replaced with whatever the actuall abilities of that particular weapon is. And then you're done! Tidus's Caladbolg ----------------- Weapon: Make your way to the Calm Lands and find the chocobo trainer with a yellow robe. She should be somewhere near the outpost in the center of the area. If you haven't already trained a chocobo you'll have to do that. This consists of performing four different kinds of chocobo exercises. All of this is explained in great detail in the Chocobo Training section of this guide. Now if this is your first time doing this you'll be all set. Just beat the final race against the chocobo trainer, and you're good to go. If you've already done it, but you've since turned the game off or exited the area, you'll have to do it again -- only the final race, though. Once you've beat the trainer, make your way to the north-west corner of the Calm Lands, and look for a ramp that seems to head down off of the edge of the plains. This leads to a ledge below, that has some sort of glyph embedded in the wall. If you have the Celestial Mirror you can open it to obtain the Caladbolg. Be aware, if you haven't beaten the chocobo trainer yet, or you've left the area after doing so, a man will be blocking the path leading to the glyph in the wall. Sun Crest: You'll be able to find this in the same area that you fought Yunalesca in. To make it appear, after the fight ends, head to the back of the room and walk down the stairs. You'll magically appear back in the front of the room. Once again walk towards the stairs; A treasure chest should now be there, and it contains the Sun Crest. If you didn't get this immediately following the fight you can head back there at any time by heading through the Yevon Dome, and Zanarkand temple. Sun Sigil: This involves the race against the chocobo trainer as well. A quick run down of how the race works, is that you'll be timed, with 3 seconds being added to your time for every bird you get hit by, and with 3 seconds being subtracted for each balloon you collect. To earn the sigil you'll have to beat the chocobo trainer and have a time (after bonuses and penalties) less than 0:00:00. One tip is to hold R2, L2, L1, and R1 for better control. More information and strategies are in the Chocobo Training section of this guide. Caladbolg Abilities: Break Damage Limit Triple Overdrive Evade & Counter Magic Counter * Does more damage when Tidus has full HP. Rikku's Godhand --------------- Weapon: Board Cid's airship and speak with Cid. Select "Input" from the airship command list, and type in "GODHAND" in all capital letters. This will add a new location to your destination list: Mushroom Rock. Choose to land in that location, and when you do head north, as far as you can, through the area. You'll come to a chest that you'll be able to open if you have the Celestial Mirror. It contains the Godhand. Mercury Crest: This is easy to get, and you can actually do so when you first arrive in Sanubia Desert -- though if you miss it you can always return to pick it up. On the screen before Home, look at the map for an area that's closed off on three sides, but has a narrow path leading to it from the center of the area. The chest will be lying in a sand pit over there. You don't have to do any sort of sidequest or event to open it. Just walk over and pick it up. Mercury Sigil: Fly the airship to Bikanel Island, and make your way through the desert to the area just before Home. In the south-east corner of this area you'll find a stone tablet with a Cactuar drawn on it. Examining this stone will begin the Village of the Cactuar sidequest. This basically consists of you hunting down ten Cactuars throughout the desert, ultimately causing the sand storm in the area to die down. Information on completing that is in the sidequest section -- it will take a while, but it's easy to complete. Anyway, with the sandstorm dead you'll be able to reach a newly opened section of the desert. On the ground in this area you'll find a chest containing the Mercury Sigil. Godhand Abilities: Break Damage Limit Triple Overdrive Double AP Gillionaire * Does more damage when Rikku has full HP. Auron's Masamune ---------------- Weapon: Auron's weapon, unlike the other characters requires an item besides the Celestial Weapon to obtain. First you'll need the Rusty Sword. To get that, head to the Calm Lands, and head towards where the entrance to the Cavern of the Stolen Fayth is. However, instead of heading inside, make your way to the far right, heading along the narrow path there. Keep an eye out for a sword on the ground. Picking that up is the first step to obtaining the Masamune. Once you have it, hop back aboard the airship and head to Mi'ihen Highroad. Rent a chocobo for 1,000 gil there, and ride it to Mushroom Rock Road. Take the second left after entering Mushroom Rock Road -- a path that you were blocked from taking when you were here earlier in the game. Step on the glyph that's on the ground there, and press the X button to be brought to the ledge above. There you'll see a statue. Examine it, and when prompted, choose to use the Rusty Sword. Doing so will cause a glyph to appear in the cliffside wall nearby. With the Celestial Mirror you can obtain the Masamune from it. Mars Crest: You can get this from the very first time you are on the Mi'ihen Highroad. It's on the ground in the southern most part of the old Mi'ihen Highroad -- the place where you landed if you fell during the Chocobo Eater battle. To get there without falling during this fight, or after returning there later in the game, just head off-screen to the right from the entrance to Mushroom Rock Road. Mars Sigil: Getting this sigil is going to take a lot of work. First, you're going to have to buy at least one weapon with the Capture ability on it from the Monster Arena located to the east of the Calm Lands. Then you're going to have to open the arena by catching one of each of the fiends in the Calm Land (you can find Chimera Brains, Anacondaurs, Ogres and Malboros in the north-west corner of the area; You can find Skolls, Flame Flans, Nebiroses, Coeurls and Shreds in any party.) This will unlock your first Area Creation -- a monster that you unlock by capturing at least one of each fiend in a given area. You'll need nine more of these to get the Monster Arena owner to give you the Sigil. Note that Species Creations will count as well, but Original Creations will not. For more information on unlocking Monster Arena creations, check out the Monster Arena section of this guide. Masamune Abilities: Break Damage Limit Triple Overdrive First Strike Counterattack * Does more damage when Auron is low on HP. * Allows Yojimbo to exceed 9999 damage. Yuna's Nirvana -------------- Weapon: To get the Nirvana you'll have to do a little bit of monster taming -- though not nearly as much as to get the Mars Sigil for Auron's Celestial Weapon. Buy a few monster taming weapons from the arena, then head out to collect one of each of the monsters in the Calm Lands. You will need: Shred, Coeurl, Nebiros, Flame Flan, and Skolls, which will be common all over the Calm Lands. You'll also need an Ogre, a Chimera Brain, an Anacondaur, and a Malboro, which will only appear in the upper-left corner of the area. Once you've caught one of each, return and speak with the owner of the Monster Arena. A chest will then appear in front of him. You can open it if you have the Celestial Mirror. The Nirvana is inside. Moon Crest: You can get this from the very first time you arrive in Besaid, and at any time afterwards, returning on the airship if you have to. From where Tidus woke up in the water, just swim to your right as far as you can. You can swim around the right side of the island to find a sandbar with a chest on it. The Moon Crest is inside. Moon Sigil: Head to the Calm Lands and hop on a chocobo. Make your way towards the entrance of Macalania Woods, then step on the yellow chocobo feather that's on the ground to the right of it, and press the X button. This will cause your chocobo to hop to the ground below. Dismount it and head off-screen to reach thr outside of Remiem Temple. On the inside you'll find Belgemine, who's willing to have a few more aeon battles with you. There's a lot more to Remiem Temple that you can find out about by reading the sidequests section. But assuming you've already unlocked the Magus Sisters (a fairly complex task in itself, all explained in the appropriate section) getting the Sigil is straightforward. Defeat each and every one of Belgemine's aeons (Valefore, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and the Magus Sisters) and then choose to send Belgemine. You'll be rewarded with the Moon Sigil. Nirvana Abilities: Break Damage Limit Triple Overdrive Double AP One MP Cost * Does more damage when Yuna has full MP. * Allows Valefor to exceed 9999 damage. Wakka's World Champion ---------------------- Weapon: There are a few things you have to do to get this. One: You must have the Celestial Mirror, even though you won't actually be using it to open any chests this time. Two: You must have played and won in at least five Blitzball games from save spheres. Three: You must have access to Cid's airship. When these requirements are met, head to Luca. Make your way to the tavern that Tidus and Yuna went to early on in the game, and speak with the man behind the counter. He'll give you the World Champion. Jupiter Crest: The Jupiter Crest is easy to obtain. Just head to Luca, and make your way to the Aurochs' locker room. There, press X against all of the lockers on the right side of the room. One of them will open, and inside you'll find the Jupiter Crest. Jupiter Sigil: Now the Crest was easy to get; The sigil is the exact opposite. First of all you'll have to have appeared in at least 450 random encounters with monsters: That's easy, you've probably already done it. Next, you've had to have won all three of Wakka's unlockable overdrives (Attack Reels from a tournament prize, Status Reels from a league prize, and then finally Aurochs Reels from a tournament prize.) These appear randomly, so it could take a disgustingly long time for you to obtain them all. I suggest opening the blitzball menu, looking at the prize, and if its not one of the reels, reset your game; Don't exit and save or you'll have to play for that prize before it will change again. Anyway, once all four reels are yours, the Jupiter Sigil will eventually show up as a tournament prize. Win it the same way. World Champion Abilities: Break Damage Limit Triple Overdrive Double AP Evade and Counter * Does more damage when Wakka has full HP. * Allows Ifrit to exceed 9999 damage. Lulu's Onion Knight ------------------- Weapon: On Cid's airship, speak with Cid and select the "Search" option from the airship navigation menu. Then move the cursor to (X=13, Y=62) and press the X button. This will cause Baaj Temple to be added to your list of destinations (if it wasn't already there.) Go to this temple, and dive into the water. There swim forward, and defeat the Geosgaeno if you haven't done so already -- the chest containing the Onion Knight will not appear if you haven't done so. Now finding the chest in itself can be tricky. Swim down to the bottom of the water, to where the arrow on your map will be in the lower-left area of the circle. You should see what appears to be a tunnell, but actually isn't. Lower yourself as far into this "tunnell" as you can, and start hitting the X button repeatedly around the right side of it. The camera angle will shift to reveal a hidden chest -- that's evil, isn't it? If you have the Celestial Mirror, you can open the chest to obtain the Onion Knight. Venus Crest: Return to Guadosalam on the airship, and head to the Farplane. The chest containing the Venus Crest will be lying in clear view on the left side of the platform that you're on. Venus Sigil: Make your way to the Thunder Plains and equip a No Encounters armor or weapon -- you're going to need it. You're going to have to dodge 200 lightning bolts in a row. Yeah, 200. It's completely ridiculous, but it's true. To help with this, try turning down the volume on your TV and just paying attention to the flashes on the screen, pressing X as soon as you see one. It may also help if you turn off the lights in your room or if you take short breaks after every 10 or 20 bolts. It's a simple concept, but it's the most frustrating experience in the game when you dodge over 100 bolts and then screw up. Onion Knight Abilities: Break Damage Limit Triple Overdrive Magic Booster One MP Cost * Does more damage when Lulu has full MP. * Allows Shiva to exceed 9999 damage. Kimahri's Spirit Lance ---------------------- Weapon: Getting the weapon will be interesting -- but if you don't have a No Encounter armor or weapon on, it's going to be horrible. So make sure you have it equipped. Ride the airship to the Thunder Plains. Now head to the north area of the plains. Over on your left you should see a stone with a picture of a Cactuar (actually considering the area, it's a picture of a Qactuar) on it. Stand in front of this stone and wait for it to start glowing, then press square to pray at it. From now on, you'll ocassionally run into random encounters of one Qactuar in the area. That's not good enough, though. Head across to the right side of the area, and you should see a second Qactuar stone ahead. Go and pray at that one as well; Now groups of two Qactuars will appear. That's still not good enough though. There's a third Qactuar stone further ahead. Praying at that one will be enough praying (and will also result in three Qactuars appearing per encounter.) Note, that there are many stones in the area, and any of them will work. These are just the closest to reach. Also note that the stones may take a long time to start glowing. Only one will be glowing at a time, and it's random. If you'd like you could run around and try and find one glowing -- it's not efficient, but it'd keep your mind busy. Anyway, skipping ahead to when you've prayed three times: Make your way to the southern part of the Thunder Plains, and just walk around the middle of the area for a few seconds. Soon enough, you should see the ghost of a Qactuar running around: You'll have to look carefully because he's transparent and he blends in. If you follow him carefully, without letting him get too far away from you he'll lead you to a broken down lightning rod tower. Press square in front of it, and a chest will appear in front of you, in a bolt of lightning. Open it by using the Celestial Mirror to obtain the Spirit Lance. Saturn Crest: You can get this the first time your on Mt. Gagazet, but if not you can take the airship to Mt. Gagazet. Then, stand on the warp pad that's to the right of the gate at the bottom. Select "Mountain Trail" and just walk the rest of the way up the path to where you fought Seymour Flux. Heading past that area you'll come to some pillars. Look carefully at the pillars on the left, because between two of them lies a chest containing the Saturn Sigil. Saturn Sigil: Ah, Butterfly Catching. This is the bane of many Final Fantasy X players. Make your way to Macalania Woods, and head up the roots of the tree that's next to the shiny pathway in the first area. Follow along the path until you reach the next screen. Continue to traverse the winding path until you come to a strange type of bird-person. Speak to him and then touch the butterfly floating in the air next to him to start the first of the two needed games. The goal is to touch all the blue butterflies before time runs out, without touching the red ones. Once you've completed this (easier said than done) move off-screen to the right of where birdman is to reach Macalania Woods - North. This is where the second game is. Head along the path until you reach a purple butterfly -- don't confuse it with a yellow one along the way. Touch it and the game will begin. It doesn't matter which order you complete these hunts in: The first will always give you a Teleport Sphere, and the second will always give you the Saturn Sigil. For more information on the game, check the sidequests section. Spirit Lance Abilities: Break Damage Limit Triple Overdrive Double AP Evade and Counter * Does more damage when Kimahri has full HP. * Allows Ixion to exceed 9999 damage. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 16. Ultimate Armor | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Final Fantasy X has a set of weapons (the Celestial Weapons) that make up the best possible offense. However, Final Fantasy X has no such set of armors; There are no official ultimate armors. However, there are armors, which when put into practice, give you amazing results. Now there are some monster arena bosses where you'd want to make some changes to these, but the below armors are probably the best armors that you can get for the vast majority of battles. For Characters Besides Auron ---------------------------- - Auto-Haste (Customize: Chocobo Wing x80) - Auto-Phoenix (Customize: Mega Phoenix x20) - Auto-Protect (Customize: Light Curtain x80) - Auto-Potion (Customize: Mana Tablet x4) For Auron --------- - Auto-Haste (Customize: Chocobo Wing x80) - Auto-Phoenix (Customize: Mega Phoenix x20) - Auto-Protect (Customize: Light Curtain x80) - Auto-Shell (Customize: Lunar Curtain x80) Broken down piece by piece, the Auto-Haste is THE move to have. The increase in the number of turn and the increase in the frequency of turns are invaluable. You will be hard pressed to find anyone who would suggest an ultimate armor without this ability on it. Auto-Phoenix will also make some of the tougher battles a lot easier. In battles against the tougher monster arena bosses who *will* be taking your characters down, on more than one ocassion, you don't want to lose time manually reviving. That's where this comes in. Keep a stack of phoenix downs in your inventory and you're all set. The Auto-Protect is probably more important than the Auto- Phoenix though. It's no secret that most attacks in the game will be physical. This will greatly reduce the damage -- and that's where the entire concept of armor comes from. Lastly, Auto-Potion will cause your character to automatically restore some health after taking a big hit. The thing about this is you'll either have to dump all your Potions and Hi-Potions and only keep X-Potions, or you'll have to remember to mix a Trio of 9999 before you really begin -- and that'll waste a turn. Best to go with holding only the X-Potions. The Auto-Shell alternative to the Auto-Potion should be used for Auron because with his Celestial Weapon he actually does more damage when his HP is low -- and it always will be, when he is revived by Auto-Phoenix. It's a good combination. Next, to answer some rising questions I know many of you are wondering. "What about Break HP Limit?" is probably the biggest question. And what it comes down to is that with only the four slots available, it's not worth having. Auto-Haste is definitely more important; So is Auto-Phoenix and Auto-Protect. So it's either Break HP limit or Auto-Potion. And how much good is having all that extra HP going to do you? It certainly isn't enough to lose the benefit of the auto-healing. In all actuallity, there are only a handful of bosses in the game that will able to whipe our your party (consisting of 9999 HP) if you're at a high level. And here's the thing: These same guys hit hard enough to do the same thing to a party consisting of characters with 99999 HP. When it comes to these fights, it's really more strategy then straight stats. Another question would be "What about Auto-Shell?" This is a far more valid question. Auto-Shell isn't on there simply because most of the dangerous monsters attack mainly with physical attacks. And in fact, having a version of this armor with Auto-Shell replacing Auto-Potion may not be a bad idea for a few fights, such as Nemesis and Nega Elemental. In fact, it's a fine idea to create one armor replacing Auto-Protect with Auto-Shell. That way you have one character in your party protected by each type of attack, and then you have Auron protected by both of them. The thing is, it will take a lot more time and effort to make two for a single particular character, and things are certainly do-able with one: There's not a single monster in the game that you can not defeat with the above armor, along with a bit of strategy. Though of course, you'll still want a few other specific-use armor. For example, it is definitely not a bad idea to make one with Stoneproof and Confuseproof for travelling through the Omega Ruins -- No matter what your stats are, confusion can wreck you, and if all three of your characters are petrified at once, that's an instant game over. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 17. Mix List | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Rikku has undoubtedly the most diverse Overdrive in the game in Mix. Mix will allow you to combine any two items in your inventory to create a special effect, ranging from curative items, to buffing items, to damage dealing items of all elements. This can be extremely useful if you know what you're doing, but just tossing random items together -- fun as though it may be -- probably won't be of much help. So below, is a list of the possible effects you can obtain by mixing certain items. 1) Ultra Potion - Restores full HP to all party members. -------------------------------------------------------- Potion + Potion Potion + Hi-Potion Potion + X-Potion Potion + Mega Potion Potion + Power Distiller Potion + Mana Distiller Potion + Speed Distiller Potion + Ability Distiller Potion + Al Bhed Potion Potion + Grenade Potion + Power Sphere Potion + Speed Sphere Potion + Ability Sphere Potion + Map Potion + Rename Card Hi-Potion + Mega-Potion Hi-Potion + Power Distiller Hi-Potion + Mana Distiller Hi-Potion + Speed Distiller Hi-Potion + Ability Distiller Hi-Potion + Al Bhed Potion Hi-Potion + Grenade Hi-Potion + Frag Grenade Hi-Potion + Power Sphere Hi-Potion + Mana Sphere Hi-Potion + Speed Sphere Hi-Potion + Ability Sphere Hi-Potion + Map Hi-Potion + Rename Card X-Potion + Power Distiller X-Potion + Mana Distiller X-Potion + Speed Distiller X-Potion + Abiility Distiller X-Potion + Al Bhed Potion X-Potion + Power Sphere X-Potion + Mana Sphere X-Potion + Speed Sphere X-Potion + Ability Sphere X-Potion + Map X-Potion + Rename Card Mega-Potion + Power Distiller Mega-Potion + Mana Distiller Mega-Potion + Speed Distiller Mega-Potion + Ability Distiller Mega-Potion + Al Bhed Potion Mega-Potion + Power Sphere Mega-Potion + Mana Sphere Mega-Potion + Speed Sphere Mega-Potion + Ability Sphere Mega-Potion + Map Mega-Potion + Rename Card Al Bhed Potion + Power Distiller Al Bhed Potion + Mana Distiller Al Bhed Potion + Speed Distiller Al Bhed Potion + Ability Distiller Al Bhed Potion + Al Bhed Potion Phoenix Down + Map Phoenix Down + Rename Card 2) Panacea - Cures abnormal status of all party members. -------------------------------------------------------- Potion + Antidote Potion + Soft Potion + Eye Drops Potion + Echo Screen Potion + Remedy Potion + Healing Spring Potion + Tetra Elemental Potion + Sleeping Powder Potion + Dream Powder Potion + Silence Grenade Potion + Smoke Bomb Potion + Shadow Gem Potion + Poison Fang Potion + Silver Hourglass Potion + Gold Hourglass Potion + Candle of Life Potion + Petrify Grenade Potion + Chocobo Feather Potion + Chocobo Wing Potion + Lunar Curtain Potion + Light Curtain Potion + Star Curtain Potion + Healing Spring Potion + Mana Spring Potion + Stamina Spring Potion + Musk Potion + Hypello Potion Potion + Shining Thorn Hi-Potion + Antidote Hi-Potion + Soft Hi-Potion + Eye Drops Hi-Potion + Echo Screen Hi-Potion + Holy Water Hi-Potion + Ability Distiller Hi-Potion + Remedy X-Potion + Antidote X-Potion + Soft X-Potion + Eye Drops X-Potion + Echo Screen X-Potion + Holy Water X-Potion + Remedy Mega-Potion + Antidote Mega-Potion + Soft Mega-Potion + Eye Drops Mega-Potion + Ecgo Screen Mega-Potion + Holy Water Mega-Potion + Remedy Phoenix Down + Antidote Phoenix Down + Soft Phoenix Down + Eye Drops Phoenix Down + Echo Screen Phoenix Down + Holy Water Phoenix Down + Remedy Antidote + Antidote Antidote + Soft Antidote + Eye Drops Antidote + Echo Screen Antidote + Holy Water Antidote + Remedy Antidote + Power Distiller Antidote + Mana Distiller Antidote + Speed Distiller Antidote + Ability Distiller Antidote + Al Bhed Potion Soft + Soft Soft + Eye Drops Soft + Echo Screen Soft + Holy Water Soft + Remedy Soft + Power Distiller Soft + Mana Distiller Soft + Speed Distiller Soft + Ability Distiller Soft + Al Bhed Potion Eye Drops + Eye Drops Eye Drops + Echo Screen Eye Drops + Holy Water Eye Drops + Remedy Eye Drops + Power Distiller Eye Drops + Mana Distiller Eye Drops + Speed Distiller Eye Drops + Ability Distiller Eye Drops + Al Bhed Potion Echo Screen + Echo Screen Echo Screen + Holy Water Echo Screen + Remedy Echo Screen + Power Distiller Echo Screen + Mana Distiller Echo Screen + Speed Distiller Echo Screen + Ability Distiller Echo Screen + Al Bhed Potion Holy Water + Holy Water Holy Water + Remedy Holy Water + Power Distiller Holy Water + Mana Distiller Holy Water + Speed Distiller Holy Water + Ability Distiller Holy Water + Al Bhed Potion Remedy + Al Bhed Potion Remedy + Remedy Remedy + Power Distiller Remedy + Mana Distiller Remedy + Speed Distiller 3) Ultra Cure - Restores all HP and cures all abnormal status for entire party. ------------------------------------------------------------------------------- Power Distiller + Sleeping Powder Power Distiller + Dream Powder Power Distiller + Silence Grenade Power Distiller + Smoke Bomb Power Distiller + Poison Fang Power Distiller + Silver Hourglass Power Distiller + Gold Hourglass Power Distiller + Candle of Life Power Distiller + Petrify Grenade Power Distiller + Farplane Shadow Power Distiller + Farplane Wind Power Distiller + Chocobo Feather Power Distiller + Chocobo Wing Power Distiller + Healing Spring Power Distiller + Mana Spring Power Distiller + Stamina Spring Power Distiller + Soul Spring Power Distiller + Petrify Salt Power Distiller + Musk Power Distiller + Hypello Potion Power Distiller + Shining Thorn Mana Distiller + Sleeping Powder Mana Distiller + Dream Powder Mana Distiller + Silence Grenade Mana Distiller + Smoke Bomb Mana Distiller + Poison Fang Mana Distiller + Silver Hourglass Mana Distiller + Gold Hourglass Mana Distiller + Candle of Life Mana Distiller + Petrify Grenade Mana Distiller + Farplane Shadow Mana Distiller + Farplane Wind Mana Distiller + Chocobo Feather Mana Distiller + Chocobo Wing Mana Distiller + Healing Spring Mana Distiller + Mana Spring Mana Distiller + Stamina Spring Mana Distiller + Soul Spring Mana Distiller + Petrify Salt Mana Distiller + Musk Mana Distiller + Hypello Potion Mana Distiller + Shining Thorn Speed Distiller + Sleeping Powder Speed Distiller + Dream Powder Speed Distiller + Silence Grenade Speed Distiller + Smoke Bomb Speed Distiller + Poison Fang Speed Distiller + Silver Hourglass Speed Distiller + Gold Hourglass Speed Distiller + Candle of Life Speed Distiller + Petrify Grenade Speed Distiller + Farplane Shadow Speed Distiller + Farplane Wind Speed Distiller + Chocobo Feather Speed Distiller + Chocobo Wing Speed Distiller + Healing Spring Speed Distiller + Mana Spring Speed Distiller + Stamina Spring Speed Distiller + Soul Spring Speed Distiller + Petrify Salt Speed Distiller + Musk Speed Distiller + Hypello Potion Speed Distiller + Shining Thorn Ability Distiller + Sleeping Powder Ability Distiller + Dream Powder Ability Distiller + Silence Grenade Ability Distiller + Smoke Bomb Ability Distiller + Poison Fang Ability Distiller + Silver Hourglass Ability Distiller + Gold Hourglass Ability Distiller + Candle of Life Ability Distiller + Petrify Grenade Ability Distiller + Farplane Shadow Ability Distiller + Farplane Wind Ability Distiller + Chocobo Feather Ability Distiller + Chocobo Wing Ability Distiller + Healing Spring Ability Distiller + Mana Spring Ability Distiller + Stamina Spring Ability Distiller + Soul Spring Ability Distiller + Petrify Salt Ability Distiller + Musk Ability Distiller + Hypello Potion Ability Distiller + Shining Thorn Al Bhed Potion + Sleeping Powder Al Bhed Potion + Dream Powder Al Bhed Potion + Silence Grenade Al Bhed Potion + Smoke Bomb Al Bhed Potion + Poison Fang Al Bhed Potion + Silver Hourglass Al Bhed Potion + Gold Hourglass Al Bhed Potion + Candle of Life Al Bhed Potion + Petrify Grenade Al Bhed Potion + Farplane Shadow Al Bhed Potion + Farplane Wind Al Bhed Potion + Chocobo Feather 4) Mega Phoenix - All KO'd party members are revived with half of max HP. ------------------------------------------------------------------------- Phoenix Down + Potion Phoenix Down + Hi-Potion Phoenix Down + X-Potion Phoenix Down + Mega-Potion Phoenix Down + Phoenix Down Phoenix Down + Power Distiller Phoenix Down + Mana Distiller Phoenix Down + Speed Distiller Phoenix Down + Ability Distiller Phoenix Down + Al Bhed Potion Phoenix Down + Healing Water Phoenix Down + Tetra Elemental Phoenix Down + Grenade Phoenix Down + Hypello Potion Phoenix Down + Frag Grenade Phoenix Down + Sleeping Powder Phoenix Down + Dream Powder Phoenix Down + Silence Grenade Phoenix Down + Smoke Bomb Phoenix Down + Shadow Gem Phoenix Down + Poison Fang Phoenix Down + Silver Hourglass Phoenix Down + Gold Hourglass Phoenix Down + Candle of Life Phoenix Down + Petrify Grenade Phoenix Down + Chocobo Feather Phoenix Down + Chocobo Wing Phoenix Down + Shining Thorn Phoenix Down + Lunar Curtain Phoenix Down + Light Curtain Phoenix Down + Star Curtain Phoenix Down + Healing Spring Phoenix Down + Mana Sprig Phoenix Down + Stamina Spring Phoenix Down + Soul Spring Phoenix Down + Petrify Salt Phoenix Down + Power Sphere Phoenix Down + Mana Sphere Phoenix Down + Speed Sphere Phoenix Down + AbilitySphere Phoenix Down + Musk 5) Final Phoenix - All KO'd party members are revived with full HP. ------------------------------------------------------------------- Mega Phoenix + Potion Mega Phoenix + Hi-Potion Mega Phoenix + X-Potion Mega Phoenix + Mega-Potion Mega Phoenix + Phoenix Down Mega Phoenix + Shining Thorn Mega Phoenix + Mega Phoenix Mega Phoenix + Antidote Mega Phoenix + Soft Mega Phoenix + Eye Drops Mega Phoenix + Echo Screen Mega Phoenix + Holy Water Mega Phoenix + Remedy Mega Phoenix + Power Distiller Mega Phoenix + Mana Distiller Mega Phoenix + Speed Distiller Mega Phoenix + Ability Distiller Mega Phoenix + Al Bhed Potion Mega Phoenix + Healing Water Mega Phoenix + Tetra Elemental Mega Phoenix + Grenade Mega Phoenix + Frag Grenade Mega Phoenix + Sleeping Powder Mega Phoenix + Dream Powder Mega Phoenix + Silence Grenade Mega Phoenix + Smoke Bomb Mega Phoenix + Shadow Gem Mega Phoenix + Shining Gem Mega Phoenix + Blessed Gem Mega Phoenix + Poison Fang Mega Phoenix + Silver Hourglass Mega Phoenix + Gold Hourglass Mega Phoenix + Candle of Life Mega Phoenix + Petrify Grenade Mega Phoenix + Farplane Shadow Mega Phoenix + Farplane Wind Mega Phoenix + Chocobo Feather Mega Phoenix + Chocobo Wing Mega Phoenix + Lunar Curtain Mega Phoenix + Light Curtain Mega Phoenix + Star Curtain Mega Phoenix + Healing Spring Mega Phoenix + Mana Spring Mega Phoenix + Stamina Spring Mega Phoenix + Soul Spring Mega Phoenix + Petrify Salt Mega Phoenix + Power Sphere Mega Phoenix + Mana Sphere Mega Phoenix + Speed Sphere Mega Phoenix + Ability Sphere Mega Phoenix + Musk Mega Phoenix + Hypello Potion Phoenix Down + Shininh Gem Phoenix Down + Blessed Gem Phoenix Down + Farplane Shadow Phoenix Down + Farplane Wind Phoenix Down + Attribute Sphere Phoenix Down + Special Sphere Phoenix Down + Skill Sphere Phoenix Down + Special Sphere Phoenix Down + Wht Mag Sphere Phoenix Down + Blk Magic Sphere Phoenix Down + Master Sphere Phoenix Down + Lv. 1 Key Sphere Phoenix Down + Lv. 2 Key Sphere Phoenix Down + Lv. 3 Key Sphere Phoenix Down + Lv. 4 Key Shere Phoenix Down + HP Sphere Phoenix Down + MP Sphere Phoenix Down + Strength Sphere Phoenix Down + Defense Sphere Phoenix Down + Magic Sphere Phoenix Down + Magic Def Sphere Phoenix Down + Agility Sphere Phoenix Down + Evasion Sphere Phoenix Down + Accuracy Sphere Phoenix Down + Clear Sphere Phoenix Down + Return Sphere Phoenix Down + Friend Sphere Phoenix Down + Teleport Sphere Phoenix Down + Warp Sphere Phoenix Down + Pendulum Phoenix Down + Amulet Phoenix Down + Door to Tommorow Phoenix Down + Wings to Discovery Phoenix Down + Gambler's Spirit Phoenix Down + Underdog's Secret Phoenix Down + Winning Formula 6) Elixer - Restores full HP and MP of one character. ----------------------------------------------------- Antidote + Power Sphere Antidote + Mana Sphere Antidote + Speed Sphere Antidote + Ability Sphere Soft + Power Sphere Soft + Mana Sphere Soft + Speed Sphere Soft + Ability Sphere Eye Drop + Power Sphere Eye Drop + Mana Sphere Eye Drop + Speed Sphere Eye Drop + Ability Sphere Eye Drop + Power Sphere Eye Drop + Mana Sphere Eye Drop + Speed Sphere Eye Drop + Ability Sphere 7) Mega Elixer - Restores full HP and MP of entire party. --------------------------------------------------------- Potion + Elixer Potion + Shining Gem Potion + Blessed Gem Potion + Farplane Shadow Potion + Farplane Wind Potion + Soul Spring Potion + Petrify Salt Hi-Potion + Elixer Hi-Potion + Healing Water Hi-Potion + Tetra Elemental Hi-Potion + Sleeping Powder Hi-Potion + Dream Powder Hi-Potion + Silence Grenade Hi-Potion + Smoke Bomb Hi-Potion + Shadow Gem Hi-Potion + Shining Gem Hi-Potion + Blessed Gem Hi-Potion + Poison Fang Hi-Potion + Silver Hourglass Hi-Potion + Gold Hourglass Hi-Potion + Candle of Life Hi-Potion + Petrify Grenade Hi-Potion + Farplane Shadow Hi-Potion + Farplane Wind Hi-Potion + Chocobo Feather Hi-Potion + Chocobo Wing Hi-Potion + Lunar Curtain Hi-Potion + Star Curtain Hi-Potion + Healing Spring Hi-Potion + Mana Spring Hi-Potion + Stamina Spring Hi-Potion + Soul Spring Hi-Potion + Petrify Salt Hi-Potion + Musk Hi-Potion + Hypello Potion Hi-Potion + Shining Thorn X-Potion + Mega-Potion X-Potion + Elixer X-Potion + Healing Water X-Potion + Tetra Elemental X-Potion + Grenade X-Potion + Frag Grenade X-Potion + Sleeping Powder X-Potion + Dream Powder X-Potion + Silence Grenade X-Potion + Smoke Bomb X-Potion + Shadow Gem X-Potion + Shining Gem X-Potion + Blessed Gem X-Potion + Poison Fang X-Potion + Silver Hourglass X-Potion + Gold Hourglass X-Potion + Candle of Life X-Potion + Petrify Grenade X-Potion + Chocobo Feather X-Potion + Chocobo Wing X-Potion + Lunar Curtain X-Potion + Light Curtain X-Potion + Star Curtain X-Potion + Healing Spring X-Potion + Mana Spring X-Potion + Stamina Spring X-Potion + Soul Spring X-Potion + Petrify Salt X-Potion + Musk X-Potion + Hypello Potion X-Potion + Shining Thorn Mega-Potion + Mega-Potion Mega-Potion + Elixer Mega-Potion + Healing Water Mega-Potion + Tetra Elemental Mega-Potion + Grenade Mega-Potion + Frag Grenade Mega-Potion + Sleeping Powder Mega-Potion + Dream Powder Mega-Potion + Silence Grenade Mega-Potion + Smoke Bomb Mega-Potion + Shadow Gem Mega-Potion + Shining Gem Mega-Potion + Blessed Gem Mega-Potion + Poison Fang Mega-Potion + Silver Hourglass Mega-Potion + Gold Hourglass Mega-Potion + Candle of Life Mega-Potion + Petrify Grenade Mega-Potion + Chocobo Feather Mega-Potion + Chocobo Wing Mega-Potion + Lunar Curtain Mega-Potion + Light Curtain Mega-Potion + Star Curtain Mega-Potion + Healing Spring Mega-Potion + Mana Spring Mega-Potion + Stamina Spring Mega-Potion + Soul Spring Mega-Potion + Petrify Salt Mega-Potion + Musk Mega-Potion + Hypello Potion Mega-Potion + Shining Thorn Elixer + Elixer Elixer + Phoenix Down Elixer + Antidote Elixer + Soft Elixer + Eye Drops Elixer + Echo Screen Elixer + Holy Water Elixer + Power Distiller Elixer + Mana Distiller Elixer + Speed Distiller Elixer + Ability Distiller Elixer + Al Bhed Potion Elixer + Healing Water Elixer + Grenade Elixer + Frag Grenade Elixer + Power Sphere Elixer + Mana Sphere Elixer + Speed Sphere Elixer + Ability Sphere Elixer + Rename Card Petrify Salt + Map Petrify Salt + Rename Card Petrify Salt + Ability Sphere Petrify Salt + Speed Sphere Petrify Salt + Mana Sphere Petrify Salt + Power Sphere Mega Phoenix + Map Mega Phoenix + Rename Card Antidote + Healing Water Antidote + Tetra Elemental Antidote + Sleeping Powder Antidote + Dream Powder Antidote + Silence Grenade Antidote + Smoke Bomb Antidote + Shadow Gem Antidote + Shining Gem Antidote + Blessed Gem Antidote + Supreme Gem Antidote + Poison Fang Antidote + Silver Hourglass Antidote + Gold Hourglass Antidote + Candle of Life Antidote + Petrify Grenade Antidote + Farplane Shadow Antidote + Farplane Wind Antidote + Chocobo Feather Antidote + Chocobo Wing Antidote + Healing Spring Antidote + Mana Spring Antidote + Stamina Spring Antidote + Soul Spring Antidote + Petrify Salt Antidote + Map Antidote + Rename Card Antidote + Musk Antidote + Hypello Potion Antidote + Shining Thorn Soft + Healing Water Soft + Tetra Elemental Soft + Sleeping Powder Soft + Dream Powder Soft + Silence Grenade Soft + Smoke Bomb Soft + Shadow Gem Soft + Shining Gem Soft + Blessed Gem Soft + Supreme Gem Soft + Poison Fang Soft + Silver Hourglass Soft + Gold Hourglass Soft + Candle of Life Soft + Petrify Grenade Soft + Farplane Shadow Soft + Farplane Wind Soft + Chocobo Feather Soft + Chocobo Wing Soft + Healing Spring Soft + Mana Spring Soft + Stamina Spring Soft + Soul Spring Soft + Petrify Salt Soft + Map Soft + Rename Card Soft + Musk Soft + Hypello Potion Soft + Shining Thorn Eye Drops + Healing Water Eye Drops + Tetra Elemental Eye Drops + Sleeping Powder Eye Drops + Dream Powder Eye Drops + Silence Grenade Eye Drops + Smoke Bomb Eye Drops + Shadow Gem Eye Drops + Shining Gem Eye Drops + Blessed Gem Eye Drops + Supreme Gem Eye Drops + Poison Fang Eye Drops + Silver Hourglass Eye Drops + Gold Hourglass Eye Drops + Candle of Life Eye Drops + Petrify Grenade Eye Drops + Farplane Shadow Eye Drops + Farplane Wind Eye Drops + Chocobo Feather Eye Drops + Chocobo Wing Eye Drops + Healing Spring Eye Drops + Mana Spring Eye Drops + Stamina Spring Eye Drops + Soul Spring Eye Drops + Petrify Salt Eye Drops + Map Eye Drops + Rename Card Eye Drops + Musk Eye Drops + Hypello Potion Eye Drops + Shining Thorn Echo Screen + Healing Water Echo Screen + Tetra Elemental Echo Screen + Sleeping Powder Echo Screen + Dream Powder Echo Screen + Silence Grenade Echo Screen + Smoke Bomb Echo Screen + Shadow Gem Echo Screen + Shining Gem Echo Screen + Blessed Gem Echo Screen + Supreme Gem Echo Screen + Poison Fang Echo Screen + Silver Hourglass Echo Screen + Gold Hourglass Echo Screen + Candle of Life Echo Screen + Petrify Grenade Echo Screen + Farplane Shadow Echo Screen + Farplane Wind Echo Screen + Chocobo Feather Echo Screen + Chocobo Wing Echo Screen + Healing Spring Echo Screen + Mana Spring Echo Screen + Stamina Spring Echo Screen + Soul Spring Echo Screen + Petrify Salt Echo Screen + Map Echo Screen + Rename Card Echo Screen + Musk Echo Screen + Hypello Potion Echo Screen + Shining Thorn Holy Water + Healing Water Holy Water + Tetra Elemental Holy Water + Sleeping Powder Holy Water + Dream Powder Holy Water + Silence Grenade Holy Water + Smoke Bomb Holy Water + Shadow Gem Holy Water + Shining Gem Holy Water + Blessed Gem Holy Water + Supreme Gem Holy Water + Poison Fang Holy Water + Silver Hourglass Holy Water + Gold Hourglass Holy Water + Candle of Life Holy Water + Petrify Grenade Holy Water + Farplane Shadow Holy Water + Farplane Wind Holy Water + Chocobo Feather Holy Water + Chocobo Wing Holy Water + Healing Spring Holy Water + Mana Spring Holy Water + Stamina Spring Holy Water + Soul Spring Holy Water + Petrify Sakt Holy Water + Power Sphere Holy Water + Mana Sphere Holy Water + Speed Sphere Holy Water + Ability Sphere Holy Water + Map Holy Water + Rename Card Holy Water + Musk Holy Water + Hypello Potion Holy Water + Shining Thorn Remedy + Power Sphere Remedy + Mana Sphere Remedy + Speed Sphere Remedy + Ability Sphere Remedy + Map Remedy + Rename Card Remedy + Musk Remedy + Hypello Potion Remedy + Shining Thorn Power Distiller + Healing Water Power Distiller + Tetra Elemental Power Distiller + Shining Gem Power Distiller + Blessed Gem Power Distiller + Supreme Gem Mana Distiller + Healing Water Mana Distiller + Tetra Elemental Mana Distiller + Shining Gem Mana Distiller + Blessed Gem Mana Distiller + Supreme Gem Speed Distiller + Healing Water Speed Distiller + Tetra Elemental Speed Distiller + Shining Gem Speed Distiller + Blessed Gem Speed Distiller + Supreme Gem Ability Distiller + Healing Water Ability Distiller + Tetra Elemental Ability Distiller + Shining Gem Ability Distiller + Blessed Gem Ability Distiller + Supreme Gem Al Bhed Potion + Healing Water Al Bhed Potion + Tetra Elemental Al Bhed Potion + Shining Gem Al Bhed Potion + Blessed Gem Al Bhed Potion + Supreme Gem Al Bhed Potion + Healing Spring Al Bhed Potion + Mana Spring Al Bhed Potion + Stamina Spring Al Bhed Potion + Soul Spring Al Bhed Potion + Petrify Salt Al Bhed Potion + Three Stars Al Bhed Potion + Power Sphere Al Bhed Potion + Mana Sphere Al Bhed Potion + Speed Sphere Al Bhed Potion + Ability Sphere Al Bhed Potion + Map Al Bhed Potion + Rename Card Healing Water + Power Sphere Healing Water + Mana Sphere Healing Water + Speed Sphere Healing Water + Ability Sphere Healing Water + Map Healing Water + Rename CArd Tetra Elemental + Power Sphere Tetra Elemental + Mana Sphere Tetra Elemental + Speed Sphere Tetra Elemental + Ability Sphere Tetra Elemental + Map Tetra Elemental + Rename CArd Healing Spring + Power Sphere Healing Spring + Mana Sphere Healing Spring + Speed Sphere Healing Spring + Ability Sphere Mana Spring + Power Sphere Mana Spring + Mana Sphere Mana Spring + Speed Sphere Mana Spring + Ability Sphere Mana Spring + Map Mana Spring + Rename Card Stamina Spring + Power Sphere Stamina Spring + Mana Sphere Stamina Spring + Speed Sphere Stamina Spring + Ability Sphere Stamina Spring + Map Stamina Spring + Rename Card Soul Spring + Power Sphere Soul Spring + Mana Sphere Soul Spring + Speed Sphere Soul Spring + Ability Sphere Soul Spring + Map Soul Spring + Rename Card 8) Super Elixer - Restores all HP/MP and cures abormal status of entire party. ------------------------------------------------------------------------------ Potion + Megalixer Potion + Supreme Gem Potion + Attribute Sphere Potion + Special Sphere Potion + Skill Sphere Potion + White Magic Sphere Potion + Black Magic Sphere Potion + Master Sphere Potion + Lv. 1 Key Sphere Potion + Lv. 2 Key Sphere Potion + Lv. 3 Key Sphere Potion + Lv. 4 Key Sphere Potion + HP Sphere Potion + MP Sphere Potion + Strength Sphere Potion + Defense Sphere Potion + Magic Sphere Potion + Magic Def. Sphere Potion + Agility Sphere Potion + Evasion Sphere Potion + Accuracy Sphere Potion + Clear Sphere Potion + Return Sphere Potion + Friend Sphere Potion + Teleport Sphere Potion + Warp Sphere Potion + Pendulum Potion + Amulet Potion + Door to Tommorow Potion + Wings to Discovery Potion + Gambler's Spirit Potion + Underdog's Secret Potion + Winning Formula Hi-Potion + Megalixer Hi-Potion + Supreme Gem X-Potion + Megalixer X-Potion + Farplane Shadow X-Potion + Farplane Wind Mega-Potion + Megalixer Mega-Potion + Farplane Shadow Mega-Potion + Farplane Wind Ether + Megalixer Turbo Ether + Megalixer Elixer + Megalixer Elixer + Remedy Elixer + Tetra Elemental Elixer + Bomb Fragment Elixer + Bomb Core Elixer + Fire Gen Elixer + Electric Marble Elixer + Light Marble Elixer + Light Gem Elixer + Fish Scale Elixer + Water Gem Elixer + Anarctic Wind Elixer + Arctic Wind Elixer + Ice Gem Elixer + Sleeping Powder Elixer + Dream Powder Elixer + Silence Grenade Elixer + Smoke Bomb Elixer + Shadow Gem Elixer + Poison Fang Elixer + Silver Hourglass Elixer + Gold Hourglass Elixer + Candle of Life Elixer + Petrify Grenade Elixer + Farplane Shadow Elixer + Chocobo Feather Elixer + Chocobo Wing Elixer + Lunar Curtain Elixer + Light Curtain Elixer + Star Curtain Elixer + Healing Spring Elixer + Mana Spring Elixer + Stamina Spring Elixer + Soul Spring Elixer + Petrify Salt Elixer + Musk Elixer + Hypello Potion Elixer + Shining Thorn Megalixer + Phoenix Down Megalixer + Mega Phoenix Megalixer + Antidote Megalixer + Soft Megalixer + Eye Drops Megalixer + Echo Screen Megalixer + Holy Water Megalixer + Remedy Megalixer + Power Distiller Megalixer + Mana Distiller Megalixer + Speed Distiller Megalixer + Ability Distiller Megalixer + Al Bhed Potion Megalixer + Grenade Megalixer + Frag Grenade Megalixer + Power Sphere Megalixer + Mana Sphere Megalixer + Speed Sphere Megalixer + Ability Sphere Megalixer + Map Megalixer + Rename Card Antidote + Attribute Smell Antidote + Special Sphere Antidote + Skill Sphere Antidote + Wht Mag Sphere Antidote + Blk Magic Sphere Antidote + Lv. 1 Key Sphere Antidote + Lv. 2 Key Sphere Antidote + Lv. 3 Key Sphere Antidote + Lv. 4 Key Sphere Antidote + HP Sphere Antidote + MP Sphere Antidote + Strength Sphere Antidote + Defense Sphere Antidote + Magic Sphere Antidote + Magic Def. Sphere Antidote + Agility Sphere Antidote + Evasion Sphere Antidote + Accuracy Sphere Antidote + Clear Sphere Antidote + Return Sphere Antidote + Friend Sphere Antidote + Teleport Sphere Antidote + Warp Sphere Antidote + Pendulum Antidote + Amulet Antidote + Door to Tommorow Antidote + Wings to Discovery Antidote + Gambler's Spirit Antidote + Underdog's Sprit Antidote + Winning Formula Soft + Attribute Sphere Soft + Special Sphere Soft + Skill Sphere Soft + Wht Mag Sphere Soft + Master Sphere Soft + Lv. 1 Key Sphere Soft + Lv. 2 Key Sphere Soft + Lv. 3 Key Sphere Soft + Lv. 4 Key Sphere Soft + HP Sphere Soft + MP Sphere Soft + Strength Sphere Soft + Defense Sphere Soft + Magic Sphere Soft + Magic Def Sphere Soft + Agility Sphere Soft + Evasion Sphere Soft + Accuracy Sphere Soft + Clear Sphere Soft + Return Sphere Soft + Friend Sphere Soft + Teleport Sphere Soft + Warp Sphere Soft + Pendulum Soft + Amulet Soft + Door to Tommorow Soft + Wings to Discovery Soft + Gambler's Spirit Soft + Underdog's Secret Soft + Winning Formula Eye Drops + Attribute Sphere Eye Drops + Special Sphere Eye Drops + Skill Sphere Eye Drops + Wht Mag Sphere Eye Drops + Master Sphere Eye Drops + Lv. 1 Key Sphere Eye Drops + Lv. 2 Key Sphere Eye Drops + Lv. 3 Key Sphere Eye Drops + Lv. 4 Key Sphere Eye Drops + HP Sphere Eye Drops + MP Sphere Eye Drops + Strength Sphere Eye Drops + Defense Sphere Eye Drops + Magic Sphere Eye Drops + Magic Def Sphere Eye Drops + Agility Sphere Eye Drops + Evasion Sphere Eye Drops + Accuracy Sphere Eye Drops + Clear Sphere Eye Drops + Return Sphere Eye Drops + Friend Sphere Eye Drops + Teleport Sphere Eye Drops + Warp Sphere Eye Drops + Pendulum Eye Drops + Amulet Eye Drops + Door to Tommorow Eye Drops + Wings to Discovery Eye Drops + Gambler's Spirit Eye Drops + Underdog's Secret Eye Drops + Winning Formula Echo Screen + Attribute Sphere Echo Screen + Special Sphere Echo Screen + Skill Sphere Echo Screen + Wht Mag Sphere Echo Screen + Master Sphere Echo Screen + Lv. 1 Key Sphere Echo Screen + Lv. 2 Key Sphere Echo Screen + Lv. 3 Key Sphere Echo Screen + Lv. 4 Key Sphere Echo Screen + HP Sphere Echo Screen + MP Sphere Echo Screen + Strength Sphere Echo Screen + Defense Sphere Echo Screen + Magic Sphere Echo Screen + Magic Def Sphere Echo Screen + Agility Sphere Echo Screen + Evasion Sphere Echo Screen + Accuracy Sphere Echo Screen + Clear Sphere Echo Screen + Return Sphere Echo Screen + Friend Sphere Echo Screen + Teleport Sphere Echo Screen + Warp Sphere Echo Screen + Pendulum Echo Screen + Amulet Echo Screen + Door to Tommorow Echo Screen + Wings to Discovery Echo Screen + Gambler's Spirit Echo Screen + Underdog's Secret Echo Screen + Winning Formula Holy Water + Attribute Sphere Holy Water + Special Sphere Holy Water + Skill Sphere Holy Water + Wht Mag Sphere Holy Water + Master Sphere Holy Water + Lv. 1 Key Sphere Holy Water + Lv. 2 Key Sphere Holy Water + Lv. 3 Key Sphere Holy Water + Lv. 4 Key Sphere Holy Water + HP Sphere Holy Water + MP Sphere Holy Water + Strength Sphere Holy Water + Defense Sphere Holy Water + Magic Sphere Holy Water + Magic Def Sphere Holy Water + Agility Sphere Holy Water + Evasion Sphere Holy Water + Accuracy Sphere Holy Water + Clear Sphere Holy Water + Return Sphere Holy Water + Friend Sphere Holy Water + Teleport Sphere Holy Water + Warp Sphere Holy Water + Pendulum Holy Water + Amulet Holy Water + Door to Tommorow Holy Water + Wings to Discovery Holy Water + Gambler's Spirit Holy Water + Underdog's Secret Holy Water + Winning Formula Remedy + Healing Water Remedy + Tetra Elemental Remedy + Sleeping Powder Remedy + Dream Powder Remedy + Silence Grenade Remedy + Smoke Bomb Remedy + Shadow Gem Remedy + Shining Gem Remedy + Blessed Gem Remedy + Supreme Gem Remedy + Poison Fang Remedy + Silver Hourglass Remedy + Gold Hourglass Remedy + Candle of Life Remedy + Petrify Grenade Remefy + Farplane Shadow Remedy + Farplane Wind Remedy + Chocobo Feather Remedy + Chocobo Wing Remedy + Healing Spring Remedy + Mana Spring Remedy + Mana Spring Remedy + Stamina Spring Remedy + Soul Spring Remedy + Petrify Salt Remedy + Attribute Sphere Remedy + Special Sphere Remedy + Skill Sphere Remedy + Wht Mag Sphere Remedy + Master Sphere Remedy + Lv. 1 Key Sphere Remedy + Lv. 2 Key Sphere Remedy + Lv. 3 Key Sphere Remedy + Lv. 4 Key Sphere Remedy + HP Sphere Remedy + MP Sphere Remedy + Strength Sphere Remedy + Defense Sphere Remedy + Magic Sphere Remedy + Magic Def Sphere Remedy + Agility Sphere Remedy + Evasion Sphere Remedy + Accuracy Sphere Remedy + Clear Sphere Remedy + Return Sphere Remedy + Friend Sphere Remedy + Teleport Sphere Remedy + Warp Sphere Remedy + Pendulum Remedy + Amulet Remedy + Door to Tommorow Remedy + Wings to Discovery Remedy + Gambler's Spirit Remedy + Underdog's Secret Remedy + Winning Formula Power Distiller + Attribute Sphere Power Distiller + Special Sphere Power Distiller + Skill Sphere Power Distiller + Wht Mag Sphere Power Distiller + Master Sphere Power Distiller + Lv. 1 Key Sphere Power Distiller + Lv. 2 Key Sphere Power Distiller + Lv. 3 Key Sphere Power Distiller + Lv. 4 Key Sphere Power Distiller + HP Sphere Power Distiller + MP Sphere Power Distiller + Strength Sphere Power Distiller + Defense Sphere Power Distiller + Magic Sphere Power Distiller + Magic Def Sphere Power Distiller + Agility Sphere Power Distiller + Evasion Sphere Power Distiller + Accuracy Sphere Power Distiller + Clear Sphere Power Distiller + Return Sphere Power Distiller + Friend Sphere Power Distiller + Teleport Sphere Power Distiller + Warp Sphere Power Distiller + Pendulum Power Distiller + Amulet Power Distiller + Door to Tommorow Power Distiller + Wings to Discovery Power Distiller + Gambler's Spirit Power Distiller + Underdog's Secret Power Distiller + Winning Formula Power Distiller + Sleeping Powder Power Distiller + Dream Powder Power Distiller + Silence Grenade Power Distiller + Smoke Bomb Power Distiller + Poison Fang Power Distiller + Silver Hourglass Power Distiller + Gold Hourglass Power Distiller + Candle of Life Power Distiller + Petrify Grenade Power Distiller + Farplane Shadow Power Distiller + Farplane Wind Power Distiller + Chocobo Feather Power Distiller + Chocobo Wing Power Distiller + Healing Spring Power Distiller + Mana Spring Power Distiller + Stamina Spring Power Distiller + Soul Spring Power Distiller + Petrify Salt Power Distiller + Musk Power Distiller + Hypello Potion Power Distiller + Shining Thorn Mana Distiller + Attribute Sphere Mana Distiller + Special Sphere Mana Distiller + Skill Sphere Mana Distiller + Wht Mag Sphere Mana Distiller + Master Sphere Mana Distiller + Lv. 1 Key Sphere Mana Distiller + Lv. 2 Key Sphere Mana Distiller + Lv. 3 Key Sphere Mana Distiller + Lv. 4 Key Sphere Mana Distiller + HP Sphere Mana Distiller + MP Sphere Mana Distiller + Strength Sphere Mana Distiller + Defense Sphere Mana Distiller + Magic Sphere Mana Distiller + Magic Def Sphere Mana Distiller + Agility Sphere Mana Distiller + Evasion Sphere Mana Distiller + Accuracy Sphere Mana Distiller + Clear Sphere Mana Distiller + Return Sphere Mana Distiller + Friend Sphere Mana Distiller + Teleport Sphere Mana Distiller + Warp Sphere Mana Distiller + Pendulum Mana Distiller + Amulet Mana Distiller + Door to Tommorow Mana Distiller + Wings to Discovery Mana Distiller + Gambler's Spirit Mana Distiller + Underdog's Secret Mana Distiller + Winning Formula Mana Distiller + Sleeping Powder Mana Distiller + Dream Powder Mana Distiller + Silence Grenade Mana Distiller + Smoke Bomb Mana Distiller + Poison Fang Mana Distiller + Silver Hourglass Mana Distiller + Gold Hourglass Mana Distiller + Candle of Life Mana Distiller + Petrify Grenade Mana Distiller + Farplane Shadow Mana Distiller + Farplane Wind Mana Distiller + Chocobo Feather Mana Distiller + Chocobo Wing Mana Distiller + Healing Spring Mana Distiller + Mana Spring Mana Distiller + Stamina Spring Mana Distiller + Soul Spring Mana Distiller + Petrify Salt Mana Distiller + Musk Mana Distiller + Hypello Potion Mana Distiller + Shining Thorn Speed Distiller + Attribute Sphere Speed Distiller + Special Sphere Speed Distiller + Skill Sphere Speed Distiller + Wht Mag Sphere Speed Distiller + Master Sphere Speed Distiller + Lv. 1 Key Sphere Speed Distiller + Lv. 2 Key Sphere Speed Distiller + Lv. 3 Key Sphere Speed Distiller + Lv. 4 Key Sphere Speed Distiller + HP Sphere Speed Distiller + MP Sphere Speed Distiller + Strength Sphere Speed Distiller + Defense Sphere Speed Distiller + Magic Sphere Speed Distiller + Magic Def Sphere Speed Distiller + Agility Sphere Speed Distiller + Evasion Sphere Speed Distiller + Accuracy Sphere Speed Distiller + Clear Sphere Speed Distiller + Return Sphere Speed Distiller + Friend Sphere Speed Distiller + Teleport Sphere Speed Distiller + Warp Sphere Speed Distiller + Pendulum Speed Distiller + Amulet Speed Distiller + Door to Tommorow Speed Distiller + Wings to Discovery Speed Distiller + Gambler's Spirit Speed Distiller + Underdog's Secret Speed Distiller + Winning Formula Speed Distiller + Sleeping Powder Speed Distiller + Dream Powder Speed Distiller + Silence Grenade Speed Distiller + Smoke Bomb Speed Distiller + Poison Fang Speed Distiller + Silver Hourglass Speed Distiller + Gold Hourglass Speed Distiller + Candle of Life Speed Distiller + Petrify Grenade Speed Distiller + Farplane Shadow Speed Distiller + Farplane Wind Speed Distiller + Chocobo Feather Speed Distiller + Chocobo Wing Speed Distiller + Healing Spring Speed Distiller + Mana Spring Speed Distiller + Stamina Spring Speed Distiller + Soul Spring Speed Distiller + Petrify Salt Speed Distiller + Musk Speed Distiller + Hypello Potion Speed Distiller + Shining Thorn Ability Distiller + Attribute Sphere Ability Distiller + Special Sphere Ability Distiller + Skill Sphere Ability Distiller + Wht Mag Sphere Ability Distiller + Master Sphere Ability Distiller + Lv. 1 Key Sphere Ability Distiller + Lv. 2 Key Sphere Ability Distiller + Lv. 3 Key Sphere Ability Distiller + Lv. 4 Key Sphere Ability Distiller + HP Sphere Ability Distiller + MP Sphere Ability Distiller + Strength Sphere Ability Distiller + Defense Sphere Ability Distiller + Magic Sphere Ability Distiller + Magic Def Sphere Ability Distiller + Agility Sphere Ability Distiller + Evasion Sphere Ability Distiller + Accuracy Sphere Ability Distiller + Clear Sphere Ability Distiller + Return Sphere Ability Distiller + Friend Sphere Ability Distiller + Teleport Sphere Ability Distiller + Warp Sphere Ability Distiller + Pendulum Ability Distiller + Amulet Ability Distiller + Door to Tommorow Ability Distiller + Wings to Discovery Ability Distiller + Gambler's Spirit Ability Distiller + Underdog's Secret Ability Distiller + Winning Formula Ability Distiller + Sleeping Powder Ability Distiller + Dream Powder Ability Distiller + Silence Grenade Ability Distiller + Smoke Bomb Ability Distiller + Poison Fang Ability Distiller + Silver Hourglass Ability Distiller + Gold Hourglass Ability Distiller + Candle of Life Ability Distiller + Petrify Grenade Ability Distiller + Farplane Shadow Ability Distiller + Farplane Wind Ability Distiller + Chocobo Feather Ability Distiller + Chocobo Wing Ability Distiller + Healing Spring Ability Distiller + Mana Spring Ability Distiller + Stamina Spring Ability Distiller + Soul Spring Ability Distiller + Petrify Salt Ability Distiller + Musk Ability Distiller + Hypello Potion Ability Distiller + Shining Thorn Al Bhed Potion + Attribute Sphere Al Bhed Potion + Special Sphere Al Bhed Potion + Skill Sphere Al Bhed Potion + Wht Mag Sphere Al Bhed Potion + Master Sphere Al Bhed Potion + Lv. 1 Key Sphere Al Bhed Potion + Lv. 2 Key Sphere Al Bhed Potion + Lv. 3 Key Sphere Al Bhed Potion + Lv. 4 Key Sphere Al Bhed Potion + HP Sphere Al Bhed Potion + MP Sphere Al Bhed Potion + Strength Sphere Al Bhed Potion + Defense Sphere Al Bhed Potion + Magic Sphere Al Bhed Potion + Magic Def Sphere Al Bhed Potion + Agility Sphere Al Bhed Potion + Evasion Sphere Al Bhed Potion + Accuracy Sphere Al Bhed Potion + Clear Sphere Al Bhed Potion + Return Sphere Al Bhed Potion + Friend Sphere Al Bhed Potion + Teleport Sphere Al Bhed Potion + Warp Sphere Al Bhed Potion + Pendulum Al Bhed Potion + Amulet Al Bhed Potion + Door to Tommorow Al Bhed Potion + Wings to Discovery Al Bhed Potion + Gambler's Spirit Al Bhed Potion + Underdog's Secret Al Bhed Potion + Winning Formula Al Bhed Potion + Amulet Al Bhed Potion + Sleeping Powder Al Bhed Potion + Dream Powder Al Bhed Potion + Silence Grenade Al Bhed Potion + Smoke Bomb Al Bhed Potion + Poison Fang Al Bhed Potion + Silver Hourglass Al Bhed Potion + Gold Hourglass Al Bhed Potion + Candle of Life Al Bhed Potion + Petrify Grenade Al Bhed Potion + Farplane Shadow Al Bhed Potion + Farplane Wind Al Bhed Potion + Chocobo Feather Healing Water + Tetra Elemental Healing Water + Sleeping Powder Healing Water + Dream Powder Healing Water + Silence Grenade Healing Water + Smoke Bomb Healing Water + Shadow Gem Healing Water + Shining Gem Healing Water + Blessed Gem Healing Water + Supreme Gem Healing Water + Poison Fang Healing Water + Silver Hourglass Healing Water + Gold Hourglass Healing Water + Candle of Life Healing Water + Petrify Grenade Healing Water + Farplane Shadow Healing Water + Healing Spring Healing Water + Mana Spring Healing Water + Stamina Spring Healing Water + Soul Spring Healing Water + Petrify Salt Healing Water + Attribute Sphere Healing Water + Special Sphere Healing Water + Skill Sphere Healing Water + Wht Mag Sphere Healing Water + Blk Magic Sphere Healing Water + Lv. 1 Key Sphere Healing Water + Lv. 2 Key Sphere Healing Water + HP Sphere Healing Water + MP Sphere Healing Water + Strength Sphere Healing Water + Defense Sphere Healing Water + Magic Sphere Healing Water + Mag Def Sphere Healing Water + Agility Sphere Healing Water + Evasion Sphere Healing Water + Accuracy Sphere Healing Water + Clear Sphere Healing Water + Return Sphere Healing Water + Friend Sphere Healing Spring + Strength Sphere Healing Spring + Defense Sphere Healing Spring + Magic Sphere Healing Spring + Mag Def Sphere Healing Spring + Agility Sphere Healing Spring + Evasion Sphere Healing Spring + Accuracy Sphere Healing Spring + Clear Sphere Healing Spring + Return Sphere Healing Spring + Friend Sphere Healing Spring + Teleport Sphere Healing Spring + Warp Sphere Healing Spring + Map Healing Spring + Rename Card Tetra Elemental + Tetra Elemental Tetra Elemental + Sleeping Powder Tetra Elemental + Dream Powder Tetra Elemental + Silence Grenade Tetra Elemental + Smoke Bomb Tetra Elemental + Shadow Gem Tetra Elemental + Shining Gem Tetra Elemental + Blessed Gem Tetra Elemental + Supreme Gem Tetra Elemental + Poison Fang Tetra Elemental + Silver Hourglass Tetra Elemental + Gold Hourglass Tetra Elemental + Candle of Life Tetra Elemental + Petrify Grenade Tetra Elemental + Farplane Shadow Tetra Elemental + Healing Spring Tetra Elemental + Mana Spring Tetra Elemental + Stamina Spring Tetra Elemental + Soul Spring Tetra Elemental + Petrify Salt Tetra Elemental + Attribute Sphere Tetra Elemental + Special Sphere Tetra Elemental + Skill Sphere Tetra Elemental + Wht Mag Sphere Tetra Elemental + Blk Magic Sphere Tetra Elemental + Lv. 1 Key Sphere Tetra Elemental + Lv. 2 Key Sphere Tetra Elemental + HP Sphere Tetra Elemental + MP Sphere Tetra Elemental + Strength Sphere Tetra Elemental + Defense Sphere Tetra Elemental + Magic Sphere Tetra Elemental + Mag Def Sphere Tetra Elemental + Agility Sphere Tetra Elemental + Evasion Sphere Tetra Elemental + Accuracy Sphere Tetra Elemental + Clear Sphere Tetra Elemental + Return Sphere Tetra Elemental + Friend Sphere Healing Spring + Attribute Sphere Healing Spring + Special Sphere Healing Spring + Skill Sphere Healing Spring + Wht Mag Sphere Healing Spring + Blk Magic Sphere Healing Spring + Master Sphere Healing Spring + Lv. 1 Key Sphere Healing Spring + Lv. 2 Key Sphere Healing Spring + Lv. 3 Key Sphere Healing Spring + Lv. 4 Key Sphere Healing Spring + HP Sphere Healing Spring + MP Sphere Mana Spring + Attribute Sphere Mana Spring + Special Sphere Mana Spring + Skill Sphere Mana Spring + White Magic Sphere Mana Spring + Black Magic Sphere Mana Spring + Master Sphere Mana Spring + Lv. 1 Key Sphere Mana Spring + Lv. 2 Key Sphere Mana Spring + Lv. 3 Key Sphere Mana Spring + Lv. 4 Key Sphere Mana Spring + HP Sphere Mana Spring + MP Sphere Mana Spring + Strength Sphere Mana Spring + Defense Sphere Mana Spring + Magic Sphere Mana Spring + Magic Def. Sphere Mana Spring + Agility Sphere Mana Spring + Evasion Sphere Mana Spring + Accuracy Sphere Mana Spring + Clear Sphere Mana Spring + Return Sphere Mana Spring + Friend Sphere Mana Spring + Teleport Sphere Mana Spring + Warp Sphere Stamina Spring + Attribute Sphere Stamina Spring + Special Sphere Stamina Spring + Skill Sphere Stamina Spring + White Magic Sphere Stamina Spring + Black Magic Sphere Stamina Spring + Master Sphere Stamina Spring + Lv. 1 Key Sphere Stamina Spring + Lv. 2 Key Sphere Stamina Spring + Lv. 3 Key Sphere Stamina Spring + Lv. 4 Key Sphere Stamina Spring + HP Sphere Stamina Spring + MP Sphere Stamina Spring + Strength Sphere Stamina Spring + Defense Sphere Stamina Spring + Magic Sphere Stamina Spring + Magic Def. Sphere Stamina Spring + Agility Sphere Stamina Spring + Evasion Sphere Stamina Spring + Accuracy Sphere Stamina Spring + Clear Sphere Stamina Spring + Return Sphere Stamina Spring + Friend Sphere Stamina Spring + Teleport Sphere Stamina Spring + Warp Sphere Soul Spring + Attribute Sphere Soul Spring + Special Sphere Soul Spring + Skill Sphere Soul Spring + White Magic Sphere Soul Spring + Black Magic Sphere Soul Spring + Master Sphere Soul Spring + Lv. 1 Key Sphere Soul Spring + Lv. 2 Key Sphere Soul Spring + Lv. 3 Key Sphere Soul Spring + Lv. 4 Key Sphere Soul Spring + HP Sphere Soul Spring + MP Sphere Soul Spring + Strength Sphere Soul Spring + Defense Sphere Soul Spring + Magic Sphere Soul Spring + Magic Def. Sphere Soul Spring + Agility Sphere Soul Spring + Evasion Sphere Soul Spring + Accuracy Sphere Soul Spring + Clear Sphere Soul Spring + Return Sphere Soul Spring + Friend Sphere Soul Spring + Teleport Sphere Soul Spring + Warp Sphere Petrify Salt + Attribute Sphere Petrify Salt + Special Sphere Petrify Salt + Skill Sphere Petrify Salt + White Magic Sphere Petrify Salt + Black Magic Sphere Petrify Salt + Master Sphere Petrify Salt + Lv. 1 Key Sphere Petrify Salt + Lv. 2 Key Sphere Petrify Salt + Lv. 3 Key Sphere Petrify Salt + Lv. 4 Key Sphere Petrify Salt + HP Sphere Petrify Salt + MP Sphere Petrify Salt + Strength Sphere Petrify Salt + Defense Sphere Petrify Salt + Magic Sphere Petrify Salt + Magic Def. Sphere Petrify Salt + Agility Sphere Petrify Salt + Evasion Sphere Petrify Salt + Accuracy Sphere Petrify Salt + Clear Sphere Petrify Salt + Return Sphere Petrify Salt + Friend Sphere Petrify Salt + Teleport Sphere Petrify Salt + Warp Sphere 9) Final Elixer - HP/MP of party partially restored; All party members revived with partial HP; all abornmal status effects cured. ------------------------------------------------------------------------------ Potion + Dark Matter Hi-Potion + Dark Matter Hi-Potion + Attribute Sphere Hi-Potion + Special Sphere Hi-Potion + Skill Sphere Hi-Potion + Wht Mag Sphere Hi-Potion + Blk Mag Sphere Hi-Potion + Master Sphere Hi-Potion + Lv. 1 Key Sphere Hi-Potion + Lv. 2 Key Sphere Hi-Potion + Lv. 3 Key Sphere Hi-Potion + Lv. 4 Key Sphere Hi-Potion + HP Sphere Hi-Potion + MP Sphere Hi-Potion + Strength Sphere Hi-Potion + Defense Sphere Hi-Potion + Magic Sphere Hi-Potion + Magic Defe Sphere Hi-Potion + Agility Sphere Hi-Potion + Evasion Sphere Hi-Potion + Accuract Sphere Hi-Potion + Clear Sphere Hi-Potion + Return Sphere Hi-Potion + Friend Sphere Hi-Potion + Teleport Sphere Hi-Potion + Warp Sphere Hi-Potion + Pendulum Hi-Potion + Amulet Hi-Potion + Door to Tommorow Hi-Potion + Wings of Discovery Hi-Potion + Gambler's Spirit Hi-Potion + Underdog's Secret Hi-Potion + Winning Formula X-Potion + Dark Matter X-Potion + Attribute Sphere X-Potion + Special Sphere X-Potion + Skill Sphere X-Potion + Wht Mag Sphere X-Potion + Blk Mag Sphere X-Potion + Master Sphere X-Potion + Lv. 1 Key Sphere X-Potion + Lv. 2 Key Sphere X-Potion + Lv. 3 Key Sphere X-Potion + Lv. 4 Key Sphere X-Potion + HP Sphere X-Potion + MP Sphere X-Potion + Strength Sphere X-Potion + Defense Sphere X-Potion + Magic Sphere X-Potion + Magic Defe Sphere X-Potion + Agility Sphere X-Potion + Evasion Sphere X-Potion + Accuract Sphere X-Potion + Clear Sphere X-Potion + Return Sphere X-Potion + Friend Sphere X-Potion + Teleport Sphere X-Potion + Warp Sphere X-Potion + Pendulum X-Potion + Amulet X-Potion + Door to Tommorow X-Potion + Wings of Discovery X-Potion + Gambler's Spirit X-Potion + Underdog's Secret X-Potion + Winning Formula Mega Potion + Dark Matter Mega Potion + Attribute Sphere Mega Potion + Special Sphere Mega Potion + Skill Sphere Mega Potion + Wht Mag Sphere Mega Potion + Blk Mag Sphere Mega Potion + Master Sphere Mega Potion + Lv. 1 Key Sphere Mega Potion + Lv. 2 Key Sphere Mega Potion + Lv. 3 Key Sphere Mega Potion + Lv. 4 Key Sphere Mega Potion + HP Sphere Mega Potion + MP Sphere Mega Potion + Strength Sphere Mega Potion + Defense Sphere Mega Potion + Magic Sphere Mega Potion + Magic Defe Sphere Mega Potion + Agility Sphere Mega Potion + Evasion Sphere Mega Potion + Accuract Sphere Mega Potion + Clear Sphere Mega Potion + Return Sphere Mega Potion + Friend Sphere Mega Potion + Teleport Sphere Mega Potion + Warp Sphere Mega Potion + Pendulum Mega Potion + Amulet Mega Potion + Door to Tommorow Mega Potion + Wings of Discovery Mega Potion + Gambler's Spirit Mega Potion + Underdog's Secret Mega Potion + Winning Formula Ether + Dark Matter Turbo Ether + Dark Matter Elixer + Shining Gem Elixer + Blessed Gem Elixer + Supreme Gem Elixer + Farplane Wind Megalixer + Healing Water Megalixer + Tetra Elemental Megalixer + Bomb Fragment Megalixer + Bomb Core Megalixer + Fire Gem Megalixer + Electric Marble Megalixer + Light Marble Megalixer + Light Gem Megalixer + Fish Scale Megalixer + Dragon Scale Megalixer + Water Gem Megalixer + Anarctic Wind Megalixer + Arctic Wind Megalixer + Ice Gem Megalixer + Sleeping Powder Megalixer + Dream Powder Megalixer + Silence Grenade Megalixer + Smoke Bomb Megalixer + Shadow Gem Megalixer + Shining Gem Megalixer + Blessed Gem Megalixer + Supreme Gem Megalixer + Poison Fang Megalixer + Silver Hourglass Megalixer + Gold Hourglass Megalixer + Candle of Life Megalixer + Petrify Grenade Megalixer + Farplane Shadow Megalixer + Farplane Wind Megalixer + Chocobo Feather Megalixer + Chocobo Wing Megalixer + Lunar Curtain Megalixer + Light Curtain Megalixer + Star Curtain Megalixer + Healing Spring Megalixer + Mana Spring Megalixer + Stamina Spring Megalixer + Soul Spring Megalixer + Petrify Salt Megalixer + Musk Megalixer + Hypello Potion Megalixer + Shining Thorn Phoenix Down + Supreme Gem Phoenx Down + Dark Matter Mega Phoenix + Dark Matter Mega Phoenix + Attribute Sphere Mega Phoenix + Special Sphere Mega Phoenix + Skill Sphere Mega Phoenix + Wht Mag Sphere Mega Phoenix + Blk Mag Sphere Mega Phoenix + Master Sphere Mega Phoenix + Lv. 1 Key Sphere Mega Phoenix + Lv. 2 Key Sphere Mega Phoenix + Lv. 3 Key Sphere Mega Phoenix + Lv. 4 Key Sphere Mega Phoenix + HP Sphere Mega Phoenix + MP Sphere Mega Phoenix + Strength Sphere Mega Phoenix + Defense Sphere Mega Phoenix + Magic Sphere Mega Phoenix + Magic Defe Sphere Mega Phoenix + Agility Sphere Mega Phoenix + Evasion Sphere Mega Phoenix + Accuract Sphere Mega Phoenix + Clear Sphere Mega Phoenix + Return Sphere Mega Phoenix + Friend Sphere Mega Phoenix + Teleport Sphere Mega Phoenix + Warp Sphere Mega Phoenix + Pendulum Mega Phoenix + Amulet Mega Phoenix + Door to Tommorow Mega Phoenix + Wings of Discovery Mega Phoenix + Gambler's Spirit Mega Phoenix + Underdog's Secret Mega Phoenix + Winning Formula Antidote + Dark Matter Antidote + Three Stars Antidote + Master Sphere Soft + Dark Matter Soft + Three Stars Eyedrop + Dark Matter Eyedrop + Three Stars Eyedrop + Master Sphere Stamina Tablet + Winning Formula Echo Screen + Dark Matter Echo Screen + Three Stars Echo Screen + Master Sphere Holy Water + Dark Matter Holy Water + Three Stars Holy Water + Master Sphere Remedy + Dark Matter Remedy + Three Stars Remedy + Master Sphere Power Distiller + Dark Matter Power Distiller + Three Stars Power Distiller + Master Sphere Power Distiller + Lv. 3 Key Sphere Power Distiller + Lv. 4 Key Sphere Mana Distiller + Dark Matter Mana Distiller + Three Stars Mana Distiller + Master Sphere Mana Distiller + Lv. 3 Key Sphere Mana Distiller + Lv. 4 Key Sphere Agility Distiller + Dark Matter Agility Distiller + Three Stars Agility Distiller + Lv. 3 Key Sphere Agility Distiller + Lv. 4 Key Sphere Ability Distiller + Dark Matter Ability Distiller + Three Stars Ability Distiller + Lv. 3 Key Sphere Ability Distiller + Lv. 4 Key Sphere Al Bhed Potion + Dark Matter Al Bhed Potion + Master Sphere Al Bhed Potion + Lv. 3 Key Sphere Al Bhed Potion + Lv. 4 Key Sphere Healing Water + Farplane Wind Healing Water + Dark Matter Healing Water + Master Sphere Healing Water + Lv. 3 Key Sphere Healing Water + Lv. 4 Key Sphere Healing Water + Teleport Sphere Healing Water + Warp Sphere Healing Water + Pendulum Healing Water + Amulet Healing Water + Door to Tommorow Healing Water + Wings of Discovery Healing Water + Gambler's Spirit Healing Water + Underdog's Secret Healing Water + Winning Formula Tetra Elemental + Farplane Wind Tetra Elemental + Dark Matter Tetra Elemental + Master Sphere Tetra Elemental + Lv. 3 Key Sphere Tetra Elemental + Lv. 4 Key Sphere Tetra Elemental + Teleport Sphere Tetra Elemental + Warp Sphere Tetra Elemental + Pendulum Tetra Elemental + Amulet Tetra Elemental + Door to Tommorow Tetra Elemental + Wings of Discovery Tetra Elemental + Gambler's Spirit Tetra Elemental + Underdog's Secret Tetra Elemental + Winning Formula Mana Spring + Pendulum Mana Spring + Amulet Mana Spring + Door to Tommorow Mana Spring + Wings of Discovery Mana Spring + Gambler's Spirit Mana Spring + Underdog's Secret Mana Spring + Winning Formula Stamina Spring + Pendulum Stamina Spring + Amulet Stamina Spring + Door to Tommorow Stamina Spring + Wings of Discovery Stamina Spring + Gambler's Spirit Stamina Spring + Underdog's Secret Stamina Spring + Winning Formula Soul Spring + Pendulum Soul Spring + Amulet Soul Spring + Door to Tommorow Soul Spring + Wings of Discovery Soul Spring + Gambler's Spirit Soul Spring + Underdog's Secret Soul Spring + Winning Formula Petrify Salt + Pendulum Petrify Salt + Amulet Petrify Salt + Door to Tommorow Petrify Salt + Wings of Discovery Petrify Salt + Gambler's Spirit Petrify Salt + Underdog's Secret Petrify Salt + Winning Formula Stamina Tablet + Pendulum Stamina Tablet + Amulet Stamina Tablet + Door to Tommorow Stamina Tablet + Wings of Discovery Stamina Tablet + Gambler's Spirit Stamina Tablet + Underdog's Secret 10) Heat Blaster - Fire damage to all enemies in five bursts. ------------------------------------------------------------- Bomb Fragment + Antidote Bomb Fragment + Soft Bomb Fragment + Eye Drops Bomb Fragment + Echo Screen Bomb Fragment + Holy Water Bomb Fragment + Remedy Bomb Fragment + Power Distiller Bomb Fragment + Mana Distiller Bomb Fragment + Speed Distiller Bomb Fragment + Ability Distiller Bomb Fragment + Al Bhed Potion Bomb Fragment + Grenade Bomb Fragment + Frag Grenade Bomb Fragment + Three Stars Bomb Fragment + Power Sphere Bomb Fragment + Mana Sphere Bomb Fragment + Speed Sphere Bomb Fragment + Ability Sphere Bomb Fragment + Attribute Sphere Bomb Fragment + Special Sphere Bomb Fragment + Skill Sphere Bomb Fragment + Wht Mag Sphere Bomb Fragment + Blk Magic Sphere Bomb Fragment + Lv. 1 Key Sphere Bomb Fragment + Map Bomb Fragment + Rename Card Bomb Core + Antidote Bomb Core + Soft Bomb Core + Eye Drops Bomb Core + Echo Screen Bomb Core + Holy Water Bomb Core + Power Distiller Bomb Core + Mana Distiller Bomb Core + Speed Distiller Bomb Core + Ability Distiller Bomb Core + Anarctic Wind Bomb Core + Grenade Bomb Core + Power Sphere Bomb Core + Mana Sphere Bomb Core + Speed Sphere Bomb Core + Ability Sphere Bomb Core + Attribute Sphere Bomb Core + Map Bomb Core + Rename Card Bomb Core + Anarctic Wind Fire Gem + Anarctic Wind Fire Gem + Arctic Wind Fire Gem + Map Fire Gem + Rename Card 11) Fire Storm - Fire damage to all enemies in six bursts. ----------------------------------------------------------- Fire Gem + Antidote Fire Gem + Soft Fire Gem + Eye Drops Fire Gem + Echo Screen Fire Gem + Holy Water Fire Gem + Remedy Fire Gem + Power Distiller Fire Gem + Mana Distiller Fire Gem + Speed Distiller Fire Gem + Ability Distiller Fire Gem + Al Bhed Potion Fire Gem + Healing Water Fire Gem + Tetra Elemental Fire Gem + Bomb Fragment Fire Gem + Fire Gem Fire Gem + Grenade Fire Gem + Frag Grenade Fire Gem + Power Sphere Fire Gem + Mana Sphere Fire Gem + Speed Sphere Fire Gem + Ability Sphere Fire Gem + Attribute Sphere Fire Gem + Clear Sphere Bomb Core + Remedy Bomb Core + Al Bhed Potion Bomb Core + Healing Water Bomb Core + Tetra Elemental Bomb Core + Bomb Fragment Bomb Core + Bomb Core Bomb Core + Frag Grenade Bomb Core + Three Stars Bomb Core + Special Sphere Bomb Core + Skill Sphere Bomb Core + Wht Mag Sphere Bomb Core + Blk Magic Sphere Bomb Core + Lv. 1 Key Sphere Bomb Core + Clear Sphere Bomb Fragment + Healing Water Bomb Fragment + Tetra Elemental Bomb Fragment + Bomb Fragment Bomb Fragment + Lv. 2 Key Sphere Bomb Fragment + Clear Sphere 12) Burning Soul - Fire damage to all enemies in nine bursts. ------------------------------------------------------------- Bomb Fragment + Master Sphere Bomb Fragment + Lv. 3 Key Sphere Bomb Fragment + Lv. 4 Key Sphere Bomb Fragment + HP Sphere Bomb Fragment + MP Sphere Bomb Fragment + Strength Sphere Bomb Fragment + Defense Sphere Bomb Fragment + Magic Sphere Bomb Fragment + Mag Def Sphere Bomb Fragment + Agility Sphere Bomb Fragment + Evasion Sphere Bomb Fragment + Accuracy Sphere Bomb Fragment + Return Sphere Bomb Fragment + Friend Sphere Bomb Fragment + Teleport Sphere Bomb Fragment + Warp Sphere Bomb Fragment + Pendulum Bomb Fragment + Amulet Bomb Fragment + Door to Tommorow Bomb Fragment + Wings to Discovery Bomb Fragment + Gambler's Spirit Bomb Fragment + Underdog's Secret Bomb Fragment + Winning Formula Bomb Core + Mastere Sphere Bomb Core + Lv. 2 Key Sphere Bomb Core + Lv. 3 Key Sphere Bomb Core + Lv. 4 Key Sphere Bomb Core + HP Sphere Bomb Core + MP Sphere Bomb Core + Strength Sphere Bomb Core + Defense Sphere Bomb Core + Magic Sphere Bomb Core + Mag Def Sphere Bomb Core + Agility Sphere Bomb Core + Evasion Sphere Bomb Core + Accuracy Sphere Bomb Core + Return Sphere Bomb Core + Friend Sphere Bomb Core + Teleport Sphere Bomb Core + Warp Sphere Fire Gem + Special Sphere Fire Gem + Skill Sphere Fire Gem + Wht Mag Sphere Fire Gem + Blk Magic Sphere Fire Gem + Master Sphere Fire Gem + Lv. 1 Key Sphere Fire Gem + Lv. 2 Key Sphere Fire Gem + Lv. 3 Key Sphere Fire Gem + Lv. 4 Key Sphere Fire Gem + HP Sphere Fire Gem + MP Sphere Fire Gem + Strength Sphere Fire Gem + Defense Sphere Fire Gem + Magic Sphere Fire Gem + Mag Def Sphere Fire Gem + Agility Sphere Fire Gem + Evasion Sphere Fire Gem + Accuracy Sphere Fire Gem + Return Sphere Fire Gem + Friend Sphere Fire Gem + Teleport Sphere Fire Gem + Warp Sphere 13) Brimstone - Large fire damage to all enemies in three bursts, plus status abnormalities. ---------------------------------------------------------------------- Bomb Fragment + Sleeping Powder Bomb Fragment + Dream Powder Bomb Fragment + Silence Grenade Bomb Fragment + Smoke Bomb Bomb Fragment + Poison Fang Bomb Fragment + Silver Hourglass Bomb Fragment + Gold Hourglass Bomb Fragment + Candle of Life Bomb Fragment + Petrify Grenade Bomb Fragment + Farplane Shadow Bomb Fragment + Farlpane Wind Bomb Fragment + Healing Spring Bomb Fragment + Mana Spring Bomb Fragment + Stamina Spring Bomb Fragment + Soul Spring Bomb Fragment + Petrify Salt Bomb Fragment + Musk Bomb Fragment + Hypello Potion Bomb Fragment + Shining Thorn Bomb Core + Sleeping Powder Bomb Core + Silence Grenade Bomb Core + Smoke Bomb Bomb Core + Silver Hourglass Bomb Core + Gold Hourglass Bomb Core + Candle of Life Bomb Core + Petrify Grenade Bomb Core + Healing Spring Bomb Core + Mana Spring Bomb Core + Stamina Spring Bomb Core + Soul Spring Bomb Core + Petrify Salt Bomb Core + Musk Bomb Core + Hypello Potion Bomb Core + Shining Thorn 14) Abaddon Flame - Large fire damage to all enemies in three bursts, plus status abnormalities. ---------------------------------------------------------------------- Bomb Fragment + Chocobo Feather Bomb Fragment + Chocobo Wing Bomb Core + Dream Powder Bomb Core + Farplane Shadow Bomb Core + Farplane Wind Bomb Core + Chocobo Feather Bomb Core + Chocobo Wing Fire Gem + Sleeping Powder Fire Gem + Dream Powder Fire Gem + Silence Grenade Fire Gem + Smoke Bomb Fire Gem + Poison Fang Fire Gem + Silver Hourglass Fire Gem + Gold Hourglass Fire Gem + Candle of Life Fire Gem + Petrify Grenade Fire Gem + Farplane Shadow Fire Gem + Farplane Wind Fire Gem + Chocobo Feather Fire Gem + Chocobo Wing Fire Gem + Healing Spring Fire Gem + Mana Spring Fire Gem + Stamina Spring Fire Gem + Soul Spring Fire Gem + Petrify Salt Fire Gem + Musk Fire Gem + Hypello Potion Fire Gem + Shining Thorn 15) Snow Flurry - Small ice damage to all enemies in five bursts. ----------------------------------------------------------------- Anarctic Wind + Grenade Anarctic Wind + Frag Grenade Anarctic Wind + Three Stars Anarctic Wind + Power Sphere Anarctic Wind + Mana Sphere Anarctic Wind + Speed Sphere Anarctic Wind + Ability Sphere Anarctic Wind + Attribute Sphere Anarctic Wind + Special Sphere Anarctic Wind + Skill Sphere Anarctic Wind + Wht Mag Sphere Anarctic Wind + Blk Mag Sphere Anarctic Wind + Lv. 1 Key Sphere Anarctic Wind + Map Anarctic Wind + Rename Card Anarctic Wind + Antidote Anarctic Wind + Soft Anarctic Wind + Eye Drops Anarctic Wind + Echo Screen Anarctic Wind + Holy Water Anarctic Wind + Remedy Anarctic Wind + Power Distiller Anarctic Wind + Mana Distiller Anarctic Wind + Agility Distiller Anarctic Wind + Ability Distiller Anarctic Wind + Al Bhed Sphere Arctic Wind + Grenade Arctic Wind + Power Sphere Arctic Wind + Mana Sphere Arctic Wind + Speed Sphere Arctic Wind + Ability Sphere Arctic Wind + Attribute Sphere Arctic Wind + Map Arctic Wind + Rename Card Arctic Wind + Antidote Arctic Wind + Soft Arctic Wind + Echo Screen Arctic Wind + Holy Water Arctic Wind + Power Distiller Arctic Wind + Mana Distiller Arctic Wind + Agility Distiller Arctic Wind + Ability Distiller Arctic Wind + Bomb Fragment Bomb Fragment + Ice Gem Bomb Core + Ice Gem Ice Gem + Map Ice Gem + Rename Card 16) Icefall - Small ice damage to all enemies in six bursts. ------------------------------------------------------------ Ice Gem + Ice Gem Ice Gem + Grenade Ice Gem + Frag Grenade Ice Gem + Power Sphere Ice Gem + Mana Sphere Ice Gem + Speed Sphere Ice Gem + Ability Sphere Ice Gem + Attribute Sphere Ice Gem + Clear Sphere Ice Gem + Al Bhed Potion Ice Gem + Ability Distiller Ice Gem + Agility Distiller Ice Gem + Mana Distiller Ice Gem + Power Distiller Ice Gem + Remedy Ice Gem + Holy Water Ice Gem + Echo Screen Ice Gem + Eye Drops Ice Gem + Soft Ice Gem + Antidote Ice Gem + Healing Water Ice Gem + Tetra Ele mental Ice Gem + Anarctic Wind Ice Gem + Arctic Windi Arctic Wind + Remedy Arctic Wind + Al Bhed Potion Arctic Wind + Healing Water Arctic Wind + Arctic Wind Arctic Wind + Frag Grenade Arctic Wind + Three Stars Arctic Wind + Special Sphere Arctic Wind + Skill Sphere Arctic Wind + Wht Mag Sphere Arctic Wind + Blk Mag Sphere Arctic Wind + Lv. 1 Key Sphere Arctic Wind + Clear Sphere Anarctic Wind + Healing Water Anarctic Wind + Tetra Elemental Anarctic Wind + Anarctic Wind Anarctic Wind + Arctic Wind Anarctic Wind + Lv. 2 Key Sphere Anarctic Wind + Clear Sphere 17) Winter Storm - Small ice damage to all enemies in nine bursts. ------------------------------------------------------------------ Anarctic Wind + Master Sphere Anarctic Wind + Lv. 3 Key Sphere Anarctic Wind + Lv. 4 Key Sphere Anarctic Wind + HP Sphere Anarctic Wind + MP Sphere Anarctic Wind + Strength Sphere Anarctic Wind + Defense Sphere Anarctic Wind + Magic Sphere Anarctic Wind + Magic Def Sphere Anarctic Wind + Agility Sphere Anarctic Wind + Evasion Sphere Anarctic Wind + Accuracy Sphere Anarctic Wind + Return Sphere Anarctic Wind + Friend Sphere Anarctic Wind + Teleport Sphere Anarctic Wind + Warp Sphere Anarctic Wind + Pendulum Anarctic Wind + Amulet Anarctic Wind + Door to Tommorow Anarctic Wind + Wings of Discovery Anarctic Wind + Gambler's Spirit Anarctic Wind + Underdog's Secret Anarctic Wind + Winning Formula Arctic Wind + Master Sphere Arctic Wind + Lv. 2 Key Sphere Arctic Wind + Lv. 3 Key Sphere Arctic Wind + Lv. 4 Key Sphere Arctic Wind + HP Sphere Arctic Wind + MP Sphere Arctic Wind + Strength Sphere Arctic Wind + Defense Sphere Arctic Wind + Magic Sphere Arctic Wind + Magic Def Sphere Arctic Wind + Agility Sphere Arctic Wind + Evasion Sphere Arctic Wind + Accuracy Sphere Arctic Wind + Return Sphere Arctic Wind + Friend Sphere Arctic Wind + Teleport Sphere Arctic Wind + Warp Sphere Ice Gem + Special Sphere Ice Gem + Skill Sphere Ice Gem + Wht Mag Sphere Ice Gem + Blk Mag Sphere Ice Gem + Master Sphere Ice Gem + Lv. 1 Key Sphere Ice Gem + Lv. 2 Key Sphere Ice Gem + Lv. 3 Key Sphere Ice Gem + Lv. 4 Key Sphere Ice Gem + HP Sphere Ice Gem + MP Sphere Ice Gem + Strength Sphere Ice Gem + Defense Sphere Ice Gem + Magic Sphere Ice Gem + Magic Def Sphere Ice Gem + Agility Sphere Ice Gem + Evasion Sphere Ice Gem + Accuracy Sphere Ice Gem + Return Sphere Ice Gem + Friend Sphere Ice Gem + Teleport Sphere Ice Gem + Warp Sphere 18) Black Ice - Large ice damage to all enemies in three bursts plus status abnormalities. -------------------------------------------------------------------- Anarctic Wind + Sleep Powder Anarctic Wind + Dream Powder Anarctic Wind + Silence Grenade Anarctic Wind + Smoke Bomb Anarctic Wind + Poison Fang Anarctic Wind + Silver Hourglass Anarctic Wind + Gold Hourglass Anarctic Wind + Candle of Life Anarctic Wind + Petrify Grenade Anarctic Wind + Farplane Shadow Anarctic Wind + Farplane Wind Anarctic Wind + Chocobo Feather Anarctic Wind + Chocobo Wing Anarctic Wind + Healing Spring Anarctic Wind + Mana Spring Anarctic Wind + Stamina Spring Anarctic Wind + Soul Spring Anarctic Wind + Petrify Salt Anarctic Wind + Musk Anarctic Wind + Hypello Potion Anarctic Wind + Shining Thorn Arctic Wind + Sleep Powder Arctic Wind + Dream Powder Arctic Wind + Silence Grenade Arctic Wind + Smoke Bomb Arctic Wind + Poison Fang Arctic Wind + Silver Hourglass Arctic Wind + Gold Hourglass Arctic Wind + Candle of Life Arctic Wind + Petrify Grenade Arctic Wind + Farplane Shadow Arctic Wind + Farplane Wind Arctic Wind + Chocobo Feather Arctic Wind + Chocobo Wing Arctic Wind + Healing Spring Arctic Wind + Mana Spring Arctic Wind + Stamina Spring Arctic Wind + Soul Spring Arctic Wind + Petrify Salt Arctic Wind + Musk Arctic Wind + Hypello Potion Arctic Wind + Shining Thorn 19) Krysta - Large ice damage to all enemies in three bursts plus status abnormalities. ------------------------------------------------------------------------ Arctic Wind + Dream Powder Arctic Wind + Farplane Shadow Arctic Wind + Farplane Wind Ice Gem + Sleep Powder Ice Gem + Dream Powder Ice Gem + Silence Grenade Ice Gem + Smoke Bomb Ice Gem + Poison Fang Ice Gem + Silver Hourglass Ice Gem + Gold Hourglass Ice Gem + Candle of Life Ice Gem + Petrify Grenade Ice Gem + Farplane Shadow Ice Gem + Farplane Winf Ice Gem + Chocobo Feather Ice Gem + Chocobo Wing Ice Gem + Healing Spring Ice Gem + Mana Spring Ice Gem + Stamina Spring Ice Gem + Soul Spring Ice Gem + Petrify Salt Ice Gem + Musk Ice Gem + Hypello Potion Ice Gem + Shining Thorn 20) Thunderbolt - Small lightning damage to all enemies in three bursts. ------------------------------------------------------------------------ Electric Marble + Grenade Electric Marble + Frag Grenade Electric Marble + Three Stars Electric Marble + Power Sphere Electric Marble + Mana Sphere Electric Marble + Speed Sphere Electric Marble + Ability Sphere Electric Marble + Attribute Sphere Electric Marble + Special Sphere Electric Marble + Skill Sphere Electric Marble + Wht Mag Sphere Electric Marble + Blk Mag Sphere Electric Marble + Al Bhed Potion Electric Marble + Ability Distiller Electric Marble + Agility Distiller Electric Marble + Mana Distiller Electric Marble + Power Distiller Electric Marble + Remedy Electric Marble + Holy Water Electric Marble + Echo Screen Electric Marble + Eye Drops Electric Marble + Soft Electric Marble + Antidote Electric Marble + Lv. 1 Key Sphere Electric Marble + Map Electric Marble + Rename Card Light Marble + Soft Light Marble + Eye Drops Light Marble + Echo Screen Light Marble + Holy Water Light Marble + Power Distiller Light Marble + Mana Distiller Light Marble + Agility Distiller Light Marble + Ability Distiller Light Marble + Fish Scale Light Marble + Grenade Light Marble + Power Sphere Light Marble + Mana Sphere Light Marble + Speed Sphere Light Marble + Ability Sphere Light Marble + Attribute Sphere Light Marble + Map Light Marble + Rename Card Light Marble + Dragon Scale 21) Rolling Thunder - Small lightning damage to all enemies in six bursts. -------------------------------------------------------------------------- Light Gem + Antidote Light Gem + Soft Light Gem + Eye Drops Light Gem + Echo Screen Light Gem + Holy Water Light Gem + Remedy Light Gem + Power Distiller Light Gem + Mana Distiller Light Gem + Agility Distiller Light Gem + Ability Distiller Light Gem + Al Bhed Potion Light Gem + Healing Water Light Gem + Tetra Elemental Light Gem + Electric Marble Light Gem + Light Marble Light Gem + Light Gem Light Gem + Frag Grenade Light Gem + Grenade Light Gem + Power Sphere Light Gem + Mana Sphere Light Gem + Speed Sphere Light Gem + Ability Sphere Light Gem + Attribute Sphere Light Gem + Clear Sphere Light Marble + Remedy Light Marble + Al Bhed Poton Light Marble + Tetra Elemental Light Marble + Electric Marble Light Marble + Light Marble Light Marble + Frag Grenade Light Marble + Three Stars Light Marble + Healing Water Light Marble + Special Sphere Light Marble + Skill Sphere Light Marble + Wht Mag Sphere Light Marble + Blk Mag Sphere Light Marble + Lv. 1 Key Sphere Light Marble + Clear Sphere Electric Marble + Healing Water Electric Marble + Tetra Elemental Electric Marble + Electric Marble Electric Marble + Lv. 2 Key Sphere Electric Marble + Clear Sphere 22) Lightning Bolt - Small lightning damage to all enemies in nine bursts. -------------------------------------------------------------------------- Electric Marble + Master Sphere Electric Marble + Lv. 3 Key Sphere Electric Marble + Lv. 4 Key Sphere Electric Marble + HP Sphere Electric Marble + MP Sphere Electric Marble + Strength Sphere Electric Marble + Defense Sphere Electric Marble + Magic Sphere Electric Marble + Magic Def Sphere Electric Marble + Agility Sphere Electric Marble + Evasion Sphere Electric Marble + Accuracy Sphere Electric Marble + Return Sphere Electric Marble + Friend Sphere Electric Marble + Teleport Sphere Electric Marble + Warp Sphere Electric Marble + Pendulum Electric Marble + Amulet Electric Marble + Door to Tommorow Electric Marble + Wings of Discovery Electric Marble + Gambler's Spirit Electric Marble + Underdog's Secret Electric Marble + Winning Formula Light Marble + Master Sphere Light Marble + Lv. 2 Key Sphere Light Marble + Lv. 3 Key Sphere Light Marble + Lv. 4 Key Sphere Light Marble + HP Sphere Light Marble + MP Sphere Light Marble + Strength Sphere Light Marble + Defense Sphere Light Marble + Magic Sphere Light Marble + Magic Def Sphere Light Marble + Agility Sphere Light Marble + Evasion Sphere Light Marble + Accuracy Sphere Light Marble + Return Sphere Light Marble + Friend Sphere Light Marble + Teleport Sphere Light Marble + Warp Sphere Light Gem + Master Sphere Light Gem + Lv. 1 Key Sphere Light Gem + Lv. 2 Key Sphere Light Gem + Lv. 3 Key Sphere Light Gem + Lv. 4 Key Sphere Light Gem + HP Sphere Light Gem + MP Sphere Light Gem + Strength Sphere Light Gem + Defense Sphere Light Gem + Magic Sphere Light Gem + Magic Def Sphere Light Gem + Agility Sphere Light Gem + Evasion Sphere Light Gem + Accuracy Sphere Light Gem + Return Sphere Light Gem + Friend Sphere Light Gem + Teleport Sphere Light Gem + Warp Sphere Light Gem + Blk Mag Sphere Light Gem + Wht Mag Sphere Light Gem + Skill Sphere Light Gem + Special Sphere 23) Electroshock - Large lightning damage to all enemies in three bursts plus status abnormalities. ------------------------------------------------------------------------ Light Marble + Sleep Powder Light Marble + Silence Grenade Light Marble + Poison Fang Light Marble + Silver Hourglass Light Marble + Gold Hourglass Light Marble + Candle of Life Light Marble + Petrify Grenade Light Marble + Chocobo Feather Light Marble + Chocobo Wing Light Marble + Healing Spring Light Marble + Mana Spring Light Marble + Stamina Spring Light Marble + Soul Spring Light Marble + Petrifty Salt Light Marble + Musk Light Marble + Hypello Potion Light Marble + Shining Thorn Electric Marble + Sleep Powder Electric Marble + Dream Powder Electric Marble + Silence Grenade Electric Marble + Poison Fang Electric Marble + Silver Hourglass Electric Marble + Gold Hourglass Electric Marble + Candle of Life Electric Marble + Petrify Grenade Electric Marble + Farplane Shadow Electric Marble + Farplane Wind Electric Marble + Chocobo Feather Electric Marble + Chocobo Wing Electric Marble + Healing Spring Electric Marble + Mana Spring Electric Marble + Stamina Spring Electric Marble + Soul Spring Electric Marble + Petrifty Salt Electric Marble + Musk Electric Marble + Hypello Potion Electric Marble + Shining Thorn 24) Thunderblast - Large lightning damage to all enemies in three bursts plus status abnormalities. ------------------------------------------------------------------------ Light Marble + Dream Powder Light Marble + Farplane Shadow Light Marble + Farplane Wind Light Gem + Sleep Powder Light Gem + Silence Grenade Light Gem + Smoke Bomb Light Gem + Poison Fang Light Gem + Silver Hourglass Light Gem + Gold Hourglass Light Gem + Candle of Life Light Gem + Petrify Grenade Light Gem + Farplane Shadow Light Gem + Farplane Wind Light Gem + Chocobo Feather Light Gem + Chocobo Wing Light Gem + Healing Spring Light Gem + Mana Spring Light Gem + Stamina Spring Light Gem + Soul Spring Light Gem + Petrify Salt Light Gem + Musk Light Gem + Hypello Potion Light Gem + Shining Thorn 25) Waterfall - Small water damage to all enemies in five bursts. ----------------------------------------------------------------- Fish Scale + Grenade Fish Scale + Frag Grenade Fish Scale + Three Stars Fish Scale + Power Sphere Fish Scale + Mana Sphere Fish Scale + Speed Sphere Fish Scale + Ability Sphere Fish Scale + Attribute Sphere Fish Scale + Special Sphere Fish Scale + Skill Sphere Fish Scale + Wht Mag Sphere Fish Scale + Blk Mag Sphere Fish Scale + Lv. 1 Key Sphere Fish Scale + Map Fish Scale + Rename Card Fish Scale + Agility Distiller Fish Scale + Mana Distiller Fish Scale + Power Distiller Fish Scale + Remedy Fish Scale + Holy Water Fish Scale + Echo Screen Fish Scale + Eye Drops Fish Scale + Soft Fish Scale + Antidote Fish Scale + Al Bhed Potion Fish SCale + Ability Distiller Fish Scale + Agility Distiller Dragon Scale + Grenade Dragon Scale + Frag Grenade Dragon Scale + Three Stars Dragon Scale + Power Sphere Dragon Scale + Mana Sphere Dragon Scale + Speed Spheree Dragon Scale + Ability Sphere Dragon Scale + Attribute Sphere Dragon Scale + Special Sphere Dragon Scale + Skill Sphere Dragon Scale + Wht Mag Sphere Dragon Scale + Blk Mag Sphere Dragon Scale + Lv. 1 Key Sphere Dragon Scale + Map Dragon Scale + Rename Card Dragon Scale + Agility Distiller Dragon Scale + Mana Distiller Dragon Scale + Power Distiller Dragon Scale + Remedy Dragon Scale + Holy Water Dragon Scale + Echo Screen Dragon Scale + Eye Drops Dragon Scale + Soft Dragon Scale + Antidote Dragon Scale + Ability Distiller Dragon Scale + Agility Distiller Water Gem + Light Marble Water Gem + Electric Marble Water Gem + Map Water Gem + Rename Card 26) Flash Flood - Small water damage to all enemies in six bursts. ------------------------------------------------------------------ Water Gem + Antidote Water Gem + Soft Water Gem + Echo Screen Water Gem + Holy Water Water Gem + Remedy Water Gem + Power Distiller Water Gem + Mana Distiller Water Gem + Agility Distiller Water Gem + Ability Distiller Water Gem + Al Bhed Potion Water Gem + Healing Water Water Gem + Tetra Elemental Water Gem + Dragon Scale Water Gem + Water Gem Water Gem + Grenade Water Gem + Frag Grenade Water Gem + Power Sphere Water Gem + Mana Sphere Water Gem + Speed Sphere Water Gem + Ability Sphere Water Gem + Attribute Sphere Water Gem + Clear Sphere Dragon Scale + Remedy Dragon Scale + Al Bhed Potion Dragon Scale + Healing Water Dragon Scale + Tetra Elemental Dragon Scale + Fish Scale Dragon Scale + Dragon Scalr Dragon Scale + Frag Grenade Dragon Scale + Three Stars Dragon Scale + Special Sphere Dragon Scale + Skill Sphere Dragon Scale + Wht Mag Sphere Dragon Scale + Blk Mag Sphere Dragon Scale + Lv. 1 Key Sphere Dragon Scale + Clear Sphere Fish Scale + Healing Water Fish Scale + Tetra Elemental Fish Scale + Fish Scale Fish Scale + Lv. 2 Key Sphere Fish Scale + Clear Sphere Grenade + Grenade Grenade + Frag Grenade Frag Grenade + Frag Grenade 27) Tidal Wave - Small water damage to all enemies in nine bursts. ------------------------------------------------------------------ Dragon Scale + Master Sphere Dragon Scale + Lv. 2 Key Sphere Dragon Scale + Lv. 3 Key Sphere Dragon Scale + Lv. 4 Key Sphere Dragon Scale + HP Sphere Dragon Scale + MP Sphere Dragon Scale + Strength Sphere Dragon Scale + Defense Sphere Dragon Scale + Magic Sphere Dragon Scale + Magic Def Sphere Dragon Scale + Agility Sphere Dragon Scale + Evasion Sphere Dragon Scale + Accuracy Sphere Dragon Scale + Return Sphere Dragon Scale + Friend Sphere Dragon Scale + Teleport Sphere Dragon Scale + Warp Sphere Fish Scale + Master Sphere Fish Scale + Lv. 3 Key Sphere Fish Scale + Lv. 4 Key Sphere Fish Scale + HP Sphere Fish Scale + MP Sphere Fish Scale + Strength Sphere Fish Scale + Defense Sphere Fish Scale + Magic Sphere Fish Scale + Magic Def Sphere Fish Scale + Agility Sphere Fish Scale + Evasion Sphere Fish Scale + Accuracy Sphere Fish Scale + Return Sphere Fish Scale + Friend Sphere Fish Scale + Teleport Sphere Fish Scale + Warp Sphere Fish Scale + Pendulum Fish Scale + Amulet Fish Scale + Door to Tommorow Fish Scale + Wings of Discovery Fish Scale + Gambler's Spirit Fish Scale + Underdog's Secret Fish Scale + Winning Formula Water Gem + Special Sphere Water Gem + Skill Sphere Water Gem + Wht Mag Sphere Water Gem + Blk Mag Sphere Water Gem + Master Sphere Water Gem + Lv. 1 Key Sphere Water Gem + Lv. 2 Key Sphere Water Gem + Lv. 3 Key Sphere Water Gem + Lv. 4 Key Sphere Water Gem + HP Sphere Water Gem + MP Sphere Water Gem + Strength Sphere Water Gem + Defense Sphere Water Gem + Magic Sphere Water Gem + Magic Def Sphere Water Gem + Agility Sphere Water Gem + Evasion Sphere Water Gem + Accuracy Sphere Water Gem + Return Sphere Water Gem + Friend Sphere Water Gem + Teleport Sphere Water Gem + Warp Sphere 28) Aqua Toxin - Large water damage to all enemies in three bursts plus status abnormalities. ----------------------------------------------------------------------- Dragon Scale + Sleep Powder Dragon Scale + Silence Grenade Dragon Scale + Poison Fang Dragon Scale + Silver Hourglass Dragon Scale + Gold Hourglass Dragon Scale + Candle of Life Dragon Scale + Petrify Grenade Dragon Scale + Chocobo Feather Dragon Scale + Chocobo Wing Dragon Scale + Healing Spring Dragon Scale + Mana Spring Dragon Scale + Stamina Spring Dragon Scale + Soul Spring Dragon Scale + Petrifty Salt Dragon Scale + Musk Dragon Scale + Hypello Potion Dragon Scale + Shining Thorn Fish Scale + Sleep Powder Fish Scale + Dream Powder Fish Scale + Silence Grenade Fish Scale + Poison Fang Fish Scale + Silver Hourglass Fish Scale + Gold Hourglass Fish Scale + Candle of Life Fish Scale + Petrify Grenade Fish Scale + Farplane Shadow Fish Scale + Farplane Wind Fish Scale + Chocobo Feather Fish Scale + Chocobo Wing Fish Scale + Healing Spring Fish Scale + Mana Spring Fish Scale + Stamina Spring Fish Scale + Soul Spring Fish Scale + Petrifty Salt Fish Scale + Musk Fish Scale + Hypello Potion Fish Scale + Shining Thorn 29) Dark Rain - Large water damage to all enemies in three bursts plus status abnormalities. ---------------------------------------------------------------------- Dragon Scale + Dream Powder Dragon Scale + Farplane Shadow Dragon Scale + Farplane Wind Water Gem + Sleep Powder Water Gem + Silence Grenade Water Gem + Smoke Bomb Water Gem + Poison Fang Water Gem + Silver Hourglass Water Gem + Gold Hourglass Water Gem + Candle of Life Water Gem + Petrify Grenade Water Gem + Farplane Shadow Water Gem + Farplane Wind Water Gem + Chocobo Feather Water Gem + Chocobo Wing Water Gem + Healing Spring Water Gem + Mana Spring Water Gem + Stamina Spring Water Gem + Soul Spring Water Gem + Petrify Salt Water Gem + Musk Water Gem + Hypello Potion Water Gem + Shining Thorn 30) Nul-All - All four nul- spells on one party member. ------------------------------------------------------- Potion + Bomb Fragment Potion + Bomb Core Potion + Fire Gem Potion + Electric Marble Potion + Light Marble Potion + Fire Gem Potion + Fish Scale Potion + Dragon Scale Potion + Water Gem Potion + Anarctic Wind Potion + Arctic Wind Potion + Ice Gem Phoenix Down + Bomb Fragment Phoenix Down + Bomb Core Phoenix Down + Fire Gem Phoenix Down + Electric Marble Phoenix Down + Light Marble Phoenix Down + Fire Gem Phoenix Down + Fish Scale Phoenix Down + Dragon Scale Phoenix Down + Water Gem Phoenix Down + Anarctic Wind Phoenix Down + Arctic Wind Phoenix Down + Ice Gem 31) Mega Nul-All - All four nul- spells to all party members. ------------------------------------------------------------- Hi-Potion + Bomb Fragment Hi-Potion + Bomb Core Hi-Potion + Fire Gem Hi-Potion + Electric Marble Hi-Potion + Light Marble Hi-Potion + Fire Gem Hi-Potion + Fish Scale Hi-Potion + Dragon Scale Hi-Potion + Water Gem Hi-Potion + Anarctic Wind Hi-Potion + Arctic Wind Hi-Potion + Ice Gem X-Potion + Bomb Fragment X-Potion + Bomb Core X-Potion + Fire Gem X-Potion + Electric Marble X-Potion + Light Marble X-Potion + Fire Gem X-Potion + Fish Scale X-Potion + Dragon Scale X-Potion + Water Gem X-Potion + Anarctic Wind X-Potion + Arctic Wind X-Potion + Ice Gem Mega Potion + Bomb Fragment Mega Potion + Bomb Core Mega Potion + Fire Gem Mega Potion + Electric Marble Mega Potion + Light Marble Mega Potion + Fire Gem Mega Potion + Fish Scale Mega Potion + Dragon Scale Mega Potion + Water Gem Mega Potion + Anarctic Wind Mega Potion + Arctic Wind Mega Potion + Ice Gem Mega Phoenix + Bomb Fragment Mega Phoenix + Bomb Core Mega Phoenix + Fire Gem Mega Phoenix + Electric Marble Mega Phoenix + Light Marble Mega Phoenix + Fire Gem Mega Phoenix + Fish Scale Mega Phoenix + Dragon Scale Mega Phoenix + Water Gem Mega Phoenix + Anarctic Wind Mega Phoenix + Arctic Wind Mega Phoenix + Ice Gem Lunar Curtain + Hypello Potion Lunar Curtain + Musk Lunar Curtain + Rename Card Lunar Curtain + Map Lunar Curtain + Shining Thorn Lunar Curtain + Dream Powder Lunar Curtain + Sleep Powder Lunar Curtain + Shadow Gem Star Curtain + Hypello Potion Star Curtain + Musk Star Curtain + Rename Card Star Curtain + Map Star Curtain + Ability Sphere Star Curtain + Speed Sphere Star Curtain + Mana Sphere Star Curtain + Power Sphere Star Curtain + Shining Thorn Star Curtain + Dream Powder Star Curtain + Sleep Powder Star Curtain + Shadow Gem Light Curtain + Hypello Potion Light Curtain + Musk Light Curtain + Rename Card Light Curtain + Map Light Curtain + Shining Thorn Light Curtain + Dream Powder Light Curtain + Sleep Powder Light Curtain + Shadow Gem 32) Hyper Nul-All - All four nul- spells, plus Cheer and Focus to all party members. --------------------------------------------------------------------- Lunar Curtain + Mana Spring Lunar Curtain + Stamina Spring Lunar Curtain + Soul Spring Lunar Curtain + Petrify Salt Light Curtain + Mana Spring Light Curtain + Stamina Spring Light Curtain + Soul Spring Light Curtain + Petrify Salt Star Curtain + Mana Spring Star Curtain + Stamina Spring Star Curtain + Soul Spring Star Curtain + Petrify Salt Hypello Potion + Shining Thorn Mana Spring + Mana Spring Mana Spring + Stamina Spring Mana Spring + Soul Spring Mana Spring + Petrify Salt Mana Spring + Musk Mana Spring + Hypello Potion Mana Spring + Shining Thorn Stamina Spring + Stamina Spring Stamina Spring + Soul Spring Stamina Spring + Petrify Salt Stamina Spring + Musk Stamina Spring + Hypello Potion Stamina Spring + Shining Thorn Shining Thorn + Shining Thorn Soul Spring + Soul Spring Soul Spring + Petrify Salt Soul Spring + Musk Soul Spring + Hypello Potion Soul Spring + Shining Thorn Petrify Salt + Petrify Salt Petrify Salt + Petrify Salt Petrify Salt + Musk Petrify Salt + Hypello Potion Petrify Salt + Shining Thorn Musk + Musk Musk + Hypello Potion Musk + Shining Thorn Hypello Potion + Hypello Potion 33) Ultra Nul-All - All four nul- spells, plus all stat boosts to all party members. --------------------------------------------------------------------- Healing Spring + Shining Thorn Healing Spring + Hypello Potion Healing Spring + Musk Healing Spring + Petrify Salt Healing Spring + Soul Spring Healing Spring + Stamina Spring Healing Spring + Mana Spring Healing Spring + Healing Spring Healing Spring + Star Curtain Healing Spring + Light Curtain Healing Spring + Lunar Curtain Tetra Elemental + Chocobo Feather Tetra Elemental + Chocobo Wing Healing Water + Chocobo Feather Healing Water + Chocobo Wing 34) Vitality - Doubles the maximum HP of one party member. ---------------------------------------------------------- Hi-Potion + Hi-Potion Hi-Potion + X-Potion X-Potion + X-Potion 35) Mega Vitality - Doubles the maximum HP of all party members. ---------------------------------------------------------------- Potion + Three Stars Hi-Potion + Three Stars X-Potion + Three Stars Mega Potion + Three Stars Elixer + Three Stars Phoenix Down + Three Stars Stamina Tablet + Potion Stamina Tablet + Hi-Potion Stamina Tablet + X-Potion Stamina Tablet + Mega Potion Stamina Tablet + Elixer Stamina Tablet + Phoenix Down Stamina Tablet + Antidote Stamina Tablet + Soft Stamina Tablet + Eye Drops Stamina Tablet + Echo SCreen Stamina Tablet + Holy Water Stamina Tablet + Remedy Stamina Tablet + Power Distiller Stamina Tablet + Mana Distiller Stamina Tablet + Agility Distiller Stamina Tablet + Ability Distiller Stamina Tablet + Al Bhed Potion Stamina Tablet + Healing Water Stamina Tablet + Tetra elemental Stamina Tablet + Bomb Fragment Stamina Tablet + Bomb Core Stamina Tablet + Fire Gem Stamina Tablet + Electric Marble Stamina Tablet + Light Marble Stamina Tablet + Light Gem Stamina Tablet + Fish Scale Stamina Tablet + Dragon Scale Stamina Tablet + Water Gem Stamina Tablet + Anarctic Wind Stamina Tablet + Arctic Wind Stamina Tablet + Ice Gem Stamina Tablet + Grenade Stamina Tablet + Frag Grenade Stamina Tablet + Sleep Powder Stamina Tablet + Dream Powder Stamina Tablet + Silence Grenade Stamina Tablet + Smoke Bomb Stamina Tablet + Shadow Gem Stamina Tablet + Shining Gem Stamina Tablet + Blessed Gem Stamina Tablet + Supreme Gem Stamina Tablet + Poison Fang Stamina Tablet + Silver Hourglass Stamina Tablet + Gold Hourglass Stamina Tablet + Candle of Life Stamina Tablet + Petrify Grenade Stamina Tablet + Farplane Shadow Stamina Tablet + Farplane Wind Stamina Tablet + Chocobo Feather Stamina Tablet + Chocobo Wing Stamina Tablet + Lunar Curtain Stamina Tablet + Light Curtain Stamina Tablet + Star Curtain Stamina Tablet + Healing Spring Stamina Tablet + Mana Spring Stamina Tablet + Stamina Spring Stamina Tablet + Soul Spring Stamina Tablet + Petrify Salt Stamina Tablet + Stamina Tablet Stamina Tablet + Power Sphere Stamina Tablet + Mana Sphere Stamina Tablet + Speed Sphere Stamina Tablet + Ability Sphere Stamina Tablet + Attribute Sphere Stamina Tablet + Special Sphere Stamina Tablet + Skill Sphere Stamina Tablet + Wht Mag Sphere Stamina Tablet + Blk Mag Sphere Stamina Tablet + Master Sphere Stamina Tablet + Lv. 1 Key Sphere Stamina Tablet + Lv. 2 Key Sphere Stamina Tablet + Lv. 3 Key Sphere Stamina Tablet + Lv. 4 Key Sphere Stamina Tablet + HP Sphere Stamina Tablet + MP Sphere Stamina Tablet + Strength Sphere Stamina Tablet + Defense Sphere Stamina Tablet + Magic Sphere Stamina Tablet + Magic Def Sphere Stamina Tablet + Agility Sphere Stamina Tablet + Evasion Sphere Stamina Tablet + Accuracy Sphere Stamina Tablet + Clear Sphere Stamina Tablet + Return Sphere Stamina Tablet + Friend Sphere Stamina Tablet + Teleport Sphere Stamina Tablet + Warp Sphere Stamina Tablet + Map Stamina Tablet + Rename Card Stamina Tablet + Musk Stamina Tablet + Hypello Potion Stamina Tablet + Shining Thorn Stamina Tablet + Designer Wallet 36) Mega Vitality - Doubles the maximum HP, plus Cheer for all party members. ----------------------------------------------------------------------------- Healing Water + Three Stars Stamina Tonic + Potion Stamina Tonic + Hi-Potion Stamina Tonic + X-Potion Stamina Tonic + Mega Potion Stamina Tonic + Ether Stamina Tonic + Turbo Ether Stamina Tonic + Elixer Stamina Tonic + Phoenix Down Stamina Tonic + Antidote Stamina Tonic + Soft Stamina Tonic + Eye Drops Stamina Tonic + Echo Screen Stamina Tonic + Holy Water Stamina Tonic + Remedy Stamina Tonic + Power Distiller Stamina Tonic + Mana Distiller Stamina Tonic + Agility Distiller Stamina Tonic + Ability Distiller Stamina Tonic + Al Bhed Potion Stamina Tonic + Healing Water Stamina Tonic + Tetra Elemental Stamina Tonic + Bomb Fragment Stamina Tonic + Bomb Core Stamina Tonic + Fire Gem Stamina Tonic + Electric Marble Stamina Tonic + Light Marble Stamina Tonic + Light Gem Stamina Tonic + Fish Scale Stamina Tonic + Dragon Scale Stamina Tonic + Water Gem Stamina Tonic + Anarctic Wind Stamina Tonic + Arctic Wind Stamina Tonic + Ice Gem Stamina Tonic + Grenade Stamina Tonic + Frag Grenade Stamina Tonic + Sleep Poweder Stamina Tonic + Dream Powder Stamina Tonic + Silence Grenade Stamina Tonic + Smoke Bomb Stamina Tonic + Shadow Gem Stamina Tonic + Poison Fang Stamina Tonic + Silver Hourglass Stamina Tonic + Gold Hourglass Stamina Tonic + Candle of Life Stamina Tonic + Petrify Grenade Stamina Tonic + Farplane Shadow Stamina Tonic + Farplane Wind Stamina Tonic + Chocobo Feather Stamina Tonic + Chocobo Wing Stamina Tonic + Lunar Curtain Stamina Tonic + Light Curtain Stamina Tonic + Star Curtain Stamina Tonic + Healing Spring Stamina Tonic + Mana Spring Stamina Tonic + Stamina Spring Stamina Tonic + Soul Spring Stamina Tonic + Stamina Tonic Stamina Tonic + Mana Tonic Stamina Tonic + Twin Stars Stamina Tonic + Three Stars Stamina Tonic + Power Sphere Stamina Tonic + Mana Sphere Stamina Tonic + Ability Sphere Stamina Tonic + Attribute Sphere Stamina Tonic + Special Sphere Stamina Tonic + Skill Sphere Stamina Tonic + Wht Mag Sphere Stamina Tonic + Blk Mag Sphere Stamina Tonic + Master Sphere Stamina Tonic + Lv. 1 Key Sphere Stamina Tonic + Lv. 2 Key Sphere Stamina Tonic + Lv. 3 Key Sphere Stamina Tonic + Lv. 4 Key Sphere Stamina Tonic + HP Sphere Stamina Tonic + MP Sphere Stamina Tonic + Strength Sphere Stamina Tonic + Defense Sphere Stamina Tonic + Magic Sphere Stamina Tonic + Magic Def Sphere Stamina Tonic + Agility Sphere Stamina Tonic + Evasion Sphere Stamina Tonic + Speed Sphere Stamina Tonic + Accuracy Sphere Stamina Tonic + Clear Sphere Stamina Tonic + Return Sphere Stamina Tonic + Friend Sphere Stamina Tonic + Teleport Sphere Stamina Tonic + Warp Sphere Stamina Tonic + Map Stamina Tonic + Rename Card Stamina Tonic + Musk Stamina Tonic + Hypello Potion Stamina Tonic + Shining Thorn Stamina Tonic + Pendulum Stamina Tonic + Designer Wallet 37) Mana - Doubles the maximum MP of one party member. ------------------------------------------------------ Ether + Potion Ether + Hi-Potion Ether + X-Potion Ether + Mega Potion Ether + Phoenix Down Ether + Antidote Ether + Soft Ether + Eye Drops Ether + Ability Sphere Ether + Echo Screen Ether + Holy Water Ether + Power Distiller Ether + Mana Distiller Ether + Agility Distiller Ether + Ability Distiller Ether + Al Bhed Potion Ether + Bomb Fragment Ether + Electric Marble Ether + Fish Scale Ether + Anarctic Wind Ether + Grenade Ether + Frag Grenade Ether + Power Sphere Ether + Mana Sphere Ether + Speed Sphere 38) Mega Mana - Doubles the maximum MP of all party members. ------------------------------------------------------------ Ether + Ether Ether + Turbo Ether Ether + Elixer Ether + Healing Water Ether + Tetra Elemental Ether + Bomb Core Ether + Fire Gem Ether + Light Marble Ether + Light Gem Ether + Dragon Scale Ether + Water Gem Ether + Arctic Wind Ether + Ice Gem Ether + Sleep Powder Ether + Dream Powder Ether + Silence Grenade Ether + Smoke Bomb Ether + Shadow Gem Ether + Poison Fang Ether + Silver Hourglass Ether + Gold Hourglass Ether + Candle of Life Ether + Petrify Grenade Ether + Farplane Shadow Ether + Chocobo Feather Ether + Chocobo Wing Ether + Lunar Curtain Ether + Light Curtain Ether + Star Curtain Ether + Healing Spring Ether + Mana Spring Ether + Stamina Spring Ether + Soul Spring Ether + Petrify Salt Ether + Attribute Sphere Ether + Special Sphere Ether + Skill Sphere Ether + Wht Mag Sphere Ether + Blk Mag Sphere Ether + Master Sphere Ether + Lv. 1 Key Sphere Ether + Lv. 2 Key Sphere Ether + Lv. 3 Key Sphere Ether + Lv. 4 Key Sphere Ether + HP Sphere Ether + Strength Sphere Ether + Defense Sphere Ether + Magic Sphere Ether + Magic Def Sphere Ether + Agility Sphere Ether + Evasion Sphere Ether + Accuracy Sphere Ether + Clear Sphere Ether + Return Sphere Ether + Friend Sphere Ether + Teleport Sphere Ether + Warp Sphere Ether + Map Ether + Rename Card Ether + Hypello Potion Ether + Shining Thorn Ether + MP Sphere Turbo Ether + Potion Turbo Ether + Hi-Potion Turbo Ether + X-Potion Turbo Ether + Mega Potion Turbo Ether + Shining Thorn Turbo Ether + Turbo Ether Turbo Ether + Elixer Turbo Ether + Phoenix Down Turbo Ether + Antidote Turbo Ether + Soft Turbo Ether + Eye Drops Turbo Ether + Echo Screen Turbo Ether + Holy Water Turbo Ether + Power Distiller Turbo Ether + Mana Distiller Turbo Ether + Agility Distiller Turbo Ether + Ability Distiller Turbo Ether + Al Bhed Potion Turbo Ether + Healing Water Turbo Ether + Tetra Elemental Turbo Ether + Bomb Fragment Turbo Ether + Bomb Core Turbo Ether + Fire Gem Turbo Ether + Electric Marble Turbo Ether + Light Marble Turbo Ether + Light Gem Turbo Ether + Fish Scale Turbo Ether + Dragon Scale Turbo Ether + Water Gem Turbo Ether + Anarctic Wind Turbo Ether + Arctic Wind Turbo Ether + Ice Gem Turbo Ether + Grenade Turbo Ether + Frag Grenade Turbo Ether + Sleep Powder Turbo Ether + Dream Powder Turbo Ether + Silence Grenade Turbo Ether + Hypello Potion Turbo Ether + Smoke Bomb Turbo Ether + Shadow Gem Turbo Ether + Poison Fang Turbo Ether + Silver Hourglass Turbo Ether + Gold Hourglass Turbo Ether + Candle of Life Turbo Ether + Petrify Grenade Turbo Ether + Farplane Shadow Turbo Ether + Chocobo Feather Turbo Ether + Chocobo Wing Turbo Ether + Lunar Curtain Turbo Ether + Light Curtain Turbo Ether + Star Curtain Turbo Ether + Healing Spring Turbo Ether + Mana Spring Turbo Ether + Stamina Spring Turbo Ether + Soul Spring Turbo Ether + Petrift Salt Turbo Ether + Powerr Sphere Turbo Ether + Mana Sphere Turbo Ether + Speed Sphere Turbo Ether + Ability Sphere Turbo Ether + Attribute Sphere Turbo Ether + Special Sphere Turbo Ether + Skill Sphere Turbo Ether + Wht Mag Sphere Turbo Ether + Blk Mag Sphere Turbo Ether + Master Sphere Turbo Ether + Lv. 1 Key Sphere Turbo Ether + Lv. 2 Key Sphere Turbo Ether + Lv. 3 Key Sphere Turbo Ether + Lv. 4 Key Sphere Turbo Ether + HP Sphere Turbo Ether + MP Sphere Turbo Ether + Strength Sphere Turbo Ether + Defense Sphere Turbo Ether + Magic Sphere Turbo Ether + Magic Def Sphere Turbo Ether + Agility Sphere Turbo Ether + Evasion Sphere Turbo Ether + Accuracy Sphere Turbo Ether + Clear Sphere Turbo Ether + Return Sphere Turbo Ether + Friend Sphere Turbo Ether + Teleport Sphere Turbo Ether + Warp Sphere Turbo Ether + Map Turbo Ether + Rename Card 39) Hyper Mana - Doubles the maximum MP, plus Focus for all party members. -------------------------------------------------------------------------- Ether + Three Stars Stamina Tablet + Twin Stars Stamina Tablet + Three Stars Turbo Ether + Three Stars Mana Tablet + Potion Mana Tablet + Hi-Potion Mana Tablet + X-Potion Mana Tablet + Mega Potion Mana Tablet + Ether Mana Tablet + Turbo Ether Mana Tablet + Elixer Mana Tablet + Phoenix Down Mana Tablet + Antidote Mana Tablet + Soft Mana Tablet + Eye Drops Mana Tablet + Echo Screen Mana Tablet + Holy Water Mana Tablet + Remedy Mana Tablet + Power Distiller Mana Tablet + Mana Distiller Mana Tablet + Agility Distiller Mana Tablet + Ability Distiller Mana Tablet + Al Bhed Potion Mana Tablet + Healing Water Mana Tablet + Tetra Elemental Mana Tablet + Bomb Fragment Mana Tablet + Bomb Core Mana Tablet + Fire Gem Mana Tablet + Electric Marble Mana Tablet + Light Marble Mana Tablet + Light Gem Mana Tablet + Fish Scale Mana Tablet + Dragon Scale Mana Tablet + Water Gem Mana Tablet + Anarctic Wind Mana Tablet + Arctic Wind Mana Tablet + Ice Gem Mana Tablet + Grenade Mana Tablet + Frag Grenade Mana Tablet + Sleep Powder Mana Tablet + Dream Powder Mana Tablet + Silence Grenade Mana Tablet + Smoke Bomb Mana Tablet + Shadow Gem Mana Tablet + Poison Fang Mana Tablet + Silver Hourglass Mana Tablet + Gold Hourglass Mana Tablet + Candle of Life Mana Tablet + Petrify Grenade Mana Tablet + Farplane Shadow Mana Tablet + Farplane Wind Mana Tablet + Chocobo Feather Mana Tablet + Chocobo Wing Mana Tablet + Lunar Curtain Mana Tablet + Light Curtain Mana Tablet + Star Curtain Mana Tablet + Healing Spring Mana Tablet + Mana Spring Mana Tablet + Stamina Spring Mana Tablet + Soul Spring Mana Tablet + Petrify Salt Mana Tablet + Stamina Tonic Mana Tablet + Mana Tonic Mana Tablet + Wht Mag Sphere Mana Tablet + Blk Mag Sphere Mana Tablet + Master Sphere Mana Tablet + Lv. 1 Key Sphere Mana Tablet + Lv. 2 Key Sphere Mana Tablet + Lv. 3 Key Sphere Mana Tablet + Lv. 4 Key Sphere Mana Tablet + HP Sphere Mana Tablet + MP Sphere Mana Tablet + Strength Sphere Mana Tablet + Defense Sphere Mana Tablet + Magic Sphere Mana Tablet + Magic Def Sphere Mana Tablet + Agility Sphere Mana Tablet + Evasion Sphere Mana Tablet + Accuracy Sphere Mana Tablet + Clear Sphere Mana Tablet + Return Sphere Mana Tablet + Teleport Sphere Mana Tablet + Warp Sphere Mana Tablet + Map Mana Tablet + Rename Card Mana Tablet + Musk Mana Tablet + Hypello Potion Mana Tablet + Shining Thorn Mana Tablet + Pendulum Mana Tablet + Designer Wallet Mana Tonic + Potion Mana Tonic + Hi-Potion Mana Tonic + X-Potion Mana Tonic + Mega Potion Mana Tonic + Ether Mana Tonic + Turbo Ether Mana Tonic + Elixer Mana Tonic + Phoenix Down Mana Tonic + Antidote Mana Tonic + Soft Mana Tonic + Eye Drops Mana Tonic + Echo Screen Mana Tonic + Holy Water Mana Tonic + Remedy Mana Tonic + Power Distiller Mana Tonic + Mana Distiller Mana Tonic + Agility Distiller Mana Tonic + Ability Distiller Mana Tonic + Al Bhed Potion Mana Tonic + Healing Water Mana Tonic + Tetra Elemental Mana Tonic + Bomb Fragment Mana Tonic + Bomb Core Mana Tonic + Fire Gem Mana Tonic + Electric Marble Mana Tonic + Light Marble Mana Tonic + Light Gem Mana Tonic + Fish Scale Mana Tonic + Dragon Scale Mana Tonic + Water Gem Mana Tonic + Anarctic Wind Mana Tonic + Arctic Wind Mana Tonic + Ice Gem Mana Tonic + Grenade Mana Tonic + Frag Grenade Mana Tonic + Sleep Powder Mana Tonic + Dream Powder Mana Tonic + Silence Grenade Mana Tonic + Smoke Bomb Mana Tonic + Shadow Gem Mana Tonic + Poison Fang Mana Tonic + Silver Hourglass Mana Tonic + Gold Hourglass Mana Tonic + Candle of Life Mana Tonic + Petrify Grenade Mana Tonic + Farplane Shadow Mana Tonic + Farplane Wind Mana Tonic + Chocobo Feather Mana Tonic + Chocobo Wing Mana Tonic + Lunar Curtain Mana Tonic + Light Curtain Mana Tonic + Star Curtain Mana Tonic + Healing Spring Mana Tonic + Mana Spring Mana Tonic + Stamina Spring Mana Tonic + Soul Spring Mana Tonic + Petrify Salt Mana Tonic + Stamina Tonic Mana Tonic + Mana Tonic Mana Tonic + Wht Mag Sphere Mana Tonic + Blk Mag Sphere Mana Tonic + Master Sphere Mana Tonic + Lv. 1 Key Sphere Mana Tonic + Lv. 2 Key Sphere Mana Tonic + Lv. 3 Key Sphere Mana Tonic + Lv. 4 Key Sphere Mana Tonic + HP Sphere Mana Tonic + MP Sphere Mana Tonic + Strength Sphere Mana Tonic + Defense Sphere Mana Tonic + Magic Sphere Mana Tonic + Magic Def Sphere Mana Tonic + Agility Sphere Mana Tonic + Evasion Sphere Mana Tonic + Accuracy Sphere Mana Tonic + Clear Sphere Mana Tonic + Return Sphere Mana Tonic + Teleport Sphere Mana Tonic + Warp Sphere Mana Tonic + Map Mana Tonic + Rename Card Mana Tonic + Musk Mana Tonic + Hypello Potion Mana Tonic + Shining Thorn Mana Tonic + Pendulum Mana Tonic + Designer Wallet 40) Mighty Wall - Casts Shell and Protect on all party members. --------------------------------------------------------------- Antidote + Lunar Curtain Antidote + Light Curtain Antidote + Star Curtain Soft + Lunar Curtain Soft + Light Curtain Soft + Star Curtain Eye Drops + Lunar Curtain Eye Drops + Light Curtain Eye Drops + Star Curtain Echo Screen + Lunar Curtain Echo Screen + Light Curtain Echo Screen + Star Curtain Holy Water + Lunar Curtain Holy Water + Light Curtain Holy Water + Star Curtain Grenade + Lunar Curtain Grenade + Light Curtain Grenade + Star Curtain Power Distiller + Lunar Curtain Power Distiller + Light Curtain Power Distiller + Star Curtain Power Distiller + Power Sphere Power Distiller + Mana Sphere Power Distiller + Speed Sphere Power Distiller + Ability Sphere Mana Distiller + Lunar Curtain Mana Distiller + Light Curtain Mana Distiller + Star Curtain Mana Distiller + Power Sphere Mana Distiller + Mana Sphere Mana Distiller + Speed Sphere Mana Distiller + Ability Sphere Agility Distiller + Lunar Curtain Agility Distiller + Light Curtain Agility Distiller + Star Curtain Agility Distiller + Power Sphere Agility Distiller + Mana Sphere Agility Distiller + Speed Sphere Agility Distiller + Ability Sphere Ability Distiller + Lunar Curtain Ability Distiller + Light Curtain Ability Distiller + Star Curtain Ability Distiller + Power Sphere Ability Distiller + Mana Sphere Ability Distiller + Speed Sphere Ability Distiller + Ability Sphere Light Curtain + Speed Sphere Light Curtain + Ability Sphere Light Curtain + Power Sphere Light Curtain + Mana Sphere Lunar Curtain + Speed Sphere Lunar Curtain + Ability Sphere Lunar Curtain + Power Sphere Lunar Curtain + Mana Sphere Chocobo Wing + Speed Sphere Chocobo Wing + Ability Sphere Chocobo Wing + Power Sphere Chocobo Wing + Mana Sphere Chocobo Feather + Speed Sphere Chocobo Feather + Ability Sphere Chocobo Feather + Power Sphere Chocobo Feather + Mana Sphere 41) Mighty G - Casts Shell, Haste, and Protect on all party members. -------------------------------------------------------------------- Remedy + Lunar Curtain Remedy + Light Curtain Remedy + Star Curtain Power Distiller + Power Distiller Power Distiller + Mana Distiller Power Distiller + Agility Distiller Power Distiller + Ability Distiller Mana Distiller + Mana Distiller Mana Distiller + Agility Distiller Mana Distiller + Ability Distiller Agility Distiller + Agility Distiller Agility Distiller + Ability Distiller Ability Distiller + Ability Distiller Al Bhed Potion + Lunar Curtain Al Bhed Potion + Light Curtain Al Bhed Potion + Star Curtain Al Bhed Potion + Musk Al Bhed Potion + Hypello Potion Al Bhed Potion + Shining Thorn Healing Water + Lunar Curtain Healing Water + Light Curtain Healing Water + Star Curtain Healing Water + Musk Healing Water + Hypello Potion Healing Water + Shining Thorn Tetra Elemental + Lunar Curtain Tetra Elemental + Light Curtain Tetra Elemental + Star Curtain Tetra Elemental + Musk Tetra Elemental + Hypello Potion Tetra Elemental + Shining Thorn Bomb Fragment + Lunar Curtain Bomb Fragment + Light Curtain Bomb Fragment + Star Curtain Electric Marble + Lunar Curtain Electric Marble + Light Curtain Electric Marble + Star Curtain Fish Scale + Lunar Curtain Fish Scale + Light Curtain Fish Scale + Star Curtain Anarctic Wind + Lunar Curtain Anarctic Wind + Light Curtain Anarctic Wind + Star Curtain 42) Super Mighty G - Casts Shell, Haste, Regen, and Protect on all party members. ------------------------------------------------------------------ Bomb Core + Lunar Curtain Bomb Core + Light Curtain Bomb Core + Star Curtain Fire Gem + Lunar Curtain Fire Gem + Light Curtain Fire Gem + Star Curtain Light Marble + Lunar Curtain Light Marble + Light Curtain Light Marble + Star Curtain Light Gem + Lunar Curtain Light Gem + Light Curtain Light Gem + Star Curtain Dragon Scale + Lunar Curtain Dragon Scale + Light Curtain Dragon Scale + Star Curtain Water Gem + Lunar Curtain Water Gem + Light Curtain Water Gem + Star Curtain Arctic Wind + Lunar Curtain Arctic Wind + Light Curtain Arctic Wind + Star Curtain Ice Gem + Lunar Curtain Ice Gem + Light Curtain Ice Gem + Star Curtain Frag Grenade + Lunar Curtain Frag Grenade + Light Curtain Frag Grenade + Star Curtain Frag Grenade + Healing Spring Grenade + Healing Spring Chocobo Feather + Chocobo Feather Chocobo Feather + Chocobo Wing Chocobo Feather + Lunar Curtain Chocobo Feather + Light Curtain Chocobo Feather + Star Curtain Chocobo Feather + Healing Spring Chocobo Feather + Mana Spring Chocobo Feather + Stamina Spring Chocobo Feather + Soul Spring Chocobo Feather + Petrify Salt Chocobo Feather + Three Stars Chocobo Feather + Attribute Sphere Chocobo Feather + Skill Sphere Chocobo Feather + Wht Mag Sphere Chocobo Feather + Blk Mag Sphere Chocobo Feather + Master Sphere Chocobo Feather + Lv. 1 Key Sphere Chocobo Feather + Lv. 2 Key Sphere Chocobo Feather + Lv. 3 Key Sphere Chocobo Feather + Lv. 4 Key Sphere Chocobo Feather + HP Sphere Chocobo Feather + MP Sphere Chocobo Feather + Strength Sphere Chocobo Feather + Defense Sphere Chocobo Feather + Magic Sphere Chocobo Feather + Magic Def Sphere Chocobo Feather + Agility Sphere Chocobo Feather + Evasion Sphere Chocobo Feather + Accuracy Sphere Chocobo Feather + Clear Sphere Chocobo Feather + Return Sphere Chocobo Feather + Friend Sphere Chocobo Feather + Teleport Sphere Chocobo Feather + Warp Sphere Chocobo Feather + Map Chocobo Feather + Rename Card Chocobo Feather + Musk Chocobo Feather + Hypello Potion Chocobo Feather + Shining Thorn Chocobo Feather + Pendulum Chocobo Feather + Amulet Chocobo Feather + Door to Tommorow Chocobo Feather + Wings of Discovery Chocobo Feather + Gambler's Spirit Chocobo Feather + Underdog's Secret Chocobo Feather + Winning Formula Chocobo Wing + Chocobo Wing Chocobo Wing + Lunar Curtain Chocobo Wing + Light Curtain Chocobo Wing + Star Curtain Chocobo Wing + Healing Spring Chocobo Wing + Mana Spring Chocobo Wing + Stamina Spring Chocobo Wing + Soul Spring Chocobo Wing + Petrify Salt Chocobo Wing + Three Stars Chocobo Wing + Attribute Sphere Chocobo Wing + Skill Sphere Chocobo Wing + Wht Mag Sphere Chocobo Wing + Blk Mag Sphere Chocobo Wing + Master Sphere Chocobo Wing + Lv. 1 Key Sphere Chocobo Wing + Lv. 2 Key Sphere Chocobo Wing + Lv. 3 Key Sphere Chocobo Wing + Lv. 4 Key Sphere Chocobo Wing + HP Sphere Chocobo Wing + MP Sphere Chocobo Wing + Strength Sphere Chocobo Wing + Defense Sphere Chocobo Wing + Magic Sphere Chocobo Wing + Magic Def Sphere Chocobo Wing + Agility Sphere Chocobo Wing + Evasion Sphere Chocobo Wing + Accuracy Sphere Chocobo Wing + Clear Sphere Chocobo Wing + Return Sphere Chocobo Wing + Friend Sphere Chocobo Wing + Teleport Sphere Chocobo Wing + Warp Sphere Chocobo Wing + Map Chocobo Wing + Rename Card Chocobo Wing + Musk Chocobo Wing + Hypello Potion Chocobo Wing + Shining Thorn Lunar Curtain + Skill Sphere Lunar Curtain + Special Sphere Lunar Curtain + Attribute Sphere Lunar Curtain + Three Stars Lunar Curtain + Lunar Curtain Lunar Curtain + Wht Mag Sphere Lunar Curtain + Blk Mag Sphere Lunar Curtain + Master Sphere Lunar Curtain + Lv. 1 Key Sphere Lunar Curtain + Lv. 2 Key Sphere Lunar Curtain + Lv. 3 Key Sphere Lunar Curtain + Lv. 4 Key Sphere Lunar Curtain + HP Sphere Lunar Curtain + MP Sphere Lunar Curtain + Strength Sphere Lunar Curtain + Defense Sphere Lunar Curtain + Magic Sphere Lunar Curtain + Magic Def Sphere Lunar Curtain + Agility Sphere Lunar Curtain + Evasion Sphere Lunar Curtain + Accuracy Sphere Lunar Curtain + Clear Sphere Lunar Curtain + Return Sphere Lunar Curtain + Friend Sphere Lunar Curtain + Teleport Sphere Lunar Curtain + Warp Sphere Light Curtain + Skill Sphere Light Curtain + Special Sphere Light Curtain + Attribute Sphere Light Curtain + Three Stars Light Curtain + Light Curtain Light Curtain + Wht Mag Sphere Light Curtain + Blk Mag Sphere Light Curtain + Master Sphere Light Curtain + Lv. 1 Key Sphere Light Curtain + Lv. 2 Key Sphere Light Curtain + Lv. 3 Key Sphere Light Curtain + Lv. 4 Key Sphere Light Curtain + HP Sphere Light Curtain + MP Sphere Light Curtain + Strength Sphere Light Curtain + Defense Sphere Light Curtain + Magic Sphere Light Curtain + Magic Def Sphere Light Curtain + Agility Sphere Light Curtain + Evasion Sphere Light Curtain + Accuracy Sphere Light Curtain + Clear Sphere Light Curtain + Return Sphere Light Curtain + Friend Sphere Light Curtain + Teleport Sphere Light Curtain + Warp Sphere Star Curtain + Three Stars Star Curtain + Star Curtain Star Curtain + Wht Mag Sphere Star Curtain + Blk Mag Sphere Star Curtain + Master Sphere Star Curtain + Lv. 1 Key Sphere Star Curtain + Lv. 2 Key Sphere Star Curtain + Lv. 3 Key Sphere Star Curtain + Lv. 4 Key Sphere Star Curtain + HP Sphere Star Curtain + MP Sphere Star Curtain + Strength Sphere Star Curtain + Defense Sphere Star Curtain + Magic Sphere Star Curtain + Magic Def Sphere Star Curtain + Agility Sphere Star Curtain + Evasion Sphere Star Curtain + Accuracy Sphere Star Curtain + Clear Sphere Star Curtain + Return Sphere Star Curtain + Friend Sphere Star Curtain + Teleport Sphere Star Curtain + Warp Sphere Three Stars + Healing Spring Three Stars + Mana Spring Three Stars + Stamina Spring Three Stars + Soul Spring Three Stars + Petrify Salt 43) Hyper Mighty G - Casts Shell, Haste, Regen, Protect, and Auto-Life on all party members. ------------------------------------------------------------------------- Chocobo Wing + Pendulum Chocobo Wing + Amulet Chocobo Wing + Door to Tommorow Chocobo Wing + Wings of Discovery Chocobo Wing + Gambler's Spirit Chocobo Wing + Underdog's Secret Chocobo Wing + Winning Formula Lunar Curtain + Pendulum Lunar Curtain + Amulet Lunar Curtain + Door to Tommorow Lunar Curtain + Wings of Discovery Lunar Curtain + Gambler's Spirit Lunar Curtain + Underdog's Secret Lunar Curtain + Winning Formula Light Curtain + Pendulum Light Curtain + Amulet Light Curtain + Door to Tommorow Light Curtain + Wings of Discovery Light Curtain + Gambler's Spirit Light Curtain + Underdog's Secret Light Curtain + Winning Formula Healing Spring + Pendulum Healing Spring + Amulet Healing Spring + Door to Tommorow Healing Spring + Wings of Discovery Healing Spring + Gambler's Spirit Healing Spring + Underdog's Secret Healing Spring + Winning Formula Star Curtain + Pendulum Star Curtain + Amulet Star Curtain + Door to Tommorow Star Curtain + Wings of Discovery Star Curtain + Gambler's Spirit Star Curtain + Underdog's Secret Star Curtain + Winning Formula 44) Freedom - 0 MP Consumption for one party member. ---------------------------------------------------- Ether + Mega Phoenix Ethre + Remedy Ether + Farplane Wind 45) Freedom X - 0 MP Consumption for all party members. ---------------------------------------------------- --- Potion + Twin Stars Hi-Potion + Twin Stars X-Potion + Twin Stars Ether + Shining Gem Ether + Blessed Gem Ether + Supreme Gem Ether + Stamina Tablet Ether + Twin Stars Ether + Musk Ether + Pendulum Ether + Amulet Ether + Door to Tommorow Ether + Wings to Discovery Ether + Gambler's Spirit Ether + Underdog's Secret Ether + Winning Formula Turbo Ether + Shining Gem Turbo Ether + Blessed Gem Turbo Ether + Supreme Gem Turbo Ether + Stamina Tablet Turbo Ether + Twin Stars Turbo Ether + Musk Turbo Ether + Pendulum Turbo Ether + Amulet Turbo Ether + Door to Tommorow Turbo Ether + Wings to Discovery Turbo Ether + Gambler's Spirit Turbo Ether + Underdog's Secret Turbo Ether + Winning Formula Turbo Ether + Mega Phoenix Turbo Ether + Remedy Twin Stars + Elixer Twin Stars + Phoenix Down Twin Stars + Antidote Twin Stars + Soft Twin Stars + Eye Drops Twin Stars + Echo Screen Twin Stars + Holy Water Twin Stars + Remedy Twin Stars + Power Distiller Twin Stars + Mana Distiller Twin Stars + Agility Distiller Twin Stars + Ability Distiller Twin Stars + Al Bhed Potion Twin Stars + Healing Water Twin Stars + Tetra Elemental Twin Stars + Bomb Fragment Twin Stars + Bomb Core Twin Stars + Fire Gem Twin Stars + Defense Sphere Twin Stars + Electric Marble Twin Stars + Light Marble Twin Stars + Light Gem Twin Stars + Fish Scale Twin Stars + Dragon Scale Twin Stars + Water Gem Twin Stars + Anarctic Wind Twin Stars + Arctic Wind Twin Stars + Ice Gem Twin Stars + Frag Grenade Twin Stars + Sleep Powder Twin Stars + Dream Powder Twin Stars + Silence Grenade Twin Stars + Smoke Bomb Twin Stars + Shadow Gem Twin Stars + Poison Fang Twin Stars + Silver Hourglass Twin Stars + Gold Hourglass Twin Stars + Candle of Life Twin Stars + Petrify Grenade Twin Stars + Farplane Shadow Twin Stars + Farplane Wind Twin Stars + Chocobo Feather Twin Stars + Chocobo Wing Twin Stars + Lunar Curtain Twin Stars + Light Curtain Twin Stars + Star Curtain Twin Stars + Healing Spring Twin Stars + Mana Spring Twin Stars + Stamina Spring Twin Stars + Soul Spring Twin Stars + Petrify Salt Twin Stars + Twin Stars Twin Stars + Three Stars Twin Stars + Power Sphere Twin Stars + Mana Sphere Twin Stars + Speed Sphere Twin Stars + Ability Sphere Twin Stars + Attribute Sphere Twin Stars + Special Sphere Twin Stars + Skill Sphere Twin Stars + Wht Mag Sphere Twin Stars + Blk Mag Sphere Twin Stars + Master Sphere Twin Stars + Lv. 1 Key Sphere Twin Stars + Lv. 2 Key Sphere Twin Stars + Lv. 3 Key Sphere Twin Stars + Lv. 4 Key Sphere Twin Stars + HP Sphere Twin Stars + MP Sphere Twin Stars + Strength Sphere Twin Stars + Magic Sphere Twin Stars + Magic Def Sphere Twin Stars + Agility Sphere Twin Stars + Evasion Sphere Twin Stars + Accuracy Sphere Twin Stars + Clear Sphere Twin Stars + Return Sphere Twin Stars + Friend Sphere Twin Stars + Teleport Sphere Twin Stars + Warp Sphere Twin Stars + Map Twin Stars + Rename Card Twin Stars + Musk Twin Stars + Hypello Potion Twin Stars + Shining Thorn Twin Stars + Pendulum Twin Stars + Designer Wallet Three Stars + Power Sphere Three Stars + Mana Sphere Three Stars + Speed Sphere Three Stars + Ability Sphere Three Stars + Attribute Sphere Three Stars + Special Sphere Three Stars + Skill Sphere Three Stars + Wht Mag Sphere Three Stars + Blk Mag Sphere Three Stars + Master Sphere Three Stars + Lv. 1 Key Sphere Three Stars + Lv. 2 Key Sphere Three Stars + Lv. 3 Key Sphere Three Stars + Lv. 4 Key Sphere Three Stars + HP Sphere Three Stars + MP Sphere Three Stars + Strength Sphere Three Stars + Magic Sphere Three Stars + Magic Def Sphere Three Stars + Agility Sphere Three Stars + Evasion Sphere Three Stars + Accuracy Sphere Three Stars + Clear Sphere Three Stars + Return Sphere Three Stars + Friend Sphere Three Stars + Teleport Sphere Three Stars + Warp Sphere Three Stars + Map Three Stars + Rename Card Three Stars + Musk Three Stars + Hypello Potion Three Stars + Shining Thorn Three Stars + Pendulum 46) Hero Drink - High critical hit rate for one party member. ---------------------------------------------------- --------- Phoenix Down + Fortune Sphere Phoenix Down + Luck Sphere Phoenix Down + Designer Wallet Antidote + Fortune Sphere Antidote + Luck Sphere Antidote + Designer Wallet Soft + Fortune Sphere Soft + Luck Sphere Soft + Designer Wallet Eye Drops + Fortune Sphere Eye Drops + Luck Sphere Eye Drops + Designer Wallet Mega Potion + Fortune Sphere Mega Potion + Luck Sphere Mega Potion + Designer Wallet X-Potion + Fortune Sphere X-Potion + Luck Sphere X-Potion + Designer Wallet Hi-Potion + Fortune Sphere Hi-Potion + Luck Sphere Hi-Potion + Designer Wallet Potion + Fortune Sphere Potion + Luck Sphere Potion + Designer Wallet Echo Screen + Fortune Sphere Echo Screen + Luck Sphere Echo Screen + Designer Wallet Grenade + Fortune Sphere Grenade + Luck Sphere Grenade + Designer Wallet Tetra Elemental + Fortune Sphere Tetra Elemental + Luck Sphere Tetra Elemental + Designer Wallet Healing Water + Fortune Sphere Healing Water + Luck Sphere Healing Water + Designer Wallet Al Bhed Potion + Fortune Sphere Al Bhed Potion + Luck Sphere Al Bhed Potion + Designer Wallet Ability Distiller + Fortune Sphere Ability Distiller + Luck Sphere Ability Distiller + Designer Wallet Agility Distiller + Fortune Sphere Agility Distiller + Luck Sphere Agility Distiller + Designer Wallet Potion + Fortune Sphere Potion + Luck Sphere Potion + Designer Wallet Echo Screen + Fortune Sphere Echo Screen + Luck Sphere Echo Screen + Designer Wallet Grenade + Fortune Sphere Grenade + Luck Sphere Grenade + Designer Wallet Tetra Elemental + Fortune Sphere Tetra Elemental + Luck Sphere Tetra Elemental + Designer Wallet Healing Water + Fortune Sphere Healing Water + Luck Sphere Healing Water + Designer Wallet Al Bhed Mana Distiller + Fortune Sphere Al Bhed Mana Distiller + Luck Sphere Al Bhed Mana Distiller + Designer Wallet Ability Distiller + Fortune Sphere Ability Distiller + Luck Sphere Ability Distiller + Designer Wallet Agility Distiller + Fortune Sphere Agility Distiller + Luck Sphere Agility Distiller + Designer Wallet Mana Distiller + Fortune Sphere Mana Distiller + Luck Sphere Mana Distiller + Designer Wallet Power Distiller + Fortune Sphere Power Distiller + Luck Sphere Power Distiller + Designer Wallet Remedy + Fortune Sphere Remedy + Luck Sphere Remedy + Designer Wallet Power Sphere + Luck Sphere Speed Sphere + Luck Sphere Mana Sphere + Luck Sphere Ability Sphere + Luck Sphere Fortune Sphere + Ether Fortune Sphere + Elixer Fortune Sphere + Bomb Fragment Fortune Sphere + Fish Scale Fortune Sphere + Electric Marble Fortune Sphere + Antarctic Wind Fortune Sphere + Frag Grende Fortune Sphere + Sleep Powder Fortune Sphere + Dream Powder Fortune Sphere + Silence Grenade Fortune Sphere + Smoke Bomb Fortune Sphere + Shadow Gem Fortune Sphere + Poison Fang Fortune Sphere + Petrify Grenade Fortune Sphere + Chocobo Feather Fortune Sphere + Chocobo Wing Fortune Sphere + Lunar Curtain Fortune Sphere + Light Curtain Fortune Sphere + Star Curtain Fortune Sphere + Mana Spring Fortune Sphere + Stamina Spring Fortune Sphere + Soul Spring Fortune Sphere + Petrify Salt Fortune Sphere + Power Sphere Fortune Sphere + Mana Sphere Fortune Sphere + Speed Sphere Fortune Sphere + Fortune Sphere Fortune Sphere + Map Fortune Sphere + Rename Card Fortune Sphere + Musk Fortune Sphere + Hypello Potion Fortune Sphere + Shining Thorn 47) Miracle Drink - High critical hit rate for all party members. ---------------------------------------------------- ------------- Ether + Luck Sphere Ether + Designer Wallet Turbo Ether + Fortune Sphere Turbo Ether + Luck Sphere Turbo Ether + Designer Wallet Elixer + Luck Sphere Elixer + Designer Wallet Megalixer + Fortune Sphere Megalixer + Luck Sphere Megalixer + Designer Wallet Mega Phoenix + Fortune Sphere Mega Phoenix + Luck Sphere Mega Phoenix + Designer Wallet Bomb Core + Fortune Sphere Bomb Core + Luck Sphere Bomb Core + Designer Wallet Bomb Fragment + Luck Sphere Bomb Fragment + Designer Wallet Fire Gem + Fortune Sphere Fire Gem + Luck Sphere Fire Gem + Designer Wallet Electric Marble + Luck Sphere Electric Marble + Designer Wallet Light Marble + Fortune Sphere Light Marble + Luck Sphere Light Marble + Designer Wallet Fisch Scale + Luck Sphere Fish Scale + Designer Wallet Dragon Scale + Fortune Sphere Dragon Scale + Luck Sphere Dragon Scale + Designer Wallet Water Gem + Fortune Sphere Water Gem + Luck Sphere Water Gem + Designer Wallet Anarctic Wind + Luck Sphere Anarctic Wind + Designer Wallet Arctic Wind + Fortune Sphere Arctic Wind + Luck Sphere Arctic Wind + Designer Wallet Ice Gem + Fortune Sphere Ice Gem + Luck Sphere Ice Gem + Designer Wallet Grenade + Luck Sphere Blessed Gem + Fortune Sphere Blessed Gem + Luck Sphere Blessed Gem + Designer Wallet Supreme Gem + Fortune Sphere Supreme Gem + Luck Sphere Supreme Gem + Designer Wallet Shining Gem + Fortune Sphere Shining Gem + Luck Sphere Shining Gem + Designer Wallet Silver Hourglass + Fortune Sphere Silver Hourglass + Luck Sphere Silver Hourglass + Designer Wallet Gold Hourglass + Fortune Sphere Gold Hourglass + Luck Sphere Gold Hourglass + Designer Wallet Luck Sphere + Frag Grenade Luck Sphere + Sleep Powder Luck Sphere + Dream Powder Luck Sphere + Silence Grenade Luck Sphere + Smoke Bomb Luck Sphere + Shadow Gem Luck Sphere + Poison Fang Luck Sphere + Candle of Life Designer Wallet + Frag Grenade Designer Wallet + Sleep Powder Designer Wallet + Dream Powder Designer Wallet + Silence Grenade Designer Wallet + Smoke Bomb Designer Wallet + Shadow Gem Designer Wallet + Poison Fang Designer Wallet + Candle of Life Farplane Shadow + Fortune Sphere Farplane Shadow + Luck Sphere Farplane Shadow + Designer Wallet Farplane Wind + Fortune Sphere Farplane Wind + Luck Sphere Farplane Wind + Designer Wallet Designer Wallet + Petrify Grenade Designer Wallet + Farplane Designer Wallet + Chocobo Feather Designer Wallet + Chocobo Wing Designer Wallet + Lunar Curtain Designer Wallet + Light Curtain Designer Wallet + Star Curtain Designer Wallet + Healing Spring Designer Wallet + Mana Spring Designer Wallet + Stamina Spring Designer Wallet + Soul Spring Designer Wallet + Petrify Salt Designer Wallet + Stamina Tablet Designer Wallet + Mana Tablet Designer Wallet + Stamina Tonic Designer Wallet + Mana Tonic Designer Wallet + Twin Stars Luck Sphere + Petrify Grenade Luck Sphere + Farplane Luck Sphere + Chocobo Feather Luck Sphere + Chocobo Wing Luck Sphere + Lunar Curtain Luck Sphere + Light Curtain Luck Sphere + Star Curtain Luck Sphere + Healing Spring Luck Sphere + Mana Spring Luck Sphere + Stamina Spring Luck Sphere + Soul Spring Luck Sphere + Petrify Salt Luck Sphere + Stamina Tablet Luck Sphere + Mana Tablet Luck Sphere + Stamina Tonic Luck Sphere + Mana Tonic Luck Sphere + Twin Stars Three Stars + Fortune Sphere Three Stars + Luck Sphere Three Stars + Designer Wallet Designer Wallet + Power Sphere Designer Wallet + Mana Sphere Designer Wallet + Speed Sphere Designer Wallet + Ability Sphere Fortune Sphere + Attribute Sphere Fortune Sphere + Special Sphere Fortune Sphere + Skill Sphere Fortune Sphere + Wht Mag Sphere Fortune Sphere + Blk Mag Sphere Fortune Sphere + Master Sphere Fortune Sphere + Lv. 1 Key Sphere Fortune Sphere + Lv. 2 Key Sphere Fortune Sphere + Lv. 3 Key Sphere Fortune Sphere + Lv. 4 Key Sphere Fortune Sphere + HP Sphere Fortune Sphere + MP Sphere Fortune Sphere + Strength Sphere Fortune Sphere + Defense Sphere Fortune Sphere + Magic Sphere Fortune Sphere + Magic Def Sphere Fortune Sphere + Agility Sphere Fortune Sphere + Evasion Sphere Fortune Sphere + Accuracy Sphere Fortune Sphere + Luck Sphere Fortune Sphere + Clear Sphere Fortune Sphere + Return Sphere Fortune Sphere + Friend Sphere Fortune Sphere + Teleport Sphere Fortune Sphere + Warp Sphere Fortune Sphere + Pendulum Fortune Sphere + Amulet Fortune Sphere + Designer Wallet Fortune Sphere + Door to Tommorow Fortune Sphere + Wings of Discovery Fortune Sphere + Gambler's Spirit Fortune Sphere + Underdog's Secret Fortune Sphere + Winning Formula Designer Wallet + Magic Sphere Designer Wallet + Attribute Sphere Designer Wallet + Special Sphere Designer Wallet + Skill Sphere Designer Wallet + Wht Mag Sphere Designer Wallet + Blk Mag Sphere Designer Wallet + Master Sphere Designer Wallet + Lv. 1 Key Sphere Designer Wallet + Lv. 2 Key Sphere Designer Wallet + Lv. 3 Key Sphere Designer Wallet + Lv. 4 Key Sphere Designer Wallet + HP Sphere Designer Wallet + MP Sphere Designer Wallet + Strength Sphere Designer Wallet + Defense Sphere Designer Wallet + Magic Def Sphere Designer Wallet + Agility Sphere Designer Wallet + Evasion Sphere Designer Wallet + Accuracy Sphere Luck Sphere + Attribute Sphere Luck Sphere + Special Sphere Luck Sphere + Skill Sphere Luck Sphere + Wht Mag Sphere Luck Sphere + Blk Mag Sphere Luck Sphere + Master Sphere Luck Sphere + Lv. 1 Key Sphere Luck Sphere + Lv. 2 Key Sphere Luck Sphere + Lv. 3 Key Sphere Luck Sphere + Lv. 4 Key Sphere Luck Sphere + HP Sphere Luck Sphere + MP Sphere Luck Sphere + Strength Sphere Luck Sphere + Defense Sphere Luck Sphere + Magic Def Sphere Luck Sphere + Agility Sphere Luck Sphere + Evasion Sphere Luck Sphere + Accuracy Sphere Luck Sphere + Luck Sphere Luck Sphere + Clear Sphere Luck Sphere + Return Sphere Luck Sphere + Friend Sphere Luck Sphere + Teleport Sphere Luck Sphere + Warp Sphere Luck Sphere + Map Luck Sphere + Rename Card Luck Sphere + Musk Luck Sphere + Hypello Potion Luck Sphere + Shining Thorn Luck Sphere + Pendulum Luck Sphere + Amulet Luck Sphere + Door to Tommorow Luck Sphere + Wings of Discovery Luck Sphere + Gambler's Spirit Luck Sphere + Underdog's Secret Luck Sphere + Winning Formula Designer Wallet + Clear Sphere Designer Wallet + Return Sphere Designer Wallet + Friend Sphere Designer Wallet + Teleport Sphere Designer Wallet + Warp Sphere Designer Wallet + Map Designer Wallet + Rename Card Designer Wallet + Musk Designer Wallet + Hypello Potion Designer Wallet + Shining Thorn Designer Wallet + Pendulum Designer Wallet + Amulet Designer Wallet + Door to Tommorow Designer Wallet + Wings of Discovery Designer Wallet + Gambler's Spirit Designer Wallet + Underdog's Secret Designer Wallet + Winning Formula 48) Quartet of 9 - One party member will always hit for 9999. ---------------------------------------------------- --------- Lv. 1 Key Sphere + Pendulum Lv. 1 Key Sphere + Amulet Lv. 1 Key Sphere + Door to Tommorow Lv. 1 Key Sphere + Wings of Discovery Lv. 1 Key Sphere + Gambler's Spirit Lv. 1 Key Sphere + Underdog's Secret Lv. 1 Key Sphere + Winning Formula Lv. 2 Key Sphere + Pendulum Lv. 2 Key Sphere + Amulet Lv. 2 Key Sphere + Door to Tommorow Lv. 2 Key Sphere + Wings of Discovery Lv. 2 Key Sphere + Gambler's Spirit Lv. 2 Key Sphere + Underdog's Secret Lv. 2 Key Sphere + Winning Formula HP Sphere + Pendulum HP Sphere + Amulet HP Sphere + Door to Tommorow HP Sphere + Wings of Discovery HP Sphere + Gambler's Spirit HP Sphere + Underdog's Secret HP Sphere + Winning Formula MP Sphere + Pendulum MP Sphere + Amulet MP Sphere + Door to Tommorow MP Sphere + Wings of Discovery MP Sphere + Gambler's Spirit MP Sphere + Underdog's Secret MP Sphere + Winning Formula Strength Sphere + Pendulum Strength Sphere + Amulet Strength Sphere + Door to Tommorow Strength Sphere + Wings of Discovery Strength Sphere + Gambler's Spirit Strength Sphere + Underdog's Secret Strength Sphere + Winning Formula Defense Sphere + Pendulum Defense Sphere + Amulet Defense Sphere + Door to Tommorow Defense Sphere + Wings of Discovery Defense Sphere + Gambler's Spirit Defense Sphere + Underdog's Secret Defense Sphere + Winning Formula Magic Sphere + Pendulum Magic Sphere + Amulet Magic Sphere + Door to Tommorow Magic Sphere + Wings of Discovery Magic Sphere + Gambler's Spirit Magic Sphere + Underdog's Secret Magic Sphere + Winning Formula Magic Def Sphere + Pendulum Magic Def Sphere + Amulet Magic Def Sphere + Door to Tommorow Magic Def Sphere + Wings of Discovery Magic Def Sphere + Gambler's Spirit Magic Def Sphere + Underdog's Secret Magic Def Sphere + Winning Formula Dragon Scale + Pendulum Dragon Scale + Amulet Dragon Scale + Door to Tommorow Dragon Scale + Wings of Discovery Dragon Scale + Gambler's Spirit Dragon Scale + Underdog's Secret Dragon Scale + Winning Formula Water Gem + Pendulum Water Gem + Amulet Water Gem + Door to Tommorow Water Gem + Wings of Discovery Water Gem + Gambler's Spirit Water Gem + Underdog's Secret Water Gem + Winning Formula Arctic Wind + Pendulum Arctic Wind + Amulet Arctic Wind + Door to Tommorow Arctic Wind + Wings of Discovery Arctic Wind + Gambler's Spirit Arctic Wind + Underdog's Secret Arctic Wind + Winning Formula Ice Gem + Pendulum Ice Gem + Amulet Ice Gem + Door to Tommorow Ice Gem + Wings of Discovery Ice Gem + Gambler's Spirit Ice Gem + Underdog's Secret Ice Gem + Winning Formula Light Marble + Pendulum Light Marble + Amulet Light Marble + Door to Tommorow Light Marble + Wings of Discovery Light Marble + Gambler's Spirit Light Marble + Underdog's Secret Light Marble + Winning Formula Light Gem + Pendulum Light Gem + Amulet Light Gem + Door to Tommorow Light Gem + Wings of Discovery Light Gem + Gambler's Spirit Light Gem + Underdog's Secret Light Gem + Winning Formula Bomb Core + Pendulum Bomb Core + Amulet Bomb Core + Door to Tommorow Bomb Core + Wings of Discovery Bomb Core + Gambler's Spirit Bomb Core + Underdog's Secret Bomb Core + Winning Formula Fire Gem + Pendulum Fire Gem + Amulet Fire Gem + Door to Tommorow Fire Gem + Wings of Discovery Fire Gem + Gambler's Spirit Fire Gem + Underdog's Secret Fire Gem + Winning Formula Agility Sphere + Pendulum Agility Sphere + Amulet Agility Sphere + Door to Tommorow Agility Sphere + Wings of Discovery Agility Sphere + Gambler's Spirit Agility Sphere + Underdog's Secret Agility Sphere + Winning Formula Evasion Sphere + Pendulum Evasion Sphere + Amulet Evasion Sphere + Door to Tommorow Evasion Sphere + Wings of Discovery Evasion Sphere + Gambler's Spirit Evasion Sphere + Underdog's Secret Evasion Sphere + Winning Formula Accuracy Sphere + Pendulum Accuracy Sphere + Amulet Accuracy Sphere + Door to Tommorow Accuracy Sphere + Wings of Discovery Accuracy Sphere + Gambler's Spirit Accuracy Sphere + Underdog's Secret Accuracy Sphere + Winning Formula Supreme Gem + Lv. 4 Key Sphere Dark Matter + Bomb Fragment Dark Matter + Electric Marble Dark Matter + Fish Scale Dark Matter + Anarctic Wind Dark Matter + Grenade Dark Matter + Frag Grenade Dark Matter + Sleep Powder Dark Matter + Dream Powder Dark Matter + Silence Grenade Dark Matter + Smoke Bomb Dark Matter + Shadow Gem Dark Matter + Poison Fang Dark Matter + Silver Hourglass Dark Matter + Gold Hourglass Dark Matter + Candle of Life Dark Matter + Petrify Grenade Dark Matter + Chocobo Feather Dark Matter + Chocobo Wing Dark Matter + Lunar Curtain Dark Matter + Light Curtain Dark Matter + Star Curtain Dark Matter + Healing Spring Dark Matter + Mana Spring Dark Matter + Stamina Spring Dark Matter + Sou Spring Dark Matter + Petrify Salt Dark Matter + Three Stars Dark Matter + Power Sphere Dark Matter + Mana Sphere Dark Matter + Speed Sphere Dark Matter + Ability Sphere Dark Matter + Map Dark Matter + Rename Card Dark Matter + Musk Dark Matter + Hypello Potion Dark Matter + Shining Thorn 49) Trio of 9999 - All party members will always hit for 9999. ----------------------------------------------------- --------- Blessed Gem + Master Sphere Blessed Gem + Warp Sphere Blessed Gem + Pendulum Blessed Gem + Amulet Blessed Gem + Door to Tommorow Blessed Gem + Wings of Discovery Blessed Gem + Gambler's Spirit Blessed Gem + Underdog's Secret Blessed Gem + Winning Formula Shining Gem + Master Sphere Shining Gem + Warp Sphere Shining Gem + Pendulum Shining Gem + Amulet Shining Gem + Door to Tommorow Shining Gem + Wings of Discovery Shining Gem + Gambler's Spirit Shining Gem + Underdog's Secret Shining Gem + Winning Formula Lv. 3 Key Sphere + Pendulum Lv. 3 Key Sphere + Amulet Lv. 3 Key Sphere + Door to Tommorow Lv. 3 Key Sphere + Wings of Discovery Lv. 3 Key Sphere + Gambler's Spirit Lv. 3 Key Sphere + Underdog's Secret Lv. 3 Key Sphere + Winning Formula Lv. 4 Key Sphere + Pendulum Lv. 4 Key Sphere + Amulet Lv. 4 Key Sphere + Door to Tommorow Lv. 4 Key Sphere + Wings of Discovery Lv. 4 Key Sphere + Gambler's Spirit Lv. 4 Key Sphere + Underdog's Secret Lv. 4 Key Sphere + Winning Formula Dark Matter + Bomb Core Dark Matter + Light Marble Dark Matter + Dragon Scale Dark Matter + Arctic Wind Dark Matter + Farplane Shadow Dark Matter + Farplane Wind Dark Matter + Stamina Tablet Dark Matter + Mana Tablet Dark Matter + Stamina Tonic Dark Matter + Mana Tonic Dark Matter + Twin Stars Dark Matter + Pendulum Gambler's Spirit + Gambler's Spirit Supreme Gem + Master Sphere Supreme Gem + Pendulum Wings of Discovery + Wings of Discovery Door to Tommorow + Door to Tommorow Door to Tommorow + Wings of Discovery Door to Tommorow + Gambler's Spirit Door to Tommorow + Underdog's Secret Door to Tommorow + Winning Formula 50) Hot Spurs - Overdrive charges twice as fast for one party member. ----------------------------------------------------- ---------------- Elixer + Attribute Sphere Elixer + Special Sphere Elixer + Skill Sphere Elixer + Wht Mag Sphere Elixer + Blk Mag Sphere Elixer + Master Sphere Elixer + Lv. 1 Key Sphere Elixer + Lv. 2 Key Sphere Elixer + Lv. 3 Key Sphere Elixer + Lv. 4 Key Sphere Elixer + HP Sphere Elixer + MP Sphere Elixer + Strength Sphere Elixer + Defense Sphere Elixer + Magic Sphere Elixer + Magic Def Sphere Elixer + Agility Sphere Elixer + Evasion Sphere Elixer + Accuracy Sphere Elixer + Clear Sphere Elixer + Return Sphere Elixer + Friend Sphere Elixer + Teleport Sphere Elixer + Warp Sphere Elixer + Pendulum Megalixer + Megalixer Mega Phoenix + Stamina Tablet Mega Phoenix + Mana Tablet Mega Phoenix + Stamina Tonic Mega Phoenix + Mana Tonic Mega Phoenix + Twin Stars Mega Phoenix + Three Stars Three Stars + Fire Gem Three Stars + Light Gem Three Stars + Water Gem Three Stars + Ice Gem Shining Gem + Mana Tablet Shining Gem + Stamina Tonic Shining Gem + Mana Tonic Shining Gem + Three Stars Blessed Gem + Stamina Tonic Blessed Gem + Twin Stars Blessed Gem + Lv. 4 Key Sphere Supreme Gem + Stamina Tonic Supreme Gem + Twin Stars Supreme Gem + Lv. 3 Key Sphere Supreme Gem + Friend Sphere Supreme Gem + Teleport Sphere 51) Eccentric - Overdrive charges twice as fast for all party members. ----------------------------------------------------- ----------------- Elixer + Dark Matter Elixer + Amulet Elixer + Door to Tommorow Elixer + Wings of Discovery Elixer + Gambler's Spirit Elixer + Underdog's Secret Elixer + Winning Formula Megalixer + Dark Matter Megalixer + Stamina Tablet Megalixer + Mana Tablet Megalixer + Stamina Tonic Megalixer + Mana Tonic Megalixer + Twin Stars Megalixer + Three Stars Megalixer + Attribute Sphere Megalixer + Special Sphere Megalixer + Skill Sphere Megalixer + Wht Mag Sphere Megalixer + Blk Mag Sphere Megalixer + Master Sphere Megalixer + Lv. 1 Key Sphere Megalixer + Lv. 2 Key Sphere Megalixer + Lv. 3 Key Sphere Megalixer + Lv. 4 Key Sphere Megalixer + HP Sphere Megalixer + MP Sphere Megalixer + Strength Sphere Megalixer + Defense Sphere Megalixer + Magic Sphere Megalixer + Magic Def Sphere Megalixer + Agility Sphere Megalixer + Evasion Sphere Megalixer + Accuracy Sphere Megalixer + Return Sphere Megalixer + Friend Sphere Megalixer + Teleport Sphere Megalixer + Warp Sphere Megalixer + Pendulum Megalixer + Amulet Megalixer + Door to Tommorow Megalixer + Wings of Discovery Megalixer + Gambler's Spirit Megalixer + Underdog's Secret Megalixer + Winning Formula Mana Tablet + Amulet Mana Tablet + Door to Tommorow Mana Tablet + Wings of Discovery Mana Tablet + Gambler's Spirit Mana Tablet + Underdog's Secret Mana Tablet + Winning Formula Stamina Tonic + Amulet Stamina Tonic + Door to Tommorow Stamina Tonic + Wings of Discovery Stamina Tonic + Gambler's Spirit Stamina Tonic + Underdog's Secret Stamina Tonic + Winning Formula Mana Tonic + Amulet Mana Tonic + Door to Tommorow Mana Tonic + Wings of Discovery Mana Tonic + Gambler's Spirit Mana Tonic + Underdog's Secret Mana Tonic + Winning Formula Twin Stars + Amulet Twin Stars + Door to Tommorow Twin Stars + Wings of Discovery Twin Stars + Gambler's Spirit Twin Stars + Underdog's Secret Twin Stars + Winning Formula Three Stars + Amulet Three Stars + Door to Tommorow Three Stars + Wings of Discovery Three Stars + Gambler's Spirit Three Stars + Underdog's Secret Three Stars + Winning Formula Amulet + Amulet Amulet + Door to Tommorow Amulet + Wings of Discovery Amulet + Gambler's Spirit Amulet + Underdog's Secret Amulet + Winning Formula Pendulum + Door to Tommorow Pendulum + Wings of Discovery Pendulum + Gambler's Spirit Pendulum + Underdog's Secret Pendulum + Winning Formula 52) Grenade - Small non-elemental damage to all enemies. -------------------------------------------------------- Bomb Fragment + Anarctic Wind Bomb Core + Arctic Wind Light Marble + Dragon Scale Light Gem + Water Gem Fire Gem + Ice Gem Electric Marble + Fish Scale 53) Frag Grenade - Small non-elemental damage to all enemies. ------------------------------------------------------------- Power Sphere + Power Sphere Power Sphere + Mana Sphere Power Sphere + Speed Sphere Power Sphere + Ability Sphere Mana Sphere + Mana Sphere Mana Sphere + Speed Sphere Mana Sphere + Ability Sphere Speed Sphere + Speed Sphere Speed Sphere + Ability Sphere Ability Sphere + Ability Sphere 54) Blaster Mine - Small non-elemental damage and status abnormalities to all enemies. ---------------------------------------------------------------------- Frag Grenade + Antidote Frag Grenade + Soft Frag Grenade + Eye Drops Frag Grenade + Echo Screen Frag Grenade + Holy Water Frag Grenade + Remedy Frag Grenade + Power Distiller Frag Grenade + Mana Distiller Frag Grenade + Agility Distiller Frag Grenade + Ability Distillre Frag Grenade + Al Bhed Potion Grenade + Antidote Grenade + Soft Grenade + Eye Drops Grenade + Echo Screen Grenade + Holy Water Grenade + Remedy Grenade + Power Distiller Grenade + Mana Distiller Grenade + Agility Distiller Grenade + Ability Distillre Grenade + Al Bhed Potion Grenade + Sleep Powder Grenade + Dream Powder Grenade + Silence Grenade Grenade + Smoke Bomb Grenade + Poison Fang Grenade + Silver Hourglass Grenade + Gold Hourglass Grenade + Candle of Life Grenade + Petrify Grenade Grenade + Chocobo Feather Grenade + Chocobo Wing Grenade + Mana Spring Grenade + Stamina Spring Grenade + Soul Spring Grenade + Petrify Salt Grenade + Power Sphere Grenade + Mana Sphere Grenade + Speed Sphere Grenade + Ability Sphere Grenade + Musk Grenade + Hypello Potion Grenade + Shining Thorn Sleep Powder + Power Sphere Sleep Powder + Mana Sphere Sleep Powder + Speed Sphere Sleep Powder + Ability Sphere Dream Powder + Power Sphere Dream Powder + Mana Sphere Dream Powder + Speed Sphere Dream Powder + Ability Sphere Silence Grenade + Power Sphere Silence Grenade + Mana Sphere Silence Grenade + Speed Sphere Silence Grenade + Ability Sphere Smoke Bomb + Power Sphere Smoke Bomb + Mana Sphere Smoke Bomb + Speed Sphere Smoke Bomb + Ability Sphere Poison Fang + Power Sphere Poison Fang + Mana Sphere Poison Fang + Speed Sphere Poison Fang + Ability Sphere Poison Fang + Map Poison Fang + Rename Card Silver Hourglass + Power Sphere Silver Hourglass + Mana Sphere Silver Hourglass + Speed Sphere Silver Hourglass + Ability Sphere Silver Hourglass + Map Silver Hourglass + Rename Card Gold Hourglass + Power Sphere Gold Hourglass + Mana Sphere Gold Hourglass + Speed Sphere Gold Hourglass + Ability Sphere Gold Hourglass + Map Gold Hourglass + Rename Card Candle of Life + Power Sphere Candle of Life + Mana Sphere Candle of Life + Speed Sphere Candle of Life + Ability Sphere Candle of Life + Map Candle of Life + Rename Card Petrify Grenade + Power Sphere Petrify Grenade + Mana Sphere Petrify Grenade + Speed Sphere Petrify Grenade + Ability Sphere Petrify Grenade + Map Petrify Grenade + Rename Card Mana Sphere + Musk Mana Sphere + Hypello Potion Mana Sphere + Shining Thorn Speed Sphere + Musk Speed Sphere + Hypello Potion Speed Sphere + Shining Thorn Ability Sphere + Musk Ability Sphere + Hypello Potion Ability Sphere + Shining Thorn 55) Hazardous Shell - Small non-elemental damage and status abnormalities to all enemies. ------------------------------------------------------------------------- Frag Grenade + Healing Water Frag Grenade + Tetra Elemental Grenade + Healing Water Grenade + Tetra Elemental Grenade + Farplane Shadow Grenade + Farplane Wind Grenade + Attribute Sphere Grenade + Special Sphere Grenade + Skill Sphere Grenade + Wht Mag Sphere Grenade + Blk Mag Sphere Grenade + Lv. 1 Key Sphere Grenade + Lv. 2 Key Sphere Grenade + Clear Grenade + Map Grenade + Rename Card Frag Grenade + Sleep Powder Frag Grenade + Dream Powder Frag Grenade + Silence Grenade Frag Grenade + Smoke Bomb Frag Grenade + Poison Fang Frag Grenade + Silver Hourglass Frag Grenade + Gold Hourglass Frag Grenade + Candle of Life Frag Grenade + Petrify Grenade Frag Grenade + Farplane Shadow Frag Grenade + Farplane Wind Frag Grenade + Chocobo Feather Frag Grenade + Chocobo Wing Frag Grenade + Mana Spring Frag Grenade + Stamina Spring Frag Grenade + Soul Spring Frag Grenade + Petrify Salt Frag Grenade + Power Sphere Frag Grenade + Mana Sphere Frag Grenade + Speed Sphere Frag Grenade + Ability Sphere Frag Grenade + Map Frag Grenade + Rename Card Frag Grenade + Musk Frag Grenade + Hypello Potion Frag Grenade + Shining Thorn Sleep Powder + Sleep Powder Sleep Powder + Dream Powder Sleep Powder + Silence Grenade Sleep Powder + Smoke Bomb Sleep Powder + Poison Fang Sleep Powder + Silver Hourglass Sleep Powder + Gold Hourglass Sleep Powder + Candle of Life Sleep Powder + Petrify Grenade Sleep Powder + Farplane Shadow Sleep Powder + Farplane Wind Sleep Powder + Chocobo Feather Sleep Powder + Chocobo Wing Sleep Powder + Mana Spring Sleep Powder + Stamina Spring Sleep Powder + Soul Spring Sleep Powder + Petrify Salt Sleep Powder + Power Sphere Sleep Powder + Mana Sphere Sleep Powder + Speed Sphere Sleep Powder + Ability Sphere Sleep Powder + Map Sleep Powder + Rename Card Sleep Powder + Musk Sleep Powder + Hypello Potion Sleep Powder + Shining Thorn Dream Powder + Sleep Powder Dream Powder + Dream Powder Dream Powder + Silence Grenade Dream Powder + Smoke Bomb Dream Powder + Poison Fang Dream Powder + Silver Hourglass Dream Powder + Gold Hourglass Dream Powder + Candle of Life Dream Powder + Petrify Grenade Dream Powder + Farplane Shadow Dream Powder + Farplane Wind Dream Powder + Chocobo Feather Dream Powder + Chocobo Wing Dream Powder + Mana Spring Dream Powder + Stamina Spring Dream Powder + Soul Spring Dream Powder + Petrify Salt Dream Powder + Power Sphere Dream Powder + Mana Sphere Dream Powder + Speed Sphere Dream Powder + Ability Sphere Dream Powder + Map Dream Powder + Rename Card Dream Powder + Musk Dream Powder + Hypello Potion Dream Powder + Shining Thorn Silence Grenade + Sleep Powder Silence Grenade + Dream Powder Silence Grenade + Silence Grenade Silence Grenade + Smoke Bomb Silence Grenade + Poison Fang Silence Grenade + Silver Hourglass Silence Grenade + Gold Hourglass Silence Grenade + Candle of Life Silence Grenade + Petrify Grenade Silence Grenade + Farplane Shadow Silence Grenade + Farplane Wind Silence Grenade + Chocobo Feather Silence Grenade + Chocobo Wing Silence Grenade + Mana Spring Silence Grenade + Stamina Spring Silence Grenade + Soul Spring Silence Grenade + Petrify Salt Silence Grenade + Power Sphere Silence Grenade + Mana Sphere Silence Grenade + Speed Sphere Silence Grenade + Ability Sphere Silence Grenade + Map Silence Grenade + Rename Card Silence Grenade + Musk Silence Grenade + Hypello Potion Silence Grenade + Shining Thorn Smoke Bomb + Sleep Powder Smoke Bomb + Dream Powder Smoke Bomb + Silence Grenade Smoke Bomb + Smoke Bomb Smoke Bomb + Poison Fang Smoke Bomb + Silver Hourglass Smoke Bomb + Gold Hourglass Smoke Bomb + Candle of Life Smoke Bomb + Petrify Grenade Smoke Bomb + Farplane Shadow Smoke Bomb + Farplane Wind Smoke Bomb + Chocobo Feather Smoke Bomb + Chocobo Wing Smoke Bomb + Mana Spring Smoke Bomb + Stamina Spring Smoke Bomb + Soul Spring Smoke Bomb + Petrify Salt Smoke Bomb + Power Sphere Smoke Bomb + Mana Sphere Smoke Bomb + Speed Sphere Smoke Bomb + Ability Sphere Smoke Bomb + Map Smoke Bomb + Rename Card Smoke Bomb + Musk Smoke Bomb + Hypello Potion Smoke Bomb + Shining Thorn Shining Gem + Power Sphere Shining Gem + Mana Sphere Shining Gem + Speed Sphere Shining Gem + Ability Sphere Blessed Gem + Power Sphere Blessed Gem + Mana Sphere Blessed Gem + Speed Sphere Blessed Gem + Ability Sphere Poison Fang + Poison Fang Poison Fang + Silver Hourglass Poison Fang + Gold Hourglass Poison Fang + Candle of Life Poison Fang + Petrify Grenade Poison Fang + Chocobo Feather Poison Fang + Chocobo Wing Poison Fang + Lunar Curtain Poison Fang + Light Curtain Poison Fang + Star Curtain Poison Fang + Healing Spring Poison Fang + Mana Spring Poison Fang + Stamina Spring Poison Fang + Soul Spring Poison Fang + Petrify Salt Poison Fang + Musk Poison Fang + Hypello Potion Poison Fang + Shining Thorn Silver Hourglass + Silver Hourglass Silver Hourglass + Gold Hourglass Silver Hourglass + Candle of Life Silver Hourglass + Petrify Grenade Silver Hourglass + Chocobo Feather Silver Hourglass + Chocobo Wing Silver Hourglass + Lunar Curtain Silver Hourglass + Light Curtain Silver Hourglass + Star Curtain Silver Hourglass + Healing Spring Silver Hourglass + Mana Spring Silver Hourglass + Stamina Spring Silver Hourglass + Soul Spring Silver Hourglass + Petrify Salt Silver Hourglass + Musk Silver Hourglass + Hypello Potion Silver Hourglass + Shining Thorn Gold Hourglass + Gold Hourglass Gold Hourglass + Candle of Life Gold Hourglass + Petrify Grenade Gold Hourglass + Chocobo Feather Gold Hourglass + Chocobo Wing Gold Hourglass + Lunar Curtain Gold Hourglass + Light Curtain Gold Hourglass + Star Curtain Gold Hourglass + Healing Spring Gold Hourglass + Mana Spring Gold Hourglass + Stamina Spring Gold Hourglass + Soul Spring Gold Hourglass + Petrify Salt Gold Hourglass + Musk Gold Hourglass + Hypello Potion Gold Hourglass + Shining Thorn Candle of Life + Candle of Life Candle of Life + Petrify Grenade Candle of Life + Chocobo Feather Candle of Life + Chocobo Wing Candle of Life + Lunar Curtain Candle of Life + Light Curtain Candle of Life + Star Curtain Candle of Life + Healing Spring Candle of Life + Mana Spring Candle of Life + Stamina Spring Candle of Life + Soul Spring Candle of Life + Petrify Salt Candle of Life + Musk Candle of Life + Hypello Potion Candle of Life + Shining Thorn Petrify Grenade + Chocobo Feather Petrify Grenade + Chocobo Wing Petrify Grenade + Lunar Curtain Petrify Grenade + Light Curtain Petrify Grenade + Star Curtain Petrify Grenade + Healing Spring Petrify Grenade + Mana Spring Petrify Grenade + Stamina Spring Petrify Grenade + Soul Spring Petrify Grenade + Petrify Salt Petrify Grenade + Musk Petrify Grenade + Hypello Potion Petrify Grenade + Shining Thorn Farplane Shadow + Power Sphere Farplane Shadow + Mana Sphere Farplane Shadow + Speed Sphere Farplane Shadow + Ability Sphere Farplane Shadow + Map Farplane Shadow + Rename Card Farplane Wind + Power Sphere Farplane Wind + Mana Sphere Farplane Wind + Speed Sphere Farplane Wind + Ability Sphere Farplane Wind + Map Farplane Wind + Rename Card Farplane Wind + Three Stars Map + Musk Map + Hypello Potion Map + Shining Thorn Rename Card + Musk Rename Card + Hypello Potion Rename Card + Shining Thorn 56) Pineapple - Moderate non-elemental damage to all enemies. ------------------------------------------------------------- Power Stiller + Map Power Distiller + Rename Card Mana Distiller + Map Mana Distiller + Rename Card Agility Distiller + Map Agility Distiller + Rename Card Ability Distiller + Map Ability Distiller + Rename Card Bomb Fragment + Electric Marble Bomb Fragment + Light Marble Bomb Fragment + Light Gem Bomb Fragment + Fish Scale Bomb Fragment + Dragon Scale Bomb Fragment + Water Gem Bomb Core + Electric Marble Bomb Core + Light Marble Bomb Core + Light Gem Bomb Core + Fish Scale Bomb Core + Dragon Scale Fire Gem + Electric Marble Fire Gem + Fish Scale Electric Marble + Antarctic Wind Electric Marble + Arctic Wind Electric Marble + Ice Gem Light Marble + Antarctic Wind Light Marble + Arctic Wind Light Gem + Antarctic Wind Fish Scale + Antarctic Wind Fish Scale + Arctic Wind Fish Scale + Ice Gem Dragon Scale + Antarctic Wind Dragon Scale + Arctic Wind Water Gem + Antarctic Wind Power Sphere + Attribute Sphere Power Sphere + Special Sphere Power Sphere + Skill Sphere Power Sphere + Wht Mag Sphere Power Sphere + Blk Mag Sphere Power Sphere + Lv. 1 Key Sphere Power Sphere + Map Power Sphere + Rename Card Speed Sphere + Attribute Sphere Speed Sphere + Special Sphere Speed Sphere + Skill Sphere Speed Sphere + Wht Mag Sphere Speed Sphere + Blk Mag Sphere Speed Sphere + Lv. 1 Key Sphere Speed Sphere + Map Speed Sphere + Rename Card Mana Sphere + Attribute Sphere Mana Sphere + Special Sphere Mana Sphere + Skill Sphere Mana Sphere + Wht Mag Sphere Mana Sphere + Blk Mag Sphere Mana Sphere + Lv. 1 Key Sphere Mana Sphere + Map Mana Sphere + Rename Card Ability Sphere + Attribute Sphere Ability Sphere + Special Sphere Ability Sphere + Skill Sphere Ability Sphere + Wht Mag Sphere Ability Sphere + Blk Mag Sphere Ability Sphere + Lv. 1 Key Sphere Ability Sphere + Map Ability Sphere + Rename Card 57) Calamity Bomb - Moderate non-elemental damage and status abnormalities to all enemies. -------------------------------------------------------------------------- Grenade + Master Sphere Grenade + Lv. 3 Key Sphere Grenade + Lv. 4 Key Sphere Grenade + Pendulum Frag Grenade + Attribute Sphere Frag Grenade + Special Sphere Frag Grenade + Skill Sphere Frag Grenade + Wht Mag Sphere Frag Grenade + Blk Mag Sphere Frag Grenade + Lv. 1 Key Sphere Frag Grenade + Lv. 2 Key Sphere Frag Grenade + Clear Sphere Sleep Powder + Farplane Shadow Sleep Powder + Farplane Wind Sleep Powder + Three Stars Sleep Powder + Attribute Sphere Sleep Powder + Special Sphere Sleep Powder + Skill Sphere Sleep Powder + Wht Mag Sphere Sleep Powder + Blk Mag Sphere Sleep Powder + Lv. 1 Key Sphere Sleep Powder + Lv. 2 Key Sphere Sleep Powder + Clear Sphere Dream Powder + Farplane Shadow Dream Powder + Farplane Wind Dream Powder + Three Stars Dream Powder + Attribute Sphere Dream Powder + Special Sphere Dream Powder + Skill Sphere Dream Powder + Wht Mag Sphere Dream Powder + Blk Mag Sphere Dream Powder + Lv. 1 Key Sphere Dream Powder + Lv. 2 Key Sphere Dream Powder + Clear Sphere Silence Grenade + Farplane Shadow Silence Grenade + Farplane Wind Silence Grenade + Three Stars Silence Grenade + Attribute Sphere Silence Grenade + Special Sphere Silence Grenade + Skill Sphere Silence Grenade + Wht Mag Sphere Silence Grenade + Blk Mag Sphere Silence Grenade + Lv. 1 Key Sphere Silence Grenade + Lv. 2 Key Sphere Silence Grenade + Clear Sphere Smoke Bomb + Farplane Shadow Smoke Bomb + Farplane Wind Smoke Bomb + Three Stars Smoke Bomb + Attribute Sphere Smoke Bomb + Special Sphere Smoke Bomb + Skill Sphere Smoke Bomb + Wht Mag Sphere Smoke Bomb + Blk Mag Sphere Smoke Bomb + Lv. 1 Key Sphere Smoke Bomb + Lv. 2 Key Sphere Smoke Bomb + Clear Sphere Shining Gem + Three Stars Shining Gem + Three Stars Shining Gem + Poison Fang Shining Gem + Silver Hourglass Shining Gem + Gold Hourglass Shining Gem + Candle of Life Shining Gem + Petrify Grenade Shining Gem + Chocobo Feather Shining Gem + Chocobo Wing Shining Gem + Lunar Curtain Shining Gem + Light Curtain Shining Gem + Star Curtain Shining Gem + Healing Spring Shining Gem + Mana Spring Shining Gem + Stamina Spring Shining Gem + Soul Spring Shining Gem + Petrify Salt Blessed Gem + Poison Fang Blessed Gem + Silver Hourglass Blessed Gem + Gold Hourglass Blessed Gem + Candle of Life Blessed Gem + Petrify Grenade Blessed Gem + Chocobo Feather Blessed Gem + Chocobo Wing Blessed Gem + Lunar Curtain Blessed Gem + Light Curtain Blessed Gem + Star Curtain Blessed Gem + Healing Spring Blessed Gem + Mana Spring Blessed Gem + Stamina Spring Blessed Gem + Soul Spring Blessed Gem + Petrify Salt Supreme Gem + Power Sphere Supreme Gem + Mana Sphere Supreme Gem + Speed Sphere Supreme Gem + Ability Sphere Poison Fang + Farplane Shadow Poison Fang + Farplane Wind Poison Fang + Three Stars Poison Fang + Attribute Sphere Poison Fang + Special Sphere Poison Fang + Skill Sphere Poison Fang + Wht Mag Sphere Poison Fang + Blk Mag Sphere Poison Fang + Lv. 1 Key Sphere Poison Fang + Lv. 2 Key Sphere Poison Fang + Clear Sphere Silver Hourglass + Farplane Shadow Silver Hourglass + Farplane Wind Silver Hourglass + Three Stars Silver Hourglass + Attribute Sphere Silver Hourglass + Special Sphere Silver Hourglass + Skill Sphere Silver Hourglass + Wht Mag Sphere Silver Hourglass + Blk Mag Sphere Silver Hourglass + Lv. 1 Key Sphere Silver Hourglass + Lv. 2 Key Sphere Silver Hourglass + Clear Sphere Gold Hourglass + Farplane Shadow Gold Hourglass + Farplane Wind Gold Hourglass + Three Stars Gold Hourglass + Attribute Sphere Gold Hourglass + Special Sphere Gold Hourglass + Skill Sphere Gold Hourglass + Wht Mag Sphere Gold Hourglass + Blk Mag Sphere Gold Hourglass + Lv. 1 Key Sphere Gold Hourglass + Lv. 2 Key Sphere Gold Hourglass + Clear Sphere Candle of Life + Farplane Shadow Candle of Life + Farplane Wind Candle of Life + Three Stars Candle of Life + Attribute Sphere Candle of Life + Special Sphere Candle of Life + Skill Sphere Candle of Life + Wht Mag Sphere Candle of Life + Blk Mag Sphere Candle of Life + Lv. 1 Key Sphere Candle of Life + Lv. 2 Key Sphere Candle of Life + Clear Sphere Petrify Grenade + Farplane Shadow Petrify Grenade + Farplane Wind Petrify Grenade + Three Stars Petrify Grenade + Attribute Sphere Petrify Grenade + Special Sphere Petrify Grenade + Skill Sphere Petrify Grenade + Wht Mag Sphere Petrify Grenade + Blk Mag Sphere Petrify Grenade + Lv. 1 Key Sphere Petrify Grenade + Lv. 2 Key Sphere Petrify Grenade + Clear Sphere Petrify Grenade + Petrify Grenade Farplane Shadow + Farplane Shadow Farplane Shadow + Farplane Wind Farplane Shadow + Chocobo Feather Farplane Shadow + Chocobo Wing Farplane Shadow + Lunar Curtain Farplane Shadow + Light Curtain Farplane Shadow + Star Curtain Farplane Shadow + Healing Spring Farplane Shadow + Mana Spring Farplane Shadow + Stamina Spring Farplane Shadow + Soul Spring Farplane Shadow + Petrify Salt Farplane Shadow + Three Stars Farplane Shadow + Musk Farplane Shadow + Hypello Potion Farplane Shadow + Shining Thorn Farplane Wind + Chocobo Feather Farplane Wind + Chocobo Wing Farplane Wind + Lunar Curtain Farplane Wind + Light Curtain Farplane Wind + Star Curtain Farplane Wind + Healing Spring Farplane Wind + Mana Spring Farplane Wind + Stamina Spring Farplane Wind + Soul Spring Farplane Wind + Petrify Salt Farplane Wind + Three Stars Farplane Wind + Musk Farplane Wind + Hypello Potion Farplane Wind + Shining Thorn Attribute Sphere + Musk Attribute Sphere + Hypello Potion Attribute Sphere + Shining Thorn Skill Sphere + Musk Skill Sphere + Hypello Potion Skill Sphere + Shining Thorn Special Sphere + Musk Special Sphere + Hypello Potion Special Sphere + Shining Thorn Blk Mag Sphere + Musk Blk Mag Sphere + Hypello Potion Blk Mag Sphere + Shining Thorn Wht Mag Sphere + Musk Wht Mag Sphere + Hypello Potion Wht Mag Sphere + Shining Thorn Lv. 1 Key Sphere + Musk Lv. 1 Key Sphere + Hypello Potion Lv. 1 Key Sphere + Shining Thorn Lv. 2 Key Sphere + Musk Lv. 2 Key Sphere + Hypello Potion Lv. 2 Key Sphere + Shining Thorn Clear Sphere + Musk Clear Sphere + Hypello Potion Clear Sphere + Shining Thorn 58) Cluster Bomb - Large non-elemental damage to all enemies. ------------------------------------------------------------- Grenade + Blessed Gem Frag Grenade + Pendulum Sleep Powder + Pendulum Dream Powder + Pendulum Silence Grenade + Pendulum Smoke Bomb + Pendulum Shining Gem + Bomb Fragment Shining Gem + Bomb Core Shining Gem + Fire Gem Shining Gem + Electric Marble Shining Gem + Light Marle Shining Gem + Light Gem Shining Gem + Fish Scale Shining Gem + Dragon Scale Shining Gem + Water Gem Shining Gem + Anarctic Wind Shining Gem + Arctic Wind Shining Gem + Ice Gem Shining Gem + Frag Grenade Shining Gem + Sleep Powder Shining Gem + Dream Powder Shining Gem + Silence Grenade Shining Gem + Smoke Bomb Blessed Gem + Bomb Fragment Blessed Gem + Bomb Core Blessed Gem + Fire Gem Blessed Gem + Electric Marble Blessed Gem + Light Marle Blessed Gem + Light Gem Blessed Gem + Fish Scale Blessed Gem + Dragon Scale Blessed Gem + Water Gem Blessed Gem + Anarctic Wind Blessed Gem + Arctic Wind Blessed Gem + Ice Gem Blessed Gem + Frag Grenade Blessed Gem + Sleep Powder Blessed Gem + Dream Powder Blessed Gem + Silence Grenade Blessed Gem + Smoke Bomb Shining Gem + Map Shining Gem + Rename Card Blessed Gem + Map Blessed Gem + Rename Card Mana Sphere + Master Sphere Mana Sphere + Lv. 3 Key Sphere Mana Sphere + Lv. 4 Key Sphere Mana Sphere + HP Sphere Mana Sphere + MP Sphere Mana Sphere + Strength Sphere Mana Sphere + Defense Sphere Mana Sphere + Magic Sphere Mana Sphere + Magic Def Sphere Mana Sphere + Agility Sphere Mana Sphere + Evasion Sphere Mana Sphere + Accuracy Sphere Mana Sphere + Return Sphere Mana Sphere + Friend Sphere Mana Sphere + Teleport Sphere Mana Sphere + Warp Sphere Mana Sphere + Pendulum Mana Sphere + Amulet Mana Sphere + Door to Tommorow Mana Sphere + Wings of Discovery Mana Sphere + Gambler's Spirit Mana Sphere + Underdog's Secret Mana Sphere + Winning Formula Power Sphere + Master Sphere Power Sphere + Lv. 3 Key Sphere Power Sphere + Lv. 4 Key Sphere Power Sphere + HP Sphere Power Sphere + MP Sphere Power Sphere + Strength Sphere Power Sphere + Defense Sphere Power Sphere + Magic Sphere Power Sphere + Magic Def Sphere Power Sphere + Agility Sphere Power Sphere + Evasion Sphere Power Sphere + Accuracy Sphere Power Sphere + Return Sphere Power Sphere + Friend Sphere Power Sphere + Teleport Sphere Power Sphere + Warp Sphere Power Sphere + Pendulum Power Sphere + Amulet Power Sphere + Door to Tommorow Power Sphere + Wings of Discovery Power Sphere + Gambler's Spirit Power Sphere + Underdog's Secret Power Sphere + Winning Formula Speed Sphere + Master Sphere Speed Sphere + Lv. 3 Key Sphere Speed Sphere + Lv. 4 Key Sphere Speed Sphere + HP Sphere Speed Sphere + MP Sphere Speed Sphere + Strength Sphere Speed Sphere + Defense Sphere Speed Sphere + Magic Sphere Speed Sphere + Magic Def Sphere Speed Sphere + Agility Sphere Speed Sphere + Evasion Sphere Speed Sphere + Accuracy Sphere Speed Sphere + Return Sphere Speed Sphere + Friend Sphere Speed Sphere + Teleport Sphere Speed Sphere + Warp Sphere Speed Sphere + Pendulum Speed Sphere + Amulet Speed Sphere + Door to Tommorow Speed Sphere + Wings of Discovery Speed Sphere + Gambler's Spirit Speed Sphere + Underdog's Secret Speed Sphere + Winning Formula Ability Sphere + Master Sphere Ability Sphere + Lv. 3 Key Sphere Ability Sphere + Lv. 4 Key Sphere Ability Sphere + HP Sphere Ability Sphere + MP Sphere Ability Sphere + Strength Sphere Ability Sphere + Defense Sphere Ability Sphere + Magic Sphere Ability Sphere + Magic Def Sphere Ability Sphere + Agility Sphere Ability Sphere + Evasion Sphere Ability Sphere + Accuracy Sphere Ability Sphere + Return Sphere Ability Sphere + Friend Sphere Ability Sphere + Teleport Sphere Ability Sphere + Warp Sphere Ability Sphere + Pendulum Ability Sphere + Amulet Ability Sphere + Door to Tommorow Ability Sphere + Wings of Discovery Ability Sphere + Gambler's Spirit Ability Sphere + Underdog's Secret Ability Sphere + Winning Formula Attribute Sphere + Lv. 2 Key Sphere Attribute Sphere + Lv. 3 Key Sphere Attribute Sphere + HP Sphere Attribute Sphere + MP Sphere Attribute Sphere + Strength Sphere Attribute Sphere + Defense Sphere Attribute Sphere + Magic Sphere Attribute Sphere + Magic Def Sphere Attribute Sphere + Agility Sphere Attribute Sphere + Evasion Sphere Attribute Sphere + Accuracy Sphere Attribute Sphere + Return Sphere Attribute Sphere + Friend Sphere Attribute Sphere + Teleport Sphere Special Sphere + Lv. 2 Key Sphere Special Sphere + Lv. 3 Key Sphere Special Sphere + HP Sphere Special Sphere + MP Sphere Special Sphere + Strength Sphere Special Sphere + Defense Sphere Special Sphere + Magic Sphere Special Sphere + Magic Def Sphere Special Sphere + Agility Sphere Special Sphere + Evasion Sphere Special Sphere + Accuracy Sphere Special Sphere + Return Sphere Special Sphere + Friend Sphere Special Sphere + Teleport Sphere Skill Sphere + Lv. 2 Key Sphere Skill Sphere + Lv. 3 Key Sphere Skill Sphere + HP Sphere Skill Sphere + MP Sphere Skill Sphere + Strength Sphere Skill Sphere + Defense Sphere Skill Sphere + Magic Sphere Skill Sphere + Magic Def Sphere Skill Sphere + Agility Sphere Skill Sphere + Evasion Sphere Skill Sphere + Accuracy Sphere Skill Sphere + Return Sphere Skill Sphere + Friend Sphere Skill Sphere + Teleport Sphere Wht Mag Sphere + Lv. 2 Key Sphere Wht Mag Sphere + Lv. 3 Key Sphere Wht Mag Sphere + HP Sphere Wht Mag Sphere + MP Sphere Wht Mag Sphere + Strength Sphere Wht Mag Sphere + Defense Sphere Wht Mag Sphere + Magic Sphere Wht Mag Sphere + Magic Def Sphere Wht Mag Sphere + Agility Sphere Wht Mag Sphere + Evasion Sphere Wht Mag Sphere + Accuracy Sphere Wht Mag Sphere + Return Sphere Wht Mag Sphere + Friend Sphere Wht Mag Sphere + Teleport Sphere Blk Mag Sphere + Lv. 2 Key Sphere Blk Mag Sphere + Lv. 3 Key Sphere Blk Mag Sphere + HP Sphere Blk Mag Sphere + MP Sphere Blk Mag Sphere + Strength Sphere Blk Mag Sphere + Defense Sphere Blk Mag Sphere + Magic Sphere Blk Mag Sphere + Magic Def Sphere Blk Mag Sphere + Agility Sphere Blk Mag Sphere + Evasion Sphere Blk Mag Sphere + Accuracy Sphere Blk Mag Sphere + Return Sphere Blk Mag Sphere + Friend Sphere Blk Mag Sphere + Teleport Sphere Master Sphere + Lv. 2 Key Sphere Master Sphere + Lv. 3 Key Sphere Master Sphere + HP Sphere Master Sphere + MP Sphere Master Sphere + Strength Sphere Master Sphere + Defense Sphere Master Sphere + Magic Sphere Master Sphere + Magic Def Sphere Master Sphere + Agility Sphere Master Sphere + Evasion Sphere Master Sphere + Accuracy Sphere Master Sphere + Return Sphere Master Sphere + Friend Sphere Master Sphere + Teleport Sphere Lv. 1 Key Sphere + Lv. 2 Key Sphere Lv. 1 Key Sphere + Lv. 3 Key Sphere Lv. 1 Key Sphere + HP Sphere Lv. 1 Key Sphere + MP Sphere Lv. 1 Key Sphere + Strength Sphere Lv. 1 Key Sphere + Defense Sphere Lv. 1 Key Sphere + Magic Sphere Lv. 1 Key Sphere + Magic Def Sphere Lv. 1 Key Sphere + Agility Sphere Lv. 1 Key Sphere + Evasion Sphere Lv. 1 Key Sphere + Accuracy Sphere Lv. 1 Key Sphere + Return Sphere Lv. 1 Key Sphere + Friend Sphere Lv. 1 Key Sphere + Teleport Sphere Lv. 2 Key Sphere + Lv. 2 Key Sphere Lv. 2 Key Sphere + Lv. 3 Key Sphere Lv. 2 Key Sphere + HP Sphere Lv. 2 Key Sphere + MP Sphere Lv. 2 Key Sphere + Strength Sphere Lv. 2 Key Sphere + Defense Sphere Lv. 2 Key Sphere + Magic Sphere Lv. 2 Key Sphere + Magic Def Sphere Lv. 2 Key Sphere + Agility Sphere Lv. 2 Key Sphere + Evasion Sphere Lv. 2 Key Sphere + Accuracy Sphere Lv. 2 Key Sphere + Return Sphere Lv. 2 Key Sphere + Friend Sphere Lv. 2 Key Sphere + Teleport Sphere Lv. 3 Key Sphere + Lv. 3 Key Sphere Lv. 3 Key Sphere + HP Sphere Lv. 3 Key Sphere + MP Sphere Lv. 3 Key Sphere + Strength Sphere Lv. 3 Key Sphere + Defense Sphere Lv. 3 Key Sphere + Magic Sphere Lv. 3 Key Sphere + Magic Def Sphere Lv. 3 Key Sphere + Agility Sphere Lv. 3 Key Sphere + Evasion Sphere Lv. 3 Key Sphere + Accuracy Sphere Lv. 3 Key Sphere + Return Sphere Lv. 3 Key Sphere + Friend Sphere Lv. 3 Key Sphere + Teleport Sphere HP Sphere + HP Sphere HP Sphere + MP Sphere HP Sphere + Strength Sphere HP Sphere + Defense Sphere HP Sphere + Magic Sphere HP Sphere + Magic Def Sphere HP Sphere + Agility Sphere HP Sphere + Evasion Sphere HP Sphere + Accuracy Sphere HP Sphere + Return Sphere HP Sphere + Friend Sphere HP Sphere + Teleport Sphere MP Sphere + MP Sphere MP Sphere + Strength Sphere MP Sphere + Defense Sphere MP Sphere + Magic Sphere MP Sphere + Magic Def Sphere MP Sphere + Agility Sphere MP Sphere + Evasion Sphere MP Sphere + Accuracy Sphere MP Sphere + Return Sphere MP Sphere + Friend Sphere MP Sphere + Teleport Sphere Strength Sphere + Strength Sphere Strength Sphere + Defense Sphere Strength Sphere + Magic Sphere Strength Sphere + Magic Def Sphere Strength Sphere + Agility Sphere Strength Sphere + Evasion Sphere Strength Sphere + Accuracy Sphere Strength Sphere + Return Sphere Strength Sphere + Friend Sphere Strength Sphere + Teleport Sphere Defense Sphere + Defense Sphere Defense Sphere + Magic Sphere Defense Sphere + Magic Def Sphere Defense Sphere + Agility Sphere Defense Sphere + Evasion Sphere Defense Sphere + Accuracy Sphere Defense Sphere + Return Sphere Defense Sphere + Friend Sphere Defense Sphere + Teleport Sphere Magic Sphere + Magic Sphere Magic Sphere + Magic Def Sphere Magic Sphere + Agility Sphere Magic Sphere + Evasion Sphere Magic Sphere + Accuracy Sphere Magic Sphere + Return Sphere Magic Sphere + Friend Sphere Magic Sphere + Teleport Sphere Magic Def Sphere + Magic Def Sphere Magic Def Sphere + Agility Sphere Magic Def Sphere + Evasion Sphere Magic Def Sphere + Accuracy Sphere Magic Def Sphere + Return Sphere Magic Def Sphere + Friend Sphere Magic Def Sphere + Teleport Sphere Agility Sphere + Agility Sphere Agility Sphere + Evasion Sphere Agility Sphere + Accuracy Sphere Agility Sphere + Return Sphere Agility Sphere + Friend Sphere Agility Sphere + Teleport Sphere Evasion Sphere + Evasion Sphere Evasion Sphere + Accuracy Sphere Evasion Sphere + Return Sphere Evasion Sphere + Friend Sphere Evasion Sphere + Teleport Sphere Accuracy Sphere + Accuracy Sphere Accuracy Sphere + Return Sphere Accuracy Sphere + Friend Sphere Accuracy Sphere + Teleport Sphere Clear Sphere + Return Sphere Clear Sphere + Friend Sphere Clear Sphere + Teleport Sphere Clear Sphere + Warp Sphere Return Sphere + Return Sphere Return Sphere + Friend Sphere Return Sphere + Teleport Sphere Return Sphere + Warp Sphere Friend Sphere + Friend Sphere Friend Sphere + Teleport Sphere Friend Sphere + Warp Sphere Teleport Sphere + Teleport Sphere Teleport Sphere + Warp Sphere Warp Sphere + Warp Sphere Map + Pendulum Map + Amulet Map + Door to Tommorow Map + Wings of Discovery Map + Gambler's Spirit Map + Underdog's Secret Map + Winning Formula Rename Card + Pendulum Rename Card + Amulet Rename Card + Door to Tommorow Rename Card + Wings of Discovery Rename Card + Gambler's Spirit Rename Card + Underdog's Secret Rename Card + Winning Formula Grenade + Shining Gem 59) Potato Masher - Large non-elemental damage to all enemies. -------------------------------------------------------------- Bomb Core + Light Gem Bomb Core + Water Gem Fire Gem + Light Marble Fire Gem + Light Gem Fire Gem + Dragon Scale Fire Gem + Water Gem Light Marble + Ice Gem Light Gem + Arctic Wind Light Gem + Ice Gem Dragon Scale + Ice Gem Water Gem + Arctic Wind Water Gem + Ice Gem Power Sphere + Lv. 2 Key Sphere Power Sphere + Clear Sphere Mana Sphere + Lv. 2 Key Sphere Mana Sphere + Clear Sphere Speed Sphere + Clear Sphere Ability Sphere + Lv. 2 Key Sphere Ability Sphere + Clear Sphere Attribute Sphere + Attribute Sphere Attribute Sphere + Special Sphere Attribute Sphere + Skill Sphere Attribute Sphere + Wht Mag Sphere Attribute Sphere + Blk Mag Sphere Attribute Sphere + Lv. 1 Key Sphere Attribute Sphere + Clear Sphere Attribute Sphere + Map Attribute Sphere + Rename Card Special Sphere + Special Sphere Special Sphere + Skill Sphere Special Sphere + Wht Mag Sphere Special Sphere + Blk Mag Sphere Special Sphere + Lv. 1 Key Sphere Special Sphere + Clear Sphere Special Sphere + Map Special Sphere + Rename Card Skill Sphere + Skill Sphere Skill Sphere + Wht Mag Sphere Skill Sphere + Blk Mag Sphere Skill Sphere + Lv. 1 Key Sphere Skill Sphere + Clear Sphere Skill Sphere + Map Skill Sphere + Rename Card Wht Mag Sphere + Wht Mag Sphere Wht Mag Sphere + Blk Mag Sphere Wht Mag Sphere + Lv. 1 Key Sphere Wht Mag Sphere + Clear Sphere Wht Mag Sphere + Map Wht Mag Sphere + Rename Card Blk Mag Sphere + Blk Mag Sphere Blk Mag Sphere + Lv. 1 Key Sphere Blk Mag Sphere + Clear Sphere Blk Mag Sphere + Map Blk Mag Sphere + Rename Card Master Sphere + Lv. 1 Key Sphere Master Sphere + Rename Card Master Sphere + Clear Sphere Master Sphere + Map Lv. 1 Key Sphere + Lv. 1 Key Sphere Lv. 1 Key Sphere + Rename Card Lv. 1 Key Sphere + Clear Sphere Lv. 1 Key Sphere + Map Lv. 2 Key Sphere + Lv. 1 Key Sphere Lv. 2 Key Sphere + Rename Card Lv. 2 Key Sphere + Clear Sphere Lv. 2 Key Sphere + Map Lv. 3 Key Sphere + Lv. 1 Key Sphere Lv. 3 Key Sphere + Rename Card Lv. 3 Key Sphere + Clear Sphere Lv. 3 Key Sphere + Map HP Sphere + Rename Card HP Sphere + Clear Sphere HP Sphere + Map MP Sphere + Rename Card MP Sphere + Clear Sphere MP Sphere + Map HP Sphere + Rename Card HP Sphere + Clear Sphere HP Sphere + Map Clear Sphere + Rename Card Clear Sphere + Clear Sphere Clear Sphere + Map Accuracy Sphere + Rename Card Accuracy Sphere + Clear Sphere Accuracy Sphere + Map Evasion Sphere + Rename Card Evasion Sphere + Clear Sphere Evasion Sphere + Map Agility Sphere + Rename Card Agility Sphere + Clear Sphere Agility Sphere + Map Magic Def Sphere + Rename Card Magic Def Sphere + Clear Sphere Magic Def Sphere + Map Magic Sphere + Rename Card Magic Sphere + Clear Sphere Magic Sphere + Map Defense Sphere + Rename Card Defense Sphere + Clear Sphere Defense Sphere + Map Strength Sphere + Rename Card Strength Sphere + Clear Sphere Strength Sphere + Map Return Sphere + Map Return Sphere + Rename Card Friend Sphere + Map Friend Sphere + Rename Card Teleport Sphere + Map Teleport Sphere + Rename Card Warp Sphere + Map Warp Sphere + Rename Card Map + Map Map + Rename Card Rename Card + Rename Card Speed Sphere + Lv. 2 Key Sphere 60) Tallboy - Large non-elemental damage to all enemies. -------------------------------------------------------- Supreme Gem + Bomb Fragment Supreme Gem + Bomb Core Supreme Gem + Fire Gem Supreme Gem + Electric Marble Supreme Gem + Light Marble Supreme Gem + Light Gem Supreme Gem + Fish Scale Supreme Gem + Dragon Scale Supreme Gem + Anarctic Wind Supreme Gem + Arctic Wind Supreme Gem + Ice Gem Supreme Gem + Grenade Grenade + Amulet Grenade + Door to Tommorow Grenade + Wings of Discovery Grenade + Gambler's Spirit Grenade + Underdog's Secret Grenade + Winning Formula Frag Grenade + Amulet Frag Grenade + Door to Tommorow Frag Grenade + Wings of Discovery Frag Grenade + Gambler's Spirit Frag Grenade + Underdog's Secret Frag Grenade + Winning Formula Frag Grenade + Three Stars Frag Grenade + Supreme Gem Sleep Powder + Supreme Gem Sleep Powder + Amulet Sleep Powder + Door to Tommorow Sleep Powder + Wings of Discovery Sleep Powder + Gambler's Spirit Sleep Powder + Underdog's Secret Sleep Powder + Winning Formula Dream Powder + Supreme Gem Dream Powder + Amulet Dream Powder + Door to Tommorow Dream Powder + Wings of Discovery Dream Powder + Gambler's Spirit Dream Powder + Underdog's Secret Dream Powder + Winning Formula Silence Grenade + Supreme Gem Silence Grenade + Amulet Silence Grenade + Door to Tommorow Silence Grenade + Wings of Discovery Silence Grenade + Gambler's Spirit Silence Grenade + Underdog's Secret Silence Grenade + Winning Formula Smoke Bomb + Supreme Gem Smoke Bomb + Amulet Smoke Bomb + Door to Tommorow Smoke Bomb + Wings of Discovery Smoke Bomb + Gambler's Spirit Smoke Bomb + Underdog's Secret Smoke Bomb + Winning Formula Shadow Gem + Shining Gem Shadow Gem + Blessed Gem Shadow Gem + Supreme Gem Shining Gem + Shing Gem Shining Gem + Blessed Gem Shining Gem + Attribute Sphere Shining Gem + Special Sphere Shining Gem + Skill Sphere Shining Gem + Wht Mag Sphere Shining Gem + Blk Mag Sphere Shining Gem + Lv. 1 Key Sphere Shining Gem + Lv. 2 Key Sphere Shining Gem + Lv. 3 Key Sphere Shining Gem + LV. 4 Key Sphere Shining Gem + HP Sphere Shining Gem + MP Sphere Shining Gem + Strength Sphere Shining Gem + Defense Sphere Shining Gem + Magic Sphere Shining Gem + Magic Def Sphere Shining Gem + Agility Sphere Shining Gem + Evasion Sphere Shining Gem + Accuracy Sphere Shining Gem + Clear Sphere Shining Gem + Return Sphere Shining Gem + Friend Sphere Shining Gem + Teleport Sphere Shining Gem + Musk Shining Gem + Hypello Potion Shining Gem + Shining Thorn Blessed Gem + Blessed Gem Blessed Gem + Attribute Sphere Blessed Gem + Special Sphere Blessed Gem + Skill Sphere Blessed Gem + Wht Mag Sphere Blessed Gem + Blk Mag Sphere Blessed Gem + Lv. 1 Key Sphere Blessed Gem + Lv. 2 Key Sphere Blessed Gem + Lv. 3 Key Sphere Blessed Gem + HP Sphere Blessed Gem + MP Sphere Blessed Gem + Strength Sphere Blessed Gem + Defense Sphere Blessed Gem + Magic Sphere Blessed Gem + Magic Def Sphere Blessed Gem + Agility Sphere Blessed Gem + Evasion Sphere Blessed Gem + Accuracy Sphere Blessed Gem + Clear Sphere Blessed Gem + Return Sphere Blessed Gem + Friend Sphere Blessed Gem + Teleport Sphere Blessed Gem + Musk Blessed Gem + Hypello Potion Blessed Gem + Shining Thorn Supreme Gem + Attribute Sphere Supreme Gem + Special Sphere Supreme Gem + Skill Sphere Supreme Gem + Wht Mag Sphere Supreme Gem + Blk Mag Sphere Supreme Gem + Lv. 1 Key Sphere Supreme Gem + Lv. 2 Key Sphere Supreme Gem + HP Sphere Supreme Gem + MP Sphere Supreme Gem + Strength Sphere Supreme Gem + Defense Sphere Supreme Gem + Magic Sphere Supreme Gem + Magic Def Sphere Supreme Gem + Agility Sphere Supreme Gem + Evasion Sphere Supreme Gem + Accuracy Sphere Supreme Gem + Clear Sphere Supreme Gem + Return Sphere Supreme Gem + Friend Sphere Supreme Gem + Teleport Sphere Supreme Gem + Musk Supreme Gem + Hypello Potion Supreme Gem + Shining Thorn Attribute Sphere + Master Sphere Attribute Sphere + Lv. 4 Key Sphere Attribute Sphere + Warp Sphere Attribute Sphere + Pendulum Attribute Sphere + Amulet Attribute Sphere + Door to Tommorow Attribute Sphere + Wings of Discovery Attribute Sphere + Gambler's Spirit Attribute Sphere + Underdog's Secret Attribute Sphere + Winning Formula Special Sphere + Master Sphere Special Sphere + Lv. 4 Key Sphere Special Sphere + Warp Sphere Special Sphere + Pendulum Special Sphere + Amulet Special Sphere + Door to Tommorow Special Sphere + Wings of Discovery Special Sphere + Gambler's Spirit Special Sphere + Underdog's Secret Special Sphere + Winning Formula Skill Sphere + Master Sphere Skill Sphere + Lv. 4 Key Sphere Skill Sphere + Warp Sphere Skill Sphere + Pendulum Skill Sphere + Amulet Skill Sphere + Door to Tommorow Skill Sphere + Wings of Discovery Skill Sphere + Gambler's Spirit Skill Sphere + Underdog's Secret Skill Sphere + Winning Formula Wht Mag Sphere + Master Sphere Wht Mag Sphere + Lv. 4 Key Sphere Wht Mag Sphere + Warp Sphere Wht Mag Sphere + Pendulum Wht Mag Sphere + Amulet Wht Mag Sphere + Door to Tommorow Wht Mag Sphere + Wings of Discovery Wht Mag Sphere + Gambler's Spirit Wht Mag Sphere + Underdog's Secret Wht Mag Sphere + Winning Formula Blk Mag Sphere + Master Sphere Blk Mag Sphere + Lv. 4 Key Sphere Blk Mag Sphere + Warp Sphere Blk Mag Sphere + Pendulum Blk Mag Sphere + Amulet Blk Mag Sphere + Door to Tommorow Blk Mag Sphere + Wings of Discovery Blk Mag Sphere + Gambler's Spirit Blk Mag Sphere + Underdog's Secret Blk Mag Sphere + Winning Formula Master Sphere + Master Sphere Master Sphere + Lv. 4 Key Sphere Master Sphere + Warp Sphere Master Sphere + Pendulum Lv. 1 Key Sphere + Lv. 4 Key Sphere Lv. 1 Key Sphere + Warp Sphere Lv. 2 Key Sphere + Lv. 4 Key Sphere Lv. 2 Key Sphere + Warp Sphere Lv. 3 Key Sphere + Lv. 4 Key Sphere Lv. 3 Key Sphere + Warp Sphere Lv. 4 Key Sphere + Lv. 4 Key Sphere Lv. 4 Key Sphere + HP Sphere Lv. 4 Key Sphere + MP Sphere Lv. 4 Key Sphere + Strength Sphere Lv. 4 Key Sphere + Defense Sphere Lv. 4 Key Sphere + Magic Sphere Lv. 4 Key Sphere + Magic Def Sphere Lv. 4 Key Sphere + Agility Sphere Lv. 4 Key Sphere + Evasion Sphere Lv. 4 Key Sphere + Accuracy Sphere Lv. 4 Key Sphere + Clear Sphere Lv. 4 Key Sphere + Return Sphere Lv. 4 Key Sphere + Friend Sphere Lv. 4 Key Sphere + Teleport Sphere Lv. 4 Key Sphere + Warp Sphere Clear Sphere + Pendulum Clear Sphere + Amulet Clear Sphere + Door to Tommorow Clear Sphere + Wings of Discovery Clear Sphere + Gambler's Spirit Clear Sphere + Underdog's Secret Clear Sphere + Winning Formula Return Sphere + Pendulum Return Sphere + Amulet Return Sphere + Door to Tommorow Return Sphere + Wings of Discovery Return Sphere + Gambler's Spirit Return Sphere + Underdog's Secret Return Sphere + Winning Formula Friend Sphere + Pendulum Friend Sphere + Amulet Friend Sphere + Door to Tommorow Friend Sphere + Wings of Discovery Friend Sphere + Gambler's Spirit Friend Sphere + Underdog's Secret Friend Sphere + Winning Formula Teleport Sphere + Pendulum Teleport Sphere + Amulet Teleport Sphere + Door to Tommorow Teleport Sphere + Wings of Discovery Teleport Sphere + Gambler's Spirit Teleport Sphere + Underdog's Secret Teleport Sphere + Winning Formula Warp Sphere + Pendulum Warp Sphere + Amulet Warp Sphere + Door to Tommorow Warp Sphere + Wings of Discovery Warp Sphere + Gambler's Spirit Warp Sphere + Underdog's Secret Warp Sphere + Winning Formula Supreme Gem + Water Gem 61) Chaos Grenade - Large non-elemental damage plus status abnormalities to all enemies. ------------------------------------------------------------------------ MP Sphere + Hypello Potio Grenade + HP Sphere Grenade + MP Sphere Grenade + Strength Sphere Grenade + Defense Sphere Grenade + Magic Sphere Grenade + Magic Def Sphere Grenade + Agility Sphere Grenade + Evasion Sphere Grenade + Accuracy Sphere Grenade + Return Sphere Grenade + Friend Sphere Grenade + Teleport Sphere Grenade + Warp Sphere Frag Grenade + Master Sphere Frag Grenade + Lv. 3 Key Sphere Frag Grenade + Lv. 4 Key Sphere Frag Grenade + HP Sphere Frag Grenade + MP Sphere Frag Grenade + Strength Sphere Frag Grenade + Defense Sphere Frag Grenade + Magic Sphere Frag Grenade + Magic Def Sphere Frag Grenade + Agility Sphere Frag Grenade + Evasion Sphere Frag Grenade + Accuracy Sphere Frag Grenade + Return Sphere Frag Grenade + Friend Sphere Frag Grenade + Teleport Sphere Frag Grenade + Warp Sphere Dream Powder + HP Sphere Dream Powder + MP Sphere Dream Powder + Strength Sphere Dream Powder + Defense Sphere Dream Powder + Magic Sphere Dream Powder + Magic Def Sphere Dream Powder + Agility Sphere Dream Powder + Evasion Sphere Dream Powder + Accuracy Sphere Dream Powder + Return Sphere Dream Powder + Friend Sphere Dream Powder + Teleport Sphere Dream Powder + Warp Sphere Sleep Powder + HP Sphere Sleep Powder + MP Sphere Sleep Powder + Strength Sphere Sleep Powder + Defense Sphere Sleep Powder + Magic Sphere Sleep Powder + Magic Def Sphere Sleep Powder + Agility Sphere Sleep Powder + Evasion Sphere Sleep Powder + Accuracy Sphere Sleep Powder + Return Sphere Sleep Powder + Friend Sphere Sleep Powder + Teleport Sphere Sleep Powder + Warp Sphere Silence Grenade + HP Sphere Silence Grenade + MP Sphere Silence Grenade + Strength Sphere Silence Grenade + Defense Sphere Silence Grenade + Magic Sphere Silence Grenade + Magic Def Sphere Silence Grenade + Agility Sphere Silence Grenade + Evasion Sphere Silence Grenade + Accuracy Sphere Silence Grenade + Return Sphere Silence Grenade + Friend Sphere Silence Grenade + Teleport Sphere Silence Grenade + Warp Sphere Smoke Bomb + HP Sphere Smoke Bomb + MP Sphere Smoke Bomb + Strength Sphere Smoke Bomb + Defense Sphere Smoke Bomb + Magic Sphere Smoke Bomb + Magic Def Sphere Smoke Bomb + Agility Sphere Smoke Bomb + Evasion Sphere Smoke Bomb + Accuracy Sphere Smoke Bomb + Return Sphere Smoke Bomb + Friend Sphere Smoke Bomb + Teleport Sphere Smoke Bomb + Warp Sphere Shining Gem + Farplane Shadow Shining Gem + Farplane Wind Blessed Gem + Farplane Shadow Blessed Gem + Farplane Wind Supreme Gem + Poison Fang Supreme Gem + Silver Hourglass Supreme Gem + Gold Hourglass Supreme Gem + Candle of Life Supreme Gem + Petrify Grenade Supreme Gem + Farplane Shadow Supreme Gem + Farplane Wind Supreme Gem + Chocobo Feather Supreme Gem + Chocobo Wing Supreme Gem + Lunar Curtain Supreme Gem + Light Curtain Supreme Gem + Star Curtain Supreme Gem + Healing Spring Supreme Gem + Mana Spring Supreme Gem + Stamina Spring Supreme Gem + Soul Spring Silver Hourglass + Master Sphere Silver Hourglass + Lv. 3 Key Sphere Silver Hourglass + Lv. 4 Key Sphere Silver Hourglass + HP Sphere Silver Hourglass + MP Sphere Silver Hourglass + Strength Sphere Silver Hourglass + Defense Sphere Silver Hourglass + Magic Sphere Silver Hourglass + Magic Def Sphere Silver Hourglass + Agility Sphere Silver Hourglass + Evasion Sphere Silver Hourglass + Accuracy Sphere Silver Hourglass + Return Sphere Silver Hourglass + Friend Sphere Silver Hourglass + Teleport Sphere Silver Hourglass + Warp Sphere Silver Hourglass + Pendulum Silver Hourglass + Amulet Silver Hourglass + Door to Tommorow Silver Hourglass + Wings of Discovery Silver Hourglass + Gambler's Spirit Silver Hourglass + Underdog's Secret Silver Hourglass + Winning Formula Gold Hourglass + Master Sphere Gold Hourglass + Lv. 3 Key Sphere Gold Hourglass + Lv. 4 Key Sphere Gold Hourglass + HP Sphere Gold Hourglass + MP Sphere Gold Hourglass + Strength Sphere Gold Hourglass + Defense Sphere Gold Hourglass + Magic Sphere Gold Hourglass + Magic Def Sphere Gold Hourglass + Agility Sphere Gold Hourglass + Evasion Sphere Gold Hourglass + Accuracy Sphere Gold Hourglass + Return Sphere Gold Hourglass + Friend Sphere Gold Hourglass + Teleport Sphere Gold Hourglass + Warp Sphere Gold Hourglass + Pendulum Gold Hourglass + Amulet Gold Hourglass + Door to Tommorow Gold Hourglass + Wings of Discovery Gold Hourglass + Gambler's Spirit Gold Hourglass + Underdog's Secret Gold Hourglass + Winning Formula Candle of Life + Master Sphere Candle of Life + Lv. 3 Key Sphere Candle of Life + Lv. 4 Key Sphere Candle of Life + HP Sphere Candle of Life + MP Sphere Candle of Life + Strength Sphere Candle of Life + Defense Sphere Candle of Life + Magic Sphere Candle of Life + Magic Def Sphere Candle of Life + Agility Sphere Candle of Life + Evasion Sphere Candle of Life + Accuracy Sphere Candle of Life + Return Sphere Candle of Life + Friend Sphere Candle of Life + Teleport Sphere Candle of Life + Warp Sphere Candle of Life + Pendulum Candle of Life + Amulet Candle of Life + Door to Tommorow Candle of Life + Wings of Discovery Candle of Life + Gambler's Spirit Candle of Life + Underdog's Secret Candle of Life + Winning Formula Poison Fang + Master Sphere Poison Fang + Lv. 3 Key Sphere Poison Fang + Lv. 4 Key Sphere Poison Fang + HP Sphere Poison Fang + MP Sphere Poison Fang + Strength Sphere Poison Fang + Defense Sphere Poison Fang + Magic Sphere Poison Fang + Magic Def Sphere Poison Fang + Agility Sphere Poison Fang + Evasion Sphere Poison Fang + Accuracy Sphere Poison Fang + Return Sphere Poison Fang + Friend Sphere Poison Fang + Teleport Sphere Poison Fang + Warp Sphere Poison Fang + Pendulum Poison Fang + Amulet Poison Fang + Door to Tommorow Poison Fang + Wings of Discovery Poison Fang + Gambler's Spirit Poison Fang + Underdog's Secret Poison Fang + Winning Formula Petrify Grenade + Master Sphere Petrify Grenade + Lv. 3 Key Sphere Petrify Grenade + Lv. 4 Key Sphere Petrify Grenade + HP Sphere Petrify Grenade + MP Sphere Petrify Grenade + Strength Sphere Petrify Grenade + Defense Sphere Petrify Grenade + Magic Sphere Petrify Grenade + Magic Def Sphere Petrify Grenade + Agility Sphere Petrify Grenade + Evasion Sphere Petrify Grenade + Accuracy Sphere Petrify Grenade + Return Sphere Petrify Grenade + Friend Sphere Petrify Grenade + Teleport Sphere Petrify Grenade + Warp Sphere Petrify Grenade + Pendulum Petrify Grenade + Amulet Petrify Grenade + Door to Tommorow Petrify Grenade + Wings of Discovery Petrify Grenade + Gambler's Spirit Petrify Grenade + Underdog's Secret Petrify Grenade + Winning Formula Farplane Shadow + Attribute Sphere Farplane Shadow + Special Sphere Farplane Shadow + Skill Sphere Farplane Shadow + Wht Mag Sphere Farplane Shadow + Blk Mag Sphere Farplane Shadow + Master Sphere Farplane Shadow + Lv. 1 Key Sphere Farplane Shadow + Lv. 2 Key Sphere Farplane Shadow + Lv. 3 Key Sphere Farplane Shadow + Lv. 4 Key Sphere Farplane Shadow + HP Sphere Farplane Shadow + MP Sphere Farplane Shadow + Strength Sphere Farplane Shadow + Defense Sphere Farplane Shadow + Magic Sphere Farplane Shadow + Magic Def Sphere Farplane Shadow + Agility Sphere Farplane Shadow + Evasion Sphere Farplane Shadow + Accuracy Sphere Farplane Shadow + Clear Sphere Farplane Shadow + Return Sphere Farplane Shadow + Friend Sphere Farplane Shadow + Teleport Sphere Farplane Shadow + Warp Sphere Farplane Shadow + Pendulum Farplane Shadow + Amulet Farplane Shadow + Door to Tommorow Farplane Shadow + Wings of Discovery Farplane Shadow + Gambler's Spirit Farplane Shadow + Underdog's Secret Farplane Shadow + Winning Formula Farplane Wind + Farplane Wind Farplane Wind + Attribute Sphere Farplane Wind + Special Sphere Farplane Wind + Skill Sphere Farplane Wind + Wht Mag Sphere Farplane Wind + Blk Mag Sphere Farplane Wind + Master Sphere Farplane Wind + Lv. 1 Key Sphere Farplane Wind + Lv. 2 Key Sphere Farplane Wind + Lv. 3 Key Sphere Farplane Wind + Lv. 4 Key Sphere Farplane Wind + HP Sphere Farplane Wind + MP Sphere Farplane Wind + Strength Sphere Farplane Wind + Defense Sphere Farplane Wind + Magic Sphere Farplane Wind + Magic Def Sphere Farplane Wind + Agility Sphere Farplane Wind + Evasion Sphere Farplane Wind + Accuracy Sphere Farplane Wind + Clear Sphere Farplane Wind + Return Sphere Farplane Wind + Friend Sphere Farplane Wind + Teleport Sphere Farplane Wind + Warp Sphere Farplane Wind + Pendulum Farplane Wind + Amulet Farplane Wind + Door to Tommorow Farplane Wind + Wings of Discovery Farplane Wind + Gambler's Spirit Farplane Wind + Underdog's Secret Farplane Wind + Winning Formula Lv. 3 Key Sphere + Musk Lv. 3 Key Sphere + Hypello Potion Lv. 3 Key Sphere + Shining Thorn Lv. 4 Key Sphere + Musk Lv. 4 Key Sphere + Hypello Potion Lv. 4 Key Sphere + Shining Thorn HP Sphere + Musk HP Sphere + Hypello Potion HP Sphere + Shining Thorn MP Sphere + Musk MP Sphere + Shining Thorn Strength Sphere + Musk Strength Sphere + Hypello Potion Strength Sphere + Shining Thorn Defense Sphere + Musk Defense Sphere + Hypello Potion Defense Sphere + Shining Thorn Magic Sphere + Musk Magic Sphere + Hypello Potion Magic Sphere + Shining Thorn Magic Def Sphere + Musk Magic Def Sphere + Hypello Potion Magic Def Sphere + Shining Thorn Agility Sphere + Musk Agility Sphere + Hypello Potion Agility Sphere + Shining Thorn Evasion Sphere + Musk Evasion Sphere + Hypello Potion Evasion Sphere + Shining Thorn Accuracy Sphere + Musk Accuracy Sphere + Hypello Potion Accuracy Sphere + Shining Thorn Return Sphere + Musk Return Sphere + Hypello Potion Return Sphere + Shining Thorn Teleport Sphere + Musk Teleport Sphere + Hypello Potion Teleport Sphere + Shining Thorn Warp Sphere + Musk Warp Sphere + Hypello Potion Warp Sphere + Shining Thorn Master Sphere + Musk Master Sphere + Hypello Potion Master Sphere + Shining Thorn Musk + Pendulum Musk + Amulet Musk + Door to Tommorow Musk + Wings of Discovery Musk + Gambler's Spirit Musk + Underdog's Secret Musk + Winning Formula Hypello Potion + Pendulum Hypello Potion + Amulet Hypello Potion + Door to Tommorow Hypello Potion + Wings of Discovery Hypello Potion + Gambler's Spirit Hypello Potion + Underdog's Secret Hypello Potion + Winning Formula Shining Thorn + Pendulum Shining Thorn + Amulet Shining Thorn + Door to Tommorow Shining Thorn + Wings of Discovery Shining Thorn + Gambler's Spirit Shining Thorn + Underdog's Secret Shining Thorn + Winning Formula Pendulum + Pendulum Pendulum + Amulet 62) Nega Burst - The HP of all enemies is reduced to 1/4. --------------------------------------------------------- Shadow Gem + Power Distiller Shadow Gem + Mana Distiller Shadow Gem + Agility Distiller Shadow Gem + Ability Distiller Shadow Gem + Al Bhed Potion Shadow Gem + Bomb Core Shadow Gem + Bomb Fragment Shadow Gem + Fire Gem Shadow Gem + Electric Marble Shadow Gem + Light Marble Shadow Gem + Fish Scale Shadow Gem + Dragon Scale Shadow Gem + Water Gem Shadow Gem + Arctic Wind Shadow Gem + Anarctic Wind Shadow Gem + Ice Gem Shadow Gem + Grenade Shadow Gem + Frag Grenade Shadow Gem + Sleep Powder Shadow Gem + Dream Powder Shadow Gem + Silence Grenade Shadow Gem + Smoke Bomb Shadow Gem + Shadow Gem Shadow Gem + Poison Fang Shadow Gem + Silver Hourglass Shadow Gem + Gold Hourglass Shadow Gem + Candle of Life Shadow Gem + Petrify Grenade Shadow Gem + Farplane Shadow Shadow Gem + Farplane Wind Shadow Gem + Chocobo Feather Shadow Gem + Chocobo Wing Shadow Gem + Healing Spring Shadow Gem + Mana Spring Shadow Gem + Stamina Spring Shadow Gem + Soul Spring Shadow Gem + Petrify Salt Shadow Gem + Power Sphere Shadow Gem + Mana Sphere Shadow Gem + Speed Sphere Shadow Gem + Ability Sphere Shadow Gem + Attribute Sphere Shadow Gem + Special Sphere Shadow Gem + Skill Sphere Shadow Gem + Wht Mag Sphere Shadow Gem + Blk Mag Sphere Shadow Gem + Lv. 1 Key Sphere Shadow Gem + Lv. 2 Key Sphere Shadow Gem + Lv. 3 Key Sphere Shadow Gem + Lv. 4 Key Sphere Shadow Gem + HP Sphere Shadow Gem + MP Sphere Shadow Gem + Strength Sphere Shadow Gem + Defense Sphere Shadow Gem + Magic Sphere Shadow Gem + Magic Def Sphere Shadow Gem + Agility Sphere Shadow Gem + Evasion Sphere Shadow Gem + Accuracy Sphere Shadow Gem + Clear Sphere Shadow Gem + Return Sphere Shadow Gem + Friend Sphere Shadow Gem + Teleport Sphere Shadow Gem + Map Shadow Gem + Rename Card Shadow Gem + Musk Shadow Gem + Hypello Potion Shadow Gem + Shining Thorn 63) Black Hole - The HP of all enemies is reduced to 1/16. ---------------------------------------------------------- Shadow Gem + Master Sphere Shadow Gem + Warp Sphere Shadow Gem + Pendulum Shadow Gem + Gambler's Spirit Shadow Gem + Underdog's Secret Shadow Gem + Winning Formula Shadow gem + Amulet Shadow Gem + Door to Tommorow Shadow Gem + Wings of Discovery 64) Supernova - 19,998 damage to all enemies. --------------------------------------------- Shining Gem + Supreme Gem Shining Gem + Three Stars Blessed Gem + Supreme Gem Blessed Gem + Mana Tablet Blessed Gem + Mana Tonic Blessed Gem + Three Stars Supreme gem + Supreme Gem Supreme gem + Mana Tablet Supreme gem + Mana Tonic Supreme gem + Three Stars Supreme gem + Warp Sphere Supreme gem + Amulet Supreme gem + Door to Tommorow Supreme gem + Wings of Discovery Supreme gem + Gambler's Spirit Supreme gem + Underdog's Secret Supreme gem + Winning Formula Three Stars + Three Stars Master Sphere + Amulet Master Sphere + Door to Tommorow Master Sphere + Wings of Discovery Master Sphere + Gambler's Spirit Master Sphere + Underdog's Secret Master Sphere + Winning Formula Wings of Discovery + Gambler's Spirit Wings of Discovery + Underdog's Secret Wings of Discovery + Winning Formula Gambler's Spirit + Underdog's Secret Gambler's Spirit + Winning Formula Underdog's Secret + Underdog's Secret Underdog's Secret + Winning Formula Winning Formula + Winning Formula Dark Matter + Fire Gem Dark Matter + Light Gem Dark Matter + Water Gem Dark Matter + Ice Gem Dark Matter + Shining Gem Dark Matter + Blessed Gem Dark Matter + Supreme Gem Dark Matter + Dark Matter Dark Matter + Fortune Sphere Dark Matter + Attribute Sphere Dark Matter + Special Sphere Dark Matter + Skill Sphere Dark Matter + Wht Mag Sphere Dark Matter + Blk Mag Sphere Dark Matter + Master Sphere Dark Matter + Lv. 1 Key Sphere Dark Matter + Lv. 2 Key Sphere Dark Matter + Lv. 3 Key Sphere Dark Matter + Lv. 4 Key Sphere Dark Matter + HP Sphere Dark Matter + MP Sphere Dark Matter + Strength Sphere Dark Matter + Defense Sphere Dark Matter + Magic Sphere Dark Matter + Magic Def Sphere Dark Matter + Agility Sphere Dark Matter + Evasion Sphere Dark Matter + Accuracy Sphere Dark Matter + Luck Sphere Dark Matter + Clear Sphere Dark Matter + Return Sphere Dark Matter + Friend Sphere Dark Matter + Teleport Sphere Dark Matter + Warp Sphere Dark Matter + Amulet Dark Matter + Designer Wallet Dark Matter + Door to Tommorow Dark Matter + Wings of Discovery Dark Matter + Gambler's Spirit Dark Matter + Underdog's Secret Dark Matter + Winning Formula .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 18. Al Bhed Language | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Al Bhed is a language spoken by the Al Bhed people in Final Fantasy X; that even includes Rikku. During the course of the game, you can find twenty-six issues of Al Bhed Primers, which will each translate a single letter of the language. Then, when the people speak this language, letters that you know will be lit up in pink. The more letters you know, the easier it will be to translated Al Bhed messages. Througohut your journey you'll also encounter many Al Bhed decompilation spheres which will allow you to port over your collection of Al Bhed Primers from another save file. In this section of the guide, you'll find the details and locations of all of the Al Bhed Primers, as well as core information on the language. English-to-Al Bhed Al Bhed-to-English ------------------ ------------------ A -> Y Y -> A B -> P P -> B C -> L L -> C D -> T T -> D E -> A A -> E F -> V V -> F G -> K K -> F H -> R R -> H I -> E E -> I J -> Z Z -> J K -> G G -> K L -> M M -> L M -> S S -> M N -> H H -> N O -> U U -> O P -> B B -> P Q -> X X -> Q R -> N N -> R S -> C C -> S T -> D D -> T U -> I I -> U V -> J J -> V W -> F F -> W X -> Q Q -> X Y -> O O -> Y Z -> W W -> Z Al Bhed Primer Locations ------------------------ Al Bhed Primer I - Salvage Ship Area: Upper right corner of the ship's deck. * If you miss this Primer, it will show up again in the north-east corner of the Sanubia Desert Oasis. -> Teaches the letter "A" in Al Bhed. Al Bhed Primer II - Besaid Village: It's in the Crusader's lodge, on the ground. You may have to check around for it, but it's there. -> Teaches the letter "B" in Al Bhed. Al Bhed Primer III - S.S. Liki: Find the engine room (the one where all the Chocobos are running on motor wheels. The Al Bhed Primer is on the floor in there. * If you miss this Primer, it will show up again at the location where you found Wakka in Sanubia Desert. -> Teaches the letter "C" in Al Bhed. Al Bhed Primer IV - Kilika: Go into the tavern, and it will be on the counter. -> Teaches the letter "D" in Al Bhed. Al Bhed Primer V - S.S. Winno: It's on the ground behind the Captain. So head inside to where he is, and grab it. * If you miss this Primer, it will show up again at the location where you found Kimahri in Sanubia Desert. -> Teaches the letter "E" in Al Bhed. Al Bhed Primer VI - Luca Stadium: Head to the locker room to the left of the Auroch's locker room. In the hallway there, you'll find the Primer on the ground. -> Teaches the letter "F" in Al Bhed. Al Bhed Primer VII - Luca Theater: It's at the base of the stairs inside the theater. To reach the theater, you'll have to head off-screen to the south from where the Stadium locker rooms are, and then head north on the next screen. There, keep going until you reach a building. That's the theater. -> Teaches the letter "G" in Al Bhed. Al Bhed Primer VIII - Rin's Travel Agency on Mi'ihen Highroad: When you meet Rin, he'll give you this book. -> Teaches the letter "H" in Al Bhed. Al Bhed Primer IX - Mi'ihen Highroad: After leaving Rin's Travel agency, and heading north, keep your eyes peeled as you come out of the first big curve in the road. The Primer will be on the ground against the edge of the path. -> Teaches the letter "I" in Al Bhed. Al Bhed Primer X - Mushroom Rock Road: At the Precipe, look on the map for a path that stretches away from the main area, forming a large "C". The primer is at the end of this path. -> Teaches the letter "J" in Al Bhed. Al Bhed Primer XI - Djose Highroad: As you travel, keep your eyes on the right side of the road. Behind one of them is the primer, but you'll have to pay close attention to see it. -> Teaches the letter "K" in Al Bhed. Al Bhed Primer XII - Moonflow: After riding across the Moonflow with the Shoopuf, check around on the platform, behind where O'aka is standing, and you should find the Al Bhed Primer. -> Teaches the letter "L" in Al Bhed. Al Bhed Primer XIII - Guadosalam: Inside one of the houses, you'll find a chest that contains 3,000 gil. In front of where the chest is, on the ground, is the primer. -> Teaches the letter "M" in Al Bhed. Al Bhed Primer XIV - Rin's Travel Agency on the Thunder Plains: Once Yuna leaves, talk to everyone and Rin will arrive. He'll ask you how you're Al Bhed Language learning is going. Select "Okay." and he'll give you it. -> Teaches the letter "N" in Al Bhed. Al Bhed Primer XV - Macalania Woods: There's an area with a save point, and if it is your first time in the area, you'll also find O'aka there. The primer will be on the ground at the end of a path that stretches off to the right of the main road. -> Teaches the letter "O" in Al Bhed. Al Bhed Primer XVI - Lake Macalania: You'll find this sitting on the ground in front of Rin's Travel Agency. It's in the opening, but you'll have to look closely because it kind of blends in with the snow on the ground. * If you miss this Primer, it will show up again in the ruins of Sanubia Desert, near the treasure chest on the side of the area. -> Teaches the letter "P" in Al Bhed. Al Bhed Primer XVII - Sanubia Sands: In the area where there is a sign that says "Beware of fiend! Weaker fiernd on the right. Stronger fiend on the left." (in Al Bhed), this Primer is hidden in the ruins of an old machina in the upper-right corner of the area. -> Teaches the letter "Q" in Al Bhed. Al Bhed Primer XVIII - Sanubia Sands: When you find a sign that says "Beware of fiend! Weaker fiend on the right. Stronger fiend on the left." (in Al Bhed) take the path to the right. Over there you'll find another sign that says "This way to Home." In front of it, is the primer. -> Teaches the letter "R" in Al Bhed. Al Bhed Primer XIX - Home: In the very first area of Home, after you are greeted by Cid, check the left side of the area, in the top- most "alcove" on the map. The primer's on the ground in front of a flaming machina. * If you miss this Primer, you can not get it again, unless you use a compilation sphere and another save file that has obtained it. -> Teaches the letter "S" in Al Bhed. Al Bhed Primer XX - Home: In Home, you'll come to a forced fight with a Guado Guardian and two Dual Horns, just before a flight of stairs. Head down these stairs until the camera angle changes, then head back up the stairs. Once back up at the top, head forward and enter the door on your left. Inside you'll have to fight another Guado Guardian and a pair of Dual Horns, but once they're gone the two chests -- and copy of Al Bhed Primer -- on the ground are yours. * If you miss this Primer, you can not get it again, unless you use a compilation sphere and another save file that has obtained it. -> Teaches the letter "T" in Al Bhed. Al Bhed Primer XXI - Home: After passing the staircase used in collecting Al Bhed Primer XX, the path will split into three directions. Take the one on the right, and at the end of the hallway, on the ground, you'll find it. * If you miss this Primer, you can not get it again, unless you use a compilation sphere and another save file that has obtained it. -> Teaches the letter "U" in Al Bhed. Al Bhed Primer XXII - Bevelle: Just before entering the Bevelle Cloister of Trials, you'll see a save point. Between the staircase and this save point, you'll find the primer on the ground. Look carefully on the right side of the path for it. * If you miss this Primer, you can not get it again, unless you use a compilation sphere and another save file that has obtained it. -> Teaches the letter "V" in Al Bhed. Al Bhed Primer XXIII - Calm Lands: Head to the north-west corner of the area, and then from there, head as far to the left as you can go, towards the edge of the Calm Lands. The primer will be against the edge of the area. -> Teaches the letter "W" in Al Bhed. Al Bhed Primer XXIV - Remiem Temple (From Calm Lands): First, you'll have to earn the ability to ride a chocobo. Check the Chocobo Training section for more information on that. Once you have the ability, mount a chocobo and make your way towards the entrance of Macalania Woods. However, instead of entering it, head to the right of where the entrance this. There, on the ground, you'll find a feather. Press X while standing on the feather, and your chocobo will jump to a new area. Head to the next screen from there to reach Remiem Temple. Take a left, and keep moving until you reach a standing chocobo (The champion chocobo, in fact). Just past him on the ground is the Al Bhed Primer. -> Teaches the letter "X" in Al Bhed. Al Bhed Primer XXV - Cavern of the Stolen Fayth: From the save point before Yojimbo, keep heading left as far as you can go, past where the chest containing two Mega-Potions was. To get to the Cavern of the Stolen Fayth, take the north-east exit from the Calm Lands, and then on the next screen, pass below the wooden bridge into the Gorge Bottom. the entrance to the cavern will be on your left. -> Teaches the letter "Y" in Al Bhed. Al Bhed Primer XXVI - Omega Ruins: Make your way to the room with four of the treasure chests used in the Omega Ruins Treasure Chest sidequest. The Primer will be on the ground next to the purple torch in this room. -> Teaches the letter "Z" in Al Bhed. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 19. Jecht Spheres | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' When you begin the game, Auron will have one available overdrive: Dragon Fang. However, three additional overdrives can be unlocked for him. The key to obtaining these overdrives is obtaining Jecht Spheres which will mysteriously become scattered throughout the game from the moment you defeat Spherimorph in Macalania Woods. You'll automatically recieve your first sphere (as well as Auron's second overdrive, Shooting Star) for doing so. However, the remaining nine spheres will be up to you to locate. The locations of all of the spheres are shown below. 1) Macalania Woods - Obtained automatically after defeating Spherimorph. 2) Besaid Island - Around the right side of the temple. 3) S.S. Liki - In the captain's quarters in the middle of the room. 4) Luca Stadium - At the end of the hallway leading to the Aurochs' lockers. 5) Old Mi'ihen Highroad - As far south as you can go, past the save point. 6) Mushroom Rock Road - At the top of the Precipice south of the save sphere. 7) Moonflow - In front of the tent on the South Wharf. 8) Thunder Plains - It's in the southern section. Look closely on your right while heading south from Rin's Travel agency, and you'll see it. 9) Macalania Woods - To the right a bit from the save point in the south area. 10) Mt. Gagazet - After passing the first "memorial lance", you will come to a split in the path. Head north to find an alcove which hides the sphere. Having one sphere will earn you Auron's Shooting Star overdrive. Having three spheres will earn you Auron's Banishing Blade overdrive. Having all ten spheres will earn you Auron's Tornado overdrive. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 20. Shop Lists | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' There are many shops throughout Spira that you'll encounter as you travel on your journey. The following are the lists of each shops' goods and the price that they want. Note that these lists reflect the supplies and prices that you'll find as you normally progress through the game; Many shops will gain new items and change prices for old ones. Another note is that the prices from O'aka on the Mi'ihen highroad will fluctuate based on how much gil you donated to him in the early stages of the game. Those prices are just bases, and could change by a fair amount. Besaid Village Shop -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Phoenix Down ............................................ 100G Kilika Weapon Stand -------------------------------------------------------------- Hunter's Sword (Sensor) ................................. 250G Rod of Wisdom (Sensor) .................................. 250G Scout (Sensor) .......................................... 250G Cactuar Scope ........................................... 250G Hunter's Spear (Piercing, Sensor) ....................... 375G Seeker's Shield (HP +5%) ................................ 150G Seeker's Ring (HP +5%) .................................. 150G Seeker's Armguard (HP +5%) .............................. 150G Seeker's Bangle (HP +5%) ................................ 150G Seeker's Armlet (HP +5%) ................................ 150G O'aka on the S.S. Winno -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Phoenix Down ............................................ 100G O'aka in Luca -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G Thunder Spear (Piercing, Lightning Strike) ............. 1125G Rulebreaker (Poisontouch) .............................. 1550G Stunning Steel (Slowtouch) ............................. 3050G Magic Ring (MP +5%) .................................... 1250G Magic Bangle (MP +5%) .................................. 1250G Red Armlet (Fire Ward) ................................. 1550G Rin's Travel Agency on Mi'ihen Highroad -------------------------------------------------------------- Map ...................................................... 50G Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G Grenade ................................................. 300G Warrior's Sword (Strength +3%) .......................... 150G Enchanted Rod (Magic +3%) ............................... 150G Power Ball (Strength +3%) ............................... 150G Magical Mog (Magic +3%) ................................. 150G Halberd (Piercing, Strength +3%) ........................ 225G Shimmering Blade (Piercing, Strength +3%) ............... 225G Pearl Shield (Magic Def +3%) ............................ 250G Pearl Ring (Magic Def +3%) .............................. 250G Pearl Armguard (Magic Def +3%) .......................... 250G Pearl Bangle (Magic Def +3%) ............................ 250G Pearl Armlet (Magic Def +3%) ............................ 250G Pearl Bracer (Magic Def +3%) ............................ 250G O'aka on Mi'ihen Highroad -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G O'aka on Mushroom Rock Road (First Appearence) -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G Rod of Wisdom (Magic +3%, Sensor) ....................... 477G Ice Brand (Icestrike) ................................... 683G Metal Shield (HP +5%, Defense +3%) ...................... 477G Nulfrost Armguard (HP +5%, SOS NulFrost) ................ 887G Light Bracer (Slow Ward) ............................... 1433G Magic Ring (HP +5%, MP +5%) ............................ 1842G Magic Bangle (HP +5%, MP +5%) .......................... 1842G O'aka on Mushroom Rock Road (Second Appearence) -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G Avenger (Counterattack) ................................ 3686G T.K.O (Stonetouch) ..................................... 4596G Sentry (Piercing, Initiative) .......................... 8258G Pearl Ring (Magic Def +3%) .............................. 228G Alert Armlet (Sleep Ward) ............................... 228G White Armlet (Ice Ward) ................................ 1411G Lucid Armguard (Magic Def +3%, Confuse Ward) ........... 1706G Blue Bangle (Magic Def +3%, Water Ward) ................ 2388G Red Ring (Fire Ward, SOS NulTide, Free-Slot) ........... 5597G O'aka on Mushroom Rock Road (Third Appearence) -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Djose Highroad Inn -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Fencing Sabre (Strength +5%) ............................ 550G Rune Rod (Magic +5%) .................................... 550G Hyper Ball (Strength +5%) ............................... 550G Rune Rog (Magic +5%) .................................... 550G Halberd (Piercing, Strength +5%) ........................ 825G Shimmering Blade (Piercing, Strength +5%) ............... 825G Metal Shield (Defense +5%) .............................. 550G Metal Ring (Defense +5%) ................................ 550G Metal Armguard (Defense +5%) ............................ 550G Metal Bangle (Defense +5%) .............................. 550G Metal Armlet (Defense +5%) .............................. 550G Metal Bracer (Defense +5%) .............................. 550G O'aka at the Moonflow (First Appearence) -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Switch Hitter (Strength +5%, Strength +3%) .............. 975G Double Edge (Firestrike, Icestrike) .................... 2175G Snakehead (Magic +5%, Poisontouch) ..................... 3075G Emerald Bangle (Magic Def +5%, Magic Def +3%) .......... 1125G Serum Bracer (Poison Ward, SOS Nulshock) ............... 1425G Mythril Ring (Magic Def +5%, Defense +5%) .............. 1575G O'aka at the Moonflow (Second Appearence) -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G O'aka in Guadosalam -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Devastator (Strength +5%, Free-Slot) .................... 825G Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G Double-Edge (Waterstrike, Lightningstrike) ............. 2175G Beladonna Wand (Magic +5%, Poisontouch) ................ 3075G Blind Pass (Darktouch, Free-Slot) ...................... 3075G Fatal Cait Sith (Magic +5%, Deathtouch) ............... 12825G Yellow Shield (Lightning Ward, Free-Slot) .............. 2325G Yellow Ring (Lightning Ward, Free-Slot) ................ 2325G Yellow Armguard (Lightning Ward, Free-Slot) ............ 2325G Yellow Bangle (Lightning Ward, Free-Slot) .............. 2325G Yellow Armlet (Lightning Ward, Free-Slot) .............. 2325G Yellow Bracer (Lightning Ward, Free-Slot) .............. 2325G Yellow Targe (Lightning Ward, Free-Slot) ............... 2325G Guadosalam Shop -------------------------------------------------------------- Potion ................................................... 75G Antidote ................................................. 75G Eye Drops ................................................ 75G Echo Screen .............................................. 75G Soft ..................................................... 75G Phoenix Down ............................................ 150G Baroque Sword (Strength +5%, Free-Slot) ................ 1237G Ductile Rod (Magic +5%, Free-Slot) ..................... 1237G Switch Hitter (Strength +5%, Free-Slot) ................ 1237G Variable Mog (Magic +5%, Free-Slot) .................... 1237G Devastator (Strength +5%, Free-Slot) ................... 1237G Halberd (Piercing, Strength +5%, Free-Slot) ............ 2475G Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G Yellow Shield (Lightning Ward, Free-Slot) .............. 3487G Yellow Ring (Lightning Ward, Free-Slot) ................ 3487G Yellow Armguard (Lightning Ward, Free-Slot) ............ 3487G Yellow Bangle (Lightning Ward, Free-Slot) .............. 3487G Yellow Armlet (Lightning Ward, Free-Slot) .............. 3487G Yellow Bracer (Lightning Ward, Free-Slot) .............. 3487G Yellow Targe (Lightning Ward, Free-Slot) ............... 3487G Rin's Travel Agency on the Thunder Plains -------------------------------------------------------------- Map ...................................................... 50G Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Grenade ................................................. 300G Baroque Sword (Strength +5%, Free-Slot) ................. 825G Ductile Rod (Magic +5%, Free-Slot) ...................... 825G Switch Hitter (Strength +5%, Free-Slot) ................. 825G Variable Mog (Magic +5%, Free-Slot) ..................... 825G Devastator (Strength +5%, Free-Slot) .................... 825G Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G Yellow Shield (Lightning Ward, HP +5%) ................. 2475G Yellow Ring (Lightning Ward, HP +5%) ................... 2475G Yellow Armguard (Lightning Ward, HP +5%) ............... 2475G Yellow Bangle (Lightning Ward, HP +5%) ................. 2475G Yellow Armlet (Lightning Ward, HP +5%) ................. 2475G Yellow Bracer (Lightning Ward, HP +5%) ................. 2475G Yellow Targe (Lightning Ward, HP +5%) .................. 2475G O'aka in Macalania Woods -------------------------------------------------------------- Potion ................................................... 75G Antidote ................................................. 75G Eye Drops ................................................ 75G Echo Screen .............................................. 75G Soft ..................................................... 75G Phoenix Down ............................................ 150G Hi-Potion ............................................... 760G Force Knuckles (Strength +5%, Magic +5%) ............... 2362G Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G Iceball (Strength +5%, Icestrike) ...................... 2812G Rod of Darkness (Magic +5%, Darktouch) ................. 5737G Sonic Steel (First Strike) ............................. 9075G White Bangle (Ice Ward, HP +5%) ........................ 3712G Blue Armlet (Water Ward, HP +5%) ....................... 3712G O'aka on Lake Macalania (First Appearence) -------------------------------------------------------------- Potion .................................................. 125G Antidote ................................................ 125G Eye Drops ............................................... 125G Echo Screen ............................................. 125G Soft .................................................... 125G Phoenix Down ............................................ 250G Hi-Potion .............................................. 1250G Echo Armlet (Silence Ward, Free-Slot) .................. 2062G Force Knuckles (Magic +5%, Strength +3%) ............... 2437G Soldier's Targe (HP +10%, HP +5%) ...................... 4312G Soft Bracer (Stone Ward, Free-Slot) .................... 4687G Halberd (Magic +5%, Magic +3%, Piercing) ............... 4875G Serum Ring (HP +10%, Poison Ward) ...................... 5437G Echo Bangle (HP +10%, Silence Ward) .................... 5812G Sonic Steel (First Strike, Strength +3%) .............. 23076G Rin's Travel Agency on Lake Macalania -------------------------------------------------------------- Map ...................................................... 50G Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G Hi-Potion ............................................... 500G Grenade ................................................. 300G Long Sword (None) ........................................ 50G Baroque Sword (Strength +5%, Free-Slot) ................. 825G Ductile Rod (Magic +5%, Free-Slot) ...................... 825G Switch Hitter (Strength +5%, Free-Slot) ................. 825G Variable Mog (Magic +5%, Free-Slot) ..................... 825G Devastator (Strength +5%, Free-Slot) .................... 825G Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G Seeker's Shield (HP +10%, Free-Slot) ................... 1575G Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G Seeker's Targe (HP +10%, Free-Slot) .................... 1575G O'aka on Lake Macalania (Second Appearence) -------------------------------------------------------------- Potion .................................................. 125G Antidote ................................................ 125G Eye Drops ............................................... 125G Echo Screen ............................................. 125G Soft .................................................... 125G Phoenix Down ............................................ 250G Hi-Potion .............................................. 1250G Rin on Cid's Airship (Before defeating Yunalesca) -------------------------------------------------------------- Potion ................................................... 55G Antidote ................................................. 55G Eye Drops ................................................ 55G Echo Screen .............................................. 55G Soft ..................................................... 55G Map ...................................................... 55G Phoenix Down ............................................ 110G Power Distiller ......................................... 110G Mana Distiller .......................................... 110G Speed Distiller ......................................... 110G Ability Distiller ....................................... 110G Grenade ................................................. 330G Hi-Potion ............................................... 550G Baroque Sword (Strength +5%, Free-Slot) ................. 907G Ductile Rod (Magic +5%, Free-Slot) ...................... 907G Switch Hitter (Strength +5%, Free-Slot) ................. 907G Variable Mog (Magic +5%, Free-Slot) ..................... 907G Devastator (Strength +5%, Free-Slot) .................... 907G Seeker's Shield (HP +10%, Free-Slot) ................... 1732G Seeker's Ring (HP +10%, Free-Slot) ..................... 1732G Seeker's Armguard (HP +10%, Free-Slot) ................. 1732G Seeker's Bangle (HP +10%, Free-Slot) ................... 1732G Seeker's Armlet (HP +10%, Free-Sl ot) .................. 1732G Seeker's Bracer (HP +10%, Free-Slot) ................... 1732G Seeker's Targe (HP +10%, Free-Slot) .................... 1732G Halberd (Piercing, Strength +5%, Free-Slot) ............ 1815G Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1815G Floating Chest in the Via Purifico -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Hi-Potion ............................................... 500G O'aka on the Highbridge -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Hi-Potion ............................................... 500G Rin's Vehicle Shop in the Calm Lands * This will dissapear once you move on to Mt. Gagazet -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Hi-Potion ............................................... 500G Shapeshifter (Magic +5% and +3%, Strength +5% and +3%) . 6250G Savior Bangle (Stoneproof, Silenceproof) ............... 6825G Curative Targe (Auto-Med) ............................. 10050G White Armguard (Ice Ward, Water Ward, HP +5%, FreeSlot) 15750G Buckler (Magic Counter) ............................... 25050G Malleable Staff (Magic +10%, Magic +3%, Free-Slot x2) . 38625G Wizard Bracer (MP +20%, MP +10%, MP +5%, Free-Slot) ... 76250G Calm Land Outpost -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Map ...................................................... 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Holy Water .............................................. 300G Grenade ................................................. 300G Hi-Potion ............................................... 500G Seeker's Shield (HP +10%, Free-Slot) ................... 1575G Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G Seeker's Targe (HP +10%, Free-Slot) .................... 1575G Ductile Rod (Magic +10%, Free-Slot) .................... 7575G Switch Hitter (Strength +10%, Free-Slot) ............... 7575G Variable Mog (Magic +10%, Free-Slot) ................... 7575G Devastator (Strength +10%, Free-Slot) .................. 7575G Halberd (Piercing, Strength +10%, Free-Slot) .......... 15150G Shimmering Blade (Piercing, Strength +10%, Free-Slot) . 15150G Monster Arena -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Holy Water .............................................. 300G Hi-Potion ............................................... 500G Taming Sword (Capture, Free-Slot) ...................... 9075G Herding Staff (Capture, Free-Slot) ..................... 9075G Catcher (Capture, Free-Slot) ........................... 9075G Trapper Mog (Capture, Free-Slot) ....................... 9075G Taming Spear (Capture, Free-Slot) ...................... 9075G Beastmaster (Capture, Free-Slot) ....................... 9075G Iron Grip (Capture, Free-Slot) ......................... 9075G Wantz on Mt. Gagazet -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Double Edge (Firestrike, Icestrike, Free-Slot) ......... 4350G Trident (Firestrike, Lightningstrike, Icestrike) ....... 6450G Shimmering Blade (Piercing, Strength +5%, Strength +3%) 16650G Shell Bangle (SOS Shell, Free-Slot, Free-Slot) ........ 18225G Blessed Bracer (HP +10%, Zombie Ward, Free-Slot x2) ... 22875G Blessed Ring (Magic Def +10%/+5%,Zombie Ward,Free-Slot) 37750G Tetra Shield (HP +10%, Defense +10%, Free-Slot x2) .... 45375G Tetra Armlet (HP +10%, Defense +10% Free-Slot x2) ..... 45375G Tetra Armguard (HP +10%, MP +10%, Free-Slot x2) ....... 52875G Double Penalty (Sleeptouch, Silencetouch, Darktouch) .. 18150G Conductor (Initiative, Free-Slot x3) .................. 90750G Haste Targe (SOS Haste, Free-Slot, Free-Slot) ......... 90225G Survivor (Alchemy, Strength +10%, Free-Slot x2) ....... 97875G Booster Cactuar (Magic Booster,Magic+10/5%,Free-Slot). 112750G Rin on Cid's Airship (After defeating Yunalesca) -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Holy Water .............................................. 300G Grenade ................................................. 300G Hi-Potion ............................................... 500G Al Bhed Potion ......................................... 1000G Remedy ................................................. 1500G Tetra Shield (HP +10%, Free-Slot x3) .................. 15750G Tetra Ring (HP +10%, Free-Slot x3) .................... 15750G Tetra Armguard (HP +10%, Free-Slot x3) ................ 15750G Tetra Bangle (HP +10%, Free-Slot x3) .................. 15750G Tetra Armlet (HP +10%, Free-Slot x3) .................. 15750G Tetra Bracer (HP +10%, Free-Slot x3) .................. 15750G Tetra Targe (HP +10%, Free-Slot x3) ................... 15750G Shapeshifter (Piercing, Strength +10%, Free-Slot x2) .. 37875G Shiranui (Piercing, Strength +10%, Free-Slot x2) ...... 37875G Variable Steel (Strength +10%, Free-Slot x3) .......... 75750G Malleable Staff (Magic +10%, Free-Slot x3) ............ 75750G All-Rounder (Strength +10%, Free-Slot x3) ............. 75750G Morphing Mog (Magic +10%, Free-Slot x3) ............... 75750G Flexible Arm (Strength +10%, Free-Slot x3) ............ 75750G Wantz in Macalania *He'll only appear if you visit O'aka every time, and also visit Wantz on Mt. Gagazet. -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Hi-Potion ............................................... 500G Variable Steel (Free-Slot x4) ........................ 100000G Malleable Staff (Free-Slot x4) ....................... 100000G All-Rounder (Free-Slot x4) ........................... 100000G Morphing Mog (Free-Slot x4) .......................... 100000G Shapeshifter (Free-Slot x4) .......................... 100000G Shiranui (Free-Slot x4) .............................. 100000G Flexible Arm (Free-Slot x4) .......................... 100000G Tetra Shield (Free-Slot x4) .......................... 100000G Tetra Ring (Free-Slot x4) ............................ 100000G Tetra Armguard (Free-Slot x4) ........................ 100000G Tetra Bangle (Free-Slot x4) .......................... 100000G Tetra Armlet (Free-Slot x4) .......................... 100000G Tetra Bracer (Free-Slot x4) .......................... 100000G Tetra Targe (Free-Slot x4) ........................... 100000G Ronso Merchant at Base of Mt. Gagazet *He'll appear if you return to Mt. Gagazet by using the airship. -------------------------------------------------------------- Potion ................................................... 50G Antidote ................................................. 50G Eye Drops ................................................ 50G Echo Screen .............................................. 50G Soft ..................................................... 50G Phoenix Down ............................................ 100G Power Distiller ......................................... 100G Mana Distiller .......................................... 100G Speed Distiller ......................................... 100G Ability Distiller ....................................... 100G Holy Water .............................................. 300G Hi-Potion ............................................... 500G Lucid Shield (Berserk Ward, Confuse Ward, Free-Slot) ... 6150G Lucid Bangle (Berserk Ward, Confuse Ward, Free-Slot) ... 6150G Lucid Targe (Berserk Ward, Confuse Ward, Free-Slot) .... 6150G Medical Ring (Berserk Ward, Confuseproof, Free-Slot) .. 27150G Medical Armguard (Confuseproof, Confuse Ward, Free-Slot)27150G Medical Armlet (Berserk Ward, Confuseproof, Free-Slot) 27150G Medical Bracer (Berserk Ward, Confuseproof, Free-Slot) 27150G Maga Masher (Silencestrike, Zombietouch, Free-Slot x2) 120375G Reticent Staff (Sielencestrike,Zombietouch,Free-Slotx2)120375G Muffler (Silencestrike, Zombietouch, Free-Slot x2).... 120375G Mute Cait Sith (Sielencestrike,Zombietouch,Free-Slotx2)120375G Mage Hunter (Silencestrike, Zombietouch, Free-Slot x2) 120375G Tacit Blade (Silencestrike, Zombietouch, Free-Slot x2) 120375G Mage Husher (Silencestrike, Zombietouch, Free-Slot x2) 120375G .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 21. Bestiary | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' =-------------------------------------------------------------------------= Abaddon (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 380,000 (Overkill: 10,000) MP: 780 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 40 Defense: 180 Magic: 95 Magic Defense: 160 Agility: 120 Evade: 0 --- Locations: Monster Arena --- Fire: 0.0 Water: 0.0 Thunder: 0.0 Ice: 0.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Purifying Salt (Common), Shining Gem (Rare) Bribe: N/A Drop: Mana Tablet (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Magic +5%, Magic +10%, Magic +20% Dropped Armor Abilities: Magic Defense +5%, Magic Defense +10%, Magic Defense +20% =-------------------------------------------------------------------------= Abyss worm - (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 480,000 (Overkill: 12,000) MP: 200 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 60 Defense: 24 Magic: 93 Magic Defense: 63 Agility: 22 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Shadow Gem (Common), Stamina Tablet (Rare) Bribe: N/A Drop: Stamina Tablet (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Achelous =-------------------------------------------------------------------------= HP: 5100 (Overkill: 7500) MP: 85 AP: 730 (With Overkill: 1095) Gil: 420 --- Strength: 33 Defense: 10 Magic: 52 Magic Defense: 20 Agility: 20 Evade: 0 --- Locations: Gagazet Mountain Cave (In the water) --- Fire: 0.5 Water: 0.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Water Gem (Common), Healing Spring (Rare) Bribe: Healing Spring x16 (102,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%, Magic +10% Dropped Armor Abilities: MP +10%, Auto-Med =-------------------------------------------------------------------------= Adamantoise =-------------------------------------------------------------------------= HP: 54400 (Overkill: 11036) MP: 40 AP: 12500 (With Overkill: 18750) Gil: 2200 --- Strength: 38 Defense: 90 Magic: 31 Magic Defense: 90 Agility: 15 Evade: 0 --- Locations: Inside Sin, Omega Ruins --- Fire: Absorbs Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 75% (5% Max HP) Resistance to Slow: Immune Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 80% Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 3 --- Steal: Healing Water (Common), Stamina Tablet (Rare) Bribe: Special Sphere x6 (1,088,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost Dropped Armor Abilities: SOS Shell, SOS Protect, HP +20% =-------------------------------------------------------------------------= Aerouge =-------------------------------------------------------------------------= HP: 200 (Overkill: 300) MP: 220 AP: 92 (With Overkill: 184) Gil: 144 --- Strength: 1 Defense: 1 Magic: 16 Magic Defense: 120 Agility: 11 Evade: 13 --- Locations: Thunder Plains --- Fire: 1.0 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Electro Marble (Common), Lightning Marble (Rare) Bribe: Lightning Marble x4 (4,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike, Strength +5%, Magic +5% Dropped Armor Abilities: Lightning Ward, Lightning Proof, Magic Def +5% =-------------------------------------------------------------------------= Ahriman =-------------------------------------------------------------------------= HP: 2800 (Overkill: 4200) MP: 400 AP: 2200 (With Overkill: 4400) Gil: 650 --- Strength: 1 Defense: 1 Magic: 38 Magic Defense: 180 Agility: 24 Evade: 18 --- Locations: Gagazet Mountain Cave, Zanarkand Ruins, Inside Sin --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Musk Bribe: Farplane Wind x6 (56,000 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Confuse Ward =-------------------------------------------------------------------------= Alcyone =-------------------------------------------------------------------------= HP: 430 (Overkill: 645) MP: 42 AP: 310 (With Overkill: 620) Gil: 240 --- Strength: 16 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 20 Evade: 15 --- Locations: Sanubia Sands --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Smoke Bomb Bribe: Mega Phoenix x2 (8,600 Gil) Drop: Speed Sphere (Common), Al Bhed Potion (Common) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%, Magic +3% Dropped Armor Abilities: Dark Ward, Magic Def +5% =-------------------------------------------------------------------------= Anacondaur =-------------------------------------------------------------------------= HP: 5800 (Overkill: 4060) MP: 70 AP: 1380 (With Overkill: 2070) Gil: 750 --- Strength: 27 Defense: 1 Magic: 48 Magic Defense: 1 Agility: 16 Evade: 0 --- Locations: Calm Lands --- Fire: 1.0 Water: 1.0 Thunder: Absorbs Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 95% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: 25% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Petrify Grenade Bribe: Healing Water x16 (116,000 Gil) Drop: Power Sphere --- Ronso Rage: Stone Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Strength +5%, Magic +5% Dropped Armor Abilities: Stone Ward =-------------------------------------------------------------------------= Anima (Boss) =-------------------------------------------------------------------------= HP: 18000 (Overkill: 1400) MP: 50 AP: 2500 (With Overkill: 3750) Gil: 3000 --- Strength: 25 Defense: 1 Magic: 20 Magic Defense: 1 Agility: 25 Evade: 0 --- Locations: Macalania Temple --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: No --- Zamato Level: 3 --- Steal: Silence Grenade (Common), Farplane Shadow (Rare) Bribe: N/A Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Sleeptouch, Silencetouch Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward =-------------------------------------------------------------------------= Aqua Flan =-------------------------------------------------------------------------= HP: 2025 (Overkill: 3038) MP: 1 AP: 240 (With Overkill: 480) Gil: 340 --- Strength: 1 Defense: 100 Magic: 22 Magic Defense: 1 Agility: 9 Evade: 0 --- Locations: Via Purifico --- Fire: 1.0 Water: Absorbs Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Fish Scale (Common), Dragon Scale Bribe: Water Gem x15 (40,500 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike Dropped Armor Abilities: Water Ward =-------------------------------------------------------------------------= Bandersnatch =-------------------------------------------------------------------------= HP: 1800 (Overkill: 2700) MP: 75 AP: 820 (With Overkill: 1640) Gil: 880 --- Strength: 32 Defense: 1 Magic: 1 Magic Defense: 180 Agility: 32 Evade: 11 --- Locations: Mt. Gagazet --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Dream Powder Bribe: Dream Powder x20 (36,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Silence Ward, Sleep Ward =-------------------------------------------------------------------------= Barbatos =-------------------------------------------------------------------------= HP: 95000 (Overkill: 13560) MP: 480 AP: 17500 (With Overkill: 26250) Gil: 1550 --- Strength: 42 Defense: 90 Magic: 38 Magic Defense: 15 Agility: 28 Evade: 0 --- Locations: Inside Sin --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: 90% Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 50% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 2 --- Steal: Star Curtain (Common), Blessed Gem (Rare) Bribe: Teleport Sphere x20 (1,900,000 Gil) Drop: Power Sphere (Common), Return Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron) Dropped Armor Abilities: HP +20% =-------------------------------------------------------------------------= Bashura =-------------------------------------------------------------------------= HP: 17000 (Overkill: 6972) MP: 5 AP: 1860 (With Overkill: 2790) Gil: 730 --- Strength: 34 Defense: 45 Magic: 1 Magic Defense: 1 Agility: 16 Evade: 0 --- Locations: Mt. Gagazet, Gagazet Mountain Cave --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 3) Resistance to Threaten: 20% Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: 50% Resistance to Zombie: 25% Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Soul Spring Bribe: Stamina Spring x80 (340,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%, Counter Dropped Armor Abilities: SOS Haste, HP +10% =-------------------------------------------------------------------------= Basilisk =-------------------------------------------------------------------------= HP: 2025 (Overkill: 924) MP: 20 AP: 140 (With Overkill: 210) Gil: 125 --- Strength: 14 Defense: 1 Magic: 35 Magic Defense: 1 Agility: 9 Evade: 0 --- Locations: Djose Highhroad --- Fire: 1.0 Water: 1.0 Thunder: 0.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (5% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Petrify Grenade Bribe: Petrify Grenade x24 (40,500 Gil) Drop: Ability Sphere --- Ronso Rage: Stone Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Strength +3%, Magic +3% Dropped Armor Abilities: Stone Ward, MP +5% =-------------------------------------------------------------------------= Bat Eye =-------------------------------------------------------------------------= HP: 380 (Overkill: 570) MP: 280 AP: 240 (With Overkill: 480) Gil: 320 --- Strength: 1 Defense: 1 Magic: 29 Magic Defense: 120 Agility: 16 Evade: 13 --- Locations: Via Purifico --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Silence Grenade (Rare) Bribe: Silence Grenade x12 (7,600 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Firestrike, Icestrike, Waterstrike, Thunderstrike, Strength +3%, Strength +5%, Magic +3%, Magic +5% Dropped Armor Abilities: Confuse Ward, MP +5% =-------------------------------------------------------------------------= Behemoth =-------------------------------------------------------------------------= HP: 23000 (Overkill: 6972) MP: 480 AP: 6540 (With Overkill: 9810) Gil: 1350 --- Strength: 43 Defense: 1 Magic: 34 Magic Defense: 1 Agility: 23 Evade: 0 --- Locations: Gagazet Mountain Cave, Zanarkand Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 50% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: 25% Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 80% Resistance to Armor Break: Immune Resistance to Magic Break: 0% Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 2 --- Steal: Ether (Common), Mana Tablet (Rare) Bribe: Lv. 2 Key Sphere x30 (460,000 Gil) Drop: Power Sphere --- Ronso Rage: Mighty Guard --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombietouch, Strength +5%, Magic +5%, SOS Overdrive Dropped Armor Abilities: SOS Shell, SOS Protect, SOS Reflect =-------------------------------------------------------------------------= Behemoth King =-------------------------------------------------------------------------= HP: 67500 (Overkill: 13560) MP: 700 AP: 16800 (With Overkill: 25200) Gil: 1850 --- Strength: 46 Defense: 25 Magic: 44 Magic Defense: 25 Agility: 27 Evade: 0 --- Locations: Inside Sin, Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 80% Resistance to Armor Break: Immune Resistance to Magic Break: 80% Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 2 --- Steal: Healing Spring (Common), Twin Stars (Rare) Bribe: Three Stars x14 (1,350,000 Gil) Drop: Power Sphere (Common), Lv. 3 Key Sphere (Rare) --- Ronso Rage: Mighty Guard --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombietouch, SOS Overdrive Dropped Armor Abilities: SOS Shell, SOS Reflect, SOS Protect =-------------------------------------------------------------------------= Biran Ronso (Boss) =-------------------------------------------------------------------------= HP: [Kimahri's HP / 3] (Overkill: 2500) MP: 200 AP: 4500 (With Overkill: 6750) Gil: 1500 --- Strength: Defense: 30 Magic: * Magic Defense: 50 Agility: * Evade: 0 --- Locations: Mt. Gagazet --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 20) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Lv. 3 Key Sphere Bribe: N/A Drop: Return Sphere (Common), Friend Sphere (Rare) --- Ronso Rage: Thrust Kick, Doom, Mighty Guard, Self-Destruct --- Dropped Weapon Abilities: Piercing (Kimahri & Auron) Dropped Armor Abilities: MP +20% =-------------------------------------------------------------------------= Bite Bug =-------------------------------------------------------------------------= HP: 200 (Overkill: 300) MP: 10 AP: 40 (With Overkill: 80) Gil: 62 --- Strength: 13 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 15 Evade: 12 --- Locations: Djose Highroad, Moonflow --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Antidote (Common), Poison Fang (Rare) Bribe: Poison Fang x2 (4000 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike, Waterstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Poison Ward, MP +5% =-------------------------------------------------------------------------= Black Element =-------------------------------------------------------------------------= HP: 7600 (Overkill: 11400) MP: 500 AP: 3150 (With Overkill: 6300) Gil: 1040 --- Strength: 1 Defense: 240 Magic: 28 Magic Defense: 1 Agility: 20 Evade: 0 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Shining Gem (Rare) Bribe: Blk Magic Sphere x2 (152,000 Gil) Drop: Mana Sphere (Common), Return Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike Dropped Armor Abilities: Fire Ward, Water Ward, Ice Ward, Lighting Ward, Fireproof, Iceproof, Waterproof, Lightningproof =-------------------------------------------------------------------------= Blue Element =-------------------------------------------------------------------------= HP: 1500 (Overkill: 2250) MP: 220 AP: 240 (With Overkill: 480) Gil: 180 --- Strength: 1 Defense: 120 Magic: 27 Magic Defense: 1 Agility: 9 Evade: 0 --- Locations: Macalania Woods --- Fire: 0.5 Water: Absorbs Thunder: 1.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Fish Scale Bribe: Water Gem x9 (30,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike Dropped Armor Abilities: Water Ward, Waterproof =-------------------------------------------------------------------------= Bomb (Type 1) =-------------------------------------------------------------------------= HP: 850 (Overkill: 560) MP: 30 AP: 22 (With Overkill: 44) Gil: 70 --- Strength: 19 Defense: 1 Magic: 20 Magic Defense: 1 Agility: 11 Evade: 0 --- Locations: Mi'ihen Highroad, Mushroom Rock Road --- Fire: Absorbs Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Bomb Fragment Bribe: Bomb Core x16 (17,000 Gil) Drop: Power Sphere --- Ronso Rage: Self-Destruct --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike Dropped Armor Abilities: Fire Ward =-------------------------------------------------------------------------= Bomb (Type 2) =-------------------------------------------------------------------------= HP: 2200 (Overkill: 1432) MP: 45 AP: 620 (With Overkill: 1240) Gil: 470 --- Strength: 20 Defense: 1 Magic: 17 Magic Defense: 1 Agility: 11 Evade: 0 --- Locations: Home --- Fire: Absorbs Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Bomb Core Bribe: Fire Gem x14 (44,000 Gil) Drop: Power Sphere --- Ronso Rage: Self-Destruct --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike Dropped Armor Abilities: Fire Ward =-------------------------------------------------------------------------= Bomb King (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 480,000 (Overkill: 10,000) MP: 780 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 73 Defense: 200 Magic: 71 Magic Defense: 200 Agility: 46 Evade: 0 --- Locations: --- Fire: Absorbs Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Fire Gem (Common), Shining Gem (Rare) Bribe: N/A Drop: Door to Tommorow (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Buer =-------------------------------------------------------------------------= HP: 230 (Overkill: 345) MP: 250 AP: 92 (With Overkill: 184) Gil: --- Strength: 1 Defense: 1 Magic: 22 Magic Defense: 120 Agility: 12 Evade: 12 --- Locations: Thunder Plains --- Fire: 1.0 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Musk (Rare) Bribe: Musk x2 (4,600 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike Dropped Armor Abilities: Confuse Ward, MP +5% =-------------------------------------------------------------------------= Bunyip =-------------------------------------------------------------------------= HP: 400 (Overkill: 600) MP: 15 AP: 48 (With Overkill: 96) Gil: 97 --- Strength: 22 Defense: 1 (Armored) Magic: 1 Magic Defense: 120 Agility: 6 Evade: 0 --- Locations: Djose Highroad, Moonflow --- Fire: 1.0 Water: 1.5 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Hypello Potion (Rare) Bribe: Hypello Potion x16 (8,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Berserk War, Defense +3% =-------------------------------------------------------------------------= Cactuar =-------------------------------------------------------------------------= HP: 800 (Overkill: 1200) MP: 1 AP: 8000 (With Overkill: 12000) Gil: 1500 --- Strength: 23 Defense: 1 Magic: 1 Magic Defense: 255 Agility: 24 Evade: 20 --- Locations: Sanubia Sands (Sandstorm Area) --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: Yes --- Zamato Level: 2 --- Steal: Chocobo Feather (Common), Chocobo Wing (Rare) Bribe: N/A Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Initiative Dropped Armor Abilities: HP Stroll, MP Stroll, HP +10% =-------------------------------------------------------------------------= Cactuar King (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 100,000 (Overkill: 10,000) MP: 0 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 255 Defense: 100 Magic: 255 Magic Defense: 255 Agility: 80 Evade: 240 --- Locations: Monster Arena --- Fire: 0.0 Water: 0.0 Thunder: 0.0 Ice: 0.0 Holy: 0.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Chocobo Wing (Common), Designer Wallet (Rare) Bribe: N/A Drop: Blessed Gem (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Catastrophe (MONSTER ARENA - ORIGINAL CREATION) =-------------------------------------------------------------------------= HP: 2,200,000 (Overkill: 99,999) MP: 380 AP: 50,000 (With Overkill: 50,000) Gil: 0 --- Strength: 120 Defense: 80 Magic: 77 Magic Defense: 80 Agility: 34 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 255) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Gambler's Spirit (Common), Lv. 2 Key Sphere (Rare) Bribe: N/A Drop: Designer Wallet (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Stonestrike, Slowstrike, Poisonstrike, Deathstrike, Silencestrike, Zombiestrike, Sleepstrike Dropped Armor Abilities: Stoneproof, Slowproof, Poisonproof, Deathproof, Silenceproof, Zombieproof, Sleepproof =-------------------------------------------------------------------------= Catoblepas (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 550,000 (Overkill: 10,000) MP: 160 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 76 Defense: 33 Magic: 58 Magic Defense: 180 Agility: 47 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 50% Resistance to Armor Break: 50% Resistance to Magic Break: 50% Resistance to Mental Break: 50% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Healing Spring (Common), Stamina Tonic (Rare) Bribe: N/A Drop: Three Stars (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Stonestrike, Sleepstrike, Poisonstrike, Darkstrike, Slowstrike, Silencestrike, Deathstrike, Zombiestrike Dropped Armor Abilities: Stoneproof, Sleepproof, Poisonproof, Darkproof, Slowproof, Silenceproof, Deathproof, Zombieproof =-------------------------------------------------------------------------= Cave Iguion =-------------------------------------------------------------------------= HP: 550 (Overkill: 825) MP: 1 AP: 240 (With Overkill: 480) Gil: 300 --- Strength: 24 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 21 Evade: 9 --- Locations: Via Purifico --- Fire: 0.5 Water: 0.5 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Soft (Common), Petrify Grenade (Rare) Bribe: Petrify Grenade x6 (11,000 Gil) Drop: Speed Sphere (Common), Power Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike, Strength +3%, Strength +5%, Magic +3%, Magic +5% Dropped Armor Abilities: Slow Ward, Defense +5% =-------------------------------------------------------------------------= Chimera (Type 1) =-------------------------------------------------------------------------= HP: 5250 (Overkill: 1432) MP: 130 AP: 1220 (With Overkill: 1830) Gil: 970 --- Strength: 25 Defense: 1 Magic: 22 Magic Defense: 1 Agility: 9 Evade: 0 --- Locations: Macalania Woods --- Fire: 0.5 Water: 0.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (10% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Arctic Wind (Common), Lightning Marble (Rare) Bribe: Mana Tablet x10 (105,000 Gil) Drop: Ability Sphere --- Ronso Rage: Aqua Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10% Dropped Armor Abilities: Magic Defense +10% =-------------------------------------------------------------------------= Chimera (Type 2) =-------------------------------------------------------------------------= HP: 9000 (Overkill: 1432) MP: 200 AP: 2000 (With Overkill: 3000) Gil: 980 --- Strength: 30 Defense: 1 Magic: 25 Magic Defense: 1 Agility: 10 Evade: 0 --- Locations: Home --- Fire: 0.5 Water: 0.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Arctic Wind (Common), Lightning Marble (Rare) Bribe: Underdog's Secret x15 (180,000 Gil) Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10% Dropped Armor Abilities: Magic Def +10% =-------------------------------------------------------------------------= Chimera Brain =-------------------------------------------------------------------------= HP: 9800 (Overkill: 4060) MP: 250 AP: 1200 (With Overkill: 1800) Gil: 1000 --- Strength: 34 Defense: 10 Magic: 32 Magic Defense: 10 Agility: 14 Evade: 0 --- Locations: Calm Lands (North-West Corner) --- Fire: 0.5 Water: 0.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 95% Resistance to Poison: 25% (10% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 25% Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 25% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Water Gem (Common), Lightning Gem (Rare) Bribe: Lv. 4 Key Sphere (196,000 Gil) Drop: Ability Spher --- Ronso Rage: Aqua Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10% Dropped Armor Abilities: Magic Def +10% =-------------------------------------------------------------------------= Chimerageist (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 120,000 (Overkill: 10,000) MP: 30 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 66 Defense: 10 Magic: 68 Magic Defense: 10 Agility: 29 Evade: 0 --- Locations: Monster Arena --- Fire: 0.0 Water: 0.0 Thunder: 0.0 Ice: 0.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 50% Resistance to Armor Break: 50% Resistance to Magic Break: 50% Resistance to Mental Break: 50% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Mana Spring (Common), Stamina Spring (Rare) Bribe: N/A Drop: Return Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Icestrike, Firestrike, Waterstrike Dropped Armor Abilities: Ice Eater, Fire Eater, Water Eater =-------------------------------------------------------------------------= Chocobo Eater (Boss) =-------------------------------------------------------------------------= HP: 10000 (Overkill: 800) MP: 5 AP: 90 (With Overkill: 135) Gil: 970 --- Strength: 25 Defense: 25 Magic: 20 Magic Defense: 35 Agility: 12 Evade: 0 --- Locations: Mi'ihen Highroad --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 40% (5% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 50% Resistance to Armor Break: 50% Resistance to Magic Break: 50% Resistance to Mental Break: 50% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Potion Bribe: N/A Drop: Lv. 1 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +5%, Strength +10%, Magic +5%, Magic +10% Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward =-------------------------------------------------------------------------= Coeurl =-------------------------------------------------------------------------= HP: 6000 (Overkill: 4060) MP: 480 AP: 1300 (With Overkill: 1950) Gil: 1100 --- Strength: 38 Defense: 1 Magic: 26 Magic Defense: 40 Agility: 18 Evade: 0 --- Locations: Calm Lands, Cavern of the Stolen Fayth --- Fire: 1.0 Water: 1.0 Thunder: 0.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 95% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 95% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: 25% Resistance to Death: 25% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 25% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Mana Spring Bribe: Friend Sphere x2 (120,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathtouch, Strength +5%, Magic +5%, Magic +10% Dropped Armor Abilities: Death Ward, Defense +10%, Magic Def +10% =-------------------------------------------------------------------------= Coeurlregina (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 380,000 (Overkill: 10,000) MP: 80 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 1 Defense: 40 Magic: 70 Magic Defense: 40 Agility: 75 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Farplane Wind (Common), Blessed Gem (Rare) Bribe: N/A Drop: Shining Gem (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Double AP, Deathstrike Dropped Armor Abilities: Stoneproof, Sleepproof, Poisonproof, Darkproof, Zombieproof, Slowproof, Silenceproof, Deathproof =-------------------------------------------------------------------------= Condor =-------------------------------------------------------------------------= HP: 95 (Overkill: 143) MP: 15 AP: 2 (With Overkill: 4) Gil: 12 --- Strength: 9 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 11 Evade: 10 --- Locations: Besaid Island --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Phoenix Down (Common), Smoke Bomb (Rare) Bribe: Smoke Bomb x3 (1,900 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%, Magic +3% Dropped Armor Abilities: Dark Ward, Magic Defense +3% =-------------------------------------------------------------------------= Crawler (Boss) =-------------------------------------------------------------------------= HP: 16000 (Overkill: 4000) MP: 1 AP: 4400 (With Overkill: 6600) Gil: 7000 --- Strength: 25 Defense: 100 Magic: 30 Magic Defense: 50 Agility: 20 Evade: 0 --- Locations: Lake Macalania --- Fire: 0.5 Water: 0.5 Thunder: 1.5 Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Lunar Curtain Bribe: N/A Drop: Elixer --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Thunderstrike, Waterstrike, Icestrike, Alchemy Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward =-------------------------------------------------------------------------= Dark Element =-------------------------------------------------------------------------= HP: 1800 (Overkill: 2700) MP: 280 AP: 810 (With Overkill: 1620) Gil: 520 --- Strength: 1 Defense: 190 Magic: 30 Magic Defense: 1 Agility: 11 Evade: 0 --- Locations: Cavern of the Stolen Fayth --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Shining Thorn Bribe: Return Sphere x3 (36,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike Dropped Armor Abilities: Fire Ward, Lightning Ward, Lightningproof, Ice Ward, Water Ward =-------------------------------------------------------------------------= Dark Flan =-------------------------------------------------------------------------= HP: 12800 (Overkill: 19200) MP: 250 AP: 3750 (With Overkill: 7500) Gil: 1080 --- Strength: 1 Defense: 220 Magic: 30 Magic Defense: 200 Agility: 11 Evade: 0 --- Locations: Gagazet Mountain Cave --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 80% Resistance to Poison: Immune Resistance to Slow: 95% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Star Curtain Bribe: Wht Mag Spere x2 (256,000 Gil) Drop: Mana Sphere --- Ronso Rage: White Wind --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10% Dropped Armor Abilities: MP +10%, MP +20% =-------------------------------------------------------------------------= Defender =-------------------------------------------------------------------------= HP: 12000 (Overkill: 4060) MP: 1 AP: 2700 (With Overkill: 4050) Gil: 1300 --- Strength: 40 Defense: 1 Magic: 5 Magic Defense: 1 Agility: 11 Evade: 0 --- Locations: Cavern of the Stolen Fayth --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 10) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Lunar Curtain Bribe: Stamina Tablet x20 (240,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Strength +5% Dropped Armor Abilities: SOS Protect, Defense +10% =-------------------------------------------------------------------------= Defender X (Boss) =-------------------------------------------------------------------------= HP: 64000 (Overkill: 4060) MP: 1 AP: 6600 (With Overkill: 9900) Gil: 3500 --- Strength: 42 Defense: 30 (Armored) Magic: 5 Magic Defense: 1 Agility: 20 Evade: 0 --- Locations: Calm Lands --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 10) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Lunar Curtain Bribe: N/A Drop: Lv. 2 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Magic +3%, Strength +5%, Strength +10%, Magic +5%, Magic +10% Dropped Armor Abilities: SOS Protect =-------------------------------------------------------------------------= Defender Z =-------------------------------------------------------------------------= HP: 42300 (Overkill: 8848) MP: 1 AP: 6000 (With Overkill: 9000) Gil: 2400 --- Strength: 45 Defense: 70 Magic: 5 Magic Defense: 70 Agility: 16 Evade: 0 --- Locations: Yevon Dome, Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 10) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Lunar Curtain Bribe: Designer Wallet x5 (846,000 Gil) Drop: Lv. 2 Key Sphere (Common), Lv. 3 Key Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Strength +5%, Strength +10% Dropped Armor Abilities: SOS Protect, Defense +10% =-------------------------------------------------------------------------= Demonolith =-------------------------------------------------------------------------= HP: 45000 (Overkill: 13560) MP: 9999 AP: 11000 (With Overkill: 16500) Gil: 1470 --- Strength: 33 Defense: 1 (Armored) Magic: 99 Magic Defense: 1 Agility: 18 Evade: 0 --- Locations: Inside Sin, Omega Ruins --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 1.5 --- Resistance to Silence: 50% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 10) Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: 50% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 50% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Petrify Grenade Bribe: Lv. 3 Key Sphere x40 (900,000 Gil) Drop: Mana Sphere (Common), Lv. 3 Key Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Stonestrike Dropped Armor Abilities: Stone Ward, Stoneproof =-------------------------------------------------------------------------= Dingo =-------------------------------------------------------------------------= HP: 125 (Overkill: 188) MP: 10 AP: 2 (With Overkill: 4) Gil: 16 --- Strength: 13 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 10 Evade: 5 --- Locations: Besaid --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Potion (Common), Sleeping Powder (Rare) Bribe: Sleeping Powder x4 (2,500 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike, Icestrike, Waterstrike, Strength +3%, Magic +3% (Yuna & Lulu) Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +3% =-------------------------------------------------------------------------= Dinonix =-------------------------------------------------------------------------= HP: 140 (Overkill: 210) MP: 25 AP: 9 (With Overkill: 18) Gil: 27 --- Strength: 14 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 13 Evade: 5 --- Locations: Kilika Forest --- Fire: 0.5 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Soft (Common), Petrify Grenade (Rare) Bribe: Petrify Grenade x2 (2,800 Gil) Drop: Speed Sphere (Common), Power Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Thunderstrike, Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, Defense +3% =-------------------------------------------------------------------------= Don Tonberry (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 480,000 (Overkill: 10,000) MP: 120 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 95 Defense: 100 Magic: 75 Magic Defense: 100 Agility: 37 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Candle of Life (Common), Designer Wallet (Rare) Bribe: N/A Drop: Farplane Wind (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Silencestrike, Zombiestrike, Darkstrike, Sleepstrike, Poisonstrike, Stonestrike, Deathstrike, Slowstrike Dropped Armor Abilities: Silenceproof, Zombieproof, Darkproof, Sleepproof, Poisonproof, Stoneproof, Deathproof, Slowproof =-------------------------------------------------------------------------= Dual Horn (Type 1) =-------------------------------------------------------------------------= HP: 1875 (Overkill: 560) MP: 18 AP: 42 (With Overkill: 63) Gil: 105 --- Strength: 22 Defense: 1 Magic: 3 Magic Defense: 1 Agility: 12 Evade: 0 --- Locations: Mi'ihen Highroad, Mushroom Rock Road --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Potion (Common), Hi-Potion (Rare) Bribe: Hi-Potion x60 (37,500 Gil) Drop: Ability Sphere --- Ronso Rage: Fire Breath --- Dropped Weapon Abilities: Piercing (Auron & Kimahri), Firestrike, Silencetouch Dropped Armor Abilities: HP +5% =-------------------------------------------------------------------------= Dual Horn (Type 2) =-------------------------------------------------------------------------= HP: 3795 (Overkill: 1432) MP: 22 AP: 820 (With Overkill: 1230) Gil: 520 --- Strength: 27 Defense: 1 Magic: 8 Magic Defense: 1 Agility: 17 Evade: 0 --- Locations: Home --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Mega-Potion (Rare) Bribe: Mega-Potion x25 (75,900 Gil) Drop: Ability Sphere --- Ronso Rage: Fire Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Silencetouch Dropped Armor Abilities: HP +5%, HP +10% =-------------------------------------------------------------------------= Earth Eater (MONSTER ARENA - ORIGINAL CREATION) =-------------------------------------------------------------------------= HP: 1,300,000 (Overkill: 99,999) MP: 30 AP: 50,000 (With Overkill: 50,000) Gil: 0 --- Strength: 117 Defense: 200 Magic: 186 Magic Defense: 210 Agility: 47 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 255) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Gambler's Spirit (Common), Lv. 1 Key Sphere (Rare) Bribe: N/A Drop: Fortune Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Triple Overdrive Dropped Armor Abilities: Auto-Potion =-------------------------------------------------------------------------= Epaaj =-------------------------------------------------------------------------= HP: 8700 (Overkill: 4060) MP: 25 AP: 970 (With Overkill: 1455) Gil: 950 --- Strength: 28 Defense: 20 Magic: 1 Magic Defense: 20 Agility: 28 Evade: 0 --- Locations: Calm Lands (Valley Bottom), Cavern of the Stolen Fayth --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion Bribe: Farplane Wind x25 (174,000 Gil) Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5% Dropped Armor Abilities: Defense +5% =-------------------------------------------------------------------------= Espada (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 280,000 (Overkill: 15,000) MP: 120 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 44 Defense: 100 Magic: 31 Magic Defense: 160 Agility: 51 Evade: 12 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 50% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 90% Resistance to Armor Break: 90% Resistance to Magic Break: 90% Resistance to Mental Break: 90% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Farplane Shadow (Common), Farplane Wind (Rare) Bribe: N/A Drop: Rename Card (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Evil Eye (Type 1) =-------------------------------------------------------------------------= HP: 310 (Overkill: 465) MP: 300 AP: 300 (With Overkill: 600) Gil: 205 --- Strength: 1 Defense: 1 Magic: 26 Magic Defense: 120 Agility: 15 Evade: 13 --- Locations: Lake Macalania --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Musk (Rare) Bribe: Musk x3 (6,200 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Confuse Ward, MP +10% =-------------------------------------------------------------------------= Evil Eye (Type 2) =-------------------------------------------------------------------------= HP: 430 (Overkill: 645) MP: 310 AP: 480 (With Overkill: 960) Gil: 280 --- Strength: 1 Defense: 1 Magic: 25 Magic Defense: 120 Agility: 17 Evade: 13 --- Locations: Home --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Musk Bribe: Musk x4 (8,600 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Confuse Ward, MP +5% =-------------------------------------------------------------------------= Evrae (Boss) =-------------------------------------------------------------------------= HP: 32000 (Overkill: 2000) MP: 500 AP: 5400 (With Overkill: 8100) Gil: 2600 --- Strength: 36 Defense: 1 Magic: 30 Magic Defense: 1 Agility: 20 Evade: 0 --- Locations: Cid's Airship --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 50% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 30) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 50% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Water Gem Bribe: N/A Drop: Black Magic Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch Dropped Armor Abilities: Stone Ward =-------------------------------------------------------------------------= Evrae Altana (Boss) =-------------------------------------------------------------------------= HP: 16384 (Overkill: 2000) MP: 200 AP: 5800 (With Overkill: 8700) Gil: 3000 --- Strength: 32 Defense: 1 Magic: 27 Magic Defense: 1 Agility: 25 Evade: 0 --- Locations: Via Purifico (In the Water) --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 50% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 50% Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Water Gem (Common), Healing Spring (Rare) Bribe: N/A Drop: Blk Magic Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch Dropped Armor Abilities: Stone Ward =-------------------------------------------------------------------------= Exoray =-------------------------------------------------------------------------= HP: 7400 (Overkill: 11100) MP: 300 AP: 2400 (With Overkill: 4800) Gil: 840 --- Strength: 1 Defense: 1 Magic: 24 Magic Defense: 1 Agility: 14 Evade: 0 --- Locations: Inside Sin --- Fire: 1.5 Water: Absorbs Thunder: Absorbs Ice: Absorbs Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Silence Grenade (Common), Ether (Rare) Bribe: Turbo Ether x30 (148,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Strength +5%, Magic +5% Dropped Armor Abilities: Sleep Ward, MP +10% =-------------------------------------------------------------------------= Extractor (Boss) =-------------------------------------------------------------------------= HP: 4000 (Overkill: 600) MP: 10 AP: 660 (With Overkill: 990) Gil: 2400 --- Strength: 23 Defense: 1 Magic: 15 Magic Defense: 1 Agility: 15 Evade: 0 --- Locations: Moonflow --- Fire: 0.5 Water: 0.5 Thunder: 1.5 Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: 0% Resistance to Provoke: 50% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Potion Bribe: N/A Drop: Mega Phoenix --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost =-------------------------------------------------------------------------= Fafnir (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 1,100,000 (Overkill: 13,000) MP: 30 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 76 Defense: 30 Magic: 109 Magic Defense: 130 Agility: 38 Evade: 0 --- Locations: Monster Arena --- Fire: Absorbs Water: 1.0 Thunder: Absorbs Ice: Absorbs Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 95% Resistance to Armor Break: 90% Resistance to Magic Break: 95% Resistance to Mental Break: 95% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Gold Hourglass (Common), Stamina Spring (Rare) Bribe: N/A Drop: Light Curtain (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Waterstrike, Firestrike, Icestrike, Lightningstrike Dropped Armor Abilities: Water Eater, Fire Eater, Ice Eater =-------------------------------------------------------------------------= Fallen Monk (Bayonet) =-------------------------------------------------------------------------= HP: 3300 (Overkill: 4950) MP: 1 AP: 1200 (With Overkill: 2400) Gil: 540 --- Strength: 28 Defense: 40 Magic: 33 Magic Defense: 40 Agility: 27 Evade: 0 --- Locations: Yevon Dome --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 50% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 15) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 95% Resistance to Petrify: 50% Resistance to Zombie: Always Zombie Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Candle of Life (Common), Purifying Salt (Rare) Bribe: N/A Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic Counter Dropped Armor Abilities: Zombie Ward, Magic Defense +5% =-------------------------------------------------------------------------= Fallen Monk (Flamethrower) =-------------------------------------------------------------------------= HP: 3300 (Overkill: 4950) MP: 1 AP: 1200 (With Overkill: 2400) Gil: 540 --- Strength: 28 Defense: 40 Magic: 33 Magic Defense: 40 Agility: 27 Evade: 0 --- Locations: Yevon Dome --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 50% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 15) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 95% Resistance to Petrify: 50% Resistance to Zombie: Always Zombie Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Candle of Life (Common), Purifying Salt (Rare) Bribe: N/A Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic Counter Dropped Armor Abilities: Zombie Ward, Magic Defense +5% =-------------------------------------------------------------------------= Fenrir (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 850,000 (Overkill: 99,999) MP: 300 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 73 Defense: 40 Magic: 12 Magic Defense: 165 Agility: 200 Evade: 60 --- Locations: Monster Arena --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: 99% Resistance to Mental Break: 99% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Chocobo Feather (Common), Chocobo Wing (Rare) Bribe: N/A Drop: Ability Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Zombiestrike, Slowstrike, Silencestrike, Stonestrike, Deathstrike, Poisonstrike, Sleepstrike, Darkstrike Dropped Armor Abilities: Zombieproof, Slowproof, Silenceproof, Deathproof, Stoneproof, Confuseproof, Sleepproof, Poisonproof =-------------------------------------------------------------------------= Flame Flan =-------------------------------------------------------------------------= HP: 1500 (Overkill: 2250) MP: 200 AP: 480 (With Overkill: 960) Gil: 448 --- Strength: 1 Defense: 180 Magic: 20 Magic Defense: 1 Agility: 6 Evade: 0 --- Locations: Calm Lands --- Fire: Absorbs Water: 0.5 Thunder: 0.5 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Fire Gem Bribe: Fire Gem x10 (30,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike Dropped Armor Abilities: Fire Ward, Fireproof =-------------------------------------------------------------------------= Floating Death =-------------------------------------------------------------------------= HP: 6700 (Overkill: 10050) MP: 520 AP: 7100 (With Overkill: 14200) Gil: 1265 --- Strength: 1 Defense: 1 Magic: 45 Magic Defense: 120 Agility: 33 Evade: 18 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: Musk Bribe: Gambler's Spirit x10 (134,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Confuse Ward, Confuseproof, MP +10% =-------------------------------------------------------------------------= Floating Eye =-------------------------------------------------------------------------= HP: 140 (Overkill: 210) MP: 200 AP: 21 (With Overkill: 42) Gil: 44 --- Strength: 1 Defense: 1 Magic: 18 Magic Defense: 120 Agility: 10 Evade: 11 --- Locations: Mi'ihen Highroad --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Echo Screen (Common), Musk (Rare) Bribe: Musk x1 (2,800 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: MP +5% =-------------------------------------------------------------------------= Funguar =-------------------------------------------------------------------------= HP: 540 (Overkill: 810) MP: 60 AP: 44 (With Overkill: 88) Gil: 42 --- Strength: 1 Defense: 1 Magic: 26 Magic Defense: 1 Agility: 4 Evade: 0 --- Locations: Mushroom Rock Road, Djose Highroad, Moonflow --- Fire: 1.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Silence Grenade (Common), Ether (Rare) Bribe: Turbo Ether x2 (10,800) Gil Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Strength +3%, Magic +3% Dropped Armor Abilities: Sleep Ward, MP +5% =-------------------------------------------------------------------------= Gandarewa =-------------------------------------------------------------------------= HP: 148 (Overkill: 220) MP: 160 AP: 32 (With Overkill: 64) Gil: Electro Marble --- Strength: 1 Defense: 1 Magic: 23 Magic Defense: 120 Agility: 9 Evade: 12 --- Locations: Mushroom Rock Road, Djose Highroad, Moonflow --- Fire: 1.0 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Electro Marble Bribe: Lightning Marble x3 (2,960 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Lightning Ward, Magic Def +3% =-------------------------------------------------------------------------= Garm =-------------------------------------------------------------------------= HP: 240 (Overkill: 360) MP: 35 AP: 48 (With Overkill: 96) Gil: 88 --- Strength: 17 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 16 Evade: 7 --- Locations: Djose Highroad, Moonflow --- Fire: 1.5 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Sleeping Powder (Rare) Bribe: Sleeping Powder x7 (4,800 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Defense +3% =-------------------------------------------------------------------------= Garuda (Type 1) =-------------------------------------------------------------------------= HP: 1400 (Overkill: 2100) MP: 50 AP: 8 (With Overkill: 12) Gil: 30 --- Strength: 13 Defense: 1 Magic: 10 Magic Defense: 1 Agility: 7 Evade: 0 --- Locations: Besaid --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Strength +3% Magic +3% Dropped Armor Abilities: Dark Ward =-------------------------------------------------------------------------= Garuda (Type 2) =-------------------------------------------------------------------------= HP: 1800 (Overkill: 500) MP: 0 AP: 28 (With Overkill: 42) Gil: 0 --- Strength: 18 Defense: 1 Magic: 12 Magic Defense: 1 Agility: 10 Evade: 0 --- Locations: Luca Stadium --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (10% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike Dropped Armor Abilities: Dark Ward =-------------------------------------------------------------------------= Garuda (Type 3) =-------------------------------------------------------------------------= HP: 4000 (Overkill: 560) MP: 50 AP: 170 (With Overkill: 255) Gil: 140 --- Strength: 21 Defense: 1 Magic: 40 Magic Defense: 1 Agility: 14 Evade: 0 --- Locations: Mushroom Rock Road --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Smoke Bomb Bribe: Smoke Bomb x99 (80,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Dropped Armor Abilities: =-------------------------------------------------------------------------= Geneaux's Tentacles (Boss) =-------------------------------------------------------------------------= HP: 450 (Overkill: 500) MP: 10 AP: 5 (With Overkill: 7) Gil: 30 --- Strength: 14 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 10 Evade: 0 --- Locations: Kilika Temple --- Fire: 1.0 Water: Absorbs Thunder: 0.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Gemini (Club) =-------------------------------------------------------------------------= HP: 36000 (Overkill: 13560) MP: 1 AP: 7800 (With Overkill: 11700) Gil: 1111 --- Strength: 33 Defense: 50 Magic: 1 Magic Defense: 30 Agility: 21 Evade: 1 --- Locations: Inside Sin, Omega Ruins --- Fire: Absorbs Water: 1.0 Thunder: Absorbs Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 90% (20% Max HP) Resistance to Slow: Imune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Light Cutain Bribe: Stamina Tonic x10 (720,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +10%, Magic +10% Dropped Armor Abilities: SOS Regen, HP +10% =-------------------------------------------------------------------------= Gemini (Sword) =-------------------------------------------------------------------------= HP: 36000 (Overkill: 13560) MP: 1 AP: 7800 (With Overkill: 11700) Gil: 1111 --- Strength: 33 Defense: 50 Magic: 1 Magic Defense: 30 Agility: 21 Evade: 1 --- Locations: Inside Sin, Omega Ruins --- Fire: 1.0 Water: Absorbs Thunder: 1.0 Ice: Absorbs Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 90% (20% Max HP) Resistance to Slow: Imune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Light Cutain Bribe: Mana Tonic x10 (720,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +10%, Magic +10% Dropped Armor Abilities: SOS Regen, HP +10% =-------------------------------------------------------------------------= Geosgaeno (Boss) =-------------------------------------------------------------------------= HP: 32767 (Overkill: 32767 ) MP: 128 AP: 4200 (With Overkill: 6300 ) Gil: 1000 --- Strength: 36 Defense: 50 Magic: 40 Magic Defense: 50 Agility: 48 Evade: 0 --- Locations: Baaj Temple, Submerged Ruins (In an event fight you can't win) --- Fire: 1.5 Water: 1.5 Thunder: 1.5 Ice: 1.5 Holy: 1.5 --- Resistance to Silence: Immune Resistance to Poison: 95% (10% Max HP) Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 4 --- Steal: Water Gem Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: No Encounters Dropped Armor Abilities: Auto-Reflect =-------------------------------------------------------------------------= Ghost =-------------------------------------------------------------------------= HP: 9999 (Overkill: 4060) MP: 350 AP: 1450 (With Overkill: 2175) Gil: 810 --- Strength: 1 Defense: 120 Magic: 33 Magic Defense: 1 Agility: 14 Evade: 0 --- Locations: Cavern of the Stolen Fayth --- Fire: * Water: * Thunder: * Ice: * Holy: 1.5 --- Resistance to Silence: 95% Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 7) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: Immune Resistance to Magic Break: 0% Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Phoenix Down (Common), Farplane Shadow (Rare) Bribe: Mega Phoenix x38 (199,980 Gil) Drop: Mana Sphere --- Ronso Rage: Doom --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Strength +10% Dropped Armor Abilities: Death Ward, MP +10%, No Encounters =-------------------------------------------------------------------------= Gold Element =-------------------------------------------------------------------------= HP: 1200 (Overkill: 1800) MP: 180 AP: 92 (With Overkill: 184) Gil: 107 --- Strength: 1 Defense: 120 Magic: 32 Magic Defense: 1 Agility: 7 Evade: 0 --- Locations: Thunder Plains --- Fire: 0.5 Water: 1.5 Thunder: Absorbs Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Electro Marble Bribe: Lightning Marble x20 (24,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike Dropped Armor Abilities: Lightning Ward, Lightningproof =-------------------------------------------------------------------------= Grat =-------------------------------------------------------------------------= HP: 4000 (Overkill: 6000) MP: 25 AP: 980 (With Overkill: 1960) Gil: 530 --- Strength: 28 Defense: 50 Magic: 1 Magic Defense: 50 Agility: 12 Evade: 0 --- Locations: Mt. Gagazet, Gagazet Mountain Cave --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 25% Resistance to Zombie: 0% Resistance to Death: 50% Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Antidote (Common), Remedy (Rare) Bribe: Remedy x40 (80,000 Gil) Drop: Mana Sphere --- Ronso Rage: Seed Cannon --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouh, Strength +5%, Magic +5% Dropped Armor Abilities: Poison Ward, HP +5%, HP +10% =-------------------------------------------------------------------------= Greater Sphere (MONSTER ARENA - ORIGINAL CREATION) =-------------------------------------------------------------------------= HP: 1,500,000 (Overkill: 99,999) MP: 999 AP: 50,000 (With Overkill: 50,000) Gil: 0 --- Strength: 87 Defense: 130 Magic: 102 Magic Defense: 120 Agility: 55 Evade: 0 --- Locations: Monster Arena --- Fire: * Water: * Thunder: * Ice: * Holy: 1.0 * Greater Sphere's weakness will change whenever you damage him with the element he is weak to. --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 255) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Gambler's Spirit (Common), Return Sphere (Rare) Bribe: N/A Drop: Luck Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: One MP Cost Dropped Armor Abilities: Auto-Phoenix =-------------------------------------------------------------------------= Great Malboro =-------------------------------------------------------------------------= HP: 64000 (Overkill: 13560) MP: 1 AP: 21000 (With Overkill: 0) Gil: 1900 --- Strength: 36 Defense: 1 Magic: 42 Magic Defense: 1 Agility: 18 Evade: 0 --- Locations: Inside Sin, Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 50% Resistance to Armor Break: 50% Resistance to Magic Break: 50% Resistance to Mental Break: 50% --- Sensor: Yes Scan: Yes --- Zamato Level: 2 --- Steal: Remedy (Common), Mana Tonic (Rare) Bribe: Wings to Discovery x8 (1,280,000 Gil) Drop: Mana Sphere --- Ronso Rage: Bad Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Silencetouch, Poisontouch, Sleeptouch Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, Berserk Ward, Poison Ward, Stone Ward =-------------------------------------------------------------------------= Grenade =-------------------------------------------------------------------------= HP: 7500 (Overkill: 5384) MP: 63 AP: 1350 (With Overkill: 2700) Gil: 540 --- Strength: 26 Defense: 1 Magic: 24 Magic Defense: 150 Agility: 17 Evade: 0 --- Locations: Mt. Gagazet --- Fire: Absorbs Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 95% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: 50% Resistance to Zombie: Immune Resistance to Death: 50% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Fire Gem Bribe: Fire Gem x12 (150,000 Gil) Drop: Power Sphere --- Ronso Rage: Self-Destruct --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike Dropped Armor Abilities: Fire Ward, Fireproof =-------------------------------------------------------------------------= Grendel =-------------------------------------------------------------------------= HP: 9500 (Overkill: 6972) MP: 62 AP: 2600 (With Overkill: 3900) Gil: 730 --- Strength: 41 Defense: 50 Magic: 23 Magic Defense: 1 Agility: 31 Evade: 0 --- Locations: Gagazet Mountain Cave, Zanarkand Ruins --- Fire: 0.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: 25% Resistance to Zombie: 25% Resistance to Death: 50% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Mega-Potion (Rare) Bribe: Mega-Potion x60 (190,000 Gil) Drop: Ability Sphere --- Ronso Rage: Fire Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Silencetouch Dropped Armor Abilities: HP +10% =-------------------------------------------------------------------------= Grothia (Aeon Battle) =-------------------------------------------------------------------------= HP: 8000 (Overkill: 2550) MP: 600 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 23 Defense: 10 Magic: 21 Magic Defense: 1 Agility: 18 Evade: 1 --- Locations: Via Purifico --- Fire: Absorbs Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Guado Guardian (Type 1) (Boss) =-------------------------------------------------------------------------= HP: 2000 (Overkill: 2000) MP: 10 AP: 290 (With Overkill: 435) Gil: 300 --- Strength: 10 Defense: 1 Magic: 15 Magic Defense: 1 Agility: 12 Evade: 0 --- Locations: Macalania Temple --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 10% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Hi-Potion (Common), Ether (Rare) Bribe: Ether x10 (40,000 Gil) Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%, Strength +5%, Magic +3%, Magic +5% Dropped Armor Abilities: HP +5%, MP +5%, Magic Def +3% =-------------------------------------------------------------------------= Guado Guardian (Type 2) (Boss) =-------------------------------------------------------------------------= HP: 1200 (Overkill: 1432) MP: 330 AP: 290 (With Overkill: 580) Gil: 480 --- Strength: 1 Defense: 1 Magic: 14 Magic Defense: 1 Agility: 20 Evade: 0 --- Locations: Macalania Temple --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 25% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 25% Resistance to Zombie: 0% Resistance to Death: 25% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Hi-Potion (Common), X-Potion (Rare) Bribe: N/A Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%, Strength +5%, Magic +3%, Magic +5% Dropped Armor Abilities: HP +5%, MP +5%, Magic Def +3% =-------------------------------------------------------------------------= Guardo Guardian (Type 3) =-------------------------------------------------------------------------= HP: 2600 (Overkill: 1432) MP: 600 AP: 540 (With Overkill: 1080) Gil: 380 --- Strength: 1 Defense: 1 Magic: 24 Magic Defense: 1 Agility: 20 Evade: 0 --- Locations: Home --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 25% Resistance to Zombie: 0% Resistance to Death: 25% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), X-Potion (Rare) Bribe: X-Potion x30 (52,000 Gil) Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%, Strength +5%, Magic +3%, Magic +5% Dropped Armor Abilities: HP +5%, MP +5%, Magic Def +3% =-------------------------------------------------------------------------= Gui's Arms (Boss) =-------------------------------------------------------------------------= HP: 800 (Overkill: 500) MP: 1 AP: 37 (With Overkill: 55) Gil: 300 --- Strength: 1 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 0 Evade: 0 --- Locations: Mushroom Rock Road --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: 0% Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Potion Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward =-------------------------------------------------------------------------= Gui's Head (Boss) =-------------------------------------------------------------------------= HP: 4000 (Overkill: 800) MP: 200 AP: 48 (With Overkill: 72) Gil: 200 --- Strength: 1 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 15 Evade: 0 --- Locations: Mushroom Rock Road --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Potion Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward =-------------------------------------------------------------------------= Halma =-------------------------------------------------------------------------= HP: 13000 (Overkill: 13560) MP: 1 AP: 5300 (With Overkill: 10600) Gil: --- Strength: 46 Defense: 1 (Armored) Magic: 1 Magic Defense: 120 Agility: 23 Evade: 0 --- Locations: Omega Ruins --- Fire: 1.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: Hypello Potion (Common), Shadow Gem (Rare) Bribe: Supreme Gem x20 (260,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Berserk Ward, Berserkproof =-------------------------------------------------------------------------= Hornet (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 620,000 (Overkill: 50,000) MP: 0 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 63 Defense: 70 Magic: 88 Magic Defense: 95 Agility: 102 Evade: 17 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 95% Resistance to Armor Break: 95% Resistance to Magic Break: 95% Resistance to Mental Break: 95% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Poison Fang (Common), Purifying Salt (Rare) Bribe: N/A Drop: Accuracy Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Ice Flan =-------------------------------------------------------------------------= HP: 1350 (Overkill: 2025) MP: 160 AP: 300 (With Overkill: 600) Gil: 188 --- Strength: 1 Defense: 120 Magic: 21 Magic Defense: 1 Agility: 9 Evade: 0 --- Locations: Lake Macalania --- Fire: 1.5 Water: 0.5 Thunder: 0.5 Ice: Absorbs Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Arctic Wind Bribe: Ice Gem x9 (27,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike Dropped Armor Abilities: Ice Ward, Iceproof =-------------------------------------------------------------------------= Iguion =-------------------------------------------------------------------------= HP: 370 (Overkill: 555) MP: 70 AP: 240 (With Overkill: 480) Gil: 138 --- Strength: 23 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 19 Evade: 8 --- Locations: Macalania Woods --- Fire: 0.5 Water: 0.5 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Soft (Common), Petrify Grenade (Rare) Bribe: Petrify Grenade x5 (7,400 Gil) Drop: Speed Sphere (Common), Power Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Thunderstrike, Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, Defense +5% =-------------------------------------------------------------------------= Imp =-------------------------------------------------------------------------= HP: 880 (Overkill: 1320) MP: 300 AP: 770 (With Overkill: 1540) Gil: 610 --- Strength: 1 Defense: 1 Magic: 25 Magic Defense: 180 Agility: 24 Evade: 16 --- Locations: Cavern of the Stolen Fayth, Mt. Gagazet --- Fire: 1.0 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Lightning Gem Bribe: Lv. 1 Key Sphere x4 (17,600 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike, Strength +5%, Magic +5% Dropped Armor Abilities: Lightning Ward, Lightning Proof =-------------------------------------------------------------------------= Ipiria =-------------------------------------------------------------------------= HP: 180 (Overkill: 270) MP: 35 AP: 24 (With Overkill: 48) Gil: 46 --- Strength: 15 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 13 Evade: 7 --- Locations: Mi'ihen Highroad (Old), Mushroom Rock Road --- Fire: 0.5 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Soft (Common), Petrify Grenade (Rare) Bribe: Petrify Grenade x3 (3,600 Gil) Drop: Speed Sphere (Common), Power Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, Defense +3% =-------------------------------------------------------------------------= Ironclad (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 2,000,000 (Overkill: 99,999) MP: 0 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 100 Defense: 220 Magic: 0 Magic Defense: 180 Agility: 65 Evade: 0 --- Locations: Monster Arena --- Fire: 0.0 Water: 0.0 Thunder: 0.0 Ice: 0.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 95% Resistance to Armor Break: 95% Resistance to Magic Break: 95% Resistance to Mental Break: 95% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Light Curtains (Common), Stamina Tablet (Rare) Bribe: N/A Drop: HP Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: HP +5%, HP +20%, HP +30% =-------------------------------------------------------------------------= Iron Giant =-------------------------------------------------------------------------= HP: 3600 (Overkill: 924) MP: 1 AP: 800 (With Overkill: 1200) Gil: 600 --- Strength: 30 Defense: 1 (Armored) Magic: 1 Magic Defense: 1 Agility: 7 Evade: 0 --- Locations: Thunder Plains --- Fire: 1.0 Water: 1.0 Thunder: 0.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 50% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Light Curtain Bribe: Stamina Tonic x1 (72,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%, Strength +10%, Magic +10% Dropped Armor Abilities: SOS Regen, HP +5%, HP +10% =-------------------------------------------------------------------------= Jormungand (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 520,000 (Overkill: 10,000) MP: 63 AP: 8,000 (With Overkill: 8,000) Gil: 0 --- Strength: 77 Defense: 33 Magic: 33 Magic Defense: 186 Agility: 130 Evade: 6 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 90% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 90% Resistance to Armor Break: 90% Resistance to Magic Break: 90% Resistance to Mental Break: 90% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Petrify Grenade (Common), Three Stars (Rare) Bribe: N/A Drop: Supreme Gem (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Slowstrike, Poisonstrike, Stonestrike, Silencestrike, Zombiestrike, Sleepstrike, Darkstrike Dropped Armor Abilities: Slowproof, Poisonproof, Stoneproof, Silenceproof, Zombieproof, Sleepproof, Darkproof =-------------------------------------------------------------------------= Juggernaut (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 1,200,000 (Overkill: 15,000) MP: 20 AP: 8,000 (With Overkill: 8,000) Gil: 0 --- Strength: 98 Defense: 140 Magic: 70 Magic Defense: 62 Agility: 42 Evade: 0 --- Locations: Monster Arena --- Fire: 0.0 Water: 0.0 Thunder: 0.0 Ice: 0.0 Holy: 0.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 95% Resistance to Armor Break: 95% Resistance to Magic Break: 95% Resistance to Mental Break: 95% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Lunar Curtain (Common), Shining Gem (Rare) Bribe: N/A Drop: Strength Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Jumbo Flan (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 1,300,000 (Overkill: 99,999) MP: 999 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 3 Defense: 255 (Immune to physical attacks) Magic: 98 Magic Defense: 80 Agility: 60 Evade: 0 --- Locations: Monster Arena --- Fire: 0.0 Water: 0.0 Thunder: 0.0 Ice: 0.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Lunar Curtain (Common), Mana Tablet (Rare) Bribe: N/A Drop: Magic Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Magic Booster Dropped Armor Abilities: Fire Eater, Water Eater, Ice Eater =-------------------------------------------------------------------------= Killer Bee =-------------------------------------------------------------------------= HP: 110 (Overkill: 165) MP: 5 AP: 9 (With Overkill: 18) Gil: 23 --- Strength: 8 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 8 Evade: 10 --- Locations: Kilika Forest --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Antidote (Common), Poison Fang (Rare) Bribe: Poison Fang x1 (2,200 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike, Icestrike, Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Poison Ward, MP +5% =-------------------------------------------------------------------------= Kimahri (Boss) =-------------------------------------------------------------------------= HP: 750 (Overkill: 300) MP: 10 AP: 3 (With Overkill: 4) Gil: 100 --- Strength: 10 Defense: 15 Magic: 8 Magic Defense: 5 Agility: 15 Evade: 0 --- Locations: Besaid --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron) Dropped Armor Abilities: Defense +5% =-------------------------------------------------------------------------= Klikk (Boss) =-------------------------------------------------------------------------= HP: 1500 (Overkill: 400 ) MP: 5 AP: 5 (With Overkill: 7 ) Gil: 50 --- Strength: 14 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 4 Evade: 0 --- Locations: Submerged Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: Grenade Bribe: N/A Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Kottos (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 440000 (Overkill: 15000) MP: 20 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 88 Defense: 60 Magic: 12 Magic Defense: 1 Agility: 36 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Stamina Spring (Common), Soul Spring (Rare) Bribe: N/A Drop: Healing Spring (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Magic Counter, Evade & Counter, Counter-Attack Dropped Armor Abilities: HP +10%, HP +20%, HP +30% =-------------------------------------------------------------------------= Kusariqqu =-------------------------------------------------------------------------= HP: 445 (Overkill: 668) MP: 31 AP: 92 (With Overkill: 184) Gil: 112 --- Strength: 32 Defense: 1 Magic: 35 Magic Defense: 120 Agility: 7 Evade: 0 --- Locations: Thunder Plains --- Fire: 1.0 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Silver Hourglass (Rare) Bribe: Silver Hourglass x20 (8,900 Gil) Drop: Slow Ward. HP +5% --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike, Waterstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, HP +5% =-------------------------------------------------------------------------= Lady Yunalesca (BOSS) =-------------------------------------------------------------------------= HP: 24000/48000/60000 (Overkill: 10000) MP: 500/500/500 AP: 14000 (With Overkill: 21000) Gil: 9000 --- Strength: 20 Defense: 50 Magic: 30 Magic Defense: 50 Agility: 40 Evade: 0 --- Locations: Yevon Dome --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: 75% Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Stamina Tablet (Common), Farplane Wind (Rare) Bribe: N/A Drop: Lv. 3 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike Dropped Armor Abilities: Zombieproof =-------------------------------------------------------------------------= Lamashtu =-------------------------------------------------------------------------= HP: 275 (Overkill: 413) MP: 21 AP: 32 (With Overkill: 64) Gil: 72 --- Strength: 23 Defense: 1 Magic: 20 Magic Defense: 120 Agility: 6 Evade: 0 --- Locations: Mushroom Rock Road, Djose Highroad --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Potion (Common), Silver Hourglass (Rare) Bribe: Silver Hourglass x10 (5,500 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, HP +5% =-------------------------------------------------------------------------= Land Worm =-------------------------------------------------------------------------= HP: 80000 (Overkill: 13560) MP: 160 AP: 22000 (With Overkill: 33000) Gil: 2200 --- Strength: 55 Defense: 10 Magic: 50 Magic Defense: 10 Agility: 21 Evade: 0 --- Locations: Sin's Nucleus (Past final save point) --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (2% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 10) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 50% Resistance to Armor Break: 0% Resistance to Magic Break: 50% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Stamina Spring Bribe: Dark Matter x2 (1,600,000 Gil) Drop: Power Sphere (Common), Lv. 4 Key Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Slowtouch, Slowstrike, Strength +5%, Magic +5% Dropped Armor Abilities: HP +10%, Auto-Potion =-------------------------------------------------------------------------= Larvae =-------------------------------------------------------------------------= HP: 1498 (Overkill: 924) MP: 1000 AP: 262 (With Overkill: 393) Gil: 330 --- Strength: 10 Defense: 40 Magic: 19 Magic Defense: 45 Agility: 10 Evade: 0 --- Locations: Thunder Plains --- Fire: 1.0 Water: 1.5 Thunder: Absorbs Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Lunar Curtain Bribe: Shining Thorn x10 (29,960 Gil) Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike Dropped Armor Abilities: Lightning Ward =-------------------------------------------------------------------------= Left Fin (BOSS) =-------------------------------------------------------------------------= HP: 65000 (Overkill: 10000) MP: 999 AP: 16000 (With Overkill: 24000) Gil: 10000 --- Strength: 30 Defense: 100 Magic: 30 Magic Defense: 50 Agility: 20 Evade: 0 --- Locations: Outside of Sin --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Mega-Potion (Common), Supreme Gem (Rare) Bribe: N/A Drop: HP Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisonstrike, Stonestrike Dropped Armor Abilities: Poisonproof, Stoneproof =-------------------------------------------------------------------------= Lord Ochu (Boss) =-------------------------------------------------------------------------= HP: 4649 (Overkill: 800) MP: 39 AP: 40 (With Overkill: 60) Gil: 420 --- Strength: 15 Defense: 1 Magic: 23 Magic Defense: 1 Agility: 8 Evade: 10 --- Locations: Kilika Forest --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Potion Bribe: Remedy x80 (92,980 Gil) Drop: MP Sphere (Common), HP Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +5%, Magic +5% Dropped Armor Abilities: Dark Ward, Silence Ward, Stone Ward, Berserk Ward, Sleep Ward, Poison Ward =-------------------------------------------------------------------------= Machea =-------------------------------------------------------------------------= HP: 18000 (Overkill: 13560) MP: 59 AP: 8300 (With Overkill: 12450) Gil: 1450 --- Strength: 35 Defense: 55 Magic: 1 Magic Defense: 10 Agility: 39 Evade: 0 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Stamina Tonic (Rare) Bribe: Chocobo Wing x60 (360,000 Gil) Drop: Mana Sphere (Common), Lv. 3 Key Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%, SOS Overdrive Dropped Armor Abilities: Defense +10%, Defense +20% =-------------------------------------------------------------------------= Maelspike =-------------------------------------------------------------------------= HP: 10000 (Overkill: 7500) MP: 35 AP: 600 (With Overkill: 900) Gil: 330 --- Strength: 40 Defense: 50 Magic: 33 Magic Defense: 1 Agility: 14 Evade: 0 --- Locations: Gagazet Mountain Cave (In the water) --- Fire: 1.0 Water: 0.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Water Gem Bribe: Attribute Sphere x1 (200,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Strength +5% Dropped Armor Abilities: Zombie Ward, Defense +5%, Defense +10% =-------------------------------------------------------------------------= Mafdet =-------------------------------------------------------------------------= HP: 710 (Overkill: 1065) MP: 25 AP: 300 (With Overkill: 600) Gil: 172 --- Strength: 29 Defense: 1 (Armored) Magic: 1 Magic Defense: 120 Agility: 9 Evade: 0 --- Locations: Lake Macalania --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Hypello Potion (Rare) Bribe: Hypello Potion x28 (14,200 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Thunderstrike, Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Berserk Ward, Defense +5% =-------------------------------------------------------------------------= Magic Urn =-------------------------------------------------------------------------= HP: 999999 (Overkill: 999999) MP: 9999 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 1 Defense: 255 Magic: 40 Magic Defense: 255 Agility: 0 Evade: 0 --- Locations: Cavern of the Stolen Fayth --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A * This monster can only be defeated with a Zanmato, or Doom. It's not an ordinary monster. For more information on it check the Sidequests section. =-------------------------------------------------------------------------= Mandragora =-------------------------------------------------------------------------= HP: 31000 (Overkill: 5384) MP: 120 AP: 6230 (With Overkill: 9345) Gil: 1200 --- Strength: 34 Defense: 12 Magic: 40 Magic Defense: 15 Agility: 13 Evade: 0 --- Locations: Gagazet Mountain Cave, Zanarkand Ruins --- Fire: 1.5 Water: Absorbs Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 95% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: 25% Resistance to Zombie: Immune Resistance to Death: 50% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Remedy Bribe: Return Sphere x24 (620,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +5%, Magic +5% Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, Poison Ward, Stone Ward, Berserk Ward, Confuse Ward =-------------------------------------------------------------------------= Malboro =-------------------------------------------------------------------------= HP: 27000 (Overkill: 4060) MP: 1 AP: 2200 (With Overkill: 3300) Gil: 1500 --- Strength: 32 Defense: 1 Magic: 32 Magic Defense: 1 Agility: 10 Evade: 0 --- Locations: Calm Lands (North-West Corner), Cavern of the Stolen Fayth --- Fire: 1.5 Water: 0.0 Thunder: 1.0 Ice: 0.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Remedy Bribe: Wings to Discovery x4 (540,000 Gil) Drop: Mana Sphere --- Ronso Rage: Bad Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Silencetouch, Darktouch, Sleeptouch, Poisontouch Dropped Armor Abilities: Poison Ward, Stone Ward, Berserk Ward, Confuse Ward =-------------------------------------------------------------------------= Malboro Menace (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 640000 (Overkill: 12000) MP: 200 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 60 Defense: 24 Magic: 53 Magic Defense: 63 Agility: 34 Evade: 0 --- Locations: Monster Arena --- Fire: 1.5 Water: Absorbs Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Remedy (Common), Mana Spring (Rare) Bribe: N/A Drop: Mana Tonic (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Slowstrke, Poisonstrike, Stonestrike, Silencestrike, Zombiestrike, Sleepstrike, Darkstrike Dropped Armor Abilities: Slowproof, Poisonproof, Stoneproof, Silenceproof, Zombieproof, Sleepproof, Darkproof =-------------------------------------------------------------------------= Master Coeurl =-------------------------------------------------------------------------= HP: 13000 (Overkill: 13560) MP: 540 AP: 6500 (With Overkill: 9750) Gil: 2030 --- Strength: 42 Defense: 1 Magic: 38 Magic Defense: 40 Agility: 23 Evade: 0 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 0.0 Ice: 0.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Farplane Shadow Bribe: Warp Sphere x1 (260,000 Gil) Drop: Lv. 1 Key Sphere (Common), Friend Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathtouch, Deathstrike, Strength +5%, Magic +5%, Magic +10% Dropped Armor Abilities: Death Ward, Deathrpoof, Curseproof, Defense +10%, Magic Defense +10% =-------------------------------------------------------------------------= Master Tonberry =-------------------------------------------------------------------------= HP: 48000 (Overkill: 13560) MP: 1 AP: 20000 (With Overkill: 30000) Gil: 2400 --- Strength: 47 Defense: 10 Magic: 52 Magic Defense: 1 Agility: 18 Evade: 0 --- Locations: Omega Ruins --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: 99% Resistance to Doom: 0% (Count: 25) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Mana Spring (Common), Tetra Elemental (Rare) Bribe: Pendulum x3 (960,000 Gil) Drop: Power Sphere (Common), Teleport Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike, Slowstrike Dropped Armor Abilities: Death Ward, Deathproof =-------------------------------------------------------------------------= Maze Larvae =-------------------------------------------------------------------------= HP: 2222 (Overkill: 2108) MP: 1111 AP: 1850 (With Overkill: 2775) Gil: 620 --- Strength: 11 Defense: 40 Magic: 24 Magic Defense: 45 Agility: 14 Evade: 0 --- Locations: Via Purifico (Last hall before Isaaru) --- Fire: 1.0 Water: Absorbs Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Fish Scale (Common), Dragon Scale (Rare) Bribe: Water Gem x14 (44,440 Gil) Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch Dropped Armor Abilities: Sleep Ward, Magic Defense +5% =-------------------------------------------------------------------------= Mech Defender =-------------------------------------------------------------------------= HP: 8700 (Overkill: 5384) MP: 1 AP: 950 (With Overkill: 1425) Gil: 880 --- Strength: 40 Defense: 15 Magic: 1 Magic Defense: 10 Agility: 7 Evade: 0 --- Locations: Mt. Gagazet, Gagazet Mountain Cave --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Al Bhed Potion Bribe: Al Bhed Potion x99 (174,000 Gil) Drop: Phoenix Down (Common), Mega Phoenix (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOSNulFrost, SOS Protect, SOS Shell, SOS Reflect =-------------------------------------------------------------------------= Mech Guard =-------------------------------------------------------------------------= HP: 1280 (Overkill: 1432) MP: 1 AP: 310 (With Overkill: 465) Gil: 600 --- Strength: 25 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 10 Evade: 0 --- Locations: Sanubia Sands --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Grenade Bribe: Grenade x50 (25,600 Gil) Drop: Hi-Potion --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost =-------------------------------------------------------------------------= Mech Gunner =-------------------------------------------------------------------------= HP: 2800 (Overkill: 1432) MP: 1 AP: 540 (With Overkill: 810) Gil: 800 --- Strength: 31 Defense: 10 Magic: 1 Magic Defense: 10 Agility: 6 Evade: 0 --- Locations: Sanubia Sands --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Al Bhed Potion Bribe: Al Bhed Potion x40 (56,000 Gil) Drop: Hi-Potion --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike, Icestrike, Waterstrike Dropped Armor Abilities: SOS NulFrost, SOS Shell, SOS Protect, SOS Reflect =-------------------------------------------------------------------------= Mech Hunter =-------------------------------------------------------------------------= HP: 5500 (Overkill: 4060) MP: 1 AP: 820 (With Overkill: 1230) Gil: 673 --- Strength: 36 Defense: 10 Magic: 1 Magic Defense: 10 Agility: 8 Evade: 0 --- Locations: Cavern of the Stolen Fayth --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Al Bhed Potion Bribe: Al Bhed Potion x60 (110,000 Gil) Drop: Phienix Down (Common), Mega Phoenix (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost SOS Shell, SOS Protect, SOS Reflect =-------------------------------------------------------------------------= Mech Leader =-------------------------------------------------------------------------= HP: 3700 (Overkill: 5550) MP: 1 AP: 830 (With Overkill: 1245) Gil: 530 --- Strength: 31 Defense: 5 Magic: 28 Magic Defense: 5 Agility: 19 Evade: 0 --- Locations: Mt. Gagazet, Gagazet Mountain Cave --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Grenade (Common), Frag Grenade (Rare) Bribe: Door to Tommorow x2 (74,000 Gil) Drop: Hi-Potion (Common), Mega-Potion (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOSNulFrost =-------------------------------------------------------------------------= Mech Scouter =-------------------------------------------------------------------------= HP: 2750 (Overkill: 4125) MP: 1 AP: 480/530 (With Overkill: 720/795) Gil: 384/215 --- Strength: 30 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 14 Evade: 0 --- Locations: Calm Lands --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Grenade Bribe: Door to Tommorow x1 (55,000 Gil) Drop: Hi-Potion (Common), Mega-Potion (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike Dropped Armor Abilities: SOS NulBlaze, SOS NulShock. SOS NulTide, SOS NulFrost =-------------------------------------------------------------------------= Melusine =-------------------------------------------------------------------------= HP: 265 (Overkill: 405) MP: 65 AP: 92 (With Overkill: 184) Gil: 108 --- Strength: 20 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 17 Evade: 8 --- Locations: Thunder Plains --- Fire: 0.5 Water: 1.0 Thunder: 0.5 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Soft (Common), Petrify Grenade (Rare) Bribe: Petrifty Grenade x4 (5,300 Gil) Drop: Speed Sphere (Common), Power Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Thunderstrike, Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, Defense +3% =-------------------------------------------------------------------------= Mi'ihen Fang =-------------------------------------------------------------------------= HP: 160 (Overkill: 240) MP: 20 AP: 20 (With Overkill: 40) Gil: 33 --- Strength: 16 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 13 Evade: 5 --- Locations: Mi'ihen Highroad --- Fire: 1.5 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Potion (Common), Sleeping Powder (Rare_ Bribe: Sleeping Powder x5 (3,200 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +3% =-------------------------------------------------------------------------= Mimic Box (Type A) =-------------------------------------------------------------------------= HP: 60000 (Overkill: 13560) MP: 10 AP: 0 (With Overkill: 0) Gil: 50000 --- Strength: 54 Defense: 1 Magic: 26 Magic Defense: 1 Agility: 25 Evade: 0 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Mimic Box (Type B) =-------------------------------------------------------------------------= HP: 40000 (Overkill: 13560) MP: 10 AP: 0 (With Overkill: 0) Gil: 50000 --- Strength: 33 Defense: 150 Magic: 38 Magic Defense: 150 Agility: 29 Evade: 0 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Mimic Box (Type C) =-------------------------------------------------------------------------= HP: 40000 (Overkill: 13560) MP: 10 AP: 0 (With Overkill: 0) Gil: 50000 --- Strength: 42 Defense: 255 Magic: 12 Magic Defense: 1 Agility: 22 Evade: 0 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Mimic Box (Type D) =-------------------------------------------------------------------------= HP: 40000 (Overkill: 13560) MP: 10 AP: 0 (With Overkill: 0) Gil: 50000 --- Strength: 42 Defense: 1 Magic: 58 Magic Defense: 255 Agility: 22 Evade: 0 --- Locations: Omega Ruins --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Mortibody (Boss) =-------------------------------------------------------------------------= HP: 4000 (Overkill: N/A) MP: 50 AP: N/A (With Overkill: N/A) Gil: N/A --- Strength: 22 Defense: 50 Magic: 20 Magic Defense: 1 Agility: 28 Evade: 0 --- Locations: Highbridge --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Mortiorchis =-------------------------------------------------------------------------= HP: 4000 (Overkill: N/A) MP: 512 AP: 0 (With Overkill: N/A) Gil: 0 --- Strength: 40 Defense: 100 Magic: 40 Magic Defense: 1 Agility: 38 Evade: 0 --- Locations: Mt. Gagazet --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Murussu =-------------------------------------------------------------------------= HP: 580 (Overkill: 870) MP: 20 AP: 240 (With Overkill: 480) Gil: 165 --- Strength: 25 Defense: 1 (Armored) Magic: 1 Magic Defense: 120 Agility: 7 Evade: 0 --- Locations: Macalania Woods --- Fire: 1.5 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Hypello Potion (Rare) Bribe: Hypello Potion x24 (11,600 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Berserk Ward, Defense +5% =-------------------------------------------------------------------------= Mushussu =-------------------------------------------------------------------------= HP: 680 (Overkill: 1020) MP: 38 AP: 310 (With Overkill: 620) Gil: 270 --- Strength: 36 Defense: 1 Magic: 42 Magic Defense: 120 Agility: 9 Evade: 0 --- Locations: Sanubia Sands --- Fire: 0.5 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Silver Hourglass (Rare) Bribe: Gold Hourglass x5 (13,600 Gil) Drop: Power Sphere (Common), Al Bhed Potion (Common) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, HP +10% =-------------------------------------------------------------------------= Nebiros =-------------------------------------------------------------------------= HP: 700 (Overkill: 1050) MP: 65 AP: 480 (With Overkill: 960) Gil: 320 --- Strength: 22 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 22 Evade: 16 --- Locations: Calm Lands --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Poison Fang Bribe: Poison Fang x6 (14,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Poison Ward =-------------------------------------------------------------------------= Nega Elemental (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 1,300,000 (Overkill: 15,000) MP: 20 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 1 Defense: 140 Magic: 80 Magic Defense: 62 Agility: 44 Evade: 0 --- Locations: Monster Arena --- Fire: Absorbs Water: Absorbs Thunder: Absorbs Ice: Absorbs Holy: Absorbs --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Star Curtain (Common), Twin Stars (Rare) Bribe: N/A Drop: Twin Stars (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Lightningstrike, Waterstrike, Firestrike, Icestrike Dropped Armor Abilities: Lightning Eater, Water Eater, Fire Eater, Ice Eater =-------------------------------------------------------------------------= Negator (Boss) =-------------------------------------------------------------------------= HP: 1000 (Overkill: 1000) MP: 1 AP: 220 (With Overkill: 330) Gil: 300 --- Strength: 1 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 0 Evade: 0 --- Locations: --- Fire: 0.5 Water: 0.5 Thunder: 1.0 Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: No --- Zamato Level: 4 --- Steal: Hi-Potion Bribe: N/A Drop: Potion (Common), Hi-Potion (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward =-------------------------------------------------------------------------= Nemesis (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 10,00,000 (Overkill: 99,999) MP: 9999 AP: 55,000 (With Overkill: 55,000) Gil: 0 --- Strength: 255 Defense: 150 Magic: 255 Magic Defense: 150 Agility: 200 Evade: 0 --- Locations: Monster Arena --- Fire: Absorbs Water: Absorbs Thunder: Absorbs Ice: Absorbs Holy: Absorbs --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 255) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Lv. 4 Key Sphere (Common), Warp Sphere (Rare) Bribe: N/A Drop: Warp Sphere (Common), Dark Matter (Rare) --- Ronso Rage: Nova --- Dropped Weapon Abilities: Break Damage Limit Dropped Armor Abilities: Break HP Limit =-------------------------------------------------------------------------= Neslug (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 4,000,000 (Overkill: 12,000) MP: 999 AP: 50,000 (With Overkill: 50,000) Gil: 0 --- Strength: 130 Defense: 80 Magic: 130 Magic Defense: 80 Agility: 43 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 255) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Gambler's Spirit (Common), Friend Sphere (Rare) Bribe: N/A Drop: Pendulum (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Triple AP Dropped Armor Abilities: HP +10%, HP +20%, HP +30% =-------------------------------------------------------------------------= Nidhogg =-------------------------------------------------------------------------= HP: 2000 (Overkill: 3000) MP: 46 AP: 810 (With Overkill: 1620) Gil: 602 --- Strength: 43 Defense: 1 Magic: 50 Magic Defense: 180 Agility: 10 Evade: 0 --- Locations: Cavern of the Stolen Fayth, Mt. Gagazet --- Fire: 0.5 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Gold Hourglass (Rare) Bribe: Gold Hourglass x12 (40,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestriker, Thunderstrike, Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward =-------------------------------------------------------------------------= Oblitzerator (Boss) =-------------------------------------------------------------------------= HP: 6000 (Overkill: 600) MP: 10 AP: 36 (With Overkill: 54) Gil: 580 --- Strength: 16 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 1 Evade: 0 --- Locations: Luca --- Fire: 0.5 Water: 0.5 Thunder: 1.5 Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: Elixer --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike Dropped Armor Abilities: Defense +3% =-------------------------------------------------------------------------= Ochu =-------------------------------------------------------------------------= HP: 7200 (Overkill: 924) MP: 35 AP: 180 (With Overkill: 270) Gil: 520 --- Strength: 22 Defense: 1 Magic: 14 Magic Defense: 1 Agility: 6 Evade: 0 --- Locations: Moonflow --- Fire: 1.5 Water: Absorbs Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (5% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Remedy Bribe: Remedy x70 (144,000 Gil) Drop: Power Sphere (Common), Magic Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +5%, Magic +5% Dropped Armor Abilities: Sleep Ward, Dark Ward, Silence Ward, Poison Ward, Stone Ward, Confuse Ward, Berserk Ward =-------------------------------------------------------------------------= Octopus =-------------------------------------------------------------------------= HP: 4500 (Overkill: 2108) MP: 1 AP: 700 (With Overkill: 1050) Gil: 220 --- Strength: 27 Defense: 1 Magic: 5 Magic Defense: 1 Agility: 10 Evade: 0 --- Locations: Via Purifico (In the Water) --- Fire: 1.0 Water: Absorbs Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Dragon Scale (Common), Water Gem (Rare) Bribe: Healing Spring x20 (90,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, Strength +5%, Magic +3% Dropped Armor Abilities: Water Ward, HP +5% =-------------------------------------------------------------------------= Ogre =-------------------------------------------------------------------------= HP: 9400 (Overkill: 4060) MP: 3 AP: 1080 (With Overkill: 1620) Gil: 980 --- Strength: 27 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 17 Evade: 0 --- Locations: Calm Lands (North-West Corner) --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 95% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: 25% Resistance to Zombie: 25% Resistance to Death: 25% Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Stamina Tablet Bribe: Stamina Tablet x50 (188,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%, Counterattack Dropped Armor Abilities: SOS Haste, HP +10% =-------------------------------------------------------------------------= Omega Weapon (BOSS) =-------------------------------------------------------------------------= HP: 99999 (Overkill: 13560) MP: 9999 AP: 50000 (With Overkill: 60000) Gil: 30000 --- Strength: 54 Defense: 80 Magic: 50 Magic Defense: 20 Agility: 32 Evade: 0 --- Locations: Omega Ruins --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 4 --- Steal: Gambler's Spirit Bribe: N/A Drop: Lv. 4 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Triple Overdrive Dropped Armor Abilities: Break HP Limit =-------------------------------------------------------------------------= One-Eye (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 150,000 (Overkill: 15,000) MP: 270 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 55 Defense: 58 Magic: 77 Magic Defense: 183 Agility: 38 Evade: 10 --- Locations: Monster Arena --- Fire: 0.0 Water: 0.0 Thunder: 0.0 Ice: 0.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Lunar Curtain (Common), Blessed Gem (Rare) Bribe: N/A Drop: Magic Def Shere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Triple AP Dropped Armor Abilities: MP +10%, MP +20%, MP +30% =-------------------------------------------------------------------------= Ornitholestes (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 800,000 (Overkill: 10,000) MP: 300 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 83 Defense: 55 Magic: 30 Magic Defense: 170 Agility: 130 Evade: 80 --- Locations: Monster Arena --- Fire: Absorbs Water: 0.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Rename Card (Common), Chocobo Wing (Rare) Bribe: N/A Drop: Gambler's Spirits (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Double Overdrive Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Overdrive Sin (BOSS) =-------------------------------------------------------------------------= HP: 140000 (Overkill: 10000) MP: 999 AP: 20000 (With Overkill: 300000) Gil: 12000 --- Strength: 30 Defense: 40 Magic: 30 Magic Defense: 40 Agility: 30 Evade: 0 --- Locations: Outside of Sin --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Ether (Common), Supreme Gem (Rare) Bribe: N/A Drop: Lv. 3 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathstrike, Slowstrike, Silencestrike, Sleepstrike Dropped Armor Abilities: Silence Proof =-------------------------------------------------------------------------= Phlegyas =-------------------------------------------------------------------------= HP: 1680 (Overkill: 2108) MP: 50 AP: 650 (With Overkill: 975) Gil: 410 --- Strength: 26 Defense: 1 Magic: 33 Magic Defense: 20 Agility: 12 Evade: 0 --- Locations: Via Purifico (In the Water) --- Fire: 0.5 Water: 0.5 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 95% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Dragon Scale (Common), Water Gem (Rare) Bribe: Healing Spring x6 (33,600 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%, Dropped Armor Abilities: MP +10%, Auto-Med =-------------------------------------------------------------------------= Piranha =-------------------------------------------------------------------------= HP: [50 * Number of fish in cluster] (Overkill: 225 ) MP: Variable AP: 1 (With Overkill: 2 ) Gil: Variable --- Strength: 6 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 12 Evade: 0 --- Locations: Salvage Ship --- Fire: 0.5 Water: Absorbs Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Grenade Bribe: Water Gem x1 (1,000 Gil) Drop: Power Sphere (Common), Ability Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Pterya (Aeon Battle) =-------------------------------------------------------------------------= HP: 12000 (Overkill: 2550) MP: 1000 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 20 Defense: 10 Magic: 18 Magic Defense: 10 Agility: 21 Evade: 0 --- Locations: Via Purifico --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Pteryx (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 100.000 (Overkill: 99,999) MP: 0 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 90 Defense: 100 Magic: 5 Magic Defense: 100 Agility: 60 Evade: 60 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 90% Resistance to Armor Break: 90% Resistance to Magic Break: 90% Resistance to Mental Break: 90% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Smoke Bomb (Common), Candle of Life (Rare) Bribe: N/A Drop: Evasion Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Puroboros =-------------------------------------------------------------------------= HP: 20000 (Overkill: 13560) MP: 180 AP: 3200 (With Overkill: 6400) Gil: 970 --- Strength: 36 Defense: 40 Magic: 25 Magic Defense: 1 Agility: 28 Evade: 0 --- Locations: Omega Ruins --- Fire: Absorbs Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: Fire Gem Bribe: Shining Gem x36 (400,000 Gil) Drop: Mana Sphere (Common), Lv. 1 Key Sphere (Rare) --- Ronso Rage: Self-Destruct --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike Dropped Armor Abilities: Fireproof, Fire Eater =-------------------------------------------------------------------------= Qactuar =-------------------------------------------------------------------------= HP: 500 (Overkill: 750) MP: 1 AP: 350 (With Overkill: 525) Gil: 1500 --- Strength: 19 Defense: 1 Magic: 1 Magic Defense: 255 Agility: 15 Evade: 17 --- Locations: Thunder Plains* * After praying at a Qactuar stones, they'll appear in groups of how many stones you've prayed at. If you pray at one, they come alone, for example. --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 25% (1% Max HP) Resistance to Slow: 0% Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 25% Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 2 --- Steal: Chocobo Feather Bribe: N/A Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Initiarive, Strength +5%, Magic +5% Dropped Armor Abilities: HP +5%, HP Stroll, MP Stroll =-------------------------------------------------------------------------= Ragora =-------------------------------------------------------------------------= HP: 780 (Overkill: 1170) MP: 15 AP: 20 (With Overkill: 40) Gil: 48 --- Strength: 18 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 8 Evade: 0 --- Locations: Kilika Forest --- Fire: 1.5 Water: 0.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 0% Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Antidote (Common), Remedy (Rare) Bribe: Remedy x8 (15,600 Gil) Drop: Mana Sphere --- Ronso Rage: Seed Cannon --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +3% Magic +3% Dropped Armor Abilities: Poison Ward, HP +5% =-------------------------------------------------------------------------= Raldo =-------------------------------------------------------------------------= HP: 240 (Overkill: 360) MP: 10 AP: 20 (With Overkill: 40) Gil: 42 --- Strength: 19 Defense: 1 (Armored) Magic: 1 Magic Defense: 120 Agility: 5 Evade: 0 --- Locations: Mi'ihen Highroad --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Potion (Common), Hypello (Potion) Bribe: Hypello Potion x10 (4,800 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3% Magic +3% Dropped Armor Abilities: Berserk Ward, Defense +3% =-------------------------------------------------------------------------= Raptor =-------------------------------------------------------------------------= HP: 200 (Overkill: 300) MP: 45 AP: 32 (With Overkill: 64) Gil: 48 --- Strength: 18 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 14 Evade: 7 --- Locations: Mushroom Rock Road, Djose Highroad --- Fire: 0.5 Water: 1.0 Thunder: 0.5 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Soft (Common), Petrify Grenade (Rare) Bribe: Petrify Grenade x2 (4,000 Gil) Drop: Speed Sphere (Common), Power Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, Defense +3% =-------------------------------------------------------------------------= Red Element =-------------------------------------------------------------------------= HP: 450 (Overkill: 675) MP: 130 AP: 32 (With Overkill: 64) Gil: 55 --- Strength:1 Defense: 120 Magic: 23 Magic Defense: 1 Agility: 6 Evade: 0 --- Locations: Mushroom Rock Road, Djose Highroad --- Fire: Absorbs Water: 0.5 Thunder: 0.5 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Bomb Fragment Bribe: Bomb Core x8 (9,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike Dropped Armor Abilities: Fire Ward, Fireproof =-------------------------------------------------------------------------= Remora =-------------------------------------------------------------------------= HP: 3000 (Overkill: 2108) MP: 22 AP: 830 (With Overkill: 1245) Gil: 535 --- Strength: 30 Defense: 30 Magic: 25 Magic Defense: 1 Agility: 11 Evade: 0 --- Locations: Via Purifico (In the Water) --- Fire: 1.0 Water: 0.5 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Dragon Scale Bribe: Healing Spring x20 (60,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Strength +5% Dropped Armor Abilities: Zombie Ward, Defense +3% =-------------------------------------------------------------------------= Right Fin (BOSS) =-------------------------------------------------------------------------= HP: 65000 (Overkill: 10000) MP: 999 AP: 16000 (With Overkill: 24000) Gil: 10000 --- Strength: 30 Defense: 100 Magic: 30 Magic Defense: 50 Agility: 20 Evade: 0 --- Locations: Outside of Sin --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: X-Potion (Common), Shining Gem (Rare) Bribe: N/A Drop: Lv. 3 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisonstrike, Stonestrike Dropped Armor Abilities: Poisonproof, Stoneproof =-------------------------------------------------------------------------= Sahagin (Type 1) =-------------------------------------------------------------------------= HP: 100 (Overkill: 200 ) MP: 5 AP: 0 (With Overkill: 0 ) Gil: 0 --- Strength: 3 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 5 Evade: 0 --- Locations: Submerged Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: Immune Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Sahagin (Type 2) =-------------------------------------------------------------------------= HP: 1380 (Overkill: 2070) MP: 20 AP: 200 (With Overkill: 400) Gil: 180 --- Strength: 28 Defense: 15 Magic: 24 Magic Defense: 1 Agility: 15 Evade: 0 --- Locations: Via Purifico --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Fish Scale (Common), Dragon Scale (Rare) Bribe: Water Gem x8 (27,600 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Water Ward, HP +5% =-------------------------------------------------------------------------= Sahagin (Type 3) =-------------------------------------------------------------------------= HP: 380 (Overkill: 570) MP: 20 AP: 560 (With Overkill: 1120) Gil: 200 --- Strength: 13 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 18 Evade: 0 --- Locations: Via Purifico (In the Water) --- Fire: 0.5 Water: 0.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Fish Scale (Common), Dragon Scale (Rare) Bribe: Water Gem x3 (7,600 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Water Ward, HP +5% =-------------------------------------------------------------------------= Sahagin Chief =-------------------------------------------------------------------------= HP: 170 (Overkill: 340) MP: 5 AP: 2 (With Overkill: 3) Gil: 20 --- Strength: 12 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 8 Evade: 0 --- Locations: Luca Stadium --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: Immune Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Sanctuary Keeper =-------------------------------------------------------------------------= HP: 40000 (Overkill: 6400) MP: 256 AP: 11000 (With Overkill: 16500) Gil: 6500 --- Strength: 37 Defense: 100 Magic: 40 Magic Defense: 100 Agility: 32 Evade: 0 --- Locations: Mt. Gagazet Summit --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 90% 5% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 50% Resistance to Armor Break: 0% Resistance to Magic Break: 50% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 2 --- Steal: Turbo Ether Bribe: N/A Drop: Return Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost Dropped Armor Abilities: MP +10% =-------------------------------------------------------------------------= Sandragora =-------------------------------------------------------------------------= HP: 12750 (Overkill: 1432) MP: 3 AP: 540 (With Overkill: 1080) Gil: 336 --- Strength: 25 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 12 Evade: 0 --- Locations: Sanubia Sands (Antlion pits; Limited number available.) --- Fire: 1.5 Water: Absorbs Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 25% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: 25% Resistance to Zombie: Immune Resistance to Death: 25% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Remedy (Common), Musk (Rare) Bribe: Remedy x99 (255,000 Gil) Drop: Mana Sphere (Common), Al Bhed Potion (Common) --- Ronso Rage: Seed Cannon --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +3%, Magic +3% Dropped Armor Abilities: Poison Ward, HP +5%, HP +10% =-------------------------------------------------------------------------= Sand Wolf =-------------------------------------------------------------------------= HP: 450 (Overkill: 675) MP: 55 AP: 310 (With Overkill: 620) Gil: 225 --- Strength: 23 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 23 Evade: 9 --- Locations: Sanubia Sands --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Sleeping Powder Bribe: Sleeping Powder x12 (9,000 Gil) Drop: Power Sphere (Common), Al Bhed Potion (Common) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +5% =-------------------------------------------------------------------------= Sand Worm =-------------------------------------------------------------------------= HP: 45000 (Overkill: 1432) MP: 100 AP: 2000 (With Overkill: 3000) Gil: 1000 --- Strength: 30 Defense: 5 Magic: 28 Magic Defense: 5 Agility: 8 Evade: 0 --- Locations: Sanubia Sands (Ruins and Sandstorm area) --- Fire: 0.5 Water: 1.5 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (10% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 50% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Shadow Gem (Common), Stamina Spring (Rare) Bribe: Winning Formula x15 (900,000 Gil) Drop: Ability Sphere (Common), Lv. 1 Key Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Slowtouch, Strength +5%, Magic +5% Dropped Armor Abilities: HP +10%, Auto-Potion =-------------------------------------------------------------------------= Seymour (Boss) =-------------------------------------------------------------------------= HP: 6000 (Overkill: 1400) MP: 100 AP: 2000 (With Overkill: 3000) Gil: 5000 --- Strength: 20 Defense: 1 Magic: 25 Magic Defense: 25 Agility: 20 Evade: 0 --- Locations: Macalania Temple --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 40% (10% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Turbo Ether (Common), Elixer (Rare) Bribe: N/A Drop: Blk Magic Sphere (Common), Defense Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Silencetouch Dropped Armor Abilities: Silenceproof =-------------------------------------------------------------------------= Seymour Flux (Boss) =-------------------------------------------------------------------------= HP: 70000 (Overkill: 3500) MP: 512 AP: 10000 (With Overkill: 15000) Gil: 6000 --- Strength: 30 Defense: 40 Magic: 15 Magic Defense: 40 Agility: 38 Evade: 0 --- Locations: Mt. Gagazet --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 50% Resistance to Poison: 90% (2% Max HP) Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Elixer Bribe: N/A Drop: Lv. 4 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike Dropped Armor Abilities: SOS Shell =-------------------------------------------------------------------------= Seymour Natus (Boss) =-------------------------------------------------------------------------= HP: 36000 (Overkill: 3500) MP: 200 AP: 6300 (With Overkill: 9450) Gil: 3500 --- Strength: 30 Defense: 1 Magic: 25 Magic Defense: 1 Agility: 21 Evade: 0 --- Locations: Highbridge --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.5 --- Resistance to Silence: Immune Resistance to Poison: 50% (4% Max HP) Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Tetra Elemental Bribe: N/A Drop: Lv. 2 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike Dropped Armor Abilities: SOS Shell =-------------------------------------------------------------------------= Seymour Omnis (BOSS) =-------------------------------------------------------------------------= HP: 80000 (Overkill: 15000) MP: 999 AP: 24000 (With Overkill: 36000) Gil: 12000 --- Strength: 20 Defense: 180 Magic: 35 Magic Defense: 100 Agility: 40 Evade: 0 --- Locations: Inside Sin --- Fire: * Water: * Thunder: * Ice: * Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Shining Gem (Common), Supreme Gem (Rare) Bribe: N/A Drop: Lv. 3 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +20% Dropped Armor Abilities: SOS Haste, SOS Shell, SOS Protect =-------------------------------------------------------------------------= Shinryu (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 2,00,000 (Overkill: 99,999) MP: 72 AP: 50,000 (With Overkill: 50,000) Gil: 0 --- Strength: 92 Defense: 60 Magic: 86 Magic Defense: 98 Agility: 70 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 255) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Gambler's Spirit (Common), Three Stars (Rare) Bribe: N/A Drop: Wings to Discovery (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Double AP Dropped Armor Abilities: Auto-Med =-------------------------------------------------------------------------= Shred =-------------------------------------------------------------------------= HP: 1950 (Overkill: 2925) MP: 30 AP: 480 (With Overkill: 960) Gil: 368 --- Strength: 35 Defense: 1 (Armored) Magic: 1 Magic Defense: 180 Agility: 10 Evade: 0 --- Locations: Calm Lands --- Fire: 1.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hypello Potion Bribe: Hypello Potion x50 (39,000 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Berserk Ward =-------------------------------------------------------------------------= Simurgh =-------------------------------------------------------------------------= HP: 200 (Overkill: 300) MP: 27 AP: 48 (With Overkill: 96) Gil: 73 --- Strength: 13 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 17 Evade: 0 --- Locations: Djose Highroad --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Smoke Bomb Bribe: Smoke Bomb x5 (4,000 Gil) Drop: SpeeD Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%, Magic +3% Dropped Armor Abilities: Dark Ward, Magic Def +3% =-------------------------------------------------------------------------= Sin (Boss) =-------------------------------------------------------------------------= HP: 2000 (Overkill: 1000) MP: 100 AP: 10 (With Overkill: 15) Gil: 100 --- Strength: 1 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 6 Evade: 0 --- Locations: S.S. Liki --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron, Icestrike) Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward =-------------------------------------------------------------------------= Sin (Core) (BOSS) =-------------------------------------------------------------------------= HP: 36000 (Overkill: 3000) MP: 999 AP: 18000 (With Overkill: 27000) Gil: 10000 --- Strength: 1 Defense: 100 Magic: 30 Magic Defense: 100 Agility: 20 Evade: 0 --- Locations: Outside of Sin --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Stamina Spring Bribe: N/A Drop: MP Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Slowstrike Dropped Armor Abilities: Slowproof =-------------------------------------------------------------------------= Sinscale (Type 1) =-------------------------------------------------------------------------= HP: 100 (Overkill: 500 ) MP: 0 AP: 0 (With Overkill: 0 ) Gil: 0 --- Strength: 5 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 8 Evade: 0 --- Locations: Zanarkand --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: No --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Sinscale (Type 2) =-------------------------------------------------------------------------= HP: 200 (Overkill: 400) MP: 0 AP: 2 (With Overkill: 3) Gil: 22 --- Strength: 13 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 12 Evade: 0 --- Locations: S.S. Liki --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (0% Max HP) Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Sinscale (Type 3) =-------------------------------------------------------------------------= HP: 100 (Overkill: 300) MP: 0 AP: 2 (With Overkill: 3) Gil: 24 --- Strength: 11 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 1 Evade: 0 --- Locations: S.S. Liki --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Sinspawn Ammes (Boss) =-------------------------------------------------------------------------= HP: 2400 (Overkill: 1000 ) MP: 400 AP: 0 (With Overkill: 0 ) Gil: 0 --- Strength: 1 Defense: 1 Magic: 5 Magic Defense: 1 Agility: 9 Evade: 0 --- Locations: Zanarkand --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: No --- Zamato Level: 1 --- Steal: N/A Bribe: SN/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Sinspawn Euchilles =-------------------------------------------------------------------------= HP: 2000 (Overkill: 400) MP: 20 AP: 12 (With Overkill: 18) Gil: 115 --- Strength: 10 Defense: 1 Magic: 15 Magic Defense: 1 Agility: 5 Evade: 0 --- Locations: S.S. Liki --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike Dropped Armor Abilities: Water Ward =-------------------------------------------------------------------------= Sinspawn Genais (BOSS) =-------------------------------------------------------------------------= HP: 20000 (Overkill: 2000) MP: 200 AP: 1800 (With Overkill: 0) Gil: 10000 --- Strength: 30 Defense: 80 Magic: 35 Magic Defense: 50 Agility: 25 Evade: 0 --- Locations: Outside of Sin --- Fire: 1.5 Water: Absorbs Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 30) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: 80% Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: Immune Resistance to Magic Break: 0% Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Star Curtain (Common), Shining Gem (Rare) Bribe: N/A Drop: Return Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike Dropped Armor Abilities: Zombieproof =-------------------------------------------------------------------------= Sinspawn Geneaux (Boss) =-------------------------------------------------------------------------= HP: 3000 (Overkill: 900) MP: 30 AP: 48 (With Overkill: 72) Gil: 300 --- Strength: 15 Defense: 1 Magic: 10 Magic Defense: 1 Agility: 7 Evade: 0 --- Locations: Kilika Temple --- Fire: 1.5 Water: Absorbs Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Dark Touch Dropped Armor Abilities: Dark Ward =-------------------------------------------------------------------------= Sinspawn Gui (Boss) =-------------------------------------------------------------------------= HP: 12000 (Overkill: 800) MP: 30 AP: 400 (With Overkill: 600) Gil: 1000 --- Strength: 29 Defense: 1 Magic: 20 Magic Defense: 30 Agility: 10 Evade: 0 --- Locations: Mushroom Rock Road --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Potion Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch Dropped Armor Abilities: Sleepproof =-------------------------------------------------------------------------= Skoll =-------------------------------------------------------------------------= HP: 1000 (Overkill: 1500) MP: 60 AP: 480 (With Overkill: 960) Gil: 420 --- Strength: 28 Defense: 1 Magic: 1 Magic Defense: 180 Agility: 28 Evade: 10 --- Locations: Calm Lands --- Fire: 1.5 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Dream Powder Bribe: Dream Powder x12 (20,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Silence Ward, Sleep Ward =-------------------------------------------------------------------------= Sleep Sprout (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 98,000 (Overkill: 10,000) MP: 820 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 3 Defense: 167 Magic: 112 Magic Defense: 203 Agility: 26 Evade: 0 --- Locations: Monster Arena --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Poison Fang (Common), Farplane Wind (Rare) Bribe: N/A Drop: Teleport Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Stonestrike, Sleepstrike, Poisonstrike, Zombiestrike, Slowstrike, Silencestrike, Darkstrike Dropped Armor Abilities: Stoneproof, Sleepproof, Poisonproof, Zombieproof, Slowproof, Silenceproof, Darkproof =-------------------------------------------------------------------------= Snow Flan =-------------------------------------------------------------------------= HP: 600 (Overkill: 900) MP: 120 AP: 48 (With Overkill: 96) Gil: 93 --- Strength: 1 Defense: 120 Magic: 19 Magic Defense: 1 Agility: 7 Evade: 0 --- Locations: Djose Highroad, Moonflow --- Fire: 1.5 Water: 0.5 Thunder: 0.5 Ice: Absorbs Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Antarctic Wind Bribe: Arctic Wind x10 (12,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike Dropped Armor Abilities: Ice Ward, Iceproof =-------------------------------------------------------------------------= Snow Wolf =-------------------------------------------------------------------------= HP: 400 (Overkill: 600) MP: 50 AP: 300 (With Overkill: 600) Gil: 192 --- Strength: 20 Defense: 1 Magic: 1 Magic Defense: 120 Agility: 20 Evade: 8 --- Locations: Lake Macalania --- Fire: 1.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Sleeping Powder Bribe: Sleeping Powder x11 (8,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +5% =-------------------------------------------------------------------------= Spathi (Aeon Battle) =-------------------------------------------------------------------------= HP: 20000 (Overkill: 2550) MP: 1500 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 31 Defense: 1 Magic: 38 Magic Defense: 1 Agility: 20 Evade: 0 --- Locations: Via Purifico --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 4 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Spectral Keeper (BOSS) =-------------------------------------------------------------------------= HP: 52000 (Overkill: 8000) MP: 500 AP: 12000 (With Overkill: 18000) Gil: 7000 --- Strength: 36 Defense: 100 Magic: 1 Magic Defense: 100 Agility: 36 Evade: 0 --- Locations: --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Ether (Common), Turbo Ether (Rare) Bribe: N/A Drop: Lv. 4 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike Dropped Armor Abilities: Fireproof, Lightningproof, Iceproof, Waterproof =-------------------------------------------------------------------------= Spherimorph (Boss) =-------------------------------------------------------------------------= HP: 12000 (Overkill: 2000) MP: 100 AP: 3240 (With Overkill: 4860) Gil: 4000 --- Strength: 20 Defense: 100 Magic: 20 Magic Defense: 1 Agility: 15 Evade: 0 --- Locations: Macalania Woods --- Fire: * Water: * Thunder: * Ice: * Holy: 1.0 * Spherimorph's weaknesses will change whenever you damage him with the element he is weak to. --- Resistance to Silence: Immune Resistance to Poison: 90% (5% Max HP) Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: 75% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: o% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 4 --- Steal: Ether (Common), Turbo Ether (Rare) Bribe: N/A Drop: Lv. 2 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Thunderstrike, Waterstrike Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward =-------------------------------------------------------------------------= Spirit =-------------------------------------------------------------------------= HP: 10000 (Overkill: 13560) MP: 700 AP: 4300 (With Overkill: 8600) Gil: 1300 --- Strength: 1 Defense: 60 Magic: 42 Magic Defense: 1 Agility: 24 Evade: 0 --- Locations: Omega Ruins --- Fire: 0.5 Water: 0.5 Thunder: Absorbs Ice: 0.5 Holy: 0.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: Immune Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: Stamina Spring Bribe: Twin Stars x10 (200,000 Gil) Drop: Mana Sphere (Common), Friend Sphere (Rare) --- Ronso Rage: White Wind --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Sleepstrike Dropped Armor Abilities: Sleepproof, Magic Def +20% =-------------------------------------------------------------------------= Splasher =-------------------------------------------------------------------------= HP: 400/600 (Overkill: 900) MP: 4/6 AP: 300/440 (With Overkill: 600/880) Gil: 140/200 --- Strength: 19/24 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 17/15 Evade: 8/6 --- Locations: Gagazet Mountain Cave (In the water) --- Fire: 0.5 Water: 0.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Grenade (Common), Frag Grenade (Rare) Bribe: Dragon Scale x4 (4,000 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, Strength +5%, Magic +5% Dropped Armor Abilities: HP +5%, Defense +3% * Variable stats depend on if there is a single, or multiple splashers in the group. The first number means that there is a single one. =-------------------------------------------------------------------------= Stratoavis (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 320,000 (Overkill: 10,000) MP: 115 AP: 8000 (With Overkill: 8,000) Gil: 0 --- Strength: 73 Defense: 41 Magic: 32 Magic Defense: 82 Agility: 32 Evade: 5 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 0% Resistance to Petrify: Immune Resistance to Zombie: 0% Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 90% Resistance to Armor Break: 90% Resistance to Magic Break: 90% Resistance to Mental Break: 90% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Smoke Bomb (Common), Stamina Spring (Rare) Bribe: N/A Drop: Amulet (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: HP +10%, HP +20%, HP +30% =-------------------------------------------------------------------------= Swamp Mafdet =-------------------------------------------------------------------------= HP: 850 (Overkill: 1275) MP: 1 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 30 Defense: 1 (Armored) Magic: 1 Magic Defense: 120 Agility: 6 Evade: 0 --- Locations: Via Purifico --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Tanket (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 900,000 (Overkill: 10,000) MP: 0 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 103 Defense: 100 Magic: 3 Magic Defense: 250 Agility: 41 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 90% Resistance to Magic Break: Immune Resistance to Mental Break: 99% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Light Curtain (Common), Lunar Curtain (Rare) Bribe: N/A Drop: Defense Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +30% =-------------------------------------------------------------------------= Thorn =-------------------------------------------------------------------------= HP: 4080 (Overkill: 4060) MP: 120 AP: 830 (With Overkill: 1660) Gil: 530 --- Strength: 1 Defense: 1 Magic: 25 Magic Defense: 1 Agility: 8 Evade: 0 --- Locations: Cavern of the Stolen Fayth --- Fire: 1.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: 95% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: 25% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Silence Grenade (Common), Ether (Rare) Bribe: Turbo Ether x16 (81,600 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Strength +3%, Strength +5%, Magic +3%, Magic +5% Dropped Armor Abilities: Sleep Ward, MP +5% =-------------------------------------------------------------------------= Th'uban (MONSTER ARENA - ORIGINAL CREATION) =-------------------------------------------------------------------------= HP: 3,000,000 (Overkill: 99,999) MP: 85 AP: 50,000 (With Overkill: 50,000) Gil: 0 --- Strength: 102 Defense: 80 Magic: 212 Magic Defense: 80 Agility: 53 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 255) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Gambler's Spirit (Common), Teleport Sphere (Rare) Bribe: N/A Drop: Underdog's Secrets (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Triple Overdrive, Triple AP Dropped Armor Abilities: HP +10%, HP +20%, HP +30% =-------------------------------------------------------------------------= Thunder Flan =-------------------------------------------------------------------------= HP: 450 (Overkill: 675) MP: 50 AP: 24 (With Overkill: 48) Gil: 50 --- Strength: 1 Defense: 120 Magic: 17 Magic Defense: 1 Agility: 6 Evade: 0 --- Locations: Mi'ihen Highroad (Old), Mushroom Rock Road --- Fire: 0.5 Water: 1.5 Thunder: Absorbs Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Electro Marble Bribe: Lightning Marble x8 (9,600 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike Dropped Armor Abilities: Lightning Ward, Lightningproof =-------------------------------------------------------------------------= Tonberry =-------------------------------------------------------------------------= HP: 13500 (Overkill: 4060) MP: 1 AP: 6500 (With Overkill: 9750) Gil: 2000 --- Strength: 40 Defense: 10 Magic: 43 Magic Defense: 10 Agility: 14 Evade: 0 --- Locations: --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 25) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Farplane Shadow (Rare) Bribe: Amulet x2 (270,000 Gil) Drop: Power Sphere (Common), Lv. 2 Key Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathtouch, Slowtouch Dropped Armor Abilities: Death Ward =-------------------------------------------------------------------------= Tros (Boss) =-------------------------------------------------------------------------= HP: 2200 (Overkill: 600) MP: 10 AP: 8 (With Overkill: 12) Gil: 100 --- Strength: 10 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 12 Evade: 0 --- Locations: Salvage Ship --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 0% (0% Max HP) Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Grenade Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Ultima Buster (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 5,000,000 (Overkill: 12,000) MP: 140 AP: 50,000 (With Overkill: 50,000) Gil: 0 --- Strength: 168 Defense: 60 Magic: 178 Magic Defense: 71 Agility: 72 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 255) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Gambler's Spirit (Common), Lv. 3 Key Sphere (Rare) Bribe: N/A Drop: Winning Formula (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Triple AP, Triple Overdrive, Overdrive > AP Dropped Armor Abilities: Break MP Limit =-------------------------------------------------------------------------= Ultima Buster's Arms (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 80,000 (Overkill: 1) MP: 1 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 1 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 80 Evade: 0 --- Locations: Monster Arena (With Ultima Buster) --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Ultima Buster's Head (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 80,000 (Overkill: 1) MP: 1 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 1 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 80 Evade: 0 --- Locations: Monster Arena (With Ultima Buster) --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Blind: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Ultima Weapon (BOSS) =-------------------------------------------------------------------------= HP: 70000 (Overkill: 13560) MP: 999 AP: 40000 (With Overkill: 50000) Gil: 20000 --- Strength: 50 Defense: 60 Magic: 45 Magic Defense: 60 Agility: 28 Evade: 0 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 95% Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 99) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 95% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 4 --- Steal: Door to Tommorow Bribe: Pendulum x99 (1,400,000 Gil) Drop: Lv. 3 Key Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Double Overdrive Dropped Armor Abilities: Break MP Limit =-------------------------------------------------------------------------= Valaha =-------------------------------------------------------------------------= HP: 8700 (Overkill: 4060) MP: 29 AP: 1320 (With Overkill: 1980) Gil: 720 --- Strength: 36 Defense: 1 Magic: 21 Magic Defense: 1 Agility: 23 Evade: 0 --- Locations: Cavern of the Stolen Fayth --- Fire: 0.5 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: Immune Resistance to Sleep: 80% Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: 25% Resistance to Zombie: 0% Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion Bribe: X=Potion x60 (174,000 Gil) Drop: Ability Sphere --- Ronso Rage: Fire Breath --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Silencetouch Dropped Armor Abilities: HP +10% =-------------------------------------------------------------------------= Varuna =-------------------------------------------------------------------------= HP: 56000 (Overkill: 11036) MP: 999 AP: 19500 (With Overkill: 29250) Gil: 1780 --- Strength: 13 Defense: 50 Magic: 38 Magic Defense: 10 Agility: 26 Evade: 10 --- Locations: Inside Sin, Omega Ruins --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 0.5 Holy: 1.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 7) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: 80% Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Farplane Wind (Common), Shining Gem (Rare) Bribe: Mega Elixer x20 (1,120,000 Gil) Drop: Mana Sphere (Common), Lv. 2 Key Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +10%, Double Overdrive Dropped Armor Abilities: SOS Shell, Magic Defense +10% =-------------------------------------------------------------------------= Vidatu (MONSTER ARENA - SPECIES CREATION) =-------------------------------------------------------------------------= HP: 95,000 (Overkill: 10,000) MP: 840 AP: 10,000 (With Overkill: 10,000) Gil: 0 --- Strength: 12 Defense: 230 Magic: 77 Magic Defense: 230 Agility: 33 Evade: 80 --- Locations: Monster Arena --- Fire: 0.0 Water: 0.0 Thunder: 0.0 Ice: 0.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 200) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: 80% Resistance to Magic Break: 99% Resistance to Mental Break: 80% --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Lighning Gem (Common), Mana Tonic (Rare) Bribe: N/A Drop: MP Sphere (Common), Mana Tonic (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Double AP Dropped Armor Abilities: MP +10%, MP +20%, MP +30% =-------------------------------------------------------------------------= Vorban (MONSTER ARENA - AREA CREATION) =-------------------------------------------------------------------------= HP: 630,000 (Overkill: 10,000) MP: 120 AP: 8000 (With Overkill: 8000) Gil: 0 --- Strength: 95 Defense: 100 Magic: 75 Magic Defense: 100 Agility: 33 Evade: 0 --- Locations: Monster Arena --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: 5 --- Steal: Healing Spring (Common), Stamina Tablet (Rare) Bribe: N/A Drop: Friend Sphere (Common), Dark Matter (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Strength +3%, Strength +10%, Defense +20% Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% =-------------------------------------------------------------------------= Vouivre (Type 1) =-------------------------------------------------------------------------= HP: 255 (Overkill: 500) MP: 1 AP: 14 (With Overkill: 21) Gil: 50 --- Strength: 20 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 3 Evade: 0 --- Locations: Luca Stadium --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 0% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 0% Resistance to Doom: 0% (Count: 3) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 0% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike Dropped Armor Abilities: Slow Ward, HP +5% =-------------------------------------------------------------------------= Vouivre (Type 2) =-------------------------------------------------------------------------= HP: 225 (Overkill: 383) MP: 22 AP: 24 (With Overkill: 48) Gil: 60 --- Strength: 20 Defense: 1 Magic: 21 Magic Defense: 120 Agility: 6 Evade: 0 --- Locations: Mi'ihen Hiughroad (Old), Mushroom Rock Road --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Potion (Common), Silver Hourglass (Rare) Bribe: Silver Hourglass x10 (5,100 Gil) Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, HP +5% =-------------------------------------------------------------------------= Warrior Monk (with Bayonet) =-------------------------------------------------------------------------= HP: 1400 (Overkill: 2100) MP: 20 AP: 420 (With Overkill: 840) Gil: 460 --- Strength: 20 Defense: 1 Magic: 20 Magic Defense: 1 Agility: 19 Evade: 0 --- Locations: Bevelle --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 25% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 50% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: 95% Resistance to Petrify: 25% Resistance to Zombie: 25% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Purifying Salt (Rare) Bribe: Ability Sphere Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic-Counter Dropped Armor Abilities: Death Ward, Magic Defense +5% =-------------------------------------------------------------------------= Warrior Monk (with Flamethrower) =-------------------------------------------------------------------------= HP: 1400 (Overkill: 2100) MP: 20 AP: 420 (With Overkill: 840) Gil: 460 --- Strength: 20 Defense: 1 Magic: 20 Magic Defense: 1 Agility: 17 Evade: 0 --- Locations: Bevelle --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: 25% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 50% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: Immune Resistance to Darkness: 95% Resistance to Petrify: 25% Resistance to Zombie: 25% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Purifying Salt (Rare) Bribe: Ability Sphere Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic-Counter Dropped Armor Abilities: Death Ward, Magic Defense +5% =-------------------------------------------------------------------------= Wasp =-------------------------------------------------------------------------= HP: 360 (Overkill: 540) MP: 30 AP: 240 (With Overkill: 480) Gil: 142 --- Strength: 17 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 18 Evade: 13 --- Locations: Macalania Woods --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Poison Fang (Rare) Bribe: Poison Fang x3 (7,200 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Thunderstrike, Waterstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Poison Ward, MP +10% =-------------------------------------------------------------------------= Water Flan =-------------------------------------------------------------------------= HP: 315 (Overkill: 473) MP: 30 AP: 2 (With Overkill: 4) Gil: 18 --- Strength: 3 Defense: 120 Magic: 15 Magic Defense: 1 Agility: 5 Evade: 0 --- Locations: Besaid --- Fire: 0.5 Water: Absorbs Thunder: 1.5 Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Fish Scale (Common), Dragon Scale (Rare) Bribe: Water Gem x2 (6,300 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike Dropped Armor Abilities: Water Ward, Waterproof =-------------------------------------------------------------------------= Wendigo (Boss) =-------------------------------------------------------------------------= HP: 18000 (Overkill: 1432) MP: 32 AP: 2000 (With Overkill: 3000) Gil: 3000 --- Strength: 40 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 18 Evade: 0 --- Locations: Macalania Lake --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 5) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), X-Potion (Rare) Bribe: N/A Drop: Power Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Counterattack Dropped Armor Abilities: SOS Haste, HP +10% =-------------------------------------------------------------------------= White Element =-------------------------------------------------------------------------= HP: 390 (Overkill: 585) MP: 120 AP: 20 (With Overkill: 40) Gil: 48 --- Strength: 1 Defense: 120 Magic: 22 Magic Defense: 1 Agility: 5 Evade: 0 --- Locations: Mi'ihen Highroad --- Fire: 1.5 Water: 0.5 Thunder: 0.5 Ice: Absorbs Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Antarctic Wind Bribe: Arctic Wind x7 (7,800 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike Dropped Armor Abilities: Ice Ward, Iceproof =-------------------------------------------------------------------------= Worker =-------------------------------------------------------------------------= HP: 300 (Overkill: 600) MP: 1 AP: 7 (With Overkill: 10) Gil: 85 --- Strength: 12 Defense: 100 Magic: 1 Magic Defense: 1 Agility: 10 Evade: 0 --- Locations: Luca --- Fire: 1.0 Water: 1.0 Thunder: 1.5 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: Immune Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: N/A Bribe: N/A Drop: Hi-Potion (Common), X-Potion (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike, Waterstrike, Icestrike Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost =-------------------------------------------------------------------------= Wraith =-------------------------------------------------------------------------= HP: 22222 (Overkill: 13560) MP: 3500 AP: 3100 (With Overkill: 6200) Gil: 1070 --- Strength: 46 Defense: 25 Magic: 44 Magic Defense: 25 Agility: 27 Evade: 0 --- Locations: Inside Sin, Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.5 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Farplane Shadow (Common), Farplane Wind (Rare) Bribe: Farplane Wind x60 (444,440 Gil) Drop: Mana Sphere --- Ronso Rage: Doom --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10% Dropped Armor Abilities: MP +10%, No Encounters =-------------------------------------------------------------------------= Xiphos =-------------------------------------------------------------------------= HP: 2700 (Overkill: 1432) MP: 5 AP: 520 (With Overkill: 780) Gil: 220 --- Strength: 20 Defense: 1 Magic: 1 Magic Defense: 1 Agility: 17 Evade: 0 --- Locations: Macalania Woods --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 2) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 50% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Hi-Potion (Common), Mega-Potion (Rare) Bribe: Megalixer x1 (54,000 Gil) Drop: Ability Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Magic +3%, SOS Overdrive Dropped Armor Abilities: Defense +5% =-------------------------------------------------------------------------= YAT-97 =-------------------------------------------------------------------------= HP: 3700 (Overkill: 5550) MP: 1 AP: 3200 (With Overkill: 4800) Gil: 1080 --- Strength: 43 Defense: 1 Magic: 38 Magic Defense: 120 Agility: 12 Evade: 0 --- Locations: Yevon Dome --- Fire: 1.5 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 15) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Holy Water (Common), Ether (Rare) Bribe: Ether x16 (74,000 Gil) Drop: Phoenix Down (Common), Mega Phoenix (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5% Dropped Armor Abilities: Fire Ward, Ice Ward, Lightning Ward, Water Ward =-------------------------------------------------------------------------= YAT-99 =-------------------------------------------------------------------------= HP: 2700 (Overkill: 2108) MP: 1 AP: 1870 (With Overkill: 2805) Gil: 1300 --- Strength: 40 Defense: 1 Magic: 32 Magic Defense: 120 Agility: 9 Evade: 0 --- Locations: Bevelle --- Fire: 1.5 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 15) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Remedy (Common), Ether (Rare) Bribe: Ether x10 (54,000 Gil) Drop: Phoenix Down (Common), Mega Phoenix (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Icestrike, Thunderstrike, Strength +3%, Strength +5%, Magic +3%, Magic +5% Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward =-------------------------------------------------------------------------= Yellow Elemental =-------------------------------------------------------------------------= HP: 300 (Overkill: 450) MP: 100 AP: 9 (With Overkill: 18) Gil: 33 --- Strength: 1 Defense: 120 Magic: 18 Magic Defense: 1 Agility: 5 Evade: 0 --- Locations: Kilika Forest --- Fire: 0.5 Water: 1.5 Thunder: Absorbs Ice: 0.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Electro Marble (Common), Lightning Marble (Rare) Bribe: Lightning Marble x6 (6,000 Gil) Drop: Mana Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike Dropped Armor Abilities: Lightning Ward =-------------------------------------------------------------------------= Yenke Ronso (Boss) =-------------------------------------------------------------------------= HP: [Kimahri's HP / 3] (Overkill: 2500) MP: 200 AP: 4500 (With Overkill: 6750) Gil: 1500 --- Strength: * Defense: 30 Magic: * Magic Defense: 50 Agility: * Evade: 0 --- Locations: Mt. Gagazet --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 20) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 4 --- Steal: Lv. 3 Key Sphere Bribe: N/A Drop: Return Sphere (Common), Friend Sphere (Rare) --- Ronso Rage: Fire Breath, Stone Breath, Aqua Breath, White Wind --- Dropped Weapon Abilities: Piercing (Kimahri & Auron) Dropped Armor Abilities: MP +20% =-------------------------------------------------------------------------= YKT-11 =-------------------------------------------------------------------------= HP: 6200 (Overkill: 8848) MP: 1 AP: 3200 (With Overkill: 4800) Gil: 1080 --- Strength: 34 Defense: 1 Magic: 1 Magic Defense: 60 Agility: 25 Evade: 0 --- Locations: Yevon Dome --- Fire: 1.5 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 15) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 95% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Holy Water (Common), Ether (Rare) Bribe: Elixer x12 (124,000 Gil) Drop: Hi-Potion (Common), Mega-Potion (Rare) --- Ronso Rage: Thrust Kick --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5% Dropped Armor Abilities: Fire Ward, Ice Ward, Lightning Ward, Water Ward =-------------------------------------------------------------------------= YKT-63 =-------------------------------------------------------------------------= HP: 4200 (Overkill: 2108) MP: 1 AP: 1870 (With Overkill: 2805) Gil: 1300 --- Strength: 30 Defense: 1 Magic: 1 Magic Defense: 60 Agility: 22 Evade: 0 --- Locations: Bevelle --- Fire: 1.5 Water: 1.5 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 15) Resistance to Threaten: Immune Resistance to Provoke: 0% Resistance to Darkness: 95% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: Immune Resistance to Armor Break: 0% Resistance to Magic Break: Immune Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Remedy (Common), Ether (Rare) Bribe: Elixer x8 (84,000 Gil) Drop: Hi-Potion (Common), Mega-Potion (Rare) --- Ronso Rage: Thrust Kick --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Magic +3%, Strength +5%, Magic +5% Dropped Armor Abilities: Fire Ward, Lightning Ward, Ice Ward, Water Ward =-------------------------------------------------------------------------= Yojimbo (Boss) =-------------------------------------------------------------------------= HP: 33000 (Overkill: 4060) MP: 2000 AP: 0 (With Overkill: 0) Gil: 0 --- Strength: 34 Defense: 80 Magic: 35 Magic Defense: 1 Agility: 32 Evade: 0 --- Locations: Cavern of the Stolen Fayth --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: Immune Resistance to Poison: Immune Resistance to Slow: Immune Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: Immune Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: Immune Resistance to Power Break: Immune Resistance to Armor Break: Immune Resistance to Magic Break: Immune Resistance to Mental Break: Immune --- Sensor: No Scan: No --- Zamato Level: N/A --- Steal: N/A Bribe: N/A Drop: N/A --- Ronso Rage: N/A --- Dropped Weapon Abilities: N/A Dropped Armor Abilities: N/A =-------------------------------------------------------------------------= Yowie =-------------------------------------------------------------------------= HP: 900 (Overkill: 1350) MP: 95 AP: 810 (With Overkill: 1620) Gil: 480 --- Strength: 26 Defense: 1 Magic: 1 Magic Defense: 180 Agility: 29 Evade: 10 --- Locations: Cavern of the Stolen Fayth --- Fire: 0.5 Water: 0.5 Thunder: 0.5 Ice: 1.5 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Soft (Common), Petrify Grenade (Rare) Bribe: Petrify Grenade x12 (18,000 Gil) Drop: Speed Sphere (Common), Power Sphere (Rare) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike, Waterstrike, Thunderstrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward =-------------------------------------------------------------------------= Zaurus =-------------------------------------------------------------------------= HP: 7850 (Overkill: 11775) MP: 1 AP: 5000 (With Overkill: 10000) Gil: 950 --- Strength: 38 Defense: 30 Magic: 1 Magic Defense: 120 Agility: 46 Evade: 14 --- Locations: Omega Ruins --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 0% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: 20% Resistance to Doom: 0% (Count: 1) Resistance to Threaten: 0% Resistance to Provoke: 0% Resistance to Darkness: 20% Resistance to Petrify: 0% Resistance to Zombie: 0% Resistance to Death: 0% Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: No Scan: No --- Zamato Level: 1 --- Steal: Petrify Grenade Bribe: Rename Card x10 (157,000 Gil) Drop: Speed Sphere --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike, Thunderstrike, Icestrike, Strength +3%, Magic +3% Dropped Armor Abilities: Slow Ward, Slowproof =-------------------------------------------------------------------------= Zuu (Type 1) =-------------------------------------------------------------------------= HP: 12000 (Overkill: 12000) MP: 50 AP: 1200 (With Overkill: 1800) Gil: 1200 --- Strength: 32 Defense: 20 Magic: 30 Magic Defense: 20 Agility: 8 Evade: 0 --- Locations: Sanubia Sands --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 3) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 20% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Smoke Bomb Bribe: N/A Drop: Power Sphere (Common), Al Bhed Potion (Common) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Strength +3%, Magic +3% Dropped Armor Abilities: Dark Ward =-------------------------------------------------------------------------= Zuu (Type 2) =-------------------------------------------------------------------------= HP: 18000 (Overkill: 1432) MP: 50 AP: 1200 (With Overkill: 1800) Gil: 1200 --- Strength: 37 Defense: 20 Magic: 35 Magic Defense: 20 Agility: 15 Evade: 0 --- Locations: Sanubia Sands --- Fire: 1.0 Water: 1.0 Thunder: 1.0 Ice: 1.0 Holy: 1.0 --- Resistance to Silence: 20% Resistance to Poison: 25% (25% Max HP) Resistance to Slow: 0% Resistance to Sleep: Immune Resistance to Doom: 0% (Count: 5) Resistance to Threaten: Immune Resistance to Provoke: Immune Resistance to Darkness: 95% Resistance to Petrify: Immune Resistance to Zombie: Immune Resistance to Death: Immune Resistance to Delay: 0% Resistance to Power Break: 0% Resistance to Armor Break: 0% Resistance to Magic Break: 0% Resistance to Mental Break: 0% --- Sensor: Yes Scan: Yes --- Zamato Level: 1 --- Steal: Smoke Bomb Bribe: Skill Sphere x2 (360,000 Gil) Drop: Power Sphere (Common), Al Bhed Potion (Common) --- Ronso Rage: N/A --- Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Strength +3%, Magic +3% Dropped Armor Abilities: Dark Ward .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 22. Overdrives | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' =========================================================================== Tidus - Swordplay =========================================================================== Tidus's first overdrive does great damage on a single enemy. To unlock the next one, Slice & Dice, he'll have to perform Spiral Cut ten times. After that, you'll still have two more overdrives coming -- you can get them by performing thirty and eighty overdrives, respectively. When it comes to usage, Slice & Dice is almost worthless, and Energy Rain is only marginally better. You're best sticking with Spiral Cut until you get to Blitz Ace. Now when it comes to using them, you'll be shown a bar, and you'll have to press the X button when the cursor passes over the white area of this bar. The window of opportunity you have to do this decreases with each overdrive that you get. If you nail it, you'll do much greater damage -- this is particularly true with Blitz Ace, as a success means an additional hit with power far greater than the previous eight hits. 0 Overdrives: Spiral Cut - Damages a single enemy. 10 Overdrives: Slice & Dice - Does six attacks, damaging random enemies. 30 Overdrives: Energy Rain - Damages all enemies. 80 Overdrives: Blitz Ace - Attacks an enemy eight times, and then, if successfully timed, follows with a Jecht Shot. =========================================================================== Auron - Bushido =========================================================================== Auron starts out with one overdrive, Dragon Fang, which will do damage to all enemies -- with increased damage if you can input a button combination in the four seconds given. Shooting Star targets only a single enemy, but will completely launch an enemy out of the battle, defeating it instantly (assuming the enemy is not immune to this.) It also comes with a button combination for increased damage, just in case the enemy is immune to it. Auron's third overdrive, Banishing Blade, also damages one enemy, but comes with the added effect of inflicting Armor, Power, Magic and Mental Break on your target. Like Dragon Fang and Shooting Star you'll be given four seconds to input a button combination in order to deal increased damage. Auron's final overdrive, Tornado gives you only three seconds to input a button combination, and has no added benefits. It does hit all targets, however. In the International Version Tornado hits twice, but in all other versions it hits only once, making it no more effective than Dragon Fang once Auron can deal 99999 damage. In order to unlock Auron's overdrives you'll need to collect Jecht Spheres; there's an entire section of this guide devoted to that if you need to find them. 0 Spheres -> Dragon Fang [ Down, Left, Up, Right, L1, R1, (), X ] 1 Sphere -> Shooting Star [ /\, (), [], X, Left, Right, X ] 3 Spheres -> Banishing Blade [ Up, L1, Down, R1, Right, Left, /\ ] 10 Spheres -> Tornado [ X, Right, R1, Left, L1, /\ ] =========================================================================== Lulu - Fury =========================================================================== Lulu's overdrive allows her to cast any black magic spell that she has multiple times. You'll be given a short amount of time to rotate the right analog stick as many times as you can. At first doing this will increase the number of casts rapidly, however the higher this number gets the more rotations you'll have to perform to increase it. The spell you are dealing also greatly affects the amount of roations needed -- for example you'll be able to cast Firaga many more times than you'll be able to cast a spell such as Flare. In fact because of this, -aga spell furies are usually the most effective. The number of times you'll be able to cast these spells will offset the naturally higher damage of spells like Flare. =========================================================================== Yuna - Grand Summon =========================================================================== Each of Yuna's aeons have an overdrive, with the exception of Yojimbo. When Yuna uses her overdrive she'll summon an aeon with a complete overdrive bar -- basically giving you a free aeon overdrive. Note, that to get Valefor's second overdrive, Energy Bomb, you must speak to a boy in front of Besaid temple later on in the game once you have access to the airship. Aeons have the following overdrives: Valefor -> Energy Ray: Non-elemental damage to all enemies. Energy Bomb: Stronger non-elemental damage to all enemies. Ifrit -> Hellfire: Fire damage to all enemies. Ixion -> Thor's Hammer: Thunder damage to all enemies. Shiva -> Diamond Dust: Ice damage to all enemies. Bahamut -> Mega Flare: Non-elemental damage to all enemies. Anima -> Oblivion: Non-elemental damage to all enemies with multiple hits. Cindy -> Delta Attack: Many hits to targets. All three sisters need overdrive. Sandy -> Delta Attack: Many hits to targets. All three sisters need overdrive. Mindy -> Delta Attack: Many hits to targets. All three sisters need overdrive. =========================================================================== Wakka - Slots =========================================================================== Selecting Wakka's overdrive will open up a slot-machine mini-game of sorts. You'll then be given a chance to try and match up three of the same logos. You'll start out with just the Elemental Reels, but you'll be able to unlock the other three overdrives by playing lots of Blitzball games. The Attack Reels are the first that you can unlock. They appear as a random prize in Blitzball Tournaments. Once you have the Attack Reels, you'll be able to find the Status Reels randomly as a prize in Blitzball Leagues. Once you have both the Attack Reels ad Status Reels, you'll be able to obtain the Aurochs Reels in Blitzball tournaments. Each of these overdrives have their own little quirks. Elemental Reels: Red, yellow, white and blue icons represent fire, lightning, ice and water respectively. Match two in a row to perform an elemental-based attack on a single enemy. Match up all three icons to perform an elemental-based attack on all enemies. If none of your three icons match, Wakka will simply perform a regular attack to a random target. Attack Reels: The three possible icons are a one, a two, and a miss. Wakka will attack the number of times equal to the sum of the three reels. For example if you get a 1, 1, 2 he'll attack four times and if you get a 2, 2, 1 he'll attack fives times. The exceptinos are getting three of the same icon. Three ones will mean six hits, while three twos will mean twelves hits. If Wakka can hit for a high amount of damage, this will easily be his strongest attack. No matching icons means a regular attack to a random target. Status Reels: The status reels can be confusing. There are three symbols available. One is an arrow, one is a skull, and one is... something else. Regardless, three arrows will inflict Mental, Magic, Attack and Armor Break on all of your targets. Three skulls will inflct poison, sleep, silence and darkness on all of your targets. Three of the third icon will petrify all of your targets. If you get two in a row of any icon, the mention effect will be applied to a single, random target. Having no matching icons results in a regular attack to a random target. Aurochs Reels: The Aurochs Reels are like a combination of the Elemental and Status Reels. Matching any three element or status icons causes the same effects as they normally would in the reels above, however matching element and status icons result in a regular attack on a single random enemy. One new feature for the Aurochs Reels, however, is that there will be Auroch icons. Match up three of those, and all enemies will be hit hard, with a powerful non-elemental attack. The number of Auroch icons on each slot is equal to the amount of Besaid Aurochs left on your Blitzball team -- you'll always have at least one Auroch icon, however. =========================================================================== Rikku - Mix =========================================================================== With Rikku's overdrive, you'll be able to mix any two items from your inventory, in order to create a new affect. The possible affects range from curative magic, to great damage to your enemies. There are thousands and thousands of possible outcomes. Every single one of them is in the Mix List that can be found in this guide. =========================================================================== Kimahri - Ronso Rage =========================================================================== Normally, Lancet is an ability that restores HP and MP to the user. However, when a Ronso uses it sometimes they can steal an enemy's ability to be able to perform it on their own. Kimahri just happens to be a ronso, so he'll be able to do this. The moves that he learns, he'll be able to use when he fills his overdrive meter. In total there are twelve Ronso Rage abilities in the game. They are all listed below, as well as where you can obtain each of them. 1) Jump ------- Monsters: Kimahri automatically has this ability. Description: Damages an enemy. 2) Fire Breath -------------- Monsters: Dual Horn, Grendel, Valaha, Yenke Ronso Description: Deals fire damage to all enemies. 3) Seed Cannon -------------- Monsters: Grat, Ragora, Sandragora Description: Deals fire damage to all enemies. 4) Self-Destruct ---------------- Monsters: Bomb, Biran Ronso, Grenade, Puroboros Description: Sacrifice life to heavilty damage an enemy. 5) Thrust Kick -------------- Monsters: Biran Ronso, YKT-11, YKT-63 Description: Deals damage and ejects enemy from battle. 6) Stone Breath --------------- Monsters: Anacondaur, Basilisk, Yenke Ronso Description: Petrifies all enemies. 7) Aqua Breath -------------- Monsters: Chimera, Chimera Brain, Chimerageist, Yenke Ronso Description: Deals water damage to all enemies. 8) Doom ------- Monsters: Biran Ronso, Ghost, Wraith Descrition: Counts down to an enemy's doom. 9) White Wind ------------- Monsters: Dark Flan, Spirit, Yenke Ronso Description: Restore party's HP. 10) Bad Breath -------------- Monsters: Great Malboro, Malboro Description: Inflicts staus ailments on all enemies. 11) Mighty Guard ---------------- Monsters: Behemoth, Biran Ronso, Behemoth King Description: Cast defensive spells on party. 12) Nova -------- Monsters: Nemesis, Omega Weapon Description: Damages all enemies. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 23. Steal List | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Steal is a popular favorite move, in Final Fantasy games, and it makes another return in Final Fantasy X. Rikku will have this move from the first time you are able to use her, but thanks to the awesome Sphere Grid system, you can eventually have an entire party of thieves. One important skill necessary to being a good thief, is knowing which targets have the best items. That's where the list below comes in handy. You'll see all of the steals -- both common and rare -- for each of the fiends in the game. Also, as an added bit of advice, if you want the rare items more often, try and equip a weapon with "Master Thief" customized onto it. Likewise, if you are going for the common item, switch for a weapon without that ability customized onto it. Lastly, there are a small handful of enemies that it is impossible to steal from (such as Seymour's Mortibody). They are not listed here. As for how successful Steal is, you'll always get an item on the first attempt at Stealing. On the second attempt, you'll have a fifty percent chance. On the third, you'll have a twenty-five percent chance, and so on. The monster will never actually run out of items, but it will become very hard to get items after a few successful steals. Monster: Abadon Common: Purifying Salt x3 Rare: Shining Gem x1 Location: Monster Arena Creation Monster: Abyss Worm Common: Shadow Gem x4 Rare: Stamina Tablet x1 Location: Monster Arena Creation Monster: Achelous Common: Water Gem x2 Rare: Healing Spring x1 Location: Gagazet Mountain Cave (In Water) Monster: Admantoise Common: Healing Water x1 Rare: Stamina Tablet x1 Location: Inside Sin, Omega Ruins Monster: Aerouge Common: Electro Marble x1 Rare: Lightning Marble x1 Location: Thunder Plains Monster: Ahriman Common: Musk x2 Rare: Musk x3 Location: Gagazet Mountain Cave, Zanarkand Ruins, Inside Sin Monster: Alcyone Common: Smoke Bomb x1 Rare: Smoke Bomb x2 Location: Sanubia Desert Monster: Anacondaur Common: Petrify Grenade x1 Rare: Petrify Grenade x2 Location: Calm Lands AMonster: Anima Common: Silence Grenade x3 Rare: Farplane Shadow x1 Location: Macalania Temple (During Seymour Fight) Monster: Aqua Flan Comon: Fish Scale x2 Rare: Dragon Scale x2 Location: Via Purifico Monster: Bandersnatch Common: Dream Powder x2 Rare: Dream Powder x3 Location: Mt. Gagazet Monster: Barbators Common: Star Curtain x1 Rare: Blessed Gem x1 Location: Inside Sin Monster: Bashua Common: Soul Spring x1 Rare: Soul Spring x2 Location: Mt. Gagazet, Gagazet Mountain Cave Monster: Basilisk Common: Petrify Grenade x1 Rare: Petrify Grenade x2 Location: Djose Highroad Monster: Bat Eye Common: Hi-Potion x1 Rare: Silence Grenade x1 Location: Via Purifico Monster: Behemoth Common: Ether x1 Rare: Mana Tablet x1 Location: Gagazet Mountain Cave, Zanarkand Ruins Monster: Behemoth King Common: Healing Water x1 Rare: Twin Stars x2 Location: Inside Sin Monster: Biran Ronso Common: Lv. 3 Key Sphere x1 Rare: Lv. 3 Key Sphere x2 Location: Mt. Gagazet (Boss Battle) Monster: Bite Bug Common: Antidote x1 Rare: Poison Fang x1 Location: Djose Highroad, Moonflow Monster: Black Element Common: Hi-Potion x1 Rare: Shining Gem x4 Location: Omega Ruins Monster: Blue Element Common: Fish Scale x2 Rare: Fish Scale x3 Location: Macalania Woods Monster: Bomb (Type 1) Common: Bomb Fragment x2 Rare: Bomb Fragment x3 Location: Mi'ihen Highroad, Mushroom Rock Road (South) Monster: Bomb (Type 2) Common: Bomb Core x2 Rare: Bomb Core x3 Location: Home, Cid's Airship (During the attack) Monster: Bomb King Common: Fire Gem x4 Rare: Shininh Gem x4 Location: Monster Arena Creation Monster: Braska's Final Aeon Common: Turbo Ether x1 Rare: Elixer x1 Location: Inside Sin (Boss Battle) Monster: Buer Common: Hi-Potion x1 Rare: Musk x1 Location: Thunder Plains Monster: Bunyip Common: Hi-Potion x1 Rare: Hypello Potion x1 Location: Djose Highroad, Moonflow Monster: Cactuar Common: Chocobo Feather x1 Rare: Chocobo Wing x1 Location: Sanuba Desert Monster: Cactuar King Common: Chocobo Wing x2 Rare: Designer Wallet x1 Location: Monster Arena Creation Monster: Catastrophe Common: Gambler's Spirit x1 Rare: Lv. 2 Key Sphere Location: Monster Arena Creation Monster: Catoblepas Common: Healing Spring x3 Rare: Stamina Tonic x1 Location: Monster Arena Creation Monster: Cave Iguion Common: Soft x1 Rare: Petrify Grenade x1 Location: Via Purifico Monster: Chimera (Type 1) Common: Arctic Wind x3 Rare: Lightning Marble x3 Location: Macalania Woods Monster: Chimera (Type 2) Common: Arctic Wind x3, Lightning Marble x3 Rare: Shining Gem x1 Location: Home Monster: Chimera Brain Common: Ice Gem x1 Rare: Lightning Gem x2 Location: Calm Lands Monster: Chimerageist Common: Mana Spring x2 Rare: Stamina Spring x2 Location: Monster Arena Creation Monster: Chocobo Eater Common: Potion x1 Rare: Potion x2 Location: Mi'ihen Highroad (Boss Battle) Monster: Coeurl Common: Mana Spring x1 Rare: Mana Spring x2 Location: Calm Lands, Cavern of the Stolen Fayth Monster: Coeurl Regina Common: Farplane Wind x2 Rare: Blessed Gem x1 Location: Monster Arena Creation Monster: Condor Common: Phoenix Down x1 Rare: Smoke Bomb x1 Location: Besaid Monster: Crawler Common: Lunar Curtain x1 Rare: Lunar Curtain x2 Location: Lake Macalania (Boss Battle) Monster: Dark Element Common: Shining Thorn x1 Rare: Shining Thorn x2 Location: Cavern of the Stolen Fayth Monster: Dark Flan Common: Star Curtain x1 Rare: Star Curtain x2 Location: Gagazet Mountain Cave, Zanarkand Ruins Monster: Defender Common: Lunar Curtain x1 Rare: Lunar Curtain x2 Location: Cavern of the Stolen Fayth Monster: Defender X Common: Lunar Curtain x4 Rare: Lunar Curtain x4 Location: Calm Lands (Boss Battle) Monster: Defender Z Common: Lunar Curtain x2 Rare: Petrify Grenade x2 Location: Inside Sin, Omega Ruins Monster: Demonolith Common: Petrify Grenade x2 Rare: Petrify Grenade x2 Location: Inside Sin, Omega Ruins Monster: Dingo Common: Potion x1 Rare: Sleeping Powder x1 Location: Besaid Monster: Dinonix Common: Soft x1 Rare: Petrify Grenade x1 Location: Kilika Forest Monster: Don Tonberry Common: Candle of Life x2 Rare: Designer Wallet x1 Location: Monster Arena Creation Monster: Dual Horn (Type 1) Common: Potion x1 Rare: Hi-Potion x1 Location: Mi'ihne Highroad, Mushroom Rock Road (South) Monster: Dual Horn (Type 2) Common: Hi-Potion x1 Rare: Mega-Potion x1 Location: Home, Airship (During the attack) Monster: Earth Eater Common: Gambler's Spirit x1 Rare: Lv. 1 Key Sphere x1 Location: Monster Arena Creation Monster: Epaaj Common: Hi-Potion x1 Rare: Hi-Potion x2 Location: Calm Lands (Gorge Bottom), Cavern of the Stolen Fayth Monster: Espada Common: Musk x1 Rare: Farplane Wind x1 Location: Monster Arena Creation Monster: Evil Eye (Type 1) Common: Musk x1 Rare: Musk x2 Location: Lake Macalania Monster: Evil Eye (Type 2) Common: Musk x1 Rare: Musk x2 Location: Home, Cid's Airship (During the attack) Monster: Evrae Common: Water Gem x1 Rare: Water Gem x2 Location: Cid's Airship (Boss Battle) Monster: Evrae Altana Common: Water Gem x2 Rare: Stamina Spring x1 Location: Via Purifico (Boss Battle) Monster: Exoray Common: Silence Grenade x1 Rare: Ether x1 Location: Inside Sin Monster: Extractor Common: Potion x1 Rare: Potion x1 Location: Moonflow (Boss Battle while on Shoopuf) Monster: Fallen Monk (Bayonet) Common: Candle of Life x2 Rare: Purifying Salt x1 Location: Yevon Dome Monster: Fallen Monk (Flamethrower) Common: Candle of Life x2 Rare: Purifying Salt x1 Location: Yevon Dome Monster: Fafnir Common: Gold Hourglass x2 Rare: Stamina Spring x2 Location: Monster Arena Creation Monster: Fenrir Common: Chocobo Feather x2 Rare: Chocobo Wing x1 Location: Monster Arena Creation Monster: Flame Flan Common: Fire Gem x1 Rare: Fire Gem x2 Location: Calm Lands Monster: Floating Death Common: Musk x4 Rare: Musk x5 Location: Omega Ruins Monster: Floating Eye Common: Echo Screen x1 Rare: Musk x1 Location: Mi'ihen Highroad, Mushroom Rock Road (South) Monster: Funguar Common: Silence Grenade x1 Rare: Ether x1 Location: Mushroom Rock Road, Djose Jihhroad, Moonflow Monster: Gandarewa Common: Electro Marble x1 Rare: Electro Marble x2 Location: Mushroom Rock Road, Djose Highroad, Moonflow Monster: Garm Common: Hi-Potion x1 Rare: Sleeping Powder x1 Location: Djose Highroad, Moonflow Monster: Garuda Common: Smoke Bomb x1 Rare: Smoke Bomb x2 Location: Mushroom Rock Road Monster: Gemini (Club) Common: Light Curtain x1 Rare: Light Curtain x2 Location: Inside Sin, Omega Ruins Monster: Gemini (Sword) Common: Light Curtain x1 Rare: Light Curtain x2 Location: Inside Sin, Omega Ruins Monster: Ghost Common: Phoenix Down x1 Rare: Farplane Shadow x1 Location: Cavern of the Stolen Fayth Monster: Gold Element Common: Electro Marble x1 Rare: Electro Marble x2 Location: Thunder Plains Monster: Grat Common: Antidote x4 Rare: Remedy x3 Location: Mt. Gagazet, Gagazet Mountain Cave Monster: Great Malboro Common: Remedy x1 Rare: Mana Tonix x1 Location: Inside Sin, Omega Ruins Monster: Greater Sphere Common: Gambler's Spirit x1 Rare: Return Sphere x1 Location: Monster Arena Creation Monster: Grenade Common: Fire Gem x2 Rare: Fire Gem x3 Location: Mt. Gagazet Monster: Grendel Common: Hi-Potion x1 Rare: Mega-Potion x1 Location: Gagazet Mountain Cave, Zanarkand Ruins Monster: Guado Guardian (Type 1) Common: Hi-Potion x1 Rare: X-Potion x1 Location: Macalania Temple (During Seymour fight) Monster: Guado Guardian (Type 2) Common: Hi-Potion x1 Rare: Ether x1 Location: Lake Macalania (During the chase) Monster: Guado Guardian (Type 3) Common: Hi-Potion x1 Rare: X-Potion x2 Location: Home Monster: Halma Common: Hypello Potion x3 Rare: Shadow Gem x2 Location: Omega Ruins Monster: Ice Flan Common: Arctic Wind x1 Rare: Arctic Wind x2 Location: Lake Macalania Monster: Iguion Common: Soft x1 Rare: Petrify Grenade x1 Location: Macalania Woods Monster: Imp Common: Lightning Gem x1 Rare: Lightning Gem x2 Location: Cavern of the Stolen Fayth, Mt. Gagazet Monster: Ipiria Common: Soft x1 Rare: Petrify Grenade x1 Loation: Mi'ihen Highroad (Old), Mushroom Rock Road (South) Monster: Iron Giant Common: Light Curtain x1 Rare: Light Curtain x2 Location: Thunder Plains (North) Monster: Ironclad Common: Light Curtain x4 Rare: Stamina Tablet x1 Location: Monster Arena Creation Monster: Jormungand Common: Petrify Grenade x4 Rare: Three Stars x1 Location: Monster Arena Creation Monster: Juggernaut Common: Lunar Curtain x4 Rare: Shining Gem x1 Location: Monster Arena Creation Monster: Jumbo Flan Common: Lunar Curtain x4 Rare: Mana Tonic x1 Location: Monster Arena Creation Monster: Killer Bee Common: Antidote x1 Rare: Poison Fang x1 Location: Kilika Forest Monster: Klikk Common: Grenade x1 Rare: Grenade x2 Location: Baaj Temple (Boss Battle) Monster: Kottos Common: Stamina Spring x4 Rare: Soul Spring x2 Location: Monster Arena Creation Monster: Kusariqqu Common: Hi-Potion x1 Rare: Silver Hourglass x1 Location: Thunder Plains Monster: Lamashtu Common: Potion x1 Rare: Silver Hourglass x1 Location: Mushroom Rock Road, Djose Highroad Monster: Land Worm Common: Stamina Spring x1 Rare: Stamina Spring x2 Location: Inside Sin (Past the final save point, however.) Monster: Larva Common: Lunar Curtain x1 Rare: Lunar Curtain x2 Location: Thunder Plains Monster: Left Fin Common: Mega-Potion x1 Rare: Supreme Gem x1 Location: Outside Sin (Boss Battle) Monster: Lord Ochu Common: Potion x1 Rare: Potion x1 Location: Kilika Forest (Boss Battle) Monster: Machea Common: Hi-Potion x2 Rare: Stamina Tonic x1 Location: Omega Ruins Monster: Maelspike Common: Water Gem x2 Rare: Water Gem x3 Location: Gagazet Mountain Cave (In the water) Monster: Mafdet Common: Hi-Potion x1 Rare: Hypello Potion x1 Location: Lake Macalania Monster: Mandragora Common: Remedy x2 Rare: Remedy x3 Location: Gagazet Mountain Cave, Xanarkand Ruins Monster: Malboro Common: Remedy x1 Rare: Remedy x2 Location: Calm Lands Monster: Malboro Menace Common: Remedy x4 Rare: Mana Spring x2 Location: Monster Arena Creation Monster: Master Coeurl Common: Farplane Shadow x2 Rare: Farplane Shadow x4 Location: Omega Ruins Monster: Master Tonberry Common: Mana Spring x1 Rare: Tetra Elemental x1 Location: Omega Ruins Monster: Maze Larva Common: Fish Scale x2 Rare: Dragon Scale x2 Loation: Via Purifico (In the final hallway before where Isaaru is) Monster: Mech Defender Common: Al Bhed Potion x2 Rare: Al Bhed Potion x2 Location: Mt. Gagazet, Gagazet Mountain Cave Monster: Mech Guard Common: Grenade x2 Rare: Grenade x3 Location: Sanubia Desert Monster: Mech Gunner Common: Al Bhed Potion x1 Rare: Al Bhed Potion x2 Location: Sanubia Desert Monster: Mech Hunter Common: Al Bhed Potion x1 Rare: Al Bhed Potion x2 Location: Cavern of the Stolen Fayth Monster: Mech Leader Common: Grenade x2 Rare: Frag Grenade x2 Location: Mt. Gagazet, Gagazet Mountain Cave Monster: Mech Scouter Common: Grenade x1 Rare: Grenade x3 Location: Calm Lands Monster: Melusine Common: Soft x1 Rare: Petrify Grende x1 Location: Thunder Plains Monster: Mi'ihen Fang Common: Potion x1 Rare: Sleeping Powder x1 Location: Mi'ihen Highroad Monster: Murussu Common: Hi-Potion x1 Rare: Hypello Potion x1 Location: Macalania Woods Monster: Mushussu Common: Hi-Potion x1 Rare: Gold Hourglass x1 Location: Sanubia Desert Monster: Nebiros Common: Poison Fang x1 Rare: Poison Fang x3 Location: Calm Lands Monster: Nega Elemental Common: Star Curtain x4 Rare: Twin Stars x1 Location: Monster Arena Creation Monster: Negator Common: Hi-Potion x1 Rare: Hi-Potion x1 Location: Lake Macalania (Boss Battle) Monster: Nemesis Common: Lv. 4 Key Sphere Rare: Warp Sphere x1 Location: Monster Arena Creation Monster: Neslug Common: Gambler's Spirit x1 Rare: Friend Sphere x1 Location: Monster Arena Creation Monster: Nidhogg Common: Hi-Potion x1 Rare: Gold Hourglass x1 Location: Cavern of the Stolen Fayth, Mt. Gagazet Monster: Ochu Common: Remedy x1 Rare: Remedy x2 Location: Moonflow Monster: Octopus Common: Dragon Scale x2 Rare: Water Gem x2 Location: Via Purifico (In the Water) Monster: Ogre Common: Stamina Spring x1 Rare: Stamina Spring x2 Location: Calm Lands Monster: Omega Weapon Common: Gambler's Spirit x1 Rare: Gambler's Spirit x2 Location: Omega Ruins (Boss Battle) Monster: One-Eye Common: Lunar Curtain x3 Rare: Blessed Gem x1 Location: Monster Arena Creation Monster: Ornitholestes Common: Rename Card x1 Rare: Chocobo Wing x1 Location: Monster Arena Monster: Phlegyas Common: Dragon Scale x2 Rare: Water Gem x1 Location: Via Purifico (In the water) Monster: Piranha Common: Grenade x1 Rare: Grenade x2 Location: Salvage Ship Area (In the water), Besaid (In the water) Monster: Pteryx Common: Smoke Bomb x4 Rare: Candle of Life x1 Location: Monster Arena Creation Monster: Puroboros Common: Fire Gem x3 Rare: Fire Gem x4 Location: Omega Ruins Monster: Qactuar Common: Chocobo Feather x1 Rare: Chocobo Feather x1 Location: Thunder Plains (After praying at a Qactuar stone) Monster: Ragora Common: Antidote x1 Rare: Remedy x1 Location: Kilika Forest Monster: Raldo Common: Potion x1 Rare: Hypello Potion x1 Location: Mi'ihen Highroad Monster: Raptor Common: Soft x1 Rare: Petrify Grenade x1 Location: Mushroom Rock Road, Djose Highroad Monster: Red Element Common: Bomb Fragment x1 Rare: Bomb Fragment x2 Location: Mushroom Rock Road, Djose Highroad (South) Monster: Remora Common: Dragon Scale x1 Rare: Dragon Scale x2 Location: Via Purifico (In the water) Monster: Right Fin Common: X-Potion x1 Rare: Shining Gem x1 Location: Outside Sin (Boss Battle) Monster: Sahagin (Type 2) Common: Fish SCale x2 Rare: Dragon Scale x2 Location: Via Purifico Monster: Sahagin (Type 3) Common: Fish Scale x2 Rare: Dragon Scale x1 Location: Via Purifico (In the water) Monster: Sanctuary Keeper Common: Turbo Ether x1 Rare: Turbo Ether x2 Location: Zanarkand Ruins (Boss Battle) Monster: Sand Wolf Common: Sleeping Powder x2 Rare: Sleeping Powder x2 Location: Sanubia Desert Monster: Sand Worm Common: Shadow Gem x2 Rare: Stamina Spring x1 Location: Sanubia Desert Monster: Sandragora Common: Remedy x2 Rare: Musk x10 Location: Sanubia Desert (In the pits; Limited number available) Monster: Seymour Common: Turbo Ether x1 Rare: Elixer x1 Location: Macalania Temple (Boss Battle) Monster: Seymour Flux Common: Elixer x1 Rare: Elixer x1 Location: Mt. Gagazet (Boss Battle) Monster: Seymour Natus Common: Tetra Elemental x2 Rare: Tetra Elemental x3 Location: Highbridge (Boss Battle) Monster: Seymour Omnis Common: Shining Gem x1 Rare: Supreme Gem x1 Location: Inside Sin (Boss Battle) Monster: Shinryu Common: Gambler's Spirit x1 Rare: Three Stars x1 Location: Monster Arena Creation Monster: Shred Common: Hypello Potion x1 Rare: Hypello Potion x2 Location: Calm Lands Monster: Simurgh Common: Smoke Bomb x1 Rare: Smoke Bomb x2 Location: Djose Highroad (North) Monster: Sin (Core) Common: Stamina Spring x3 Rare: Stamina Spring x4 Location: Outside Sin (Boss Battle) Monster: Sin (Overdrive) Common: Ether x1 Rare: Supreme Gem x1 Location: Outside Sin (Boss Battle) Monster: Sinspawn Genais Common: Star Curtain x1 Rare: Shining Gem x1 Location: Outside Sin (Boss Battle) Monster: Sinspawn Gui Common: Potion x1 Rare: Potion x2 Location: Mushroom Rock Road (Boss Battle) Monster: Skoll Common: Dream Powder x1 Rare: Dream Powder x2 Location: Calm Lands Monster: Sleep Sprout Common: Poison Fang x4 Rare: Farplane Wind x1 Location: Monster Arena Creation Monster: Snow Flan Common: Antarctic Wind x2 Rare: Arctic Wind x2 Location: Djose Highroad, Moonflow Monster: Snow Wolf Common: Sleeping Powder x1 Rare: Sleeping Powder x2 Location: Lake Macalania Monster: Spectral Keeper Common: Ether x1 Rare: Turbo Ether x1 Location: Yevon Dome (Boss Battle) Monster: Spherimorph Common: Ether x1 Rare: Turbo Ether x1 Location: Macalania Woods (Boss Battle) Monster: Spirit Common: Stamina Spring x1 Rare: Stamina Spring x2 Location: Omega Ruins Monster: Splasher Common: Grenade x1 Rare: Frag Grenade x1 Location: Gagazet Mountain Cave (In the water) Monster: Stratavis Common: Smoke Bomb x3 Rare: Stamina Spring x2 Location: Monster Arena Creation Monster: Tanket Common: Light Curtain x4 Rare: Lunar Curtain x4 Location: Monster Arena Monster: Thorn Common: Silence Grenade x2 Rare: Ether x1 Location: Cavern of the Stolen Fayth Monster: Th'uban Common: Gambler's Spirit x1 Rare: Teleport Sphere x1 Location: Monster Arena Monster: Thunder Flan Common: Electro Marble x1 Rare: Electro Marble x2 Location: Mi'ihen Highroad, Mushroom Rock Road (South) Monster: Tonberry Common: Hi-Potion x1 Rare: Farplane Shadow x1 Location: Cavern of the Stolen Fayth * Particularly check in the green room. They are more common there. Monster: Tros Common: Grenade x1 Rare: Grenade x3 Location: Submerged Ruins (Boss Battle) Monster: Ultima Buster Common: Gambler's Spirit x1 Rare: Lv. 3 Key Sphere x1 Location: Monster Arena Creation Monster: Ultima Weapon Common: Door to Tommorow x10 Rare: Door to Tommorow x20 Location: Omega Ruins (Boss Battle) Monster: Valaha Common: Hi-Potion x1 Rare: Hi-Potion x2 Location: Cavern of the Stolen Fayth Monster: Varuna Common: Farplane Wind x1 Rare: Shining Gem x1 Location: Inside Sin, Omega Ruins Monster: Vidatu Common: Lightning Gem x4 Rare: Mana Tonic x1 Location: Monster Arena Creation Monster: Vorban Common: Healing Spring x2 Rare: Stamina Tablet x1 Location: Monster Arena Creation Monster: Vouivre (Type 2) Common: Potion x1 Rare: Silver Hourglass x1 Location: Mi'ihen Highroad, Mushroom Rock Road Monster: Wasp Common: Hi-Potion x1 Rare: Poison Fang x1 Location: Macalania Woods Monster: Warrior Monk (with Bayonet) Common: Hi-Potion x1 Rare: Purifying Salt x1 Location: Bevelle Monster: Warrior Monk (with Flamethrower) Common: Hi-Potion x1 Rare: Purifying Salt x1 Location: Bevelle Monster: Water Flan Common: Fish Scale x1 Rare: Dragon Scale x2 Location: Besaid Monster: Wendigo Common: Hi-Potion x1 Rare: X-Potion x1 Location: Lake Macalania (Boss Battle) Monster: White Element Common: Antarctic Wind x1 Rare: Antarctic Wind x2 Location: Mi'ihen Highroad Monster: Wraith Common: Farplane Shadow x1 Rare: Farplane Wind x1 Location: Inside Sin, Omega Ruins Monster: Xiphos Common: Hi-Potion x1 Rare: Mega-Potion x1 Location: Macalania woods Monster: YAT-97 Common: Holy Water x3 Rare: Ether x2 Location: Yevon Dome Monster: YAT-99 Common: Remedy x1 Rare: Ether x1 Location: Bevelle, Highbridge Monster: Yellow Element Common: Electro Marble x1 Rare: Lightning Marble x1 Location: Kilika Forest Monster: Yenke Ronso Common: Lv. 3 Key Sphere x1 Rare: Lv. 3 Key Sphere x2 Location: Mt. Gagazet (Boss Battle) Monster: YKT-11 Common: Holy Water x3 Rare: Elixer 2 Location: Yevon Dome Monster: YKT-63 Commo: Remedy x1 Rare: Ether x1 Location: Bevelle, Highbridge Monster: Yowie Common: Soft x1 Rare: Petrify Grenade x2 Location: Cavern of the Stolen Fayth Monster: Yunalesca Common: Mega-Potion x1 Rare: Farplane Wind x1 Location: Yevon Dome (Boss Battle) Monster: Zaurus Common: Petrify Grenade x2 Rare: Petrify Grenade x3 Location: Omega Ruins Monster: Zuu Common: Smoke Bomb x3 Rare: Smoke Bomb x4 Location: Sanubia Desert .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 24. Bribe List | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Bribing is the third major function (the first two being Use and Steal) that Rikku brings to the table. You can use this ability to pay off monsters, causing them to leave battle, and leave an item behind. The items they leave behind are often useless -- and at a price of about twenty times the monster's HP, extremely expensive. However, in order to be able to customize any form of useful armors or weapons, you're going to need to be doing a lot of bribing. In order to make this task easier for you, below is the entire list of possible bribes from monsters. There are several important things to know before going out and bribing monsters though. First, is that bribes will not always work. If your bribe fails, however, fear not. Your money has not been wasted. You can then just bribe the monster for 0 gil. As long as you paid the correct amount once, the monster will become able to leave for 0 gil after that. The other thing to know, is that sometimes you'll get lucky and be given more than the amount of items shown. On the other hand, sometimes you won't be so lucky, and you'll be given less. Lastly, you can not bribe most bosses, or any monster arena creations. Monster: Achelous Bribe: Healing Spring x16 Price: 102,000 Gil Location: Gagazet Mountain Cave (In the water) Monster: Admantoise Bribe: Special Sphere x6 Price: 1,088,000 Gil Location: Inside Sin, Omega Ruins Monster: Aerouge Bribe: Lightning Marble x4 Price: 4,000 Gil Location: Thunder Plains Monster: Ahriman Bribe: Farplane Wind x6 Price: 56,000 Gil Location: Gagazet Mountain Cave, Zanarkand Ruins, Inside Sin Monster: Alcyone Bribe: Mega Phoenix x2 Price: 8,600 Gil Location: Sanubia Desert Monster: Anacondaur Bribe: Healing Water x16 Price: 116,000 Gil Location: Calm Lands Monster: Aqua Flan Bribe: Water Gem x15 Price: 40,500 Gil Location: Via Purifico Monster: Bandersnatch Bribe: Dream Powder x20 Price: 36,000 Gil Location: Mt. Gagazet Monster: Barbatos Bribe: Teleport Sphere x20 Price: 1,900,000 Gil Location: Inside Sin Monster: Bashura Bribe: Stamina Spring x80 Price: 340,000 Gil Location: Mt. Gagazet, Gagazet Mountain Cave Monster: Basilisk Bribe: Petrify Grenade x24 Price: 40,00 Gil Location: Djose Highroad Monster: Bat Eye Bribe: Silence Grenade x12 Price: 7,600 Gil Location: Via Purifico Monster: Behemoth Bribe: Lv. 2 Key Sphere x30 Price: 460,000 Gil Location: Gagazet Mountain Cavern, Zanarkand Ruins Monster: Behemoth King Bribe: Three Stars x14 Price: 1,350,000 Gil Location: Inside Sin Monster: Bite Bug Bribe: Poison Fang x2 Price: 4,000 Gil Location: Djose Highroad, Moonflow Monster: Black Element Bribe: Black Magic Sphere x2 Price: 152,000 Gil Location: Omega Ruins Monster: Blue Element Bribe: Water Gem x9 Price: 30,000 Gil Location: Macalania Woods Monster: Bomb (Type 1) Bribe: Bomb Core x16 Price: 17,000 Gil Location: Mi'ihen Highroad, Mushroom Rock Road (South) Monster: Bomb (Type 2) Bribe: Fire Gem x14 Price: 44,000 Gil Location: Home, Cid's Airship (During the attack) Monster: Buer Bribe: Musk x2 Price: 4,600 Gil Location: Thunder Plains Monster: Bunyip Bribe: Hypello Potion x16 Price: 8,000 Gil Location: Djose Highroad (North), Moonflow Monster: Cave Iguion Bribe: Petrify Grenade x6 Price: 11,000 Gil Location: Via Purifico Monster: Chimera (Type 1) Bribe: Mana Tablet x10 Price: 105,000 Gil Location: Macalania Woods Monster: Chimera (Type 2) Bribe: Underdog's Secret x15 Price: 180,000 Gil Location: Home Monster: Chimera Brain Bribe: Lv. 4 Key Sphere x2 Price: 196,000 Gil Location: Calm Lands Monster: Coeurl Bribe: Friend Sphere x2 Price: 120,000 Gil Location: Calm Lands, Cavern of the Stolen Fayth Monster: Condor Bribe: Smoke Bomb x3 Price: 1,900 Gil Location: Besaid Monster: Dark Element Bribe: Return Sphere x3 Price: 36,000 Gil Location: Cavern of the Stolen Fayth Monster: Dark Element Bribe: Return Sphere x3 Price: 36,000 Gil Location: Cavern of the Stolen Fayth Monster: Dark Flam Bribe: Wht Magic Sphere x2 Price: 256,000 Gil Location: Gagazet Mountain Cave, Zanarkand Ruins Monster: Defender Bribe: Stamina Tablet x20 Price: 240,000 Gil Location: Cavern of the Stolen Fayth Monster: Defender Z Bribe: Designer Wallet x5 Price: 846,000 Gil Location: Yevon Dome, Omega Ruins Monster: Demonolith Bribe: Lv. 3 Key Sphere x40 Price: 900,000 Gil Location: Inside Sin, Omega Ruins Monster: Dingo Bribe: Sleeping Powder x4 Price: 2,500 Gil Location: Besaid Monster: Dinonix Bribe: Petrify Grenade x2 Price: 2,800 Gil Location: Kilika Forest Monster: Dual Horn (Type 1) Bribe: Hi-Potion x60 Price: 37,500 Gil Location: Mi'ihen Highroad, Mushroom Rock Road (South) Monster: Dual Horn (Type 2) Bribe: Mega-Potion x25 Price: 75,900 Gil Location: Home, Cid's Airship (During the attack) Monster: Epaaj Bribe: Farplane Wind x25 Price: 174,000 Gil Location: Calm Lands (Gorge Bottom), Cavern of the Stolen Fayth Monster: Evil Eye (Type 1) Bribe: Musk x3 Price: 6,200 Gil Location: Lake Macalania Monster: Evil Eye (Type 2) Bribe: Musk x4 Price: 8,600 Gil Location: Home, Cid's Airship (During the attack) Monster: Exoray Bribe: Turbo Ether x30 Price: 148,000 Gil Location: Inside Sin Monster: Flame Flan Bribe: Fire Gem x10 Price: 30,000 Gil Location: Calm Lands Monster: Floating Death Bribe: Gambler's Spirit x10 Price: 134,000 Gil Location: Omega Ruins Monster: Floating Eye Bribe: Musk x1 Price: 2,800 Gil Location: Mi'ihen Highroad, Mushroom Rock Road (South) Monster: Funguar Bribe: Turbo Ether x2 Price: 10,800 Gil Location: Mushroom Rock Road, Djose Highroad, Moonflow Monster: Gandarewa Bribe: Lightning Marble x3 Price: 2,960 Gil Location: Mushroom Rock Road, Djose Highroad, Moonflow Monster: Garm Bribe: Sleeping Powder x7 Price: 4,800 Gil Location: Djose Highroad, Moonflow Monster: Garuda Bribe: Smoke Bomb x99 Price: 80,000 Gil Location: Mushroom Rock Road Monster: Gemini (with a Sword) Bribe: Stamina Tonic x10 Price: 720,000 Gil Location: Inside Sin, Omega Ruins Monster: Gemini (with a Club) Bribe: Mana Tonic x10 Price: 720,000 Gil Location: Inside Sin, Omega Ruins Monster: Ghost Bribe: Mega Phoenix x38 Price: 199,980 Gil Location: Cavern of the Stolen Fayth Monster: Gold Element Bribe: Lightning Marble x20 Price: 24,000 Gil Location: Thunder Plains Monster: Grat Bribe: Remedy x40 Price: 80,000 Gil Location: Mt. Gagazet, Gagazet Mountain Cave Monster: Great Malboro Bribe: Wings to Discovery x8 Price: 1,280,000 Gil Location: Inside Sin, Omega Ruins Monster: Grenade Bribe: Fire Gem x12 Price: 150,000 Gil Location: Mt. Gagazet Monster: Grendel Bribe: Mega-Potion x60 Price: 190,000 Gil Location: Gagazet Mountain Cave, Zanarkand Ruins Monster: Guado Guardian (Type 1) Bribe: Ether x10 Price: 40,000 Gil Location: Macalania Temple (During Seymour Fight) Monster: Guado Guardian (Type 3) Bribe: X-Potion x30 Price: 52,000 Gil Location: Home Monster: Halma Bribe: Supreme Gem x20 Price: 260,000 Gil Location: Omega Ruins Monster: Ice Flan Bribe: Ice Gem x9 Price: 27,000 Gil Location: Lake Macalania Monster: Iguion Bribe: Petrify Grenade x5 Price: 7,400 Gil Location: Macalania Woods Monster: Imp Bribe: Lv. 1 Key Sphere x4 Price: 17,600 Gil Location: Cavern of Stolen Fayth, Mt. Gagazet Monster: Ipiria Bribe: Petrify Grenade x4 Price: 3,600 Gil Location: Mi'ihen Highroad, Mushroom Rock Road (South) Monster: Iron Giant Bribe: Stamina Tonic x1 Price: 72,000 Gil Location: Thunder Plains (North) Monster: Killer Bee Bribe: Poison Fang x1 Price: 2,200 Gil Location: Kilika Forest Monster: Kusaqriqqu Bribe: Silver Hourglass x20 Price: 8,900 Gil Location: Thunder Plains Monster: Lamashtu Bribe: Silver Hourglass x10 Price: 5,500 Gil Location: Mushroom Rock Road, Djose Highroad Monster: Land Worm Bribe: Dark Matter x2 Price: 1,600,000 Gil Location: Inside Sin * It is past the final save sphere though, so there's little use for this. Monster: Larvae Bribe: Shining Thorn x10 Price: 29,960 Gil Location: Thunder Plains Monster: Lord Ochu Bribe: Remedy x80 Price: 92,980 Gil Location: Kilika Forest (Boss Battle) Monster: Machea Bribe: Chocobo Wing x60 Price: 360,000 Gil Location: Omega Ruins Monster: Maelspike Bribe: Attribute Sphere x1 Price: 200,000 Gil Location: Gagazet Mountain Cave (In the water) Monster: Mafdet Bribe: Hypello Potion x28 Price: 14,200 Gil Location: Lake Macalania Monster: Madragora Bribe: Return Sphere x24 Price: 620,000 Gil Location: Gagazet Mountain Cave, Zanarkand Ruins Monster: Malboro Bribe: Wings to Discovery x4 Price: 540,000 Gil Location: Calm Lands Monster: Master Coeurl Bribe: Warp Sphre x1 Price: 260,000 Gil Location: Omega Ruins Monster: Master Tonberry Bribe: Pendulum x3 Price: 960,000 Gil Location: Omega Ruins Monster: Maze Larvae Bribe: Water Gem x14 Price: 44,440 Gil Location: Via Purifico (In the final hallway before where Isaaru was) Monster: Mech Defender Bribe: Al Bhed Potion x99 Price: 174,000 Gil Location: Mt. Gagazet, Gagazet Mountain Cave Monster: Mech Guard Bribe: Grenade x50 Price: 25,600 Gil Location: Sanubia Desert Monster: Mech Gunner Bribe: Al Bhed Potion x40 Price: 56,000 Gil Location: Sanuba Desert Monster: Mech Leader Bribe: Door to Tommorow x2 Price: 74,000 Gil Location: Mt. Gagazet, Gagazet Mountain Cave Monster: Mech Hunter Bribe: Ak Bhed Potion x60 Price: 110,000 Gil Location: Cavern of the Stolen Fayth Monster: Mech Scouter Bribe: Door to Tommorow x1 Price: 55,000 Gil Location: Calm Lands Monster: Melusine Bribe: Petrify Grenade x4 Price: 5,300 Gil Location: Thunder Plains Monster: Mi'ihen Fang Bribe: Sleeping Powder x5 Price: 3,200 Gil Location: Mi'ihen Highroad Monster: Murussu Bribe: Hypello Potion x24 Price: 11,600 Gil Location: Macalania Woods Monster: Mushussu Bribe: Gold Hourglass x5 Price: 13,600 Gil Location: Sanubia Desert Monster: Nebiros Bribe: Poison Fang x6 Price: 14,000 Gil Location: Calm Lands Monster: Nidhogg Bribe: Gold Hourglass x12 Price: 40,000 Gil Location: Cavern of the Stolen Fayth, Mt. Gagazet Monster: Ochu Bribe: Remedy x70 Price: 144,000 Gil Location: Moonflow Monster: Octopus Bribe: Healing Spring x20 Price: 90,000 Gil Location: Via Purifico (In the water) Monster: Ogre Bribe: Stamina Tablet x50 Price: 188,000 Gil Location: Calm Lands Monster: Phlegyas Bribe: Healing Spring x6 Price: 33,600 Gil Location: Via Purifco (In the water) Monster: Puroboros Bribe: Shining Gem x36 Price: 400,000 Gil Location: Omega Ruins Monster: Ragora Bribe: Remedy x8 Price: 15,600 Gil Location: Kilika Forest Monster: Raldo Bribe: Hypello Potion x10 Price: 4,800 Gil Location: Mi'ihen Highroad Monster: Raptor Bribe: Petrify Grenade x2 Price: 4,000 Gil Location: Mushroom Rock Road, Djose Highroad Monster: Red Element Bribe: Bomb Core x8 Price: 9,000 Gil Location: Mushroom Rock Road, Djose Highroad (South) Monster: Remora Bribe: Water Gem x20 Price: 60,000 Gil Location: Via Purifico (In the water) Monster: Sahagin (Type 2) Bribe: Water Gem x8 Price: 27,600 Gil Location: Via Purifico Monster: Sahagin (Type 3) Bribe: Water Gem x3 Price: 7,600 Gil Location: Via Purifico (In the water) Monster: Sand Wolf Bribe: Sleeping Powder x12 Price: 9,000 Gil Location: Sanubia Deser Monster: Sandragora Bribe: Remedy x99 Price: 255,000 Gil Location: Sanubia Desert (In the sand pits; Limited number available) Monster: Shred Bribe: Hypello Potion x50 Price: 39,000 Gil Location: Calm Lands Monster: Simurgh Bribe: Smoke Bomb x5 Price: 4,000 Gil Location: Djose Highroad (North) Monster: Skoll Bribe: Dream Powder x12 Price: 20,000 Gil Location: Calm Lands Monster: Snow Flan Bribe: Arctic Wind x10 Price: 12,000 Gil Location: Djose Highroad, Moonflow Monster: Snow Wolf Bribe: Sleeping Powder x11 Price: 8,000 Gil Location: Macalania Snowfield Monster: Spirit Bribe: Twin Stars x10 Price: 200,000 Gil Location: Omega Ruins Monster: Splasher Bribe: Dragon Scale x4 Price: 4,000 Gil Location: Gagazet Mountain Cave (in the Water) Monster: Thorn Bribe: Turbo Ether x16 Price: 81,600 Gil Location: Cavern of the Stolen Fayth Monster: Thunder Flan Bribe: Lightning Marble x8 Price: 9,600 Gil Location: Mi'ihen Highroad (Old), Mushroom Rock Road (South) Monster: Tonberry Bribe: Amulet x2 Price: 270,000 Gil * Particularly check in the green room. They are more common there. Monster: Ultima Weapon Bribe: Pendulum x99 Price: 1,400,000 Gil Location: Omega Ruins (Boss Battle) Monster: Valaha Bribe: X-Potion x60 Price: 174,000 Gil Location: Cavern of the Stolen Fayth Monster: Varuna Bribe: Mega Elixer x20 Price: 1,120,000 Gil Location: Inside Sin, Omega Ruins Monster: Vouivre Bribe: Silver Hourglass x10 Price: 5,100 Gil Location: Mi'ihen Highroad, Mushroom Rock Road Monster: Wasp Bribe: Poison Fang x3 Price: 7,200 Gil Location: Macalania Woods Monster: Water Flan Bribe: Water Gem x2 Price: 6,300 Gil Location: Besaid Monster: White Element Bribe: Arctic Wind x7 Price: 7,800 Gil Location: Mi'ihen Highroad Monster: Wraith Bribe: Farplane Wind x60 Price: 444,440 Gil Location: Inside Sin, Omega Ruins Monster: Xiphos Bribe: Megalixer x1 Price: 54,000 Gil Location: Macalania Woods Monster: Yellow Element Bribe: Lightning Marble x6 Price: 6,000 Gil Location: Kilika Forest Monster: YKT-11 Bribe: Elixer x12 Price: 124,000 Gil Location: Yevon Dome Monster: YKT-63 Bribe: Elixer x8 Price: 84,000 Gil Location: Bevelle, Highbridge Monster: YAT-97 Bribe: Ether x16 Price: 74,000 Gil Location: Yevon Dome Monster: YAT-99 Bribe: Ether x10 Price: 54,000 Gil Location: Bevelle, Highrbridge Monster: Yowie Bribe: Petrify Grenade x12 Price: 18,000 Gil Location: Cavern of the Stolen Fayth Monster: Zaurus Bribe: Rename Card x10 Price: 157,000 Gil Location: Omega Ruins Monster: Zuu Bribe: Skill Sphere x2 Price: 360,000 Gil Location: Sanubia Desert .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 25. Overdrive Modes | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' As you probably know, each character has a different overdrive that they can perform when their overdrive meter fills. Exactly how these gauges fill, however, is dependent on what overdrive mode you have set for that particular character. At the start of the game everyone will have access to Stoic, which will cause your gauge to charge when you are hit by enemies. All of the other possible overdrive modes need to be earned by doing different tasks. Furthermore, it will be easier for some characters to gain certain modes than for others to obtain the same modes. All of these modes as well as how to obtain the are listed below. Note that the term "Estimated Damage" refers to the base damage that would be dealt to an enemy before the enemy's defense is even taken into account. The increments listed will come out to be a fraction. That is the percentage of the overdrive bar that will be filled. 1) Stoic -------- Tidus: Has automatically. Auron: Has automatically. Wakka: Has automatically. Yuna: Has automatically. Lulu: Has automatically. Rikku: Has automatically. Kimahri: Has automatically. Activates: When the character takes damage from an enemy. Increment: (Damage Taken * 30) / (Max HP) 2) Warrior ---------- Tidus: Deal damage to an enemy with a regular attack 150 times. Auron: Deal damage to an enemy with a regular attack 100 times. Wakka: Deal damage to an enemy with a regular attack 160 times. Yuna: Deal damage to an enemy with a regular attack 200 times. Lulu: Deal damage to an enemy with a regular attack 300 times. Rikku: Deal damage to an enemy with a regular attack 140 times. Kimahri: Deal damage to an enemy with a regular attack 120 times. Activates: When the character lands a regular attack on an enemy. Increment: (Damage Dealt x 10) / (Estimated Damage); Maximum of 16. 3) Healer --------- Tidus: Heal an ally's HP on 80 separate turns. Auron: Heal an ally's HP on 200 separate turns. Wakka: Heal an ally's HP on 110 separate turns. Yuna: Heal an ally's HP on 60 separate turns. Lulu: Heal an ally's HP on 170 separate turns. Rikku: Heal an ally's HP on 170 separate turns. Kimahri: Heal an ally's HP on 100 separate turns. Activates: When the character heals an ally. Increment: (Amount Healed x 16) / (Target's Max HP) 4) Comrade ---------- Tidus: A character besides him is hit by an enemy 300 times. Auron: A character besides him is hit by an enemy 220 times. Wakka: A character besides him is hit by an enemy 100 times. Yuna: A character besides her is hit by an enemy 240 times. Lulu: A character besides her is hit by an enemy 100 times. Rikku: A character besides her is hit by an enemy 100 times. Kimahri: A character besides him is hit by an enemy 100 times. Activates: An ally of the character takes damage from an enemy. Increment: (Damage Taken x 20) / (Max HP) 5) Slayer --------- Tidus: Finish off 100 enemies. Auron: Finish off 80 enemies. Wakka: Finish off 90 enemies. Yuna: Finish off 110 enemies. Lulu: Finish off 130 enemies. Rikku: Finish off 200 enemies. Kimahri: Finish off 120 enemies. Activates: The character lays the final blow to an enemy, killing it. Increment: 20% 6) Victor --------- Tidus: Finish 120 battles with him on the field. Auron: Finish 200 battles with him on the field. Wakka: Finish 160 battles with him on the field. Yuna: Finish 150 battles with her on the field. Lulu: Finish 200 battles with her on the field. Rikku: Finish 140 battles with her on the field. Kimahri: Finish 120 battles with him on the field. Activates: A battle is won with the character on the field. Increment: 20% 7) Tactician ------------ Tidus: Inflicts a status ailment on an enemy on 75 separate turns. Auron: Inflicts a status ailment on an enemy on 110 separate turns. Wakka: Inflicts a status ailment on an enemy on 80 separate turns. Yuna: Inflicts a status ailment on an enemy on 100 separate turns. Lulu: Inflicts a status ailment on an enemy on 75 separate turns. Rikku: Inflicts a status ailment on an enemy on 90 separate turns. Kimahri: Inflicts a status ailment on an enemy on 60 separate turns. Activates: The character inflicts an enemy with a status ailment. Increment: 16% 8) Hero ------- Tidus: Finish off an enemy with 20x more HP than estimated damage 50 times. Auron: Finish off an enemy with 20x more HP than estimated damage 40 times. Wakka: Finish off an enemy with 20x more HP than estimated damage 50 times. Yuna: Finish off an enemy with 20x more HP than estimated damage 50 times. Lulu: Finish off an enemy with 20x more HP than estimated damage 70 times. Rikku: Finish off an enemy with 20x more HP than estimated damage 50 times. Kimahri: Finish off an enemy with 20x more HP than estimated damage 45 times. Activates: The character kills an enemy with 20x more HP than estimated damage. Increment: 20% 9) Ally ------- Tidus: He gets a turn in battle 600 times. Auron: He gets a turn in battle 450 times. Wakka: He gets a turn in battle 350 times. Yuna: She gets a turn in battle 500 times. Lulu: She gets a turn in battle 480 times. Rikku: She gets a turn in battle 320 times. Kimahri: He gets a turn in battle 300 times. Activates: The character gets a turn in battle. Increment: 4% 10) Daredevil ------------- Tidus: He gets a turn while his HP is in yellow 170 times. Auron: He gets a turn while his HP is in yellow 260 times. Wakka: He gets a turn while his HP is in yellow 140 times. Yuna: She gets a turn while her HP is in yellow 90 times. Lulu: She gets a turn while her HP is in yellow 150 times. Rikku: She gets a turn while her HP is in yellow 110 times. Kimahri: He gets a turn while his HP is in yellow 200 times. Activates: The character gets a turn while his or her HP is in yellow. Increment: 16% 11) Solo -------- Tidus: He gets a turn while he is the only active party member 60 times. Auron: He gets a turn while he is the only active party member 35 times. Wakka: He gets a turn while he is the only active party member 110 times. Yuna: She gets a turn while she is the only active party member 180 times. Lulu: She gets a turn while she is the only active party member 45 times. Rikku: She gets a turn while she is the only active party member 170 times. Kimahri: He gets a turn while he is the only active party member 90 times. Activates: The character gets a turn when they're the only active party member. Increment: 16% 12) Coward ---------- Tidus: Escape from a battle 600 times. Auron: Escape from a battle 1000 times. Wakka: Escape from a battle 400 times. Yuna: Escape from a battle 900 times. Lulu: Escape from a battle 980 times. Rikku: Escape from a battle 450 times. Kimahri: Escape from a battle 700 times. Activates: Escape from a battle. Increment: 10% 13) Dancer ---------- Tidus: He evades 250 enemy attacks. Auron: He evades 200 enemy attacks. Wakka: He evades 200 enemy attacks. Yuna: She evades 200 enemy attacks. Lulu: She evades 300 enemy attacks. Rikku: She evades 200 enemy attacks. Kimahri: He evades 130 enemy attacks. Activates: The character evades an attack. Increment: 16% 14) Rook -------- Tidus: He reduces or voids an enemy's status or elemental attack 120 times. Auron: He redues or voids an enemy's status or elemental attack 120 times. Wakka: He redues or voids an enemy's status or elemental attack 120 times. Yuna: She redues or voids an enemy's status or elemental attack 110 times. Lulu: She redues or voids an enemy's status or elemental attack 120 times. Rikku: She redues or voids an enemy's status or elemental attack 120 times. Kimahri: He redues or voids an enemy's status or elemental attack 120 times. Activates: The character reduces or voids an enemy's status/elemental attack. Increment: 10% * This can be accomplished through Shell, Protect, Reflact, or a Nul- spell. 15) Sufferer ------------ Tidus: Gain a status ailment on 100 separate turns. Auron: Gain a status ailment on 120 separate turns. Wakka: Gain a status ailment on 100 separate turns. Yuna: Gain a status ailment on 80 separate turns. Lulu: Gain a status ailment on 110 separate turns. Rikku: Gain a status ailment on 90 separate turns. Kimahri: Gain a status ailment on 130 separate turns. Activates: The character gains a status ailment. Increment: 16% 16) Victim ---------- Tidus: He gets a turn while he has a status ailment 120 times. Auron: He gets a turn while he has a status ailment 160 times. Wakka: He gets a turn while he has a status ailment 110 times. Yuna: She gets a turn while she has a status ailment 100 times. Lulu: She gets a turn while she has a status ailment 130 times. Rikku: She gets a turn while she has a status ailment 125 times. Kimahri: He gets a turn while he has a status ailment 100 times. Activates: The character gets a turn while they have a status ailment. Increment: 16% 17) Avenger ----------- Tidus: An ally is KO'd by an enemy 100 times. Auron: An ally is KO'd by an enemy 120 times. Wakka: An ally is KO'd by an enemy 100 times. Yuna: An ally is KO'd by an enemy 80 times. Lulu: An ally is KO'd by an enemy 150 times. Rikku: An ally is KO'd by an enemy 90 times. Kimahri: An ally is KO'd by an enemy 100 times. Activates: An ally is KO'd by an enemy. Increment: 30% .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 26. Blitzball | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' =-------------------------------------------------------------------------= Blitzball Basics =-------------------------------------------------------------------------= Blitzball is the big sport in the world of Spira. It most closely resembles soccer, with one huge difference: It takes place in a giant sphere suspended in mid-air that's filled with water; Shooting, passing, goalkeeping, tackling... It all takes place underwater. How the game works is that there are two halves, each five minutes long. Every time one team causes the ball to go into the goal area on the other team's side of the giant sphere pool, they get a point. Whichever team has the most points at the end of the second half is the winner. It sounds pretty simple. But blitzball is actually a very complex game in practice. In addition to the different quirks to be found, such as techniques and status ailments, it is a very mathematical game. You can be the best player in the world at FIFA, but if you don't learn how this beast works, you will lose repeatedly. So, let's break it down piece by piece, starting by taking a look at exactly which stats players have numbers for. HP - Hit Points SP - Speed PA - Passing Ability BL - Blocking Ability SH - Shooting Ability CA - Catching Ability EN - Endurance AT - Attack Now the first of these attributes, HP controls the actions your blitzer is able to perform. All techniques, which will be discussed further in a bit, require a certain amount of HP to perform. Your HP will gradually lower while the character holds the ball, and gradually recover when the character is not holding the ball. Speed (SP) controls how fast the character moves, and has no precise mathematical usage in the game. Higher is better of course, though. Passing (PA), Blocking (BL), Shooting (SH) and Catching (CA) come into affect frequently whenever your characters attempt to pass the ball to one another or make goals. Endurance (EN) and Attack (AT) come into play whenever your characters engage in encounters. These situations are detailed below. Passing ------- When you choose to pass the ball you'll select one of your fellow team mates and toss the ball to them. However it may not make it all the way to them. Several things will affect whether or not it does. In an ideal situation, the pass is completely open -- no one is there to block it. In this case, your PA will show on the screen, and will gradually lower as the ball approaches your team mate. If the ball reaches him before the count hits zero he will catch it. If not, he will drop it, and another random person on the blitzball field will take posession of it. In a more common situation there will be an opponent between your passing and receiving team mate. When this occours his BL stat is taken into account. A random number (ranging from a bit above to a bit below his BL stat) will be removed from the ball's count as it travels to the receiver. If the ball's count is reduced to 0 due to the opponent's block, he or she will take control of the blitzball. There may at times be several players to block the ball at once. Their BL values do accumulate, making it even harder to make a successful pass. Shooting -------- Shooting works much the same way that Passing does, except instead of tossing the ball towards your teammate you toss it towards the opponent's goal. The difference is when shooting, the balls initial value will be the SH value of your player rather than the PA value. If there are opponents between you and the goal, their BL values (give or take -- remember, there is still the element of randomness) will still be subtracted from the value of the travelling ball. In addition, the goalie's CA value will also be subtracted from the ball's value (approximately -- again, randomness.) If, after this subtraction, the ball still has a value greater than 0, the shot will be successful and you will earn a point. If not, the goalkeeper will catch the ball and pass it to one of his or her teammates at random. Encounters ---------- When one of your players has the ball you can control him and attempt to move towards your opponents goal. However, if one of your opponents gets too close to you, you'll go into an encounter. How that will work, is your opponents AT (give or take a random value) will be subtracted from your player's EN. If the result of this subtraction leaves your EN at 0, then your opponent will steal the ball from you. If not, you're player will remain in posession of the ball. However, things can become a little more interesting. Once one opponent gets close enough to initiate an encounter, any teammates of the player initiating the conflict will also become involved in the encounter. In these scenarios, you will be able to break through one player after the next. However, your EN value will not "replenish" so it becomes much harder to break through a second or third attacker. Assuming you get through all attackers you'll be free to continue moving with the blitzball. The alternative, in which you do not break through all of the attackers, allows you to shoot or pass. Should you choose to do either of these moves, the same mechanics stated above for them will apply. =-------------------------------------------------------------------------= Status Ailments =-------------------------------------------------------------------------= There are three status ailments that players can be affected with if certain Techniques are used against them. The conditions of these techs being successful or not vary from technique to technique. To see the specific details of each one, view the Technique list. Nap / Sleep ----------- Color Indicator: Blue As one can probably derive from the name, Nap is when a player is put to sleep. When a player is asleep they can't move or do anything at all. A sleeping player will wake up on his own after enough time passes, a goal is scored, or they miss a pass attempt (the attempt will wake them up, but they will never actually catch the ball.) If a Keeper is put to sleep it can be very detrimental to the team; they won't be able to block shots! And because they are the Keeper you can't pass to them. Meaning to wake them up, you'll have to either score, wait out the timer, or let the other team score -- and that's no good. -> Caused by: - Nap Pass - Nap Pass 2 - Nap Pass 3 - Nap Shot - Nap Shot 2 - Nap Shot 3 - Nap Tackle - Nap Tackle 2 - Nap Tackle 3 Venom / Poison -------------- Color Indicator: Green When a player is infected with Venom he or she will be unable to use any special shot techniques. He or she will also cease to regain HP even when not holding the ball. This status will wear off over time. -> Caused by: - Venom Pass - Venom Pass 2 - Venom Pass 3 - Venom Shot - Venom Shot 2 - Venom Shot 3 - Venom Tackle - Venom Tackle 2 - Venom Tackle 3 Wither / Stat Reduction ----------------------- Color Indicator: Yellow When a player is infected with Wither some of their stats will lower. I'm not sure exactly how it is determined which stats will be decreased. It may or may not be random. However, the stats that are lowered will have different colored text, so it is easy to tell. Like the Venom and Nap statuses, this one is temporary and will let up after enough time has passed. -> Caused by: - Wither Pass - Wither Pass 2 - Wither Pass 3 - Wither Shot - Wither Shot 2 - Wither Shot 3 - Wither Tackle - Wither Tackle 2 - Wither Tackle 3 =-------------------------------------------------------------------------= Technique List =-------------------------------------------------------------------------= The following are the Techniques that can be equipped to your players. You can change the equipped techniques before games or during half-time. The techniques available do a variety of things, from inflict status ailments on your opponents to grant special types of shots which make it easier to score goals. They are a major part of the game of Blitzball. To perform these techniques, you'll have to pay an HP cost. The required cost is different from skill to skill. The available techniques are shown below: --------------------------------------------------------------------------- Technique: Anti-Drain HP Cost: 10 Probability: 50% Description: Prevents HP drain. --------------------------------------------------------------------------- Technique: Anti-Drain 2 HP Cost: 50 Probability: 100% Description: Prevents HP drain. --------------------------------------------------------------------------- Technique: Anti-Nap HP Cost: 40 Probability: 50% Description: Blocks sleep. --------------------------------------------------------------------------- Technique: Anti-Nap 2 HP Cost: 210 Probability: 100% Description: Blocks sleep. --------------------------------------------------------------------------- Technique: Anti-Venom HP Cost: 5 Probability: 50% Description: Blocks poison. --------------------------------------------------------------------------- Technique: Anti-Venom 2 HP Cost: 50 Probability: 100% Description: Blocks poison. --------------------------------------------------------------------------- Technique: Anti-Wither HP Cost: 30 Probability: 50% Description: Prevents stat reduction. --------------------------------------------------------------------------- Technique: Anti-Wither 2 HP Cost: 200 Probability: 100% Description: Prevents stat reduction. --------------------------------------------------------------------------- Technique: Aurochs Spirit HP Cost: 600 Probability: 100% Description: SH +10; Sum of original Aurochs' SH on team added to Wakka's. --------------------------------------------------------------------------- Technique: Brawler HP Cost: 10 Probability: 60% Description: Participate in encounters from farther away. --------------------------------------------------------------------------- Technique: Drain Tackle HP Cost: +30 Probability: 40% Description: Absorbs HP. Own HP must be over 30. --------------------------------------------------------------------------- Technique: Drain Tackle 2 HP Cost: +150 Probability: 70% Description: Absorbs HP. Own HP must be over 150. --------------------------------------------------------------------------- Technique: Drain Tackle 3 HP Cost: +500 Probability: 100% Description: Absorbs HP. Own HP must be over 500. --------------------------------------------------------------------------- Technique: Elite Defense HP Cost: 5 (On Equip) Probability: N/A Description: Find and intercept ball carrier from farther away. --------------------------------------------------------------------------- Technique: Gamble HP Cost: 300 Probability: 50% Description: Stat randomized after waking. Press X to select. --------------------------------------------------------------------------- Technique: Golden Arm HP Cost: 30 (On Equip) Probability: N/A Description: Slows SH & PA decrease during passes and shots. --------------------------------------------------------------------------- Technique: Good Morning! HP Cost: 80 Probability: 50% Description: Powers up player after waking up from sleep. --------------------------------------------------------------------------- Technique: Grip Gloves HP Cost: 30 Probability: N/A Description: Raises goalkeeper's ball control ability. --------------------------------------------------------------------------- Technique: Hi-Risk HP Cost: 300 (On Equip) Probability: N/A Description: Lowers all stats to 1/2, but doubles experience points. --------------------------------------------------------------------------- Technique: Invisible Shot HP Cost: 220 Probability: 60% Description: SH +3. Ball disappears on way to goal. Control with left stick. --------------------------------------------------------------------------- Technique: Jecht Shot HP Cost: 120 Probability: 100% Description: SH + 5. Knocks away up to 2 opposing players. --------------------------------------------------------------------------- Technique: Jecht Shot 2 HP Cost: 999 Probability: 100% Description: SH + 10. Knocks away up to 3 opposing players. --------------------------------------------------------------------------- Technique: Nap Pass HP Cost: 40 Probability: 30% Description: PA +3. Puts opponents to sleep. --------------------------------------------------------------------------- Technique: Nap Pass 2 HP Cost: 200 Probability: 60% Description: PA +5. Puts opponents to sleep. --------------------------------------------------------------------------- Technique: Nap Pass 3 HP Cost: 510 Probability: 100% Description: PA +7. Puts opponents to sleep. --------------------------------------------------------------------------- Technique: Nap Shot HP Cost: 45 Probability: 40% Description: SH +3. Puts goalkeeper to sleep. --------------------------------------------------------------------------- Technique: Nap Shot 2 HP Cost: 80 Probability: 70% Description: SH +5. Puts goalkeeper to sleep. --------------------------------------------------------------------------- Technique: Nap Shot 3 HP Cost: 350 Probability: 100% Description: SH +7. Puts goalkeeper to sleep. --------------------------------------------------------------------------- Technique: Nap Tackle HP Cost: 40 Probability: 100% Description: AT +3. Puts target to sleep if EN is reduced to 0. --------------------------------------------------------------------------- Technique: Nap Tackle 2 HP Cost: 90 Probability: 100% Description: AT +5. Puts target to sleep if EN is reduced to 0. --------------------------------------------------------------------------- Technique: Nap Tackle 3 HP Cost: 180 Probability: 100% Description: AT +7. Puts target to sleep if EN is reduced to 0. --------------------------------------------------------------------------- Technique: Pile Venom HP Cost: 30 (To Equip) Probability: N/A Description: Cumulate poison effects. --------------------------------------------------------------------------- Technique: Pile Wither HP Cost: 70 (To Equip) Probability: N/A Description: Cumulate the effects of stat-lowering techniques. --------------------------------------------------------------------------- Technique: Regen HP Cost: 70 (To Equip) Probability: N/A Description: Speeds up HP recovery when not carrying the ball. --------------------------------------------------------------------------- Technique: Sphere Shot HP Cost: 90 Probability: 100% Description: SH +3. Adds a random amount to SH. Press X to select. --------------------------------------------------------------------------- Technique: Spin Ball HP Cost: 30 Probability: N/A Description: Puts spin on the ball. Harder for goalkeeper to catch. --------------------------------------------------------------------------- Technique: Super Goalie HP Cost: 30 Probability: 60% Description: Adds random amount to CA. Press X to select. --------------------------------------------------------------------------- Technique: Tackle Slip HP Cost: 40 Probability: 40% Description: Evade tackles. Player may be disoriented after evading. --------------------------------------------------------------------------- Technique: Tackle Slip 2 HP Cost: 170 Probability: 80% Description: Evade tackles. Player may be disoriented after evading. --------------------------------------------------------------------------- Technique: Venom Pass HP Cost: 40 Probability: 30% Description: PA +3. Poisons opponents. --------------------------------------------------------------------------- Technique: Venom Pass 2 HP Cost: 120 Probability: 60% Description: PA +5. Poisons opponents. --------------------------------------------------------------------------- Technique: Venom Pass 3 HP Cost: 250 Probability: 100% Description: PA +7. Poisons opponents. --------------------------------------------------------------------------- Technique: Venom Shot HP Cost: 20 Probability: 40% Description: SH +3. Poisons goalkeeper. --------------------------------------------------------------------------- Technique: Venom Shot 2 HP Cost: 35 Probability: 70% Description: SH +5. Poisons goalkeeper. --------------------------------------------------------------------------- Technique: Venom Shot 3 HP Cost: 100 Probability: 100% Description: SH +7. Poisons goalkeeper. --------------------------------------------------------------------------- Technique: Venom Tackle HP Cost: 30 Probability: 40% Description: AT +3. Inflicts poison. --------------------------------------------------------------------------- Technique: Venom Tackle 2 HP Cost: 70 Probability: 70% Description: AT +5. Inflicts poison. --------------------------------------------------------------------------- Technique: Venom Tackle 3 HP Cost: 160 Probability: 100% Description: AT +7. Inflicts poison. --------------------------------------------------------------------------- Technique: Volley Shot HP Cost: 10 Probability: 50% Description: Player can shoot free balls unblocked. --------------------------------------------------------------------------- Technique: Volley Shot 2 HP Cost: 40 Probability: 75% Description: Player can shoot free balls unblocked. --------------------------------------------------------------------------- Technique: Volley Shot 3 HP Cost: 250 Probability: 100% Description: Player can shoot free balls unblocked. --------------------------------------------------------------------------- Technique: Wither Pass HP Cost: 40 Probability: 30% Description: PA +3. Lowers opponents' EN, AT, and BL. --------------------------------------------------------------------------- Technique: Wither Pass 2 HP Cost: 180 Probability: 60% Description: PA +5. Lowers opponents' EN, AT, and BL. --------------------------------------------------------------------------- Technique: Wither Pass 3 HP Cost: 440 Probability: 100% Description: PA +7. Lowers opponents' EN, AT, and BL. --------------------------------------------------------------------------- Technique: Wither Shot HP Cost: 30 Probability: 40% Description: SH +3. Lowers goalkeeper's BL and CA. --------------------------------------------------------------------------- Technique: Wither Shot 2 HP Cost: 180 Probability: 70% Description: SH +5. Lowers goalkeeper's BL and CA. --------------------------------------------------------------------------- Technique: Wither Shot 3 HP Cost: 390 Probability: 100% Description: SH +7. Lowers goalkeeper's BL and CA. --------------------------------------------------------------------------- Technique: Wither Tackle HP Cost: 8 Probability: 40% Description: AT +3. Lowers targets' EN, PA, and SH. --------------------------------------------------------------------------- Technique: Wither Tackle 2 HP Cost: 80 Probability: 70% Description: AT +5. Lowers targets' EN, PA, and SH. --------------------------------------------------------------------------- Technique: Wither Tackle 3 HP Cost: 250 Probability: 100% Description: AT +7. Lowers targets' EN, PA, and SH. --------------------------------------------------------------------------- =-------------------------------------------------------------------------= Player Database =-------------------------------------------------------------------------= Player Name: Abus Location: Luca Harbor - Number 3 Dock Original Team: Luca Goers ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 130 297 520 757 1010 1277 1560 1857 2170 2840 3570 4360 5210 6120 6990 SP | 60 60 60 60 60 60 60 60 60 61 61 61 61 61 61 EN | 9 19 17 21 24 28 31 33 36 40 43 45 45 45 44 AT | 3 4 5 6 7 8 9 10 11 13 15 17 19 21 23 PA | 4 5 7 8 9 11 12 13 14 17 19 20 22 23 24 BL | 1 1 2 3 4 5 5 6 7 9 10 12 13 15 16 SH | 13 15 18 21 23 26 28 30 32 35 38 40 41 42 43 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Argai Ronso Location: Luca Harbor - Number 4 Dock Original Team: Ronso Fangs ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 476 836 1186 1526 1856 2176 2486 2786 3356 3886 4376 4826 5236 5570 SP | -- 40 40 40 40 40 40 41 41 41 41 42 42 42 42 EN | -- 17 19 21 23 26 28 31 34 41 48 56 65 75 84 AT | -- 6 8 9 11 12 14 15 17 20 23 26 29 32 34 PA | -- 6 7 9 10 12 13 14 16 19 21 24 27 30 32 BL | -- 4 6 8 9 11 13 14 16 20 23 26 30 33 36 SH | -- 13 19 25 31 36 41 46 50 58 65 70 75 78 80 CA | -- 1 1 2 2 3 3 4 5 6 8 10 12 14 16 ---' Player Name: Auda Guado Location: Guadosalam Original Team: Guado Glories ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 95 212 391 604 854 1139 1459 1815 2207 3097 4129 5303 6620 8097 9513 SP | 70 70 70 70 70 70 70 71 71 71 71 72 72 72 72 EN | 7 7 7 8 9 10 12 14 16 22 28 36 45 55 65 AT | 8 9 10 11 13 14 16 18 20 25 30 36 43 50 57 PA | 11 14 18 22 25 29 32 35 37 43 47 51 54 56 57 BL | 10 11 12 14 16 18 20 23 26 32 40 48 58 68 78 SH | 1 1 1 2 2 3 3 4 4 5 6 7 8 9 9 CA | 4 5 6 7 8 9 10 11 12 14 16 18 20 22 23 ---' Player Name: Balgerda Location: Luca Harbor - Number 3 Dock Original Team: Luca Goers ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 141 285 541 817 1114 1431 1769 2127 2505 3325 4226 5209 6274 7421 8523 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 5 6 7 8 9 10 12 13 14 18 21 24 28 32 36 AT | 9 11 14 17 20 23 25 27 29 33 35 37 38 38 38 PA | 9 11 14 17 20 23 25 27 29 32 35 36 37 37 36 BL | 8 9 11 14 16 17 19 21 23 25 27 28 23 23 23 SH | 1 1 2 2 3 4 5 5 6 8 10 12 14 17 19 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Basik Ronso Location: Luca Harbor - Number 4 Dock Original Team: Ronso Fangs ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 421 781 1131 1471 1801 2121 2431 2731 3301 3831 4321 4771 5181 5515 SP | -- 40 40 40 40 41 41 41 41 42 42 42 43 43 43 EN | -- 18 20 22 24 26 29 32 35 42 50 58 68 78 88 AT | -- 6 8 10 12 15 17 19 21 26 30 34 39 43 47 PA | -- 3 4 5 5 6 7 7 8 10 11 12 14 15 16 BL | -- 3 5 6 8 9 11 12 14 17 20 23 26 29 31 SH | -- 11 16 21 26 31 35 40 44 52 59 65 71 76 80 CA | -- 1 1 1 1 2 2 2 3 4 5 7 9 10 12 ---' Player Name: Berrik Location: Airship - Corridor Original Team: Al Bhed Psyches ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 275 473 701 962 1253 1577 1931 2318 3185 4178 5297 6542 7913 9254 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 9 12 15 18 21 24 26 29 34 39 44 48 52 56 AT | -- 11 14 16 19 21 23 25 27 31 34 37 40 42 43 PA | -- 14 18 22 26 30 34 37 41 47 53 58 62 66 69 BL | -- 12 15 18 21 23 25 28 30 34 38 41 44 46 48 SH | -- 5 7 8 10 11 13 14 16 19 22 25 28 31 33 CA | -- 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Bickson Location: Luca Harbor - Number 3 Dock Original Team: Luca Goers ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 140 307 530 767 1020 1287 1570 1867 2180 2850 3580 4370 5220 6130 7000 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 12 15 18 21 24 26 29 31 33 36 38 40 41 40 40 AT | 3 4 5 6 7 8 9 11 12 15 18 22 26 29 33 PA | 5 6 8 9 10 12 13 14 15 18 20 21 23 24 25 BL | 2 2 3 4 5 6 7 8 9 11 12 14 16 18 19 SH | 12 15 18 22 25 27 30 32 35 38 41 43 44 45 45 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Biggs Location: Luca Stadium - Main Gate Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 80 217 421 659 934 1244 1589 1970 2387 3327 4409 5633 7000 8509 9988 SP | 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 EN | 10 14 18 23 27 31 35 39 43 50 57 64 71 77 82 AT | 5 6 8 10 11 13 15 16 18 22 25 28 32 35 38 PA | 3 3 3 3 3 3 4 5 6 9 13 20 28 39 51 BL | 2 3 5 7 9 10 12 13 14 17 18 20 21 21 21 SH | 11 11 11 12 13 14 16 18 20 26 32 40 49 59 69 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Blappa Location: Airship - Corridor Original Team: Al Bhed Psyches ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 257 459 697 970 1277 1620 1997 2410 3340 4410 5620 6970 8460 9920 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 14 17 21 24 27 30 33 35 41 45 50 54 57 60 AT | -- 6 8 10 11 13 14 15 15 17 19 20 21 22 23 PA | -- 11 15 19 22 25 28 31 33 37 39 40 40 39 37 BL | -- 12 15 17 19 22 24 26 27 31 33 35 37 38 38 SH | -- 16 21 25 29 32 34 37 39 43 47 50 54 57 59 CA | -- 1 1 1 2 2 2 3 3 5 6 8 9 11 13 ---' Player Name: Brother Location: Airship - Bridge Original Team: Free Agent ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 105 265 500 775 1090 1445 1840 2275 2750 3820 5050 6440 7990 9700 9999 SP | 75 75 75 76 76 77 78 79 80 83 85 89 92 96 99 EN | 8 11 15 18 21 25 28 31 34 39 44 49 53 56 59 AT | 6 7 9 10 12 14 16 18 21 25 30 36 42 48 54 PA | 14 17 20 23 26 29 31 33 35 39 41 43 44 44 44 BL | 13 18 21 23 26 28 29 31 32 35 37 40 42 44 45 SH | 14 15 16 17 18 19 20 22 23 26 29 32 35 39 42 CA | 1 1 1 1 1 2 2 3 4 6 8 10 13 17 20 ---' Player Name: Botta Location: Luca Stadium - Aurochs Locker Room Original Team: Besaid Aurochs * Botta is one of your starting team member's. ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 105 304 573 864 1177 1514 1873 2254 2658 3533 4498 5553 6698 7933 9121 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 3 4 5 6 7 8 10 11 12 16 19 22 26 30 34 AT | 10 11 12 13 14 16 17 19 21 24 28 32 37 41 46 PA | 6 7 8 9 10 11 13 14 15 18 21 24 27 30 33 BL | 5 7 9 11 13 16 18 21 24 30 36 42 49 57 64 SH | 1 2 3 4 5 6 7 8 9 12 15 17 20 23 26 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Datto Location: Luca Stadium - Aurochs Locker Room Original Team: Besaid Aurochs * Datto is one of your starting team member's. ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 90 205 376 578 811 1074 1368 1693 2049 2852 3779 4828 6001 7296 8567 SP | 60 63 67 70 74 76 79 81 84 87 90 91 92 91 90 EN | 12 15 18 21 24 27 30 32 35 41 46 51 56 61 65 AT | 2 2 3 4 5 6 7 8 9 12 14 17 20 23 26 PA | 4 5 7 8 10 11 13 14 16 19 22 25 28 31 34 BL | 2 2 2 3 3 4 5 6 7 9 12 15 18 22 26 SH | 8 10 13 16 19 21 24 27 30 35 41 46 52 57 62 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Deim Location: Kilika Temple - Great Hall Original Team: Kilika Beasts ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 204 374 590 849 1152 1499 1890 2325 3327 450 5859 7389 9095 9999 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 5 7 9 10 12 14 15 17 21 24 27 31 34 37 AT | -- 9 12 15 18 20 23 25 27 32 35 39 42 44 46 PA | -- 7 9 12 14 17 21 24 28 36 45 55 66 78 89 BL | -- 7 8 9 11 13 15 17 20 25 31 38 46 54 69 SH | -- 1 1 2 2 3 4 4 5 7 8 10 12 14 16 CA | -- 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Doram Location: Luca Harbor - Number 3 Dock Original Team: Luca Goers ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 142 312 542 792 1862 1352 1642 1992 2342 3102 3942 4862 5862 6942 7982 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 3 4 6 7 9 10 12 13 15 18 21 24 27 30 32 AT | 9 11 14 17 19 22 24 26 28 31 34 36 37 38 38 PA | 7 9 12 15 18 20 23 25 27 31 34 37 39 41 42 BL | 5 8 11 14 17 19 22 24 26 29 32 34 35 36 36 SH | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Durren Location: Calm Lands - Gorge Bottom Original Team: Free Agent ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 235 430 655 910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 9 9 9 9 9 10 10 11 12 14 16 18 21 25 28 AT | 3 3 3 3 3 4 5 5 6 8 11 14 17 21 25 PA | 5 5 5 5 5 6 6 7 8 10 12 14 17 21 24 BL | 7 10 13 15 17 19 20 21 22 25 27 29 30 32 33 SH | 1 1 1 1 1 2 2 2 2 3 3 3 4 4 4 CA | 12 14 17 19 22 24 25 27 28 30 30 30 29 27 24 ---' Player Name: Eigaar Location: Airship - Corridor Original Team: Al Bhed Psyches ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 258 463 704 982 1296 1647 2034 2458 3415 4518 5767 7162 8703 9999 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 15 19 22 24 27 28 30 32 35 37 40 42 44 46 AT | -- 4 6 9 11 13 15 17 18 22 24 27 29 30 31 PA | -- 11 16 20 24 28 31 34 37 42 45 47 48 48 47 BL | -- 13 16 19 21 23 26 28 30 34 38 41 43 46 47 SH | -- 15 20 25 28 32 34 37 39 44 48 52 55 58 61 CA | -- 1 1 1 1 2 2 2 3 4 5 7 9 10 12 ---' Player Name: Gazna Ronso Location: Luca Harbor - Number 4 Dock Original Team: Ronso Fangs ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 547 936 1917 1691 2057 2416 2767 3111 3776 4411 5016 5591 6136 6600 SP | -- 40 40 40 40 40 40 41 41 41 41 42 42 42 42 EN | -- 20 20 20 21 22 23 24 26 30 34 39 45 52 59 AT | -- 8 9 10 12 13 15 17 19 24 29 35 42 49 56 PA | -- 12 15 17 20 22 25 27 30 35 40 45 50 55 59 BL | -- 5 7 9 11 13 15 17 19 23 28 32 37 42 47 SH | -- 5 6 7 8 9 10 11 12 14 16 18 20 22 24 CA | -- 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Giera Guado Location: Guadosalam Original Team: Guado Glories ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 110 245 440 665 920 1205 1520 1865 2240 3080 4040 5120 6320 7640 8930 SP | 75 75 75 75 75 75 75 76 76 76 76 77 77 77 77 EN | 12 12 12 12 13 14 15 16 18 22 26 31 37 44 51 AT | 3 4 5 6 7 8 9 10 11 13 15 17 19 21 22 PA | 10 13 17 20 24 27 31 34 38 45 52 59 66 73 79 BL | 6 10 14 17 19 22 23 25 27 30 32 35 37 39 41 SH | 11 14 17 20 23 26 29 32 35 41 47 53 59 65 70 CA | 1 1 1 1 1 2 2 2 3 4 5 7 9 10 12 ---' Player Name: Graav Location: Luca Harbor - Number 3 Dock Original Team: Luca Goers ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 207 302 550 812 1090 1382 1690 2012 2350 3070 3850 4690 5590 6550 7465 SP | 60 60 60 60 60 60 60 61 61 61 61 62 62 62 62 EN | 9 10 13 16 19 22 25 27 30 34 38 41 43 45 46 AT | 8 9 11 13 15 17 19 20 22 24 26 27 28 28 28 PA | 13 14 18 21 25 28 30 33 35 39 42 43 44 44 44 BL | 8 9 13 16 20 22 25 27 30 33 36 37 38 37 36 SH | 8 9 12 14 17 19 21 22 24 27 29 31 32 33 33 CA | 2 3 4 5 6 7 8 9 10 12 14 16 18 20 21 ---' Player Name: Iksen Location: Kilika - House Original Team: Kilika Beasts ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 136 189 354 565 823 1127 1470 1875 2319 3346 4559 5958 7843 9314 9999 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 11 12 15 19 22 26 29 33 38 47 56 67 78 91 99 AT | 4 5 7 8 10 11 13 14 16 19 22 25 28 31 33 PA | 4 5 6 8 9 10 12 13 14 17 20 22 25 28 30 BL | 5 5 6 7 7 8 9 9 10 12 13 14 16 17 18 SH | 8 9 11 14 17 20 23 26 30 37 45 53 63 72 81 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Irga Location: Lucar Harbor - Number 4 Dock Original Team: Ronso Fangs ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 230 528 896 1258 1616 1968 2316 2658 2996 3656 4296 4916 5516 6096 6600 SP | 40 40 40 40 40 40 40 41 41 41 41 42 42 42 42 EN | 14 14 14 15 17 19 21 23 26 34 42 53 65 78 92 AT | 9 10 12 14 16 18 20 22 25 31 37 44 51 59 67 PA | 7 8 10 12 15 17 20 23 27 34 43 52 63 74 85 BL | 8 11 14 17 20 23 26 29 31 36 41 45 49 52 55 SH | 1 1 2 3 4 5 6 6 7 9 11 12 14 16 17 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Jassu Location: Luca Stadium - Aurochs Locker Room Original Team: Besaid Aurochs * Jassu is one of your starting team member's. ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 239 448 695 982 1307 1672 2075 2518 3520 4678 5992 7462 9088 9999 SP | 63 63 63 63 64 64 64 64 65 65 66 66 67 67 67 EN | 7 10 13 16 19 21 24 26 28 31 34 36 37 37 37 AT | 10 11 12 13 15 16 18 19 21 25 29 34 39 45 50 PA | 7 8 10 12 14 16 18 20 23 27 32 37 42 47 52 BL | 5 6 7 9 10 12 13 15 17 21 25 29 34 39 44 SH | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Judda Location: Airship - Corridor Original Team: Al Bhed Psyches ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 125 276 494 742 1023 1334 1678 2052 2459 3366 4399 5558 6843 8254 9631 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 9 12 16 20 23 27 30 33 36 42 46 51 55 58 60 AT | 11 13 16 19 22 24 27 29 31 36 39 43 46 48 50 PA | 7 11 15 20 24 28 32 36 39 47 53 60 66 71 76 BL | 10 10 10 11 12 14 15 17 19 24 90 97 44 53 61 SH | 1 1 2 2 3 3 4 4 5 6 7 8 9 10 10 CA | 3 4 5 6 7 8 9 10 11 13 15 17 19 21 22 ---' Player Name: Jumal Location: Luca Seaport - Square Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 237 441 679 954 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 8 8 9 10 10 11 12 13 14 16 18 21 24 26 29 AT | 1 1 1 2 3 4 6 8 10 16 22 30 39 49 59 PA | 5 5 5 6 8 10 12 14 17 25 33 44 56 69 83 BL | 4 4 4 4 4 5 5 5 6 7 8 10 12 14 16 SH | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 CA | 14 14 15 16 18 19 20 21 22 25 28 31 34 38 41 ---' Player Name: Keepa Location: Luca Stadium - Aurochs Locker Room Original Team: Besaid Aurochs * Keepa is one of your starting team member's. ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 90 260 391 742 1014 1306 1619 1952 2306 3075 3926 4859 5874 6971 8028 SP | 54 54 54 54 54 54 54 54 54 54 53 53 53 53 53 EN | 4 5 7 8 10 12 14 15 17 22 26 30 35 40 45 AT | 2 2 2 2 2 3 3 4 5 7 9 12 15 18 22 PA | 2 3 4 5 6 7 8 9 10 13 15 17 19 21 23 BL | 3 4 4 5 6 7 8 10 12 17 23 30 39 48 57 SH | 1 1 1 1 1 1 1 1 2 4 9 18 35 63 99 CA | 5 8 11 14 17 20 22 25 27 31 34 36 38 39 39 ---' Player Name: Kiyuri Location: Luca Stadium - Main Gate Original Team: Free Agent ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 81 151 279 451 669 931 1239 1591 1989 2919 4029 5319 6789 8439 9999 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 8 10 12 14 16 19 21 24 27 33 39 46 54 61 69 AT | 8 8 9 10 12 13 15 17 20 25 32 39 48 57 66 PA | 8 11 14 18 22 25 29 33 37 45 53 62 71 81 90 BL | 2 3 5 6 8 10 12 14 17 22 27 32 38 45 51 SH | 1 2 4 6 9 11 13 16 18 24 29 36 42 49 56 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Kulukan Location: Kilika Port - Tavern Original Team: Kilika Beasts ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- -- 439 668 931 1225 1619 1551 2299 3175 4179 5311 6571 7959 9317 SP | -- -- 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- -- 4 4 5 6 6 8 9 12 15 20 25 30 36 AT | -- -- 9 11 15 17 20 22 25 31 37 43 50 57 64 PA | -- -- 15 16 21 24 28 31 35 43 52 62 73 85 96 BL | -- -- 6 7 10 12 14 16 19 25 31 38 46 55 64 SH | -- -- 1 2 3 4 4 5 6 8 9 11 14 16 18 CA | -- -- 1 1 1 2 2 2 3 4 5 7 9 10 12 ---' Player Name: Kyou Location: Djose Temple Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 166 353 583 857 1175 1537 1943 2393 3452 4633 6017 7577 9313 9999 SP | -- 64 65 65 66 67 67 67 68 69 69 70 80 71 71 EN | -- 12 17 22 27 31 35 38 41 46 48 49 48 45 41 AT | -- 15 15 15 16 16 17 18 19 22 25 29 34 39 44 PA | -- 8 10 13 15 18 21 25 28 36 45 55 66 78 89 BL | -- 6 6 7 8 9 11 13 15 21 27 35 44 54 64 SH | -- 2 3 4 5 6 7 8 9 11 13 15 17 19 20 CA | -- 13 15 16 18 19 21 23 24 28 31 35 39 43 46 ---' Player Name: Lakkam Location: Airship - Corridor Original Team: Al Bhed Psyches ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 237 441 679 954 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 6 7 9 11 14 16 19 21 24 31 37 45 53 61 70 AT | 10 12 15 17 20 22 25 27 29 33 37 41 44 47 49 PA | 13 20 25 30 33 37 39 42 44 49 53 57 60 63 66 BL | 10 10 11 11 13 14 16 18 20 26 32 40 49 59 68 SH | 1 1 1 2 3 3 4 5 6 8 10 13 16 19 22 CA | 1 1 1 1 2 3 3 4 5 7 9 12 15 18 21 ---' Player Name: Larbeight Location: Kilika - Docks Original Team: Kilika Beasts ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 129 181 345 557 819 1129 1489 1897 2355 3417 4675 6129 7779 9625 9999 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 10 11 14 17 20 23 26 30 33 41 49 58 68 78 87 AT | 2 3 6 8 11 13 16 18 21 26 31 36 41 46 50 PA | 2 3 4 5 6 7 8 9 10 12 14 17 18 20 22 BL | 2 2 2 3 3 4 5 6 7 9 12 15 18 22 26 SH | 9 10 12 15 18 21 24 28 32 40 50 60 72 84 96 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 Player Name: Letty Location: Luca Stadium - Aurochs Locker Room Original Team: Besaid Aurochs * Letty is one of your starting team member's. ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 95 223 411 633 887 1173 1492 1843 2227 3092 4087 5212 6467 7852 9209 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 7 8 10 12 14 16 19 21 24 29 35 41 47 54 61 AT | 5 6 7 8 9 10 12 13 15 18 21 25 29 33 37 PA | 10 13 16 19 22 25 29 32 36 43 51 58 66 75 83 BL | 5 6 8 10 12 13 15 17 19 22 26 29 33 36 39 SH | 4 5 6 8 9 11 12 14 16 19 23 27 31 35 39 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Linna Location: Macalania Temple - Frozen Road Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- -- 441 679 954 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999 SP | -- -- 59 59 59 59 59 59 59 59 59 59 59 59 59 EN | -- -- 10 12 13 14 16 17 18 20 22 24 25 26 27 AT | -- -- 8 9 10 11 12 14 16 21 27 34 42 51 60 PA | -- -- 9 12 15 18 22 26 30 40 50 62 75 89 99 BL | -- -- 12 13 14 15 16 18 20 24 30 36 44 52 61 SH | -- -- 13 17 21 25 29 33 38 47 55 64 74 83 92 CA | -- -- 3 3 4 4 4 5 6 7 9 11 14 16 19 ---' Player Name: Mep Location: Kilika Temple Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 60 307 630 967 1320 1687 2070 2467 2880 3750 4680 5670 6720 7830 8880 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 9 10 11 12 13 15 16 18 19 23 27 31 36 41 46 AT | 6 9 12 15 18 21 24 26 29 33 37 40 42 44 45 PA | 5 6 7 9 11 13 15 17 20 25 31 37 45 52 60 BL | 19 19 20 21 22 22 23 23 23 24 23 23 22 20 19 SH | 7 11 15 19 23 27 30 33 36 42 46 50 53 55 56 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Mifurey Location: Thunder Plains - Travel Agency Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 85 186 338 516 723 956 1218 1506 1823 2538 3363 4298 5343 6498 7631 SP | 20 20 20 21 22 23 24 26 28 32 38 44 52 60 69 EN | 8 11 14 17 20 24 27 31 35 43 51 60 70 79 88 AT | 8 9 11 12 14 16 18 20 22 26 31 36 41 47 52 PA | 5 8 12 15 19 23 27 31 35 44 52 61 71 80 89 BL | 3 3 3 4 5 6 7 9 11 15 21 27 35 43 52 SH | 10 14 19 23 28 31 35 38 42 47 52 55 58 59 59 CA | 2 2 2 3 3 4 4 5 6 7 8 10 11 13 14 ---' Player Name: Miyu Location: Moonflow - North Shoopuf Wharf Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 307 580 867 1170 1487 1820 2167 2530 3300 4130 5020 5970 6980 7940 SP | 60 60 60 60 61 61 61 62 62 63 63 64 64 65 65 EN | 15 17 19 21 23 26 28 31 34 40 46 52 59 67 74 AT | 14 14 14 15 16 17 18 20 22 26 32 38 46 54 63 PA | 2 2 12 2 3 3 4 4 5 7 8 10 12 14 16 BL | 2 2 2 2 3 3 3 3 4 4 5 5 6 7 7 SH | 4 4 5 5 6 6 7 7 8 9 10 11 12 13 14 CA | 11 13 16 19 21 23 25 27 29 32 34 36 37 37 37 ---' Player Name: Naida Location: Calm Lands - Shop Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 237 441 679 954 1264 1609 1990 2859 3347 4429 5659 7020 8529 9999 SP | 72 72 72 72 73 73 73 74 74 75 75 76 76 77 77 EN | 6 7 9 10 12 14 15 17 21 23 27 31 36 41 45 AT | 5 8 12 15 19 21 24 26 30 32 35 36 37 36 35 PA | 12 14 16 18 21 23 26 29 36 39 46 54 63 72 81 BL | 12 13 14 15 17 18 20 22 27 29 34 40 47 54 61 SH | 4 4 5 6 6 7 8 9 11 12 14 17 20 22 25 CA | 1 2 3 4 5 6 7 8 10 11 13 15 17 19 20 ---' Player Name: Navara Guado Location: Guadosalam Original Team: Guado Glories ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 90 221 404 611 840 1091 1365 1661 1980 2685 3480 4365 5340 6405 7440 SP | 57 57 57 57 58 58 59 60 61 64 67 70 74 79 84 EN | 7 7 7 8 9 10 12 14 16 22 28 36 45 55 65 AT | 5 6 7 8 10 11 13 15 17 22 27 33 40 47 54 PA | 16 20 24 28 32 36 39 42 45 51 55 59 62 64 65 BL | 14 14 14 15 16 18 20 22 25 31 39 48 58 70 82 SH | 4 5 7 8 10 11 13 14 16 19 22 25 28 31 33 CA | 1 1 1 1 1 2 2 2 3 4 5 7 9 10 12 ---' Player Name: Nedus Location: Luca Harbor - Number 1 Dock Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 235 430 655 910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920 SP | 30 30 30 30 30 30 30 31 34 45 76 99 99 99 99 EN | 12 16 20 24 28 32 36 39 43 49 55 60 64 68 71 AT | 2 3 4 5 6 7 8 10 11 13 15 18 20 22 24 PA | 3 4 6 7 9 10 12 13 15 18 21 24 27 30 33 BL | 2 2 3 3 4 4 5 5 6 7 8 9 10 11 11 SH | 10 12 15 17 20 23 26 29 32 38 45 52 59 67 74 CA | 3 3 3 3 3 4 4 4 5 6 7 9 11 12 14 ---' Player Name: Nimrook Location: Airship - Corridor Original Team: Al Bhed Psyches ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 95 237 439 669 927 1213 1527 1869 2239 3063 3999 5047 6207 7479 8719 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 5 6 8 11 13 16 19 22 26 33 42 61 61 72 83 AT | 10 13 16 17 18 19 20 21 22 23 24 25 25 26 27 PA | 2 3 5 6 8 9 11 12 14 17 20 23 26 29 31 BL | 4 4 4 4 5 5 6 7 8 11 14 18 23 28 33 SH | 1 1 2 3 4 5 6 7 8 11 13 16 18 21 24 CA | 18 19 20 21 23 24 26 28 30 35 40 46 53 60 67 ---' Player Name: Nizarut Location: Kilika Temple - Great Hall Original Team: Kilika Beasts ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 90 222 410 622 860 1122 1410 1722 2060 2810 3660 4610 5660 6810 7930 SP | 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 EN | 2 3 5 7 9 11 14 16 19 30 30 36 42 49 56 AT | 2 2 2 3 4 5 6 8 10 20 20 26 34 42 51 PA | 6 8 10 12 14 16 18 20 22 30 30 34 38 42 45 BL | 4 4 4 5 6 7 9 11 13 25 25 33 42 52 62 SH | 3 3 3 3 3 3 3 3 3 4 6 11 19 32 50 CA | 6 7 9 11 13 15 18 20 23 34 34 40 46 53 60 ---' Player Name: Noy Guado Location: Guadosalam - Inn Original Team: Guado Glories ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 237 441 679 954 1264 1609 1990 2407 3347 4429 5659 7020 8529 9999 SP | 62 62 62 62 62 62 62 63 63 63 63 64 64 64 64 EN | 2 2 2 3 4 5 7 9 11 17 23 31 40 50 60 AT | 2 2 2 2 3 4 5 6 8 12 16 21 27 34 41 PA | 2 3 5 6 8 9 11 12 14 17 20 23 26 29 31 BL | 4 4 4 4 4 5 5 6 7 9 11 13 16 20 23 SH | 1 5 9 13 16 19 21 23 24 25 24 21 16 9 1 CA | 9 11 14 16 19 21 23 25 27 31 34 37 40 42 43 ---' Player Name: Nuvy Ronso Location: Luca Harbor - Number 4 Dock Original Team: Ronso Fangs ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 214 472 788 1098 1402 1700 1992 2278 2558 3100 3618 4112 4582 5028 5408 SP | 40 40 40 40 40 40 40 41 41 41 41 42 42 42 42 EN | 11 12 13 15 17 19 21 24 27 33 41 49 59 69 79 AT | 12 13 14 15 17 18 20 22 24 29 35 41 47 55 62 PA | 7 9 12 15 17 20 24 27 30 37 45 53 61 70 79 BL | 4 6 8 11 13 15 18 20 22 26 30 34 37 40 43 SH | 1 1 1 2 2 3 4 4 5 7 8 10 12 14 16 CA | 1 1 1 2 3 3 4 5 5 7 9 11 13 16 18 ---' Player Name: Pah Guado Location: Guadosalam - House Original Team: Guado Glories ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 90 190 351 554 798 1082 1408 1774 2182 3120 4222 5488 6918 8512 9999 SP | 65 66 61 61 68 68 68 68 68 69 69 69 69 69 69 EN | 3 3 3 3 4 5 6 7 9 13 17 22 28 35 42 AT | 10 10 10 10 11 12 13 15 17 21 25 31 38 45 53 PA | 13 16 19 23 26 29 32 34 37 42 46 50 53 56 58 BL | 7 8 9 11 13 15 17 20 23 29 37 45 55 65 75 SH | 1 1 1 1 1 1 2 2 2 3 4 5 6 8 9 CA | 3 3 4 4 5 5 6 6 7 8 9 10 11 12 12 ---' Player Name: Raudy Location: Luca Harbor - Number 3 Dock Original Team: Luca Goers ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 142 309 532 769 1022 1289 1572 1869 2182 2852 3282 4372 5222 6132 7002 SP | 60 60 61 61 62 62 63 63 64 65 66 67 68 69 69 EN | 4 5 6 7 9 11 13 15 18 24 30 37 45 54 63 AT | 2 2 2 2 2 3 4 4 4 6 7 9 11 14 16 PA | 2 6 4 5 6 7 8 9 10 12 14 16 18 20 21 BL | 4 5 7 9 10 12 14 15 17 21 24 27 31 34 37 SH | 1 2 4 5 7 8 10 11 13 16 19 22 25 28 30 CA | 8 10 12 14 16 19 21 23 25 29 33 37 41 45 48 ---' Player Name: Rin Location: Airship - Corridor Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 242 446 684 959 1269 1614 1995 2412 3352 4434 5658 7025 8534 9999 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 9 12 14 17 20 22 25 28 34 40 46 53 60 66 AT | -- 5 5 5 6 7 8 9 11 15 19 24 30 37 44 PA | -- 12 15 17 20 22 25 27 30 35 40 45 50 55 59 BL | -- 5 6 8 10 12 14 17 20 26 34 42 52 62 72 SH | -- 5 7 8 10 11 13 14 16 19 22 25 28 31 33 CA | -- 1 1 1 1 2 2 2 3 4 5 7 9 10 12 ---' Player Name: Ropp Location: Mi'ihen Highroad - Travel Agency Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 191 365 571 810 1081 1385 1721 2090 2925 3890 4985 6210 7565 8895 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 9 11 14 16 18 21 23 25 29 33 37 40 49 46 AT | -- 11 12 14 15 17 20 22 25 31 38 46 54 64 73 PA | -- 10 12 15 18 20 24 27 31 39 49 59 71 84 96 BL | -- 15 16 17 18 20 21 23 25 29 33 37 42 48 53 SH | -- 1 2 2 3 3 4 4 5 6 7 8 9 10 11 CA | -- 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Shaami Location: Luca Harbor - Bridge Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 235 430 655 910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920 SP | 58 58 58 59 59 60 60 61 61 62 63 64 65 66 66 EN | 11 14 18 22 25 29 32 35 39 45 50 55 60 65 68 AT | 4 8 12 15 17 20 21 23 25 28 30 33 35 37 39 PA | 5 5 6 6 7 8 9 10 12 15 18 21 25 30 34 BL | 2 2 3 3 4 5 6 7 9 12 15 18 22 27 31 SH | 10 12 15 18 21 24 27 31 34 42 50 59 69 79 88 CA | 2 2 2 3 3 4 4 5 6 7 8 10 11 13 14 ---' Player Name: Shuu Location: Luca Seaport - Cafe Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 313 570 845 1138 1449 1778 2125 2490 3274 4130 5058 6058 7130 8156 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 11 13 15 18 20 22 24 27 31 36 40 45 49 53 AT | -- 5 8 11 14 16 19 22 25 30 36 41 47 52 57 PA | -- 5 8 11 14 16 19 22 25 30 36 41 47 52 57 BL | -- 10 11 12 13 15 16 17 18 21 23 25 28 30 32 SH | -- 11 12 13 14 15 16 16 17 17 17 16 14 12 10 CA | -- 1 1 1 1 2 2 2 3 4 5 7 9 10 12 ---' Player Name: Svanda Location: Calm Lands Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 235 430 655 910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 10 12 14 17 20 20 26 30 33 41 49 57 66 76 85 AT | 10 10 10 10 11 11 12 14 15 18 21 26 31 36 42 PA | 8 10 12 15 17 17 24 27 31 39 48 58 69 81 92 BL | 15 15 15 15 15 15 17 17 18 21 23 26 30 34 38 SH | 14 15 17 19 21 21 25 26 28 32 36 39 43 47 50 CA | 4 4 4 4 4 4 5 5 6 7 8 10 12 13 15 ---' Player Name: Tatts Location: Kilika Port - Docks Original Team: Free Agent ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 215 400 625 890 1195 1540 1925 2350 3320 4450 5740 7190 8800 9999 SP | -- 65 65 66 67 67 67 68 68 69 69 70 71 71 71 EN | -- 10 13 16 19 23 26 29 33 41 48 56 65 73 82 AT | -- 6 7 8 40 12 13 15 17 21 26 30 36 41 47 PA | -- 14 18 22 26 29 33 36 39 46 51 57 62 66 70 BL | -- 6 9 11 14 16 19 21 24 29 34 39 44 49 53 SH | -- 5 7 8 10 12 14 16 18 22 27 32 37 43 48 CA | -- 1 1 2 2 2 3 3 4 5 6 7 9 10 11 ---' Player Name: Tidus Location: N/A Original Team: Besaid Aurochs * Tidus will always be on your team. ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 237 441 679 964 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999 SP | -- 60 60 61 61 61 62 62 63 64 64 65 66 67 67 EN | -- 12 16 19 23 27 30 34 37 45 52 59 66 73 80 AT | -- 4 5 6 7 8 9 10 11 13 15 17 19 21 23 PA | -- 4 6 8 10 12 14 16 18 23 27 32 38 44 49 BL | -- 2 3 4 5 6 7 8 9 11 12 14 16 18 19 SH | -- 13 17 21 25 29 33 37 41 48 55 61 67 73 78 CA | -- 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Vilucha Location: Beseid Village - House Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 237 441 679 954 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 12 14 17 20 23 26 29 32 40 47 56 65 74 83 AT | -- 9 9 9 9 9 10 10 11 12 14 16 18 21 23 PA | -- 5 6 7 8 10 11 13 15 19 23 27 32 38 43 BL | -- 10 13 15 17 19 20 21 22 25 27 29 30 32 33 SH | -- 15 18 21 24 28 31 35 39 47 55 63 72 82 91 CA | -- 3 3 4 4 5 5 6 7 8 9 11 12 14 15 ---' Player Name: Vuroja Location: Kilika - Dock Original Team: Kilika Beasts ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 139 191 355 567 829 1139 1499 1907 2365 3427 4685 6139 7789 9635 9999 SP | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | 7 8 10 12 14 17 19 22 28 32 39 41 56 66 75 AT | 6 7 9 11 13 15 17 20 22 27 32 37 43 49 54 PA | 9 10 13 16 20 23 27 31 36 45 56 67 80 93 99 BL | 6 7 8 9 11 13 15 17 20 26 32 39 47 56 65 SH | 4 5 6 7 9 10 11 12 14 16 19 21 24 26 28 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Wakka Location: Airship - Bridge Original Team: Beseid Aurochs * Wakka will be on your team for the second half of your very first Blitzball game -- the mandatory one. After that he'll leave. You'll be able to recruit him again on Cid's Airship. ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 210 383 589 825 1095 1396 1729 2094 2920 3875 4956 6166 7504 8817 SP | -- 60 60 60 60 60 60 60 60 60 60 60 60 60 60 EN | -- 11 15 18 21 24 27 30 33 40 47 54 62 70 78 AT | -- 3 4 4 5 6 7 7 8 10 11 12 14 15 16 PA | -- 3 6 7 9 11 12 14 16 19 22 26 29 32 35 BL | -- 2 3 3 4 4 5 5 6 7 8 9 10 11 11 SH | -- 13 17 21 24 28 32 35 39 46 53 60 67 74 80 CA | -- 1 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Wedge Location: Luca Stadium - Main Gate Original Team: Free Agent ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 80 217 421 659 934 1244 1589 1970 2387 3327 4409 5633 7000 8509 9988 SP | 65 65 65 65 65 65 65 65 65 66 66 66 66 66 66 EN | 9 13 17 21 25 29 33 36 40 46 52 57 61 65 68 AT | 6 11 15 18 20 23 25 26 28 31 34 37 39 41 43 PA | 3 3 3 3 3 4 4 5 7 11 17 26 37 52 68 BL | 5 8 11 13 15 17 18 19 20 23 25 27 28 30 31 SH | 17 17 18 19 20 20 21 21 21 22 21 21 20 18 17 CA | 2 2 2 3 4 6 8 10 12 18 24 32 42 52 62 ---' Player Name: Yuma Guado Location: Guadosalam - House Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 115 250 445 670 925 1210 1525 1870 2245 3085 4045 5125 6325 7645 8935 SP | 60 60 60 60 61 61 61 62 62 62 63 64 64 65 65 EN | 8 8 8 8 8 8 9 9 9 10 12 13 15 17 19 AT | 5 6 7 8 9 10 11 13 14 15 18 21 23 25 27 PA | 5 5 5 6 7 7 8 10 11 12 18 22 27 32 38 BL | 2 2 2 2 3 3 4 4 5 6 8 10 12 14 16 SH | 4 4 5 5 6 6 7 7 8 8 10 11 12 13 13 CA | 8 10 12 15 17 19 22 24 26 28 34 38 42 45 48 ---' Player Name: Zalitz Location: Luca Theater Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 100 235 430 655 910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920 SP | 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 EN | 6 6 6 6 7 8 9 10 12 16 20 25 31 38 45 AT | 15 16 17 19 20 21 23 24 25 27 29 31 32 33 34 PA | 5 6 7 9 11 13 15 17 20 25 31 37 45 52 60 BL | 11 12 13 14 16 18 20 22 25 31 37 44 52 61 70 SH | 3 4 5 6 7 8 9 10 11 13 15 17 19 21 22 CA | 1 2 3 4 5 6 7 8 9 11 13 15 17 19 20 ---' Player Name: Zamzi Ronso Location: Luca Harbor - Number 4 Dock Original Team: Ronso Fangs ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | -- 488 854 1214 1568 1916 2258 2594 2924 3566 4184 4778 5348 5894 6364 SP | -- 40 40 40 40 40 40 40 40 40 40 40 40 40 40 EN | -- 15 15 15 16 16 17 18 19 22 25 29 34 39 44 AT | -- 2 2 2 2 2 3 3 3 5 6 7 9 11 13 PA | -- 3 4 5 6 7 8 9 10 12 14 16 18 20 22 BL | -- 9 12 15 18 21 24 26 29 34 38 42 45 48 50 SH | -- 1 1 1 1 1 2 2 2 3 4 5 6 8 9 CA | -- 10 11 13 15 17 19 21 23 27 32 37 43 49 55 ---' Player Name: Zazi Guado Location: Guadosalam - House Original Team: Guado Glories ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 120 253 445 669 910 1183 1485 1813 2170 2965 3870 4885 6010 7245 8450 SP | 75 75 75 75 75 75 75 76 76 76 76 77 77 77 77 EN | 12 12 12 12 13 14 15 16 18 22 26 31 37 44 51 AT | 3 3 4 4 5 5 6 6 7 8 9 10 11 12 12 PA | 11 14 18 22 26 29 33 36 39 46 51 57 62 66 70 BL | 7 11 14 16 18 20 22 23 24 27 29 31 33 35 36 SH | 12 14 17 19 22 25 27 30 33 38 43 49 54 59 64 CA | 1 1 2 2 3 4 5 6 7 9 11 13 16 19 21 ---' Player Name: Zev Ronso Location: Luca Harbobr - Number 5 Dock Original Team: Free Agents ---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' HP | 230 547 936 1917 1691 2057 2416 2767 3111 3776 4411 5016 5591 6136 6600 SP | 52 52 52 52 53 53 53 54 54 55 55 56 56 57 57 EN | 12 14 16 18 20 23 25 28 31 37 43 50 58 65 73 AT | 7 7 7 8 9 10 12 14 16 22 28 36 45 55 65 PA | 7 10 13 17 20 23 26 23 31 36 41 45 48 52 54 BL | 7 13 18 21 24 27 29 31 33 36 40 43 45 48 50 SH | 11 13 15 17 19 21 22 24 25 28 30 32 34 35 35 CA | 1 1 1 2 2 3 3 4 5 6 7 9 10 12 13 ---' .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 27. Stat Maxing Techniques | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' =-------------------------------------------------------------------------= Necessary Requirements =-------------------------------------------------------------------------= To be able to max out your stats, you will need the following available: - An Armor With: Auto-Phoenix - A Weapon With: Overdrive -> AP, Triple Overdrive, Triple AP - Access to Don Tonberry at the Monster Arena - A character that has killed at least 500 fiend with physical attacks. * 1,000 Fiends will be exponentially better. 500 is a relative minimum. To elaborate on these a bit, you can catch Don Tonberry by capturing all of the fiends in the Cavern of the Stolen Fayth. You can customize Triple Overdrive with thirty Winning Formulas. You can customize Triple AP with fifty Wings to Discovery. You can customize Overdrive -> AP with ten Door to Tommorows. You can customize Auto-Phoenix with 20 Mega Phoenixes. =-------------------------------------------------------------------------= AP Trick =-------------------------------------------------------------------------= Don Tonberry at the Monster Arena has an attack called Karma. How this attack works, is that it does 100 x (Number of Fiends Defeated by Character). In other words if you had killed one fiend, it'd do 100 damage. To make this trick really worth it, you should have killed at least 500 (for 50,000 damage.) For the trick to be effective to its maximum amount you'll have to have killed 1,000 fiends. Once you've done this, you'll be able to explot Don's attacks to gain levels extremely quickly. Set your Overdrive mode to Stoic so that your Overdrive bar fills when you take damage. With Triple Overdrive it will fill very quickly. So keep letting your character attack Don and take the damage, and fill his Overdrive bar. The mechanics of the trick will kick in; Overdrive -> AP will earn you the experience, and Triple AP will, as the name impplies, triple it. Keep hitting Don and getting Karma'd until he is right in front of you. You can then run from the battle. You should have a massive amount of sphere levels. In fact, if you had defeated 1,000 or more fiends, you should have gained 99 Sphere Levels! Nice! Note that you'll need Auto-Phoenix on because Karma will obviously kill you. =-------------------------------------------------------------------------= Raising Attributes =-------------------------------------------------------------------------= By performing the AP trick described above you'll have all of the Sphere Levels that you need to traverse the sphere grid. There's still a few problems though. One is that you'll still need the Spheres to activate the nodes on the grid to go along with them. The other problem is that the nodes on the sphere grid don't provide quite enough boosts to max your stats. Fear not though, for you can get around this problem by using Clear Spheres to to remove lower quality nodes (such as Strength +1) and replace them with stronger versions. All of these spheres are readily available so long as you know where to get them. And once you have them, the process of raising attributes is easy and self-explanatory. As for where you can obtain the needed spheres, view the following list: Sphere Type Use How to Obtain ----------- --- ------------- Clear Sphere Clears Nodes Purchase from Arena (10,000 Gil) HP Sphere Create HP Node Defeat Ironclad Defense Sphere Create Defense Node Defeat Tanket Magic Sphere Create Magic Node Defeat Jumbo Flan Magic Def Sphere Create Magic Def Node Defeat One-eye Agility Sphere Create Agility Node Defeat Fenrir Evasion Sphere Create Evasion Node Defeat Pteryx Accuacy Sphere Creates Accuracy Node Defeat Hornet * Luck Sphere Creates Luck Node Defeat Greater Sphere MP Sphere Creates MP Node Defeat Vidatu Strength Sphere Creates Strength Node Defeat Juggernaut * Luck can not be maxed without the expense of sacrificing ALL of the other stats. And to do that would be a complete waste. Don't even bother with it. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 28. Affection | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Affection, although not explicitly stated anywhere in the game or instruction manual, is present in Final Fantasy X, and it's exactly what you'd think it would be. Each character has an affection level for Tidus: The higher it is, the more they like him. At the beginning of the game, each of the characters have an affection level of zero. You can raise or lower this in many ways. The "common" ways to do this (the ones that you can do any number of times) are as follows: - Having Tidus damage the character in battle lowers affection by one. - Having Tidus heal the character in battle raises affection by one. - Having Tidus use Guard or Sentinel, protecting the character raises it by one. That being said, there are also 88 storyline-specific events that can be used to change the amount of effection the characters have for Tidus. All of those are detailed below. But first, let's look at exactly what these affection values effect: - In Guadosalam you'll have a long conversation with either Lulu or Rikku, depending on which of the two have the higher affection level. - On your way to Macalania Temple you'll be riding a snowmobile. Along the way you'll be having a conversation with either Rikku, Lulu, Kimahri or Auron, depending on which of them have the highest affection for you. - During the battle with Sin, on Cid's Airship, after defeating Sin's Fins, you'll have to jump down on top of Sin to continue the battle. Tidus will be the second person to jump. The first person to jump will be whoever has the highest affection for Tidus. - After defeating Sinspawn Genais you'll return back to the airship before you are allowed to fight Overdrive Sin. Tidus and Brother will exchange a few words, and then you'll also hear a line from whichever of the characters likes Tidus the most. - In Tidus's final overdrive, Blitz Ace, either Yuna, Lulu, or Rikku will throw Tidus the blitzball. The one that does this will be the one with the highest affection for Tidus. Note that if you're underwater and Rikku doesn't have the highest affection for you that the ball will not be thrown from anyone; it will come from out of no where. If you are on land and one of the female characters is KO'd, then the ball will be thrown by the one with the next highest affection towards Tidus, The guys will never throw the ball. If no girls are left alive, the ball will mysteriously appear out of no where like it does underwater. List of Storyline-Specific Affection Events ------------------------------------------- Event 1/88: Area: Salvage Ship Area Affection Change: Rikku(+4) Condition: Talk to Rikku on the ship. (You have to do this.) Event 2/88: Area: Salvage Ship Area Affection Change: Rikku(+4) Condition: Talk to Rikku in the ruinsbefore the machina in the center goes on. Event 3/88: Area: Salvage Ship Area Affection Change: Rikku(+4) Condition: Attempt to speak to Rikku before she swims off after leaving the ruins. She will not respond, but try to speak with her anyway. Event 4/88: Area: Besaid Island Affection Change: Wakka(+2) Condition: Speak to Wakka inside the tent he lives in. (You have to do this.) Event 5/88: Area: Besaid Island Affection Change: Wakka(+2) Condition: Speak to Wakka when he's in the Great Hall. (You have to do this.) Event 6/88: Area: Besaid Island Affection Change: Wakka(+2) Condition: At night speak to Wakka. (You have to do this.) Event 7/88: Area: Besaid Island Affection Change: Yuna(+8) Condition: When Wakka asks you if you think Yuna's cute select yes. Event 8/88: Area: Besaid Island Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2) Condition: While at the beach, before getting on the ship, the first person that you speak to will have a boost in affection towards you. Event 9/88: Area: S.S. Liki Affection Change: Wakka(+2)/Lulu(+2)/Kimahri(+2) Condition: Speak to one of the above characters after you gain control of Tidus. The first person that you speak to will have a boost in affection. Event 10/88: Location: S.S. Liki Affection Change: Wakka(+4) Condition: Speak to Wakka before heading over towards Yuna and the crowd of people surrounding her. Event 11/88: Location: Kilika Affection Change: Lulu(+4) or Kimahri(+2) Condition: At the pilgramage road, speak with either Kimahri or Lulu. The one that you speak to first will have a boost in affection towards Tidus. Event 12/88: Location: Kilika Temple Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2) Condition: The first person you talk to in the temple will have a boost in affection towards you. Event 13/88: Location: Kilika Temple Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2) Condition: When you're waiting for Yuna to come out of the Chamber of the Fayths, speak to one of the guardians. The first person that toy speak to will have a boost in affection towards you. Event 14/88: Location: S.S. Winno Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2) Condition: Talk to anyone before initiation the Jecht Shot challenge. The first person that you speak to will gain a boostin affection towards you. Event 15/88: Location: S.S. Winno Affection Change: Yuna(+4) Condition: Before initiating the Jecht Shot Challenge listen to the conversation that Yuna's having with the blitzball players. Event 16/88: Location: S.S. Winno Affection Change: Yuna(+4) Condition: Find Yuna before you listen to the conversation between Lulu and Wakka, and listen to the conversation she has with Wantz. Event: 17/88 Location: S.S. Winno Affection Change: Wakka(+4) and Lulu(+4) Condition: Head to the roof of the ship and listen to all four parts of the conversation that Lulu and Wakka are having. Event 18/88: Location: S.S. Winno Affection Change: Wakka(+4) Condition: Speak with Wakka after listening to all four parts of the conversation that he was having with Lulu. Event 19/88: Location: Luca Affection Change: Auron(+2) Condition: Speak to Auron after he tells you that Sin is Jecht. Event 20/88: Location: Luca Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2) Condition: After Auron officially joins as a guardian, speak to either Wakka, Lulu, Kimahri or Auron before speaking with Yuna. Whoever you speak to first will gain a boost in affection towards you. Event 21/88: Location: Mi'ihen Highroad Affection Change: Lulu(+4) Condition: Speak with Lulu inside Rin's Travel Agency. Event 22/88: Location: Mushroom Rock Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2) Condition: After Auron is greeted by Kinoc, speak with a party member before Operation Mi'ihen begins. The first person that you speak to will gain a boost in affection towards you. Event 23/88: Location: Mushroom Rock Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2) Condition: After Seymour leaves talk to one of the above party members before speaking with Auron. The one you speak to will gain a boost in affection towards you. Event 24/88: Location: Djose Highroad Affection Change: Lulu(+4) Condition: Try and speak with Lulu after the conversation before you reach Djose temple ends. She won't reply. Event 25/88 Location: Djose Highroad Affection Change: Yuna(+4)/Kimahri(+2)/Auron(+2) Condition: After everyone else leaves, speak to one of the above characters. The first person that you speak to will gain a boost in affection towards Tidus. Event 26/88: Location: Djose Temple Affection Change: Yuna(+4)/Lulu(+4)/Kimahri(+2) Condition: Speak to one of your party members inside the temple, before you initiate the conversation with Isaaru. The first that you try to speak to will gain a boost in affection towards you, even though they won't respond. Event 27/88: Location: Djose Temple Affection Change: Lulu(+4)/Kimahri(+2)/Auron(+2) Condition: After the conversation with Isaaru ends, try and talk to one of your party members again. The first that you speak to will gain a boost in affection towards you. Event 28/88: Location: Djose Temple Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2) Condition: In the Antechamber, speak to one of your party members. The first that you speak to will gain affection towards you. Event 29/88: Location: Djose Temple Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2) Condition: Before Yuna wakes up, talk to one of the other party members. The first that you speak to will gain affection towards you. Event 30/88: Location: Djose Temple Affection: Yuna(+4) Condition: Before Yuna wakes up, try and speak to her while she's sleeping. She won't respond, but she'll gain a boost in affection towards you. Event 31/88: Location: Djose Temple Affection Change: Yuna(+4) Condition: Try and speak to Yuna after the scene with all the laughing ends. She won't respond, but she'll gain a boost in affection towards you. Event 32/88: Location: Djose Highroad Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2) Condition: Try and speak to the characters as they are walking. You won't get a response, but the first that you try and talk to will gain a boost in affectio towards you. Event 33/88: Location: Djose Highroad Affection change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2) Condition: When you reach a fork in the road, the characters will begin talking. After it ends they'll start leaving. Try to speak with someone, and the first person you talk to will gain a boost in affection. Event 34/88: Location: Moonflow - South Wharf Affection Change: Yuna(+4)/Kimahri(+2) Condition: Talk to anyone when you first arrive in the South Wharf area. Event 35/88: Location: Moonflow - South Wharf Affection Change: Auron(+2) Condition: Talk to Auron on the screen where the shoopuf is. Event 36/88: Location: Moonflow - South Wharf Affection Change: Wakka(+2)/Lulu(+4) Condition: On the screen with a save point, you'll find both Wakka and Lulu. Speak to the one that you wish to have a gain in affection with. Event 37/88: Location: Moonflow - North Wharf Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2) Condition: After arriving at the North Wharf, speak with one of the party members above. The first one that you speak to will gain a boost in affection towards you. Event 38/88: Location: Moonflow - North Wharf Affection Change: Auron(+2) Condition: At some point before speaking to Rikku, speak to Auron. Event 39/88: Location: Guadosalam Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: Once inside Seymour's mansion, talk to one of your party members. The first one that you talk to will gain a boost in affection towards you. Event 40/88: Location: Guadosalam Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: The first person that you talk to in the great hall of Seymour's mansion will gain an affection boost towards you. Event 41/88: Location: Guadosalam Affection Change: Auron(+2)/Rikku(+4) Condition: After everyone else enters the farplane, speak to either Auron or Rikku. The one you speak to will gain affection for you. Event 42/88: Location: Farplane Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4) Condition: The first one you speak to inside gains an affection boost. Event 43/88: Location: Guadosalam Affection Change: Yuna(+8)/Rikku(+8) Condition: When Rikku asks you about Yuna, say that you'd rather have her, and she'll get an affection boost. Tell her that she's right about Yuna, and Yuna will gain an affection boost. Event 44/88: Location: Guadosalam Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: You'll be put into a forced conversation with either Rikku or Lulu, depending on which of them has a higher affection value. Once this happens, the first person you talk to (whether it's them or not) will gain an affection boost for you. You'll still have to complete the required conversation to move on though. Event 45/88: Location: Guadosalam Affection Change: Kimahri(+6) Condition: Speak to Kimahi when you're supposed to be having a conversation with Lulu or Rikku. Event 46/88: Location: Guadosalam Affection Change: Yuna(+8)/Lulu(+8) Condition: When Lulu asks you a question about Yuna, tell her that she's more your type to have her gain a boost in affection towards you. Choose "too late" and Yuna will gain one. Event 47/88: Location: Farplane Affection Change: Lulu(+8) Condition: Head back into the Farplane after leaving it, and speak to Lulu. Event 48/88: Location: Thunder Plains Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: After arriving in front of the travel agency, try to speak to one of your party members. The first one you do this to will gain a boost in affection towards you. Event: 49/88: Location: Thunder Plains Affection Change: Rikku(+8) Condition: Enter the travel agency before Auron leaves the screen, outside. Event 50/88: Location: Thunder Plains Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: The first person you speak to inside the travel agency will gain a boost in affection towards you. Event 51/88: Location: Thunder Plains Affection Change: Rikku(+8) Condition: Speak to Rikku inside the travel agency. Event 52/88: Location: Thunder Plains Affection Change: Auron(+8) Condition: Lie to Rin when he asks you if it is Auron that you are with. Event 53/88: Location: Macalania Woods Affection Change: Auron(+2) Condition: Try to speak to Auron after looking at Jecht's Sphere. Event 54/88: Location: Lake Macalania Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: Inside Rin's Travel Agency, speak to one of your party members. The first one that you talk to gains the boost in affection. Event 55/88: Location: Lake Macalania Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2) Condition: After Rikku is stopped by a monk, try and talk to one of the party members listed above. They won't respond, but the first that you try to speak with will gain a boost in affection towards you. Event 56/88: Location: Macalania Temple Affection Change: Wakka(+2)/Lulu(+4) Condition: Try to speak to either Wakka or Lulu, inside the nun's chamber. The first one you do this to will gain a boost in affection towards you. Event 57/88: Location: Macalania Temple Affection Change: Wakka(+2)/Lulu(+4) Condition: Enter the antechamber, but before speaking to Seymour try to speak with either Wakka or Lulu. Whoever you do this to first will gain an affection boost. Event 58/88: Location: Lake Macalania Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: After the ice breaks, speak with one of the above characters. Yuna won't respond, but everyone else will. The first person you do this to will gain affection for you. Event 59/88: Location: Lake Macalania Affection Change: Lulu(+8) Condition: Speak to Lulu and respond to her question with "Maybe." Event 60/88: Location: Lake Macalania Affection Change: Wakka(+8) Condition: Speak to Wakka and respond to his question with "Yeah!" Event 61/88: Location: Lake Macalania Affection Change: Auron(+2) Condition: Speak to Auron twice. Event 62/88: Location: Home Affection Change: Lulu(+4)/Kimahri(+2) Condition: When you reach the entrance to Home, try and speak with either Lulu or Kimahri. The first one you speak to gains an affection boost. Event 63/88: Location: Home Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2) Condition: Try and speak to one of the above characters after entering the main character. They won't respond, but they'll gain affection for you. Event 64/88: Location: Cid's Airship Affection Change: Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4) Condition: The first person you speak to once on the airship will gain affection towards you. Event 65/88: Location: Cid's Airship Affection Change: Kimahri(+2) Condition: Speak with Kimahri bvefore you find out where Yuna is. Event 66/88: Location: Macalania Woods Affection Change: Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4) Condition: The first person you speak to at the campsite will gain affection for you. Event 67/88: Location: Macalania Woods Affection Change: Kimahri(+2) Condition: Speak to Kimahri before the scene between Tidus and Yuna. Event: 68/88: Location: Macalania Woods: Affection Change: Yuna(+4)/Rikku(+4) Condition: On the screen that connects to the Thunder Plains, try to speak to either Yuna or Rikku. Whoever you do this to first will gain affection for you. Event 69/88: Location: Calm Lands Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: At the Travel Agency in the center of the Calm Lands, speak to one of your party members. The first one will gain affection for you. Event 70/88: Location: Mt. Gagazet Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: Speak to one of your party members after you gain the ability to head up the mountain, but before actually doing so. The first person you do this two will gain a boost in affection towards you. Event 71/88: Location: Mt. Gagazet Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: Try to speak to a party member after you defeat the Sanctuary Keeper. The first person you do this to will gain affection towards you. Event 72/88: Location: Zanarkand Ruins Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku (+4) Condition: Try to speak to anyone after Tidus finishes his story. The first person will gain affection towards you. Event 73/88: Location: Zanarkand Ruins Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku (+4) Condition: Try to speak to anyone after Auron says "Close enough." The first person will gain affection towards you. Event 74/88: Location: Yevon Dome Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: Try to speak to one of the above party members after enring the dome. The first will gain affection towards you. Event 75/88: Location: Zanarkand Temple Affection Change: Lulu(+4) Condition: Try to speak with Lulu inside the Chamber of the Fayth. Event 76/88: Location: Zanarkand Temple Affection Change: Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: Try to speak to one of the above party members after entering the great hall. The first will gain a boost in affection towards you. Event 77/88: Location: Zanarkand Temple Affection Change: Auron(+2) Condition: Try to speak with Auron after defeating Yunalesca. Event 78/88: Location: Cid's Airship Affection Change: Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4) Condition: Once you can move on the Airship, try and speak to one of the party members above. If you have not done event 64, then the first that you speak to will gain affection towards you. Event 79/88: Location: Cid's Airship Affection Change: Yuna(+4)/Kimahri (+2) Condition: Once on the Airship, speak to either Yuna or Kimahri. Between the two of them, the first that you speak to will gain affection towards you. Event 80/88: Location: Cid's Airship Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4) Condition: Speak to one of the above party members before you head to fight Sin. The first that you speak to gains a boost in affection towards you. Event 81/88: Location: Cid's Airship Affection Change: Kimahri(+2) Condition: Speak to Kimahri before heading to fight Sin. You must also have not done event 65. Event 82/88: Location: Cid's Airship Affection Change: Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4) Condition: After defeating Sin, and before speaking to Yuna, speak to one of the party members above. The first will gain an affection boost. Event 83/88: Location: Cid's Airship Affection Change: Kimahri(+2) Condition: After defeating Sin, and before speaking to Yuna, speak to Kimahri. You must not have done events 65 or 81. Event 84/88: Location: Cid's Airship Affection Change: Yuna(+4) Condition: Speak to Yuna after defeating Sin. (You have to do this.) Event 85/88: Location: Farplane Affection Change: Lulu(+8) Condition: After seeing Lady Ginnem sent in the Cavern of the Stolen Fayth, head back to the Farplane and speak with Lulu. Event 86/88: Location: Inside Sin Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4) Condition: After arriving inside Sin, try and speak to a party member. The first you do this to will gain affection towards you. Event 87/88: Location: Cid's Airship Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4) Condition: After arriving in Sin, get back on the airship and speak to a party member. If you have not done event 82, then the first that you speak to will gain affection towards you. Event 88/88: Location: Cid's Airship Affection Change: Kimahri(+2) Condition: After arriving in Sin, get back on the airship and speak to Kimahri. You must also not have done events 65, 81, or 83. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 29. FFX International Changes | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' * Dark Aeons and Penance * This is the largest difference between the American version and the International version. Throughout the game, you'll be able to face a handful of difficult optional bosses, in the Dark Aeons. If they aren't tough enough for you, then there's also Penance: A boss that even passes Nemesis in strength. * New Abilities * A handful of new abilities were added, including Extract Power, Extract Mana, Extract Speed, and Extract Ability which are used to cause monsters to drop more of the respective types of spheres. Full Break, which applies all of the Break statuses at once, is also new. There are several other new abilities as well. I hope to add information on these when I play through the international version. * HDD Support * This is perhaps the first difference you'll notice when you firs put in your FFX International disc, and if you ask me, it was a really nice add. You know that HDD that came with FF11? The one that held an inanely large amount of space, considering no other games use it? Well now, FFX can use it! What happens, is at the menu, the first time you play, you choose to install the game. This will take a while, but you'll make up that time later; All load time will be greatly reduced. * Overdrive Changes * There have been changes made to some of the overdrives. Auron's Tornado will now hit twice, Anima's Oblivion will now hit 16 times, and the Magus Sisters' Delta Attack will hit six times. The damage done by Wakka's Attack Reels overdrive will also be higher if you can perform the sequence in a shorter amount of time. * Circle vs X * One simple change was that X is now the cancel button, and circle is now the confirm button. I don't think this was changed for the International one though, it was probably that way to begin with, and changed for the American release of FFX. Lots of Japanese games have circle being confirm rather than X, which is the popular choice stateside. This difference is very prominent though. It even affects overdrives (ie. Pressing circle to stop the bar for Tidus's, and having the X and circle buttons switched in Auron's combinations.) * Expert Sphere Grid * At the very start of a new game, the first question you'll be asked, is which Sphere grid you like to use. The original one, is no surprise, the one you'd be familiar with that is found in the original FFX. The expert sphere grid is a much more difficult one to use, and is for players who wish to challenge themselves. Not only are the nodes layed out in a way Which makes some more difficult to get to, there are less nodes in total, obviously making getting stronger a more difficult task. * Number changes * There were many changes that affect the game, dealing with stats and numbers. For example, in the international version, Omega Weapon has ten times the amount of his normal HP. Other changes include the amount of gil needed for bribing enemies successfully, and the amount of MP needed to perform certain abilities. * Languages * At the very start of the game, after the sphere grid question, you'll be asked whether you'd like to play the game with English or Japanese subtitles. Yes, you do indeed get a choice! You can then change this choice at any time during the game, by going to the config option on the pause menu. * Battle Fonts * One simple difference, is a change of the font that shows how much damage attacks do in battle. The numbers are thicker and larger, and have thicker outlines to match. The new font is cooler, but who knows why Square bothered. * Celestial Crest/Sigil Names * The names of some of the crests and sigils were switched around. For example, Auron's crest and sigil are originally Mars crest and sigils. In the International version, he has instead been given those under the Saturn name. Tidus and Yuna are the only characters to maintain the same type of crests and sigils (Sun and Moon respectively.) .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 30. Frequently Asked Questions | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Q: I've found a chest that I'm unable to open. What do I have to do? A: The only locked chests in the game are those that contain the Celestial Weapons. If you can't open them, it means you haven't gotten the Celestial Mirror yet. To get that, win the first Chocobo Race at Remiem temple, then head to Macalania Woods and power it up there (this is covered in greater detail in the Celestial Weapons section.) Once you have the Celestial Mirror you'll be able to open the chest. Q: Wantz isn't appearing in Macalania Woods. Why not? A: In order for Wantz to appear you'll have had to talk to O'aka in each location he appeared in throughout the story mode of the game, as well as speaking with Wantz when you find him on Mt. Gagazet. If you ignored any of these appearences, Wantz won't show up in the woods. If this is the case you'll still be able to get four-slotted armor, but it will be a fair deal more complicated. Well, actually, to start with, you can get a Flexible Arm for Rikku in the Cavern of the Stolen Fayth. However, aside from that, it will be complicated. Monsters like Varuna in the Omega Ruins will ocassionally drop four-slotted armor -- but then there is also the chance they'll already have an ability on it, or that it is for the wrong character. Basically, if Wantz doesn't show up, you'll have to be really patient to still get the best armor. Q: What is the best armor in the game? A: There's no official ultimate armor in the game, but if you were to customize it yourself, that would (in most cases) probably be an armor with Auto-Haste, Auto-Protect, Auto-Phoenix, and Auto-Potion. More information on this, as well as discussion of alternatives, can be found in the Ultimate Armor section of this guide. Q: How do I get back into Bevelle? A: Once you've left Bevelle you can't get back. Period. You couldn't have missed using the destruction sphere in Bevelle, so don't worry about it if you're afraid you won't be able to obtain Anima. However if you've missed the Al Bhed Primer it's gone. To complete your Al Bhed book list if you've missed it you'll have to use an Al Bhed compilation sphere, and a save that already has the primer collected. Q: According to the Bestiary I can cast Doom. How do I do it? A: The only character that can use the ability "Doom" is Kimahri. It's a Ronso Rage, and you can learn it from Ghosts, Wraiths, or Biran Ronso. However, anyone with the "Use" command can get the same effect by using a Candle of Life. Q: Why were some sidequests (Monster Arena, Chocobo Training, Jecht Spheres) listed separately? A: The Monster Arena was listed separately because it was such a huge and complicated section. It just makes more sense. Chocobo Training as listed separately because a lot of people seem to have trouble with it, and I think they'd want to be able to access it more easily. Any of the others are really just... whatever, you know? I sat down before even starting the actual guide and made a Table of Contents for what I thought the guide needed, and those just came to mind as separate sections. It won't make much of a difference though. Everything is covered, regardless of where it's located. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 31. Closing | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' I'm finally done! Don't get me wrong I love Final Fantasy X, and I enjoyed writing the walkthrough for the guide, but doing stuff like the different Blitzball player charts took a long time and were incredibly boring and tedious. Not too mention halfway through doing the walkthrough my save game got deleted. So yeah, this took a lot of time. In fact I started nearly three damn years ago. Sure that says more about my slow working and my liking to take large breaks very often than it does about my work ethic, but whatever. The point is the guide took a very long time. I'm sure it will be of use though. So have a blast with it. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=. |\ | .-----------------------------------------------.--------. | /| | '----| | | | |----' | | >>> | | 32. Credits | | | <<< | | .----| | | | |----. | |/ | '-----------------------------------------------'--------' | \| '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=' Chris Quigley - Author of this document. Unlimitedgamer.net - Mix List information. CB! - So much information came from her (awesome) in-depth guides. SinirothX - Stats on many of the bosses and butterfly catching information. Split Infinity - Information on O'aka and a few customization numbers. Official Brady Games Guide - Blitzball stats and information. Sephirosuy - Information on several of the International changes. Enigmaopoeia - Relocations of the Al Bhed Primers. KADFC & Ragnarokesper - Affection storyline events. Paul Friedman - Aeon and overdrive information. Kaze "RayWing" Yagami - Overdrive information.