//////////\\\\\\\\\\//////////\\\\\\\\\\//////////\\\\\\\\\\//////////\\\\\\\\ FFFFFF IIIIII N N AA LL FF II NN N A A LL FFFFF II N N N A A LL FF II N N N AAA AA LL FF II N NN A A LL FF IIIIII N N A A LLLLLL FFFFFF AA N N TTTTTT AA SSSSSS Y Y FF A A NN N TT A A SSS Y Y FFFFF A A N N N TT A A SSS YY FF AAA AA N N N TT AAA AA SS YY FF A A N NN TT A A SSS YY FF A A N N TT A A SSSSSS YY XX XX IIIIII IIIIII XX XX II II XXXX II II XXXX II II XX XX II II XX XX IIIIII IIIIII Final Fantasy XII Basic and Advanced Gambit Strategies In Game Info and FAQs Version. 2.0 Written By: The REal Dealer on GameFaqs Keep-It-Moving on GamesRadar JrWriterx2 on Ign.com Keep It Moving on Supercheats.com ~ Last Updated on: March 24, 2009 If you like this FAQ, please Recommend it to others on top. Recently Updated Sections: Complete Revision in Progress Please see the Disclaimer Ctrl+F DSCL <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Easy find has been added!!! CTRL + F Will bring up the Find Text Box. Then put in the Key. The Key can be found to the right of the Section or Subsection. ============================================================================= <><><> Table Of Contents <><><> KEYS ======================================================================== ==== ======================================================================== <> I. Introduction -------------------------------------------------- INTN <> ===================================================================== <> --------Disclaimer -------------------------------------------------- DSCL <> ======================================================================== <><> II. Explanation of Gambits ------------------------------------- EOG <><> =================================================================== <><> ----------Phases of Your Gambits ---------------------------------- <><> ======================================================================== <><><> III. List of ALL Gambits -------------------------------------- LOAG <><><> ================================================================= <><><> ----------Gambits That Target Allies ---------------------------- <><><> ----------Gambits That Target Enemies --------------------------- <><><> ----------Gambits That Target The User -------------------------- <><><> ======================================================================== <><><> IV. List of ALL Magicks,Technicks,and Usable Items ------------- MTUI <><><> ================================================================= <><><> ----------White Magicks ----------------------------------------- <><><> ----------Black Magicks ----------------------------------------- <><><> ----------Time Magicks ------------------------------------------ <><><> ----------Green Magicks ----------------------------------------- <><><> ----------Arcane Magicks ---------------------------------------- <><><> ----------Technicks --------------------------------------------- <><><> ----------Usable Items ------------------------------------------ <><><> ======================================================================== <><><><> V. Status Effect Information -------------------------------- SEI <><><><> =============================================================== <><><><> ----------Harmful Status Effects ------------------------------ <><><><> ----------Benefical Status Effects ---------------------------- <><><><> ----------Status Effects That Counter Each Other -------------- <><><><> ======================================================================== <><><><> VI. The License Board in a Nutshell ------------------------ LBIN <><><><> =============================================================== <><><><> ----------Top Half of the License Board ----------------------- <><><><> ----------Bottom Half of the License Board -------------------- <><><><> ----------List of Augments ------------------------------------ <><><><> ======================================================================== <><><><><> VII. Basic Gambit Combinations and Strategy --------------- BGCS <><><><><> ============================================================= <><><><><> ----------Basic Healing and Reviving With Your Gambits --- <><><><><> ----------Common Gambits for Attacking Your Enemies ------ <><><><><> ----------One Supportive Gambit You Cant Forget ---------- <><><><><> ======================================================================== <><><><><> VIII. Advanced Gambits Combinations and Strategy --------- AGCS <><><><><> ============================================================= <><><><><> ----------Removing Harmful Status Effects with Your Gambits - <><><><><> ----------Benefical Status Effects, Your Gambits, and Dispel- <><><><><> ----------Advanced Healing and Reviving With Your Gambits --- <><><><><> ----------Using Your Gambits to Speed Things Up With Haste -- <><><><><> ----------Your Gambits Featuring The Amazing Berserk -------- <><><><><> ----------Taking Care of Disease with your Gambits ---------- <><><><><> ----------How To Hit Flying Enemies Using Your Gambits ------ <><><><><> ----------Your Gambits and The Undead ----------------------- <><><><><> ----------Other Noteable Gambits ---------------------------- <><><><><> ----------A Stealing Gambit for Dummies --------------------- <><><><><> ======================================================================== <><><><><> IX. Gambits Combos ---------------------------------------- GCB <><><><><> ============================================================= <><><><><> ----------Oil and the Fire Element -------------------------- <><><><><> ----------Berserk, Haste, and Bravery ----------------------- <><><><><> ----------Exploiting Armor Benefits With Gambits ------------ <><><><><> ======================================================================== <><><><><> X. Gambits Used By Your Espers ---------------------------- GUBY <><><><><> ============================================================= <><><><><> ----------Adarmmelech, the Wroth ---------------------------- <><><><><> ----------Belias, the Gigas --------------------------------- <><><><><> ----------Chaos, Walker of the Wheel ------------------------ <><><><><> ----------Cuchulainn, the Impure ---------------------------- <><><><><> ----------Exodus, the Judge-Sal ----------------------------- <><><><><> ----------Famfrit, the Darkening Cloud ---------------------- <><><><><> ----------Hashmal, Bringer of Order-------------------------- <><><><><> ----------Mateus, the Corrupt ------------------------------- <><><><><> ----------Shemhazai, the Whisperer -------------------------- <><><><><> ----------Ultima, the High Seraph --------------------------- <><><><><> ----------Zalera, the Death Seraph -------------------------- <><><><><> ----------Zeromus, the Condemner ---------------------------- <><><><><> ----------Zodiark, Keeper of Precepts ----------------------- <><><><><> ======================================================================== <><><><><><> XI. Many Different Choices ------------------------------ MDC <><><><><><> =========================================================== <><><><><><> ----------Just Hangin Around ------------------------------ <><><><><><> ----------Necrahol of Nabudis: 10 Maximillions ------------ <><><><><><> ----------Harry's Gambit Setup ---------------------------- <><><><><><> ======================================================================== <><><><><><> XII. List of Rare Weapons ------------------------------- LORW <><><><><><> =========================================================== <><><><><><> +======================================================================= <><><><><><> XIII. Final Fantasy XII FAQs ---------------------------- FFAQ <><><><><><> =========================================================== <><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> I. Introduction INTN ============= Hello again, This FAQ was made for all my fellow gamers in the gaming community, who all made the games we know and love what they are today. Its because of all you honest/non-thieving Video Game Buyers who made FFXII the success it turned out to be and you also help insure that future Final Fantasy titles will be just as good, if not better. This only happens to be my second FAQ ive ever written, so please, try and bare with me. Also your Feedback is encouraged and always welcomed. If you happen to see an Error or simply notice something that is not listed, then please feel free to contact me so I can change it or add it in ASAP. Included in this FAQ I have listed all of the Gambits, as well as what they do. I also have a list of all of the Magicks, Technicks, and Items that are usable with the Gambits, with descriptions about each one. I have recently included some detailed status effect information as well, I thought it would be useful for non familar players as well as the newer ones. Also for the newer players I included an explanation of the License Board. I mainly included this to explain the various Augments on there, as they are greatly needed early in the game. After we get through that we get on to the Gambits. The first section for the Gambits is the Basic Gambit Combinations section. This has the Gambits that are good choices for when starting the game as well as your most common Gambit Choices, It is a fairly small section. Now, the section that follows it is the meat of this FAQ, it includes all the advanced Gambit combinations and well as some explanations and strategies for them. The following section includes Gambits that are used with Espers. After that ill take you through some decent combos, and also A Many Different Choices section, which I will explain in a moment, and then finally we have the FAQ's section, which is good to read over as it has some questions you may have later on during gameplay. Do not hesitate to submit your own gambit strategies and combos to me. Credit will be given to whoever contributes. Please, feel free to email me at --------------> JrWriterx2@aol.com or if you cant EMail you can contact me via XBOX Live, gamertag -------> Keep It Moving I would like submissions of your Gambit Combos, and your Gambit setups. I made a section titled Many Different Choices to put everyones Personal Gambit Setup, so that everyone could get an idea of how the different variations of Gambits work and just exactly how people are using them. I also would like a Gambit Setup that is specific for each location in the Game. DSCL ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ***************Disclaimer*****Please Read Before Viewing********************* This guide is made Exclusively for Supercheats.com and Ign.com It is Under Strict Copyright Laws. If you want to post this or use this in any way associated with public viewing, please ask permission first. If permission is granted and it is going to be posted and/or viewed by a public, then please keep in mind that it is not to be altered in any way at all, and it must be posted in its entirely. Thanks *****************************End Disclaimer********************************* v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v Alright, Now as you should already know, Final Fantasy XII is simply an amazing acheivement in gaming altogether. IT is a fantastic game with so much to do and no matter how much I play, it still continues to amaze me everyday, just as much as it did on Day 1. The way this FAQ came about is, not to long ago I was making a Gambit reference for myself, with Gambit Combos and Strategies, Basically a quick list, when all of a sudden I thought that it would be really helpful for the newer players. I mean, I really wouldnt have minded having one when I first started playing, and Im sure you wouldnt have minded either. Well unless now, you are that new player and you have recently started playing, in which case, it is your lucky day. As for everyone else, please enjoy this FAQ and please dont forget to submit your combos and strategies, among other things as well. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> II. Explanation of Gambits EOG =========================== Here is a Explanation of how Gambits work and just exactly What there purpose is in my own words. Gambits in Final Fantasy XII are basically a way for you to give your Characters A.I. or Artifical Intelligence. You have 2 choices, you could either Give them A.I. by giving them Gambits or you can input all of your characters commands manually, just like previous Final Fantasy titles. It is soley up to you which you do, you may even decide to use both methods. Keep in mind that Gambits are a form of customization and should be assembled to your playing style. Some set ups will be better than others in different conditions. Just know that, no gambit set up is perfect and it is encourged for you to experiment with the many different possibilites that are available to you. Gambits are a way for you to have your characters perform actions that you would probably have them perform anyway, if you were putting in the commands manually. For instance, with gambits you can make your characters attack, heal, support, use items, etc. To top it off you can make them perform these actions under certain conditions as well. Each character only starts off with a few empty slots for Gambits, but soon enough you will be able to have many more of these, you can get them by purchasing additional Gambit slots on the License Board. While Equipping Gambits, The higher slots take the first priority. A Gambit in the first slot will act before the one in the last slot. Keep this in mind. Your characters are smart when it comes to Gambits. They will not continuously cast a spell or use an item unless it is needed. This isnt the case with all spells or items thou. It really pertains to status Alinments weither they be good or bad. For an example: If you set up a gambit that looks like this --> Ally:Any ~ Phoenix Down The first part of a Gambit is what the target will be, the second part is the item or spell being used on the selected target. Now instead of the character who has this Gambit using a Phoenix down on any ally over and over again, it will only use a Phoenix down when an ally needs one. Like I said before, this doest work with every spell or item. Now, if you were to set that up with a Potion instead of a Phoenix Down, the character with the Gambit will use up all your potions like there is no tomorrow. IT is encourged to Try out ALL your Gambit Combinations before using them in a serious battle, and really just to get a real feel for how they work in battle. Now, you may decide to go buck wild and let gambits fully control one of your characters, two of your characters, or even all three. You may decide to let Gambits partially control your characters with basic things like simply healing and attacking while you manually input all the other commands. The thing is, the Gambits system can be alot deeper then that. What ever you decide to do, again, will be soley up to you. In the Next couple of sections I will have a list of the various Gambits as well as a list of all the various magicks, technicks, and items that you can use with them as well. Then I will explain some of the more basic Gambits combinations with some explanations as well. So, lets get to it. <> Phases of Your Gambits <> ============================ This is just an example of how the different Phases of your Gambits work. These phases depend on where you equip your Gambits. I have these Gambits broken down into 3 sections. The First Section is for your Main Priority Gambits. These Gambits are going to be the ones that you want to act before any of your other ones if they are needed. This section should included your healing, Reviving, and your status removing Gambits. The Second Section is for your In Battle Gambits. These Gambits will be used for while in a battle. This section will include any Gambit that is dealing damage to an enemy, or targeting an enemy. The Third Section is for your In Between Battle Gambits. These Gambits, if needed, will be casted in between battles when no enemies are present. This section should gernerally be used for your Gambits that are the least Important and the Gambits you do not want activated in the middle of a battle. These Gambits should include your Benefical Status effects if they are a low Priority. ON---1-----Ally: Any --------------------------- Phoenix Down ON---2-----Ally: HP < or = 40% ----------------- Cure ON---3-----Ally: Any --------------------------- Esuna ---------------------------------------------------------------------- ON---4-----Foe: Party Leaders Target ----------- Attack ON---5-----Foe: Nearest Visable ---------------- Attack ON---6-----Foe: Flying ------------------------- Blizzard ----------------------------------------------------------------------- ON--7-----Self--------------------------------- Protect ON--8-----Self--------------------------------- Libra <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> III. List of All Gambits LOAG ======================== Alright here is a list of ALL the Gambits in the game. Here we have the name of the Gambits, The effects they have, and their cost in gil at the various shops around Ivalice. I added this section in the FAQ as a quick reference for players when making Gambit strategies or combinations. Also, if you are unsure about the effects of a certain Gambit, you can simply scroll up here and check it out. <> Gambits That Target Allies <> ================================ Name----------------------Effect-----------------------------------------Cost- ============================================================================= Ally: any-----------------Target any ally----------------------------------50 Ally: party leader--------Target the party leader--------------------------50 Ally: Vann----------------Target Vann------------------------------------XXXX Ally: Ashe----------------Target Ashe------------------------------------XXXX Ally: Fran----------------Target Fran------------------------------------XXXX Ally: Balthier------------Target Balthier--------------------------------xXXX Ally: Penelo--------------Target Penelo----------------------------------XXXX Ally: Basch---------------Target Basch-----------------------------------XXXX Ally: lowest HP-----------Target the ally with the lowest HP---------------50 Ally: strongest weapon----Target the ally with the strongest weapon--------50 Ally: lowest defense------Target the ally with the lowest defense----------50 Ally: lowest magick rst---Target the ally with the lowest magick resist----50 Ally: HP < 100% ----------Target any ally whos HP is less than 100%--------50 Ally: HP < 90% -----------Target any ally whos HP is less than 90%---------50 Ally: HP < 80% -----------Target any ally whos HP is less than 80%---------50 Ally: HP < 70% -----------Target any ally whos HP is less than 70%---------50 Ally: HP < 60% -----------Target any ally whos HP is less than 60%---------50 Ally: HP < 50% -----------Target any ally whos HP is less than 50%---------50 Ally: HP < 40% -----------Target any ally whos HP is less than 40%---------50 Ally: HP < 30% -----------Target any ally whos HP is less than 30%---------50 Ally: HP < 20% -----------Target any ally whos HP is less than 20%---------50 Ally: HP < 10% -----------Target any ally whos HP is less than 10%---------50 Ally: MP < 100% ----------Target any ally whos MP is less than 100%--------50 Ally: MP < 90% -----------Target any ally whos MP is less than 90%---------50 Ally: MP < 80% -----------Target any ally whos MP is less than 80%---------50 Ally: MP < 70% -----------Target any ally whos MP is less than 70%---------50 Ally: MP < 60% -----------Target any ally whos MP is less than 60%---------50 Ally: MP < 50% -----------Target any ally whos MP is less than 50%---------50 Ally: MP < 40% -----------Target any ally whos MP is less than 40%---------50 Ally: MP < 30% -----------Target any ally whos MP is less than 30%---------50 Ally: MP < 20% -----------Target any ally whos MP is less than 20%---------50 Ally: MP < 10% -----------Target any ally whos MP is less than 10%---------50 Ally: Staus = KO ---------Target any ally who is KO'd----------------------50 Ally: Staus = Stone ------Target any ally with a status of Stone/Petrify---50 Ally: Staus = Stop -------Target any ally with the status Stop-------------50 Ally: Staus = Sleep ------Target any ally With the status Sleep------------50 Ally: Staus = Confuse ----Target any ally With the status Confuse----------50 Ally: Staus = Doom -------Target any ally With the Status Doom-------------50 Ally: Staus = Blind ------Target any ally with the status Blind------------50 Ally: Staus = Poison -----Target any ally with the status Posion-----------50 Ally: Staus = Silence ----Target any ally with the status Silence----------50 Ally: Staus = Sap --------Target any ally with the status Sap--------------50 Ally: Staus = Oil --------Target any ally with the status Oil--------------50 Ally: Staus = Reverse ----Target any ally with the status Reverse----------50 Ally: Staus = Disable ----Target any ally with the status Disable----------50 Ally: Staus = Immobilize--Target any ally with the status Immobilize-------50 Ally: Staus = Slow -------Target any ally with the status Slow-------------50 Ally: Staus = Disease ----Target any ally with the status Disease----------50 Ally: Staus = Lure -------Target any ally with the status Lure-------------50 Ally: Staus = Protect ----Target any ally with the status Protect----------50 Ally: Staus = Shell ------Target any ally with the status Shell------------50 Ally: Staus = Haste ------Target any ally with the status Haste------------50 Ally: Staus = Bravery ----Target any ally with the status Bravery----------50 Ally: Staus = Faith ------Target any ally with the status Faith------------50 Ally: Staus = Reflect ----Target any ally with the status Reflect----------50 Ally: Staus = Invisable --Target any ally with the status Invisable--------50 Ally: Staus = Regen ------Target any ally with the status Regen------------50 Ally: Staus = Float ------Target any ally with the status Float------------50 Ally: Staus = Berserk ----Target any ally with the status Berserk----------50 Ally: Staus = Bubble -----Target any ally with the status Bubble-----------50 Ally: Staus = HP Critical-Target any ally with the status HP Critical------50 Ally: Item AMT > or = 10 -Target any ally If there is 10 or more of the------ selected Item--------50 <> Gambits That Target Enemies <> ================================= Name------------------------Effect---------------------------------------Cost- ============================================================================= Foe: party leaders target---Target the party leaders target thats a foe--XXXX Foe: nearest visable--------Target the nearest visable foe---------------XXXX Foe: any--------------------Target any foe-------------------------------XXXX Foe: targeting leader-------Target a foe that is targeting the leader-----100 Foe: targeting self---------Target a foe targeting the Character----------100 Foe: targeting ally---------Target a foe targeting an ally----------------100 Foe: furthest---------------Target the foe furthest away-------------------50 Foe: nearest----------------Target the nearest foe-------------------------50 Foe: highest HP-------------Target the foe that has the highest HP---------50 Foe: lowest HP--------------Target the foe that has the lowest HP----------50 Foe: highest max HP---------Target the foe that has the highest max HP-----50 Foe: lowest max HP----------Target the foe that has the lowest max HP------50 Foe: highest Mp-------------Target the foe that has the highest MP---------50 Foe: lowest MP--------------Target the foe that has the lowest MP----------50 Foe: highest max MP---------Target the foe that has the highest max MP-----50 Foe: lowest max MP----------Target the foe that has the lowest max MP------50 Foe: highest level----------Target the foe that has the highest level------50 Foe: lowest level-----------Target the foe that has the lowest level-------50 Foe: highest strength-------Target the foe that has the highest strength---50 Foe: lowest strength--------Target the foe that has the lowest strength----50 Foe: highest magick power---Target the foe with the highest magick power---50 Foe: lowest magick power----Target the foe with the lowest magick power----50 Foe: highest speed----------Target the foe with the highest speed----------50 Foe: lowest speed-----------Target the foe with the lowest speed-----------50 Foe: highest defense--------Target the foe with the highest defense--------50 Foe: highest magick resist--Target the foe with the highest magick resist--50 Foe: HP > or = 100,000 -----Target foe with HP greater or equal to 100,000-50 Foe: HP > or = 50,000 ------Target foe with HP greater or equal to 50,000--50 Foe: HP > or = 10,000 ------Target foe with HP greater or equal to 10,000--50 Foe: HP > or = 5,000 -------Target foe with HP greater or equal to 5,000---50 Foe: HP > or = 3,000 -------Target foe with HP greater or equal to 3,000---50 Foe: HP > or = 2,000 -------Target foe with HP greater or equal to 2,000---50 Foe: HP > or = 1,000 -------Target foe with HP greater or equal to 1,000---50 Foe: HP > or = 500 ---------Target foe with HP greater or equal to 500-----50 Foe: HP < 100,000 ----------Target foe with HP less than 100,000-----------50 Foe: HP < 50,000 -----------Target foe with HP less than 50,000------------50 Foe: HP < 10,000 -----------Target foe with HP less than 10,000------------50 Foe: HP < 5,000 ------------Target foe with HP less than 5,000-------------50 Foe: HP < 3,000 ------------Target foe with HP less than 3,000-------------50 Foe: HP < 2,000 ------------Target foe with HP less than 2,000-------------50 Foe: HP < 1,000 ------------Target foe with HP less than 1,000-------------50 Foe: HP < 500 --------------Target foe with HP less than 500---------------50 Foe: HP = 100% -------------Target foe with HP at 100%---------------------50 Foe: HP > or = 70% ---------Target foe with HP greater or equal to 70%-----50 Foe: HP > or = 50% ---------Target foe with HP greater or equal to 50%-----50 Foe: HP > or = 30% ---------Target foe with HP greater or equal to 30%-----50 Foe: Staus = Petrify -------Target any Foe with a status of Stone/Petrify--50 Foe: Staus = Stop ----------Target any Foe with the status Stop------------50 Foe: Staus = Sleep ---------Target any Foe With the status Sleep-----------50 Foe: Staus = Confuse -------Target any Foe With the status Confuse---------50 Foe: Staus = Doom ----------Target any Foe With the Status Doom------------50 Foe: Staus = Blind ---------Target any Foe with the status Blind-----------50 Foe: Staus = Poison --------Target any Foe with the status Posion----------50 Foe: Staus = Silence -------Target any Foe with the status Silence---------50 Foe: Staus = Sap -----------Target any Foe with the status Sap-------------50 Foe: Staus = Oil -----------Target any Foe with the status Oil-------------50 Foe: Staus = Reverse -------Target any Foe with the status Reverse---------50 Foe: Staus = Disable -------Target any Foe with the status Disable---------50 Foe: Staus = Immobilize ----Target any Foe with the status Immobilize------50 Foe: Staus = Slow ----------Target any Foe with the status Slow------------50 Foe: Staus = Disease -------Target any Foe with the status Disease---------50 Foe: Staus = Protect -------Target any Foe with the status Protect---------50 Foe: Staus = Shell ---------Target any Foe with the status Shell-----------50 Foe: Staus = Haste ---------Target any Foe with the status Haste-----------50 Foe: Staus = Bravery -------Target any Foe with the status Bravery---------50 Foe: Staus = Faith ---------Target any Foe with the status Faith-----------50 Foe: Staus = Reflect -------Target any Foe with the status Reflect---------50 Foe: Staus = Regen ---------Target any Foe with the status Regen-----------50 Foe: Staus = Berserk -------Target any Foe with the status Berserk---------50 Foe: Staus = HP Critical ---Target any Foe with the status HP Critical-----50 Foe: fire-weak--------------Target any foe weak to the fire element-------500 Foe: lightning-weak---------Target any foe weak to the lightning element--500 Foe: Ice-weak---------------Target any foe weak to the ice element--------500 Foe: earth-weak-------------Target any foe weak to the earth element------500 Foe: water-weak-------------Target any foe weak to the water element------500 Foe: wind-weak--------------Target any foe weak to the wind element-------500 Foe: holy-weak--------------Target any foe weak to the holy element-------500 Foe: dark-weak--------------Target any foe weak to the dark element-------500 Foe: fire-vulnerable--------Target any foe vulnerable to fire-------------250 Foe: lightning-vulnerable---Target any foe vulnerable to lightning--------250 Foe: ice-vulnerable---------Target any foe vulnerable to ice--------------250 Foe: earth-vulnerable-------Target any foe vulnerable to earth------------250 Foe: water-vulnerable-------Target any foe vulnerable to water------------250 Foe: wind-vulnerable--------Target any foe vulnerable to wind-------------250 Foe: holy-vulnerable--------Target any foe vulnerable to the holy---------250 Foe: dark-vulnerable--------Target any foe vulnerable to the dark---------250 Foe: undead-----------------Target any foe that is undead-----------------100 Foe: flying-----------------Target any foe that is flying-----------------100 Foe: Character HP = 100%----Target any foe if characters Hp is 100%-------100 Foe: Character HP < 90%-----Target any foe if char HP is less then 90%----100 Foe: Character HP < 70%-----Target any foe if char HP is less then 70%----100 Foe: Character HP < 50%-----Target any foe if char HP is less then 50%----100 Foe: Character HP < 30%-----Target any foe if char HP is less then 30%----100 Foe: Character HP < 10%-----Target any foe if char HP is less then 10%----100 Foe: Character MP < 90%-----Target any foe if char MP is less then 90%----100 Foe: Character MP < 70%-----Target any foe if char MP is less then 70%----100 Foe: Character MP < 50%-----Target any foe if char MP is less then 50%----100 Foe: Character MP < 30%-----Target any foe if char MP is less then 30%----100 Foe: Character MP < 10%-----Target any foe if char MP is less then 10%----100 Name-----------------------------------Effect----------------------------Cost ============================================================================= Foe: Character HP > or = 90%-----------Target any foe if characters HP is----- ----------------------------------------greater than or equal to 90%------100 Foe: Character HP > or = 70%-----------Target any foe if character HP is------ ----------------------------------------greater than or equal to 70%------100 Foe: Character HP > or = 50%-----------Target any foe if characters HP is----- ----------------------------------------greater than or equal to 50%------100 Foe: Character HP > or = 30%-----------Target any foe if characters HP is----- ----------------------------------------greater than or equal to 30%------100 Foe: Character HP > or = 10%-----------Target any foe if characters HP is----- ----------------------------------------greater than or equal to 10%------100 Foe: Character MP > or = 90%-----------Target any foe if characters MP is----- ----------------------------------------greater than or equal to 90%------100 Foe: Character MP > or = 70%-----------Target any foe if characters MP is----- ----------------------------------------greater than or equal to 70%------100 Foe: Character MP > or = 50%-----------Target any foe if character MP is------ ----------------------------------------greater than or equal to 50%------100 Foe: Character MP > or = 30%-----------Target any foe if characters MP is----- ----------------------------------------greater than or equal to 30%------100 Foe: Character MP > or = 10%-----------Target any foe if characters MP is----- ----------------------------------------greater than or equal to 10%------100 Foe: item AMT > or = 10----------------Target any foe only if there is-------- ----------------------------------------10 or more of the selected item---100 Foe: character status = Blind----------Target foe when character has---------- ----------------------------------------a status of Blind-----------------100 Foe: character status = Silence--------Target foe when character has---------- ----------------------------------------a status of Silence---------------100 Foe: character status = Bravery---------Target foe when character has--------- ----------------------------------------the status Bravery----------------100 Foe: character status = Faith----------Target foe when character has---------- ----------------------------------------the status Faith------------------100 Foe: character status = HP Critical----Target foe when character has---------- ----------------------------------------a status of HP critical-----------100 <> Gambits That Target the User <> ================================== Name----------------------Effect-----------------------------------------Cost- ============================================================================= Self ---------------------Target Self------------------------------------XXXX Self: HP < 100% ----------Target self if HP is less than 100%--------------50 Self: HP < 90% -----------Target self if HP is less than 90%---------------50 Self: HP < 80% -----------Target self if HP is less than 80%---------------50 Self: HP < 70% -----------Target self if HP is less than 70%---------------50 Self: HP < 60% -----------Target self if HP is less than 60%---------------50 Self: HP < 50% -----------Target self if HP is less than 50%---------------50 Self: HP < 40% -----------Target self if HP is less than 40%---------------50 Self: HP < 30% -----------Target self if HP is less than 30%---------------50 Self: HP < 20% -----------Target self if HP is less than 20%---------------50 Self: HP < 10% -----------Target self if HP is less than 10%---------------50 Self: MP < 100% ----------Target self if MP is less than 100%--------------50 Self: MP < 90% -----------Target self if MP is less than 90%---------------50 Self: MP < 80% -----------Target self if MP is less than 80%---------------50 Self: MP < 70% -----------Target self if MP is less than 70%---------------50 Self: MP < 60% -----------Target self if MP is less than 60%---------------50 Self: MP < 50% -----------Target self if MP is less than 50%---------------50 Self: MP < 40% -----------Target self if MP is less than 40%---------------50 Self: MP < 30% -----------Target self if MP is less than 30%---------------50 Self: MP < 20% -----------Target self if MP is less than 20%---------------50 Self: MP < 10% -----------Target self if MP is less than 10%---------------50 Self: Staus = Petrify-----Target self when character status is Petrify-----50 Self: Staus = Stop -------Target self when character status is Stop--------50 Self: Staus = Confuse ----Target self when character status is Confuse-----50 Self: Staus = Doom -------Target self when character status is Doom--------50 Self: Staus = Blind ------Target self when character status is Blind-------50 Self: Staus = Poison -----Target self when character status is Posion------50 Self: Staus = Silence ----Target self when character status is Silence-----50 Self: Staus = Sap --------Target self when character status is Sap---------50 Self: Staus = Oil --------Target self when character status is Oil---------50 Self: Staus = Reverse ----Target self when character status is Reverse-----50 Self: Staus = Disable ----Target self when character status is Disable-----50 Self: Staus = Immobilize--Target self when character status is Immobilize--50 Self: Staus = Slow -------Target self when character status is Slow--------50 Self: Staus = Disease ----Target self when character status is Disease-----50 Self: Staus = Lure -------Target self when character status is Lure--------50 Self: Staus = Protect ----Target self when character status is Protect-----50 Self: Staus = Shell ------Target self when character status is Shell-------50 Self: Staus = Haste ------Target self when character status is Haste-------50 Self: Staus = Bravery ----Target self when character status is Bravery-----50 Self: Staus = Faith ------Target self when character status is Faith-------50 Self: Staus = Reflect ----Target self when character status is Reflect-----50 Self: Staus = Invisable --Target self when character status is Invisable---50 Self: Staus = Regen ------Target self when character status is Regen-------50 Self: Staus = Float ------Target self when character status is Float-------50 Self: Staus = Berserk ----Target self when character status is Berserk-----50 Self: Staus = Bubble -----Target self when character status is Bubble------50 Self: Staus = HP Critical-Target self when character status is HP Critical-50 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> IV. List of All Magicks, Technicks, and Items Usable With Gambits MTUI =================================================================== This section is basically for the sake of a quick reference while looking at all of the possible Gambit combos and strategies. I also wanted this information at hand for the new players as well as the players that are unfamiliar to the Final Fantasy Series. So if you happen to see a spell, technick, or item you are not familiar with, you can quickly scroll up here and see just exactly what it does. In the following section, we have the name of the spell, Lp is the cost of the tile that contains the spell on the License Board. MP is how many Mist Points it cost in battle to cast the spell, please note that MP cost is before any Augment changes. Effect is what the spell does when it is casted. Finally, the Cost is how much gil the spell cost in the many of the shops around Ivalice. * Represents a ranged spell, which means it can target multiple enemies/allies only if they are in the spells range. <> White Magicks <> =================== White magicks will more than likely be the most common type of Magick among your Gambits. They are used to heal, revive, and remove status effects from your characters. IT also harbors the Holy element. ALL of your characters should learn these spells ASAP. Spells that stand out are: Cure, Renew, Arise, Esuna, Dispel, and Holy ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Cure------15----8---Restore a small amount of HP to one ally--------------200 Cura------30---32---Restore HP to ALL allies*----------------------------1500 Curaga----45---28---Restore a large amount of Hp to one ally-------------3200 Curaja----50---68---Restore a large amount of HP to ALL allies*---------11700 Renew-----105--98---Fully restores the HP of all allies*----------------39600 Raise-----30---22---Revive one KO'd ally---------------------------------1900 Arise-----50---50---Revive and fully restore HP of one KO'd ally---------9700 Esuna-----35---24---Remove harmful status effects from one ally----------2800 Esunaga---55---72---Remove harmful status effects from all allies*------14900 Blinda----15----8---Remove Blind from one ally----------------------------200 Vox-------20----8---Remove Silence from one ally--------------------------300 Poisona---20----8---Remove Poison from one ally---------------------------200 Stona-----30---12---Remove Stone/Petrify from one ally--------------------800 Cleanse---45---20---Remove Disease from one ally-------------------------5800 Dispel----45---16---Remove benefical status effects from one foe---------4500 Dispelga--60---36---Remove benefical status effects from all foes*-------8200 Regen-----35---16---Restore one ally's HP over time/Removes Sap----------1900 Holy------55---60---Deal heavy holy damage to one foe-------------------11200 <> Black MAgicks <> =================== Black Magicks deal elemental damage to your enemies. They also provide your Melee characters with a way to hit Flying enemies as well. Spells that stand out are: Blizzaga, Aeroga, Shock, Flare, and Scathe ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Fire------15----8---Deal fire damage to one foe---------------------------200 Thunder---15----8---Deal lightning damage to one foe----------------------200 Blizzard--15----8---Deal ice damage to one foe----------------------------200 Water-----25---12---Deal water damage to one foe--------------------------800 Aero------25---16---Deal wind damage to one foe--------------------------1200 Fira------35---18---Deal fire damage to all foes*------------------------3000 Thundara--35---18---Deal lightning damage to all foes*-------------------3000 Blizzara--35---18---Deal ice damage to all foes*-------------------------3000 Bio-------40---24---Inflict Sap and Deal damage to all foes*-------------4900 Aeroga----40---38---Deal heavy wind damage to all foes*------------------6800 Firaga----45---42---Deal heavy fire damage to all foes*------------------8200 Thundaga--45---42---Deal heavy lightning damage to all foes*-------------8200 Blizzaga--45---42---Deal heavy ice damage to all foes*-------------------8200 Shock-----50---34---Deal heavy damage to one foe-------------------------9400 Scourge---50---48---Inflict Sap and Deal heavy damage to all foes*------11200 Flare-----70---48---Deal massive damage to one foe----------------------11200 Ardor-----70---60---Deal massive fire damage to all foes*---------------15600 Scathe---120---70---Deal massive damage to all foes*--------------------18100 <> Time Magicks <> ================== Time Magicks can manipulate time as well as some other interesting things. Some work really well with Gambits. These spells are great for your characters who aid the party and play a supportive role. Spells that stand out are: Haste, Reflect, Float, Balance, and Warp ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Haste------40--20---Speed up one ally's actions by 50%-------------------3400 Hastega---110--70---Speed up the actions of all allies by 50%*----------16600 Slow-------20---8---Slow down one foe's actions by 50%--------------------200 Slowga----110--24---Slow down the actions of all foes by 50%*-----------10400 Immobilize-20--16---Immobilize all foes*----------------------------------600 Disable----25--16---Prevent all foes from taking action*------------------600 Stop-------45--20---Halt the actions of one foe--------------------------3700 Reflect----25--12---Cause magicks to be reflected from one ally-----------800 Reflectga-110--24---Cause magicks to be reflected from all allies*-------6800 Float------40--20---Allow all allies to walk on air/Avoids traps*--------2800 Break------30--14---Turn one foe to stone after a short time--------------900 Countdown--45---8---Reduce one foe's HP to 0 after a short time----------3100 Balance----35--18---Damages equal to difference in users current/max HP--1500 Bleed------35--12---Heavily damage one foe over time/Inflicts Sap--------1100 Warp-------30--18---Banish all foes*-------------------------------------1700 <> Green Magicks <> =================== Green Magicks allow your characters to cast status effects that are both good and bad. These spells work great with Gambits as well. They are also good to have for your supportive characters. Spells that stand out are: Protect, Shell, Bravery, Faith, Poison, and Oil ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Protect----25---8---Raise one ally's defense by 25%-----------------------200 Protectga-105--36---Raise defense of all allies b 25%*-------------------9400 Shell------30---8---Raise one all's magick resist by 25%------------------300 Shellga---105--40---Raise magick resist of all allies by 25%-------------9900 Bravery----50--24---Increase one ally's physical attack damage by 30%----5800 Faith------50--24---Augment one ally's magick by 30~50%------------------5800 Blind------25--10---Lower one foe's chance to hit-------------------------200 Blindga----45--20---Lower the chance to hit of all foes*-----------------6800 Silence----35---8---Prevent one foe from casting magicks------------------400 Silencega--45--22---Prevent all foes from casting magicks*---------------6800 Sleep------35--10---Put one foe to sleep----------------------------------700 Sleepga---105--26---Put all foes to sleep*-------------------------------7900 Poison-----30--10---Damage one foe over time------------------------------500 Toxify-----40--26---Damage all foes over time----------------------------4100 Oil--------40---8---Increase fire damage dealt to all foes*---------------600 <> Arcane Magicks <> ==================== Arcane Magick harbors the Dark element. It can also cast some helpful status effects. They work really well with Gambits, as well as your Offensive Magick Users and your supportive characters. Spells that stand out are: Dark, Reverse, Berserk, Decoy, Bubble, and Syphon ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Dark------25---10---Deal moderate dark damage to all foes*----------------500 Darkra----50---20---Deal dark damage to all foes*------------------------5800 Darkga---105---30---Deal heavy dark damage to all foes*------------------9400 Gravity---30---20---Reduce HP of one foe by 1/4 of target's max HP-------2800 Graviga--105---36---Reduce HP of one foe by 1/2 of target's max HP-------6800 Reverse---70---50---Cause Healing/Damage to have opposite effect on foe--7600 Berserk---25---10---Cause one ally to mindlessly attack------------------1000 Confuse---30---10---Cause one foe to confuse friend with foe-------------1400 Decoy-----40---10---Cause one ally to be the target of all foes----------2500 Death-----60---30---Reduce one foe's HP to 0-----------------------------5200 Vanish----50---24---Render one ally invisable----------------------------4900 Vanishga--70---60---Render all allies invisable*-------------------------8700 Bubble----60---32---Double max HP of one ally----------------------------3300 Drain-----40---18---Transfer HP from one foe to caster-------------------3200 Syphon----50----2---Transfer MP from one foe to caster-------------------4000 <> Technicks <> ================ Technicks are really hit or miss. Some are really useful, while others are really useless. Still try them out and get a feel for them yourself. The useful Technicks are good to distribute to all of your characters and they work rather well with Gambits. Notable Tachnicks are: Steal, Libra, Charge, Shades of Black, Telekinesis, ---------------------- Poach, Revive, and 1000 needles. Name-----------LP---Effect-----------------------------------------------Cost- ============================================================================= Steal----------15---Steal from one foe-----------------------------------1600 Libra----------20---Reveal more detailed target information---------------500 First Aid------20---Restore HP to one HP critical ally--------------------700 Charge---------30---Restore user's MP, If fails, MP is reduced to 0------1700 Poach----------30---Capture HP critical foes to obtain loot. No Exp/LP---7000 Souleater------35---Consume HP to deal damage to one foe-----------------6400 Horology-------55---Deal damage based on a factor of time to all foes*---2000 Infuse---------35---Consume all HP, to make one allys HP 10x that amount-2000 Bonecrusher----30---Consume HP to reduce the HP of one foe to 0----------7000 1000 Needles---35---Deal 1000 damage to one foe--------------------------7000 Stamp----------40---Inflict one foe with any status effects on the user--4500 Addle----------30---Lower one foe's magick power-------------------------3500 ShadesofBlack--40---Cast a random black magick on one foe----------------5000 Expose---------35---Lower one foe's defense------------------------------3800 Achilles-------40---Render one for vulnerable to an additional element---8800 Gil Toss-------35---Throw gil to damage all foes*------------------------2000 Charm----------30---Cause one foe to confuse friend with foe-------------5000 Sight Unseeing-40---Unleash an attack only available when blind----------6800 Shear----------35---Lower one foe's magick resist------------------------3600 Wither---------35---Lower one foe's strength-----------------------------3500 Revive---------40---Consume all HP, Revive KO'd ally, HP fully restored-10000 Telekinesis----80---Deal ranged damage with melee weapons----------------7100 Numerology-----40---Deal damage that increases with successive hits------2048 Traveler-------65---Deal damage based on total steps taken to all foes*--6700 <> Usable Items <> ================== Here I have a list of all the items that can be used with Gambits. These are basically the items you can use in/during a battle. Name--------------Effect-------------------------------------------------Cost- ============================================================================= Potion------------Restore a small amount of HP to one ally-----------------70 Hi-Potion---------Restore HP to one ally----------------------------------210 X-Potion----------Restore a Large amount of HP to one ally----------------630 -------- Ether-------------Restore a small amount of MP to one ally----------------222 Hi-Ether----------Resotre MP to one ally-----------------------------------xx Elixir------------Fully restore one ally's HP and MP-----------------------xx Megalixir---------Fully restore all allies' HP and MP----------------------xx -------- Remedy------------Remove Blind, Poison, Silence, and Slow from one ally---400 Phoenix Down------Revive one KO'd ally------------------------------------250 Gold Needle-------Remove Stone/Petrify from one ally----------------------100 Echo Herbs--------Remove Silence from one ally-----------------------------50 Antidote----------Remove poison from one ally------------------------------50 Eye Drops---------Remove Blind from one ally-------------------------------50 Alarm Clock-------Remove sleep from one ally-------------------------------50 Handkerchief------Remove oil from one ally---------------------------------50 Chronos Tear------Remove Stop from one ally--------------------------------50 Smelling Salts----Remove confuse from one ally-----------------------------50 Vaccine-----------Remove Disease from one ally----------------------------200 --------- Red Fang----------Deal Fire damage to all foes in range--------------------xx Blue Fang---------Deal Ice damage to all foes in range---------------------xx White Fang--------Deal Lightning damage to all foes in range---------------xx -------- Dark Mote---------A mote containing the power of Dark----------------------xx Water Mote--------A mote containing the power of Water---------------------xx Aero Mote---------A mote containing the power of Aero----------------------xx Holy Mote---------A mote containing the power of Holy----------------------xx Warp Mote---------A mote containing the power of Warp----------------------xx Balance Mote------A mote containing the power of Balance-------------------xx Scathe Mote-------A mote containing the power of Scathe--------------------xx Hastega Mote------A mote containing the power of Hastega-------------------xx -------- Reflectga Mote----A mote containing the power of Reflectga-----------------xx Vanishga Mote-----A mote containing the power of Vanishga------------------xx Float Mote--------A mote containing the power of Float---------------------xx ---------- Dark Matter-------Deal damage to all foes in range-------------------------xx --------- Eksir Berries-----A curious item detested by the avion know as garuda------xx -------- Bacchu's Wine-----Cause one ally to mindlessly attack w/weapon in hand----120 -------- Knot Of Rust------Deal damage to one foe-----------------------------------xx <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> V. Status Effect Information SEI ============================= One of the main things to know about are your status effects. You need to know what they do when inflicted, how you can benefit from them and if you need to, how you can remove them. Below are all of the harmful status effects as well as the benefical ones and ways you can remove them if need it be. Note: the amount of time any status effect last is determined by the characters Vitality, the higher it is, the better. As your Vitality gets higher, it will cause Benefical Status effects to last longer, while harmful status effects will be shorter. Haste and Slow do not effect the time other status effects will last. If a character is casted with Stop, status effects on that character will be put on pause untill Stop wears off or it is removed. <> Harmful Status Effects <> ============================ Status--------------What Happens To Your Character--------------------------- ============================================================================= Disease--------Characters current HP is their Max HP until status is removed- Doom-----------Countdown to Death from 10 to 0------------------------------- KO-------------Character has fallen in battle-------------------------------- Oil------------Character receives extra damage from the Fire element--------- Petrify--------Countdown to Stone from 10 to 0------------------------------- Stone----------Character cant participate in Battle untill status is removed- Poison---------Character graduly loses HP over time-------------------------- sleep----------Character can not act untill they are physically hit---------- Blind----------Characters Hit percentage is significantly decreased---------- Silence--------Character can not cast any Magick untill status is removed---- Confuse--------Character will randomly attack allies------------------------- Sap------------Characters HP begins to Decrease------------------------------ Immobilize-----Character can not move untill status is removed--------------- Disable--------Character can not perfrom any actions untill status is removed Stop-----------Character Can not move or perfrom any actions----------------- Slow-----------Characters action time decreases to 0.5x---------------------- Status--------------Weapon That Can Inflict It------------------------------- ============================================================================= Doom-----------Doom Mace----------------------------------------------------- KO-------------Death Bringer, Assassins Dagger, Assassins Arrows------------- Oil------------Oil Bombs----------------------------------------------------- Petrify--------Ancient Sword, Stone Shot------------------------------------- Poison---------Thorned Mace, Yakei, Bamboo Arrows, Poison Bombs-------------- Blind----------Black Bolt---------------------------------------------------- Silence--------Mage Masher, Silent Shot-------------------------------------- Confuse--------Chaos Mace, Chaos Bombs--------------------------------------- Sap------------Blood Sword, Chopper, Sapping Bolts, Stink Bombs-------------- Immobilize-----Platinum Dagger, Ragnarok, Lead Bolts------------------------- Disable--------Sledge Hammer, Orochi, Stone Bolts---------------------------- Stop-----------Judicers Staff, Stun Bombs------------------------------------ Slow-----------Orichalcunm Dirk, Kagenui, Heavy Lance, Iron Pole, Long Bolts- Status--------------Removal of Status---------------------------------------- ============================================================================= Disease--------Cleanse, Vaccine, Remedy lvl.3-------------------------------- Doom-----------Remedy lvl.3-------------------------------------------------- KO-------------Raise, Arise, Phoenix Down, Revive---------------------------- Oil------------Handkerchief, Remedy lvl.2------------------------------------ Petrify--------Gold Needle, Stona, Remedy lvl.2------------------------------ Stone----------Gold Needle, Stona, Remedy lvl.2------------------------------ Poison---------Antidote, Esuna, Remedy--------------------------------------- sleep----------Alarm Clock, Esuna, Remedy lvl.1------------------------------ Blind----------Eye Drops, Esuna, Remedy-------------------------------------- Silence--------Echo Herbs, Esuna, Remedy------------------------------------- Confuse--------Smelling Salts, Esuna, Remedy lvl.2--------------------------- Sap------------Regen, Esuna, Remedy lvl.1------------------------------------ Immobilize-----Esuna, Remedy lvl.1------------------------------------------- Disable--------Esuna, Remedy lvl.1------------------------------------------- Stop-----------Chronos Tear, Dispel, Remedy lvl.3---------------------------- Slow-----------Dispel, Haste, Remedy----------------------------------------- **Remedy lvl. represents the Remedy Lore Tiles on the License Board, If the specific lvl. was purchased, then a Remedy can remove that status effect. see the License Board section for more information on Augments** <> Benefical Status Effects <> ============================== Status-------------What Happens To Your Character---------------------------- ============================================================================= Haste---------Characters actions are increased by 1.5x----------------------- Berserk-------Character attacks random enemies, speed and attack increased--- Invisable-----Character is transparent--------------------------------------- Protect-------Characters defense is raised by 25%---------------------------- Shell---------Characters Magic Defense is rasied by 25%---------------------- Reflect-------Magic Bounces off and away from character---------------------- Regen---------Character gradually gains HP over time------------------------- Libra---------Provides additional enemy information, Traps are visable------- Bravery-------Characters Strength increases by 30%--------------------------- Faith---------Characters magick Augments by 30-50%--------------------------- Float---------Character can walk on air-------------------------------------- Reverse-------Damage Restores characters HP, Healing Decreases characters HP- Decoy---------Character provokes enemies to attack him/her------------------- Bubble--------Characters Max HP is doubled----------------------------------- Status-----------How to Get it on your Character----------------------Weapon- ============================================================================= Haste-------Haste, Hastega, Hastega Mote, Hermes Sandals-------------Caliper- Berserk-----Berserk, Bacchu's Wine-----------------------------------Avenger- Invisable---Vanish,Vanishga,Vanishga Mote------------------------Cross Scale- Protect-----Protect, Protectga, Shielded Armor------------------Gilt Measure- Shell-------Shell, Shellga, Shell Shield---------------------------Arc Scale- Reflect-----Reflect,Reflectga,Reflectga Mote,MirrorMail,RubyRing------xxxxxx- Regen-------Regen, Ring of Renewal, Renewing Morion--------------Healing Rod- Libra-------Libra, Bangle---------------------------------------------xxxxxx- Bravery-----Bravery, Brave Suit---------------------------------------xxxxxx- Faith-------Faith-----------------------------------------------Rod of Faith- Float-------Float, Float Mote, Winged Boots---------------------------xxxxxx- Reverse-----Reverse---------------------------------------------------xxxxxx- Decoy-------Decoy-----------------------------------------------------xxxxxx- Bubble------Bubble, Bubble Belt-----------------------------Euclid's Sextant- **Weapons are used to Inflict your allies with the Benefical Status Effect** ***You can Remove benefical Status effects with Dispel. Unless the Status effect is from Equipping a piece of armor or accessory, In which case simply remove the armor or accessory to remove the Status effect.*** <> Status Effects That Counter Each Other <> ============================================ Below are the status effects that will counter each other, pretty much reversing the effect. If you are going to remove one of these negative status effects, it is recommended that you remove it with its counter method instead. Haste ---Counters--- Slow Regen ---Counters--- Sap Slow ---Counters--- Haste Sap ---Counters--- Regen In addition to the status effects that can be countered, there are some status effects that can not be inflicted while another one is present. These are as follows: Bubble --cannot be inflicted on a target with-- Disease ====== ======= Decoy --cannot be inflicted on a target with-- Stop ===== ==== Confuse --cannot be inflicted on a target with-- Berserk ======= ======= Death --cannot be inflicted on a target with-- Stone ===== ===== Disease --cannot be inflicted on a target with-- Bubble ======= ====== Casting-- Berserk --on a target with-- Confuse --will cancel-- Confuse ======= ======= ======= Casting-- Stop --on a target with-- Decoy --will cancel-- Decoy ==== ===== ===== <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VI. The License Board in a Nutshell LBIN ==================================== The License Board is Broken down into 2 sections. The Top Half and the Bottom Half. On the top half of the License Board the tiles consist of Magicks, Technicks, Augments, and Accessories. The Bottom half consist of Weapons, Armor, and Shields. Before you can use any spell, weapon, armor, etc. you have to purchase its tile on the license board. You buy these tiles with License Points you earn from defeating enemies. Example: If you buy an iron sword from a shop, you will not be able to just equip it. You will have to purchase the swords tile on the License Board that has the iron sword listed in it. Then after purchasing that tile, that character may use that Weapon. Each character has his/her own license board and can only use the items that he/she purchases. You only have to purchase the Magick and technicks from shops once, once purchased everyone can use it, but they still have to purchase the spell's tile that is on the License Board thou. Example: If you buy the spell fire at a shop, then all of your characters can use it after they purchase the tile for it on the License Board. You dont have to buy the same spell from shops multiple times. Just one works for everyone. <> TOP HALF of the License Board <> =================================== The Top Left section is where Magicks will be found, the Top Right section is where Accessories are located, the Bottom Right section is where the Technicks will be, and in the Bottom Left section is where you can find the Augments. 37 Magick Tiles --- 8 White, 8 Black, 7 Green, 7 Time, 7 Arcane 21 Accessory Tiles 24 Technick Tiles 57 Augment Tiles = 3060 LP --- 10 Gambit 9 Quickening Tiles 9 Espers ------------------------- 157 Total Tiles <> BOTTOM HALF of the License Board <> ====================================== The Top Left section consist of the Light Weapons, which are Guns, Daggers, Poles, Crossbows, Ninja Swords, and Hand-Bombs. The Bottom Left section consist of Mystic Weapons, which are Staves, Rods, Measures, and Maces. The Bottom Middle and Right consist of Heavy Weapons, which are Swords, Bows, Spears, Axes & Hammers, Katanas, and Greatswords. Finally the Top Middle and Right consist of Heavy Armor, Mystic Armor, Light Armor, and Shields. -28 Light Weapon Tiles --- 6 Dagger, 6 Gun, 6 Pole, 3 Hand-Bomb, 4 Crossbow, 3 Ninja Sword -18 Mystic Weapon Tiles --- 5 Staff, 5 Rod, 5 Mace, 3 Measure -40 Heavy Weapon Tiles --- 8 Sword, 6 Greatsword, 7 Spear, 5 Katana, 7 Bows, 7 Axe & Hammer -44 Armor and Shield Tiles --- 12 Light Armor, 12 Mystic Armor, 11 Heavy Armor, 9 Shield -9 Quickening Tiles -4 Esper Tiles -143 Tiles Total <> List of Augments <> ====================== Below is a list of all the Augments available on the license board. I am including a list of all the Augments in this guide because obtaining them is extremely important. The earlier that you obtain them, the better. I thought that this list would be very useful to players that didnt know just exactly what lies amongst the Augment tiles. I believe if the player knows what is there, it will give him/her more motivation to uncover it. Augments consist of HP Bonuses that raise your characters max HP, Battle lore which raises Strength, Magick Lore which raises Magick Power, Swiftness which reduces action time by 10%, Channeling which reduces MP cost by 10%, and finally there are 4 tiles that help you gain lost MP in battle, they are Inquisitor, Martyr, Headsman, and Warmage. In addition, there are also Potion Lores which increase the amount of HP healed by Potions, Remedy Lores which allow Remedies to remove additional Status effects they could not remove before, Shield Block which increases chance to block with a shield. There are also some other tiles that there are not any multiples of. Below I have the Augments name on the License Board, The effect is what it does for you after you purchase it, and finally, the cost is just how many License Points it will cost to purchase the tile that it is on. Augments------------------Effect-----------------------------------------Cost ========= ======== ====== Gambit Slot--------Adds an additional Gambit Slot--------------------------15 Potion Lore 1------Potions restore more HP---------------------------------20 Remedy Lore 1------Remedies remove Sap, Sleep, Immobilize, and Disable-----20 Ether Lore 1-------Ethers restore more MP----------------------------------20 Gambit Slot--------Adds an additional Gambit Slot--------------------------20 Shield Block-------Increase chance to block with shield--------------------25 Battle Lore--------Increase Physical attack damage-------------------------25 Magick Lore--------Increase Magick Potency---------------------------------25 Gambit Slot--------Adds an additional Gambit Slot--------------------------25 +50 HP-------------Increase Max HP by 50-----------------------------------30 Phoenix Lore-------Phoenix Downs Restore more HP---------------------------30 Martyr-------------Gain MP after taking damage-----------------------------30 Headsman-----------Gain MP defeating a foe---------------------------------30 Inquisitor---------Gain MP after dealing damage----------------------------30 Warmage------------Gain MP after dealing magick damage---------------------30 Spellbound---------Increases duration of status effects--------------------30 Swiftness----------Reduces action time by 10%------------------------------30 Channeling---------Reduce magick MP cost by 10%----------------------------30 Remedy Lore 2------Remedies remove Petrify, Confuse, and Oil---------------30 Gambit Slot--------Adds an aditional Gambit Slot---------------------------30 Potion Lore 2------Potions restore more HP---------------------------------35 Ether Lore 2-------Ethers restore more MP----------------------------------35 Gambit Slot--------Adds an additional Gambit Slot--------------------------35 Battle Lore--------Increases Physical attack damage------------------------40 Magick Lore--------Increases Magick damage---------------------------------40 Gambit Slot--------Adds an additional Gambit Slot--------------------------40 Shield Block-------Increases chance to block with a shield-----------------45 Gambit Slot--------Adds an aditional Gambit Slot---------------------------45 +100 HP------------Increases Max HP by 100---------------------------------50 Phoenix Lore-------Phoenix Downs restore more HP---------------------------50 Swiftness----------Reduces Action time by 10%------------------------------50 Channeling---------Reduces Magick MP cost by 10%---------------------------50 Gambit Slot--------Adds an additional Gambit Slot--------------------------50 Battle Lore--------Increases Physical attack damage------------------------55 Magick Lore--------Increases Magick damage---------------------------------55 Adrenaline---------Increases Strength when HP is critical------------------65 Spellbreaker-------Increases Magick Power when HP is critical--------------65 Last Stand---------Increases Defense when HP is critical-------------------70 +150 HP------------Increase Max HP by 150----------------------------------70 Potion Lore 3------Potions restore more HP---------------------------------70 Remedy Lore 3------Remedies remove Stop, Doom, and Disease-----------------70 Ether Lore 3-------Ethers restore more MP----------------------------------70 Focus--------------Increases Strength when HP is full----------------------70 Serenity-----------Increases Magick when HP is full------------------------70 Gambit Slot--------Adds an additional Gambit Slot--------------------------70 Shield Block-------Increases chance to block with a shield-----------------75 Channeling---------Reduce magick MP cost by 10%----------------------------80 Swiftness----------Reduces action time by 10%------------------------------80 Battle Lore--------Increases Physical attack damage------------------------80 Magick Lore--------Increases Magick damage---------------------------------80 Phoenix Lore-------Phoenix Downs restore more HP---------------------------90 Brawler------------Increases Attack Power when fighting empty handed-------90 +200 HP------------Increases Max HP by 200--------------------------------100 Gambit Slot--------Adds an additional Gambit Slot-------------------------100 Battle Lore--------Increases Physical attack damage-----------------------120 Magick Lore--------Increases Magick damage--------------------------------120 +500 HP------------Increases Max HP by 500--------------------------------155 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VII. Basic Gambits Combinations and Strategy BGCS =============================================== In this section I will explain some of the more Basic Gambits to have equipped. Think of these as starter Gambits. These will include some simple Healing, Reviving, Attacking, and Supporting Gambits. These Gambits are always good to have and should really be on all of your characters. So check them out. <> Basic Healing and Reviving with Gambits <> ============================================= First I will go over some of the healing and reviving that is available to you in the early stages of the game. Healing and Reviving Gambits are going to be your top priority, they should be as close to the first slot as possible, if not the first slot itself. Please note that it is recommended that your Reviving Gambits go before your Healing Gambits. <> Ally: Hp < or = 50% ~ Cure --- or --- <> Ally: Hp < or = 50% ~ Potion The first one is telling the Chracter to use cure on any ally whos HP is 50% or less. The other is telling the character the same thing, except insted of using the spell cure, it is using potions. The main difference between using Magicks as opposed to Items is, using items are alot faster than casting spells, the thing is, healing spells can heal alot more HP than Potions can. Any of the Ally or Self HP < or = --% are good choices for healing. You may not want to set the HP Percentage to high so you can save some precious MP. This is Recommended in the early stages of the game, as MP and HP are important factors. A Rather Good Choice is Ally: HP < or = 50% ~ Cure to have equipped on your main healer. IT is also not a bad idea to have another character equiped with one, but with a lower Percent, at about 30% is alright. This is good to have for emergency situations. You May even want your main healer to heal when HP is 50% or less, then another character to heal 40% or less, and finally the third at 30% or less in case an emergency occurs. I encourge you to try and test many different methods of healing with Gambits and see which suits you the best. <> Ally: Any ~ First Aid The Technick First Aid is extremely useful in the begining of the game. Especially when Cure isnt available yet and when you dont want to waste potions. It is also when First Aid actually heals a decent amount of HP for your characters. This technick restores HP but it will only work when a characters HP is in critical condition. Equipping this as a Gambit in the way listed above and setting it in the first or second gambit slot will save you from certain death quite a few times. Whenever a characters HP gets critical, the gambit will automatically know it is needed and cast First Aid on the characater who needs it untill their HP is no longer in critical condition. This in one of those gambits I was talking about that will not cast the spell over and over again for no reason. This Gambit will work out just fine if equipped by only one character as well. First Aid will save you quite a few times and is a really good Gambit in the begining of the Game, thats about it. You really shouldnt be using it after you get cure, because sooner or later it will not restore as much HP as you would like. <> Ally: Any ~ Phoenix Down The good old trusty Phoenix Downs. In the Begining of the game this will be your only option as to how you can revive one of your party members if they happen to fall in battle. The Gambit above is a good way you can use your Phoenix Downs in a Gambit. Equipping this Gambit in the first Gambit slot, will ensure prompt recovery when a character gets KO'd. This is one of the gambits that will not activate unless it is needed. You may want to put this on every character in your party, unless you are running scare on room for some of your gambits. In which case, you should manage alright with this gambit only being equipped by one or two characters. Just be prepared to Revive manually if it comes down to it. <> Common Gambits For Attacking Your Enemies <> =============================================== The following three Gambits are probably the most common attacking Gambits you will use throughout your adventure. They are the simplest to use, the most useful, and they are very efficent and effective. Look over each one so you can see how each one is different. <> Foe: Party Leaders Target ~ Attack This Attacking Gambit is more than likey the one you will be using the most, at least in the first quater of the game. When one of your Party Memebers has this Gambit equipped, they will only attack the party leaders target, and only if it is a foe. This Gambit is highly recommended for when chaining enemies. The reason being, so that your characters who have gambits, wont automatically attack an enemy that you dont want them to. It is also a good option for when you are stealing with your leader, mainly because that by the time your leader steals an item from an enemy, the other characters in your Party will have already gotten a few hits in. <> Foe: Nearest Visable ~ Attack The second Gambit I have here is just a nice, quick, and easy way to dispose of you enemies. More than likely you will be using this Gambit when you arent worried about battle chains or while you are grinding for EXP. points. When this Gambit is equipped, your character will simply attack the nearest foe if it is visable. This means that the foe has to be in the character's psyichal line of sight, only then will the Gambit be activated, and your character will attack it. <> Foe: Nearest ~ Attack Finally, This Attacking Gambit is kind of like the last one. The difference with this one is that the enemy does not have to be psyically visable for your character to attack it. If the enemy is selectable as a target in the battle menu, then this Gambit will be activated. This Gambit will target the enemy that is closest to your character even if it is around a corner, next to a flight of steps, down a cliff, behind a wall, etc. The only Problem with this Gambit is that it will often lead to your characters running off and going out of their way to attack the target the Gambit had picked for them. So keep that in mind while chosing Your attacking gambits. <> One Supportive Gambit You Cant Forget <> =========================================== <> Self ~ Libra This Gambit is a must have. Make sure that you equip it on at least one of your characters. You really dont need it on any more than one. Having this Gambit equipped will ensure your character has the Libra status. Libra, allows you to see your enemies level, Weakness, and how much HP they have. Like alot of other gambits, this Gambit will only be activated when your character does not have a status of Libra. You should equip this Gambit somewhere towards the bottom of your Gambits, if anything, it should be the last one. Equipping it towards the end, after your attacking gambits, will allow for the Gambit to be used in between battles. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIII. Advanced Gambits Combinations and Strategy AGCS =================================================== This section is going to be set up like the previous section. This section will contain some of the more advance Gambits and also some Gambits that harness spells you wont be able to get untill later on in the game. <> Removing Harmful Status Effects with Your Gambits <> ======================================================= <> Ally: Any ~ Esuna Now I will explain how to set up Gambits that will help remove the annoying status effects your characters will encounter on their long journey. The best Gambit to handle most status effects is the first one you see there. Its MP cost isnt too high and it can be even lower with the help of some augments. The MP shouldnt really be an issue considering it is only taking up one Gambit spot with the ability to remove so many status effects. This is also one of those Gambits that will only use itself when it is needed, so that is a plus as well. You wont be able to get the spell Esuna untill later in the game, so you will have to consider using some other options for now. <> Ally: Any ~ Remedy One of them is the second Gambit that you see above. Remedies remove various status effects as well, but they are limited to removing only a select few to begin with. There are a couple of Augment tiles on the License Board that you can buy so Remedies eventually will be able to remove almost all of the status effects that can harm your characters. This particular Gambit will also only activate when it is needed. Remedies are probably alot better to use than Esuna, mainly because using items are alot faster than casting spells and the fact that items cost absolutly no MP to use is great as well. Unfortunatly, Remedies are rather scare in the begining of the game. I dont even think you can buy them untill much later on either. So which brings me to the final choice below. <> Ally: Any ~ (any status removing item) Combining any status removing item with the Ally: Any Gambit will also only use the item when an ally is inflicted with the specific status effect that the item removes. Insted of placing an individual Gambit for each item, because that would be crazy and a waste of valuable space for your Gambits, I'd say to observe your enviorment first. If you notice your allies are getting inflicted with a certain status effect often in that area, that is when you should set up a Gambit to protect you against that specific effect. Im sure you really dont want to waste your gambit slots with Gambits you dont really need. Another thing you can do if you'd rather just wait for Esuna and Remedies is, Cure the negative status effects manually. Chances are that early in the game you may not have a real problem with status effects to where you will need a gambit for it. I'd say to make a gambit up only if your party is getting targeted by a specific status effect over and over again. It is also a good idea to keep all of these status removing Gambits near the top of your list, but not before your healing and reviving Gambits. <> Benefical Status Effects, Your Gambits, and Dispel <> ======================================================== <> Foe: Any ~ Dispel Now we come along to the Dispel Gambits. The first gambit above is good for removing your enemies benefical status effects. Having it set up the way it is above will instantly remove any benefical status effects any one of your foes may have on them. The only down fall is that having this gambit equipped could use up alot of your MP, if not all of it. Especially when you are in an area where almost all of the your enemies have a benefical status effect. Keeping that in mind, this Gambit is extremely useful during boss battles, Rare Monsters, and tough hunt marks. You may decide to just Dispel the enemies you want manually, but whatever you do just make sure you turn this Gambit on during a Boss Battle. Keep it perferably towards the top of your Gambits, after your healing and reviving Gambits but before your attacking ones. This will keep the Boss at bay and remove any Benefical Status effects that the Boss or its minions may acquire during battle. A Boss without any benefical status effects is alot easier than one with Haste, Protect, Reflect, Bravery, etc. <> Foe: Status = (Benefical Status Effect) ~ Dispel Maybe you dont want to cast Dispel on every single enemy with a benefical status effect, or maybe some Enemies with benefical status effects dont scare you. If that be the case then this gambit is for you. You can set this particular Gambit up so it will cast Dispel only on an enemy with the selected benefical status effect. Even if that enemy has other benefical status' on top of the one you selected, your Gambit will still be activated and Dispel will remove them all, as long as they are benefical. This is particually good if you are in an area where say most of the enemies you have to defeat have the Protect status while others have, oh say, the faith status. Maybe you really dont care that much about the enemies with the Faith status, but you really cant stand the Enemies that have Protect. Thats when you just throw Protect in the Gambit above so it reads Foe: status = Protect ~ Dispel, and you are good to go. Now, your character with this Gambit will Dispel any Enemy with a status of Protect. Good Deal! <> Ally: Status = (Benefical Status Effect) ~ Dispel This Gambit is kind of like the last one except this one is for your allies. I know what your thinking, why on Ivalice would you want to remove a benefical status effect from one of your own characters. So I will give you a good example. Say you are in a situation where you just got finished giving some enemies a really good beat down all because Basch has the Berserk status. Then a couple flying enemies emerge, since Basch has a Status of Berserk, he is pretty much useless. Usless untill you use Dispel on him to remove Berserk. Now he can do as he pleases. That is just one of the many examples of how Dispel can be used on your characters. Now for how it can be used in a gambit. Dispel can also be used to remove Stop and Slow, so making the Gambit above with one of those spells can be very useful. This particular Gambit can be equipped towards the top of your list, perferably near your other status removing gambits. <> Advanced Healing and Reviving With Your Gambits <> ===================================================== <> Ally: Status = Sap ~ Regen If you happened to read the status effect section of this guide then you might have read the part where I talked about the various Status Effects that can counter other Status Effects. This Gambit is using that strategy to your advantage. Sap can normally be removed with Esuna or a Remedy, but this Gambit will allow you to remove the Harmful Status Effect Sap and have a benefical status Effect inflicted in its place on your character. A good spot to have this Gambit is the slot directly above your regular Status Removing Gambit, this way Regen will remove Sap before your Regular Status Removing Gambit does. If there happens to be any other Harmful Status Effects present, your regular Status Removing Gambit will take care of them right after this one is used. Good Deal. <> Ally: Any ~ Raise Soon enough you will have access to the White Magick spell Raise. Raise is basically the Phoenix Down of Spells, as it is used to revive your Party Members when they fall in battle. The Gambit you see above is probably the most important gambit you will have and it is the Gambit that you will rely on the most. This Gambit will save your arse over and over again, and because of that, it will most likely be in your first Gambit slot for most of the Game. The way this Gambit works is simple, whenever an ally falls, the character who has this Gambit will automatically cast Raise on them to pick them back up. When this is in your First Gambit slot, it will often be activated and used fast enough to where, if your leader was KO'd you will not be asked to switch leaders. They would be revived before the game would even ask you to switch. It is a good Idea to have this Gambit equipped in the first Gambit slot of ALL your characters. The only real difference to using Raise instead of a Phoenix down is the fact that items are used faster than spells are casted, and Raise will restore more HP than a Phoenix Down would. Also, keep in mind that MP can be restored over time, items cost Gil. <> Ally: Any ~ Arise I lied. The previous Gambit is only the most important Gambit untill you aquire the spell Arise, then it will be the most Important Gambit you will need. Arise will fully restore a KO'd characters HP, and becuase of that it is truly an amazing spell. The moment you get this spell replace your Raise Gambits with Arise. It may cost a little bit of MP to use but it is worth it. <> Ally: HP < 30% ~ Curaga As you progress in the game you will acquire upgrades to your Cure and Cura spells. As soon as you get these it is reccommended that you change your Gambits. Curaga will restore alot of HP to one character, and as you may have had your previous HEaling Gambits set to HP < 50% or 60%. When you begin to use Curaga with your Gambits you will only need it set to HP < 30% for your Gambit to fully heal your injured character. Like before, a good strategy is to have two of your characters set with a healing gambit at HP < 30%, while you set your third characters Gambit to 20% in case an emergency occurs. <> Ally: HP < 20% ~ Curaja Curaja restores alot of HP to all of your Characters in your Party as long as they are in range. When you aquire the Curaja spell you may instantly want to replace all of your characters healing Gambits with it. The only problem with that is, if every character is using Curaja, every character will be being healed when only one needs to be. Having every characer using a Curaja Gambit will also lead to your characters running low on MP rather quickly. I suggest you keep your Healing Gambits set to the way I explained for Curaga and only change your emergency Gambit from Curaga to Curaja. Keep the percents the same. This is a conservative way to effectively heal your characters while saving your valuable MP. <> Ally: Status = HP Critical ~ Renew The final options I have listed here make use of the Spell Renew. Renew is not available untill much later in the game. What Renew does is, it will restore the HP of all your allies if they are in range of the spell. The only downfall to the spell is, if you have it set in the Gambits that your previous healing spells were in, your characters can run out of MP rather quickly. Since Renew will restore all of your characters lost HP, you can either turn off your healing Gambits and use the spell manually, or you can use the Gambit, Self: Status = HP Critical ~ Renew. Having Renew set up in that Gambit is perhaps the most conservative way possible. If one of your characters HP becomes Critical this Gambit will be activated, Renew will be casted, and all of your characters HP in range will be fully restored. This Gambit is an excellent choice to have. A good spot to have this Gambit setup is near the Top right underneath your reviving Gambit. Note that Self can be substituted for Ally. <> Ally: HP < 10% ~ Renew Alright, well maybe having your Renew Gambit activated only when your characters HP is in critical condition is a little to Risky for you. If you are worried about your characters falling and being KO'd before their Gambit will be activated, then maybe you should try this Gambit instead. By setting you Gambit to HP < 10% you will be giving yourself a little bit more security. If 10% is to low for you, you could even try 20%, but I do not suggest setting the Percentage any higher that that, you will be wasting MP and you would probably have been better off with Curaja instead when setting it any higher. Note that Self can be substituted for Ally. <> Using Your Gambits to Speed Things Up With Haste <> ====================================================== <> Self ~ Haste Alright, I have to get this one outta the way. Haste is one of the most important spells in the Game. With this baby cast on your characters they will perfrom all their actions faster, 1.5x faster. As soon as you get this spell you should have everyone learn it, then give everyone the first gambit above. This will allow everyone to take care of themselves. This is one of those spells that will only be activated when it is needed (when the target doesnt have the haste status on them). Which ever gambit slot you decide to put this in is soley up to you. You may put it before or after your attacks, just never put it before your healing and revival gambits. <> Ally: Any ~ Haste If you cant have all your characters learn this spell right away or you just simply dont want all your characters casting this spell individualy, you can just have a single character learn the Haste spell and then have that character use this gambit that is above instead. This gambit will make sure every ally in your party has haste on them and it is really good for a supportive character or a mage character who has alot of MP, who doesnt really get right in the middle of the action. <> Ally: Status = Slow ~ Haste This Haste Gambit is really good because it is geared to counter the Slow Status effect when it is inflicted on an ally by casting Haste. When Haste is cast on a target that has a status of slow, Haste will completely remove the Slow status and take over, the target will then have a status of Haste instead. This is the most effective way of removing Slow, because you get to kill two birds with only one stone. Your probably thinking of a good reason as to why you would have this gambit on if you already have a Haste Gambit Equipped. Simply for the reason that you can put this gambit in a higher priority slot, perferably right after your healing and reviving Gambits, so this Gambit will be activated before your other Gambits when an ally has the Slow status on them. This really comes in handy as an Emergency Gambit. You can still have your original Haste Gambit, which should be casting Haste on your characters in between battles. Overall, all of this depends on where your regular Haste Gambit is set to begin with and how high of a priority it is. If your regular Haste gambit is already a top Priority and is Equipped before your attacking and status removing gambits, than this gambit wont really be nessacary. <> Self ~ Hastega The final Haste Gambit is the same as the other Haste Gambits except, when Hastega is cast on the caster, it also cast Haste on your entire party if they are in range of the Spell. This helps save MP as well as valuable time, and it also helps by saving Gambit slots on your other characters. So It may be a good idea to move this Gambit to a slot before your Attacking Gambits but after your Healing and Reviving Gambits. The main reason I reccommened using the original Haste Gambit in between battles as apposed to casting it during a battle, is because it would have to be casted 3 different times for it to be on all of your characters. So since the Hastega Gambit will only need to be casted once during a battle for Haste to be on all of your characters, it wouldnt be a bad idea to have this Gambit in a higher Gambit slot. Try all of these Haste Gambits out and see which method works the best for you. <> Your Gambits Featuring The Amazing Berserk <> ================================================ <> Self ~ Berserk Another spell thats works fairly well with Gambits is the almighty Berserk. Bosses will absoluty fear your characters when they have this status, especially if it is your tank you are casting it on. When your character is inflicted with the Berserk status it is like they go flip mode. They turn red, their speed and strength is increased, and they will attack random enemies. You may decide to simply cast this spell manually on your target, but using a gambit allows for less tedious recasts if the spells happens to miss, and eventually it will miss. Gambits will make sure that the target you want to have this status on, gets the status, and keeps that status. Again this is very useful when in a boss battle. A character who has a status of Berserk will quickly wear down bosses in no time, often like they are nothing. When using this as a self Gambit you should keep it towards the bottom of your list so your character can cast any other self inflicted status effects he/she may have before this one. <> Ally: (Name) ~ Berserk When using Berserk as an ally inflicted gambit you may want to put it as a higher priority for the character who is casting it, just so they can get it out of the way, so they may focus on their own things. A good place to have it when using an ally Gambit is the usual spot, beneath your Reviving, Healing, and status removing Gambits, but before your attacking and supporting Gambits. <> Ally: (Name) ~ Bacchu's Wine --- or --- <> Self ~ Bacchu's Wine Another option you can use as a Berserk Gambit is one of the two Gambits that are above. These two, as with every item gambit, are the faster alternative that you can use to spells. It also will not miss the target, which is another advantage as apposed to using Berserk. Bacchu's Wine is also very affordable and it is even available some time before you can acquire the Berserk spell. So when you see them in a shop be sure to stock up on them. These Gambits will only be activated when the target does not have a status of Berserk. <> Taking Care of Disease with your Gambits <> ============================================== <> Ally: Any ~ Vaccine A really nasty status effect your characters will encounter is Disease. It is a real threat to your party and will quickly wipe them out if not handled correctly. This Status Effect is most deadly when all 3 of your party members are inflicted with it. Disease makes it so your characters can not gain any HP. It does this by making their Current HP their MAX HP, or you might just say it eliminates their MAX HP alltogether. As their current HP drops, thier MAX HP still remains what their current HP is. If one of your characters happens to get KO'd with the Disease Status and they are Revived, the Disease status will not be removed and their Current/MAX HP will be 1. Yeah, tell me about it. So the best thing to do if you know you are going to encounter this status effect, is to take the Gambit that is above and equip it in the very first slot of all your characters. Equip it before your Reviving and Healing Gambits, because they wont be any good to you if your characters have a Status of Disease. <> Ally: Any ~ Cleanse This is an alternative Gambit to removing the status Disease. Cleanse is basically a Vaccine in the form of a Spell. I know I explained earlier how using items are a lot faster and is a better alternative to casting spells, but there is an exception this time. Vaccine are very seldom in the say, first 3 quarters of the Game, So Cleanse is going to probably be your only method available to you for quite some time. <> Ally: Status = Disease ~ Remedy Another way you can remove Disease is with a Remedy, but only after the Augment Remedy Lore 3 was purchased on the License Board. Like Vaccines, Remedies are very Seldom until later in the game, but are the most effective way of removing Disease. Thats because Disease is usually accompinied by other harmful status effects such as Sap, or Slow. The Gambit above is making sure you are saving your valuable Remedies for Disease, and not using them on other harmful status effect's that Esuna can easily take of. Thats another thing you should know, Esuna can not be used to remove Disease. Also, do not forget that all of the Disease Gambits should be equipped in the first Gambit Slot. <> How To Hit Flying Enemies Using Your Gambits <> ================================================== Now I will explain various methods on how you can hit your Flying enemies with your Gambits. These methods are extremely effective and work rather well. They are good to have on your Melee characters that DO NOT have Ranged weapons. Whichever Gambit you choose, you should set it in the slot right before your normal attacking Gambit. IT should generally be your first Gambit set for damaging a foe. IF you have your normal Attacking Gambit set before your Gambit set to Target a flying enemy, then your Flying Gambit will never be activated. Now lets take a look at some of the Gambits you can use to Target your flying Foes. <> Foe: Flying ~ ( ANY Black Magic Spell) The first choice I have listed here is using your Black Magick spells. Any character can hit a flying enemy with a Black Magick spell. Perferably, The Spell that matches the enemies weakness should be used. Another option you have, is to just use your most powerful Black Magick spell, do this if you are too lazy to swap spells for the gambit. <> Foe: Flying ~ Shades of Black <> Foe: Flying ~ Telekenesis This Gambit option will not be available untill just before the end of story mode. Once you do get the Technick Telekenesis, your characters will be able to use their normal melee weapons as ranged weapons, hence them being able to hit flying enemies. The only thing that I personally dont like about using Telekenesis is, I think it is to slow, much slower than just doing a normal attack or using magick. <> Your Gambits and The Undead <> ================================= Foe: Undead ~ Attack Using your Gambits to Target the Undead comes in handy quite often. As soon as you can by the Gambit Foe: Undead, I suggest you do. Using the Gambit Combination above will command your character to only attack an enemy if it is Undead. These Undead enemies usually consist of Skeletons, Zombies, and Reapers. The above combination is at its best when you are chaining Skeletons in the Henne Mines or Nabreus Deadlands. <> Foe: Undead ~ Phoenix Down Another use for the Foe: Undead Gambit is combining it with Pheonix Down. Since these Ghoulies are Undead, a handy dandy Pheonix Down can instantly kill them. IF you are in a hurry to get through an area or just dont feel like messing with the Undead, Slap this Gambit Combination on and watch them drop. Keep in mind that the Phoenix Downs can and will Occassionally miss. <> Foe: Undead ~ Raise or Arise Dont fell like wasting your Phoenix Downs and would rather use MP instead? Then this Gambit Combination is for you. Using a Reviving Spell will have the same effect as a Phoenix Down on an Undead Enemy <> Foe: Undead ~ (Healing Spell or Potion) This Gambit Combination is great. When you are chaining your Undead friends, be sure to equip this gambit with a powerful healing spell. Perferably Curaga or Curaja if available. Using a healing spell on the Undead will have an opposite effect, healing them will damage them and giving them life will kill them. When attacking or chaining the skeletons there is usually a bunch of them, using Curaja will damaged all of the skeletons that are in range of the spell. <> Other Notable Gambits <> =========================== Here I have some other Gambits that are not under any specific Category. There is a wide variety below. The Gambits range from being very useful to being used for fun. Either way, make sure you check them out because they definetly Should not be overlooked. <> Self: MP < 10% ~ Charge Unfortunatly you wont get a Majority of the Self Gambits untill much later in the game. When you do get them, this is a Gambit Combination that youve been waiting to set up for a long time. <> Foe: Character MP < 10% ~ Shades of Black The Shades of Black Technick is a mixed bag. I only use it for fun, some people, on the other hand, use it for serious battles. The good thing about using this technick is, it really comes in handy earlier in the game for your characters that havent learned any Black magick spells yet, this technick allows them to cast Black Magick even if they do not have the spells and it cost ZERO MP, so it could be useful for your characters that have learned the Black Magick Spells, but they are out of MP. Ok, that was the good, now for the bad. The Black Magick spell the Technick will use is completely RANDOM. Meaning it may throw a spell harboring the element that your enemy is weak to, it might not, or it might just throw a spell that your enemy will abosrb. Using this for a serious battle, I think, is a total gamble. <> Foe: Character Status = Blind ~ Sight Unseeing This Gambit Combination is more the less for fun, with that said, I highly suggest that you should try it out for fun before using it for a really tough battle. The concept behind it is simple enough. Sight Unseeing, which can only be used while the user is Blind, fits awfully snug next to the Gambit Foe: Character Status = Blind. With the Combination above, Sight Unseeing will be activated as soon as your character is Blinded. A Gambit Combination like this should be set before your other offensive/attacking Gambits, but after your Reviving/Healing Gambits. <> Ally: Item AMT > 10 ~ (Item) ---or--- <> Foe: Item AMT > 10 ~ (Item) These Gambit Combinations can be considered as some of the more useful ones. These Gambits will only use the selected item they are equipped with, if there is more than 10 of it in the inventory. You can use this with Phoenix Downs to Revive your fallen members, Fangs or Motes to damage your enemies, or even status removing items. These Gambits work just like an Ally: ANY or Foe: Any Gambit would. It will automatically activate when it is needed when used with the items that allow it. If using with potions, it will not automatically activate, and will continuously use potions. <> A Stealing Gambit for Dummies <> =================================== <> Foe: HP = 100% ~ Steal This Gambit Combination will allow you to steal from every enemy at least once, thats only if it is put before your attacking gambits. Something else you can Try: --------------------------- Now it is best to put this Gambit on your Party leader and put the Gambit (Foe: Party Leaders Target ~ Attack) on your other party members. Doing this makes it so that your party leader will steal from any enemy whos HP is full, then your allies will target it and damage it. Then if there are any other enemies around, your party leader will attempt to steal from them. In collabertation, you can even equip a third party member with a gambit (Foe: HP < ???? ~ Attack) so they will be the one to finsh the enemy off. More Gambit Strategies are Coming Soon!!! Make sure to Check back for Updates!!! <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> IX. Gambits Combos GCB ===================== Now, in this section you will find many Gambits combos. Perferably, Gambits that work well together. As of now there are only a few, there will be more listed in future updates. Also Dont hesitate to send in your own Gambit Combos. They can be sent to JRWriterX2@aol.com, Credit will be given to the Contributors. <> Oil and the Fire Element <> ============================== <> Foe: Hp = 100% ~ Oil <> Foe: status = Oil ~ Fire, Fira, Firaga, or Ardor If you didnt know already, when something has the status effect Oil on it, it basically increases all the fire damage that it receives. So put these two Gambits together and you have one lethal combo. Extrodinarily effective when you are underleveled, or for that matter over leveled as well. You could put this combo on your magick caster and let him/her take care of the rest. When the Spell Ardor becomes available this combo becomes very lethal. <> Berserk, Haste, and Bravery <> ================================= <> Ally: Name ~ Berserk <> Ally: status = Berserk ~ Haste <> Ally: Name ~ Bravery This is an excellent combo. You take the wonderful spell Haste and you mix it with the devestating spell Berserk, just for fun throw them on your strongest character and what do you get? Your character performing his/her attacks 3x faster with an added attack boost as well. Now, how about we throw Bravery on top of that as well to add an extra 30% attack boost to the attack boost we already have. Yeah, you see where this is going. Ouch! <> Exploiting Armor Benefits With Gambits <> ============================================ ---Submitted by Harrytan99@hotmail.com <> Ally: HP < 50% ~ Attack This really isnt a Combo using 2 different Gambits. This combo is using the Gambit above and armor from your inventory. Read carefully because this can come in handy in stressful situations. Equip your characters with the Sage's Rings that Absorbs Holy, and then equip them with either a Holy Lance, Holy Rod, Excalibur, Wyrmhero Blade, or any other weapon that deals Holy damage. --OR-- Equip your characters with Black Masks that absorb Dark, and then Equip them with a Ninja Sword or any weapon that deals Dark Damage. For the Gambit to work properly you should set it above your normal attacking Gambits so it will act before them when your characters need healing. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> X. Gambits Used By Your Espers GUBY ================================= This Section contains all of the Gambits that are used by the Espers you will acquire in Ivalice. There is no Strategy in Particular. I simply have each Esper Listed with the Gambits that pertain to that specific Esper. Check Back frequently thou as I may decided to go into more detail with the Gambits for Espers later on. The begining of this FAQ has a note of the Recently Updated Sections, so keep an eye out, you never know when I might just have the extra time. <> Adrammelech, the Wroth <> ============================ This Esper is located in the Zertinan Caverns. Adrammelech absorbs Lightning, is weak against Ice, and is immune to all other Elements. Adrammelech has a Status of Faith and Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ~ Judgment Bolt 2-----Foe: Esper's HP < 30% ~ Judment Bolt 3-----Ally: HP < 50% ~ Curaga 4-----Foe: Absorbs Thunder ~ Bio 5-----Foe: more than one enemy ~ Thundara 6-----Foe: weak - Thunder ~ Flash Arc 7-----Foe: Nearest Visable ~ Flash Arc <> Belias, the Gigas <> ======================= This Esper is located in the Tomb of Raithwall. Belias absorbs Fire, is weak against Water, and all other Elemental damage is halved. Belias has a Status of Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ~ Hellfire 2-----Foe: Esper's HP < 30% ~ Hellfire 3-----Foe: Absorbs Fire ~ Attack 4-----Foe: Fire - Weak ~ Painflare 5-----Foe: Nearest Visable ~ Painflare <> Chaos, Walker of the Wheel <> ================================ This Esper is Located at the Necrohol of Nabudis. Chaos absorbs Wind, is weak against Earth, and is immune to all other Elements. Chaos has a Status of Reflect, Haste, Faith, and Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ~ Tornado 2-----Foe: Esper's HP < 30% ~ Tornado 3-----Foe: Weak - Light ~ Holy 4-----Foe: Weak - Dark ~ Darkga 5-----Foe: Weak - Fire ~ Firaga 6-----Foe: Weak - Lightning ~ Thundaga 7-----Foe: Weak - Ice ~ Blizzaga 8-----Foe: Absorbs Wind ~ Scourge 9-----Foe: Weak - Wind ~ Aeroga 10----Foe: HP is High ~ Whirlwind <> Cuchulainn, the Impure <> ============================ Cuchulainn is located at the Garamsythe Waterway. All Elemental damage dealt to Cuchulainn is halved. Cuchulainn has a Status of Reflect, Protect, Shell, Brave, and Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ~ Blight 2-----Foe: Undead ~ Attack 3-----Foe: HP < 100% ~ Malaise 4-----Foe: Nearest Visable ~ Attack 5-----Self: HP < 100% <> Exodus, The Judge-Sal <> =========================== Exodus is located at the Mosphoran Highwaste. All Elemental damage dealt to Exodus is halved. Exodus has a Status of Haste, Faith, and Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ------------------Esper's Status = Immobilize ~ Meteor* 2-----Foe: Nearest Visable ~ Comet *Requires both conditions to be activated <> Famfrit, the Darkening Cloud <> ================================== Famfrit is located in The Pharos. Famfrit absorbs Water, is weak against Fire, and is Immune to all other Elements. Famfrit has a Status of Protect, Shell, and Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ~ Tsunami 2-----Foe: Esper's HP < 30% ~ Tsunami 3-----Foe: Absorbs Water ~ Attack 4-----Foe: Weak - Water ~ Briny Cannonade 5-----Foe: Nearest Visable ~ Briny Cannonade <> Hashmal, Bringer of Order <> =============================== Hashmal is located in The Pharos. Hashmal Absorbs Earth, is weak against Wind, and is Immune to all other Elements. Hashmal has a Status of Libra Gambits ------- 1-----Foe: Summoner's HP < 10% ~ Gaia's Wrath 2-----Foe: Absorbs Earth ~ Attack 3-----Foe: Weak - Earth ~ Roxxor 4-----Foe: Nearest Visable ~ Roxxor <> Mateus, the Corrupt <> ========================= Mateus is located in The Stillshrine of Mirlam. Mateus absorbs Ice, is weak against Lightning, and all other Elemental Damage is halved. Mateus has a Status of Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ~ Frostwave 2-----Foe: Esper's HP < 30% ~ Frostwave 3-----Ally: HP < 50% ~ Cura 4-----Foe: Absorbs Ice ~ Attack 5-----Foe: Weak - Ice ~ Flash-Freeze 6-----Foe: Nearest Visable ~ Flash-Freeze <> Shemhazai, the Whisperer <> ============================== Shemhazai is located at Giruvegan. Shemhazai is weak against Fire. All other Elemental damage dealt to Shemhazai is normal. Shemhazai has a Status of Haste and Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ~ Soul Purge 2-----Foe: Esper's HP < 30 % ~ Soul Purge 3-----Foe: Nearest Visable ~ Devour Soul <> Ultima, the High Seraph <> ============================= Ultima is Located at Giruvegan. Ultima absorbs Holy, is weak against Dark, and is Immune to all other Elements. Ultima has a Status of Reflect, Protect, Shell, Haste, and Libra Gambits ------- 1-----Foe: Esper and Summoner's HP < 30% ~ Eschaton 2-----Foe: Absorbs Light ~ Flare 3-----Foe: Weak - Light ~ Redemption 4-----Foe: Nearest Visable ~ Redemption <> Zalera, the Death Seraph <> ============================== Zalera is located in the Barheim Passage. Zalera absorbs Holy and is immune to all other Elements. Zalera has a Status of Libra Gambits ------- 1-----Foe: HP < 30% ~ Condemnation 2-----Foe: Esper's HP > 80% ~ Kill 3-----Foe: Nearest Visable ~ Shock 4-----Self: HP < 100% ~ Holy <> Zeromus, the Condemner <> ============================ Zeromus is located at Mt Bur-Omisace. All Elemental damage dealt to Zeromus is halved. Zeromus has a status of Libra Gambits ------- 1-----Foe: Summon Time Remaining < 10 Seconds ~ Big Bang 2-----Foe: Nearest Visable ~ Gravity Well <> Zodiark, Keeper of Precepts <> ================================= Zodiark is located in the Henne Mines. Zodiark absorbs Dark, is weak against Holy, and is Immune to all other Elements. Zodiark has a Status of Protect, Shell, Haste, Faith, and Libra Gambits ------- 1-----Foe: Summoner Status = Petrify ~ Final Eclipse 2-----Foe: More than one enemy ~ Scathe 3-----Foe: Absorbs Dark ~ Flare 4-----Foe: Weak - Dark ~ Banish Ray 5-----Foe: Nearest Visable ~ Banish Ray <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> XI. Many different choices MDC ============================ This section is basically some different Gambit setups. I wanted this section so people can see the various methods of using Gambits. I would to have a differnt setup for each Location in the Game. SO any help would be greatly appreciated. If you would like your personal Gambits setup posted, Then please send them in with a short but sweet explanation that is semi detailed. Only submissions with good gramar and no abbreviations will be posted. If your personal setup up has a combo that requires 2 or 3 characters, that will be fine. ALL Gambits setups will be posted in full and Credit will be given to the contributors. Please Send ALL Setups to JRWriterx2@aol.com <> Just Hanging Around <> ========================= This is my Gambit setup when im in no specific area. I have a basic setup for a Leader, a Mage, and a Tank listed below. It is well balanced and has everything needed to survive. Substitutes can be: Arise - Raise or Phoenix Down Curaga - Cure Curaja - Cura Blizzaga - any Black Magick Spell or Shades of Black Esuna - Any status removing item Leader ======= ON---1-----Ally: Status = Disease -------------- Remedy ON---2-----Ally: Any --------------------------- Arise ON---3-----Ally: HP < or = 40% ----------------- Curaga ON---4-----Ally: Status = Slow------------------ Haste ON---5-----Ally: Any --------------------------- Esuna ON---6-----Foe: Status = HP Critical ----------- Poach ON---7-----Foe: Nearest Visable ---------------- Attack ON---8-----Foe: Flying ------------------------- Blizzaga ON---9-----Foe: Any ---------------------------- Dispel ON--10-----Self--------------------------------- Haste ON--11-----Self--------------------------------- Libra OFF-12-----Ally: Status = Berserk -------------- Haste Mage ===== ON---1-----Ally: Any --------------------------- Arise ON---2-----Ally: HP < or = 20% ----------------- Curaja ON---3-----Ally: Any --------------------------- Esuna ON---4-----Foe: Fire Weak ---------------------- Firaga ON---5-----Foe: Ice Weak ----------------------- Blizzaga ON---6-----Foe: Lightning Weak ----------------- Thundaga ON---7-----Foe: Wind Weak ---------------------- Aeroga ON---8-----Foe: Dark Weak ---------------------- Darkga ON---9-----Foe: Character MP < 10% ------------- Shades of Black ON--10-----Self -------------------------------- Haste ON--11-----Self -------------------------------- Protectga OFF-12-----Self -------------------------------- Shellga Tank ===== ON---1-----Ally: Status = Disease -------------- Remedy ON---2-----Ally: Any --------------------------- Arise ON---2-----Ally: HP < or = 30% ----------------- Curaja ON---3-----Foe: Flying ------------------------- Blizzaga ON---4-----Foe: Status = HP Critical ----------- Poach ON---5-----Foe: HP > 30% ----------------------- Attack ON---6-----Foe: Party Leaders Target ----------- Attack ON---7-----Self--------------------------------- Haste OFF--8-----Self: Status = Haste ---------------- Berserk The following Gambits are setups for specific Situations in Specific Locations. <> Necrohol of Nabudis: Get 10 Maximillions in 1 Hour <> ========================================================= SPOILERS - No Story Spoilers Here I will explain an easy way to get 10 maximillions in only about one hour or so. This armor is extremely useful, the earlier you can get it the better. You can do this as soon as you are able to reach the Necrohol of Nabudis. Having the Gambits Foe: Wind: Weak, Self: MP < 10%, and Arise is highly Recommended, thou it CAN be done without them. Substitutions are listed below. Progression wise I am on my way to Pharos, all my characters are locked at Level 43 with Fireflys equipped Ok, so I just finished passing through the Necrohol of Nabudis when I noticed a Maximillion in my inventory. I found out that the Elvorets will rarely drop them. I really wanted one maximillion for each character in my party, so I decided I would chain them, not really an easy task, mainly because of an annoying enemy called Oversoul who will stay right on you refusing to back down and follow you from one area to the next. The Oversoul will also drain your characters MP and cast nasty status effects on them making it extremely hard to chain the Elvorets. You also have to look out for the Zombie Warlocks there that will attempt to cast powerful black magick spells on you. On top of all that I have Reddas in my party who will attack who he pleases. After many observations I finally figured out the right Gambit combination to use so I can chain the Elvorets successfully. Here is the Set up for each character: Equipment ========== Vann - Zwill Crossblade, Crystal Shield, Golden Skullcap, Dragon Mail Fran - Defender, Golden Skullcap, Maximillion Ashe - Zephyr Pole, Golden Skullcap, White Robes Gambits ======== Vann ----- 1 Ally: Fran ~ Arise 2 Ally: Ashe ~ Arise 3 Ally: HP < or = 30% ~ Curaga 4 Self: MP < 10% ~ Charge 5 Foe: Wind: Weak ~ Attack 6 Ally: Any ~ Esuna 7 Self: ~ Haste 8 Self: ~ Libra Fran ----- 1 Ally: Vann ~ Raise 2 Ally: HP < or = 70% ~ Curaga 3 Ally: Ashe ~ Raise 4 Ally: Status = Slow ~ Haste 5 Ally: Any ~ Esuna 6 Self: MP < 10% ~ Charge 7 Foe: Wind: Weak ~ Attack 8 Self: ~ Haste Ashe ----- 1 Ally: Vann ~ Raise 2 Ally: HP < or = 20% ~ Curaga 3 Ally: Fran ~ Raise 4 Ally: Any ~ Esuna 5 Foe: Wind: Weak ~ Attack 6 Self: MP < 10% ~ Charge 7 Self: ~ Haste Substitutions ============== Arise - Raise, Phoenix Down Curaga - Cure Curaja - Cura Foe: Wind: Weak - Foe: Party Leaders Target Alright now, the gambits are setup so that the characters will not revive Reddas and they will only attack the Elvorets because they are the only enemies that are weak to wind. There are 5 areas in the Necrohol of Nabudis where I stand right now. You are going to want to stay within the 3 middle areas. They are named Cloister of the Distant Song, Cloister of the Highborn, and Hall of the Ivory Covenant. DO NOT wander into the other 2 areas. They are called Hall of Effulgent Light and Hall of Slumbering Might they are also the areas that have the exits to the Feywood and the Deadlands. Those 2 areas have the Humanoids Bakanamy in them and they will quickly wear down your party when you are chaining, especially if an Oversoul is around you. Also, half of the area, Hall of the Ivory Covenat, has Elvorets in it and then the other half has Baknamy. As soon as you see the Bakanamy in that area turn around and head back. Again you are going to want to stay in those 3 areas, it is very important and it is where all the Elvorets are found. The weapons I have equipped with Vann and Ashe harness the Wind element so it helps when attacking. Vann will be the main attacker, he can mow them down very quickly with the Zwill Crossblade, Fran is the Healer and a good attacker when she can get some hits in, and Ashe is there for support and will attack and Heal when need it be. You will be fine at first chaining the Elvorets, it will seem like it is no problem, That’s when the Oversoul will come to get you, Like I said before, he moves from room to room with you, he stays right on top of you the whole time, and you cant kill him or you will break your chain. If he happens to drain your characters MP they will be able to use charge when they need HP for spells. If Frans MP gets low and you see Ashe has a lot more, switch Frans Curaga Gambit from 70% to 20% and switch Ashe's from 20% to 70%. This will make sure everyone is getting healed often, I know 70% is kind of high but trust me, you will need it that high. If you happen to see any of the Zombie Warlocks, use Silence or Silencega on them to stop them from casting there powerful magick. There are also some big golem things called Babil, they are not a problem since you can run right past them and they do not follow. You can also cast Aeroga on the Elvorets but is not recommended unless there are no other enemy types around. You really don’t want to break that chain. Do all of this and you will have a huge chain in no time. Maximillions will start dropping when the chain gets past 50-60 and when the chain gets somewhere around 70-80+ they will drop more frequently. I got the chain up to about 135 within 1 hour or so and got 10 Maximillions. It wouldn’t hurt to equip your characters with them as soon as you get them. <> Harry's Gambit Setup <> =========================== Credit goes to harrytan99@hotmail.com for sending in this Gambit Setup First Group: Vaan, Balthier, Fran Second Group: Basch, Ashe, Penelo ******************************************************** [1---Ally:Status=KO---Arise] [2---Ally:HP<30%---Renew] [3---Ally:HP<50%---Curaja] [4---Ally:Any---Esuna/Esunaga] [5---Ally:Any---Bubble] [6---Ally:Any---Hastega/Protega/Shellga] Will discuss at below [7---Ally:Any---Bravery] [8---Ally:Any---Faith] [9---Foe:Character MP<50%---Syphon] [10---Foe:Undead---Curaja] [11---Foe:Flying---Death] [12---Foe:Lowest HP---Attack] ******************************************************** Now I'll discuss all the gambit one by one... [1] No need to explain.... Every gambit should have this. [2] If we are having a tough battle, we are no use to cast even Curaja. So prefering Renew is a best choice. [3] No need to explain.... Every gambit should have this. [4] *Use Esuna when you are in a low frequency of getting negative status. *Use Esunaga when you are in a high frequency of getting negative status, such as Cuchulainn battle, etc. [5] Must have this to double HP, if you are equip bubble belt, close this gambit. [6] That's why I devide the characters into two groups. Vaan and Basch --->Hastega Balthier and Ashe ---> Protectga Fran and Penelo ---> Shellga Then, if Vaan is die, change Vaan to Basch. If Balthier is die, change Balthier to Ashe. If Fran is die, change Fran to Penelo. [7] Close this if you feel there is no need and open it when needed. [8] Close this if you feel there is no need and open it when needed. [9] Using Charge tecnique is dangerous so use Syphon. Note- this gambit is useless when having a boss battle. Change the other gambit for this. [10] Using Curaja because use Raise/Arise/Phoenix Down to undead monsters will IMMUNE to them. [11] I realised that no one flying monster is immune to Death. so yeah. [12] Ugh. So that is my permenent gambits. Close which one if you don't need in specified area. ================================================= Thanks Again to Harry IF you have a Unique Gambit Strategy, Go ahead and send it in and I will post it right here in this section. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> XII. List of Rare Weapons LORW ============================ Here I am including a completely new section. RIght now, this new section only includes the Best Weapon for each Weapon Type. Eventually this section will include ALL of the weapons available in the game. Now, below you will see the Weapons Name, The Weapon Type, Weapon Stats, and how it is obtained. If you happen to see Bazaar, then the items following it will have to be SOLD to any Merchant. After the items are sold to any Merchant, the Weapon will be available for purchase via a Bazaar Package listed in the Bazaar. Durandal ========= --- Sword - Attack Power = +99 ------ Bazaar - 1x Leshasch Halcyon, 2x Emperor scales, 3x Lifewicks Danjuro ========= --- Dagger - Attack Power = +80 - Evasion = +5 ------ Obtained by defeating the Rare Monster Larva Eater #65 Scorpion Tail ============== --- Axe/Hammer - Atack Power = +119 - Evasion = +2 ------ Bazaar - 4x Scorpio Gem, 3x Wyrm Bone, 3x Charged Gizzard Grand Mace =========== --- Mace - Attack Power = +72 ------ Obtained by completing the Hunt "Who's The Strongest?" Euclid's Sextant ================= --- Measures - Attack Power = +35 - Added Effect = Bubble ------ Obtained by completing the Hunt "Wild Stench" Excaliber ========== --- Greatsword - AttackPower = +128 - Evasion = 10 - Added Effect = Holy ------ Obtained in the Great Crystal Tournesol ========== --- Greatsword - Attack Power = +140 - Evasion = +25 ------ Bazaar - 3x Empyreal Soul, 3x GEmsteel, 3x Serpentarius Wyrmhero Blade =============== --- Greatsword - AttackPower = +130 - Evasion = +50 ------ Bazaar - 1x Omega Badge, 1x Shang's Badge, 1x Godslayer's Badge Masamune ========= --- Katana - Attack Power = +93 ------ Obtained by completing the Hunt "Battle on the Big Bridge" --------- Bazaar - 2x Gemsteel, 3x Orchalcum, 2x Mallet Yagyu Darkblade ================ --- Ninja Sword - Attack Power = +80 - Added Effect = Dark ------ Obtained by defeating Rare Monster Bombshell #310 Zodiac Spear ============= --- Spear - Attack Power = +150 ------ Obtained in a special Treasure chest in the Necrohol of Nabudis --------- Obtained in the Henne Mines Phase 2 Dig Area Whale Whisker ============== --- Pole - Attack Power = +108 ------ Bazaar - 1x Aquaris Gem, 3x Corpse Fly, 3x Mythril Holy Rod ========= --- Rod - Attack Power = +53 - Magick Power = +2 - Added Effect = Holy ---Obtained in the Pharos Staff of Magi ============== --- Staff - Attack Power = +46 ------ Obtained by Stealing from the Rare Monster Luxollid #32 Sagittarius ============ --- Bow - Attack Power = +93 ------ Bazaar - 3x Sagittarius Gem, 3x Moon Ring, 3x Beastlord Horn Gastophetes ============ --- Crossbow - Attack Power = +76 ------ Obtained by Stealing from Rare Monster Pallicant #39 --------- Unlock as a Purchasable item from the Rare Hunt Banga boys Fomalhaut ========== --- Gun - Attack Power = +50 ------ Obtained in the Cerobi Steppe, the Lhusu Mines, and the Pharos Volcano ======== --- Handbomb - Attack Power = +85 ------ Obtained by Completing the Hunt "Paying for the Past" Artemis Arrows =============== --- Ammo - Attack Power = +5 - Added Effect = Earth ------ Bazaar - 3x Gemini Gem, 2x Vampyr Fang, 2x Dorsal Fin Assassin Arrows ================ --- Ammo - Attack Power = +3 - Added Effect = KO ------ Obtained by completing the Hunt "Wyrm Wrath's Renewal" Grand Bolts ============ --- Ammo - Attack Power = +4 ------ Bazaar - 3x Capricorn Gem, 2x Wrath of Gods, 2x Ring Wyrm Liver Windslicer Shot ================ --- Ammo - Attack Power = +4 ------ Bazaar - 7x Wind Crystal, 5x Silver Liquid, 4x Ring Wyrm Scale Castellanos ============ --- Ammo - Attack Power - +6 ------ Bazaar - 3x Bomb Fragment, 2x Frog Oil, 3x Aries Gem <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> XIII. FFXII FAQs FFAQ ================== This Section Contains some of the more common Freqeuntly asked in Game Questions. Send in your Questions and I will personally answer them for you and if they are informative, they will more than likely end up here in this section. Send your Question to JRWriterx2@aol.com, ---Q. My character is Silenced and I cant get it off him/her. Ive tried ------everything possible. I tried using echo Herbs, touching a save Crystal, ------and Ive even tried killing them. Still, I cant remove Silence off them. ------What is the Problem? ---A. I am really sorry but it seems that your chracter is permantly ------silenced, There is nothing you can do. Nah, im only kidding, look at ------the stuff your character has equipped. Chances are it is something ------they are wearing ---Q. I am having a hard time with MP, it runs out so quickly, what can I do? ---A. If you are having a hard time with MP I suggest getting another ------quickening for your magick casters, this will double the MP Available ------for that character. If you can, even go for 3 quickenings for your ------magick casters, this will triple your available MP. I really have no ------idea where you stand on the License board but If you could at least ------get one additional Quickening for you magick user (assuming you have ------one already) for a total of 2, it will make all the difference. Also, ------Try to find the MP Augments on the License board. They will help ------Restore lost MP in many different ways, and there are also a few to ------lower the MP cost of all your spells. All of these are found in the ------bottom left hand side of the top section on the license board. There ------is also a Technick called Charge which can restore lost MP. You should ------only use it while you dont have enough MP to cast any spells as there ------is a chance it could reduce your MP to 0. When it does work (50% chance) ------It only restores a small amount of MP, just enough to cast about 2-4 ------spells depending on how much they cost. ITs better than nothing. ---Q. Should I be Selling my Loot? ---A. Yes, you should definetly be selling ALL of your loot. That is how you ------make gil in this game. You really should be selling everything except ------your teleport stones as you will need them to teleport from one ------location to the next, Gyshai Greens as you will need them to ride ------Chocobos, and save one Giant Serpentskin as you will need it for a ------sidequest later on. You want to sell every other Loot you get even if ------you dont have that many of them, mainly because when you sell your ------loot it makes items available for sale in the Bazaar. The game keeps ------track of all the loot you sell and you dont have to sell it to any ------particular merchant, they are all linked together so just SELL SELL ------SELL and you will see the Bazaar start fillin up with alot of Hot Deals! More FAQs will be listed as they are received. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Dont Forget to Check Back For Updates!!! Copyright 2007 PJM's Guides for Games